00:00 Monstrata: lemme look through yurayura
00:00 Monstrata: i can probably flame tonight
00:01 Nao Tomori:
00:01 Nao Tomori: cool
00:01 Monstrata: unless
00:01 Monstrata: you want to rank both at the same time
00:01 Nao Tomori: i was.. considering it tbh
00:01 Monstrata: xD
00:01 Nao Tomori: but i don't really have the bn-power to do that unless i get regraz to bubble the other one too
00:01 Monstrata: oh hey ur structure is better now
00:02 Nao Tomori: ya i spent a while working on it while i was silenced
00:03 Monstrata: 00:18:438 (1,2,3) - could probably be consistent imo.
00:03 Monstrata: well
00:03 Monstrata: the position of 2 kinda messes up your visuals with 00:19:902 (5) -
00:03 Nao Tomori: yea
00:04 Nao Tomori: i didn't have a way to do that sharp angle without that thing tho
00:04 Nao Tomori: didn't want a big jump
00:04 Monstrata: to be fair tho 00:19:414 (4,5,6) - the spacing here isn't consistent either
00:04 Monstrata: you can see the structural inconsistency if you look at the head of slider 4 then 5 > 6
00:05 Nao Tomori: mm
00:06 Monstrata: 00:32:097 (2,3,4) - same.
00:06 Monstrata: could be more consistent
00:06 Nao Tomori: hmm
00:06 Monstrata: when the spacing difference is that little, you don't really get any extra emphasis onto 3 anyways
00:06 Nao Tomori: 00:32:097 (2,3,4,5) -
00:06 Nao Tomori: i wanted this star pattern
00:06 Nao Tomori: so i guess move 00:31:609 (1,2) - down and right a bit
00:06 Monstrata: yep
00:07 Monstrata: you could like
00:07 Monstrata: rotate 1 and 2 a bit maybe?
00:07 Monstrata: generally wave sliders like 00:31:609 (1) - look better when they are horizontal or vertical anyways
00:08 Monstrata: 00:34:048 (1,2,4) - Potential for a triangle pattern here
00:09 Nao Tomori: hmm
00:09 Monstrata: 00:37:951 (1) - you could integrate this placement better with the sliders 00:36:487 (3,5) - to form a blanket pattern
00:10 Nao Tomori: 00:34:048 (1,2,5) -
00:10 Monstrata: generall with patterns like 00:37:219 (5,6,1) - where its curved slider > jump somewhere > jumping back to fit the blanket, people will notice blanket patterns so making it inconsistent is noticeable
00:10 Nao Tomori: i used that as the triangular pattern
00:11 Nao Tomori: hmm
00:11 Monstrata: 00:35:268 (4) - move to 162 || 219 and you can see the triangle pattern i mean
00:12 Nao Tomori: ah
00:12 Nao Tomori: yeah.
00:12 Monstrata: a lot of this is just finetuning placement so it looks more cohesive
00:12 Nao Tomori: mhm
00:14 Monstrata: 00:39:414 (7,1,2) - this looks a bit off. for this, an easy method to set up a good pattern is taking 00:39:414 (7,1) -
00:14 Monstrata: copy/paste, and ctrl+H
00:14 Monstrata: then restack using 00:39:902 (1) - as a reference point
00:14 Monstrata: then you set up a self-contained symmetry there
00:14 Monstrata: taking advantage of the fact slider 1 is perfectly horizontal
00:16 Nao Tomori: i think i used a 120 degree rotation there
00:16 Nao Tomori: but, looks like 2 slider got messed up
00:16 Nao Tomori: so i replaced it with that method
00:16 Monstrata: okay
00:16 Monstrata: yea this method is probably better cuz of the orientation.
00:16 Monstrata:
http://puu.sh/uwgV0.jpg00:17 Monstrata: lot of blank space there, so
00:17 Monstrata: symmetrical is better than rotational
00:17 Monstrata: 00:41:121 (4) - when you fix dont forget to adjust this slider too for symmetr
00:17 Monstrata: 00:43:073 (4) - stack with 00:41:853 (1) - 's tail.
