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posted
This beatmap was submitted using in-game submission on Monday, March 6, 2017 at 3:55:25 AM

Artist: soraru
Title: Yurayura
Tags: Yuutamari no Shiori 夕溜まりのしおり SCGA-20 ナノウ Nanou
BPM: 123
Filesize: 9937kb
Play Time: 05:41
Difficulties Available:
  1. Cruelty (3.72 stars, 879 notes)


Download: soraru - Yurayura
Information: Scores/Beatmap Listing
---------------
thx Shurelia for metadata etc. > p/5679027 and Kwan for confirmed romanization (from here > http://soraruru.jp/profile/)
thx [XV] for higher quality mp3 =D
posted
q m4m request

[from Grief to Love]

00:18:072 (5) - Not a fan of this 5% slider end, I know thats when the vocal switches but it felt a bit weird to play, I wouild at least increase the volume a bit more so it's audible, or make it a 1/2 note as you have done previously (something like this 00:31:730 (1) - feels better because its audible)
00:28:803 (2,5) - ugly tiny overlap (shows up in game)
00:34:657 (2,3,4) - I would swap these notes around on the timeline so you get better emphasis on the strong drum kicks
00:37:340 (5) - Would remove repeat and add circle in its place so you can get a nice 3 circle jump pattern on the drums
01:19:047 - Consider switching to soft hitsounds for this section before the kiai?
01:40:755 (2) - Would change this out for a jump since there is more emphasis on the snare in the music and the vocals are pretty intense at this point
01:54:169 (1) - This is super close to being offscreen :p
02:20:511 (5) - You miss the triple in the snare here, but you seem to follow it in most other places, any reason why?
02:51:242 (2) - NC here? (You did for the first time this pattern came up)
02:52:706 (1) - Same comment as 00:18:072 (5) -
04:09:291 (2,3,4,5,6) - Maybe gradually increase the spacing here instead of have a big jump? It would match the rising volume more in the guitar/drums (also maybe add some green lines to reflect the volume change aswell?)
04:23:194 (6) - I would have this as a single repeat + 1/2 slider since a slow repeat of 5 is a bit hard to read
04:38:803 (4) - tiny overlap
04:40:023 (1,2,3,4) - I think the hitsounds here a bit too quiet
04:42:462 (2) - Same comment as 02:51:242 (2) -

also blankets in some places can be fixed :p

gl!
posted

Log Off Now wrote:

q m4m request

[from Grief to Love]

00:18:072 (5) - Not a fan of this 5% slider end, I know thats when the vocal switches but it felt a bit weird to play, I wouild at least increase the volume a bit more so it's audible, or make it a 1/2 note as you have done previously (something like this 00:31:730 (1) - feels better because its audible) ok, made it a bit louder
00:28:803 (2,5) - ugly tiny overlap (shows up in game) ok
00:34:657 (2,3,4) - I would swap these notes around on the timeline so you get better emphasis on the strong drum kicks ok
00:37:340 (5) - Would remove repeat and add circle in its place so you can get a nice 3 circle jump pattern on the drums ya
01:19:047 - Consider switching to soft hitsounds for this section before the kiai?
01:40:755 (2) - Would change this out for a jump since there is more emphasis on the snare in the music and the vocals are pretty intense at this point i wanted to stick to having 1/1 holds on all the strong vocals, here i put a repeat because it makes the cursor movement better but it would ideally be a 1/1 slider
01:54:169 (1) - This is super close to being offscreen :p moved a little
02:20:511 (5) - You miss the triple in the snare here, but you seem to follow it in most other places, any reason why? barely heard it, added though
02:51:242 (2) - NC here? (You did for the first time this pattern came up)
02:52:706 (1) - Same comment as 00:18:072 (5) -
04:09:291 (2,3,4,5,6) - Maybe gradually increase the spacing here instead of have a big jump? It would match the rising volume more in the guitar/drums (also maybe add some green lines to reflect the volume change aswell?) changed spacing a bit, will get to htsounding later
04:23:194 (6) - I would have this as a single repeat + 1/2 slider since a slow repeat of 5 is a bit hard to read ehh... changed for now, but there isnt much distinguishing it from the other strumming
04:38:803 (4) - tiny overlap ?
04:40:023 (1,2,3,4) - I think the hitsounds here a bit too quiet woops didnt mean 5% there .-.
04:42:462 (2) - Same comment as 02:51:242 (2) -

also blankets in some places can be fixed :p

thanks for modding

gl!
posted
From my queue.

Decrease CS 5, make it CS 4, doesn't bond well with a map that's only hard.

00:02:706 - Hitcircle here.
00:06:608 - Hitcircle here.
00:10:511 - Hitcircle here.
00:14:413 - Hitcircle here.
00:16:608 - Raise the volume on the hitsounds on this timing point.
01:58:072 - Lower the volume on the hitsounds on this timing point.
02:51:242 - Raise the volume here on the hitsounds for more feedback.
03:35:145 (7) - Make this circle into a slider, ex:

04:43:925 - Put a timing point here and raise the volume on the hitsounds.
posted

[ - Zekks - ] wrote:

From my queue.

Decrease CS 5, make it CS 4, doesn't bond well with a map that's only hard. no. cs5 is better cuz i have more space to map and it looks nicer and it puts more focus on patterns with low ar and blahblahblah

00:02:706 - Hitcircle here. there's no sound in the guitar here.
00:06:608 - Hitcircle here.
00:10:511 - Hitcircle here.
00:14:413 - Hitcircle here.
00:16:608 - Raise the volume on the hitsounds on this timing point. yeah
01:58:072 - Lower the volume on the hitsounds on this timing point. i think the feedback here is fine, it's pretty quiet but it has no hitsounds so you should have something to go by imo
02:51:242 - Raise the volume here on the hitsounds for more feedback. ok
03:35:145 (7) - Make this circle into a slider, ex:
there isnt really a distinct sound on the red tick, it would be unnecessary rhythm density in a calm section imo.
04:43:925 - Put a timing point here and raise the volume on the hitsounds.
posted

NM from my queue


from Grief to love


00:10:023 (5) - You changed the DS here, why don't use the same than 00:02:218 (4) - ?

00:44:657 (4) - Be carefull rythmics are kinda fuzzy to read here maybe use 2 kicksliders or find another issue

01:25:389 (2) - Rythm is kinda hard to read too, I think tap the slider end could be better, maybe make a jump with circles only ?

