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posted
This beatmap was submitted using in-game submission on 10 marca 2017 at 20:35:57

Artist: takamatt feat. GUMI
Title: TOKIO FUNKA
Tags: Evening lZenxl Z3nx Kami ajeemaniz ExUsagi LordRaika 7K oriental dubstep E.P. かごめP Kagome-P イーストエンド・パンデモニウム East End Pandemonium Happy Party☆彡 VOCA NICO☆PARTY EXIT TUNES PRESENTS GUMity from Megpoid VOCALOID 3
BPM: 120
Filesize: 28310kb
Play Time: 05:35
Difficulties Available:
  1. Mid-Summer Marathon - 7Key (4,67 stars, 3903 notes)


Download: takamatt feat. GUMI - TOKIO FUNKA
Download: takamatt feat. GUMI - TOKIO FUNKA (no video)
Information: Scores/Beatmap Listing
---------------
Top 10 anime revivals

2016 7K MWC Round of 16 Tiebreaker
Winner of March 2017 Spotlight Chart!



Reupload, old thread here -> https://osu.ppy.sh/forum/t/231967
Mod count stopped at about 21 including 3 bubbles and a decent bit of drama. Now it's back after 16 months of slumber, I hope we can make this happen.

Mod count after reupload: 11

#1 by Protastic101
#2 by Blocko
by juankristal

00:00:000 - 01:48:029 - Originally mapped by Evening
01:48:029 - 03:30:029 - Originally mapped by ajeemaniz
03:30:029 - 05:35:904 - Mapped by myself
Hitsounded originally by LordRaika
Everything handled by me right now
posted
It's happening!!!
posted

Blocko wrote:

