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Pierce The Veil - The Divine Zero

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wilup
Dash's Advanced
00:52:379 (5) - nc
01:03:849 (1) - try using the same slider shape as in 00:07:378 (1) - which is repeated throughout on that noise
00:51:276 (4,5) - & 01:33:629 (5,6) - 3/1 gap with 0x spacing vs 01:17:967 (1,2) - with .99x, should prob just use one or the other
00:50:393 (2) - offscreen (idk if this is really something to make a fuss about so correct me if i'm wrong)
00:57:673 (2) - ^
01:09:805 (3) - ^
01:19:731 (3) - ^
01:14:989 (2,3,4,5) - this 1/4 0x spacing isn't really used anywhere else in the song. the wave slider here is only used again at 01:48:849 (3) - , what is the significance? what are you trying to differentiate? the sounds are not the same between these sliders

thanks dash for screwing me out of 2 kd -_ -
not like it matters cause of modding v2
anna apple
Dash's advanced

00:19:290 (5) - consider NC'ing this since you have NC's like 00:07:378 (1) - that are more "pattern" or musical phrase based for this section
00:30:540 (1) - consider removing this NC since the two previous combo's are in a 4 measure base and this NC breaks a 4 measure base in half
00:52:158 - you should map this vocal since you tend to focus on vocals (with 00:50:393 (2,3,4) - and 00:52:379 (5,1,2,3,4,5,6,1,2) - )
01:21:496 (1) - this looks like a rhythm mistake because there is a beat on 01:21:827 - and you usually map this rhythm with something like 01:10:908 (1,2) - or like 00:21:496 (1) -
01:28:555 (1,2,3) - you should try to match this with 00:17:967 (1,2,3,4,1,2) - since they are about the same musically
01:55:687 (2,3,4) - 01:57:452 (2) - I found this strange that you increased the note density here although the music is just about the same as the beginning of the section at 01:46:202 (1,2,3) -
02:01:202 (1,2,3) - you can make this more a continuous stream similar to 00:34:731 (6,7) - and 00:48:849 (3,4) - since they are roughly the same in the music
Dashyy-

Metronome wrote:

Dash's Advanced
00:52:379 (5) - nc
01:03:849 (1) - try using the same slider shape as in 00:07:378 (1) - which is repeated throughout on that noise ok
00:51:276 (4,5) - & 01:33:629 (5,6) - 3/1 gap with 0x spacing vs 01:17:967 (1,2) - with .99x, should prob just use one or the other it's such a small difference i don't think it matters lol
00:50:393 (2) - offscreen (idk if this is really something to make a fuss about so correct me if i'm wrong) in the editor yes in the playfield no
00:57:673 (2) - ^
01:09:805 (3) - ^
01:19:731 (3) - ^
01:14:989 (2,3,4,5) - this 1/4 0x spacing isn't really used anywhere else in the song. the wave slider here is only used again at 01:48:849 (3) - , what is the significance? what are you trying to differentiate? the sounds are not the same between these sliders really intense part of song = different slider shapes

thanks dash for screwing me out of 2 kd -_ - Get Owned Bro
not like it matters cause of modding v2

_83 wrote:

Dash's advanced

00:19:290 (5) - consider NC'ing this since you have NC's like 00:07:378 (1) - that are more "pattern" or musical phrase based for this section did
00:30:540 (1) - consider removing this NC since the two previous combo's are in a 4 measure base and this NC breaks a 4 measure base in half did2
00:52:158 - you should map this vocal since you tend to focus on vocals (with 00:50:393 (2,3,4) - and 00:52:379 (5,1,2,3,4,5,6,1,2) - ) ye
01:21:496 (1) - this looks like a rhythm mistake because there is a beat on 01:21:827 - and you usually map this rhythm with something like 01:10:908 (1,2) - or like 00:21:496 (1) - must've accidentally deleted it z
01:28:555 (1,2,3) - you should try to match this with 00:17:967 (1,2,3,4,1,2) - since they are about the same musically ok
01:55:687 (2,3,4) - 01:57:452 (2) - I found this strange that you increased the note density here although the music is just about the same as the beginning of the section at 01:46:202 (1,2,3) - buildup bro
02:01:202 (1,2,3) - you can make this more a continuous stream similar to 00:34:731 (6,7) - and 00:48:849 (3,4) - since they are roughly the same in the music yesyesyeysyeysyeysyeys
also thanks pishi for pointing out spacing issue

https://hastebin.com/raw/daqubokuma
Daxxel
Dash's Advanced:

00:32:084 (1,2) - Consider making these sliders 2 measures long each. A bit like this maybe? https://imgur.com/a/yYZZm
Bor's Extra

00:22:379 (6) - NC
00:24:143 (7) - Maybe here too so it's easier to tell that there's a gap in timing
00:25:908 (6) - NC For consistency with the note mentioned before
00:27:673 (6) - NC Same as above

