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Kenshi Yonezu - Peace Sign (TV edit.) [OsuMania]

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Total Posts
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Topic Starter
Eldergleam
This beatmap was submitted using in-game submission on Sunday, September 24, 2017 at 3:46:55 AM

Artist: Kenshi Yonezu
Title: Peace Sign (TV edit.)
Source: 僕のヒーローアカデミア 第2期
Tags: izuku midoriya momo yaoyorozu tsuyu atsui bakugo katsuki all might tenya iida ochako uraraka season 2 spring 2017 Draftnell
BPM: 200
Filesize: 24542kb
Play Time: 01:29
Difficulties Available:
  1. Draftnell's Hard - 4Key (3.08 stars, 850 notes)
  2. Easy - 4Key (1.28 stars, 218 notes)
  3. Normal - 4Key (2.03 stars, 518 notes)
Download: Kenshi Yonezu - Peace Sign (TV edit.)
Download: Kenshi Yonezu - Peace Sign (TV edit.) (no video)
Information: Scores/Beatmap Listing
---------------
Notice Me Senpai

Support The Author by Shoot The Kudos star this map or Favorites this map!


Map Spread and detail :

- Easy : me
Detail
This Diff Using 1/2 beatsnapping and following kick and snare. yeah for easy fit for new players
- Normal : me
Details
This Diff Using 1/4 beatsnapping and use drum style mapping. Just reminder in drum burst on reff might be harder cuz drum style mapping
- Hard : Draftnell
Detail
This Diff Using 1/4 beatsnapping and the most harder than 2 diff in lower

Big Thanks For Modders and Spesial Person
- Modders
  1. Asherz007
  2. [ B A D ]
  3. Herkkupala
  4. Captain Cusheen
  5. dudehacker (Big Thanks for Hitsounding)
  6. CrumpetFiddler
  7. FastYoshi
  8. Leonita
  9. PnX
- Star Shooter
  1. Litharrale

Hitsounded 100%
Asherz007
Yo again. Modding queue, as usual. (this been a backburner one?) :)

[General]
New measure falls in the wrong place in my opinion (NC mod put downbeats in odd places). Try moving offset to 1006 (where the first note is).

Obligatory hitsounding reminder... seems a little empty for the Easy diff. What's there works, maybe just needs a little more? Secondly, don't double up on hitsounds like at 00:15:406 (15406|0,15406|1). It can often come across as being overpowering.

0|1|2|3

Easy
Syncopation heavy, I see... (Perhaps change to OD 7 HP 6.5)
  1. 00:07:456 (7456|2,7906|0) - Move one col right for some sort of PR with 00:07:906 (7906|0,8206|2)?
  2. 00:09:856 (9856|3,9856|1) - Not too sure about this double, particularly only 1/2 beat after another. Perhaps the double should be at 00:10:606 (10606|0) instead.
  3. 00:19:306 (19306|2,19306|1) - Move one col left?
  4. 00:24:706 (24706|2,24856|0,25006|1) - Move to cols 123 instead of 201 for some PR? (Probably move 00:25:306 (25306|2) too if yes)
  5. 00:34:456 (34456|1,34606|0) - Move to cols 02 instead of 10 to avoid repeated note in the same column?
  6. 00:35:206 (35206|2,35806|0) - Pattern inconsistency? (move 1 beat earlier)
  7. 00:38:506 (38506|1) - col 0 to avoid minijack
  8. 00:49:456 (49456|3) - I'd say just follow vocals here and delete this note.
  9. 00:58:906 (58906|0) - I'd say move this one beat back to follow the guitar pattern instead.
  10. 01:00:106 - Follow vocals instead? (Positioned with PR)
  11. 01:09:706 - Similar to above.
  12. 01:19:306 (79306|1,79306|3) - A double here gives it too much emphasis imo. Consider reducing to a single.
  13. 01:24:556 (84556|1) - col 0 to avoid minijack
  14. 01:29:806 (89806|0) - Move to the red tick before to follow the guitar instead? (Would probably flow better for a mini-stream, rather than waiting a little bit for the final note)

Normal
  1. 00:02:206 (2206|1) - Double? (pattern inconsistency imo)
  2. 00:05:206 (5206|2,5506|0) - cols 01 rather than 20?
  3. 00:07:456 (7456|1) - Double? (pattern consistency)
  4. 00:08:206 (8206|2) - ^
  5. 00:09:106 (9106|2,9406|1) - ^
  6. 00:12:256 (12256|2) - To col 3?
  7. 00:13:006 (13006|2) - Double for consistency?
  8. 00:26:281 (26281|0) - On 1/1 before rather than 1/4?
  9. 00:29:806 (29806|2,29806|1) - Have a right-handed double instead? (cols 23) Might be a little easier to play.
  10. 00:33:856 (33856|3) - Perhaps col 2?
  11. 00:42:556 (42556|3,42556|2) - No drum like with 00:42:106 (42106|2,42106|3,42256|1,42256|0,42706|0,42706|1), so consider reducing to a single.
  12. 00:43:756 (43756|2,43756|3) - ^
  13. 00:47:356 (47356|3,47356|2) - ^
  14. 00:53:356 (53356|3,53356|2) - ^
  15. 00:58:606 - what about like this instead?
  16. 01:06:106 (66106|2) - Double for consistency?
  17. 01:10:906 - I'm struggling to see a consistent pattern here. Are you trying for [http://osu.ppy.sh/ss/7751280]this kind of emphasis[/url]? It's present in some places, but not all.
  18. 01:19:006 (79006|3,79156|2,79306|0,79306|1,79456|3,79531|2,79606|1,79756|0) - Ctrl + H for PR following it? (or just switch cols of 01:19:906 (79906|2,80056|1) around...)
  19. 01:24:556 (84556|3) - The LN is going though silence! I reckon you'd be better of just having this as a normal note.
  20. 01:29:806 (89806|1) - I know there's a drum there, but it just feels a little awkward to map it (it's like it's there simply for the sake of "there's something in the audio". Not everything needs to be mapped). Consider removing it.

Hope this helps and best of luck! :)
Topic Starter
Eldergleam

Asherz007 wrote:

Yo again. Modding queue, as usual. (this been a backburner one?) :)

[General]
New measure falls in the wrong place in my opinion (NC mod put downbeats in odd places). Try moving offset to 1006 (where the first note is) hmm, let me discuss with mastery timing~.

Obligatory hitsounding reminder... seems a little empty for the Easy diff. What's there works, maybe just needs a little more? Secondly, don't double up on hitsounds like at 00:15:406 (15406|0,15406|1). It can often come across as being overpowering. so uh just one note only for hitsound?

0|1|2|3

Easy
Syncopation heavy, I see... (Perhaps change to OD 7 HP 6.5)
  1. 00:07:456 (7456|2,7906|0) - Move one col right for some sort of PR with 00:07:906 (7906|0,8206|2)? ok
  2. 00:09:856 (9856|3,9856|1) - Not too sure about this double, particularly only 1/2 beat after another. Perhaps the double should be at 00:10:606 (10606|0) instead. ok
  3. 00:19:306 (19306|2,19306|1) - Move one col left? ok
  4. 00:24:706 (24706|2,24856|0,25006|1) - Move to cols 123 instead of 201 for some PR? (Probably move 00:25:306 (25306|2) too if yes) ok
  5. 00:34:456 (34456|1,34606|0) - Move to cols 02 instead of 10 to avoid repeated note in the same column? ok
  6. 00:35:206 (35206|2,35806|0) - Pattern inconsistency? (move 1 beat earlier) ouch i wrong snap about this, applied
  7. 00:38:506 (38506|1) - col 0 to avoid minijack ok
  8. 00:49:456 (49456|3) - I'd say just follow vocals here and delete this note. hmm, ok
  9. 00:58:906 (58906|0) - I'd say move this one beat back to follow the guitar pattern instead. i didnt get it, but i put on red tick
  10. 01:00:106 - Follow vocals instead? (Positioned with PR) no, keep it
  11. 01:09:706 - Similar to above. no keep it
  12. 01:19:306 (79306|1,79306|3) - A double here gives it too much emphasis imo. Consider reducing to a single. it's finish dude
  13. 01:24:556 (84556|1) - col 0 to avoid minijack ok
  14. 01:29:806 (89806|0) - Move to the red tick before to follow the guitar instead? (Would probably flow better for a mini-stream, rather than waiting a little bit for the final note) hmm, i'll keep this, but if other modder says same like you i'll change it

Normal
  1. 00:02:206 (2206|1) - Double? (pattern inconsistency imo) ok
  2. 00:05:206 (5206|2,5506|0) - cols 01 rather than 20? ok
  3. 00:07:456 (7456|1) - Double? (pattern consistency) ok
  4. 00:08:206 (8206|2) - ^ ok
  5. 00:09:106 (9106|2,9406|1) - ^ ok
  6. 00:12:256 (12256|2) - To col 3? ok
  7. 00:13:006 (13006|2) - Double for consistency? ok
  8. 00:26:281 (26281|0) - On 1/1 before rather than 1/4? i'll keep this, but if other modder says like you, i'll change it
  9. 00:29:806 (29806|2,29806|1) - Have a right-handed double instead? (cols 23) Might be a little easier to play. ok
  10. 00:33:856 (33856|3) - Perhaps col 2? ok
  11. 00:42:556 (42556|3,42556|2) - No drum like with 00:42:106 (42106|2,42106|3,42256|1,42256|0,42706|0,42706|1), so consider reducing to a single. you can rehear again dude, it's a kick sound
  12. 00:43:756 (43756|2,43756|3) - ^ you can rehear again dude, it's a kick sound
  13. 00:47:356 (47356|3,47356|2) - ^ you can rehear again dude, it's a kick sound
  14. 00:53:356 (53356|3,53356|2) - ^ you can rehear again dude, it's a kick sound
  15. 00:58:606 - what about like this instead? nope, keep it
  16. 01:06:106 (66106|2) - Double for consistency? ok
  17. 01:10:906 - I'm struggling to see a consistent pattern here. Are you trying for [http://osu.ppy.sh/ss/7751280]this kind of emphasis[/url]? It's present in some places, but not all. hmm, let me discuss with other modders
  18. 01:19:006 (79006|3,79156|2,79306|0,79306|1,79456|3,79531|2,79606|1,79756|0) - Ctrl + H for PR following it? (or just switch cols of 01:19:906 (79906|2,80056|1) around...) not bad, switched
  19. 01:24:556 (84556|3) - The LN is going though silence! I reckon you'd be better of just having this as a normal note. changed double
  20. 01:29:806 (89806|1) - I know there's a drum there, but it just feels a little awkward to map it (it's like it's there simply for the sake of "there's something in the audio". Not everything needs to be mapped). Consider removing it. no

Hope this helps and best of luck! :)
thanks dude, updated
AHHHHHHHHHHHHHH
Hi, I'm from the noobest modding q ever
Let's go
0|1|2|3
Normal
00:07:456 (7456|1) - This should be a double
00:08:956 - Missing note
00:09:106 (9106|2) - Change this to double
00:38:956 (38956|1) - ^
00:49:306 (49306|0) - ^
00:49:906 (49906|1) - ^
00:50:506 (50506|0) - ^
And so on
01:21:706 (81706|1) - Move to 2
01:22:306 (82306|1) - Move to 3
01:27:106 to 01:28:906 - Too many doubles on a same row
Most of the mod are fixing the bg note so that it fit with the music
Sry short mod, currently busy irl. Hope this help and GL 8-)
Topic Starter
Eldergleam

[B A D] wrote:

Hi, I'm from the noobest modding q ever
Let's go
0|1|2|3
Normal
00:07:456 (7456|1) - This should be a double ok
00:08:956 - Missing note ok
00:09:106 (9106|2) - Change this to double ok
00:38:956 (38956|1) - ^ ok
00:49:306 (49306|0) - ^ok
00:49:906 (49906|1) - ^ok
00:50:506 (50506|0) - ^ok
And so on
01:21:706 (81706|1) - Move to 2 ok
01:22:306 (82306|1) - Move to 3ok
01:27:106 to 01:28:906 - Too many doubles on a same rowok
Most of the mod are fixing the bg note so that it fit with the music
Sry short mod, currently busy irl. Hope this help and GL 8-)

All applied dude

Applied 2nd mod and Updated

living yell
ayy lmao.

