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Itou Kanako - Hacking to the Gate (TV Size)

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Topic Starter
mochi
This beatmap was submitted using in-game submission on October-01-11 at 2:29:52 AM

Artist: Itou Kanako
Title: Hacking to the Gate (TV Size)
Source: Steins;Gate
Tags: 5pb nitroplus nitro+
BPM: 161
Filesize: 15305kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.27 stars, 74 notes)
  2. Hard (4.84 stars, 230 notes)
  3. Insane (5 stars, 320 notes)
  4. Normal (4.05 stars, 158 notes)
Download: Itou Kanako - Hacking to the Gate (TV Size)
Download: Itou Kanako - Hacking to the Gate (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
okaerin
Selee
Try offset 1830
Star for Itou Kanako
Waryas
I like it so far
Aleks719
General
You are using only normal custom hitsounds, so remove soft-hitclap and soft-hitwhistle from song's folder since you haven't used them. Full submit after that.
Set slider tickrate 1 for all diffs
01:28:289 - turn off your kiai here in all diffs.
Add "5pb nitroplus nitro+" to the tags?

Insane
00:43:569 (1,2,3,4,5,6,7) - very hard to read for the 1st trying. no more than that
01:27:730 (1,1) - remove nc here

Hard
00:07:792 (1) - add finish to the start instead of whistle
00:09:283 (1) - add finish to the start instead of whistle
00:13:755 (3) - add finish instead of clap, and, imo, nc here
00:41:705 (2,3) - ends of this sliders are not snapped. I can miss something. check whole diff by yourself~
00:53:631 (2,3) - ^
00:59:034 (1,1,1) - remove this new combo
01:26:798 (1) - add finish

Easy
00:22:699 (1) - looks not cool... maybe make one long slider without reverses?
00:37:420 (1) - add finish to the start instead of whistle
oh shi-- slider velocity 0.5x + 0.8x bpm section... remove slowdowns in easy please, this diff is slow without slowdowns)
00:43:010 (x) - add note
00:46:550 (1) - add finish instead of clap
00:54:935 (x) - add note
01:07:979 (4) - it must be at 01:07:792
01:19:904 (4) - it must be at 01:19:718
01:25:121 (3) - try this, sounds better :
Very, very good for map without mod posts! Star'd~
dkun
kickass mapset.

I have nothing to complain about.

❤ = ★
Kiddo-Kun
As you requested~
[General]
Try offset : 332?

[Easy]

00:25:673 (1) - I think a finish on this note would fit.

[Hard]

00:57:916 (3) - I think you should add a clap to this note so it stands out a little more.

Interestingly simple beat map with creative sliders.
You deserve a STAR
Megurine Luka
Hi. Mod time.
[General]
Be careful in using the red tick. It might make the sliders look ugly

[Easy]
00:34:625 (1) - end the spinner earlier. You need to leave some time for the next note in Easy diff
00:41:705 (2) - del
00:43:382 (1) - end at 00:44:128
00:44:873 (2) - ^ at 00:45:618
00:53:631 (2) - del
I suggest you to increase your distance spacing value since your SV is really low.

[Hard]
SV suggest: 1.0~1.1
00:42:823 (x) - add note
01:01:457 (1) - spacing
01:02:948 (1) - del nc

[Insane]
Don't use too much squares.
and if you want to make squares getting bigger. then I suggest do not make it suddenly smaller.

The sliders really look strange. I suggest you to change them all.
I will remod if you want.
Shohei Ohtani
3rd version of this song I've modded ;D.

Allright

Hard:
OH MY GOSH ARE YOU PUTTING THE DRUM BEATS ON 1 AND 3?! YO- i'd like them to be on 2 and 4, so it fits the music~

Easy:
00:34:625 (1) - End this earlier to give easier players to recover after "OMG SPINNING"

Sliders are original and kinda cool~.

uguu.
ShadowSoul
Hard

00:48:413 (2) - Add Whistle Maybe ?

Nice Mapset ~ Star
ebacho
Disscussed on IRC.

