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posted
This beatmap was submitted using in-game submission on 30. syyskuutata 2017 at 8:35:04

Artist: Hiroshi Iuchi
Title: Butsutekkai
Source: 斑鳩 IKARUGA
Tags: icebolt taru shmup boss theme original soundtrack ost
BPM: 173
Filesize: 3995kb
Play Time: 01:08
Difficulties Available:
  1. Hard (3,37 stars, 202 notes)
  2. Icebolt's Advanced (2,26 stars, 133 notes)
  3. Icebolt's Insane (4,45 stars, 282 notes)
  4. No Refuge (6,13 stars, 420 notes)
  5. Normal (1,72 stars, 81 notes)
  6. taru's Extra (5,66 stars, 408 notes)


Download: Hiroshi Iuchi - Butsutekkai
Information: Scores/Beatmap Listing
---------------
Advanced and Insane by Icebolt

Extra by taru





List of people who helped me with this map.
taru
Icebolt
celerih
IamKwaN
DWShin
Xidorn
Celektus
Su1fu7
Hobbes2
Milar001
dsco
Thievley
-Jordan-
Irreversible
MrSergio
posted
First mod attempt :U

[Normal]
  1. 00:02:603 (3) - Maybe looks better if this circle formed a straight line between the sliders.
  2. 00:05:378 (3) - ^
  3. 00:08:152 (3) - ^
  4. 00:14:048 (1) - Looks out of place due to the previous slider, maybe make it follow the same curve motion better
  5. 00:16:823 (1) - Blanket
  6. 00:16:823 (1) - Idk if should use spacing emphasis on easiest diff
  7. 00:22:372 (1) - ^
  8. 00:29:308 (1) to 00:51:332 (3) - A bit aesthetically random and repetitive imo, could mix in straight longer sliders too (+ idk if 1/2 circles are fine in easiest diff)
  9. 00:51:505 (1,2,3,1,2,3) - This option could be used more to mix things up
  10. 01:02:777 (1) - Feels a tad long, but 173 BPM 4 measures might be just fine


[Hard]
  1. 00:05:725 (1,2,3) - Not as pretty as the other 3 patterns here imo
  2. 00:10:580 (4,5,6,7,1) - Maybe move these so the previous slider points straight to the next circle
  3. 00:11:274 (1,2) - The relation of these sliders looks off, but might be just me
  4. 00:23:759 (3,1) - Wish you put something between these, for example https://puu.sh/vjmf8/232137c30f.jpg
  5. 00:26:534 (3,1) - ^
  6. 00:33:470 (1,2) - Slightly off blanket
  7. 00:40:407 (1,2,1,2,1,2,1,2) - Changing curve radius so often feels weird to me
  8. 00:45:782 (4) - Move a bit higher so it aligns with the following sldier
  9. 00:51:505 (1,2,3) - Could look better if there was rotation difference between the sliders


[frost's insane]
  1. 00:01:910 (2,3,4) - This tapping emphasis (and different spacing compared to the earlier bursts) feels a little odd to me, applies to other similar instances too
  2. 00:06:765 (2,3) - This option could be used more
  3. 00:16:823 (1) - Circle would fit better imo, since it's used in every other similar instance other than this
  4. Part after 00:29:308 (1) - Feels difficult compared to other parts in the map, maybe could buff the jumps in beginning and end parts to help balance (if it doesn't ruin the spread).
  5. 00:41:447 (1,1,2) - Fix blanket