Column ( 1 | 2 | 3 | 4 )

Easy
Just like Easy diff should be.

This is kinda weighted to right hand.


00:19:606 (19606|3,19756|2,19906|1,20056|0,20206|2,20206|3) - CTRL+H

00:20:506 (20506|1) - move to column 4.

01:29:806 - You could add that one note here like in Normal.

Normal
01:00:556 - You have added a LN here in Easy diff.

01:24:106 - Patterning is kind of weighted to left hand here till end. Spread it a little.
Good luck. :roll:
Topic Starter
Eldergleam

Herkkupala wrote:

ayy lmao.

Column ( 1 | 2 | 3 | 4 )

Easy
Just like Easy diff should be.

This is kinda weighted to right hand.


00:19:606 (19606|3,19756|2,19906|1,20056|0,20206|2,20206|3) - CTRL+H ok

00:20:506 (20506|1) - move to column 4. ok

01:29:806 - You could add that one note here like in Normal. ok

Normal
01:00:556 - You have added a LN here in Easy diff. ok

01:24:106 - Patterning is kind of weighted to left hand here till end. Spread it a little. ok
Good luck. :roll:

Applied 3rd mod and Updated

Captain Cusheen
yoh ~~ from queueueue WIPWIPIPEIPSISEIPSIEP

hard
since hard and maybe the last diff
add guitar ln's here 00:09:406 -

that's it is pretty good :DD

normal
00:09:556 (9556|2,9706|3) - pressh ctrl + h
00:43:006 (43006|0) - put it in the fourth collumn
00:43:306 (43306|2,43306|3,43456|0,43456|1) - pressh ctrl + h
add one note 00:46:606 (46606|0) -
00:48:106 (48106|2,48106|3,48256|0,48256|1) - ctrl + h
01:26:356 (86356|2,86506|1,86506|3,86656|0) - lol don't put the same patterns

easy
00:02:206 (2206|2) - on the second collumn
00:13:906 (13906|1) - on the third collumin
00:15:106 (15106|2) - on the second collumn
00:15:406 (15406|1,15406|0) - ctrl + h
00:15:706 (15706|3,16306|0) - ctrl + h
00:17:506 (17506|0) - third collumn
00:18:106 (18106|1) - on first collumn
00:18:706 (18706|3) - on second
00:19:306 (19306|0,19306|1) - ctr; + H


:DD
Drum-Hitnormal
Hitsound done

http://puu.sh/vpJz2/277493b2d4.rar

Use Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330
Don't check the keysound option

Quick mod for Drafnell's hard
01:29:206 (89206|3) - add note

Pls shoot 1 star (no more) at my map if you like the hitsound, trying to get it loved:
https://osu.ppy.sh/s/457392
Topic Starter
Eldergleam

Captain Cusheen wrote:

yoh ~~ from queueueue WIPWIPIPEIPSISEIPSIEP

that's it is pretty good :DD[/box]

normal
00:09:556 (9556|2,9706|3) - pressh ctrl + h ok
00:43:006 (43006|0) - put it in the fourth collumn ok
00:43:306 (43306|2,43306|3,43456|0,43456|1) - pressh ctrl + h ok
add one note 00:46:606 (46606|0) - ok
00:48:106 (48106|2,48106|3,48256|0,48256|1) - ctrl + h ok
01:26:356 (86356|2,86506|1,86506|3,86656|0) - lol don't put the same patterns ok

easy
00:02:206 (2206|2) - on the second collumn ok
00:13:906 (13906|1) - on the third collumin ok
00:15:106 (15106|2) - on the second collumn ok
00:15:406 (15406|1,15406|0) - ctrl + h ok
00:15:706 (15706|3,16306|0) - ctrl + h ok
00:17:506 (17506|0) - third collumn ok
00:18:106 (18106|1) - on first collumn ok
00:18:706 (18706|3) - on second ok
00:19:306 (19306|0,19306|1) - ctr; + H ok


:DD

Updated 4th mod and Hitsound!

Crumpey
as requested in Crumpey's mod queue

cols = 1|2|3|4

Hard
Hard(Mod)
00:01:306 (1306|2) - ghost note
00:04:006 (4006|0) - contemplate removing this
00:04:756 (4756|2) - 00:08:356 (8356|3) - Ghost
00:11:656 (11656|1,11956|2,12256|3) - the lns dont really need a beat beside them imo
from 00:20:206 - to 00:38:206 - i feel theres alot of ghost notes, but that could be just me so i advise you check that section out
00:58:606 (58606|3,58606|2,58756|3,58756|2,58906|1,58906|0,58906|3) - this section here could be replaced with one ln and notes on the side of the ln, theres only really 2 beats here, perhaps something liiike this? https://osu.ppy.sh/ss/7893270 (also fixed the notes above to make that change work)
01:00:106 (60106|3,60406|2,60706|1) - id consider removing these, no real need for them to be there imo
01:20:806 (80806|0) - ghost

Pretty solid, seems like theres a bit to fix up but not toooo much
Topic Starter
Eldergleam

Updated From IRC with Protastic101


IRC post coming soon
Unlucky_w
Heyyo
1/2/3/4

https://puu.sh/vv39R/95d8bf3453.jpg how did this bookmark got here owo?

Easy
00:34:906 (34906|2) - move to 4, feels like the notes are more invading the third column than the fourth... -w- https://osu.ppy.sh/ss/7915001
00:39:406 - maybe add one to 3, it's dense like 00:38:206 -
01:07:306 (67306|1) - to 1, followed by 01:07:906 (67906|0) - to 3
Normal
00:05:206 (5206|0) - to 3, the sound is repeating
00:10:606 - Add note to 4, feels very dense compare to any other doubles
00:26:281 (26281|0) - Lower this one tick. Keep the rhythm constant.
00:39:706 - Add a note to 4
00:47:806 (47806|0) - maybe to 3 or 4
01:09:406 - Add note, it's similar as 01:10:606 -
01:10:906 (70906|1) - 01:12:106 (72106|0) - 01:15:706 (75706|1) - why solos? -v-
Hard
00:19:456 - Add note to 2 and move 00:19:606 (19606|1) - to 3?
00:55:456 - Add note to 3
01:10:381 - Just add one note to 3, I kinda hear a very quiet sound... or was it my music knowledge imagination -w-