02:50:998 (1) - same ^

03:07:828 (5) - DS is kinda big here, try to reduce a bit

03:39:291 (6) - Same, you forced the DS cause of a stack, change the pos of 03:39:047 (5) - If you want to let the stack

04:00:023 (3) - When you make waves use this point placements, Its just visual, ok but its improving the shape of a slider easely ^^https://i.imgur.com/yUGcRDm.png

04:10:267 (6) - Huge DS /!\ reduce a bit !

04:27:584 (7) - Pretty hard to read be carefull

04:35:877 (5,1,2,3,4,5,6,7,8,1,2,3) - Maybe replace some circles by sliders, this is super jumpy for an hard map

04:42:218 (1) - Same rythm problem

05:33:681 (1,2,3,4) - DS is kinda high too
Well, that a really clean map but on some points you must be carefull, DS is really confusing sometimes and rythmics for some patterns are kinda hard
and why use A 1280x720 when 1920x1080 background is allowed, I recommend to change it for something more funny, just a black and white isn't funny ^^

Good luck~
posted

Ponoyoshi wrote:


NM from my queue


from Grief to love


00:10:023 (5) - You changed the DS here, why don't use the same than 00:02:218 (4) - ? eh that guitar should have accent (bigger spacing) so i actually changed pattern a bit to this > http://puu.sh/sM16a/781b67d132.jpg

00:44:657 (4) - Be carefull rythmics are kinda fuzzy to read here maybe use 2 kicksliders or find another issue issue here is, i wanted to distinguish that high pitched sound on 00:44:657 - so it's kickslider, the rest is just drums. i simplified it already by putting a repeat triple. i dont think testplayer had issues with it either

01:25:389 (2) - Rythm is kinda hard to read too, I think tap the slider end could be better, maybe make a jump with circles only ? hmm reason here is to hold that nice guitar sound down on a slider body, i put a circle there at 01:25:877 - cuz of the drums starting up leading into the stream, but the guitar sound is still ongoing so i think keeping slider is better. also, people didnt have issue with this pattern and it happens every kiai time start, so it's consistent imo.

02:50:998 (1) - same ^

03:07:828 (5) - DS is kinda big here, try to reduce a bit changed pattern around

03:39:291 (6) - Same, you forced the DS cause of a stack, change the pos of 03:39:047 (5) - If you want to let the stack hmm this one here was on purpose, the guitar goes pretty high, the drums hit and it makes a contrast to the lower spacng of the next section. i don't think its particularly out of tune with the map either at that DS.

04:00:023 (3) - When you make waves use this point placements, Its just visual, ok but its improving the shape of a slider easely ^^https://i.imgur.com/yUGcRDm.png yeah, it looks better thanks.

04:10:267 (6) - Huge DS /!\ reduce a bit ! i think the ds increase is supported by the progression on guitar, but nerfed to be less massive.

04:27:584 (7) - Pretty hard to read be carefull ya, moved a bit then

04:35:877 (5,1,2,3,4,5,6,7,8,1,2,3) - Maybe replace some circles by sliders, this is super jumpy for an hard map reduced density

04:42:218 (1) - Same rythm problem

05:33:681 (1,2,3,4) - DS is kinda high too i think this spacing makes sense cuz it's the loudest drums, synth and ending of song = climax as well. moved around a bt tho.
Well, that a really clean map but on some points you must be carefull, DS is really confusing sometimes and rythmics for some patterns are kinda hard
and why use A 1280x720 when 1920x1080 background is allowed, I recommend to change it for something more funny, just a black and white isn't funny ^^
backround is fine color cuz the entre video is black and white, it wouldnt make sense using something not black and white imo.. will increase reso though .
Good luck~
thanks for modding
posted
Bullied into modding ;w;

from Grief to Love

Hard

  1. I’m gonna assume you don’t mean to blanket anything because if you do want to you’ll have to go through the whole map and fix them all. It doesn’t seem like you want to so I’ll leave this up to you. I won’t mention any blankets that I’m not sure about.
  2. 00:08:803 (1,5) – Make these the same slider.
  3. 00:12:706 (1,3,4) – Again, why is 4 different from 1 and 3? o.O
  4. 00:21:974 (4,3) – This triggers me tbh but it’s up to you if you wanna change it.
  5. 00:30:998 (3,1) – No stack? Up to you.
  6. 01:00:511 (3) – Necessary NC?
  7. 01:14:657 (5,1) – You skip the long note here but you mapped it before at 00:59:047 (6,7,1). Could have extended sliders (to blue tick) if you want to follow the vocals.
  8. 01:34:169 (5,6,1) – This not being straight triggers me lol.
  9. 01:41:730 (4,2) – Stack these before I fucking murder you. <3
  10. 01:42:462 (1) – Why is there a red timing point in the middle of this slider? It makes the whole rest of the map fucked in timing, please fix.
  11. 01:54:169 (1,2) – If you’re gonna make that slider shape at least blanket it?
  12. 01:57:096 (3,5) – Fix blanket.
  13. 02:19:047 (6,4) – Triggered.
  14. 02:37:096 (1,2,3) – Blanket these?
  15. 03:13:194 (7,8) – Pretty random double tbh, you don’t use these so often, so it feels out of place.
  16. 03:35:145 (7) – Slider maybe to fill the weird gap here?
  17. 04:22:950 (5,1) – Stack or die.
  18. 05:12:218 (3,4) – Pretty small spacing compared to everything else.
  19. 05:35:633 – How about mapping this sound? Maybe a 1/8th reverse? Up to you, but I wouldn’t leave it blank since it’s a nice finishing sound.


o/
posted
all fix w

05:12:218 (3,4) – Pretty small spacing compared to everything else. 4 no force in the song = small spacing
05:35:633 – How about mapping this sound? Maybe a 1/8th reverse? Up to you, but I wouldn’t leave it blank since it’s a nice finishing sound. no i dont want to do that cuz ppl will thin kthe song is over and then miss
posted
From Modding Queue


