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Shikata Akiko / Shimotsuki Haruka - EXEC_with.METHOD_METAFAL

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Bonsai
**Pop It** (pls qualify my bubbled map of that name)
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
  1. Yesterday I told Mir to change a certain thing and now realized that it was better the old way so they're gonna give you the old version or smth idk lol
  2. 00:11:677 - I hate starting the mod like this but please explain the stack/jump-structure of this section bc honestly I don't understand it at all ;_;
  3. 00:17:677 (1,2) - Not really sure how this is supposed to represent anything here, and I don't really think this high density that suddenly requires the player to move thrice as fast /accurately as before fits here, it's not like the vocals are super-intense all of a sudden. And I don't think the hitnormal fits at either of the two tails either, the first one being mapped to an "s" which is not recognizable at regular speed at all, and the second one just being a passive beat, doesn't seem worthy of mapping/regular hitsounding to me.. rhythm-wise this would be more accurate, but overall the only thing that would seem fitting to me here is a plain 1/2-slider going upwards tbh
  4. 00:23:585 to 00:40:589 - In this section, it really bothers me that all those overmapped slidertails don't differ from the notes that are actually mapped to something at all, and it also seems rather inappropriate considering that from 00:40:589 on there actually is that rather continues rhythm going on in the music, but that's not recognizable from the map at all, the density and hitsounding are basically the same, and I think that's a shame because it fits so well in that second section but seems quite irrelevant when the first section is already like that.
  5. Also I don't really get the whistle-usage in that same section until 00:57:165 bc it constantly varies from being placed on downbeats, upbeats, and in-between those, and I just can't see what that's following or emphasizing at all
  6. 01:24:754 (7) - 01:26:897 (7) - 01:29:040 (7) - It seems weird to me to map/emphasize these notes like all the others but not give them any hitsound, couldn't you give them just a Clap or just a Finish so that the hitsounding fits the emphasis too while still having contrast to the following stronger notes?
  7. 01:33:459 - Don't you usually lower the volume for extended-slidertails like this one? Would recommend it anyways, also for differentiation to 01:34:397 being mapped on something rather major
    Same for stuff like 02:17:671 - 02:18:073 - 02:25:223 - 03:09:677 - 03:10:788 - 03:14:677 - 03:15:232 - 03:18:566 - 03:19:677 - 03:20:371 - ?
  8. 01:38:242 (6) - The same issue as before, and also looking at the tails of 01:38:543 (1,2,3) I feel like the hitsounding just doesn't fit the mapping here, you put those strong hitsounds on notes you don't even actively map, but don't put them on the notes that you actually emphasize, and that just doesn't seem right to me.. I completely understand it at spots like 01:42:449 bc that sound is exceptionally strong there so it totally fits audio-wise here, but the sounds at 01:38:242 and 01:39:444 for example are the exact same D: What makes me wonder especially is that 01:43:050 isn't hitsounded (which is how I'd do it, but not how you did it in the previous combo lol) and that 01:39:745 isn't hitsounded either bc that got a really special sound imo
    Guess I won't point out any more in this section since it's all the same really, let's see what you reply xd
  9. 01:54:941 (1,1,1,1) - There's a whole new section with different instruments n all starting at 01:55:714 -, why did you make the previous combo-colours repeat there?
  10. 01:58:031 (1,2,3) not being NC'd while 02:03:323 (1,1) is NC'd but then 02:06:768 (3) is again not NC'd seems quite random to me as all of those notes seem to represent the same instrument and nothing else
  11. 02:24:852 (3,4) - Neither of those being NC'd while basically everything else like 02:17:754 (1) and 02:22:356 (1) has been NC'd seems random too, either go for consistently NC'ing almost everything or only NC in musical patterns everywhere, but don't mix it up
  12. 02:14:171 (1,1) - Why isn't there a slider placed between these two starting at 02:15:921 -, like at 02:17:754 (1) -? To me that would make sense considering that basically all of those sounds have their own slider, and ending the previous slider at 02:15:546 seems very fitting to me
  13. 02:19:763 (1) - The sound here continues until 02:22:228 so I'd extend the slider and silence the tail there
  14. 02:29:121 (1,1,2,3,4,1) - This is extremely weird to play because splitting this into 5+4 notes makes absolutely no sense rhythmically because that doesn't fit the 1/6-snapping & -grouping of the first slider at all, just split it into 6+3 instead
  15. 02:50:819 (1,2,3,4,5,6) - When I played this I got slightly hesitant to play this as 1/6s because they're suddenly spaced much more than usual, 0.75 is x1.5 of the usual 0.5 so that's quite a big difference, plus the difference between combo-numbers being visible or not; Since the streamjumping is hard enough already I'd recommend to keep the spacing as usual and if anything just make it increase during the stream when the player already knows that it's 1/6s and not 1/4s
    (and I guess if you reduce the 1/6s then reducing 02:50:284 (5,6,7) to the usual would make sense too, don't really see any reason for them to be bigger except for differentiation to the following 1/6s xd)
  16. 03:06:355 - I didn't check the timing here initally but looking closely at it now I realize that the timing is getting too fast and is basically adding one note too much by the end of it -> Here's an accurate timing of that spot and here's the rhythm I'd use to still follow the vocals (3+3+3+5+5+4) since you probably want to do that, it's kinda weird but should be playable xd
  17. 03:45:782 (1) - I find the SV to be a bit too extreme here, it's so fast that the player gets barely any information about how fast the timing of this new section is, plus the distance to the next slider is (if you remove the upcoming SV-change) less than x1.0 which makes it seem even more irritating to me, imo just using x1.0 instead of x1.2 for the SV here would be enough to have the same effect but a bit more player-friendly (also the samplesets of red/green lines here are conflicting lol)
  18. 07:14:442 - This slidertick is really irritating bc it makes the tail sound off, just add a timing point at 07:11:442 with 77.58bpm and that'll be clean.
Ok I'm kinda burned out rn and my puush isn't working anymore and it's late so I'm gonna pause here, I guess it makes more sense to wait for your reply anyways since it might explain upcoming issues that I'd otherwise point out. Popping for now due to the timing-stuff and the conflicting samplesets (ofc this isn't a veto tho), I'll continue the mod/check once you have replied!
Topic Starter
Shurelia