[No Refuge]
  1. Beginning part - The 5 circle jump patterns' spacing varies quite a bit
  2. 00:00:176 (1,2,3,1,2,3,1,2,3) - The overlapping in this particular pattern makes me feel uneasy :<
  3. 00:15:436 (1,1,1,1) - It's hard to really notice you increased the SV between these sliders
  4. 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Few things about this pattern. I feel you could use bigger spacing in this part, it's imo the highlight of the song. I think the 3 repetitions could have a small progression going on (not shaped exactly the same). Lastly the middle of the repetitions is not quite in the middle as seen here: http://puu.sh/vjoco/c7c716261b.jpg
  5. 00:25:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ pretty much same things apply here
  6. 00:30:695 (1) and 00:33:471 (1) - The way you alternate the patterns here, these particular circles feel underemphasized
  7. 00:51:331 (2,1) - Big jump, but I guess it's a very emphasized sound after all
  8. 01:04:684 (1,2,3,4,1) - Not sure if this is the best place to introduce super geometric and symmetric shapes
posted

taru wrote:

First mod attempt :U

[Normal]
  1. 00:02:603 (3) - Maybe looks better if this circle formed a straight line between the sliders. Fixed
  2. 00:05:378 (3) - ^ Fixed
  3. 00:08:152 (3) - ^ Fixed
  4. 00:14:048 (1) - Looks out of place due to the previous slider, maybe make it follow the same curve motion better Hopefully made it better now
  5. 00:16:823 (1) - Blanket Fixed
  6. 00:16:823 (1) - Idk if should use spacing emphasis on easiest diff Made the spacing almost equal
  7. 00:22:372 (1) - ^ Same as before
  8. 00:29:308 (1) to 00:51:332 (3) - A bit aesthetically random and repetitive imo, could mix in straight longer sliders too (+ idk if 1/2 circles are fine in easiest diff) Remapped most of this part but keeping the 1/2 notes for now
  9. 00:51:505 (1,2,3,1,2,3) - This option could be used more to mix things up The muic is bit different there so I mapped it a bit differently
  10. 01:02:777 (1) - Feels a tad long, but 173 BPM 4 measures might be just fine Keeping it like that for now


[Hard]
  1. 00:05:725 (1,2,3) - Not as pretty as the other 3 patterns here imo Keeping it like that
  2. 00:10:580 (4,5,6,7,1) - Maybe move these so the previous slider points straight to the next circle Fixed
  3. 00:11:274 (1,2) - The relation of these sliders looks off, but might be just me yeah idk, not changing it for now
  4. 00:23:759 (3,1) - Wish you put something between these, for example https://puu.sh/vjmf8/232137c30f.jpg Fixed, hopefully the spacing is ok
  5. 00:26:534 (3,1) - ^ Same as before
  6. 00:33:470 (1,2) - Slightly off blanket Fixed
  7. 00:40:407 (1,2,1,2,1,2,1,2) - Changing curve radius so often feels weird to me hmmm, not changing anything here
  8. 00:45:782 (4) - Move a bit higher so it aligns with the following sldier Fixed
  9. 00:51:505 (1,2,3) - Could look better if there was rotation difference between the sliders Fixed


[No Refuge]
  1. Beginning part - The 5 circle jump patterns' spacing varies quite a bit I don't see it being a big problem
  2. 00:00:176 (1,2,3,1,2,3,1,2,3) - The overlapping in this particular pattern makes me feel uneasy :< Changed it a bit
  3. 00:15:436 (1,1,1,1) - It's hard to really notice you increased the SV between these sliders Made the SV's a bit faster, still kinda hard to notice tho
  4. 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Few things about this pattern. I feel you could use bigger spacing in this part, it's imo the highlight of the song. I think the 3 repetitions could have a small progression going on (not shaped exactly the same). Lastly the middle of the repetitions is not quite in the middle as seen here: http://puu.sh/vjoco/c7c716261b.jpg Made the spacing bigger and made the repititions consistent
  5. 00:25:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ pretty much same things apply here Same as before
  6. 00:30:695 (1) and 00:33:471 (1) - The way you alternate the patterns here, these particular circles feel underemphasized Keeping it like that for now
  7. 00:51:331 (2,1) - Big jump, but I guess it's a very emphasized sound after all Keeping it like that for now
  8. 01:04:684 (1,2,3,4,1) - Not sure if this is the best place to introduce super geometric and symmetric shapes Keeping it like that for now
Kiitoksia modista :U
posted

taru wrote:

First mod attempt :U

[frost's insane]
  1. 00:01:910 (2,3,4) - This tapping emphasis (and different spacing compared to the earlier bursts) feels a little odd to me, applies to other similar instances too. Not quite sure why I did this, I will use stacks.
  2. 00:06:765 (2,3) - This option could be used more. The BG sound got a bit louder so I wanted to change to sliders. For now, I'll leave it as stacks.
  3. 00:16:823 (1) - Circle would fit better imo, since it's used in every other similar instance other than this. Okay.
  4. Part after 00:29:308 (1) - Feels difficult compared to other parts in the map, maybe could buff the jumps in beginning and end parts to help balance (if it doesn't ruin the spread). Doesn't seem harder. Also, buffing those parts might also cause spread issues. If a hyper is needed I may buff some parts.
  5. 00:41:447 (1,1,2) - Fix blanket. Done.
Thanks for modding :)
posted
not modding difficulties beneath insane because im not very experienced with easier difficulties

frosts insane
00:01:910 (2,3,4) -
this pattern feels very unnatural, especially unfitting for an insane in my opinion; all 5 ticks are equally important but the 4th and 5th ones dont feel as important; also its difficult to read because i wasnt expecting that pattern of a triple following a 1/4 reversing slider in an insane difficulty
suggestion: change all of them to reversing sliders that go on for 5 ticks

00:15:436 (5,1,1) -
dont see the point of having 3 different slider shapes here; you get so used to the reversing sliders going to 7 ticks, so this part suddenly breaks that reoccuring element, which i couldnt predict when playing
suggestion: use a mix of 1/4 sliders and triples

00:20:985 (5,1,1,1) -
same as before, but it also looks a bit random
suggestion: same as before

kiai time from 00:22:372 (1) - to 00:27:921 (1) -
the 1/4 sliders should be treated as circles, which means they should also flow
suggestion: either just get change the 1/4 sliders into circles or but sharper angles between the sliders (or both)

00:29:829 (3,1) -
dont know why these are not facing to the next object

01:02:950 (2,3) -
these 1/4 sliders should flow

01:04:511 (6) -
not sure why there is a grey anchor point in this slider

01:05:378 (1) -
there is nothing in the song to justify the use of a new combo here

also i think its good to use a lot more symmetry to make the map look more organized


for tarus extra and no refuge i dont have anything to say aside from this part of the song 00:22:372 (1) -

the rhythm the triples follow in this part, is rather complex, so in my opinion it would make sense to simplify the patterns to a circle and a 1/6 slider



otherwise really cool mapset! :D
posted

DWShin wrote:

not modding difficulties beneath insane because im not very experienced with easier difficulties

00:01:910 (2,3,4) -
this pattern feels very unnatural, especially unfitting for an insane in my opinion; all 5 ticks are equally important but the 4th and 5th ones dont feel as important; also its difficult to read because i wasnt expecting that pattern of a triple following a 1/4 reversing slider in an insane difficulty
suggestion: change all of them to reversing sliders that go on for 5 ticks yea

00:15:436 (5,1,1) -
dont see the point of having 3 different slider shapes here; you get so used to the reversing sliders going to 7 ticks, so this part suddenly breaks that reoccuring element, which i couldnt predict when playing
suggestion: use a mix of 1/4 sliders and triples this part changes because the song changes, but i removed the slider shapes even though i dont think they were very noticeable

00:20:985 (5,1,1,1) -
same as before, but it also looks a bit random adjusted slider shapes but thats it
suggestion: same as before

kiai time from 00:22:372 (1) - to 00:27:921 (1) -
the 1/4 sliders should be treated as circles, which means they should also flow
suggestion: either just get change the 1/4 sliders into circles or but sharper angles between the sliders (or both) ill put them as circles, they are hard to play imo.