[from Grief to Love]
First off I want to start off saying cs5 seems a bit unnatural. It doesn't look as good as it should be. CS 4 or 4.5 is good enough for most people.
00:34:659 (1,2,3,4,5) - I don't like how this plays out. Movement is kind of erratic especially from (3) ----> (4) ----- (5) It's sharp cuts then small spacing. Fitting it all in one screen so it's easier http://puu.sh/sP5xk/0fd1decef4.jpg
00:42:952 (3) - Your hitsound here doesn't stand out with the sound in the music. It's too quiet imo
00:43:805 (1) - Most of these I've seen doesn't really give anything to me. I believe having a 1/4 or even a a double would do this part justice. To emphasize the beat with a clickable object
00:44:659 (10,11,12,13) - I believe you're trying something new a little too early on. It plays at a different consistency and stands out too much. You can try this pattern and see how that works for you http://puu.sh/sP5T6/fd1256e482.jpg
00:57:586 (1,2,3,4,5,6) - Could've had something similiar to this without having those jumps and making it then linear. I believe keeping that momentum and playing off of it would feel better http://puu.sh/sP5Zo/39e123e0dc.jpg
01:00:513 (3,4,5) - Again I think you are doing a little too much. The blue tick has no distinctive sound to it but your sliderend is loud enough to fake like it does. Honestly you can replace 01:00:757 (4) - with just a single note and it'll work wonders
01:11:244 (1) - Sliderend is strong you can use another drum beat here rather than a soft -----> Drum Sampleset + Finish
01:33:927 (4,5,6,1) - You could've had this since linear flowing is strange to play http://puu.sh/sP69v/942cbeecd6.jpg
01:34:659 (1,2,3) - This doesn't play well since the flow is being mislead somewhere else. Even though it's not the greatest it still looks great http://puu.sh/sP6bS/b4deccdc66.jpg
01:36:366 (4,1) - Same as ^ it's just awkward to play
01:47:586 (4,5,1) - Is this balance right?
01:59:049 (3,4) - You can stack this http://puu.sh/sP6hh/e66a8d14aa.jpg
02:01:244 (4,5) - Really close imo
02:01:000 (3,4) - For some odd reason rhythm here sounds out of place. I was thinking more on the line of a 1/2 and a note http://puu.sh/sP6m2/97e1bafa4d.jpg
02:02:464 (2,3,4,5) - Same as ^ kind of an erratic movement. You're forcing players to change their flow to notes when it should be the players being guided to hit them
02:02:952 (3,4) - Also was planning a rhythm like http://puu.sh/sP6r7/9887df6842.jpg similiar thing as mentioned before
02:07:830 (1,2) - Spacing wise here differs a lot from more subtle movements 02:08:074 (2,3) - Since (1) is the one with the bass emphasis
02:22:708 (3,4,1,2) - There we go nice nice
03:19:049 (3,4) - Repeat pls Not much difference from 03:16:122 (1,3) - Since 03:19:781 (4) - Already gives enough emphasis for the upcoming slider
03:23:440 (4,5) - It'd be really clean if you changed this into a slider so all 4 of them can balance aesthetically
04:16:610 (5) - Can be NCable here to keep it 4x4 and kept short
That should be all
Key Areas to improve on
  1. Utilize your sliders a little better. I do agree movement is what makes or break a map but having erratic movements and strange slider placements can do the same
  2. Check Hitsounds
posted

Kocari wrote:

From Modding Queue


[from Grief to Love]
First off I want to start off saying cs5 seems a bit unnatural. It doesn't look as good as it should be. CS 4 or 4.5 is good enough for most people. this was mostly for ease of mapping, i like having more space. i also like the appeal of small circles + low ar but this might be a bit too small for my skills. i'll increase it and see where it goes from there.
00:34:659 (1,2,3,4,5) - I don't like how this plays out. Movement is kind of erratic especially from (3) ----> (4) ----- (5) It's sharp cuts then small spacing. Fitting it all in one screen so it's easier http://puu.sh/sP5xk/0fd1decef4.jpg wanted to maintain the 120 degree rotation in all of the sliders, moved around 3 4 though.
00:42:952 (3) - Your hitsound here doesn't stand out with the sound in the music. It's too quiet imo i'll be doing a major overhaul of the actual hit SOUNDS soon. most of them are not the best they should be.
00:43:805 (1) - Most of these I've seen doesn't really give anything to me. I believe having a 1/4 or even a a double would do this part justice. To emphasize the beat with a clickable object i agree that that 1/8th thing isn't particularly good on the feedback side, however, i don't want to do a double cuz it would still be 256 bpm, i don't want to do a kickslider+circle because i don't like that rhythm very much. later on i did 1/8 slider+slider which is better because of the acc leniency on a slider head.
00:44:659 (10,11,12,13) - I believe you're trying something new a little too early on. It plays at a different consistency and stands out too much. You can try this pattern and see how that works for you http://puu.sh/sP5T6/fd1256e482.jpg there's a minor sound at a high pitch that i wanted to put the kickslider on, and i haven't seen people have trouble with this. though it definitely stands out, i think that's the goal with that high pitched sound anyway. might change this later if more people talk about it.
00:57:586 (1,2,3,4,5,6) - Could've had something similiar to this without having those jumps and making it then linear. I believe keeping that momentum and playing off of it would feel better http://puu.sh/sP5Zo/39e123e0dc.jpg something similar, good suggestion.
01:00:513 (3,4,5) - Again I think you are doing a little too much. The blue tick has no distinctive sound to it but your sliderend is loud enough to fake like it does. Honestly you can replace 01:00:757 (4) - with just a single note and it'll work wonders i disagree, i think there's a clear drum roll type thing here going into 5. i'll remove the drum-whistle hitsound that makes it super loud but it's definitely not an overmap. besides, the rhythm is simpler as a kickslider than a triple anyway.
01:11:244 (1) - Sliderend is strong you can use another drum beat here rather than a soft -----> Drum Sampleset + Finish added drum whistle
01:33:927 (4,5,6,1) - You could've had this since linear flowing is strange to play http://puu.sh/sP69v/942cbeecd6.jpg
01:34:659 (1,2,3) - This doesn't play well since the flow is being mislead somewhere else. Even though it's not the greatest it still looks great http://puu.sh/sP6bS/b4deccdc66.jpg
01:36:366 (4,1) - Same as ^ it's just awkward to play
changed entire pattern to use more sharp angles