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Breeze
Hi there

[All diffculties]
  1. 01:28:103 - KIAI ends here
  2. 0.75xBPM should start right at the time that the note start, so you'd better fix the 0.75xBPM timing section IMO
[Easy]
  1. 00:48:041 (3) - Add finish sound to all this slider sounds better
  2. 01:07:979 (4) - This note sounds stange, maybe you can try use a slider at 01:07:606 - 01:07:792 or 01:07:606 - 01:08:351
  3. 01:19:904 (4) - ^, same suggestion
others are fine
nice map, star
Astom
o/

Nothing important to say, nice map.

But I can't star it :< "Due to stars being useless, they are currently being phased on. More details will follow soon. "
Sandpig
custom hitsounds seem nice

good job :)

--------------------------------
no kds
--------------------------------
MoodyRPG
Easy
00:53:631 (2,3) - I don't like this notes,put a slider

Normal
00:13:755 (3) - New combo
00:25:680 (3) - ^

Insane
OK

Nice :)
Topic Starter
mochi

MoodyRPG wrote:

Easy
Normal
00:13:755 (3) - New combo
00:25:680 (3) - ^

Good catch.
NatsumeRin
[General]
no video for a TV-Size song?
offset:-4 (1826)
You probably need a Normal to get this mapset ranked, the diff gap between Easy and Hard is really large... do it yourself or call a guest diff... both ok. (even i could do that for you? ww)
Use a "re-kiai" technique at 01:14:869?

[Easy]
i guess it's a must to add a Normal, so i'll suggest to lower the difficulty settings in this diff, HP&OD -1/-2, AR-1
00:24:749 (3,1) - not really good to put this kind of slider in the easiest diff... your choice though.
00:41:705 (2,3) - really close... just stack them?
00:53:631 (2,3) - ^

[Hard]
00:34:621 (1) - volume should increase at this part.
00:58:099 (1) - sounds a bit empty to me... maybe something like this?


[Insane]
00:01:830 (1) - 00:06:861 (4) - i think it's easy to get the meaning of this part and it's well designed... but ... is it a bit long? i don't have a good idea about how to change though.
00:34:625 (1) - same as Hard, volume should increase to fit the music here.
01:07:233 (1,2) - better not to stack this (seems it's the only note you stacked...? also i don't have a "stop" feeling here.)
01:18:413 (3) - the whistle at the end is out of place.
01:24:562 (3) - ^

nice to me.
Topic Starter
mochi

NatsumeRin wrote:

[General]
no video for a TV-Size song? Not really interested in adding a video but if someone wants to encode it for me then fine
offset:-4 (1826) Current offset works fine whenever I test
You probably need a Normal to get this mapset ranked, the diff gap between Easy and Hard is really large... do it yourself or call a guest diff... both ok. (even i could do that for you? ww) SIGH
Use a "re-kiai" technique at 01:14:869? no

[Easy]
i guess it's a must to add a Normal, so i'll suggest to lower the difficulty settings in this diff, HP&OD -1/-2, AR-1 ok
00:24:749 (3,1) - not really good to put this kind of slider in the easiest diff... your choice though. no
00:41:705 (2,3) - really close... just stack them? ok
00:53:631 (2,3) - ^ ok

[Hard]
00:34:621 (1) - volume should increase at this part. fixed
00:58:099 (1) - sounds a bit empty to me... maybe something like this? good idea
[attachment=0:e035b]151.png[/attachment:e035b]

[Insane]
00:01:830 (1) - 00:06:861 (4) - i think it's easy to get the meaning of this part and it's well designed... but ... is it a bit long? i don't have a good idea about how to change though. i like it the way it is
00:34:625 (1) - same as Hard, volume should increase to fit the music here. fixed
01:07:233 (1,2) - better not to stack this (seems it's the only note you stacked...? also i don't have a "stop" feeling here.) no
01:18:413 (3) - the whistle at the end is out of place. no
01:24:562 (3) - ^ no

nice to me.
Thanks for modding!
winber1
General

--There really needs to be a normal difficulty.

