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Shikata Akiko / Shimotsuki Haruka - EXEC_with.METHOD_METAFAL

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Shurelia

A BCDe wrote:

Hello! From #modreq

**
1. Timing Points issues

01:33:593 (1) -
02:11:236 (2) - v
02:22:956 (1) - ^ - fixed these two

Slider passing the timing points is NOT RECOMMENDED.

01:34:129 - this can be removed
02:11:593 - this should go to 02:12:431 -
02:23:556 - remove this and make a nice slider - changed it all my way

2. Use of 1/16

02:19:762 (1) -

as the editor says, 1/16 IS NOT RECOMMENDED FOR ANYONE TO USE EVER.
Try 02:22:150 - dealt with
**
---
---

01:01:450 (1,2,3,4,5) - why not try to make a curve headed downward naah, not really a significant change

01:03:593 (1,2,3,4,5) - move circles a bit if you want to make a straight line no need to if you don't want intended to be like this

01:12:165 (1,2,3,4,5) - move the circles to make a curve not planning for a curve

01:13:772 (2,3,4,5,6,7,1) - rotate the 1 slider a bit and make circles look nice, or try changing the shape of the slider 1 and 3 - the slight spacing is for emphasis

01:18:325 (6,7,8,1) - distance (who matters actually but it looks nicer at least to me) - all spaced 1/4 is intentional, ignoring these distance points

01:30:915 (1,2,3,4,5,6,1) - distance

02:28:515 (1,1,2,3,4,5,1,2,3,4) - ctrl H the slider and put it right where it is placed + distance It's fine as it is

02:50:819 (1,2,3,4,5,6,1) - distance

03:08:247 (2,3,4,5,1) - distance

04:43:420 (6,7) - consider moving 6 upward and 7 at the middle of 5 and 6 and 1 (consider moving 1 too) did something similar instead

04:52:309 (3,4,5,1) - distance

05:00:881 (3,4,5,1) - distance

05:01:417 (1,2,3,1,2,3,1,2,3,1,2,3) - these seem quite challenging to me that might be quite annoying to players I'll leave it to you changing 2 and 3 - Shurelia please for the love of god can you change this somehow lmao hai hai , I did some reworks at here

05:09:446 (6,7,1) - distance

05:18:026 (7,8,1) - distance

05:20:304 (8) - distance, preferred to locate at (320, 136)

05:22:315 (7,8) - distance

05:24:594 (8) - distance, how about (464, 80)?

05:35:184 (7,8) - distance

06:08:162 (2) - distance, (440, 232)

I tried to make it "feel better"
There are too many 'distance' but that's just very annoying to me :roll:
Nice map with good song! Hope you finish it!
Thank you for the mod!
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. I messed about with your current background seeing how the mp3 itself is taking up so much space already, here this should save you at least 400kb

Timing
  • So since Mir asked, I'll give this a good examination
  1. 00:06:769 - this red point here shoudn't be here, delete it. To fix the constant bpm being off go back to the first red point and make it's offset - 1527
  2. So move all these like provided on the screenshot (except the second last one leave the 78 bpm at it's current position but change the bpm of the point before to 89.1 bpm and the 79 bpm to 77 bpm. It should look like this
  3. 00:11:207 - okay so idk how you got this bpm, it should be 64
  4. 00:11:677 - ok so, this isn't all waltz, it should be this
  5. 00:18:217 - here the bpm is 96,600
  6. 00:23:038 - bpm here is actually 109.600, when you change it move 00:28:492 - to 28,512 offset as well
  7. 01:34:396 - ooh boy where do i start, maybe at 01:34:541 - remove this, it's uneccesary. Ok so at 01:34:396 change the bpm to 103 and move the next red line to 94,701, after you done that change it's bpm to 89.800, and then moving on to the next red line change it's offset to 95,327. Basically check with this
  8. 01:35:711 - the bpm is just 70 here (what are these random numbers btw?)
  9. 01:36:139 - this should have a offset of 96,139 and the bpm should be 99,830
  10. Here I decided to just give you a text file with all the timing points, so feel free to disregard the above, check for unsnapped stuff until like 04:48:292 - after that seems ok and for the love of god ask me next time to time your next multi bpm song. What i done is not retimed it just tried to fix obvious mistakes so i probs missed some, I fixed most of the mistakes but some may still remain idk.

Hitsounds
  1. Mentioned in mod if any


xd?
  1. 00:05:587 (3,4,5,6) - drums start coming in here, and although you are missing them you could seriously consider making the spacing higher than the rest of the patterns since the music is intensive as hell and that will be noticed.
  2. 00:13:177 (1,1) - from this whole pattern why is the pitch changed stacked? you didn't stack it here 00:12:177 (1,1,1) - feels weird and the whole pattern seems rather random since it doesn't even follow the pitches that well imo. Unless you have a different reason for why they are stacked as it is now it's really hard to tell how to interpret those patterns
  3. 00:17:677 (1) - you're actually missing a pretty cool vocal on the yellow tick in that slider, even doing a repeat slider and ctrl + g'ing it would feel much better since the second sldier follows a totally different vocal so making them different shows that difference in vocals
  4. 00:25:219 (4) - since this slider follows stronger vocals again you could make it stand out, even something like this shows that
  5. 00:27:128 (7,1) - this spacing is hard to tell whether it's a 1/1 gap or a 1/2 gap, since the spacing you used from 00:25:765 (5,6) - is the same as 00:27:128 (7,1) - i'd strongly recommend moving the 00:26:856 (6) - further down to represent it's 1/1 gap
  6. 00:36:953 (1,1,1) - again visual spacing seems the same therefore the last long slider feels like a 1/4 gap rather than it's 1/2 gap, move it a bit up and to the right to avoid that
  7. 00:46:189 (3) - zz spacing again see if you move this to x:406 y:190 you would avoid doing anything major and the next slider is going to be hit without any issues
  8. It's really hard to tell which gap is which tbh with you. You have to take extra care when placing objects since sometimes that can be the decider whether it's going to play well or not, seing how this map has heavy bpm changes you need to aid the player in reading rather than making it harder for them, 00:57:165 (1) - take this for example, you made the spacing higher for different gaps which is understandable since new stronger section appeared cool, but then 00:59:307 (1) - you drastically increase the spacing even though the sounds were similar and it's hard to tell whether or not this is the normal 1/2 or a 1/1 gap. 01:01:450 (1) - again here and 01:03:593 (1) - here you decided to step it down for some reason, it just doesn't add up. Be careful!
  9. 00:58:504 (7,8) - it's weird that these get the least emphasis, they are very strong vocals why did you make them seem not as strong by making them so close to each other :(
  10. 00:59:307 (1) - there is no sound on the slider end dus it falls under overmapping, could you mute it it's the easiest way to fix it
  11. 01:01:450 (1) - same here ^, probably more similar patterns as well. Look into it
  12. 01:03:593 (1,2,3,4,5) - see I don't understand why every pattern similar to this one has a different slider shape and stream direction almost every time, why is it so inconsistent it doesn't really make sense. At first I thought maybe you were mapping to the pitches sounds and kinda revolving around that but then i compared these 01:01:450 (1,2,3,4,5) - to 01:03:593 (1,2,3,4,5) - and it didn't add up since the second set of sounds was stronger in pitch. Also this confused me too 01:05:736 (1,2,3,4,5) - since after this moment onwards its all curvy. fix these inconsistencies, it doesn't seem to have any reason behind it. Making all of them slightly curved and then a slightly curved stream will work well imo
  13. 01:08:950 (7,8) - this is the only extended slider (alongside 01:11:093 (7,8) - which doesn't make too much sense either) in this section rest are 1/2 and then circles after of before them 01:04:397 (6,7,8,9) - or 01:02:254 (6,7,8,9) - it's inconsistent and it doesn't make too much sense either.
  14. 01:12:700 (5,1) - i have no idea what you're following with these, it would appear that you're going with flutes pitch changes but it doesn't add up since the pitch changes happen at 01:12:165 (1,1) - then i thought maybe its the tom toms in the background but again they don't start till 01:12:968 - pls fix this
  15. 01:14:307 (1) - accidental kiai time?
  16. 01:23:415 (2,3,4,5,6,7) - why are these inconsistent with 01:25:557 (2,3,4,5,6,7) - it's the same pair of sounds? feels rather odd that one pattern has a stacked pair here 01:23:682 (3,4) - and the other doesn't 01:25:825 (3,4) - on top of that you placed the pattern here again 01:27:700 (2,3,4,5,6,7) - aaa this doesn't make too much sense
  17. 01:33:057 (4,1) - this visual gap feels the same as 01:31:986 (2,3) - pls make it shorter like you did here 01:33:593 (1,2) - it's too similar and it causes difficulty whilst reading
  18. 01:35:004 (1) - this spacing imo is overkill, taking into account that this diff isn't suposed to be the hardest having such spacing is hard to distingiush especially when it comes to bpm changes. I recommend making the rhythm much more easier to follow. Something like this could work
  19. 01:50:521 (1) - you always made the spacing here rather bigger on the downbeat, this time it's rather small and unemphasised, on top of that the spacing here 01:48:121 (1) - feels the same yet 2 completely differnt sounds are played.
  20. 01:55:708 (1,1) - it's really hard to tell whether the gap between the next object is going to be a 1/4 gap or a 1/2 I suggest you looking more into whether or not the patterns feel similar to any previous patterns in the map, since everything revolves around that and it's very hard to notice these differences. It may be easier and no problem for people that are used to the game and have some good reading abilities but for the target audience that this map is supposed to be they won't have as good reading skills to ace this, dus make it easier for them, rather than mysterious. Like the previous pattern i showed above or even here 02:12:826 (4,1) - look at the differences it's really tough to spot the snappings sometimes, spacing is indentical but the snapping is a different story. Consider looking into similar stuff like this to avoid any possible issues.
  21. 02:25:446 (1) - Any reason why this has a nc? woudn't it make more sense if you removed this nc and added one here 02:25:900 (2) - instead? Doing that will provide better feedback to the music.
  22. 02:33:409 (5,6) - you're making these sounds clickable here yet they weren't clickable here 02:30:998 (4) - it doesn't make sense considering the music just repeated. Make this more consistent
  23. 02:36:177 (8,9) - there are no sounds here? there's only a sound on the blue tick. Why overmap so hard :o
  24. 02:37:293 - I'm assuming it was a mistake to miss out this note here, it's everywhere else and it got ignored here for no reason
  25. 02:40:473 (8,9) - no sounds here either, only on the blue tick
  26. 02:42:516 (7,8) - please nerf this spacing, this is going to be misread as a 1/2 gap since if there were stream just to emphasise stronger sounds they weren't as high. Like even here 02:51:355 (1) - and this is even stronger. Dus nerf owo
  27. 02:58:721 (4,5) - why this random stack :o
  28. 03:03:677 (7,8) - shoudn't these be curved to keep in the theme of 02:55:105 (6,7) - ?
  29. 03:04:748 (3) - please nerf this spacing holy 03:04:212 (1,2,3) - all of these 3 have the same snapping but the (3) will be mistaken for a 1/1 gap or something because of how huge the difference is
  30. 03:34:814 (1) - shoudn't this spacing be lower than 03:35:277 (6,1) -
  31. 03:45:783 (1) - you need to nerf this sv! it's too fast and it's unreadable, seeing how the bpm was very slow at the stream you need to gradually introduce the player to the new bpm here, doing such high sv is not going to introduce him to the new section, it's going to just throw itself onto him and hope for the best. I recommend starting the sv at around 0.6x and thengradually moving up to 0.75x or something, that way the player will have a larger window to get used to everything that's about to come.
  32. 04:12:325 (2,3,1,2,3,4) - same as before make the rhythm easier to follow, rather than spamming circles. Use sliders instead! make it easier to read
  33. 04:36:188 (3) - why all of a sudden stop using the 1/8 repeats? it's here too and it's inconsistent
  34. 04:42:616 (3,4,5) - these stacked triples don't fit here at all, reason being that usually you use spaced 1/4 gaps, stacked ones... they just appear from time to time, without any reasoning. Fix this pls
  35. 04:43:822 (7,1) - please stop introducing new things in the map so late, just do this It's very bad introducing new features like this so late into the map, it makes no sense and it breaks the whole maps structure apart by adding new stuff from time to time. A wise mapper once told me "If you set down a foundation for a house, then don't build a skyscraper" this is more or less a very useful metaphor and it's more or less what you're doing atm, you're applying new patterns to a foundation that was formed somewhere near the beginning of the map. Dus you're changing your mind on the house foundation and now you want a skyscraper. Stick to your maps theme, don't introduce things so late in.
  36. 04:44:759 (2) - nerf this spacing to make it seem more like a 1/4 gap
  37. 04:48:559 (1,2,3,1,2,3) - what would be cool imo, would be to make these set of triples 04:48:559 (1,2,3) - have higher spacing than 04:49:095 (1,2,3) - that way you will emphasise the pitches more. So it would look something like this this will add a very nice effect imo, since the pitches change
  38. 04:52:845 (1,2,3,1,2,3) - same here and for future similar patterns
  39. 05:01:149 (1,1) - why is this gap so much bigger than the previos 3 patterns, this doesn't make sense at all, it would seem for a player that this one has a different snapping like a 1/2 gap or even 1/1 but it's still 1/4, please nerf this spacing it's again not making much sense.
  40. 05:04:883 (3,4,5) - could you nc all of these, that will indicate that the snapping changed, as it is now it doesn't mean anything and it reads like normal 1/2 jumps
  41. 05:07:435 (8,1) - i strongly recommend that you chane/nerf almost all similar patterns to this one, since it's rather inconsistent with the rest of the map, if you changed it to something like this 05:26:605 (8) - it would work much better
  42. 05:41:619 (5,6,1) - I don't quite understand why you would start stacking triples when it's near the end of the map, again it's this foundation thing, it just doesn't add up
  43. 05:48:054 (7,1,2) - this flows rather... awkwardly, i suggest making it more linear, something like this and then working around that to improve the flow by a lot
  44. 05:52:611 (1,4,1) - i suggest making these this shape, to make the vocals stand out more
  45. 06:12:988 (1,2,3,4) - again you could make this simpler because of the bpm changes, again using sliders could work better than circles