01:47:586 (4,5,1) - Is this balance right? looks like it? i measured it with a slider-ruler and it was fine
01:59:049 (3,4) - You can stack this http://puu.sh/sP6hh/e66a8d14aa.jpg ya
02:01:244 (4,5) - Really close imo spaced out a bit
02:01:000 (3,4) - For some odd reason rhythm here sounds out of place. I was thinking more on the line of a 1/2 and a note http://puu.sh/sP6m2/97e1bafa4d.jpg slider is on that piano chord thing.
02:02:464 (2,3,4,5) - Same as ^ kind of an erratic movement. You're forcing players to change their flow to notes when it should be the players being guided to hit them moved around a bit. also, that other rhythm is now uniform with the one at 2.01.000
02:02:952 (3,4) - Also was planning a rhythm like http://puu.sh/sP6r7/9887df6842.jpg similiar thing as mentioned before
02:07:830 (1,2) - Spacing wise here differs a lot from more subtle movements 02:08:074 (2,3) - Since (1) is the one with the bass emphasis 5>1 increased. 2 has vocal emphasis so that has spacing.
02:22:708 (3,4,1,2) - There we go nice nice
03:19:049 (3,4) - Repeat pls Not much difference from 03:16:122 (1,3) - Since 03:19:781 (4) - Already gives enough emphasis for the upcoming slider big reason for the circles here was the different word + that rhythm was repeated 3 times in the map already, no need to change it now when it fits imo.
03:23:440 (4,5) - It'd be really clean if you changed this into a slider so all 4 of them can balance aesthetically while i agree that it would be very clean (it was like that originally) i really wanted to highlight the intro of the next part of the song with an arguably overmapped circle. it makes better contrast imo. i'll consider changing this.
04:16:610 (5) - Can be NCable here to keep it 4x4 and kept short k
That should be all
Key Areas to improve on
  1. Utilize your sliders a little better. I do agree movement is what makes or break a map but having erratic movements and strange slider placements can do the same
  2. Check Hitsounds
thanks a ton, i'll look at this more carefully with the advice here.
posted
fast reply cause I'm a good m4m peep

[GeneraL]
  1. Seems you didn't use drum-sliderslide.wav at all. probably should just throw it.
  2. 04:20:386 - le double green at here.
  3. Alright since AImod didn't mention it mean you wouldn't know about this : There are bunch of unsnapped green line which make thing unrankable for you. I'll mention 'em for you : 04:18:440 - , 04:19:415 - , 04:19:537 - , 04:20:391 - , and the double one. Hope it should be all.
  4. Artist should be : "そらる" while the romaji one can stays.
  5. and the title should be : "ユラユラ" , while the romaji would be "Yurayura".
  6. aaand tags , oh right, Let's see... : Yuutamari no Shiori , 夕溜まりのしおり , SCGA-20 , ナノウ , Nanou
  7. here's the link for the metadata : http://soraru.tokyo/
  8. BG did not expressing the music well. Here's a thing : https://shurelia.s-ul.eu/g3ZLKQm6
  9. oh about "Swaying" thing , you could just use it as the diff name. It'll looks much much better imo.
[sad song]
  1. 00:13:440 (3) - probably should just stay with double circle since it plays better than the current one
  2. 00:31:732 (1) - not fully stacked
  3. 00:38:318 (2) - move this to x:184 y:92 for a better looking and more sharp movement to ephasize the (3) more? kinda highly suggest this
  4. 00:58:318 (4) - should just stack this with 00:57:586 (1) - to reduce the emphasize on (5) since the song itself didn't need that much of that.
  5. 01:08:561 (5,6) - should add more distance since as you hear the sudden increase of voice give more intense feeling. how about x:256 y:256 looks?
  6. 01:16:122 (9,10,11,12,13) - this much of stacks is meh to be played. how about something like this ? https://shurelia.s-ul.eu/A3Ed3rWx
  7. 01:15:147 (7) - oh you forgot to NC this.
  8. 01:38:074 (4) - I really want to click something on the tail to follow the vocal more. Make it into 2 circles instead?
  9. 02:05:879 (1) - CTRL + H and place it around x:104 y:28 since the sudden corner movement is kinda too much for me.
  10. 02:12:220 (2,3,4,5,6) - quite confusing cause these two looks the exact same. Maybe you can just un-stack 2 and 3.
  11. 02:21:976 (1) - no need NC at here.
  12. 02:51:000 (1,2) - not completely stacked.
  13. 03:09:537 (4) - need a rework on this one. Since it doesn't looks smooth enough.
  14. 03:44:476 (3) - missplaced, should be on the white, lol
  15. 04:33:927 (1,2) - not a complete stack
  16. 04:49:781 (1,3) - stack or not stack. Make your choice. Should be stacked tho
  17. 05:22:952 (6,7,8,9) - uwaaah, didn't looks neat enough for me.
  18. 05:35:635 - you should really add a spinner at here . I mean , really. You should.
Quite a nice map , it follows the song nicely but yeh, need moar mods to polish it.

Good luck.
posted
placeholder thingy

hey its ya boy late man

[General]

drum-sliderslide.wav unused?

drum-hitclap.mp3 <-- convert this to .wav, its recommended not to use .mp3s for hitsounds

you should really look into having more than 1 combo color, at least another shade of gray maybe?

[the map]

00:08:805 (1,5) - Fix stack

00:15:147 (3,4,5) - To make this neater, make the distance between 3's tail, 4, and 5's tail the same

00:24:171 (5) - fix stack

00:28:074 (5) - consider stacking under 00:28:805 (2)'s tail, feels like it would this pattern as a whole a bit better.

00:31:732 (1) - NC should be on 00:32:220 (2) - instead

00:36:610 (3,6) - stack these? feels like weird that they aren't

00:43:440 (5,1,4) - This little area feels really cramped due to all of these objects being very close together, so I suggest moving 00:44:659 (4) - away from it

00:45:635 (8) - No jump for this?

00:45:147 (7,8,1,2) - If you don't change the above, make this neater by using equilateral triangles - like this - https://osu.ppy.sh/ss/6859954

00:49:537 (4,4) - why not stack these and put em in the exact center of the triangle formed by 1,2,3

01:23:683 (2,4) - fix blanket
01:30:757 (1,3) - ^

01:40:513 (1) - move this to where 01:41:976 (5) - is imo

01:46:366 (1,3,4) - I think this pattern looks much nicer if 3, 1's head and 4 are equal distance from each other.

01:49:537 (4,1) - You could blanket these

01:51:244 (3) - ^if you fix that properly, stack the tail of this on top of 4

02:19:293 (9) - jump?