00:18 Monstrata: 00:44:536 (4,7) - these aren't parallel make them parallel
00:18 Monstrata: 00:46:243 (3,4) - good job here tho. people usually forget to take the stacking mechanic into account when constructing visuals. +1
00:19 Nao Tomori: fixed fixed fixed
00:19 Nao Tomori: mm
00:19 Nao Tomori: i was considering manual stacking that thing downwards tbh
00:19 Monstrata: 00:58:438 (5) - potential for polygon pattern
00:19 Monstrata:
http://puu.sh/uwh5g.jpg00:20 Nao Tomori: actually i just did that
00:20 Monstrata: using 00:57:463 (1,2) - as a base
00:20 Monstrata: it makes no difference anyways xD
00:20 Monstrata: (the stack i mean)
00:20 Nao Tomori: hmm
00:21 Nao Tomori: ok, fixed
00:21 Monstrata: 01:02:341 (4,5,6) - kinda nazi but the spacing isn't consistent
00:21 Monstrata: just use Ctrl+Arrow keys to refine
00:21 Nao Tomori: kinda nazi
00:21 Nao Tomori: that's kinda nazi?
00:21 Nao Tomori: orz
00:21 Nao Tomori: fixed
00:21 Monstrata: xD
00:21 Monstrata: tbh this whole irc is kinda nazi
00:22 Nao Tomori: mm
00:22 Monstrata: 01:18:438 (7,1) - using different slider shapes is kinda ehh...
00:22 Nao Tomori: i suck at this kind of thing lol
00:23 Monstrata: lol. yea. well, a lot of stuff like this is usually done in the mapping phase once you get better at constructing patterns and stuff
00:23 Nao Tomori: fixed
00:24 Monstrata: 01:29:658 (3,4,5,6,1) - just wondering but do you think if you had more room
00:24 Monstrata: you'd make 1 like somewhere above 4+5?
00:25 Monstrata: example:
http://puu.sh/uwho6.jpg00:25 Nao Tomori: ideally i'd make 1 blanket 5
00:25 Monstrata: in a similar orientation to what i did? (obviously nicer)
00:25 Nao Tomori: hmm
00:25 Nao Tomori: i'd keep the vertical one
00:25 Nao Tomori: cuz i wanted to make it different from the
00:25 Nao Tomori: yura yura part
00:26 Nao Tomori: cuz yura yura = swaying or something
00:26 Monstrata: oh. uh disregard slider design, but would you put the head near there?
00:26 Nao Tomori: so it sways from side to side
00:26 Monstrata: just hypothetical btw. not asking for a change
00:27 Nao Tomori:
http://osu.ppy.sh/ss/749728900:27 Nao Tomori: something like this probably
00:27 Monstrata: ah
00:27 Monstrata: okay yea
00:27 Monstrata: thats what i was thinking
00:27 Nao Tomori: i had to move 5 down to get that thouh
00:27 Monstrata: cuz 4>5>6 is rotational going in a counterclockwise movement
00:27 Monstrata: 5>6>1 breaks that by going counterclockwise
00:28 Monstrata: thats how the jump would be analyzed in terms of flow
00:28 Nao Tomori: hmm
00:28 Monstrata: well, you set up the rotation with 3>4>5>6
00:28 Nao Tomori: i wasn't thinking about the rotation but rather how the section changes from horizontal to vertical
00:29 Monstrata: hmm ic. usually jump and object transitions still follow this idea of rotational flow tho.
00:29 Monstrata: for example i could set up something like
00:29 Monstrata:
http://puu.sh/uwhEW.jpg00:30 Monstrata: 3>4>5>6>1 goes from vertical to horizontal
00:30 Monstrata: but theres still also a rotation involved thats counterclockwise
00:30 Monstrata: albeit very subtle
00:30 Nao Tomori: i see
00:30 Nao Tomori: yeah
00:30 Nao Tomori: so you think the change in flow is bad there?
00:30 Monstrata: but anyways this is more like jump pattern theory lol
00:31 Monstrata: i think if you want to improve it to something like that screenshot you did earlier
00:31 Monstrata: theres a way ou can do that
00:31 Nao Tomori: hmm
00:31 Nao Tomori: i'm not sure it's an improvement.