Insane

00:58:103 (1,2,3,4,5) - this stream sounds a little weird imo
00:59:594 (1) - start 1/2 tick later?
01:02:202 (1,2,3,4,5,6,7,8) - it's a little awkward too imo. tho, i don't mind this as much as i do with the previous one. just personal preference.
01:22:979 (x) - i kinda want to add a note here

Hard


00:24:749 (1,2) - move a few grids down? i don't really like how combo 3 and combo 1 are touching.
00:57:730 (4,1) - this seems kinda far imo. I also read it incorrectly lulz >_>

Easy

--i would use bigger spacing, but i guess that's up to you.

00:22:699 (1,2,3) - with this spacing you use, i feel patterns like this could be kinda hard to read for beginners.
00:24:749 (3) - this note makes more sense if it ends 1/2 tick earlier.
00:40:215 (x) - add note?
00:41:705 (2,3) - turn into a slider?
01:25:121 (3) - end 1/2 tick later and then delete 01:26:053 (4) -

Nice map! :3
Kei
Hi~ From my modding queue.

General

Nice beatmap ^u^
You'll probably need a Normal difficulty.

Easy

00:01:830 (1) - Weird slider :c

00:38:910 (2) - Make it end 1 tick earlier?

00:50:836 (2) - ^

01:07:979 (4) - Maybe move this circle 1 tick earlier too or replace this circles with a slider (endpoint 01:07:792)?

Hard


00:01:830 (1) - Same as in Easy. Weird slider :c

00:04:811 (1) - ^

00:10:774 (1) - ^ D:

00:12:264 (1) - Again D: What about making curved those sliders :c? They doesn't look good imo.

That's all. Good difficulty.

Insane

Here's again that weird slider ;A; I don't mod insane :c I'm not experienced in insane difficulties, sorry.

That's all! Good luck~!
Topic Starter
mochi

winber1 wrote:

General

--There really needs to be a normal difficulty.

Insane

00:58:103 (1,2,3,4,5) - this stream sounds a little weird imo
00:59:594 (1) - start 1/2 tick later?
01:02:202 (1,2,3,4,5,6,7,8) - it's a little awkward too imo. tho, i don't mind this as much as i do with the previous one. just personal preference.
01:22:979 (x) - i kinda want to add a note here

Hard


00:24:749 (1,2) - move a few grids down? i don't really like how combo 3 and combo 1 are touching.
00:57:730 (4,1) - this seems kinda far imo. I also read it incorrectly lulz >_>

Easy

--i would use bigger spacing, but i guess that's up to you.

00:22:699 (1,2,3) - with this spacing you use, i feel patterns like this could be kinda hard to read for beginners.
00:24:749 (3) - this note makes more sense if it ends 1/2 tick earlier.
00:40:215 (x) - add note?
00:41:705 (2,3) - turn into a slider?
01:25:121 (3) - end 1/2 tick later and then delete 01:26:053 (4) -

Nice map! :3
nope

Keilara wrote:

Hi~ From my modding queue.

General

Nice beatmap ^u^
You'll probably need a Normal difficulty.

Easy

00:01:830 (1) - Weird slider :c

00:38:910 (2) - Make it end 1 tick earlier? fixed

00:50:836 (2) - ^

01:07:979 (4) - Maybe move this circle 1 tick earlier too or replace this circles with a slider (endpoint 01:07:792)?

Hard


00:01:830 (1) - Same as in Easy. Weird slider :c

00:04:811 (1) - ^

00:10:774 (1) - ^ D:

00:12:264 (1) - Again D: What about making curved those sliders :c? They doesn't look good imo.

That's all. Good difficulty.

Insane

Here's again that weird slider ;A; I don't mod insane :c I'm not experienced in insane difficulties, sorry.

That's all! Good luck~!
NatsumeRin is working on a normal for me. I didn't know about the new rule before I requested for your mods :(

Thanks for modding.


edit: i will be working on normal difficulty now
Raging Bull
General:
Add video?

Easy:
01:26:798 (1) - I would extend the spinner to the big white tick, however I would say the spinner is too short for easy anyways. I would start my spinner at 01:26:053 instead and end it at 01:28:289

Normal:
00:34:625 (1,2,3) - Hmm. I would say this is rather confusing for normal since they are kick sliders. Mind if you change the pattern?
00:40:587 (1) - Slightly overlap with 00:38:910 (1). Overlaps bother me, can you change it? Up to you.
01:01:457 (1) - Move it to 01:01:270? Sounded kinda odd since it's on a different tick than the other 4.
01:26:798 (1) - Extend to next big white tick.