That's all
Good luck! -w-)b
Protastic101
FULL VER OR RIOT
2017-04-24 09:28 Eldergleam: hello good morning (in USA time)
2017-04-24 09:28 Protastic101: Hey
2017-04-24 09:29 Eldergleam: are you busy? i want to recheck hitsound from dudehacker
2017-04-24 09:29 Protastic101: link me the map
2017-04-24 09:29 Eldergleam: ACTION is listening to [https://osu.ppy.sh/b/1256613 Kenshi Yonezu - Peace Sign]
2017-04-24 09:29 Protastic101: tv saizu aaaa
2017-04-24 09:30 Eldergleam: :< , the full version not released :<
2017-04-24 09:30 Eldergleam: later i mapped the full version
2017-04-24 09:30 Protastic101: But wait, isn't the artist the same dude who sang melancholy kitchen? :thinking:
2017-04-24 09:30 Eldergleam: :thinking:
2017-04-24 09:30 Protastic101: I protest this tv size but I like the song so :/
2017-04-24 09:31 Eldergleam: hmm
2017-04-24 09:31 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1256723 Kenshi Yonezu - Peace Sign [Draftnell's Hard]]
2017-04-24 09:31 Protastic101: 00:01:006 (1006|3) - missing a finish
2017-04-24 09:31 Protastic101: 00:05:806 (5806|0) - missing kick long
2017-04-24 09:31 Eldergleam: kick = clap?
2017-04-24 09:32 Protastic101: eh no, Dudehacker's using custom samples so you have to import them through the menu
2017-04-24 09:32 Protastic101: Btw, what anime is this OP for? Sounds familiar
2017-04-24 09:32 Eldergleam: Boku No Hero Academia Season 2
2017-04-24 09:32 Protastic101: knew it hue
2017-04-24 09:32 Eldergleam: or in English My Hero Academia
2017-04-24 09:33 Protastic101: 00:11:656 (11656|3) - missing kick long
2017-04-24 09:33 Eldergleam: how to edit this custom hitsound?
2017-04-24 09:33 Protastic101: ehhh, might wanna talk to DH about this if he was the one who hitsounded it tbh
2017-04-24 09:34 Eldergleam: only he (DH) hitsounded my map
2017-04-24 09:34 Eldergleam: and i think some finisher not addted yet
2017-04-24 09:37 Protastic101: wait, so he's not done hitsounding the map?
2017-04-24 09:37 Protastic101: aaaa, i am confused now
2017-04-24 09:38 Eldergleam: he's tell me done hitsounding, but i think some instrument like finisher drum not addted (finisher drum he use kick)
2017-04-24 09:38 Eldergleam: 01:25:006 (85006|0,85006|3,85006|1) - like this
2017-04-24 09:38 Eldergleam: ^ this original if u rehear in 50% it's finisher
2017-04-24 09:39 Protastic101: yeah, looks like he's missing some hitsounds
2017-04-24 09:39 Eldergleam: hmm, he's not online now,, maybe i'll talk again with DH about this
2017-04-24 09:40 Protastic101: I just pmed him in discord asking about it
2017-04-24 09:40 Protastic101: I'll probably irc with him later if that's the case
2017-04-24 09:40 Eldergleam: okay
2017-04-24 09:42 Protastic101: that easy is way too undermapped
2017-04-24 09:42 Eldergleam: undermapped?
2017-04-24 09:42 Eldergleam: hm
2017-04-24 09:42 Protastic101: yeah, it's literally just 2/1 for 80% of the map
2017-04-24 09:42 Protastic101: there'
2017-04-24 09:42 Protastic101: there's nothing to connect it to the music
2017-04-24 09:43 Protastic101: You could literally add 2/1 to any song and it'd still fit
2017-04-24 09:43 Eldergleam: hmm, so uh increase again for easy?
2017-04-24 09:43 Eldergleam: *a little bit?
2017-04-24 09:44 Protastic101: like the beginning is great because it fits with the rhythm of the song, but then everything past that is :/
2017-04-24 09:44 Protastic101: 00:10:606 - I'd add another note here in 2 for the crash
2017-04-24 09:45 Eldergleam: make double note?
2017-04-24 09:45 Protastic101: 00:19:606 (19606|3,19756|2,19906|1,20056|0) - I think it'd be nice to trill these notes to represent the back and forth motion of the kick and snare, like this https://osu.ppy.sh/ss/7911662
2017-04-24 09:45 Protastic101: yeah
2017-04-24 09:45 Protastic101: 00:01:006 - btw, your first red line should start here, otherwise everything is off by one beat
2017-04-24 09:46 Eldergleam: drag in red tick in bottom?
2017-04-24 09:47 Protastic101: yeah
2017-04-24 09:47 Eldergleam: or above?
2017-04-24 09:47 Protastic101: well no, like the offset should be at 00:01:006 - is what I mean
2017-04-24 09:48 Eldergleam: so uh the offset wrong??
2017-04-24 09:48 Eldergleam: xD
2017-04-24 09:48 Protastic101: yes
2017-04-24 09:48 Eldergleam: owo,,, okay xD
2017-04-24 09:48 Eldergleam: need to change offset all diff xD
2017-04-24 09:49 Protastic101: Additionally, the first line should be using S:C1 (soft sampleset custom)
2017-04-24 09:50 Eldergleam: okay done
2017-04-24 09:50 Protastic101: 00:22:456 - 00:22:606 - for places like this, I'd add a note for the kicks. It's kind of inconsistent atm since you sometimes map the kicks like at 00:24:856 (24856|1,25006|2) - but not in other places
2017-04-24 09:51 Protastic101: 00:24:706 (24706|3) - Move this note down to 00:24:556 - for the kick, and don't forget to make the hitsound a kick
2017-04-24 09:51 Protastic101: 00:27:256 - 00:27:406 - same as the above, add notes
2017-04-24 09:51 Protastic101: 00:29:356 - 00:29:656 - This is just inconsistent now cause you mapped the previous kicks in this same phrase but now you just ignored it in favor of a 2/1 rhythm
2017-04-24 09:52 Protastic101: https://osu.ppy.sh/ss/7911725 should look like this rhythm wise
2017-04-24 09:52 Eldergleam: hmm okay i look now
2017-04-24 09:52 Protastic101: 00:36:856 - 00:37:006 - similarly
2017-04-24 09:53 Protastic101: 00:39:106 - 00:39:256 - since this leads into a new section of the music, I would think it's fine to use a simple 1/2 roll, like this https://osu.ppy.sh/ss/7911737
2017-04-24 09:53 Eldergleam: okay
2017-04-24 09:53 Protastic101: 00:39:406 - for this section, I would make the rhythm very similar to the normal, but without the jumps (doubles)
2017-04-24 09:54 Eldergleam: make single notes?
2017-04-24 09:54 Protastic101: yeah
2017-04-24 09:54 Protastic101: so like, follow the same rhythm you did in the Normal diff, but using only single notes (or doubles if there's a crash or something)
2017-04-24 09:54 Protastic101: 01:00:556 (60556|3) - btw, this LN should start at 01:00:406 -
2017-04-24 09:55 Eldergleam: nah this LN i think isnt sure about this start LN xD
2017-04-24 09:56 Protastic101: pretty sure it starts the reverse cymbal at 01:00:406 - since you can hear the beginning of it right after the vocal that starts at 01:00:106 -
2017-04-24 09:57 Protastic101: 01:10:006 (70006|0) - as for this, since the roll starts at 01:10:156 - I'd use a 1/2 space like this https://osu.ppy.sh/ss/7911774
2017-04-24 09:57 Protastic101: the reason for it is because the snares go away for a second at 01:10:306 - when the kick plays, and then continues again for a full 1/1 beat
2017-04-24 09:57 Protastic101: 01:10:606 - would also use a double here for the crash
2017-04-24 09:58 Eldergleam: wait wait dude xD
2017-04-24 09:58 Eldergleam: slow xD
2017-04-24 09:58 Protastic101: lol, well Im done anyways, the rest of the song is just a repeat of what I've said in earlier sections
2017-04-24 09:58 Eldergleam: lol xD
2017-04-24 09:59 Eldergleam: so like this?? https://osu.ppy.sh/ss/7911792
2017-04-24 10:00 Protastic101: eh no, I was thinking to do 3 1/2 notes first and then LN
2017-04-24 10:00 Protastic101: kind of like the screenshot I sent with the suggestion, but I guess both work technically
2017-04-24 10:00 Eldergleam: ok rearrange
2017-04-24 10:02 Eldergleam: any suggestion?
2017-04-24 10:03 Protastic101: no, that's it for the easy
2017-04-24 10:04 Eldergleam: okay
2017-04-24 10:04 Eldergleam: can you check again for normal? xD
2017-04-24 10:05 Protastic101: too lazy tho :/
2017-04-24 10:06 Eldergleam: :( okay then xD
2017-04-24 10:06 Protastic101: I mean the rhythm is pretty good, but the hs are missing in a lot of places
2017-04-24 10:07 Protastic101: pattern wise needs a little polishing since some parts are repetitive after a while like 00:42:106 (42106|3,42106|2,42256|0,42256|1,42556|2,42556|3,42706|0,42706|1) - , but meh'
2017-04-24 10:08 Eldergleam: changes that?
2017-04-24 10:09 Protastic101: sure? Idk, it's up to you
2017-04-24 10:10 Protastic101: I just think using the same [12][34] kind of chord is boring to play so many times on end
2017-04-24 10:10 Eldergleam: hm okay, let me try changing that pattern, if hurting player after i changing i'll keep that xD
2017-04-24 10:11 Eldergleam: okay thanks protastic~
2017-04-24 10:11 Protastic101: ye

HITSOUNDS OR RIOT
2017-04-24 20:55 Protastic101: poke
2017-04-24 20:55 dudehacker: sup
2017-04-24 20:56 Protastic101: can you send me the hs diff
2017-04-24 20:56 Protastic101: unless you wanna work from draftnell's diff
2017-04-24 20:56 dudehacker: sure
2017-04-24 20:56 Protastic101: sure to which? D:
2017-04-24 20:56 dudehacker: send u hs
2017-04-24 20:56 dudehacker: difficulty
2017-04-24 20:56 Protastic101: ok
2017-04-24 20:58 Protastic101: oh, you sent it in discord lmao
2017-04-24 20:58 dudehacker: lol ya
2017-04-24 20:58 dudehacker: i do see it is missing
2017-04-24 20:58 dudehacker: let me try copy it
2017-04-24 20:58 Protastic101: 00:01:006 - ok, first you're missing a finish here for the very start of the song
2017-04-24 20:59 dudehacker: ya i saw
2017-04-24 20:59 Protastic101: 00:04:006 - btw, shouldn't there be a drum kick low here? It's similar in structure to 00:02:506 (2506|2,2656|4,2806|2) -
2017-04-24 21:00 Protastic101: 00:01:306 - same thing, a drum kick low
2017-04-24 21:00 Protastic101: 00:08:806 - ^
2017-04-24 21:00 Protastic101: 00:11:806 (11806|2) - this should be down at 00:11:656 - and there should be another kick low on 00:11:956 -
2017-04-24 21:01 Protastic101: 00:12:856 - Kick low
2017-04-24 21:01 Protastic101: 00:14:206 (14206|2) - move to 00:14:056 - and add another kick low in 00:14:356 -
2017-04-24 21:01 Protastic101: 00:15:256 - ^
2017-04-24 21:01 Protastic101: and so on
2017-04-24 21:02 dudehacker: ok so i made mistake on my hs difficulty
2017-04-24 21:02 dudehacker: and he also didnt copy it properly
2017-04-24 21:02 dudehacker: for some reason
2017-04-24 21:02 dudehacker: lol
2017-04-24 21:02 dudehacker: let me fix the hs diff first
2017-04-24 21:02 Protastic101: rip af lol
2017-04-24 21:02 Protastic101: I tend to just copy all the hitsounds over myself and send the mapper the updated stuff
2017-04-24 21:03 dudehacker: there is no error in my program
2017-04-24 21:03 dudehacker: idk how he messed it up
2017-04-24 21:03 Protastic101: your program hates it when I try to copy hitsounds over that have different sample sets hue
2017-04-24 21:04 Protastic101: 00:20:506 - just my opinion, but it'd be nice to add clap hitsounds where present in this section, like at 00:20:506 - 00:21:106 - -00:21:256 - 00:21:706 - 00:21:856 - and so on
2017-04-24 21:05 Protastic101: 00:44:056 - drum kick low
2017-04-24 21:05 Protastic101: 00:48:856 - ^
2017-04-24 21:05 dudehacker: forgot about that
2017-04-24 21:05 dudehacker: yup i didnt code it for different sample sets
2017-04-24 21:06 Protastic101: 00:53:656 -
2017-04-24 21:06 Protastic101: yeah lol, that whole sampleset thing screwed me over when I was doing hitsounds for laughing comet's map lmao
2017-04-24 21:06 Protastic101: it also copied over all the green lines and SVs which made me cry a little lol
2017-04-24 21:07 Protastic101: 00:59:656 (59656|6) - I'd use cymbal light here since the sound is staccatop
2017-04-24 21:07 Protastic101: staccato*
2017-04-24 21:07 Protastic101: 01:05:656 - missing kick low
2017-04-24 21:08 Protastic101: 01:15:256 - ^
2017-04-24 21:08 dudehacker: wait
2017-04-24 21:08 dudehacker: can u just edit the hs difficulty
2017-04-24 21:08 dudehacker: and send me back lol
2017-04-24 21:08 dudehacker: im getting lost
2017-04-24 21:08 dudehacker: then i copy it and send it back to mapper
2017-04-24 21:08 Protastic101: but little did you know
2017-04-24 21:08 Protastic101: Im lost too
2017-04-24 21:08 dudehacker: lmao
2017-04-24 21:09 Protastic101: aaaaa
2017-04-24 21:09 Protastic101: ACTION ded
2017-04-24 21:09 dudehacker: wait my new version shouldnt copy SV timings
2017-04-24 21:09 dudehacker: it would copy the sampleset and volume
2017-04-24 21:09 dudehacker: but not copy over timing if u dont have a timing there
2017-04-24 21:09 Protastic101: when was the new version? I copied the stuff for laughing comet back in december or something
2017-04-24 21:10 dudehacker: nov 26 2016 is newest i have
2017-04-24 21:10 Protastic101: ACTION even more lost
2017-04-24 21:10 Protastic101: Lol, makes sense, my ver is from october
2017-04-24 21:11 dudehacker: oh lol
2017-04-24 21:11 Protastic101: :thinking:
2017-04-24 21:12 Protastic101: Im moving back to discord, gotta finish my notes for class tomorrow
2017-04-24 21:12 Protastic101: as for the hitsounds, I've pretty much just listed everything. It's just a ton of missing kicks tbh
2017-04-24 21:12 dudehacker: ok
2017-04-24 21:13 Protastic101: time to post and harvest my sweet kudosu huehuehue
Drum-Hitnormal
My bad, I fixed my hitsound with help of Protastic101 and copied it to your difficulty.
http://puu.sh/vvje4/85e955f518.rar

it is better you copy it from my hitsound difficulty after each time you do a mod on your map.
Topic Starter
Eldergleam

dudehacker wrote:

My bad, I fixed my hitsound with help of Protastic101 and copied it to your difficulty.
http://puu.sh/vvje4/85e955f518.rar

it is better you copy it from my hitsound difficulty after each time you do a mod on your map.

