Insane00:26:392 (3,4) - Use two 1/2 sliders instead. Clicking on 00:26:906 - is really awkward imo cuz its not well supported in the music.
00:28:106 (3) - 1/2 slider instead? Vocal is held so a slider would be nice.
00:28:620 (2) - Same tbh. The rhythm here was quite hard to decipher with those spacings and 1/1 gaps in between.
00:35:649 (2,3) - The arrangement feels like it could have been structured better.
00:49:192 (1,3,4,4) - Bunch of stacks got messed up with the stacking leniency xp 00:51:935 (1,3,4) - etc... just check them again.
00:55:877 (1,2,3) - Structure it like this: consistent visual spacing is nice here.
01:01:363 (1,2) - This gives very little emphasis onto 2 xP.
01:02:392 (7,1) - Stacking on 7''s tail would be nicer imo
01:05:306 (1,2,3,1,2,3,1,2,3) - See if you can integrate these into a single pattern. the curved triplet looks out of place currently.
01:34:791 (3) - Maybe its just me, but i just find these kinds of sliders realy overbent and ugly lol. You could try using some variation of cornered sliders for these types of sliders maybe. That could potentially inprove aesthetics.
Your flow choice is really interesting. I wish you could improve aesthetics a bit more.
Hard00:25:706 (1,2,3) - Stuff like this, use a larger angle of rotation, like 30 or 45 degrees. The current rotation looks pretty bad due to the unevenness it creates:
00:52:792 (4,1) - The spacing randomly gets lower. I think if anything you should keep the same DS.
01:10:106 (2,4,6) - I really like your idea here. I think you need to space it in a way where the head is more visible though.
01:12:848 (2,4,6) - This is better, but the heads are inconsistent in overlap. Make sure you're copy pasting two sliders, and rotating them both when you set up the 3rd slider.
01:30:163 (1,2,3,4,5,6,7,8,9,1) - Okay this is a bit too hard to read imo cuz of all the stacks. 01:31:877 (7,9) - is the biggest offender. If you want to keep the ones earlier i'm ehhh ont he fence, but this one is really unexpected since it's not centralized like the other stacks. You have to remember that the stacks will be covered by a 300 even after they disappear and when they keep recurring in the same location its hard to keep track of them at this level.
01:54:163 (4,5,6) - Angle them in a way that doesn't it make it seem like you messed up in making them parallel xP.
01:58:277 (3,4,1,2,3,4) - Ehh... Not a good pattern imo. I think this could have been better thought out with cleaner visual flows. It looks like you ran out of room for the 1>2>3>4 pattern too xP.
Normal00:12:506 (2,3) - This is the intro, don't use two circles yet, introduce them later when the song picks up.
01:31:877 (5,6,1) - Visual flow is really poor here. see how 5's slider doesn't point to 6, and slider 1 doesn't suggest a movement from g?
You see how the slider directs the player's path to the next object? The visual is cleaner and makes sense with the slider's path
Generally the aesthetics on this diff could really be improved. Small stuff like blankets, cleaner patterns, and visual flow.
EasyThe visual flow comment from Normal applies to Easy too.
00:14:734 (1,2) - Stuff like this doesn't match the direction of the sliders.
00:48:849 (2,3) - Same about visual flow.
00:56:392 (2,3,4) - Here the player's natural movement is to go straight into slider 4 instead of 3 due to the visual flow.
01:11:477 (4,1,2) - Same idea here^
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Alright good luck. Places to improve on are definitely getting a better sense of good aesthetics and patterning. If you want to map freestyle, its important to still respect visual flow so patterns, despite not being very related to one another visually, can still be connected through clean flow movements.