It's happening!!!
posted
modbox
2016-11-29 20:09 -Kamikaze-: hello do you have a moment to talk about our lord and saviour Slider Velocity
2016-11-29 20:10 ZeroCalamity: yes
2016-11-29 20:10 ZeroCalamity: fuck SVs
2016-11-29 20:10 ZeroCalamity: no jk
2016-11-29 20:10 -Kamikaze-: asfgajfgasdg
2016-11-29 20:11 -Kamikaze-: ok srs tho I revived funka
2016-11-29 20:11 -Kamikaze-: and I need help
2016-11-29 20:11 ZeroCalamity: whatchu need
2016-11-29 20:11 ZeroCalamity: test?
2016-11-29 20:11 ZeroCalamity: opinion?
2016-11-29 20:11 -Kamikaze-: mods mainly
2016-11-29 20:11 ZeroCalamity: and what is this "funka"
2016-11-29 20:11 -Kamikaze-: I mean it was pretty loved by the community before
2016-11-29 20:11 -Kamikaze-: ACTION is editing [https://osu.ppy.sh/b/1144249 takamatt feat. GUMI - TOKIO FUNKA [Mid-Summer Marathon]]
2016-11-29 20:13 ZeroCalamity: well
2016-11-29 20:13 ZeroCalamity: I can test atm
2016-11-29 20:18 -Kamikaze-: I can nearly FC it
2016-11-29 20:18 -Kamikaze-: but sure xD
2016-11-29 20:19 ZeroCalamity: no wonder it's liked
2016-11-29 20:19 ZeroCalamity: smooth patterns
2016-11-29 20:19 -Kamikaze-: yea
2016-11-29 20:21 -Kamikaze-: it'
2016-11-29 20:21 -Kamikaze-: s been polished a fuckton as well
2016-11-29 20:21 -Kamikaze-: this map is almost 2,5 years old now
2016-11-29 20:21 -Kamikaze-: got 21 mods
2016-11-29 20:21 -Kamikaze-: 3 bubbles
2016-11-29 20:21 -Kamikaze-: and still no rank :joy:
2016-11-29 20:21 ZeroCalamity: ye I see it's polished
2016-11-29 20:21 -Kamikaze-: now I wanna just eliminate all errors in details and get it done
2016-11-29 20:21 ZeroCalamity: hmm
2016-11-29 20:22 ZeroCalamity: all the things I noticed
2016-11-29 20:22 ZeroCalamity: 00:07:279 - could ctrl H
2016-11-29 20:22 ZeroCalamity: for less mindblocks and less residentsleeper
2016-11-29 20:22 -Kamikaze-: hmm, that was kinda intended to keep it that way
2016-11-29 20:22 ZeroCalamity: but it's short so
2016-11-29 20:22 -Kamikaze-: but might flip bigger sections
2016-11-29 20:23 -Kamikaze-: we'll see
2016-11-29 20:23 ZeroCalamity: yeah, I like that it's repeated
2016-11-29 20:23 ZeroCalamity: cus that's not usually ranked
2016-11-29 20:24 -Kamikaze-: mhm
2016-11-29 20:24 -Kamikaze-: that part is evening's btw
2016-11-29 20:24 ZeroCalamity: uhh
2016-11-29 20:24 ZeroCalamity: idc lel
2016-11-29 20:24 -Kamikaze-: it's a collab xD
2016-11-29 20:24 ZeroCalamity: I mean, doesn't matter
2016-11-29 20:24 -Kamikaze-: yup
2016-11-29 20:24 -Kamikaze-: just a note
2016-11-29 20:24 -Kamikaze-: I take care of the map alone since 2015 anyway lol
2016-11-29 20:25 ZeroCalamity: 00:20:247 - this is fishy
2016-11-29 20:25 -Kamikaze-: the snaps in this song
2016-11-29 20:25 -Kamikaze-: are LOL tier
2016-11-29 20:26 ZeroCalamity: maybe move these 00:20:404 - to middle finger
2016-11-29 20:26 ZeroCalamity: but that might fuck with reading
2016-11-29 20:26 -Kamikaze-: yea
2016-11-29 20:26 ZeroCalamity: cus similar pattern but different timing space
2016-11-29 20:26 -Kamikaze-: I find that trill easy but the timing is weird
2016-11-29 20:27 ZeroCalamity: once I heard what it's supposed to be it's okay
2016-11-29 20:27 ZeroCalamity: but sightread might be annoying
2016-11-29 20:27 -Kamikaze-: oh yeah I don't care much about sightreads lol
2016-11-29 20:28 ZeroCalamity: same thing
2016-11-29 20:28 ZeroCalamity: okay lel
2016-11-29 20:28 ZeroCalamity: 00:28:185 -
2016-11-29 20:28 ZeroCalamity: interesting LNs tho
2016-11-29 20:28 ZeroCalamity: feel good, but doesn't seem consistent
2016-11-29 20:28 -Kamikaze-: vocal LNs for the most part
2016-11-29 20:29 -Kamikaze-: oh yeah because there are vocals here so layering is not doubled
2016-11-29 20:29 ZeroCalamity: 00:22:404 (22404|6,24404|4) - these are the same tone
2016-11-29 20:29 ZeroCalamity: which is why it didn't seem consistent
2016-11-29 20:30 ZeroCalamity: but it's for the better tbh
2016-11-29 20:30 ZeroCalamity: through playing, would be boring