Final Words
  1. Well imo this map needs some reworking to be done, at least all the inconsistent 1/4 patterns and spacings, the visual snapping equality to be fixed and a lot of nerfing should be done before you push this to rank. The main beef i have with this map is the 1/4 and 1/2 gaps which feel way too similar dus making the map hella hard to read, I pointed out quite a lot of examples in the mod so I#m guessing you know what I'm talking about. Also the inconsistencies with the spacings of the 1/4 triples sometimes they are stacked sometimes they are spaced out, they don't follow a certain pattern (at least not one that i can see) and that makes it again inconsistent and just unpredicatble which is a p bad thing imo.
    Oh well sorry for the wait and good luck!
Lokidoki
hi this is from my queue from long ago
[no kds]
04:16:902 (3,4,5) - feels quite weird for a flow.
Ongaku

Lokidoki wrote:

hi this is from my queue from long ago
[no kds]
04:16:902 (3,4,5) - feels quite weird for a flow.
:eyes:
Topic Starter
Shurelia
ehehe
Topic Starter
Shurelia

C00L wrote:

Right :roll: Now..... *cracks hands*
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. I messed about with your current background seeing how the mp3 itself is taking up so much space already, here this should save you at least 400kb
Sweet, thanks

Timing
  • So since Mir asked, I'll give this a good examination Mir, onegaishimasu
  1. 00:06:769 - this red point here shoudn't be here, delete it. To fix the constant bpm being off go back to the first red point and make it's offset - 1527
  2. So move all these like provided on the screenshot (except the second last one leave the 78 bpm at it's current position but change the bpm of the point before to 89.1 bpm and the 79 bpm to 77 bpm. It should look like this
  3. 00:11:207 - okay so idk how you got this bpm, it should be 64
  4. 00:11:677 - ok so, this isn't all waltz, it should be this
  5. 00:18:217 - here the bpm is 96,600
  6. 00:23:038 - bpm here is actually 109.600, when you change it move 00:28:492 - to 28,512 offset as well
  7. 01:34:396 - ooh boy where do i start, maybe at 01:34:541 - remove this, it's uneccesary. Ok so at 01:34:396 change the bpm to 103 and move the next red line to 94,701, after you done that change it's bpm to 89.800, and then moving on to the next red line change it's offset to 95,327. Basically check with this
  8. 01:35:711 - the bpm is just 70 here (what are these random numbers btw?)
  9. 01:36:139 - this should have a offset of 96,139 and the bpm should be 99,830
  10. Here I decided to just give you a text file with all the timing points, so feel free to disregard the above, check for unsnapped stuff until like 04:48:292 - after that seems ok and for the love of god ask me next time to time your next multi bpm song. What i done is not retimed it just tried to fix obvious mistakes so i probs missed some, I fixed most of the mistakes but some may still remain idk.

