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Shikata Akiko / Shimotsuki Haruka - EXEC_with.METHOD_METAFAL

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Topic Starter
Shurelia

- Frontier - wrote:

hi! m4m from your queue
very bad mod, sorry ;w;

[General
  1. Maybe add "焔 ~ ホムラ アルトネリコ2ヒュムノスコンサート サイド 紅" and "Homura ~HOMURA~ Aru Toneriko Hyumunos Konsaato 2 Saido Aka" in tags. (Too long :o ) It's an album name for this song. Alright, I can do that.source
  2. Also add "Original Soundtrack" in tags too. ;) Not pretty necessary
  3. Tick out "Widescreen Support" and "Letterbox During Break" because your map has no sb and no break.Done
[Metafalss]
  1. 00:34:820 (7) - maybe move this to somewhere like this? It will not lack the flow and it looks better too. (imo) naah, this sharp flows purpose to emphasize the vocal too
  2. 00:37:353 (1) - I think you shouldn't nc here. Hmm, but something like this are ok imo.
  3. 00:41:656 (2) - this one isn't flow. maybe you could try something like [urlhttps://osu.ppy.sh/ss/7691999]this[/url] or this I did something else instead.
  4. 00:58:504 (7,8) - move (8) to x:4 y:84 to make a perfect blanket. fixed
  5. 02:07:887 (1,2) - not perfectly blanket fix
  6. 02:56:177 (3,5) - ^ not mine
  7. 02:56:712 (5,6) - ^ fix
  8. 04:43:420 (6,7) - ^ fix
  9. 05:01:283 to 05:03:827 - It's not the same with the others, like 04:48:559 (1,2,3). The rhythm is the same, but you decided to make 1/4th jumps. I think it's not fit with the song. There is no emphasis sound to do jumps here. Hmm, I'll try to think something about it
Good luck!
Thanks
Mir
@Frontier

I don't care about that blanket so no change

Thanks tho
sahuang
yo wots up

The song isnt really suitable for mapping imo :d

00:11:677 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this is really sort of weird in my opinion, you are just using identical 1212 patterns but the vocal and beats are actually kinda different. Feels bad that you didt emphasise the difference and simply use this rhythm. In addition the spacing is quite big as an intro tbh
00:29:219 (3,4) - the reason i say this song is not a good choice for mapping is due to these timing differences...its quite clear that vocal starts from a lot after 3 and 4(sth around 00:29:674 - which is bad
00:50:100 - probably slider should end here if you listen with 25%?
00:54:278 - same here and
01:02:923 (8) - such a faint beat, unnecessary to really map it
01:11:450 - vocal is here so slider starts here
01:58:660 (1) - slider end isnt snapped imo cuz second sound is a bit later than current slider end
01:59:478 (2) - same here for slider start
01:58:660 (1,2,3) - also im curious why then are inconsistent?
03:38:285 (3) - overmapped imo
03:46:615 (3,4,5) - the spacing difference is real
05:03:023 (1,2,3,1,2,3) - latter 123 should have similar pattern as the first one for consistency imo

The song is really plain and boring tbh, i know you mapped a lot of streams but a lot of them are like 03:41:627 (1,2,3,4,5,6,7,8,1) - where there are indeed drums present but they are soooo soft and they arent even in main instruments for this song. I strongly feel these streams are out of place since they fail to represent the song difficulty/intensity. Overall map isnt but, just that sometimes notes dont reflect music.

:)
Mir

My Angel Azusa wrote:

yo wots up

The song isnt really suitable for mapping imo :d

00:11:677 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this is really sort of weird in my opinion, you are just using identical 1212 patterns but the vocal and beats are actually kinda different. Feels bad that you didt emphasise the difference and simply use this rhythm. In addition the spacing is quite big as an intro tbh
yeah will work on this
00:29:219 (3,4) - the reason i say this song is not a good choice for mapping is due to these timing differences...its quite clear that vocal starts from a lot after 3 and 4(sth around 00:29:674 - which is bad -
it's actually just on 00:29:242 and we snapped it wrong, fixed
00:50:100 - probably slider should end here if you listen with 25%?
no, it ends in a reasonable spot as it is and since the vocal is held throughout there actually isn't a definite place to end this
00:54:278 - same here and
Slider ends when vocals end and the next starts on the next vocal so I see no problem. Yes, I'm listening at 25% and it's snapped properly.
01:02:923 (8) - such a faint beat, unnecessary to really map it
Actually agree with this, but Shurelia's part so
01:11:450 - vocal is here so slider starts here
adjusted for Shurelia but he can edit this change if he wants
01:58:660 (1) - slider end isnt snapped imo cuz second sound is a bit later than current slider end
fixed
01:59:478 (2) - same here for slider start
foxed
01:58:660 (1,2,3) - also im curious why then are inconsistent?
Uhhh.. what do you mean? Shurelia is following the harp sound here pretty heavily and the harp isn't consistent anyways
03:38:285 (3) - overmapped imo
It's for the "se" in kiseki but again, Shurelia's part
03:46:615 (3,4,5) - the spacing difference is real -
yeah because emphasis lol
05:03:023 (1,2,3,1,2,3) - latter 123 should have similar pattern as the first one for consistency imo
still trying to figure something out here

The song is really plain and boring tbh, i know you mapped a lot of streams but a lot of them are like 03:41:627 (1,2,3,4,5,6,7,8,1) - where there are indeed drums present but they are soooo soft and they arent even in main instruments for this song. I strongly feel these streams are out of place since they fail to represent the song difficulty/intensity. Overall map isnt but, just that sometimes notes dont reflect music.

:)
We both mapped to the interesting sounds in the music as best as we could. It's our choice what to map and whether or not others find it interesting was never on our "to consider" list. Many more boring songs have been mapped and ranked (tommpabeats songs), as well as much more complex songs made playable (Middleisland - Roze). At least this song has sections that are completely different from each other, a chorus, changing instruments, two different vocalists, and variable timing (which automatically makes it more interesting). Also that stream you mentioned at 03:41:627 (1,2,3,4,5,6,7,8,1) - is clearly audible and we mapped the rest of the streams to clearly audible sounds. The snapping issues can all be fixed through timing editing or just snapping it differently in the editor, so there's no real issue with the song as a whole being "unsuitable for mapping".

That being said, thank you for the mod!

Fixed some stuff on my parts from Shurelia too.
Topic Starter
Shurelia

My Angel Azusa wrote:

yo wots up

The song isnt really suitable for mapping imo :d Yeah, uuh ohh but I really really love the song so.. Sorry if it's not something DnB or Anime OP tho.

00:11:677 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this is really sort of weird in my opinion, you are just using identical 1212 patterns but the vocal and beats are actually kinda different. Feels bad that you didt emphasise the difference and simply use this rhythm. In addition the spacing is quite big as an intro tbh
yeah will work on this Hmmmm, let's see...
00:29:219 (3,4) - the reason i say this song is not a good choice for mapping is due to these timing differences...its quite clear that vocal starts from a lot after 3 and 4(sth around 00:29:674 - which is bad -
it's actually just on 00:29:242 and we snapped it wrong, fixed ooo, Thanks for pointing it out and thanks for the fix Mir
00:50:100 - probably slider should end here if you listen with 25%?
no, it ends in a reasonable spot as it is and since the vocal is held throughout there actually isn't a definite place to end this Yes, I do agree with this. Sometimes we should just do a bit of undermap stuff if things are unclear to be mapped on the exact spot.
00:54:278 - same here and
Slider ends when vocals end and the next starts on the next vocal so I see no problem. Yes, I'm listening at 25% and it's snapped properly. This is also plays fine in-game and won't make any confusion to the player
01:02:923 (8) - such a faint beat, unnecessary to really map it
Actually agree with this, but Shurelia's part so Yeah, I removed this and also changed the slider into 2 circles instead.
01:11:450 - vocal is here so slider starts here
adjusted for Shurelia but he can edit this change if he wants Did something a bit major around here. like changed the pink slider into somthing else to fit the music better
01:58:660 (1) - slider end isnt snapped imo cuz second sound is a bit later than current slider end
fixed YEah, Thanks
01:59:478 (2) - same here for slider start
foxed YEah, thanks
01:58:660 (1,2,3) - also im curious why then are inconsistent?
Uhhh.. what do you mean? Shurelia is following the harp sound here pretty heavily and the harp isn't consistent anyways Yes, As you can hear from 01:58:660 (1) - the Harp's sound at here are pretty slow-ish like compared on 01:59:523 (2,3) - it suddenly went intense for a moment that's why the DS on the map also got a bit intense for a momen
03:38:285 (3) - overmapped imo
It's for the "se" in kiseki but again, Shurelia's part What basically Mir's says, and it plays just fine imo.
03:46:615 (3,4,5) - the spacing difference is real -
yeah because emphasis lol
05:03:023 (1,2,3,1,2,3) - latter 123 should have similar pattern as the first one for consistency imo
still trying to figure something out here Did that but it looks like something inappropriate instead so yeah, I did something else instead.

The song is really plain and boring tbh, i know you mapped a lot of streams but a lot of them are like 03:41:627 (1,2,3,4,5,6,7,8,1) - where there are indeed drums present but they are soooo soft and they arent even in main instruments for this song. I strongly feel these streams are out of place since they fail to represent the song difficulty/intensity. Overall map isnt but, just that sometimes notes dont reflect music. Yeah, uuh. Thanks for your opinion! , Oh also as you can hear 03:41:627 (1,2,3,4,5,6,7,8,1) - The timpani on here are actually pretty strong to be mapped so yeah. that's there.

:)
Thanks!
TheKingHenry
Hello mod from my queue~ to yours~
Metafalls
  1. Couple of small things you could do in the timing section: 01:33:593 (1,2,1,1,1,1,1) - while the timing seems okay, due the nature of the sounds (strings for example) player percieves them in the peak point, not when the sound first appears, making it feel like the timing is slightly off. Then at 01:55:666 (1,2,3) - the timings just simply too early (tho then the bpm is slightly too low and then sounds catch up a lil') Next place that's slightly off is 03:06:355 (1,2,3,1,2,3,1,2,3,4,5,1) - where the bpms begin slightly too fast for the kickslider part, leading to 03:08:038 (1,2,3,4,5,1) - being too early. Tho the bpm at 03:08:038 - feels slightly too fast too, since the tempo seems to slow a bit even during the beat. And going on, 03:42:314 (1,2,1,2,1,2,1) - these are slightly too fast, you can hear it when 03:44:477 (1) - begins clearly too early and eventually leading to 03:45:122 (1,2,3,4,5,6) - sounding more like backbeated pattern than actual timing lol. It sort of lines up again at 03:45:782 (1) - tho since the big sound is slightly early compared to the sound making up 03:45:122 (1,2,3,4,5,6) - but nevertheless the bpm for those is also slightly too low atm since the sound is catching up during that. Then there are timings like 06:32:495 (1,2,1) - well, it could work better but I guess this isn't really wrong considering it's mapping some vocals there ¯\_(ツ)_/¯
  2. Now for the map itself, take into consideration the timing (and especially parts where you used some random snapping or parts where you mapped vocals that weren't really in any rhythm) when making the map. At places I think you should use some more sliders which could make the map work better due the leniency while circles would end up very confusing. I'll prob bring up some examples below
  3. 00:11:677 - this section here, I really like the idea, but the execution is kinda lame version of it. As I think some modder above said, it would be a lot better if you interpreted the music more with the spacings instead of recycling the same here
  4. 00:28:492 (2,3,4) - Feels random (kinda no matter what you do) due 00:29:242 (3,4) - being both snapped to yellow ticks lol but best-working solution would probably be including them to some sliders. Since 00:29:651 (4) - already is, ideal would be circle at 00:28:492 - and slider from 00:28:856 - to 00:29:242 -
  5. 00:35:886 (1,1) - (very) nazi but now that I noticed, make 00:35:886 (1) - curve sliiightly lower to make the blanket perfect
  6. 00:40:278 (2,3,4,5) - didn't really bother me while playing, but anotha weird snap (tho looks like it's in the music looking at the section). Since this is one of the only constant sounds in the section, I would really map this everytime it appears to apply some kind of constant rhythmic to help the player. Also preferably map these with kickslider or smth instead due the weird snapping (or perhaps not if you constantly use it in the section since it will become more familiar)
  7. 00:54:322 (4,6) - applying constant visual distance ≈blanket between these would improve visuals here
  8. 01:01:450 (1,2,3,4,5) - doesn't look good. First of all make all these patterns with the same logic. And preferably use similar logic as in 00:59:307 (1,2,3,4,5,6) - or 00:57:166 (1,2,3,4,5) - where the stream either continues with the same shape as the slider or uses the same shape but to other way, anyways producing smooth shape. Imo that would be the best alternative here
  9. 00:58:504 (7,8) - since it's already pretty close, perhaps blanket?
  10. 01:13:772 (2) - could NC
  11. 01:14:307 (1,5) - fix stack between these and then the blanket between these and 01:15:111 (3) -
  12. 01:30:915 (2) - NC here as well. As in, with pattern like this, it's better to NC here since it's hard to distinguish when a kickslider ends, and when there is no NC after it, the player will think it's within the same beat (and then with NC the player will think the stream continues on the next beat) And since here the stream continues on the next beat, it would be recommendable to have it NCd
  13. 01:38:521 (1,2) - fix blanket (01:39:121 (2) - slightly too curved, sliderend too close)
  14. 01:50:521 (1,2) - fix blanket
  15. 01:57:933 (6,7) - kinda random rhythm place again
  16. 02:02:478 (1,2) - both are too early (02:02:478 (1) - more than 02:02:932 (2) - ) and since 1 is already not snapped normally, this could perhaps use additional timing stamps somewhere. Now looking forward, more like whole section could be timed. Tho if the one bpm has all the needed snappings I guess it works. Just use a lot of sliders so it ain't way too confusing to play.
  17. 02:29:114 (1,2,3,4,5,1,2,3,4) - 6 + 3 patterning would make more sense both musically and to the player.
  18. 02:34:212 - gonna say it here but same applies to all similar sections later on. These should definitely have more spacing due the low bpm. They are mostly just one note there between sliders, for map this level the player can single tap that much. Since currently with the low spacing it's easily confused with the occasional 1/6 which players of this level most likely can't singletap by accident lul
  19. 02:56:043 (2,3,5,6) - fix blanket
  20. 03:08:038 (1,2,3,4,5) - due to reasons I stated above in my timing part (this is slighlty slowing down and should be timed as such) I also recommend mapping this with sliders only
  21. 03:09:814 (2,1) - blanket or visual line-up or what ever you want to call it isn't working. You see how the upward curve of 03:10:925 (1) - is clearly closing in 03:09:814 (2) - fixerino
  22. 03:17:036 (1,2,3,4,5,6,1) - while due slider leniency and stuff this doesn't really cause any big problems, I think it would work better with increasing spacing instead of just one jump in the end. You can apply the "jump" there if you want, but having the spacing increase gradually from the beginning of the stream would not only make the eventual jump feel more natural, but also express better what's happening in the music. Same to all similar patterns here after this of course
  23. 03:41:627 (1,2,3,4,5,6,7,8,1) - this can be very confusing to play. BPM is slowing down and the player has no idea how fast this stream actually is (granted it actually is about the same speed as all the 1/6 earlier lol). Would be better (tho more boring) with sliders. Alternatively you could map 03:42:314 (1,2) - with slider so that the player can mash the stream and then get back into the game with the slider lol
  24. 03:45:122 (1,2,3,4,5,6) - similar problem here, tho also the problem of having it timed wrong so far.
  25. 04:21:456 (3,4,1) - needs little arranging. DS aside, visual distance is actually lower between 04:21:456 (3,4) - than 04:21:991 (4,1) - while the distance in rhythm is the other way. Easily confusable, easily fixable
  26. 04:48:559 (1,2,3) - could space these out a lil too or make the spacing slightly smaller for 1/6 like 04:52:309 (3,4,5) - to distinguish them from each other. Like, those 1/4 probably play as singletaps most of the time here as well (or maybe it's just me)
  27. 05:04:363 (1,2,3,4,5,1) - VERY confusing. Spacing tells practically nothing and they are even included in the same combo. NC them and differentiate the spacings more
  28. 05:05:425 (1) - here the spacings are already better, but could still be larger at places. For that matter, expressing the music is cool but when the music doesn't justify changes, you could keep the spacing consistent too, instead of changing between the spaced out and the "stream" spacing versions of the same rhythms here
  29. 05:41:619 (5,6,1) - change in spacing when the section changes is cool, but the music is kinda just ascending more, so why would the spacing get so low it has practically no emphasis? It would work as a negative emphasis, but there's practically nothing building the other side of the contrast. The culmination of this low spacing breaking the intensity is 05:52:343 (5,6,1,2,3,4,5,6,1) - where I felt like the map had break after everyone of these due the (relevant and understandable) low object density and the (unfittingly) low spacing. Here if ever you could map the 1/4 like 1/2 jumps since there are only 3 to tap and the last one is slider. That way it would emphasise this part as it should be, one of the climax points, towards the ending of the last kiai. And as earlier too, low spacing confuses them with the 1/6 such as 06:04:944 (6,7,8,1) -
  30. That's about it. Cool song
Good luck!
Nostalgic
o/ m4m

  1. I feel like the timing still isn't perfect
  2. 00:06:752 (1) // 00:11:677 (1) - add finish
  3. 00:36:953 (1,1) - both nc are unnecessary
  4. 03:04:212 (1,3,4) - add finish
  5. 03:25:925 (1,2,3,4,5,6) - fix the inconsistent spacing between 3 & 4
  6. 03:30:925 (1) - add finish
  7. 03:35:276 (6,1) - fix ds
  8. 05:16:015 (9,1) - 05:18:160 (8,1) - players can't really tell whether this is 1/2, 1/3 or 1/4 snapping based on this ambiguous ds. idk why but this kind of inconsistent spacing happens again and again throughout this map.
  9. 07:05:986 (1,1,1) - 07:10:692 (1,1,1) - nc spam? there's not even a bpm change.