Hard:
Rather big jump from normal, mainly timeline density but I guess it's okay...
00:22:699 (1,2) - This is like the only jump in the map and it seems rather cruel. I guess you can say this is the big jump from normal to hard. (hahaha /runs)
01:26:798 (1) - Extend to next big white tick.

Insane:
00:59:593 (1) - You know...I sort of expect this spinner to be in easy or normal...but in an insane? I'm not sure.....I would suggest to map this part.
Topic Starter
mochi

Raging Bull wrote:

General:
Add video? we'll see...

Easy:
01:26:798 (1) - I would extend the spinner to the big white tick, however I would say the spinner is too short for easy anyways. I would start my spinner at 01:26:053 instead and end it at 01:28:289 it's not short

Normal:
00:34:625 (1,2,3) - Hmm. I would say this is rather confusing for normal since they are kick sliders. Mind if you change the pattern? no change
00:40:587 (1) - Slightly overlap with 00:38:910 (1). Overlaps bother me, can you change it? Up to you. no
01:01:457 (1) - Move it to 01:01:270? Sounded kinda odd since it's on a different tick than the other 4. listen to the song
01:26:798 (1) - Extend to next big white tick. no

Hard:
Rather big jump from normal, mainly timeline density but I guess it's okay...
00:22:699 (1,2) - This is like the only jump in the map and it seems rather cruel. it's not the only jump
01:26:798 (1) - Extend to next big white tick. no

Insane:
00:59:593 (1) - You know...I sort of expect this spinner to be in easy or normal...but in an insane? I'm not sure.....I would suggest to map this part. naa
EnakoRin
General
  • The mp3 file you used is 128kbps. OSU requires 192kbps. You may change this file
Easy
  • 00:24:749 (3) - Move to 00:24:562
    01:08:724 - Add a circle?
    01:19:904 (4) - Move to 01:19:718
Normal
  • Fine
Hard
  • Fine
Insane
  • Fine but kinda easy for a Insane diff
KDS STAR~
----------
EasyModder 1.3
Program By Weiren
Topic Starter
mochi

Weiren wrote:

General
  • The mp3 file you used is 128kbps. OSU requires 192kbps. You may change this file rules say 128kbps is minimum so it's fine
Easy
  • 00:24:749 (3) - Move to 00:24:562 no
    01:08:724 - Add a circle? no
    01:19:904 (4) - Move to 01:19:718 no
Normal
  • Fine
Hard
  • Fine
Insane
  • Fine but kinda easy for a Insane diff
KDS STAR~
----------
EasyModder 1.3
Program By Weiren
thanks for modding.
Behon
Overall:
- MP3 is too loud compared to hitsounds and mostly drowns them out. Either lower the volume of the song or up the volume of the hitsounds.

Easy:
- 00:41:705 (2,3): Consider getting rid of these and placing a new circle at 00:42:078 to sync with the beat better, as this part seems a little tricky for an Easy.

Normal:
- Why are there whistles on this difficulty, but none on the others?
Topic Starter
mochi

Behonkiss wrote:

Overall:
- MP3 is too loud compared to hitsounds and mostly drowns them out. Either lower the volume of the song or up the volume of the hitsounds. no

Easy:
- 00:41:705 (2,3): Consider getting rid of these and placing a new circle at 00:42:078 to sync with the beat better, as this part seems a little tricky for an Easy. no

Normal:
- Why are there whistles on this difficulty, but none on the others? forgot to change to custom hitsound
p3n
[Easy]
00:22:699 (1) - very short kickslider. Not appropriate for beginners difficulty and might get you in trouble.
other than that good map

[Normal]
nothing wrong here

[Hard]
nothing wrong here

[Insane]
00:35:929 (4,1) - anti-jumps seemed weird at first but they fit the overall mapping style quite well
great map!


