Thank for modding!Lami wrote:
Hello there, I come here for m4m. heyI hope this modding help your map. Sure it does
- [General]
Overally volume is too loud.(especially, it doesn't make sense which used 100% volume in non-kiai section.)
Recommend to adjust volume about reducing 10%~30%. my hs a bit lower volume and music abit higher than normal... but i guess i can lower it abit
[Insane]
AR 9.2 is too high, at this diffculty. I highly recommend to use AR 9. i want to get a good reason for it
- 00:13:706 (2,3) - Might be minor issue, but they can be more polished. Yea, it just blanket off-ed.
It looks unstable about visually. You can compare with 00:16:449 (4,5) - . k- 00:21:592 (3,4) - First, at 00:20:563 (2,3) - stacking isn't good idea, since music still continues instrument after vocals.
At continous instrument, Stacking may occured killing movement(flow), and it give opposite feedback to players. Therefore, i would like to recommend to replace 00:21:592 (3) - . And about 00:22:277 (4) - , you may want to follow vocal in here.....? if it's right, this rhythm usage doesn't make sense about skipping another vocal 'te' 00:22:792 - . changed i guess- 00:23:649 (2,3) - would be better, if you try something here. as starting pitchy beat at here (00:23:992 - ) i don't get it, if metion high sound here, so i don't want to highlight it because it's vocal follow section, i guess make it clicable enough here
- 00:33:934 (1) - This slider shape looks so messy, even if you try something for expressing special sound.
Because overall shape looks like randomly twisted rope, player may feel meh from this visual.
I wish you can try more regular neat shape, like https://puu.sh/v9RWh.png fine- 00:36:677 (1,2) - pretty improvable blanket. you can judge this whether it is wrong or not, from approach circle https://puu.sh/v9S4s.png k
- 00:39:934 (2,3) - same above blanket issue k
- 00:44:906 (1,2,4) - This overlapped partten isn't neat, imo. Unregular overlapping looks so weird on visual. i fix it
- 00:46:105 (6) - This down-beat slider feel so awkward. Because there is no motivation(vocal, instrument, etc..) for choose down-beat rhythm. You need to consdier to swap(ctrl+G) this rhythm 00:45:934 (5,6) - . what? there is strong sound
- 00:48:334 (4,5,6) - same ^. ^
- 00:51:420 (5,6) - same ^ . ^
- 00:46:276 (6,1) - I don't think that this jump was placed suitable. Because this jump is just unique partten at this whole section (00:44:906 - ~ 00:55:877 - ) Adittionally, you should be reconsider to flow, too. i don't follow drums... 00:46:105 (6,1,6,1,6,1) - strong synth sounds what i highlight there
- 00:44:906 - ~ 00:55:877 - Overally, almost of note just repeating similar partten with same DS.
Consistent is good for logic of mapping, but it's too much, imo. A lot of people are saying me to be more consistent... even with this kind of patterns... overall i guess i have now smthing between consistent and original
I think that It feels so bored for playing. If you have time, I would like to recommend to remapping this section. That what i don't want to do- 00:59:820 (4) - What is the basis of this acceleration? This sound follow pretty similar sound 01:00:163 (5) - without acceleration. 00:59:134 (2,3,4,5) - 1st slider have very big intense, 2nd - low intense, 3rd - big but less then 1st, and 4th equal to 2nd. Thats how i heard it
- 01:02:392 (7) - Slider's end point are snapped on 3/8 beat.? Well, i think you should be mapped 01:02:563 - , 01:02:649 - instead of uncommon rhythm. Because of 01:01:877 (1,2,3,4,5,6) - , they already mapped snare sound. then, why don't you follow 01:02:563 - , 01:02:649 - , too? I simply fogot recheck snaping after fixing blanket
- 01:03:077 (2,3,4,5,6) - i suppose that you can make more natural circling flow, if you adjust note that 01:03:420 (6) - 's end point move right a little. let it be
- 01:05:306 (1,2,3,4,5,6) - Nazi staff, They don't have consistent shape with each other. It's noticable different for player.(include for me. xd) k
- 01:05:306 (1,3) - Swap NC?? Regular NC cycle is just white rhythm line tho.. i swap to another instrument here, and it's reads easier imo
- 01:06:334 (10,11,12) - According to music, I suggest that you can consider to mapping two stressed beat.
1) 01:06:420 - This blue tick sound have pretty stronger than 01:06:334 (10) - are You seriously?
2) 01:06:592 - Really similar sound with 01:06:763 (13) - , which you already make clickable beat. it's sounds more like echo , there 2 strongs sounds and i guess i snap it correctly- 01:10:106 (2,3,4,5,6,7) - About visually, I don't think that they really need overlapped partten in here.
