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posted
dash's advanced
kinda awkward that 01:14:989 (2,4) - you only use active 1/2 once in the whole map. i'd change something elsewhere to have active 1/2 too so its pretty clear cut difficulty-wise but but but this is the most intesne section of the song so active 1/2 seems the most appropriate there + there's really no other place where active 1/2 is appropriate :(
00:18:959 (4,5,6) - nitpicky but this shape kinda looks sloppy i tried to fix
00:33:408 (3,4) - could be neater but like how it's lit erally just straight slidersd
00:39:474 (2,4) - awkwardly close slider bodies tried to make it better
00:51:276 (4,5) - this gap is pretty awkward rhythmically. if 4 was a reverse slider with the same length the rhythm would fit much better, would require some re-patterning though yes
01:11:239 (2) - move this like 8px down so it looks nice eyeballed
01:15:761 (5) - having such a strong sound on the tail isn't great imo yes
01:25:687 (3) - tail is litearlly like 1px offscreen, just move it a tiny bit to be safe yes

https://www.dropbox.com/s/di50h22wrzzxa ... D.osu?dl=0

rank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zero
posted

Dashyy- wrote:

rank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zero
posted

dsco wrote:

pretty sure it should be 136bpm not 272bpm. could get a second opinion on this but makes more sense to me, tabs and sheet music online say the same though not official. changed

[normal]
i think it'd be more apt to call this "beginner" or "easy" or something, its got real sparse rhythms and a real low SV. most normals would have ~0.8 SV for 270bpm (or like 1.6 for 130) idk too much 1/2 for an easy i think + 1/4 in dash's normal would make things even more weird
00:28:776 (2,3) - i could see this causing misread for new players since 3 starts becoming visible around the same time as the second repeat arrow, which will also be under a 300/100/50/miss hitburst. don't think its a good idea + it's only one like it changed
01:17:967 (1,2) - i think it best to destack these like 01:21:496 (1,2) -. probably not too big a deal but new players like to hit things as soon as they can if they are unsure of the reading changed
01:35:614 (1) - fix snap changed

[dash's advanced]
kinda awkward that 01:14:989 (2,4) - you only use active 1/2 once in the whole map. i'd change something elsewhere to have active 1/2 too so its pretty clear cut difficulty-wise
00:18:959 (4,5,6) - nitpicky but this shape kinda looks sloppy
00:33:408 (3,4) - could be neater
00:39:474 (2,4) - awkwardly close slider bodies
00:51:276 (4,5) - this gap is pretty awkward rhythmically. if 4 was a reverse slider with the same length the rhythm would fit much better, would require some re-patterning though
01:11:239 (2) - move this like 8px down so it looks nice
01:15:761 (5) - having such a strong sound on the tail isn't great imo
01:25:687 (3) - tail is litearlly like 1px offscreen, just move it a tiny bit to be safe

[hard]
00:35:614 (1,2,3,4) - could definitely see this being confusing for new players. i'd just do 0.2x spacing for 1/4 or something for visual clarity, especially with patterns like 01:17:084 (1,2) - later [img=https://i.imgur.com/BCtbBcU.png]like this[/img] (00:37:930 (2,3) - etc.., though i think the triples are telegraphed enough for hard level players) changed
rly good diff aside from that being problematic

[insane]
00:50:504 (3) - is this mapped to something? yes
00:55:687 (4) - feels kinda weird to me that you use a kickslider here but circles for stray drum hits like 00:52:268 (3,2) - standout shape was the thing that makes this special and cant do that with circles
01:08:040 (1,2) - what happened to this concept: 00:22:379 (1,2,3,4,1,2,3,4,5,1,2,3,4) - ?
01:25:687 (1,2,1,2,3) - ^ same and everywhere else in the sectioninstruments are gone. first one doesnt have bass drums and second doesnt have guitar, so theyre calmer
01:15:099 (1) - this shape feels pretty out of place compared to the rest of the map in a way i dont think is that great, maybe its just the first segment not having a super cohesive angle compared to the rest of the pattern's shapes changed first angle
01:33:849 (1,2,3) - feels weird that the drums are all so passively mapped and this bit uses so little space, especially compared to the first chorus changed
01:38:040 (5) - same as first kiai, i feel its better as circles

[bor's extra]
00:07:378 (1,2,3,4) - feel its better to have this centered on 00:06:496 (1,2,3,4) - or full stacked, rather than only half stacked. its weird to have 2,4 overlapping and 1,2 not visually (if you dont then 00:06:717 (2,2) - fix stack)
00:21:496 (1) - should probably at least 25% slider end since there is an audible sound on the red tick for all of these patterns(you have a green line there so maybe you meant to but its 80% volume? there's like a billion duplicated green lines in the diff overall, would look at how you meant to hitsound this if its supposed to be different)
00:33:849 (1,2,1,2,1,2,1,2,1) - feel like this could be done a little better, maybe less rotation each time, and/or rotating around the center instead
00:35:614 (3,6) - 00:36:827 (2,3) - kinda ugly overlap amount, either full commit or overlap a lil less so the circle isn't touching so much of the slider body. 00:38:261 (1,3) - and 00:35:173 (5,2) - are better
00:41:570 (4,5,1) - extremely awkward flow in comparison to everything previous in the map. this movement is so straining to play accurately compared to the last 10s of flow
00:45:981 (5) - why suddenly 3/4 in this section? makes 00:21:496 (1) - 00:25:026 (1) - less powerful/unique, and you don't use this for any other vocals in this section?
00:49:511 (5,6,1) - 5 is the same sound as 6,1 in the drums so i think it should stack too.
01:08:040 (5) - can you make this 0.75x (think it was intended, you do it earlier). kinda nitpicky but the circles are so touching
01:08:923 (4,1,2,3,4,1,2) - overly challenging reading when reading difficulty is basically not present elsewhere in the map
01:16:202 (1,3,1) - 01:24:584 (1,3,1) - inconsistent shape / spacing between 1,3 // 3,1 in each makes this look sloppier than necessary. (especially 01:29:879 (1,3,1) - here it looks pretty gross)
01:28:334 (6) - think its better as 1/2 for same reason as 00:45:981 (5) -
01:32:526 (3,4) - think rhythm ctrl+g is better. i realize ur trying to make each snare clickable, but then the two floor tom notes (on tail of 4, and 5) are mapped differently from eachother. you use slider in similar situation here, 01:37:820 (3) - .
02:01:202 (3,4,5,6,1,2,3,4,1) - would be nice to have some back n forths to close the map / call back to previous patterns

