UndeadCapulet wrote:
hobbes u took too long
topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random
00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues
00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) -
entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) -
stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well
01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience
I could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
I think you go a bit too far considering that most of those points feel like you want to force your opinion onto a map but the map in fact has other ideas than yours, and the map plays really well, is much better than many other maps that are ranked, and I can assure you THIS PLAYS VERY WELL.
I agree though with some of the points, but the way you presented these feels excessive.
00:21:496 (1,2) and same placement feels too weak I agree, but the others have no such problem. When you play those 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , the flow is there, there is power, I follow the whole slider because it flows well with the next one so people that don't follow the whole slider play the song wrong, it's not a mapping issue at all.
00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - I agree with the stacks being a weak point, I'd like to see more here although there is NOTHING WRONG with having stacks.
As far as your idea behind the drum setting example goes, he doesn't have to use the same spacing in every drum section, he also used the 00:48:849 (1,2,3,4,1,2,3,4) - to enter Kiai section which is cool, it doesn't have to be the same as before or look like before.
01:45:320 (1,2) - he can map this however he wants, there is no rule to make 1/3 clickable or sliders, there has been different approaches in different maps over the times so this should not even be mention as an issue, maybe as a suggestion.
00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc, part is slow and there are vocals which the sliders are mapped to, he doesn't have to accentuate it more than he had although he could, this is also not an issue.
Answer to Monstrata's point - saying that those 4 notes make it meh feels like your opinion aswell, I don't feel that it's meh, it is a legitimate thing in the map stacking like thisme and I guess many players don't see a problem with that since it's perfectly readable and it fits the rhythm, if you listen to the song you will not have a problem playing that!
Please reconsider the veto since this is really a quality map, plays well, looks well and the "issues" mentioned are not really issues.