2016-11-29 20:30 -Kamikaze-: good catch, moved
2016-11-29 20:30 ZeroCalamity: and this is more or less pitched so eh
2016-11-29 20:30 ZeroCalamity: oh
2016-11-29 20:30 ZeroCalamity: well, okay
2016-11-29 20:30 -Kamikaze-: that's not a big deal tbh
2016-11-29 20:30 -Kamikaze-: one LN
2016-11-29 20:31 ZeroCalamity: (it's the only one that finishes the section on the 7th column)
2016-11-29 20:31 ZeroCalamity: anyway
2016-11-29 20:31 ZeroCalamity: that buildup mmm
2016-11-29 20:31 ZeroCalamity: good
2016-11-29 20:32 ZeroCalamity: also fun fact
2016-11-29 20:32 -Kamikaze-: mmm
2016-11-29 20:32 ZeroCalamity: 00:24:279 (24279|5,24404|4) - this is reverse pitch kek
2016-11-29 20:32 ZeroCalamity: if you wanna pitch everything
2016-11-29 20:32 ZeroCalamity: I can help but lel
2016-11-29 20:32 ZeroCalamity: it might break the flow
2016-11-29 20:32 -Kamikaze-: nah don't wanna pitch everything
2016-11-29 20:32 ZeroCalamity: I don't like pitch for LNs
2016-11-29 20:33 -Kamikaze-: just gonna leave this how it is now to make two sections end on 7th and two on 5th
2016-11-29 20:33 ZeroCalamity: 00:39:966 - this is kinda awk
2016-11-29 20:33 ZeroCalamity: good
2016-11-29 20:33 ZeroCalamity: alternating, yes?
2016-11-29 20:33 -Kamikaze-: 00:26:404 (26404|4,28529|4) - for 5th
2016-11-29 20:33 ZeroCalamity: yeah, that's that
2016-11-29 20:33 -Kamikaze-: hmm, depends what you think
2016-11-29 20:33 -Kamikaze-: yE
2016-11-29 20:33 -Kamikaze-: hmm
2016-11-29 20:34 -Kamikaze-: that grace is a 345 if you don't wanna acc
2016-11-29 20:34 -Kamikaze-: and symmetrical
2016-11-29 20:34 -Kamikaze-: I think loctav suggested that btw lol
2016-11-29 20:34 ZeroCalamity: I don't like grace that have thumb to index on one hand
2016-11-29 20:34 ZeroCalamity: reverse is okay tho
2016-11-29 20:36 ZeroCalamity: even moving LN to 4 and making grace 6 into [57] is nicer imo
2016-11-29 20:36 ZeroCalamity: or 7 [56]
2016-11-29 20:36 -Kamikaze-: hmm
2016-11-29 20:37 -Kamikaze-: not sure actually
2016-11-29 20:38 -Kamikaze-: this map has a lot of symmetry and asymmetry combined
2016-11-29 20:38 -Kamikaze-: so might do something a bit diffrent
2016-11-29 20:38 ZeroCalamity: yeah it's awkward as fuck to SS
2016-11-29 20:38 ZeroCalamity: but it's fun so who cares lel
2016-11-29 20:39 -Kamikaze-: hell yea
2016-11-29 20:39 -Kamikaze-: the whole map is awkward af to SS anyway
2016-11-29 20:39 ZeroCalamity: that's what I meant xD
2016-11-29 20:39 -Kamikaze-: :ok_hand:
2016-11-29 20:41 ZeroCalamity: 00:57:029 - maybe reverse this?
2016-11-29 20:41 ZeroCalamity: so it's to the right then to the left
2016-11-29 20:41 -Kamikaze-: fairs
2016-11-29 20:42 ZeroCalamity: could minijack 00:56:779 (56779|4,56779|2,56904|0,56904|6) - I guess then reverse
2016-11-29 20:42 -Kamikaze-: would mess with the structure a bit
2016-11-29 20:42 -Kamikaze-: don't want a 3 note jack
2016-11-29 20:43 ZeroCalamity: ye I meant 1 finger minijack
2016-11-29 20:43 ZeroCalamity: since it's asymmetrical anyway
2016-11-29 20:43 -Kamikaze-: interesting, but will leave that for now
2016-11-29 20:43 ZeroCalamity: current is fine anyway
2016-11-29 20:44 -Kamikaze-: niceu
2016-11-29 20:44 ZeroCalamity: except leaning to one side
2016-11-29 20:44 ZeroCalamity: did you emphasize the claps?
2016-11-29 20:45 ZeroCalamity: or just vocal+drums
2016-11-29 20:45 -Kamikaze-: claps too a bit (and not me)
2016-11-29 20:45 ZeroCalamity: 01:07:404 - missing clap here then
2016-11-29 20:45 ZeroCalamity: except it'll be super annoying to hit
2016-11-29 20:47 -Kamikaze-: yea that's why it was avoided
2016-11-29 20:47 ZeroCalamity: why are these chords only jumps?
2016-11-29 20:48 ZeroCalamity: 01:42:529 -
2016-11-29 20:48 ZeroCalamity: ah nvm
2016-11-29 20:48 -Kamikaze-: emphasis on vocal chords
2016-11-29 20:48 ZeroCalamity: it's okay, that section is just shorter
2016-11-29 20:48 -Kamikaze-: ye
2016-11-29 20:51 ZeroCalamity: okay
2016-11-29 20:51 ZeroCalamity: 02:01:779 (121779|4,121779|2,121841|0,121841|6) -