GL :)
Mir

TheKingHenry wrote:

Hello mod from my queue~ to yours~
Metafalls
  1. Couple of small things you could do in the timing section: 01:33:593 (1,2,1,1,1,1,1) - while the timing seems okay, due the nature of the sounds (strings for example) player percieves them in the peak point, not when the sound first appears, making it feel like the timing is slightly off. Then at 01:55:666 (1,2,3) - the timings just simply too early (tho then the bpm is slightly too low and then sounds catch up a lil') Next place that's slightly off is 03:06:355 (1,2,3,1,2,3,1,2,3,4,5,1) - where the bpms begin slightly too fast for the kickslider part, leading to 03:08:038 (1,2,3,4,5,1) - being too early. Tho the bpm at 03:08:038 - feels slightly too fast too, since the tempo seems to slow a bit even during the beat. And going on, 03:42:314 (1,2,1,2,1,2,1) - these are slightly too fast, you can hear it when 03:44:477 (1) - begins clearly too early and eventually leading to 03:45:122 (1,2,3,4,5,6) - sounding more like backbeated pattern than actual timing lol. It sort of lines up again at 03:45:782 (1) - tho since the big sound is slightly early compared to the sound making up 03:45:122 (1,2,3,4,5,6) - but nevertheless the bpm for those is also slightly too low atm since the sound is catching up during that. Then there are timings like 06:32:495 (1,2,1) - well, it could work better but I guess this isn't really wrong considering it's mapping some vocals there ¯\_(ツ)_/¯
  2. Now for the map itself, take into consideration the timing (and especially parts where you used some random snapping or parts where you mapped vocals that weren't really in any rhythm) when making the map. At places I think you should use some more sliders which could make the map work better due the leniency while circles would end up very confusing. I'll prob bring up some examples below
  3. 00:11:677 - this section here, I really like the idea, but the execution is kinda lame version of it. As I think some modder above said, it would be a lot better if you interpreted the music more with the spacings instead of recycling the same here
  4. 00:28:492 (2,3,4) - Feels random (kinda no matter what you do) due 00:29:242 (3,4) - being both snapped to yellow ticks lol but best-working solution would probably be including them to some sliders. Since 00:29:651 (4) - already is, ideal would be circle at 00:28:492 - and slider from 00:28:856 - to 00:29:242 -
  5. 00:35:886 (1,1) - (very) nazi but now that I noticed, make 00:35:886 (1) - curve sliiightly lower to make the blanket perfect - ok
  6. 00:40:278 (2,3,4,5) - didn't really bother me while playing, but anotha weird snap (tho looks like it's in the music looking at the section). Since this is one of the only constant sounds in the section, I would really map this everytime it appears to apply some kind of constant rhythmic to help the player. Also preferably map these with kickslider or smth instead due the weird snapping (or perhaps not if you constantly use it in the section since it will become more familiar)
  7. 00:54:322 (4,6) - applying constant visual distance ≈blanket between these would improve visuals here - adjusted for Shurelia
  8. 01:01:450 (1,2,3,4,5) - doesn't look good. First of all make all these patterns with the same logic. And preferably use similar logic as in 00:59:307 (1,2,3,4,5,6) - or 00:57:166 (1,2,3,4,5) - where the stream either continues with the same shape as the slider or uses the same shape but to other way, anyways producing smooth shape. Imo that would be the best alternative here
  9. 00:58:504 (7,8) - since it's already pretty close, perhaps blanket?
  10. 01:13:772 (2) - could NC - not necessary
  11. 01:14:307 (1,5) - fix stack between these and then the blanket between these and 01:15:111 (3) -
  12. 01:30:915 (2) - NC here as well. As in, with pattern like this, it's better to NC here since it's hard to distinguish when a kickslider ends, and when there is no NC after it, the player will think it's within the same beat (and then with NC the player will think the stream continues on the next beat) And since here the stream continues on the next beat, it would be recommendable to have it NCd - sure
  13. 01:38:521 (1,2) - fix blanket (01:39:121 (2) - slightly too curved, sliderend too close)
  14. 01:50:521 (1,2) - fix blanket - fixed both but will not reply to the rest so consider them all fixed
  15. 01:57:933 (6,7) - kinda random rhythm place again
  16. 02:02:478 (1,2) - both are too early (02:02:478 (1) - more than 02:02:932 (2) - ) and since 1 is already not snapped normally, this could perhaps use additional timing stamps somewhere. Now looking forward, more like whole section could be timed. Tho if the one bpm has all the needed snappings I guess it works. Just use a lot of sliders so it ain't way too confusing to play.
  17. 02:29:114 (1,2,3,4,5,1,2,3,4) - 6 + 3 patterning would make more sense both musically and to the player.
  18. 02:34:212 - gonna say it here but same applies to all similar sections later on. These should definitely have more spacing due the low bpm. They are mostly just one note there between sliders, for map this level the player can single tap that much. Since currently with the low spacing it's easily confused with the occasional 1/6 which players of this level most likely can't singletap by accident lul - but there is a spacing difference and nobody - even players at this level - have complained about it. If mentioned continuously I will adjust it
  19. 02:56:043 (2,3,5,6) - fix blanket
  20. 03:08:038 (1,2,3,4,5) - due to reasons I stated above in my timing part (this is slighlty slowing down and should be timed as such) I also recommend mapping this with sliders only
  21. 03:09:814 (2,1) - blanket or visual line-up or what ever you want to call it isn't working. You see how the upward curve of 03:10:925 (1) - is clearly closing in 03:09:814 (2) - fixerino
  22. 03:17:036 (1,2,3,4,5,6,1) - while due slider leniency and stuff this doesn't really cause any big problems, I think it would work better with increasing spacing instead of just one jump in the end. You can apply the "jump" there if you want, but having the spacing increase gradually from the beginning of the stream would not only make the eventual jump feel more natural, but also express better what's happening in the music. Same to all similar patterns here after this of course
  23. 03:41:627 (1,2,3,4,5,6,7,8,1) - this can be very confusing to play. BPM is slowing down and the player has no idea how fast this stream actually is (granted it actually is about the same speed as all the 1/6 earlier lol). Would be better (tho more boring) with sliders. Alternatively you could map 03:42:314 (1,2) - with slider so that the player can mash the stream and then get back into the game with the slider lol
  24. 03:45:122 (1,2,3,4,5,6) - similar problem here, tho also the problem of having it timed wrong so far.
  25. 04:21:456 (3,4,1) - needs little arranging. DS aside, visual distance is actually lower between 04:21:456 (3,4) - than 04:21:991 (4,1) - while the distance in rhythm is the other way. Easily confusable, easily fixable
  26. 04:48:559 (1,2,3) - could space these out a lil too or make the spacing slightly smaller for 1/6 like 04:52:309 (3,4,5) - to distinguish them from each other. Like, those 1/4 probably play as singletaps most of the time here as well (or maybe it's just me)
  27. 05:04:363 (1,2,3,4,5,1) - VERY confusing. Spacing tells practically nothing and they are even included in the same combo. NC them and differentiate the spacings more - actually this plays very intuitively, but if it gets brought up more often we'll consider changing it
  28. 05:05:425 (1) - here the spacings are already better, but could still be larger at places. For that matter, expressing the music is cool but when the music doesn't justify changes, you could keep the spacing consistent too, instead of changing between the spaced out and the "stream" spacing versions of the same rhythms here
  29. 05:41:619 (5,6,1) - change in spacing when the section changes is cool, but the music is kinda just ascending more, so why would the spacing get so low it has practically no emphasis? It would work as a negative emphasis, but there's practically nothing building the other side of the contrast. The culmination of this low spacing breaking the intensity is 05:52:343 (5,6,1,2,3,4,5,6,1) - where I felt like the map had break after everyone of these due the (relevant and understandable) low object density and the (unfittingly) low spacing. Here if ever you could map the 1/4 like 1/2 jumps since there are only 3 to tap and the last one is slider. That way it would emphasise this part as it should be, one of the climax points, towards the ending of the last kiai. And as earlier too, low spacing confuses them with the 1/6 such as 06:04:944 (6,7,8,1) -
  30. That's about it. Cool song
Good luck!
Fixed all of mine (which are replied to) the rest is all Shurelia.

That being said, I will definitely talk with him about these things you've mentioned.

Nostalgic wrote:

o/ m4m

  1. I feel like the timing still isn't perfect
  2. 00:06:752 (1) // 00:11:677 (1) - add finish
  3. 00:36:953 (1,1) - both nc are unnecessary
  4. 03:04:212 (1,3,4) - add finish
  5. 03:25:925 (1,2,3,4,5,6) - fix the inconsistent spacing between 3 & 4
  6. 03:30:925 (1) - add finish
  7. 03:35:276 (6,1) - fix ds
  8. 05:16:015 (9,1) - 05:18:160 (8,1) - players can't really tell whether this is 1/2, 1/3 or 1/4 snapping based on this ambiguous ds. idk why but this kind of inconsistent spacing happens again and again throughout this map. - yes they can because i introduce this concept fairly early on and all im doing is adding a slight bit of spacing where there are important sounds. If anyone messes this up it's their fault lol and it plays really easily.
  9. 07:05:986 (1,1,1) - 07:10:692 (1,1,1) - nc spam? there's not even a bpm change. - because both singers are singing at the same time and if you noticed,
    it was colorhaxed to reflect that

GL :)
Thanks for the mods you two!
thzz
timing is put by me. some sections (including TheKingHenry mentioned) is wip.
i'll check later, thank you :)
samosita
hello from my mod q~

mods
[Metafalss]
  1. combo 1 color seems to blend in too much with the bg. consider another color (maybe darker grey?)
  2. you can consider having a slower sv on some long notes in the first part of the song (e.g.in this part -- 00:27:401 (1,4) - 00:38:020 (1) )
  3. some of the notes starting at 02:06:751 (3,4,5) - were not snapped properly :o (was this on purpose)
  4. 01:18:325 (6,7,8,1) - was the spacing on purpose :O because here : 01:22:611 (6,7,8,1) - it's perfectly stacked
  5. 02:01:023 (2,3) - fix blanket
  6. 02:02:478 (1) - try to do what you did with 01:57:933 (6,7) - since there is a flute sound here
  7. 02:03:342 (1,2,3,4) - this doesn't go with the "la la la" part of the music (haha i hope you get me) consider having sliders which have a really slow sv since the song is also slow in this part
  8. 02:06:751 (3,4,5) - same with replacing this with sliders with slower sv since there are no evident sounds that are mappable here T_T
  9. 02:22:807 (2,1) - allow same stacking same as this 02:25:467 (1,2,3) - but farther
  10. 03:08:038 (1) - hard read. maybe make this a kickslider or make 03:08:260 (2,3) - a slider also.
  11. 03:38:147 (2,3,4) - a kickslider for this may sound (and play) better
  12. 04:42:616 (3) - you can remove this since you're mapping by the vocal
  13. 05:05:062 (4,5) - snap to tick
  14. 05:09:446 (6,7,1) - make 05:09:446 (6,7) - farther from the slider (try the spacing you did with 05:15:881 (8,9,1) - )
  15. 05:38:536 (4,5) - make same spacing as what you did with 05:38:000 (2,3) -
  16. 06:50:103 (3,4) - fix spacin
  17. 07:01:574 (2,3) - ^

GOODLUCK WITH THIS MAP <3
Topic Starter
Shurelia

TheKingHenry wrote:

Hello mod from my queue~ to yours~
Metafalls
  1. Couple of small things you could do in the timing section: 01:33:593 (1,2,1,1,1,1,1) - while the timing seems okay, due the nature of the sounds (strings for example) player percieves them in the peak point, not when the sound first appears, making it feel like the timing is slightly off. Then at 01:55:666 (1,2,3) - the timings just simply too early (tho then the bpm is slightly too low and then sounds catch up a lil') Next place that's slightly off is 03:06:355 (1,2,3,1,2,3,1,2,3,4,5,1) - where the bpms begin slightly too fast for the kickslider part, leading to 03:08:038 (1,2,3,4,5,1) - being too early. Tho the bpm at 03:08:038 - feels slightly too fast too, since the tempo seems to slow a bit even during the beat. And going on, 03:42:314 (1,2,1,2,1,2,1) - these are slightly too fast, you can hear it when 03:44:477 (1) - begins clearly too early and eventually leading to 03:45:122 (1,2,3,4,5,6) - sounding more like backbeated pattern than actual timing lol. It sort of lines up again at 03:45:782 (1) - tho since the big sound is slightly early compared to the sound making up 03:45:122 (1,2,3,4,5,6) - but nevertheless the bpm for those is also slightly too low atm since the sound is catching up during that. Then there are timings like 06:32:495 (1,2,1) - well, it could work better but I guess this isn't really wrong considering it's mapping some vocals there ¯\_(ツ)_/¯ We're working on it
  2. Now for the map itself, take into consideration the timing (and especially parts where you used some random snapping or parts where you mapped vocals that weren't really in any rhythm) when making the map. At places I think you should use some more sliders which could make the map work better due the leniency while circles would end up very confusing. I'll prob bring up some examples below
  3. 00:11:677 - this section here, I really like the idea, but the execution is kinda lame version of it. As I think some modder above said, it would be a lot better if you interpreted the music more with the spacings instead of recycling the same here Did something
  4. 00:28:492 (2,3,4) - Feels random (kinda no matter what you do) due 00:29:242 (3,4) - being both snapped to yellow ticks lol but best-working solution would probably be including them to some sliders. Since 00:29:651 (4) - already is, ideal would be circle at 00:28:492 - and slider from 00:28:856 - to 00:29:242 - Yeah
  5. 00:35:886 (1,1) - (very) nazi but now that I noticed, make 00:35:886 (1) - curve sliiightly lower to make the blanket perfect - ok
  6. 00:40:278 (2,3,4,5) - didn't really bother me while playing, but anotha weird snap (tho looks like it's in the music looking at the section). Since this is one of the only constant sounds in the section, I would really map this everytime it appears to apply some kind of constant rhythmic to help the player. Also preferably map these with kickslider or smth instead due the weird snapping (or perhaps not if you constantly use it in the section since it will become more familiar) Yeaap, not gonna map the 1/6 since I already did this on the other section
  7. 00:54:322 (4,6) - applying constant visual distance ≈blanket between these would improve visuals here - adjusted for Shurelia Thanks <3
  8. 01:01:450 (1,2,3,4,5) - doesn't look good. First of all make all these patterns with the same logic. And preferably use similar logic as in 00:59:307 (1,2,3,4,5,6) - or 00:57:166 (1,2,3,4,5) - where the stream either continues with the same shape as the slider or uses the same shape but to other way, anyways producing smooth shape. Imo that would be the best alternative here done
  9. 00:58:504 (7,8) - since it's already pretty close, perhaps blanket? done
  10. 01:13:772 (2) - could NC - not necessary
  11. 01:14:307 (1,5) - fix stack between these and then the blanket between these and 01:15:111 (3) - fixed
  12. 01:30:915 (2) - NC here as well. As in, with pattern like this, it's better to NC here since it's hard to distinguish when a kickslider ends, and when there is no NC after it, the player will think it's within the same beat (and then with NC the player will think the stream continues on the next beat) And since here the stream continues on the next beat, it would be recommendable to have it NCd - sure
  13. 01:38:521 (1,2) - fix blanket (01:39:121 (2) - slightly too curved, sliderend too close)
  14. 01:50:521 (1,2) - fix blanket - fixed both but will not reply to the rest so consider them all fixed
  15. 01:57:933 (6,7) - kinda random rhythm place again naah, it's fine. The harp's sound is pretty clear enough
  16. 02:02:478 (1,2) - both are too early (02:02:478 (1) - more than 02:02:932 (2) - ) and since 1 is already not snapped normally, this could perhaps use additional timing stamps somewhere. Now looking forward, more like whole section could be timed. Tho if the one bpm has all the needed snappings I guess it works. Just use a lot of sliders so it ain't way too confusing to play. yaeh, fixed the snapping but the harp's sound are pretty strong
    so yeah gonna stay with clicking now
  17. 02:29:114 (1,2,3,4,5,1,2,3,4) - 6 + 3 patterning would make more sense both musically and to the player. Naah, I just want to clicking the timpani cuz it need emhpasis it more
  18. 02:34:212 - gonna say it here but same applies to all similar sections later on. These should definitely have more spacing due the low bpm. They are mostly just one note there between sliders, for map this level the player can single tap that much. Since currently with the low spacing it's easily confused with the occasional 1/6 which players of this level most likely can't singletap by accident lul - but there is a spacing difference and nobody - even players at this level - have complained about it. If mentioned continuously I will adjust it
  19. 02:56:043 (2,3,5,6) - fix blanket done
  20. 03:08:038 (1,2,3,4,5) - due to reasons I stated above in my timing part (this is slighlty slowing down and should be timed as such) I also recommend mapping this with sliders only Hmmm, let's just wait for now
  21. 03:09:814 (2,1) - blanket or visual line-up or what ever you want to call it isn't working. You see how the upward curve of 03:10:925 (1) - is clearly closing in 03:09:814 (2) - fixerino
  22. 03:17:036 (1,2,3,4,5,6,1) - while due slider leniency and stuff this doesn't really cause any big problems, I think it would work better with increasing spacing instead of just one jump in the end. You can apply the "jump" there if you want, but having the spacing increase gradually from the beginning of the stream would not only make the eventual jump feel more natural, but also express better what's happening in the music. Same to all similar patterns here after this of course done
  23. 03:41:627 (1,2,3,4,5,6,7,8,1) - this can be very confusing to play. BPM is slowing down and the player has no idea how fast this stream actually is (granted it actually is about the same speed as all the 1/6 earlier lol). Would be better (tho more boring) with sliders. Alternatively you could map 03:42:314 (1,2) - with slider so that the player can mash the stream and then get back into the game with the slider lol hmm, it plays pretty fine to me tbh. But let's just see
  24. 03:45:122 (1,2,3,4,5,6) - similar problem here, tho also the problem of having it timed wrong so far. We'll look on it
  25. 04:21:456 (3,4,1) - needs little arranging. DS aside, visual distance is actually lower between 04:21:456 (3,4) - than 04:21:991 (4,1) - while the distance in rhythm is the other way. Easily confusable, easily fixable yeaaap
  26. 04:48:559 (1,2,3) - could space these out a lil too or make the spacing slightly smaller for 1/6 like 04:52:309 (3,4,5) - to distinguish them from each other. Like, those 1/4 probably play as singletaps most of the time here as well (or maybe it's just me) These looks pretty different with each other
  27. 05:04:363 (1,2,3,4,5,1) - VERY confusing. Spacing tells practically nothing and they are even included in the same combo. NC them and differentiate the spacings more - actually this plays very intuitively, but if it gets brought up more often we'll consider changing it
  28. 05:05:425 (1) - here the spacings are already better, but could still be larger at places. For that matter, expressing the music is cool but when the music doesn't justify changes, you could keep the spacing consistent too, instead of changing between the spaced out and the "stream" spacing versions of the same rhythms here
  29. 05:41:619 (5,6,1) - change in spacing when the section changes is cool, but the music is kinda just ascending more, so why would the spacing get so low it has practically no emphasis? It would work as a negative emphasis, but there's practically nothing building the other side of the contrast. The culmination of this low spacing breaking the intensity is 05:52:343 (5,6,1,2,3,4,5,6,1) - where I felt like the map had break after everyone of these due the (relevant and understandable) low object density and the (unfittingly) low spacing. Here if ever you could map the 1/4 like 1/2 jumps since there are only 3 to tap and the last one is slider. That way it would emphasise this part as it should be, one of the climax points, towards the ending of the last kiai. And as earlier too, low spacing confuses them with the 1/6 such as 06:04:944 (6,7,8,1) -
  30. That's about it. Cool song
Good luck!
Thank you! , very helpiul


Nostalgic wrote:

o/ m4m

  1. I feel like the timing still isn't perfect
  2. 00:06:752 (1) // 00:11:677 (1) - add finish HS is still in-progress
  3. 00:36:953 (1,1) - both nc are unnecessary but these still doable
  4. 03:04:212 (1,3,4) - add finish HS in progress
  5. 03:25:925 (1,2,3,4,5,6) - fix the inconsistent spacing between 3 & 4 Did something else than this
  6. 03:30:925 (1) - add finish In progress
  7. 03:35:276 (6,1) - fix ds Intentional
  8. 05:16:015 (9,1) - 05:18:160 (8,1) - players can't really tell whether this is 1/2, 1/3 or 1/4 snapping based on this ambiguous ds. idk why but this kind of inconsistent spacing happens again and again throughout this map. - yes they can because i introduce this concept fairly early on and all im doing is adding a slight bit of spacing where there are important sounds. If anyone messes this up it's their fault lol and it plays really easily.
  9. 07:05:986 (1,1,1) - 07:10:692 (1,1,1) - nc spam? there's not even a bpm change. - because both singers are singing at the same time and if you noticed,
    it was colorhaxed to reflect that

GL :)
Thank youu

samosita wrote:

hello from my mod q~

mods
[Metafalss]
  1. combo 1 color seems to blend in too much with the bg. consider another color (maybe darker grey?) alright
  2. you can consider having a slower sv on some long notes in the first part of the song (e.g.in this part -- 00:27:401 (1,4) - 00:38:020 (1) )both of these have different vocal's strenght on each of them that's explain the SV changes
  3. some of the notes starting at 02:06:751 (3,4,5) - were not snapped properly :o (was this on purpose) fixed
  4. 01:18:325 (6,7,8,1) - was the spacing on purpose :O because here : 01:22:611 (6,7,8,1) - it's perfectly stacked
  5. 02:01:023 (2,3) - fix blanket done, hopefully
  6. 02:02:478 (1) - try to do what you did with 01:57:933 (6,7) - since there is a flute sound here I prefer to map the harp instead the flute at here
  7. 02:03:342 (1,2,3,4) - this doesn't go with the "la la la" part of the music (haha i hope you get me) consider having sliders which have a really slow sv since the song is also slow in this part did something
  8. 02:06:751 (3,4,5) - same with replacing this with sliders with slower sv since there are no evident sounds that are mappable here T_T the harp
  9. 02:22:807 (2,1) - allow same stacking same as this 02:25:467 (1,2,3) - but farther hmmm
  10. 03:08:038 (1) - hard read. maybe make this a kickslider or make 03:08:260 (2,3) - a slider also. gonna do something about this
  11. 03:38:147 (2,3,4) - a kickslider for this may sound (and play) better Naah, I want to click th vocals
  12. 04:42:616 (3) - you can remove this since you're mapping by the vocal nope, I also want to map the drum that sounds pretty clear
  13. 05:05:062 (4,5) - snap to tick 1/3
  14. 05:09:446 (6,7,1) - make 05:09:446 (6,7) - farther from the slider (try the spacing you did with 05:15:881 (8,9,1) - )
  15. 05:38:536 (4,5) - make same spacing as what you did with 05:38:000 (2,3) -
  16. 06:50:103 (3,4) - fix spacin
  17. 07:01:574 (2,3) - ^

