Metafalss
00:05:587 (7,1) - Switch NC, since the strong point here is on the 7 (there's also the slider 5, but that slider is ignoring downbeats and stuff anyway soo xd) -
changed it00:11:677 - imo all the single taps should be lower volume, 'cause there's no background noise, only the vocals. The hitnormals feel overwhelming. -
gonna ignore hitsounding stuff since we still don't have anyone to hitsound it lol Yes.00:17:677 (1,2) - I think they should be switched, since all singletaps go in a back n' forth movement, while 00:17:427 (2,1) - make the next pattern on 00:17:177 (1,2,1,2) - a square. It can mess with a lot of players flow wise. I'd also do it since you're mapping the sliders in a vertical manner as well as the jumps. -
sounds are different and the vocal changes so the flow break is justified00:24:128 (2,3,4) - You can do a small adjustment here to the placements to make it look better I think.
https://osu.ppy.sh/ss/7758877 I hope, I did it right.00:28:867 (3) - I'd advise timing points
Will do00:32:108 (2) - Off timing-wise
Yes00:36:953 (1,1) - Because of the timing, this is pretty deceiving, 'cause the visual spacing is the same. I'd place the sliderstart a little closer to the first slider because of it.
Yeaap00:35:886 (1,1,1,1) - I don't know why you NC'ed all four
I probably missed something. If it's the timing, I feel changing the pattern is a better idea.
Did this to emphasize the weird vocal that been sang00:46:189 (3) - I feel like the vocals call for a long slider, since the note she sings is dragged out quite a bit.
I can try00:57:166 (1,2,3,4,5) - I would introduce this pattern with a passive rhythm first before doing it with active rhythms, 'cause on a sightread, most people will definitely get a lot of 100's on that. If you can predict that an active one is coming up though, it's a different story. Here's an idea
https://osu.ppy.sh/ss/7758921 . Feel free to make the pattern completely different if you want lol
Did this but it plays really weird if I didn't emphasize all of the little drum's sounds at here, therefore a sudden active rhythm happens, It should be still plays fine cause I did some quite a built up on
the previous section01:22:790 (8,1) - There was a small disconnected jump on the first one, but not on this. I'd make it consistent. Refer to 01:18:325 (6,7,8,1) - . If it's because of the decrease in intensity, I'd make it like ---> (https://osu.ppy.sh/ss/7758933 ) or (https://osu.ppy.sh/ss/7758937 ) instead to make it vastly different instead. <--- -
second one doesn't have a crash cymbal on it so i didn't space it, this introduces stream jumps fairly early and we use them later so yea i think i wanna keep this01:30:915 (1) - This NC is inconsistent with how you make streams later and how you make the 1/6 quads. -
un-nc'd the slider beforehand01:34:530 (2,1) - Because of the timing I would (again) make the pattern a fair bit different. This (https://osu.ppy.sh/ss/7758954 ) is an idea, but yeah -
changed01:56:205 (4,5) - Confusing timing ( the slider 5 especially sounds way too short compared to the vocals for example)
I'm trying to follow the Harp > Flute > Vocal at here.02:01:023 (2) - There's not too much feedback for especially the end of this kickslider imo
There is a Harp's sounds at here if you tried to listen to this closely02:06:751 (3,4,5) - The piano which you follow here is quite low and not very impactful in the song, so maybe a reverse slider would be more fitting here?
Naah, the harp's actually pretty strong to be heard.02:07:887 (1,2,3,4,5,6) - Silence the sliderends on those (if you remember from the general section)
done02:16:467 (1,1,1) - Same applies to these for example xd Try to find it all over the map, 'cause there's a lot of those in the slow sections.
