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DJ Swan - Beautiful Angel

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Mafumafu
M4M, my map: https://osu.ppy.sh/s/645502

I suggest to rename Beginner to Easy .
You need to rename Hyper to something else since in osu! Hyper is mostly referred to difficulties that are relatively easier than Insane.
[General]
Keep your letterbox setting consistent.
You didn't set custom combo colors for diffs by Kani and Heatherfield, is that intended?

[Easy]
中间break好多绿线 删了吧看着挺闹心的 Normal也是
01:53:920 (1) - 最后还是用一个note比较好,那么重

[Normal]
00:28:629 (2,3) - 擦边了,不好
01:51:129 (4,2) - This overlap needs to be fixed

[Hard]
00:43:106 (4,3) - Slight overlap needs to be fixed.
01:12:757 (1,2,3) - Same spacing should be applied to 01:13:106 (2,3) - as 01:12:757 (1,2) -
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better.
01:40:838 (2) - This is of course not 1/4.

[Kani's Insane]
01:21:129 (1) - This 2-time-reverse slider is really abrupt and could result in combobreaks.
01:26:710 (1) - I think combos in this section are too long and need to be cut in half.
01:40:926 (2) - You actually cannot map like this, it is unsnapped because the instruments are not snapped at 1/4.
01:42:321 (2) - ^
01:45:083 (1,2,3,4,5,1) - I think hitsounds here are quite noisy, you might need to apply lower volume for some slider-ends.

[Hyper]
00:02:990 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think spacings here need to be nerf'ed. This is the intro and relatively calm part of the entire song but it is almost as hard as the last part of Kiai due to those single-taps.

[Heatherfield's Insane]
I think you need to go through this kind of rhythms: 00:14:676 (3,4,5,6,7) - 00:18:862 (3,4,5) - 00:21:652 (4,5,6,7) - 00:23:048 (2,3,4,5) - . Make sure they are consistent. The core problem lies in whether to omit the beat on the whiteline or not.
01:19:036 (4,4) - 01:21:827 (4) - These 3 multiple reverses are quite abrupt and could entangle players.
01:23:942 (1) - I think 1/4 is already enough.
01:30:461 (7) - I think this needs to be removed for it sounds pretty overmapped. More important, you didn't apply five note streams for other places in this section.

[Extra]
00:25:838 (3,4,5) - I think 1/4 spacing is quite overdosed. Same at 00:32:815 (3,4,5) - . The music does not provide enough support for them.
00:45:373 (4,5,6,7) - I would like cast doubt on this rhythm. The sound at 00:45:548 - is obvisously more intense than 00:45:461 (5) - .
00:47:640 (1,2) - I don't think this is a eligible pattern, applying such a big spacing for 1/4 gap is frightening. Same for 00:50:431 (1,2) - and similar patterns.
00:58:105 (1,2) - Each of them needs to be reversed for one more time, as the music apparently suggests.
01:43:629 (2,3,4,5,6,7,8) - I don't think this is a nice idea because you are switching tracks you follow too frequently. You need to focus on one track for at least a certain period of time.
Topic Starter
rs_fadeaway

Regraz wrote:

What's wrong with the hitsounds in Beginner and Normal?

I suggest to rename Beginner to Easy and Hyper to Insane
errr, forgot it ! now filled the hitsounds .

Renamed the beginner to Easy now.
But Hyper to Insane , i think unnecessary , or swap the insane and hyper's diff name, how do u think :roll:

Regraz wrote:

M4M, my map: https://osu.ppy.sh/s/645502

I suggest to rename Beginner to Easy .
You need to rename Hyper to something else since in osu! Hyper is mostly referred to difficulties that are relatively easier than Insane. So how about change to kani's Hyper and Insane

[General]
Keep your letterbox setting consistent.
You didn't set custom combo colors for diffs by Kani and Heatherfield, is that intended? mean to do that, i will ask them

[Easy]
中间break好多绿线 删了吧看着挺闹心的 Normal也是
01:53:920 (1) - 最后还是用一个note比较好,那么重 ok,all fixed

[Normal]
00:28:629 (2,3) - 擦边了,不好
01:51:129 (4,2) - This overlap needs to be fixed done

[Hard]
00:43:106 (4,3) - Slight overlap needs to be fixed. ok, separated
01:12:757 (1,2,3) - Same spacing should be applied to 01:13:106 (2,3) - as 01:12:757 (1,2) - i think its ok, coz the music between 1&2 and 2&3 are kinda different, 3 is more like the continuance of 2, so i use the normal DS
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better. seems good!
01:40:838 (2) - This is of course not 1/4. change to 1/6

