we irc and lost the log
thanks for modding!Raging Bull wrote:
Hi.
Not entirely sure, but hitsound is .mp3. I think it's suppose to be .wav i'll look into it
00:10:757 (1) - I'm not entirely sure why this is the only 1/1 slider out of the previous combo and the next few combos. Perhaps change it to 1/2 slider and 1 circle?Or whatever type of pattern you prefer. this is the only one with one guitar note
00:40:757 (3,4) - Personally I would like to see if there is a way you can try to make the slider start on the white tick and end on the red tick instead. The way it is currently is, it seems like you click on a weak park and the slider ends on a strong part, 'which to me feels like the clicking would be much beneficial.
00:48:561 (2,3) - same as above. Perhaps add one circle, one slider, one circle?
00:52:465 (4,5) - Same as above. I think you can kind of hear the emphasis on "DAreKA ga"
00:56:366 (3,4) - ^ Same as above, especially since he sings the same words. Probably gonna point it out last. Not sure if it's how you want it, but this is just my opinion on white and red ticks and sliders. these are all intentional. a large theme of this map was using the background sounds consistently. if you listen to all of those sliders, they land on notes in the bass. this happens later with some flute stuff too.
01:08:583 (5) - Oh, apparently unsnapped btw. zz hw did that happen lol
01:19:049 (1,2,3,4,1,2,3,4,5,1,2,3,4) - Hmm, how bout adding some soft whistles around this area? indeed
01:26:854 (1) - While you started kiai early, I personally think it starts better here as the beginning is more of a build up imo. The change from soft to normal + louder volume sounds like a good build up already for the incoming chorus. i wanted that cool burst of stars on the guitar chords though T_T
01:37:586 (3) - Personally this would definitely be better on the left side of the map due to the fact that almost the rest of your chorus on this map does this whole back and forth motion. (Plus yura yura sounds really good to have a shaking effect here hehe) I would probably delete 01:38:074 (4) in this case and extend (3) to have one repeat so it doesn't burden your patterns too much. You might need to move next few notes though. moved around, i'll do this to the rest of the patterns too lo
01:40:513 (1,2) - Perhaps change it to 2 1/2 sliders? The repeat just sounds odd to me. The repeat is on the white tick which, as you know by now, feels odd when you should click on a stronger beat. Perhaps making both the sliders as a jump will also emphasize his stronger vocals at this point. The hitsounds fit perfectly with it too if you make it a jump. (all clap hitsound from slider start/end) i really want to keep all the strongest vocals as 1/1 sliders. a 1/2 slider with a repeat is used here because it makes the map play better, but in the best case scenario it would also be a 1/1 slider. this is consistent with most of the other 1/1 sliders, many of which also ignore a drum since they start on red ticks.
01:50:269 (1,2,3,4,1) - Also seems odd as previous and the rest of the song's part over here is mapped with 1/2 repeat slider + note x3 +1 note. Perhaps do that pattern here too? i'll actually change the other ones ahaha
02:52:708 (1) - Same as 01:26:854 (1) ? same
03:17:098 (3) - Perhaps instead of just hard right of the previous pattern, maybe move it to the top more?
03:18:074 (1) - If you do the above, then I'm sure you know what I'm trying to say now. Perhaps move it to the position near 03:16:122 (1) ?
03:19:049 (3) - Move it to near 03:17:098 (3)? If you do the above few mods.
04:19:537- You have an unsnapped green line at slider end btw. all changed
04:43:927 (1) - Same as above few post about kiai.
05:19:049 (1) - Not sure about you, but I think since it's nearing the end of the song, this part should be stronger or have a bigger impact, perhaps increase jump distance? Something like 05:26:854 (1). eh this note has no drums on it so no increase in spacing or emphasis
05:30:757 (1) - Increase jump also? Basically I'm thinking every 2 stanza on downbeat. enjoy ur pp
Good luck with the map!
thanks for the mod! i'll look over the kiais again and reconsider my rhythm choices in some places.Mir wrote:
No kds. It's the season of giving after all.