Sorry for the bad mod ^^
anna apple

Daxxel wrote:

Bor's Extra

00:22:379 (6) - NC
00:24:143 (7) - Maybe here too so it's easier to tell that there's a gap in timing
00:25:908 (6) - NC For consistency with the note mentioned before
00:27:673 (6) - NC Same as above

NC in this section is consistent to itself which is typically non issue, especially in this instance because this section is kind of unique. Though if you notice, i tried to split the screen into halves (top and bottom) and used the NC's to indicate which side its on (sans color hax)
Osatia
general


-should add "dashyy-" and "imbor" to tags since they gded
-01:32:526 - you could have higher volume here considering it's probably the strongest drum in the song, 85% or 90% would work good.

extra


-you have two points at 00:07:378 - with different volumes, i suggest you turn it into 70% considering the intensity of the part
-00:07:378 - why didn't you just make this x0.25sv like you did at 00:14:437 - pretty unneeded greenline at 00:07:709 -
-nothing is playing at 00:55:687 (1,2,3) - but you have it be the same spacing as spots like 00:18:629 (1,2,3,4) - , even 00:57:452 (2,3,4) - seems stronger than it, i suggest you lower the spacing for it


bor extra


-01:38:923 - skipping this doesn't seem right, you're skipping the vocals on the sliderend and you could also add a 1/2 slider or 3/4 slider at 01:38:923 - to emphasize 01:39:143 -
-why did you stack 01:01:202 (1,2) - and 01:43:555 (1,2) - differently even though they are the exact same, i suggest you change one of them to look like the other
-01:51:055 (2,3) - was this meant to not be stacked on 01:50:393 (4) - it's pretty noticeable in gameplay imo so i suggest you fix that
-01:57:452 (4,1) - incorrect stack, it should look more like 01:57:121 (2,3) - if that was what you were going for

insane


-you stacked 00:42:231 (2) - onto 00:41:790 (1) - when there was a 1/1 gap, but for the rest of the map you only stack 1/2, i suggest you not stack this considering this is the only one in the entire map

hard


-i suggest in some way you show that 00:59:658 (5,6,7) - are all different. you mapped them as if they were the same, but they arent. you can hear that 00:59:658 (5) - has constant 1/4 playing, 00:59:879 (6) - has just 1/2 beats, and 01:00:099 (7) - also has 1/2, but has a carry type of sound on
01:00:099 - . you could make 00:59:658 (5) - a quad 1/4 repeat and have 00:59:879 (6,7) - just be two 1/2 circles and 01:00:099 (7) - as the 1/2 slider that you mapped. same thing at 01:42:011 (5,6,7) -

dash advanced


-00:58:555 (1) - shouldn't be nced, it's still part of 00:56:790 (1,2) - i suggest you nc 00:59:658 (3) - instead
-00:19:290 (5,6) - is this sort of jump intentional? it's kinda of obvious you aren't following ds for that
-00:30:099 (5,1) - what's with this jump? their isn't anything strong playing at 00:30:540 (1) - , so i suggest you don't add that
-if the jumps were intentional, i would take them out since then it would make the spread from normal to advanced too difficult tbh
mindmaster107
owo this is getting ranked
LwL
hi from q

Extra
  1. 00:36:827 (2,3,4) - admittedly idk how to realize this without destroying the current pattern but the visual spacing here kinda contradicts the vocal emphasis you have going on with the sliders (and is also different from every other instance of slider-circle-slider in this part where the spacing goes along with the sliders' emphasis on vocals or sometimes guitar).
  2. 01:08:261 (1,2,3,4) - Might give a better contrast to 01:11:570 (1,2,3,4,5,6) - if it was spaced a little in some way, just some overlapping back and forth or something for visual distinction, since obviously the former is way more intense.
  3. 01:17:305 - with how much the drum pattern stands out here, map this somehow? At least personally it's the main rhythm I focused on when hearing this, and the slider at 01:17:195 (4) - doesn't seem to be emphasizing any particular sound that gets held over that note (since the guitar changes pitch on the white tick).

Insane
  1. 01:48:849 (4,5) - These don't feel great imo with 01:49:070 - having both a strong vocal and stronger percussion than 01:49:290 -, having some other clicking rhythm might be nicer.

cool mappu
Topic Starter
pishifat
SPOILER

Waku wrote:

general


-should add "dashyy-" and "imbor" to tags since they gded
-01:32:526 - you could have higher volume here considering it's probably the strongest drum in the song, 85% or 90% would work good.

