helo, thx for ur mod !!
reply
[/quote]osuskrub wrote:
helo
General
combo colors would be nice
bg is 1024 x 768, you should make it max rankable size, use http://waifu2x.udp.jp/ i dont find the new rules, if u see the reply, pls tell me the new max rankable size
the custom hitsounds are not on the lower 2 diffs, i think they could be on all of them sure
Beginner
honestly this diff is fine, there's 1 or 2 things that are a bit messy but that's b/c of ds thx, but u could just point out them, will try to fix
Normal
01:09:269 - so uh you map this part in the beginner diff but not the normal???????????? why? yep, you are right!
01:36:478 (4,5) - i would prolly just do a reverse slider here b/c you are missing a very important sound on the white tick mark,will think of it
Hard
00:05:780 (1,2) - Nazi; not sure if you wanted to blanket, but if you did it looks reallllly ugly fixed, not a complete blanket, but i tried ;-;
00:30:373 (4,1) - this breaks the ds of the hard diff. you didn't do this for the other sounds like 00:32:292 (1) - so i would suggest just not doubling ds since you don't use the emphasize the sounds like that all the time the 2 places u have pointed out acutally not same, first one is changing to another new part,but the second is just 2 little bar in the same part(i dont know how to explain it, but anyway first one is more different)
00:46:245 (4) - the clap on here is a bit too quiet hmm, hitsound kinda weird here
00:56:013 (1) - i would use higher ds like you did on 00:53:222 (1) - wtf, its a mistake, i blanced them now
00:57:757 (2) - what is this slider mapped to drum
01:29:501 (1) - way too much distance for a sound that isn't even very extreme kinda too much, fixed
Kani's Insane too late, continue 3.3
00:16:769 (7) - this is not stacked to 3
00:18:687 (2,3,4) - this looks extremely ugly, i would suggest 0.7 ds on the last 2 notes
00:42:408 (2) - not stacked
00:49:210 (3) - this is still p close to 2 i would move it up just a tinnnnnny bit
00:49:385 (4) - this touches 2, i would move it down
01:00:024 (2) - this is a decently strong beat, increase the distance a bit
01:02:815 (2) - same as above
01:05:606 (2) - same as above
01:36:827 (9,10,11) - you uh completely ignored a stream here
01:42:670 (4,5) - this is not stacked but 01:42:321 (2,3) - is
you need to be a bit more consistent with your stacking, and making it clear what is going to stack, and what will not stack, some of the jumps are stacked on sliders ends, some are barely off.
Hyper
00:06:478 (3,4,1,2) - i'd clean this up a little bit
00:13:280 (6,7,8,9,10,1) - many people will sliderbreak on this pattern, i like it
01:16:420 (6,7,8) - this wide angle is very eh
01:18:513 (2) - i think you should stack this on 3
01:26:710 (1) - are you sure people can react to this note after the spinner
01:27:931 (8) - why are you increasing the distance to this note instead of 01:27:757 (7) - which has a stronger beat, you essentially do this for quite a bit of the kiai
i actually do quite like this diff
Heatherfield's Another
where is the kiai
00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same
01:23:920 (17) - nc?
01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano
nice cs 5 tho
Extra
00:26:100 (4,5) - slow down there with the distance, and the angle is quite awkward
hey this diff is pretty good too
good luck!