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TRONIC - Chichavino [CatchTheBeat]

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Total Posts
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Topic Starter
Ponchiwi
This beatmap was submitted using in-game submission on lunes, 28 de agosto de 2017 at 16:07:36

Artist: TRONIC
Title: Chichavino
Tags: Ke Patine La Risa Jusenkyo
BPM: 194
Filesize: 3511kb
Play Time: 02:01
Difficulties Available:
  1. Cup (1,51 stars, 209 notes)
  2. Jusen's Rain (3,52 stars, 307 notes)
  3. Platter (2,7 stars, 304 notes)
  4. Salad (2,14 stars, 286 notes)
Download: TRONIC - Chichavino
Information: Scores/Beatmap Listing
---------------

Cup : By me
Salad : By me
Platter : By me
Rain : By Jusenkyo
Hitsounds : By Jusenkyo


If you like the music of TRONIC,
you can search on their social networks to know more songs from them!



Website Youtube Channel
Twitter


OSU needs more Chilean Rock
Diff Extra
Ke Patinen Los Dashes : By Razor Sharp

Click Here
Sorceress
A little bit later than I hoped but here it is! Hope it's useful

[Cup]
The timeline is quite inconsistent in this difficulty, there’s a lot of sounds just skipped where they were previously mapped so these suggestions are very timeline focused and note placement will have to be redone.

  1. 00:03:801 (3) – I’d replace this slider with a circle here instead and then add in a 1/1 slider starting at 00:04:111 – This fills in the missing beat at 00:04:420 – and places the stronger sounds on slider heads for proper emphasis.
  2. 00:05:348 (2) – New combo here instead of 00:04:729 (1) – and remove the NC at 00:06:276 (1) -
  3. 00:06:276 (2) – Replace this with a 1/1 slider starting at 00:05:966 – and then add a circle at 00:06:585 -
  4. 00:08:750 (2) – Delete this and replace with a 1/1 slider at 00:08:441 -
  5. 00:09:987 (4) – Like above, replace this with a 1/1/ slider at 00:09:678 -
  6. 00:23:595 (3) – I find this vertical slider a bit out of place and would suggest to add a bit of tilt to it though that’s just my personal preference
  7. 00:24:214 (4) – I’d make this repeat at 00:24:523 – There’s a clear beat and vocal there
  8. 00:27:306 (3) – Replace this with a 1/1 slider starting on 00:26:997 -
  9. 00:27:616 (1,2,3,4) – Here I’d suggest replacing this with 1/1 sliders starting at 00:27:616 - 00:28:234 - 00:28:853 – and 00:29:471 – so that the sliders start on the stronger beats
  10. 00:30:090 (1) – Extend this to end at 00:31:018 -
[Salad]
  1. 00:03:801 (4) – This slider ends on the downbeat which is quite a strong note which would be well emphasised with a dash but isn’t possible as it is now. Try something like this with the timelining at the start
  2. 00:09:059 (4) – Increase the spacing so there’s a dash to this? I think it would fit
  3. 00:22:667 (1) – I’d recommend moving this at least a grid space to the right, it’s quite a harsh dash at the moment
  4. 00:27:616 (1,2,3,4,5) – Here I’d recommend the same as in the Cup to replace this with 1/1 sliders starting at 00:27:616 -
[Platter]

  1. 00:03:801 (4) – Same suggestion as in the Salad regarding the timelining
  2. 00:27:616 (1,2,3,4,5) – Same as the Salad and Cup regarding these sliders
[Rain]
  1. 00:03:801 (4) – Same again with this intro timelining
  2. 00:09:678 (4) – The low spacing to this breaks the flow of the map a bit here. Try moving the head of this slider to about x:112
  3. 00:14:317 (5) – Again the spacing is a bit low here breaking the flow. Try moving the head on this one to around x:192, just take care to make sure it ends in pretty much the same place
  4. 00:32:100 (7) – Hyper to this seems wrong, it’s the same sound as the previous two notes so there’s no real reason for such emphasis. Try moving this to x:128 and then use Ctrl+G on 00:32:255 (8,9) – This creates a hyperdash to 00:32:255 (8) – instead and has a “smooth flow” as the cool kids would call it
Kinda got the feeling I forgot something but ¯\_(ツ)_/¯
Topic Starter
Ponchiwi

Sorcerer wrote:

A little bit later than I hoped but here it is! Hope it's useful

[Cup]
The timeline is quite inconsistent in this difficulty, there’s a lot of sounds just skipped where they were previously mapped so these suggestions are very timeline focused and note placement will have to be redone.

  1. 00:03:801 (3) – I’d replace this slider with a circle here instead and then add in a 1/1 slider starting at 00:04:111 – This fills in the missing beat at 00:04:420 – and places the stronger sounds on slider heads for proper emphasis.
  2. 00:05:348 (2) – New combo here instead of 00:04:729 (1) – and remove the NC at 00:06:276 (1) -
  3. 00:06:276 (2) – Replace this with a 1/1 slider starting at 00:05:966 – and then add a circle at 00:06:585 -
  4. 00:08:750 (2) – Delete this and replace with a 1/1 slider at 00:08:441 -
  5. 00:09:987 (4) – Like above, replace this with a 1/1/ slider at 00:09:678 -
  6. 00:23:595 (3) – I find this vertical slider a bit out of place and would suggest to add a bit of tilt to it though that’s just my personal preference umm I'm not sure with this sugeration, maybe i should wait to know what think others, cruz i put it on for give a feeling of break
  7. 00:24:214 (4) – I’d make this repeat at 00:24:523 – There’s a clear beat and vocal there
  8. 00:27:306 (3) – Replace this with a 1/1 slider starting on 00:26:997 -
  9. 00:27:616 (1,2,3,4) – Here I’d suggest replacing this with 1/1 sliders starting at 00:27:616 - 00:28:234 - 00:28:853 – and 00:29:471 – so that the sliders start on the stronger beats
  10. 00:30:090 (1) – Extend this to end at 00:31:018 -
[Salad]
  1. 00:03:801 (4) – This slider ends on the downbeat which is quite a strong note which would be well emphasised with a dash but isn’t possible as it is now. Try something like this with the timelining at the start
  2. 00:09:059 (4) – Increase the spacing so there’s a dash to this? I think it would fit
  3. 00:22:667 (1) – I’d recommend moving this at least a grid space to the right, it’s quite a harsh dash at the moment
  4. 00:27:616 (1,2,3,4,5) – Here I’d recommend the same as in the Cup to replace this with 1/1 sliders starting at 00:27:616 -
[Platter]

  1. 00:03:801 (4) – Same suggestion as in the Salad regarding the timelining
  2. 00:27:616 (1,2,3,4,5) – Same as the Salad and Cup regarding these sliders
[Rain]
  1. 00:03:801 (4) – Same again with this intro timelining
  2. 00:09:678 (4) – The low spacing to this breaks the flow of the map a bit here. Try moving the head of this slider to about x:112
  3. 00:14:317 (5) – Again the spacing is a bit low here breaking the flow. Try moving the head on this one to around x:192, just take care to make sure it ends in pretty much the same place
  4. 00:32:100 (7) – Hyper to this seems wrong, it’s the same sound as the previous two notes so there’s no real reason for such emphasis. Try moving this to x:128 and then use Ctrl+G on 00:32:255 (8,9) – This creates a hyperdash to 00:32:255 (8) – instead and has a “smooth flow” as the cool kids would call it
Kinda got the feeling I forgot something but ¯\_(ツ)_/¯

I really appreciate your mod! all applied
Topic Starter
Ponchiwi
-
Jasmine
hello

rain:
00:11:765 (3,4) - I thinks you should reduce a bit the incline try 00:11:843 (4) - in x:263
00:23:904 (6) - a bit far to the previous slider, try 00:23:904 (6) - in x:208

platter:
00:11:533 (1,2) - I have better approach if you CTRL+G and move it a bit to the right
00:20:812 (3,4) - Better flow and i feel more confortable if you CTRL+G
Topic Starter
Ponchiwi

Morsay wrote:

hello

rain:
00:11:765 (3,4) - I thinks you should reduce a bit the incline try 00:11:843 (4) - in x:263 I guess it's okay the incline of the notes
00:23:904 (6) - a bit far to the previous slider, try 00:23:904 (6) - in x:208 yees a little far, done

platter:
00:11:533 (1,2) - I have better approach if you CTRL+G and move it a bit to the right Done

00:20:812 (3,4) - Better flow and i feel more confortable if you CTRL+G Nice observation
Cowboy
Hola, vine con la intención de ayudar, aquí te dejo mi aporte:

Bueno, en primer lugar quiero destacar algo, tu mapa es muy corto, el tiempo mínimo de juego es alrededor de 30 segundos, tu tienes exactamente 00:29:690, pero lo recomendado es al rededor de 45 segundos, así que te sugiero que consideres mapear un poco más, me tome la molestia de recortar el audio alrededor de más de un minuto, siendo así un mapa rankeable, si decidas mapear usando mi audio estoy accesible para hacerte un mod, suerte.

Audio aquí

Edit: No kudosus por el post.

Edit 2:

Ponchiwi wrote:

-
Otra cosa, son innecesarios estos tipos de post, ya que sólo generan cosas malas, abstente de hacer este tipos de comentarios, sólo te traerán "problemas", diciéndolo de la forma más respetuosa.
Topic Starter
Ponchiwi

Jusenkyo wrote:

Hola, vine con la intención de ayudar, aquí te dejo mi aporte:

Bueno, en primer lugar quiero destacar algo, tu mapa es muy corto, el tiempo mínimo de juego es alrededor de 30 segundos, tu tienes exactamente 00:29:690, pero lo recomendado es al rededor de 45 segundos, así que te sugiero que consideres mapear un poco más, me tome la molestia de recortar el audio alrededor de más de un minuto, siendo así un mapa rankeable, si decidas mapear usando mi audio estoy accesible para hacerte un mod, suerte.

Audio aquí
Tomé en consideracion tu punto de vista y si cambiare el audio.

Edit: No kudosus por el post.

Edit 2:

Ponchiwi wrote:

-
Otra cosa, son innecesarios estos tipos de post, ya que sólo generan cosas malas, abstente de hacer este tipos de comentarios, sólo te traerán "problemas", diciéndolo de la forma más respetuosa. Fue un error , se que no se debe de hacer eso, se publicó dos veces la contestación del mod por el internet lento
Cowboy
[ General]
  1. Los colores de los "Combos" son algo raros por así decirlo, bueno, estoy en desacuerdo en usar el color negro, ya que hay jugadores que suelen jugar con el fondo negro, así que independientemente del skin que usen no se distinguirán las frutas, es por eso que te dejo varios colores para escoger:
    R: 204 G: 51 B: 19
    R: 204 G: 19 B: 23
    R: 163 G: 51 B: 27
  2. De antemano te recomiendo ésta página, es muy útil, extraer los colores de una imagen, será de utilidad.
  3. Los hitsounds, son un tema a destacar, pero yo te ayudaré con eso cuando pueda.
  4. De ahí en fuera, todo parece estar bien.
[ Cup]

