看了一下我是觉得Hard Hyper gap很大
Hard基本按DS走的 Hyper跳得很厉害,简直就是Insane了
Hard基本按DS走的 Hyper跳得很厉害,简直就是Insane了
Thx for ur helpful modLeft wrote:
[General]
Widescreen and Letterbox off in all diffs pls alright
[Easy]
00:38:920 (4,1) - blanket fixed
00:57:059 (1) - maybe this NC isn't necessary? if necessary, i think 00:58:106 (2) - also NC is better sure,its not
01:11:013 (3,4) - I hope blanket but at least make it balanced? i mean move to right a bit done
01:12:757 (5) - 01:32:292 (5) - 01:35:083 (9) - forgot NC
01:18:338 (1,2) - DS 1.65
01:27:059 (2,3) - DS 1.49
01:36:478 (1) - NC off
01:37:873 (1) - NC ^ done
01:54:617 (1) - why no spinner..?
[Normal]
NC is quite irregular. somewhere per 1 downbeat, somwhere 2 downbeat, and somewhere not both. if no reason, NC per 2 downbeat pls, since hard using NC like that.
00:19:035 (3) - unsnap
00:25:838 (2,2) - if it's not your pattern, can improve this overlap..? sure, fixed
00:57:059 (2,3,4) - 4 is closer to slider's tail than 3. there's 3/2 time gap so not a big problem, but improving for readability of nubs would be better i think yep, i didnt consider this,changed pattern
00:58:803 - easy has slidertail here, but nothing in normal. add note here pls added
01:36:478 - this sound is quite strong, catch if u can +
01:42:059 (1) - end this one in white tick, cuz that sound is strongermb we should just keep it, coz the coming rhythm in this way too
01:43:629 (1,2,3,4) - i think this sound is 1/3 rhythm, check once more with 25% speed hmm here got wrong , but3/8 here
01:54:617 (1) - can use sound fadeout? hitsound will in further work
[Hard]
00:37:350 (1) - NC off
00:36:129 (8,2) - intentionally unstacked? nope,just edited with DS open,but now stack
01:09:269 (6) - sound is strong, I think can catch it from Hard diff. sure
[Hyper]
00:16:594 (8,1) - oh too close, can improve like this kind? https://osu.ppy.sh/ss/7313899
00:29:327 - can put circle here like 00:23:745 (7) - ? sound here i thnk
00:32:292 (6) - NC
00:35:519 (6,7) - I cant know reason why you separated stream here, I think 00:35:780 (9) - is more suitable according to sound? like extra
01:04:036 (9) - stack
01:14:501 (2,2) - stack
01:15:548 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/7313942 can make polished pattern like this? (if you hate monstrata pass this)
01:39:617 (3) - actually strong beat and melody is high, but why DS is super low 01:39:443 (2,3) - here?
01:53:222 (1,2,3,4,5,6,7) - considering hard used, 1/4 rhythm, can reconsider this 1/3 pattern.
01:54:617 (7) - where's spinner
since the diffculty gap between hyper and hard is a kinda big, so i may fix a lot, so just remain for further work
[Extra]
00:12:757 (1,1) - would be nice pattern if you can stack these im not sure if its nice pattern, but ok, lets try this
00:25:838 (3) - i understand 00:25:315 (1) - why this one is 1.5, but I think there's no reason to make this one to 1.5 too. hold this for far more suggestions
00:20:605 (7) - 00:26:187 (5) - clap off? ok
01:19:385 (5,1) - stack +
01:37:699 (4,5,1) - really tense, I think u can give more DS ok
01:37:873 (1) - can use finish here since song gives strange symbol sound done
01:54:617 - where's spinner im feel that a long spinner at end is boring, and this slider end with hitsound is more clear and powerful
your Extra became better i think. i saw some creative patterns
Good luck!
