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posted
This beatmap was submitted using in-game submission on 2017年8月5日 at 21:05:18

Artist: Shikata Akiko / Shimotsuki Haruka
Title: EXEC_with.METHOD_METAFALICA/.
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Mir Ongaku Ar Tonelico II Sekai ni Hibiku Shoujo-tachi no Metafalica Melody of Cloche Leythal Pastalia Luca Trulyworth Hymn Visual Novel Gust NIS RPG Daisuke Achiwa best game Homura ~HOMURA~ Hyumunos Konsaato 2 Saido Aka
BPM: 103
Filesize: 16116kb
Play Time: 07:11
Difficulties Available:
  1. Metafalss (4.32 stars, 1210 notes)


Download: Shikata Akiko / Shimotsuki Haruka - EXEC_with.METHOD_METAFALICA/.
Information: Scores/Beatmap Listing
---------------
xest 1x1101101001100110111000 >> syec mea.


xest 1x1101101001100110111000 >> syec mea.
Another greatest pride of us. (I actually can not believe it that I finally able to map this song and then make it happen to get ranked! , Dream come true, I guess)
Really , Thank you to everyone who's participated on helping this map to making it to the ranked state!

Really, I'm really proud of this.
and of course.
Mir too.



Hitsounds (By Ongaku The Great)
bg and .mp3 by Ringating (The Legend)
posted
how to kinda loose timing that still works :^)
timing shit
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posted
I have a massive headache


https://puu.sh/uJNcM/1b3ae5ec92.txt

if few things are inaccurate tell me, if everything is inaccurately offset you just need to shift everything by a certain offset
posted


posted


posted
don't hang yourself

http://puu.sh/uPAoQ/9f282f22cc.osz




i have to tell you one thing, chat me in-game.
posted
Finally finished.

Did self-modding between the both of us so it's ready for the rest now. \o/
posted
FeelsAmazingMan
posted
Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this

00:29:583 (4) - make the 1st red point a bit higher like this

00:35:886 (1) - same as this one

00:37:353 (1) - make the spacing a little bit higher
00:38:020 (1) - make the 2nd red point a bit slightly lower
00:40:278 (2,3) - object doesnt look snapped in the timeline
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick
02:03:342 (1,2,3,4) - ^
01:19:397 (3,4) - make the circle a bit closer to the slider
02:05:296 (2) - could sound better if it ends in the yellow tick
02:19:660 (2) - move it a bit to the right so the combo number can be seen
06:20:652 (4) - move it a bit more so the combo number can be seen
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^
03:08:704 (1) - can make the slider look better if its like this

03:10:925 (1) - this one too

03:17:591 (1) - this one also

03:18:703 (2) - this one also

03:30:925 (1) - would be better if this was a curved slider instead of a sharp one
04:10:781 (5) - more curve pls
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) -
05:13:736 (8,1) - prefer making these like this

05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please
05:54:756 (1) - slightly change the angle of the slider
06:11:915 (1,3) - make these sliders a little bit more sharper
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^
06:57:456 (5) - move this alittle bit to the left

You also earn a star and a fav in this map cos I love it <3
Goodluck boi
posted
hi, from queue
those red lines look painful

[ metafalss]
  1. 00:49:655 (3,4) - kinda nitpicky but these two arent parallel
  2. 01:14:307 (1,2) - fix blanket
  3. 01:55:840 (2,3) - people might misread this as a triple due to the trend established of decreasing spacing and timeline distance in this pattern
  4. 02:00:023 (1,2,3) - you missed a blanket opportunity :c
  5. 02:05:296 (2) - ctrl+g for more comfortable flow?
  6. 02:29:841 (4,1) - maybe space these a bit for emphasis like what was done in 03:25:925 (1,2,3,4,5,6,1) -
  7. 02:29:927 (1,2) - fix blanket
  8. 03:02:873 (4,5) - yeah
  9. 03:45:122 (1,2,3,4,5,6,1) - do the spacing on last note thing for consistency
  10. 03:53:615 (8) - touches hit error meter
  11. 04:06:281 (2) - almost touches hit error meter
  12. 04:13:685 (4) - same
  13. 04:20:116 (6) - why do you have so many of these aaaaaa (ok im not gonna point these out anymore)
  14. 05:04:879 (3,4,5,1) - might be misread as 1/2
  15. 05:23:388 (4,5) - why
  16. 05:48:054 (6) - ctrl+g for readability and more comfortable flow


godlike map, have a star!
posted

JeirYagtama wrote:

Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this Gonna let Mir to fix that instead of me

