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Hiroshi Iuchi - Butsutekkai

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Topic Starter
NOIN
This beatmap was submitted using in-game submission on 30. syyskuutata 2017 at 8:35:04

Artist: Hiroshi Iuchi
Title: Butsutekkai
Source: 斑鳩 IKARUGA
Tags: icebolt taru shmup boss theme original soundtrack ost
BPM: 173
Filesize: 3995kb
Play Time: 01:08
Difficulties Available:
  1. Hard (3,37 stars, 202 notes)
  2. Icebolt's Advanced (2,26 stars, 133 notes)
  3. Icebolt's Insane (4,45 stars, 282 notes)
  4. No Refuge (6,13 stars, 420 notes)
  5. Normal (1,72 stars, 81 notes)
  6. taru's Extra (5,66 stars, 408 notes)
Download: Hiroshi Iuchi - Butsutekkai
Information: Scores/Beatmap Listing
---------------
Advanced and Insane by Icebolt

Extra by taru





List of people who helped me with this map.
taru
Icebolt
celerih
IamKwaN
DWShin
Xidorn
Celektus
Su1fu7
Hobbes2
Milar001
dsco
Thievley
-Jordan-
Irreversible
MrSergio
taru
First mod attempt :U

[Normal]
  1. 00:02:603 (3) - Maybe looks better if this circle formed a straight line between the sliders.
  2. 00:05:378 (3) - ^
  3. 00:08:152 (3) - ^
  4. 00:14:048 (1) - Looks out of place due to the previous slider, maybe make it follow the same curve motion better
  5. 00:16:823 (1) - Blanket
  6. 00:16:823 (1) - Idk if should use spacing emphasis on easiest diff
  7. 00:22:372 (1) - ^
  8. 00:29:308 (1) to 00:51:332 (3) - A bit aesthetically random and repetitive imo, could mix in straight longer sliders too (+ idk if 1/2 circles are fine in easiest diff)
  9. 00:51:505 (1,2,3,1,2,3) - This option could be used more to mix things up
  10. 01:02:777 (1) - Feels a tad long, but 173 BPM 4 measures might be just fine
[Hard]
  1. 00:05:725 (1,2,3) - Not as pretty as the other 3 patterns here imo
  2. 00:10:580 (4,5,6,7,1) - Maybe move these so the previous slider points straight to the next circle
  3. 00:11:274 (1,2) - The relation of these sliders looks off, but might be just me
  4. 00:23:759 (3,1) - Wish you put something between these, for example https://puu.sh/vjmf8/232137c30f.jpg
  5. 00:26:534 (3,1) - ^
  6. 00:33:470 (1,2) - Slightly off blanket
  7. 00:40:407 (1,2,1,2,1,2,1,2) - Changing curve radius so often feels weird to me
  8. 00:45:782 (4) - Move a bit higher so it aligns with the following sldier
  9. 00:51:505 (1,2,3) - Could look better if there was rotation difference between the sliders
[frost's insane]
  1. 00:01:910 (2,3,4) - This tapping emphasis (and different spacing compared to the earlier bursts) feels a little odd to me, applies to other similar instances too
  2. 00:06:765 (2,3) - This option could be used more
  3. 00:16:823 (1) - Circle would fit better imo, since it's used in every other similar instance other than this
  4. Part after 00:29:308 (1) - Feels difficult compared to other parts in the map, maybe could buff the jumps in beginning and end parts to help balance (if it doesn't ruin the spread).
  5. 00:41:447 (1,1,2) - Fix blanket
[No Refuge]
  1. Beginning part - The 5 circle jump patterns' spacing varies quite a bit
  2. 00:00:176 (1,2,3,1,2,3,1,2,3) - The overlapping in this particular pattern makes me feel uneasy :<
  3. 00:15:436 (1,1,1,1) - It's hard to really notice you increased the SV between these sliders
  4. 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Few things about this pattern. I feel you could use bigger spacing in this part, it's imo the highlight of the song. I think the 3 repetitions could have a small progression going on (not shaped exactly the same). Lastly the middle of the repetitions is not quite in the middle as seen here: http://puu.sh/vjoco/c7c716261b.jpg
  5. 00:25:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ pretty much same things apply here
  6. 00:30:695 (1) and 00:33:471 (1) - The way you alternate the patterns here, these particular circles feel underemphasized
  7. 00:51:331 (2,1) - Big jump, but I guess it's a very emphasized sound after all
  8. 01:04:684 (1,2,3,4,1) - Not sure if this is the best place to introduce super geometric and symmetric shapes
Topic Starter
NOIN

taru wrote:

First mod attempt :U

[Normal]
  1. 00:02:603 (3) - Maybe looks better if this circle formed a straight line between the sliders. Fixed
  2. 00:05:378 (3) - ^ Fixed
  3. 00:08:152 (3) - ^ Fixed
  4. 00:14:048 (1) - Looks out of place due to the previous slider, maybe make it follow the same curve motion better Hopefully made it better now
  5. 00:16:823 (1) - Blanket Fixed
  6. 00:16:823 (1) - Idk if should use spacing emphasis on easiest diff Made the spacing almost equal
  7. 00:22:372 (1) - ^ Same as before
  8. 00:29:308 (1) to 00:51:332 (3) - A bit aesthetically random and repetitive imo, could mix in straight longer sliders too (+ idk if 1/2 circles are fine in easiest diff) Remapped most of this part but keeping the 1/2 notes for now
  9. 00:51:505 (1,2,3,1,2,3) - This option could be used more to mix things up The muic is bit different there so I mapped it a bit differently
  10. 01:02:777 (1) - Feels a tad long, but 173 BPM 4 measures might be just fine Keeping it like that for now
[Hard]
  1. 00:05:725 (1,2,3) - Not as pretty as the other 3 patterns here imo Keeping it like that
  2. 00:10:580 (4,5,6,7,1) - Maybe move these so the previous slider points straight to the next circle Fixed
  3. 00:11:274 (1,2) - The relation of these sliders looks off, but might be just me yeah idk, not changing it for now
  4. 00:23:759 (3,1) - Wish you put something between these, for example https://puu.sh/vjmf8/232137c30f.jpg Fixed, hopefully the spacing is ok
  5. 00:26:534 (3,1) - ^ Same as before
  6. 00:33:470 (1,2) - Slightly off blanket Fixed
  7. 00:40:407 (1,2,1,2,1,2,1,2) - Changing curve radius so often feels weird to me hmmm, not changing anything here
  8. 00:45:782 (4) - Move a bit higher so it aligns with the following sldier Fixed
  9. 00:51:505 (1,2,3) - Could look better if there was rotation difference between the sliders Fixed
[No Refuge]
  1. Beginning part - The 5 circle jump patterns' spacing varies quite a bit I don't see it being a big problem
  2. 00:00:176 (1,2,3,1,2,3,1,2,3) - The overlapping in this particular pattern makes me feel uneasy :< Changed it a bit
  3. 00:15:436 (1,1,1,1) - It's hard to really notice you increased the SV between these sliders Made the SV's a bit faster, still kinda hard to notice tho
  4. 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Few things about this pattern. I feel you could use bigger spacing in this part, it's imo the highlight of the song. I think the 3 repetitions could have a small progression going on (not shaped exactly the same). Lastly the middle of the repetitions is not quite in the middle as seen here: http://puu.sh/vjoco/c7c716261b.jpg Made the spacing bigger and made the repititions consistent
  5. 00:25:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ pretty much same things apply here Same as before
  6. 00:30:695 (1) and 00:33:471 (1) - The way you alternate the patterns here, these particular circles feel underemphasized Keeping it like that for now
  7. 00:51:331 (2,1) - Big jump, but I guess it's a very emphasized sound after all Keeping it like that for now
  8. 01:04:684 (1,2,3,4,1) - Not sure if this is the best place to introduce super geometric and symmetric shapes Keeping it like that for now
Kiitoksia modista :U
Frostium

taru wrote:

First mod attempt :U

[frost's insane]
  1. 00:01:910 (2,3,4) - This tapping emphasis (and different spacing compared to the earlier bursts) feels a little odd to me, applies to other similar instances too. Not quite sure why I did this, I will use stacks.
  2. 00:06:765 (2,3) - This option could be used more. The BG sound got a bit louder so I wanted to change to sliders. For now, I'll leave it as stacks.
  3. 00:16:823 (1) - Circle would fit better imo, since it's used in every other similar instance other than this. Okay.
  4. Part after 00:29:308 (1) - Feels difficult compared to other parts in the map, maybe could buff the jumps in beginning and end parts to help balance (if it doesn't ruin the spread). Doesn't seem harder. Also, buffing those parts might also cause spread issues. If a hyper is needed I may buff some parts.
  5. 00:41:447 (1,1,2) - Fix blanket. Done.
Thanks for modding :)
DWShin
not modding difficulties beneath insane because im not very experienced with easier difficulties

frosts insane
00:01:910 (2,3,4) -
this pattern feels very unnatural, especially unfitting for an insane in my opinion; all 5 ticks are equally important but the 4th and 5th ones dont feel as important; also its difficult to read because i wasnt expecting that pattern of a triple following a 1/4 reversing slider in an insane difficulty
suggestion: change all of them to reversing sliders that go on for 5 ticks

00:15:436 (5,1,1) -
dont see the point of having 3 different slider shapes here; you get so used to the reversing sliders going to 7 ticks, so this part suddenly breaks that reoccuring element, which i couldnt predict when playing
suggestion: use a mix of 1/4 sliders and triples

00:20:985 (5,1,1,1) -
same as before, but it also looks a bit random
suggestion: same as before

kiai time from 00:22:372 (1) - to 00:27:921 (1) -
the 1/4 sliders should be treated as circles, which means they should also flow
suggestion: either just get change the 1/4 sliders into circles or but sharper angles between the sliders (or both)

00:29:829 (3,1) -
dont know why these are not facing to the next object

01:02:950 (2,3) -
these 1/4 sliders should flow

01:04:511 (6) -
not sure why there is a grey anchor point in this slider

01:05:378 (1) -
there is nothing in the song to justify the use of a new combo here

also i think its good to use a lot more symmetry to make the map look more organized

for tarus extra and no refuge i dont have anything to say aside from this part of the song 00:22:372 (1) -

the rhythm the triples follow in this part, is rather complex, so in my opinion it would make sense to simplify the patterns to a circle and a 1/6 slider



otherwise really cool mapset! :D
Frostium

DWShin wrote:

not modding difficulties beneath insane because im not very experienced with easier difficulties

00:01:910 (2,3,4) -
this pattern feels very unnatural, especially unfitting for an insane in my opinion; all 5 ticks are equally important but the 4th and 5th ones dont feel as important; also its difficult to read because i wasnt expecting that pattern of a triple following a 1/4 reversing slider in an insane difficulty
suggestion: change all of them to reversing sliders that go on for 5 ticks yea

00:15:436 (5,1,1) -
dont see the point of having 3 different slider shapes here; you get so used to the reversing sliders going to 7 ticks, so this part suddenly breaks that reoccuring element, which i couldnt predict when playing
suggestion: use a mix of 1/4 sliders and triples this part changes because the song changes, but i removed the slider shapes even though i dont think they were very noticeable

00:20:985 (5,1,1,1) -
same as before, but it also looks a bit random adjusted slider shapes but thats it
suggestion: same as before

kiai time from 00:22:372 (1) - to 00:27:921 (1) -
the 1/4 sliders should be treated as circles, which means they should also flow
suggestion: either just get change the 1/4 sliders into circles or but sharper angles between the sliders (or both) ill put them as circles, they are hard to play imo.

00:29:829 (3,1) -
dont know why these are not facing to the next object fixed

01:02:950 (2,3) -
these 1/4 sliders should flow ? i made them aligned if thats what you mean

01:04:511 (6) -
not sure why there is a grey anchor point in this slider w00ps

01:05:378 (1) -
there is nothing in the song to justify the use of a new combo here but i always nc'd this sound

also i think its good to use a lot more symmetry to make the map look more organized - i tried making some things more parallel. ill see what else i will be able to change.
thanks for the mod, i like how you gave suggestions/solutions on how one improves a part of the map. :)
Topic Starter
NOIN

DWShin wrote:

for tarus extra and no refuge i dont have anything to say aside from this part of the song 00:22:372 (1) -

the rhythm the triples follow in this part, is rather complex, so in my opinion it would make sense to simplify the patterns to a circle and a 1/6 slider
Taru made the part easier to play but I'm keeping the triples but I changed the spacing in the triples making them easier to play.



otherwise really cool mapset! :D Thanks
Thanks for the mod
xidorn
Hey, random person. have a free mod!
general
add a 3* diff to have consistent-ish diffspread
No Refugees allowed -Trump
https://osu.ppy.sh/ss/8167378 wow this is understarred
00:20:811 (9,10,1,2,3,4,1,2,3,4) - the spacing for the stream jumps is the same as the regular small jumps earlier in the section, making it hard to sightread.
you can move 00:21:332 (1,2,3,4) - closer to 00:21:245 (4) - and space out from there.
01:01:910 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1) - try slightly lowering spacing every 2 beats bc song getting quieter.
a little repetitive, but the song is like that, so yeah
hey wait this guy made lust right (frost)
AR9? so it wont be ezpp for gayz
dont get why 00:05:204 (1,2,3) - is mapped differently to 00:02:430 (1,2,3), 00:56:534 (1,2,3) , and 00:53:759 (1,2,3) - - when they're the exact same instruments
good map
hashida itaru (taru)
00:15:348 (11,1,2,1,2) - nc every sv change
00:48:904 (2,3,4) - 00:49:424 (2,3,4) - 00:46:649 (2,3,4) - 00:46:129 (2,3,4) - (clarification) why are these the only triple groups to not match the slider???
hard
00:24:453 (4,5) - space out a bit more since it can be confused for 1/2 gap (from ranking cirteria: Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.)
This happens quite a few times in the same section
00:34:511 (3,4) - ctrl+g, newer people will not expect that kind of movement. this issue happens around the section
normal
check aimod for some minor ds issues
gl, zobros
Celektus

From Celektus' Hitsounding Queue


  1. more subjective, but I'd add soft claps to these sounds 00:00:522 (2,3) - (I mean every iteration of them).

  2. these sounds could have soft-finishes 00:02:430 (2,3,4) - since they are similar to 00:00:176 (1,1,1) - you could also use the same finishes, but they are slightly different so try out yourself.

  3. you can hear a melodic sounds in places like here 00:11:968 (4,11,8,9,11,4) - (later on too) you could map those with a whistle of your choice I'd say soft would be good, since the section is calm and the snares would probably make sense as soft-claps like I suggested before.

  4. You could add some normal-whistles on red or white ticks maybe 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - that would be to add another layer of rhythm to it, it's not necessarily in the song so tho so it's up to you.

  5. adding whistles on Lead sounds in this section would probably be a good idea 00:29:308 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2) -

    some of these would be triples like the forst one 00:29:308 (1,2,3,4) - in case you find that annoying sounding try to only place a whistle on the first note of the triple.

    Overall that section has some different melodic sounds so trying to map them with different whistle or custom sounds can be very nice.

    The finishes seem to work very well 00:40:059 (1,2) - tho I'd use a Drum-whistle since that's considered a open hi hat most of the time. It's honestly fine how it is, but finding a different custom sounds for that section might be better. just a suggestion

[*] adding soft-finishes on these sounds would make sense imo 00:53:586 (1,3) - (again those sounds repeat so use that every time or never)


Other than that everything was more than fine and works already pretty good, just add some whistles (and customs) like said and your hitsounding will be pretty much above average.
taru

Xidorn wrote:

hashida itaru (taru)
00:15:348 (11,1,2,1,2) - nc every sv change - fixed
00:48:904 (2,3,4) - 00:49:424 (2,3,4) - 00:46:649 (2,3,4) - 00:46:129 (2,3,4) - (clarification) why are these the only triple groups to not match the slider??? - I guess the reason was that all the other sliders point to the next pattern, so I had to choose either that or the shapes matching. I'll see if this option works better
Thanks for the mod
Topic Starter
NOIN

Xidorn wrote:

Hey, random person. have a free mod!
general
add a 3* diff to have consistent-ish diffspread I Think buffing normal a bit should be fine
No Refugees allowed -Trump
https://osu.ppy.sh/ss/8167378 wow this is understarred
00:20:811 (9,10,1,2,3,4,1,2,3,4) - the spacing for the stream jumps is the same as the regular small jumps earlier in the section, making it hard to sightread.
you can move 00:21:332 (1,2,3,4) - closer to 00:21:245 (4) - and space out from there. I made the spacing between the stream rise gradually, hopefully the overlap is fine.
01:01:910 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1) - try slightly lowering spacing every 2 beats bc song getting quieter.
a little repetitive, but the song is like that, so yeah The spacing lowers every 4 beats now and I think it is fine
hard
00:24:453 (4,5) - space out a bit more since it can be confused for 1/2 gap (from ranking cirteria: Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.)
This happens quite a few times in the same section Fixed
00:34:511 (3,4) - ctrl+g, newer people will not expect that kind of movement. this issue happens around the section Fixed
normal
check aimod for some minor ds issues ??? AiMod only gives timestamps to parts which don't even have objects
gl, zobros o.o
Thanks for the mod!
Topic Starter
NOIN

Celektus wrote:

From Celektus' Hitsounding Queue


  1. more subjective, but I'd add soft claps to these sounds 00:00:522 (2,3) - (I mean every iteration of them). Doesn't sound too good to me

  2. these sounds could have soft-finishes 00:02:430 (2,3,4) - since they are similar to 00:00:176 (1,1,1) - you could also use the same finishes, but they are slightly different so try out yourself. You suggested a different option for a similar part later in the song so I applied that instead, unless I misunderstood something

  3. you can hear a melodic sounds in places like here 00:11:968 (4,11,8,9,11,4) - (later on too) you could map those with a whistle of your choice I'd say soft would be good, since the section is calm and the snares would probably make sense as soft-claps like I suggested before. Applied

  4. You could add some normal-whistles on red or white ticks maybe 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - that would be to add another layer of rhythm to it, it's not necessarily in the song so tho so it's up to you. I added whistles on every white tick that didn't have a hitsound already, hopefully I did it right

  5. adding whistles on Lead sounds in this section would probably be a good idea 00:29:308 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2) - Applied

    some of these would be triples like the forst one 00:29:308 (1,2,3,4) - in case you find that annoying sounding try to only place a whistle on the first note of the triple. Not applying this, it didn't sound good to me

    Overall that section has some different melodic sounds so trying to map them with different whistle or custom sounds can be very nice. I'll do something about this when I get custom hitsounds

    The finishes seem to work very well 00:40:059 (1,2) - tho I'd use a Drum-whistle since that's considered a open hi hat most of the time. It's honestly fine how it is, but finding a different custom sounds for that section might be better. just a suggestion Not changing it for now, maybe when I get custom hitsounds

[*] adding soft-finishes on these sounds would make sense imo 00:53:586 (1,3) - (again those sounds repeat so use that every time or never) Applied


Other than that everything was more than fine and works already pretty good, just add some whistles (and customs) like said and your hitsounding will be pretty much above average.
Thanks for the mod!
Frostium

Xidorn wrote:

Hey, random person. have a free mod!


hey wait this guy made lust right (frost)
yup^
AR9? so it wont be ezpp for gayz 8 . 5
dont get why 00:05:204 (1,2,3) - is mapped differently to 00:02:430 (1,2,3), 00:56:534 (1,2,3) , and 00:53:759 (1,2,3) - - when they're the exact same instruments changed
good map thaaks
thanks for modding!
Fu Xuan

non-one wrote:

Xidorn wrote:

Hey, random person. have a free mod!

check aimod for some minor ds issues ??? AiMod only gives timestamps to parts which don't even have objects
gl, zobros o.o
Thanks for the mod!
:!: Random guy passing by, but unfortunately if you will look, there's a checkbox in the top most part of AiMod. If you check that box it will give you the distance snap problem


Goodluck and have fun mapping
Topic Starter
NOIN

-Aqua wrote:

:!: Random guy passing by, but unfortunately if you will look, there's a checkbox in the top most part of AiMod. If you check that box it will give you the distance snap problem


Goodluck and have fun mapping
Yeah but there is nothing wrong with the spacing in the parts that have warnings, aimod is just broken I guess
Frostium
im gonna try to mod easier diffs. rhythm on all of them is perfect so only thing needed is aesthetic stuff

[Normal]
  1. 00:16:823 (1) - blanket
  2. 00:18:210 (2,1) - these two can be a bit neater
  3. 00:40:407 (1,1) - same here
  4. 00:44:569 (1) - blanket
  5. 00:48:730 (1) - ^
  6. 00:51:158 (2,3,1) - stack this under repeat of 00:54:280 (1) , then align 00:53:586 (2)
  7. 00:57:054 (1) - if you want this to be a bit neater this should be a 90 degree rotation of the previous slider. if you do this you will have adjust some other things though.
  8. 01:02:777 (1) - 16 beat spinner, but on no refuge you map it as 8 beats

    one tip i give is you can just copy paste sliders you have used before, it can make stuff look neater.
[Hard]
  1. I recommend you put Stack Leniency 8. Therefore, people can read 2/1 stacks but you don't have to have those 2/1 overlaps (00:27:227 (4,5,1) - is an example of these overlaps.)
  2. 00:05:725 (1,2,3) - i recommend you use this slider shape: 00:00:869 (2). the difference between those two shapes seem noticeable
  3. 00:11:101 (7,1) - blanket
  4. 00:21:678 (3,4,1) - these are not aligned well, you should move 00:21:332 (2,4) - to the left
  5. 00:23:759 (3,4) - these can be aligned better. just make the sliders closer to each other and you should have enough space
    ---
  6. 00:29:308 - for this section, flow seems a bit more diverse but the song doesnt change a lot (flow changes in parts like 00:45:089 (2,3,4,1) - which is fine, but below are some flow examples you could change)
  7. 00:30:696 (1) - flow issue, this is pointing completely away from 00:31:216 (2). just make the slider point down and you should b gud since all other sliders do this.
  8. 00:36:071 (4,1,2) - if u increase SL to 8, you can do this https://puu.sh/w68ug/86eb1c0ad0.png
  9. 00:41:794 (1,2) - you can blanket these two, but it isnt very noticeable
  10. 00:43:181 (1,2,3) - flow
  11. 00:46:476 (2) - move a bit higher
  12. 00:49:944 (4) - same here
  13. 00:50:638 (2) - this might look better https://puu.sh/w68ck/3aa3685533.png
  14. 00:56:881 (7,1) - you can blanket these two too, but it isnt very noticeable
  15. 00:58:441 (3,4,5,6,7) - align
  16. 01:02:777 (1) - same spinner issue thing
Topic Starter
NOIN

iifrostii wrote:

im gonna try to mod easier diffs. rhythm on all of them is perfect so only thing needed is aesthetic stuff

[Normal]
  1. 00:16:823 (1) - blanket Fixed
  2. 00:18:210 (2,1) - these two can be a bit neater Fixed
  3. 00:40:407 (1,1) - same here Fixed
  4. 00:44:569 (1) - blanket Fixed
  5. 00:48:730 (1) - ^ Fixed
  6. 00:51:158 (2,3,1) - stack this under repeat of 00:54:280 (1) , then align 00:53:586 (2) Fixed
  7. 00:57:054 (1) - if you want this to be a bit neater this should be a 90 degree rotation of the previous slider. if you do this you will have adjust some other things though. Fixed
  8. 01:02:777 (1) - 16 beat spinner, but on no refuge you map it as 8 beats Mapped 2 more measures, I guess I was just too lazy to map it earlier

    one tip i give is you can just copy paste sliders you have used before, it can make stuff look neater.
[Hard]
  1. I recommend you put Stack Leniency 8. Therefore, people can read 2/1 stacks but you don't have to have those 2/1 overlaps (00:27:227 (4,5,1) - is an example of these overlaps.) Not sure what you mean but changed it anyways
  2. 00:05:725 (1,2,3) - i recommend you use this slider shape: 00:00:869 (2). the difference between those two shapes seem noticeable Fixed
  3. 00:11:101 (7,1) - blanket Fixed I hope
  4. 00:21:678 (3,4,1) - these are not aligned well, you should move 00:21:332 (2,4) - to the left Fixed
  5. 00:23:759 (3,4) - these can be aligned better. just make the sliders closer to each other and you should have enough space I don't think this needs changing
    ---
  6. 00:29:308 - for this section, flow seems a bit more diverse but the song doesnt change a lot (flow changes in parts like 00:45:089 (2,3,4,1) - which is fine, but below are some flow examples you could change)
  7. 00:30:696 (1) - flow issue, this is pointing completely away from 00:31:216 (2). just make the slider point down and you should b gud since all other sliders do this. Fixed
  8. 00:36:071 (4,1,2) - if u increase SL to 8, you can do this https://puu.sh/w68ug/86eb1c0ad0.png This would break the consistent spacing the part has
  9. 00:41:794 (1,2) - you can blanket these two, but it isnt very noticeable Fixed
  10. 00:43:181 (1,2,3) - flowHaving trouble making this look clean and I don't think it's a big problem
  11. 00:46:476 (2) - move a bit higher Changed the direction of the last slider so they align
  12. 00:49:944 (4) - same here Fixed
  13. 00:50:638 (2) - this might look better https://puu.sh/w68ck/3aa3685533.png Too hard to get the part work with this
  14. 00:56:881 (7,1) - you can blanket these two too, but it isnt very noticeable Fixed
  15. 00:58:441 (3,4,5,6,7) - align Not sure what you mean but hopefully I did something good here
  16. 01:02:777 (1) - same spinner issue thing Fixed
Thanks for the mod!
Sulfur
Greetings