thx for moddingkanor wrote:
[Genal]
这两个音效没有用到,建议删掉 drum-hitclap2.wav normal-hitclap2.wav ok~
diff的结束时间不统一:
01:54:617 - Beginner
01:58:803 - Normal
01:54:617 - Hard
01:54:617 - Hyper
01:54:791 - Extra 这个稍微放下,我考虑下是转盘结尾还是滑条结尾:)
所有diff的combo color无法识别 呀,根本就没放颜色
hard(3.2)到Hyper(4.7)的spread有点太大了,我个人还是推荐再补一个diff,4.0-4.2左右 后期
[Biginner]
01:11:013 (3,4) - 没包好 改了
[Normal]
00:19:035 (3) - unsnap
NC的问题有点大,最好重新下一遍 嗯 好了
[Hard]
挺稳的,就是NC还是最好再改改,一小节一NC感觉更舒服 好的 我考虑下,我NC从来都是2节无脑下
00:12:407 (6) - unsnap fixed
00:41:536 (8) - 没叠好 厉害了
01:35:083 (1) - 这里的lap挺丑的,ctrl+J一下吧 可以
[Hyper]
开头的折返跳太难了,后面的kiai大部分都达不到这样的难度,还是改善良点吧,不然难度脱节了 那我改简单?太难了么,没啥直观感受
连续两个clap感觉不怎么合曲,24clap感觉可以了,再要玩花样还是在whistle里玩吧
00:41:711 (8) - 老老实实ctrl+G吧,flow还是舒服点
01:41:187 - 漏音了remain
00:45:199 (2,3) - 重音在00:45:373 - ,用滑条尾曲跟反馈会变差,建议2的滑条头改单点,滑条尾改成1/1滑条,正好也把3跟了 看起来不错
00:58:019 - 这里漏音了应该remain加了
01:04:036 (9,10) - 虽然这里没说必须要叠起来,但是看01:00:374 (5,6,9,10) - 你都完全stack了,这里不stack看起来不好看 随手习惯了
01:09:269 (1,2,5,2) - 这三个最好还是叠一下吧,强迫症看得要死了..... 好
01:39:269 (1,2,3,4,5,6,7,8) - 这一串跳有点丑.....尤其是01:39:269 (1,5,7) - 这三个被微妙的lap了 这么一看好像有点
主难度摸不动,GL啦
谢谢Lily Bread wrote:
as request
[Hyper]
00:23:048 (2,3,4,5,6) - 用和之前一样的三连结构可能会好一点,这一部分你好像都是用三连的...从 - 00:25:315 - 开始,音乐进入下一部分了再考虑用5连会好一点
[Extra]
00:23:396 (7) - 歪了 好
00:45:461 (5) - 有点让人迷惑 再考虑下
00:47:640 (1,2) - 间距有点太大 还好啦
00:50:431 (1,2) - 可能也有点太大缩小了点
01:27:582 (7) - 因为stack的原因有点歪,是ex的话可以果断把SL改成0.5,这样就更难而且更好看一点
http://puu.sh/u2H1A/6fec5a07cc.png 好,我试一下
01:39:617 (3,4,5,6) - 间距突然小了,456整体ctrl+g? 音乐上这里是一个拖音的样子,不是很激烈,放个小DS感觉应该没差
gl
菜鸡控制不住星,很难受Regraz wrote:
看了一下我是觉得Hard Hyper gap很大
Hard基本按DS走的 Hyper跳得很厉害,简直就是Insane了
thx for mod, it helps )direday wrote:
Hello! Hoping for M4MGeneral
- Unused hitsounds:
drum-hitclap2.wav
normal-hitclap2.wav- Normal diff is 4s longer than others. Just wanted to point that out since in guidlines it's written:
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
Don't think 4s matters though but making them all consistent is a good thing.- Set combo colors. It's sort of a must nowadays.
thx, all done nowExtra
- 00:02:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think your Hyper diff captures the music here better. Notes in music here are grouped by 2, meaning every piano note on white tick is more intense than on the red. In hyper you are grouping them by 4, which fits nicely but here you have random/no grouping at all. The direction of spinning motion changes on 4th note, then doesn't chage for a while. Also 3rd note has much sharper angle. Changing that direction is very noticable for the player and should generally be supported by music. I suggest changing it on every 4th note, or on every 8th. For example. This way notes will be grouped by 4 and the groups will be divided by the direction of the rotation. thx for your advice, i will remind this, but now havent think of a nice pattern.
- 00:07:175 (1,2,3,4,5,6,7,8) - Those are very intense, compared to previous ones. Why not make them more spaced instead of stacking like this? For example. sry, but these just for visual effect
- 00:08:745 (2,3,4,5,6,7) - if you have triplets here, why don't you have them 00:10:315 (3,4,5,6) - here? Those sound basicaly the same ok, you are right
- 00:18:861 (4,1,2,3) - if you listen closely there should be something like this because 00:20:257 (3,4,5,6,7) - in music is exactly the same. And here 00:21:652 (4,1,2) - etc. Undermapping is fine but you have to create some sort of pattern that will repeat itself several times (e.g. 2, 4, 8 times). Right now you map piano 00:21:129 (1,2,3,4,1,2,3,4) - here and 00:26:885 (1,2,3,4,5,6,7,8,9,1) - both piano and drums here. This apllies to this whole part, hope you can find them all. If not - feel free to pm me. i know your mean, yep it should be that
- 00:30:460 - Imo there should be an object here, since it's part of piano triplet. Sliderend would do nicely. this, no thx
- 01:09:966 (1) - Is this an AWP from CS 1.6? (hitsound) LMAO yes, from LKS's hitsound. how it works?
- I've found no problems with how note placements anymore. Sooooo basicaly - try to implement in 00:18:861 (4,1,2,3) this part what you have done in kiai with your choices of when to place triplets and when 5-notes burst. i think its ok, and trangle work together well
- 01:43:455 (6) - In my opinion from this point onwards you should map the very strong piano notes and not the soft drums. Also piano here goes half-tempo 1/3 so that makes it unnatural to press 1/4 streams when there is a 1/3 snapping in piano lead. Something like this or even like this seems much more fitting to me. (1) is at 01:43:629 in this screenshot. To make this part in line in terms of difficulty you can give those sliders really big SV. Similary it can be mapped up to the end of the map. Give it a try.im hard to say,which way is better. lets wait for far more advices
Hyper
- 00:06:478 (3) - I think you should stick with 1/2 snapping. This (3)->(4) feels very unnatural, because there are no sound on blue tick, and there is one on the red. I think you've tried to express the long note that starts 00:06:478 but this creates awkward rythm here. i think its fine
- 00:08:571 (1,2,3,4,5,6,7) - clearly, every 1/4 has piano sounds in it and it feels very weird that you have a circle 00:08:833 (2) - here but not here 00:09:181 and 00:09:356 here etc. Perhaps something like this would work. (1) is at 00:08:571 here. this issue wait for far more mod
- 00:26:536 (1) - I am not sure this sounds is strong enough to skip over everything it covers. Skipping downbeat ( 00:26:710 ) - big white tick is rarely a good idea. Something like this would be more intuitive and more pleasant to play. You can give the slider really big/low SV to make it stand out in order to represent that odd sound. i fixed some, make it end on red tick
- 00:44:850 (1) - 00:45:896 (5) - 00:46:944 (1) - It's better to end them on 1/2 snapping especially since you are doing exactly that right after. its ok, this part kinda diffrents bettween aroud
- I'd change it to 2 circles since both sounds are equally very intense. lost time line (
- 01:16:420 (6,7,8) - you should stick here to either sharp angles or change 01:15:548 (1,2,3) - to have dull angles too. Right now those feel very diffent while being the same in music. i changed flow and incresed DS here, i think its unique enough?