[General]
- That .mp3 hitsound tho. Nice.
[ Swaying]
- 00:27:219 (3,5) - Is this overlap intentional? It's visible ingame and looks kinda meh if I'm honest. a changed
- 00:40:634 (3,4) - Make these the same slider?
- 00:50:390 (4) - This skips quite a lot of notes. If intentional ignore this, but a repeat would probably be better here. intentional
- 01:00:390 (3,4,5,6,7) - Why stream here but not here 00:44:780 (5,6,7)? i want the density of rhythm to be similar in both places, the kickslider at the first one makes it more complex imo.
- 01:21:853 (3,4,2) - Poor blanket tbh. :^) i want to jump off of a bridge
- 01:35:512 (3,1,2,3) - Discontinuing the pattern? You could continue with the sliders shaped like 01:35:512 (3) - would make the move to 4 awkward imo, i'll change if more ppl say this
- 01:44:780 (2,3,4,5,6) - :thinking: This star though... tidy it up a bit? clorox
- 01:48:195 (1,2) - Hmm, this pattern is okay and all but it requires very little movement compared to the patterns you've been using thus far. Considering it's in the kiai too, this is kind of.. underwhelming compared to the rest of the kiai? Yeah, let's go with that. xP changed around a bit
- 02:40:877 (2,4) - Make these the same slider? k
- 03:03:804 (4,5) - Really small spacing compared to the other patterns. I get it's not a strong phrase but maybe a little more spacing just to keep the "this is the kiai" feeling. i think this one is fine, it makes contrast to the jump to the 1/1 and it isnt particularly smaller than some other 1/2 spacings in the kiai.
- 03:08:195 (1,2,3) - Pretty linear flow here. :thinking: I don't think this is a prominent theme, so maybe make it more angular to fit with the rest of the map? 03:21:365 (3,4,1) - as well I think. first one changed, 2nd one is fine imo, smaller spacing and winding down kiai.
- 03:15:268 (4,2) - Nice. (don't take this seriously lol) aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
- 03:28:682 (3,4,5) - This pattern makes me warm and fuzzy inside. Not stacking 03:28:682 (3,7) - doesn't ;w;, but if you wanna stack it you'd have to move the whole pattern over. Up to you. \o/ think its fine
- 03:39:414 (1,2,3) - Not symmetrical if that's what you were going for. Rotate 3 a bit more. a
- 04:25:268 (3,4) - This is the only time you ever stack like this in the map. Maybe don't do a perfect stack but a manual stack? don't understand what you mean here
- 04:33:073 (3,4,5) - HMM. Okay so I did say above that there wasn't much linear flow but I mean, this for such a small part seems really demanding in terms of aim. Up to you. if this needs demanding aim i feel bad for you to try and clear the ending... think it's fine cuz really small spacing
- 04:56:731 (4,2,1) - Idk about you but skipping the snare here feels really weird. Reverse sliders would work but I mean, it's up to you in the end. You don't skip it anywhere else in this kiai so doing it here feels out of place. this fits fine with the whole 1/1 slider for strong vocal thing. also, 03:06:731 - and a ton of other 1/1 sliders skip out on noticeable drums, not to mention the constant 1/2 drums.
- 05:05:268 (1,3) - This overlap looks MEH to be honest. Maybe have the slider end sit in the middle of the slider track of 1? moved to left side, linear flow is fine here too for contrast
- 05:12:097 (3,4) - I pointed it out before, I'll point it out again. This is very small spacing compared to the rest of the kiai. You said "because it's a softer sound" but then why didn't you decrease spacing at 01:54:048 (1,2) as much. these have the same spacing. i think it's fine.
this is going to sound like a completely bullshit excuse, but i think that rhythmic differences are fine in this case. as much as i love rhythmic structure, i think that copy-pasting the same rhythm 6 times in the map is a bit boring, and that each different rhythm represents the music just fine with its spacing and tapping requirements.