00:31 Monstrata: then lets continue xD
00:31 Nao Tomori: since continuing that rotational movement for one more object
00:32 Nao Tomori: though that object is supposed to be a transition in the patterning doesn't do it's job im
00:32 Nao Tomori: imo
00:32 Nao Tomori: ok =D
00:32 Monstrata: okay xD
00:32 Monstrata: mainly pointed it out for flow analysis anyways not so much to fix necessarily
00:32 Nao Tomori: i see
00:33 Monstrata: 01:32:585 (1,2,3) - similar to earlier about the symmetry thing. you could probably do something here
00:33 Nao Tomori: well i didn't think of it that way before, so it was helpful \o/
00:33 Monstrata: either deleting 2 and copypasting 1+3 to set up the pattern again
00:33 Monstrata: or moving circle 3
00:33 Nao Tomori:
https://osu.ppy.sh/ss/749729900:33 Nao Tomori: this looks symmetrical to me o.o
00:34 Monstrata: hm
00:34 Monstrata: thats not what it looks like on my screen
00:34 Monstrata:
http://puu.sh/uwhTZ.jpg00:34 Monstrata: and im on updated version
00:34 Monstrata: unless you fixed after bubble but haven't updated yet
00:34 Nao Tomori: ok it isn't symmetrical
00:34 Nao Tomori: fixed
00:34 Monstrata: k
00:34 Monstrata: 01:34:048 (5,6) - also spacing isn't consistent with 3+4
00:35 Nao Tomori: moved 5 down
00:35 Monstrata: shouldn't you move 6 up a bit?
00:35 Monstrata: since 4>5>1 is forming a visual structure
00:36 Monstrata:
http://puu.sh/uwi05.jpg00:36 Nao Tomori: but 4 5 6 is spaced wrong
00:36 Monstrata: o right .
00:36 Monstrata: assuming you fixed 3 by moving it instead of deleting slider 2
00:36 Monstrata: okay
00:37 Nao Tomori: 01:34:048 (5,1,2) - then i can make this a triangle or something
00:37 Monstrata: 01:34:536 (1,2,3,4,1,2,3) - pretty cool
00:38 Monstrata: 01:56:975 (3,4) - these are technically off centre
00:38 Monstrata: x:256 is the center of the screen
00:38 Monstrata: so just move them one pixel left/right and ya
00:39 Nao Tomori: .
00:39 Monstrata: 01:57:951 (1,2,3) - Potential for cleaner visual structure here
00:39 Nao Tomori: fixed
00:39 Monstrata: 02:06:243 (2) - spacing here is inconsistent too
00:40 Monstrata: 02:11:365 (6) - put this higher up or something cuz the spacing is too similar for the emphasis to be that strongly felt
00:40 Monstrata: actually
00:40 Nao Tomori: hmm disagree
00:40 Monstrata: could try
00:40 Monstrata:
http://puu.sh/uwifM.jpg00:40 Monstrata: rearranging 5 instead since you want that structure with 4>6>1
00:40 Monstrata: and later too
00:40 Nao Tomori: ah
00:41 Nao Tomori: need to change 4 5 shape then
00:41 Nao Tomori: to look like a blanket
00:41 Monstrata: yea
00:42 Monstrata: for 02:12:585 (4,5,6,7) - you could make it structurally similar, then ctrl+G 7 instead .
00:42 Monstrata:
http://puu.sh/uwimt.jpg00:42 Monstrata: something like that
00:43 Monstrata: 02:15:999 (2) - 181||337 looks nicer in terms of structure. you might have to break regular spacing concept here though. but its up to you here.
