update with heatherfield's reply
reply
[osuskrub]
Heatherfield's Another
where is the kiai
added
00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same
i think they are easy to hit
01:23:920 (17) - nc?
added
01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano
i tried several patterns with the piano sound, but they are not satisfying :<
nice cs 5 tho
[Ora]
Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean
00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
that makes some sense, but i think my way is ok too
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
ok, changed
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
yea i added on this one
01:32:292 (1,3) - this overlap could be avoided
sure
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
you are right, i just did it for better appearance
01:37:001 - should be clickable aswell I feel
same reason as above
01:37:786 - maybe map a triple here?
hmm, not really good i think
[Mombei]
Heatherfield's Another
00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
ok
01:26:710 - kiais should be consistent across all difficulties
in my memory, guest diffs can be excepted
01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8
but it's 1/6, i think it's fine
15:52 buhei: 盒饭这个cs5感觉是用cs4的方法做的啊
15:52 rs_fadeaway: 我卧槽
15:53 rs_fadeaway: 4.5
15:53 rs_fadeaway: 他后来改成5了吧
15:53 rs_fadeaway: 我记得是4.5
15:55 buhei: 他改成5了
15:55 buhei: 4.5可能好点
主要考虑4.5星低了,diff spread好像不太好,cs5也不难打
15:55 buhei: 00:31:071 (2,3) - 我不是很懂这种跳为什么放在这个地方
确实比较突兀 主要是正常摆试了下有点丑
15:56 buhei: 00:57:757 (3) - 这里我觉得他可以学一下阿哥射日的loveBBB
15:56 buhei: 原地打转小圈
15:57 buhei: 233
15:59 buhei: 01:53:222 (1) - 还有这
15:59 buhei: 你们两个在最后一段就选择直接跟鼓无视主旋律了啊
16:01 rs_fadeaway: 00:31:071 (2,3) - 这个跳真正打起来还蛮爽的,虽然我不懂原理
16:01 buhei: 爽就行
16:01 buhei: 不管他
16:02 rs_fadeaway: 这种原地连打,应该是老玩家独特喜好
喜好 喜好
16:02 buhei: 主要它不是真的原地
16:02 buhei: 它会伸好长,有点丑
16:02 buhei: 01:19:036 (4) -
16:02 buhei: 01:20:432 (4) -
16:02 buhei: 01:21:827 (4) -
16:02 buhei: 这三个
16:03 buhei: 来个渐变加速
16:03 buhei: 你听背景音乐
16:03 buhei: 鼓声越来越密集
好 改一下
Heatherfield's Another
where is the kiai
added
00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same
i think they are easy to hit
01:23:920 (17) - nc?
added
01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano
i tried several patterns with the piano sound, but they are not satisfying :<
nice cs 5 tho
[Ora]
Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean
00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
that makes some sense, but i think my way is ok too
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
ok, changed
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
yea i added on this one
01:32:292 (1,3) - this overlap could be avoided
sure
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
you are right, i just did it for better appearance
01:37:001 - should be clickable aswell I feel
same reason as above
01:37:786 - maybe map a triple here?
hmm, not really good i think
[Mombei]
Heatherfield's Another
00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
ok
01:26:710 - kiais should be consistent across all difficulties
in my memory, guest diffs can be excepted
01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8
but it's 1/6, i think it's fine
15:52 buhei: 盒饭这个cs5感觉是用cs4的方法做的啊
15:52 rs_fadeaway: 我卧槽
15:53 rs_fadeaway: 4.5
15:53 rs_fadeaway: 他后来改成5了吧
15:53 rs_fadeaway: 我记得是4.5
15:55 buhei: 他改成5了
15:55 buhei: 4.5可能好点
主要考虑4.5星低了,diff spread好像不太好,cs5也不难打
15:55 buhei: 00:31:071 (2,3) - 我不是很懂这种跳为什么放在这个地方
确实比较突兀 主要是正常摆试了下有点丑
15:56 buhei: 00:57:757 (3) - 这里我觉得他可以学一下阿哥射日的loveBBB
15:56 buhei: 原地打转小圈
15:57 buhei: 233
15:59 buhei: 01:53:222 (1) - 还有这
15:59 buhei: 你们两个在最后一段就选择直接跟鼓无视主旋律了啊
16:01 rs_fadeaway: 00:31:071 (2,3) - 这个跳真正打起来还蛮爽的,虽然我不懂原理
16:01 buhei: 爽就行
16:01 buhei: 不管他
16:02 rs_fadeaway: 这种原地连打,应该是老玩家独特喜好
喜好 喜好
16:02 buhei: 主要它不是真的原地
16:02 buhei: 它会伸好长,有点丑
16:02 buhei: 01:19:036 (4) -
16:02 buhei: 01:20:432 (4) -
16:02 buhei: 01:21:827 (4) -
16:02 buhei: 这三个
16:03 buhei: 来个渐变加速
16:03 buhei: 你听背景音乐
16:03 buhei: 鼓声越来越密集
好 改一下