- 01:23:048 (4) - Thi should be at least ctrl+g and optionally moved a bit for readability. Consecutively 01:23:222 (1,2,3,4,5,6,7,8) - would need a change to fit with new direction of 01:23:048 (4) - . i dont rly see any big issue here
- 01:41:013 (2) - should end at red tick 01:41:187. There is a strong piano there. And you seem to map piano here.
- 01:46:245 (1) - Oh, so you noticed 1/3 here youself. I think this should be reflected in Extra diff aswell.i know the ending has some issue, but wait for far more work.
Hardi dont see any bugs here
- 00:15:373 (4) - Maybe just get rid of it? There are practicaly no sound on it. 00:20:955 (4) - Oh look, just like here. deleted
- 00:54:617 (5,6) 00:55:315 (8,9) - Don't think you should stack those. You haven't done it before and I don't think you should start here. Just make the same sliders there. It breaks the rthm otherwise. this is i mean to stack here, just make some diffrent in last bar
- 01:02:292 (3) - Move away from (1) and 01:02:641 (4) - from (2) for better visuals.its ok
- 01:09:269 (1) - Again, this is better of as 2 circles.
- 01:41:710 (4,5,6) - Those are not in line and it bugs me ^^
I looked through Normal and beginner diffs but couldn't really find anything. Perhaps, beginner can use a bit more polished blankets but that's all. ok, will recheck
Good luck with ranking!
谢谢送摸啦~X Light wrote:
random mod
[Extra]
- 01:12:233 (6) - 这里我不太喜欢加clap,因为这个音明显和7不一样,也可以试试5+clap 嗯,这是残留音效,原来搞的,感觉不太好就删了。5加clap有点太奇怪了
- 01:17:815 (8) - ^ 删了
- 01:23:920 (1) - 这里放一个note直接接转盘好了啊... 是不太好看,我再考虑下
- 01:40:141 (7,1,2,3) - 试试这么放?http://puu.sh/unROW/687817ed29.jpg 好 改了下
- 最后想兼顾1/3和1/4挺难...我这有个妥协方案觉得还可以http://puu.sh/unSa5/ed75fb889f.jpg 你这样感觉还不如全放1/3,有点难搞, 再想想
not at all )Lanturn wrote:
Sorry it's late.
thank you so much!sullywally wrote:
M4M from your queueFunny SuggestionMake a fountain of kiai (making kiai only on 1 tick) everytime an explosion happen not very necessary, but u could tell me the timeline where to put it, im not sureExtra00:02:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - as direday already said, you're grouping here is a bit random, and while you're at it don't forget to change the DS of each jump, because your jump right now, not only random on direction, but also random at spacing. Change it so the DS is consistent, or.. Alternating DS, or...
Descending DS, etc. Just make it consistent remain
00:08:571 (1,2,3,4,5,6,7,8) - structure here, can be a lot better.
Stack (1) to (8), because the angle it make from the jump are more emphasizing than now.