Hitsounds
  1. Mentioned in mod if any


xd?
  1. 00:05:587 (3,4,5,6) - drums start coming in here, and although you are missing them you could seriously consider making the spacing higher than the rest of the patterns since the music is intensive as hell and that will be noticed. Mir's
  2. 00:13:177 (1,1) - from this whole pattern why is the pitch changed stacked? you didn't stack it here 00:12:177 (1,1,1) - feels weird and the whole pattern seems rather random since it doesn't even follow the pitches that well imo. Unless you have a different reason for why they are stacked as it is now it's really hard to tell how to interpret those patterns This is really hard to explain it's just uuhhhh let's just say , the vocals just asked me to do these (?) , like legit i'm trying to cover the vocals as best as possible
  3. 00:17:677 (1) - you're actually missing a pretty cool vocal on the yellow tick in that slider, even doing a repeat slider and ctrl + g'ing it would feel much better since the second sldier follows a totally different vocal so making them different shows that difference in vocals ooh, you're right! It's much C00ler! , Right!? Right!??
  4. 00:25:219 (4) - since this slider follows stronger vocals again you could make it stand out, even something like this shows that sweet, I can do this
  5. 00:27:128 (7,1) - this spacing is hard to tell whether it's a 1/1 gap or a 1/2 gap, since the spacing you used from 00:25:765 (5,6) - is the same as 00:27:128 (7,1) - i'd strongly recommend moving the 00:26:856 (6) - further down to represent it's 1/1 gap did, nice thing
  6. 00:36:953 (1,1,1) - again visual spacing seems the same therefore the last long slider feels like a 1/4 gap rather than it's 1/2 gap, move it a bit up and to the right to avoid that right
  7. 00:46:189 (3) - zz spacing again see if you move this to x:406 y:190 you would avoid doing anything major and the next slider is going to be hit without any issues ooh, sweet
  8. It's really hard to tell which gap is which tbh with you. You have to take extra care when placing objects since sometimes that can be the decider whether it's going to play well or not, seing how this map has heavy bpm changes you need to aid the player in reading rather than making it harder for them, 00:57:165 (1) - take this for example, you made the spacing higher for different gaps which is understandable since new stronger section appeared cool, but then 00:59:307 (1) - you drastically increase the spacing even though the sounds were similar and it's hard to tell whether or not this is the normal 1/2 or a 1/1 gap. 01:01:450 (1) - again here and 01:03:593 (1) - here you decided to step it down for some reason, it just doesn't add up. Be careful! thanks for mentioning! , I'll try to be more careful
  9. 00:58:504 (7,8) - it's weird that these get the least emphasis, they are very strong vocals why did you make them seem not as strong by making them so close to each other :( damn, missed that
  10. 00:59:307 (1) - there is no sound on the slider end dus it falls under overmapping, could you mute it it's the easiest way to fix it alright,
    i muted all of the mentioned things.
  11. 01:01:450 (1) - same here ^, probably more similar patterns as well. Look into it yes
  12. 01:03:593 (1,2,3,4,5) - see I don't understand why every pattern similar to this one has a different slider shape and stream direction almost every time, why is it so inconsistent it doesn't really make sense. At first I thought maybe you were mapping to the pitches sounds and kinda revolving around that but then i compared these 01:01:450 (1,2,3,4,5) - to 01:03:593 (1,2,3,4,5) - and it didn't add up since the second set of sounds was stronger in pitch. Also this confused me too 01:05:736 (1,2,3,4,5) - since after this moment onwards its all curvy. fix these inconsistencies, it doesn't seem to have any reason behind it. Making all of them slightly curved and then a slightly curved stream will work well imo yeah, I agree. Did changes on all of the mentioned parts
  13. 01:08:950 (7,8) - this is the only extended slider (alongside 01:11:093 (7,8) - which doesn't make too much sense either) in this section rest are 1/2 and then circles after of before them 01:04:397 (6,7,8,9) - or 01:02:254 (6,7,8,9) - it's inconsistent and it doesn't make too much sense either. did changed the first extended slider but gonna keep the second one for a good build up
  14. 01:12:700 (5,1) - i have no idea what you're following with these, it would appear that you're going with flutes pitch changes but it doesn't add up since the pitch changes happen at 01:12:165 (1,1) - then i thought maybe its the tom toms in the background but again they don't start till 01:12:968 - pls fix this yes
  15. 01:14:307 (1) - accidental kiai time? nope, I want to emphasize stuffs with some burst.
  16. 01:23:415 (2,3,4,5,6,7) - why are these inconsistent with 01:25:557 (2,3,4,5,6,7) - it's the same pair of sounds? feels rather odd that one pattern has a stacked pair here 01:23:682 (3,4) - and the other doesn't 01:25:825 (3,4) - on top of that you placed the pattern here again 01:27:700 (2,3,4,5,6,7) - aaa this doesn't make too much sense Mir's
  17. 01:33:057 (4,1) - this visual gap feels the same as 01:31:986 (2,3) - pls make it shorter like you did here 01:33:593 (1,2) - it's too similar and it causes difficulty whilst reading Mir's
  18. 01:35:004 (1) - this spacing imo is overkill, taking into account that this diff isn't suposed to be the hardest having such spacing is hard to distingiush especially when it comes to bpm changes. I recommend making the rhythm much more easier to follow. Something like this could work Mir's
  19. 01:50:521 (1) - you always made the spacing here rather bigger on the downbeat, this time it's rather small and unemphasised, on top of that the spacing here 01:48:121 (1) - feels the same yet 2 completely differnt sounds are played. Mir's
  20. 01:55:708 (1,1) - it's really hard to tell whether the gap between the next object is going to be a 1/4 gap or a 1/2 I suggest you looking more into whether or not the patterns feel similar to any previous patterns in the map, since everything revolves around that and it's very hard to notice these differences. It may be easier and no problem for people that are used to the game and have some good reading abilities but for the target audience that this map is supposed to be they won't have as good reading skills to ace this, dus make it easier for them, rather than mysterious. Like the previous pattern i showed above or even here 02:12:826 (4,1) - look at the differences it's really tough to spot the snappings sometimes, spacing is indentical but the snapping is a different story. Consider looking into similar stuff like this to avoid any possible issues. these part are intentionally made as reading challenge since as you can hear from the music itself. It super randooom but i'll try to fix the super hard DS one
  21. 02:25:446 (1) - Any reason why this has a nc? woudn't it make more sense if you removed this nc and added one here 02:25:900 (2) - instead? Doing that will provide better feedback to the music. right
  22. 02:33:409 (5,6) - you're making these sounds clickable here yet they weren't clickable here 02:30:998 (4) - it doesn't make sense considering the music just repeated. Make this more consistent Mir's and so on until I reply
  23. 02:36:177 (8,9) - there are no sounds here? there's only a sound on the blue tick. Why overmap so hard :o
  24. 02:37:293 - I'm assuming it was a mistake to miss out this note here, it's everywhere else and it got ignored here for no reason
  25. 02:40:473 (8,9) - no sounds here either, only on the blue tick
  26. 02:42:516 (7,8) - please nerf this spacing, this is going to be misread as a 1/2 gap since if there were stream just to emphasise stronger sounds they weren't as high. Like even here 02:51:355 (1) - and this is even stronger. Dus nerf owo
  27. 02:58:721 (4,5) - why this random stack :o
  28. 03:03:677 (7,8) - shoudn't these be curved to keep in the theme of 02:55:105 (6,7) - ?
  29. 03:04:748 (3) - please nerf this spacing holy 03:04:212 (1,2,3) - all of these 3 have the same snapping but the (3) will be mistaken for a 1/1 gap or something because of how huge the difference is
  30. 03:34:814 (1) - shoudn't this spacing be lower than 03:35:277 (6,1) -
  31. 03:45:783 (1) - you need to nerf this sv! it's too fast and it's unreadable, seeing how the bpm was very slow at the stream you need to gradually introduce the player to the new bpm here, doing such high sv is not going to introduce him to the new section, it's going to just throw itself onto him and hope for the best. I recommend starting the sv at around 0.6x and thengradually moving up to 0.75x or something, that way the player will have a larger window to get used to everything that's about to come.
  32. 04:12:325 (2,3,1,2,3,4) - same as before make the rhythm easier to follow, rather than spamming circles. Use sliders instead! make it easier to read Naah, sliders don't really works at here since I really want to click the timpani's sounds around here.
  33. 04:36:188 (3) - why all of a sudden stop using the 1/8 repeats? it's here too and it's inconsistent now you've mentioned it, it's actually there lol
  34. 04:42:616 (3,4,5) - these stacked triples don't fit here at all, reason being that usually you use spaced 1/4 gaps, stacked ones... they just appear from time to time, without any reasoning. Fix this pls changed it into a 1/4 slider instead
  35. 04:43:822 (7,1) - please stop introducing new things in the map so late, just do this It's very bad introducing new features like this so late into the map, it makes no sense and it breaks the whole maps structure apart by adding new stuff from time to time. A wise mapper once told me "If you set down a foundation for a house, then don't build a skyscraper" this is more or less a very useful metaphor and it's more or less what you're doing atm, you're applying new patterns to a foundation that was formed somewhere near the beginning of the map. Dus you're changing your mind on the house foundation and now you want a skyscraper. Stick to your maps theme, don't introduce things so late in. got it, lesson learned
  36. 04:44:759 (2) - nerf this spacing to make it seem more like a 1/4 gap sure
  37. 04:48:559 (1,2,3,1,2,3) - what would be cool imo, would be to make these set of triples 04:48:559 (1,2,3) - have higher spacing than 04:49:095 (1,2,3) - that way you will emphasise the pitches more. So it would look something like this this will add a very nice effect imo, since the pitches change you are a genius
  38. 04:52:845 (1,2,3,1,2,3) - same here and for future similar patterns
  39. 05:01:149 (1,1) - why is this gap so much bigger than the previos 3 patterns, this doesn't make sense at all, it would seem for a player that this one has a different snapping like a 1/2 gap or even 1/1 but it's still 1/4, please nerf this spacing it's again not making much sense. yes, nerfed
  40. 05:04:883 (3,4,5) - could you nc all of these, that will indicate that the snapping changed, as it is now it doesn't mean anything and it reads like normal 1/2 jumps done
  41. 05:07:435 (8,1) - i strongly recommend that you chane/nerf almost all similar patterns to this one, since it's rather inconsistent with the rest of the map, if you changed it to something like this 05:26:605 (8) - it would work much better Mir's
  42. 05:41:619 (5,6,1) - I don't quite understand why you would start stacking triples when it's near the end of the map, again it's this foundation thing, it just doesn't add up there'll be more triplet that's going to be introduced on the later part so it's ok i guess
  43. 05:48:054 (7,1,2) - this flows rather... awkwardly, i suggest making it more linear, something like this and then working around that to improve the flow by a lot did stuffs
  44. 05:52:611 (1,4,1) - i suggest making these this shape, to make the vocals stand out more suggestion accepted
  45. 06:12:988 (1,2,3,4) - again you could make this simpler because of the bpm changes, again using sliders could work better than circles same reason


Final Words
  1. Well imo this map needs some reworking to be done, at least all the inconsistent 1/4 patterns and spacings, the visual snapping equality to be fixed and a lot of nerfing should be done before you push this to rank. The main beef i have with this map is the 1/4 and 1/2 gaps which feel way too similar dus making the map hella hard to read, I pointed out quite a lot of examples in the mod so I#m guessing you know what I'm talking about. Also the inconsistencies with the spacings of the 1/4 triples sometimes they are stacked sometimes they are spaced out, they don't follow a certain pattern (at least not one that i can see) and that makes it again inconsistent and just unpredicatble which is a p bad thing imo. We'll really going to consider this. Thank you!
    Oh well sorry for the wait and good luck!
Thank you soooooo mcuh! c00l our savior
Mir

Shurelia wrote:

C00L wrote:

Right :roll: Now..... *cracks hands*
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. I messed about with your current background seeing how the mp3 itself is taking up so much space already, here this should save you at least 400kb
Sweet, thanks

Timing
  • So since Mir asked, I'll give this a good examination Mir, onegaishimasu yeah yeah
  1. 00:06:769 - this red point here shoudn't be here, delete it. To fix the constant bpm being off go back to the first red point and make it's offset - 1527 - this sounds fine
  2. So move all these like provided on the screenshot (except the second last one leave the 78 bpm at it's current position but change the bpm of the point before to 89.1 bpm and the 79 bpm to 77 bpm. It should look like this
  3. 00:11:207 - okay so idk how you got this bpm, it should be 64
  4. 00:11:677 - ok so, this isn't all waltz, it should be this
  5. 00:18:217 - here the bpm is 96,600
  6. 00:23:038 - bpm here is actually 109.600, when you change it move 00:28:492 - to 28,512 offset as well
  7. 01:34:396 - ooh boy where do i start, maybe at 01:34:541 - remove this, it's uneccesary. Ok so at 01:34:396 change the bpm to 103 and move the next red line to 94,701, after you done that change it's bpm to 89.800, and then moving on to the next red line change it's offset to 95,327. Basically check with this - this actually all sounds fine lol
  8. 01:35:711 - the bpm is just 70 here (what are these random numbers btw?)
  9. 01:36:139 - this should have a offset of 96,139 and the bpm should be 99,830
  10. Here I decided to just give you a text file with all the timing points, so feel free to disregard the above, check for unsnapped stuff until like 04:48:292 - after that seems ok and for the love of god ask me next time to time your next multi bpm song. What i done is not retimed it just tried to fix obvious mistakes so i probs missed some, I fixed most of the mistakes but some may still remain idk.