  1. 00:02:564 (1,2) - No sé si es drama mío, pero siento que 1,60x de distancia entre éstas notas es demasiado, intenta con 1,30x o 1,40x para que no se sienta tan "presionado" obtener la segunda nota.
  2. 00:02:873 (2,3) - En comparación con la sugerencia anterior usar 1,50x es lo apropiado para dar un buen ending, aunque tampoco queremos un dash, es por eso que quiero comentar que tienes que definir tus distancias a base de los sonidos, verás que tan bien se verá tu dificultad.
  3. 00:03:801 (1,2) - Como comenté al principio 1,60x se me hace mucho, dependiendo de la distancia que hayas usado en la primer sugerencia, te recomiendo usar la misma distancia entre éstas notas.
  4. 00:05:038 (1) - Yo reduciría a 1,50x para tener semejanza con 00:03:491 (3) - ésta nota.
  5. 00:06:275 (3) - Se me hace demasiada distancia, el sonido aquí es más denso, intenta reducir a 1,30x, 00:06:584 (4) - ya que acá también hay distancia de más, acá igual, usa 1,30x.
  6. 00:07:512 (1) - Acá usaste distancia de más, recuerda mantener igualdad entre tus distancias, para ello te recomiendo usar 1,50x.
  7. Bueno, pienso que no tiene sentido estar diciendote nota por nota que distancia debe llevar c/u, es por ello que te haré una regulación:
  8. Para sonidos normales, poco densos usa alrededor de 1,30x o 1,20x.
  9. Para sonidos medios o fuertes, te recomiendo usar 1,50x.
  10. Si tienes un seguimiento de notas es decir un pequeño stream te recomiendo usar 1,00x por nota, si en el final de una nota es densa recuerda usar 1,50x o 1,40x.
  11. 00:10:605 (1,2,3) - Este triplet es algo complicado, yo usaría 1,15x de distancia por nota.
  12. 00:13:388 (3) - Es raro ver donde termina este slider empieza el riff de la guitarra, y 00:12:460 (1) - acá si lo hiciste, te recomiendo colocar una nota 00:13:388 - aquí, tomando en cuenta las distancias y agregar un slider que empiece 00:13:698 - aquí y termine 00:14:007 - acá, así tendrás semejanza entre los sliders.
  13. 00:17:409 (1) - Se repite lo mismo de arriba ^, pero aquí podrías hacer una excepción lo dejo a tu decisión.
  14. 00:19:883 (1,2,3) - Ten semejanza en las distancias de esas notas, se me hace mucho lo que tienes, yo intentaría 0,80x entre cada una.
  15. Bien, nada más que decir, es una buena dificultad, pero sería mejor si tienes cierta similitud en tus distancias/patrones.
[ Salad]
  1. 00:03:801 (4) - Sugiero que agregues un NC.
  2. 00:07:203 (5,1) - Puedo conseguir la nota sin usar el boost, te recomiendo mover 5 un poco a la izquierda para aumentar la distancia y conseguir un salto hacia la nota 1.
  3. 00:09:368 (5,1) - Lo mismo aplica para estas notas ^.
  4. 00:11:842 (4) - NC aquí, empieza otra sección.
  5. 00:29:161 (4,1) - Un dash sería bueno, ya que puedo conseguir la nota sin el boost.
  6. Es una buena dificultad, pero le faltan ciertos ajustes, por decir estructurar tus distancias, porque usas demás en un dash que en otro y son el mismo sonido, toma en cuenta todo eso, me impresiona la calidad de la dificultad, pero sería mejor con las modificaciones.
[ Platter]
  1. 00:03:801 (4) - Yo agregaría un NC.
  2. 00:06:275 (4) - Acá otro.
  3. 00:09:986 (1) - Sugiero que muevas esta nota a x;104, debido a que todos tus Hdashes tienen alrededor de 2,70x.
  4. 00:11:842 (6) - NC aquí, para evitar estancado de notas en el plato.
  5. 00:12:460 (1) - Mueve este slider a x:360, tiene distancia de más para conseguir el hdash, así será mejor, pero evita que se junte con la siguiente nota, dale su respectivo espacio.
  6. 00:17:409 (1) - Mueve hacia x:472, la misma razón que explico arriba.
  7. 00:22:357 (1) - x: 148, por lo mismo de arriba xD.
  8. Bien, todo se repite, no hay nada más que decir, tan solo sé cuidadoso con colocar notas sobre los bordes, por cada lada lado réstale 16, así no habrá problema.
[ Rain]

  1. Cosas corregidas por discord, mediante voz, chat logs no disponible. (aún)
Shinji Wings
Hola :D
RAIN
No esta de mas decir que tu mapa esta bueno y entretenido, aun así creo que podrías variar un poco mas con ciertas partes de este tales como:
00:50:811 (1,2,3,4,5,6,7,8,9) -
01:00:708 (1,2,3,4,5,6,7,8,9,1) -
Podrías ir aumentando gradualmente la dificultad en cada una de estas partes sobre todo en los últimos puntos ya vistos (01:00:708 (1,2,3,4,5,6,7,8,9,1) - )
en lo personal me enfocaría en lo final ya que esas notitas podrías acomodarlas de otra manera permitiendo que esto no sea tan repetitivo... intenta con unos Zig-Zag:Abreme
Cambiamos de posicion desde la nota 5 hasta la 1
nota 5: 01:01:172 (5) - x:440 y:64
nota 6: 01:01:325 (6) - x:288 y:64
nota 7: 01:01:480 (7) - x400 y:160
nota 8: 01:01:635 (8) - x248 y:160
nota 9: 01:01:790 (9) - x360 y:256
nota 1: 01:01:945 (1) - x216 y:264

Eso po, con respecto al primer punto no podría ayudarte mucho pero aun así creo que podrías jugar con el re posicionamiento de las notas así no se pierde el sonido el cual va muy bien al ritmo del tema
Espero haberte ayudado un poco, saludos! <3 ;)
Topic Starter
Ponchiwi

Jusenkyo wrote:

[ General]
  1. Los colores de los "Combos" son algo raros por así decirlo, bueno, estoy en desacuerdo en usar el color negro, ya que hay jugadores que suelen jugar con el fondo negro, así que independientemente del skin que usen no se distinguirán las frutas, es por eso que te dejo varios colores para escoger:
    R: 204 G: 51 B: 19
    R: 204 G: 19 B: 23
    R: 163 G: 51 B: 27
  2. De antemano te recomiendo ésta página, es muy útil, extraer los colores de una imagen, será de utilidad.
  3. Los hitsounds, son un tema a destacar, pero yo te ayudaré con eso cuando pueda.
  4. De ahí en fuera, todo parece estar bien.
[ Cup] Distancias corregidas, con sus respectivos sonidos fuertes.

  1. 00:02:564 (1,2) - No sé si es drama mío, pero siento que 1,60x de distancia entre éstas notas es demasiado, intenta con 1,30x o 1,40x para que no se sienta tan "presionado" obtener la segunda nota.
  2. 00:02:873 (2,3) - En comparación con la sugerencia anterior usar 1,50x es lo apropiado para dar un buen ending, aunque tampoco queremos un dash, es por eso que quiero comentar que tienes que definir tus distancias a base de los sonidos, verás que tan bien se verá tu dificultad.
  3. 00:03:801 (1,2) - Como comenté al principio 1,60x se me hace mucho, dependiendo de la distancia que hayas usado en la primer sugerencia, te recomiendo usar la misma distancia entre éstas notas.
  4. 00:05:038 (1) - Yo reduciría a 1,50x para tener semejanza con 00:03:491 (3) - ésta nota.
  5. 00:06:275 (3) - Se me hace demasiada distancia, el sonido aquí es más denso, intenta reducir a 1,30x, 00:06:584 (4) - ya que acá también hay distancia de más, acá igual, usa 1,30x.
  6. 00:07:512 (1) - Acá usaste distancia de más, recuerda mantener igualdad entre tus distancias, para ello te recomiendo usar 1,50x.
  7. Bueno, pienso que no tiene sentido estar diciendote nota por nota que distancia debe llevar c/u, es por ello que te haré una regulación:
  8. Para sonidos normales, poco densos usa alrededor de 1,30x o 1,20x.
  9. Para sonidos medios o fuertes, te recomiendo usar 1,50x.
  10. Si tienes un seguimiento de notas es decir un pequeño stream te recomiendo usar 1,00x por nota, si en el final de una nota es densa recuerda usar 1,50x o 1,40x.
  11. 00:10:605 (1,2,3) - Este triplet es algo complicado, yo usaría 1,15x de distancia por nota.
  12. 00:13:388 (3) - Es raro ver donde termina este slider empieza el riff de la guitarra, y 00:12:460 (1) - acá si lo hiciste, te recomiendo colocar una nota 00:13:388 - aquí, tomando en cuenta las distancias y agregar un slider que empiece 00:13:698 - aquí y termine 00:14:007 - acá, así tendrás semejanza entre los sliders.
  13. 00:17:409 (1) - Se repite lo mismo de arriba ^, pero aquí podrías hacer una excepción lo dejo a tu decisión.
  14. 00:19:883 (1,2,3) - Ten semejanza en las distancias de esas notas, se me hace mucho lo que tienes, yo intentaría 0,80x entre cada una.
  15. Bien, nada más que decir, es una buena dificultad, pero sería mejor si tienes cierta similitud en tus distancias/patrones.
[ Salad]
  1. 00:03:801 (4) - Sugiero que agregues un NC. Done
  2. 00:07:203 (5,1) - Puedo conseguir la nota sin usar el boost, te recomiendo mover 5 un poco a la izquierda para aumentar la distancia y conseguir un salto hacia la nota 1. Done
  3. 00:09:368 (5,1) - Lo mismo aplica para estas notas ^.Done
  4. 00:11:842 (4) - NC aquí, empieza otra sección.Done
  5. 00:29:161 (4,1) - Un dash sería bueno, ya que puedo conseguir la nota sin el boost.Done
  6. Es una buena dificultad, pero le faltan ciertos ajustes, por decir estructurar tus distancias, porque usas demás en un dash que en otro y son el mismo sonido, toma en cuenta todo eso, me impresiona la calidad de la dificultad, pero sería mejor con las modificaciones.Done
[ Platter]
  1. 00:03:801 (4) - Yo agregaría un NC. Done
  2. 00:06:275 (4) - Acá otro. Done
  3. 00:09:986 (1) - Sugiero que muevas esta nota a x;104, debido a que todos tus Hdashes tienen alrededor de 2,70x.Done
  4. 00:11:842 (6) - NC aquí, para evitar estancado de notas en el plato. Done
  5. 00:12:460 (1) - Mueve este slider a x:360, tiene distancia de más para conseguir el hdash, así será mejor, pero evita que se junte con la siguiente nota, dale su respectivo espacio. Done
  6. 00:17:409 (1) - Mueve hacia x:472, la misma razón que explico arriba.Bien, sabia que se podia reducir la distancia, pero siempre me eliminaba el hdash, gracias!
  7. 00:22:357 (1) - x: 148, por lo mismo de arriba xD. Done
  8. Bien, todo se repite, no hay nada más que decir, tan solo sé cuidadoso con colocar notas sobre los bordes, por cada lada lado réstale 16, así no habrá problema.
[ Rain]

  1. Cosas corregidas por discord, mediante voz, chat logs no disponible. (aún)
Topic Starter
Ponchiwi

Pipo wrote:

Hola :D
RAIN
No esta de mas decir que tu mapa esta bueno y entretenido, aun así creo que podrías variar un poco mas con ciertas partes de este tales como:
00:50:811 (1,2,3,4,5,6,7,8,9) -
01:00:708 (1,2,3,4,5,6,7,8,9,1) -
Podrías ir aumentando gradualmente la dificultad en cada una de estas partes sobre todo en los últimos puntos ya vistos (01:00:708 (1,2,3,4,5,6,7,8,9,1) - )
en lo personal me enfocaría en lo final ya que esas notitas podrías acomodarlas de otra manera permitiendo que esto no sea tan repetitivo... intenta con unos Zig-Zag:Abreme
Cambiamos de posicion desde la nota 5 hasta la 1
nota 5: 01:01:172 (5) - x:440 y:64
nota 6: 01:01:325 (6) - x:288 y:64
nota 7: 01:01:480 (7) - x400 y:160
nota 8: 01:01:635 (8) - x248 y:160
nota 9: 01:01:790 (9) - x360 y:256
nota 1: 01:01:945 (1) - x216 y:264