- Now that I see it, why is this phrase simplified to a slider at 03:20:634 (2)?
- Now that I pointed the above out, most of the rhythm in the kiai is inconsistent. Let me give some examples:
- 02:56:487 (1,2,3,4,1) and 04:59:414 (1,2,3,1,2,3) - are not the same rhythm, yet the phrase is the same.
- 05:03:317 (1,2,3,4,5,1) - 01:46:243 (1,2,3,4,5,1) - are not the same rhythm, yet the phrase is the same.
- 04:47:707 (1,2,3,4,1) - compared to 01:30:634 (1,2,3,4,1,2) - and various other places.
- 05:35:512 (1) - I've read the previous mods, and I don't think you need a spinner here if you don't want it. It's up to you. But what I will say is what I said before, in that this sound 05:35:512 - I think should be mapped. i don't want anything here. a spinner is better than nothing so people stop complaining about nothing being there. notes are bad because if you're like me, you expect the song to be over when the last part of it ends, you don't expect the guy to add in an extra note right at the end on a quiet ass piano just so you miss.
\o/
Logic Agent wrote:
[General][Forgotten]
- 04:20:263 - this timing line is unsnapped, i don't know if it actually changes anything but just be sure yea yea whatever
- Some of your hitsound volumes are really low, I reccomend turning them up because currently there is hardly any feedback even at 100% effects volume ok, i'll look into that since a lot of people are saying this
- 00:10:634 (1) - normally i'm okay with variation near the end of a section but this 1/1 ignores the music and doesn't actually follow the vocal, so if you want to do a 1/1 slider i would put it here 00:11:365 changed to repeat slider
- 00:20:877 (2) - two circles instead? breaks up the section and works nice with the vocals meh the vocals are kind of the same with like "kono" and "mama" anyway, besides 2 circles kills my triangle
- 00:22:829 (2,3) - to follow vocals shouldn't this be ctrl g'd yes
- 00:32:585 (3,6) - stack? sure
- 00:35:024 (3,4,5) - this spacing is pretty huge, I know this isn't like a traditional hard diff but still it's pretty big yeah this is a bit overspaced
- I feel like the rhythm of this combo is off, because the synth is much stronger than any drums you could be following. I reccomend changing it to this?
ctrl g'd on 00:36:487 (3,4) - .- 00:40:390 (2,3,4) - if you ctrl g these, it fits the synth better while having the 2 circles at the end to play with the drums same thing
- 00:44:536 (4) - ctrl g? this is kinda sudden and would make it easier to deal with as a new player
- there's a lot of rhthyms in this map i don't agree with but ima not point them out :ok_hand:
- 01:34:292 (6,2,4,2) - this looks p messy k?
- 02:43:560 - 1/1 slider here? meh
map looks ok
Regraz wrote:
M4M~
My map for mod: https://osu.ppy.sh/s/514795
Why stack leniency 4? It seems that you actually dont need that.
You should not seperate your tags by " , " Just use space.
Convert the mp3 hitsounds to wav
01:34:536 (1,2,3,4,1,2,3) - The symmetric stuffs are not working well here tbh: https://puu.sh/ty9kv/1778b9182a.png
01:43:317 (3,4,1) - I feel like the jump is unexpectedly large. Though vocal here supports some kind of jump, it's still too large I guess.
02:56:487 (1,3) - Try this: https://puu.sh/ty9w6/3b8c48cb8a.png (A larger space between their sliderbodies for a better appearance)
02:58:438 (1,3) - Try some kind of blanket here
03:09:170 (3,4) - Jump is too large imo. Also as you could see here: https://puu.sh/ty9BQ/e63ddb28f1.png Please try to make the space between sldierbodies more consistent.