Bonsai wrote:

**Pop It** (pls qualify my bubbled map of that name)
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
  1. Yesterday I told Mir to change a certain thing and now realized that it was better the old way so they're gonna give you the old version or smth idk lol aight, Mir agreed. Reverted the updates
  2. 00:11:677 - I hate starting the mod like this but please explain the stack/jump-structure of this section bc honestly I don't understand it at all ;_;
  3. 00:17:677 (1,2) - Not really sure how this is supposed to represent anything here, and I don't really think this high density that suddenly requires the player to move thrice as fast /accurately as before fits here, it's not like the vocals are super-intense all of a sudden. And I don't think the hitnormal fits at either of the two tails either, the first one being mapped to an "s" which is not recognizable at regular speed at all, and the second one just being a passive beat, doesn't seem worthy of mapping/regular hitsounding to me.. rhythm-wise this would be more accurate, but overall the only thing that would seem fitting to me here is a plain 1/2-slider going upwards tbh agreed but tried something else but ofc it's less dense that before
  4. 00:23:585 to 00:40:589 - In this section, it really bothers me that all those overmapped slidertails don't differ from the notes that are actually mapped to something at all, and it also seems rather inappropriate considering that from 00:40:589 on there actually is that rather continues rhythm going on in the music, but that's not recognizable from the map at all, the density and hitsounding are basically the same, and I think that's a shame because it fits so well in that second section but seems quite irrelevant when the first section is already like that. alright did something
  5. Also I don't really get the whistle-usage in that same section until 00:57:165 bc it constantly varies from being placed on downbeats, upbeats, and in-between those, and I just can't see what that's following or emphasizing at all aight did some adjustmens
  6. 01:24:754 (7) - 01:26:897 (7) - 01:29:040 (7) - It seems weird to me to map/emphasize these notes like all the others but not give them any hitsound, couldn't you give them just a Clap or just a Finish so that the hitsounding fits the emphasis too while still having contrast to the following stronger notes? finish'd all of it
  7. 01:33:459 - Don't you usually lower the volume for extended-slidertails like this one? Would recommend it anyways, also for differentiation to 01:34:397 being mapped on something rather major
    Same for stuff like 02:17:671 - 02:18:073 - 02:25:223 - 03:09:677 - 03:10:788 - 03:14:677 - 03:15:232 - 03:18:566 - 03:19:677 - 03:20:371 - ? done and hopefully you're actually did mentioned all of it lol
  8. 01:38:242 (6) - The same issue as before, and also looking at the tails of 01:38:543 (1,2,3) I feel like the hitsounding just doesn't fit the mapping here, you put those strong hitsounds on notes you don't even actively map, but don't put them on the notes that you actually emphasize, and that just doesn't seem right to me.. I completely understand it at spots like 01:42:449 bc that sound is exceptionally strong there so it totally fits audio-wise here, but the sounds at 01:38:242 and 01:39:444 for example are the exact same D: What makes me wonder especially is that 01:43:050 isn't hitsounded (which is how I'd do it, but not how you did it in the previous combo lol) and that 01:39:745 isn't hitsounded either bc that got a really special sound imo
    Guess I won't point out any more in this section since it's all the same really, let's see what you reply xd yeaah, did something
  9. 01:54:941 (1,1,1,1) - There's a whole new section with different instruments n all starting at 01:55:714 -, why did you make the previous combo-colours repeat there? woops my bad
  10. 01:58:031 (1,2,3) not being NC'd while 02:03:323 (1,1) is NC'd but then 02:06:768 (3) is again not NC'd seems quite random to me as all of those notes seem to represent the same instrument and nothing else yeah right, removed the nc spam
  11. 02:24:852 (3,4) - Neither of those being NC'd while basically everything else like 02:17:754 (1) and 02:22:356 (1) has been NC'd seems random too, either go for consistently NC'ing almost everything or only NC in musical patterns everywhere, but don't mix it up there
  12. 02:14:171 (1,1) - Why isn't there a slider placed between these two starting at 02:15:921 -, like at 02:17:754 (1) -? To me that would make sense considering that basically all of those sounds have their own slider, and ending the previous slider at 02:15:546 seems very fitting to me yeah, agreed
  13. 02:19:763 (1) - The sound here continues until 02:22:228 so I'd extend the slider and silence the tail there agreed
  14. 02:29:121 (1,1,2,3,4,1) - This is extremely weird to play because splitting this into 5+4 notes makes absolutely no sense rhythmically because that doesn't fit the 1/6-snapping & -grouping of the first slider at all, just split it into 6+3 instead done
  15. 02:50:819 (1,2,3,4,5,6) - When I played this I got slightly hesitant to play this as 1/6s because they're suddenly spaced much more than usual, 0.75 is x1.5 of the usual 0.5 so that's quite a big difference, plus the difference between combo-numbers being visible or not; Since the streamjumping is hard enough already I'd recommend to keep the spacing as usual and if anything just make it increase during the stream when the player already knows that it's 1/6s and not 1/4s
    (and I guess if you reduce the 1/6s then reducing 02:50:284 (5,6,7) to the usual would make sense too, don't really see any reason for them to be bigger except for differentiation to the following 1/6s xd)
  16. 03:06:355 - I didn't check the timing here initally but looking closely at it now I realize that the timing is getting too fast and is basically adding one note too much by the end of it -> Here's an accurate timing of that spot and here's the rhythm I'd use to still follow the vocals (3+3+3+5+5+4) since you probably want to do that, it's kinda weird but should be playable xd
  17. 03:45:782 (1) - I find the SV to be a bit too extreme here, it's so fast that the player gets barely any information about how fast the timing of this new section is, plus the distance to the next slider is (if you remove the upcoming SV-change) less than x1.0 which makes it seem even more irritating to me, imo just using x1.0 instead of x1.2 for the SV here would be enough to have the same effect but a bit more player-friendly (also the samplesets of red/green lines here are conflicting lol)
  18. 07:14:442 - This slidertick is really irritating bc it makes the tail sound off, just add a timing point at 07:11:442 with 77.58bpm and that'll be clean. done
Ok I'm kinda burned out rn and my puush isn't working anymore and it's late so I'm gonna pause here, I guess it makes more sense to wait for your reply anyways since it might explain upcoming issues that I'd otherwise point out. Popping for now due to the timing-stuff and the conflicting samplesets (ofc this isn't a veto tho), I'll continue the mod/check once you have replied!
There's a part 2 of this!!?
oh my..