[Hyper]
00:02:990 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think spacings here need to be nerf'ed. This is the intro and relatively calm part of the entire song but it is almost as hard as the last part of Kiai due to those single-taps. ok, decresed the DS for 0.2x, i think the beginning is quite intensely ,not as normally song, so cant nerf more

[Extra]
00:25:838 (3,4,5) - I think 1/4 spacing is quite overdosed. Same at 00:32:815 (3,4,5) - . The music does not provide enough support for them. i decreased them to half now
00:45:373 (4,5,6,7) - I would like cast doubt on this rhythm. The sound at 00:45:548 - is obvisously more intense than 00:45:461 (5) - . I think the rhythm here should remain , here is a special place to transit 2 totally same part in the music and it do have a rhythm like this , but u also said about the sound, so i increase the sound volume 30%, now it sounds more naturally and fun to play
00:47:640 (1,2) - I don't think this is a eligible pattern, applying such a big spacing for 1/4 gap is frightening. Same for 00:50:431 (1,2) - and similar patterns. I think its ok here, the note after a long slider we could have enough time to prepare this jump; and its a extra, as a normal player i played and feels ok; the music here has strong fluctuations, put the note at the beginning of slider will perferctlly show this melody.
00:58:105 (1,2) - Each of them needs to be reversed for one more time, as the music apparently suggests. done
01:43:629 (2,3,4,5,6,7,8) - I don't think this is a nice idea because you are switching tracks you follow too frequently. You need to focus on one track for at least a certain period of time.I need a little time here to solve thesekeep
thx for these improved suggestions, they are quit helpful)))

Update with hf's reply

Regraz wrote:

Heatherfield's Insane
I think you need to go through this kind of rhythms: 00:14:676 (3,4,5,6,7) - 00:18:862 (3,4,5) - 00:21:652 (4,5,6,7) - 00:23:048 (2,3,4,5) - . Make sure they are consistent. The core problem lies in whether to omit the beat on the whiteline or not.
The pattern without object on whiteline starts from 00:19:734 (1) - and repeated itself after another long whiteline. I found it inappropriate to do more, that's why I only used it twice — to add some changes in the map, but not too much.
01:19:036 (4,4) - 01:21:827 (4) - These 3 multiple reverses are quite abrupt and could entangle players.
I agree, but the sliders are not fast and, experienced players would hold their cursors and wait to read the coming pattern without breaking the combo, so I think it's fine. And I did it on purpose!
01:23:942 (1) - I think 1/4 is already enough.
Alright, I'll change it. But I wonder if it is compulsory?
01:30:461 (7) - I think this needs to be removed for it sounds pretty overmapped. More important, you didn't apply five note streams for other places in this section.
I did used it in here 01:27:408 (4,5,6,7,8) - , but I think you are right about consistency since I didn't used the pattern after these two. I also think it's overmapped, but without it this part would be quite boring. I tried to go without the streams and it didn't work quite well for me. So I made some alterations to the later part to adapt the five note stream pattern and the repetitive triangle pattern.
[Mahua]
Swan专业户
Topic Starter
rs_fadeaway

[Mahua] wrote:

Swan专业户
好听哇 :D
Otosaka-Yu
when rank
Gordon123
привет
[general]

  • пожалуйста включи во всех диффах,а то я забыл :
[Easy]

  • 00:04:385 (3) - сделай этот слайдер похожим на 00:02:990 (1) - сделай такую же форму,для идентичности
[Normal]

  • 00:40:315 (3) - может быть ты удалишь этот слайдер и сделаешь просто круг,так как это заучил лучше
    00:51:478 (3) - ^ так же
[Kani's Insane]

  • pls use combo colors how in all mapset !
[Extra]

  • 00:32:815 (3,4) - может быть ты поставишь (4) ближе к (3) ,так как я считаю что это не удобно прожать > https://osu.ppy.sh/ss/9052588
    00:39:268 (1) - сделай это немного красивее > https://osu.ppy.sh/ss/9052593
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
rs_fadeaway

Gordon123 wrote:

привет
[general]

  • пожалуйста включи во всех диффах,а то я забыл :
ok
[Easy]

  • 00:04:385 (3) - сделай этот слайдер похожим на 00:02:990 (1) - сделай такую же форму,для идентичности хороший глаз, fixed
[Normal]

  • 00:40:315 (3) - может быть ты удалишь этот слайдер и сделаешь просто круг,так как это заучил лучше
    00:51:478 (3) - ^ так же its ok, and leave 1/1 beat here feels more comfortalble
[Kani's Insane]

