This map has been deleted on the request of its creator. It is no longer available.
Thank You! I'm glad You liked itBitCritterSpyro wrote:
*sees "ADITALFIAN.DEVIANTART.COM" at the top-left corner of the beatmap wallpaper*
Uh, did you ask permission to use the picture? I know) This picture..., i simply took it from Youtube video ("diversity" chanel if i remember correctly), i'll change it when i'll find something appropriate
Anyway...
[General]
Maybe put a Kiai section at 00:55:877 through 01:17:820 not enough hype,i save one kiai for the most hyped moment
[Easy]
Nothing. Literally nothing.
[Not so easy]
Nothing here either, but these two sections are glorious: 00:28:963 (2) - and 01:09:592 (1,1,2,1,2,1,2,1,1,2,1,2,1,2) -
[Just play!]
Damn, you're so good at this. You literally left me with only one thing to recommend.
Thank You for modding.Blan_C wrote:
Yo, NM from #modreqs Yo O/
- Just play
- 00:11:992 (1,2) - Blanket is a bit off
- 00:16:449 (4,5) - ^
- 00:17:842 (2,3) - ^
- 00:19:192 (4,5) - ^ fixed all ^
- 00:23:649 (2,3,1) - You can make triangle: end of slider (2), circle (3) and slider (1) 60degrees tringle? let it be
- 00:28:963 (1) - Try to make this slider look better, bend it somehow i like how "free" is it xD
- 00:34:277 (2,3,4) - http://puu.sh/tyaqZ/8f87d5047f.jpg Nope,i want a blanket for 2 circles from this slider
- 00:38:391 (2,4) - blanket is a bit off should be good now
- 00:44:135 (5,1) - i dont like this overlap yeah, it supose to stack, fixed
- 00:45:934 (5,2) - ^ Nah, I like it
- 00:59:134 (2,3,4) - this and 00:59:820 (5,6,7) - are the same things but spacing is different fixed
- 01:07:192 (2,3) - Blanket is a bit off fixed
- 01:10:106 (2,3,4,5,6,7) - Spacing ^
- 01:41:134 (1,4) - I dont like this overlap fine for me and i have bo idea how to avoid this without changing flow
- 01:43:191 (4,1) - This one too ^
- 01:43:705 (6,5) - stack mb? yep
- 01:46:277 (5,1) - you can make a blanket here i prefer pverlap for saving bigger spacing (strong beat)
- You shall avoid placing sliders at red ticks, because more important beats starts on white tick just like here 00:50:906 (3,4,5) - or 00:57:077 (6,7,8) - The main idea is highlighting "back" sounds and vocal witch starts on red ticks here
Imo its better to place them on white ticks
Map is good without many issues, avoid ovrlaps to make map clean and easier to read
GL
Thank You for mod!BOUYAAA wrote:
Hi M4M Hello
Respond properly please I tried
Easy :
00:24:334 (1,1) - song isn't strong enough tu justify NC spam i suggest you remove this one 00:24:334 (1) - done
00:22:963 (1,1) - That's more of a personal opinion but i think objects being this close make the map look kinda crowded I do not see anything wrong here
00:35:306 (1) - move this down a bit so it looks a bit more balanced http://puu.sh/tyboL/0f4cfa0c38.jpg done , 00:39:077 (2,1,1) - done here too
00:36:677 (1) - I don't really understand your reasoning for ending this slider here, the vocal is pretty weak. You have a strong vocal on this tick 00:37:363 - so i'd suggest making the slider end here The idea was making identical rhythm as 00:33:934 (1) - but changing pattern. The main idea of easy diff is simple rhythm, with small changes for diversity
00:38:049 (1) - same for those that follow. You lose too much emphasis on strong vocals by doing this. also 3/2 gaps are hard to read for beginners It's easy to read because of i use same rythm from 00:33:934 - to 00:42:163 - witch starting with sliders
About emphasis? Yes i sacrifice it for easier rythm. Yes, i think it is easy. This is best variation for this section what i could find
00:45:592 (1,2,1) - If I understood correctly you're trying to follow the slight synth sound. If that's the case i suggest you try this rythm http://puu.sh/tybPo/093db4b8cc.jpg Yep, You understood right, but your suggestion is harder...
01:04:449 (2,3) - these look too close imo no it's fine
kiai is good
Hard? : Not too hard
00:12:506 (2) - if you wanna follow the continuous sound i'd say extend it to here 00:12:849 - . As of right now your slider ends on a sound that has nothing to do with the synth which sounds a bit weird hmm, honestly i don't think so... I wanted to get two this sounds together so...