Pretty cool set with nice aesthetics in all diff, tho i do have some issues with spacing and some other minor stuff here and there

General
  1. Might want to edit your soft-hitclap coz it have small delay now
Normal
  1. imo it would be better to remove 00:15:436 (2) - and make 00:14:048 (1) - a reverse slider/make two 1/2 sliders instead
  2. why are 00:14:048 (1) - and 00:18:210 (2) - different its basically the same sound
  3. Also why do you randomly started NCing every downbeat instead of every two from 00:27:921 - ? (and then back to NCing evry two downbeats from 00:57:054 - ) It doesnt really make sense and might be a bit confusing
  4. Can you move 00:54:280 (1) - to x:177 y89, coz now its like this -_ -
  5. Also not a big fan of stacked 1/2 notes like 00:40:060 (2,3,1) - in normals, its might be a bit hard to read for begnners but w/e i guess
Hard
  1. I dont get why spacing betwen 00:15:436 (2,3) - and 00:16:129 (4,5) - is the same, and spacing between 00:15:782 (3,4) - is 0,5 lower. (also your spacing usage in this pattern is completely different than 00:20:985 (1,2,3,4) - even thos its p much same sounds/same intencity
Insane
  1. 00:11:621 (2,3) - would be nice to reduse spacing between those, this section is pretty quiet but have same spacing as 00:13:008 (1,2) -
  2. Also NCs like 00:41:447 (1) - is pretty unnecessary, it reads just fine without them. Same with NCs like 00:59:308 (1) - on red ticks
Extra
  1. Optional, but imo spacing between 00:05:378 (3,4) - shouldnt be the same as between 00:05:204 (2,3) - , somethig like you did 00:05:204 (2,3) - works better. Same with 00:10:927 (3,4,1) -
  2. Maybe its just me but 1/4 jumps at 00:20:897 (11,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - feels sorta overdone, its pretty much the same as in top diff. Idk id like to suggest removing those 1/4 jump, increasing spacing every 4 notes should be just enough for emphasis
    Other than that p nice diff
R
  1. 00:08:326 (4,1) - what the hell is this spacing , it feels so underemhasized
  2. 00:05:378 (3,4,1) - ,00:59:482 (3,4,1) - wide angles like this doesnt plays too well, id suggest move 00:59:829 (1) - to x:72 y:192, same thing with 00:05:378 (3,4,1) -
kinda short mod but oh well theres really not too many thing to say about it, hope it helps, good luck c:
taru

Su1fu7 wrote:

Extra
  1. Optional, but imo spacing between 00:05:378 (3,4) - shouldnt be the same as between 00:05:204 (2,3) - , somethig like you did 00:05:204 (2,3) - works better. Same with 00:10:927 (3,4,1) - I see what you mean, but I like it alternating between the two different types of pattern, so I will keep it for now
  2. Maybe its just me but 1/4 jumps at 00:20:897 (11,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - feels sorta overdone, its pretty much the same as in top diff. Idk id like to suggest removing those 1/4 jump, increasing spacing every 4 notes should be just enough for emphasis - Fixed
    Other than that p nice diff - :)

Thanks for the input
Topic Starter
NOIN

Su1fu7 wrote:

Greetings

Pretty cool set with nice aesthetics in all diff, tho i do have some issues with spacing and some other minor stuff here and there

General
  1. Might want to edit your soft-hitclap coz it have small delay now I'll take a look at it.
Normal
  1. imo it would be better to remove 00:15:436 (2) - and make 00:14:048 (1) - a reverse slider/make two 1/2 sliders instead Fixed,
    hopefully I did it right.
  2. why are 00:14:048 (1) - and 00:18:210 (2) - different its basically the same sound Because I'm following the melody with the sliders.
  3. Also why do you randomly started NCing every downbeat instead of every two from 00:27:921 - ? (and then back to NCing evry two downbeats from 00:57:054 - ) It doesnt really make sense and might be a bit confusing Because I suck, fixed.
  4. Can you move 00:54:280 (1) - to x:177 y89, coz now its like this -_ - Fixed
  5. Also not a big fan of stacked 1/2 notes like 00:40:060 (2,3,1) - in normals, its might be a bit hard to read for begnners but w/e i guess I've asked people if it's fine and most say it is. I'll change it if more people mention it.
Hard
  1. I dont get why spacing betwen 00:15:436 (2,3) - and 00:16:129 (4,5) - is the same, and spacing between 00:15:782 (3,4) - is 0,5 lower. (also your spacing usage in this pattern is completely different than 00:20:985 (1,2,3,4) - even thos its p much same sounds/same intencity Fixed the spacing, though I would argue that 00:20:985 (1,2,3,4) is more intense but the spacing is almost equal now.
R
  1. 00:08:326 (4,1) - what the hell is this spacing , it feels so underemhasized Oh whoops, fixed.
  2. 00:05:378 (3,4,1) - ,00:59:482 (3,4,1) - wide angles like this doesnt plays too well, id suggest move 00:59:829 (1) - to x:72 y:192, same thing with 00:05:378 (3,4,1) - Fixed
kinda short mod but oh well theres really not too many thing to say about it, hope it helps, good luck c:
Thanks for the mod!
Frostium

Su1fu7 wrote:

Greetings

Pretty cool set with nice aesthetics in all diff, tho i do have some issues with spacing and some other minor stuff here and there

Insane
  1. 00:11:621 (2,3) - would be nice to reduse spacing between those, this section is pretty quiet but have same spacing as 00:13:008 (1,2) - Okay, I made it 1.6x
  2. Also NCs like 00:41:447 (1) - is pretty unnecessary, it reads just fine without them. Same with NCs like 00:59:308 (1) - on red ticks - It's not about reading, it's that those NCs just make the most sense to me
kinda short mod but oh well theres really not too many thing to say about it, hope it helps, good luck c:
thanks for modding!
Izzywing
quick opinion on the top diff as requested

Not a bad diff. Biggest concern for me is that there's no rest in some places which make the section feel extremely draining to the player, when I don't think the song calls for it. For example, 00:27:921 (1) - for a solid 20+ seconds there's only circles, which is really draining to play. This makes this section of the map stand out, when in the music it's not really that notable, right? The rhythm seems alright, I feel like you could make some of the circles into sliders (like 00:30:349 (1,2) - ), or you could turn some of the triplets into slider+2 1/4 circles (like this - http://puu.sh/wxBau/62e49b1aa4.jpg)

Other than that, this map's pretty solid. I like the spacing emphasis. Aesthetically it could use improvement, some of the patterns feel like they could be structured a bit better (for example, patterns like 00:32:083 (1,2,3,4,1,2,3,4) - are nice, but the way you transition between these, so stuff like 00:33:124 (1,2,1) - feel really all over the place visually. Also the flow you use for these is sometimes sharp, sometimes a wider angle etc.)

