**Pop It** (pls qualify my bubbled map of that name)
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
- Yesterday I told Mir to change a certain thing and now realized that it was better the old way so they're gonna give you the old version or smth idk lol
- 00:11:677 - I hate starting the mod like this but please explain the stack/jump-structure of this section bc honestly I don't understand it at all ;_;
- 00:17:677 (1,2) - Not really sure how this is supposed to represent anything here, and I don't really think this high density that suddenly requires the player to move thrice as fast /accurately as before fits here, it's not like the vocals are super-intense all of a sudden. And I don't think the hitnormal fits at either of the two tails either, the first one being mapped to an "s" which is not recognizable at regular speed at all, and the second one just being a passive beat, doesn't seem worthy of mapping/regular hitsounding to me.. rhythm-wise this would be more accurate, but overall the only thing that would seem fitting to me here is a plain 1/2-slider going upwards tbh
- 00:23:585 to 00:40:589 - In this section, it really bothers me that all those overmapped slidertails don't differ from the notes that are actually mapped to something at all, and it also seems rather inappropriate considering that from 00:40:589 on there actually is that rather continues rhythm going on in the music, but that's not recognizable from the map at all, the density and hitsounding are basically the same, and I think that's a shame because it fits so well in that second section but seems quite irrelevant when the first section is already like that.
- Also I don't really get the whistle-usage in that same section until 00:57:165 bc it constantly varies from being placed on downbeats, upbeats, and in-between those, and I just can't see what that's following or emphasizing at all
- 01:24:754 (7) - 01:26:897 (7) - 01:29:040 (7) - It seems weird to me to map/emphasize these notes like all the others but not give them any hitsound, couldn't you give them just a Clap or just a Finish so that the hitsounding fits the emphasis too while still having contrast to the following stronger notes?
- 01:33:459 - Don't you usually lower the volume for extended-slidertails like this one? Would recommend it anyways, also for differentiation to 01:34:397 being mapped on something rather major
Same for stuff like 02:17:671 - 02:18:073 - 02:25:223 - 03:09:677 - 03:10:788 - 03:14:677 - 03:15:232 - 03:18:566 - 03:19:677 - 03:20:371 - ? - 01:38:242 (6) - The same issue as before, and also looking at the tails of 01:38:543 (1,2,3) I feel like the hitsounding just doesn't fit the mapping here, you put those strong hitsounds on notes you don't even actively map, but don't put them on the notes that you actually emphasize, and that just doesn't seem right to me.. I completely understand it at spots like 01:42:449 bc that sound is exceptionally strong there so it totally fits audio-wise here, but the sounds at 01:38:242 and 01:39:444 for example are the exact same D: What makes me wonder especially is that 01:43:050 isn't hitsounded (which is how I'd do it, but not how you did it in the previous combo lol) and that 01:39:745 isn't hitsounded either bc that got a really special sound imo
Guess I won't point out any more in this section since it's all the same really, let's see what you reply xd - 01:54:941 (1,1,1,1) - There's a whole new section with different instruments n all starting at 01:55:714 -, why did you make the previous combo-colours repeat there?
- 01:58:031 (1,2,3) not being NC'd while 02:03:323 (1,1) is NC'd but then 02:06:768 (3) is again not NC'd seems quite random to me as all of those notes seem to represent the same instrument and nothing else
- 02:24:852 (3,4) - Neither of those being NC'd while basically everything else like 02:17:754 (1) and 02:22:356 (1) has been NC'd seems random too, either go for consistently NC'ing almost everything or only NC in musical patterns everywhere, but don't mix it up
- 02:14:171 (1,1) - Why isn't there a slider placed between these two starting at 02:15:921 -, like at 02:17:754 (1) -? To me that would make sense considering that basically all of those sounds have their own slider, and ending the previous slider at 02:15:546 seems very fitting to me
- 02:19:763 (1) - The sound here continues until 02:22:228 so I'd extend the slider and silence the tail there
- 02:29:121 (1,1,2,3,4,1) - This is extremely weird to play because splitting this into 5+4 notes makes absolutely no sense rhythmically because that doesn't fit the 1/6-snapping & -grouping of the first slider at all, just split it into 6+3 instead
- 02:50:819 (1,2,3,4,5,6) - When I played this I got slightly hesitant to play this as 1/6s because they're suddenly spaced much more than usual, 0.75 is x1.5 of the usual 0.5 so that's quite a big difference, plus the difference between combo-numbers being visible or not; Since the streamjumping is hard enough already I'd recommend to keep the spacing as usual and if anything just make it increase during the stream when the player already knows that it's 1/6s and not 1/4s
(and I guess if you reduce the 1/6s then reducing 02:50:284 (5,6,7) to the usual would make sense too, don't really see any reason for them to be bigger except for differentiation to the following 1/6s xd) - 03:06:355 - I didn't check the timing here initally but looking closely at it now I realize that the timing is getting too fast and is basically adding one note too much by the end of it -> Here's an accurate timing of that spot and here's the rhythm I'd use to still follow the vocals (3+3+3+5+5+4) since you probably want to do that, it's kinda weird but should be playable xd
- 03:45:782 (1) - I find the SV to be a bit too extreme here, it's so fast that the player gets barely any information about how fast the timing of this new section is, plus the distance to the next slider is (if you remove the upcoming SV-change) less than x1.0 which makes it seem even more irritating to me, imo just using x1.0 instead of x1.2 for the SV here would be enough to have the same effect but a bit more player-friendly (also the samplesets of red/green lines here are conflicting lol)
- 07:14:442 - This slidertick is really irritating bc it makes the tail sound off, just add a timing point at 07:11:442 with 77.58bpm and that'll be clean.