2016-11-29 20:51 ZeroCalamity: this man
2016-11-29 20:52 -Kamikaze-: yea I wondered what exactly was causing me to miss so much here
2016-11-29 20:52 -Kamikaze-: oops
2016-11-29 20:52 ZeroCalamity: those singles make you misread
2016-11-29 20:52 ZeroCalamity: as if the bass is on them
2016-11-29 20:52 ZeroCalamity: and really it's not
2016-11-29 20:53 ZeroCalamity: maybe just use them to emphasize the bass lol
2016-11-29 20:53 ZeroCalamity: cus that's how I read the other singles
2016-11-29 20:54 -Kamikaze-: so delete those 02:01:029 (121029|2,121185|4,121341|2) - ?
2016-11-29 20:55 ZeroCalamity: yeah
2016-11-29 20:55 -Kamikaze-: sure
2016-11-29 20:55 ZeroCalamity: also then you shift focus more on LNs
2016-11-29 20:55 ZeroCalamity: which are hard with SV
2016-11-29 20:55 ZeroCalamity: so that's good
2016-11-29 20:55 ZeroCalamity: I really like the streams on this
2016-11-29 20:55 ZeroCalamity: readable and comfortable
2016-11-29 20:56 -Kamikaze-: good to hear
2016-11-29 20:56 ZeroCalamity: I mean most of the map are streams
2016-11-29 20:57 -Kamikaze-: kinda yeah
2016-11-29 20:57 -Kamikaze-: haha
2016-11-29 20:57 ZeroCalamity: 02:44:779 - this is hmm
2016-11-29 20:57 -Kamikaze-: I can spread it out
2016-11-29 20:57 ZeroCalamity: I mean it's not TOO hard
2016-11-29 20:58 -Kamikaze-: yea ik I can FC that
2016-11-29 20:58 -Kamikaze-: but I see what you mean
2016-11-29 20:58 ZeroCalamity: but it's harder than the other patterns simply cus it's brackets that also kind anchor
2016-11-29 20:58 ZeroCalamity: and having to hold 02:45:154 (165154|5) -
2016-11-29 20:58 -Kamikaze-: changed
2016-11-29 20:58 ZeroCalamity: how?
2016-11-29 20:59 -Kamikaze-: screening
2016-11-29 20:59 -Kamikaze-: http://puu.sh/syDXn/b1cbd2cbb0.png
2016-11-29 21:00 ZeroCalamity: sexy
2016-11-29 21:00 -Kamikaze-: hehe
2016-11-29 21:01 ZeroCalamity: slowjam
2016-11-29 21:01 ZeroCalamity: oboi
2016-11-29 21:01 -Kamikaze-: boiiiiiii
2016-11-29 21:02 ZeroCalamity: 03:46:029 -
2016-11-29 21:02 ZeroCalamity: fuck pitch amirite
2016-11-29 21:02 ZeroCalamity: 03:51:529 (231529|1,231779|2,232029|3) - !
2016-11-29 21:03 ZeroCalamity: ok sorry
2016-11-29 21:03 ZeroCalamity: but that's hilarious
2016-11-29 21:03 -Kamikaze-: 2014 me can't pitch
2016-11-29 21:03 -Kamikaze-: sry
2016-11-29 21:03 ZeroCalamity: I love how
2016-11-29 21:03 ZeroCalamity: it's the exact opposite
2016-11-29 21:03 ZeroCalamity: but it's okay lol
2016-11-29 21:03 ZeroCalamity: not noticeable unless you look for it
2016-11-29 21:04 -Kamikaze-: lmao
2016-11-29 21:04 ZeroCalamity: more noticeable would be if you didn't put stairs
2016-11-29 21:04 ZeroCalamity: and anyway 03:47:029 (227029|4) - this is between the 2 before so lel
2016-11-29 21:04 ZeroCalamity: but please
2016-11-29 21:04 ZeroCalamity: 03:50:529 (230529|2,231029|4) - reverse these
2016-11-29 21:04 ZeroCalamity: and something about this
2016-11-29 21:05 ZeroCalamity: hmm
2016-11-29 21:05 -Kamikaze-: changing a bit here
2016-11-29 21:05 ZeroCalamity: 03:51:529 (231529|1,231779|2,232029|3) - this is what I meant
2016-11-29 21:05 -Kamikaze-: for le pitch
2016-11-29 21:05 ZeroCalamity: funny thing is
2016-11-29 21:05 ZeroCalamity: we can think of pitch as descending still because it's gravitating towards the middle
2016-11-29 21:05 ZeroCalamity: so it works
2016-11-29 21:06 ZeroCalamity: kinda cool
2016-11-29 21:06 -Kamikaze-: I reworked it anyway lol
2016-11-29 21:06 ZeroCalamity: you can have thirds here
2016-11-29 21:06 ZeroCalamity: 03:59:529 -
2016-11-29 21:06 ZeroCalamity: and maybe shoot this 03:59:029 (239029|1) - to the right somewhere
2016-11-29 21:06 ZeroCalamity: maybe
2016-11-29 21:06 ZeroCalamity: if it can't be balanced still
2016-11-29 21:06 ZeroCalamity: then don't
2016-11-29 21:07 ZeroCalamity: hand balance is more important I think
2016-11-29 21:07 -Kamikaze-: what do you mean by thirds?
2016-11-29 21:07 ZeroCalamity: like split 03:59:529 - to 03:59:779 - into 3