Oh, and as an idea, 00:02:430 (2) - you could NC this to make these unique sounds 00:02:430 (2,3,4) - their own combo (applies to the entire map and stuff)

I think this has potential if you can work on aesthetics. It's hard to give feedback on visuals because every mapper has their own style, and I'm not a fan of saying there's one right or wrong way to do it. Just keep what I said about consistency in mind I suppose.

good luck!
ShinodaYuu
Hi, from my queue :)

[Normal]

00:12:661 (2) - Convert into 2/1 slider + circle
00:18:210 (2) - ^
00:21:331 (3) - Nc
00:30:696 (3) - Nc (if you put nc on 00:32:083 (1) it would be better if you would put it on every object like this)
00:34:337 and so on - Add a circle here

[/Notes]

[Hard]

00:02:256 (4) and so on - Nc
00:13:875 (3) - Do not overlap it, it looks like a stream this way
00:19:424 (3) - ^
00:20:812 (2,1) - ^
00:15:436 (2) - Add a nc here remove it from 00:20:985 (1) - both are the same parts so they should be equal
00:53:586 (4) and so on - Nc
01:06:765 - This timing point is not necessary

[/Notes]

Hope it can be helpful and good luck with your map :D
Topic Starter
NOIN

Milar001 wrote:

Hi, from my queue :)

[Normal]

00:12:661 (2) - Convert into 2/1 slider + circle I want both slider heads and ends to to follow the melody.
00:18:210 (2) - ^
00:21:331 (3) - Nc
00:30:696 (3) - Nc (if you put nc on 00:32:083 (1) it would be better if you would put it on every object like this) I think it's fine as it is.
00:34:337 and so on - Add a circle here I don't see how this would be better.

[/Notes]

[Hard]

00:02:256 (4) and so on - Nc Fixed
00:13:875 (3) - Do not overlap it, it looks like a stream this way Made the spacing a bit bigger.
00:19:424 (3) - ^
00:20:812 (2,1) - ^
00:15:436 (2) - Add a nc here remove it from 00:20:985 (1) - both are the same parts so they should be equal Fixed
00:53:586 (4) and so on - Nc Fixed
01:06:765 - This timing point is not necessary It lowers the volume for the spinner

[/Notes]

Hope it can be helpful and good luck with your map :D
Thanks for the mod!
dsco
m4m as requested

all diffs with spinner on 01:05:465 (1) - i think you should continue through this spinner with smaller spacing, its still very audible. minor choices i guess

no refuge
00:06:071 (2,3,1) - the movement on these is much different than the other variations. i think switching 2 and 3 on the timeline would be better
00:16:476 (1) - split into two kicksliders? fairly prominent bass note and it would be a good climax
00:22:545 (2) - i think making this a 1/6 slider would improve this section greatly (see all other instances too)
00:50:985 (1) - remove NC

taru's
00:16:476 (1) - split into two kicksliders perhaps?
00:21:332 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this shape doesnt fit very well in the map imo. mainly due to the diagonal movement. i would use the same direction for each segment.

frost's
00:01:910 (2) - the end of this kickslider should definitely be clickable
00:11:274 (1,2) - 00:16:823 (3,1) - switch NC for consistency with 00:13:008 (1,2,3,4,5) -
00:22:025 (1) - i think this should be a stream, especially when the intro is so rhythmically dense and you use kicksliders 00:16:476 (1,2) - here for a lower energy section

hard
00:02:256 (1,2,3,4) - i think this would be better as circle + repeat slider. otherwise i think the rest of the difficulty needs to be more rhythmically dense, as this feels really out of place as is
00:28:962 (3,4,5,6) - kickslider much more fitting, this diff is very rhythmically sparse.
this diff overall needs either much more 1/2 density so that it fits better with the insane or much less to fit better with the normal. i think an extra diff (advanced) might be needed

normal
00:48:384 (4,1) - 00:49:771 (2,3) - this should either be more clearly not a blanket or fix the blanket

very good mapset, could get BNs fairly soon if you address/fix the difficulty gap between the normal/insane. good luck!
Topic Starter
NOIN

dsco wrote:

m4m as requested

all diffs with spinner on 01:05:465 (1) - i think you should continue through this spinner with smaller spacing, its still very audible. minor choices i guess I think it's fine either way so I'm keeping it

no refuge
00:06:071 (2,3,1) - the movement on these is much different than the other variations. i think switching 2 and 3 on the timeline would be better Redid the pattern
00:16:476 (1) - split into two kicksliders? fairly prominent bass note and it would be a good climax Fixed
00:22:545 (2) - i think making this a 1/6 slider would improve this section greatly (see all other instances too) I really want to keep this rhythm because it is totally SS'able and not that hard to hit from personal experience, but if it makes the map unrankable or really unfun I will change it.
00:50:985 (1) - remove NC Fixed

hard
00:02:256 (1,2,3,4) - i think this would be better as circle + repeat slider. otherwise i think the rest of the difficulty needs to be more rhythmically dense, as this feels really out of place as is I made the rhythm more dense in these sections in a way that hopefully works. Will probably apply this idea to advanced diff when/if I make it
00:28:962 (3,4,5,6) - kickslider much more fitting, this diff is very rhythmically sparse. Keeping this because the map is more dense now
this diff overall needs either much more 1/2 density so that it fits better with the insane or much less to fit better with the normal. i think an extra diff (advanced) might be needed

normal
00:48:384 (4,1) - 00:49:771 (2,3) - this should either be more clearly not a blanket or fix the blanket Fixed

very good mapset, could get BNs fairly soon if you address/fix the difficulty gap between the normal/insane. good luck!
Thanks for the mod!
Frostium

dsco wrote:

m4m as requested

frost's
00:01:910 (2) - the end of this kickslider should definitely be clickable I disagree, it's fine for me. As you can see you only click these 00:02:430 (1,2,3) - specific sounds. If more people say something I'll consider it..

00:11:274 (1,2) - 00:16:823 (3,1) - switch NC for consistency with 00:13:008 (1,2,3,4,5) - Applied.

00:22:025 (1) - i think this should be a stream, especially when the intro is so rhythmically dense and you use kicksliders 00:16:476 (1,2) - here for a lower energy section Applied.

very good mapset, could get BNs fairly soon if you address/fix the difficulty gap between the normal/insane. good luck!
Thanks for modding!!
Thievley
Hello, finally going to mod this! sorry it's been a while 🍆

[General]
  1. Combo colors could be better imo, like they don't really blend with each other you know? Try these and see if you like them!
    [Colours]
    Combo1 : 74,56,55
    Combo2 : 236,202,138
    Combo3 : 162,70,60
    Combo4 : 172,145,62

[Normal]
  1. It'd help if you used a smaller grid so you can line things up properly. If it seems a bit limiting, try taking off grid snap.
  2. You really like basic shaped sliders don't you? I think right off the bat, I can tell you that although there is nothing wrong with using slider shapes like that, it can get really bland and generic. Structure wise, you don't seem to be trying to fit things in like a puzzle. I like to see Standard mapping like a puzzle! Everything should have a reason for being where it is!
  3. 00:05:728 (1,2) - Although you could position these sliders this way, there's a better way to place them on the grid. (Like, like, having them be "/ \")
  4. 00:11:277 (1) - Whoa there, I wouldn't put sv changes in a Normal difficulty. It tampers with the spacing as well, so it's better not to go there. For Easy's and Normal's, remember that these kinds of maps are supposed to be as straight forward as possible, depending on your spread.
  5. Also while I'm talking about that, since you don't have an Easy and you jump straight to Normal, your Normal should be easier than the average Normal to make up for that first step. So avoid stacking 1/2 notes like 00:34:514 (4,5,1) -
  6. If you need additional help, you can dm me on Discord or ingame. I wanted to keep this mod brief, but definitely look into possibly remapping.