GOODLUCK WITH THIS MAP <3
Thank you!
Ellyu
[Idk what this diff name means but looks like cool]
00:09:118 (1) - better to mute the slidertick. too noisy for me.
00:18:217 (1) - why this spinner end at this place? snap on 1/8 tick? imo finish it at 00:22:459 better.
00:53:922 (3,4,5) - how about make it as a 3/4 reversed slider? this pattern don't fit the calm part.
00:56:595 (9) - nc
01:03:593 (1,2) - minor things.shouldn't the space be 0.67x? cuz 01:01:450 (1,2) - 00:59:307 (1,2) - are 0.67x.it's different from 01:10:022 (1,2) - cuz that one is strong.
01:14:218 (7,1) - how about make a stream jump? to emphasize the strong beat on 1.(and u do stream jump at next portion just like 01:18:504 (8,1) - )
01:34:530 (2,1) - enlarge the space a bit. I got 100 everytime on this when i test this part lol
01:55:842 (3) - extend it to a reversed slider will be better imo. the kick slider is a bit weird now.
01:59:523 (3,4,1) - idk. but i fill it snapped wrong. the bpm here must be changing.especially this one 02:00:137 (1) -
02:01:023 (2) - what is this snapped on?
02:12:853 (2,3) - most terrible one in this portion. this duplet kick my ass.
tbh from 01:55:842 (3) - to 02:12:853 (2) - is really terrible for player. looks like you are trying to follow the flute and the key at this portion. But both of them are too silent and really hard to got the rhythm ,and these 2 instruments aren't snapped with each others too .Ur bpm is based on the flute right? just follow the single track works much better. if u follow the keys most of the objects looks like place randomly. sometimes 1/6 sometimes 1/8 sometimes 1/16 and this is terrible for player. Or just put a break here is better.(some of them I can't understand even with playback rate 25% lol I should clean my ears).
and I got higher acc with my volume set to 0% lmao.
02:29:841 (4,1) - this stream jump too big.
02:51:265 (6,1) - add a stream jump here.
02:55:105 (6,2) - try to avoid the overlap
02:57:114 (6) - at least I found no beat at 02:57:382 . So maybe 2 circles better?
02:58:989 (6) - there is a beat at here. but if you want undermap it is fine too. or turn 02:58:855 (5,6) - to a reversed slider like 02:54:569 (5) -
03:04:614 miss a beat here. if you follow vocal here just forget me.
03:08:704 (1,2) - minor thing. blanket properly. and mute tyhe slidertick at these super long slider plz.
03:20:508 make this clickable.
03:38:285 (3) - no obvious sound here? why overmap? and minor snapped wrong too. (1ms bug)
03:46:782 (4,5) - sapce too small. enlarger it.
04:25:741 (3,4) - the overlap is a little weird for me. this one is better and more smooth.https://puu.sh/vaaBE/8f6d651dc0.png
04:36:188 (3) - should be a 1/8 reversed one
04:43:822 (7) - should stack on 04:43:956 (1) -
04:52:488 (5,1) - 05:01:060 (5,1) - put a stream jump here
05:04:363 (1) - seems like snapped wrong. the red timing point offset should be 304383
05:16:015 (9,1) - no strong cymbal here. the stream jump is a little weird.
05:22:449 (8,1) - put streamjump here
05:23:388 (4,5) - chould do a blanket
05:24:594 (8,1) - spacing is a little weird for me. overlap them or just enlager the space?
05:28:884 (7,1) - no strong cymbal here.
05:35:318 (8,1) - this one is too large;w;
05:44:568 (2,4) - could do a blanket
05:53:416 (2,3,4) - hitsound?????
06:05:391 (9,1) - put streamjump here
06:30:652 (8) - oh the slidertick
06:32:810 (2,1) - this overlap is kinda weird. just put this two sliders parallel.
06:43:339 (2) - better not clicakable. this part is pretty calm
07:06:280 (1) - remove the nc

Nice song~~ GL~~
lit120
i somehow feel bored from listening to this song tbh .-.

  1. 01:59:842 (4,1) - nice head overlap
  2. 04:57:131 (1,2,3,1,2,3) - vs 04:58:202 (1,2,3,1,2,3) - both of them aren't rly consistent with 04:48:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
  3. 05:03:559 (1,2,3) - y not like 05:03:023 (1,2,3) -
this song literally gives me a headache orz

kinda agreed with Azusa there sadly .-.
Lumario
Hey, it's me Luma from your modding queue (M4M) :3

Metafalss:

00:43:522 (4) - mo sound i know it comes later
00:46:722 (4) - doesn't fir the slider art style you established earlier
01:05:736 (1,2,3,4,5) - don't fit you slider stream style because the stream looks to much like a part of the slider
01:49:321 (3,4,5,6) - (3) has a stronger sound than the rest of the pattern so I would suggest you to amp a bigger jump from (2) -> (3)
01:51:729 (3,4,5,6) - (4) and (6) are the strong sounds here so again I would suggest increasing the spacing between (5) and (6) (won'z mention stuff like this anymore just keep an eye out for that)
01:58:671 (2,3,4,1) - shouldn't something like this be better -> https://puu.sh/vaaYE/bf1f60b1d4.jpg ?
02:00:205 (1,2,3) - I don't know what you're mapping here. I would assume the weird background vocals but then 2 wouldn't fit because there's something missing
02:02:489 (1,2,1,2,3,4) - you should map these with consistent DS otherwise it's a pain to play and time them correctly
02:05:023 (1,2,3,4,5,1,2,3,4,5,6,7) - the flute is the prominent Instrument in this part you started out by mapping it but switched to vocals mid way I suggest to stick to the flute here :3
02:50:284 (5,6,7) - delete 6 and put slider on 5
04:43:822 (7) - this one is stacked beneath the slider but you didn't really did that earlier so it's kinda unexpected
05:01:417 (1,2,3,1,2,3,1,2,3,1,2,3) - they look nice but compared to the once you did earlier but these could be a bit tricky since (1)->(2) has bigger spacing now and (2)->(3)
06:46:427 (9,1,2) - there may be some more inconsistent overlaps try to fix those :3

Hope there's something usefull in this :D
GL with your map since it doesn't seem to be an easy song to map (^.^)
Mir

handsome muscle wrote:

[Idk what this diff name means but looks like cool]
00:09:118 (1) - better to mute the slidertick. too noisy for me. - ok
00:18:217 (1) - why this spinner end at this place? snap on 1/8 tick? imo finish it at 00:22:459 better. - because vocal is still fading out
00:53:922 (3,4,5) - how about make it as a 3/4 reversed slider? this pattern don't fit the calm part.
00:56:595 (9) - nc
01:03:593 (1,2) - minor things.shouldn't the space be 0.67x? cuz 01:01:450 (1,2) - 00:59:307 (1,2) - are 0.67x.it's different from 01:10:022 (1,2) - cuz that one is strong.
01:14:218 (7,1) - how about make a stream jump? to emphasize the strong beat on 1.(and u do stream jump at next portion just like 01:18:504 (8,1) - )
01:34:530 (2,1) - enlarge the space a bit. I got 100 everytime on this when i test this part lol
01:55:842 (3) - extend it to a reversed slider will be better imo. the kick slider is a bit weird now.
01:59:523 (3,4,1) - idk. but i fill it snapped wrong. the bpm here must be changing.especially this one 02:00:137 (1) -
02:01:023 (2) - what is this snapped on?
02:12:853 (2,3) - most terrible one in this portion. this duplet kick my ass.
tbh from 01:55:842 (3) - to 02:12:853 (2) - is really terrible for player. looks like you are trying to follow the flute and the key at this portion. But both of them are too silent and really hard to got the rhythm ,and these 2 instruments aren't snapped with each others too .Ur bpm is based on the flute right? just follow the single track works much better. if u follow the keys most of the objects looks like place randomly. sometimes 1/6 sometimes 1/8 sometimes 1/16 and this is terrible for player. Or just put a break here is better.(some of them I can't understand even with playback rate 25% lol I should clean my ears).
and I got higher acc with my volume set to 0% lmao.
02:29:841 (4,1) - this stream jump too big. - done
02:51:265 (6,1) - add a stream jump here. - ok
02:55:105 (6,2) - try to avoid the overlap - not noticeable enough for me to care
02:57:114 (6) - at least I found no beat at 02:57:382 . So maybe 2 circles better? - head on vocal, reverse on percussion
02:58:989 (6) - there is a beat at here. but if you want undermap it is fine too. or turn 02:58:855 (5,6) - to a reversed slider like 02:54:569 (5) - made a reverse
03:04:614 miss a beat here. if you follow vocal here just forget me. - following vocals
03:08:704 (1,2) - minor thing. blanket properly. and mute tyhe slidertick at these super long slider plz. - fixed blanket but i don't think slider ticks here need muting
03:20:508 make this clickable.
03:38:285 (3) - no obvious sound here? why overmap? and minor snapped wrong too. (1ms bug)
03:46:782 (4,5) - sapce too small. enlarger it. - did slightly
04:25:741 (3,4) - the overlap is a little weird for me. this one is better and more smooth.https://puu.sh/vaaBE/8f6d651dc0.png
04:36:188 (3) - should be a 1/8 reversed one
04:43:822 (7) - should stack on 04:43:956 (1) -
04:52:488 (5,1) - 05:01:060 (5,1) - put a stream jump here
05:04:363 (1) - seems like snapped wrong. the red timing point offset should be 304383
05:16:015 (9,1) - no strong cymbal here. the stream jump is a little weird. - for bells
05:22:449 (8,1) - put streamjump here - yea
05:23:388 (4,5) - chould do a blanket - sure
05:24:594 (8,1) - spacing is a little weird for me. overlap them or just enlager the space?
05:28:884 (7,1) - no strong cymbal here. - bells
05:35:318 (8,1) - this one is too large;w; - nerfed
05:44:568 (2,4) - could do a blanket
05:53:416 (2,3,4) - hitsound????? - accidental, removed
06:05:391 (9,1) - put streamjump here
06:30:652 (8) - oh the slidertick - it's fine for this part at least
06:32:810 (2,1) - this overlap is kinda weird. just put this two sliders parallel. - didn't want to because it shows a change in the music
06:43:339 (2) - better not clicakable. this part is pretty calm - i think it's okay since it's after a relatively long slider and i don't want it to be a snoozefest
07:06:280 (1) - remove the nc

Nice song~~ GL~~
Thanks.~ All not replied to is Shurelia.

lit120 wrote:

i somehow feel bored from listening to this song tbh .-.

  1. 01:59:842 (4,1) - nice head overlap
  2. 04:57:131 (1,2,3,1,2,3) - vs 04:58:202 (1,2,3,1,2,3) - both of them aren't rly consistent with 04:48:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - - they're... not supposed to be. the vocals are different
  3. 05:03:559 (1,2,3) - y not like 05:03:023 (1,2,3) - because then it would be a questionable object. still working on this part i suppose
this song literally gives me a headache orz

kinda agreed with Azusa there sadly .-. - don't really care
I expected more effort out of that especially when I modded your map of a song I didn't like especially having waited around a week for this. Furthermore, the audacity to imply that the song is boring and "gives you a headache" when your Ignite that's been mapped over five other times did the same to me is just uncalled for. You mod the map, not the song. That's the last time we - no, I - ask you for a mod.

Thanks anyways.

Lumario wrote:

Hey, it's me Luma from your modding queue (M4M) :3

Metafalss:

00:43:522 (4) - mo sound i know it comes later
00:46:722 (4) - doesn't fir the slider art style you established earlier
01:05:736 (1,2,3,4,5) - don't fit you slider stream style because the stream looks to much like a part of the slider
01:49:321 (3,4,5,6) - (3) has a stronger sound than the rest of the pattern so I would suggest you to amp a bigger jump from (2) -> (3) - fair
01:51:729 (3,4,5,6) - (4) and (6) are the strong sounds here so again I would suggest increasing the spacing between (5) and (6) (won'z mention stuff like this anymore just keep an eye out for that) - did a thing
01:58:671 (2,3,4,1) - shouldn't something like this be better -> https://puu.sh/vaaYE/bf1f60b1d4.jpg ?
02:00:205 (1,2,3) - I don't know what you're mapping here. I would assume the weird background vocals but then 2 wouldn't fit because there's something missing
02:02:489 (1,2,1,2,3,4) - you should map these with consistent DS otherwise it's a pain to play and time them correctly
02:05:023 (1,2,3,4,5,1,2,3,4,5,6,7) - the flute is the prominent Instrument in this part you started out by mapping it but switched to vocals mid way I suggest to stick to the flute here :3
02:50:284 (5,6,7) - delete 6 and put slider on 5 - not sure why since this plays fine and follows what i want it to and the strong sound on 5 gets emphasized naturally
04:43:822 (7) - this one is stacked beneath the slider but you didn't really did that earlier so it's kinda unexpected
05:01:417 (1,2,3,1,2,3,1,2,3,1,2,3) - they look nice but compared to the once you did earlier but these could be a bit tricky since (1)->(2) has bigger spacing now and (2)->(3)
06:46:427 (9,1,2) - there may be some more inconsistent overlaps try to fix those :3 - fixed it

Hope there's something usefull in this :D
GL with your map since it doesn't seem to be an easy song to map (^.^)
Thanks Lumario.~
Topic Starter
Shurelia

handsome muscle wrote:

[Idk what this diff name means but looks like cool]
00:09:118 (1) - better to mute the slidertick. too noisy for me. - ok
00:18:217 (1) - why this spinner end at this place? snap on 1/8 tick? imo finish it at 00:22:459 better. - because vocal is still fading out
00:53:922 (3,4,5) - how about make it as a 3/4 reversed slider? this pattern don't fit the calm part. Would made things too undermapped and yes it is calm but not that calm
00:56:595 (9) - nc not really necessary since the current NC did a fine job too
01:03:593 (1,2) - minor things.shouldn't the space be 0.67x? cuz 01:01:450 (1,2) - 00:59:307 (1,2) - are 0.67x.it's different from 01:10:022 (1,2) - cuz that one is strong. Damn, hope 0.67 DSx could exist. Fixed
01:14:218 (7,1) - how about make a stream jump? to emphasize the strong beat on 1.(and u do stream jump at next portion just like 01:18:504 (8,1) - ) aye
01:34:530 (2,1) - enlarge the space a bit. I got 100 everytime on this when i test this part lol Mir's
01:55:842 (3) - extend it to a reversed slider will be better imo. the kick slider is a bit weird now. let's see
01:59:523 (3,4,1) - idk. but i fill it snapped wrong. the bpm here must be changing.especially this one 02:00:137 (1) - yah, right. Doing something for that now
02:01:023 (2) - what is this snapped on? the harp
02:12:853 (2,3) - most terrible one in this portion. this duplet kick my ass. fixed
tbh from 01:55:842 (3) - to 02:12:853 (2) - is really terrible for player. looks like you are trying to follow the flute and the key at this portion. But both of them are too silent and really hard to got the rhythm ,and these 2 instruments aren't snapped with each others too .Ur bpm is based on the flute right? just follow the single track works much better. if u follow the keys most of the objects looks like place randomly. sometimes 1/6 sometimes 1/8 sometimes 1/16 and this is terrible for player. Or just put a break here is better.(some of them I can't understand even with playback rate 25% lol I should clean my ears).
and I got higher acc with my volume set to 0% lmao. aahahah, right. We'll do something about these
02:29:841 (4,1) - this stream jump too big. - done
02:51:265 (6,1) - add a stream jump here. - ok
02:55:105 (6,2) - try to avoid the overlap - not noticeable enough for me to care
02:57:114 (6) - at least I found no beat at 02:57:382 . So maybe 2 circles better? - head on vocal, reverse on percussion
02:58:989 (6) - there is a beat at here. but if you want undermap it is fine too. or turn 02:58:855 (5,6) - to a reversed slider like 02:54:569 (5) - made a reverse
03:04:614 miss a beat here. if you follow vocal here just forget me. - following vocals
03:08:704 (1,2) - minor thing. blanket properly. and mute tyhe slidertick at these super long slider plz. - fixed blanket but i don't think slider ticks here need muting
03:20:508 make this clickable. right
03:38:285 (3) - no obvious sound here? why overmap? and minor snapped wrong too. (1ms bug) you heard that "ki~se~ki" sound from the vocal, I mapped that
03:46:782 (4,5) - sapce too small. enlarger it. - did slightly
04:25:741 (3,4) - the overlap is a little weird for me. this one is better and more smooth.https://puu.sh/vaaBE/8f6d651dc0.png what's wrong with your link ? llol , anyway yeah, I agree
04:36:188 (3) - should be a 1/8 reversed one Unfortunately there's no drum's sound exist to be 1/8'd for me
04:43:822 (7) - should stack on 04:43:956 (1) - Hmm, I want to emphasize the strong cymbal on 1 so yeah, put some strong movement to 1 insteaed
04:52:488 (5,1) - 05:01:060 (5,1) - put a stream jump here agreed
05:04:363 (1) - seems like snapped wrong. the red timing point offset should be 304383 let's see
05:16:015 (9,1) - no strong cymbal here. the stream jump is a little weird. - for bells
05:22:449 (8,1) - put streamjump here - yea
05:23:388 (4,5) - chould do a blanket - sure
05:24:594 (8,1) - spacing is a little weird for me. overlap them or just enlager the space?
05:28:884 (7,1) - no strong cymbal here. - bells
05:35:318 (8,1) - this one is too large;w; - nerfed
05:44:568 (2,4) - could do a blanket done chi
05:53:416 (2,3,4) - hitsound????? - accidental, removed
06:05:391 (9,1) - put streamjump here right
06:30:652 (8) - oh the slidertick - it's fine for this part at least
06:32:810 (2,1) - this overlap is kinda weird. just put this two sliders parallel. - didn't want to because it shows a change in the music
06:43:339 (2) - better not clicakable. this part is pretty calm - i think it's okay since it's after a relatively long slider and i don't want it to be a snoozefest
07:06:280 (1) - remove the nc intentionally

Nice song~~ GL~~
Thanks!

lit120 wrote:

i somehow feel bored from listening to this song tbh .-. Again, Sorry if it's not your casual TV Size / Wub DnB / your beloved love live song.

  1. 01:59:842 (4,1) - nice head overlap It is looks nice
  2. 04:57:131 (1,2,3,1,2,3) - vs 04:58:202 (1,2,3,1,2,3) - both of them aren't rly consistent with 04:48:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - - they're... not supposed to be. the vocals are different huh ? so you want me to uuhh uhhhhh, copy paste the whole thing ?
  3. 05:03:559 (1,2,3) - y not like 05:03:023 (1,2,3) - because then it would be a questionable object. still working on this part i suppose ain't gonna do that on my map
this song literally gives me a headache orz Well probably you did this on midnight despite of you being a young teenager ? You should just sleep instead giving us something something like this after we've been waiting you for a week already.

kinda agreed with Azusa there sadly .-. aaaaaaaaaaaaaanndddddd so?
Saya kecewa tbh lol. Tapi ya sudahlah namanya juga "Minta tolong" XD.

o, had to deny your kudos since yeah. Rules are rules.


Thanks anyway.

Lumario wrote:

Hey, it's me Luma from your modding queue (M4M) :3

Metafalss:

00:43:522 (4) - mo sound i know it comes later Did a bit overmap at here, will do things if someone else poiting this out
00:46:722 (4) - doesn't fir the slider art style you established earlier aahahaha, well yeah, but it still plays pretty fine tho, but if you have better suggestion then just shoot it!
01:05:736 (1,2,3,4,5) - don't fit you slider stream style because the stream looks to much like a part of the slider but it still plays fine?
01:49:321 (3,4,5,6) - (3) has a stronger sound than the rest of the pattern so I would suggest you to amp a bigger jump from (2) -> (3) - fair
01:51:729 (3,4,5,6) - (4) and (6) are the strong sounds here so again I would suggest increasing the spacing between (5) and (6) (won'z mention stuff like this anymore just keep an eye out for that) - did a thing
01:58:671 (2,3,4,1) - shouldn't something like this be better -> https://puu.sh/vaaYE/bf1f60b1d4.jpg ? idk about this tbh but will try
02:00:205 (1,2,3) - I don't know what you're mapping here. I would assume the weird background vocals but then 2 wouldn't fit because there's something missing it's the harp
02:02:489 (1,2,1,2,3,4) - you should map these with consistent DS otherwise it's a pain to play and time them correctly
02:05:023 (1,2,3,4,5,1,2,3,4,5,6,7) - the flute is the prominent Instrument in this part you started out by mapping it but switched to vocals mid way I suggest to stick to the flute here :3 uuhhhh, i'll ask someone then
02:50:284 (5,6,7) - delete 6 and put slider on 5 - not sure why since this plays fine and follows what i want it to and the strong sound on 5 gets emphasized naturally
04:43:822 (7) - this one is stacked beneath the slider but you didn't really did that earlier so it's kinda unexpected did something
05:01:417 (1,2,3,1,2,3,1,2,3,1,2,3) - they look nice but compared to the once you did earlier but these could be a bit tricky since (1)->(2) has bigger spacing now and (2)->(3) hmmm, I'll try to think something else then
06:46:427 (9,1,2) - there may be some more inconsistent overlaps try to fix those :3 - fixed it

Hope there's something usefull in this :D yes it is
GL with your map since it doesn't seem to be an easy song to map (^.^)
Thank you very much!
lit120
Well i don't rly mind about modding it on a middle of a night, but at least i can get a work on it xd

Also, idc whether u're going to give me a kudos or not. It's not rly important for me though xd

Apalagi klo pilihan lgu ny tu agak aneh gitu lah .-.