Make 00:08:745 (2,3,4) - and 00:09:094 (5,6,7) - kinda mirroring, because the placement of it is kinda awkward (with 00:08:571 (1,2,3,4) - being a bigger distance than 00:09:094 (5,6,7,8) - , That way you make a nice structure (of triangle, which I would assume the structure you're looking for?) ok, let me try
00:09:966 (1,2) - and 00:10:315 (3,4) - have different DS, despite being the same sound. it was changed in last mod
00:25:838 (3,4,5) - You sure about this?, this roughly have almost the same visual spacing as any of your 1/2 jump, I wouldnt be surprised if they thought its 1/2 jump, even tho the slider is obviously copied (which is 3/4 slider) i make this ,coz its after 1.5x sv, so i think its fine
00:26:536 (1) - What's with the random sv? notice that SV changing
00:30:896 (1,2) - You're obviously trying to follow the melody here. Change this to 1/1 slider instead .-. no, thx the rhythm is fine now
00:40:838 (1,2,3,1,2,3,4) - why didn't you make this kinda the same as 00:38:047 (1,2,3,1,2,3,4) - ? (Except if you're purposely making every single one of them different, its ok... I think) yep, just for the patterns
00:45:460 - no sound here .-. move 00:45:461 (5) - to 00:45:548 - because I think the beat you're mapping is the triplet sound they are, listen carefully, though is not loudly, but i think the rhythm now is fun
00:52:524 (1) - Random NCing alright
01:08:919 (6,1) - Because of the sv change, If you enable the Distance Snap, it will still show the same Distance, but its actually different by a lot (well 1.5x different to be honest) , thus resulting in a kinda weird distance considering what you want here is the descending DS of each note. Change the DS of this to about 0.06~0.07 or below, if you want to achieve that descending DS sure
01:21:129 (1,2,3,4) - tbh, this jump kinda flow awkwardly for me because, (1,2) is supposed to make the flow move downward, but then you completely broke the flow (which I dont see any reason to) with (2,3), which probably ok.. changing direction horizontally ok.. fine, but then you're back to downward movement with (3,4). Now if I were I would probably 01:21:478 (3,4) - ctrl + g, which would honestly end up with you changing 01:21:826 (5,6,7,8) - OR 01:21:129 (1,2) - ctrl + g this , which would change the angle you're looking for in 01:20:780 (3,1) - its your choice .-. i tried, but after changed 3,4 i find its more annoying than before, so hold this
01:40:838 (1,1,1,1) - NCing this wouldn't show it is 1/6 (infact, I think it might have shown that its 1/3 or 1/2 instead .-.) , usually 1/6 is shown with a considerably low DS stream i dont know, lets see how BN saysHyper (Where is Another?)im waiting for gd
00:07:176 (5) - NC done
00:13:629 (10,1) - someone out there would probably read this as a stream hmm, i need think of here
00:14:327 (2,3,4,5,6,7) - make all of this parallel, especially (7) which is noticeably different than the rest i mean to make like this, they are changing little by little
00:23:920 (1) - This repeat should've been 00:24:094 - here instead i think its fine
00:38:222 (6) - NC this (Your Extra have this NCed), also NC the rest of it. ok
01:00:374 (5) - NC and 01:01:071 (8) - NC to indicate the 1/1 , also NC the rest of it ok
01:13:280 (3,4,5,6) - Check the zig-zaggy movement, and make the DS the same (atleast 01:13:280 (3,4) - and 01:13:803 (5,6) - make it the same) i make the 01:13:629 (4,5,6) - same now, coz these 3 in music are a part
01:16:420 (6,7,8,1) - I'm questioning your choice of an obtuse (more than 90 degree) angle jump this big, They usually dont play well .-. fun question, but my map style is kinda old, i dont care this, in old days, this jump were every where
01:22:699 (2,4) - Are you serious? This is so hard to read .-. yes ,you are right ,there is no meaning to make like this
I think I made some of the point on Extra as wellHardimo The empasizing of the sounds here is a bit off for me...
00:14:152 (1,2,3) - I would probably mapped the piano instead of... What are you mapping here? Try this
This happen A Lot , so check those i learned this rhythm style from some old map, it could both take care the piano and drum
00:37:001 (2,3) - I'm questioning the stacking of this pattern tbh, (since most of the time you encounter this stacking its usually a 1/2, not 1/1), Try working it a bit here to make sure that its obvious its 1/1 thx ,but i think its fine in hard diff
00:56:536 (2,3) - This is different from the rest of the part this last bar is kinda diffrent than the rest
01:08:920 (6,1) - This spacing is bigger than the rest of the pattern, even though this have the most quiet sound (atleast make them consistent instead) i think its fine, and a new part incoming
tbh, I dont find a lot of error on the Hard diff, good job
Unfortunately, I can't mod Easy and Normal (because I sux at those diff), Good Luck with the Map~
thx a lot, short but helpfulLanturn wrote:
Sorry it's late. Just gonna be a quick one for the easier diffs with a couple notes on the harder ones.
01:09:966 (1) - this finish is kinda loud. Probably lower it another 10-20. yep, thx for metion it
[Beginner][Normal]
- 00:05:780 (1,2) - Because this whole section is 1/1 spammy, perhaps use a 3/2 reverse slider here? Same with 00:08:571 (1,2) - since it'll add more variety and follow the main instrument of the song. seems not better, so remain it
- 00:29:501 (2,3,1) - These don't really flow into each other very well. Perhaps use the (3) to blanket around the (1) or something and maybe flip the 00:29:501 (2) - so it blankets around the previous slider. You can probably think of something. done
- 00:36:478 (1) - how about sending this slider downwards instead? It'd flow pretty nicely this way. ok , done
- 00:54:617 (2,3) - These sliders feel a bit too angled, maybe loosen them a little? done
Hyper:
- 00:02:990 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - The first part, which is more lighter is harder than the second part which is where the beat starts to build up. The first two combos should probably be toned down more to match the buildup since this is more or less doing the opposite. Maybe delete a note like 00:04:210 (4) - or 00:04:908 (6) - from them to do so. will check
- 00:29:501 (3,4,5) - The flow and aesthetics are a bit off here. Mostly because of how the (4) reverse doesn't flow from the end of the (3). Perhaps try sending the (4) off to the right instead of upwards? For example, try stacking the 00:29:501 (3) - where 00:31:420 (2) - is and end the tail off to the right, and then adjust (5) for it: fix a little,seems fine now
- 01:12:059 (6) - 01:12:408 - has a more dominant sound, and should end here instead. The same applies for most of the sliders afterwards in this section. i think its fine here,but lets wait for far more mod
- 01:34:210 (5) - This whole kiai is a 1/2 fest, and kinda hard for just being a normal. Try to avoid using so many sliders in a row like this and allow for more 1/1 gaps so the player can catch up. Change this to a single circle. i changed a little in rhythm
- 01:54:617 (1) - This is the only diff with a spinner. I suggest removing this or adding one to the others for consistency. done
00:26:536 (1) - Try to avoid placing SV changes in the middle of sliders as they can do some wonky stuff to the converts iirc. done
00:32:292 (6) - Missing NC done
01:41:187 - a little sad you skipped this note. It's pretty powerful imo. now changed XD
Expert:
00:06:478 (4) - when 00:06:652 - is more dominant but is skipped over. This is why 3/4 sliders suck most of the time. ;-; To add onto this. The held note starts at 00:06:303 (3) - so if you were going to do a held note, it should start back there.hmm , let me ask someone else and think of itdone
[/quote]osuskrub wrote:
helo
General
combo colors would be nice
bg is 1024 x 768, you should make it max rankable size, use http://waifu2x.udp.jp/ i dont find the new rules, if u see the reply, pls tell me the new max rankable size
the custom hitsounds are not on the lower 2 diffs, i think they could be on all of them sure
Beginner
honestly this diff is fine, there's 1 or 2 things that are a bit messy but that's b/c of ds thx, but u could just point out them, will try to fix
Normal
01:09:269 - so uh you map this part in the beginner diff but not the normal???????????? why? yep, you are right!