Well there is not much to complain about here. The unique sliders are great, hitsounds are a bit low but they get the job done and overall the used patterns and general execution are top level. More than well deserved star!
HellDawn
Easy
00:01:830- Ugly slider > Like this:

00:42:823- must fix it ! >.>


Please Resnap all notes..

Normal
00:38:910- Ugly Slider u.u


You should work on slider shapes :S
viewtopic.php?f=56&t=37194

Good luck
Topic Starter
mochi
SPOILER

p3n wrote:

[Easy]
00:22:699 (1) - very short kickslider. Not appropriate for beginners difficulty and might get you in trouble. i'll wait and see what BAT/MAT has to say
other than that good map

[Normal]
nothing wrong here

[Hard]
nothing wrong here

[Insane]
00:35:929 (4,1) - anti-jumps seemed weird at first but they fit the overall mapping style quite well thanks
great map!


Well there is not much to complain about here. The unique sliders are great, hitsounds are a bit low but they get the job done and overall the used patterns and general execution are top level. More than well deserved star!

HellDawn wrote:

Easy
00:01:830- Ugly slider > Like this: i intend for the sliders to look the way they do

00:42:823- must fix it ! >.>


Please Resnap all notes.. timing section is consistent with all difficulties

Normal
00:38:910- Ugly Slider u.u i intend for the sliders to look the way they do


You should work on slider shapes :S sorry you don't like my sliders :(
viewtopic.php?f=56&t=37194

Good luck

no changes made
Phish_old
hello, come to mod your map~

General:

Hmm Suggestion: brighten up the Purple and Green Combo-Colour, i think it will fit better to the Background :3
Preview Point is here... Everything okay in the Folder... i dunno if Steins;Gate is a correct source oô hmm okay lets mod...
I like this kind of sliders ^^

[Easy]
didn't find something, but sure that this 1,2 Combos are long enough?

i really couldn't find something in the whole mapset

i think this will definitely go ranked in a few weeks ~

good luck :D
Vergence

Hi~

Easy
Hp Drain -1
00:09:283 (2,2,2,2) - For the slider's (2) add a clap on the tail.

Normal
00:59:304 (1) - Remove new combo?
01:00:525 (1) - ^
01:01:457 (1) - ^

Hard
00:36:402 (1 and 2) - Too near each other
00:58:662 (1) - Remove new combo
01:00:152 (1) - ^
01:18:413 (3) - Bend this slider a bit? It's the least sexiest slider here

Insane
Maybe remove the new combos at the end of the song?
_____________________________________________________
That's all~
Topic Starter
mochi
SPOILER

DragonSparta wrote:


Hi~

Easy
Hp Drain -1
00:09:283 (2,2,2,2) - For the slider's (2) add a clap on the tail.

Normal
00:59:304 (1) - Remove new combo?
01:00:525 (1) - ^
01:01:457 (1) - ^

Hard
00:36:402 (1 and 2) - Too near each other
00:58:662 (1) - Remove new combo
01:00:152 (1) - ^
01:18:413 (3) - Bend this slider a bit? It's the least sexiest slider here

Insane
Maybe remove the new combos at the end of the song?
_____________________________________________________
That's all~

no changes made.

thanks for modding.
Gamu
hi- :)

All suggestions

[General]

●fine~

[Easy]

●AR-1.

[Normal]

●AR-1. HP+1
●00:57:916 (3) - 00:58:103 - move

[Hard]

●HP+1 or 2

[Insane]

●01:16:177 (1) - try this!

●01:17:295 (3) - tightly stacked


Good map!!!!!!!!!!

I could not find a many problem :(
Topic Starter
mochi
SPOILER

-Gamu- wrote:

hi- :)

All suggestions

[General]

●fine~

[Easy]

●AR-1. no

[Normal]

●AR-1. HP+1 no
●00:57:916 (3) - 00:58:103 - move no

[Hard]

●HP+1 or 2 no

[Insane]

●01:16:177 (1) - try this! no

●01:17:295 (3) - tightly stacked FIXED


Good map!!!!!!!!!!

I could not find a many problem :(
thanks for modding
Tanmak
Great!

There's no error or fix.

;)


Your message is too short.
Zelos
Wow everybody really likes Hacking To The Gate

Folder:
All clean.