@Mir up to u. It's just a lack of me despite of not even getting used with a song like this tbh
Topic Starter
Shurelia

lit120 wrote:

Well i don't rly mind about modding it on a middle of a night, but at least i can get a work on it xd

Also, idc whether u're going to give me a kudos or not. It's not rly important for me though xd

Apalagi klo pilihan lgu ny tu agak aneh gitu lah .-.

@Mir up to u. It's just a lack of me despite of not even getting used with a song like this tbh

Shurelia wrote:

Again, Sorry if it's not your casual TV Size / Wub DnB / your beloved love live song.
Mir

lit120 wrote:

Well i don't rly mind about modding it on a middle of a night, but at least i can get a work on it xd

Also, idc whether u're going to give me a kudos or not. It's not rly important for me though xd

Apalagi klo pilihan lgu ny tu agak aneh gitu lah .-.

@Mir up to u. It's just a lack of me despite of not even getting used with a song like this tbh
That is a horrible excuse and you know it. You were perfectly aware of what map you needed to mod in return. If you didn't want to listen to a song like this you shouldn't have asked for M4M in the first place.

Not even an apology either for your completely blatant lack of care towards your mod for Shurelia's map is not helping your case at all.

Take responsibilty for your lack of action and don't blame us when you were the one who asked for M4M.
Spork Lover
Heya <3 Time to repay the M4M ! (A lot of the suggestions are based on that the timing is changing as well as hitsound volume/sliderends.)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Unrankable things:
There's 3 parts with duplicated timing points with different volume levels - They are as follows:
00:01:510 - (volume level)
00:09:732 - (volume level)
00:10:427 - (volume level)

^ Make sure they are the same volume.


For the hitsounds, when you start doing them, make sure that there's hitsounds over the whole diff, also in the vocal-only sections, where you don't have any feedback as a heads-up :)

Ranking Criteria wrote:

You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
^ refer to the 2nd part of the sentence here.

For the timing, there's some parts where you use really odd time signatures instead of just resetting the timing with a timing point, example being 00:28:867 (3) - . The timing is also a little odd for that note as an example, it sounds more accurate starting on the 1/3 tick for example xd There's a lot of those, so I'd maybe get some more opinions since I'm not a timing expert.

For the overall hitsound volume, make sure that the hitsounds aren't super overwhelming in the beginning (first 2 minutes ish), the song is reeeally calm.

I just also advise to silence as many slider ends as possible on extended sliders when you get there. (I mention SOME in my mod, but not all of them.)

Metafalss



00:05:587 (7,1) - Switch NC, since the strong point here is on the 7 (there's also the slider 5, but that slider is ignoring downbeats and stuff anyway soo xd)

00:11:677 - imo all the single taps should be lower volume, 'cause there's no background noise, only the vocals. The hitnormals feel overwhelming.

00:17:677 (1,2) - I think they should be switched, since all singletaps go in a back n' forth movement, while 00:17:427 (2,1) - make the next pattern on 00:17:177 (1,2,1,2) - a square. It can mess with a lot of players flow wise. I'd also do it since you're mapping the sliders in a vertical manner as well as the jumps.

00:24:128 (2,3,4) - You can do a small adjustment here to the placements to make it look better I think. https://osu.ppy.sh/ss/7758877

00:28:867 (3) - I'd advise timing points

00:32:108 (2) - Off timing-wise

00:36:953 (1,1) - Because of the timing, this is pretty deceiving, 'cause the visual spacing is the same. I'd place the sliderstart a little closer to the first slider because of it.

00:35:886 (1,1,1,1) - I don't know why you NC'ed all four :o I probably missed something. If it's the timing, I feel changing the pattern is a better idea.

00:46:189 (3) - I feel like the vocals call for a long slider, since the note she sings is dragged out quite a bit.

00:57:166 (1,2,3,4,5) - I would introduce this pattern with a passive rhythm first before doing it with active rhythms, 'cause on a sightread, most people will definitely get a lot of 100's on that. If you can predict that an active one is coming up though, it's a different story. Here's an idea https://osu.ppy.sh/ss/7758921 . Feel free to make the pattern completely different if you want lol

01:22:790 (8,1) - There was a small disconnected jump on the first one, but not on this. I'd make it consistent. Refer to 01:18:325 (6,7,8,1) - . If it's because of the decrease in intensity, I'd make it like ---> (https://osu.ppy.sh/ss/7758933 ) or (https://osu.ppy.sh/ss/7758937 ) instead to make it vastly different instead. <---

01:30:915 (1) - This NC is inconsistent with how you make streams later and how you make the 1/6 quads.

01:34:530 (2,1) - Because of the timing I would (again) make the pattern a fair bit different. This (https://osu.ppy.sh/ss/7758954 ) is an idea, but yeah

01:56:205 (4,5) - Confusing timing ( the slider 5 especially sounds way too short compared to the vocals for example)

02:01:023 (2) - There's not too much feedback for especially the end of this kickslider imo

02:06:751 (3,4,5) - The piano which you follow here is quite low and not very impactful in the song, so maybe a reverse slider would be more fitting here?

02:07:887 (1,2,3,4,5,6) - Silence the sliderends on those (if you remember from the general section)
02:16:467 (1,1,1) - Same applies to these for example xd Try to find it all over the map, 'cause there's a lot of those in the slow sections.

02:22:944 (1,2,3) - The focus is switched quite often, the sound from the bagpipe (I assume it's a bagpipe?) is still going, and the two sounds that you follow with single taps are less impactful than the bagpipe, so I'd make the slider longer, or make the two single taps a slider, so it fits BOTH the bagpipe AND the two notes :)

02:29:114 (1,2,3,4,5,1,2,3,4,1) - I feel like it could look a little cleaner (https://osu.ppy.sh/ss/7758985 ) It will probably make a disconnected stream a little more comfortable to play :3

02:38:230 (6,7,1) - Because the notes are straight, I automatically assumed during gameplay that they were 1/6 because of how 02:36:177 (8,9,1) - looks. A small change like https://osu.ppy.sh/ss/7758997 this one would help substantically in seeing the difference easier.

02:40:462 (8,9) - Make this 0,5x like the 1/4 patterns and the first 1/6 pattern, so they don't look like a 1/4 :3

02:48:944 (6,7,1) - This is 3 notes in 1/6, make a straight 1/6 pattern instead (if you did straight patterns after the previous suggestions)
02:40:462 (8,9,1) - I would then at the same time make this one straight if you do the thing above lol

02:42:516 (7,8,1) - Not the same spacing as 02:38:230 (6,7,1) -

02:50:819 (1,2,3,4,5,6,1) - could be a little cleaner, here's a fun blanket idea: https://osu.ppy.sh/ss/7759030

02:53:230 (8) - I hear 1/6 (you don't have to make it active rhythms. It can just be 1/6 reverse + single tap or something, doesn't have to be a hard pattern.

02:57:516 (7) - same <-- I'd apply this to similar parts after this too :) (It happens quite a bit)

02:59:123 - I feel like this beat is empty, there a fair amount of feedback

03:07:757 (3) - you space out 03:06:910 (3) - a bit from the two others, so maybe the same for 3:07? https://osu.ppy.sh/ss/7759059 I also moved the 2nd (1) a bit here

03:15:925 (3,1) - Flow feels a little iffy, since

03:19:814 (1) - Timing is off, the voice impacts later than when you click.

03:48:782 (5) - You can make a nice aesthetic like this: https://osu.ppy.sh/ss/7759080 and then stuff after would be moved a bit https://osu.ppy.sh/ss/7759087

04:05:448 (8) - Even if it follows the song, the flow feels very weird. I'd probably make the a slider a little longer to avoid too much confusion for players (If you don't change it, keep in mind there's also something that allows for a slider like that on 04:05:615 (9) - too lol)

04:19:581 (4) - Impact is a lot earlier for the vocals here timing wise.

04:21:991 (4,1) - I'd place it here since it's extended: https://osu.ppy.sh/ss/7759117 (Remember to move the other notes too.)

04:44:759 (2) - I think that since you use it here, that you should use it in spots like 04:36:188 - too

04:52:309 (3,4,5) - If you did the "straight 1/6 stream" thing, make it straight here too.

04:48:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - All this stuff is very nice in terms of aesthetics and what you follow, nice job <3

05:03:559 (1,2,3) - Consistency? https://osu.ppy.sh/ss/7759132

05:17:087 (5,6) - I think it should have a disconnect.

05:22:315 (7,8,1,2,3) - Moved stuff a bit to make it cleaner https://osu.ppy.sh/ss/7759142

06:07:357 (8,1) - You're not emphasizing the downbeat well here, since the spacing compared to 06:07:089 (7,8) - is really low. I'd either place the (1) slider further away from 8, or somewhere like this to follow the back and forth movement: https://osu.ppy.sh/ss/7759159

06:13:288 (2) - sounds a little too early

06:23:593 (1,2,3,4,5) - Nice aesthetic <3

06:25:946 (5) - NC, pretty strong downbeat.

06:30:652 (8) - NC since the slider is way slower than the other sliders.

06:40:103 (5,6,7,8) -and 06:44:809 (4,5,6,7) - You follow DS here, but not on 06:35:397 (4,5,6,7,8) - . I'd probably follow DS on 6:35 as well.

06:47:456 - Silence slider end

06:51:942 (3) - Sounds late (slider should start earlier)

07:10:692 (1,1,1) - Triangle is a little off, and since time-distance isn't the same right now, I would probably make a perfect 60 degree one xd.

I would look into the slider ends in terms of silencing, the hitsound volume, and the timing, 'cause all three are off by a bit.
There's a lot of patterns that could be improved by following the same thing for a longer period of time to make some patterns a little more predictable :3

I hope I could help you out, hope the mod doesn't look too big :3 Just PM me if there's something you need :)

o/ good luck!!
Mir

Spork Lover wrote:

Heya <3 Time to repay the M4M ! (A lot of the suggestions are based on that the timing is changing as well as hitsound volume/sliderends.)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Unrankable things:
There's 3 parts with duplicated timing points with different volume levels - They are as follows:
00:01:510 - (volume level)
00:09:732 - (volume level)
00:10:427 - (volume level)

^ Make sure they are the same volume.


For the hitsounds, when you start doing them, make sure that there's hitsounds over the whole diff, also in the vocal-only sections, where you don't have any feedback as a heads-up :)

Ranking Criteria wrote:

You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
^ refer to the 2nd part of the sentence here.

For the timing, there's some parts where you use really odd time signatures instead of just resetting the timing with a timing point, example being 00:28:867 (3) - . The timing is also a little odd for that note as an example, it sounds more accurate starting on the 1/3 tick for example xd There's a lot of those, so I'd maybe get some more opinions since I'm not a timing expert.

For the overall hitsound volume, make sure that the hitsounds aren't super overwhelming in the beginning (first 2 minutes ish), the song is reeeally calm.

I just also advise to silence as many slider ends as possible on extended sliders when you get there. (I mention SOME in my mod, but not all of them.)

Metafalss



00:05:587 (7,1) - Switch NC, since the strong point here is on the 7 (there's also the slider 5, but that slider is ignoring downbeats and stuff anyway soo xd) - changed it

00:11:677 - imo all the single taps should be lower volume, 'cause there's no background noise, only the vocals. The hitnormals feel overwhelming. - gonna ignore hitsounding stuff since we still don't have anyone to hitsound it lol

00:17:677 (1,2) - I think they should be switched, since all singletaps go in a back n' forth movement, while 00:17:427 (2,1) - make the next pattern on 00:17:177 (1,2,1,2) - a square. It can mess with a lot of players flow wise. I'd also do it since you're mapping the sliders in a vertical manner as well as the jumps. - sounds are different and the vocal changes so the flow break is justified

00:24:128 (2,3,4) - You can do a small adjustment here to the placements to make it look better I think. https://osu.ppy.sh/ss/7758877

00:28:867 (3) - I'd advise timing points

00:32:108 (2) - Off timing-wise

00:36:953 (1,1) - Because of the timing, this is pretty deceiving, 'cause the visual spacing is the same. I'd place the sliderstart a little closer to the first slider because of it.

00:35:886 (1,1,1,1) - I don't know why you NC'ed all four :o I probably missed something. If it's the timing, I feel changing the pattern is a better idea.

00:46:189 (3) - I feel like the vocals call for a long slider, since the note she sings is dragged out quite a bit.

00:57:166 (1,2,3,4,5) - I would introduce this pattern with a passive rhythm first before doing it with active rhythms, 'cause on a sightread, most people will definitely get a lot of 100's on that. If you can predict that an active one is coming up though, it's a different story. Here's an idea https://osu.ppy.sh/ss/7758921 . Feel free to make the pattern completely different if you want lol

01:22:790 (8,1) - There was a small disconnected jump on the first one, but not on this. I'd make it consistent. Refer to 01:18:325 (6,7,8,1) - . If it's because of the decrease in intensity, I'd make it like ---> (https://osu.ppy.sh/ss/7758933 ) or (https://osu.ppy.sh/ss/7758937 ) instead to make it vastly different instead. <--- - second one doesn't have a crash cymbal on it so i didn't space it, this introduces stream jumps fairly early and we use them later so yea i think i wanna keep this

01:30:915 (1) - This NC is inconsistent with how you make streams later and how you make the 1/6 quads. - un-nc'd the slider beforehand

01:34:530 (2,1) - Because of the timing I would (again) make the pattern a fair bit different. This (https://osu.ppy.sh/ss/7758954 ) is an idea, but yeah - changed

01:56:205 (4,5) - Confusing timing ( the slider 5 especially sounds way too short compared to the vocals for example)

02:01:023 (2) - There's not too much feedback for especially the end of this kickslider imo

02:06:751 (3,4,5) - The piano which you follow here is quite low and not very impactful in the song, so maybe a reverse slider would be more fitting here?

02:07:887 (1,2,3,4,5,6) - Silence the sliderends on those (if you remember from the general section)
02:16:467 (1,1,1) - Same applies to these for example xd Try to find it all over the map, 'cause there's a lot of those in the slow sections.

02:22:944 (1,2,3) - The focus is switched quite often, the sound from the bagpipe (I assume it's a bagpipe?) is still going, and the two sounds that you follow with single taps are less impactful than the bagpipe, so I'd make the slider longer, or make the two single taps a slider, so it fits BOTH the bagpipe AND the two notes :)

02:29:114 (1,2,3,4,5,1,2,3,4,1) - I feel like it could look a little cleaner (https://osu.ppy.sh/ss/7758985 ) It will probably make a disconnected stream a little more comfortable to play :3

02:38:230 (6,7,1) - Because the notes are straight, I automatically assumed during gameplay that they were 1/6 because of how 02:36:177 (8,9,1) - looks. A small change like https://osu.ppy.sh/ss/7758997 this one would help substantically in seeing the difference easier. - okay

02:40:462 (8,9) - Make this 0,5x like the 1/4 patterns and the first 1/6 pattern, so they don't look like a 1/4 :3 - coulda sworn it was 0.5 :thonking:

02:48:944 (6,7,1) - This is 3 notes in 1/6, make a straight 1/6 pattern instead (if you did straight patterns after the previous suggestions)
02:40:462 (8,9,1) - I would then at the same time make this one straight if you do the thing above lol - at this point you should understand the spacing so i can vary the stream shapes, having every single 1/6 in a specific shape just ruins so much freedom and once the player gets the spacing difference it should be fine

02:42:516 (7,8,1) - Not the same spacing as 02:38:230 (6,7,1) - fixed former

02:50:819 (1,2,3,4,5,6,1) - could be a little cleaner, here's a fun blanket idea: https://osu.ppy.sh/ss/7759030 - too big of a jump but i tried to clean it up

02:53:230 (8) - I hear 1/6 (you don't have to make it active rhythms. It can just be 1/6 reverse + single tap or something, doesn't have to be a hard pattern. - not mapping that, mapping vocals here instead since it's way more noticeable

02:57:516 (7) - same <-- I'd apply this to similar parts after this too :) (It happens quite a bit) - it's actually 1/8 so i don't really want to implement that and i think vocals take more priority here

02:59:123 - I feel like this beat is empty, there a fair amount of feedback - #blameshurelia, this used to be mapped but somehow isn't now :eyes:

03:07:757 (3) - you space out 03:06:910 (3) - a bit from the two others, so maybe the same for 3:07? https://osu.ppy.sh/ss/7759059 I also moved the 2nd (1) a bit here - uhm pretty sure this is okay since they're a. increasing in spacing gradually for buildup, b. separated by emphasis on vocals

03:15:925 (3,1) - Flow feels a little iffy, since

03:19:814 (1) - Timing is off, the voice impacts later than when you click.

03:48:782 (5) - You can make a nice aesthetic like this: https://osu.ppy.sh/ss/7759080 and then stuff after would be moved a bit https://osu.ppy.sh/ss/7759087

04:05:448 (8) - Even if it follows the song, the flow feels very weird. I'd probably make the a slider a little longer to avoid too much confusion for players (If you don't change it, keep in mind there's also something that allows for a slider like that on 04:05:615 (9) - too lol)

04:19:581 (4) - Impact is a lot earlier for the vocals here timing wise.

04:21:991 (4,1) - I'd place it here since it's extended: https://osu.ppy.sh/ss/7759117 (Remember to move the other notes too.)

04:44:759 (2) - I think that since you use it here, that you should use it in spots like 04:36:188 - too - bah removed ;-;

04:52:309 (3,4,5) - If you did the "straight 1/6 stream" thing, make it straight here too.

04:48:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - All this stuff is very nice in terms of aesthetics and what you follow, nice job <3

05:03:559 (1,2,3) - Consistency? https://osu.ppy.sh/ss/7759132

05:17:087 (5,6) - I think it should have a disconnect. - not this one, the vocals overpower the sound i emphasize so i didn't do it here x.x

05:22:315 (7,8,1,2,3) - Moved stuff a bit to make it cleaner https://osu.ppy.sh/ss/7759142 - aye

06:07:357 (8,1) - You're not emphasizing the downbeat well here, since the spacing compared to 06:07:089 (7,8) - is really low. I'd either place the (1) slider further away from 8, or somewhere like this to follow the back and forth movement: https://osu.ppy.sh/ss/7759159 - fixed it in a different way

06:13:288 (2) - sounds a little too early

06:23:593 (1,2,3,4,5) - Nice aesthetic <3 - hehe :3

06:25:946 (5) - NC, pretty strong downbeat.

06:30:652 (8) - NC since the slider is way slower than the other sliders. - it's not slower but NC'd anyways because long vocal

06:40:103 (5,6,7,8) -and 06:44:809 (4,5,6,7) - You follow DS here, but not on 06:35:397 (4,5,6,7,8) - . I'd probably follow DS on 6:35 as well. - okay

06:47:456 - Silence slider end - it.. is x.x

06:51:942 (3) - Sounds late (slider should start earlier) - I actually think this sounds okay o.o

07:10:692 (1,1,1) - Triangle is a little off, and since time-distance isn't the same right now, I would probably make a perfect 60 degree one xd.

I would look into the slider ends in terms of silencing, the hitsound volume, and the timing, 'cause all three are off by a bit.
There's a lot of patterns that could be improved by following the same thing for a longer period of time to make some patterns a little more predictable :3

I hope I could help you out, hope the mod doesn't look too big :3 Just PM me if there's something you need :)

o/ good luck!!
Thanks Sporky, concerning hitsounding and timing we'll have people on those soon I hope so I didn't reply to anything major concerning those.
Topic Starter
Shurelia

Spork Lover wrote:

Heya <3 Time to repay the M4M ! (A lot of the suggestions are based on that the timing is changing as well as hitsound volume/sliderends.) Hello there!

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Unrankable things:
There's 3 parts with duplicated timing points with different volume levels - They are as follows:
00:01:510 - (volume level)
00:09:732 - (volume level)
00:10:427 - (volume level)

^ Make sure they are the same volume.


For the hitsounds, when you start doing them, make sure that there's hitsounds over the whole diff, also in the vocal-only sections, where you don't have any feedback as a heads-up :)

Ranking Criteria wrote:

You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
^ refer to the 2nd part of the sentence here. Oh f, I fixed all of it, Thanks for pointing it out

For the timing, there's some parts where you use really odd time signatures instead of just resetting the timing with a timing point, example being 00:28:867 (3) - . The timing is also a little odd for that note as an example, it sounds more accurate starting on the 1/3 tick for example xd There's a lot of those, so I'd maybe get some more opinions since I'm not a timing expert. Right

For the overall hitsound volume, make sure that the hitsounds aren't super overwhelming in the beginning (first 2 minutes ish), the song is reeeally calm.