00:26:734 - you've been following the vocals since the beginning so why not map this? 00:26:777 - because it starts here, i cant map 1/8 sound and don't want to under map it... Yes it's wierd 00:26:392 - let it be circle here hmmm
00:28:106 - same here, seing the density of what's coming up there is no real reason to leave this out 00:27:763 - synth sound end here, for emphasis this one i silenced 00:28:106 - vocal here( it's weak vocal so not a big deal)
00:37:363 (3,1) - idk man flow really isn't good here. Movement is completely broken which is kind of not recomended for easier diffs i already understood that we have different ideas about good flow after modding your map lol. Here i wanted to force the player make an anticlockwise move, 00: 37: 877 - with this break, flow should be fine.
00:42:849 (3) - so uh notice how there is a huge sound ont he sliderend. This should probably be clickable. And if your answer to that is following vocals than you should probably make this sliderend clickable 00:43:534 (1) -. Any of both would work Yes, i follow vocal, now 00:43:877 (2) - clickable
00:53:477 (1,1,1) - ncing is awkward if you wanna pair beats pair the right ones 00:53:134 (1,1) - 00:53:820 (2,1) - 00:54:506 (2,1) - so that rythm is still clear to the player It's kinda strange but i NCing vocal here. i think in this way it's easier to read
01:30:849 (3,4,5) - until now your flow was pretty smooth but here you completely break it by having that backward/forward movement. I don't really see it being justified here Vocal again, repeating structure. I tried to map this whole vocal in a diversity process, and decide to break flow here to 01:30:677 (2,3,4,5) - 2 similar patterns.
Insane :
00:26:220 - 00:27:934 - 00:28:277 - why no notes here there are clearly distiguishable vocals it's weak vocal points, i don't want to spam a 1/4s in the beginning. it supposed to be slow
00:48:163 (3,4) - These sliders feel really off. They start on a very weak sound and end on something huge. This messes up rythm as the player doesn't click on prominent sounds anymore. Having these sliderends clickable would be way better imo
This issue is repeated here : 00:50:906 (3,4) -
00:53:134 - anything before here based mainly on vocal , 00:48:848 (5,1,5,1) - only here i starting highlight really strong sounds for player, prepering for part without vocals and then tring to follow both of them...
01:33:591 (1,1) - 01:31:877 (1) - 01:58:277 (1,1) - Questionable NCs Yep, tipical pp jumps xD
01:46:277 (5,1) - Yopu kinda do this alot but to improve aesthetics a little i suggest you don't make objects touch like that when they appear at the same time on the screen. Either stack them a decent amount or separate them i made better overlap overlap, 01:46:277 (5,6,1,4) - should be looks much better
Alright that's it. Nice song choice.
Gl!
Underdogs wrote:
testplay for 3 star
since i like Muzzy, have a mod
[Easy]Rhythm choice is kind of random here, and some should be pointed out in my modfixed
Also check AiMod in Easy (unsnapped object)Mod
00:20:220 (1,1) - overlap noticed in editor and gameplay changed
00:25:363 (1) - slider end should be clickable mb no
00:26:734 (3) - i dont suggest mapping vocal, because you map 1/1 slider and then suddenly the slider goes long, which I think it is inconsistent nothing wrong for me, if i will not map vocal, what should i map here xD?
00:36:677 (1,2,1,2,1,2,1) - why change the note to 3/2 slider and circle? It sounded the same as 00:33:934 (1,1) - so I think mapping this the same as the notes 00:33:934 (1,1) - would be consistent and help newbies to feel the buildup rhythm for diversity mapping
00:42:163 (1,2,3) - this look bad tbh. reposition 00:42:163 (1) - should be better now
00:53:134 (1) - wat is this lol just a slider
00:59:134 (2,3,4) - I don't like how you map this part. You miss a lot of hitsounding potential by mapping the offset of the map that was an idea, map offset xD
01:00:506 (4) - On this note, 01:01:020- has stronger priority than the blue tick. Don't worry about removing. Just make the slider 1/1 and add a circle it' make a bit less emphasis on offset
01:02:392 (3) - the repeat arrow should be clickable hmm, fine for easy
01:06:849 (1) - finisher hitsound here mmm, it is here already
01:08:049 (3) - I don't hear anything from the blue tick, consider changing there isn't anything xD, just emphasis long offset part , i should think about it
01:09:592 (1,2) - potential blanket so let it be
01:11:478 (4) - the blue tick didnt have a sound. Change this as well
01:13:363 (3,4) - could be blanket Nope
01:17:477 (6) - after this note add another one. The big tick shouldn't be missed this kick is less strong than previous, it makes no sense
01:20:563 (1) - on this section before kiai, I think the rhythm choice is something i should not recommend. Easy players are trying to adapt to the rhythm game and the rhythm choice you use is somehow confusing. I'd map this 1/1 all the way rather than adding circles like 01:21:249 (2) - to avoid confusion it's fine for me hmmm, 1/1 is boring. I don't want it.