  • pls use combo colors how in all mapset !done
[Extra]

  • 00:32:815 (3,4) - может быть ты поставишь (4) ближе к (3) ,так как я считаю что это не удобно прожать > https://osu.ppy.sh/ss/9052588 its ok, a little jump after a slider is my purpose
    00:39:268 (1) - сделай это немного красивее > https://osu.ppy.sh/ss/9052593 done
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
спс!
Frey
from irc mod request

IRC MOD
2017-09-19 01:09 rs_fadeaway: frey爷爷>w<
2017-09-19 01:09 Frey: hihi ;w; 晚上好
2017-09-19 01:10 rs_fadeaway: 能不能帮忙瞅一眼新坑,看看有没有能拔高的地方
2017-09-19 01:10 Frey: 稍等
2017-09-19 01:11 rs_fadeaway: 唉卧槽 这图你是不是看过的
2017-09-19 01:12 Frey: 欸
2017-09-19 01:12 Frey: 是吗
2017-09-19 01:12 rs_fadeaway: 唉 我忘了,中间被删过一次thread
2017-09-19 01:13 rs_fadeaway: ACTION is editing [https://osu.ppy.sh/b/1178356 DJ Swan - Beautiful Angel [Extra]]
2017-09-19 01:13 Frey: umm没印象
2017-09-19 01:19 rs_fadeaway: 那直观感受的意见 可能来的更好 :3
2017-09-19 01:19 Frey: ;w; 嗯下图有点慢,稍等
2017-09-19 01:33 Frey: 实话说我查错比较厉害,但是要更正flow之类的东西我必须手打才行
2017-09-19 01:33 Frey: 大晚上室友睡觉我也不打图
2017-09-19 01:33 Frey: 看了看没啥特别大的问题
2017-09-19 01:34 rs_fadeaway: 愣着坐了会感觉要中暑了
2017-09-19 01:34 Frey: 咦
2017-09-19 01:35 rs_fadeaway: 那你就随便看看吧,大问题应该没有
2017-09-19 01:35 rs_fadeaway: 大概吧
2017-09-19 01:35 Frey: 简单看了下没硬伤
2017-09-19 01:36 Frey: 应该不缺mod了吧
2017-09-19 01:36 rs_fadeaway: 最高难度稍微有两个比较在意的地方,不知道你可能看出来
2017-09-19 01:36 Frey: 说
2017-09-19 01:38 Frey: 哪里在意嘛
2017-09-19 01:39 rs_fadeaway: 00:34:210 (5,6) - 这里的连打,感觉有点愚形,不知道打起来怎样
2017-09-19 01:39 rs_fadeaway: 然而也想不出来好点的摆法,不太会摆串
2017-09-19 01:40 Frey: 与其说这里形状不好接
2017-09-19 01:40 Frey: 00:31:071 (2,3,4,5,6) -
2017-09-19 01:40 Frey: 我一看倒是觉得这个不好接
2017-09-19 01:40 Frey: 00:31:419 (3,4,5,6,7) - 的鼠标轨迹很糟
2017-09-19 01:41 Frey: 明明是直线轨迹,但是会容易扭成曲线导致连打打漏
2017-09-19 01:42 rs_fadeaway: 这里啊就flow上可能比较直,但是空拍的长度应该足够作反应了
2017-09-19 01:42 Frey: 00:34:210 (5,6) - 这里我我觉得没问题
2017-09-19 01:42 Frey: 平行很好接上去
2017-09-19 01:44 Frey: 其他我真觉得额没啥问题
2017-09-19 01:45 Frey: 你也不缺mod(摆手
2017-09-19 01:45 Frey: 可以试试看
2017-09-19 01:45 rs_fadeaway: 还有就是最后的节奏!
2017-09-19 01:46 rs_fadeaway: 虽然找人试了很多回了,我也觉得应该没问题,总是有点虚
2017-09-19 01:46 Frey: 哦对
2017-09-19 01:46 Frey: 最后那里
2017-09-19 01:46 Frey: 换轨的时候要NC
2017-09-19 01:46 rs_fadeaway: 想拿音效强调下,那方面又比较垃圾
2017-09-19 01:47 Frey: 最高难度混鼓点1/4音轨和钢琴3/4音轨是没问题的
2017-09-19 01:47 Frey: 01:46:943 (4) -
2017-09-19 01:47 Frey: 01:48:338 (4) -
2017-09-19 01:47 Frey: 类似这些音效换到鼓点而不是钢琴的地方
2017-09-19 01:47 Frey: 就NC吧
2017-09-19 01:47 rs_fadeaway: 01:46:245 (1,2,3) - 就是这一系列节奏
2017-09-19 01:48 Frey: 我知道,你用NC把跟钢琴和跟鼓点的音效区分开
2017-09-19 01:49 Frey: 这样初见的时候看到NC才会有一点提醒的作用
2017-09-19 01:50 Frey: 你在答复mod的时候也可以这么说,就说高难度可以通过混音轨的方法来增加难度,同时你也用了NC在区别不同音轨
2017-09-19 01:50 Frey: 这样就没什么人可以来搞事了
2017-09-19 01:51 Frey: HF的难度就不管了
2017-09-19 01:51 Frey: 他跟的纯1.4
2017-09-19 01:51 Frey: 1/4
2017-09-19 01:51 rs_fadeaway: 哇 老司机一言不合就传经送宝
2017-09-19 01:51 Frey: ....不不,只是习惯了怎么避免被搞事了..
2017-09-19 01:52 Frey: 当然有人想搞也没办法
2017-09-19 01:52 rs_fadeaway: 所以所有五连都给NC了么
2017-09-19 01:52 Frey: 01:44:152 (4) -
2017-09-19 01:52 Frey: 01:45:548 (4) -
2017-09-19 01:52 Frey: 01:46:943 (4) -
2017-09-19 01:52 Frey: 01:48:338 (4) -
2017-09-19 01:52 Frey: 01:49:733 (4) -
2017-09-19 01:52 Frey: 啊 差不多吧
2017-09-19 01:52 Frey: 01:51:129 (4) -
2017-09-19 01:53 Frey: 就这6处加NC就行
2017-09-19 01:53 rs_fadeaway: 完全OK
2017-09-19 01:54 Frey: 我坑里也有不少钢琴+鼓点的曲子,很多也是3/4 或者 1/3的钢琴混在里面
2017-09-19 01:54 Frey: 我直接放弃了
2017-09-19 01:54 Frey: 容易被搞事,自己选音轨也很难受
2017-09-19 01:54 Frey: 两条音轨都很好,但是却不能一起下object
2017-09-19 01:55 rs_fadeaway: 我比较喜欢跟乱七八糟的音轨
Mafumafu
recheck 最后可以来一个大闪光啊