I just also advise to silence as many slider ends as possible on extended sliders when you get there. (I mention SOME in my mod, but not all of them.)[/color]

Metafalss



00:05:587 (7,1) - Switch NC, since the strong point here is on the 7 (there's also the slider 5, but that slider is ignoring downbeats and stuff anyway soo xd) - changed it

00:11:677 - imo all the single taps should be lower volume, 'cause there's no background noise, only the vocals. The hitnormals feel overwhelming. - gonna ignore hitsounding stuff since we still don't have anyone to hitsound it lol Yes.

00:17:677 (1,2) - I think they should be switched, since all singletaps go in a back n' forth movement, while 00:17:427 (2,1) - make the next pattern on 00:17:177 (1,2,1,2) - a square. It can mess with a lot of players flow wise. I'd also do it since you're mapping the sliders in a vertical manner as well as the jumps. - sounds are different and the vocal changes so the flow break is justified

00:24:128 (2,3,4) - You can do a small adjustment here to the placements to make it look better I think. https://osu.ppy.sh/ss/7758877 I hope, I did it right.

00:28:867 (3) - I'd advise timing points Will do

00:32:108 (2) - Off timing-wise Yes

00:36:953 (1,1) - Because of the timing, this is pretty deceiving, 'cause the visual spacing is the same. I'd place the sliderstart a little closer to the first slider because of it. Yeaap

00:35:886 (1,1,1,1) - I don't know why you NC'ed all four :o I probably missed something. If it's the timing, I feel changing the pattern is a better idea. Did this to emphasize the weird vocal that been sang

00:46:189 (3) - I feel like the vocals call for a long slider, since the note she sings is dragged out quite a bit. I can try

00:57:166 (1,2,3,4,5) - I would introduce this pattern with a passive rhythm first before doing it with active rhythms, 'cause on a sightread, most people will definitely get a lot of 100's on that. If you can predict that an active one is coming up though, it's a different story. Here's an idea https://osu.ppy.sh/ss/7758921 . Feel free to make the pattern completely different if you want lol Did this but it plays really weird if I didn't emphasize all of the little drum's sounds at here, therefore a sudden active rhythm happens, It should be still plays fine cause I did some quite a built up on
the previous section


01:22:790 (8,1) - There was a small disconnected jump on the first one, but not on this. I'd make it consistent. Refer to 01:18:325 (6,7,8,1) - . If it's because of the decrease in intensity, I'd make it like ---> (https://osu.ppy.sh/ss/7758933 ) or (https://osu.ppy.sh/ss/7758937 ) instead to make it vastly different instead. <--- - second one doesn't have a crash cymbal on it so i didn't space it, this introduces stream jumps fairly early and we use them later so yea i think i wanna keep this

01:30:915 (1) - This NC is inconsistent with how you make streams later and how you make the 1/6 quads. - un-nc'd the slider beforehand

01:34:530 (2,1) - Because of the timing I would (again) make the pattern a fair bit different. This (https://osu.ppy.sh/ss/7758954 ) is an idea, but yeah - changed

01:56:205 (4,5) - Confusing timing ( the slider 5 especially sounds way too short compared to the vocals for example) I'm trying to follow the Harp > Flute > Vocal at here.

02:01:023 (2) - There's not too much feedback for especially the end of this kickslider imo There is a Harp's sounds at here if you tried to listen to this closely

02:06:751 (3,4,5) - The piano which you follow here is quite low and not very impactful in the song, so maybe a reverse slider would be more fitting here?Naah, the harp's actually pretty strong to be heard.

02:07:887 (1,2,3,4,5,6) - Silence the sliderends on those (if you remember from the general section) done
02:16:467 (1,1,1) - Same applies to these for example xd Try to find it all over the map, 'cause there's a lot of those in the slow sections. actualyl this one is fine to have slider's end sound

02:22:944 (1,2,3) - The focus is switched quite often, the sound from the bagpipe (I assume it's a bagpipe?) is still going, and the two sounds that you follow with single taps are less impactful than the bagpipe, so I'd make the slider longer, or make the two single taps a slider, so it fits BOTH the bagpipe AND the two notes :) Nice recommendation! but I feel like the Harp's sounds that appears around here need to be clicked for me

02:29:114 (1,2,3,4,5,1,2,3,4,1) - I feel like it could look a little cleaner (https://osu.ppy.sh/ss/7758985 ) It will probably make a disconnected stream a little more comfortable to play :3 donee

02:38:230 (6,7,1) - Because the notes are straight, I automatically assumed during gameplay that they were 1/6 because of how 02:36:177 (8,9,1) - looks. A small change like https://osu.ppy.sh/ss/7758997 this one would help substantically in seeing the difference easier. - okay

02:40:462 (8,9) - Make this 0,5x like the 1/4 patterns and the first 1/6 pattern, so they don't look like a 1/4 :3 - coulda sworn it was 0.5 :thonking:

02:48:944 (6,7,1) - This is 3 notes in 1/6, make a straight 1/6 pattern instead (if you did straight patterns after the previous suggestions)
02:40:462 (8,9,1) - I would then at the same time make this one straight if you do the thing above lol - at this point you should understand the spacing so i can vary the stream shapes, having every single 1/6 in a specific shape just ruins so much freedom and once the player gets the spacing difference it should be fine

02:42:516 (7,8,1) - Not the same spacing as 02:38:230 (6,7,1) - fixed former

02:50:819 (1,2,3,4,5,6,1) - could be a little cleaner, here's a fun blanket idea: https://osu.ppy.sh/ss/7759030 - too big of a jump but i tried to clean it up

02:53:230 (8) - I hear 1/6 (you don't have to make it active rhythms. It can just be 1/6 reverse + single tap or something, doesn't have to be a hard pattern. - not mapping that, mapping vocals here instead since it's way more noticeable

02:57:516 (7) - same <-- I'd apply this to similar parts after this too :) (It happens quite a bit) - it's actually 1/8 so i don't really want to implement that and i think vocals take more priority here

02:59:123 - I feel like this beat is empty, there a fair amount of feedback - #blameshurelia, this used to be mapped but somehow isn't now :eyes:

03:07:757 (3) - you space out 03:06:910 (3) - a bit from the two others, so maybe the same for 3:07? https://osu.ppy.sh/ss/7759059 I also moved the 2nd (1) a bit here - uhm pretty sure this is okay since they're a. increasing in spacing gradually for buildup, b. separated by emphasis on vocals

03:15:925 (3,1) - Flow feels a little iffy, since

03:19:814 (1) - Timing is off, the voice impacts later than when you click. yeah, we're gonna fix the timing first

03:48:782 (5) - You can make a nice aesthetic like this: https://osu.ppy.sh/ss/7759080 and then stuff after would be moved a bit https://osu.ppy.sh/ss/7759087

04:05:448 (8) - Even if it follows the song, the flow feels very weird. I'd probably make the a slider a little longer to avoid too much confusion for players (If you don't change it, keep in mind there's also something that allows for a slider like that on 04:05:615 (9) - too lol)

04:19:581 (4) - Impact is a lot earlier for the vocals here timing wise. Timiiing

04:21:991 (4,1) - I'd place it here since it's extended: https://osu.ppy.sh/ss/7759117 (Remember to move the other notes too.) done

04:44:759 (2) - I think that since you use it here, that you should use it in spots like 04:36:188 - too - bah removed ;-;

04:52:309 (3,4,5) - If you did the "straight 1/6 stream" thing, make it straight here too. aight

04:48:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - All this stuff is very nice in terms of aesthetics and what you follow, nice job <3 Many thanks!

05:03:559 (1,2,3) - Consistency? https://osu.ppy.sh/ss/7759132 gaaah, I want to but it looks like a dick so I don't wanna to do that

05:17:087 (5,6) - I think it should have a disconnect. - not this one, the vocals overpower the sound i emphasize so i didn't do it here x.x

05:22:315 (7,8,1,2,3) - Moved stuff a bit to make it cleaner https://osu.ppy.sh/ss/7759142 - aye

06:07:357 (8,1) - You're not emphasizing the downbeat well here, since the spacing compared to 06:07:089 (7,8) - is really low. I'd either place the (1) slider further away from 8, or somewhere like this to follow the back and forth movement: https://osu.ppy.sh/ss/7759159 - fixed it in a different way

06:13:288 (2) - sounds a little too early timiiiing

06:23:593 (1,2,3,4,5) - Nice aesthetic <3 - hehe :3

06:25:946 (5) - NC, pretty strong downbeat.

06:30:652 (8) - NC since the slider is way slower than the other sliders. - it's not slower but NC'd anyways because long vocal

06:40:103 (5,6,7,8) -and 06:44:809 (4,5,6,7) - You follow DS here, but not on 06:35:397 (4,5,6,7,8) - . I'd probably follow DS on 6:35 as well. - okay

06:47:456 - Silence slider end - it.. is x.x

06:51:942 (3) - Sounds late (slider should start earlier) - I actually think this sounds okay o.o

07:10:692 (1,1,1) - Triangle is a little off, and since time-distance isn't the same right now, I would probably make a perfect 60 degree one xd. right

I would look into the slider ends in terms of silencing, the hitsound volume, and the timing, 'cause all three are off by a bit.
There's a lot of patterns that could be improved by following the same thing for a longer period of time to make some patterns a little more predictable :3

I hope I could help you out, hope the mod doesn't look too big :3 Just PM me if there's something you need :)

o/ good luck!!
Thank you very much!
lit120
i'm not gonna provide a reason why i have to mod it again, but i already explained stuff to shu, so...

  1. i'm not pretty sure about the nc play here, well... there are many stuff u can try to nc it though, but up to you anyway
  2. 00:46:722 (4) - would be fit if u set the slider end to 00:47:522 - and having a note at 00:47:789 -
  3. 00:52:855 (1) - well i'd try to make a slider stacked on both 00:51:255 (6,7) - , so the middle anchor goes to 205|235 and the end goes to 204|152
  4. 01:28:504 (5,6,7,1) - i could try a neat aesthetic diamond pattern here though
  5. 01:43:321 (1,4) - oh gr8. looks like someone can do a manual stack fix here
  6. 01:49:321 (3,4,5,6,1) - would make a neat star pattern instead if i were u
  7. 01:52:044 (4,1) - nice stack. could do some fix here instead
  8. 02:13:171 (1,1) - kind of a bit neat blanket from the middle and the left side only there. could use a little curve from the left
  9. 02:16:421 (1) - i might have an idea. the red anchor should be like in 02:16:837 - around somewhere if u want to sync it from that flute
  10. 02:57:114 (6) - i failed to understand the reason why u set a reverse slider from the start of the blue tick. i'd set a note on that blue tick and a 1/4 slider on that white tick instead
  11. 03:09:814 (2,1) - want to care about some neat slider curve or a blanket? up to u. would suggest a blanket here
  12. 03:17:591 (1,2) - not rly that quite neat to make a blanket nicer here
  13. 04:01:781 (1,2,3,5) - i see what u did there, but if these notes were intended to be blanketed, u should make it more neater instead
  14. 04:03:781 (1,3) - ^
  15. 04:05:781 (1,2) - ^
  16. 04:05:781 (1,2) - how about a stack?
  17. 04:57:131 (1,2,3) - 04:58:202 (1,2,3) - 04:59:274 (1,2,3) - yes, i know y u denied this mod b4, but why aren't those notes stacked completely?
  18. 05:49:662 (6) - stack?
  19. 05:52:343 (5,6,1,2,3,4) - just an optional for u. try a symmetry instead, or just copy paste it and turn 180 degrees
  20. 06:09:234 (5,6,1) - hmm... since 06:09:770 (1) - is an emphasize note, i'd try to make 06:09:636 (6) - lower spacing and making the distance of 06:09:770 (1) - a bit further
  21. 06:15:358 (2,3) - i failed to understand why are those notes too close. could make a bit further by using 1.3x DS
  22. 06:34:221 (3,4,5,6,7) - this is a mess .-. try to use 1.7 or 1.8x DS and having a neat pattern or sth like http://puu.sh/vfoYc/b3c113c612.jpg for a neat zigzag
  23. 06:51:280 (1,2) - woah, why are those sliders too fast for a calm slow part like this?
  24. 06:58:927 (1,2,3,4,5) - would try to play with 90 degree angles like http://puu.sh/vfp3Z/388be3536d.jpg
u know, i'll take my words back. everything there

and btw, since u denied a kds with a reason there, u don't have to give me another kudos on this one xd
Mir

lit120 wrote:

i'm not gonna provide a reason why i have to mod it again, but i already explained stuff to shu, so...

  1. i'm not pretty sure about the nc play here, well... there are many stuff u can try to nc it though, but up to you anyway
  2. 00:46:722 (4) - would be fit if u set the slider end to 00:47:522 - and having a note at 00:47:789 -
  3. 00:52:855 (1) - well i'd try to make a slider stacked on both 00:51:255 (6,7) - , so the middle anchor goes to 205|235 and the end goes to 204|152
  4. 01:28:504 (5,6,7,1) - i could try a neat aesthetic diamond pattern here though - Isn't that what it already is? o.O
  5. 01:43:321 (1,4) - oh gr8. looks like someone can do a manual stack fix here - sure
  6. 01:49:321 (3,4,5,6,1) - would make a neat star pattern instead if i were u - i tried
  7. 01:52:044 (4,1) - nice stack. could do some fix here instead - i won't reply to any more blanket/stack points, consider them addressed
  8. 02:13:171 (1,1) - kind of a bit neat blanket from the middle and the left side only there. could use a little curve from the left
  9. 02:16:421 (1) - i might have an idea. the red anchor should be like in 02:16:837 - around somewhere if u want to sync it from that flute
  10. 02:57:114 (6) - i failed to understand the reason why u set a reverse slider from the start of the blue tick. i'd set a note on that blue tick and a 1/4 slider on that white tick instead - because i want the full held vocal for click emphasis but still want to capture the drum so I made it a reverse
  11. 03:09:814 (2,1) - want to care about some neat slider curve or a blanket? up to u. would suggest a blanket here
  12. 03:17:591 (1,2) - not rly that quite neat to make a blanket nicer here
  13. 04:01:781 (1,2,3,5) - i see what u did there, but if these notes were intended to be blanketed, u should make it more neater instead
  14. 04:03:781 (1,3) - ^
  15. 04:05:781 (1,2) - ^
  16. 04:05:781 (1,2) - how about a stack? - stack with what exactly? o.O
  17. 04:57:131 (1,2,3) - 04:58:202 (1,2,3) - 04:59:274 (1,2,3) - yes, i know y u denied this mod b4, but why aren't those notes stacked completely?
  18. 05:49:662 (6) - stack?
  19. 05:52:343 (5,6,1,2,3,4) - just an optional for u. try a symmetry instead, or just copy paste it and turn 180 degrees
  20. 06:09:234 (5,6,1) - hmm... since 06:09:770 (1) - is an emphasize note, i'd try to make 06:09:636 (6) - lower spacing and making the distance of 06:09:770 (1) - a bit further
  21. 06:15:358 (2,3) - i failed to understand why are those notes too close. could make a bit further by using 1.3x DS - yeah true it's pretty small spacing xd
  22. 06:34:221 (3,4,5,6,7) - this is a mess .-. try to use 1.7 or 1.8x DS and having a neat pattern or sth like http://puu.sh/vfoYc/b3c113c612.jpg for a neat zigzag - yeah true, fixed
  23. 06:51:280 (1,2) - woah, why are those sliders too fast for a calm slow part like this? - shurelia >:
  24. 06:58:927 (1,2,3,4,5) - would try to play with 90 degree angles like http://puu.sh/vfp3Z/388be3536d.jpg
u know, i'll take my words back. everything there

and btw, since u denied a kds with a reason there, u don't have to give me another kudos on this one xd
I appreciate you coming back to mod this again with actual effort and likewise I apologize for getting so mad at you. Still kinda wondering what you explained to Shurelia but it's probably not too important.

I hope we can still get along after this lol I kind of overreacted too. ;-;

Thanks for the mod.~
Topic Starter
Shurelia

lit120 wrote:

i'm not gonna provide a reason why i have to mod it again, but i already explained stuff to shu, so...

  1. i'm not pretty sure about the nc play here, well... there are many stuff u can try to nc it though, but up to you anyway
  2. 00:46:722 (4) - would be fit if u set the slider end to 00:47:522 - and having a note at 00:47:789 - nnnope, too 00:47:789 - didn't have a good support to be something that clicked
  3. 00:52:855 (1) - well i'd try to make a slider stacked on both 00:51:255 (6,7) - , so the middle anchor goes to 205|235 and the end goes to 204|152 doable , yeah
  4. 01:28:504 (5,6,7,1) - i could try a neat aesthetic diamond pattern here though - Isn't that what it already is? o.O
  5. 01:43:321 (1,4) - oh gr8. looks like someone can do a manual stack fix here - sure
  6. 01:49:321 (3,4,5,6,1) - would make a neat star pattern instead if i were u - i tried
  7. 01:52:044 (4,1) - nice stack. could do some fix here instead - i won't reply to any more blanket/stack points, consider them addressed
  8. 02:13:171 (1,1) - kind of a bit neat blanket from the middle and the left side only there. could use a little curve from the left
  9. 02:16:421 (1) - i might have an idea. the red anchor should be like in 02:16:837 - around somewhere if u want to sync it from that flute It isn't supposed to be looks like this :psy:
  10. 02:57:114 (6) - i failed to understand the reason why u set a reverse slider from the start of the blue tick. i'd set a note on that blue tick and a 1/4 slider on that white tick instead - because i want the full held vocal for click emphasis but still want to capture the drum so I made it a reverse
  11. 03:09:814 (2,1) - want to care about some neat slider curve or a blanket? up to u. would suggest a blanket here did
  12. 03:17:591 (1,2) - not rly that quite neat to make a blanket nicer here fix, hopefully
  13. 04:01:781 (1,2,3,5) - i see what u did there, but if these notes were intended to be blanketed, u should make it more neater instead
  14. 04:03:781 (1,3) - ^
  15. 04:05:781 (1,2) - ^
  16. 04:05:781 (1,2) - how about a stack? - stack with what exactly? o.O
  17. 04:57:131 (1,2,3) - 04:58:202 (1,2,3) - 04:59:274 (1,2,3) - yes, i know y u denied this mod b4, but why aren't those notes stacked completely? ccuz if I staked them instead it'll be a bit lame to be played since its lack of movements are something kinda meh to me
  18. 05:49:662 (6) - stack? nope, it's intended
  19. 05:52:343 (5,6,1,2,3,4) - just an optional for u. try a symmetry instead, or just copy paste it and turn 180 degrees doonee
  20. 06:09:234 (5,6,1) - hmm... since 06:09:770 (1) - is an emphasize note, i'd try to make 06:09:636 (6) - lower spacing and making the distance of 06:09:770 (1) - a bit further done
  21. 06:15:358 (2,3) - i failed to understand why are those notes too close. could make a bit further by using 1.3x DS - yeah true it's pretty small spacing xd
  22. 06:34:221 (3,4,5,6,7) - this is a mess .-. try to use 1.7 or 1.8x DS and having a neat pattern or sth like http://puu.sh/vfoYc/b3c113c612.jpg for a neat zigzag - yeah true, fixed
  23. 06:51:280 (1,2) - woah, why are those sliders too fast for a calm slow part like this? - shurelia >:
  24. 06:58:927 (1,2,3,4,5) - would try to play with 90 degree angles like http://puu.sh/vfp3Z/388be3536d.jpg nice catch
u know, i'll take my words back. everything there

and btw, since u denied a kds with a reason there, u don't have to give me another kudos on this one xd
Things that happened in the past are just a mere memories now.
No need to bringing it up now.