01:34:277 (1,2,1,2,1,2) - Why is the intensity of the circle goes low here? It sounded the same as 01:31:534 (1,2,3,4) - lol , vocal flow... 01:31:534 (1,2,3,4) is way faster
lazy to mod all diff aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
sullywally wrote:
#modreqs
[General]Anyway...
- Hard? It's not recommended to use custom diffname, if its not the highest diff why not? it's clearly understandable whith level is it... right?
- Those SR gap are quite huge, (especially the normal & hard), might want to slip in another diff. idk hmm, +1,6 +1,3, maybe, but i tried to make hard without 1/4 and hard flows. Will see what others are thinking about it. secretly i have half mapped 2,4 star diff
- 01:01:877 - might want to consider to lower the hitsound volume (especially in the Insane, its.. really.. loud...) to 80 %
[Just Play]I'm not gonna comment on the aesthetic since your style of mapping is probably different from mine (yes i know there's one up there, but its triggering me so much) mmm
- There's alot of distinguishable vocal in the beginning you didnt map (00:14:563 - 00:17:306 - 00:20:049 - etc.), you could put circle or just some slider, it help to map the beat, it also help emphasize the tempo / flow of the vocal (you'll get the idea :/)it makes rhythm indistinct, less structured. I skipped weak vocal points for making a rhythm more stable
- 00:20:563 (2,3) - purely aesthetic, make this parallel Nope, i like it
- 00:33:592 (10) - this is a 3/4 slider, not a repeat slider yep
- 00:35:306 (1) - you got a bit too much 1/2, start the beat at 00:35:477 - 00:35:306 - there is beat actually
- 00:42:163 (1) - ^ (if it because the instrument its not emphasizing really well, and its pointless since the next part you map is following the vocal, might as well stick with it) ^
- 00:53:476 (5) - this need more emphasizing... (kickslider?) ye why not
- 00:55:191 (1) - make this horizontal instead of vertical it make a better flow, imo. (On side note 00:55:534 - just a suggestion but it'll better if you cut the repeat slider and make a slider here, but.. yknow) mmm haha, i know that it make a better flow. It is not noticeble right now like it was in 1st update, but i tried to picture "gun fire" xD i guess i keep that one
- 01:16:449 (1,2,1,2,1,2) - I think you got the rhythm wrong, try listening it slowly, try this one i heared 01:17:049 - beat , i think it is much low hype.
- 01:19:534 (6) - NC? it help with reading since 01:19:192 (5,6) - and 01:19:534 (6,7) - is roughly the same Yep
- 01:34:105 (1) - why NC? i fogot remove it from last mod xD
- 01:33:591 (1) - this definitely follow the instrument, why the sliderend so stronk how should i know? ask muzzy lol . there is stronk soud - i make clap. i 'm simple man.
Good luck ranking this Thank You
6th wrote:
Hey yo
[Easy]
00:22:963 (1,2,3) - Increase the spacing a bit to make it look neater. It won't affect the gameplay. a bit
00:45:592 (1,2) - I'm really unsure that beginners are able to suddenly catch a note on red tick after such low note density. I suggest using CTRL+G to them and moving the circle to white tick. Same goes for the rest ofc. hmmm i don't think so.
00:57:077 (3) - Repeating it on a tick that represents nothing is really annoying tbh... you can't do that. i can xD, the problem is why i shouldn't. because of here no beat? so i could silence the slider end and change slide point sound for easy.... Flow? It flows easy as hell.