00:29:829 (3,1) -
dont know why these are not facing to the next object fixed

01:02:950 (2,3) -
these 1/4 sliders should flow ? i made them aligned if thats what you mean

01:04:511 (6) -
not sure why there is a grey anchor point in this slider w00ps

01:05:378 (1) -
there is nothing in the song to justify the use of a new combo here but i always nc'd this sound

also i think its good to use a lot more symmetry to make the map look more organized - i tried making some things more parallel. ill see what else i will be able to change.
thanks for the mod, i like how you gave suggestions/solutions on how one improves a part of the map. :)
posted

DWShin wrote:

for tarus extra and no refuge i dont have anything to say aside from this part of the song 00:22:372 (1) -

the rhythm the triples follow in this part, is rather complex, so in my opinion it would make sense to simplify the patterns to a circle and a 1/6 slider
Taru made the part easier to play but I'm keeping the triples but I changed the spacing in the triples making them easier to play.



otherwise really cool mapset! :DThanks
Thanks for the mod
posted
Hey, random person. have a free mod!
general
add a 3* diff to have consistent-ish diffspread
No Refugees allowed -Trump
https://osu.ppy.sh/ss/8167378 wow this is understarred
00:20:811 (9,10,1,2,3,4,1,2,3,4) - the spacing for the stream jumps is the same as the regular small jumps earlier in the section, making it hard to sightread.
you can move 00:21:332 (1,2,3,4) - closer to 00:21:245 (4) - and space out from there.
01:01:910 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1) - try slightly lowering spacing every 2 beats bc song getting quieter.
a little repetitive, but the song is like that, so yeah
hey wait this guy made lust right (frost)
AR9? so it wont be ezpp for gayz
dont get why 00:05:204 (1,2,3) - is mapped differently to 00:02:430 (1,2,3), 00:56:534 (1,2,3) , and 00:53:759 (1,2,3) - - when they're the exact same instruments
good map
hashida itaru (taru)
00:15:348 (11,1,2,1,2) - nc every sv change
00:48:904 (2,3,4) - 00:49:424 (2,3,4) - 00:46:649 (2,3,4) - 00:46:129 (2,3,4) - (clarification) why are these the only triple groups to not match the slider???
hard
00:24:453 (4,5) - space out a bit more since it can be confused for 1/2 gap (from ranking cirteria: Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.)
This happens quite a few times in the same section
00:34:511 (3,4) - ctrl+g, newer people will not expect that kind of movement. this issue happens around the section
normal
check aimod for some minor ds issues

gl, zobros
posted

From Celektus' Hitsounding Queue


  1. more subjective, but I'd add soft claps to these sounds 00:00:522 (2,3) - (I mean every iteration of them).

  2. these sounds could have soft-finishes 00:02:430 (2,3,4) - since they are similar to 00:00:176 (1,1,1) - you could also use the same finishes, but they are slightly different so try out yourself.

  3. you can hear a melodic sounds in places like here 00:11:968 (4,11,8,9,11,4) - (later on too) you could map those with a whistle of your choice I'd say soft would be good, since the section is calm and the snares would probably make sense as soft-claps like I suggested before.

  4. You could add some normal-whistles on red or white ticks maybe 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - that would be to add another layer of rhythm to it, it's not necessarily in the song so tho so it's up to you.

  5. adding whistles on Lead sounds in this section would probably be a good idea 00:29:308 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2) -

    some of these would be triples like the forst one 00:29:308 (1,2,3,4) - in case you find that annoying sounding try to only place a whistle on the first note of the triple.

    Overall that section has some different melodic sounds so trying to map them with different whistle or custom sounds can be very nice.