Hitsounds
  1. Mentioned in mod if any


xd?
  1. 00:05:587 (3,4,5,6) - drums start coming in here, and although you are missing them you could seriously consider making the spacing higher than the rest of the patterns since the music is intensive as hell and that will be noticed. Mir's
  2. 00:13:177 (1,1) - from this whole pattern why is the pitch changed stacked? you didn't stack it here 00:12:177 (1,1,1) - feels weird and the whole pattern seems rather random since it doesn't even follow the pitches that well imo. Unless you have a different reason for why they are stacked as it is now it's really hard to tell how to interpret those patterns This is really hard to explain it's just uuhhhh let's just say , the vocals just asked me to do these (?) , like legit i'm trying to cover the vocals as best as possible
  3. 00:17:677 (1) - you're actually missing a pretty cool vocal on the yellow tick in that slider, even doing a repeat slider and ctrl + g'ing it would feel much better since the second sldier follows a totally different vocal so making them different shows that difference in vocals ooh, you're right! It's much C00ler! , Right!? Right!??
  4. 00:25:219 (4) - since this slider follows stronger vocals again you could make it stand out, even something like this shows that sweet, I can do this
  5. 00:27:128 (7,1) - this spacing is hard to tell whether it's a 1/1 gap or a 1/2 gap, since the spacing you used from 00:25:765 (5,6) - is the same as 00:27:128 (7,1) - i'd strongly recommend moving the 00:26:856 (6) - further down to represent it's 1/1 gap did, nice thing
  6. 00:36:953 (1,1,1) - again visual spacing seems the same therefore the last long slider feels like a 1/4 gap rather than it's 1/2 gap, move it a bit up and to the right to avoid that right
  7. 00:46:189 (3) - zz spacing again see if you move this to x:406 y:190 you would avoid doing anything major and the next slider is going to be hit without any issues ooh, sweet
  8. It's really hard to tell which gap is which tbh with you. You have to take extra care when placing objects since sometimes that can be the decider whether it's going to play well or not, seing how this map has heavy bpm changes you need to aid the player in reading rather than making it harder for them, 00:57:165 (1) - take this for example, you made the spacing higher for different gaps which is understandable since new stronger section appeared cool, but then 00:59:307 (1) - you drastically increase the spacing even though the sounds were similar and it's hard to tell whether or not this is the normal 1/2 or a 1/1 gap. 01:01:450 (1) - again here and 01:03:593 (1) - here you decided to step it down for some reason, it just doesn't add up. Be careful! thanks for mentioning! , I'll try to be more careful
  9. 00:58:504 (7,8) - it's weird that these get the least emphasis, they are very strong vocals why did you make them seem not as strong by making them so close to each other :( damn, missed that
  10. 00:59:307 (1) - there is no sound on the slider end dus it falls under overmapping, could you mute it it's the easiest way to fix it alright,
    i muted all of the mentioned things.
  11. 01:01:450 (1) - same here ^, probably more similar patterns as well. Look into it yes
  12. 01:03:593 (1,2,3,4,5) - see I don't understand why every pattern similar to this one has a different slider shape and stream direction almost every time, why is it so inconsistent it doesn't really make sense. At first I thought maybe you were mapping to the pitches sounds and kinda revolving around that but then i compared these 01:01:450 (1,2,3,4,5) - to 01:03:593 (1,2,3,4,5) - and it didn't add up since the second set of sounds was stronger in pitch. Also this confused me too 01:05:736 (1,2,3,4,5) - since after this moment onwards its all curvy. fix these inconsistencies, it doesn't seem to have any reason behind it. Making all of them slightly curved and then a slightly curved stream will work well imo yeah, I agree. Did changes on all of the mentioned parts
  13. 01:08:950 (7,8) - this is the only extended slider (alongside 01:11:093 (7,8) - which doesn't make too much sense either) in this section rest are 1/2 and then circles after of before them 01:04:397 (6,7,8,9) - or 01:02:254 (6,7,8,9) - it's inconsistent and it doesn't make too much sense either. did changed the first extended slider but gonna keep the second one for a good build up
  14. 01:12:700 (5,1) - i have no idea what you're following with these, it would appear that you're going with flutes pitch changes but it doesn't add up since the pitch changes happen at 01:12:165 (1,1) - then i thought maybe its the tom toms in the background but again they don't start till 01:12:968 - pls fix this yes
  15. 01:14:307 (1) - accidental kiai time? nope, I want to emphasize stuffs with some burst.
  16. 01:23:415 (2,3,4,5,6,7) - why are these inconsistent with 01:25:557 (2,3,4,5,6,7) - it's the same pair of sounds? feels rather odd that one pattern has a stacked pair here 01:23:682 (3,4) - and the other doesn't 01:25:825 (3,4) - on top of that you placed the pattern here again 01:27:700 (2,3,4,5,6,7) - aaa this doesn't make too much sense Mir's - the sounds are obviously different especially 4, so i made a stack because 4 is weaker
  17. 01:33:057 (4,1) - this visual gap feels the same as 01:31:986 (2,3) - pls make it shorter like you did here 01:33:593 (1,2) - it's too similar and it causes difficulty whilst reading Mir's
  18. 01:35:004 (1) - this spacing imo is overkill, taking into account that this diff isn't suposed to be the hardest having such spacing is hard to distingiush especially when it comes to bpm changes. I recommend making the rhythm much more easier to follow. Something like this could work Mir's - it gets a lot harder at the 180 bpm part so this isn't too hard also i can't really do anything else regarding timing that fits so rip acc
  19. 01:50:521 (1) - you always made the spacing here rather bigger on the downbeat, this time it's rather small and unemphasised, on top of that the spacing here 01:48:121 (1) - feels the same yet 2 completely differnt sounds are played. Mir's
  20. 01:55:708 (1,1) - it's really hard to tell whether the gap between the next object is going to be a 1/4 gap or a 1/2 I suggest you looking more into whether or not the patterns feel similar to any previous patterns in the map, since everything revolves around that and it's very hard to notice these differences. It may be easier and no problem for people that are used to the game and have some good reading abilities but for the target audience that this map is supposed to be they won't have as good reading skills to ace this, dus make it easier for them, rather than mysterious. Like the previous pattern i showed above or even here 02:12:826 (4,1) - look at the differences it's really tough to spot the snappings sometimes, spacing is indentical but the snapping is a different story. Consider looking into similar stuff like this to avoid any possible issues. these part are intentionally made as reading challenge since as you can hear from the music itself. It super randooom but i'll try to fix the super hard DS one
  21. 02:25:446 (1) - Any reason why this has a nc? woudn't it make more sense if you removed this nc and added one here 02:25:900 (2) - instead? Doing that will provide better feedback to the music. right
  22. 02:33:409 (5,6) - you're making these sounds clickable here yet they weren't clickable here 02:30:998 (4) - it doesn't make sense considering the music just repeated. Make this more consistent Mir's and so on until I reply
  23. 02:36:177 (8,9) - there are no sounds here? there's only a sound on the blue tick. Why overmap so hard :o - there's the criket thing idk what it's called but there are sounds here (same for all others)
  24. 02:37:293 - I'm assuming it was a mistake to miss out this note here, it's everywhere else and it got ignored here for no reason
  25. 02:40:473 (8,9) - no sounds here either, only on the blue tick
  26. 02:42:516 (7,8) - please nerf this spacing, this is going to be misread as a 1/2 gap since if there were stream just to emphasise stronger sounds they weren't as high. Like even here 02:51:355 (1) - and this is even stronger. Dus nerf owo
  27. 02:58:721 (4,5) - why this random stack :o
  28. 03:03:677 (7,8) - shoudn't these be curved to keep in the theme of 02:55:105 (6,7) - ? - nah, different phrase
  29. 03:04:748 (3) - please nerf this spacing holy 03:04:212 (1,2,3) - all of these 3 have the same snapping but the (3) will be mistaken for a 1/1 gap or something because of how huge the difference is
  30. 03:34:814 (1) - shoudn't this spacing be lower than 03:35:277 (6,1) -
  31. 03:45:783 (1) - you need to nerf this sv! it's too fast and it's unreadable, seeing how the bpm was very slow at the stream you need to gradually introduce the player to the new bpm here, doing such high sv is not going to introduce him to the new section, it's going to just throw itself onto him and hope for the best. I recommend starting the sv at around 0.6x and thengradually moving up to 0.75x or something, that way the player will have a larger window to get used to everything that's about to come. - i disagree, i think it really fits the suddenness of the vocals even if it's hard, yes it's a difficulty spike but it's definitely justified by the song
  32. 04:12:325 (2,3,1,2,3,4) - same as before make the rhythm easier to follow, rather than spamming circles. Use sliders instead! make it easier to read Naah, sliders don't really works at here since I really want to click the timpani's sounds around here.
  33. 04:36:188 (3) - why all of a sudden stop using the 1/8 repeats? it's here too and it's inconsistent now you've mentioned it, it's actually there lol
  34. 04:42:616 (3,4,5) - these stacked triples don't fit here at all, reason being that usually you use spaced 1/4 gaps, stacked ones... they just appear from time to time, without any reasoning. Fix this pls changed it into a 1/4 slider instead
  35. 04:43:822 (7,1) - please stop introducing new things in the map so late, just do this It's very bad introducing new features like this so late into the map, it makes no sense and it breaks the whole maps structure apart by adding new stuff from time to time. A wise mapper once told me "If you set down a foundation for a house, then don't build a skyscraper" this is more or less a very useful metaphor and it's more or less what you're doing atm, you're applying new patterns to a foundation that was formed somewhere near the beginning of the map. Dus you're changing your mind on the house foundation and now you want a skyscraper. Stick to your maps theme, don't introduce things so late in. got it, lesson learned
  36. 04:44:759 (2) - nerf this spacing to make it seem more like a 1/4 gap sure
  37. 04:48:559 (1,2,3,1,2,3) - what would be cool imo, would be to make these set of triples 04:48:559 (1,2,3) - have higher spacing than 04:49:095 (1,2,3) - that way you will emphasise the pitches more. So it would look something like this this will add a very nice effect imo, since the pitches change you are a genius
  38. 04:52:845 (1,2,3,1,2,3) - same here and for future similar patterns
  39. 05:01:149 (1,1) - why is this gap so much bigger than the previos 3 patterns, this doesn't make sense at all, it would seem for a player that this one has a different snapping like a 1/2 gap or even 1/1 but it's still 1/4, please nerf this spacing it's again not making much sense. yes, nerfed
  40. 05:04:883 (3,4,5) - could you nc all of these, that will indicate that the snapping changed, as it is now it doesn't mean anything and it reads like normal 1/2 jumps done
  41. 05:07:435 (8,1) - i strongly recommend that you chane/nerf almost all similar patterns to this one, since it's rather inconsistent with the rest of the map, if you changed it to something like this 05:26:605 (8) - it would work much better Mir's - i disagree because they are essentially streamjumps and have already been introduced, this shouldn't be anything new
  42. 05:41:619 (5,6,1) - I don't quite understand why you would start stacking triples when it's near the end of the map, again it's this foundation thing, it just doesn't add up there'll be more triplet that's going to be introduced on the later part so it's ok i guess
  43. 05:48:054 (7,1,2) - this flows rather... awkwardly, i suggest making it more linear, something like this and then working around that to improve the flow by a lot did stuffs
  44. 05:52:611 (1,4,1) - i suggest making these this shape, to make the vocals stand out more suggestion accepted
  45. 06:12:988 (1,2,3,4) - again you could make this simpler because of the bpm changes, again using sliders could work better than circles same reason