2016-11-29 21:07 ZeroCalamity: I mean just maybe put something 03:59:654 -
2016-11-29 21:07 ZeroCalamity: lel
2016-11-29 21:08 -Kamikaze-: oh
2016-11-29 21:08 -Kamikaze-: I see what you mean
2016-11-29 21:08 ZeroCalamity: for the voice change thing
2016-11-29 21:08 -Kamikaze-: I sort of do it here 04:01:654 -
2016-11-29 21:08 ZeroCalamity: ye
2016-11-29 21:08 ZeroCalamity: but it's clear for that
2016-11-29 21:09 ZeroCalamity: and the vocal pitch change more debatable
2016-11-29 21:09 ZeroCalamity: but it's okay here since easy part
2016-11-29 21:10 -Kamikaze-: sounds weird as 1/4 here tbh
2016-11-29 21:10 -Kamikaze-: will see if anyone else points it out
2016-11-29 21:11 ZeroCalamity: actually
2016-11-29 21:11 ZeroCalamity: I'm retarded
2016-11-29 21:11 -Kamikaze-: lmao
2016-11-29 21:12 ZeroCalamity: 03:59:695 - and
2016-11-29 21:12 ZeroCalamity: 03:59:862 -
2016-11-29 21:12 ZeroCalamity: are the vocal snaps
2016-11-29 21:12 ZeroCalamity: sound good?
2016-11-29 21:12 -Kamikaze-: oh so 1/3
2016-11-29 21:12 ZeroCalamity: yeah, thirds
2016-11-29 21:12 ZeroCalamity: that's what I said
2016-11-29 21:12 ZeroCalamity: jeez
2016-11-29 21:12 -Kamikaze-: better
2016-11-29 21:12 -Kamikaze-: yeah
2016-11-29 21:12 -Kamikaze-: haha
2016-11-29 21:12 ZeroCalamity: what'd you do
2016-11-29 21:13 -Kamikaze-: make the two LNs start on 1/3s
2016-11-29 21:13 -Kamikaze-: the one that were 1/2s
2016-11-29 21:13 ZeroCalamity: o
2016-11-29 21:13 ZeroCalamity: yeah that's okay
2016-11-29 21:13 ZeroCalamity: gr8
2016-11-29 21:15 ZeroCalamity: ACTION is playing [https://osu.ppy.sh/b/1144249 takamatt feat. GUMI - TOKIO FUNKA [Mid-Summer Marathon]] <osu!mania> |7K|
2016-11-29 21:15 ZeroCalamity: hitsound only test
2016-11-29 21:19 -Kamikaze-: I need to update wait
2016-11-29 21:19 -Kamikaze-: waaaaaaaaaaaait
2016-11-29 21:19 ZeroCalamity: lol
2016-11-29 21:19 ZeroCalamity: ACTION is playing [https://osu.ppy.sh/b/1144249 takamatt feat. GUMI - TOKIO FUNKA [Mid-Summer Marathon]] <osu!mania> |7K|
2016-11-29 21:19 ZeroCalamity: ups
2016-11-29 21:20 ZeroCalamity: ok you know that part where there's the harp in 1
2016-11-29 21:20 ZeroCalamity: on the slowjam part
2016-11-29 21:20 ZeroCalamity: well
2016-11-29 21:20 -Kamikaze-: ye I think so
2016-11-29 21:20 ZeroCalamity: it sounds like random guy trying to play harp
2016-11-29 21:22 -Kamikaze-: lmao
2016-11-29 21:22 -Kamikaze-: not updateeeeeeeeeeed
2016-11-29 21:22 -Kamikaze-: raika did hitsounds for me so it's his creative vision
2016-11-29 21:22 -Kamikaze-: and samples
2016-11-29 21:22 -Kamikaze-: lul
2016-11-29 21:22 ZeroCalamity: yeah
2016-11-29 21:22 ZeroCalamity: was wondering
2016-11-29 21:22 ZeroCalamity: where'd you get knife sounds
2016-11-29 21:22 -Kamikaze-: that's a sword streamer
2016-11-29 21:22 -Kamikaze-: and raika got i
2016-11-29 21:22 -Kamikaze-: iy
2016-11-29 21:22 -Kamikaze-: it
2016-11-29 21:26 ZeroCalamity: ok so uhh
2016-11-29 21:26 ZeroCalamity: some growls are kinda loud
2016-11-29 21:26 ZeroCalamity: specifically
2016-11-29 21:26 ZeroCalamity: 02:00:029 -
2016-11-29 21:26 -Kamikaze-: they kinda gotta be
2016-11-29 21:26 ZeroCalamity: and
2016-11-29 21:26 -Kamikaze-: adding more to the song
2016-11-29 21:26 ZeroCalamity: 04:15:049 -
2016-11-29 21:26 ZeroCalamity: yeah
2016-11-29 21:26 ZeroCalamity: but listen to those
2016-11-29 21:26 ZeroCalamity: compared to others
2016-11-29 21:27 ZeroCalamity: with only shitsounds
2016-11-29 21:27 ZeroCalamity: omg
2016-11-29 21:27 ZeroCalamity: hitsounds but that's beautiful
2016-11-29 21:27 -Kamikaze-: lmao
2016-11-29 21:27 -Kamikaze-: best
2016-11-29 21:27 ZeroCalamity: anyway
2016-11-29 21:27 ZeroCalamity: do you hear it differently?
2016-11-29 21:27 -Kamikaze-: yea lowered them a bit
2016-11-29 21:28 ZeroCalamity: kk
2016-11-29 21:28 -Kamikaze-: tbh
2016-11-29 21:28 -Kamikaze-: 04:15:029 (255029|1) -
2016-11-29 21:28 ZeroCalamity: actually
