I kind of worded it badly. The bg you have rn isn't currently unrankable. The max size you can put is 1920x1200 on a map which i what i suggested you put it to.
rs_fadeaway wrote:
helo, thx for ur mod !!replyosuskrub wrote:
helo
General
combo colors would be nice
bg is 1024 x 768, you should make it max rankable size, use http://waifu2x.udp.jp/ i dont find the new rules, if u see the reply, pls tell me the new max rankable size
the custom hitsounds are not on the lower 2 diffs, i think they could be on all of them sure
Beginner
honestly this diff is fine, there's 1 or 2 things that are a bit messy but that's b/c of ds thx, but u could just point out them, will try to fix
Normal
01:09:269 - so uh you map this part in the beginner diff but not the normal???????????? why? yep, you are right!
01:36:478 (4,5) - i would prolly just do a reverse slider here b/c you are missing a very important sound on the white tick mark,will think of it
Hard
00:05:780 (1,2) - Nazi; not sure if you wanted to blanket, but if you did it looks reallllly ugly fixed, not a complete blanket, but i tried ;-;
00:30:373 (4,1) - this breaks the ds of the hard diff. you didn't do this for the other sounds like 00:32:292 (1) - so i would suggest just not doubling ds since you don't use the emphasize the sounds like that all the time the 2 places u have pointed out acutally not same, first one is changing to another new part,but the second is just 2 little bar in the same part(i dont know how to explain it, but anyway first one is more different)
00:46:245 (4) - the clap on here is a bit too quiet hmm, hitsound kinda weird here
00:56:013 (1) - i would use higher ds like you did on 00:53:222 (1) - wtf, its a mistake, i blanced them now
00:57:757 (2) - what is this slider mapped to drum
01:29:501 (1) - way too much distance for a sound that isn't even very extreme kinda too much, fixed
Kani's Insane too late, continue 3.3
00:16:769 (7) - this is not stacked to 3
00:18:687 (2,3,4) - this looks extremely ugly, i would suggest 0.7 ds on the last 2 notes
00:42:408 (2) - not stacked
00:49:210 (3) - this is still p close to 2 i would move it up just a tinnnnnny bit
00:49:385 (4) - this touches 2, i would move it down
01:00:024 (2) - this is a decently strong beat, increase the distance a bit
01:02:815 (2) - same as above
01:05:606 (2) - same as above
01:36:827 (9,10,11) - you uh completely ignored a stream here
01:42:670 (4,5) - this is not stacked but 01:42:321 (2,3) - is
you need to be a bit more consistent with your stacking, and making it clear what is going to stack, and what will not stack, some of the jumps are stacked on sliders ends, some are barely off.
Hyper
00:06:478 (3,4,1,2) - i'd clean this up a little bit done
00:13:280 (6,7,8,9,10,1) - many people will sliderbreak on this pattern, i like it
01:16:420 (6,7,8) - this wide angle is very eh i think its ok for playing?
01:18:513 (2) - i think you should stack this on 3 nope,thx
01:26:710 (1) - are you sure people can react to this note after the spinner yes? i think its insane+, player will have enough ability to play this,and its fit the music
01:27:931 (8) - why are you increasing the distance to this note instead of 01:27:757 (7) - which has a stronger beat, you essentially do this for quite a bit of the kiai i know u are talking about the drum, but im flowing the other sound.
i actually do quite like this diff thx~but im kinda not satisfied about the ending .
Heatherfield's Another
where is the kiai
00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same
01:23:920 (17) - nc?
01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano
nice cs 5 tho
Extra
00:26:100 (4,5) - slow down there with the distance, and the angle is quite awkward mark for further moding
hey this diff is pretty good too
good luck!thx again!osuskrub wrote:
I kind of worded it badly. The bg you have rn isn't currently unrankable. The max size you can put is 1920x1200 on a map which i what i suggested you put it to.
thx !Behonkiss wrote:
From my mod queue
Beginner:
00:02:990 (1,2) - This opening part feels very sparse compared to everything right afterward. ok, done
01:18:338 - A spinner at some point during this detour the music takes might help to mix things up a bit. Maybe at 01:22:524? i would like to make spinner here, but feel not very fit the music.
Normal:
00:22:524 (1,2) - The overlap here looks awkward compared to most of the others. Maybe curve one or both of these a bit? its ok
01:35:083 (1) - This doesn't follow the music as well as the notes before and after it. 01:35:083 (1,2) - this is already last meansure in the part, so i want make some diffrent for transition to next part.