extra


-you have two points at 00:07:378 - with different volumes, i suggest you turn it into 70% considering the intensity of the part ok
-00:07:378 - why didn't you just make this x0.25sv like you did at 00:14:437 - pretty unneeded greenline at 00:07:709 - there is no difference
-nothing is playing at 00:55:687 (1,2,3) - but you have it be the same spacing as spots like 00:18:629 (1,2,3,4) - , even 00:57:452 (2,3,4) - seems stronger than it, i suggest you lower the spacing for it distinct sound has its own type of spacing. it's larger than all the percussion linear spaced 1/2


bor extra


-01:38:923 - skipping this doesn't seem right, you're skipping the vocals on the sliderend and you could also add a 1/2 slider or 3/4 slider at 01:38:923 - to emphasize 01:39:143 -
-why did you stack 01:01:202 (1,2) - and 01:43:555 (1,2) - differently even though they are the exact same, i suggest you change one of them to look like the other
-01:51:055 (2,3) - was this meant to not be stacked on 01:50:393 (4) - it's pretty noticeable in gameplay imo so i suggest you fix that
-01:57:452 (4,1) - incorrect stack, it should look more like 01:57:121 (2,3) - if that was what you were going for

insane


-you stacked 00:42:231 (2) - onto 00:41:790 (1) - when there was a 1/1 gap, but for the rest of the map you only stack 1/2, i suggest you not stack this considering this is the only one in the entire map dont think mixing stacks on a diff lke this is too confusing or anything. song has a pause of sorts so a stop of movement felt appropriate

hard


-i suggest in some way you show that 00:59:658 (5,6,7) - are all different. you mapped them as if they were the same, but they arent. you can hear that 00:59:658 (5) - has constant 1/4 playing, 00:59:879 (6) - has just 1/2 beats, and 01:00:099 (7) - also has 1/2, but has a carry type of sound on
01:00:099 - . you could make 00:59:658 (5) - a quad 1/4 repeat and have 00:59:879 (6,7) - just be two 1/2 circles and 01:00:099 (7) - as the 1/2 slider that you mapped. same thing at 01:42:011 (5,6,7) - did

dash advanced


-00:58:555 (1) - shouldn't be nced, it's still part of 00:56:790 (1,2) - i suggest you nc 00:59:658 (3) - instead
-00:19:290 (5,6) - is this sort of jump intentional? it's kinda of obvious you aren't following ds for that
-00:30:099 (5,1) - what's with this jump? their isn't anything strong playing at 00:30:540 (1) - , so i suggest you don't add that
-if the jumps were intentional, i would take them out since then it would make the spread from normal to advanced too difficult tbh

LwL wrote:

hi from q

Extra
  1. 00:36:827 (2,3,4) - admittedly idk how to realize this without destroying the current pattern but the visual spacing here kinda contradicts the vocal emphasis you have going on with the sliders (and is also different from every other instance of slider-circle-slider in this part where the spacing goes along with the sliders' emphasis on vocals or sometimes guitar). same. stacked the circle so it's like 00:36:165 (3,4) - , maybe that won't feel as weird spacingwise
  2. 01:08:261 (1,2,3,4) - Might give a better contrast to 01:11:570 (1,2,3,4,5,6) - if it was spaced a little in some way, just some overlapping back and forth or something for visual distinction, since obviously the former is way more intense.made it 2 stacks
  3. 01:17:305 - with how much the drum pattern stands out here, map this somehow? At least personally it's the main rhythm I focused on when hearing this, and the slider at 01:17:195 (4) - doesn't seem to be emphasizing any particular sound that gets held over that note (since the guitar changes pitch on the white tick).3/4 sliders afterwards dont feel as cool if density is too high right before i think

Insane
  1. 01:48:849 (4,5) - These don't feel great imo with 01:49:070 - having both a strong vocal and stronger percussion than 01:49:290 -, having some other clicking rhythm might be nicer. whole section ignores offbeat vocals, so maintaining percussion stuff seems better

cool mappu
thankthank
Dashyy-
dash advanced


-00:58:555 (1) - shouldn't be nced, it's still part of 00:56:790 (1,2) - i suggest you nc 00:59:658 (3) - instead yes
-00:19:290 (5,6) - is this sort of jump intentional? it's kinda of obvious you aren't following ds for that ya it's a strong downbeat so big jump
-00:30:099 (5,1) - what's with this jump? their isn't anything strong playing at 00:30:540 (1) - , so i suggest you don't add that butbutbut there's a snare :(
-if the jumps were intentional, i would take them out since then it would make the spread from normal to advanced too difficult tbh

pishi fix my nc too lazy to paste code
anna apple

JenHideo wrote:

bor extra


-01:38:923 - skipping this doesn't seem right, you're skipping the vocals on the sliderend and you could also add a 1/2 slider or 3/4 slider at 01:38:923 - to emphasize 01:39:143 - its not skipped c uz its on the slider end
-why did you stack 01:01:202 (1,2) - and 01:43:555 (1,2) - differently even though they are the exact same, i suggest you change one of them to look like the other they are in different sections where the latter section uses manual stacks to help differentiate between more relatively current stacks(gameplay wise) and otherwise
-01:51:055 (2,3) - was this meant to not be stacked on 01:50:393 (4) - it's pretty noticeable in gameplay imo so i suggest you fix that explained above
-01:57:452 (4,1) - incorrect stack, it should look more like 01:57:121 (2,3) - if that was what you were going for doesn't really matter what it looks like. and they are different rhythms
dsco
pretty sure it should be 136bpm not 272bpm. could get a second opinion on this but makes more sense to me, tabs and sheet music online say the same though not official.