Protastic101 wrote:

FULL VER OR RIOT
2017-04-24 09:28 Eldergleam: hello good morning (in USA time)
2017-04-24 09:28 Protastic101: Hey
2017-04-24 09:29 Eldergleam: are you busy? i want to recheck hitsound from dudehacker
2017-04-24 09:29 Protastic101: link me the map
2017-04-24 09:29 Eldergleam: ACTION is listening to [https://osu.ppy.sh/b/1256613 Kenshi Yonezu - Peace Sign]
2017-04-24 09:29 Protastic101: tv saizu aaaa
2017-04-24 09:30 Eldergleam: :< , the full version not released :<
2017-04-24 09:30 Eldergleam: later i mapped the full version
2017-04-24 09:30 Protastic101: But wait, isn't the artist the same dude who sang melancholy kitchen? :thinking:
2017-04-24 09:30 Eldergleam: :thinking:
2017-04-24 09:30 Protastic101: I protest this tv size but I like the song so :/
2017-04-24 09:31 Eldergleam: hmm
2017-04-24 09:31 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1256723 Kenshi Yonezu - Peace Sign [Draftnell's Hard]]
2017-04-24 09:31 Protastic101: 00:01:006 (1006|3) - missing a finish
2017-04-24 09:31 Protastic101: 00:05:806 (5806|0) - missing kick long
2017-04-24 09:31 Eldergleam: kick = clap?
2017-04-24 09:32 Protastic101: eh no, Dudehacker's using custom samples so you have to import them through the menu
2017-04-24 09:32 Protastic101: Btw, what anime is this OP for? Sounds familiar
2017-04-24 09:32 Eldergleam: Boku No Hero Academia Season 2
2017-04-24 09:32 Protastic101: knew it hue
2017-04-24 09:32 Eldergleam: or in English My Hero Academia
2017-04-24 09:33 Protastic101: 00:11:656 (11656|3) - missing kick long
2017-04-24 09:33 Eldergleam: how to edit this custom hitsound?
2017-04-24 09:33 Protastic101: ehhh, might wanna talk to DH about this if he was the one who hitsounded it tbh
2017-04-24 09:34 Eldergleam: only he (DH) hitsounded my map
2017-04-24 09:34 Eldergleam: and i think some finisher not addted yet
2017-04-24 09:37 Protastic101: wait, so he's not done hitsounding the map?
2017-04-24 09:37 Protastic101: aaaa, i am confused now
2017-04-24 09:38 Eldergleam: he's tell me done hitsounding, but i think some instrument like finisher drum not addted (finisher drum he use kick)
2017-04-24 09:38 Eldergleam: 01:25:006 (85006|0,85006|3,85006|1) - like this
2017-04-24 09:38 Eldergleam: ^ this original if u rehear in 50% it's finisher
2017-04-24 09:39 Protastic101: yeah, looks like he's missing some hitsounds
2017-04-24 09:39 Eldergleam: hmm, he's not online now,, maybe i'll talk again with DH about this
2017-04-24 09:40 Protastic101: I just pmed him in discord asking about it
2017-04-24 09:40 Protastic101: I'll probably irc with him later if that's the case
2017-04-24 09:40 Eldergleam: okay
2017-04-24 09:42 Protastic101: that easy is way too undermapped
2017-04-24 09:42 Eldergleam: undermapped?
2017-04-24 09:42 Eldergleam: hm
2017-04-24 09:42 Protastic101: yeah, it's literally just 2/1 for 80% of the map
2017-04-24 09:42 Protastic101: there'
2017-04-24 09:42 Protastic101: there's nothing to connect it to the music
2017-04-24 09:43 Protastic101: You could literally add 2/1 to any song and it'd still fit
2017-04-24 09:43 Eldergleam: hmm, so uh increase again for easy?
2017-04-24 09:43 Eldergleam: *a little bit?
2017-04-24 09:44 Protastic101: like the beginning is great because it fits with the rhythm of the song, but then everything past that is :/
2017-04-24 09:44 Protastic101: 00:10:606 - I'd add another note here in 2 for the crash
2017-04-24 09:45 Eldergleam: make double note?
2017-04-24 09:45 Protastic101: 00:19:606 (19606|3,19756|2,19906|1,20056|0) - I think it'd be nice to trill these notes to represent the back and forth motion of the kick and snare, like this https://osu.ppy.sh/ss/7911662
2017-04-24 09:45 Protastic101: yeah
2017-04-24 09:45 Protastic101: 00:01:006 - btw, your first red line should start here, otherwise everything is off by one beat
2017-04-24 09:46 Eldergleam: drag in red tick in bottom?
2017-04-24 09:47 Protastic101: yeah
2017-04-24 09:47 Eldergleam: or above?
2017-04-24 09:47 Protastic101: well no, like the offset should be at 00:01:006 - is what I mean
2017-04-24 09:48 Eldergleam: so uh the offset wrong??
2017-04-24 09:48 Eldergleam: xD
2017-04-24 09:48 Protastic101: yes
2017-04-24 09:48 Eldergleam: owo,,, okay xD
2017-04-24 09:48 Eldergleam: need to change offset all diff xD
2017-04-24 09:49 Protastic101: Additionally, the first line should be using S:C1 (soft sampleset custom)
2017-04-24 09:50 Eldergleam: okay done
2017-04-24 09:50 Protastic101: 00:22:456 - 00:22:606 - for places like this, I'd add a note for the kicks. It's kind of inconsistent atm since you sometimes map the kicks like at 00:24:856 (24856|1,25006|2) - but not in other places
2017-04-24 09:51 Protastic101: 00:24:706 (24706|3) - Move this note down to 00:24:556 - for the kick, and don't forget to make the hitsound a kick
2017-04-24 09:51 Protastic101: 00:27:256 - 00:27:406 - same as the above, add notes
2017-04-24 09:51 Protastic101: 00:29:356 - 00:29:656 - This is just inconsistent now cause you mapped the previous kicks in this same phrase but now you just ignored it in favor of a 2/1 rhythm
2017-04-24 09:52 Protastic101: https://osu.ppy.sh/ss/7911725 should look like this rhythm wise
2017-04-24 09:52 Eldergleam: hmm okay i look now
2017-04-24 09:52 Protastic101: 00:36:856 - 00:37:006 - similarly
2017-04-24 09:53 Protastic101: 00:39:106 - 00:39:256 - since this leads into a new section of the music, I would think it's fine to use a simple 1/2 roll, like this https://osu.ppy.sh/ss/7911737
2017-04-24 09:53 Eldergleam: okay
2017-04-24 09:53 Protastic101: 00:39:406 - for this section, I would make the rhythm very similar to the normal, but without the jumps (doubles)
2017-04-24 09:54 Eldergleam: make single notes?
2017-04-24 09:54 Protastic101: yeah
2017-04-24 09:54 Protastic101: so like, follow the same rhythm you did in the Normal diff, but using only single notes (or doubles if there's a crash or something)
2017-04-24 09:54 Protastic101: 01:00:556 (60556|3) - btw, this LN should start at 01:00:406 -
2017-04-24 09:55 Eldergleam: nah this LN i think isnt sure about this start LN xD
2017-04-24 09:56 Protastic101: pretty sure it starts the reverse cymbal at 01:00:406 - since you can hear the beginning of it right after the vocal that starts at 01:00:106 -
2017-04-24 09:57 Protastic101: 01:10:006 (70006|0) - as for this, since the roll starts at 01:10:156 - I'd use a 1/2 space like this https://osu.ppy.sh/ss/7911774
2017-04-24 09:57 Protastic101: the reason for it is because the snares go away for a second at 01:10:306 - when the kick plays, and then continues again for a full 1/1 beat
2017-04-24 09:57 Protastic101: 01:10:606 - would also use a double here for the crash
2017-04-24 09:58 Eldergleam: wait wait dude xD
2017-04-24 09:58 Eldergleam: slow xD
2017-04-24 09:58 Protastic101: lol, well Im done anyways, the rest of the song is just a repeat of what I've said in earlier sections
2017-04-24 09:58 Eldergleam: lol xD
2017-04-24 09:59 Eldergleam: so like this?? https://osu.ppy.sh/ss/7911792
2017-04-24 10:00 Protastic101: eh no, I was thinking to do 3 1/2 notes first and then LN
2017-04-24 10:00 Protastic101: kind of like the screenshot I sent with the suggestion, but I guess both work technically
2017-04-24 10:00 Eldergleam: ok rearrange
2017-04-24 10:02 Eldergleam: any suggestion?
2017-04-24 10:03 Protastic101: no, that's it for the easy
2017-04-24 10:04 Eldergleam: okay
2017-04-24 10:04 Eldergleam: can you check again for normal? xD
2017-04-24 10:05 Protastic101: too lazy tho :/
2017-04-24 10:06 Eldergleam: :( okay then xD
2017-04-24 10:06 Protastic101: I mean the rhythm is pretty good, but the hs are missing in a lot of places
2017-04-24 10:07 Protastic101: pattern wise needs a little polishing since some parts are repetitive after a while like 00:42:106 (42106|3,42106|2,42256|0,42256|1,42556|2,42556|3,42706|0,42706|1) - , but meh'
2017-04-24 10:08 Eldergleam: changes that?
2017-04-24 10:09 Protastic101: sure? Idk, it's up to you
2017-04-24 10:10 Protastic101: I just think using the same [12][34] kind of chord is boring to play so many times on end
2017-04-24 10:10 Eldergleam: hm okay, let me try changing that pattern, if hurting player after i changing i'll keep that xD
2017-04-24 10:11 Eldergleam: okay thanks protastic~
2017-04-24 10:11 Protastic101: ye