    The finishes seem to work very well 00:40:059 (1,2) - tho I'd use a Drum-whistle since that's considered a open hi hat most of the time. It's honestly fine how it is, but finding a different custom sounds for that section might be better. just a suggestion



[*] adding soft-finishes on these sounds would make sense imo 00:53:586 (1,3) - (again those sounds repeat so use that every time or never)


Other than that everything was more than fine and works already pretty good, just add some whistles (and customs) like said and your hitsounding will be pretty much above average.
posted

Xidorn wrote:

hashida itaru (taru)
00:15:348 (11,1,2,1,2) - nc every sv change - fixed
00:48:904 (2,3,4) - 00:49:424 (2,3,4) - 00:46:649 (2,3,4) - 00:46:129 (2,3,4) - (clarification) why are these the only triple groups to not match the slider??? - I guess the reason was that all the other sliders point to the next pattern, so I had to choose either that or the shapes matching. I'll see if this option works better
Thanks for the mod
posted

Xidorn wrote:

Hey, random person. have a free mod!
general
add a 3* diff to have consistent-ish diffspread I Think buffing normal a bit should be fine
No Refugees allowed -Trump
https://osu.ppy.sh/ss/8167378 wow this is understarred
00:20:811 (9,10,1,2,3,4,1,2,3,4) - the spacing for the stream jumps is the same as the regular small jumps earlier in the section, making it hard to sightread.
you can move 00:21:332 (1,2,3,4) - closer to 00:21:245 (4) - and space out from there. I made the spacing between the stream rise gradually, hopefully the overlap is fine.
01:01:910 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1) - try slightly lowering spacing every 2 beats bc song getting quieter.
a little repetitive, but the song is like that, so yeah The spacing lowers every 4 beats now and I think it is fine
hard
00:24:453 (4,5) - space out a bit more since it can be confused for 1/2 gap (from ranking cirteria: Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.)
This happens quite a few times in the same section Fixed
00:34:511 (3,4) - ctrl+g, newer people will not expect that kind of movement. this issue happens around the section Fixed
normal
check aimod for some minor ds issues ??? AiMod only gives timestamps to parts which don't even have objects

gl, zobros o.o
Thanks for the mod!
posted

Celektus wrote:

From Celektus' Hitsounding Queue


  1. more subjective, but I'd add soft claps to these sounds 00:00:522 (2,3) - (I mean every iteration of them). Doesn't sound too good to me

  2. these sounds could have soft-finishes 00:02:430 (2,3,4) - since they are similar to 00:00:176 (1,1,1) - you could also use the same finishes, but they are slightly different so try out yourself. You suggested a different option for a similar part later in the song so I applied that instead, unless I misunderstood something

  3. you can hear a melodic sounds in places like here 00:11:968 (4,11,8,9,11,4) - (later on too) you could map those with a whistle of your choice I'd say soft would be good, since the section is calm and the snares would probably make sense as soft-claps like I suggested before. Applied

  4. You could add some normal-whistles on red or white ticks maybe 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - that would be to add another layer of rhythm to it, it's not necessarily in the song so tho so it's up to you. I added whistles on every white tick that didn't have a hitsound already, hopefully I did it right

  5. adding whistles on Lead sounds in this section would probably be a good idea 00:29:308 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2) - Applied

    some of these would be triples like the forst one 00:29:308 (1,2,3,4) - in case you find that annoying sounding try to only place a whistle on the first note of the triple. Not applying this, it didn't sound good to me

    Overall that section has some different melodic sounds so trying to map them with different whistle or custom sounds can be very nice. I'll do something about this when I get custom hitsounds

    The finishes seem to work very well 00:40:059 (1,2) - tho I'd use a Drum-whistle since that's considered a open hi hat most of the time. It's honestly fine how it is, but finding a different custom sounds for that section might be better. just a suggestion Not changing it for now, maybe when I get custom hitsounds



[*] adding soft-finishes on these sounds would make sense imo 00:53:586 (1,3) - (again those sounds repeat so use that every time or never) Applied


Other than that everything was more than fine and works already pretty good, just add some whistles (and customs) like said and your hitsounding will be pretty much above average.
Thanks for the mod!
posted

Xidorn wrote:

Hey, random person. have a free mod!