[normal]
i think it'd be more apt to call this "beginner" or "easy" or something, its got real sparse rhythms and a real low SV. most normals would have ~0.8 SV for 270bpm (or like 1.6 for 130)
00:28:776 (2,3) - i could see this causing misread for new players since 3 starts becoming visible around the same time as the second repeat arrow, which will also be under a 300/100/50/miss hitburst. don't think its a good idea + it's only one like it
01:17:967 (1,2) - i think it best to destack these like 01:21:496 (1,2) -. probably not too big a deal but new players like to hit things as soon as they can if they are unsure of the reading
01:35:614 (1) - fix snap

[dash's advanced]
kinda awkward that 01:14:989 (2,4) - you only use active 1/2 once in the whole map. i'd change something elsewhere to have active 1/2 too so its pretty clear cut difficulty-wise
00:18:959 (4,5,6) - nitpicky but this shape kinda looks sloppy
00:33:408 (3,4) - could be neater
00:39:474 (2,4) - awkwardly close slider bodies
00:51:276 (4,5) - this gap is pretty awkward rhythmically. if 4 was a reverse slider with the same length the rhythm would fit much better, would require some re-patterning though
01:11:239 (2) - move this like 8px down so it looks nice
01:15:761 (5) - having such a strong sound on the tail isn't great imo
01:25:687 (3) - tail is litearlly like 1px offscreen, just move it a tiny bit to be safe

[hard]
00:35:614 (1,2,3,4) - could definitely see this being confusing for new players. i'd just do 0.2x spacing for 1/4 or something for visual clarity, especially with patterns like 01:17:084 (1,2) - later [img=https://i.imgur.com/BCtbBcU.png]like this[/img] (00:37:930 (2,3) - etc.., though i think the triples are telegraphed enough for hard level players)
rly good diff aside from that being problematic

[insane]
00:50:504 (3) - is this mapped to something?
00:55:687 (4) - feels kinda weird to me that you use a kickslider here but circles for stray drum hits like 00:52:268 (3,2) -
01:08:040 (1,2) - what happened to this concept: 00:22:379 (1,2,3,4,1,2,3,4,5,1,2,3,4) - ?
01:25:687 (1,2,1,2,3) - ^ same and everywhere else in the section
01:15:099 (1) - this shape feels pretty out of place compared to the rest of the map in a way i dont think is that great, maybe its just the first segment not having a super cohesive angle compared to the rest of the pattern's shapes
01:33:849 (1,2,3) - feels weird that the drums are all so passively mapped and this bit uses so little space, especially compared to the first chorus
01:38:040 (5) - same as first kiai, i feel its better as circles

[bor's extra]
00:07:378 (1,2,3,4) - feel its better to have this centered on 00:06:496 (1,2,3,4) - or full stacked, rather than only half stacked. its weird to have 2,4 overlapping and 1,2 not visually (if you dont then 00:06:717 (2,2) - fix stack)
00:21:496 (1) - should probably at least 25% slider end since there is an audible sound on the red tick for all of these patterns(you have a green line there so maybe you meant to but its 80% volume? there's like a billion duplicated green lines in the diff overall, would look at how you meant to hitsound this if its supposed to be different)
00:33:849 (1,2,1,2,1,2,1,2,1) - feel like this could be done a little better, maybe less rotation each time, and/or rotating around the center instead
00:35:614 (3,6) - 00:36:827 (2,3) - kinda ugly overlap amount, either full commit or overlap a lil less so the circle isn't touching so much of the slider body. 00:38:261 (1,3) - and 00:35:173 (5,2) - are better
00:41:570 (4,5,1) - extremely awkward flow in comparison to everything previous in the map. this movement is so straining to play accurately compared to the last 10s of flow
00:45:981 (5) - why suddenly 3/4 in this section? makes 00:21:496 (1) - 00:25:026 (1) - less powerful/unique, and you don't use this for any other vocals in this section?
00:49:511 (5,6,1) - 5 is the same sound as 6,1 in the drums so i think it should stack too.
01:08:040 (5) - can you make this 0.75x (think it was intended, you do it earlier). kinda nitpicky but the circles are so touching
01:08:923 (4,1,2,3,4,1,2) - overly challenging reading when reading difficulty is basically not present elsewhere in the map
01:16:202 (1,3,1) - 01:24:584 (1,3,1) - inconsistent shape / spacing between 1,3 // 3,1 in each makes this look sloppier than necessary. (especially 01:29:879 (1,3,1) - here it looks pretty gross)
01:28:334 (6) - think its better as 1/2 for same reason as 00:45:981 (5) -
01:32:526 (3,4) - think rhythm ctrl+g is better. i realize ur trying to make each snare clickable, but then the two floor tom notes (on tail of 4, and 5) are mapped differently from eachother. you use slider in similar situation here, 01:37:820 (3) - .
02:01:202 (3,4,5,6,1,2,3,4,1) - would be nice to have some back n forths to close the map / call back to previous patterns