[frost's Advanced]
  1. I think in general your combos are too short, it'd be better for them to last about 8 ticks maybe?
  2. 00:23:069 (1) - I get what you were trying to do in this section but I don't think there is really a need for the short combos, it's emphasized enough.
  3. 00:28:618 (2) - Place this on y:213 so it's horizontal to 00:27:924 (1) ?
  4. 00:38:676 (3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - I think the worst thing about copy/paste patterns is that if you overuse them, they become very repetitive on the grid as well and you end up not moving anywhere. Movement should be encouraged!
  5. 00:57:751 (2,3) - Why not make them parallel, you're already using hella straight sliders so it'd be good to make them look nicer.
  6. 01:01:913 (4,5) - Not very good placement, if you could somehow align the starting circles that'd be better.
  7. 01:00:525 (2,1) - Could have stacked these ends to avoid the slight overlap. Stacking is good.
[frost's insane]
  1. You don't need all those short combos tbh...
  2. 00:23:762 (1,2) - avoidable overlap, stack or move a note
  3. Emphasize this note 00:29:658 (2,3) - with proper distancing
  4. 00:30:525 (2,1) - Why such huge distance, it's inconsistent with the distance you more or less use in that section
  5. 00:29:051 (2,1) - Stack if you can
  6. 00:30:699 (1,1) - Overlap, stack?
  7. 00:30:352 (1,2,1,2,1,2) - Please don't just combo whenever you feel like it, I know you're trying to do something creative with the combos but it really isn't necessary...
  8. 00:45:785 (2,1) - You really need to be more consistent with how you space these rhythms in the music honestly, like with some there is not enough distance but with this one it's like BAM, FAR
  9. 00:51:335 (2) - This one is sorta acceptable since you're leading into a whole other section of the song, but yeah it's little things like that that you want to be careful about and have a pattern of sorts.
  10. 01:02:086 (1,2,3) - It'd make sense if these were more or less the same distance apart since it's the same kind of rhythm but it's obvious 3 is distanced more than the first two?
  11. 00:22:375 (1) - It doesn't make much sense to me that you suddenly decided to not map the faint 1/4 sounds in the music here. It's actually kinda disappointing when playing it because you go from INTENSE to not so intense...
    I think at the least you should have kick sliders leading in to these beats 00:22:722 (3,3) - instead of just plain old 1/2 circles
man you guys love straight sliders and linear patterns
WORK ON AESTHETICS, you got this! I hope I helped you a bit. :D
Topic Starter
NOIN

Thievley wrote:

Hello, finally going to mod this! sorry it's been a while 🍆

[General]
  1. Combo colors could be better imo, like they don't really blend with each other you know? Try these and see if you like them!
    [Colours]
    Combo1 : 74,56,55
    Combo2 : 236,202,138
    Combo3 : 162,70,60
    Combo4 : 172,145,62
The white and red colors come from the game and they look good enough imo so I'm going to keep them.

[Normal]
  1. It'd help if you used a smaller grid so you can line things up properly. If it seems a bit limiting, try taking off grid snap.
  2. You really like basic shaped sliders don't you? I think right off the bat, I can tell you that although there is nothing wrong with using slider shapes like that, it can get really bland and generic. Structure wise, you don't seem to be trying to fit things in like a puzzle. I like to see Standard mapping like a puzzle! Everything should have a reason for being where it is! I don't really think about structures when mapping, I just place objects in a way that doesn't look like trash and I think it's totally fine to do so.
  3. 00:05:728 (1,2) - Although you could position these sliders this way, there's a better way to place them on the grid. (Like, like, having them be "/ \") Either way is fine so I'm keeping it.
  4. 00:11:277 (1) - Whoa there, I wouldn't put sv changes in a Normal difficulty. It tampers with the spacing as well, so it's better not to go there. For Easy's and Normal's, remember that these kinds of maps are supposed to be as straight forward as possible, depending on your spread. I don't think it matters because it changes only by 0.1x and it's barely even noticeable.
  5. Also while I'm talking about that, since you don't have an Easy and you jump straight to Normal, your Normal should be easier than the average Normal to make up for that first step. So avoid stacking 1/2 notes like 00:34:514 (4,5,1) - I don't think they are a problem really but I might be totally wrong, keeping them for now.
  6. If you need additional help, you can dm me on Discord or ingame. I wanted to keep this mod brief, but definitely look into possibly remapping.


man you guys love straight sliders and linear patterns
WORK ON AESTHETICS, you got this! I hope I helped you a bit. :D
Didn't apply any changes to my diff but I'm still really grateful for the mod. I'll keep some of your points in mind if I'll ever map easier diffs again.
Frostium

Thievley wrote:

Hello, finally going to mod this! sorry it's been a while 🍆


[frost's Advanced]
  1. I think in general your combos are too short, it'd be better for them to last about 8 ticks maybe? Combos all follow the song.
  2. 00:23:069 (1) - I get what you were trying to do in this section but I don't think there is really a need for the short combos, it's emphasized enough. Just following the song.
  3. 00:28:618 (2) - Place this on y:213 so it's horizontal to 00:27:924 (1) ? Want it to be horizontal to 00:28:965 (3)
  4. 00:38:676 (3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - I think the worst thing about copy/paste patterns is that if you overuse them, they become very repetitive on the grid as well and you end up not moving anywhere. Movement should be encouraged! I'll keep this in mind in the future when I make easier difficulties, however this song is very repetitive/boring for this section. Also, I am not sure what you mean by movement, since this section uses the entire grid.
  5. 00:57:751 (2,3) - Why not make them parallel, you're already using hella straight sliders so it'd be good to make them look nicer. Okay.
  6. 01:01:913 (4,5) - Not very good placement, if you could somehow align the starting circles that'd be better. I'm not sure what you mean but I did something + This part is different now.
  7. 01:00:525 (2,1) - Could have stacked these ends to avoid the slight overlap. Stacking is good. This part is different now.
[frost's insane]
  1. You don't need all those short combos tbh... Following the song.
  2. 00:23:762 (1,2) - avoidable overlap, stack or move a note Fixed.
  3. Emphasize this note 00:29:658 (2,3) - with proper distancing This is not meant to be emphasized.
  4. 00:30:525 (2,1) - Why such huge distance, it's inconsistent with the distance you more or less use in that section It is not, this has more or less the same spacing and they all play the same. I changed the first 2 seconds but the spacing goes down by 0.04x.
  5. 00:29:051 (2,1) - Stack if you can I changed the way the beginning of the section is so this should be okay now. By the way, before I changed it, this point is contradictory from your previous point, because it just makes the DS from the previous note higher.
  6. 00:30:699 (1,1) - Overlap, stack? Won't work, and its unnoticeable.
  7. 00:30:352 (1,2,1,2,1,2) - Please don't just combo whenever you feel like it, I know you're trying to do something creative with the combos but it really isn't necessary... I'm not comboing whenever I feel like it, it's just an interpretation that still properly follows the song.
  8. 00:45:785 (2,1) - You really need to be more consistent with how you space these rhythms in the music honestly, like with some there is not enough distance but with this one it's like BAM, FAR You're making it sound like this jump's spacing is way higher than the other jumps with this sound; it is not far. I nerfed this a little, but they are all roughly the same spacing and play the same.
  9. 00:51:335 (2) - This one is sorta acceptable since you're leading into a whole other section of the song, but yeah it's little things like that that you want to be careful about and have a pattern of sorts.
  10. 01:02:086 (1,2,3) - It'd make sense if these were more or less the same distance apart since it's the same kind of rhythm but it's obvious 3 is distanced more than the first two? I nerfed this, but there is a clear "getting more intense" sound here, so 2 and 3 doesn't have same space as 1 and 2
  11. 00:22:375 (1) - It doesn't make much sense to me that you suddenly decided to not map the faint 1/4 sounds in the music here. It's actually kinda disappointing when playing it because you go from INTENSE to not so intense... This is 1/6, I've tried making this intuitive before and it didn't work out. But I increased the spacing, cause this is the kiai.

    I think at the least you should have kick sliders leading in to these beats 00:22:722 (3,3) - instead of just plain old 1/2 circles That just makes it overmapped.
man you guys love straight sliders and linear patterns Not really, I'm just basing it off the theme the host established and I don't think you can do many sliders for a song like this :P
WORK ON AESTHETICS, you got this! I hope I helped you a bit. :D
thank you for the mod!
-jordan-
Mod from my queue, bad mod sorry

Couldn't find anything in lower diffs.

Raise the OD and AR on Icebolt's Insane? They seem low for a 01:08 4.43* map.

Hard

00:02:259 (1,2,3,4) - since the melody is a 3 note pattern on 00:02:432 (2,3,4) - I think that you should represent this, instead iof just doing two 2 note stacks, since 00:02:259 (1,2) - aren't related.