[Hard]
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better. [It seems that you didn't change it as my previous instructed yet your reply indicates you've fixed that, do you have other reasons for that?]

[Extra]
00:47:640 (1,2) - Your argument concerning "strong fluctuations" is questionable. You might say 00:48:164 (3) - has a strong sense of melody on its head, yet it is hardly possible to find any distinct elements on 2, that is not blended with 1.

Seems Kani hasn't replied to my mod yet, I think I need to wait before they reply. Or there will be someone else replying for them? I will continue rechecking this map when after the expected reply is posted.
Topic Starter
rs_fadeaway

Regraz wrote:

recheck 最后可以来一个大闪光啊 done!

[Hard]
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better. [It seems that you didn't change it as my previous instructed yet your reply indicates you've fixed that, do you have other reasons for that?] i remind i have changed it, but donno why, it missed! now fiexed again

[Extra]
00:47:640 (1,2) - Your argument concerning "strong fluctuations" is questionable. You might say 00:48:164 (3) - has a strong sense of melody on its head, yet it is hardly possible to find any distinct elements on 2, that is not blended with 1.
I could hear clear drum sound on 00:47:989 (2) - its from another track not as 1 and 3, i'd like to show the diffrenece of these two tracks) why i dont use the same rhythm as 00:36:478 (1,2) - is because i want to make some difference in the second part,for better gameplay and also increase some difficulty.

Seems Kani hasn't replied to my mod yet, I think I need to wait before they reply. Or there will be someone else replying for them? I will continue rechecking this map when after the expected reply is posted. kani has fixed them all, but i missed the reply, you could check them direct.
thx again for check
Mafumafu
bubbled
jonathanlfj
[General]
01:43:455 - 01:46:245 - 这部分每个diff的snapping都有点不同,最好都查看一下确保一致性(包括guest)

[Easy]
00:56:013 (1,2,3) - 这里可以包的好看一些
01:35:780 (2) - 间距

[Normal]
00:29:501 (3) - 这个的方向容易误导新手,尾巴最好摆到左边

[Hard]
00:44:850 (1,2,3,4) - 这里节奏有点不对,建议换成这样:01:40:838 (2) - 这里我建议你跳过1/6,因为你之后的那个跳过了显的这里很违和