01:01:706 (1,2,3) - Having 3 circles clickable in a row is a bit too sudden for an Easy diff, isn't it ? it isn't 02:00:334 (1,2,3,4) - 4 here
[Not so Easy]
00:11:991 - 00:14:734 - 00:17:477 - Try having a consistent rhythm since they sound the same. Vocals aren't that important and are undermapped so those 1/1 sliders aren't necessary. i don't get it
00:52:792 (4,1) - Space them more for aesthetics purpose. done
01:01:363 (1,2) - Fully stack them ? That fake stack is misleading and looks a bit random. fine
01:05:476 (2) - You should convert it to 2 circles to emphasize downbeat/vocals. don't think so
01:15:763 (3,4,5,6) - This is a difficulty spike, space them less. Don't forget doubles are much harder to play. right
01:07:363 (2,3,4,5) - Having an irregular spacing is really inconsistent with that previous stack 00:56:734 (3,4) - why not?
01:58:277 (3,4) - Why is spacing decreasing between them ? i tried to avoid overlap, changed
[Just play]
00:28:963 (1) - You never followed vocal that accurately previously, that big slider is meaningless. There wasn't strong vocal enough.
00:54:848 (1) - That slowdown is really unpredictable, since it looks like most 1/2 sliders of the map. Also it breaks the momentum so just map it normally. Stream is slow flow so i think you can prepare for it.
01:05:306 (2,3) - Spacing should increase between them rather than decrease. In fact you should move (2) closer from (1).
01:16:449 (1,2) - Blue ticks shouldn't have clap since it's not as intense as other ticks. yep
01:27:248 (6) - Move it a bit up so it makes a triangle with 01:26:734 (4,5) - done
01:43:877 (1) - It could be more interesting to play if you use CTRL+G to it imo since it would give some emphasize to the vocals by changing the flow. You suggest to changing flow in kiais too many times
01:51:077 (2,3) - That stack feels rather random for a map that is based on movement. mmm , i want change circle flow here, and did't find smthing better than stack
01:58:105 (2,1,2,1,2) - That curve is super uncomfortable to play tbh... mind using CTRL+G to 01:58:448 (2,1) - ? it's just hard. Noone likes old patterns nowdays i'll change it for your variation if more people call it unplayable
That's all from me. Good luck! Thanks
smau5 wrote:
#modreqs
General[Just play!]
- you should enable widescreen support hmm, why? it's for storyboards.
- 00:21:249 (3) - before this, it was mapped to the vocals but this slider is mapped to nothing rhythm heritage
- 00:33:249 (6,7,8) - not perfect curve it's changed
- 00:33:249 (6) - better to start NC should be fine
- 00:38:049 - i think is better to map this tick because there is a sound every white tick yeh, but looks like the most of peoples don't hear it in a gameplay so i decide to avoid it
- 00:40:792 - same ^ ^
- 00:42:677 (4,5) - should be the same spacing or more as 00:42:505 (3,4) - because the hype part. I think it's enough spaced
- 00:43:534 (1,2,3,4,5,6) - every tick has a beat except 00:44:306 - this tick, i think you should map those , for example 00:43:620 - , 00:43:792 - and 00:43:963 - has the same sound hmm i don't hear it honestly
- 00:44:477 - this too ^
- 00:54:420 (4,5) - why this has more spacing than the previous circle yep, i changed it
- 00:55:191 (1) - this should start here 00:54:420 (4) - listen closely aaaa, i know i skiped beat, i tried to picture "gun fire"
- 00:57:077 (6) - NC 00:57:077 (6,7,8) - dont want to make differences for woob sounds, this part based on it
- 00:59:820 (1) - NC ^ same reason
- 01:01:534 (2) - try with ctrl + G, i think it should not overlap it's not the same sound don't get the reason
- 01:01:877 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - i don't understand the sliders, if you are mapping part of the bass, 01:03:249 (11) - this should be shorter and do something like you did here 01:03:592 (12,13,14) - listen carefully offset 01:03:249 (11) - extended sound with catching 01:03:420 - that beat
- 01:08:049 (6) - NC i told why
- 01:10:792 (1) - NC
- 01:12:849 (3,4,5,6,7,8,9) - why is the rhythm different than this part 01:08:049 (1,2,3,4,5) - same sounds but just more quiet, try to use the same pattern but less spacing because the "background" sounds different, and i like to make diversity rythm
- 01:14:563 (10,11) - why overlap, kick and snare are different sounds so? i want stop flow before next part.