Eso po, con respecto al primer punto no podría ayudarte mucho pero aun así creo que podrías jugar con el re posicionamiento de las notas así no se pierde el sonido el cual va muy bien al ritmo del tema
Espero haberte ayudado un poco, saludos! <3 ;)
Tienes razón, el acomodo de las ultimas notas era parecido a los anteriores, tome en consideración, tu sugerencia y le cambie el acomodo de las notas, gracias Pipe! fue de ayuda
SYAHME
Untouched mod request on your previous maps, normal mod from my modding queue.
[General]
  1. There is some part I skip because the issue is same with the previous mod.
  2. Please check new combo.
[Cup]
  1. 00:02:873 (2) - consider to make just only a hitcircle here because to me it is more appropriate to make a slider 00:03:182 - here to cover 00:03:337 - a beat here, just like you did 00:04:419 (2) - here.
  2. 00:14:471 - 00:14:625 - it feels empty here if you wish to keep it I don't mind.
  3. 00:16:481 - 00:17:100 - it seems this beat is more strong than 00:16:790 (4) - this.
  4. 00:18:955 - 00:19:419 - 00:19:574 - add notes here?
  5. 00:31:017 (1) - to me, it is more appropriate to place this hitcircle 00:31:094 - here, like 00:31:326 (2) - this, the second of the drum sound.
  6. 00:31:326 (2) - add a note here?
  7. 00:44:935 (2) - consider to make just only a hitcircle here, 00:45:244 - start a slider here to cover the vocal 00:45:399 - here or make 2 a reverse slider.
  8. 00:59:161 - I hope you can add a hitcircle here to end the strong vocal sound.
  9. I think the pattern is okay but some jump is not too far, it just the distance is same with a normal walk.
[Salad]
  1. 00:14:007 (2) - you don't cover anything here, try to cover the vocal 00:13:698 (1) - here. Let 00:14:316 - this be 3 hitcircles.
  2. 00:21:816 - 00:22:280 - add notes here?
  3. 00:24:677 - add a note here?
  4. 00:59:161 - same as cup.
[Platter]
  1. 00:13:698 (4,5,6,7) - same as first mod on Salad.
  2. 00:22:280 - add a note here? I understand you want to make a jump here, so it is up to you or you can add and make 1/4 dash.
  3. 00:24:677 - add a note here?
[Rain]
  1. 00:05:038 - make a reverse slider here? you can drag next slider here, make the slider reverse and Ctrl + G without change the x-axis.
  2. 00:06:429 - 00:06:584 - this hyperdash is kinda hard and it hit the wall, consider reduce the distance.
Good luck on ranked this.
Topic Starter
Ponchiwi

SYAHME wrote:

Untouched mod request on your previous maps.

General:
Seems okay to me.
There is some part I skip because the issue is same with the previous mod.
Please check new combo. what new combo? xD

Cup:
00:02:873 (2) - consider to make just only a hitcircle here because to me it is more appropriate to make a slider 00:03:182 - here to cover 00:03:337 - a beat here, just like you did 00:04:419 (2) - here. yep, feel better with a circle
00:14:471 - 00:14:625 - it feels empty here if you wish to keep it I don't mind.umm idk if put them cruz if i put them feel some strange,
i guess it's okay without this note here

00:16:481 - 00:17:100 - it seems this beat is more strong than 00:16:790 (4) - this. here yes, i think this note is necesarry for feel the sound of the drum complete
00:18:955 - 00:19:419 - 00:19:574 - add notes here? the I want to keep a simple sound between the notes for the diff is cup
00:31:017 (1) - to me, it is more appropriate to place this hitcircle 00:31:094 - here, like 00:31:326 (2) - this, the second of the drum sound.maybe i should keep the sound simple and don't make overmapping
00:31:326 (2) - add note here? But here is already a note xD
00:44:935 (2) - consider to make just only a hitcircle here, 00:45:244 - start a slider here to cover the vocal 00:45:399 - here or make 2 a reverse slider.I would like it keep like is.
00:59:161 - I hope you can add a hitcircle here to end the strong vocal sound.I guess 1/1 distance in spinner after a note is unranked, i remember it for my map of Halloween tolld me it x.x
I think the pattern is okay but some jump is not too far, it just the distance is same with a normal walk.Arraged!

Salad:
00:14:007 (2) - you don't cover anything here, try to cover the vocal 00:13:698 (1) - here. Let 00:14:316 - this be 3 hitcircles.done
00:21:816 - 00:22:280 - add notes here?I guess in a diff salad still can do this D:
00:24:677 - add a note here?but here don't be any sound
00:59:161 - same as cup.same as salad

Platter:
00:13:698 (4,5,6,7) - same as first mod on Salad.Yes! done thank you for notice it
00:22:280 - add a note here? I understand you want to make a jump here, so it is up to you or you can add and make 1/4 dash.unranked x.x
00:24:677 - add a note here?unranked for diff platter

Rain:
00:05:038 - make a reverse slider here? you can drag next slider here, make the slider reverse and Ctrl + G without change the x-axis.so i lost the note with finish ;-;
00:06:429 - 00:06:584 - this hyperdash is kinda hard and it hit the wall, consider reduce the distance.Done!

Good luck on ranked this. Thank you so much!
SYAHME
NC = new combo :p
Topic Starter
Ponchiwi

SYAHME wrote:

NC = new combo :p
I know, but where? D:
SYAHME

Ponchiwi wrote:

SYAHME wrote:

NC = new combo :p
I know, but where? D:
Just a minor thing, ignore it >L_<
CLANTECK
ke patinen los dashes
  1. Creo que la distancia entre estas notas estan un poco lejos, dejalas en una distancia de 1.1 para ser consistente 00:04:265 (7,8,9) -
  2. 00:08:749 (6) - slider demasiado pegado al borde? moverlo un poco a la izquierda
  3. 00:09:986 (1) - moverla mas a la izquiera tambien
  4. 00:16:172 (5) - igual aca
  5. 00:17:409 (1) - >
  6. 00:21:120 (6,7,8,9) - darle otro patron, como este?
  7. 00:22:821 (2,3,4,5,6) - activar distance snap para corregir la inconsistencia de distancia
  8. 00:30:089 (2,3,4,5) - igual aca
  9. 00:37:203 (1) - moverlo mas a la izquierda sin perder el hyperdash
  10. 00:43:079 (5,6) - tal vez inclinarlos un poco mas?
  11. 00:43:698 (7) - acercarlo mas
  12. 00:45:399 (3,4) - corregir distancias
  13. 01:00:708 (1,2,3,4,5,6,7,8,9,1) - Darle mas emocion a las notas finales? como asi
Topic Starter
Ponchiwi

CLANTECK wrote:

ke patinen los dashes
  1. Creo que la distancia entre estas notas estan un poco lejos, dejalas en una distancia de 1.1 para ser consistente 00:04:265 (7,8,9) -
  2. 00:08:749 (6) - slider demasiado pegado al borde? moverlo un poco a la izquierda
  3. 00:09:986 (1) - moverla mas a la izquiera tambien
  4. 00:16:172 (5) - igual aca
  5. 00:17:409 (1) - >
  6. 00:21:120 (6,7,8,9) - darle otro patron, como este?
  7. 00:22:821 (2,3,4,5,6) - activar distance snap para corregir la inconsistencia de distancia
  8. 00:30:089 (2,3,4,5) - igual aca
  9. 00:37:203 (1) - moverlo mas a la izquierda sin perder el hyperdash
  10. 00:43:079 (5,6) - tal vez inclinarlos un poco mas?
  11. 00:43:698 (7) - acercarlo mas
  12. 00:45:399 (3,4) - corregir distancias
  13. 01:00:708 (1,2,3,4,5,6,7,8,9,1) - Darle mas emocion a las notas finales? como asi

ooh , pequeños detallitos pero que arreglandolos queda mucho mejor! gracias por el mod, todo aplicado
Sakary
M4M Req

To be honest your mapset is now fine (for me).
This mod is mostly suggestions and opinion, and it's okay if you don't want to follow any of these.

Here we go!

Ke Patinen Los Dashes
  1. 00:05:038 (1,2) - The distance between this is very near. I suggest to move 2 and 00:05:811 (3) - on x:224 for a symmetrical pattern with 00:05:966 (4,5) - .
  2. 00:11:842 (6,7,8,9) - Why not have a pattern like this? Back and forth pattern pretty much fits here:
  3. 00:20:811 (3,5) - Overlap 5 to 00:20:502 (3) - . Because its confusing to catch 6 if the DS with 5 is pretty short for a 1/1 beat. (sorry for poor wordings.)
  4. 00:32:100 (9,1) - Move 1 a bit more further away from 9.
  5. 00:48:337 (5) - Not smooth. I recommend using "inverted C" shape than this one.
  6. 01:01:945 (1) - More stress on the last note. Move it on x:64.
  7. This diff is already nice. No major defects.
Platter
  1. 00:32:254 (1) - Make this more slanted.
  2. 00:53:595 (4,5) - 5 is too close to 4.
  3. This diff is nice.
Salad
  1. 00:26:687 (5) - Move to x:424.
  2. 00:44:162 (6) - It seems better if you move it on x:280.
  3. This is also nice
Cup
  1. 00:34:110 (5) - Replace it with 1/1 slider. This part is pretty blank without a note here 00:34:419 -. Or you can just add note there.
  2. 00:38:749 - ^
  3. 01:01:945 (2) - Move it on x:240?
  4. So clean!
Well, that's all.
Nice work!

Good luck with your map!
Topic Starter
Ponchiwi

Hi_Hello wrote:

M4M Req

To be honest your mapset is now fine (for me).
This mod is mostly suggestions and opinion, and it's okay if you don't want to follow any of these.

Here we go!

Ke Patinen Los Dashes
  1. 00:05:038 (1,2) - The distance between this is very near. I suggest to move 2 and 00:05:811 (3) - on x:224 for a symmetrical pattern with 00:05:966 (4,5) - .umm for me... i like the way these note are :3
  2. 00:11:842 (6,7,8,9) - Why not have a pattern like this? Back and forth pattern pretty much fits here I think I will change the shape of the notes, because it is just beginning and the player does not have so much adrenaline at the begining (?) but thanks for the sugerention
  3. 00:20:811 (3,5) - Overlap 5 to 00:20:502 (3) - . Because its confusing to catch 6 if the DS with 5 is pretty short for a 1/1 beat. (sorry for poor wordings.)
  4. 00:32:100 (9,1) - Move 1 a bit more further away from 9.I want it to have a mild hyperd, because the next slider is in contra-flow
  5. 00:48:337 (5) - Not smooth. I recommend using "inverted C" shape than this one.dONE
  6. 01:01:945 (1) - More stress on the last note. Move it on x:64.Done
  7. This diff is already nice. No major defects.
Platter
  1. 00:32:254 (1) - Make this more slanted.Done
  2. 00:53:595 (4,5) - 5 is too close to 4.Feel it some strange ;-;
  3. This diff is nice.
Salad
  1. 00:26:687 (5) - Move to x:424.Done
  2. 00:44:162 (6) - It seems better if you move it on x:280.i'ts okay like is for me
  3. This is also nice
Cup
  1. 00:34:110 (5) - Replace it with 1/1 slider. This part is pretty blank without a note here 00:34:419 -. Or you can just add note there.Added note!
  2. 00:38:749 - ^same
  3. 01:01:945 (2) - Move it on x:240?done
  4. So clean!
Well, that's all.
Nice work!

Good luck with your map!
Naraku
Cup
  1. 00:48:646 (3,4,1) - distancia inconsistente
  2. 00:29:780 (1) - slider sin hitsound finish
    00:49:574 (1) - >

Platter
  1. 00:11:223 (1,2,3,4,5,1,2,3,4) - patron algo extraño y dificil para inicio
  2. 01:00:708 (1,2,3,4,5,6,7,8,9,1) - lo mismo para estos patrones
Topic Starter
Ponchiwi

NemesisXzr wrote:

Cup
  1. 00:48:646 (3,4,1) - distancia inconsistente
  2. 00:29:780 (1) - slider sin hitsound finish
    00:49:574 (1) - >

Platter
  1. 00:11:223 (1,2,3,4,5,1,2,3,4) - patron algo extraño y dificil para inicio
  2. 01:00:708 (1,2,3,4,5,6,7,8,9,1) - lo mismo para estos patrones
arreglado
DeletedUser_6709840
M4M, some suggestions may have been sniped

General

Shouldn't the Cup be AR 6 to make the spread consistent of 6,7,8,9? Also, it should be 6 because the Cup feels a bit dense at 5.