03:17:951 (5) - Seems you forgot an NC
03:16:731 (2,3,4,5) - Also too large jumps with antiflows. i think consistently using circle stacked on slider end is fine here with vocal emphasis
03:23:804 (1,2,3,4) - It feels a bit strange with the distance spacing here. 03:24:536 (2,3) - There ought to be a jump to emphasize on the heavy drums on 3 but now there is a larger spacing at 03:24:780 (3,4) - .
03:25:512 (4) - You need an NC here
03:28:682 (3,4) - Try blankets with sldierbodies.
03:41:121 (5) - NC
03:45:024 (4) - NC
03:49:170 (5) - NC
03:52:829 (4) - NC
For latter sections too. Keep your NC consistent with former parts (NC every long whiteline)
03:34:780 (6,7) - Ought to be a smaller spacing.
03:37:463 (1,2,3,4) - Better blanket pls
03:47:707 (2,3) - Smaller spacing works better. It is different from 03:44:292 (3) - where there is a clap hitsound on it. Also it needs to be consistent with 03:50:390 (9,1) - .
03:55:512 (2,3) - Same
04:07:707 (3,4) - It feels really sad that you didnt blanket them. If you are not willing to make a blanket, just move it to other places.
04:12:585 (1) - Those extended sliders should end at 1/2. Because there are sounds snapped at 1/2 like 04:13:317 - while there are nothing on 1/4. extended string sound in bg = 3/4 slider
04:28:195 (1,2,3,4) - Try to use a consistent spacing among those sliders. They sound the same
04:30:634 (2,3) - And the jump is really unreasonable as well. Same for 04:31:609 (4,1,2) - . Nothing supports them change in strumming note in the background + its really tiny jump so its just less boring idk
04:34:780 (3,4,5) - Blanket
05:03:804 (2,4) - I beg you, please blanket
05:15:024 (1,2,3,4) - Need improvement in shape. Make a circle with four identical sliders pls
05:21:853 (3,4) - Please place them further from each other to prevent misread. dont think people will misread this tbh
Call me back when you think it's ready
did a lot of self nazi modding too during my timeoutMonstrata wrote:
Well, I completely forgot about my CBCC m4m's sorry for the super late return mod . d
00:07:219 (3,4) - Really wish you'd make your blankets neater. If you plan on using these sorts of triangle structures, blankets really help with the visual aesthetic. Otherwise the neatness of your patterns is overshadowed by the inperfect slider shapes.
00:18:926 (3,4,5,6) - Your structure kinda gets inconsistent here in terms of the visual spacings you use.
00:29:658 (4,5,1) - Rrregular spacing
00:43:682 (1,2,3,4,5) - Really inconsistent spacing throughout. think it looks even enough in the rectangle shape
01:08:926 (6,1) - The vocal is syncopated onto the red tick so you should put the jump on 6 instead. The downbeat isn't emphasized so the jump doesn't make much sense.
01:14:536 (5,6) - An arrangement like this makes the 1/8 slider look like two circles tbh xP.
01:18:926 (1,2,3) - irregular spacings.
01:25:512 - Weird that you don't map this drum beat tho,.
01:34:292 (6,1,2,3,4,1,2,3) - You have a good idea here, but I think its better to put the jumps on the sliders rather than on the circles. Stuff like 01:34:536 (1,2,3) - is emphasizing the wrong note
01:43:317 (3,4,1) - Quite hard to read with all these slider head/tail overlaps. This is something out of my kuroko diff tbh xd i think i do the circle + slider end stuff regularly enough that it isn't out of the blue or unexpected or something
03:22:341 (2,3) - Really big jump out of nowhere. 03:22:829 (3,4) - Same deep drums come in there so i put bigger spacing, nerfed a bit to make it a bit more even
Second Kiai is a lot better imo.