- 01:16:792 (1,2,1,2) - these two are the same but 01:16:449 (1,2) - is not, try overlapping them It's not really noticable in gameplay
- 01:19:705 (7) - NC 01:19:534 (1) - should be better
- 01:22:792 (5,6,7) - why triple 01:22:877 - because i shoud map this sound
- 01:27:420 (1) - NC actually why not
- 01:28:791 (1,2,3) - the rhythm here looks really random until here 01:32:563 - for example 01:28:791 (1,2,3,4,5,6) - this part and this part 01:30:163 (1,2,3,4,5,6) - are not even the same rhythm, same 01:31:448 (1,2,1,2,3,4,1) - i don't understand what are you mapping I tried to folllow vocals.
- 01:33:248 (2,3,4,5,1) - why stream? ^same reason
- 01:33:591 (1) - with this slider you are ignoring 01:33:763 - and 01:33:934 - both are strong beats yeh, it was made for emphasize difference between vocal flows 01:28:791 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5) - here and 01:34:277 (1,2,3,4,1,2,3,4,1,2,3,4,5) - here
- 01:39:248 (3) - why this is not a slider it should follow the same rhythm as before increases hype by 01:39:248 (3,4) -
- 01:39:763 (1) - from here the spacing looks random, i think you should emphasize the beats for example 01:40:620 - this is a strong beat, but you made it a slider end i think it should be a slider head or a circle backgraud sounds
- 01:41:134 (1,2,3,4,1,2,3,4) - i like this part because you are mapping part of the vocals and the beats, makes sense.
- 01:44:905 (5,6,1) - this should have more spacing than before, more intensity you are right, increased
- 01:58:277 (1,2,1,2) - weird , angles too wide and this should be 2 sliders to match the vocals like you did before changed
- 01:59:820 (1) - NC to match the beat nope
- 02:00:334 (1,2,3,4,5,6,7,8,9,10,11,12) - make each triple NC yep
- check the NC of the whole song, you should use it do diferentiate patterns and secctions, some combos you are doing it too long, it goes up to 14, this is ok if is a stream but they aren't
Thank You for your suggestionsJoaoGMR wrote:
#modreq
Sorry i have bad English.. Translate help meJust play!First offset "wrong" it's 11991
00:11:992 (1,2) - i think. and test, can have 1 more slider like This i keep this section, i want save 2 this souds without weaks beats
00:26:734 (4,1) - 4: slider 1 "delete" (like This) 00:27:077 - this beat seems important for me
00:28:105 (3) - 1 circle In the previous red (like This) mmm, ye , why not, it fits well
00:35:305 (1,2,3) - i don't know. 1 in the red (start) and delete 2? (this) But I liked how it was before No, thx
00:43:533 (1) - I do not know how to explain it, but I thought it was better this way But if you did not like it well. It's cool the same Your variation is stoping flow, in this section i wanted to make cool smooth flow.
01:16:449 (1,2,1,2,1,2) - can have triples? or. slider round trip (I do not know what the name, i'm sorry) i have triples here 01:38:391 (1,2,3,1,2,3,1,2,3,4) - and here 02:00:334 (1,2,3,1,2,3,1,2,3,1,2,3) - , so for more variety, I prefer something else
And.. it's all.. i can modded easy and normal (because.. i'm only mapped extra+) Thanks with you like it
Благодарю!Danii wrote:
Привет, нм с очереди СНГ мапперов Привет O/
[General]
- Судя по критериям ранкинга, кастомной диффа может зваться только одна (в аппруве понятно, в мапсете самая высокая), только если это не какие-то тематические названия из игры какой-нибудь (гитар хиро, лига легенд, ещё какая-то музыкальная игра название которой я не помню, которая с адванседами хайперами и т.д.). Эта песня же не этот случай Там написано, что названия должны отражать сложность, когда меня убедят, что мои не подходят, тогда поменяю.
- Добавь в тэги "drum and bass electronica F Minor Factory EP" (последнее это название альбома (или EP, без разницы)) кк
[Pls enjoy gameJust Play!]