hey wait this guy made lust right (frost)
yup^
AR9? so it wont be ezpp for gayz 8 . 5
dont get why 00:05:204 (1,2,3) - is mapped differently to 00:02:430 (1,2,3), 00:56:534 (1,2,3) , and 00:53:759 (1,2,3) - - when they're the exact same instruments changed
good map thaaks
thanks for modding!
posted

non-one wrote:

Xidorn wrote:

Hey, random person. have a free mod!

check aimod for some minor ds issues ??? AiMod only gives timestamps to parts which don't even have objects
gl, zobros o.o
Thanks for the mod!
:!: Random guy passing by, but unfortunately if you will look, there's a checkbox in the top most part of AiMod. If you check that box it will give you the distance snap problem


Goodluck and have fun mapping
posted

-Aqua wrote:

:!: Random guy passing by, but unfortunately if you will look, there's a checkbox in the top most part of AiMod. If you check that box it will give you the distance snap problem


Goodluck and have fun mapping
Yeah but there is nothing wrong with the spacing in the parts that have warnings, aimod is just broken I guess
posted
im gonna try to mod easier diffs. rhythm on all of them is perfect so only thing needed is aesthetic stuff

[Normal]
  1. 00:16:823 (1) - blanket
  2. 00:18:210 (2,1) - these two can be a bit neater
  3. 00:40:407 (1,1) - same here
  4. 00:44:569 (1) - blanket
  5. 00:48:730 (1) - ^
  6. 00:51:158 (2,3,1) - stack this under repeat of 00:54:280 (1) , then align 00:53:586 (2)
  7. 00:57:054 (1) - if you want this to be a bit neater this should be a 90 degree rotation of the previous slider. if you do this you will have adjust some other things though.
  8. 01:02:777 (1) - 16 beat spinner, but on no refuge you map it as 8 beats

    one tip i give is you can just copy paste sliders you have used before, it can make stuff look neater.


[Hard]
  1. I recommend you put Stack Leniency 8. Therefore, people can read 2/1 stacks but you don't have to have those 2/1 overlaps (00:27:227 (4,5,1) - is an example of these overlaps.)
  2. 00:05:725 (1,2,3) - i recommend you use this slider shape: 00:00:869 (2). the difference between those two shapes seem noticeable
  3. 00:11:101 (7,1) - blanket
  4. 00:21:678 (3,4,1) - these are not aligned well, you should move 00:21:332 (2,4) - to the left
  5. 00:23:759 (3,4) - these can be aligned better. just make the sliders closer to each other and you should have enough space
    ---
  6. 00:29:308 - for this section, flow seems a bit more diverse but the song doesnt change a lot (flow changes in parts like 00:45:089 (2,3,4,1) - which is fine, but below are some flow examples you could change)
  7. 00:30:696 (1) - flow issue, this is pointing completely away from 00:31:216 (2). just make the slider point down and you should b gud since all other sliders do this.
  8. 00:36:071 (4,1,2) - if u increase SL to 8, you can do this https://puu.sh/w68ug/86eb1c0ad0.png
  9. 00:41:794 (1,2) - you can blanket these two, but it isnt very noticeable
  10. 00:43:181 (1,2,3) - flow
  11. 00:46:476 (2) - move a bit higher
  12. 00:49:944 (4) - same here
  13. 00:50:638 (2) - this might look better https://puu.sh/w68ck/3aa3685533.png
  14. 00:56:881 (7,1) - you can blanket these two too, but it isnt very noticeable
  15. 00:58:441 (3,4,5,6,7) - align
  16. 01:02:777 (1) - same spinner issue thing
posted

iifrostii wrote:

im gonna try to mod easier diffs. rhythm on all of them is perfect so only thing needed is aesthetic stuff