[extra]
00:19:290 (1,2,3,4,1) - don't know how spicy ur feeling but ctrl+g 2,3 would be pretty sick. would introduce 1/2 being snappy earlier, too
00:35:614 - this whole section feels overspaced in comparison to the kiais / especially the outro to me. its SO much harder and jumpier than anything else in the map. either nerf it a lil or buff the outro and maybe some other bits n pieces
00:42:231 (1,2,3,4) - destack a lil? fits more visually i think, since you use stacks a lot for 1/1 and destacks a lot for 1/2
01:15:981 (4,1) - not rly a fan of introducing 3/4 over a minute into the map buttt not a big deal i suppose
not much to say for individual patterns

call me maybe
anna apple

dsco wrote:

[bor's extra]
00:07:378 (1,2,3,4) - feel its better to have this centered on 00:06:496 (1,2,3,4) - or full stacked, rather than only half stacked. its weird to have 2,4 overlapping and 1,2 not visually (if you dont then 00:06:717 (2,2) - fix stack) i tried to make the visual thing better D:
00:21:496 (1) - should probably at least 25% slider end since there is an audible sound on the red tick for all of these patterns(you have a green line there so maybe you meant to but its 80% volume? there's like a billion duplicated green lines in the diff overall, would look at how you meant to hitsound this if its supposed to be different) i copied pishi's greenlines over i just really like the feedback on slider ends here
00:33:849 (1,2,1,2,1,2,1,2,1) - feel like this could be done a little better, maybe less rotation each time, and/or rotating around the center instead i don't think this was done poorly D:
00:35:614 (3,6) - 00:36:827 (2,3) - kinda ugly overlap amount, either full commit or overlap a lil less so the circle isn't touching so much of the slider body. 00:38:261 (1,3) - and 00:35:173 (5,2) - are better ye
00:41:570 (4,5,1) - extremely awkward flow in comparison to everything previous in the map. this movement is so straining to play accurately compared to the last 10s of flow I think this transitions really well into the following back/forth stuff
00:45:981 (5) - why suddenly 3/4 in this section? makes 00:21:496 (1) - 00:25:026 (1) - less powerful/unique, and you don't use this for any other vocals in this section? there is no beat on the read tick
00:49:511 (5,6,1) - 5 is the same sound as 6,1 in the drums so i think it should stack too. sure
01:08:040 (5) - can you make this 0.75x (think it was intended, you do it earlier). kinda nitpicky but the circles are so touching wat
01:08:923 (4,1,2,3,4,1,2) - overly challenging reading when reading difficulty is basically not present elsewhere in the map I think this plays a good role as an aside kind of thing when the guitar diperonis
01:16:202 (1,3,1) - 01:24:584 (1,3,1) - inconsistent shape / spacing between 1,3 // 3,1 in each makes this look sloppier than necessary. (especially 01:29:879 (1,3,1) - here it looks pretty gross) its visually different within themselves to separate the back and forth from the next stuff
01:28:334 (6) - think its better as 1/2 for same reason as 00:45:981 (5) - same thing as before
01:32:526 (3,4) - think rhythm ctrl+g is better. i realize ur trying to make each snare clickable, but then the two floor tom notes (on tail of 4, and 5) are mapped differently from eachother. you use slider in similar situation here, 01:37:820 (3) - . the sounds are in the same location
02:01:202 (3,4,5,6,1,2,3,4,1) - would be nice to have some back n forths to close the map / call back to previous patterns hahah this is so troll i tried it xD


call me maybe
https://bor.s-ul.eu/aWark0gp.osu
Dashyy-
dash's advanced
kinda awkward that 01:14:989 (2,4) - you only use active 1/2 once in the whole map. i'd change something elsewhere to have active 1/2 too so its pretty clear cut difficulty-wise but but but this is the most intesne section of the song so active 1/2 seems the most appropriate there + there's really no other place where active 1/2 is appropriate :(
00:18:959 (4,5,6) - nitpicky but this shape kinda looks sloppy i tried to fix
00:33:408 (3,4) - could be neater but like how it's lit erally just straight slidersd
00:39:474 (2,4) - awkwardly close slider bodies tried to make it better
00:51:276 (4,5) - this gap is pretty awkward rhythmically. if 4 was a reverse slider with the same length the rhythm would fit much better, would require some re-patterning though yes
01:11:239 (2) - move this like 8px down so it looks nice eyeballed
01:15:761 (5) - having such a strong sound on the tail isn't great imo yes
01:25:687 (3) - tail is litearlly like 1px offscreen, just move it a tiny bit to be safe yes

https://www.dropbox.com/s/di50h22wrzzxa ... D.osu?dl=0

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anna apple

Dashyy- wrote:

rank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zerorank divine zero
Topic Starter
pishifat
SPOILER

dsco wrote:

pretty sure it should be 136bpm not 272bpm. could get a second opinion on this but makes more sense to me, tabs and sheet music online say the same though not official. changed