http://puu.sh/uwiqt.jpg looks cleaner in terms of visuals tho
00:44 Monstrata: 02:17:707 (2) - spacing looks off if you consider the slider-tail of 1 (which is what most ppl will consider)
00:44 Monstrata: visual spacing is more apparent than actual spacing
00:45 Nao Tomori: fixed all
00:45 Nao Tomori: ok i fixed this burst too
00:45 Monstrata: 02:25:146 (1,2,3) - you could like, move circle 2 down a bit, or slider 3+4 up a bit so the structure is more consistent
00:46 Monstrata:
http://puu.sh/uwixL.jpg00:46 Monstrata: 02:29:902 (3,4,5) - symmetry thing from earlier could apply here too
00:46 Nao Tomori: ya moved 2
00:47 Monstrata: 02:35:024 (1,2,3,4) - could be more parallel 1>2 is smaller than 3>4
00:47 Monstrata: slightly
00:48 Monstrata: oh hey 02:55:512 (1,2,3,4,1) - this jump pattern follows the flow analysis i talked about earlier haha
00:48 Nao Tomori: mm
00:49 Nao Tomori: ok fixed
00:49 Nao Tomori: also, yeah
00:49 Monstrata: 03:19:414 (4) - try a placement like 243||8 looks a bit cleaner:
http://puu.sh/uwiLe.jpg00:50 Nao Tomori: mm
00:50 Nao Tomori: fixed
00:50 Monstrata: 03:46:243 (3,4,5,6,1,2) - rip star pattern tho ;c
00:50 Monstrata: see if you can fix that
00:51 Nao Tomori: aa
00:51 Nao Tomori: everyone likes their star patterns so much
00:51 Nao Tomori: regraz refused to bubble until i fixed this one random star pattern
00:51 Monstrata: mmmmhmmmm xD
00:53 Monstrata: 04:08:438 (4) - odd placement imo. you don't do partial overlaps very often
00:53 Monstrata: could try something like
http://puu.sh/uwiZ7.jpg00:54 Nao Tomori: ok fixed
00:54 Monstrata: 04:33:073 (3,4,5) - You could probably copy 3+4 and Ctrl+J to get a neater placement for circle 5
00:54 Nao Tomori: hmm
00:54 Monstrata:
http://puu.sh/uwj4B.jpg00:55 Monstrata: just an idea tho
00:55 Monstrata: to give some pattern justification for 5. but its not like absolutely necessary
00:55 Nao Tomori: ok fixed
00:56 Monstrata: 04:33:804 (1) - move this one pixel left to fix the stack
00:56 Monstrata: totally not nazi
00:56 Nao Tomori: -_
00:57 Nao Tomori: fixed that entire thing' stack
00:57 Monstrata: 04:45:756 (1,2,3) - did i go over this technique with you yet?
00:57 Monstrata: in my uh techniques diff
00:57 Nao Tomori: er
00:57 Nao Tomori: no >.>
00:57 Monstrata: o rip. okay
00:57 Monstrata: theres a way you can find the best placement for circle 3
00:57 Monstrata: Take 04:45:756 (1) - copy/paste.
00:57 Nao Tomori: i just did equal spacing from 1 body as 2
00:58 Monstrata: convert the second slider into a stream
00:58 Nao Tomori: `k
00:58 Monstrata: delete the 4 circles on either side, use the one on the center
00:58 Monstrata: and 04:46:487 (2) -
00:58 Monstrata: copy/paste stack to get the position
00:59 Nao Tomori: fixed
00:59 Monstrata: that technique is pretty good for setting up bow/arrow slider designs too
00:59 Monstrata: if you decide to try them in the future haha
00:59 Nao Tomori: mm
01:00 Nao Tomori: atm i am pretty against overlaps, but we'll see in future
01:00 Monstrata: if its done well
01:00 Monstrata: only the track will overlap slightly
01:01 Monstrata: random example:
http://puu.sh/uwjoq.jpg01:01 Nao Tomori: ya
01:01 Nao Tomori: but i don't like how those look currently
01:01 Monstrata: ah ic
01:01 Monstrata: ok
01:02 Monstrata: hmm
01:02 Monstrata: 04:53:317 (4) - stuff like this kinda goes against your side to side swinging movement
01:02 Nao Tomori: yea
01:02 Nao Tomori: hmm
01:03 Monstrata: 05:09:902 (2,3) - same with this
01:03 Monstrata: position 2 to the right of 05:09:170 (1) - instead and move 3 more to the right too. if you want to continue that swinging motion
01:04 Nao Tomori: yea lemme rework that section real quick
01:04 Monstrata: 05:11:853 (2,3,4) - Hmm... you'r against overlaps so uh idk about this lol. pretty hard to read especially considering AR too
01:04 Monstrata: okay
01:09 Nao Tomori: i haven't seen anyone misread that tbh
01:10 Monstrata: hmm okay
01:10 Monstrata: lemme know when you finish redoing that section and i can carry on
01:10 Nao Tomori: yeah, finished
01:11 Monstrata: 05:05:268 (1,2,3,4,5) - this pattern could be structured better. maybe a blanket patter with 3>5 or something. as well as a triangle structure between 2>3's slider-end and 5
01:12 Monstrata: 05:19:414 (2,3,5) - feels really close together. you could just highlight the 3 and scale them out a bit more i think.