Same with the CS spread. Why is Platter the same CS as Rain? It should be 3.5

Your gray combo colors are a bit too dark for the map, try this palette instead:

Combo1 : 185,185,185
Combo2 : 112,109,109
Combo3 : 233,111,92
Combo4 : 190,52,22

Cup

You have long combos that are unrankable, put new combos at the following:

00:06:275 (3) -
00:07:512 (5) -
00:10:605 (1) – Remove combo here
00:21:739 (1) – Remove combo here

Patterns:

00:08:131 (7) - Move this to X=176 (up the grid level to level 3) because the current position creates too much left-right motion that is disorienting to newer players.

In general, I think you should raise the AR to 6 to fix the density issue.


Salad

00:03:182 (2,3) – This should be 1.00x spacing to walk cleanly. (3) should be on X=160

00:06:893 (4,5) - ^Same, move (5) to X=224

00:11:687 (3,1,2,3,4) – Keep your distance snap before the same and make this 1.40x as you did at 00:04:419 (2,3,4) -

00:14:935 (1,2,3) – This is too many dashes in a row. I know you're mapping the guitar but Salads are introductary to dashing and must be only used for strongest sounds. Move (2) to X=176 to reduce dashes

00:19:883 (1,2,3,4,5,6) – Same here^ Move 00:20:502 (3,4) – to X=272.

00:22:202 (4,1) – This is walkable, you need to increase distance (1) to X=208

00:39:677 (1,2,3,4,5,6) – Please rearrange this isn't 3 dashes.

00:41:996 (4,1) – Walkable, move (1) to X=320 so the dash is readable

01:00:708 (5) – New combo here.

01:00:940 (6,7,8,9,10,11) – Use 1.40x walking distance as before for consistentcy


Platter

LOTS of ambiguous distances, can't decide if they're dashes or platewalks.

00:02:564 (1,2,3,1) – Are (1,2) and (3,1) supposed to be dashes? Then move 00:03:182 (2,3) – to X=320 to make the dashes less ambiguous

00:05:038 (1,2,3,1) - ^Same here. Move 00:05:656 (2,3) – to X=104

00:07:512 (1,2,3,4,5) - ^Same here. Move 00:08:131 (2,3,4) – to X=408

00:10:914 (5,1,2,3) – Awkward distance here. (5,1) is weird because you have to pause the catcher to catch it, a flow break, and then (2,3) is not very readable as a dash. Move 00:11:223 (1,2) – to X=112 to fix.

00:11:842 (1,2,3,4) – This is barely walkable. You should make it around 1.15x like you did at 00:11:533 (4,5) – and if you do so, you might have to move 00:12:460 (1) – to X=408 to fix consistency.

00:14:935 (1,2) – Increase distance so this dash is readable. Move (2) to X=424 but then you could move 00:16:172 (3) – to X=504 to make the dash clearer.

00:21:120 (5,6,1) – This isn't walkable without dashing through it. Move (6) to X=168

00:27:924 (2,3) – Ambiguous dash. Move (3) to X=8

00:30:399 (3,4) – The dashes around here are too ambiguous. Move (3) to X=80 and (4) to X=192

00:31:481 (5,6,7,8,9) – Make this curve nicer. Put (6) on X=408, (7) on X=440 and (8) on X=416

00:46:790 (7,1) – Large dash, move (1) to X=192. Then move 00:47:718 (2) – to X=392

00:59:471 (1,2,3,4) – Make this walkable, it's not very walkable right now. Put (2) on X=200, (3) on X=336 and (4) on X=200.

01:01:790 (9,1) – Unrankable, this is over 1.5x the hyper trigger distance. Move (1) to X=376


Ke Patinen Los Dashes

I can't play it :/ I don't know if it's the flow or your walk distance spacing, but I can't hold a combo on this to save my life.
Ambiguous distances for dashes, they should be at least 1.8x for all 1 /2 dashes.

00:04:419 (3,4) – Increase, it's hard to read as a dash. Move (4) to X=160



I hope thats helpful
Topic Starter
Ponchiwi

RoseusJaeger wrote:

M4M, some suggestions may have been sniped

General Done everything

Shouldn't the Cup be AR 6 to make the spread consistent of 6,7,8,9? Also, it should be 6 because the Cup feels a bit dense at 5.

Same with the CS spread. Why is Platter the same CS as Rain? It should be 3.5

Your gray combo colors are a bit too dark for the map, try this palette instead:
Combo1 : 185,185,185
Combo2 : 112,109,109
Combo3 : 233,111,92
Combo4 : 190,52,22

Cup Done everything
You have long combos that are unrankable, put new combos at the following:

00:06:275 (3) -
00:07:512 (5) -
00:10:605 (1) – Remove combo here
00:21:739 (1) – Remove combo here

Patterns:

00:08:131 (7) - Move this to X=176 (up the grid level to level 3) because the current position creates too much left-right motion that is disorienting to newer players.


In general, I think you should raise the AR to 6 to fix the density issue.


Salad Done everything

00:03:182 (2,3) – This should be 1.00x spacing to walk cleanly. (3) should be on X=160


00:06:893 (4,5) - ^Same, move (5) to X=224


00:11:687 (3,1,2,3,4) – Keep your distance snap before the same and make this 1.40x as you did at 00:04:419 (2,3,4) - done


00:14:935 (1,2,3) – This is too many dashes in a row. I know you're mapping the guitar but Salads are introductary to dashing and must be only used for strongest sounds. Move (2) to X=176 to reduce dashes

00:19:883 (1,2,3,4,5,6) – Same here^ Move 00:20:502 (3,4) – to X=272.

00:22:202 (4,1) – This is walkable, you need to increase distance (1) to X=208

00:39:677 (1,2,3,4,5,6) – Please rearrange this isn't 3 dashes.

00:41:996 (4,1) – Walkable, move (1) to X=320 so the dash is readable

01:00:708 (5) – New combo here.

01:00:940 (6,7,8,9,10,11) – Use 1.40x walking distance as before for consistentcy


Platter

LOTS of ambiguous distances, can't decide if they're dashes or platewalks. Done

00:02:564 (1,2,3,1) – Are (1,2) and (3,1) supposed to be dashes? Then move 00:03:182 (2,3) – to X=320 to make the dashes less ambiguous Done

00:05:038 (1,2,3,1) - ^Same here. Move 00:05:656 (2,3) – to X=104 Done

00:07:512 (1,2,3,4,5) - ^Same here. Move 00:08:131 (2,3,4) – to X=408 Done

00:10:914 (5,1,2,3) – Awkward distance here. (5,1) is weird because you have to pause the catcher to catch it, a flow break, and then (2,3) is not very readable as a dash. Move 00:11:223 (1,2) – to X=112 to fix. Done

00:11:842 (1,2,3,4) – This is barely walkable. You should make it around 1.15x like you did at 00:11:533 (4,5) – and if you do so, you might have to move 00:12:460 (1) – to X=408 to fix consistency. Done

00:14:935 (1,2) – Increase distance so this dash is readable. Move (2) to X=424 but then you could move 00:16:172 (3) – to X=504 to make the dash clearer. I do not think it's a good idea to leave that note too stuck to the edge

00:21:120 (5,6,1) – This isn't walkable without dashing through it. Move (6) to X=168 Done

00:27:924 (2,3) – Ambiguous dash. Move (3) to X=8 Very stuck to the edge

00:30:399 (3,4) – The dashes around here are too ambiguous. Move (3) to X=80 and (4) to X=192 Done

00:31:481 (5,6,7,8,9) – Make this curve nicer. Put (6) on X=408, (7) on X=440 and (8) on X=416 Done

00:46:790 (7,1) – Large dash, move (1) to X=192. Then move 00:47:718 (2) – to X=392 I want to keep those patterns because I think they feel pretty at the end of the song

00:59:471 (1,2,3,4) – Make this walkable, it's not very walkable right now. Put (2) on X=200, (3) on X=336 and (4) on X=200.Done

01:01:790 (9,1) – Unrankable, this is over 1.5x the hyper trigger distance. Move (1) to X=376 Done


Ke Patinen Los Dashes

I can't play it :/ I don't know if it's the flow or your walk distance spacing, but I can't hold a combo on this to save my life.
Ambiguous distances for dashes, they should be at least 1.8x for all 1 /2 dashes. Yeah, indeed, I'm not sure that this difficulty is ranked, because it's my first "Rain" so idk if there are many things unranked for this type of difficulty, but I hope that more mods arrive, and correct my mistakes.

00:04:419 (3,4) – Increase, it's hard to read as a dash. Move (4) to X=160 Maybe it would be better to just move it a bit, right? So that they were not so close together



I hope thats helpful Wonderful mod! You are the best until now, thank you so much for your help
Aerene
After 2139123193239183 years,
WHat happened to rain D:
Mapping style kinda reminds me of https://osu.ppy.sh/b/1080445
General:
Background Unrankable? It cleraly has website on the lower right.
00:26:687 - to 00:27:306 - I won't apply kiai.
00:46:481 - to 00:47:100 - aswell. To make the vocal have more impact.


Platter:
00:05:656 (2,3) - Aesthetic rant. Just copy 00:06:893 (2,3) -
00:11:455 (3,4) - Make this walkable (It is walkable tho, but unoticeable) would be nice. Reduce the ds abit.
00:21:120 (5,6) - Putting this on the other side feels nice.
00:29:161 (4) - I'd make this diagonal, It feels spaced out.
00:30:708 (4) - I'd Move this on x:216 to even out dem spacing.
00:50:502 (4) - Same reason as above, x:288
01:01:172 (5,6,7,8,9) - I'd move this closer abit, x:112 is nice



Salad:
00:21:739 (1,2,3,4) - This stream feels a bit spaced out. I'd condense them abit
00:22:357 (1) - I'd make this diagonal to make it a more friendlier salad. Also consistency with 00:42:151 (1) -
00:49:574 (1,2,3,4) - I would even out the spacing for these beautiful notes.
00:52:048 (1) - Same Reason as 00:22:357

Cup:
Lit.

Goodluck Ponchiwi \o
Topic Starter
Ponchiwi

-Nicotine wrote:

After 2139123193239183 years,
WHat happened to rain D: I decided to remove it cruz i guess it's okay the spread easy>normal>hard for this song uwu
Mapping style kinda reminds me of https://osu.ppy.sh/b/1080445
General:
Background Unrankable? It cleraly has website on the lower right.bg changed

00:26:687 - to 00:27:306 - I won't apply kiai.
00:46:481 - to 00:47:100 - aswell. To make the vocal have more impact.

I don't understand this, what does it mean? do you want to tell me that i should remove them? D:


Platter:
00:05:656 (2,3) - Aesthetic rant. Just copy 00:06:893 (2,3) - sure, but maybe i should change the form of these notes D:
00:11:455 (3,4) - Make this walkable (It is walkable tho, but unoticeable) would be nice. Reduce the ds abit. I think it's okay, so the map is not so boring
00:21:120 (5,6) - Putting this on the other side feels nice. Done
00:29:161 (4) - I'd make this diagonal, It feels spaced out. Done
00:30:708 (4) - I'd Move this on x:216 to even out dem spacing.Done
00:50:502 (4) - Same reason as above, x:288 Done
01:01:172 (5,6,7,8,9) - I'd move this closer abit, x:112 is nice



Salad:
00:21:739 (1,2,3,4) - This stream feels a bit spaced out. I'd condense them abit Done
00:22:357 (1) - I'd make this diagonal to make it a more friendlier salad. Also consistency with 00:42:151 (1) - Done
00:49:574 (1,2,3,4) - I would even out the spacing for these beautiful notes.beautiful notes xD okay, do
00:52:048 (1) - Same Reason as 00:22:357 I would like to leave this slider like is, to emphasize the end

Cup:
Lit. Thanks dude

Goodluck Ponchiwi \o Thanks for the mod!
Moeruattack
Hello, dk how long you ask for #modreqs sry q-q

Platter
00:11:996 (2) - I think for some reason, this one harder than the next pattern like this : 00:31:249 (3,4,5,6,7) and 00:51:120 (4,5,6) with similar beats. Probably make like c shaped notes.
00:22:976 (2,3) - Kinda less distance between them. Add more distance like move (3) a bit left like x:160 or lesser.