Thanks for the mod.
MyAngelHelen
Hello :)
I'm from the queue

About Examples
When an example picture is given,
Eg: (like this *)
The star is a screenshot of what the suggestion would look like in normal gameplay (with AR 0),
while the main link is what the suggestion looks like when isolated. (Just so you know)

Btw, I have no idea why people are hating on the song choice. I like it :P

Metafalss
  1. 00:24:128 (2,3,4) - In this pattern, 00:25:219 (4) is slightly too far up. I would either have them all aligned (like this *) or rising (like this *)
  2. 01:39:721 (3,4,5,1,2) - I would have it more like this *, in order to avoid the player clicking 01:40:921 (1) too early.
  3. 01:55:842 (1) - The NC here makes the gap between the hitcircle and the slider seem to come way later than it actually does. I'd remove it. (Because all of the circles that were NCed before had very large gaps) -On second thought, it could just be that I'm bad at reading. But still worth removing the NC for people like me.-
  4. 02:25:900 (2,1) - This looks a bit rough; it would look better aesthetically if 02:27:478 (1) wrapped around 02:25:900 (2) more smoothly.
    example
  5. 03:19:814 (1) - This would probably look better like this. (I'm not sure why one of the sliders shows up with a completely different combo colour than that from the original)
  6. 03:28:703 (1,2,3,4) - This is really minor but it would work better aesthetically like this. (Mainly because it makes a square :) )
  7. 03:38:147 (2,3,4) - Spacing on this looks denser than the spacing on 03:34:814 (1,2,3,4,5,6) making it seem like the 1/6th stream at 03:34:814 (1,2,3,4,5,6).
  8. 06:34:221 (3) - Flow is broken here in this calm section but there's nothing really that needs to be emphasised further than it already is. :(
Sorry for the fact that most of the suggestions are based on aesthetics. Especially since there is so little in this mod. I feel very inferior compared to the mods before me, but I just couldn't find anything particularly wrong.

Sorry for the lack of an .osu file and for such a bad mod :cry:
Topic Starter
Shurelia

Helen0903 wrote:

Hello :)
I'm from the queue

About Examples
When an example picture is given,
Eg: (like this *)
The star is a screenshot of what the suggestion would look like in normal gameplay (with AR 0),
while the main link is what the suggestion looks like when isolated. (Just so you know) Thanks for the brief explanation!

Btw, I have no idea why people are hating on the song choice. I like it :P people do have their own taste in term of musics, we do know that

Metafalss
  1. 00:24:128 (2,3,4) - In this pattern, 00:25:219 (4) is slightly too far up. I would either have them all aligned (like this *) or rising (like this *)
  2. 01:39:721 (3,4,5,1,2) - I would have it more like this *, in order to avoid the player clicking 01:40:921 (1) too early. I can't open the puush links!
  3. 01:55:842 (1) - The NC here makes the gap between the hitcircle and the slider seem to come way later than it actually does. I'd remove it. (Because all of the circles that were NCed before had very large gaps) -On second thought, it could just be that I'm bad at reading. But still worth removing the NC for people like me.-
  4. 02:25:900 (2,1) - This looks a bit rough; it would look better aesthetically if 02:27:478 (1) wrapped around 02:25:900 (2) more smoothly.
    example Again, I can't oopen the puush link. But I did some minor adjustments.
  5. 03:19:814 (1) - This would probably look better like this. (I'm not sure why one of the sliders shows up with a completely different combo colour than that from the original) Oooh, I can open this one. and Yes, I do agree with this
  6. 03:28:703 (1,2,3,4) - This is really minor but it would work better aesthetically like this. (Mainly because it makes a square :) ) Nope, I prefer something like this since it plays better imo
  7. 03:38:147 (2,3,4) - Spacing on this looks denser than the spacing on 03:34:814 (1,2,3,4,5,6) making it seem like the 1/6th stream at 03:34:814 (1,2,3,4,5,6). Did something different but yeah I agreed
  8. 06:34:221 (3) - Flow is broken here in this calm section but there's nothing really that needs to be emphasised further than it already is. :(
Sorry for the fact that most of the suggestions are based on aesthetics. Especially since there is so little in this mod. I feel very inferior compared to the mods before me, but I just couldn't find anything particularly wrong.

Sorry for the lack of an .osu file and for such a bad mod :cry:
Thank you for your mods and time!
MyAngelHelen

Shurelia wrote:

Helen0903 wrote:

Hello :)
I'm from the queue

About Examples
When an example picture is given,
Eg: (like this *)
The star is a screenshot of what the suggestion would look like in normal gameplay (with AR 0),
while the main link is what the suggestion looks like when isolated. (Just so you know) Thanks for the brief explanation!

Btw, I have no idea why people are hating on the song choice. I like it :P people do have their own taste in term of musics, we do know that

Metafalss
  1. 00:24:128 (2,3,4) - In this pattern, 00:25:219 (4) is slightly too far up. I would either have them all aligned (like this *) or rising (like this *)
  2. 01:39:721 (3,4,5,1,2) - I would have it more like this *, in order to avoid the player clicking 01:40:921 (1) too early. I can't open the puush links!
  3. 01:55:842 (1) - The NC here makes the gap between the hitcircle and the slider seem to come way later than it actually does. I'd remove it. (Because all of the circles that were NCed before had very large gaps) -On second thought, it could just be that I'm bad at reading. But still worth removing the NC for people like me.-
  4. 02:25:900 (2,1) - This looks a bit rough; it would look better aesthetically if 02:27:478 (1) wrapped around 02:25:900 (2) more smoothly.
    example Again, I can't oopen the puush link. But I did some minor adjustments.
  5. 03:19:814 (1) - This would probably look better like this. (I'm not sure why one of the sliders shows up with a completely different combo colour than that from the original) Oooh, I can open this one. and Yes, I do agree with this
  6. 03:28:703 (1,2,3,4) - This is really minor but it would work better aesthetically like this. (Mainly because it makes a square :) ) Nope, I prefer something like this since it plays better imo
  7. 03:38:147 (2,3,4) - Spacing on this looks denser than the spacing on 03:34:814 (1,2,3,4,5,6) making it seem like the 1/6th stream at 03:34:814 (1,2,3,4,5,6). Did something different but yeah I agreed
  8. 06:34:221 (3) - Flow is broken here in this calm section but there's nothing really that needs to be emphasised further than it already is. :(
Sorry for the fact that most of the suggestions are based on aesthetics. Especially since there is so little in this mod. I feel very inferior compared to the mods before me, but I just couldn't find anything particularly wrong.

Sorry for the lack of an .osu file and for such a bad mod :cry:
Thank you for your mods and time!
I've updated all the puush links and hopefully they should work now. Sorry about that
Invertable
M4M from your queue

Your audio bit rate is 176 kbps (even tho i think you won t change it cause these time points will be pain in the a**)

Btw song is so amazing its chill relaxing its amazing

Metafalss

  • 00:06:752 (1,2) - Polish this blanket

    00:17:677 (1,2) - Switch them so you don t break the flow since you mapped the jumps before that moving like this and this one is going like this xd hope you understand what im trying to say here xx

    00:46:189 (3) - Stack on the slider end 00:44:322 (1)

    01:25:022 (1) - I noticed you were emphasizing these notes and this one has the same DS as the normal circles before it so increase DS for the emphasis

    01:29:307 (1) - ^

    01:34:677 (1) - Ok so i noticed that you put a time point here but the circle is not on that time point what you put its on the white tick of previous time point idk if that is meant to be like that but i think its not

    01:34:677 (1) - Also time point on this one i think its a little bit early. I was checking it and i think offset should be 94699 and you won t need the timepoint on 01:35:352 (1) - with this offset . Try it out and see how it goes

    02:17:754 (1,1) - Polish

    02:22:956 (1,3) - They are not perfectly stacked

    02:25:446 (1,2) - Why did you make a overlap? 02:25:900 (2,1) - Same distance no overlap

    02:42:784 (1) - This one should be spaced a little bit just like you did with all the emphasized ones so space it more

    03:20:508 (2,3) - Ok this will be hell for players that play 4* maps they will all get 100 on these so would recommend putting 1/4 slider here just so its easier

    04:02:781 (5) - Every sound like this was emphasized this one isn't it has the same DS as all the before that and it doesn t change the direction so there is no emphasis

    05:38:536 (4,5) - I think these shouldn t overlap its the strong sound on 05:38:670 (5)

    06:05:481 (1) - Dont overlap it since you didn t overlap it before you always emphasize it

    06:47:456 (2,1) - Fix blanket

    07:06:280 (1,1) - Why NC spam?

    07:11:067 (1,1) - ^ NC on slider is fine but on the circle before slider its spam
Ok the map is amazing tried my best to find as much as possible hopefully you will find this somewhat useful and GL with the map :D
Topic Starter
Shurelia

Invertable wrote:

M4M from your queue

Your audio bit rate is 176 kbps (even tho i think you won t change it cause these time points will be pain in the a**) Still rankable, also the audio is an old file , can't be helped/

Btw song is so amazing its chill relaxing its amazing Agreed

Metafalss

  • 00:06:752 (1,2) - Polish this blanket

    00:17:677 (1,2) - Switch them so you don t break the flow since you mapped the jumps before that moving like this and this one is going like this xd hope you understand what im trying to say here xx ooohh, good job on noticing this

    00:46:189 (3) - Stack on the slider end 00:44:322 (1) sure

    01:25:022 (1) - I noticed you were emphasizing these notes and this one has the same DS as the normal circles before it so increase DS for the emphasis

    01:29:307 (1) - ^

    01:34:677 (1) - Ok so i noticed that you put a time point here but the circle is not on that time point what you put its on the white tick of previous time point idk if that is meant to be like that but i think its not fixed

    01:34:677 (1) - Also time point on this one i think its a little bit early. I was checking it and i think offset should be 94699 and you won t need the timepoint on 01:35:352 (1) - with this offset . Try it out and see how it goes Mir gonna do it

    02:17:754 (1,1) - Polish should be fine now

    02:22:956 (1,3) - They are not perfectly stacked fixed

    02:25:446 (1,2) - Why did you make a overlap? 02:25:900 (2,1) - Same distance no overlap cuz NC

    02:42:784 (1) - This one should be spaced a little bit just like you did with all the emphasized ones so space it more

    03:20:508 (2,3) - Ok this will be hell for players that play 4* maps they will all get 100 on these so would recommend putting 1/4 slider here just so its easier alright

    04:02:781 (5) - Every sound like this was emphasized this one isn't it has the same DS as all the before that and it doesn t change the direction so there is no emphasis

    05:38:536 (4,5) - I think these shouldn t overlap its the strong sound on 05:38:670 (5)

    06:05:481 (1) - Dont overlap it since you didn t overlap it before you always emphasize it fixed again

    06:47:456 (2,1) - Fix blanket

    07:06:280 (1,1) - Why NC spam?

    07:11:067 (1,1) - ^ NC on slider is fine but on the circle before slider its spam Naah, it's the last concept of the map
Ok the map is amazing tried my best to find as much as possible hopefully you will find this somewhat useful and GL with the map :D Thank you very much for the kind words
Thanks forr the mod!
A BCDe
Hello! From #modreq

**
1. Timing Points issues

01:33:593 (1) -
02:11:236 (2) -
02:22:956 (1) -

Slider passing the timing points is NOT RECOMMENDED.

01:34:129 - this can be removed
02:11:593 - this should go to 02:12:431 -
02:23:556 - remove this and make a nice slider

2. Use of 1/16

02:19:762 (1) -

as the editor says, 1/16 IS NOT RECOMMENDED FOR ANYONE TO USE EVER.
Try 02:22:150 -
**
---
---

01:01:450 (1,2,3,4,5) - why not try to make a curve headed downward

01:03:593 (1,2,3,4,5) - move circles a bit if you want to make a straight line no need to if you don't want

01:12:165 (1,2,3,4,5) - move the circles to make a curve

01:13:772 (2,3,4,5,6,7,1) - rotate the 1 slider a bit and make circles look nice, or try changing the shape of the slider 1 and 3

01:18:325 (6,7,8,1) - distance (who matters actually but it looks nicer at least to me)

01:30:915 (1,2,3,4,5,6,1) - distance

02:28:515 (1,1,2,3,4,5,1,2,3,4) - ctrl H the slider and put it right where it is placed + distance

02:50:819 (1,2,3,4,5,6,1) - distance

03:08:247 (2,3,4,5,1) - distance

04:43:420 (6,7) - consider moving 6 upward and 7 at the middle of 5 and 6 and 1 (consider moving 1 too)

04:52:309 (3,4,5,1) - distance

05:00:881 (3,4,5,1) - distance

05:01:417 (1,2,3,1,2,3,1,2,3,1,2,3) - these seem quite challenging to me that might be quite annoying to players I'll leave it to you changing 2 and 3

05:09:446 (6,7,1) - distance

05:18:026 (7,8,1) - distance

05:20:304 (8) - distance, preferred to locate at (320, 136)

05:22:315 (7,8) - distance

05:24:594 (8) - distance, how about (464, 80)?

05:35:184 (7,8) - distance

06:08:162 (2) - distance, (440, 232)

I tried to make it "feel better"
There are too many 'distance' but that's just very annoying to me :roll:
Nice map with good song! Hope you finish it!
Mir

Shurelia wrote:

Helen0903 wrote:

Hello :)
I'm from the queue

About Examples
When an example picture is given,
Eg: (like this *)
The star is a screenshot of what the suggestion would look like in normal gameplay (with AR 0),
while the main link is what the suggestion looks like when isolated. (Just so you know) Thanks for the brief explanation!

Btw, I have no idea why people are hating on the song choice. I like it :P people do have their own taste in term of musics, we do know that

Metafalss
  1. 00:24:128 (2,3,4) - In this pattern, 00:25:219 (4) is slightly too far up. I would either have them all aligned (like this *) or rising (like this *)
  2. 01:39:721 (3,4,5,1,2) - I would have it more like this *, in order to avoid the player clicking 01:40:921 (1) too early. I can't open the puush links!
  3. 01:55:842 (1) - The NC here makes the gap between the hitcircle and the slider seem to come way later than it actually does. I'd remove it. (Because all of the circles that were NCed before had very large gaps) -On second thought, it could just be that I'm bad at reading. But still worth removing the NC for people like me. - did things
  4. 02:25:900 (2,1) - This looks a bit rough; it would look better aesthetically if 02:27:478 (1) wrapped around 02:25:900 (2) more smoothly.
    example Again, I can't oopen the puush link. But I did some minor adjustments.
  5. 03:19:814 (1) - This would probably look better like this. (I'm not sure why one of the sliders shows up with a completely different combo colour than that from the original) Oooh, I can open this one. and Yes, I do agree with this
  6. 03:28:703 (1,2,3,4) - This is really minor but it would work better aesthetically like this. (Mainly because it makes a square :) ) Nope, I prefer something like this since it plays better imo
  7. 03:38:147 (2,3,4) - Spacing on this looks denser than the spacing on 03:34:814 (1,2,3,4,5,6) making it seem like the 1/6th stream at 03:34:814 (1,2,3,4,5,6). Did something different but yeah I agreed
  8. 06:34:221 (3) - Flow is broken here in this calm section but there's nothing really that needs to be emphasised further than it already is. :( - It's not that hard to hit so.. i think it's fine
Sorry for the fact that most of the suggestions are based on aesthetics. Especially since there is so little in this mod. I feel very inferior compared to the mods before me, but I just couldn't find anything particularly wrong.

Sorry for the lack of an .osu file and for such a bad mod :cry:
Thank you for your mods and time!
Thank you.~

Shurelia wrote:

Invertable wrote:

M4M from your queue

Your audio bit rate is 176 kbps (even tho i think you won t change it cause these time points will be pain in the a**) Still rankable, also the audio is an old file , can't be helped/

Btw song is so amazing its chill relaxing its amazing Agreed

Metafalss

  • 00:06:752 (1,2) - Polish this blanket - i won't reply to any more nazi stuff so consider them dealt with

    00:17:677 (1,2) - Switch them so you don t break the flow since you mapped the jumps before that moving like this and this one is going like this xd hope you understand what im trying to say here xx ooohh, good job on noticing this

    00:46:189 (3) - Stack on the slider end 00:44:322 (1) sure

    01:25:022 (1) - I noticed you were emphasizing these notes and this one has the same DS as the normal circles before it so increase DS for the emphasis

    01:29:307 (1) - ^ - good catches

    01:34:677 (1) - Ok so i noticed that you put a time point here but the circle is not on that time point what you put its on the white tick of previous time point idk if that is meant to be like that but i think its not fixed - fixed even better

    01:34:677 (1) - Also time point on this one i think its a little bit early. I was checking it and i think offset should be 94699 and you won t need the timepoint on 01:35:352 (1) - with this offset . Try it out and see how it goes Mir gonna do it - yep i did it

    02:17:754 (1,1) - Polish should be fine now

    02:22:956 (1,3) - They are not perfectly stacked fixed

    02:25:446 (1,2) - Why did you make a overlap? 02:25:900 (2,1) - Same distance no overlap cuz NC

    02:42:784 (1) - This one should be spaced a little bit just like you did with all the emphasized ones so space it more - fixed

    03:20:508 (2,3) - Ok this will be hell for players that play 4* maps they will all get 100 on these so would recommend putting 1/4 slider here just so its easier alright

    04:02:781 (5) - Every sound like this was emphasized this one isn't it has the same DS as all the before that and it doesn t change the direction so there is no emphasis - fixed

    05:38:536 (4,5) - I think these shouldn t overlap its the strong sound on 05:38:670 (5) - fixed

    06:05:481 (1) - Dont overlap it since you didn t overlap it before you always emphasize it fixed again

    06:47:456 (2,1) - Fix blanket

    07:06:280 (1,1) - Why NC spam? - v

    07:11:067 (1,1) - ^ NC on slider is fine but on the circle before slider its spam Naah, it's the last concept of the map
Ok the map is amazing tried my best to find as much as possible hopefully you will find this somewhat useful and GL with the map :D Thank you very much for the kind words
Thanks forr the mod!
Thanks for the mod!

A BCDe wrote:

Hello! From #modreq

**
1. Timing Points issues

01:33:593 (1) -
02:11:236 (2) - v
02:22:956 (1) - ^ - fixed these two

Slider passing the timing points is NOT RECOMMENDED.

01:34:129 - this can be removed
02:11:593 - this should go to 02:12:431 -
02:23:556 - remove this and make a nice slider - changed it all my way

2. Use of 1/16

02:19:762 (1) -

as the editor says, 1/16 IS NOT RECOMMENDED FOR ANYONE TO USE EVER.
Try 02:22:150 - dealt with
**
---
---

01:01:450 (1,2,3,4,5) - why not try to make a curve headed downward

01:03:593 (1,2,3,4,5) - move circles a bit if you want to make a straight line no need to if you don't want

01:12:165 (1,2,3,4,5) - move the circles to make a curve

01:13:772 (2,3,4,5,6,7,1) - rotate the 1 slider a bit and make circles look nice, or try changing the shape of the slider 1 and 3 - the slight spacing is for emphasis

01:18:325 (6,7,8,1) - distance (who matters actually but it looks nicer at least to me) - all spaced 1/4 is intentional, ignoring these distance points

01:30:915 (1,2,3,4,5,6,1) - distance

02:28:515 (1,1,2,3,4,5,1,2,3,4) - ctrl H the slider and put it right where it is placed + distance

02:50:819 (1,2,3,4,5,6,1) - distance

03:08:247 (2,3,4,5,1) - distance

04:43:420 (6,7) - consider moving 6 upward and 7 at the middle of 5 and 6 and 1 (consider moving 1 too)

04:52:309 (3,4,5,1) - distance

05:00:881 (3,4,5,1) - distance

05:01:417 (1,2,3,1,2,3,1,2,3,1,2,3) - these seem quite challenging to me that might be quite annoying to players I'll leave it to you changing 2 and 3 - Shurelia please for the love of god can you change this somehow lmao

05:09:446 (6,7,1) - distance

05:18:026 (7,8,1) - distance

05:20:304 (8) - distance, preferred to locate at (320, 136)

05:22:315 (7,8) - distance

05:24:594 (8) - distance, how about (464, 80)?

05:35:184 (7,8) - distance

06:08:162 (2) - distance, (440, 232)

I tried to make it "feel better"
There are too many 'distance' but that's just very annoying to me :roll:
Nice map with good song! Hope you finish it!
Thanks for the timing stuff.~

Next time don't put distance every time you see a problem just put it all under one point. It will be less annoying for you and for me.
Topic Starter
Shurelia

A BCDe wrote:

Hello! From #modreq

**
1. Timing Points issues

01:33:593 (1) -
02:11:236 (2) - v
02:22:956 (1) - ^ - fixed these two

Slider passing the timing points is NOT RECOMMENDED.