01:12 Monstrata: structure is slightly inconsistent with
http://puu.sh/uwk1M.jpg01:12 Nao Tomori: hmm
01:13 Nao Tomori: 05:20:146 (5) - i could stack on 2
01:14 Nao Tomori: or
01:14 Nao Tomori:
https://osu.ppy.sh/ss/749739601:14 Monstrata: i would just scale it out slightly, or redo the patterning here, then fix 05:18:926 (1) - to account for the new placement of 05:19:658 (3) -
01:14 Monstrata: cuz its a pretty noticeably structure extension from 05:17:707 (3,5,7) -
01:14 Monstrata: oh
01:14 Monstrata: hmmmm
01:15 Monstrata: thats not bad too. but i think linear is betterfor consistency with 05:19:902 (4,6,7) -
01:15 Monstrata: also for 05:19:902 (4,6,7) - the 4 isn't in the center. you know how to find the center right?
01:15 Monstrata: between 6 and 7
01:15 Nao Tomori: 6ea
01:16 Monstrata: 05:29:170 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - inb4 GREETINGS
01:16 Monstrata: okay ye thats all for me xD
01:17 Nao Tomori: naxess pls
01:17 Nao Tomori: i just wanted some of my inner bearizm out
01:17 Monstrata: loool
01:18 Nao Tomori: hmm
01:18 Nao Tomori: i'll update then?
01:18 Monstrata: oh
01:18 Monstrata: one last thing
01:18 Nao Tomori: or actually
01:18 Monstrata: about combo color
01:18 Nao Tomori: ugh
01:18 Nao Tomori: so many people
01:18 Monstrata: do you think the dark grey one is a bit too similar to bg? xD
01:18 Nao Tomori: complained about that
01:18 Monstrata: o xD
01:18 Nao Tomori: but if you watch the actual video of the song
01:18 Nao Tomori: there's like
01:18 Nao Tomori: light gray
01:18 Nao Tomori: and dark gray
01:19 Nao Tomori: and thats it -_
01:19 Monstrata:
http://puu.sh/uwknJ.jpg01:19 Nao Tomori: so i think it's fine
01:19 Monstrata: seems hard to read tho
01:19 Nao Tomori: hmm
01:19 Nao Tomori: ya if you're an idiot playing with 0 bg dim
01:19 Nao Tomori: not my problem /me runs
01:19 Monstrata: lemme just play with color settings and see if theres a better one
01:20 Nao Tomori: it looks fine to me at 40 dim
01:20 Nao Tomori: ok
01:20 Monstrata:
http://puu.sh/uwksg.jpg01:20 Monstrata: better
01:20 Monstrata: i think
01:21 Monstrata: 112/112/112 for rbg
01:21 Nao Tomori: thats darker isn't it
01:21 Monstrata: slightly darker yea
01:21 Monstrata: or do you have a reason for not making it darker?
01:21 Nao Tomori: ok changed
01:21 Nao Tomori: no i was just gonna play with it then you said the rgb lol
01:22 Monstrata: ah xD
01:22 Monstrata: k update i guess.
01:22 Monstrata:
http://puu.sh/uwkyM.jpg01:22 Monstrata: as long as yo udidnt blanket her face
01:22 Monstrata: ur fine
01:22 Nao Tomori: lool
01:23 Nao Tomori:
https://osu.ppy.sh/ss/749741601:23 Nao Tomori: easy
01:23 Monstrata: LOL
01:23 Monstrata: ye
01:23 Nao Tomori: if i had an ending slow slider i would do that
01:24 Nao Tomori: updooted with the reworked 3rd kiai
01:25 Monstrata:
p/4261080 flash back to when qat's dq'ed for combo colors blending with bg xD
01:26 Nao Tomori: lol
01:26 Nao Tomori: dang what is this 7 pages of discussion
01:26 Monstrata: 7 pages of discussion that concluded with me just spending 2 minutes to fix the dumb reasons
01:27 Nao Tomori: -_-
01:29 Nao Tomori: so basically everything was applied
01:30 Nao Tomori: oh well it doesn't beat asymmetry
01:30 Nao Tomori: i think
01:30 Monstrata: yea lo
01:30 Monstrata: yea asymmetry xd
01:30 Monstrata: well theres also toumei elegy
01:30 Monstrata: with the dumb dq's and stuff
01:30 Nao Tomori: mm
01:30 Nao Tomori: i thought toumei was just for ridiculous amount of overmapping
01:31 Monstrata: nah it was also like
01:31 Monstrata: "too many jumps on the left/bottom area of the map" > highlights a 16 note jump sequence
01:31 Nao Tomori: ..