01:36:478 (4,5) - i would prolly just do a reverse slider here b/c you are missing a very important sound on the white tick mark,will think of it
Hard
00:05:780 (1,2) - Nazi; not sure if you wanted to blanket, but if you did it looks reallllly ugly fixed, not a complete blanket, but i tried ;-;
00:30:373 (4,1) - this breaks the ds of the hard diff. you didn't do this for the other sounds like 00:32:292 (1) - so i would suggest just not doubling ds since you don't use the emphasize the sounds like that all the time the 2 places u have pointed out acutally not same, first one is changing to another new part,but the second is just 2 little bar in the same part(i dont know how to explain it, but anyway first one is more different)
00:46:245 (4) - the clap on here is a bit too quiet hmm, hitsound kinda weird here
00:56:013 (1) - i would use higher ds like you did on 00:53:222 (1) - wtf, its a mistake, i blanced them now
00:57:757 (2) - what is this slider mapped to drum
01:29:501 (1) - way too much distance for a sound that isn't even very extreme kinda too much, fixed
Kani's Insane too late, continue 3.3
00:16:769 (7) - this is not stacked to 3
00:18:687 (2,3,4) - this looks extremely ugly, i would suggest 0.7 ds on the last 2 notes
00:42:408 (2) - not stacked
00:49:210 (3) - this is still p close to 2 i would move it up just a tinnnnnny bit
00:49:385 (4) - this touches 2, i would move it down
01:00:024 (2) - this is a decently strong beat, increase the distance a bit
01:02:815 (2) - same as above
01:05:606 (2) - same as above
01:36:827 (9,10,11) - you uh completely ignored a stream here
01:42:670 (4,5) - this is not stacked but 01:42:321 (2,3) - is
you need to be a bit more consistent with your stacking, and making it clear what is going to stack, and what will not stack, some of the jumps are stacked on sliders ends, some are barely off.
Hyper
00:06:478 (3,4,1,2) - i'd clean this up a little bit
00:13:280 (6,7,8,9,10,1) - many people will sliderbreak on this pattern, i like it
01:16:420 (6,7,8) - this wide angle is very eh
01:18:513 (2) - i think you should stack this on 3
01:26:710 (1) - are you sure people can react to this note after the spinner
01:27:931 (8) - why are you increasing the distance to this note instead of 01:27:757 (7) - which has a stronger beat, you essentially do this for quite a bit of the kiai
i actually do quite like this diff
Heatherfield's Another
where is the kiai
00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same
01:23:920 (17) - nc?
01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano
nice cs 5 tho
Extra
00:26:100 (4,5) - slow down there with the distance, and the angle is quite awkward
hey this diff is pretty good too
good luck!
rs_fadeaway wrote:
helo, thx for ur mod !!replyosuskrub wrote:
helo
General
combo colors would be nice
bg is 1024 x 768, you should make it max rankable size, use http://waifu2x.udp.jp/ i dont find the new rules, if u see the reply, pls tell me the new max rankable size
the custom hitsounds are not on the lower 2 diffs, i think they could be on all of them sure
Beginner
honestly this diff is fine, there's 1 or 2 things that are a bit messy but that's b/c of ds thx, but u could just point out them, will try to fix
Normal
01:09:269 - so uh you map this part in the beginner diff but not the normal???????????? why? yep, you are right!