Hard:
01:05:431 (4) - The slight overlap this has with circle 2 is kind of ugly. ok,separated
thx for ur mod, looks more polish now! And other gders will respond soon.Ora wrote:
Hi from my m4m queue ^^
[Kani's Insane]00:05:780 (1,2) - blanket a little better http://puu.sh/wrXlk/22490b08d9.jpg easy fix
00:21:129 (1,2,3,4,5,6,1) - aaaa this can be much cleaner. lots of overlaps and confusion
00:49:385 (4,1) - did you want a stack?
01:09:966 - for this section on, I would cut your NC's in half (so it's similar to the other diffs) 01:11:362 (7) - , 01:14:152 (9) - etc, Sometimes the combo gets up to 15 which I would avoid
01:12:757 - 01:15:548 - I would make these white ticks NC
01:38:222 (2) - remove NC
[Hyper]00:47:641 (1,2) - maybe go for a blanket surehttp://puu.sh/wrXd2/170a01fd4b.jpg
01:16:943 (1,2) - blanket a little better ok
[Heatherfield's Another]Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean
00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
01:32:292 (1,3) - this overlap could be avoided
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
01:37:001 - should be clickable aswell I feel
01:37:786 - maybe map a triple here?
[Extra]00:09:792 (10,5,6,7) - this overlap can be avoided, move all of 00:10:141 (2,3,4,5,6,7,8,9,10) - so that 00:09:792 (10) - is the center ( http://puu.sh/wrVIV/c7971ca568.jpg )yes,i get it!
00:31:943 (7,3) - did you want a stack here? yes, fixed!
01:27:582 (7,4) - ^ same not mean to do that, but seems good if stack, thx!
01:45:548 (4,2) - ^ done
01:43:629 (2,3) - could go for a blanket here like you did at 01:45:024 (2,3) - ofc
01:39:792 (4,5,6,8,1,2,3,1) - this part just looks really dense and congested. I don't feel that the 1/6 stream should have that much spacing as well, it's hard to tell apart from some of your 1/4 streams with similar spacing. em, it did seems kinda crowded here,i improve alittle, and reduce the 1/6 DS
Clean mapping as always fadeaway ^^ GL with this
Thx so much for helping!Mombei wrote:
From my modding queue
You queued for an H+ diffs mod
[Extra]This map is quite well-crafted. Look for other instances of the mistakes I pointed out, because there might be. I advise you think about the arrangement a little aswell- the map could definitely look better. Great diffs anyhow
- 00:15:199 (7,8) - These two objects are placed awkwardly close to each other compared to everything else within the section, I advise you normalize the spacing I was mean to make the DS reduce one by one, but seems its too much, thank you for point out, i fixed
- 00:20:780 (8,9) - You see, the reason this works and the other one doesn't is because 00:20:605 (7) - is there and it plays nicely from 00:20:257 (3,4,5,6,7) - so it makes contextual sense. These are fine
- 01:40:838 (1,2,3,1) - This is a little too hard to read - the 1/8 should be introduced with a reverse slider first, then you can take 01:42:234 (1,2) - and make it 4 circles instead, because the player will expect it, sort of. i get what u mean(btw its 1/6), but for the thinking of layout, i'd like to remain these, and it looks not very hard to read for exp players, so i just reduced the 1/6 distance.
thank you and i will check the rest part as my best
[Heatherfield's Another][Hyper]
- 00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
- 01:26:710 - kiais should be consistent across all difficulties
- 01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8
[Kani's Insane]
- 00:34:210 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - You really should avoid streams longer than 5 hitcircles on Hard/Insane difficulties. You should have the first 4 notes play as hitcircles and then use reverse sliders. Apart from that, it's quite a fine map.yes, I remind someone elso also point this out, i try to reduce the difficulty, now how it looks like?
- I actually don't have any specific parts to point out for this one. Flow is kinda lacking, but it's not something I can fix through pointing out a couple of things. I advise you seek further advice (since it would likely end up in a partial remap)
This mapset was quite hard to mod. The basics seem to be there, but there's an inherent lack of aesthetics and flow at times. My only advice is to map more so that you may recognize those for yourself. That's part of getting better, I believe.
Thank you for your words, i know it still has some space could improve, and i will try my best . Let's see how further it could goes))
I hope I was of help. yes it does, and others' reply will prepare soon.
Thank you for using my queue
谢谢摸的,改了!buhei wrote:
好
errr, forgot it ! now filled the hitsounds .Regraz wrote:
What's wrong with the hitsounds in Beginner and Normal?