Easy:
00:01:829 (1) - the slider slightly overlapping itself in the beginning is not a good idea for easy players (despite how slow the SV is anyway) it might confuse some players of how long the beginning actually is.
00:22:699 (1) - kick back sliders are hard for easy players to read but if you have no other options......i suppose keep it.
00:24:749 (3) - the slight overlapping near the end is enough to mess up the easy player possibly, perhaps stretch it out a little?
00:34:625 (1,1) - I'm not exactly sure if there is a enough time inbetween these objects for the player to readjust to hit the next note. perhaps put a little more time inbetween?
00:55:308 (1,2) - the slight overlapping near the end is enough to mess up the easy player possibly, perhaps stretch it out a little?
01:23:631 (2) - the slider slightly overlapping itself in the beginning is not a good idea for easy players (despite how slow the SV is anyway) it might confuse some players of how long the beginning actually is.

Normal:
00:02:948 (2,3,4) - maybe form a nice looking triangle by moving 4 to the left a little? it would look much neater if you did.
00:18:227 (1) - remove new combo? the previous combo seems a bit short.
00:30:152 (1) - ^^^
00:34:625 (1,2,3) - maybe a Normal player can read this, maybe not, im not exactly sure on this one. Maybe seperate them in a different direction possibly? if not, keep it as you like.
00:56:798 (1) - grab the 2nd then 3rd slider point and move it to the right 1 so the slider kink is centered?
00:59:034 (1,1,1) - i dont exactly understand the new comboing here. There isnt to much emphasis on this part. I suggest remove the new combos on the 2nd and 3rd one.
01:14:128 (3,4,1,2) - move 1 and 2 to the right 1 grid point so that it forms a triangle with 3 and 4?

Hard:
I did not like any of the sliders that overlapped themselves in the beginning but you seem to like them so keep em.
Nothing else found wrong.

Insane:
00:01:830 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the square shaping here is a bit repetitive. maybe make something new or at least some different shapes?
00:43:196 (4,5,1,2,3,4,5,6,7) - uhh.....imm not even sure what this pattern is. all I know is it is repetitive, maybe make a new shape?
01:27:357 (1,1,1) - and remove the new combos on these. they dont really fit mainly because they arent jumps or anything.

and thats it!
Very nice mapset.
You get a star.
Topic Starter
mochi
SPOILER

Zelos wrote:

Wow everybody really likes Hacking To The Gate

Folder:
All clean.

Easy:
00:01:829 (1) - the slider slightly overlapping itself in the beginning is not a good idea for easy players (despite how slow the SV is anyway) it might confuse some players of how long the beginning actually is. keeping it
00:22:699 (1) - kick back sliders are hard for easy players to read but if you have no other options......i suppose keep it. keeping it
00:24:749 (3) - the slight overlapping near the end is enough to mess up the easy player possibly, perhaps stretch it out a little? no
00:34:625 (1,1) - I'm not exactly sure if there is a enough time inbetween these objects for the player to readjust to hit the next note. perhaps put a little more time inbetween? no
00:55:308 (1,2) - the slight overlapping near the end is enough to mess up the easy player possibly, perhaps stretch it out a little? no
01:23:631 (2) - the slider slightly overlapping itself in the beginning is not a good idea for easy players (despite how slow the SV is anyway) it might confuse some players of how long the beginning actually is. no

Normal:
00:02:948 (2,3,4) - maybe form a nice looking triangle by moving 4 to the left a little? it would look much neater if you did. ok
00:18:227 (1) - remove new combo? the previous combo seems a bit short.
00:30:152 (1) - ^^^ the new combos are all 1 measure long
00:34:625 (1,2,3) - maybe a Normal player can read this, maybe not, im not exactly sure on this one. Maybe seperate them in a different direction possibly? if not, keep it as you like. keeping it
00:56:798 (1) - grab the 2nd then 3rd slider point and move it to the right 1 so the slider kink is centered? ok
00:59:034 (1,1,1) - i dont exactly understand the new comboing here. There isnt to much emphasis on this part. I suggest remove the new combos on the 2nd and 3rd one.no
01:14:128 (3,4,1,2) - move 1 and 2 to the right 1 grid point so that it forms a triangle with 3 and 4? isn't it already a triangle?