2016-11-29 21:28 -Kamikaze-: I can't hear it with the song
2016-11-29 21:28 -Kamikaze-: now
2016-11-29 21:28 ZeroCalamity: I might be absolutely wrong
2016-11-29 21:28 ZeroCalamity: yeah
2016-11-29 21:28 ZeroCalamity: you gotta test it with balanced volume with song
2016-11-29 21:28 ZeroCalamity: not louder hitsounds than song
2016-11-29 21:29 -Kamikaze-: they SHOULD be louder tho
2016-11-29 21:29 -Kamikaze-: and should be clearly noticeable
2016-11-29 21:29 -Kamikaze-: that's why I'm getting more hitsound checks in a bit
2016-11-29 21:29 ZeroCalamity: good
2016-11-29 21:29 ZeroCalamity: ACTION is playing [https://osu.ppy.sh/b/1144249 takamatt feat. GUMI - TOKIO FUNKA [Mid-Summer Marathon]] <osu!mania> |7K|
2016-11-29 21:29 ZeroCalamity: okay stream test
2016-11-29 21:29 ZeroCalamity: just in case streams could be better
2016-11-29 21:30 -Kamikaze-: wait fucccck
2016-11-29 21:30 ZeroCalamity: kk
2016-11-29 21:30 -Kamikaze-: updating
2016-11-29 21:30 ZeroCalamity: also
2016-11-29 21:30 ZeroCalamity: lemme fuck up your upadte
2016-11-29 21:31 -Kamikaze-: faslfkapfoajsdgp
2016-11-29 21:31 ZeroCalamity: maybe move these 00:25:029 (25029|2,27029|1) -
2016-11-29 21:31 ZeroCalamity: to 4
2016-11-29 21:31 ZeroCalamity: spacebar is good for drums
2016-11-29 21:32 -Kamikaze-: adding instead to be consistent
2016-11-29 21:32 -Kamikaze-: updating again
2016-11-29 21:32 ZeroCalamity: oh also
2016-11-29 21:32 ZeroCalamity: no I'm jk
2016-11-29 21:33 -Kamikaze-: fauifuaiofuaiocafa updating stuck
2016-11-29 21:33 -Kamikaze-: brb relog
2016-11-29 21:33 ZeroCalamity: I see
2016-11-29 21:33 ZeroCalamity: okok
2016-11-29 21:34 -Kamikaze-: ok back
2016-11-29 21:34 -Kamikaze-: updating
2016-11-29 21:35 -Kamikaze-: ok done
2016-11-29 21:35 ZeroCalamity: woo
2016-11-29 21:36 ZeroCalamity: lol my scroll
2016-11-29 21:42 -Kamikaze-: 969
2016-11-29 21:42 -Kamikaze-: the golden number
2016-11-29 21:42 ZeroCalamity: yeah
2016-11-29 21:44 ZeroCalamity: and try (this)[http://puu.sh/syGNR/94b18f2203.png] or (this)[http://puu.sh/syGPt/c2a40a6bb8.png] or (this)[http://puu.sh/syGRb/85a2f8a449.png]
2016-11-29 21:45 ZeroCalamity: streams are all good
2016-11-29 21:45 ZeroCalamity: didn't feel unbalanced
2016-11-29 21:46 ZeroCalamity: but they really challenge stamina for brackets
2016-11-29 21:46 -Kamikaze-: hell yea
2016-11-29 21:48 -Kamikaze-: moved to be a 6[57] btw
2016-11-29 21:48 -Kamikaze-: doesn't feel that much of a stamina chart for me, idk
2016-11-29 21:48 -Kamikaze-: more of a control based chart
2016-11-29 21:48 -Kamikaze-: because it's so slow xD
2016-11-29 21:48 ZeroCalamity: well
2016-11-29 21:48 ZeroCalamity: ye
2016-11-29 21:48 ZeroCalamity: but if you're like me
2016-11-29 21:48 ZeroCalamity: and you're slow
2016-11-29 21:48 -Kamikaze-: I'm slow too :v
2016-11-29 21:49 ZeroCalamity: to acc it / control it gotta contract
2016-11-29 21:49 ZeroCalamity: it's mostly thumb why it's hard
2016-11-29 21:49 -Kamikaze-: yeah I can see it being tiring to acc
2016-11-29 21:49 ZeroCalamity: not THAT hard but you know
2016-11-29 21:49 -Kamikaze-: mental stamina
2016-11-29 21:49 -Kamikaze-: as opposed to physical
2016-11-29 21:49 ZeroCalamity: no I literally mean physical
2016-11-29 21:50 -Kamikaze-: oh
2016-11-29 21:50 -Kamikaze-: oh I see how
2016-11-29 21:50 ZeroCalamity: doesn't matter tho
2016-11-29 21:50 -Kamikaze-: hitting hard to get acc
2016-11-29 21:50 -Kamikaze-: yea
2016-11-29 21:50 ZeroCalamity: ye
2016-11-29 21:50 ZeroCalamity: that
2016-11-29 21:52 -Kamikaze-: o and btw post chatlog in thread
2016-11-29 21:52 -Kamikaze-: valuable mod :ok_hand:
2016-11-29 21:52 -Kamikaze-: thanks :D
2016-11-29 21:52 ZeroCalamity: np
2016-11-29 21:52 ZeroCalamity: small mod
2016-11-29 21:52 -Kamikaze-: not really tbh
2016-11-29 21:52 -Kamikaze-: xD
2016-11-29 21:52 ZeroCalamity: well
2016-11-29 21:53 ZeroCalamity: didn't change big things in the map
2016-11-29 21:53 ZeroCalamity: but that's polishing I guess
posted