[extra]
00:19:290 (1,2,3,4,1) - don't know how spicy ur feeling but ctrl+g 2,3 would be pretty sick. would introduce 1/2 being snappy earlier, too changed
00:35:614 - this whole section feels overspaced in comparison to the kiais / especially the outro to me. its SO much harder and jumpier than anything else in the map. either nerf it a lil or buff the outro and maybe some other bits n pieces changed
00:42:231 (1,2,3,4) - destack a lil? fits more visually i think, since you use stacks a lot for 1/1 and destacks a lot for 1/2 changed
01:15:981 (4,1) - not rly a fan of introducing 3/4 over a minute into the map buttt not a big deal i suppose section so lame without 3/4
not much to say for individual patterns

call me maybe
thakn
posted
hi
00:38:923 (4) - that looks less ugly if u place it on x97 y237
rip x icon
rip cs3.8
bye
posted
ok
posted
ok
posted
ok
posted
bor's extra Weary
posted
hobbes u better qualify!!!!!!!!!
posted
hobbes u better qualify!!!!!!!!!
posted
hobbes u better qualify!!!!!!!!!
posted
Rank Divine zero

hobbes u better qualify!!!!!!!!!
posted
hobbes u better qualify!!!!!!!!!
posted
hobbes u took too long

topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random

00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues

00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) -

entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) -

stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well

01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience

i could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
posted
not a big fan of triplets and quads being stacked in close proximity. like, its hard to separate quads from triplets, and because of that, you don't get to appreciate those quad rhythms as much because imo half of the fun of quad rhythms is finger control. if you just play it like a triplet and realize "oh theres one more note" its kinda meh.
posted

UndeadCapulet wrote:

hobbes u took too long

topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random seems like a valid point

00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues How is this an issue when its repeating, you're literally forcing him to give these notes bigger impact when they have one already appropriate to the star rating and difficulty of the map.

00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) - Because by being different in the song they should contrast the rest in the map.

entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) - They're clearly following vocals?

stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well Based on what do you assume the map should have faster motion here when that was clearly not mappers intention

01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience simplified 1/3 was never a problem especially if it happens rarely in a song.

i could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
What is this extreme forcing of opinions, mapper obviously has different intentions. Sorry pishifat, I couldn't bear not responding to this.
posted

UndeadCapulet wrote:

hobbes u took too long

topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random

00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues

00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) -

entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) -

stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well

01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience

I could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
I think you go a bit too far considering that most of those points feel like you want to force your opinion onto a map but the map in fact has other ideas than yours, and the map plays really well, is much better than many other maps that are ranked, and I can assure you THIS PLAYS VERY WELL.

I agree though with some of the points, but the way you presented these feels excessive.

00:21:496 (1,2) and same placement feels too weak I agree, but the others have no such problem. When you play those 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , the flow is there, there is power, I follow the whole slider because it flows well with the next one so people that don't follow the whole slider play the song wrong, it's not a mapping issue at all.

00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - I agree with the stacks being a weak point, I'd like to see more here although there is NOTHING WRONG with having stacks.

As far as your idea behind the drum setting example goes, he doesn't have to use the same spacing in every drum section, he also used the 00:48:849 (1,2,3,4,1,2,3,4) - to enter Kiai section which is cool, it doesn't have to be the same as before or look like before.

01:45:320 (1,2) - he can map this however he wants, there is no rule to make 1/3 clickable or sliders, there has been different approaches in different maps over the times so this should not even be mention as an issue, maybe as a suggestion.

00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc, part is slow and there are vocals which the sliders are mapped to, he doesn't have to accentuate it more than he had although he could, this is also not an issue.

Answer to Monstrata's point - saying that those 4 notes make it meh feels like your opinion aswell, I don't feel that it's meh, it is a legitimate thing in the map stacking like thisme and I guess many players don't see a problem with that since it's perfectly readable and it fits the rhythm, if you listen to the song you will not have a problem playing that!

Please reconsider the veto since this is really a quality map, plays well, looks well and the "issues" mentioned are not really issues.
posted

WORSTPOLACKEU wrote:

Answer to Monstrata's point - saying that those 4 notes make it meh feels like your opinion aswel
??? I thought that was obvious lol
posted
my two cents on the extra diff

01:03:849 (1,2,3,4) - i think it's better to change this to the one you did on the intro
01:13:996 (6,1) - i feel like that the jump here is a bit too far. maybe you can move the whole increasing space so that this jump has the space of around 4.3x
posted
Made a bit of cleanup in here. Help the mapper instead of flooding this thread with your useless posts, as anything that doesn't help contributing to the discussion will be deleted.

Consider it your only warning.
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