03:41:853 (6,7,8) - Spacing is visibly off
04:39:902 (1,2,3,4) - These sliders aren't parallel xd it's my style
[]
Generally your flow is pretty good. It's a bit harsh at some places though, especially when you do circle > slidertail stack patterns. It's your structure and aesthetic that could use work imo. Your style seems to emphasize structure to some extent, but you don't really transition well from one pattern to another imo, which is why you end up having different structures and visual spacings colliding sometimes. Choice of emphasis is not bad, though some places seem a bit out of place/unnecessary.
You could improve this map's aesthetic quite a bit by just being nazi and fixing small spacing errors and blankets here and there. I only pointed out some places, I don't like spamming nazi stuff but yea theres quite a few more, and it's something self-modding usually irons out.
Good luck!
00:09 Nao Tomori: Yo
00:10 Gero: hey o/
00:24 Nao Tomori: hi
00:24 Nao Tomori: sorry, i'm back.
00:25 Nao Tomori: can we m4m?
00:28 Gero: hey sure thing
00:28 Gero: in which set do you need help?
00:28 *Nao Tomori is listening to [https://osu.ppy.sh/b/1150419 soraru - Yurayura]
00:29 Nao Tomori: this one, it's a marathon.
00:29 Gero: I'm fine with it ^^
00:35 Gero: well done, wanna do an IRC mod right now?
00:35 Nao Tomori: sure
00:36 Gero: looks great, I just saw a couple of this that could be improved and that's all
00:36 Nao Tomori: of course
00:39 Nao Tomori: btw i noticed a whole bunch of hitsound inconsistencies, i'll try and fix those..
00:39 Gero: sure, take your time with it
00:39 Gero: this going to be your first Qualify? =O
00:40 Nao Tomori: eh, this map is not even bubbled lol
00:41 Gero: ofc not I mean aim for qualify haha
00:41 Nao Tomori: hmm
00:41 Nao Tomori: i have another map that is bubbled atm, but i'm waiting for monstrata to go over it with me.
00:41 Gero: oh that's cool
00:42 Nao Tomori: this one is a bit older than that one, so i'd like to make this one ranked first too \o/
00:42 Gero: I'll help you with that, it's a good difficulty and the song is also really nice <3
00:42 Nao Tomori: cool, thanks!
00:42 Gero: btw would you mind to take a look at your objects? there's some that aren't not snapped in a proper way
00:43 Nao Tomori: oh my
00:43 Gero: 00:41:858 (1) - this for example
00:43 Gero: maybe a fully resnap might help it to avoid a possible issue after the nomination, you know
00:44 Nao Tomori: hmm idk how that happened
00:44 Gero: sometimes it happen xD
00:45 Nao Tomori: strange
00:47 Gero: you'll take care about hitsounds right? because I noticed something in here 00:31:609 (1) - probably would be a lot better to silence the end of this slider, just as you did before with this 00:18:317 - one
00:47 Gero: I think you could use 5% or either 10% in both to keep the consistency
00:47 Gero: it's a bit annoying to hear that if you ask me :c
00:50 Gero: 00:44:536 (4,5) - honestly this was a bit unpredictable while playing, I almost lost the combo in this part, I think you could move them more closer each others, otherwise use a NC in the slider to help players notice that the spacing is different here
00:50 Gero: I'd like to use the first suggestion tbh
00:51 Nao Tomori: lets see..
00:51 Nao Tomori: i fixed the first thing
00:51 Nao Tomori: the 2nd thing...
00:51 Nao Tomori: yeah i'll move it closer then.