Final Words
  1. Well imo this map needs some reworking to be done, at least all the inconsistent 1/4 patterns and spacings, the visual snapping equality to be fixed and a lot of nerfing should be done before you push this to rank. The main beef i have with this map is the 1/4 and 1/2 gaps which feel way too similar dus making the map hella hard to read, I pointed out quite a lot of examples in the mod so I#m guessing you know what I'm talking about. Also the inconsistencies with the spacings of the 1/4 triples sometimes they are stacked sometimes they are spaced out, they don't follow a certain pattern (at least not one that i can see) and that makes it again inconsistent and just unpredicatble which is a p bad thing imo. We'll really going to consider this. Thank you!
    Oh well sorry for the wait and good luck!
Thank you soooooo mcuh! c00l
thanks fam btw we just took your timing ignore what i said

also your mod is so long i can't post the update here so fuck you

https://pastebin.com/raw/8CDakxG0
Topic Starter
Shurelia
waiting for HS.exe
Ongaku
launching finishedHS.exe
Topic Starter
Shurelia
10 PogChamp for Ongaku
a
Kurai
Nothing much to say about this map:

[General]
  1. Is "best game" necessary" in the tags? xp
  2. Shouldn't you have a "&" in the artist field instead of a "/". (can you give me the official source you used for the metadata please?)
  3. 03:08:705 - You both have a red and a green line here, but you set 2 different volume. Make sure they are the same.
  4. 04:13:956 - Same thing here.
  5. 03:17:593 - Kiai not properly snapped
  6. 03:17:732 - ^
  7. 03:26:480 - ^
[Metafalss]
  1. 00:17:677 (1) - I would snap it using 1/6 here, it fits the vocals more than 1/8 in my opinion.
That's it. I really enjoyed the map, it's different from what I'm used to see, which I gladly welcome!
Make sure to ask me for a recheck once you have responded to my mod.
Topic Starter
Shurelia

Kurai wrote:

Nothing much to say about this map:

[General]
  1. Is "best game" necessary" in the tags? xp Cause it is a best game for me, haha. But shouldn't be a problem since it's not something stupid nor inappropriate.
  2. Shouldn't you have a "&" in the artist field instead of a "/". (can you give me the official source you used for the metadata please?) Here you go
  3. 03:08:705 - You both have a red and a green line here, but you set 2 different volume. Make sure they are the same.
  4. 04:13:956 - Same thing here.
  5. 03:17:593 - Kiai not properly snapped
  6. 03:17:732 - ^
  7. 03:26:480 - ^ I forgot to checking stuffs with ModAI orz, Anyway, I fixed all of these
[Metafalss]
  1. 00:17:677 (1) - I would snap it using 1/6 here, it fits the vocals more than 1/8 in my opinion. And I agreed.
That's it. I really enjoyed the map, it's different from what I'm used to see, which I gladly welcome!
Make sure to ask me for a recheck once you have responded to my mod.
Thank you!

edit : added slider-slide94.wav cuz it's need one.
Kurai
◡ノ(° -°ノ)
Topic Starter
Shurelia
Thanks !
Bonsai
**Pop It** (pls qualify my bubbled map of that name)
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
  1. Yesterday I told Mir to change a certain thing and now realized that it was better the old way so they're gonna give you the old version or smth idk lol
  2. 00:11:677 - I hate starting the mod like this but please explain the stack/jump-structure of this section bc honestly I don't understand it at all ;_;
  3. 00:17:677 (1,2) - Not really sure how this is supposed to represent anything here, and I don't really think this high density that suddenly requires the player to move thrice as fast /accurately as before fits here, it's not like the vocals are super-intense all of a sudden. And I don't think the hitnormal fits at either of the two tails either, the first one being mapped to an "s" which is not recognizable at regular speed at all, and the second one just being a passive beat, doesn't seem worthy of mapping/regular hitsounding to me.. rhythm-wise this would be more accurate, but overall the only thing that would seem fitting to me here is a plain 1/2-slider going upwards tbh
  4. 00:23:585 to 00:40:589 - In this section, it really bothers me that all those overmapped slidertails don't differ from the notes that are actually mapped to something at all, and it also seems rather inappropriate considering that from 00:40:589 on there actually is that rather continues rhythm going on in the music, but that's not recognizable from the map at all, the density and hitsounding are basically the same, and I think that's a shame because it fits so well in that second section but seems quite irrelevant when the first section is already like that.
  5. Also I don't really get the whistle-usage in that same section until 00:57:165 bc it constantly varies from being placed on downbeats, upbeats, and in-between those, and I just can't see what that's following or emphasizing at all
  6. 01:24:754 (7) - 01:26:897 (7) - 01:29:040 (7) - It seems weird to me to map/emphasize these notes like all the others but not give them any hitsound, couldn't you give them just a Clap or just a Finish so that the hitsounding fits the emphasis too while still having contrast to the following stronger notes?
  7. 01:33:459 - Don't you usually lower the volume for extended-slidertails like this one? Would recommend it anyways, also for differentiation to 01:34:397 being mapped on something rather major
    Same for stuff like 02:17:671 - 02:18:073 - 02:25:223 - 03:09:677 - 03:10:788 - 03:14:677 - 03:15:232 - 03:18:566 - 03:19:677 - 03:20:371 - ?
  8. 01:38:242 (6) - The same issue as before, and also looking at the tails of 01:38:543 (1,2,3) I feel like the hitsounding just doesn't fit the mapping here, you put those strong hitsounds on notes you don't even actively map, but don't put them on the notes that you actually emphasize, and that just doesn't seem right to me.. I completely understand it at spots like 01:42:449 bc that sound is exceptionally strong there so it totally fits audio-wise here, but the sounds at 01:38:242 and 01:39:444 for example are the exact same D: What makes me wonder especially is that 01:43:050 isn't hitsounded (which is how I'd do it, but not how you did it in the previous combo lol) and that 01:39:745 isn't hitsounded either bc that got a really special sound imo
    Guess I won't point out any more in this section since it's all the same really, let's see what you reply xd
  9. 01:54:941 (1,1,1,1) - There's a whole new section with different instruments n all starting at 01:55:714 -, why did you make the previous combo-colours repeat there?
  10. 01:58:031 (1,2,3) not being NC'd while 02:03:323 (1,1) is NC'd but then 02:06:768 (3) is again not NC'd seems quite random to me as all of those notes seem to represent the same instrument and nothing else
  11. 02:24:852 (3,4) - Neither of those being NC'd while basically everything else like 02:17:754 (1) and 02:22:356 (1) has been NC'd seems random too, either go for consistently NC'ing almost everything or only NC in musical patterns everywhere, but don't mix it up
  12. 02:14:171 (1,1) - Why isn't there a slider placed between these two starting at 02:15:921 -, like at 02:17:754 (1) -? To me that would make sense considering that basically all of those sounds have their own slider, and ending the previous slider at 02:15:546 seems very fitting to me
  13. 02:19:763 (1) - The sound here continues until 02:22:228 so I'd extend the slider and silence the tail there
  14. 02:29:121 (1,1,2,3,4,1) - This is extremely weird to play because splitting this into 5+4 notes makes absolutely no sense rhythmically because that doesn't fit the 1/6-snapping & -grouping of the first slider at all, just split it into 6+3 instead
  15. 02:50:819 (1,2,3,4,5,6) - When I played this I got slightly hesitant to play this as 1/6s because they're suddenly spaced much more than usual, 0.75 is x1.5 of the usual 0.5 so that's quite a big difference, plus the difference between combo-numbers being visible or not; Since the streamjumping is hard enough already I'd recommend to keep the spacing as usual and if anything just make it increase during the stream when the player already knows that it's 1/6s and not 1/4s
    (and I guess if you reduce the 1/6s then reducing 02:50:284 (5,6,7) to the usual would make sense too, don't really see any reason for them to be bigger except for differentiation to the following 1/6s xd)
  16. 03:06:355 - I didn't check the timing here initally but looking closely at it now I realize that the timing is getting too fast and is basically adding one note too much by the end of it -> Here's an accurate timing of that spot and here's the rhythm I'd use to still follow the vocals (3+3+3+5+5+4) since you probably want to do that, it's kinda weird but should be playable xd
  17. 03:45:782 (1) - I find the SV to be a bit too extreme here, it's so fast that the player gets barely any information about how fast the timing of this new section is, plus the distance to the next slider is (if you remove the upcoming SV-change) less than x1.0 which makes it seem even more irritating to me, imo just using x1.0 instead of x1.2 for the SV here would be enough to have the same effect but a bit more player-friendly (also the samplesets of red/green lines here are conflicting lol)
  18. 07:14:442 - This slidertick is really irritating bc it makes the tail sound off, just add a timing point at 07:11:442 with 77.58bpm and that'll be clean.
Ok I'm kinda burned out rn and my puush isn't working anymore and it's late so I'm gonna pause here, I guess it makes more sense to wait for your reply anyways since it might explain upcoming issues that I'd otherwise point out. Popping for now due to the timing-stuff and the conflicting samplesets (ofc this isn't a veto tho), I'll continue the mod/check once you have replied!
Topic Starter
Shurelia