02:39:537 (6,7) - ctrl+g of these would flow better, but this would remove the jump to 02:40:025 (8) - unfortunately

03:02:464 (1,2,3) - this feels a bet excessive in terms of spacing

03:11:732 (5,1) - blanket

03:37:586 (1,5) - I think these should be stacking if 03:38:074 (2,6) - are stacking

04:37:098 (4,5,6) - not a fan of the flow here

04:45:879 (1,4) - not a good overlap imo, you dont do this kinda thing in this map so it looks out of place to me

and that's all ive got

gl!
posted

Shurelia wrote:

fast reply cause I'm a good m4m peep

[GeneraL]
  1. Seems you didn't use drum-sliderslide.wav at all. probably should just throw it. ye
  2. 04:20:386 - le double green at here. ye ye
  3. Alright since AImod didn't mention it mean you wouldn't know about this : There are bunch of unsnapped green line which make thing unrankable for you. I'll mention 'em for you : 04:18:440 - , 04:19:415 - , 04:19:537 - , 04:20:391 - , and the double one. Hope it should be all. ye
  4. Artist should be : "そらる" while the romaji one can stays.
  5. and the title should be : "ユラユラ" , while the romaji would be "Yurayura".
  6. aaand tags , oh right, Let's see... : Yuutamari no Shiori , 夕溜まりのしおり , SCGA-20 , ナノウ , Nanou
  7. here's the link for the metadata : http://soraru.tokyo/
  8. BG did not expressing the music well. Here's a thing : https://shurelia.s-ul.eu/g3ZLKQm6
  9. oh about "Swaying" thing , you could just use it as the diff name. It'll looks much much better imo.
ye
[sad song]
  1. 00:13:440 (3) - probably should just stay with double circle since it plays better than the current one sure
  2. 00:31:732 (1) - not fully stacked 1 is perfectly stacked on 3 end, 2 is not supposed to be stacked.
  3. 00:38:318 (2) - move this to x:184 y:92 for a better looking and more sharp movement to ephasize the (3) more? kinda highly suggest this makes sense, and balanced the triple on the other side too.
  4. 00:58:318 (4) - should just stack this with 00:57:586 (1) - to reduce the emphasize on (5) since the song itself didn't need that much of that. yeah
  5. 01:08:561 (5,6) - should add more distance since as you hear the sudden increase of voice give more intense feeling. how about x:256 y:256 looks? buffed, but not that much.
  6. 01:16:122 (9,10,11,12,13) - this much of stacks is meh to be played. how about something like this ? https://shurelia.s-ul.eu/A3Ed3rWx adjusted downwards, but not that much
  7. 01:15:147 (7) - oh you forgot to NC this. Ye XD
  8. 01:38:074 (4) - I really want to click something on the tail to follow the vocal more. Make it into 2 circles instead? will try it.
  9. 02:05:879 (1) - CTRL + H and place it around x:104 y:28 since the sudden corner movement is kinda too much for me. k nerfed
  10. 02:12:220 (2,3,4,5,6) - quite confusing cause these two looks the exact same. Maybe you can just un-stack 2 and 3. will try it, dont think it's that bad though.
  11. 02:21:976 (1) - no need NC at here.
  12. 02:51:000 (1,2) - not completely stacked. slider leniency problem, this is fine imo.
  13. 03:09:537 (4) - need a rework on this one. Since it doesn't looks smooth enough. made it more angular lol
  14. 03:44:476 (3) - missplaced, should be on the white, lol :<
  15. 04:33:927 (1,2) - not a complete stack
  16. 04:49:781 (1,3) - stack or not stack. Make your choice. Should be stacked tho fuck it stack leniency changed to 4 stack everything
  17. 05:22:952 (6,7,8,9) - uwaaah, didn't looks neat enough for me. ok reworked
  18. 05:35:635 - you should really add a spinner at here . I mean , really. You should. no
Quite a nice map , it follows the song nicely but yeh, need moar mods to polish it.

Good luck.

Hobbes2 wrote:

placeholder thingy

hey its ya boy late man

[General]

drum-sliderslide.wav unused? ok ok removed holy

drum-hitclap.mp3 <-- convert this to .wav, its recommended not to use .mp3s for hitsounds i dont think the delay is unrankable so whatever if its an issue ill change it but lazy idk

you should really look into having more than 1 combo color, at least another shade of gray maybe? theres two different shades of gray

[the map]

00:08:805 (1,5) - Fix stack

00:15:147 (3,4,5) - To make this neater, make the distance between 3's tail, 4, and 5's tail the same

00:24:171 (5) - fix stack

00:28:074 (5) - consider stacking under 00:28:805 (2)'s tail, feels like it would this pattern as a whole a bit better.

00:31:732 (1) - NC should be on 00:32:220 (2) - instead

00:36:610 (3,6) - stack these? feels like weird that they aren't

00:43:440 (5,1,4) - This little area feels really cramped due to all of these objects being very close together, so I suggest moving 00:44:659 (4) - away from it ya

00:45:635 (8) - No jump for this? ya

00:45:147 (7,8,1,2) - If you don't change the above, make this neater by using equilateral triangles - like this - https://osu.ppy.sh/ss/6859954 close enough idk

00:49:537 (4,4) - why not stack these and put em in the exact center of the triangle formed by 1,2,3 messed up spacing too much, i think it's fine

01:23:683 (2,4) - fix blanket
01:30:757 (1,3) - ^

01:40:513 (1) - move this to where 01:41:976 (5) - is imo think too big spacing again

01:46:366 (1,3,4) - I think this pattern looks much nicer if 3, 1's head and 4 are equal distance from each other.

01:49:537 (4,1) - You could blanket these

01:51:244 (3) - ^if you fix that properly, stack the tail of this on top of 4

02:19:293 (9) - jump? i think the small spacing on that entire section is fine cuz of the quiet vocals, also its a jump out of a stream so it has decent emphasis anyway

02:39:537 (6,7) - ctrl+g of these would flow better, but this would remove the jump to 02:40:025 (8) - unfortunately

03:02:464 (1,2,3) - this feels a bet excessive in terms of spacing brought more in line with other similar championsrhythms

03:11:732 (5,1) - blanket

03:37:586 (1,5) - I think these should be stacking if 03:38:074 (2,6) - are stacking

04:37:098 (4,5,6) - not a fan of the flow here generic back and forth, dont see the problem here