00:29:583 (4) - make the 1st red point a bit higher like this Same

00:35:886 (1) - same as this one Same

00:37:353 (1) - make the spacing a little bit higher Aight
00:38:020 (1) - make the 2nd red point a bit slightly lower Mir
00:40:278 (2,3) - object doesnt look snapped in the timeline Because I use 1/6 at these, try to check it using that snapping
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick Naah, it's fine to map the blue since you can hear the vocal plays around that too
02:03:342 (1,2,3,4) - ^ I mapped the Harp's sound at here
01:19:397 (3,4) - make the circle a bit closer to the slider Mir's
02:05:296 (2) - could sound better if it ends in the yellow tick The current one is actually fine
02:19:660 (2) - move it a bit to the right so the combo number can be seen Not really necessary and I did this intentionally afterall
06:20:652 (4) - move it a bit more so the combo number can be seen Mir's
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^ Actually, if you can't see the combo's number doesn't mean it unplayable or something.
03:08:704 (1) - can make the slider look better if its like this Leaving the slider's llooks to Mir now

03:10:925 (1) - this one too

03:17:591 (1) - this one also

03:18:703 (2) - this one also

03:30:925 (1) - would be better if this was a curved slider instead of a sharp one
04:10:781 (5) - more curve pls
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) -
05:13:736 (8,1) - prefer making these like this

05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please
05:54:756 (1) - slightly change the angle of the slider
06:11:915 (1,3) - make these sliders a little bit more sharper
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^
06:57:456 (5) - move this alittle bit to the left

You also earn a star and a fav in this map cos I love it <3
Goodluck boi
Thank you!

newton- wrote:

hi, from queue
those red lines look painful

[ metafalss]
  1. 00:49:655 (3,4) - kinda nitpicky but these two arent parallel idk but, hope this is okay now
  2. 01:14:307 (1,2) - fix blanket Mir's Blanket :O
  3. 01:55:840 (2,3) - people might misread this as a triple due to the trend established of decreasing spacing and timeline distance in this pattern yeah, fixed these
  4. 02:00:023 (1,2,3) - you missed a blanket opportunity :c right, I made 1 and 2 blanketing each other while leaving the 3 alone
  5. 02:05:296 (2) - ctrl+g for more comfortable flow? I can try this
  6. 02:29:841 (4,1) - maybe space these a bit for emphasis like what was done in 03:25:925 (1,2,3,4,5,6,1) - nice one, we can try
  7. 02:29:927 (1,2) - fix blanket Mir's Blanket
  8. 03:02:873 (4,5) - yeah Mir
  9. 03:45:122 (1,2,3,4,5,6,1) - do the spacing on last note thing for consistency Mir , please ? :( giv spacing like mine.
  10. 03:53:615 (8) - touches hit error meter Mir
  11. 04:06:281 (2) - almost touches hit error meter Mir's This is actually fine
  12. 04:13:685 (4) - same Mir Same
  13. 04:20:116 (6) - why do you have so many of these aaaaaa (ok im not gonna point these out anymore) these actually plays fine on the actual game play
  14. 05:04:879 (3,4,5,1) - might be misread as 1/2 aig, I give them NC
  15. 05:23:388 (4,5) - why Mir's blanket
  16. 05:48:054 (6) - ctrl+g for readability and more comfortable flow yeah, sure


godlike map, have a star!
Thank you!
posted

Shurelia wrote:

JeirYagtama wrote:

Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this Gonna let Mir to fix that instead of me - it's fine

00:29:583 (4) - make the 1st red point a bit higher like this Same - this is also fine

00:35:886 (1) - same as this one Same - tidied slightly

00:37:353 (1) - make the spacing a little bit higher Aight
00:38:020 (1) - make the 2nd red point a bit slightly lower Mir - this is fine
00:40:278 (2,3) - object doesnt look snapped in the timeline Because I use 1/6 at these, try to check it using that snapping
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick Naah, it's fine to map the blue since you can hear the vocal plays around that too
02:03:342 (1,2,3,4) - ^ I mapped the Harp's sound at here
01:19:397 (3,4) - make the circle a bit closer to the slider Mir's - shortened it a bit
02:05:296 (2) - could sound better if it ends in the yellow tick The current one is actually fine
02:19:660 (2) - move it a bit to the right so the combo number can be seen Not really necessary and I did this intentionally afterall
06:20:652 (4) - move it a bit more so the combo number can be seen Mir's
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^ Actually, if you can't see the combo's number doesn't mean it unplayable or something.
03:08:704 (1) - can make the slider look better if its like this Leaving the slider's llooks to Mir now - fixed this one