HITSOUNDS OR RIOT
2017-04-24 20:55 Protastic101: poke
2017-04-24 20:55 dudehacker: sup
2017-04-24 20:56 Protastic101: can you send me the hs diff
2017-04-24 20:56 Protastic101: unless you wanna work from draftnell's diff
2017-04-24 20:56 dudehacker: sure
2017-04-24 20:56 Protastic101: sure to which? D:
2017-04-24 20:56 dudehacker: send u hs
2017-04-24 20:56 dudehacker: difficulty
2017-04-24 20:56 Protastic101: ok
2017-04-24 20:58 Protastic101: oh, you sent it in discord lmao
2017-04-24 20:58 dudehacker: lol ya
2017-04-24 20:58 dudehacker: i do see it is missing
2017-04-24 20:58 dudehacker: let me try copy it
2017-04-24 20:58 Protastic101: 00:01:006 - ok, first you're missing a finish here for the very start of the song
2017-04-24 20:59 dudehacker: ya i saw
2017-04-24 20:59 Protastic101: 00:04:006 - btw, shouldn't there be a drum kick low here? It's similar in structure to 00:02:506 (2506|2,2656|4,2806|2) -
2017-04-24 21:00 Protastic101: 00:01:306 - same thing, a drum kick low
2017-04-24 21:00 Protastic101: 00:08:806 - ^
2017-04-24 21:00 Protastic101: 00:11:806 (11806|2) - this should be down at 00:11:656 - and there should be another kick low on 00:11:956 -
2017-04-24 21:01 Protastic101: 00:12:856 - Kick low
2017-04-24 21:01 Protastic101: 00:14:206 (14206|2) - move to 00:14:056 - and add another kick low in 00:14:356 -
2017-04-24 21:01 Protastic101: 00:15:256 - ^
2017-04-24 21:01 Protastic101: and so on
2017-04-24 21:02 dudehacker: ok so i made mistake on my hs difficulty
2017-04-24 21:02 dudehacker: and he also didnt copy it properly
2017-04-24 21:02 dudehacker: for some reason
2017-04-24 21:02 dudehacker: lol
2017-04-24 21:02 dudehacker: let me fix the hs diff first
2017-04-24 21:02 Protastic101: rip af lol
2017-04-24 21:02 Protastic101: I tend to just copy all the hitsounds over myself and send the mapper the updated stuff
2017-04-24 21:03 dudehacker: there is no error in my program
2017-04-24 21:03 dudehacker: idk how he messed it up
2017-04-24 21:03 Protastic101: your program hates it when I try to copy hitsounds over that have different sample sets hue
2017-04-24 21:04 Protastic101: 00:20:506 - just my opinion, but it'd be nice to add clap hitsounds where present in this section, like at 00:20:506 - 00:21:106 - -00:21:256 - 00:21:706 - 00:21:856 - and so on
2017-04-24 21:05 Protastic101: 00:44:056 - drum kick low
2017-04-24 21:05 Protastic101: 00:48:856 - ^
2017-04-24 21:05 dudehacker: forgot about that
2017-04-24 21:05 dudehacker: yup i didnt code it for different sample sets
2017-04-24 21:06 Protastic101: 00:53:656 -
2017-04-24 21:06 Protastic101: yeah lol, that whole sampleset thing screwed me over when I was doing hitsounds for laughing comet's map lmao
2017-04-24 21:06 Protastic101: it also copied over all the green lines and SVs which made me cry a little lol
2017-04-24 21:07 Protastic101: 00:59:656 (59656|6) - I'd use cymbal light here since the sound is staccatop
2017-04-24 21:07 Protastic101: staccato*
2017-04-24 21:07 Protastic101: 01:05:656 - missing kick low
2017-04-24 21:08 Protastic101: 01:15:256 - ^
2017-04-24 21:08 dudehacker: wait
2017-04-24 21:08 dudehacker: can u just edit the hs difficulty
2017-04-24 21:08 dudehacker: and send me back lol
2017-04-24 21:08 dudehacker: im getting lost
2017-04-24 21:08 dudehacker: then i copy it and send it back to mapper
2017-04-24 21:08 Protastic101: but little did you know
2017-04-24 21:08 Protastic101: Im lost too
2017-04-24 21:08 dudehacker: lmao
2017-04-24 21:09 Protastic101: aaaaa
2017-04-24 21:09 Protastic101: ACTION ded
2017-04-24 21:09 dudehacker: wait my new version shouldnt copy SV timings
2017-04-24 21:09 dudehacker: it would copy the sampleset and volume
2017-04-24 21:09 dudehacker: but not copy over timing if u dont have a timing there
2017-04-24 21:09 Protastic101: when was the new version? I copied the stuff for laughing comet back in december or something
2017-04-24 21:10 dudehacker: nov 26 2016 is newest i have
2017-04-24 21:10 Protastic101: ACTION even more lost
2017-04-24 21:10 Protastic101: Lol, makes sense, my ver is from october
2017-04-24 21:11 dudehacker: oh lol
2017-04-24 21:11 Protastic101: :thinking:
2017-04-24 21:12 Protastic101: Im moving back to discord, gotta finish my notes for class tomorrow
2017-04-24 21:12 Protastic101: as for the hitsounds, I've pretty much just listed everything. It's just a ton of missing kicks tbh
2017-04-24 21:12 dudehacker: ok
2017-04-24 21:13 Protastic101: time to post and harvest my sweet kudosu huehuehue

FastYoshi wrote:

Heyyo
1/2/3/4

https://puu.sh/vv39R/95d8bf3453.jpg how did this bookmark got here owo? LOL forgot to remove

Easy
00:34:906 (34906|2) - move to 4, feels like the notes are more invading the third column than the fourth... -w- https://osu.ppy.sh/ss/7915001
00:39:406 - maybe add one to 3, it's dense like 00:38:206 - ok
01:07:306 (67306|1) - to 1, followed by 01:07:906 (67906|0) - to 3 ok
Normal
00:05:206 (5206|0) - to 3, the sound is repeating ok
00:10:606 - Add note to 4, feels very dense compare to any other doubles ok
00:26:281 (26281|0) - Lower this one tick. Keep the rhythm constant. ok
00:39:706 - Add a note to 4 ok
00:47:806 (47806|0) - maybe to 3 or 4 ok
01:09:406 - Add note, it's similar as 01:10:606 - ok
01:10:906 (70906|1) - 01:12:106 (72106|0) - 01:15:706 (75706|1) - why solos? -v- ok

That's all
Good luck! -w-)b

thanks all,, ^^

Updated Hitsound Only

Leonita
'w'
2017-04-28 20:04 Eldergleam: uwu xD
2017-04-28 20:04 Leonita: hai owo
2017-04-28 20:04 Eldergleam: lagi free mod mba?
2017-04-28 20:05 Leonita: lg mamam 'w'
2017-04-28 20:05 Leonita: bntr yaa
2017-04-28 20:05 Eldergleam: ok
2017-04-28 20:10 Leonita: back owo
2017-04-28 20:10 Eldergleam: owo
2017-04-28 20:10 Eldergleam: ACTION is listening to [https://osu.ppy.sh/b/1256725 Kenshi Yonezu - Peace Sign]
2017-04-28 20:11 Eldergleam: irc mba~
2017-04-28 20:12 Leonita: irc pattern ajaya
2017-04-28 20:12 Leonita: mls hs -w-
2017-04-28 20:12 Eldergleam: ok
2017-04-28 20:12 Eldergleam: gpp ko mba
2017-04-28 20:12 Eldergleam: hs udah ini kok wkkw
2017-04-28 20:14 Leonita: lg dl 'w'
2017-04-28 20:15 Eldergleam: ok, slow aja mba wkwk
2017-04-28 20:15 Leonita: lama ini hue
2017-04-28 20:15 Leonita: lg ujan gede
2017-04-28 20:16 Eldergleam: buset
2017-04-28 20:16 Eldergleam: no vid aja mba
2017-04-28 20:16 Leonita: iye no vid
2017-04-28 20:17 Leonita: ACTION is listening to [https://osu.ppy.sh/b/1256723 Kenshi Yonezu - Peace Sign]
2017-04-28 20:17 Leonita: play dulu yaa
2017-04-28 20:17 Eldergleam: ok
2017-04-28 20:23 Leonita: ACTION is editing [https://osu.ppy.sh/b/1256613 Kenshi Yonezu - Peace Sign [Easy]]
2017-04-28 20:23 Leonita: lets get start itttttt
2017-04-28 20:23 Eldergleam: siap
2017-04-28 20:24 Leonita: 00:09:856 (9856|1,9856|3) - knp 2?
2017-04-28 20:25 Eldergleam: bagian mana?
2017-04-28 20:25 Eldergleam: LN apa single?
2017-04-28 20:25 Leonita: iya itu knp ada ln sama note biasa?
2017-04-28 20:25 Leonita: kan suaranya cmn kick
2017-04-28 20:25 Leonita: trs wave nya jg gk terlalu keras
2017-04-28 20:26 Leonita: mending note biasanya hapus sadja
2017-04-28 20:26 Eldergleam: ok
2017-04-28 20:26 Leonita: 00:09:856 (9856|1) - hapus, 00:09:706 (9706|2) - pindah ke 2
2017-04-28 20:27 Eldergleam: sip
2017-04-28 20:27 Leonita: 00:20:506 (20506|1) - ke 1
2017-04-28 20:27 Leonita: soalnya udh kebanyakan 2 ama 3 sblmnya
2017-04-28 20:27 Eldergleam: sip
2017-04-28 20:27 Leonita: kalo accept 00:21:106 (21106|2) - ke 4, 00:21:706 (21706|0) - ke 2
2017-04-28 20:28 Leonita: 00:30:106 (30106|1,30706|3) - ctrl g
2017-04-28 20:28 Leonita: balancing
2017-04-28 20:28 Eldergleam: sip
2017-04-28 20:28 Leonita: 00:33:856 - add note di 4
2017-04-28 20:28 Eldergleam: oiya lupa isi wkwk
2017-04-28 20:28 Leonita: 00:34:306 - di 1
2017-04-28 20:28 Leonita: :p
2017-04-28 20:29 Leonita: kelewat jg
2017-04-28 20:29 Eldergleam: wkkwkw, ok
2017-04-28 20:29 Leonita: 00:34:456 (34456|2) - ke 4, 00:34:606 (34606|0) - ke 3
2017-04-28 20:29 Eldergleam: ok
2017-04-28 20:29 Leonita: 00:34:906 (34906|2) - ke 2
2017-04-28 20:30 Leonita: 00:36:856 - add di 3
2017-04-28 20:30 Eldergleam: ok
2017-04-28 20:30 Leonita: 00:37:456 - add jg
2017-04-28 20:30 Leonita: add di 1
2017-04-28 20:31 Leonita: 00:37:306 (37306|2) - move ke 2
2017-04-28 20:31 Eldergleam: sip
2017-04-28 20:31 Leonita: 00:37:906 (37906|0) - ke 2
2017-04-28 20:31 Leonita: 00:39:406 - double:p
2017-04-28 20:32 Eldergleam: wadoo
2017-04-28 20:32 Eldergleam: ok
2017-04-28 20:33 Leonita: 00:49:306 (49306|1) - ke 4
2017-04-28 20:33 Leonita: 00:51:106 (51106|2,51706|1) - ctrl g
2017-04-28 20:33 Leonita: 00:58:756 (58756|0) - hrsnya di 00:58:606 -
2017-04-28 20:33 Leonita: 00:58:906 - add note
2017-04-28 20:34 Eldergleam: sip
2017-04-28 20:34 Leonita: 00:59:506 - add note
2017-04-28 20:34 Eldergleam: ok
2017-04-28 20:34 Leonita: bntr aku ss in
2017-04-28 20:35 Eldergleam: bentar kok aneh jadinya kalo di 00:59:506 - ditambah note?
2017-04-28 20:35 Leonita: 00:59:056 - http://puu.sh/vyW0W/5ce924ddea.png
2017-04-28 20:35 Leonita: eh salah
2017-04-28 20:36 Leonita: 00:58:906 - http://puu.sh/vyW3k/be58c9ed06.png
2017-04-28 20:36 Leonita: 00:57:706 (57706|1,58306|2) - suaranya sama kek itu
2017-04-28 20:36 Leonita: 01:10:006 (70006|0,70006|3,70306|2,70606|1) - kesusahan:<
2017-04-28 20:37 Leonita: 01:10:006 - gini aja http://puu.sh/vyW5G/a7452d8eca.png
2017-04-28 20:37 Eldergleam: bentar
2017-04-28 20:37 Eldergleam: opening
2017-04-28 20:38 Eldergleam: yang ini lebih sip kwkwk
2017-04-28 20:38 Leonita: 'w')b
2017-04-28 20:39 Leonita: 01:19:606 (79606|2) - ke 1
2017-04-28 20:39 Leonita: 01:19:906 (79906|1) - ke 3
2017-04-28 20:39 Eldergleam: sip
2017-04-28 20:40 Leonita: optional sih ini, menurut aku di 4 aja yg ini 01:29:806 (89806|2) -
2017-04-28 20:42 Leonita: syudaa?
2017-04-28 20:42 Eldergleam: sip
2017-04-28 20:42 Leonita: ACTION is editing [https://osu.ppy.sh/b/1256725 Kenshi Yonezu - Peace Sign [Normal]]
2017-04-28 20:42 Leonita: 00:09:556 (9556|2) - suara apa?
2017-04-28 20:43 Leonita: 00:12:856 - add note atuch
2017-04-28 20:43 Eldergleam: itu gitar keknya
2017-04-28 20:43 Leonita: kan sama kek 00:15:106 (15106|2,15106|3,15256|0,15406|2,15406|1) -
2017-04-28 20:43 Leonita: ou bolelha gitar
2017-04-28 20:44 Leonita: 00:17:806 - knp gk double
2017-04-28 20:44 Leonita: eh bener deng single wkwk
2017-04-28 20:44 Eldergleam: lah wkwkkw
2017-04-28 20:44 Leonita: 00:21:856 - ini knp gk di add?
2017-04-28 20:45 Leonita: yg claps2 nya add aja
2017-04-28 20:45 Leonita: itu unik soalnya, jd gk bosenin
2017-04-28 20:46 Eldergleam: kalo ada clapsnya aku rasa aneh dan juga waktu itu headsetku rusak wkwk
2017-04-28 20:46 Leonita: aku ksh contoh deh ya
2017-04-28 20:46 Eldergleam: ok
2017-04-28 20:46 Leonita: aku kirim .osu ya
2017-04-28 20:46 Leonita: bikin diff baru
2017-04-28 20:46 Eldergleam: ok
2017-04-28 20:47 Eldergleam: dibagian itu aja kan?
2017-04-28 20:47 Leonita: gajadi deng
2017-04-28 20:47 Leonita: brb ya kitpeyut
2017-04-28 20:47 Eldergleam: wkkwkw
2017-04-28 20:48 Eldergleam: yah wkwkwkwk
2017-04-28 20:59 Leonita: back 'w'
2017-04-28 20:59 Eldergleam: abis panggilan alam wwkwk
2017-04-28 21:00 Leonita: iya wkwk
2017-04-28 21:01 Leonita: 00:26:281 (26281|0) - salah snap
2017-04-28 21:01 Eldergleam: pindahin kemana?
2017-04-28 21:01 Eldergleam: ke merah atau putih?
2017-04-28 21:02 Leonita: putih atuuch
2017-04-28 21:02 Eldergleam: sip
2017-04-28 21:02 Leonita: 00:57:106 (57106|3,57406|2) - ctrl g for balance
2017-04-28 21:02 Eldergleam: sip
2017-04-28 21:02 Leonita: 00:59:506 - add note ada snare
2017-04-28 21:03 Eldergleam: sip
2017-04-28 21:06 Leonita: sip segitu aja 'w'
2017-04-28 21:07 Eldergleam: lol wkwkw
diff ka draft mager wkwkw. lagunya uchu aku suka, gdluck~
Topic Starter
Eldergleam