01:36:478 (4,5) - i would prolly just do a reverse slider here b/c you are missing a very important sound on the white tick mark,will think of it
Hard
00:05:780 (1,2) - Nazi; not sure if you wanted to blanket, but if you did it looks reallllly ugly fixed, not a complete blanket, but i tried ;-;
00:30:373 (4,1) - this breaks the ds of the hard diff. you didn't do this for the other sounds like 00:32:292 (1) - so i would suggest just not doubling ds since you don't use the emphasize the sounds like that all the time the 2 places u have pointed out acutally not same, first one is changing to another new part,but the second is just 2 little bar in the same part(i dont know how to explain it, but anyway first one is more different)
00:46:245 (4) - the clap on here is a bit too quiet hmm, hitsound kinda weird here
00:56:013 (1) - i would use higher ds like you did on 00:53:222 (1) - wtf, its a mistake, i blanced them now
00:57:757 (2) - what is this slider mapped to drum
01:29:501 (1) - way too much distance for a sound that isn't even very extreme kinda too much, fixed
Kani's Insane too late, continue 3.3
00:16:769 (7) - this is not stacked to 3
00:18:687 (2,3,4) - this looks extremely ugly, i would suggest 0.7 ds on the last 2 notes
00:42:408 (2) - not stacked
00:49:210 (3) - this is still p close to 2 i would move it up just a tinnnnnny bit
00:49:385 (4) - this touches 2, i would move it down
01:00:024 (2) - this is a decently strong beat, increase the distance a bit
01:02:815 (2) - same as above
01:05:606 (2) - same as above
01:36:827 (9,10,11) - you uh completely ignored a stream here
01:42:670 (4,5) - this is not stacked but 01:42:321 (2,3) - is
you need to be a bit more consistent with your stacking, and making it clear what is going to stack, and what will not stack, some of the jumps are stacked on sliders ends, some are barely off.
Hyper
00:06:478 (3,4,1,2) - i'd clean this up a little bit done
00:13:280 (6,7,8,9,10,1) - many people will sliderbreak on this pattern, i like it
01:16:420 (6,7,8) - this wide angle is very eh i think its ok for playing?
01:18:513 (2) - i think you should stack this on 3 nope,thx
01:26:710 (1) - are you sure people can react to this note after the spinner yes? i think its insane+, player will have enough ability to play this,and its fit the music
01:27:931 (8) - why are you increasing the distance to this note instead of 01:27:757 (7) - which has a stronger beat, you essentially do this for quite a bit of the kiai i know u are talking about the drum, but im flowing the other sound.
i actually do quite like this diff thx~but im kinda not satisfied about the ending .
Heatherfield's Another
where is the kiai
00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same
01:23:920 (17) - nc?
01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano
nice cs 5 tho
Extra
00:26:100 (4,5) - slow down there with the distance, and the angle is quite awkward mark for further moding
hey this diff is pretty good too
good luck!thx again!osuskrub wrote:
I kind of worded it badly. The bg you have rn isn't currently unrankable. The max size you can put is 1920x1200 on a map which i what i suggested you put it to.
thx !Behonkiss wrote:
From my mod queue
Beginner:
00:02:990 (1,2) - This opening part feels very sparse compared to everything right afterward. ok, done
01:18:338 - A spinner at some point during this detour the music takes might help to mix things up a bit. Maybe at 01:22:524? i would like to make spinner here, but feel not very fit the music.
Normal:
00:22:524 (1,2) - The overlap here looks awkward compared to most of the others. Maybe curve one or both of these a bit? its ok
01:35:083 (1) - This doesn't follow the music as well as the notes before and after it. 01:35:083 (1,2) - this is already last meansure in the part, so i want make some diffrent for transition to next part.
Hard:
01:05:431 (4) - The slight overlap this has with circle 2 is kind of ugly. ok,separated
thx for ur mod, looks more polish now! And other gders will respond soon.Ora wrote:
Hi from my m4m queue ^^
[Kani's Insane]00:05:780 (1,2) - blanket a little better http://puu.sh/wrXlk/22490b08d9.jpg easy fix
00:21:129 (1,2,3,4,5,6,1) - aaaa this can be much cleaner. lots of overlaps and confusion
00:49:385 (4,1) - did you want a stack?
01:09:966 - for this section on, I would cut your NC's in half (so it's similar to the other diffs) 01:11:362 (7) - , 01:14:152 (9) - etc, Sometimes the combo gets up to 15 which I would avoid
01:12:757 - 01:15:548 - I would make these white ticks NC
01:38:222 (2) - remove NC
[Hyper]00:47:641 (1,2) - maybe go for a blanket surehttp://puu.sh/wrXd2/170a01fd4b.jpg
01:16:943 (1,2) - blanket a little better ok
[Heatherfield's Another]Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean
00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
01:32:292 (1,3) - this overlap could be avoided
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
01:37:001 - should be clickable aswell I feel
01:37:786 - maybe map a triple here?
[Extra]00:09:792 (10,5,6,7) - this overlap can be avoided, move all of 00:10:141 (2,3,4,5,6,7,8,9,10) - so that 00:09:792 (10) - is the center ( http://puu.sh/wrVIV/c7971ca568.jpg )yes,i get it!
00:31:943 (7,3) - did you want a stack here? yes, fixed!
01:27:582 (7,4) - ^ same not mean to do that, but seems good if stack, thx!
01:45:548 (4,2) - ^ done
01:43:629 (2,3) - could go for a blanket here like you did at 01:45:024 (2,3) - ofc
01:39:792 (4,5,6,8,1,2,3,1) - this part just looks really dense and congested. I don't feel that the 1/6 stream should have that much spacing as well, it's hard to tell apart from some of your 1/4 streams with similar spacing. em, it did seems kinda crowded here,i improve alittle, and reduce the 1/6 DS
Clean mapping as always fadeaway ^^ GL with this
Thx so much for helping!Mombei wrote:
From my modding queue
You queued for an H+ diffs mod
[Extra]This map is quite well-crafted. Look for other instances of the mistakes I pointed out, because there might be. I advise you think about the arrangement a little aswell- the map could definitely look better. Great diffs anyhow
- 00:15:199 (7,8) - These two objects are placed awkwardly close to each other compared to everything else within the section, I advise you normalize the spacing I was mean to make the DS reduce one by one, but seems its too much, thank you for point out, i fixed
- 00:20:780 (8,9) - You see, the reason this works and the other one doesn't is because 00:20:605 (7) - is there and it plays nicely from 00:20:257 (3,4,5,6,7) - so it makes contextual sense. These are fine
- 01:40:838 (1,2,3,1) - This is a little too hard to read - the 1/8 should be introduced with a reverse slider first, then you can take 01:42:234 (1,2) - and make it 4 circles instead, because the player will expect it, sort of. i get what u mean(btw its 1/6), but for the thinking of layout, i'd like to remain these, and it looks not very hard to read for exp players, so i just reduced the 1/6 distance.