I suggest to rename Beginner to Easy and Hyper to Insane
thx for these improved suggestions, they are quit helpful)))Regraz wrote:
M4M, my map: https://osu.ppy.sh/s/645502
I suggest to rename Beginner to Easy .
You need to rename Hyper to something else since in osu! Hyper is mostly referred to difficulties that are relatively easier than Insane. So how about change to kani's Hyper and Insane
[General]
Keep your letterbox setting consistent.
You didn't set custom combo colors for diffs by Kani and Heatherfield, is that intended? mean to do that, i will ask them
[Easy]
中间break好多绿线 删了吧看着挺闹心的 Normal也是
01:53:920 (1) - 最后还是用一个note比较好,那么重 ok,all fixed
[Normal]
00:28:629 (2,3) - 擦边了,不好
01:51:129 (4,2) - This overlap needs to be fixed done
[Hard]
00:43:106 (4,3) - Slight overlap needs to be fixed. ok, separated
01:12:757 (1,2,3) - Same spacing should be applied to 01:13:106 (2,3) - as 01:12:757 (1,2) - i think its ok, coz the music between 1&2 and 2&3 are kinda different, 3 is more like the continuance of 2, so i use the normal DS
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better. seems good!
01:40:838 (2) - This is of course not 1/4. change to 1/6
[Hyper]
00:02:990 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think spacings here need to be nerf'ed. This is the intro and relatively calm part of the entire song but it is almost as hard as the last part of Kiai due to those single-taps. ok, decresed the DS for 0.2x, i think the beginning is quite intensely ,not as normally song, so cant nerf more
[Extra]
00:25:838 (3,4,5) - I think 1/4 spacing is quite overdosed. Same at 00:32:815 (3,4,5) - . The music does not provide enough support for them. i decreased them to half now
00:45:373 (4,5,6,7) - I would like cast doubt on this rhythm. The sound at 00:45:548 - is obvisously more intense than 00:45:461 (5) - . I think the rhythm here should remain , here is a special place to transit 2 totally same part in the music and it do have a rhythm like this , but u also said about the sound, so i increase the sound volume 30%, now it sounds more naturally and fun to play
00:47:640 (1,2) - I don't think this is a eligible pattern, applying such a big spacing for 1/4 gap is frightening. Same for 00:50:431 (1,2) - and similar patterns. I think its ok here, the note after a long slider we could have enough time to prepare this jump; and its a extra, as a normal player i played and feels ok; the music here has strong fluctuations, put the note at the beginning of slider will perferctlly show this melody.
00:58:105 (1,2) - Each of them needs to be reversed for one more time, as the music apparently suggests. done
01:43:629 (2,3,4,5,6,7,8) - I don't think this is a nice idea because you are switching tracks you follow too frequently. You need to focus on one track for at least a certain period of time.I need a little time here to solve thesekeep
Regraz wrote:
Heatherfield's Insane
I think you need to go through this kind of rhythms: 00:14:676 (3,4,5,6,7) - 00:18:862 (3,4,5) - 00:21:652 (4,5,6,7) - 00:23:048 (2,3,4,5) - . Make sure they are consistent. The core problem lies in whether to omit the beat on the whiteline or not.
The pattern without object on whiteline starts from 00:19:734 (1) - and repeated itself after another long whiteline. I found it inappropriate to do more, that's why I only used it twice — to add some changes in the map, but not too much.
01:19:036 (4,4) - 01:21:827 (4) - These 3 multiple reverses are quite abrupt and could entangle players.
I agree, but the sliders are not fast and, experienced players would hold their cursors and wait to read the coming pattern without breaking the combo, so I think it's fine. And I did it on purpose!
01:23:942 (1) - I think 1/4 is already enough.
Alright, I'll change it. But I wonder if it is compulsory?
01:30:461 (7) - I think this needs to be removed for it sounds pretty overmapped. More important, you didn't apply five note streams for other places in this section.
I did used it in here 01:27:408 (4,5,6,7,8) - , but I think you are right about consistency since I didn't used the pattern after these two. I also think it's overmapped, but without it this part would be quite boring. I tried to go without the streams and it didn't work quite well for me. So I made some alterations to the later part to adapt the five note stream pattern and the repetitive triangle pattern.