04:45:879 (1,4) - not a good overlap imo, you dont do this kinda thing in this map so it looks out of place to me yeah, changed

and that's all ive got

gl!
fixed all the stacks and blankets
posted
general:
BG is fuking blurry FIX IT
HP4 on 3.5* diff is quite the spicy mistake
map;
04:40:025 (1) - hoyl shit these finishes are WAY TOO LOUD.
04:12:708 (1,2,3,4,1,2,3,4) - i'd do 1.0x spacing so it moves really smoothly, and you won't have to slow/speed your mouse at all
will finish at some point probably a while from now but.. fuck im tired
posted
irc
21:31 PolkaMocha: Do you have free time wanna irc
21:31 Nao Tomori: about
21:31 Nao Tomori: what
21:31 *PolkaMocha is editing [https://osu.ppy.sh/b/1150419 Soraru - Yurayura [from Grief to Love]]
21:31 Nao Tomori: o
21:31 Nao Tomori: sur
21:31 PolkaMocha: k
21:31 PolkaMocha: lemme know when u rdy
21:31 Nao Tomori: k
21:31 Nao Tomori: lemme get
21:31 Nao Tomori: some whiskey
21:31 PolkaMocha: good u need that
21:32 Nao Tomori: lmao
21:32 PolkaMocha: Okay so
21:32 PolkaMocha: right off the bat
21:32 PolkaMocha: combo colours
21:32 PolkaMocha: think of it as not matching the bg
21:32 Nao Tomori: what about em
21:32 Nao Tomori: bt they are
21:32 PolkaMocha: but rather as a pallet to compliment the bg
21:32 Nao Tomori: theyere both gray
21:32 PolkaMocha: So dark grey
21:32 PolkaMocha: light grey
21:32 PolkaMocha: warm grey
21:32 Nao Tomori: ok
21:32 PolkaMocha: cold grey
21:32 Nao Tomori: wait im actually getting stuff
21:33 PolkaMocha: grey blue grey purple grey green
21:33 Nao Tomori: and that makes sense yea
21:33 PolkaMocha: ok
21:35 Nao Tomori: ok i went to the kitchen to get water and im back but now i need to use the restroom
21:35 Nao Tomori: just thought i'd update you
21:35 PolkaMocha: thanks for the update enjoy ur potty
21:37 Nao Tomori: ok im back
21:37 Nao Tomori: but my noodles in the kitchen are done
21:37 Nao Tomori: so im going there now
21:37 PolkaMocha: hurry back
21:38 Nao Tomori: 6 seconds on the microwave
21:38 PolkaMocha: k
21:38 Nao Tomori: ok
21:38 Nao Tomori: we good
21:38 PolkaMocha: one moment
21:38 Nao Tomori: so
21:38 Nao Tomori: combo colors
21:39 Nao Tomori: ok i made them darker
21:39 Nao Tomori: but if i make it too dark its cancer
21:39 PolkaMocha: here wait
21:41 PolkaMocha: try these
21:41 PolkaMocha: https://osu.ppy.sh/ss/6824106
21:41 PolkaMocha: look at the timeline
21:41 Nao Tomori: :o
21:41 Nao Tomori: hmm
21:41 Nao Tomori: actually let me watch the video
21:41 Nao Tomori: and see if its not all black and white
21:41 PolkaMocha: k
21:42 Nao Tomori: ok apparently someone tries to jump in front of a subway train
21:42 Nao Tomori: good stuff
21:42 PolkaMocha: damn nice
21:42 Nao Tomori: COLOR
21:42 Nao Tomori: hmm
21:43 Nao Tomori: i might colorhax this
21:43 PolkaMocha: Most people wont dl video
21:43 Nao Tomori: cuz theres only like 1 part with color lmao
21:43 PolkaMocha: and most will play with black screen so
21:43 Nao Tomori: yea
21:43 PolkaMocha: those colours might be nice against the bg and against black yknow?
21:43 Nao Tomori: oh wait i cut this entire part out of the mp3
21:43 Nao Tomori: zz
21:43 PolkaMocha: gg
21:43 Nao Tomori: nvm
21:43 PolkaMocha: I assume you wont change it then
21:43 Nao Tomori: ok i'll use darker grays
21:44 PolkaMocha: Oh okay
21:44 Nao Tomori: dont need actual colors
21:44 PolkaMocha: I think they would help add a nice touch considering theyre grey base but
21:44 PolkaMocha: ok
21:44 Nao Tomori: probably but like
21:44 Nao Tomori: doesnt match bg or fit the song
21:44 Nao Tomori: which is really bleak and sad
21:44 PolkaMocha: They do because the colours are very drained of saturation
21:44 PolkaMocha: my art student is coming out good god
21:44 PolkaMocha: moving on
21:45 Nao Tomori: ok lest be real here
21:45 Nao Tomori: nobody uses map skins
21:45 Nao Tomori: so it doesnt matter
21:45 PolkaMocha: o-o
21:45 PolkaMocha: theres a skin?
21:45 Nao Tomori: no
21:45 Nao Tomori: thats what
21:45 Nao Tomori: determines the colors
21:45 PolkaMocha: oh
21:45 Nao Tomori: if you have map skin off it doesnt use the maps colors
21:45 PolkaMocha: I use the map colours
21:46 PolkaMocha: I even leave bg on 95%
21:46 Nao Tomori: i use 95% too actually
21:46 Nao Tomori: cuz i like when it pulses in the kiai
21:46 PolkaMocha: I like when SB is super mystical
21:46 PolkaMocha: like halozy maps
21:46 PolkaMocha: I leave it on for that stuff
21:46 Nao Tomori: mm yea that shit looks awesome
21:46 Nao Tomori: actually did you see that mili map
21:46 PolkaMocha: no
21:46 *Nao Tomori is listening to [https://osu.ppy.sh/b/1006822 Mili - world.execute(me);]
21:47 PolkaMocha: we should get back to modding because this savelog is gonna be massive
21:47 Nao Tomori: okok
21:47 PolkaMocha: OK
21:47 PolkaMocha: 00:12:708 (1,2,3,4,5) - Not consistent spacing in terms of all other parts before and after it
21:48 Nao Tomori: ok i made it
21:48 Nao Tomori: 1.0 spacing there then
21:48 PolkaMocha: k
21:49 PolkaMocha: 00:20:513 (1,2,3) - 2 should be scooted down and to right
21:49 PolkaMocha: and then adjust three a tad to fix this pattern up completely
21:49 Nao Tomori: kk
21:50 Nao Tomori: i just copied 1-3 and rotated it
21:50 PolkaMocha: 00:21:488 (3,4,1) - spacing here is odd. Move (1) further from (4)
21:50 PolkaMocha: this guys voice is awful
21:50 PolkaMocha: 00:31:000 (3) - 152 184?
21:50 Nao Tomori: wh