00:52 Gero: just a bit, I don't want you to ruin your pattern
00:52 Nao Tomori: https://osu.ppy.sh/ss/7487774
00:52 Nao Tomori: this way, 2-3-4 is equally spaced
00:53 Gero: alright, it's good enough then
00:55 Gero: 00:59:292 (7) - looks really interesting and cool, but at first I really thought it was a 1/4 triple instead 1/8 which confused me a lot and probably it's unreadable for others too, could you use another kind of position for this 00:59:292 (7) - slider? I mean the rhythm is totally fine, but that overlap is totally random through
00:55 Gero: 01:14:902 (6,1) - same as above
00:55 Nao Tomori: hmm
00:56 Nao Tomori: so, the reason i did that was so that it looked like a triple
00:56 Nao Tomori: like, the idea is that the player plays it as a triple anyway
00:56 Nao Tomori: so it seems meaningless to have it look different to me.
00:56 Gero: yeah but I stopped to hold the bottom after that because I thought it was a triple and I almost lost the combo at that part
00:56 Gero: that's why it was weird for me
00:57 Nao Tomori: hmm
00:57 Nao Tomori: alright i'll make the slider end stick out a bit
00:57 Gero: sure that sounds better
00:57 Nao Tomori: https://osu.ppy.sh/ss/7487799
00:58 Gero: it's good for me
00:59 Gero: btw 01:17:951 (4) - are you sure that you want to ignore the triple in this part? I think it's a little bit inconsistent due that you mapped them before too
00:59 Gero: 00:54:536 (3,4,5) - like this one
01:00 Gero: [https://puu.sh/uuRod/f3223eb725.jpg maybe this rhythm or either a triple]
01:01 Nao Tomori: i'll use a triple there.
01:01 Gero: 01:26:731 (1) - same thing about the 1/4 end, I guess you'll fix all of them so I'll stop to mention that
01:02 Nao Tomori: ya, i fixed those random ones i missed somehow.
01:02 Nao Tomori: probably screwed up when i re copied my hitsounding
01:05 Gero: 04:34:292 (2,4) - Could you do a perfect overlap with the tail of 4 to improve the aesthetic a bit more and get a polished one
01:06 Nao Tomori: eek i dnt know how that got messed up
01:07 Gero: that's all~
01:08 Gero: take a look at the modding assistant thingy if is possible, seems like there's a hitsound file that has a delay but I can't tell which one since I'm not that good at it
01:08 Nao Tomori: ya people have been bugging me about that since forever i just too lazy to fix it xd..
01:08 Gero: tell me when you're ready, so I can nominate it~
01:08 Nao Tomori: well i'll finish up fixing hitsound in 5 mins or so
01:09 Nao Tomori: okay!
01:09 Gero: take your time, I'll be here xD
01:32 Nao Tomori: hmm i believe i fixed everything
01:33 Gero: already? could you np it once again?
01:33 *Nao Tomori is editing [https://osu.ppy.sh/b/1150419 soraru - Yurayura [Cruelty]]
01:33 Nao Tomori: regarding hitsounds, and the unrankable one at least.
01:33 Nao Tomori: unless i missed stuff, which is ofc possible
01:41 Gero: everything seems good already
01:41 Gero: are you ready? or you want to change anything before the nomination?
01:42 Nao Tomori: lemme just.. play it once to see if i notice something
01:42 Gero: alright, go ahead
01:49 Nao Tomori: alright, i fiddled with some hitsound volunes
01:49 Nao Tomori: i think it's fine now
01:50 Gero: alright then
Regraz wrote:
Hello!
00:47:219 (7,1) - I think this ought to be in larger spacing? For emphasis on the cymbal sound on 1. fixed!
01:18:926 (1,2,3) - I think the spacing here should be equal? fixed!
01:44:780 (2,3,4,5,6,1) - star pattern pls ;w; fixed!
02:40:390 (1,2) - Blanket? fixed!
03:15:999 (1,2,3,4,1) - I am thinkin 03:16:731 (2,3) - could be a flow break for this pattern, which is not suitable for the gameplay here. not changed, since it is a pattern that has movement similar to the one at 1:44.
03:34:048 (5,6,7) - Blanket... not supposed to be blanket
05:21:853 (3,4) - Too close..could be misread as 1/4 fixed!