好听哇[Mahua] wrote:
Swan专业户
спс!Gordon123 wrote:
привет
[general]ok
пожалуйста включи во всех диффах,а то я забыл :
[Easy][Normal]
00:04:385 (3) - сделай этот слайдер похожим на 00:02:990 (1) - сделай такую же форму,для идентичности хороший глаз, fixed[Kani's Insane]
00:40:315 (3) - может быть ты удалишь этот слайдер и сделаешь просто круг,так как это заучил лучше
00:51:478 (3) - ^ так же its ok, and leave 1/1 beat here feels more comfortalble[Extra]
pls use combo colors how in all mapset !done
00:32:815 (3,4) - может быть ты поставишь (4) ближе к (3) ,так как я считаю что это не удобно прожать > https://osu.ppy.sh/ss/9052588 its ok, a little jump after a slider is my purpose
00:39:268 (1) - сделай это немного красивее > https://osu.ppy.sh/ss/9052593 done~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good Luck
Regraz wrote:
recheck 最后可以来一个大闪光啊 done!
[Hard]
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better. [It seems that you didn't change it as my previous instructed yet your reply indicates you've fixed that, do you have other reasons for that?] i remind i have changed it, but donno why, it missed! now fiexed again
[Extra]
00:47:640 (1,2) - Your argument concerning "strong fluctuations" is questionable. You might say 00:48:164 (3) - has a strong sense of melody on its head, yet it is hardly possible to find any distinct elements on 2, that is not blended with 1.
I could hear clear drum sound on 00:47:989 (2) - its from another track not as 1 and 3, i'd like to show the diffrenece of these two tracks) why i dont use the same rhythm as 00:36:478 (1,2) - is because i want to make some difference in the second part,for better gameplay and also increase some difficulty.
Seems Kani hasn't replied to my mod yet, I think I need to wait before they reply. Or there will be someone else replying for them? I will continue rechecking this map when after the expected reply is posted. kani has fixed them all, but i missed the reply, you could check them direct.
thx again for check
谢谢 lfj ~jonathanlfj wrote:
[General]
01:43:455 - 01:46:245 - 这部分每个diff的snapping都有点不同,最好都查看一下确保一致性(包括guest)
看了下,原来低难度的节奏有毛病, 统一了除hyper, ex以外的所有diff的下法. kani 用的1/6,ex混着下,都是跟的主音轨,打起来没问题.
[Easy]
00:56:013 (1,2,3) - 这里可以包的好看一些 试着修了下
01:35:780 (2) - 间距 好
[Normal]
00:29:501 (3) - 这个的方向容易误导新手,尾巴最好摆到左边 ok
[Hard]
00:44:850 (1,2,3,4) - 这里节奏有点不对,建议换成这样 果然好很多!
01:40:838 (2) - 这里我建议你跳过1/6,因为你之后的那个跳过了显的这里很违和 改成单点了
[Kani's Hyper]
00:54:966 (4,5) - stacking feels a bit weird here, all previous sections used jumps, so it makes more sense to do so here as well
01:21:478 (2) - too much curve in this one slider compared to the rest
01:42:408 (1) - remove NC 全改了
[Insane]
00:13:803 (1) - 这里可以用快滑条1.3x done!
00:45:199 (2,3) - 往上挪一点 移了0.1
00:46:769 - 这里不放个三连?要放感觉还是填满比较好,那就变成4连了,又有点密了,仔细想了下整段都没跟,还是算了
00:48:687 (4) - 尾巴音效不对 都删了
01:28:455 (2,3,4) - 这里没包好 修好了
[Heatherfield]
00:25:141 (4,1) - 这两个离得远一点会更舒服
00:50:431 (1,2,3) - 这里叠着有点难读,建议00:50:955 (3) 挪出去
01:37:088 - 这里可以加个圈 全改了
[Extra]
00:15:024 (6,7,8) - 这个角度再小一点好打一些 虽然我感觉还挺好打的,但有两个人这么说了,改小了
00:25:257 (11) - 这个snap的不对吧 wt..是我错了!
01:07:175 (1,2) - 这两个应该再远一些 这里我是两个一组缩短间距
01:24:617 (2) - 音量再低一些 -20%
01:40:838 (1,2,3) - 这张图唯一的1/6连打,有点防不胜防,建议用滑条带过或者把之后的滑条也换成连打 都改成连打了,暴涨0.2星
thxjonathanlfj wrote:
之前因为有unsnap所以我只能重泡,你找Regraz rank吧
im serching forRegraz wrote:
Forgot to ask, do you have any metadata references about this track?
Congratulations <3Gordon123 wrote:
Good job my friend <3