Leonita wrote:

'w'
2017-04-28 20:04 Eldergleam: uwu xD
2017-04-28 20:04 Leonita: hai owo
2017-04-28 20:04 Eldergleam: lagi free mod mba?
2017-04-28 20:05 Leonita: lg mamam 'w'
2017-04-28 20:05 Leonita: bntr yaa
2017-04-28 20:05 Eldergleam: ok
2017-04-28 20:10 Leonita: back owo
2017-04-28 20:10 Eldergleam: owo
2017-04-28 20:10 Eldergleam: ACTION is listening to [https://osu.ppy.sh/b/1256725 Kenshi Yonezu - Peace Sign]
2017-04-28 20:11 Eldergleam: irc mba~
2017-04-28 20:12 Leonita: irc pattern ajaya
2017-04-28 20:12 Leonita: mls hs -w-
2017-04-28 20:12 Eldergleam: ok
2017-04-28 20:12 Eldergleam: gpp ko mba
2017-04-28 20:12 Eldergleam: hs udah ini kok wkkw
2017-04-28 20:14 Leonita: lg dl 'w'
2017-04-28 20:15 Eldergleam: ok, slow aja mba wkwk
2017-04-28 20:15 Leonita: lama ini hue
2017-04-28 20:15 Leonita: lg ujan gede
2017-04-28 20:16 Eldergleam: buset
2017-04-28 20:16 Eldergleam: no vid aja mba
2017-04-28 20:16 Leonita: iye no vid
2017-04-28 20:17 Leonita: ACTION is listening to [https://osu.ppy.sh/b/1256723 Kenshi Yonezu - Peace Sign]
2017-04-28 20:17 Leonita: play dulu yaa
2017-04-28 20:17 Eldergleam: ok
2017-04-28 20:23 Leonita: ACTION is editing [https://osu.ppy.sh/b/1256613 Kenshi Yonezu - Peace Sign [Easy]]
2017-04-28 20:23 Leonita: lets get start itttttt
2017-04-28 20:23 Eldergleam: siap
2017-04-28 20:24 Leonita: 00:09:856 (9856|1,9856|3) - knp 2?
2017-04-28 20:25 Eldergleam: bagian mana?
2017-04-28 20:25 Eldergleam: LN apa single?
2017-04-28 20:25 Leonita: iya itu knp ada ln sama note biasa?
2017-04-28 20:25 Leonita: kan suaranya cmn kick
2017-04-28 20:25 Leonita: trs wave nya jg gk terlalu keras
2017-04-28 20:26 Leonita: mending note biasanya hapus sadja
2017-04-28 20:26 Eldergleam: ok
2017-04-28 20:26 Leonita: 00:09:856 (9856|1) - hapus, 00:09:706 (9706|2) - pindah ke 2
2017-04-28 20:27 Eldergleam: sip
2017-04-28 20:27 Leonita: 00:20:506 (20506|1) - ke 1
2017-04-28 20:27 Leonita: soalnya udh kebanyakan 2 ama 3 sblmnya
2017-04-28 20:27 Eldergleam: sip
2017-04-28 20:27 Leonita: kalo accept 00:21:106 (21106|2) - ke 4, 00:21:706 (21706|0) - ke 2
2017-04-28 20:28 Leonita: 00:30:106 (30106|1,30706|3) - ctrl g
2017-04-28 20:28 Leonita: balancing
2017-04-28 20:28 Eldergleam: sip
2017-04-28 20:28 Leonita: 00:33:856 - add note di 4
2017-04-28 20:28 Eldergleam: oiya lupa isi wkwk
2017-04-28 20:28 Leonita: 00:34:306 - di 1
2017-04-28 20:28 Leonita: :p
2017-04-28 20:29 Leonita: kelewat jg
2017-04-28 20:29 Eldergleam: wkkwkw, ok
2017-04-28 20:29 Leonita: 00:34:456 (34456|2) - ke 4, 00:34:606 (34606|0) - ke 3
2017-04-28 20:29 Eldergleam: ok
2017-04-28 20:29 Leonita: 00:34:906 (34906|2) - ke 2
2017-04-28 20:30 Leonita: 00:36:856 - add di 3
2017-04-28 20:30 Eldergleam: ok
2017-04-28 20:30 Leonita: 00:37:456 - add jg
2017-04-28 20:30 Leonita: add di 1
2017-04-28 20:31 Leonita: 00:37:306 (37306|2) - move ke 2
2017-04-28 20:31 Eldergleam: sip
2017-04-28 20:31 Leonita: 00:37:906 (37906|0) - ke 2
2017-04-28 20:31 Leonita: 00:39:406 - double:p
2017-04-28 20:32 Eldergleam: wadoo
2017-04-28 20:32 Eldergleam: ok
2017-04-28 20:33 Leonita: 00:49:306 (49306|1) - ke 4
2017-04-28 20:33 Leonita: 00:51:106 (51106|2,51706|1) - ctrl g
2017-04-28 20:33 Leonita: 00:58:756 (58756|0) - hrsnya di 00:58:606 -
2017-04-28 20:33 Leonita: 00:58:906 - add note
2017-04-28 20:34 Eldergleam: sip
2017-04-28 20:34 Leonita: 00:59:506 - add note
2017-04-28 20:34 Eldergleam: ok
2017-04-28 20:34 Leonita: bntr aku ss in
2017-04-28 20:35 Eldergleam: bentar kok aneh jadinya kalo di 00:59:506 - ditambah note?
2017-04-28 20:35 Leonita: 00:59:056 - http://puu.sh/vyW0W/5ce924ddea.png
2017-04-28 20:35 Leonita: eh salah
2017-04-28 20:36 Leonita: 00:58:906 - http://puu.sh/vyW3k/be58c9ed06.png
2017-04-28 20:36 Leonita: 00:57:706 (57706|1,58306|2) - suaranya sama kek itu
2017-04-28 20:36 Leonita: 01:10:006 (70006|0,70006|3,70306|2,70606|1) - kesusahan:<
2017-04-28 20:37 Leonita: 01:10:006 - gini aja http://puu.sh/vyW5G/a7452d8eca.png
2017-04-28 20:37 Eldergleam: bentar
2017-04-28 20:37 Eldergleam: opening
2017-04-28 20:38 Eldergleam: yang ini lebih sip kwkwk
2017-04-28 20:38 Leonita: 'w')b
2017-04-28 20:39 Leonita: 01:19:606 (79606|2) - ke 1
2017-04-28 20:39 Leonita: 01:19:906 (79906|1) - ke 3
2017-04-28 20:39 Eldergleam: sip
2017-04-28 20:40 Leonita: optional sih ini, menurut aku di 4 aja yg ini 01:29:806 (89806|2) -
2017-04-28 20:42 Leonita: syudaa?
2017-04-28 20:42 Eldergleam: sip
2017-04-28 20:42 Leonita: ACTION is editing [https://osu.ppy.sh/b/1256725 Kenshi Yonezu - Peace Sign [Normal]]
2017-04-28 20:42 Leonita: 00:09:556 (9556|2) - suara apa?
2017-04-28 20:43 Leonita: 00:12:856 - add note atuch
2017-04-28 20:43 Eldergleam: itu gitar keknya
2017-04-28 20:43 Leonita: kan sama kek 00:15:106 (15106|2,15106|3,15256|0,15406|2,15406|1) -
2017-04-28 20:43 Leonita: ou bolelha gitar
2017-04-28 20:44 Leonita: 00:17:806 - knp gk double
2017-04-28 20:44 Leonita: eh bener deng single wkwk
2017-04-28 20:44 Eldergleam: lah wkwkkw
2017-04-28 20:44 Leonita: 00:21:856 - ini knp gk di add?
2017-04-28 20:45 Leonita: yg claps2 nya add aja
2017-04-28 20:45 Leonita: itu unik soalnya, jd gk bosenin
2017-04-28 20:46 Eldergleam: kalo ada clapsnya aku rasa aneh dan juga waktu itu headsetku rusak wkwk
2017-04-28 20:46 Leonita: aku ksh contoh deh ya
2017-04-28 20:46 Eldergleam: ok
2017-04-28 20:46 Leonita: aku kirim .osu ya
2017-04-28 20:46 Leonita: bikin diff baru
2017-04-28 20:46 Eldergleam: ok
2017-04-28 20:47 Eldergleam: dibagian itu aja kan?
2017-04-28 20:47 Leonita: gajadi deng
2017-04-28 20:47 Leonita: brb ya kitpeyut
2017-04-28 20:47 Eldergleam: wkkwkw
2017-04-28 20:48 Eldergleam: yah wkwkwkwk
2017-04-28 20:59 Leonita: back 'w'
2017-04-28 20:59 Eldergleam: abis panggilan alam wwkwk
2017-04-28 21:00 Leonita: iya wkwk
2017-04-28 21:01 Leonita: 00:26:281 (26281|0) - salah snap
2017-04-28 21:01 Eldergleam: pindahin kemana?
2017-04-28 21:01 Eldergleam: ke merah atau putih?
2017-04-28 21:02 Leonita: putih atuuch
2017-04-28 21:02 Eldergleam: sip
2017-04-28 21:02 Leonita: 00:57:106 (57106|3,57406|2) - ctrl g for balance
2017-04-28 21:02 Eldergleam: sip
2017-04-28 21:02 Leonita: 00:59:506 - add note ada snare
2017-04-28 21:03 Eldergleam: sip
2017-04-28 21:06 Leonita: sip segitu aja 'w'
2017-04-28 21:07 Eldergleam: lol wkwkw
diff ka draft mager wkwkw. lagunya uchu aku suka, gdluck~
lah lah wkwkwk
okay thanks ya