thank you and i will check the rest part as my best
[Heatherfield's Another][Hyper]
- 00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
- 01:26:710 - kiais should be consistent across all difficulties
- 01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8
[Kani's Insane]
- 00:34:210 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - You really should avoid streams longer than 5 hitcircles on Hard/Insane difficulties. You should have the first 4 notes play as hitcircles and then use reverse sliders. Apart from that, it's quite a fine map.yes, I remind someone elso also point this out, i try to reduce the difficulty, now how it looks like?
- I actually don't have any specific parts to point out for this one. Flow is kinda lacking, but it's not something I can fix through pointing out a couple of things. I advise you seek further advice (since it would likely end up in a partial remap)
This mapset was quite hard to mod. The basics seem to be there, but there's an inherent lack of aesthetics and flow at times. My only advice is to map more so that you may recognize those for yourself. That's part of getting better, I believe.
Thank you for your words, i know it still has some space could improve, and i will try my best . Let's see how further it could goes))
I hope I was of help. yes it does, and others' reply will prepare soon.
Thank you for using my queue
谢谢摸的,改了!buhei wrote:
好
errr, forgot it ! now filled the hitsounds .Regraz wrote:
What's wrong with the hitsounds in Beginner and Normal?
I suggest to rename Beginner to Easy and Hyper to Insane
thx for these improved suggestions, they are quit helpful)))Regraz wrote:
M4M, my map: https://osu.ppy.sh/s/645502
I suggest to rename Beginner to Easy .
You need to rename Hyper to something else since in osu! Hyper is mostly referred to difficulties that are relatively easier than Insane. So how about change to kani's Hyper and Insane
[General]
Keep your letterbox setting consistent.
You didn't set custom combo colors for diffs by Kani and Heatherfield, is that intended? mean to do that, i will ask them
[Easy]
中间break好多绿线 删了吧看着挺闹心的 Normal也是
01:53:920 (1) - 最后还是用一个note比较好,那么重 ok,all fixed
[Normal]
00:28:629 (2,3) - 擦边了,不好
01:51:129 (4,2) - This overlap needs to be fixed done
[Hard]
00:43:106 (4,3) - Slight overlap needs to be fixed. ok, separated
01:12:757 (1,2,3) - Same spacing should be applied to 01:13:106 (2,3) - as 01:12:757 (1,2) - i think its ok, coz the music between 1&2 and 2&3 are kinda different, 3 is more like the continuance of 2, so i use the normal DS
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better. seems good!
01:40:838 (2) - This is of course not 1/4. change to 1/6
[Hyper]
00:02:990 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think spacings here need to be nerf'ed. This is the intro and relatively calm part of the entire song but it is almost as hard as the last part of Kiai due to those single-taps. ok, decresed the DS for 0.2x, i think the beginning is quite intensely ,not as normally song, so cant nerf more
[Extra]
00:25:838 (3,4,5) - I think 1/4 spacing is quite overdosed. Same at 00:32:815 (3,4,5) - . The music does not provide enough support for them. i decreased them to half now
00:45:373 (4,5,6,7) - I would like cast doubt on this rhythm. The sound at 00:45:548 - is obvisously more intense than 00:45:461 (5) - . I think the rhythm here should remain , here is a special place to transit 2 totally same part in the music and it do have a rhythm like this , but u also said about the sound, so i increase the sound volume 30%, now it sounds more naturally and fun to play
00:47:640 (1,2) - I don't think this is a eligible pattern, applying such a big spacing for 1/4 gap is frightening. Same for 00:50:431 (1,2) - and similar patterns. I think its ok here, the note after a long slider we could have enough time to prepare this jump; and its a extra, as a normal player i played and feels ok; the music here has strong fluctuations, put the note at the beginning of slider will perferctlly show this melody.
00:58:105 (1,2) - Each of them needs to be reversed for one more time, as the music apparently suggests. done
01:43:629 (2,3,4,5,6,7,8) - I don't think this is a nice idea because you are switching tracks you follow too frequently. You need to focus on one track for at least a certain period of time.I need a little time here to solve thesekeep
Regraz wrote:
Heatherfield's Insane
I think you need to go through this kind of rhythms: 00:14:676 (3,4,5,6,7) - 00:18:862 (3,4,5) - 00:21:652 (4,5,6,7) - 00:23:048 (2,3,4,5) - . Make sure they are consistent. The core problem lies in whether to omit the beat on the whiteline or not.
The pattern without object on whiteline starts from 00:19:734 (1) - and repeated itself after another long whiteline. I found it inappropriate to do more, that's why I only used it twice — to add some changes in the map, but not too much.
01:19:036 (4,4) - 01:21:827 (4) - These 3 multiple reverses are quite abrupt and could entangle players.