Thanks
Mir

Shurelia wrote:

Bonsai wrote:

**Pop It** (pls qualify my bubbled map of that name)
Yooooo, here's some stuff but not everything yet, bubbly-pop bc of some small timing- and sampleset-stuff ~
  1. Yesterday I told Mir to change a certain thing and now realized that it was better the old way so they're gonna give you the old version or smth idk lol aight, Mir agreed. Reverted the updates
  2. 00:11:677 - I hate starting the mod like this but please explain the stack/jump-structure of this section bc honestly I don't understand it at all ;_; - basically the same vocal gets a stack, there's "ee" and "o" if one repeats the note is stacked under it
  3. 00:17:677 (1,2) - Not really sure how this is supposed to represent anything here, and I don't really think this high density that suddenly requires the player to move thrice as fast /accurately as before fits here, it's not like the vocals are super-intense all of a sudden. And I don't think the hitnormal fits at either of the two tails either, the first one being mapped to an "s" which is not recognizable at regular speed at all, and the second one just being a passive beat, doesn't seem worthy of mapping/regular hitsounding to me.. rhythm-wise this would be more accurate, but overall the only thing that would seem fitting to me here is a plain 1/2-slider going upwards tbh agreed but tried something else but ofc it's less dense that before
  4. 00:23:585 to 00:40:589 - In this section, it really bothers me that all those overmapped slidertails don't differ from the notes that are actually mapped to something at all, and it also seems rather inappropriate considering that from 00:40:589 on there actually is that rather continues rhythm going on in the music, but that's not recognizable from the map at all, the density and hitsounding are basically the same, and I think that's a shame because it fits so well in that second section but seems quite irrelevant when the first section is already like that. alright did something
  5. Also I don't really get the whistle-usage in that same section until 00:57:165 bc it constantly varies from being placed on downbeats, upbeats, and in-between those, and I just can't see what that's following or emphasizing at all aight did some adjustmens
  6. 01:24:754 (7) - 01:26:897 (7) - 01:29:040 (7) - It seems weird to me to map/emphasize these notes like all the others but not give them any hitsound, couldn't you give them just a Clap or just a Finish so that the hitsounding fits the emphasis too while still having contrast to the following stronger notes? finish'd all of it
  7. 01:33:459 - Don't you usually lower the volume for extended-slidertails like this one? Would recommend it anyways, also for differentiation to 01:34:397 being mapped on something rather major
    Same for stuff like 02:17:671 - 02:18:073 - 02:25:223 - 03:09:677 - 03:10:788 - 03:14:677 - 03:15:232 - 03:18:566 - 03:19:677 - 03:20:371 - ? done and hopefully you're actually did mentioned all of it lol
  8. 01:38:242 (6) - The same issue as before, and also looking at the tails of 01:38:543 (1,2,3) I feel like the hitsounding just doesn't fit the mapping here, you put those strong hitsounds on notes you don't even actively map, but don't put them on the notes that you actually emphasize, and that just doesn't seem right to me.. I completely understand it at spots like 01:42:449 bc that sound is exceptionally strong there so it totally fits audio-wise here, but the sounds at 01:38:242 and 01:39:444 for example are the exact same D: What makes me wonder especially is that 01:43:050 isn't hitsounded (which is how I'd do it, but not how you did it in the previous combo lol) and that 01:39:745 isn't hitsounded either bc that got a really special sound imo