03:10:925 (1) - this one too - fixed it

03:17:591 (1) - this one also - changed shape

03:18:703 (2) - this one also - tidied

03:30:925 (1) - would be better if this was a curved slider instead of a sharp one - it's fine imo
04:10:781 (5) - more curve pls - it's honestly my style lol
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) - spaced the first one out for consistency
05:13:736 (8,1) - prefer making these like this - done

05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please - it's fine lol
05:54:756 (1) - slightly change the angle of the slider - not really necessary imo
06:11:915 (1,3) - make these sliders a little bit more sharper - again it's his style, not needed imo
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^ - fixed this one, the others are fine
06:57:456 (5) - move this alittle bit to the left - okay

You also earn a star and a fav in this map cos I love it <3
Goodluck boi
Thank you!

From Mir, a lot of these things are really subjective lol, otherwise thanks for your opinions on the slider art.

newton- wrote:

hi, from queue
those red lines look painful

[ metafalss]
  1. 00:49:655 (3,4) - kinda nitpicky but these two arent parallel idk but, hope this is okay now
  2. 01:14:307 (1,2) - fix blanket Mir's Blanket :O - fixed it
  3. 01:55:840 (2,3) - people might misread this as a triple due to the trend established of decreasing spacing and timeline distance in this pattern yeah, fixed these
  4. 02:00:023 (1,2,3) - you missed a blanket opportunity :c right, I made 1 and 2 blanketing each other while leaving the 3 alone
  5. 02:05:296 (2) - ctrl+g for more comfortable flow? I can try this
  6. 02:29:841 (4,1) - maybe space these a bit for emphasis like what was done in 03:25:925 (1,2,3,4,5,6,1) - nice one, we can try
  7. 02:29:927 (1,2) - fix blanket Mir's Blanket - not intended to blanket
  8. 03:02:873 (4,5) - yeah Mir - also not intended
  9. 03:45:122 (1,2,3,4,5,6,1) - do the spacing on last note thing for consistency Mir , please ? :( giv spacing like mine. - yeah done, would give more emphasis too. I like this idea
  10. 03:53:615 (8) - touches hit error meter Mir - doesn't matter
  11. 04:06:281 (2) - almost touches hit error meter Mir's This is actually fine
  12. 04:13:685 (4) - same Mir Same
  13. 04:20:116 (6) - why do you have so many of these aaaaaa (ok im not gonna point these out anymore) these actually plays fine on the actual game play
  14. 05:04:879 (3,4,5,1) - might be misread as 1/2 aig, I give them NC
  15. 05:23:388 (4,5) - why Mir's blanket - im sorry
  16. 05:48:054 (6) - ctrl+g for readability and more comfortable flow yeah, sure


godlike map, have a star!
Thank you!
Thanks for the mods you two.~

From me: Blue = deny, Light pink = fix, dark pink = comment
posted
just some quick irc stoof
21:51 AlneCraft: One thing about the map when I was playtesting
21:51 AlneCraft: Those buzzsliders
21:51 Shurelia: yes?
21:51 AlneCraft: @04:39:402(1)
21:52 AlneCraft: Really harsh hitwindow
21:52 Shurelia: That's actually playable.
21:52 Shurelia: If you playing this carefully.
21:52 AlneCraft: But like
21:53 AlneCraft: Other ones at 05:13:736(8)
21:53 Shurelia: I was following the chime like sound at there.
21:53 Shurelia: Hmm.
21:53 AlneCraft: There's a buzzslider at 05:13:736(8) that follows the drums in the background with a small 1/12 hitwindow
21:53 Shurelia: You maybe right.
21:54 AlneCraft: That's more than enough tbh
21:54 Shurelia: Yeah.
21:54 Shurelia: I'll discuss this with Mir.
21:54 AlneCraft: Slight spacing inconsistency at 05:19:232(4,5)
21:55 AlneCraft: With the rest of the section
21:55 AlneCraft: Unless that's intentional, then I'm a doofus lo
21:55 Shurelia: it is intentional
21:58 AlneCraft: Great map, great song, looking forward to seeing this approved! :D
21:58 Shurelia: Great to know!
posted
Hey, mod from placeholder in your queue.
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going.

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing.

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it.
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel.

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion.

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation.

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now.

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too.

04:48:559 (1) - Really cool section.