00:23:069 (1,2,3,1,2,3) - Why is this pattern linear, but the rest of the copy paste patterns in this section are not? In the rest of these, you change direction every time but not in this one.

taru's Extra

00:25:323 (2,3) - 00:26:017 (2,3) - You should give these patterns even spacing like how you do with patterns like 00:29:484 (2,3,4) - 00:30:005 (2,3,4) - (and pretty much everywhere else in the map)

00:29:311 - 00:40:410 - In this section here for the patterns like 00:29:484 (2,3,4,1,2,3,4) - i see you switched between the triples coming after each other, then 00:32:259 (2,3,4,1,2,3,4) - the triples coming behind each other. Then in the next section (00:40:410 - 00:51:508 - )you only used the first style and didn't alternate it and then for the last 2 you did something completely new with them facing different directions with 00:50:295 (2,3,4,1,2,3,4) - . Is there a reason you broke the pattern you established, and simplified the mapping for the section after it? To me this seems inconsistent and I think you should have developed the pattern you use at 00:50:295 (2,3,4,1,2,3,4) - in this section.

No Refuge

00:09:890 (1) - 00:10:583 (1) - Spacing between these should follow the spacing of 00:08:502 (1) - 00:09:196 (1) - 00:09:890 (1) - . Since that is what you did here 00:02:953 (1,2,3,1,2,3,1,2,3,1,2,3,4,1) - .

00:11:277 - Why is this section so identical to taru's. Actually I think taru's section is harder than your top diff for this section with the way it uses flow and overlaps.

00:22:664 (3,4) - why don't you map 00:22:548 (2) - as a 1/6 slider since there is actually a quiet noise at 00:22:606 - . Will also make the rhythm a lot more understandable because when I tested this the sounds they are mapped to were really quiet, I played them like a triple since I couldn't figure out the proper rhythm. Only when I started modding did I realise.

00:29:311 - In this section I think you can do something similar to taru's difficulty by doing something like ctrl+g some of the triple patterns because I think what this section needs is some more variety since the rhythm and placement is very repetitive. And if you disagree with the map not being varied enough then taru's diff does this though. Keep it consistent throughout the set.

01:04:687 (1,2,3,4,1) - Smaller jumps than taru's difficulty.
taru

-Jordan- wrote:

taru's Extra

00:25:323 (2,3) - 00:26:017 (2,3) - You should give these patterns even spacing like how you do with patterns like 00:29:484 (2,3,4) - 00:30:005 (2,3,4) - (and pretty much everywhere else in the map) The spacing increases to emphasize the increasing pitch in the melody

00:29:311 - 00:40:410 - In this section here for the patterns like 00:29:484 (2,3,4,1,2,3,4) - i see you switched between the triples coming after each other, then 00:32:259 (2,3,4,1,2,3,4) - the triples coming behind each other. Then in the next section (00:40:410 - 00:51:508 - )you only used the first style and didn't alternate it and then for the last 2 you did something completely new with them facing different directions with 00:50:295 (2,3,4,1,2,3,4) - . Is there a reason you broke the pattern you established, and simplified the mapping for the section after it? To me this seems inconsistent and I think you should have developed the pattern you use at 00:50:295 (2,3,4,1,2,3,4) - in this section. The part after 00:40:410 has a slightly different and more "stalling" feel in the music in my opinion, so I used less variations for those. The last pair is unique to emphasize the approaching climax
Thank you for your input
Topic Starter
NOIN

-Jordan- wrote:

Mod from my queue, bad mod sorry

Couldn't find anything in lower diffs.

Raise the OD and AR on Icebolt's Insane? They seem low for a 01:08 4.43* map. He said "don't raise"

Hard

00:02:259 (1,2,3,4) - since the melody is a 3 note pattern on 00:02:432 (2,3,4) - I think that you should represent this, instead iof just doing two 2 note stacks, since 00:02:259 (1,2) - aren't related. I don't think this needs changing since there are other sounds to back up this pattern.

00:23:069 (1,2,3,1,2,3) - Why is this pattern linear, but the rest of the copy paste patterns in this section are not? In the rest of these, you change direction every time but not in this one. Fixed

No Refuge

00:09:890 (1) - 00:10:583 (1) - Spacing between these should follow the spacing of 00:08:502 (1) - 00:09:196 (1) - 00:09:890 (1) - . Since that is what you did here 00:02:953 (1,2,3,1,2,3,1,2,3,1,2,3,4,1) - . Fixed

00:11:277 - Why is this section so identical to taru's. Actually I think taru's section is harder than your top diff for this section with the way it uses flow and overlaps. I don't think that parts between your own diffs and guest diffs should never be almost the same and you can't really map a part like this in many different ways.

00:22:664 (3,4) - why don't you map 00:22:548 (2) - as a 1/6 slider since there is actually a quiet noise at 00:22:606 - . Will also make the rhythm a lot more understandable because when I tested this the sounds they are mapped to were really quiet, I played them like a triple since I couldn't figure out the proper rhythm. Only when I started modding did I realise. Can't really tell if it helps reading the rhythm since I mapped it myself but I hope it does. Fixed

00:29:311 - In this section I think you can do something similar to taru's difficulty by doing something like ctrl+g some of the triple patterns because I think what this section needs is some more variety since the rhythm and placement is very repetitive. And if you disagree with the map not being varied enough then taru's diff does this though. Keep it consistent throughout the set. Not changing anything here for now, might just remap the entire part at some point if it becomes a problem.

01:04:687 (1,2,3,4,1) - Smaller jumps than taru's difficulty. taru's diff ends 2 measures later so I think this is not a problem.
Thanks for the mod!
Irreversible
Really like that song

Normal

00:11:277 (1,2) - Those two sliders don't really compliment each other, maybe it would be cool if you could introduce some paralellity, since the song also seems more controlled and subtle here.
00:19:600 (1) - Despite the downbeat being here, I suggest removing this NC and add it 00:20:988 (2) - because I feel like this part deserved more "attention" than 00:19:600 (1) - . 00:19:600 (1) - also appears to be part of 00:16:826 (1,2,1) - , so there's that.
00:27:924 (1,2) - To express the heavy instrument, I suggest that people will be able to follow the flowline of 00:27:924 (1) - to it's fullest, so you should move it above the slider and adjust the rest.

well structured.

Icebolt

00:39:022 (1) - small ds error

pretty impressive, i like it - especially 00:22:375 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - is really cool

Hard

00:00:179 (1) - I admired the way you structured your normal, there was a very special feeling when you've only used straight sliders for the begin. Don't you want to adapt it into this difficulty? I feel like you could gain al ot of structure with it. (To make it easier, you could as well just add a red dot and make the curve to a corner :p)
00:25:150 (1,2,3,1,2,3,1,2,3) - Even though 123 are arranged in a straight manner, slider 3 somehow kills that illusion. Maybe you can adjust it so it actually looks like a straight line.
00:34:687 (4,1) - Why did you go for a stack here? The finish speaks against it. I suggest unstacking to emphasize the finishes better! (goes for all like dat)
00:51:508 (1) - If you decide to adjust what i've firstly suggested, don't forget this part.

Icebolt EX

00:05:034 (1,2,3,4) - Hmm, i'm a bit irked by those forming a pattern. 1 musically doesn't belong to them, 234 should form an autonomous pattern frmo my point of view!
00:07:809 (1,2,3,4,1) - ^
00:10:583 (1,2,3,4,1) - ^
00:21:681 (1) - Maybe could increase the spacing a bit here to emphasize the progressing emphasis.
00:53:589 (1,2,3,4) - yeahh.. same etc. etc.

Nice structure again, this one pattern doesn't quite fit the system though.

taru EX

00:02:259 (1,2,3,4) - Please refer to what i've written to Icebolt EX, goes for all these patterns!
00:11:797 (2,3,4) - Hmm... while it might be appropriate for this difficulty level, I'm wondering why yours has it and the highest diff doesn't. Generally I feel like this difficulty is a really good spread..maker? lol, like it is kind of similar to the highest level. So I don't see why this is unique to this diff. Can't really say I like these 1/8 sliders anyway tho, so maybe remove them..? xD
00:23:242 - I'm sorry, but I simply cannot agree with this rhythm here. It is really extended for nothing, there is too much going on here and applying this suggestion here http://puu.sh/xzQrp/408bc7cb32.jpg , it will sound and probably play better. Please consider this (all instances).

cute

non-one EX

00:02:259 (1,2,3,4) - Refer to taru EX
00:00:179 (1) - love the emphasis in this part!
00:22:548 (2,3,4) - Similar to above, I feel like this part is incredibly odd to play. I even feel like if you made 1/6 bursts it would play more fluent than what you currently have, which seems like a real combo breaker. If you could arrange this (along with taru ex) the spread would be really bomb.

greeeatttttt
basically it's the same error spread around the diffs, so maybe if you could consistently fix that, then i'd have no trouble in pushing it.
Topic Starter
NOIN

Irreversible wrote:

Really like that song

Normal

00:11:277 (1,2) - Those two sliders don't really compliment each other, maybe it would be cool if you could introduce some paralellity, since the song also seems more controlled and subtle here. Fixed
00:19:600 (1) - Despite the downbeat being here, I suggest removing this NC and add it 00:20:988 (2) - because I feel like this part deserved more "attention" than 00:19:600 (1) - . 00:19:600 (1) - also appears to be part of 00:16:826 (1,2,1) - , so there's that. Fixed
00:27:924 (1,2) - To express the heavy instrument, I suggest that people will be able to follow the flowline of 00:27:924 (1) - to it's fullest, so you should move it above the slider and adjust the rest. Fixed

well structured.