Mod 6 & 7th applied

pnx


[Hard]
  1. 00:14:206 (14206|1) - Feeling strange here, maybe change this to a jack note like 00:19:006 - ?
  2. 00:27:256 - I don't prefer this pattern well. I think move 00:27:256 (27256|3) - to the second column is quite better.
[Normal]
  1. 00:02:806 - I think this sound is quite explicit like 00:05:206 - . I prefer a note here, maybe up to u~
  2. 00:24:856 (24856|2,25006|3) - Maybe move left 1 column? 00:24:856 (24856|2) - gonna match with 00:24:556 (24556|1) -
  3. 00:39:106 (39106|2,39256|3) - Ctrl+J here? I prefer this more than the present one.
  4. 00:47:356 (47356|3,47356|2) - and 00:53:356 (53356|3,53356|2) - Why double? For consistency like you do at 00:46:156 - please remove it one.
  5. 00:54:106 (54106|1) - and 01:01:306 (61306|2) - And here too, why single? add a note to fix the consistency.
As you requested, I mod only a pattern and some point which i think that it can improve. Overall, I think it quite fine especially the Hard one. Keep Up!
Topic Starter
Eldergleam

PnX wrote:



[Normal]
  1. 00:02:806 - I think this sound is quite explicit like 00:05:206 - . I prefer a note here, maybe up to u~ nope the pattern not playable :<
  2. 00:24:856 (24856|2,25006|3) - Maybe move left 1 column? 00:24:856 (24856|2) - gonna match with 00:24:556 (24556|1) - i'll keep it,
    but if other modder says that, i'll change that
  3. 00:39:106 (39106|2,39256|3) - Ctrl+J here? I prefer this more than the present one. okay
  4. 00:47:356 (47356|3,47356|2) - and 00:53:356 (53356|3,53356|2) - Why double? For consistency like you do at 00:46:156 - please remove it one. ok accepted
  5. 00:54:106 (54106|1) - and 01:01:306 (61306|2) - And here too, why single? add a note to fix the consistency. ok accepted
As you requested, I mod only a pattern and some point which i think that it can improve. Overall, I think it quite fine especially the Hard one. Keep Up!
thanks PnX for mod

Updated 8th Mod


still wait draftnell for update his diff :< No Updates From him

EDIT :
LOL i reach 300 post xD
Noffy
beep

The single for the tv size version was released a few days ago (on april 29th), so there is official metadata for the 1:30 version of the song.

Unicode Title: ピースサイン(TV edit.)
Romanised Title: Peace Sign (TV edit.)

itunes
amazon
Though one source has a space before (TV edit.) and the other doesn't, so you'll want to get this double-checked
Yeee
Ochasan
mark nm
Topic Starter
Eldergleam

Noffy wrote:

beep

The single for the tv size version was released a few days ago (on april 29th), so there is official metadata for the 1:30 version of the song.

Unicode Title: ピースサイン(TV edit.)
Romanised Title: Peace Sign (TV edit.)

itunes
amazon
Though one source has a space before (TV edit.) and the other doesn't, so you'll want to get this double-checked
Yeee
owo wait a second
IamKwaN just checked my metadata and no problem tho

IamKwaN wrote:

Unicode Title: ピースサイン
Romanised Title: Peace Sign
Unicode Artist: 米津玄師
Romanised Artist: Kenshi Yonezu
Source: 僕のヒーローアカデミア or 僕のヒーローアカデミア 第2期

References:
http://heroaca.com/music.html
https://www.youtube.com/watch?v=tEPneR3KFK8
http://reissuerecords.net/profile/
https://www.toho.co.jp/anime/2017/heroaca2.html
^ this i get from IamKwaN


KwaN recheck it again and update the meta
Stug
Hey, from mine and vortex- modding queue

Vortex is working on a mod on the normal difficulty, if you would like a mod on the easy difficulty send a pm :)

Hard difficulty
00:09:856 - Add a note to the third column to emphasize the drum sound

00:10:306 (10306|0,10381|1,10456|3,10531|2) - I feel like the sound from these 4 notes starts at 00:10:006 - Mapping something similar to this Fits the sounds better since I feel like there is no sound at 00:10:306 -

Adding sliders here 00:10:606 - and here 00:10:756 - to emphasize the guitar strokes fits the pattern you've mapped to the sound at 00:11:056 - and beyond

00:14:206 (14206|1) - replacing this slider with three sliders fits the guitar sound better, also allows you to make a jump (Double) with a note and a slider to emphasize the drum sound

00:14:956 - This part has the same guitar sounds as before, adding sliders to them fits the song better but might not be better playability wise

00:15:406 - Same as before, add 2 sliders

00:19:006 (19006|2,19156|2,19306|2) - Not sure about these three notes here since you mapped the same sound as a single slider at 00:14:206 - Maybe making them all into triple sliders or triple notes fits the map better

00:20:206 - Add slider, sound is the same at this part 00:21:406 - which has a slider > 00:22:606 - 00:29:806 - 00:32:206 - 00:38:206 - same at these four, though the last one Understand you might wanna keep out to make a smoother transition into the next part

00:44:056 - Adding a note here to make a jump fits the sound better, you've mapped the same sound as jumps on other parts

00:45:856 - Add a note to make a jump, same here, sound is similar to that of other parts where you have jumps

00:47:056 - Add a note to make a hand, sound is similar to that of other parts where you have hands (triples) I understand that you might have ignored to add a note here for playability though, same goes for 00:51:706 -

00:53:656 - add note for to make a jump, might want to rearrange the hands at 00:53:506 (53506|3,53506|0,53506|1,53806|0,53806|1,53806|2) - to make the pattern feel better

00:58:606 (58606|3,58756|3,58906|3,59056|3) - These 4 notes put alot of strain on the right hand, switching them around might be something to look into, you generally don't want 4 or more notes on the same column like this, watch out for similar parts :)



00:59:506 - Missing notes for drum sound, maybe replacing the double sliders with single sliders makes it more playable at this star rating if you add double notes for drums

01:10:381 - Missing notes for drum sound here, either add double to make a trill or remake the part to look something similar to a jump stream. Might not fit for the difficulty of the map but feels better than the current pattern, something similar to this

01:19:006 - This part you might want to overlook regarding sound to note placement, some sounds are the same twice but mapped differently, this trill for example 01:19:456 (79456|1,79531|2,79606|1) - and this part has a sound similar to that of a triple 01:19:906 -

01:21:406 - Removing this single slider and adding two sliders fits the background guitar better

01:22:606 - Missing slider

01:25:006 - Missing 2 sliders, sound is the same as these parts 01:27:556 (87556|0,87706|1) - which have sliders

01:26:506 - Adding a note here emphasizes the background drum sound better, it's hard avoiding a jack here but you have a similar jack at 01:28:156 (88156|0,88306|0) - Same goes for this part, forgot to add it earlier 00:12:106 -

01:27:406 - Missing note for drum sound, might add a jack but you have similar jacks at other parts

01:28:606 - Same as stated before, maybe replacing the single slider with 3 sliders fits the sound better, allows you to add a double note emphasizing the drum sound

01:28:456 - Adding a note here and moving 01:28:606 (88606|3) - to the first column emphasized the background drum better

01:28:606 - As before, removing this single slider and adding three sliders or three notes fits the sound better

01:29:806 - Adding a note at the very last note makes for a jump that emphasized the drum sound better, makes a jack but you it's objectively better

That's it for my mod, overall really good map and very nice hitsounds ;)

GL with rank!
Moku_Hazushi
(From my modding queue~)

Sorry this mod should have arrive a bit earlier but a lot happened. Anyway the song is nice and the map is globally good. Really great hitsounding so i think you have all the ingredient to make it ranked ahah

As always apply my mod only if you 120% agree, i have a tendency to make many suggestions, if you dont like them just ignore dont worry.

Legend is 0|1|2|3

Easy


00:19:306 (19306|0) - Maybe a drum_hit_beat_long here or drum_kick_low, but any kick in addition to the finish

00:24:556 (24556|3,24856|1) - Maybe you can go for a jack for those 2, it could go well with the drum
00:29:356 (29356|3,29656|1) - If you agreed with the previous suggestion, you should go for a jack here too

00:34:456 (34456|2,34606|2) - Not sure you should go for a jack here, especially for an easy difficulty, once more the jack would be better with 00:34:156 (34156|1) i think

00:36:856 (36856|2) - I expected a HS here, probably a kick

00:58:606 (58606|0) - Maybe you should add a kick here too

01:04:906 (64906|0) - Would move this one to (2) and
01:05:506 (65506|2) - This one to (1), the idea is that with 01:01:306 (61306|1,61906|3) + 01:02:506 (62506|0,63106|2) + 01:03:706 (63706|1,64306|3) - you have 3 pair going to the right direction, and it would be interesting to have the last pair before the next chords to go to the opposite direction to make a constrast

01:29:206 (89206|3,89356|2,89506|1,89656|0) - Maybe a trill would be better here

Okay for this mod tried to dig in and find anything that could be improved. But the difficulty is already good, and the hitsounding is well done, so great job overall owo)b

Normal


At 00:17:356 what about this mapping instead to avoid repeating the same pattern twice :



00:24:556 (24556|1,24856|2) +
00:29:356 (29356|1,29656|0) +
00:34:156 (34156|1,34456|0) - Same remark as the easy diff, i think it would be better to use a jack here, but the mapping is correct otherwise so its up to you

00:26:206 (26206|0) - Missing hat light HS ?