I think its clean Platter to begin with :)

Salad
00:05:038 (1) - Looks better flow if its moved a bit right to x:144.
00:12:460 (1) - ^, to x:400.
00:32:254 (1) - Flow could use some fix, like move to right a bit to x:128

Other than that, maybe its good salad :)

Cup seems fine,
Good luck for ranking :D
Topic Starter
Ponchiwi

murutattack wrote:

Hello, dk how long you ask for #modreqs sry q-q

Platter
00:11:996 (2) - I think for some reason, this one harder than the next pattern like this : 00:31:249 (3,4,5,6,7) and 00:51:120 (4,5,6) with similar beats. Probably make like c shaped notes. Fixed it!
00:22:976 (2,3) - Kinda less distance between them. Add more distance like move (3) a bit left like x:160 or lesser. Maybe is better in x=144!

I think its clean Platter to begin with :)

Salad
00:05:038 (1) - Looks better flow if its moved a bit right to x:144. I guess It's not better in 144 cruz you almost do not feel the need the dash, but if you're right, reducing it would be better! So I'll leave it on 128
00:12:460 (1) - ^, to x:400.Done
00:32:254 (1) - Flow could use some fix, like move to right a bit to x:128 Done

Other than that, maybe its good salad :)

Cup seems fine,
Good luck for ranking :D
Thank you for the mod and the SP!
Kashou
Hola, aqui dejo mi humilde opinion
/me Runs

Platter
  1. 00:11:223 (1,2) - Darle Ctrl+H para ocupar mas espacio en el grid?
  2. Estaria bien alejar un poco mas esta nota
  3. 00:16:172 (3) -
  4. 00:16:481 (4,5) - Estas separarlas un poco mas, para dar el efecto de un doble note,
  5. 00:19:883 (1,2) - Se siente un poco rato , al jugarla siento que estan algo juntas estass notas comparacion de las siguientes, lo que podrias hacer es mover 2 cuadriculas a la derecha estas notas 00:18:646 (1,2,3,4) - para que asi tengas el espacio de moverte con un dash mas comodo en la nota 1 y 2?
  6. 00:25:605 (3) - Alejar a x=240, para que en el proximo tiple haya mas espacio entre esta seccion para el final del kiai
  7. 00:30:708 (2) - Mover a x=240
  8. 00:33:182 (3) - Mover a x=16, para hacer mas evidente el dash siguiente
  9. Me agradaria que el triple siguiente fuera como este
  10. Eliminar notas 5 y 6 para agregar un slider de esta forma
  11. Para dar mas enfasis en el golpe fuerte , sustituir esa nota por un slider asi
  12. 00:54:832 (2,3) - se repite mucho esta forma de patron, intenta esto
Topic Starter
Ponchiwi

Kashou wrote:

Hola, aqui dejo mi humilde opinion
/me Runs

Platter
  1. 00:11:223 (1,2) - Darle Ctrl+H para ocupar mas espacio en el grid?
  2. Estaria bien alejar un poco mas esta nota
  3. 00:16:172 (3) -
  4. 00:16:481 (4,5) - Estas separarlas un poco mas, para dar el efecto de un doble note,
  5. 00:19:883 (1,2) - Se siente un poco rato , al jugarla siento que estan algo juntas estass notas comparacion de las siguientes, lo que podrias hacer es mover 2 cuadriculas a la derecha estas notas 00:18:646 (1,2,3,4) - para que asi tengas el espacio de moverte con un dash mas comodo en la nota 1 y 2?
  6. 00:25:605 (3) - Alejar a x=240, para que en el proximo tiple haya mas espacio entre esta seccion para el final del kiai
  7. 00:30:708 (2) - Mover a x=240
  8. 00:33:182 (3) - Mover a x=16, para hacer mas evidente el dash siguiente
  9. Me agradaria que el triple siguiente fuera como este
  10. Eliminar notas 5 y 6 para agregar un slider de esta forma
  11. Para dar mas enfasis en el golpe fuerte , sustituir esa nota por un slider asi
  12. 00:54:832 (2,3) - se repite mucho esta forma de patron, intenta esto
Pequeños detallitos, que se me pasaron por alto :o , gracias por tu ayuda!
Cowboy
IRC Mod (Cup & Salad)
11:19 Jusenkyo: 00:04:419 (3,1) - Para mi gusto, prefiero que el slider (1) esté inverso, para que le de un poco de movimiento
11:31 Jusenkyo: 00:06:275 (1) - Quiero de distancia 1,70x
11:35 Jusenkyo: 00:11:223 (1) - Muévelo a x:244
11:35 Jusenkyo: 00:12:460 (1) - Quita el NC
11:40 Jusenkyo: 00:17:409 (4) - ^
11:40 Jusenkyo: Pon un NC* ^
11:40 Jusenkyo: 00:18:027 (1) - Quita el NC
11:42 Jusenkyo: 00:18:646 (4) -
11:42 Jusenkyo: riff ^
11:43 Jusenkyo: 00:49:574 (1) - Ese slider lo siento incómodo, intenta cambiar la shape of you
11:44 Jusenkyo: 01:01:945 (2) - Esta nota a x:336
11:50 *Jusenkyo is editing [https://osu.ppy.sh/b/1257750 Tronic - Chichavino [Salad]]
11:50 Jusenkyo: 00:06:893 (4) - No sería más fácil usar un repeat, te da el mismo resultado
11:51 Jusenkyo: 00:04:728 (4,1) - Le hace falta un dash, para ello haz lo siguiente
11:52 Jusenkyo: 00:04:419 (2,3,4) - Cambia la posición de estas notas
11:55 Jusenkyo: 00:06:893 (4,1) - Aquí hace falta otro dash
11:56 Jusenkyo: 00:07:512 (1) - El slider a x:112
11:57 Jusenkyo: 00:08:131 (2) - Este slider a x:64
11:58 Jusenkyo: 00:09:368 (5) - Ese slider a x: 304
11:59 Jusenkyo: 00:09:986 (1) - Esta nota a x:144
12:00 Jusenkyo: 00:11:842 (1,2,3,4) - Estas notas por sliders
12:08 Jusenkyo: 00:12:460 (1,2,3) - x: 288
12:08 Jusenkyo: 00:13:698 (1) - x:160
12:10 Jusenkyo: 00:13:388 (3,1) - Donde hay riff hay dash


[ Platter]

  1. 00:04:574 (3,1) - Por la densidad de los instrumentos, preferiría que fuese un dash, ya que en comparación con el offset (primer golpe) 00:02:564 (1) - del inicio se puede apreciar que hay más densidad, así que te sugiero que reduzcas la distancia para crear un salto en vez de un hyper.
  2. 00:09:677 (7,1) - Remarcando lo de arriba ^, siento que acá tampoco le encaja el dash, su sonido no es tan prominente para acreditarlo, por eso intenta con un salto.
  3. 00:11:301 (2,3) - El movimiento entre éstas notas se me hace incómodo al momento de jugar, ya que en tus patrones 00:31:094 (2,3) - similares no usaste algo similar (tomando en cuenta que en el inicio debe de ser algo más tranquilo que el kiai), sugiero que repares las distancias creando algo nuevo y funcional, yo haría algo así. OJO: Como puedes apreciar en la screenshoot, yo cambié la estructura hasta donde se encuentra el slider para poder hacer un hyper entre 00:12:305 (4,1) - éstas notas, suerte.
  4. 00:14:935 (1,2) - Se me hace algo a contra-flujo tener dos dashes previos, es algo inestable, te sugiero reducir distancia entre éstos dos sliders, de tal modo que no haya dash en éstos.
  5. 00:15:553 (2,3) - Acá también, quita el dash, realmente no encaja, si quieres agregar otro dash sería entre 00:16:172 (3,1) - éstas notas, se nota la diferencia en los sonidos.
  6. 00:16:481 (4) - Para que no se extienda tanto el combo, pon un NC.
  7. 00:19:265 (2,3,4) - Aún siendo una platter, se me hace muy inusual ver éste tipo de triplets, haz algo más sencillo, pero a la vez eficaz. Como puedes apreciar, moví las notas siguientes al triplet, dando así un mejor aspecto, revisa con cuidado, ya que las distancias son un tema a destacar.
  8. 00:21:429 (6,1) - Se me hace muy lejos la distancia que hay entre la nota y el comienzo del stream, te sugiero mover (1) hacia x: 192, dando un mejor desempeño.
  9. 00:22:976 (2,3) - Este tipo de movimientos se me hace raro y a la vez complicado, es muy controversial, simplemente no dan buen aspecto a tu mapa, intenta con algo simple. Si eres observador, podrás notar que cambie la forma del slider (1) para dar dirección a el siguiente slider, aunque lo dejo en tus manos para ver cuál forma es la adecuada para ti.
  10. 00:27:924 (2,3) - Se me hace algo incómodo, le hace falta dirección, pero no veo posibilidades, así que, bueno, pide opciones.
  11. 00:30:399 (1) - Quita el NC, no es sumamente necesario.
  12. 00:31:481 (1,2,3,4,5,1) - Cambiar la forma y dirección de éstas notas y el slider seria una buena opción, para no hacer tanto rollo, haz lo de la imagen.
  13. Siento algo juntos 00:54:832 (2,3) - éstos sliders, para ello te sugiero cambiar la forma y dirección de c/u, por ejemplo.
  14. 00:55:296 (3,4) - Un hyper no estaría mal para enfatizar la culminación del kiai time, es por eso que 00:55:759 (4,5,6,7,8) - mueve todas éstas notas a x: 480, recuerda vas a mover hasta el punto en que el eje x marque 480, no vas a mover una por una, tampoco teclees el número, sólo muévelo.
  15. 00:55:759 (4) - Se me olvidaba, agrega NC.
  16. 00:56:378 (3,4,5) - Pensándolo bien, cambia la forma de éste triplet, algo como se muestra en la imagen, después asegúrate de crear un hyper entre 00:56:687 (5,1) - éstas notas.
  17. Bueno, es todo, mucha suerte, el mapa ya está listo, pide checks, éxito. 8-)
Topic Starter
Ponchiwi

Jusenkyo wrote:

IRC Mod (Cup & Salad)
11:19 Jusenkyo: 00:04:419 (3,1) - Para mi gusto, prefiero que el slider (1) esté inverso, para que le de un poco de movimiento
11:31 Jusenkyo: 00:06:275 (1) - Quiero de distancia 1,70x
11:35 Jusenkyo: 00:11:223 (1) - Muévelo a x:244
11:35 Jusenkyo: 00:12:460 (1) - Quita el NC
11:40 Jusenkyo: 00:17:409 (4) - ^
11:40 Jusenkyo: Pon un NC* ^
11:40 Jusenkyo: 00:18:027 (1) - Quita el NC
11:42 Jusenkyo: 00:18:646 (4) -
11:42 Jusenkyo: riff ^
11:43 Jusenkyo: 00:49:574 (1) - Ese slider lo siento incómodo, intenta cambiar la shape of you
11:44 Jusenkyo: 01:01:945 (2) - Esta nota a x:336
11:50 *Jusenkyo is editing [https://osu.ppy.sh/b/1257750 Tronic - Chichavino [Salad]]
11:50 Jusenkyo: 00:06:893 (4) - No sería más fácil usar un repeat, te da el mismo resultado
11:51 Jusenkyo: 00:04:728 (4,1) - Le hace falta un dash, para ello haz lo siguiente
11:52 Jusenkyo: 00:04:419 (2,3,4) - Cambia la posición de estas notas
11:55 Jusenkyo: 00:06:893 (4,1) - Aquí hace falta otro dash
11:56 Jusenkyo: 00:07:512 (1) - El slider a x:112
11:57 Jusenkyo: 00:08:131 (2) - Este slider a x:64
11:58 Jusenkyo: 00:09:368 (5) - Ese slider a x: 304
11:59 Jusenkyo: 00:09:986 (1) - Esta nota a x:144
12:00 Jusenkyo: 00:11:842 (1,2,3,4) - Estas notas por sliders
12:08 Jusenkyo: 00:12:460 (1,2,3) - x: 288
12:08 Jusenkyo: 00:13:698 (1) - x:160
12:10 Jusenkyo: 00:13:388 (3,1) - Donde hay riff hay dash
Aplicado


[ Platter]