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) -

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones.
That's the best I got, really fun to play, very interesting song. Good luck guys.
posted

-Xephyr- wrote:

Hey, mod from placeholder in your queue.
Metafalss
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going. - changed it

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing. - Shurelia

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it. - Shurelia
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel. - i don't it's necessary because it's not entering a section with higher intensity

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion. - Shurelia

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation. - Shurelia

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now. - Shurelia

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too. - Shurelia

04:48:559 (1) - Really cool section. - Shurelia's too :3

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) - changed it

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones. - ^

That's the best I got, really fun to play, very interesting song. Good luck guys.
inthefuturepleasedon'tmodinboxesthankyou

https://puu.sh/v2IxI/4e7989164c.osu
posted

-Xephyr- wrote:

Hey, mod from placeholder in your queue.
Metafalss
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going. - changed it

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing. - Shurelia I had to remove grid snapping to fix this. aa

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it. - Shurelia No, This is yours! B( Anyway, I agree with this so , I did make a change.
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel. - i don't it's necessary because it's not entering a section with higher intensity

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion. - Shurelia yeah, I did some pretty major changes around here. Thanks for pointing it out.

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation. - Shurelia I got another headache.

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now. - Shurelia yeah

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too. - Shurelia yeah, changed all of them. These are actualyl 1/16 a

04:48:559 (1) - Really cool section. - Shurelia's too :3 Intensifies on maximum

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) - changed it

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones. - ^

That's the best I got, really fun to play, very interesting song. Good luck guys.
Thank you very much
posted
Howdy there, M4M, i posted my map in your queue

00:36:953 (1,1) - I think you could spice this up a bit, it seems a bit boring. You emphasize most vocals with cute slider shapes, but these ones are a bit plain

00:40:456 (4) - DS

01:01:718 (2,3,4,5) - could curve these for better flow

01:18:325 (6,7,8,1) - might as well make these have the same spacing

01:34:677 (1,1,1,1) - imo plays a bit poorly, you could make these into sliders to make the sudden bpm change easier to handle or at least emphasize 01:35:327 (1) - a bit better (cuz its loud), possibly with more spacing

01:56:205 (4,5,6,7,1,2,3,1,2,3,1,2,1,2,3,4) - the flute thingy is the dominant sound for this section but you seem to be ignoring it for much more subtle sounds. Maybe with hitsounding your rhythm would be great, but currently the flute clashes with your rhythm choice

01:55:842 (3,7,2) - while the first slider might not be representing the same noise as the following two sliders, i think it would be better to make the first slider the same length as the other two for consistency

03:17:498 (6,1,6,1) - make these have the same spacing?
03:35:276 (6,1) - ^ this one too 03:45:673 (6,1) - ^ and this one too 03:42:228 (8,1) - ^ but for this one, the stream has a much smaller DS than previous ones and lacks the final gap that previous streams had

04:05:448 (8) - maybe extend that to the blue tick, so people can keep their combos XD

05:01:417 (1,2,3,1,2,3) - these are a bit too rough to play, maybe reduce the spacing a bit


06:49:809 (2,3,4) - DS

Damn, timing this map must have been a disaster lol
Anyways, nice map, im not an epic modder, but i hope it helped a bit
Hurry up and hitsound the map, i wanna see what you guys do :D

#nazi mod
posted

Troponoop wrote:

Howdy there, M4M, i posted my map in your queue

00:36:953 (1,1) - I think you could spice this up a bit, it seems a bit boring. You emphasize most vocals with cute slider shapes, but these ones are a bit plain

00:40:456 (4) - DS

01:01:718 (2,3,4,5) - could curve these for better flow

01:18:325 (6,7,8,1) - might as well make these have the same spacing

01:34:677 (1,1,1,1) - imo plays a bit poorly, you could make these into sliders to make the sudden bpm change easier to handle or at least emphasize 01:35:327 (1) - a bit better (cuz its loud), possibly with more spacing - plays fine, just requires rhythm sense. I spaced them out a bit more tho

01:56:205 (4,5,6,7,1,2,3,1,2,3,1,2,1,2,3,4) - the flute thingy is the dominant sound for this section but you seem to be ignoring it for much more subtle sounds. Maybe with hitsounding your rhythm would be great, but currently the flute clashes with your rhythm choice

01:55:842 (3,7,2) - while the first slider might not be representing the same noise as the following two sliders, i think it would be better to make the first slider the same length as the other two for consistency

03:17:498 (6,1,6,1) - make these have the same spacing?
03:35:276 (6,1) - ^ this one too 03:45:673 (6,1) - ^ and this one too 03:42:228 (8,1) - ^ but for this one, the stream has a much smaller DS than previous ones and lacks the final gap that previous streams had