    Guess I won't point out any more in this section since it's all the same really, let's see what you reply xd yeaah, did something
  9. 01:54:941 (1,1,1,1) - There's a whole new section with different instruments n all starting at 01:55:714 -, why did you make the previous combo-colours repeat there? woops my bad
  10. 01:58:031 (1,2,3) not being NC'd while 02:03:323 (1,1) is NC'd but then 02:06:768 (3) is again not NC'd seems quite random to me as all of those notes seem to represent the same instrument and nothing else yeah right, removed the nc spam
  11. 02:24:852 (3,4) - Neither of those being NC'd while basically everything else like 02:17:754 (1) and 02:22:356 (1) has been NC'd seems random too, either go for consistently NC'ing almost everything or only NC in musical patterns everywhere, but don't mix it up there
  12. 02:14:171 (1,1) - Why isn't there a slider placed between these two starting at 02:15:921 -, like at 02:17:754 (1) -? To me that would make sense considering that basically all of those sounds have their own slider, and ending the previous slider at 02:15:546 seems very fitting to me yeah, agreed
  13. 02:19:763 (1) - The sound here continues until 02:22:228 so I'd extend the slider and silence the tail there agreed
  14. 02:29:121 (1,1,2,3,4,1) - This is extremely weird to play because splitting this into 5+4 notes makes absolutely no sense rhythmically because that doesn't fit the 1/6-snapping & -grouping of the first slider at all, just split it into 6+3 instead done
  15. 02:50:819 (1,2,3,4,5,6) - When I played this I got slightly hesitant to play this as 1/6s because they're suddenly spaced much more than usual, 0.75 is x1.5 of the usual 0.5 so that's quite a big difference, plus the difference between combo-numbers being visible or not; Since the streamjumping is hard enough already I'd recommend to keep the spacing as usual and if anything just make it increase during the stream when the player already knows that it's 1/6s and not 1/4s
    (and I guess if you reduce the 1/6s then reducing 02:50:284 (5,6,7) to the usual would make sense too, don't really see any reason for them to be bigger except for differentiation to the following 1/6s xd) - those are already the usual spacing, and i lowered the spacing of the 1/6
  16. 03:06:355 - I didn't check the timing here initally but looking closely at it now I realize that the timing is getting too fast and is basically adding one note too much by the end of it -> Here's an accurate timing of that spot and here's the rhythm I'd use to still follow the vocals (3+3+3+5+5+4) since you probably want to do that, it's kinda weird but should be playable xd - i tried something
  17. 03:45:782 (1) - I find the SV to be a bit too extreme here, it's so fast that the player gets barely any information about how fast the timing of this new section is, plus the distance to the next slider is (if you remove the upcoming SV-change) less than x1.0 which makes it seem even more irritating to me, imo just using x1.0 instead of x1.2 for the SV here would be enough to have the same effect but a bit more player-friendly (also the samplesets of red/green lines here are conflicting lol)
  18. 07:14:442 - This slidertick is really irritating bc it makes the tail sound off, just add a timing point at 07:11:442 with 77.58bpm and that'll be clean. done
Ok I'm kinda burned out rn and my puush isn't working anymore and it's late so I'm gonna pause here, I guess it makes more sense to wait for your reply anyways since it might explain upcoming issues that I'd otherwise point out. Popping for now due to the timing-stuff and the conflicting samplesets (ofc this isn't a veto tho), I'll continue the mod/check once you have replied!
There's a part 2 of this!!?
oh my..