Hard:
I did not like any of the sliders that overlapped themselves in the beginning but you seem to like them so keep em.
Nothing else found wrong.

Insane:
00:01:830 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the square shaping here is a bit repetitive. maybe make something new or at least some different shapes? no
00:43:196 (4,5,1,2,3,4,5,6,7) - uhh.....imm not even sure what this pattern is. all I know is it is repetitive, maybe make a new shape? no
01:27:357 (1,1,1) - and remove the new combos on these. they dont really fit mainly because they arent jumps or anything. a lot of ppl seem to question these new combos... i guess i'll remove them

and thats it!
Very nice mapset.
You get a star.
thanks for modding
HakuNoKaemi
[Easy]
You based it too much on 2/1 notes...
Use this as an example ( i rempped a little part... ) for a not-so-boring easy rhythmn

[Normal]
00:24:562 (x) -Add a Note here ( 00:23:631 (2) - do follow voice, so- ), if you have problem Download this, as the part after is tweaked (with some graphical minor fix)


[Hard]
00:23:631 (1,2,3) - usa an antijump here? (this), it stay quite good while playing :D
00:24:562 (x) -Add a Note here ?

[Insane]
Some stream aren't that much readable...but it'll become like Hard if you do remove them ( maybe leave longer one, that do follow music, and dele6te shorter ones... )
00:01:830 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (don't jump to conclusion), Make the helix shrink at 00:04:811 (1,2,3,4) - so 00:04:811 (1,2,3,4,1,2,3,4,1,2,3,4) - it's a inverse helix
00:24:562 (x) - Add a note here?
00:40:401 (x) - Add a note here and place 00:40:028 (4,5,6) - like a triangle
00:51:767 (x) - Add a note here and place 00:51:208 (1,2,3,4,5,6) - like a hexagon
01:01:829 (x) - you might add a note here
01:02:016 (x) - ^
Topic Starter
mochi
SPOILER

HakuNoKaemi wrote:

[Easy]
You based it too much on 2/1 notes...
Use this as an example ( i rempped a little part... ) for a not-so-boring easy rhythmn that looks difficult for an easy.

[Normal]
00:24:562 (x) -Add a Note here ( 00:23:631 (2) - do follow voice, so- ), if you have problem Download this, as the part after is tweaked (with some graphical minor fix) i'm following the instruments on that part, so no


[Hard]
00:23:631 (1,2,3) - usa an antijump here? (this), it stay quite good while playing :D
00:24:562 (x) -Add a Note here ? i'm following the instruments on that part, so no

[Insane]
Some stream aren't that much readable...but it'll become like Hard if you do remove them ( maybe leave longer one, that do follow music, and dele6te shorter ones... )
00:01:830 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (don't jump to conclusion), Make the helix shrink at 00:04:811 (1,2,3,4) - so 00:04:811 (1,2,3,4,1,2,3,4,1,2,3,4) - it's a inverse helix no
00:24:562 (x) - Add a note here? i'm following the instruments on that part, so no
00:40:401 (x) - Add a note here and place 00:40:028 (4,5,6) - like a triangle ok
00:51:767 (x) - Add a note here and place 00:51:208 (1,2,3,4,5,6) - like a hexagon copied the same pattern as above
01:01:829 (x) - you might add a note here no
01:02:016 (x) - ^ no

thanks for modding
HakuNoKaemi

qilliam wrote:

HakuNoKaemi wrote:

[Easy]
You based it too much on 2/1 notes...
Use this as an example ( i rempped a little part... ) for a not-so-boring easy rhythmn that looks difficult for an easy.
"Easy" actually doesn't mean just "boring as hell", a repetition of based pattern that don't even follow nearly music is actually really boring to play-
So it would be better to have an actually fun Easy rather than a just boring 2/2 rhythmn that makes nosense to the music.
Don't worry, i saw even people with MANY ranked maps do boring easies.
Use those comboburst
Topic Starter
mochi

HakuNoKaemi wrote:

"Easy" actually doesn't mean just "boring as hell", a repetition of based pattern that don't even follow nearly music is actually really boring to play-
So it would be better to have an actually fun Easy rather than a just boring 2/2 rhythmn that makes nosense to the music.
Don't worry, i saw even people with MANY ranked maps do boring easies.
Use those comboburst
I never think easy is fun so I dunno :\

I try to make easy follow the beat instead of vocals. But this song is kinda hard because there are some parts that starts on a red tick.