[normal]
i think it'd be more apt to call this "beginner" or "easy" or something, its got real sparse rhythms and a real low SV. most normals would have ~0.8 SV for 270bpm (or like 1.6 for 130) idk too much 1/2 for an easy i think + 1/4 in dash's normal would make things even more weird
00:28:776 (2,3) - i could see this causing misread for new players since 3 starts becoming visible around the same time as the second repeat arrow, which will also be under a 300/100/50/miss hitburst. don't think its a good idea + it's only one like it changed
01:17:967 (1,2) - i think it best to destack these like 01:21:496 (1,2) -. probably not too big a deal but new players like to hit things as soon as they can if they are unsure of the reading changed
01:35:614 (1) - fix snap changed

[dash's advanced]
kinda awkward that 01:14:989 (2,4) - you only use active 1/2 once in the whole map. i'd change something elsewhere to have active 1/2 too so its pretty clear cut difficulty-wise
00:18:959 (4,5,6) - nitpicky but this shape kinda looks sloppy
00:33:408 (3,4) - could be neater
00:39:474 (2,4) - awkwardly close slider bodies
00:51:276 (4,5) - this gap is pretty awkward rhythmically. if 4 was a reverse slider with the same length the rhythm would fit much better, would require some re-patterning though
01:11:239 (2) - move this like 8px down so it looks nice
01:15:761 (5) - having such a strong sound on the tail isn't great imo
01:25:687 (3) - tail is litearlly like 1px offscreen, just move it a tiny bit to be safe

[hard]
00:35:614 (1,2,3,4) - could definitely see this being confusing for new players. i'd just do 0.2x spacing for 1/4 or something for visual clarity, especially with patterns like 01:17:084 (1,2) - later [img=https://i.imgur.com/BCtbBcU.png]like this[/img] (00:37:930 (2,3) - etc.., though i think the triples are telegraphed enough for hard level players) changed
rly good diff aside from that being problematic

[insane]
00:50:504 (3) - is this mapped to something? yes
00:55:687 (4) - feels kinda weird to me that you use a kickslider here but circles for stray drum hits like 00:52:268 (3,2) - standout shape was the thing that makes this special and cant do that with circles
01:08:040 (1,2) - what happened to this concept: 00:22:379 (1,2,3,4,1,2,3,4,5,1,2,3,4) - ?
01:25:687 (1,2,1,2,3) - ^ same and everywhere else in the sectioninstruments are gone. first one doesnt have bass drums and second doesnt have guitar, so theyre calmer
01:15:099 (1) - this shape feels pretty out of place compared to the rest of the map in a way i dont think is that great, maybe its just the first segment not having a super cohesive angle compared to the rest of the pattern's shapes changed first angle
01:33:849 (1,2,3) - feels weird that the drums are all so passively mapped and this bit uses so little space, especially compared to the first chorus changed
01:38:040 (5) - same as first kiai, i feel its better as circles

[bor's extra]
00:07:378 (1,2,3,4) - feel its better to have this centered on 00:06:496 (1,2,3,4) - or full stacked, rather than only half stacked. its weird to have 2,4 overlapping and 1,2 not visually (if you dont then 00:06:717 (2,2) - fix stack)
00:21:496 (1) - should probably at least 25% slider end since there is an audible sound on the red tick for all of these patterns(you have a green line there so maybe you meant to but its 80% volume? there's like a billion duplicated green lines in the diff overall, would look at how you meant to hitsound this if its supposed to be different)
00:33:849 (1,2,1,2,1,2,1,2,1) - feel like this could be done a little better, maybe less rotation each time, and/or rotating around the center instead
00:35:614 (3,6) - 00:36:827 (2,3) - kinda ugly overlap amount, either full commit or overlap a lil less so the circle isn't touching so much of the slider body. 00:38:261 (1,3) - and 00:35:173 (5,2) - are better
00:41:570 (4,5,1) - extremely awkward flow in comparison to everything previous in the map. this movement is so straining to play accurately compared to the last 10s of flow
00:45:981 (5) - why suddenly 3/4 in this section? makes 00:21:496 (1) - 00:25:026 (1) - less powerful/unique, and you don't use this for any other vocals in this section?
00:49:511 (5,6,1) - 5 is the same sound as 6,1 in the drums so i think it should stack too.
01:08:040 (5) - can you make this 0.75x (think it was intended, you do it earlier). kinda nitpicky but the circles are so touching
01:08:923 (4,1,2,3,4,1,2) - overly challenging reading when reading difficulty is basically not present elsewhere in the map
01:16:202 (1,3,1) - 01:24:584 (1,3,1) - inconsistent shape / spacing between 1,3 // 3,1 in each makes this look sloppier than necessary. (especially 01:29:879 (1,3,1) - here it looks pretty gross)
01:28:334 (6) - think its better as 1/2 for same reason as 00:45:981 (5) -
01:32:526 (3,4) - think rhythm ctrl+g is better. i realize ur trying to make each snare clickable, but then the two floor tom notes (on tail of 4, and 5) are mapped differently from eachother. you use slider in similar situation here, 01:37:820 (3) - .
02:01:202 (3,4,5,6,1,2,3,4,1) - would be nice to have some back n forths to close the map / call back to previous patterns