Bonsai wrote:

**Pop It** (pls qualify my bubbled map of that name)
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
  1. Yesterday I told Mir to change a certain thing and now realized that it was better the old way so they're gonna give you the old version or smth idk lol aight, Mir agreed. Reverted the updates
  2. 00:11:677 - I hate starting the mod like this but please explain the stack/jump-structure of this section bc honestly I don't understand it at all ;_;
  3. 00:17:677 (1,2) - Not really sure how this is supposed to represent anything here, and I don't really think this high density that suddenly requires the player to move thrice as fast /accurately as before fits here, it's not like the vocals are super-intense all of a sudden. And I don't think the hitnormal fits at either of the two tails either, the first one being mapped to an "s" which is not recognizable at regular speed at all, and the second one just being a passive beat, doesn't seem worthy of mapping/regular hitsounding to me.. rhythm-wise this would be more accurate, but overall the only thing that would seem fitting to me here is a plain 1/2-slider going upwards tbh agreed but tried something else but ofc it's less dense that before
  4. 00:23:585 to 00:40:589 - In this section, it really bothers me that all those overmapped slidertails don't differ from the notes that are actually mapped to something at all, and it also seems rather inappropriate considering that from 00:40:589 on there actually is that rather continues rhythm going on in the music, but that's not recognizable from the map at all, the density and hitsounding are basically the same, and I think that's a shame because it fits so well in that second section but seems quite irrelevant when the first section is already like that. alright did something
  5. Also I don't really get the whistle-usage in that same section until 00:57:165 bc it constantly varies from being placed on downbeats, upbeats, and in-between those, and I just can't see what that's following or emphasizing at all aight did some adjustmens
  6. 01:24:754 (7) - 01:26:897 (7) - 01:29:040 (7) - It seems weird to me to map/emphasize these notes like all the others but not give them any hitsound, couldn't you give them just a Clap or just a Finish so that the hitsounding fits the emphasis too while still having contrast to the following stronger notes? finish'd all of it
  7. 01:33:459 - Don't you usually lower the volume for extended-slidertails like this one? Would recommend it anyways, also for differentiation to 01:34:397 being mapped on something rather major
    Same for stuff like 02:17:671 - 02:18:073 - 02:25:223 - 03:09:677 - 03:10:788 - 03:14:677 - 03:15:232 - 03:18:566 - 03:19:677 - 03:20:371 - ? done and hopefully you're actually did mentioned all of it lol
  8. 01:38:242 (6) - The same issue as before, and also looking at the tails of 01:38:543 (1,2,3) I feel like the hitsounding just doesn't fit the mapping here, you put those strong hitsounds on notes you don't even actively map, but don't put them on the notes that you actually emphasize, and that just doesn't seem right to me.. I completely understand it at spots like 01:42:449 bc that sound is exceptionally strong there so it totally fits audio-wise here, but the sounds at 01:38:242 and 01:39:444 for example are the exact same D: What makes me wonder especially is that 01:43:050 isn't hitsounded (which is how I'd do it, but not how you did it in the previous combo lol) and that 01:39:745 isn't hitsounded either bc that got a really special sound imo
    Guess I won't point out any more in this section since it's all the same really, let's see what you reply xd yeaah, did something
  9. 01:54:941 (1,1,1,1) - There's a whole new section with different instruments n all starting at 01:55:714 -, why did you make the previous combo-colours repeat there? woops my bad
  10. 01:58:031 (1,2,3) not being NC'd while 02:03:323 (1,1) is NC'd but then 02:06:768 (3) is again not NC'd seems quite random to me as all of those notes seem to represent the same instrument and nothing else yeah right, removed the nc spam
  11. 02:24:852 (3,4) - Neither of those being NC'd while basically everything else like 02:17:754 (1) and 02:22:356 (1) has been NC'd seems random too, either go for consistently NC'ing almost everything or only NC in musical patterns everywhere, but don't mix it up there
  12. 02:14:171 (1,1) - Why isn't there a slider placed between these two starting at 02:15:921 -, like at 02:17:754 (1) -? To me that would make sense considering that basically all of those sounds have their own slider, and ending the previous slider at 02:15:546 seems very fitting to me yeah, agreed
  13. 02:19:763 (1) - The sound here continues until 02:22:228 so I'd extend the slider and silence the tail there agreed
  14. 02:29:121 (1,1,2,3,4,1) - This is extremely weird to play because splitting this into 5+4 notes makes absolutely no sense rhythmically because that doesn't fit the 1/6-snapping & -grouping of the first slider at all, just split it into 6+3 instead done
  15. 02:50:819 (1,2,3,4,5,6) - When I played this I got slightly hesitant to play this as 1/6s because they're suddenly spaced much more than usual, 0.75 is x1.5 of the usual 0.5 so that's quite a big difference, plus the difference between combo-numbers being visible or not; Since the streamjumping is hard enough already I'd recommend to keep the spacing as usual and if anything just make it increase during the stream when the player already knows that it's 1/6s and not 1/4s
    (and I guess if you reduce the 1/6s then reducing 02:50:284 (5,6,7) to the usual would make sense too, don't really see any reason for them to be bigger except for differentiation to the following 1/6s xd)
  16. 03:06:355 - I didn't check the timing here initally but looking closely at it now I realize that the timing is getting too fast and is basically adding one note too much by the end of it -> Here's an accurate timing of that spot and here's the rhythm I'd use to still follow the vocals (3+3+3+5+5+4) since you probably want to do that, it's kinda weird but should be playable xd
  17. 03:45:782 (1) - I find the SV to be a bit too extreme here, it's so fast that the player gets barely any information about how fast the timing of this new section is, plus the distance to the next slider is (if you remove the upcoming SV-change) less than x1.0 which makes it seem even more irritating to me, imo just using x1.0 instead of x1.2 for the SV here would be enough to have the same effect but a bit more player-friendly (also the samplesets of red/green lines here are conflicting lol)
  18. 07:14:442 - This slidertick is really irritating bc it makes the tail sound off, just add a timing point at 07:11:442 with 77.58bpm and that'll be clean. done
Ok I'm kinda burned out rn and my puush isn't working anymore and it's late so I'm gonna pause here, I guess it makes more sense to wait for your reply anyways since it might explain upcoming issues that I'd otherwise point out. Popping for now due to the timing-stuff and the conflicting samplesets (ofc this isn't a veto tho), I'll continue the mod/check once you have replied!
There's a part 2 of this!!?
oh my..