01:34:129 - this can be removed
02:11:593 - this should go to 02:12:431 -
02:23:556 - remove this and make a nice slider - changed it all my way

2. Use of 1/16

02:19:762 (1) -

as the editor says, 1/16 IS NOT RECOMMENDED FOR ANYONE TO USE EVER.
Try 02:22:150 - dealt with
**
---
---

01:01:450 (1,2,3,4,5) - why not try to make a curve headed downward naah, not really a significant change

01:03:593 (1,2,3,4,5) - move circles a bit if you want to make a straight line no need to if you don't want intended to be like this

01:12:165 (1,2,3,4,5) - move the circles to make a curve not planning for a curve

01:13:772 (2,3,4,5,6,7,1) - rotate the 1 slider a bit and make circles look nice, or try changing the shape of the slider 1 and 3 - the slight spacing is for emphasis

01:18:325 (6,7,8,1) - distance (who matters actually but it looks nicer at least to me) - all spaced 1/4 is intentional, ignoring these distance points

01:30:915 (1,2,3,4,5,6,1) - distance

02:28:515 (1,1,2,3,4,5,1,2,3,4) - ctrl H the slider and put it right where it is placed + distance It's fine as it is

02:50:819 (1,2,3,4,5,6,1) - distance

03:08:247 (2,3,4,5,1) - distance

04:43:420 (6,7) - consider moving 6 upward and 7 at the middle of 5 and 6 and 1 (consider moving 1 too) did something similar instead

04:52:309 (3,4,5,1) - distance

05:00:881 (3,4,5,1) - distance

05:01:417 (1,2,3,1,2,3,1,2,3,1,2,3) - these seem quite challenging to me that might be quite annoying to players I'll leave it to you changing 2 and 3 - Shurelia please for the love of god can you change this somehow lmao hai hai , I did some reworks at here

05:09:446 (6,7,1) - distance

05:18:026 (7,8,1) - distance

05:20:304 (8) - distance, preferred to locate at (320, 136)

05:22:315 (7,8) - distance

05:24:594 (8) - distance, how about (464, 80)?

05:35:184 (7,8) - distance

06:08:162 (2) - distance, (440, 232)

I tried to make it "feel better"
There are too many 'distance' but that's just very annoying to me :roll:
Nice map with good song! Hope you finish it!
Thank you for the mod!
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. I messed about with your current background seeing how the mp3 itself is taking up so much space already, here this should save you at least 400kb

Timing
  • So since Mir asked, I'll give this a good examination
  1. 00:06:769 - this red point here shoudn't be here, delete it. To fix the constant bpm being off go back to the first red point and make it's offset - 1527
  2. So move all these like provided on the screenshot (except the second last one leave the 78 bpm at it's current position but change the bpm of the point before to 89.1 bpm and the 79 bpm to 77 bpm. It should look like this
  3. 00:11:207 - okay so idk how you got this bpm, it should be 64
  4. 00:11:677 - ok so, this isn't all waltz, it should be this
  5. 00:18:217 - here the bpm is 96,600
  6. 00:23:038 - bpm here is actually 109.600, when you change it move 00:28:492 - to 28,512 offset as well
  7. 01:34:396 - ooh boy where do i start, maybe at 01:34:541 - remove this, it's uneccesary. Ok so at 01:34:396 change the bpm to 103 and move the next red line to 94,701, after you done that change it's bpm to 89.800, and then moving on to the next red line change it's offset to 95,327. Basically check with this
  8. 01:35:711 - the bpm is just 70 here (what are these random numbers btw?)
  9. 01:36:139 - this should have a offset of 96,139 and the bpm should be 99,830
  10. Here I decided to just give you a text file with all the timing points, so feel free to disregard the above, check for unsnapped stuff until like 04:48:292 - after that seems ok and for the love of god ask me next time to time your next multi bpm song. What i done is not retimed it just tried to fix obvious mistakes so i probs missed some, I fixed most of the mistakes but some may still remain idk.

Hitsounds
  1. Mentioned in mod if any


xd?
  1. 00:05:587 (3,4,5,6) - drums start coming in here, and although you are missing them you could seriously consider making the spacing higher than the rest of the patterns since the music is intensive as hell and that will be noticed.
  2. 00:13:177 (1,1) - from this whole pattern why is the pitch changed stacked? you didn't stack it here 00:12:177 (1,1,1) - feels weird and the whole pattern seems rather random since it doesn't even follow the pitches that well imo. Unless you have a different reason for why they are stacked as it is now it's really hard to tell how to interpret those patterns
  3. 00:17:677 (1) - you're actually missing a pretty cool vocal on the yellow tick in that slider, even doing a repeat slider and ctrl + g'ing it would feel much better since the second sldier follows a totally different vocal so making them different shows that difference in vocals
  4. 00:25:219 (4) - since this slider follows stronger vocals again you could make it stand out, even something like this shows that
  5. 00:27:128 (7,1) - this spacing is hard to tell whether it's a 1/1 gap or a 1/2 gap, since the spacing you used from 00:25:765 (5,6) - is the same as 00:27:128 (7,1) - i'd strongly recommend moving the 00:26:856 (6) - further down to represent it's 1/1 gap
  6. 00:36:953 (1,1,1) - again visual spacing seems the same therefore the last long slider feels like a 1/4 gap rather than it's 1/2 gap, move it a bit up and to the right to avoid that
  7. 00:46:189 (3) - zz spacing again see if you move this to x:406 y:190 you would avoid doing anything major and the next slider is going to be hit without any issues
  8. It's really hard to tell which gap is which tbh with you. You have to take extra care when placing objects since sometimes that can be the decider whether it's going to play well or not, seing how this map has heavy bpm changes you need to aid the player in reading rather than making it harder for them, 00:57:165 (1) - take this for example, you made the spacing higher for different gaps which is understandable since new stronger section appeared cool, but then 00:59:307 (1) - you drastically increase the spacing even though the sounds were similar and it's hard to tell whether or not this is the normal 1/2 or a 1/1 gap. 01:01:450 (1) - again here and 01:03:593 (1) - here you decided to step it down for some reason, it just doesn't add up. Be careful!
  9. 00:58:504 (7,8) - it's weird that these get the least emphasis, they are very strong vocals why did you make them seem not as strong by making them so close to each other :(
  10. 00:59:307 (1) - there is no sound on the slider end dus it falls under overmapping, could you mute it it's the easiest way to fix it
  11. 01:01:450 (1) - same here ^, probably more similar patterns as well. Look into it
  12. 01:03:593 (1,2,3,4,5) - see I don't understand why every pattern similar to this one has a different slider shape and stream direction almost every time, why is it so inconsistent it doesn't really make sense. At first I thought maybe you were mapping to the pitches sounds and kinda revolving around that but then i compared these 01:01:450 (1,2,3,4,5) - to 01:03:593 (1,2,3,4,5) - and it didn't add up since the second set of sounds was stronger in pitch. Also this confused me too 01:05:736 (1,2,3,4,5) - since after this moment onwards its all curvy. fix these inconsistencies, it doesn't seem to have any reason behind it. Making all of them slightly curved and then a slightly curved stream will work well imo
  13. 01:08:950 (7,8) - this is the only extended slider (alongside 01:11:093 (7,8) - which doesn't make too much sense either) in this section rest are 1/2 and then circles after of before them 01:04:397 (6,7,8,9) - or 01:02:254 (6,7,8,9) - it's inconsistent and it doesn't make too much sense either.
  14. 01:12:700 (5,1) - i have no idea what you're following with these, it would appear that you're going with flutes pitch changes but it doesn't add up since the pitch changes happen at 01:12:165 (1,1) - then i thought maybe its the tom toms in the background but again they don't start till 01:12:968 - pls fix this
  15. 01:14:307 (1) - accidental kiai time?
  16. 01:23:415 (2,3,4,5,6,7) - why are these inconsistent with 01:25:557 (2,3,4,5,6,7) - it's the same pair of sounds? feels rather odd that one pattern has a stacked pair here 01:23:682 (3,4) - and the other doesn't 01:25:825 (3,4) - on top of that you placed the pattern here again 01:27:700 (2,3,4,5,6,7) - aaa this doesn't make too much sense
  17. 01:33:057 (4,1) - this visual gap feels the same as 01:31:986 (2,3) - pls make it shorter like you did here 01:33:593 (1,2) - it's too similar and it causes difficulty whilst reading
  18. 01:35:004 (1) - this spacing imo is overkill, taking into account that this diff isn't suposed to be the hardest having such spacing is hard to distingiush especially when it comes to bpm changes. I recommend making the rhythm much more easier to follow. Something like this could work
  19. 01:50:521 (1) - you always made the spacing here rather bigger on the downbeat, this time it's rather small and unemphasised, on top of that the spacing here 01:48:121 (1) - feels the same yet 2 completely differnt sounds are played.
  20. 01:55:708 (1,1) - it's really hard to tell whether the gap between the next object is going to be a 1/4 gap or a 1/2 I suggest you looking more into whether or not the patterns feel similar to any previous patterns in the map, since everything revolves around that and it's very hard to notice these differences. It may be easier and no problem for people that are used to the game and have some good reading abilities but for the target audience that this map is supposed to be they won't have as good reading skills to ace this, dus make it easier for them, rather than mysterious. Like the previous pattern i showed above or even here 02:12:826 (4,1) - look at the differences it's really tough to spot the snappings sometimes, spacing is indentical but the snapping is a different story. Consider looking into similar stuff like this to avoid any possible issues.
  21. 02:25:446 (1) - Any reason why this has a nc? woudn't it make more sense if you removed this nc and added one here 02:25:900 (2) - instead? Doing that will provide better feedback to the music.
  22. 02:33:409 (5,6) - you're making these sounds clickable here yet they weren't clickable here 02:30:998 (4) - it doesn't make sense considering the music just repeated. Make this more consistent
  23. 02:36:177 (8,9) - there are no sounds here? there's only a sound on the blue tick. Why overmap so hard :o
  24. 02:37:293 - I'm assuming it was a mistake to miss out this note here, it's everywhere else and it got ignored here for no reason
  25. 02:40:473 (8,9) - no sounds here either, only on the blue tick
  26. 02:42:516 (7,8) - please nerf this spacing, this is going to be misread as a 1/2 gap since if there were stream just to emphasise stronger sounds they weren't as high. Like even here 02:51:355 (1) - and this is even stronger. Dus nerf owo
  27. 02:58:721 (4,5) - why this random stack :o
  28. 03:03:677 (7,8) - shoudn't these be curved to keep in the theme of 02:55:105 (6,7) - ?
  29. 03:04:748 (3) - please nerf this spacing holy 03:04:212 (1,2,3) - all of these 3 have the same snapping but the (3) will be mistaken for a 1/1 gap or something because of how huge the difference is
  30. 03:34:814 (1) - shoudn't this spacing be lower than 03:35:277 (6,1) -
  31. 03:45:783 (1) - you need to nerf this sv! it's too fast and it's unreadable, seeing how the bpm was very slow at the stream you need to gradually introduce the player to the new bpm here, doing such high sv is not going to introduce him to the new section, it's going to just throw itself onto him and hope for the best. I recommend starting the sv at around 0.6x and thengradually moving up to 0.75x or something, that way the player will have a larger window to get used to everything that's about to come.
  32. 04:12:325 (2,3,1,2,3,4) - same as before make the rhythm easier to follow, rather than spamming circles. Use sliders instead! make it easier to read
  33. 04:36:188 (3) - why all of a sudden stop using the 1/8 repeats? it's here too and it's inconsistent
  34. 04:42:616 (3,4,5) - these stacked triples don't fit here at all, reason being that usually you use spaced 1/4 gaps, stacked ones... they just appear from time to time, without any reasoning. Fix this pls
  35. 04:43:822 (7,1) - please stop introducing new things in the map so late, just do this It's very bad introducing new features like this so late into the map, it makes no sense and it breaks the whole maps structure apart by adding new stuff from time to time. A wise mapper once told me "If you set down a foundation for a house, then don't build a skyscraper" this is more or less a very useful metaphor and it's more or less what you're doing atm, you're applying new patterns to a foundation that was formed somewhere near the beginning of the map. Dus you're changing your mind on the house foundation and now you want a skyscraper. Stick to your maps theme, don't introduce things so late in.
  36. 04:44:759 (2) - nerf this spacing to make it seem more like a 1/4 gap
  37. 04:48:559 (1,2,3,1,2,3) - what would be cool imo, would be to make these set of triples 04:48:559 (1,2,3) - have higher spacing than 04:49:095 (1,2,3) - that way you will emphasise the pitches more. So it would look something like this this will add a very nice effect imo, since the pitches change
  38. 04:52:845 (1,2,3,1,2,3) - same here and for future similar patterns
  39. 05:01:149 (1,1) - why is this gap so much bigger than the previos 3 patterns, this doesn't make sense at all, it would seem for a player that this one has a different snapping like a 1/2 gap or even 1/1 but it's still 1/4, please nerf this spacing it's again not making much sense.
  40. 05:04:883 (3,4,5) - could you nc all of these, that will indicate that the snapping changed, as it is now it doesn't mean anything and it reads like normal 1/2 jumps
  41. 05:07:435 (8,1) - i strongly recommend that you chane/nerf almost all similar patterns to this one, since it's rather inconsistent with the rest of the map, if you changed it to something like this 05:26:605 (8) - it would work much better
  42. 05:41:619 (5,6,1) - I don't quite understand why you would start stacking triples when it's near the end of the map, again it's this foundation thing, it just doesn't add up
  43. 05:48:054 (7,1,2) - this flows rather... awkwardly, i suggest making it more linear, something like this and then working around that to improve the flow by a lot
  44. 05:52:611 (1,4,1) - i suggest making these this shape, to make the vocals stand out more
  45. 06:12:988 (1,2,3,4) - again you could make this simpler because of the bpm changes, again using sliders could work better than circles


Final Words
  1. Well imo this map needs some reworking to be done, at least all the inconsistent 1/4 patterns and spacings, the visual snapping equality to be fixed and a lot of nerfing should be done before you push this to rank. The main beef i have with this map is the 1/4 and 1/2 gaps which feel way too similar dus making the map hella hard to read, I pointed out quite a lot of examples in the mod so I#m guessing you know what I'm talking about. Also the inconsistencies with the spacings of the 1/4 triples sometimes they are stacked sometimes they are spaced out, they don't follow a certain pattern (at least not one that i can see) and that makes it again inconsistent and just unpredicatble which is a p bad thing imo.
    Oh well sorry for the wait and good luck!
Lokidoki
hi this is from my queue from long ago
[no kds]
04:16:902 (3,4,5) - feels quite weird for a flow.
Ongaku

Lokidoki wrote:

hi this is from my queue from long ago
[no kds]
04:16:902 (3,4,5) - feels quite weird for a flow.
:eyes:
Topic Starter
Shurelia
ehehe
Topic Starter
Shurelia

C00L wrote:

Right :roll: Now..... *cracks hands*
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. I messed about with your current background seeing how the mp3 itself is taking up so much space already, here this should save you at least 400kb
Sweet, thanks

Timing
  • So since Mir asked, I'll give this a good examination Mir, onegaishimasu
  1. 00:06:769 - this red point here shoudn't be here, delete it. To fix the constant bpm being off go back to the first red point and make it's offset - 1527
  2. So move all these like provided on the screenshot (except the second last one leave the 78 bpm at it's current position but change the bpm of the point before to 89.1 bpm and the 79 bpm to 77 bpm. It should look like this
  3. 00:11:207 - okay so idk how you got this bpm, it should be 64
  4. 00:11:677 - ok so, this isn't all waltz, it should be this
  5. 00:18:217 - here the bpm is 96,600
  6. 00:23:038 - bpm here is actually 109.600, when you change it move 00:28:492 - to 28,512 offset as well
  7. 01:34:396 - ooh boy where do i start, maybe at 01:34:541 - remove this, it's uneccesary. Ok so at 01:34:396 change the bpm to 103 and move the next red line to 94,701, after you done that change it's bpm to 89.800, and then moving on to the next red line change it's offset to 95,327. Basically check with this
  8. 01:35:711 - the bpm is just 70 here (what are these random numbers btw?)
  9. 01:36:139 - this should have a offset of 96,139 and the bpm should be 99,830
  10. Here I decided to just give you a text file with all the timing points, so feel free to disregard the above, check for unsnapped stuff until like 04:48:292 - after that seems ok and for the love of god ask me next time to time your next multi bpm song. What i done is not retimed it just tried to fix obvious mistakes so i probs missed some, I fixed most of the mistakes but some may still remain idk.