Hard

00:00:179 (1) - I admired the way you structured your normal, there was a very special feeling when you've only used straight sliders for the begin. Don't you want to adapt it into this difficulty? I feel like you could gain al ot of structure with it. (To make it easier, you could as well just add a red dot and make the curve to a corner :p) My thought process when mapping normal and hard was that I alternate between straight and curved sliders for each section, but more frequently in hard.
00:25:150 (1,2,3,1,2,3,1,2,3) - Even though 123 are arranged in a straight manner, slider 3 somehow kills that illusion. Maybe you can adjust it so it actually looks like a straight line. I see what you mean but it shouldn't be a big problem.
00:34:687 (4,1) - Why did you go for a stack here? The finish speaks against it. I suggest unstacking to emphasize the finishes better! (goes for all like dat) Changed them into normal jumps.
00:51:508 (1) - If you decide to adjust what i've firstly suggested, don't forget this part. X

non-one EX

00:02:259 (1,2,3,4) - Refer to taru EX While it would fit the song better, I think the patterning I have right now is better in general and the music still supports it, at least in my opinion.
00:00:179 (1) - love the emphasis in this part! same
00:22:548 (2,3,4) - Similar to above, I feel like this part is incredibly odd to play. I even feel like if you made 1/6 bursts it would play more fluent than what you currently have, which seems like a real combo breaker. If you could arrange this (along with taru ex) the spread would be really bomb. Applied the 1/6 burst idea, should be fine now. Also the map gained 0.1 stars when I changed this.


greeeatttttt
basically it's the same error spread around the diffs, so maybe if you could consistently fix that, then i'd have no trouble in pushing it.
Thanks for the mod and star. If you think I should apply some changes that I didn't do, we can discuss about it in PM's.
taru

Irreversible wrote:

taru EX

00:02:259 (1,2,3,4) - Please refer to what i've written to Icebolt EX, goes for all these patterns! I see what you mean by how you don't see the 1st note belonging in the pattern. How I've always seen it, 1 and 3 are strong drums, and 2 and 4 are strong melodic instruments. The melodic sound from 2 is just extended over 3, so the circles in the pattern this way simply alternate between two different strong instruments. It becomes hard to balance if I try to alter the emphasis for the separate sound elements here (every of which I perceive as strong).
00:11:797 (2,3,4) - Hmm... while it might be appropriate for this difficulty level, I'm wondering why yours has it and the highest diff doesn't. Generally I feel like this difficulty is a really good spread..maker? lol, like it is kind of similar to the highest level. So I don't see why this is unique to this diff. Can't really say I like these 1/8 sliders anyway tho, so maybe remove them..? xD The 1/8s clearly are in the music, so I chose to include them without really affecting the gameplay. It's not up to me how other mappers in the set chose to interpret the song here. I would personally feel worse leaving notes unrepresented instead.
00:23:242 - I'm sorry, but I simply cannot agree with this rhythm here. It is really extended for nothing, there is too much going on here and applying this suggestion here http://puu.sh/xzQrp/408bc7cb32.jpg , it will sound and probably play better. Please consider this (all instances). Changed, and it does feel better.

cute
Thank you for the input. If the first point is going to be a problem later on, I'll look into it more.
Frostium

Irreversible wrote:

Really like that song

Icebolt

00:39:022 (1) - small ds error Fixed.

pretty impressive, i like it - especially 00:22:375 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - is really cool :)

Icebolt EX

00:05:034 (1,2,3,4) - Hmm, i'm a bit irked by those forming a pattern. 1 musically doesn't belong to them, 234 should form an autonomous pattern frmo my point of view! Basically kinda what taru said, she put it in better words more than I could. (Also you and non-one talked about it)
00:07:809 (1,2,3,4,1) - ^
00:10:583 (1,2,3,4,1) - ^
00:21:681 (1) - Maybe could increase the spacing a bit here to emphasize the progressing emphasis. Fixed.
00:53:589 (1,2,3,4) - yeahh.. same etc. etc.

Nice structure again, this one pattern doesn't quite fit the system though.
thanks!
Irreversible
Alright, I see where your mapping comes from (especially the pattern which I generally was questioning, I didn't delete them to listen what's beneath them, but it's clear now). Fixes are fine as well, so let's give it a try!
LowAccuracySS
holy shit I've had this map in my folder for so long and now I see it's bub'd! grats!

(maybe a mod coming soon not quite sure yet, solid map)
Seijiro
doesn't seem like much needs to be done here.
Just a few things

Top diff:
  1. 00:24:629 (2,3,4,5) - this (and one other similar one) are somewhat different than 00:23:935 (2,3,4,5) - and similar ones.
    My suggestion is to try incorporating some change here, like a different shape or idk... It's relatively minor anyway
taru's Extra:
  1. 01:01:219 - you could start decreasing spacing a bit more noticeably, the song is calming down after all...
Icebolt:
  1. 00:41:624 (4,1) - heh, this flow is really awkward considering you always went for more natural ones (notice the almost 180 degrees turn to catch the slider here, while the others are really small angles). Ctrl G this? You can Ctrl G 2 too and move 3-4 stacked on 1's head
  2. 01:01:913 - volume here is already decreased by a good amount, but no visual change into patterns happens. Maybe try to make the reducing more noticeable?
Hard:
  1. 00:59:832 - all diffs so far seemed to have a hard time reducing DS here for some reason lol. If the song changes make it noticeable. The hardest part is not even this one so it's not like it changes much the overall star rating either
big mod
Topic Starter
NOIN

MrSergio wrote:

doesn't seem like much needs to be done here.
Just a few things

Top diff:
  1. 00:24:629 (2,3,4,5) - this (and one other similar one) are somewhat different than 00:23:935 (2,3,4,5) - and similar ones.
    My suggestion is to try incorporating some change here, like a different shape or idk... It's relatively minor anyway Flipped the patterns horizontally, hopefully it works, and the difference is already represented by lower spacing.
Hard:
  1. 00:59:832 - all diffs so far seemed to have a hard time reducing DS here for some reason lol. If the song changes make it noticeable. The hardest part is not even this one so it's not like it changes much the overall star rating either Made the spacing a bit lower here.
big mod
Thanks for the mod!
Frostium

MrSergio wrote:

doesn't seem like much needs to be done here.

Icebolt:
  1. 00:41:624 (4,1) - heh, this flow is really awkward considering you always went for more natural ones (notice the almost 180 degrees turn to catch the slider here, while the others are really small angles). Ctrl G this? You can Ctrl G 2 too and move 3-4 stacked on 1's head Applied your suggestion.
  2. 01:01:913 - volume here is already decreased by a good amount, but no visual change into patterns happens. Maybe try to make the reducing more noticeable? Yeah, fixed.
thank you!
taru

MrSergio wrote:

taru's Extra:
  1. 01:01:219 - you could start decreasing spacing a bit more noticeably, the song is calming down after all... Adjusted
Thank you for the input
Seijiro

taru wrote:

MrSergio wrote:

taru's Extra:
  1. 01:01:219 - you could start decreasing spacing a bit more noticeably, the song is calming down after all... Adjusted
Visually nothing much changed tho x.x




@non one
Flipping them changes nothing lol, but it doesn't matter


Let me know
taru

MrSergio wrote:

Visually nothing much changed tho x.x
Adjusted again. This time I made the spacing decrease mathematically at the same rate as the hitsound volume decreases during the fade. I don't see any more reasonable way to do it.
Seijiro
alright then...
Pachiru
omg congratz, i love that song!!
Nao Tomori
Gratz w
Izzywing
grats!
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