Thanks
Mir

Shurelia wrote:

Bonsai wrote:

**Pop It** (pls qualify my bubbled map of that name)
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
  1. Yesterday I told Mir to change a certain thing and now realized that it was better the old way so they're gonna give you the old version or smth idk lol aight, Mir agreed. Reverted the updates
  2. 00:11:677 - I hate starting the mod like this but please explain the stack/jump-structure of this section bc honestly I don't understand it at all ;_; - basically the same vocal gets a stack, there's "ee" and "o" if one repeats the note is stacked under it
  3. 00:17:677 (1,2) - Not really sure how this is supposed to represent anything here, and I don't really think this high density that suddenly requires the player to move thrice as fast /accurately as before fits here, it's not like the vocals are super-intense all of a sudden. And I don't think the hitnormal fits at either of the two tails either, the first one being mapped to an "s" which is not recognizable at regular speed at all, and the second one just being a passive beat, doesn't seem worthy of mapping/regular hitsounding to me.. rhythm-wise this would be more accurate, but overall the only thing that would seem fitting to me here is a plain 1/2-slider going upwards tbh agreed but tried something else but ofc it's less dense that before
  4. 00:23:585 to 00:40:589 - In this section, it really bothers me that all those overmapped slidertails don't differ from the notes that are actually mapped to something at all, and it also seems rather inappropriate considering that from 00:40:589 on there actually is that rather continues rhythm going on in the music, but that's not recognizable from the map at all, the density and hitsounding are basically the same, and I think that's a shame because it fits so well in that second section but seems quite irrelevant when the first section is already like that. alright did something
  5. Also I don't really get the whistle-usage in that same section until 00:57:165 bc it constantly varies from being placed on downbeats, upbeats, and in-between those, and I just can't see what that's following or emphasizing at all aight did some adjustmens
  6. 01:24:754 (7) - 01:26:897 (7) - 01:29:040 (7) - It seems weird to me to map/emphasize these notes like all the others but not give them any hitsound, couldn't you give them just a Clap or just a Finish so that the hitsounding fits the emphasis too while still having contrast to the following stronger notes? finish'd all of it
  7. 01:33:459 - Don't you usually lower the volume for extended-slidertails like this one? Would recommend it anyways, also for differentiation to 01:34:397 being mapped on something rather major
    Same for stuff like 02:17:671 - 02:18:073 - 02:25:223 - 03:09:677 - 03:10:788 - 03:14:677 - 03:15:232 - 03:18:566 - 03:19:677 - 03:20:371 - ? done and hopefully you're actually did mentioned all of it lol
  8. 01:38:242 (6) - The same issue as before, and also looking at the tails of 01:38:543 (1,2,3) I feel like the hitsounding just doesn't fit the mapping here, you put those strong hitsounds on notes you don't even actively map, but don't put them on the notes that you actually emphasize, and that just doesn't seem right to me.. I completely understand it at spots like 01:42:449 bc that sound is exceptionally strong there so it totally fits audio-wise here, but the sounds at 01:38:242 and 01:39:444 for example are the exact same D: What makes me wonder especially is that 01:43:050 isn't hitsounded (which is how I'd do it, but not how you did it in the previous combo lol) and that 01:39:745 isn't hitsounded either bc that got a really special sound imo
    Guess I won't point out any more in this section since it's all the same really, let's see what you reply xd yeaah, did something
  9. 01:54:941 (1,1,1,1) - There's a whole new section with different instruments n all starting at 01:55:714 -, why did you make the previous combo-colours repeat there? woops my bad
  10. 01:58:031 (1,2,3) not being NC'd while 02:03:323 (1,1) is NC'd but then 02:06:768 (3) is again not NC'd seems quite random to me as all of those notes seem to represent the same instrument and nothing else yeah right, removed the nc spam
  11. 02:24:852 (3,4) - Neither of those being NC'd while basically everything else like 02:17:754 (1) and 02:22:356 (1) has been NC'd seems random too, either go for consistently NC'ing almost everything or only NC in musical patterns everywhere, but don't mix it up there
  12. 02:14:171 (1,1) - Why isn't there a slider placed between these two starting at 02:15:921 -, like at 02:17:754 (1) -? To me that would make sense considering that basically all of those sounds have their own slider, and ending the previous slider at 02:15:546 seems very fitting to me yeah, agreed
  13. 02:19:763 (1) - The sound here continues until 02:22:228 so I'd extend the slider and silence the tail there agreed
  14. 02:29:121 (1,1,2,3,4,1) - This is extremely weird to play because splitting this into 5+4 notes makes absolutely no sense rhythmically because that doesn't fit the 1/6-snapping & -grouping of the first slider at all, just split it into 6+3 instead done
  15. 02:50:819 (1,2,3,4,5,6) - When I played this I got slightly hesitant to play this as 1/6s because they're suddenly spaced much more than usual, 0.75 is x1.5 of the usual 0.5 so that's quite a big difference, plus the difference between combo-numbers being visible or not; Since the streamjumping is hard enough already I'd recommend to keep the spacing as usual and if anything just make it increase during the stream when the player already knows that it's 1/6s and not 1/4s
    (and I guess if you reduce the 1/6s then reducing 02:50:284 (5,6,7) to the usual would make sense too, don't really see any reason for them to be bigger except for differentiation to the following 1/6s xd) - those are already the usual spacing, and i lowered the spacing of the 1/6
  16. 03:06:355 - I didn't check the timing here initally but looking closely at it now I realize that the timing is getting too fast and is basically adding one note too much by the end of it -> Here's an accurate timing of that spot and here's the rhythm I'd use to still follow the vocals (3+3+3+5+5+4) since you probably want to do that, it's kinda weird but should be playable xd - i tried something
  17. 03:45:782 (1) - I find the SV to be a bit too extreme here, it's so fast that the player gets barely any information about how fast the timing of this new section is, plus the distance to the next slider is (if you remove the upcoming SV-change) less than x1.0 which makes it seem even more irritating to me, imo just using x1.0 instead of x1.2 for the SV here would be enough to have the same effect but a bit more player-friendly (also the samplesets of red/green lines here are conflicting lol)
  18. 07:14:442 - This slidertick is really irritating bc it makes the tail sound off, just add a timing point at 07:11:442 with 77.58bpm and that'll be clean. done
Ok I'm kinda burned out rn and my puush isn't working anymore and it's late so I'm gonna pause here, I guess it makes more sense to wait for your reply anyways since it might explain upcoming issues that I'd otherwise point out. Popping for now due to the timing-stuff and the conflicting samplesets (ofc this isn't a veto tho), I'll continue the mod/check once you have replied!
There's a part 2 of this!!?
oh my..

Thanks
I did things

@Shurelia, NCing is dead, so can you check it for my parts
@Ongaku we needa talk about hitsounds at some point

https://pastebin.com/raw/XZu3fDqT
Topic Starter
Shurelia
alright updated and also fixed the NCs too.

dunno what's wrong left with the HS . It's pretty much fine to me , prolly we can try to ask Bonsai for more opinion.
Bonsai
I'm deeply sorry for the delay, irl-stuff got in the way, but here's the rest! Just the first two points are referring to my first post, rest is new minor stuff~
  1. 02:22:228 – I think you forgot to silence the tail here
  2. 03:07:731 – Do you not want to emphasize the vocals here and at 03:08:269 as I suggested? Bc I thought you’d want to, right now it seems all over the place and idk why you didn’t do the 5-note-sliders but mapped a „1/5-let“ at 03:08:161 (2,3,4,5,6) – lol
    I mean i fit makes sense to you then ok I guess, I’m just curious :P
  3. 03:59:282 - 04:07:281 – Sound to me like there are distinct syllables/ntoes on the 1/2s here, did you leave them out on purpose?
  4. 04:11:448 (1) – What’s this NC for? This already being a „special“ NC makes the following violet one feel a bit less special in comparison imo ^^
  5. 04:48:292 (1,1) – iirc there was a similarly fast slider in my last post, again I think making it go faster than the spacing tot he next note is kinda weird and/or irritiating, something around x1.35 would better imo
  6. 05:09:580 (7,1) – are those overlapping on purpose?
  7. 05:19:902 (7,8,1) – looking at all the other patterns in this sectino I feel like those should be spaced evenly? I mean the others aren’t 100% even either, but at least they kinda look like they were supposed tob e even, this one doesn’t ^^ same for 05:32:771 (7,8,1) – I guess
  8. 05:56:097 (4,5,6,7) – 06:04:944 (7,8,9) - I find it counterintuitive to space ¼s less than 1/6s, why not swap?
  9. 06:34:809 – You 5%‘ed all the following sliderticks, why not thise oen too?
  10. 06:35:397 (4,5,6,7) - 06:49:515 (1,2,3) – You spaced all other 1/2s in this section (until the bookmark) bigger, having followpoints appear between them, only these two spots look very cramped in comparison, seems inconsistent so I’d suggest raising these a bit
  11. 06:45:986 (8,9,1) – a few more slidertails you probably forgot to silence ^^
Call Kurai for rebubble once you've responded to these and I'll gladly finally qualify it, sorry again for the delay! ( / . \ )
also @Kurai pls make sure to check Modding Assistant before you bubble bc I'm on a different PC rn and don't have it on here xd
Topic Starter
Shurelia

Bonsai wrote:

I'm deeply sorry for the delay, irl-stuff got in the way, but here's the rest! Just the first two points are referring to my first post, rest is new minor stuff~ apologize accepted
  1. 02:22:228 – I think you forgot to silence the tail here yes
  2. 03:07:731 – Do you not want to emphasize the vocals here and at 03:08:269 as I suggested? Bc I thought you’d want to, right now it seems all over the place and idk why you didn’t do the 5-note-sliders but mapped a „1/5-let“ at 03:08:161 (2,3,4,5,6) – lol
    I mean i fit makes sense to you then ok I guess, I’m just curious :P
  3. 03:59:282 - 04:07:281 – Sound to me like there are distinct syllables/ntoes on the 1/2s here, did you leave them out on purpose?
  4. 04:11:448 (1) – What’s this NC for? This already being a „special“ NC makes the following violet one feel a bit less special in comparison imo ^^ fixed for Mir
  5. 04:48:292 (1,1) – iirc there was a similarly fast slider in my last post, again I think making it go faster than the spacing tot he next note is kinda weird and/or irritiating, something around x1.35 would better imo i can agree with this. 1.35 it goes
  6. 05:09:580 (7,1) – are those overlapping on purpose?
  7. 05:19:902 (7,8,1) – looking at all the other patterns in this sectino I feel like those should be spaced evenly? I mean the others aren’t 100% even either, but at least they kinda look like they were supposed tob e even, this one doesn’t ^^ same for 05:32:771 (7,8,1) – I guess
  8. 05:56:097 (4,5,6,7) – 06:04:944 (7,8,9) - I find it counterintuitive to space ¼s less than 1/6s, why not swap? yes
  9. 06:34:809 – You 5%‘ed all the following sliderticks, why not thise oen too?
  10. 06:35:397 (4,5,6,7) - 06:49:515 (1,2,3) – You spaced all other 1/2s in this section (until the bookmark) bigger, having followpoints appear between them, only these two spots look very cramped in comparison, seems inconsistent so I’d suggest raising these a bit
  11. 06:45:986 (8,9,1) – a few more slidertails you probably forgot to silence ^^
Call Kurai for rebubble once you've responded to these and I'll gladly finally qualify it, sorry again for the delay! ( / . \ )
also @Kurai pls make sure to check Modding Assistant before you bubble bc I'm on a different PC rn and don't have it on here xd
no reply = Mir's job