Thanks
I did things

@Shurelia, NCing is dead, so can you check it for my parts
@Ongaku we needa talk about hitsounds at some point

https://pastebin.com/raw/XZu3fDqT
Topic Starter
Shurelia
alright updated and also fixed the NCs too.

dunno what's wrong left with the HS . It's pretty much fine to me , prolly we can try to ask Bonsai for more opinion.
Bonsai
I'm deeply sorry for the delay, irl-stuff got in the way, but here's the rest! Just the first two points are referring to my first post, rest is new minor stuff~
  1. 02:22:228 – I think you forgot to silence the tail here
  2. 03:07:731 – Do you not want to emphasize the vocals here and at 03:08:269 as I suggested? Bc I thought you’d want to, right now it seems all over the place and idk why you didn’t do the 5-note-sliders but mapped a „1/5-let“ at 03:08:161 (2,3,4,5,6) – lol
    I mean i fit makes sense to you then ok I guess, I’m just curious :P
  3. 03:59:282 - 04:07:281 – Sound to me like there are distinct syllables/ntoes on the 1/2s here, did you leave them out on purpose?
  4. 04:11:448 (1) – What’s this NC for? This already being a „special“ NC makes the following violet one feel a bit less special in comparison imo ^^
  5. 04:48:292 (1,1) – iirc there was a similarly fast slider in my last post, again I think making it go faster than the spacing tot he next note is kinda weird and/or irritiating, something around x1.35 would better imo
  6. 05:09:580 (7,1) – are those overlapping on purpose?
  7. 05:19:902 (7,8,1) – looking at all the other patterns in this sectino I feel like those should be spaced evenly? I mean the others aren’t 100% even either, but at least they kinda look like they were supposed tob e even, this one doesn’t ^^ same for 05:32:771 (7,8,1) – I guess
  8. 05:56:097 (4,5,6,7) – 06:04:944 (7,8,9) - I find it counterintuitive to space ¼s less than 1/6s, why not swap?
  9. 06:34:809 – You 5%‘ed all the following sliderticks, why not thise oen too?
  10. 06:35:397 (4,5,6,7) - 06:49:515 (1,2,3) – You spaced all other 1/2s in this section (until the bookmark) bigger, having followpoints appear between them, only these two spots look very cramped in comparison, seems inconsistent so I’d suggest raising these a bit
  11. 06:45:986 (8,9,1) – a few more slidertails you probably forgot to silence ^^
Call Kurai for rebubble once you've responded to these and I'll gladly finally qualify it, sorry again for the delay! ( / . \ )
also @Kurai pls make sure to check Modding Assistant before you bubble bc I'm on a different PC rn and don't have it on here xd
Topic Starter
Shurelia