actualyl this one is fine to have slider's end sound02:22:944 (1,2,3) - The focus is switched quite often, the sound from the bagpipe (I assume it's a bagpipe?) is still going, and the two sounds that you follow with single taps are less impactful than the bagpipe, so I'd make the slider longer, or make the two single taps a slider, so it fits BOTH the bagpipe AND the two notes
Nice recommendation! but I feel like the Harp's sounds that appears around here need to be clicked for me02:29:114 (1,2,3,4,5,1,2,3,4,1) - I feel like it could look a little cleaner (https://osu.ppy.sh/ss/7758985 ) It will probably make a disconnected stream a little more comfortable to play :3
donee02:38:230 (6,7,1) - Because the notes are straight, I automatically assumed during gameplay that they were 1/6 because of how 02:36:177 (8,9,1) - looks. A small change like
https://osu.ppy.sh/ss/7758997 this one would help substantically in seeing the difference easier. -
okay02:40:462 (8,9) - Make this 0,5x like the 1/4 patterns and the first 1/6 pattern, so they don't look like a 1/4 :3 -
coulda sworn it was 0.5 :thonking:02:48:944 (6,7,1) - This is 3 notes in 1/6, make a straight 1/6 pattern instead (if you did straight patterns after the previous suggestions)
02:40:462 (8,9,1) - I would then at the same time make this one straight if you do the thing above lol -
at this point you should understand the spacing so i can vary the stream shapes, having every single 1/6 in a specific shape just ruins so much freedom and once the player gets the spacing difference it should be fine02:42:516 (7,8,1) - Not the same spacing as 02:38:230 (6,7,1) -
fixed former02:50:819 (1,2,3,4,5,6,1) - could be a little cleaner, here's a fun blanket idea:
https://osu.ppy.sh/ss/7759030 -
too big of a jump but i tried to clean it up02:53:230 (8) - I hear 1/6 (you don't have to make it active rhythms. It can just be 1/6 reverse + single tap or something, doesn't have to be a hard pattern. -
not mapping that, mapping vocals here instead since it's way more noticeable02:57:516 (7) - same <-- I'd apply this to similar parts after this too
(It happens quite a bit) -
it's actually 1/8 so i don't really want to implement that and i think vocals take more priority here02:59:123 - I feel like this beat is empty, there a fair amount of feedback -
#blameshurelia, this used to be mapped but somehow isn't now :eyes:03:07:757 (3) - you space out 03:06:910 (3) - a bit from the two others, so maybe the same for 3:07?
https://osu.ppy.sh/ss/7759059 I also moved the 2nd (1) a bit here -
uhm pretty sure this is okay since they're a. increasing in spacing gradually for buildup, b. separated by emphasis on vocals
03:15:925 (3,1) - Flow feels a little iffy, since
03:19:814 (1) - Timing is off, the voice impacts later than when you click.
yeah, we're gonna fix the timing first03:48:782 (5) - You can make a nice aesthetic like this:
https://osu.ppy.sh/ss/7759080 and then stuff after would be moved a bit
https://osu.ppy.sh/ss/775908704:05:448 (8) - Even if it follows the song, the flow feels very weird. I'd probably make the a slider a little longer to avoid too much confusion for players (If you don't change it, keep in mind there's also something that allows for a slider like that on 04:05:615 (9) - too lol)
04:19:581 (4) - Impact is a lot earlier for the vocals here timing wise.
Timiiing04:21:991 (4,1) - I'd place it here since it's extended:
https://osu.ppy.sh/ss/7759117 (Remember to move the other notes too.)
done04:44:759 (2) - I think that since you use it here, that you should use it in spots like 04:36:188 - too -
bah removed ;-;04:52:309 (3,4,5) - If you did the "straight 1/6 stream" thing, make it straight here too.
aight04:48:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - All this stuff is very nice in terms of aesthetics and what you follow, nice job <3
Many thanks!05:03:559 (1,2,3) - Consistency?
https://osu.ppy.sh/ss/7759132 gaaah, I want to but it looks like a dick so I don't wanna to do that05:17:087 (5,6) - I think it should have a disconnect. -
not this one, the vocals overpower the sound i emphasize so i didn't do it here x.x05:22:315 (7,8,1,2,3) - Moved stuff a bit to make it cleaner
https://osu.ppy.sh/ss/7759142 -
aye06:07:357 (8,1) - You're not emphasizing the downbeat well here, since the spacing compared to 06:07:089 (7,8) - is really low. I'd either place the (1) slider further away from 8, or somewhere like this to follow the back and forth movement:
https://osu.ppy.sh/ss/7759159 -
fixed it in a different way06:13:288 (2) - sounds a little too early
timiiiing06:23:593 (1,2,3,4,5) - Nice aesthetic <3 -
hehe :306:25:946 (5) - NC, pretty strong downbeat.
06:30:652 (8) - NC since the slider is way slower than the other sliders. -
it's not slower but NC'd anyways because long vocal06:40:103 (5,6,7,8) -and 06:44:809 (4,5,6,7) - You follow DS here, but not on 06:35:397 (4,5,6,7,8) - . I'd probably follow DS on 6:35 as well. -
okay06:47:456 - Silence slider end -
it.. is x.x06:51:942 (3) - Sounds late (slider should start earlier) -
I actually think this sounds okay o.o07:10:692 (1,1,1) - Triangle is a little off, and since time-distance isn't the same right now, I would probably make a perfect 60 degree one xd.
right