  1. 00:04:574 (3,1) - Por la densidad de los instrumentos, preferiría que fuese un dash, ya que en comparación con el offset (primer golpe) 00:02:564 (1) - del inicio se puede apreciar que hay más densidad, así que te sugiero que reduzcas la distancia para crear un salto en vez de un hyper.Preferiria dejar el hdashe porque se tornaría un poco aburrido el principio si no estuviera
  2. 00:09:677 (7,1) - Remarcando lo de arriba ^, siento que acá tampoco le encaja el dash, su sonido no es tan prominente para acreditarlo, por eso intenta con un salto. Lo mismo aca
  3. 00:11:301 (2,3) - El movimiento entre éstas notas se me hace incómodo al momento de jugar, ya que en tus patrones 00:31:094 (2,3) - similares no usaste algo similar (tomando en cuenta que en el inicio debe de ser algo más tranquilo que el kiai), sugiero que repares las distancias creando algo nuevo y funcional, yo haría algo así. OJO: Como puedes apreciar en la screenshoot, yo cambié la estructura hasta donde se encuentra el slider para poder hacer un hyper entre 00:12:305 (4,1) - éstas notas, suerte.Hecho
  4. 00:14:935 (1,2) - Se me hace algo a contra-flujo tener dos dashes previos, es algo inestable, te sugiero reducir distancia entre éstos dos sliders, de tal modo que no haya dash en éstos.Hecho
  5. 00:15:553 (2,3) - Acá también, quita el dash, realmente no encaja, si quieres agregar otro dash sería entre 00:16:172 (3,1) - éstas notas, se nota la diferencia en los sonidos.Hecho
  6. 00:16:481 (4) - Para que no se extienda tanto el combo, pon un NC.Hecho
  7. 00:19:265 (2,3,4) - Aún siendo una platter, se me hace muy inusual ver éste tipo de triplets, haz algo más sencillo, pero a la vez eficaz. Como puedes apreciar, moví las notas siguientes al triplet, dando así un mejor aspecto, revisa con cuidado, ya que las distancias son un tema a destacar.Hecho
  8. 00:21:429 (6,1) - Se me hace muy lejos la distancia que hay entre la nota y el comienzo del stream, te sugiero mover (1) hacia x: 192, dando un mejor desempeño.Hecho
  9. 00:22:976 (2,3) - Este tipo de movimientos se me hace raro y a la vez complicado, es muy controversial, simplemente no dan buen aspecto a tu mapa, intenta con algo simple. Si eres observador, podrás notar que cambie la forma del slider (1) para dar dirección a el siguiente slider, aunque lo dejo en tus manos para ver cuál forma es la adecuada para ti.Hecho
  10. 00:27:924 (2,3) - Se me hace algo incómodo, le hace falta dirección, pero no veo posibilidades, así que, bueno, pide opciones.A mi me agrada como se ve esos sliders
  11. 00:30:399 (1) - Quita el NC, no es sumamente necesario.Hecho
  12. 00:31:481 (1,2,3,4,5,1) - Cambiar la forma y dirección de éstas notas y el slider seria una buena opción, para no hacer tanto rollo, haz lo de la imagen. Hecho
  13. Siento algo juntos 00:54:832 (2,3) - éstos sliders, para ello te sugiero cambiar la forma y dirección de c/u, por ejemplo. Hecho
  14. 00:55:296 (3,4) - Un hyper no estaría mal para enfatizar la culminación del kiai time, es por eso que 00:55:759 (4,5,6,7,8) - mueve todas éstas notas a x: 480, recuerda vas a mover hasta el punto en que el eje x marque 480, no vas a mover una por una, tampoco teclees el número, sólo muévelo Hecho
  15. 00:55:759 (4) - Se me olvidaba, agrega NC.Hecho
  16. 00:56:378 (3,4,5) - Pensándolo bien, cambia la forma de éste triplet, algo como se muestra en la imagen, después asegúrate de crear un hyper entre 00:56:687 (5,1) - éstas notas.Hecho
  17. Bueno, es todo, mucha suerte, el mapa ya está listo, pide checks, éxito. 8-)
Benita
as requested!

Cup
  1. 00:12:460 (2) - nc
  2. 00:19:883 (1,2,3) - I actually like the way you emphasisied this better than 00:14:625 (3,1) - the slider makes the notes not stand out as much whilst having them all as single notes gives more emphasisis to the stronger beats. same here 00:34:419 (3,1) -
  3. 00:41:533 (1) - remove nc
  4. 00:45:244 (1,2) - strong beat is on slider end of 2, try making 1 a 1/2 slider and make slider end of 2 a single note, also remove nc 00:45:244 (1) -
  5. 00:52:667 (2,3) - same as above
  6. 00:58:234 (2) - could nc this due to the 1/1 distance to the previous note
Salad
  1. 00:06:275 (4) - 00:08:749 (4) - nc
  2. 00:11:223 (1,2,3) - I think instead of two 1/4 sliders and a note you could use a 3/4 slider like this instead to simplify the rhythm. So far, the rhythm usage is pretty close to Platter so would be nice for a better spread. If you do this, you can also remove nc on 00:11:842 (1) - . This also applies to all similar patterns with doubles like 00:31:017 (1,2,3) - 00:50:811 (1,2,3) - 01:00:708 (1,2,3) -
  3. 00:14:935 (1,2,3) - I think dashes between all these notes would fit really good to emphasise the guitar, also try to do something similar here 00:19:883 (1,2,3,4,5,6) -. this also applies to similar parts like 00:34:729 (1,2,3) - 00:39:677 (1,2,3,4,5,6) -
  4. 00:16:172 (3) - nc
  5. 00:21:120 (5,1) - swap nc
  6. 00:22:976 (2,3,4) - 00:42:770 (2,3) - both places here, the downbeat is on a slider end, try making the slider two single notes instead?
  7. 00:28:543 (3) - nc
  8. generally try go over your combos
Platter
  1. 00:02:564 (1) - droplets are really weird for the flow to the next note so try to curve the slider the other way instead
  2. 00:14:935 (1,2,3,1) - same as in salad, could work good with dashes between all notes for the guitar
  3. 00:16:172 (3,1) - swap nc here
  4. 00:31:481 (1) - remove nc
  5. 00:39:677 (1,2) - droplets look wonky, try curving the sliders outwards instead
  6. 00:50:811 (1,2,3,4) - tap dashes, not very recommended in a platter, try making a similar pattern to 00:11:223 (1,2,3,1,2,3,4) -
  7. 00:55:296 (3,1,2,3,4,5) - dash into a strong directionchange with a dash to 2 and another dash to 3.. way too complicated for a platter. reduce the dash between 00:55:759 (1,2) - to stay consistent with previous patterns but also to keep it simple for platter players
It's overall a clean set but the song is really capable of a rain, there is a lot of vocals and stuff that's unmapped in platter so there really is room for a rain, if you don't wanna map it yourself, why don't try asking for a gd?
Ascendance
that rain hurts the spread more than helping it . . .
Topic Starter
Ponchiwi

Benny- wrote:

as requested!

Cup
  1. 00:12:460 (2) - nc
  2. 00:19:883 (1,2,3) - I actually like the way you emphasisied this better than 00:14:625 (3,1) - the slider makes the notes not stand out as much whilst having them all as single notes gives more emphasisis to the stronger beats. same here 00:34:419 (3,1) -
  3. 00:41:533 (1) - remove nc
  4. 00:45:244 (1,2) - strong beat is on slider end of 2, try making 1 a 1/2 slider and make slider end of 2 a single note, also remove nc 00:45:244 (1) -
  5. 00:52:667 (2,3) - same as above
  6. 00:58:234 (2) - could nc this due to the 1/1 distance to the previous note
All applied


Salad
  1. 00:06:275 (4) - 00:08:749 (4) - nc
  2. 00:11:223 (1,2,3) - I think instead of two 1/4 sliders and a note you could use a 3/4 slider like this instead to simplify the rhythm. So far, the rhythm usage is pretty close to Platter so would be nice for a better spread. If you do this, you can also remove nc on 00:11:842 (1) - . This also applies to all similar patterns with doubles like 00:31:017 (1,2,3) - 00:50:811 (1,2,3) - 01:00:708 (1,2,3) -
  3. 00:14:935 (1,2,3) - I think dashes between all these notes would fit really good to emphasise the guitar, also try to do something similar here 00:19:883 (1,2,3,4,5,6) -. this also applies to similar parts like 00:34:729 (1,2,3) - 00:39:677 (1,2,3,4,5,6) -
  4. 00:16:172 (3) - nc
  5. 00:21:120 (5,1) - swap nc
  6. 00:22:976 (2,3,4) - 00:42:770 (2,3) - both places here, the downbeat is on a slider end, try making the slider two single notes instead?
  7. 00:28:543 (3) - nc
  8. generally try go over your combos
All applied


Platter
  1. 00:02:564 (1) - droplets are really weird for the flow to the next note so try to curve the slider the other way instead I like how that slider is, it gives the player a sexy move (?)
  2. 00:14:935 (1,2,3,1) - same as in salad, could work good with dashes between all notes for the guitar Done
  3. 00:16:172 (3,1) - swap nc here Done
  4. 00:31:481 (1) - remove nc Done
  5. 00:39:677 (1,2) - droplets look wonky, try curving the sliders outwards instead Done
  6. 00:50:811 (1,2,3,4) - tap dashes, not very recommended in a platter, try making a similar pattern to 00:11:223 (1,2,3,1,2,3,4) - I want to leave that pattern because as it is the entrance to the last kiai, it emphasizes the race that makes the player
  7. 00:55:296 (3,1,2,3,4,5) - dash into a strong directionchange with a dash to 2 and another dash to 3.. way too complicated for a platter. reduce the dash between 00:55:759 (1,2) - to stay consistent with previous patterns but also to keep it simple for platter players Done
It's overall a clean set but the song is really capable of a rain, there is a lot of vocals and stuff that's unmapped in platter so there really is room for a rain, if you don't wanna map it yourself, why don't try asking for a gd?
Topic Starter
Ponchiwi

Ascendance wrote:

that rain hurts the spread more than helping it . . .
So that the spread is adequate. i'll have to add a diff rain so there is no conflict with the Razor uwu diff
Ascendance

Ponchiwi wrote:

Ascendance wrote:

that rain hurts the spread more than helping it . . .
So that the spread is adequate. i'll have to add a diff rain so there is no conflict with the Razor uwu diff
I would just remove the razor diff lol

diff name doesn't match anything and the diff is not of the best quality imo

but gl
Cowboy
Light Rain as requested
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21739
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Chichavino
TitleUnicode:Chichavino
Artist:Tronic
ArtistUnicode:Tronic
Creator:Ponchiwi
Version:Jusen's Light Rain
Source:
Tags:Ke Patine La Risa RazorSharp Razor Sharp Jusenkyo
BeatmapID:0
BeatmapSetID:594658

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tronic.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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12460,-100,4,2,1,70,0,0
21739,-100,4,2,1,80,0,0
22357,-100,4,2,1,85,0,1
32254,-100,4,2,1,70,0,0
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58234,-100,4,2,1,75,0,0
59471,-100,4,2,1,80,0,0
61945,-100,4,2,1,75,0,0


[Colours]
Combo1 : 217,61,4
Combo2 : 242,93,7
Combo3 : 242,191,128
Combo4 : 242,145,2