[Normal]
  1. 00:16:823 (1) - blanket Fixed
  2. 00:18:210 (2,1) - these two can be a bit neater Fixed
  3. 00:40:407 (1,1) - same here Fixed
  4. 00:44:569 (1) - blanket Fixed
  5. 00:48:730 (1) - ^ Fixed
  6. 00:51:158 (2,3,1) - stack this under repeat of 00:54:280 (1) , then align 00:53:586 (2) Fixed
  7. 00:57:054 (1) - if you want this to be a bit neater this should be a 90 degree rotation of the previous slider. if you do this you will have adjust some other things though. Fixed
  8. 01:02:777 (1) - 16 beat spinner, but on no refuge you map it as 8 beats Mapped 2 more measures, I guess I was just too lazy to map it earlier

    one tip i give is you can just copy paste sliders you have used before, it can make stuff look neater.


[Hard]
  1. I recommend you put Stack Leniency 8. Therefore, people can read 2/1 stacks but you don't have to have those 2/1 overlaps (00:27:227 (4,5,1) - is an example of these overlaps.) Not sure what you mean but changed it anyways
  2. 00:05:725 (1,2,3) - i recommend you use this slider shape: 00:00:869 (2). the difference between those two shapes seem noticeable Fixed
  3. 00:11:101 (7,1) - blanket Fixed I hope
  4. 00:21:678 (3,4,1) - these are not aligned well, you should move 00:21:332 (2,4) - to the left Fixed
  5. 00:23:759 (3,4) - these can be aligned better. just make the sliders closer to each other and you should have enough space I don't think this needs changing
    ---
  6. 00:29:308 - for this section, flow seems a bit more diverse but the song doesnt change a lot (flow changes in parts like 00:45:089 (2,3,4,1) - which is fine, but below are some flow examples you could change)
  7. 00:30:696 (1) - flow issue, this is pointing completely away from 00:31:216 (2). just make the slider point down and you should b gud since all other sliders do this. Fixed
  8. 00:36:071 (4,1,2) - if u increase SL to 8, you can do this https://puu.sh/w68ug/86eb1c0ad0.png This would break the consistent spacing the part has
  9. 00:41:794 (1,2) - you can blanket these two, but it isnt very noticeable Fixed
  10. 00:43:181 (1,2,3) - flowHaving trouble making this look clean and I don't think it's a big problem
  11. 00:46:476 (2) - move a bit higher Changed the direction of the last slider so they align
  12. 00:49:944 (4) - same here Fixed
  13. 00:50:638 (2) - this might look better https://puu.sh/w68ck/3aa3685533.png Too hard to get the part work with this
  14. 00:56:881 (7,1) - you can blanket these two too, but it isnt very noticeable Fixed
  15. 00:58:441 (3,4,5,6,7) - align Not sure what you mean but hopefully I did something good here
  16. 01:02:777 (1) - same spinner issue thing Fixed
Thanks for the mod!
posted
Greetings

Pretty cool set with nice aesthetics in all diff, tho i do have some issues with spacing and some other minor stuff here and there

General
  1. Might want to edit your soft-hitclap coz it have small delay now


Normal
  1. imo it would be better to remove 00:15:436 (2) - and make 00:14:048 (1) - a reverse slider/make two 1/2 sliders instead
  2. why are 00:14:048 (1) - and 00:18:210 (2) - different its basically the same sound
  3. Also why do you randomly started NCing every downbeat instead of every two from 00:27:921 - ? (and then back to NCing evry two downbeats from 00:57:054 - ) It doesnt really make sense and might be a bit confusing
  4. Can you move 00:54:280 (1) - to x:177 y89, coz now its like this -_ -
  5. Also not a big fan of stacked 1/2 notes like 00:40:060 (2,3,1) - in normals, its might be a bit hard to read for begnners but w/e i guess


Hard
  1. I dont get why spacing betwen 00:15:436 (2,3) - and 00:16:129 (4,5) - is the same, and spacing between 00:15:782 (3,4) - is 0,5 lower. (also your spacing usage in this pattern is completely different than 00:20:985 (1,2,3,4) - even thos its p much same sounds/same intencity


