M4M, some suggestions may have been sniped
GeneralShouldn't the Cup be AR 6 to make the spread consistent of 6,7,8,9? Also, it should be 6 because the Cup feels a bit dense at 5.
Same with the CS spread. Why is Platter the same CS as Rain? It should be 3.5
Your gray combo colors are a bit too dark for the map, try this palette instead:
Combo1 : 185,185,185
Combo2 : 112,109,109
Combo3 : 233,111,92
Combo4 : 190,52,22
Cup
You have long combos that are unrankable, put new combos at the following:
00:06:275 (3) -
00:07:512 (5) -
00:10:605 (1) – Remove combo here
00:21:739 (1) – Remove combo here
Patterns:
00:08:131 (7) - Move this to X=176 (up the grid level to level 3) because the current position creates too much left-right motion that is disorienting to newer players.
In general, I think you should raise the AR to 6 to fix the density issue.
Salad00:03:182 (2,3) – This should be 1.00x spacing to walk cleanly. (3) should be on X=160
00:06:893 (4,5) - ^Same, move (5) to X=224
00:11:687 (3,1,2,3,4) – Keep your distance snap before the same and make this 1.40x as you did at 00:04:419 (2,3,4) -
00:14:935 (1,2,3) – This is too many dashes in a row. I know you're mapping the guitar but Salads are introductary to dashing and must be only used for strongest sounds. Move (2) to X=176 to reduce dashes
00:19:883 (1,2,3,4,5,6) – Same here^ Move 00:20:502 (3,4) – to X=272.
00:22:202 (4,1) – This is walkable, you need to increase distance (1) to X=208
00:39:677 (1,2,3,4,5,6) – Please rearrange this isn't 3 dashes.
00:41:996 (4,1) – Walkable, move (1) to X=320 so the dash is readable
01:00:708 (5) – New combo here.
01:00:940 (6,7,8,9,10,11) – Use 1.40x walking distance as before for consistentcy
PlatterLOTS of ambiguous distances, can't decide if they're dashes or platewalks.
00:02:564 (1,2,3,1) – Are (1,2) and (3,1) supposed to be dashes? Then move 00:03:182 (2,3) – to X=320 to make the dashes less ambiguous
00:05:038 (1,2,3,1) - ^Same here. Move 00:05:656 (2,3) – to X=104
00:07:512 (1,2,3,4,5) - ^Same here. Move 00:08:131 (2,3,4) – to X=408
00:10:914 (5,1,2,3) – Awkward distance here. (5,1) is weird because you have to pause the catcher to catch it, a flow break, and then (2,3) is not very readable as a dash. Move 00:11:223 (1,2) – to X=112 to fix.
00:11:842 (1,2,3,4) – This is barely walkable. You should make it around 1.15x like you did at 00:11:533 (4,5) – and if you do so, you might have to move 00:12:460 (1) – to X=408 to fix consistency.
00:14:935 (1,2) – Increase distance so this dash is readable. Move (2) to X=424 but then you could move 00:16:172 (3) – to X=504 to make the dash clearer.
00:21:120 (5,6,1) – This isn't walkable without dashing through it. Move (6) to X=168
00:27:924 (2,3) – Ambiguous dash. Move (3) to X=8
00:30:399 (3,4) – The dashes around here are too ambiguous. Move (3) to X=80 and (4) to X=192
00:31:481 (5,6,7,8,9) – Make this curve nicer. Put (6) on X=408, (7) on X=440 and (8) on X=416
00:46:790 (7,1) – Large dash, move (1) to X=192. Then move 00:47:718 (2) – to X=392
00:59:471 (1,2,3,4) – Make this walkable, it's not very walkable right now. Put (2) on X=200, (3) on X=336 and (4) on X=200.
01:01:790 (9,1) – Unrankable, this is over 1.5x the hyper trigger distance. Move (1) to X=376
Ke Patinen Los Dashes
I can't play it :/ I don't know if it's the flow or your walk distance spacing, but I can't hold a combo on this to save my life.
Ambiguous distances for dashes, they should be at least 1.8x for all 1 /2 dashes.
00:04:419 (3,4) – Increase, it's hard to read as a dash. Move (4) to X=160
I hope thats helpful