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40,224,5038,6,0,P|64:272|184:272,1,180,8|8,3:0|0:0,0:0:0:0:
376,240,5656,2,0,L|472:240,1,90,2|0,0:0|0:0,0:0:0:0:
344,192,5966,1,8,0:0:0:0:
104,232,6275,6,0,P|108:285|232:321,1,180,2|8,0:0|0:0,0:0:0:0:
408,272,6893,2,0,L|280:272,1,90,0|0,0:0|0:0,0:0:0:0:
200,272,7203,1,8,0:0:0:0:
488,272,7512,6,0,P|464:216|344:168,1,180,8|8,3:0|0:0,0:0:0:0:
160,208,8131,2,0,L|232:288,1,90,2|0,0:0|0:0,0:0:0:0:
344,288,8440,1,8,0:0:0:0:
128,272,8749,6,0,P|65:235|135:197,1,180,8|8,3:0|0:0,0:0:0:0:
328,240,9368,2,0,L|216:240,1,90,0|0,0:0|0:0,0:0:0:0:
120,240,9677,1,8,0:0:0:0:
488,232,9986,6,0,P|480:184|368:184,1,180,8|8,3:0|0:0,0:0:0:0:
184,200,10605,2,0,L|312:200,1,90,8|0,0:0|0:0,0:0:0:0:
152,280,10914,1,2,0:0:0:0:
440,280,11223,6,0,L|488:256,1,45,0|0,0:0|0:0,0:0:0:0:
374,208,11455,2,0,L|336:232,1,45,0|0,0:0|0:0,0:0:0:0:
232,192,11687,1,8,0:0:0:0:
256,280,11841,5,2,0:0:0:0:
318,336,11996,1,0,0:0:0:0:
405,348,12150,1,8,0:0:0:0:
484,307,12305,1,0,0:0:0:0:
203,295,12460,6,0,P|140:256|207:206,1,180,12|0,3:0|0:0,0:0:0:0:
400,192,13079,1,2,0:0:0:0:
184,192,13388,1,0,0:0:0:0:
472,200,13698,2,0,P|456:272|352:304,1,180,8|0,3:0|0:0,0:0:0:0:
184,240,14316,5,8,0:0:0:0:
274,240,14470,1,0,0:0:0:0:
400,240,14625,1,2,0:0:0:0:
24,240,14935,6,0,P|-8:208|24:88,1,180,8|0,3:0|0:0,0:0:0:0:
248,192,15553,2,0,P|312:240|304:352,1,180,8|0,3:0|0:0,0:0:0:0:
80,192,16172,1,8,3:0:0:0:
280,192,16481,1,8,3:0:0:0:
488,192,16790,2,0,P|480:144|384:56,1,180,8|8,0:0|0:0,0:0:0:0:
16,200,17409,5,12,0:0:0:0:
216,240,17718,2,0,P|328:232|400:176,1,180,0|0,0:0|3:0,0:0:0:0:
176,192,18337,1,8,0:0:0:0:
464,192,18646,6,0,P|464:144|352:96,1,180,8|0,3:0|0:0,0:0:0:0:
200,192,19265,1,2,0:0:0:0:
110,192,19419,1,0,0:0:0:0:
16,192,19574,1,8,0:0:0:0:
392,192,19883,6,0,P|432:240|432:360,1,180,8|0,3:0|0:0,0:0:0:0:
200,192,20502,2,0,P|160:144|168:32,1,180,8|8,3:0|0:0,0:0:0:0:
384,192,21120,1,8,3:0:0:0:
200,192,21429,1,8,3:0:0:0:
363,195,21739,5,8,0:1:0:0:
405,205,21816,1,0,0:1:0:0:
425,243,21893,1,8,0:1:0:0:
409,284,21970,1,0,0:1:0:0:
375,253,22048,5,8,0:1:0:0:
359,212,22125,1,0,0:1:0:0:
379,174,22202,1,8,0:1:0:0:
421,164,22279,1,0,0:0:0:0:
253,189,22357,6,0,L|69:189,1,180,12|8,3:0|0:0,0:0:0:0:
271,221,22976,1,2,0:0:0:0:
181,221,23130,1,0,0:0:0:0:
55,222,23285,1,8,3:0:0:0:
430,219,23594,6,0,P|487:180|415:124,1,180,8|8,0:0|3:0,0:0:0:0:
225,211,24213,2,0,L|119:246,1,90,2|0,0:0|0:0,0:0:0:0:
260,293,24522,2,0,L|353:331,1,90,8|0,0:0|0:0,0:0:0:0:
98,297,24832,6,0,P|60:266|74:135,1,180,12|8,3:0|0:0,0:0:0:0:
262,193,25450,1,0,0:0:0:0:
351,192,25604,1,0,0:0:0:0:
480,192,25759,1,8,0:0:0:0:
96,272,26069,6,0,P|40:216|112:160,1,180,8|0,3:0|0:0,0:0:0:0:
296,208,26687,2,0,L|200:264,1,90,2|0,0:0|0:0,0:0:0:0:
336,272,26996,2,0,L|416:328,1,90,8|0,0:0|0:0,0:0:0:0:
160,304,27306,6,0,P|104:264|120:160,1,180,12|0,3:0|0:0,0:0:0:0:
368,184,27924,2,0,P|424:216|448:336,1,180,8|0,3:0|0:0,0:0:0:0:
72,304,28543,2,0,P|24:256|48:136,1,180,8|0,3:0|0:0,0:0:0:0:
232,192,29161,2,0,L|48:192,1,180,8|0,3:0|0:0,0:0:0:0:
440,192,29780,5,12,0:0:0:0:
256,192,30089,1,10,0:0:0:0:
16,264,30399,2,0,P|48:184|152:184,1,180,0|8,0:0|0:0,0:0:0:0:
336,192,31017,6,0,L|328:248,1,45,8|8,0:0|0:0,0:0:0:0:
208,192,31249,2,0,L|192:256,1,45,8|8,0:0|0:0,0:0:0:0:
128,344,31481,1,0,0:0:0:0:
59,289,31635,5,2,0:0:0:0:
43,202,31790,1,0,0:0:0:0:
88,126,31944,1,8,0:0:0:0:
172,99,32099,1,0,0:0:0:0:
416,200,32254,6,0,P|480:256|408:304,1,180,12|0,3:0|0:0,0:0:0:0:
200,264,32873,2,0,L|96:264,2,90,2|0|8,0:0|0:0|0:0,0:0:0:0:
268,264,33337,1,0,0:0:0:0:
488,264,33491,6,0,P|456:200|360:160,1,180,8|0,3:0|0:0,0:0:0:0:
160,184,34110,2,0,L|288:184,1,90,8|0,0:0|0:0,0:0:0:0:
384,184,34419,1,2,0:0:0:0:
16,192,34728,6,0,P|-8:232|16:360,1,180,8|0,3:0|0:0,0:0:0:0:
232,240,35347,2,0,P|280:200|288:88,1,180,8|0,0:0|0:0,0:0:0:0:
88,192,35966,1,8,0:0:0:0:
64,278,36120,1,0,0:0:0:0:
184,192,36275,1,8,0:0:0:0:
384,192,36584,2,0,P|448:192|408:288,1,180,0|8,0:0|0:0,0:0:0:0:
40,192,37203,5,12,0:0:0:0:
224,248,37512,2,0,L|40:248,1,180,8|0,0:0|3:0,0:0:0:0:
144,248,37976,1,0,0:0:0:0:
32,248,38131,1,8,0:0:0:0:
416,248,38440,6,0,P|464:208|472:88,1,180,8|0,3:0|0:0,0:0:0:0:
272,192,39058,2,0,L|344:256,1,90,2|0,0:0|0:0,0:0:0:0:
464,184,39368,1,8,0:0:0:0:
96,192,39677,6,0,P|40:248|120:304,1,180,8|0,3:0|0:0,0:0:0:0:
320,192,40295,2,0,P|376:248|320:312,1,180,8|0,3:0|0:0,0:0:0:0:
136,192,40914,1,8,3:0:0:0:
288,192,41223,1,8,0:0:0:0:
424,320,41533,5,8,0:0:0:0:
455,287,41610,1,0,0:0:0:0:
472,246,41687,1,8,0:0:0:0:
474,201,41764,1,0,0:0:0:0:
459,159,41842,1,8,0:0:0:0:
430,125,41919,1,0,0:0:0:0:
391,103,41996,1,8,0:0:0:0:
352,96,42074,1,0,0:0:0:0:
184,192,42151,6,0,P|144:152|232:96,1,180,12|0,3:0|0:0,0:0:0:0:
424,192,42770,2,0,L|504:256,1,90,2|0,0:0|0:0,0:0:0:0:
368,240,43079,2,0,L|304:312,1,90,8|0,0:0|0:0,0:0:0:0:
64,304,43388,6,0,P|104:248|224:248,1,180,8|8,3:0|0:0,0:0:0:0:
392,232,44007,1,8,0:0:0:0:
284,232,44161,1,0,0:0:0:0:
176,232,44316,1,8,0:0:0:0:
64,232,44471,1,0,0:0:0:0:
312,240,44625,6,0,P|320:168|264:72,1,180,12|8,0:0|0:0,0:0:0:0:
72,184,45244,2,0,L|16:256,1,90,8|0,0:0|0:0,0:0:0:0:
144,272,45553,2,0,L|192:352,1,90,8|0,0:0|0:0,0:0:0:0:
440,320,45862,6,0,P|416:240|320:200,1,180,8|0,3:0|0:0,0:0:0:0:
136,280,46481,1,2,0:0:0:0:
226,280,46635,1,0,0:0:0:0:
336,280,46790,1,8,0:0:0:0:
448,280,46944,1,0,0:0:0:0:
192,280,47100,6,0,P|136:240|144:136,1,180,12|0,3:0|0:0,0:0:0:0:
416,192,47718,2,0,P|464:240|472:360,1,180,8|0,3:0|0:0,0:0:0:0:
80,304,48337,2,0,P|32:272|40:152,1,180,8|0,3:0|0:0,0:0:0:0:
240,192,48955,2,0,L|48:192,1,180,8|0,3:0|0:0,0:0:0:0:
448,192,49574,5,12,0:0:0:0:
304,192,49883,1,8,0:0:0:0:
80,200,50192,2,0,L|144:368,1,180,2|8,0:0|0:0,0:0:0:0:
328,288,50811,6,0,L|312:336,1,45,8|8,0:0|0:0,0:0:0:0:
408,256,51043,2,0,L|424:200,1,45,8|8,0:0|0:0,0:0:0:0:
328,208,51275,1,0,0:0:0:0:
290,128,51429,5,2,0:0:0:0:
322,47,51584,1,0,0:0:0:0:
404,15,51738,1,8,0:0:0:0:
482,53,51893,1,0,0:0:0:0:
144,200,52048,6,0,P|112:232|144:352,1,180,12|0,3:0|0:0,0:0:0:0:
344,296,52667,2,0,L|248:248,1,90,0|0,0:0|0:0,0:0:0:0:
392,240,52976,2,0,L|496:208,1,90,8|0,3:0|0:0,0:0:0:0:
176,232,53285,6,0,P|112:224|88:112,1,180,8|8,0:0|0:0,0:0:0:0:
320,192,53904,1,8,0:0:0:0:
407,185,54058,1,0,0:0:0:0:
469,122,54213,1,0,0:0:0:0:
472,34,54367,1,0,0:0:0:0:
192,192,54522,6,0,P|144:240|168:352,1,180,12|8,0:0|0:0,0:0:0:0:
368,320,55141,2,0,L|464:272,1,90,8|0,0:0|0:0,0:0:0:0:
320,240,55450,2,0,L|240:200,1,90,8|0,0:0|0:0,0:0:0:0:
24,200,55759,6,0,P|72:144|176:144,1,180,8|8,3:0|0:0,0:0:0:0:
368,200,56378,2,0,L|344:304,1,90,8|0,0:0|0:0,0:0:0:0:
184,192,56687,2,0,L|144:288,1,90,2|0,0:0|0:0,0:0:0:0:
376,104,56996,6,0,P|360:336|368:104,1,720,12|8,3:0|0:0,0:0:0:0:
208,200,58543,1,0,0:0:0:0:
64,192,58852,2,0,L|8:368,1,180,0|8,0:0|0:0,0:0:0:0:
488,200,59471,5,8,3:0:0:0:
272,200,59780,1,8,0:0:0:0:
64,200,60089,2,0,L|8:288,2,90,10|0|8,0:0|0:0|0:0,0:0:0:0:
488,192,60708,6,0,L|456:256,1,45,8|8,0:0|0:0,0:0:0:0:
360,192,60940,2,0,L|312:248,1,45,8|8,0:0|0:0,0:0:0:0:
224,192,61172,2,0,L|160:288,1,90,0|2,0:0|0:0,0:0:0:0:
296,280,61481,2,0,L|360:368,1,90,0|8,0:0|0:0,0:0:0:0:
456,352,61790,1,0,0:0:0:0:
104,320,61945,5,12,3:0:0:0:

Nota: Copia los tags de mi dificultad, faltaron algunos, suerte. ;)
Benita
I'll mod the rains and do a recheck after 2-3 mods
-Sh1n1-


Just passing by, after check Platter, Jusen's and Razor's diff, I think that the main problem here is structure, if you pay attention to the number of objects:

Platter: 186 objects
Jusen's Light Rain: 174 objects
Razor's Clean Cut: 189 objects

I mean, I don't understand why so many 1/1 breaks every 2 notes, 00:03:027 - 00:03:646 - 00:04:265 - 00:04:883 - etc, structure at intro is basically the same on the 3 last diffs (I'm counting Jusen's one too), Razor's diff and Jusen's Rain could have more notes in my opinion.