21:51 Nao Tomori: wait
21:51 PolkaMocha: k
21:51 Nao Tomori: ok
21:51 Nao Tomori: whats wrong with 3
21:52 PolkaMocha: oh nothing I put it in there to compare
21:52 Nao Tomori: huh
21:52 Nao Tomori: nono
21:52 Nao Tomori: i mean at 30 secon
21:52 PolkaMocha: oh
21:52 PolkaMocha: I felt the sliders were close together
21:52 PolkaMocha: and it looked unsightly
21:52 Nao Tomori: so move 3 down
21:52 Nao Tomori: ok
21:53 PolkaMocha: 00:44:659 (4,5,6,7) - just a stream is good here. no need to go all special snowflake here
21:53 PolkaMocha: 00:59:415 (7) - ^ same with the special snowflakiness. Just circles here.
21:53 Nao Tomori: wait
21:54 Nao Tomori: for the first one
21:54 PolkaMocha: k
21:54 Nao Tomori: there's a sound on 4
21:54 Nao Tomori: so i put a kickslider there instead of a stream
21:54 PolkaMocha: youll hit the sound either way
21:54 Nao Tomori: but i wanted to highlight it
21:54 PolkaMocha: just to help keep the quality high was all
21:54 Nao Tomori: putting it in a stream doesnt do that
21:54 PolkaMocha: fair enough
21:54 Nao Tomori: im not putting a 1/8 triple in
21:55 PolkaMocha: it wasnt 1/8 but ok
21:55 Nao Tomori: re: 00:59:415 (7) -
21:55 PolkaMocha: oh
21:55 Nao Tomori: it is 1/8
21:55 Nao Tomori: yea
21:55 PolkaMocha: I thought we were still on the last one
21:56 Nao Tomori: npnp i shoulda said it first
21:56 PolkaMocha: 01:16:365 (6,7) - no
21:56 PolkaMocha: fix that spacing
21:56 Nao Tomori: eek
21:57 Nao Tomori: missing a circle
21:57 Nao Tomori: wwait no
21:57 Nao Tomori: 3 is on the white tick
21:57 Nao Tomori: ok fixed
21:58 PolkaMocha: k
21:58 PolkaMocha: 01:27:342 (2,3) - increase spacing
22:00 Nao Tomori: rotated 3
22:00 PolkaMocha: 01:30:757 (1) - this sliders kinda ugly. I would neaten up a bit like
22:00 PolkaMocha: https://osu.ppy.sh/ss/6824215
22:00 PolkaMocha: ofc you have to fix blankets
22:00 Nao Tomori: hmm
22:01 PolkaMocha: 01:43:440 (3,4) - increase spacing
22:01 Nao Tomori: yea that looks better
22:01 PolkaMocha: ouo b
22:02 PolkaMocha: 01:57:098 (3,5) - help that poor blanketo
22:02 Nao Tomori: wait
22:02 Nao Tomori: why increase spacing
22:02 PolkaMocha: Because its still the chorus and it looks cramped
22:03 Nao Tomori: ok i'll put 4 on the slider head
22:03 Nao Tomori: i mean tail
22:03 PolkaMocha: careful
22:03 PolkaMocha: dont want confusion
22:03 Nao Tomori: i did it once already
22:03 PolkaMocha: Why not stack it on (2)?
22:03 PolkaMocha: or put it somewhere near there?
22:04 Nao Tomori: i think on 2 is too big of a jump
22:04 Nao Tomori: anywhere near that would look kinda ugly
22:04 PolkaMocha: fair nough
22:05 PolkaMocha: 2016 year of no break marathons
22:05 Nao Tomori: you want a break there?
22:05 Nao Tomori: ugh
22:05 Nao Tomori: i kinda like the mapping there
22:05 Nao Tomori: no break
22:06 PolkaMocha: I didnt say I wanted
22:06 PolkaMocha: just said
22:06 PolkaMocha: no breaks gg
22:06 Nao Tomori: it was implied
22:07 PolkaMocha: gg
22:07 PolkaMocha: 02:06:610 (3,4) - increase spacing
22:07 PolkaMocha: jk
22:08 Nao Tomori: might be tough
22:08 Nao Tomori: and i dont think needed either cuz no drum etc
22:08 PolkaMocha: again
22:08 PolkaMocha: jk
22:09 Nao Tomori: ya
22:09 PolkaMocha: combo of 13 gg
22:09 PolkaMocha: 02:24:903 (13) -
22:09 PolkaMocha: 02:21:000 (1) - remove nc
22:09 Nao Tomori: uh
22:09 PolkaMocha: 02:21:488 (2) - add nc
22:09 PolkaMocha: add nc here too 02:23:440 (8) -
22:09 PolkaMocha: bam
22:10 Nao Tomori: yeah
22:10 Nao Tomori: gotchu
22:12 PolkaMocha: 02:56:610 (1) - mmmmmmm kinda unattractive
22:12 PolkaMocha: I would remove the first white anchor before the elbow
22:12 Nao Tomori: i kind of
22:13 Nao Tomori: have this hatred for sliders that are
22:13 Nao Tomori: close but not exactly lined up with the follow point
22:13 Nao Tomori: i'll reduce the curve a bit tho
22:13 PolkaMocha: k
22:14 PolkaMocha: 03:03:927 (4,5) - wowie thats intense
22:14 PolkaMocha: make the spacing consistent lol
22:15 Nao Tomori: ok moved 5 under 3 blanket to maintain decent spacing
22:15 PolkaMocha: k
22:16 PolkaMocha: 03:19:537 (4,5) - again here
22:16 Nao Tomori: huh
22:16 Nao Tomori: consistent with that
22:16 Nao Tomori: what
22:16 PolkaMocha: yeah
22:16 PolkaMocha: too close
22:16 Nao Tomori: what
22:16 Nao Tomori: oh
22:16 Nao Tomori: wait thats what you meant
22:16 Nao Tomori: uhh
22:17 Nao Tomori: i disagree i think the contrast is needed
22:17 Nao Tomori: for the 1/1 slider
22:18 PolkaMocha: k
22:18 PolkaMocha: I can really
22:19 PolkaMocha: really
22:19 PolkaMocha: see your style coming together
22:19 PolkaMocha: and its making me all fuzzy inside
22:19 Nao Tomori: =D
22:19 PolkaMocha: ur kind of a slut for curved sliders lmao
22:20 Nao Tomori: ya
22:21 PolkaMocha: Its kind of looking like
22:21 PolkaMocha: irre damnae cross breed
22:21 Nao Tomori: i
22:21 Nao Tomori: hate both of them
22:21 Nao Tomori: rip
22:21 PolkaMocha: because you have flat curves and zig zaggy cirlces like damnae
22:21 PolkaMocha: and have random mapping with insanely good art at some parts like irre
22:22 Nao Tomori: -_-
22:22 PolkaMocha: ITS A COMPLIMENT
22:22 Nao Tomori: what random =(
22:22 PolkaMocha: well not random but like
22:22 Nao Tomori: ehhh
22:22 PolkaMocha: regular mapping with some like
22:22 PolkaMocha: gorgeous ass mapping bits
22:23 Nao Tomori: i see
22:23 Nao Tomori: thanks
22:23 PolkaMocha: Thats all for the mod btw
posted
🕓⌛ TWENTY MINUTES ⌛🕓