I agree, but the sliders are not fast and, experienced players would hold their cursors and wait to read the coming pattern without breaking the combo, so I think it's fine. And I did it on purpose!
01:23:942 (1) - I think 1/4 is already enough.
Alright, I'll change it. But I wonder if it is compulsory?
01:30:461 (7) - I think this needs to be removed for it sounds pretty overmapped. More important, you didn't apply five note streams for other places in this section.
I did used it in here 01:27:408 (4,5,6,7,8) - , but I think you are right about consistency since I didn't used the pattern after these two. I also think it's overmapped, but without it this part would be quite boring. I tried to go without the streams and it didn't work quite well for me. So I made some alterations to the later part to adapt the five note stream pattern and the repetitive triangle pattern.
好听哇[Mahua] wrote:
Swan专业户
спс!Gordon123 wrote:
привет
[general]ok
пожалуйста включи во всех диффах,а то я забыл :
[Easy][Normal]
00:04:385 (3) - сделай этот слайдер похожим на 00:02:990 (1) - сделай такую же форму,для идентичности хороший глаз, fixed[Kani's Insane]
00:40:315 (3) - может быть ты удалишь этот слайдер и сделаешь просто круг,так как это заучил лучше
00:51:478 (3) - ^ так же its ok, and leave 1/1 beat here feels more comfortalble[Extra]
pls use combo colors how in all mapset !done
00:32:815 (3,4) - может быть ты поставишь (4) ближе к (3) ,так как я считаю что это не удобно прожать > https://osu.ppy.sh/ss/9052588 its ok, a little jump after a slider is my purpose
00:39:268 (1) - сделай это немного красивее > https://osu.ppy.sh/ss/9052593 done~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good Luck
Regraz wrote:
recheck 最后可以来一个大闪光啊 done!
[Hard]
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better. [It seems that you didn't change it as my previous instructed yet your reply indicates you've fixed that, do you have other reasons for that?] i remind i have changed it, but donno why, it missed! now fiexed again
[Extra]
00:47:640 (1,2) - Your argument concerning "strong fluctuations" is questionable. You might say 00:48:164 (3) - has a strong sense of melody on its head, yet it is hardly possible to find any distinct elements on 2, that is not blended with 1.
I could hear clear drum sound on 00:47:989 (2) - its from another track not as 1 and 3, i'd like to show the diffrenece of these two tracks) why i dont use the same rhythm as 00:36:478 (1,2) - is because i want to make some difference in the second part,for better gameplay and also increase some difficulty.
Seems Kani hasn't replied to my mod yet, I think I need to wait before they reply. Or there will be someone else replying for them? I will continue rechecking this map when after the expected reply is posted. kani has fixed them all, but i missed the reply, you could check them direct.
thx again for check
谢谢 lfj ~jonathanlfj wrote:
[General]
01:43:455 - 01:46:245 - 这部分每个diff的snapping都有点不同,最好都查看一下确保一致性(包括guest)
看了下,原来低难度的节奏有毛病, 统一了除hyper, ex以外的所有diff的下法. kani 用的1/6,ex混着下,都是跟的主音轨,打起来没问题.
[Easy]
00:56:013 (1,2,3) - 这里可以包的好看一些 试着修了下
01:35:780 (2) - 间距 好
[Normal]
00:29:501 (3) - 这个的方向容易误导新手,尾巴最好摆到左边 ok
[Hard]
00:44:850 (1,2,3,4) - 这里节奏有点不对,建议换成这样 果然好很多!
01:40:838 (2) - 这里我建议你跳过1/6,因为你之后的那个跳过了显的这里很违和 改成单点了
[Kani's Hyper]
00:54:966 (4,5) - stacking feels a bit weird here, all previous sections used jumps, so it makes more sense to do so here as well
01:21:478 (2) - too much curve in this one slider compared to the rest
01:42:408 (1) - remove NC 全改了
[Insane]
00:13:803 (1) - 这里可以用快滑条1.3x done!
00:45:199 (2,3) - 往上挪一点 移了0.1
00:46:769 - 这里不放个三连?要放感觉还是填满比较好,那就变成4连了,又有点密了,仔细想了下整段都没跟,还是算了
00:48:687 (4) - 尾巴音效不对 都删了
01:28:455 (2,3,4) - 这里没包好 修好了
[Heatherfield]
00:25:141 (4,1) - 这两个离得远一点会更舒服
00:50:431 (1,2,3) - 这里叠着有点难读,建议00:50:955 (3) 挪出去
01:37:088 - 这里可以加个圈 全改了
[Extra]
00:15:024 (6,7,8) - 这个角度再小一点好打一些 虽然我感觉还挺好打的,但有两个人这么说了,改小了
00:25:257 (11) - 这个snap的不对吧 wt..是我错了!
01:07:175 (1,2) - 这两个应该再远一些 这里我是两个一组缩短间距
01:24:617 (2) - 音量再低一些 -20%
01:40:838 (1,2,3) - 这张图唯一的1/6连打,有点防不胜防,建议用滑条带过或者把之后的滑条也换成连打 都改成连打了,暴涨0.2星
thxjonathanlfj wrote:
之前因为有unsnap所以我只能重泡,你找Regraz rank吧
im serching forRegraz wrote:
Forgot to ask, do you have any metadata references about this track?
Congratulations <3Gordon123 wrote:
Good job my friend <3