If they have some purpose from overlapped, then okay. But there is not something, imo. Noone like it Fine for me imo- 01:12:849 (4,5,6,7,8,9,10,11,12,13) - Overlapped partten sometimes make weird about visual, if they don't have special purpose(mapper's intention). I think they can be better than looking, if you don't use overlapping here. also, 01:13:878 (8,10) - is more weird, as ambiguous overlapping, than others. i like overlaps here, i can make it more neat but not too much so...
- 01:15:077 (1,2) - Consider buff DS here, as 01:15:420 (2) - have strong beat, and you already follow this policy at many point..
I think changing DS is more good, since 01:15:077 (1,2,3,4,5,6) - have too consistent DS. feel kinda strict k- 01:15:591 (3) - This down-beat slider don't have big problem. But, since 01:15:763 - have more strong beat, it will required clickable here, than making clickable 01:15:592 - ... lets i lie that i follow vocal here... lol... it plays fine so
- 01:19:534 (6) - Already, you keep some consistent shape at 01:17:820 (1,2,3,4,5) - , but (6) placed only off-shape with (1,2,3,4,5). Since they don't have big changing music, I think you should be better to keeping consistent place. (x60, y48 is right place) all this pattern this pattern a bit clock turned if You don't metion
- 01:21:163 (3) - Since 01:21:249 (4) - start new sound here, you may better to put click something here, than current. some example, https://puu.sh/va1bC.png or https://puu.sh/va1ca.png So i have some stuff here, 1st - kick shuld be clicable as strongest beat here, 2nd - 01:22:534 (3,4,5) - i used for variativity with section, 3rd - it's unusuall pattern for insane let it be easier to catch as 1st in section , and 4th - it's a kind a funny to have 1 thing for word "kick" before kick in music...
- 01:20:905 (2,3,4) - , 01:23:649 (2,3,4) - They have same rhythm usage, but they have tiny different DS. Every note don't have to place same DS, But tiny different DS don't make any effect for playing. Make consistent DS, then looks good. okay
- 01:28:192 (6) - Im not sure abut this, just my opinion. Even number stream notes feel awkward for playing. Since 01:28:192 (6) - don't have pitch sound, you can consider to remove this, then it will give more clean feedback to player. hmm, i feel like it really easier to catch for player... hmm let's try to do another variation, i guess
- 01:34:791 (3) - Just personal opinion, this slider curved too much. I think straight slider is better in this case. i like how it is
- 01:38:391 (1,2,3,1,2,3,1,2,3) - They didn't polished about DS. Just example 01:38:391 (1,2) - ,is bigger DS than 01:38:477 (2,3) - . but the other way, 01:38:820 (2,3) - is bigger DS than 01:38:734 (1,2) - . I don't think they have some logic for that. You may should be check DS here. k
- 01:49:363 (1,2,3,4,5,1,2,3,4,5) - it just personally, if you make more curved stream in here, it's more good flow, I think. Because this curvature only smaller than your style.(i intend more curved stream.) Nothing wrong here, just your choice whether you change or not. so i keep, at least for now
- 01:55:877 (6,1) - Just nazi blanket, you can check this by approach circle. k
- 02:01:706 (1) - Maybe you intend to place in center on the screen, but this place kinda weird by this 02:00:505 (3,3,3,3) - square. if you place this note on 02:00:505 (3,3,3,3) - square's center, it looks more neat. let it be, and it's not square btw
Good luck your further process of mapping.
Спасибо.Smewo wrote:
INSANE
тут если на определенных местах заострять внимание вечность уйдет, просто скажу.
Правь ритм в определенных местах 00:55:192 (5,6) - тут например А что тут? сначала инерция затем лазер, вроде нормально , 01:02:392 (7,1) - поправил снайпинг или тут, 01:33:248 (2,3,4,5) - тут четкая 1\2 хз зачем стрим стрим чтобы следовать за вокалом при интесивной предыдущей секции
Еще проблема в выделении нот спейсингом у которых звук сильнее, у тебя идет все под ряд, что ни есть хорошо 01:39:420 (4) - вот например круг, поставь его в конец слайдера и слайдер {ctrl + G} так будет лучше например Имо fine
Если затрагивать тему ненужных оверлапов, никакой жизни не хватит все написать ( утрирую офк я просто жопа ленинвая лол )
Сам попробуй посмотреть на карту, логически, подумать почему эта нота стоит тут а не тут, почему тут такой спейсинг, ну ты понял надеюсь
P.S. Песня просто отличная, удачи с мапой <3