Thanks for the combobursts.
HakuNoKaemi
try to use a little bit of 1/2, some 1/1 and many 2/1 notes. Plus use long sliders(as you did) and short slider (distant 2/1 or 1/1 notes), try to make your easies more fun to play.... ( try to see my Haku's Easy there )

You can choose to follow Vocal or Beat too when making easies, just remember to follow and start+end of vocal and similiar ( and to every sillabus ) or make use of drums ( just not follow every drums.. but for example do like
O - O - O O O (the O are white ticks Notes, the - are empty White Ticks ) and don't disregard using 1/2 notes like O = Oo- O ( the O = O is a 2/1 long slider, the o is a red ticks note )
Kawayi Rika
hi~ qilliam~ :)
my some tips.
Do an almost perfect.


[Insane]

00:13:010 (4) - add NC.
01:27:357 (2,3,4) - Suggestion Display JUMP.


[Hard]

01:14:687 (7) - Suggestion Overlap to 01:14:873 (1).

[Normal]

HP+1 ?

[Easy]

nice job~


good luck~
Topic Starter
mochi
SPOILER

Kawayi Rika wrote:

hi~ qilliam~ :)
my some tips.
Do an almost perfect.


[Insane]

00:13:010 (4) - add NC. no
01:27:357 (2,3,4) - Suggestion Display JUMP. no


[Hard]

01:14:687 (7) - Suggestion Overlap to 01:14:873 (1). no

[Normal]

HP+1 ? ok. I didn't notice normal and easy had the same HP drain

[Easy]

nice job~


good luck~
thanks for modding
nimi
Hiya~ Modding as requested.

General
  1. 00:13:708 - snap this timing section D: (should be at 00:13:755)
ermm. that was the only thing i could find >_> Cool mapset, have a star~
Topic Starter
mochi

Wiinter wrote:

Hiya~ Modding as requested.

General
  1. 00:13:708 - snap this timing section D: (should be at 00:13:755)
ermm. that was the only thing i could find >_> Cool mapset, have a star~
It's intentional so even if you hit the note early it'll still play the correct audio settings.
Breeze

Skin

  1. peppy wrote:

    Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.
    The dafault size of comboburst is 388x767(EDIT 500x767 is the limit) pixels, please don't over this size

Easy

  1. Emm, I can't say there are anything wrong is this diff., just, too many red tick notes, that might be congfusing for noob maybe

Normal

  1. 01:01:457 (1) - Why not just put this note a usual spacing? not a big deal anyway

Hard

  1. 00:59:407 (1) - I feel here should be note or slider at 00:59:593, 00:59:780, the 00:59:407 one sounds awkward

Connect me in-game when you have any reply, forum PM is fine though, in-game PM is better :)

EDIT : Comboburst size fixed, and mapper want to keep the stuff in this map
nice mapset, bubble!
nimi

qilliam wrote:

Wiinter wrote:

Hiya~ Modding as requested.

General
  1. 00:13:708 - snap this timing section D: (should be at 00:13:755)
ermm. that was the only thing i could find >_> Cool mapset, have a star~
It's intentional so even if you hit the note early it'll still play the correct audio settings.
Ah, I see it now :P Sorry
Sakura
Actually the issue was fixed was fixed in a previous build, so long as a timing section covers a note (or is on it) it will play the note's audio settings no matter if u hit early or not, however that's not a reason to pop a bubble and i havent checked the map, but wanted to let you know.
Topic Starter
mochi

Sakura Hana wrote:

Actually the issue was fixed was fixed in a previous build, so long as a timing section covers a note (or is on it) it will play the note's audio settings no matter if u hit early or not, however that's not a reason to pop a bubble and i havent checked the map, but wanted to let you know.
ahh ok. Thanks for letting me know
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