00:42:556 (42556|3,42556|2,42706|1,42706|0) - What about CTRL+H those ? Since the drum is going for the same snare at the first and last chords it could be interesting to have that coming back pattern with the chords
00:43:756 (43756|1,43756|0,43906|2,43906|3) - I yeah i guess that would mean CTRL+H these too

00:44:956 (44956|1) - Missing kick_low HS i think

00:47:806 (47806|0) - You should move it to (2), i dont see any point to have 00:47:506 (47506|0,47806|0,48106|0) those on the same column

01:23:356 (83356|2) - Move it to (1), you already had 01:21:706 (81706|2,81856|3) and 01:22:156 (82156|2,82306|3) previously

Again nice diff, great hitsounding, i had fun test-playing it. Maybe there are some parts that can be improved but its already a well done difficulty :3

Draftnell's Hard


00:10:606 - Im wondering why you didnt started the guitar mapping with LN from here, you may have some good reasons but im pointing it out anyway just to be sure
00:15:406 - Same question here

00:19:306 (19306|3) - This LN is weird, its not really corresponding to the guitar since its should be at 00:19:456 so yeah i think you should remove it and just add a note at 00:19:456 on (3)
That whould also give more space to that nice jack you're doing with 00:19:006 (19006|2,19156|2,19306|2)

00:22:606 - I think you should have an LN here to keep consistency with the LN mapping you're doing on this part
00:32:206 - And same here

00:29:956 (29956|2) - Not sure you should have a sel_l here

00:42:106 (42106|1,42106|0,42256|2,42256|1,42256|3) - Before you used to have the 3 chords on white tick and the 2 chords on red, so why change now ?
00:43:306 (43306|3,43306|0,43456|1,43456|2,43456|0) - Same

00:45:856 - Maybe a double here

00:51:706 (51706|0,51706|1,51856|3,51856|2,51856|1) - Same as 00:42:106 maybe you have a reason that i didnt see but if not you should keep consistency and do the triple on the white tick

00:55:456 - Same as 00:45:856 i dont know why there is not a double here

00:56:956 (56956|3) - Missing kick ?

01:17:806 - Why the cymbal light are stopping here ? I think they should stop after 01:19:006

Nice drum mapping and great hitsounding too. I saw no mistake in the kiai and the mix between long LN and drum mapping make a great contrast with the rest of the map. Really nice :3
Topic Starter
Eldergleam

Moku_Hazushi wrote:

(From my modding queue~)

Sorry this mod should have arrive a bit earlier but a lot happened. Anyway the song is nice and the map is globally good. Really great hitsounding so i think you have all the ingredient to make it ranked ahah

As always apply my mod only if you 120% agree, i have a tendency to make many suggestions, if you dont like them just ignore dont worry.

Legend is 0|1|2|3

Easy


00:19:306 (19306|0) - Maybe a drum_hit_beat_long here or drum_kick_low, but any kick in addition to the finish i just put drum finish here

00:24:556 (24556|3,24856|1) - Maybe you can go for a jack for those 2, it could go well with the drum no, i think newbie not need jacks in low diff
00:29:356 (29356|3,29656|1) - If you agreed with the previous suggestion, you should go for a jack here too ^ same as reason

00:34:456 (34456|2,34606|2) - Not sure you should go for a jack here, especially for an easy difficulty, once more the jack would be better with 00:34:156 (34156|1) i think oh you got it, applied

00:36:856 (36856|2) - I expected a HS here, probably a kick i think no sound here lol

00:58:606 (58606|0) - Maybe you should add a kick here too applied

01:04:906 (64906|0) - Would move this one to (2) and
01:05:506 (65506|2) - This one to (1), the idea is that with 01:01:306 (61306|1,61906|3) + 01:02:506 (62506|0,63106|2) + 01:03:706 (63706|1,64306|3) - you have 3 pair going to the right direction, and it would be interesting to have the last pair before the next chords to go to the opposite direction to make a constrast oh applied

01:29:206 (89206|3,89356|2,89506|1,89656|0) - Maybe a trill would be better here no, same as 2nd point

Okay for this mod tried to dig in and find anything that could be improved. But the difficulty is already good, and the hitsounding is well done, so great job overall owo)b

Normal


At 00:17:356 what about this mapping instead to avoid repeating the same pattern twice :

i Intentionally make that pattern and still playable

00:24:556 (24556|1,24856|2) + i'll keep this and i dont know u say + LOL
00:29:356 (29356|1,29656|0) + ^
00:34:156 (34156|1,34456|0) - Same remark as the easy diff, i think it would be better to use a jack here, but the mapping is correct otherwise so its up to you err same as i said inb4 in easy diff

00:26:206 (26206|0) - Missing hat light HS ? rechecked

00:42:556 (42556|3,42556|2,42706|1,42706|0) - What about CTRL+H those ? Since the drum is going for the same snare at the first and last chords it could be interesting to have that coming back pattern with the chords applied
00:43:756 (43756|1,43756|0,43906|2,43906|3) - I yeah i guess that would mean CTRL+H these too applied

00:44:956 (44956|1) - Missing kick_low HS i think will be add it later

00:47:806 (47806|0) - You should move it to (2), i dont see any point to have 00:47:506 (47506|0,47806|0,48106|0) those on the same column

01:23:356 (83356|2) - Move it to (1), you already had 01:21:706 (81706|2,81856|3) and 01:22:156 (82156|2,82306|3) previously oh okay

Again nice diff, great hitsounding, i had fun test-playing it. Maybe there are some parts that can be improved but its already a well done difficulty :3

Updated

Ochasan
yo

from Ocha's NM & GD Req [osu!mania] [OP HIBERNATE]

click
General
Easy and Normal need LN more.. see it on ctrl+shift+a you will understand

Easy
nothing, everything good within HS too

Normal
nothing, everything good within HS too(copy from easy :v)

Drafnell's Hard
00:59:056 (59056|3,59056|2,59356|1,59356|0) mikir beberapa kali, ctrl+h bisa aja
HS nya pas 00:21:706 tick yg nyaring nya jgn dibunyiin terus, bilang aja ikuti lagunya biar gk annoying lebih tepatnya

just that, not much but its like thip map are good now
Topic Starter
Eldergleam
Update and do some self mod for my diff
Asherz007
Hey I remember this...... maybe?

[General]
Whoever told you to move the offset there must have been out of their minds! God, when I get my hands on them...

Your video sucked, sorted that now; for the record: https://puu.sh/xH8vY.avi

Hitsounds: Re-use an updated version of DH's HS copier since there's a hell of a load of hitsounds on the storyboard. Not recommended for them to be there if they are also used as feedback when hitting notes. (also the soft-hitnormal is super-quiet, so may want to increase that a little bit?)
Might wanna check the hitsounds themselves since I'm pretty sure there's some that should be there that aren't (Like a crash at 01:25:006, for example)

Jumps between difficulties look pretty large...

1|2|3|4

Easy
Pls no edge -> od 7 hp 6.5 pls
Storyboarded hitsounds look a little odd in this diff, particularly when there are notes in play which the hitsounds could actually go on to... There's also a few hitsounds outright missing from this diff, so I'm not exactly sure where those went.

Personally, I think that the gap between this difficulty and Normal is way too big. To be honest, you could even fit a diff between these two. (Your mapset description lies. Most of it's 2/1 rather than 1/2). So, Easy needs a fair amount of buffing. I'll mention some other things below, but I'd definitely add more. Don't know about you, but this isn't really an acceptable jump from Easy to Normal in my opinion.

  1. 00:31:906 - What happened to following the drum thing here?
  2. 00:36:706 - Missing some hitsounds?
  3. 01:09:706 (69706|2,69706|3,70006|1,70006|3) - Not seeing why these are doubles with the current layering really.
  4. 01:10:606 (70606|2) - Double please... finishes are doubles, right?
Don't get me wrong, the diff is fine, but the progression to the next difficulty is too much, hence the suggestion for a buff.

Normal
Now that I think about it, you could even fit a difficulty in between this and Hard. (May want to buff this as well a tiny bit to close the gap)

  1. 00:10:606 (10606|2) - double for crash?
  2. 00:13:006 (13006|1,13006|0) - How come this one's a double though? There isn't a snare or crash here, so I'm not really understanding why.
  3. 00:39:706 (39706|2) - Double for snare
  4. 00:42:556 (42556|0,42556|1) - Single only because kick
  5. 00:43:756 (43756|2,43756|3) - ^
  6. 00:45:856 (45856|0,45856|1) - ^
  7. 00:59:506 (59506|2) - Snare hitsound maybe?
  8. 01:00:406 (60406|3) - What exactly is this LN mapped to? It starts in the middle of the reverse cymbal, so I'm not entirely sure.
  9. 01:10:306 (70306|1,70381|0,70456|1) - pls rearrange burst so there's no random minitrill in one hand thankssssssssssss
  10. 01:25:006 (85006|3) - Where's the extra note for crash?

Draftnell's Hard
Ok experienced mapper, let me be lazy :^)

Explain layering plssssssssssssssss thxxxxxxxxxxxxxxxx (I'm tired tonight sorry qwq)

  1. 00:10:531 (10531|2) - Not too happy about the existence of this note, to be honest. To me, the guitar (I assume you're mapping to this) becomes a little unclear about new notes towards the very end of the burst. I'd delete this note, but you could also think about starting the 1/4 burst back at 00:10:006.
  2. 00:14:206 (14206|3,14356|0,14506|3) - Wouldn't it make more sense for these notes to be LNs instead? The guitar has 3 separate notes here, after all.
  3. 00:19:306 (19306|3) - What's this LN mapped to?
  4. 00:20:206 to 00:39:406 - Okay, now I'm really confused about your layering here. Would you mind explaining it to me? (to save time on both ends about me suggesting useless things and you to reply no because something in the layering)
  5. 00:40:006 (40006|0,40156|1) - Sometimes these hi-hats are mapped and sometimes they aren't? Any reasoning behind this? (Since I'm not really seeing any)
  6. 00:42:106 (42106|1,42106|0) - I assume triples for snares here, so why isn't this one?
  7. 00:43:306 (43306|3,43306|0) - ^
  8. 00:44:056 (44056|1) - no double?
  9. 00:47:056 (47056|0,47056|3) - no triple? (I hope you're getting the idea; I'll skip over the rest)
  10. 00:58:756 (58756|3,58756|2) - Understand the concept, but I see no reason for this to be a double. I'd remove the note in col 4 to prevent the 4-note stack.
  11. 00:59:506 - Not mapping the snare here?
  12. 01:10:381 - What happened to the double here? There's definitely a sound here.
  13. 01:10:531 (70531|3) - pls delet (Okay understandable from the layering, but seriously, why put a random 1/4 minijack in something like this? There aren't any at all elsewhere in the diff, so I'm really against having one here.)
  14. 01:19:456(79456|1,79531|2,79606|1) - Not wanting doubles for these I guess?
  15. 01:24:406 (84406|1,84406|0,84556|3,84556|2) - No triples?

I really need to figure out what to put at the end of posts nowadays... or not, since moddingv2 is around the corner...
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