- вот так будет круче по ритму по моему разница не велика
- 00:14:563 - 00:17:306 - 00:20:049 - почему бы здесь не поставить ноты чтобы выделить вокал? всё-таки это инсейн и думаю лишним не будет
- 00:26:220 - ^ Я не хочу, чтобы ритм вышел слишком рандомный, в начале если за мапать весь вокал, будет очень сложно ориентироватться имхо
- 00:29:477 - тут такой сильный бит, а ты его пропустил...странно Вокал мне кажется важнее
- 00:33:849 - мб ноту? раз уж так близко поставил слайдер лучше спейсану
- 00:43:706 (3) - сделай репит (до 00:43:877 - , не дальше) Не хочу тормозить флоу
- 00:48:163 (3) - 00:50:906 (3) - слайдеры заканчиваются на сильную долю (вокал, сильный бит, всё такое), что не есть хорошо. Сделай эту долю кликабельной надо больше мнений, я хучу здесь оставить так
- 00:55:534 - тут прям звук такой выделяющийся, хочется выделить его двумя кикслайдерами 00:53:134 (1,2,3,4,5,6,1,2,3,4,5,1,1) - никто не видит пулемет
- 00:57:077 (6) - нк все 4 "бэк" звука в оду секцию
- 00:59:820 (5) - ^ ^
- 01:02:734 (8) - ^ да
- 01:08:049 (6) - ^ тоже самое
- 01:10:792 (5,1) - поменяй местами нк нет, с 1 наоборот снял xD
- 01:13:535 (6) - нк и нет
- 01:13:535 (6,9) - вполне сильные биты здесь и такой маленький спейсинг такой же как в предыдущей секции
- 01:30:763 - 01:31:105 (5) - чёто вообще по ритму не сочетается с 01:28:791 (1,2,3,4,5) - , лучше убери 01:31:106 (5) - и поставь ноту на 01:30:763 - там вокала нет... все 1/4 тут только под вокал
- 01:33:591 (1) - ненужный нк согласен
- 01:34:791 (3) - 01:36:163 (3) - 01:37:534 (3) - какие-то некрасивые слайдеры почему?
- 01:46:277 (5,1) - фиксани бланкет, слайдер правее к
- 01:46:449 (6,4) - стакни ладно
- 01:58:791 (2,3) - очень близко к
- 02:01:706 - мб выделить звук нотой а потом уже спиннер? да
[Not so easy]
- 00:24:334 (3) - убери какую-нибудь из точек на последнем завороте слайдера, а то не слишком красивым слайдер получается убрал
- 01:07:706 (3,4) - игрок ориентирующийся на хардики (без дт) скорее всего не прочитает это, так что ctrl+g ладно
- 01:11:992 (2) - 01:12:849 (1) - не оч выглядит, лучше стакни конец слайдера и ноту нормально выглядит
- 01:27:420 - не очень нравится что ты здесь сильный вокал пропустил. Я конечно понял твою идею с тем чтобы игрок немного отдохнул, но не здесь Ну а где? предыдущая секция построенна точно также, если ломать, то ломать и там тоже по структурному принципу, я пока хз вообщем. Читается это нормально, пока оставлю...
- 01:28:106 (3,1) - фикс бланкет к
- 01:31:364 (5) - про подобное я тебе уже говорил в ласт диффе, на самом деле, опишу кратко - сделай конец слайдера кликабельным 01:28:792 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1) - вся секция как тут так и в инсейне тут по вокалу. А акценты в вокальном плане расставлены на 01:30:334 - 01:30:849 - 01:31:363 - 01:31:877 - и т.п., поэтому они кликабельны
- 01:44:391 (2,1) - стакни так вроде и так стакнуто
And i made some minor changes in Hard , about theme what You mentioned yesterday in PMKyomaku wrote:
Hi. From #Modreqs, although I'm a little inexperienced, so let's see if this can be of help to you. Feel free to skip.
[General]
I find the beatmap names to be a little confusing. Not sure if these are supposed to be Easy, Normal, Hard or Normal, Hard, Insane. Maybe consider renaming the difficulties?
[Just play!]
Map seems good on a first impression. I choked tho. Let's see what I can find. Looked pretty overall.
00:22:277 (1,2,1) - Sounds a bit off to me. First 2 circles are mapped to the vocals, then the slider ignores the vocals. Song has a tough rhythm. Consider extending the slider a bit? Making it start 2 ticks earlier (on the red tick). Like this. Give it a try, maybe you'll like it. i agree, but want to keep down beat clicable, so added circle on red tick.
00:26:220 - You could add a circle here, vocals allow it (like the 3 circles you placed prior to this part). You could also add the circle and make the one after it a slider, like this. Both really optional though, but it sounds good to me. done
[Not so easy]
Good map, everything had a good flow.
Tags are off/missing in this difficulty, though. fixed
Well that's as much as I found! I'm not really good at easier difficulties, due to them ignoring the rhythm of the song most of the time, so I don't think I can help with those. Good luck! Maybe you'll want to add another difficulty, though. Maybe
Now it has normal.Left wrote:
ehh.. is this finished map..? maybe no normal diff now?
(if ok i'll mod as it is now)