Hitsounds
  1. Mentioned in mod if any


xd?
  1. 00:05:587 (3,4,5,6) - drums start coming in here, and although you are missing them you could seriously consider making the spacing higher than the rest of the patterns since the music is intensive as hell and that will be noticed. Mir's
  2. 00:13:177 (1,1) - from this whole pattern why is the pitch changed stacked? you didn't stack it here 00:12:177 (1,1,1) - feels weird and the whole pattern seems rather random since it doesn't even follow the pitches that well imo. Unless you have a different reason for why they are stacked as it is now it's really hard to tell how to interpret those patterns This is really hard to explain it's just uuhhhh let's just say , the vocals just asked me to do these (?) , like legit i'm trying to cover the vocals as best as possible
  3. 00:17:677 (1) - you're actually missing a pretty cool vocal on the yellow tick in that slider, even doing a repeat slider and ctrl + g'ing it would feel much better since the second sldier follows a totally different vocal so making them different shows that difference in vocals ooh, you're right! It's much C00ler! , Right!? Right!??
  4. 00:25:219 (4) - since this slider follows stronger vocals again you could make it stand out, even something like this shows that sweet, I can do this
  5. 00:27:128 (7,1) - this spacing is hard to tell whether it's a 1/1 gap or a 1/2 gap, since the spacing you used from 00:25:765 (5,6) - is the same as 00:27:128 (7,1) - i'd strongly recommend moving the 00:26:856 (6) - further down to represent it's 1/1 gap did, nice thing
  6. 00:36:953 (1,1,1) - again visual spacing seems the same therefore the last long slider feels like a 1/4 gap rather than it's 1/2 gap, move it a bit up and to the right to avoid that right
  7. 00:46:189 (3) - zz spacing again see if you move this to x:406 y:190 you would avoid doing anything major and the next slider is going to be hit without any issues ooh, sweet
  8. It's really hard to tell which gap is which tbh with you. You have to take extra care when placing objects since sometimes that can be the decider whether it's going to play well or not, seing how this map has heavy bpm changes you need to aid the player in reading rather than making it harder for them, 00:57:165 (1) - take this for example, you made the spacing higher for different gaps which is understandable since new stronger section appeared cool, but then 00:59:307 (1) - you drastically increase the spacing even though the sounds were similar and it's hard to tell whether or not this is the normal 1/2 or a 1/1 gap. 01:01:450 (1) - again here and 01:03:593 (1) - here you decided to step it down for some reason, it just doesn't add up. Be careful! thanks for mentioning! , I'll try to be more careful
  9. 00:58:504 (7,8) - it's weird that these get the least emphasis, they are very strong vocals why did you make them seem not as strong by making them so close to each other :( damn, missed that
  10. 00:59:307 (1) - there is no sound on the slider end dus it falls under overmapping, could you mute it it's the easiest way to fix it alright,
    i muted all of the mentioned things.
  11. 01:01:450 (1) - same here ^, probably more similar patterns as well. Look into it yes
  12. 01:03:593 (1,2,3,4,5) - see I don't understand why every pattern similar to this one has a different slider shape and stream direction almost every time, why is it so inconsistent it doesn't really make sense. At first I thought maybe you were mapping to the pitches sounds and kinda revolving around that but then i compared these 01:01:450 (1,2,3,4,5) - to 01:03:593 (1,2,3,4,5) - and it didn't add up since the second set of sounds was stronger in pitch. Also this confused me too 01:05:736 (1,2,3,4,5) - since after this moment onwards its all curvy. fix these inconsistencies, it doesn't seem to have any reason behind it. Making all of them slightly curved and then a slightly curved stream will work well imo yeah, I agree. Did changes on all of the mentioned parts
  13. 01:08:950 (7,8) - this is the only extended slider (alongside 01:11:093 (7,8) - which doesn't make too much sense either) in this section rest are 1/2 and then circles after of before them 01:04:397 (6,7,8,9) - or 01:02:254 (6,7,8,9) - it's inconsistent and it doesn't make too much sense either. did changed the first extended slider but gonna keep the second one for a good build up
  14. 01:12:700 (5,1) - i have no idea what you're following with these, it would appear that you're going with flutes pitch changes but it doesn't add up since the pitch changes happen at 01:12:165 (1,1) - then i thought maybe its the tom toms in the background but again they don't start till 01:12:968 - pls fix this yes
  15. 01:14:307 (1) - accidental kiai time? nope, I want to emphasize stuffs with some burst.
  16. 01:23:415 (2,3,4,5,6,7) - why are these inconsistent with 01:25:557 (2,3,4,5,6,7) - it's the same pair of sounds? feels rather odd that one pattern has a stacked pair here 01:23:682 (3,4) - and the other doesn't 01:25:825 (3,4) - on top of that you placed the pattern here again 01:27:700 (2,3,4,5,6,7) - aaa this doesn't make too much sense Mir's
  17. 01:33:057 (4,1) - this visual gap feels the same as 01:31:986 (2,3) - pls make it shorter like you did here 01:33:593 (1,2) - it's too similar and it causes difficulty whilst reading Mir's
  18. 01:35:004 (1) - this spacing imo is overkill, taking into account that this diff isn't suposed to be the hardest having such spacing is hard to distingiush especially when it comes to bpm changes. I recommend making the rhythm much more easier to follow. Something like this could work Mir's
  19. 01:50:521 (1) - you always made the spacing here rather bigger on the downbeat, this time it's rather small and unemphasised, on top of that the spacing here 01:48:121 (1) - feels the same yet 2 completely differnt sounds are played. Mir's
  20. 01:55:708 (1,1) - it's really hard to tell whether the gap between the next object is going to be a 1/4 gap or a 1/2 I suggest you looking more into whether or not the patterns feel similar to any previous patterns in the map, since everything revolves around that and it's very hard to notice these differences. It may be easier and no problem for people that are used to the game and have some good reading abilities but for the target audience that this map is supposed to be they won't have as good reading skills to ace this, dus make it easier for them, rather than mysterious. Like the previous pattern i showed above or even here 02:12:826 (4,1) - look at the differences it's really tough to spot the snappings sometimes, spacing is indentical but the snapping is a different story. Consider looking into similar stuff like this to avoid any possible issues. these part are intentionally made as reading challenge since as you can hear from the music itself. It super randooom but i'll try to fix the super hard DS one
  21. 02:25:446 (1) - Any reason why this has a nc? woudn't it make more sense if you removed this nc and added one here 02:25:900 (2) - instead? Doing that will provide better feedback to the music. right
  22. 02:33:409 (5,6) - you're making these sounds clickable here yet they weren't clickable here 02:30:998 (4) - it doesn't make sense considering the music just repeated. Make this more consistent Mir's and so on until I reply
  23. 02:36:177 (8,9) - there are no sounds here? there's only a sound on the blue tick. Why overmap so hard :o
  24. 02:37:293 - I'm assuming it was a mistake to miss out this note here, it's everywhere else and it got ignored here for no reason
  25. 02:40:473 (8,9) - no sounds here either, only on the blue tick
  26. 02:42:516 (7,8) - please nerf this spacing, this is going to be misread as a 1/2 gap since if there were stream just to emphasise stronger sounds they weren't as high. Like even here 02:51:355 (1) - and this is even stronger. Dus nerf owo
  27. 02:58:721 (4,5) - why this random stack :o
  28. 03:03:677 (7,8) - shoudn't these be curved to keep in the theme of 02:55:105 (6,7) - ?
  29. 03:04:748 (3) - please nerf this spacing holy 03:04:212 (1,2,3) - all of these 3 have the same snapping but the (3) will be mistaken for a 1/1 gap or something because of how huge the difference is
  30. 03:34:814 (1) - shoudn't this spacing be lower than 03:35:277 (6,1) -
  31. 03:45:783 (1) - you need to nerf this sv! it's too fast and it's unreadable, seeing how the bpm was very slow at the stream you need to gradually introduce the player to the new bpm here, doing such high sv is not going to introduce him to the new section, it's going to just throw itself onto him and hope for the best. I recommend starting the sv at around 0.6x and thengradually moving up to 0.75x or something, that way the player will have a larger window to get used to everything that's about to come.
  32. 04:12:325 (2,3,1,2,3,4) - same as before make the rhythm easier to follow, rather than spamming circles. Use sliders instead! make it easier to read Naah, sliders don't really works at here since I really want to click the timpani's sounds around here.
  33. 04:36:188 (3) - why all of a sudden stop using the 1/8 repeats? it's here too and it's inconsistent now you've mentioned it, it's actually there lol
  34. 04:42:616 (3,4,5) - these stacked triples don't fit here at all, reason being that usually you use spaced 1/4 gaps, stacked ones... they just appear from time to time, without any reasoning. Fix this pls changed it into a 1/4 slider instead
  35. 04:43:822 (7,1) - please stop introducing new things in the map so late, just do this It's very bad introducing new features like this so late into the map, it makes no sense and it breaks the whole maps structure apart by adding new stuff from time to time. A wise mapper once told me "If you set down a foundation for a house, then don't build a skyscraper" this is more or less a very useful metaphor and it's more or less what you're doing atm, you're applying new patterns to a foundation that was formed somewhere near the beginning of the map. Dus you're changing your mind on the house foundation and now you want a skyscraper. Stick to your maps theme, don't introduce things so late in. got it, lesson learned
  36. 04:44:759 (2) - nerf this spacing to make it seem more like a 1/4 gap sure
  37. 04:48:559 (1,2,3,1,2,3) - what would be cool imo, would be to make these set of triples 04:48:559 (1,2,3) - have higher spacing than 04:49:095 (1,2,3) - that way you will emphasise the pitches more. So it would look something like this this will add a very nice effect imo, since the pitches change you are a genius
  38. 04:52:845 (1,2,3,1,2,3) - same here and for future similar patterns
  39. 05:01:149 (1,1) - why is this gap so much bigger than the previos 3 patterns, this doesn't make sense at all, it would seem for a player that this one has a different snapping like a 1/2 gap or even 1/1 but it's still 1/4, please nerf this spacing it's again not making much sense. yes, nerfed
  40. 05:04:883 (3,4,5) - could you nc all of these, that will indicate that the snapping changed, as it is now it doesn't mean anything and it reads like normal 1/2 jumps done
  41. 05:07:435 (8,1) - i strongly recommend that you chane/nerf almost all similar patterns to this one, since it's rather inconsistent with the rest of the map, if you changed it to something like this 05:26:605 (8) - it would work much better Mir's
  42. 05:41:619 (5,6,1) - I don't quite understand why you would start stacking triples when it's near the end of the map, again it's this foundation thing, it just doesn't add up there'll be more triplet that's going to be introduced on the later part so it's ok i guess
  43. 05:48:054 (7,1,2) - this flows rather... awkwardly, i suggest making it more linear, something like this and then working around that to improve the flow by a lot did stuffs
  44. 05:52:611 (1,4,1) - i suggest making these this shape, to make the vocals stand out more suggestion accepted
  45. 06:12:988 (1,2,3,4) - again you could make this simpler because of the bpm changes, again using sliders could work better than circles same reason


Final Words
  1. Well imo this map needs some reworking to be done, at least all the inconsistent 1/4 patterns and spacings, the visual snapping equality to be fixed and a lot of nerfing should be done before you push this to rank. The main beef i have with this map is the 1/4 and 1/2 gaps which feel way too similar dus making the map hella hard to read, I pointed out quite a lot of examples in the mod so I#m guessing you know what I'm talking about. Also the inconsistencies with the spacings of the 1/4 triples sometimes they are stacked sometimes they are spaced out, they don't follow a certain pattern (at least not one that i can see) and that makes it again inconsistent and just unpredicatble which is a p bad thing imo. We'll really going to consider this. Thank you!
    Oh well sorry for the wait and good luck!
Thank you soooooo mcuh! c00l our savior
Mir

Shurelia wrote:

C00L wrote:

Right :roll: Now..... *cracks hands*
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. I messed about with your current background seeing how the mp3 itself is taking up so much space already, here this should save you at least 400kb
Sweet, thanks

Timing
  • So since Mir asked, I'll give this a good examination Mir, onegaishimasu yeah yeah
  1. 00:06:769 - this red point here shoudn't be here, delete it. To fix the constant bpm being off go back to the first red point and make it's offset - 1527 - this sounds fine
  2. So move all these like provided on the screenshot (except the second last one leave the 78 bpm at it's current position but change the bpm of the point before to 89.1 bpm and the 79 bpm to 77 bpm. It should look like this
  3. 00:11:207 - okay so idk how you got this bpm, it should be 64
  4. 00:11:677 - ok so, this isn't all waltz, it should be this
  5. 00:18:217 - here the bpm is 96,600
  6. 00:23:038 - bpm here is actually 109.600, when you change it move 00:28:492 - to 28,512 offset as well
  7. 01:34:396 - ooh boy where do i start, maybe at 01:34:541 - remove this, it's uneccesary. Ok so at 01:34:396 change the bpm to 103 and move the next red line to 94,701, after you done that change it's bpm to 89.800, and then moving on to the next red line change it's offset to 95,327. Basically check with this - this actually all sounds fine lol
  8. 01:35:711 - the bpm is just 70 here (what are these random numbers btw?)
  9. 01:36:139 - this should have a offset of 96,139 and the bpm should be 99,830
  10. Here I decided to just give you a text file with all the timing points, so feel free to disregard the above, check for unsnapped stuff until like 04:48:292 - after that seems ok and for the love of god ask me next time to time your next multi bpm song. What i done is not retimed it just tried to fix obvious mistakes so i probs missed some, I fixed most of the mistakes but some may still remain idk.

Hitsounds
  1. Mentioned in mod if any


xd?
  1. 00:05:587 (3,4,5,6) - drums start coming in here, and although you are missing them you could seriously consider making the spacing higher than the rest of the patterns since the music is intensive as hell and that will be noticed. Mir's
  2. 00:13:177 (1,1) - from this whole pattern why is the pitch changed stacked? you didn't stack it here 00:12:177 (1,1,1) - feels weird and the whole pattern seems rather random since it doesn't even follow the pitches that well imo. Unless you have a different reason for why they are stacked as it is now it's really hard to tell how to interpret those patterns This is really hard to explain it's just uuhhhh let's just say , the vocals just asked me to do these (?) , like legit i'm trying to cover the vocals as best as possible
  3. 00:17:677 (1) - you're actually missing a pretty cool vocal on the yellow tick in that slider, even doing a repeat slider and ctrl + g'ing it would feel much better since the second sldier follows a totally different vocal so making them different shows that difference in vocals ooh, you're right! It's much C00ler! , Right!? Right!??
  4. 00:25:219 (4) - since this slider follows stronger vocals again you could make it stand out, even something like this shows that sweet, I can do this
  5. 00:27:128 (7,1) - this spacing is hard to tell whether it's a 1/1 gap or a 1/2 gap, since the spacing you used from 00:25:765 (5,6) - is the same as 00:27:128 (7,1) - i'd strongly recommend moving the 00:26:856 (6) - further down to represent it's 1/1 gap did, nice thing
  6. 00:36:953 (1,1,1) - again visual spacing seems the same therefore the last long slider feels like a 1/4 gap rather than it's 1/2 gap, move it a bit up and to the right to avoid that right
  7. 00:46:189 (3) - zz spacing again see if you move this to x:406 y:190 you would avoid doing anything major and the next slider is going to be hit without any issues ooh, sweet
  8. It's really hard to tell which gap is which tbh with you. You have to take extra care when placing objects since sometimes that can be the decider whether it's going to play well or not, seing how this map has heavy bpm changes you need to aid the player in reading rather than making it harder for them, 00:57:165 (1) - take this for example, you made the spacing higher for different gaps which is understandable since new stronger section appeared cool, but then 00:59:307 (1) - you drastically increase the spacing even though the sounds were similar and it's hard to tell whether or not this is the normal 1/2 or a 1/1 gap. 01:01:450 (1) - again here and 01:03:593 (1) - here you decided to step it down for some reason, it just doesn't add up. Be careful! thanks for mentioning! , I'll try to be more careful
  9. 00:58:504 (7,8) - it's weird that these get the least emphasis, they are very strong vocals why did you make them seem not as strong by making them so close to each other :( damn, missed that
  10. 00:59:307 (1) - there is no sound on the slider end dus it falls under overmapping, could you mute it it's the easiest way to fix it alright,
    i muted all of the mentioned things.
  11. 01:01:450 (1) - same here ^, probably more similar patterns as well. Look into it yes
  12. 01:03:593 (1,2,3,4,5) - see I don't understand why every pattern similar to this one has a different slider shape and stream direction almost every time, why is it so inconsistent it doesn't really make sense. At first I thought maybe you were mapping to the pitches sounds and kinda revolving around that but then i compared these 01:01:450 (1,2,3,4,5) - to 01:03:593 (1,2,3,4,5) - and it didn't add up since the second set of sounds was stronger in pitch. Also this confused me too 01:05:736 (1,2,3,4,5) - since after this moment onwards its all curvy. fix these inconsistencies, it doesn't seem to have any reason behind it. Making all of them slightly curved and then a slightly curved stream will work well imo yeah, I agree. Did changes on all of the mentioned parts
  13. 01:08:950 (7,8) - this is the only extended slider (alongside 01:11:093 (7,8) - which doesn't make too much sense either) in this section rest are 1/2 and then circles after of before them 01:04:397 (6,7,8,9) - or 01:02:254 (6,7,8,9) - it's inconsistent and it doesn't make too much sense either. did changed the first extended slider but gonna keep the second one for a good build up
  14. 01:12:700 (5,1) - i have no idea what you're following with these, it would appear that you're going with flutes pitch changes but it doesn't add up since the pitch changes happen at 01:12:165 (1,1) - then i thought maybe its the tom toms in the background but again they don't start till 01:12:968 - pls fix this yes
  15. 01:14:307 (1) - accidental kiai time? nope, I want to emphasize stuffs with some burst.
  16. 01:23:415 (2,3,4,5,6,7) - why are these inconsistent with 01:25:557 (2,3,4,5,6,7) - it's the same pair of sounds? feels rather odd that one pattern has a stacked pair here 01:23:682 (3,4) - and the other doesn't 01:25:825 (3,4) - on top of that you placed the pattern here again 01:27:700 (2,3,4,5,6,7) - aaa this doesn't make too much sense Mir's - the sounds are obviously different especially 4, so i made a stack because 4 is weaker
  17. 01:33:057 (4,1) - this visual gap feels the same as 01:31:986 (2,3) - pls make it shorter like you did here 01:33:593 (1,2) - it's too similar and it causes difficulty whilst reading Mir's
  18. 01:35:004 (1) - this spacing imo is overkill, taking into account that this diff isn't suposed to be the hardest having such spacing is hard to distingiush especially when it comes to bpm changes. I recommend making the rhythm much more easier to follow. Something like this could work Mir's - it gets a lot harder at the 180 bpm part so this isn't too hard also i can't really do anything else regarding timing that fits so rip acc
  19. 01:50:521 (1) - you always made the spacing here rather bigger on the downbeat, this time it's rather small and unemphasised, on top of that the spacing here 01:48:121 (1) - feels the same yet 2 completely differnt sounds are played. Mir's
  20. 01:55:708 (1,1) - it's really hard to tell whether the gap between the next object is going to be a 1/4 gap or a 1/2 I suggest you looking more into whether or not the patterns feel similar to any previous patterns in the map, since everything revolves around that and it's very hard to notice these differences. It may be easier and no problem for people that are used to the game and have some good reading abilities but for the target audience that this map is supposed to be they won't have as good reading skills to ace this, dus make it easier for them, rather than mysterious. Like the previous pattern i showed above or even here 02:12:826 (4,1) - look at the differences it's really tough to spot the snappings sometimes, spacing is indentical but the snapping is a different story. Consider looking into similar stuff like this to avoid any possible issues. these part are intentionally made as reading challenge since as you can hear from the music itself. It super randooom but i'll try to fix the super hard DS one
  21. 02:25:446 (1) - Any reason why this has a nc? woudn't it make more sense if you removed this nc and added one here 02:25:900 (2) - instead? Doing that will provide better feedback to the music. right
  22. 02:33:409 (5,6) - you're making these sounds clickable here yet they weren't clickable here 02:30:998 (4) - it doesn't make sense considering the music just repeated. Make this more consistent Mir's and so on until I reply
  23. 02:36:177 (8,9) - there are no sounds here? there's only a sound on the blue tick. Why overmap so hard :o - there's the criket thing idk what it's called but there are sounds here (same for all others)
  24. 02:37:293 - I'm assuming it was a mistake to miss out this note here, it's everywhere else and it got ignored here for no reason
  25. 02:40:473 (8,9) - no sounds here either, only on the blue tick
  26. 02:42:516 (7,8) - please nerf this spacing, this is going to be misread as a 1/2 gap since if there were stream just to emphasise stronger sounds they weren't as high. Like even here 02:51:355 (1) - and this is even stronger. Dus nerf owo
  27. 02:58:721 (4,5) - why this random stack :o
  28. 03:03:677 (7,8) - shoudn't these be curved to keep in the theme of 02:55:105 (6,7) - ? - nah, different phrase
  29. 03:04:748 (3) - please nerf this spacing holy 03:04:212 (1,2,3) - all of these 3 have the same snapping but the (3) will be mistaken for a 1/1 gap or something because of how huge the difference is
  30. 03:34:814 (1) - shoudn't this spacing be lower than 03:35:277 (6,1) -
  31. 03:45:783 (1) - you need to nerf this sv! it's too fast and it's unreadable, seeing how the bpm was very slow at the stream you need to gradually introduce the player to the new bpm here, doing such high sv is not going to introduce him to the new section, it's going to just throw itself onto him and hope for the best. I recommend starting the sv at around 0.6x and thengradually moving up to 0.75x or something, that way the player will have a larger window to get used to everything that's about to come. - i disagree, i think it really fits the suddenness of the vocals even if it's hard, yes it's a difficulty spike but it's definitely justified by the song
  32. 04:12:325 (2,3,1,2,3,4) - same as before make the rhythm easier to follow, rather than spamming circles. Use sliders instead! make it easier to read Naah, sliders don't really works at here since I really want to click the timpani's sounds around here.
  33. 04:36:188 (3) - why all of a sudden stop using the 1/8 repeats? it's here too and it's inconsistent now you've mentioned it, it's actually there lol
  34. 04:42:616 (3,4,5) - these stacked triples don't fit here at all, reason being that usually you use spaced 1/4 gaps, stacked ones... they just appear from time to time, without any reasoning. Fix this pls changed it into a 1/4 slider instead
  35. 04:43:822 (7,1) - please stop introducing new things in the map so late, just do this It's very bad introducing new features like this so late into the map, it makes no sense and it breaks the whole maps structure apart by adding new stuff from time to time. A wise mapper once told me "If you set down a foundation for a house, then don't build a skyscraper" this is more or less a very useful metaphor and it's more or less what you're doing atm, you're applying new patterns to a foundation that was formed somewhere near the beginning of the map. Dus you're changing your mind on the house foundation and now you want a skyscraper. Stick to your maps theme, don't introduce things so late in. got it, lesson learned
  36. 04:44:759 (2) - nerf this spacing to make it seem more like a 1/4 gap sure
  37. 04:48:559 (1,2,3,1,2,3) - what would be cool imo, would be to make these set of triples 04:48:559 (1,2,3) - have higher spacing than 04:49:095 (1,2,3) - that way you will emphasise the pitches more. So it would look something like this this will add a very nice effect imo, since the pitches change you are a genius
  38. 04:52:845 (1,2,3,1,2,3) - same here and for future similar patterns
  39. 05:01:149 (1,1) - why is this gap so much bigger than the previos 3 patterns, this doesn't make sense at all, it would seem for a player that this one has a different snapping like a 1/2 gap or even 1/1 but it's still 1/4, please nerf this spacing it's again not making much sense. yes, nerfed
  40. 05:04:883 (3,4,5) - could you nc all of these, that will indicate that the snapping changed, as it is now it doesn't mean anything and it reads like normal 1/2 jumps done
  41. 05:07:435 (8,1) - i strongly recommend that you chane/nerf almost all similar patterns to this one, since it's rather inconsistent with the rest of the map, if you changed it to something like this 05:26:605 (8) - it would work much better Mir's - i disagree because they are essentially streamjumps and have already been introduced, this shouldn't be anything new
  42. 05:41:619 (5,6,1) - I don't quite understand why you would start stacking triples when it's near the end of the map, again it's this foundation thing, it just doesn't add up there'll be more triplet that's going to be introduced on the later part so it's ok i guess
  43. 05:48:054 (7,1,2) - this flows rather... awkwardly, i suggest making it more linear, something like this and then working around that to improve the flow by a lot did stuffs
  44. 05:52:611 (1,4,1) - i suggest making these this shape, to make the vocals stand out more suggestion accepted
  45. 06:12:988 (1,2,3,4) - again you could make this simpler because of the bpm changes, again using sliders could work better than circles same reason


Final Words
  1. Well imo this map needs some reworking to be done, at least all the inconsistent 1/4 patterns and spacings, the visual snapping equality to be fixed and a lot of nerfing should be done before you push this to rank. The main beef i have with this map is the 1/4 and 1/2 gaps which feel way too similar dus making the map hella hard to read, I pointed out quite a lot of examples in the mod so I#m guessing you know what I'm talking about. Also the inconsistencies with the spacings of the 1/4 triples sometimes they are stacked sometimes they are spaced out, they don't follow a certain pattern (at least not one that i can see) and that makes it again inconsistent and just unpredicatble which is a p bad thing imo. We'll really going to consider this. Thank you!
    Oh well sorry for the wait and good luck!
Thank you soooooo mcuh! c00l
thanks fam btw we just took your timing ignore what i said

also your mod is so long i can't post the update here so fuck you

https://pastebin.com/raw/8CDakxG0
Topic Starter
Shurelia
waiting for HS.exe
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