Thanks bonsai! (though i'm actually a bit worried there but hey, at least you make it)
Mir

Shurelia wrote:

Bonsai wrote:

I'm deeply sorry for the delay, irl-stuff got in the way, but here's the rest! Just the first two points are referring to my first post, rest is new minor stuff~ apologize accepted
  1. 02:22:228 – I think you forgot to silence the tail here yes
  2. 03:07:731 – Do you not want to emphasize the vocals here and at 03:08:269 as I suggested? Bc I thought you’d want to, right now it seems all over the place and idk why you didn’t do the 5-note-sliders but mapped a „1/5-let“ at 03:08:161 (2,3,4,5,6) – lol - wasn't actually following vocals that closely, felt the increasing drums made more sense to me
    I mean i fit makes sense to you then ok I guess, I’m just curious :P
  3. 03:59:282 - 04:07:281 – Sound to me like there are distinct syllables/ntoes on the 1/2s here, did you leave them out on purpose? - yeah i wanted to drag out the vocals more, and those are really really inaudible to me i didn't even notice them till you pointed it out
  4. 04:11:448 (1) – What’s this NC for? This already being a „special“ NC makes the following violet one feel a bit less special in comparison imo ^^ fixed for Mir
  5. 04:48:292 (1,1) – iirc there was a similarly fast slider in my last post, again I think making it go faster than the spacing tot he next note is kinda weird and/or irritiating, something around x1.35 would better imo i can agree with this. 1.35 it goes
  6. 05:09:580 (7,1) – are those overlapping on purpose?
  7. 05:19:902 (7,8,1) – looking at all the other patterns in this sectino I feel like those should be spaced evenly? I mean the others aren’t 100% even either, but at least they kinda look like they were supposed tob e even, this one doesn’t ^^ same for 05:32:771 (7,8,1) – I guess
  8. 05:56:097 (4,5,6,7) – 06:04:944 (7,8,9) - I find it counterintuitive to space ¼s less than 1/6s, why not swap? yes
  9. 06:34:809 – You 5%‘ed all the following sliderticks, why not thise oen too?
  10. 06:35:397 (4,5,6,7) - 06:49:515 (1,2,3) – You spaced all other 1/2s in this section (until the bookmark) bigger, having followpoints appear between them, only these two spots look very cramped in comparison, seems inconsistent so I’d suggest raising these a bit
  11. 06:45:986 (8,9,1) – a few more slidertails you probably forgot to silence ^^
Call Kurai for rebubble once you've responded to these and I'll gladly finally qualify it, sorry again for the delay! ( / . \ )
also @Kurai pls make sure to check Modding Assistant before you bubble bc I'm on a different PC rn and don't have it on here xd
no reply = Mir's job

Thanks bonsai! (though i'm actually a bit worried there but hey, at least you make it)
no reply = Mir fixed it too

https://pastebin.com/raw/UDT2sd1f
Topic Starter
Shurelia
alright updated
Kurai
[Metafalss]
  1. 01:12:700 (5) - The transition between this slider and the following kick sliders is awful. It can be explained by the sudden and unjustified jump between (5) and (6) but also because the three kick sliders (01:12:968 (5,6,7) - ) do not following anything in the music as there are no beats on those 1/6 ticks they are snapped on (the stream should actually start on 01:13:682 - ). If you want to keep the kick sliders (which I'm fine with), you should just make 01:12:700 (5) - a circle and pout nothing on 01:12:879 - .
  2. 01:18:325 (6,7,8,1) - Why is there a difference of spacing between the triple and the slider in this pattern but not in 01:22:611 (6,7,8,1) - ?
  3. 01:25:825 (3,4) - Why aren't those two snapped just like 01:23:682 (3,4) - and 01:27:968 (3,4) - , It'd be great if you could keep the same patterning.
  4. 01:34:701 (1) - Shouldn't this be snapped on the new red line?
  5. 05:25:801 (5) - Shouldn't there be a 1/1 slider here? Seems more appropriate since that's what you did on all those claps in this part. And if you ask me, 05:25:935 (6) - sounds superfluous.
  6. 05:56:454 (5,6,7) - I don't know if you did that on purpose, but they really are badly aligned.
    06:01:057 (7) - I don't think snapping them is a good idea. It's blocking the movement making it less intuitive to the player to anticipate properly the following 1/4 jump.
  7. 06:39:368 (4) - I believe you should end this slider on the red tick as it would make more sense since it is the rhythm you have used with 06:39:221 - and 06:38:633 - . And really, having this slider end 1/4 before the next note really doesn't fit the calm of this part.
Mir

Kurai wrote:

[Metafalss]
  1. 01:12:700 (5) - The transition between this slider and the following kick sliders is awful. It can be explained by the sudden and unjustified jump between (5) and (6) but also because the three kick sliders (01:12:968 (5,6,7) - ) do not following anything in the music as there are no beats on those 1/6 ticks they are snapped on (the stream should actually start on 01:13:682 - ). If you want to keep the kick sliders (which I'm fine with), you should just make 01:12:700 (5) - a circle and pout nothing on 01:12:879 - .
  2. 01:18:325 (6,7,8,1) - Why is there a difference of spacing between the triple and the slider in this pattern but not in 01:22:611 (6,7,8,1) - ? - first has stronger sound second doesnt so i didnt space it
  3. 01:25:825 (3,4) - Why aren't those two snapped just like 01:23:682 (3,4) - and 01:27:968 (3,4) - , It'd be great if you could keep the same patterning. - one you linked has an extra sound so i varied patterning to reflect that
  4. 01:34:701 (1) - Shouldn't this be snapped on thw red line? yes
  5. 05:25:801 (5) - Shouldn't there be a 1/1 slider here? Seems more appropriate since that's what you did on all those claps in this part. And if you ask me, 05:25:935 (6) - sounds superfluous. yes
  6. 05:56:454 (5,6,7) - I don't know if you did that on purpose, but they really are badly aligned. fixed for shurelia
    06:01:057 (7) - I don't think snapping them is a good idea. It's blocking the movement making it less intuitive to the player to anticipate properly the following 1/4 jump.
  7. 06:39:368 (4) - I believe you should end this slider on the red tick as it would make more sense since it is the rhythm you have used with 06:39:221 - and 06:38:633 - . And really, having this slider end 1/4 before the next note really doesn't fit the calm of this part. yes
lost reply so had to again fml no reply = shurelia

thanks kurai

https://pastebin.com/raw/V43yMvy4 use before update
Topic Starter
Shurelia

Kurai wrote:

[Metafalss]
  1. 01:12:700 (5) - The transition between this slider and the following kick sliders is awful. It can be explained by the sudden and unjustified jump between (5) and (6) but also because the three kick sliders (01:12:968 (5,6,7) - ) do not following anything in the music as there are no beats on those 1/6 ticks they are snapped on (the stream should actually start on 01:13:682 - ). If you want to keep the kick sliders (which I'm fine with), you should just make 01:12:700 (5) - a circle and pout nothing on 01:12:879 - . yeap. it's kinda awkward
  2. 01:18:325 (6,7,8,1) - Why is there a difference of spacing between the triple and the slider in this pattern but not in 01:22:611 (6,7,8,1) - ? - first has stronger sound second doesnt so i didnt space it
  3. 01:25:825 (3,4) - Why aren't those two snapped just like 01:23:682 (3,4) - and 01:27:968 (3,4) - , It'd be great if you could keep the same patterning. - one you linked has an extra sound so i varied patterning to reflect that
  4. 01:34:701 (1) - Shouldn't this be snapped on thw red line? yes
  5. 05:25:801 (5) - Shouldn't there be a 1/1 slider here? Seems more appropriate since that's what you did on all those claps in this part. And if you ask me, 05:25:935 (6) - sounds superfluous. yes
  6. 05:56:454 (5,6,7) - I don't know if you did that on purpose, but they really are badly aligned. fixed for shurelia
    06:01:057 (7) - I don't think snapping them is a good idea. It's blocking the movement making it less intuitive to the player to anticipate properly the following 1/4 jump. prolly you're trying to say "stacking" idk. But that aside I removed 7 and make 6>1 as a 1/2 jump instead.
  7. 06:39:368 (4) - I believe you should end this slider on the red tick as it would make more sense since it is the rhythm you have used with 06:39:221 - and 06:38:633 - . And really, having this slider end 1/4 before the next note really doesn't fit the calm of this part. yes
thaanks , updated
Kurai
[Metadata]
  1. I rechecked the metadata again and noticed you put spaces before and after the forward slash in both the Japanese artist name and the romanisation:



    I believe it is incorrect to have spaces in the Japanese artist name as there is none in the source you provided:



    However it is fine to have them in the English romanisation as according to the Chicago Manual of Style (couldn't find anything in the Oxford Manual of Style):

    §6.104 wrote:

    Where one or more of the terms separated by slashes is an open compound, a space before and after the slash can be helpful.
[Metafalss]
  1. 02:18:073 - red line and green line have a different volume
Topic Starter
Shurelia
fixed all of these
Kurai
uwu
Bonsai
I trust Kurai's metadata bc his name sounds japanese!










..oh wait, so does mine
Topic Starter
Shurelia
!!!

We made it again , Mir ! ! !

Thank you everyone!
Mir
They said it wasn't good for mapping. Haha.

Grats Shurelia!
Topic Starter
Shurelia
naah, this is Grats for us!
Surono
pe es pe be
Kurai

Bonsai wrote:

I trust Kurai's metadata bc his name sounds japanese!


..oh wait, so does mine
Ovoui
gros nulos
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