special request: hitsounds

titles (your diff name) should be capitalised thoroughly

first of all, the CCs blend too much with the bg. they also are the same or nearly the same shade, which is both likely unrankable. consider using different shades of grey that dont blend with the bg as much.

hitsounds are also sometimes too low, inaudible hitsounds are unrankable too. especially the beginning is too low. consider adding 10-15% overall.

1479237392451.png unused file

drum-hitclap.wav has a delay thats unrankable

[]

04:20:391 - 05:37:586 - not snapped timing lines

http://puu.sh/sSPDt/3c9262f409.png multiple timing lines at the same time and also not snapped

00:31:732 (1,2) - reverse NC, 00:32:220 - is the new bar

00:39:537 (7,1,2,3) - thats lovely

00:44:659 (4,5) - dont think the jump is appropriate for a Hard difficulty. use normal ds. also contradicts with the rest of your mapping same 01:25:147 (1,2) - 02:51:000 (1,2) -

01:08:561 (5) - would be much better flow-wise like this http://puu.sh/sSOYJ/edbbeb4e97.jpg

02:12:220 (2,3,4,5,6) - that jump kinda doesnt fit here since the drums are all the same. try smth like this: http://puu.sh/sSPbW/5de159681d.jpg same 02:20:269 (4,5,6,7) -

03:08:318 (1) - too far away to flow well. a little bit more to the left would be smoother to play

04:30:757 (2,3) - try this http://puu.sh/sSPpG/009ee11a1e.jpg will flow nicer

04:33:927 (1,2,3,4) - try stacking things like that better

05:22:952 (6) - NC

as for hitsounds

try adding a soft whistle every new bar at the beginning 00:01:001 - 00:02:952 - 00:04:903 - etc

00:20:269 (6) - drum clap or finish would work here on these drums

00:35:147 - 00:35:635 - whistle , 00:41:000 - 00:41:488 - 00:47:342 - 00:46:854 - no whistle? try adding them and further

you need more consistency on the hitsounds, you vary between finish and soft whistle a lot in kiai. 01:29:781 (3) - 01:34:659 - add consistent soft whistle on new bars here too for the kiai, not just finish and remove these soft whistles 01:32:220 (4,1) -

this pretty much repeats, rest is pretty good
posted

BounceBabe wrote:

🕓⌛ TWENTY MINUTES ⌛🕓

special request: hitsounds

titles (your diff name) should be capitalised thoroughly w

first of all, the CCs blend too much with the bg. they also are the same or nearly the same shade, which is both likely unrankable. consider using different shades of grey that dont blend with the bg as much. sure.. the issue is. the video and background have no color, so thematically it makes no sense to use different colors than gray.

hitsounds are also sometimes too low, inaudible hitsounds are unrankable too. especially the beginning is too low. consider adding 10-15% overall. ok sur

1479237392451.png unused file

drum-hitclap.wav has a delay thats unrankable

k

[]

04:20:391 - 05:37:586 - not snapped timing lines

http://puu.sh/sSPDt/3c9262f409.png multiple timing lines at the same time and also not snapped
fuck green line shit stress

00:31:732 (1,2) - reverse NC, 00:32:220 - is the new bar reason here is that i didnt want a 1 combo nc, but i also wanted to nc on the loud vocal that was introduced here.

00:39:537 (7,1,2,3) - thats lovely

00:44:659 (4,5) - dont think the jump is appropriate for a Hard difficulty. use normal ds. also contradicts with the rest of your mapping same 01:25:147 (1,2) - 02:51:000 (1,2) -
i don't see how the first point is related to the 2nd and 3rd ones. re: first one- i think the kickslider is fine, because it highlights a unique sound in the music. for the 2nd and 3rd ones, i think that pattern compliments the guitar that comes in. i also do similar things at the start of every kiai.

01:08:561 (5) - would be much better flow-wise like this http://puu.sh/sSOYJ/edbbeb4e97.jpg changed

02:12:220 (2,3,4,5,6) - that jump kinda doesnt fit here since the drums are all the same. try smth like this: http://puu.sh/sSPbW/5de159681d.jpg same 02:20:269 (4,5,6,7) - changed more equal

03:08:318 (1) - too far away to flow well. a little bit more to the left would be smoother to play goal here is to make the player reach for that slider, since it has lot of emphasis. i think it's fine as-is.

04:30:757 (2,3) - try this http://puu.sh/sSPpG/009ee11a1e.jpg will flow nicer k

04:33:927 (1,2,3,4) - try stacking things like that better ok

05:22:952 (6) - NC
8-)
as for hitsounds

try adding a soft whistle every new bar at the beginning 00:01:001 - 00:02:952 - 00:04:903 - etc

00:20:269 (6) - drum clap or finish would work here on these drums

00:35:147 - 00:35:635 - whistle , 00:41:000 - 00:41:488 - 00:47:342 - 00:46:854 - no whistle? try adding them and further

you need more consistency on the hitsounds, you vary between finish and soft whistle a lot in kiai. 01:29:781 (3) - 01:34:659 - add consistent soft whistle on new bars here too for the kiai, not just finish and remove these soft whistles 01:32:220 (4,1) -

this pretty much repeats, rest is pretty good
thanks for modding, will apply hitsound advice too =D
posted
boogie
posted
we irc and lost the log
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