Insane
  1. 00:11:621 (2,3) - would be nice to reduse spacing between those, this section is pretty quiet but have same spacing as 00:13:008 (1,2) -
  2. Also NCs like 00:41:447 (1) - is pretty unnecessary, it reads just fine without them. Same with NCs like 00:59:308 (1) - on red ticks


Extra
  1. Optional, but imo spacing between 00:05:378 (3,4) - shouldnt be the same as between 00:05:204 (2,3) - , somethig like you did 00:05:204 (2,3) - works better. Same with 00:10:927 (3,4,1) -
  2. Maybe its just me but 1/4 jumps at 00:20:897 (11,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - feels sorta overdone, its pretty much the same as in top diff. Idk id like to suggest removing those 1/4 jump, increasing spacing every 4 notes should be just enough for emphasis
    Other than that p nice diff


R
  1. 00:08:326 (4,1) - what the hell is this spacing , it feels so underemhasized
  2. 00:05:378 (3,4,1) - ,00:59:482 (3,4,1) - wide angles like this doesnt plays too well, id suggest move 00:59:829 (1) - to x:72 y:192, same thing with 00:05:378 (3,4,1) -


kinda short mod but oh well theres really not too many thing to say about it, hope it helps, good luck c:
posted

Su1fu7 wrote:

Extra
  1. Optional, but imo spacing between 00:05:378 (3,4) - shouldnt be the same as between 00:05:204 (2,3) - , somethig like you did 00:05:204 (2,3) - works better. Same with 00:10:927 (3,4,1) - I see what you mean, but I like it alternating between the two different types of pattern, so I will keep it for now
  2. Maybe its just me but 1/4 jumps at 00:20:897 (11,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - feels sorta overdone, its pretty much the same as in top diff. Idk id like to suggest removing those 1/4 jump, increasing spacing every 4 notes should be just enough for emphasis - Fixed
    Other than that p nice diff - :)
Thanks for the input
posted

Su1fu7 wrote:

Greetings

Pretty cool set with nice aesthetics in all diff, tho i do have some issues with spacing and some other minor stuff here and there

General
  1. Might want to edit your soft-hitclap coz it have small delay now I'll take a look at it.


Normal
  1. imo it would be better to remove 00:15:436 (2) - and make 00:14:048 (1) - a reverse slider/make two 1/2 sliders instead Fixed,
    hopefully I did it right.
  2. why are 00:14:048 (1) - and 00:18:210 (2) - different its basically the same sound Because I'm following the melody with the sliders.
  3. Also why do you randomly started NCing every downbeat instead of every two from 00:27:921 - ? (and then back to NCing evry two downbeats from 00:57:054 - ) It doesnt really make sense and might be a bit confusing Because I suck, fixed.
  4. Can you move 00:54:280 (1) - to x:177 y89, coz now its like this -_ - Fixed
  5. Also not a big fan of stacked 1/2 notes like 00:40:060 (2,3,1) - in normals, its might be a bit hard to read for begnners but w/e i guess I've asked people if it's fine and most say it is. I'll change it if more people mention it.


Hard
  1. I dont get why spacing betwen 00:15:436 (2,3) - and 00:16:129 (4,5) - is the same, and spacing between 00:15:782 (3,4) - is 0,5 lower. (also your spacing usage in this pattern is completely different than 00:20:985 (1,2,3,4) - even thos its p much same sounds/same intencity Fixed the spacing, though I would argue that 00:20:985 (1,2,3,4) is more intense but the spacing is almost equal now.


R
  1. 00:08:326 (4,1) - what the hell is this spacing , it feels so underemhasized Oh whoops, fixed.
  2. 00:05:378 (3,4,1) - ,00:59:482 (3,4,1) - wide angles like this doesnt plays too well, id suggest move 00:59:829 (1) - to x:72 y:192, same thing with 00:05:378 (3,4,1) - Fixed


kinda short mod but oh well theres really not too many thing to say about it, hope it helps, good luck c:
Thanks for the mod!
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