[Kani's Hyper]
00:54:966 (4,5) - stacking feels a bit weird here, all previous sections used jumps, so it makes more sense to do so here as well
01:21:478 (2) - too much curve in this one slider compared to the rest
01:42:408 (1) - remove NC

[Insane]
00:13:803 (1) - 这里可以用快滑条1.3x
00:45:199 (2,3) - 往上挪一点
00:46:769 - 这里不放个三连?
00:48:687 (4) - 尾巴音效不对
01:28:455 (2,3,4) - 这里没包好

[Heatherfield]
00:25:141 (4,1) - 这两个离得远一点会更舒服
00:50:431 (1,2,3) - 这里叠着有点难读,建议00:50:955 (3) 挪出去
01:37:088 - 这里可以加个圈

[Extra]
00:15:024 (6,7,8) - 这个角度再小一点好打一些
00:25:257 (11) - 这个snap的不对吧
01:07:175 (1,2) - 这两个应该再远一些
01:24:617 (2) - 音量再低一些
01:40:838 (1,2,3) - 这张图唯一的1/6连打,有点防不胜防,建议用滑条带过或者把之后的滑条也换成连打
Topic Starter
rs_fadeaway

jonathanlfj wrote:

[General]
01:43:455 - 01:46:245 - 这部分每个diff的snapping都有点不同,最好都查看一下确保一致性(包括guest)
看了下,原来低难度的节奏有毛病, 统一了除hyper, ex以外的所有diff的下法. kani 用的1/6,ex混着下,都是跟的主音轨,打起来没问题.


[Easy]
00:56:013 (1,2,3) - 这里可以包的好看一些 试着修了下
01:35:780 (2) - 间距

[Normal]
00:29:501 (3) - 这个的方向容易误导新手,尾巴最好摆到左边 ok

[Hard]
00:44:850 (1,2,3,4) - 这里节奏有点不对,建议换成这样 果然好很多!
01:40:838 (2) - 这里我建议你跳过1/6,因为你之后的那个跳过了显的这里很违和 改成单点了

[Kani's Hyper]
00:54:966 (4,5) - stacking feels a bit weird here, all previous sections used jumps, so it makes more sense to do so here as well
01:21:478 (2) - too much curve in this one slider compared to the rest
01:42:408 (1) - remove NC 全改了

[Insane]
00:13:803 (1) - 这里可以用快滑条1.3x done!
00:45:199 (2,3) - 往上挪一点 移了0.1
00:46:769 - 这里不放个三连?要放感觉还是填满比较好,那就变成4连了,又有点密了,仔细想了下整段都没跟,还是算了
00:48:687 (4) - 尾巴音效不对 都删了
01:28:455 (2,3,4) - 这里没包好 修好了

[Heatherfield]
00:25:141 (4,1) - 这两个离得远一点会更舒服
00:50:431 (1,2,3) - 这里叠着有点难读,建议00:50:955 (3) 挪出去
01:37:088 - 这里可以加个圈 全改了

[Extra]
00:15:024 (6,7,8) - 这个角度再小一点好打一些 虽然我感觉还挺好打的,但有两个人这么说了,改小了
00:25:257 (11) - 这个snap的不对吧 wt..是我错了!
01:07:175 (1,2) - 这两个应该再远一些 这里我是两个一组缩短间距
01:24:617 (2) - 音量再低一些 -20%
01:40:838 (1,2,3) - 这张图唯一的1/6连打,有点防不胜防,建议用滑条带过或者把之后的滑条也换成连打 都改成连打了,暴涨0.2星
谢谢 lfj ~
jonathanlfj
之前因为有unsnap所以我只能重泡,你找Regraz rank吧
Topic Starter
rs_fadeaway

jonathanlfj wrote:

之前因为有unsnap所以我只能重泡,你找Regraz rank吧
thx ;)
Mafumafu
OK I will handle this then. Gonna check soon!
Topic Starter
rs_fadeaway

Regraz wrote:

Forgot to ask, do you have any metadata references about this track?
im serching for
Topic Starter
rs_fadeaway
change the source beatmania IIDX 17 SIRIUS to beatmania IIDX 15 DJ TROOPERS(CS)
:?
thx Sonnyc for help,that i found the referense http://www.konamistyle.jp/sp/ueno_1st/index.html
Mafumafu
:D
Gordon123
Good job my friend <3
Kyouren

Gordon123 wrote:

Good job my friend <3
Congratulations <3
CET 6
肉丝棒棒哒!
Topic Starter
rs_fadeaway
thx all <3
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finally
pishifat
im too late but 00:33:338 (7) - on kani's diff is wrongly snapped lol
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