01:31 Nao Tomori: wat
01:31 Monstrata: also the jumps were basically full screen
01:31 Nao Tomori: ya
01:32 Nao Tomori: jesus christ
01:32 Nao Tomori: 46 page
01:32 Nao Tomori: thread
01:33 Monstrata:
p/392716001:33 Monstrata: oh there were other things too i guess lol
01:34 Nao Tomori: ar too low lol
01:34 Monstrata: it was like 9.3 or something
01:34 Nao Tomori: o
01:34 Nao Tomori: ok maybe
01:34 Monstrata: 9.5*
01:34 Nao Tomori: oh i have this diff
01:34 Nao Tomori: cool
01:36 Nao Tomori: wtf habi rebubbled it before he even responded to qat
01:36 Nao Tomori:
p/455790501:36 Nao Tomori: lol
01:36 Monstrata: thats Habi
01:37 Monstrata: the pioneer of the yolo bubble
01:37 Nao Tomori: mm
01:37 Nao Tomori: quite a yolo bubble
01:38 Monstrata: yea
01:39 Monstrata: but theres nothing to prevent bn's from yolobubbling
01:39 Monstrata: tbh you can't really check unless you're the mapper
01:39 Nao Tomori: mm
01:40 Monstrata: 00:18:438 (1,2,3) - spacing still looks slightly inconsistent btw
01:40 Monstrata: if you care
01:40 Monstrata: 00:43:073 (4) - still not stacked with 00:41:853 (1) - 's slider-end
01:41 Monstrata: 01:01:121 (8,1,2) - spacing kinda inconsistent here too.
01:42 Nao Tomori: hmm
01:42 Nao Tomori: fixed
01:42 Monstrata: 02:06:243 (2,5) - any reason theyre not stacked?
01:42 Nao Tomori: aaaa
01:43 Nao Tomori: i moved 2 to make 1 2 3 even
01:43 Nao Tomori: forgot 5
01:43 Monstrata: ah
01:45 Monstrata: 03:45:024 (1) - move slider end to stack with 03:46:487 (4) -
01:46 Monstrata: 04:34:780 (3,5) - stacks
01:47 Monstrata: 05:00:634 (4,5) - you could integrate the curve of slider 5 into a blanket probably
01:47 Monstrata:
http://puu.sh/uwlU0.jpg01:47 Monstrata: just moving 5 up slightly
01:47 Nao Tomori: ya
01:48 Monstrata: 05:20:146 (5) - up and left just slightly if you look at the ring beside the circles, its slightly off
http://puu.sh/uwlY9.jpg01:48 Monstrata: k thats all
01:48 Monstrata: update when ur done fixing~
01:52 Nao Tomori: mk
01:53 Monstrata: okay sweet
01:53 Monstrata: everything looks good now
01:53 Monstrata: ready?
01:53 Monstrata: i can qualify now xD
01:53 Nao Tomori: hmm
01:54 Nao Tomori: lemme just raise the od by .2
01:54 Nao Tomori: xd
01:54 Monstrata: oh sure lol
01:54 Monstrata: for the pp xd
01:54 *Monstrata runs
01:54 Monstrata: my mentee is a filthy pp mapper already. what have i done
01:54 Nao Tomori: this thing is disgusting amounts of pp
01:54 Nao Tomori: smh
01:54 Nao Tomori: itst like 270 for hddt
01:54 Nao Tomori: and it's only 5.13 stars
01:54 Monstrata: damn
01:54 Monstrata: lmao
01:55 Monstrata: well, time for me to farm it
01:55 Monstrata: tbh i could actually probably play this on dt for pp
01:55 Nao Tomori: ya
01:55 Monstrata: but i suck at endurance so xd
01:55 Monstrata: choke every 10 seconds
01:55 Nao Tomori: mm
01:55 Monstrata:
01:55 Nao Tomori: yeah and it has no breaks rip
01:56 Monstrata: nah its fine, breaks make me more stressed
01:56 Monstrata: cuz then i become even more aware of my combo
01:56 Nao Tomori: gg
01:56 Monstrata: xD
01:56 Monstrata: tbh i just suck
01:56 Monstrata: waiting for pp inflation to finally get me into the 3k pp club
01:56 Monstrata: xd
01:56 Nao Tomori: LOL
01:56 Nao Tomori: rip
01:56 Monstrata: anyways lemme know when its updated/ready to qual
01:57 Nao Tomori: ya, should be fine now.
01:57 Monstrata: sweet