[extra]
00:19:290 (1,2,3,4,1) - don't know how spicy ur feeling but ctrl+g 2,3 would be pretty sick. would introduce 1/2 being snappy earlier, too changed
00:35:614 - this whole section feels overspaced in comparison to the kiais / especially the outro to me. its SO much harder and jumpier than anything else in the map. either nerf it a lil or buff the outro and maybe some other bits n pieces changed
00:42:231 (1,2,3,4) - destack a lil? fits more visually i think, since you use stacks a lot for 1/1 and destacks a lot for 1/2 changed
01:15:981 (4,1) - not rly a fan of introducing 3/4 over a minute into the map buttt not a big deal i suppose section so lame without 3/4
not much to say for individual patterns

call me maybe
thakn
pkhg
hi
00:38:923 (4) - that looks less ugly if u place it on x97 y237
rip x icon
rip cs3.8
bye
Topic Starter
pishifat
ok
dsco
ok
VINXIS
ok
Izzywing
bor's extra Weary
Dashyy-
hobbes u better qualify!!!!!!!!!
Godot
hobbes u better qualify!!!!!!!!!
puxtu
hobbes u better qualify!!!!!!!!!
Peter
Rank Divine zero

hobbes u better qualify!!!!!!!!!
hypercyte
hobbes u better qualify!!!!!!!!!
UndeadCapulet
hobbes u took too long

topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random

00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues

00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) -

entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) -

stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well

01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience

i could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
Monstrata
not a big fan of triplets and quads being stacked in close proximity. like, its hard to separate quads from triplets, and because of that, you don't get to appreciate those quad rhythms as much because imo half of the fun of quad rhythms is finger control. if you just play it like a triplet and realize "oh theres one more note" its kinda meh.
MaridiuS

UndeadCapulet wrote:

hobbes u took too long

topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random seems like a valid point

00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues How is this an issue when its repeating, you're literally forcing him to give these notes bigger impact when they have one already appropriate to the star rating and difficulty of the map.

00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) - Because by being different in the song they should contrast the rest in the map.

entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) - They're clearly following vocals?

stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well Based on what do you assume the map should have faster motion here when that was clearly not mappers intention

01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience simplified 1/3 was never a problem especially if it happens rarely in a song.

i could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
What is this extreme forcing of opinions, mapper obviously has different intentions. Sorry pishifat, I couldn't bear not responding to this.
WORSTPOLACKEU

UndeadCapulet wrote:

hobbes u took too long

topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random

00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues

00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) -

entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) -

stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well

01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience

I could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
I think you go a bit too far considering that most of those points feel like you want to force your opinion onto a map but the map in fact has other ideas than yours, and the map plays really well, is much better than many other maps that are ranked, and I can assure you THIS PLAYS VERY WELL.

I agree though with some of the points, but the way you presented these feels excessive.

00:21:496 (1,2) and same placement feels too weak I agree, but the others have no such problem. When you play those 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , the flow is there, there is power, I follow the whole slider because it flows well with the next one so people that don't follow the whole slider play the song wrong, it's not a mapping issue at all.

00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - I agree with the stacks being a weak point, I'd like to see more here although there is NOTHING WRONG with having stacks.

As far as your idea behind the drum setting example goes, he doesn't have to use the same spacing in every drum section, he also used the 00:48:849 (1,2,3,4,1,2,3,4) - to enter Kiai section which is cool, it doesn't have to be the same as before or look like before.

01:45:320 (1,2) - he can map this however he wants, there is no rule to make 1/3 clickable or sliders, there has been different approaches in different maps over the times so this should not even be mention as an issue, maybe as a suggestion.

00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc, part is slow and there are vocals which the sliders are mapped to, he doesn't have to accentuate it more than he had although he could, this is also not an issue.