04:05:448 (8) - maybe extend that to the blue tick, so people can keep their combos XD - nah the sound does end on the purple and nobody has ever broken on it

05:01:417 (1,2,3,1,2,3) - these are a bit too rough to play, maybe reduce the spacing a bit


06:49:809 (2,3,4) - DS - made it more obvious

Damn, timing this map must have been a disaster lol
Anyways, nice map, im not an epic modder, but i hope it helped a bit
Hurry up and hitsound the map, i wanna see what you guys do :D

#nazi mod
Thanks.~

Rest is Shurelia's stuffs.
posted

Troponoop wrote:

Howdy there, M4M, i posted my map in your queue

00:36:953 (1,1) - I think you could spice this up a bit, it seems a bit boring. You emphasize most vocals with cute slider shapes, but these ones are a bit plain did something

00:40:456 (4) - DS fixed

01:01:718 (2,3,4,5) - could curve these for better flow pretty intentional, prefer something sharp instead

01:18:325 (6,7,8,1) - might as well make these have the same spacing Intentionally to emphasizing stuffs

01:34:677 (1,1,1,1) - imo plays a bit poorly, you could make these into sliders to make the sudden bpm change easier to handle or at least emphasize 01:35:327 (1) - a bit better (cuz its loud), possibly with more spacing - plays fine, just requires rhythm sense. I spaced them out a bit more tho

01:56:205 (4,5,6,7,1,2,3,1,2,3,1,2,1,2,3,4) - the flute thingy is the dominant sound for this section but you seem to be ignoring it for much more subtle sounds. Maybe with hitsounding your rhythm would be great, but currently the flute clashes with your rhythm choice Naah, as you can see I'm trying to follow Harp > Flute , that's explain why.

01:55:842 (3,7,2) - while the first slider might not be representing the same noise as the following two sliders, i think it would be better to make the first slider the same length as the other two for consistency it still plays pretty similar and I really want to follow what the musics gives to me

03:17:498 (6,1,6,1) - make these have the same spacing? I want to emphasize things
03:35:276 (6,1) - ^ this one too 03:45:673 (6,1) - ^ and this one too 03:42:228 (8,1) - ^ but for this one, the stream has a much smaller DS than previous ones and lacks the final gap that previous streams had as you may see from the difference from them. You know that one of the are Streams > Circles while the others are Streams > Sliders means If i put similar spacing the Streams > Circles one would play pretty awkwardly since circles are harder to get 300 instead sliders

04:05:448 (8) - maybe extend that to the blue tick, so people can keep their combos XD - nah the sound does end on the purple and nobody has ever broken on it

05:01:417 (1,2,3,1,2,3) - these are a bit too rough to play, maybe reduce the spacing a bit Well, that's the challenge , Am I right? :D


06:49:809 (2,3,4) - DS - made it more obvious

Damn, timing this map must have been a disaster lol Indeed it is
Anyways, nice map, im not an epic modder, but i hope it helped a bit
Hurry up and hitsound the map, i wanna see what you guys do :Dsure!

#nazi mod
Thank you!
posted
hi! m4m from your queue
very bad mod, sorry ;w;
[General]
  1. Maybe add "焔 ~ ホムラ アルトネリコ2ヒュムノスコンサート サイド 紅" and "Homura ~HOMURA~ Aru Toneriko Hyumunos Konsaato 2 Saido Aka" in tags. (Too long :o ) It's an album name for this song. source
  2. Also add "Original Soundtrack" in tags too. ;)
  3. Tick out "Widescreen Support" and "Letterbox During Break" because your map has no sb and no break.


[Metafalss]
  1. 00:34:820 (7) - maybe move this to somewhere like this? It will not lack the flow and it looks better too. (imo)
  2. 00:37:353 (1) - I think you shouldn't nc here.
  3. 00:41:656 (2) - this one isn't flow. maybe you could try something like [urlhttps://osu.ppy.sh/ss/7691999]this[/url] or this
  4. 00:58:504 (7,8) - move (8) to x:4 y:84 to make a perfect blanket.
  5. 02:07:887 (1,2) - not perfectly blanket
  6. 02:56:177 (3,5) - ^
  7. 02:56:712 (5,6) - ^
  8. 04:43:420 (6,7) - ^
  9. 05:01:283 to 05:03:827 - It's not the same with the others, like 04:48:559 (1,2,3). The rhythm is the same, but you decided to make 1/4th jumps. I think it's not fit with the song. There is no emphasis sound to do jumps here.


Good luck!
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