Razor's Clean Cut

  1. As Ascendance said, the name of this diff doesn't fit the song, Ponchi could suggest you something in spanish or call this diff Rain or Overdose (if you will add more notes).
  2. As I said previously, this diff is undermapped imo, for example you could add a note on 00:03:029 -, change 00:03:491 (3) - into an 1/2 slider and so on.
  3. 00:12:460 (1,2,3,4) - mmm, from 00:12:460 - the intensity of the song is decreasing, but checking to your objects (structure), you are not reflecting that, it's kinda weird for me that intro have less notes than this part tbh, if I'm not wrong, this is the calmest part of the song with 00:32:254 -, right? try to reflect that in the map please.

@Jusen: things mentioned on Razor's part could be applied on your diff too, the difference between your diff and Razor's one could be on jumps and hyper dashes imo.

@Ponchiwi: I don't like how you cutted a song of 2 minutes into 1 tbh, but it's up to you, if the song is short as a full ver I'm agree but... cutting a short song into a shorter ver. is like mehh... at least to me, this is just my opinion, so don't care about it.


Another thing that took my atention was lyrics, 00:35:038 - conchetumare (motherfucker), haha at least in my country this is an obscene and/or indecent word so it could be taken as nsfw?

Sorry por hacer el mod en ingles, solo que queria que los demas entiendan lo que puse para que puedan recibir mas opiniones constructivas, Good Luck guys.
Topic Starter
Ponchiwi

-Sh1n1- wrote:



Just passing by, after check Platter, Jusen's and Razor's diff, I think that the main problem here is structure, if you pay attention to the number of objects:

Platter: 186 objects
Jusen's Light Rain: 174 objects
Razor's Clean Cut: 189 objects

I mean, I don't understand why so many 1/1 breaks every 2 notes, 00:03:027 - 00:03:646 - 00:04:265 - 00:04:883 - etc, structure at intro is basically the same on the 3 last diffs (I'm counting Jusen's one too), Razor's diff and Jusen's Rain could have more notes in my opinion.

the original idea was to keep the rhythm of the drums. But we could add more notes. We will see what we can do. I didn't want to do this because I thought it was overmapping, but now that you suggest me this, it's good to know it!

Razor's Clean Cut

  1. As Ascendance said, the name of this diff doesn't fit the song, Ponchi could suggest you something in spanish or call this diff Rain or Overdose (if you will add more notes).
  2. As I said previously, this diff is undermapped imo, for example you could add a note on 00:03:029 -, change 00:03:491 (3) - into an 1/2 slider and so on.
  3. 00:12:460 (1,2,3,4) - mmm, from 00:12:460 - the intensity of the song is decreasing, but checking to your objects (structure), you are not reflecting that, it's kinda weird for me that intro have less notes than this part tbh, if I'm not wrong, this is the calmest part of the song with 00:32:254 -, right? try to reflect that in the map please.
One option could be to rename the razor's diff by the name of the album of the song. "Ke patine la risa" but changing "risa" by "dashes" so put "ke patine los dashes"
is just a suggestion Razor

@Jusen: things mentioned on Razor's part could be applied on your diff too, the difference between your diff and Razor's one could be on jumps and hyper dashes imo.

@Ponchiwi: I don't like how you cutted a song of 2 minutes into 1 tbh, but it's up to you, if the song is short as a full ver I'm agree but... cutting a short song into a shorter ver. is like mehh... at least to me, this is just my opinion, so don't care about it.

:thinking:


Another thing that took my atention was lyrics, 00:35:038 - conchetumare (motherfucker), haha at least in my country this is an obscene and/or indecent word so it could be taken as nsfw?

Sorry por hacer el mod en ingles, solo que queria que los demas entiendan lo que puse para que puedan recibir mas opiniones constructivas, Good Luck guys.
Cowboy
@Sh1n1, don't want to add these changes, anyway thanks.
Razor Sharp

-Sh1n1- wrote:



Just passing by, after check Platter, Jusen's and Razor's diff, I think that the main problem here is structure, if you pay attention to the number of objects:

Platter: 186 objects
Jusen's Light Rain: 174 objects
Razor's Clean Cut: 189 objects

I mean, I don't understand why so many 1/1 breaks every 2 notes, 00:03:027 - 00:03:646 - 00:04:265 - 00:04:883 - etc, structure at intro is basically the same on the 3 last diffs (I'm counting Jusen's one too), Razor's diff and Jusen's Rain could have more notes in my opinion. - There is no point in adding notes where there is absolutely NO SOUND you know. Like i know the guitar sound is long on these, but at the beginning i mainly focused the drums instead of the guitar.

Razor's Clean Cut

  1. As Ascendance said, the name of this diff doesn't fit the song, Ponchi could suggest you something in spanish or call this diff Rain or Overdose (if you will add more notes). - Audio got changed to the original length, so will add alot more notes.
  2. As I said previously, this diff is undermapped imo, for example you could add a note on 00:03:029 -, change 00:03:491 (3) - into an 1/2 slider and so on. - And make the slider tail be on no sound? That does not seem logical for me.
  3. 00:12:460 (1,2,3,4) - mmm, from 00:12:460 - the intensity of the song is decreasing, but checking to your objects (structure), you are not reflecting that, it's kinda weird for me that intro have less notes than this part tbh, if I'm not wrong, this is the calmest part of the song with 00:32:254 -, right? try to reflect that in the map please. - If it is the 3/4 sliders you are talking about, i added them due to the sounds they start on not ending before the next sliders. I think it fits, and i think they reflect the sounds pretty good myself.
One option could be to rename the razor's diff by the name of the album of the song. "Ke patine la risa" but changing "risa" by "dashes" so put "ke patine los dashes"
is just a suggestion Razor
[/color]



Another thing that took my atention was lyrics, 00:35:038 - conchetumare (motherfucker), haha at least in my country this is an obscene and/or indecent word so it could be taken as nsfw?

Sorry por hacer el mod en ingles, solo que queria que los demas entiendan lo que puse para que puedan recibir mas opiniones constructivas, Good Luck guys.
http://puu.sh/wMkAO/c61a6a91a2.osu
Benita
You need to do something about the spread issue, you can't just pretend it isn't there. If neither razor or jusen wants to add notes then ponchiwi has to remove notes in his platter... And seeing his diffs were fine, you're making this set a whole lot more complicated than it has to be, it's sad to see :(
Topic Starter
Ponchiwi

Benny- wrote:

You need to do something about the spread issue, you can't just pretend it isn't there. If neither razor or jusen wants to add notes then ponchiwi has to remove notes in his platter... And seeing his diffs were fine, you're making this set a whole lot more complicated than it has to be, it's sad to see :(
Reduced objects in the diff Platter
BoberOfDarkness

Ascendance wrote:

I would just remove the razor diff lol
wut? u drunk, go with memes to Twitter
General stuff


Combo/Objects
Cup: 315/209
Salad: 407/290
Platter: 434/304
Rain by Jusen: 567/307
Rain by Razor: 703/334


so u guys and girls made Ponchi reduced the objects on platter and now it's only 27 combo difference where's between Cup/Salad there's 92 combo and Platter and Rain no.1 there's 133 difference


Changing Platters STR to 2 makes would increase the combo difference between Salad and Platter to 109 and between Platter and Rain the gap would be lowered to 51. That works a lot better to me.

Razor's


00:18:280 (4,1) - edgy dash, its 3 grids from the hyper and I am suggesting to add the hyperdash here, one thing is the strong guitar sound and drum hit at 00:18:589 - and 2nd is the 1/1 sound from 00:18:280 - to 00:18:589 -, that calls for hyperdash to me.

00:20:445 (3,4,5) - since there's a vocal line and is weak its better to place 1/1 horizontal slider, works better, plays better.

00:23:228 (4,1) - strong sounds at new stanza suggest placing hyperdash

00:59:104 (2) - instead of stacking you could go with a dash or hyperdash

Jusen's


Change HP to 6 for spread sake

00:32:816 (2,3) - low distance kinda makes this flow stop, you might move (2) left a bit

00:35:909 (3) - NC for consistency with your NCing

Platter


Using slider tick 2 would feel the combo gap between Salad and Jusen's Rain also it feels nicer to play with 2 STR. Also I think it would be more fine (for spread sake) to start using STR2 at 'hard' level of difficulty so it's better introduction to 'insane' diffs but doesn't add big difficulty gap between Platter and Salad.

01:00:883 (3,4) - distance is too high for regular dash jump

01:07:455 (2,1) - flow stop and then 01:07:919 (1,2) - awkward jump you might want to move (1) somewhere between the previous and the next note

01:45:805 (5,6) - u got 2 notes at same time Shout out to modders, using Ai-mod or others apps helps.


Other that those map is totally fine to move it further.

Also mapset is nice to play :>
Topic Starter
Ponchiwi

BoberOfDarkness wrote:

General stuff


Combo/Objects
Cup: 315/209
Salad: 407/290
Platter: 434/304
Rain by Jusen: 567/307
Rain by Razor: 703/334


so u guys and girls made Ponchi reduced the objects on platter and now it's only 27 combo difference where's between Cup/Salad there's 92 combo and Platter and Rain no.1 there's 133 difference


Changing Platters STR to 2 makes would increase the combo difference between Salad and Platter to 109 and between Platter and Rain the gap would be lowered to 51. That works a lot better to me. Could you tell me how do it? :c

Platter


Using slider tick 2 would feel the combo gap between Salad and Jusen's Rain also it feels nicer to play with 2 STR. Also I think it would be more fine (for spread sake) to start using STR2 at 'hard' level of difficulty so it's better introduction to 'insane' diffs but doesn't add big difficulty gap between Platter and Salad. Help with this :c idk what it means "STR" and explain me this more in detail

01:00:883 (3,4) - distance is too high for regular dash jump Done

01:07:455 (2,1) - flow stop and then 01:07:919 (1,2) - awkward jump you might want to move (1) somewhere between the previous and the next note Done

01:45:805 (5,6) - u got 2 notes at same time Shout out to modders, using Ai-mod or others apps helps. Done


Other that those map is totally fine to move it further.

Also mapset is nice to play :>
BoberOfDarkness
Explained in PM ;)
Nelly
From my Modding Queue

  • Cup
  1. 01:21:682 (1) - x:352 because there's no movement.
  • Platter
  1. 01:40:470 (3,4,5,6,7,8,9) - x:232 I think.
I love this Platter <3

  • Jusen's Light Rain
  1. 00:21:682 (1,2,3,4,1,2,3,4) - I'd make more movement. Your pattern feels no movement, well, almost. Here hod I made.
  2. 00:41:476 (1,2,3,4,5,6,7,8) - Feels like it should be at x:452
  3. 00:51:218 (3,1,2,3,4) - x:288
  4. 01:14:878 (2,3) - I don't really like this pattern D: you can make this pattern and move it to x:208 (If you don't like that idea then this). Then just use Ctrl+H starting at 01:15:342 until the end of the song.
That's all I can possible find.

  • Razor's Ke Patinen Los Dashes
  1. 00:18:589 (1) - Big spacing here. x:416
  2. 00:36:836 (3) - Same as on the first suggestion. x:432
  3. 00:39:620 (1,2) - Move these objects to x:208. Once again, big spacing
  4. 01:00:342 (3) - Big spacing. x:160
Basically I don't like these big spacing you got. I pointed them everywhere when I was checking your map. Other than that cool diff Razor once again.
That's all for me! Good luck with ranking!
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