Answer to Monstrata's point - saying that those 4 notes make it meh feels like your opinion aswell, I don't feel that it's meh, it is a legitimate thing in the map stacking like thisme and I guess many players don't see a problem with that since it's perfectly readable and it fits the rhythm, if you listen to the song you will not have a problem playing that!

Please reconsider the veto since this is really a quality map, plays well, looks well and the "issues" mentioned are not really issues.
Monstrata

WORSTPOLACKEU wrote:

Answer to Monstrata's point - saying that those 4 notes make it meh feels like your opinion aswel
??? I thought that was obvious lol
AncuL
my two cents on the extra diff

01:03:849 (1,2,3,4) - i think it's better to change this to the one you did on the intro
01:13:996 (6,1) - i feel like that the jump here is a bit too far. maybe you can move the whole increasing space so that this jump has the space of around 4.3x
Deif
Made a bit of cleanup in here. Help the mapper instead of flooding this thread with your useless posts, as anything that doesn't help contributing to the discussion will be deleted.

Consider it your only warning.
hi-mei
looks like UC trying to show us how vetoes can be abused.

lets find out together what lays behind it!
anna apple

hi-mei wrote:

looks like UC trying to show us how vetoes can be abused.

lets find out together what lays behind it!
its only abuse if you disagree with it ~
anna apple

UndeadCapulet wrote:

hobbes u took too long

topdiff
00:07:378 (1,2,3,4) - spacing concept is set up at the beginning of the map but not once repeated for any similar drumstyle after 00:18:629 (1,2,3,4) - , making this feel random i agree with this, the way you had it before dcso's mod was much better to your style imo, which is seen still in places like 00:34:731 (1,2,3,4,5,6,7,8,1) - 01:03:849 (1,2,3,4) -

00:21:496 (1,2) - sliderheads are too close together here bc of sliderbodyblanketing, this has little motion and no power for such a strong part. similar issues at 01:25:026 (1,2) - , tbh any time this sliderblanketarrange occurs it feels rly weak
stuff like 00:35:834 (2,3) - , 00:37:820 (3,4) - , 00:38:261 (1,2) - , 00:39:143 (1,2) - , etc. share this issue of objects being too close to previous sliderheads causing cursorpacing issues when you compare stuff like 00:21:496 (1,2) - where the slider body for 1 is not mostly played due to slider leniency, its weird putting it next to 00:21:827 (2,3) - where 2 slider body is forced

00:19:290 (1,2,3,4,1) - superrandom arrange here, nothing similar happens in the map, seems really unfitting, esp when the drums here don't call for the spacing changes 00:17:967 (1,2,3,4,1,2,3,4) - had
other instances of arranges showing up that bear no resemblance to your previous drum expressions: 00:49:290 (1,2,3,4) - , 01:10:908 (1,2,3,4) -

entire 00:07:709 (4,1,2,3) - 00:11:239 (4,1,2,3) - etc. rhythming is nonsensical, with sliders arbitrarily placed on white ticks to fill time instead of show anything off that's actually in the song, such as the leftchannel hihat that you even follow at 01:11:570 (1,2,3,4,5,6,1,2,3,4,5,6,1) -

stuff like 00:22:489 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - , 00:25:577 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - etc. has an overabundance of stacks, which causes this entire section to have basically no motion at all, which doesn't fit with the pacing of the song here, which is much more continuous. this issue shows up at 01:07:378 - as well in this its easy to find places where you either map the stacks like to the drums, or just sliders to vocals, but some sliders still have the same drums that stacks do, and stacks have the same vocals that sliders do, look at 00:27:673 (1) -which also immediately contrasts to 00:28:114 (2,3,4) - for idk

01:45:320 (1,2) - are oversimplified 1/3 for the topdifficulty of the set, these beats should be clickable for a more engaging play experience i agree lol

i could probably delve further into rhythming of drumstuffs but it'd get into more nitpicky territory, main issue with this map is the overall arbitrary nature of your object placements. think this map needs a lot of work and i'm vetoing it unless i get an amazing response or the diff sees heavy changes
01:43:555 (3,4) - I found it weird that this was part of the arrange with 01:42:673 (1,2) - when the filler 1/2 or 1/4 guitar is changing pitch

the NC concepts between the kiais are just backwards to eachother lol, making it just different 100% of the time

I think it was lame that 01:28:555 (1,2,3,1,2,3,4) - is the same arrangement as other parts like 01:25:026 (1,2,3,1) - 00:21:496 (1,2,3,1) - when there is an added layer of guitar doing crazy 1/4 stuff,
anna apple
also I reconsidered dsco's mod and am deciding to revert the last 4 or 5 notes because its a random diff spike during a stream and doesn't fit my style sorry :(

here is the diff https://bor.s-ul.eu/VTitKpS7.osu
Dashyy-
when
LowAccuracySS

Dashyy- wrote:

when
BanchoBot
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