Bonsai wrote:

I'm deeply sorry for the delay, irl-stuff got in the way, but here's the rest! Just the first two points are referring to my first post, rest is new minor stuff~ apologize accepted
  1. 02:22:228 – I think you forgot to silence the tail here yes
  2. 03:07:731 – Do you not want to emphasize the vocals here and at 03:08:269 as I suggested? Bc I thought you’d want to, right now it seems all over the place and idk why you didn’t do the 5-note-sliders but mapped a „1/5-let“ at 03:08:161 (2,3,4,5,6) – lol
    I mean i fit makes sense to you then ok I guess, I’m just curious :P
  3. 03:59:282 - 04:07:281 – Sound to me like there are distinct syllables/ntoes on the 1/2s here, did you leave them out on purpose?
  4. 04:11:448 (1) – What’s this NC for? This already being a „special“ NC makes the following violet one feel a bit less special in comparison imo ^^ fixed for Mir
  5. 04:48:292 (1,1) – iirc there was a similarly fast slider in my last post, again I think making it go faster than the spacing tot he next note is kinda weird and/or irritiating, something around x1.35 would better imo i can agree with this. 1.35 it goes
  6. 05:09:580 (7,1) – are those overlapping on purpose?
  7. 05:19:902 (7,8,1) – looking at all the other patterns in this sectino I feel like those should be spaced evenly? I mean the others aren’t 100% even either, but at least they kinda look like they were supposed tob e even, this one doesn’t ^^ same for 05:32:771 (7,8,1) – I guess
  8. 05:56:097 (4,5,6,7) – 06:04:944 (7,8,9) - I find it counterintuitive to space ¼s less than 1/6s, why not swap? yes
  9. 06:34:809 – You 5%‘ed all the following sliderticks, why not thise oen too?
  10. 06:35:397 (4,5,6,7) - 06:49:515 (1,2,3) – You spaced all other 1/2s in this section (until the bookmark) bigger, having followpoints appear between them, only these two spots look very cramped in comparison, seems inconsistent so I’d suggest raising these a bit
  11. 06:45:986 (8,9,1) – a few more slidertails you probably forgot to silence ^^
Call Kurai for rebubble once you've responded to these and I'll gladly finally qualify it, sorry again for the delay! ( / . \ )
also @Kurai pls make sure to check Modding Assistant before you bubble bc I'm on a different PC rn and don't have it on here xd
no reply = Mir's job

Thanks bonsai! (though i'm actually a bit worried there but hey, at least you make it)
Mir

Shurelia wrote:

Bonsai wrote:

I'm deeply sorry for the delay, irl-stuff got in the way, but here's the rest! Just the first two points are referring to my first post, rest is new minor stuff~ apologize accepted
  1. 02:22:228 – I think you forgot to silence the tail here yes
  2. 03:07:731 – Do you not want to emphasize the vocals here and at 03:08:269 as I suggested? Bc I thought you’d want to, right now it seems all over the place and idk why you didn’t do the 5-note-sliders but mapped a „1/5-let“ at 03:08:161 (2,3,4,5,6) – lol - wasn't actually following vocals that closely, felt the increasing drums made more sense to me
    I mean i fit makes sense to you then ok I guess, I’m just curious :P
  3. 03:59:282 - 04:07:281 – Sound to me like there are distinct syllables/ntoes on the 1/2s here, did you leave them out on purpose? - yeah i wanted to drag out the vocals more, and those are really really inaudible to me i didn't even notice them till you pointed it out
  4. 04:11:448 (1) – What’s this NC for? This already being a „special“ NC makes the following violet one feel a bit less special in comparison imo ^^ fixed for Mir
  5. 04:48:292 (1,1) – iirc there was a similarly fast slider in my last post, again I think making it go faster than the spacing tot he next note is kinda weird and/or irritiating, something around x1.35 would better imo i can agree with this. 1.35 it goes
  6. 05:09:580 (7,1) – are those overlapping on purpose?
  7. 05:19:902 (7,8,1) – looking at all the other patterns in this sectino I feel like those should be spaced evenly? I mean the others aren’t 100% even either, but at least they kinda look like they were supposed tob e even, this one doesn’t ^^ same for 05:32:771 (7,8,1) – I guess
  8. 05:56:097 (4,5,6,7) – 06:04:944 (7,8,9) - I find it counterintuitive to space ¼s less than 1/6s, why not swap? yes
  9. 06:34:809 – You 5%‘ed all the following sliderticks, why not thise oen too?
  10. 06:35:397 (4,5,6,7) - 06:49:515 (1,2,3) – You spaced all other 1/2s in this section (until the bookmark) bigger, having followpoints appear between them, only these two spots look very cramped in comparison, seems inconsistent so I’d suggest raising these a bit
  11. 06:45:986 (8,9,1) – a few more slidertails you probably forgot to silence ^^
Call Kurai for rebubble once you've responded to these and I'll gladly finally qualify it, sorry again for the delay! ( / . \ )
also @Kurai pls make sure to check Modding Assistant before you bubble bc I'm on a different PC rn and don't have it on here xd
no reply = Mir's job

Thanks bonsai! (though i'm actually a bit worried there but hey, at least you make it)
no reply = Mir fixed it too

https://pastebin.com/raw/UDT2sd1f
Topic Starter
Shurelia
alright updated
Kurai
[Metafalss]
  1. 01:12:700 (5) - The transition between this slider and the following kick sliders is awful. It can be explained by the sudden and unjustified jump between (5) and (6) but also because the three kick sliders (01:12:968 (5,6,7) - ) do not following anything in the music as there are no beats on those 1/6 ticks they are snapped on (the stream should actually start on 01:13:682 - ). If you want to keep the kick sliders (which I'm fine with), you should just make 01:12:700 (5) - a circle and pout nothing on 01:12:879 - .
  2. 01:18:325 (6,7,8,1) - Why is there a difference of spacing between the triple and the slider in this pattern but not in 01:22:611 (6,7,8,1) - ?
  3. 01:25:825 (3,4) - Why aren't those two snapped just like 01:23:682 (3,4) - and 01:27:968 (3,4) - , It'd be great if you could keep the same patterning.
  4. 01:34:701 (1) - Shouldn't this be snapped on the new red line?
  5. 05:25:801 (5) - Shouldn't there be a 1/1 slider here? Seems more appropriate since that's what you did on all those claps in this part. And if you ask me, 05:25:935 (6) - sounds superfluous.
  6. 05:56:454 (5,6,7) - I don't know if you did that on purpose, but they really are badly aligned.
    06:01:057 (7) - I don't think snapping them is a good idea. It's blocking the movement making it less intuitive to the player to anticipate properly the following 1/4 jump.
  7. 06:39:368 (4) - I believe you should end this slider on the red tick as it would make more sense since it is the rhythm you have used with 06:39:221 - and 06:38:633 - . And really, having this slider end 1/4 before the next note really doesn't fit the calm of this part.
Mir

Kurai wrote:

[Metafalss]
  1. 01:12:700 (5) - The transition between this slider and the following kick sliders is awful. It can be explained by the sudden and unjustified jump between (5) and (6) but also because the three kick sliders (01:12:968 (5,6,7) - ) do not following anything in the music as there are no beats on those 1/6 ticks they are snapped on (the stream should actually start on 01:13:682 - ). If you want to keep the kick sliders (which I'm fine with), you should just make 01:12:700 (5) - a circle and pout nothing on 01:12:879 - .
  2. 01:18:325 (6,7,8,1) - Why is there a difference of spacing between the triple and the slider in this pattern but not in 01:22:611 (6,7,8,1) - ? - first has stronger sound second doesnt so i didnt space it
  3. 01:25:825 (3,4) - Why aren't those two snapped just like 01:23:682 (3,4) - and 01:27:968 (3,4) - , It'd be great if you could keep the same patterning. - one you linked has an extra sound so i varied patterning to reflect that
  4. 01:34:701 (1) - Shouldn't this be snapped on thw red line? yes
  5. 05:25:801 (5) - Shouldn't there be a 1/1 slider here? Seems more appropriate since that's what you did on all those claps in this part. And if you ask me, 05:25:935 (6) - sounds superfluous. yes
  6. 05:56:454 (5,6,7) - I don't know if you did that on purpose, but they really are badly aligned. fixed for shurelia
    06:01:057 (7) - I don't think snapping them is a good idea. It's blocking the movement making it less intuitive to the player to anticipate properly the following 1/4 jump.
  7. 06:39:368 (4) - I believe you should end this slider on the red tick as it would make more sense since it is the rhythm you have used with 06:39:221 - and 06:38:633 - . And really, having this slider end 1/4 before the next note really doesn't fit the calm of this part. yes
lost reply so had to again fml no reply = shurelia

thanks kurai

https://pastebin.com/raw/V43yMvy4 use before update
Topic Starter
Shurelia

Kurai wrote:

[Metafalss]
  1. 01:12:700 (5) - The transition between this slider and the following kick sliders is awful. It can be explained by the sudden and unjustified jump between (5) and (6) but also because the three kick sliders (01:12:968 (5,6,7) - ) do not following anything in the music as there are no beats on those 1/6 ticks they are snapped on (the stream should actually start on 01:13:682 - ). If you want to keep the kick sliders (which I'm fine with), you should just make 01:12:700 (5) - a circle and pout nothing on 01:12:879 - . yeap. it's kinda awkward
  2. 01:18:325 (6,7,8,1) - Why is there a difference of spacing between the triple and the slider in this pattern but not in 01:22:611 (6,7,8,1) - ? - first has stronger sound second doesnt so i didnt space it
  3. 01:25:825 (3,4) - Why aren't those two snapped just like 01:23:682 (3,4) - and 01:27:968 (3,4) - , It'd be great if you could keep the same patterning. - one you linked has an extra sound so i varied patterning to reflect that
  4. 01:34:701 (1) - Shouldn't this be snapped on thw red line? yes
  5. 05:25:801 (5) - Shouldn't there be a 1/1 slider here? Seems more appropriate since that's what you did on all those claps in this part. And if you ask me, 05:25:935 (6) - sounds superfluous. yes
  6. 05:56:454 (5,6,7) - I don't know if you did that on purpose, but they really are badly aligned. fixed for shurelia
    06:01:057 (7) - I don't think snapping them is a good idea. It's blocking the movement making it less intuitive to the player to anticipate properly the following 1/4 jump. prolly you're trying to say "stacking" idk. But that aside I removed 7 and make 6>1 as a 1/2 jump instead.
  7. 06:39:368 (4) - I believe you should end this slider on the red tick as it would make more sense since it is the rhythm you have used with 06:39:221 - and 06:38:633 - . And really, having this slider end 1/4 before the next note really doesn't fit the calm of this part. yes
thaanks , updated
Kurai
[Metadata]
  1. I rechecked the metadata again and noticed you put spaces before and after the forward slash in both the Japanese artist name and the romanisation:



    I believe it is incorrect to have spaces in the Japanese artist name as there is none in the source you provided:



    However it is fine to have them in the English romanisation as according to the Chicago Manual of Style (couldn't find anything in the Oxford Manual of Style):

    §6.104 wrote:

    Where one or more of the terms separated by slashes is an open compound, a space before and after the slash can be helpful.
[Metafalss]
  1. 02:18:073 - red line and green line have a different volume
Topic Starter
Shurelia
fixed all of these
Kurai
uwu
Bonsai
I trust Kurai's metadata bc his name sounds japanese!










..oh wait, so does mine
Topic Starter
Shurelia
!!!

We made it again , Mir ! ! !

Thank you everyone!
Mir
They said it wasn't good for mapping. Haha.

Grats Shurelia!
Topic Starter
Shurelia
naah, this is Grats for us!
Surono
pe es pe be
Kurai

Bonsai wrote:

I trust Kurai's metadata bc his name sounds japanese!


..oh wait, so does mine
Ovoui
gros nulos
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