Julie wrote:

Blocko wrote:

It's happening!!!

Thanks for the mod Zero :D
posted
So polished, here comes your Kudosu Star ma boi (sorry I can't mod it, It's already perfect at my eyes).

Edit: 03:31:070 (211070|3) - Ho wait isn't this wrong snapped? It sounds a little late in 25% when you start to listen at 03:31:029. Maybe It's just my imagination toh.
posted

Julie wrote:

Blocko wrote:

It's happening!!!
posted
Is this Matsune Hiku?
Man i love this Anime!!!!!
posted


Based hitsounds
posted

Todestrieb wrote:

So polished, here comes your Kudosu Star ma boi (sorry I can't mod it, It's already perfect at my eyes).

Edit: 03:31:070 (211070|3) - Ho wait isn't this wrong snapped? It sounds a little late in 25% when you start to listen at 03:31:029. Maybe It's just my imagination toh. Yeah, it's literally 10 ms earlier on the 1/16 tick (03:31:060 - ), see it's not perfect yet haha

Thanks for checking!
posted

Blocko wrote:

It's happening!!!
posted
Interlude's Requested Modding
1 / 2 / 3 / 4 / 5 / 6 / 7


[Mid-Summer Marathon]
  1. 00:13:029 - Add a note at col 4? You've placed "drumish" instrument on the left side, and gave triples to every bass rhythm, therefore adding a note there seems quite legit
  2. 00:20:904 (20904|3,20904|4,20904|2) - Is this an intended triple? I'd suggest to remove this for the consistency with 00:20:404 (20404|2,20404|4,20654|2,20654|4) - these notes. Besides it would be more comfortable for the play (two-handed streams)
  3. In fact, a note could be added 00:21:029 - here at col 4, would give more impact for the vocal entrance. Also you gave 5 notes to every bass line, such as 00:23:029 - 00:25:029 - 00:27:029 - , etc.
  4. 01:06:404 (66404|2,66404|4,66529|2,66529|4) - Were these jacks intended? If not, https://osu.ppy.sh/ss/6710782 this could give more symmetrical impact
  5. 01:20:779 - Another short LN for the end of the vocal sound? There's actually another vocal here
  6. 01:28:029 - Add note at col 1?
  7. 01:56:029 (116029|3,116029|1,116185|4,116185|5) - These 'wub wub' sounds could be represented as LNs, 01:57:529 (117529|4,117654|2) - Same for these and so on
  8. 02:56:029 (176029|3) - This to col 6 to avoid pressure on thumb?
  9. 04:30:404 (270404|6,270404|0) - These could be longer, maybe up to 04:30:591 - . I think they are same as 04:31:154 (271154|1,271154|2) - these, which are longer.
  10. 04:43:779 - How about this? https://osu.ppy.sh/ss/6710859
  11. 04:59:779 (299779|5) - Shift to left hand? That returning stairs are quite hard to hit (well at least it's hard for me xd)


Wow, nice hitsounding and mapping. Pretty much nothing to point out for me. Good luck!
posted

Interlude- wrote:

Interlude's Requested Modding
1 / 2 / 3 / 4 / 5 / 6 / 7


[Mid-Summer Marathon]
  1. 00:13:029 - Add a note at col 4? You've placed "drumish" instrument on the left side, and gave triples to every bass rhythm, therefore adding a note there seems quite legit The problem is that it will create a really uncomfortable transition, it's already hard to hit. I will do it if someone else points it out as well tho
  2. 00:20:904 (20904|3,20904|4,20904|2) - Is this an intended triple? I'd suggest to remove this for the consistency with 00:20:404 (20404|2,20404|4,20654|2,20654|4) - these notes. Besides it would be more comfortable for the play (two-handed streams) Alright, removed middle note
  3. In fact, a note could be added 00:21:029 - here at col 4, would give more impact for the vocal entrance. Also you gave 5 notes to every bass line, such as 00:23:029 - 00:25:029 - 00:27:029 - , etc.Sure
  4. 01:06:404 (66404|2,66404|4,66529|2,66529|4) - Were these jacks intended? If not, https://osu.ppy.sh/ss/6710782 this could give more symmetrical impact Done
  5. 01:20:779 - Another short LN for the end of the vocal sound? There's actually another vocal here Awkward transition with SV, will pass on that
  6. 01:28:029 - Add note at col 1? Sure
  7. 01:56:029 (116029|3,116029|1,116185|4,116185|5) - These 'wub wub' sounds could be represented as LNs, 01:57:529 (117529|4,117654|2) - Same for these and so on Intended to be just doubles with SV because of the very unusual snaps
  8. 02:56:029 (176029|3) - This to col 6 to avoid pressure on thumb? Good idea
  9. 04:30:404 (270404|6,270404|0) - These could be longer, maybe up to 04:30:591 - . I think they are same as 04:31:154 (271154|1,271154|2) - these, which are longer. I can agree to that
  10. 04:43:779 - How about this? https://osu.ppy.sh/ss/6710859 Intended trill
  11. 04:59:779 (299779|5) - Shift to left hand? That returning stairs are quite hard to hit (well at least it's hard for me xd) It follows the short "coil" pattern around here (http://puu.sh/sGkzz/9a26be9300.jpg), but will consider if someone else points it out


Wow, nice hitsounding and mapping. Pretty much nothing to point out for me. Good luck!

Thanks a lot! Updated.
posted
Now that I'm done witih all my fucking essays, time to get back to modding for a month or so!

I'm modding this map trying to preserve the older styles of all the mappers here, as this is kinda a historical map now.
[General]
I don't check metadata.
No AIMod complaints.

[Patterns]
Many snapping shenanigins were had. I was told rene did them in DDream a long time ago though, so I'll just trust them.

00:24:029 - I'm annoyed the right hand doesn't follow PR (going down and then up), while at the same tie not being a nice pattern to play. (See before/after). Old style zenny would either follow PR , or do some pattern for playability, like 00:25:029 -
01:35:029 - Could consider making all of the chords here 2 notes. Maybe something like this for example.
01:43:029 - Same.
02:23:404 - Maybe note on 7 for consistency? Not sure playability wise, but this is ajee's section now.

[SVs]
01:19:029 - You could consider having this section start off at 0.90x (normalized), and keep the normalized SVs after 01:20:029 - the same.
01:19:904 - Also consider continuing the stutter SVs up to 01:20:529 - as well. (Or maybe end 1/4th earlier)
01:56:029 - LOL THESE SNAPS. I would say get a program to make these SVs evenly spaced, but its only a few ms of difference, and nobody will notice.
02:07:029 - Should also put in SVs similar to 01:56:029 - and 02:01:029 -
02:13:529 - Same, though I guess its not really needed.
02:17:529 - Same, last one for this section.
02:19:529 - Try making these 1.5x/0.5x or 1.5x/0.7x. First is a more exaggerated stutter that fits the song better, 2nd is similar to 01:26:029 - in the song.
02:34:029 - This has the empty spaces going at normalized 0.93x, and holds at 1.0x. You could try swithching this, making the holds go slower, and the spaces go faster. (Keeping timing points, use 0.75x/1.75x and 0.90x)
04:23:529 - Probably want to increase the stuttering here. A bit hard to notice (try 1.25x/0.75x).

[Hitsounds]
👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
Plz teach raika senpai
I don't know why I even spent so long trying to check this, there's like almost nothing wrong. Rank this shit already . _.
posted
oh fuck I've actually lost my reply post Ciel, oops
I've applied 3/4 of the suggestions though, thanks a lot!

Ok I declare this map ready for BN checks, this map is already 29 months old, I don't wanna wait until it gets 3 years old xd
posted
I procrastinate so much that the map is already ready for rank and I'm here like, "have a hitsound check"

oops
[General]
  1. LR_Clap Kick Fast Low Beat is a pretty big file when it doesn't need to be. I've compressed it for you here http://puu.sh/t76y5.wav
  2. LR_Hit Snare Soft has some silence at the end of it, but it's pretty short and doesn't matter than much. Fix here though if there's a hitsound nazi out there somewhere http://puu.sh/t76Jm.wav
  3. LR_Kick Loud Bass Drop is unnecessarily large. Compressed http://puu.sh/t76Q4.wav
  4. Silence at the end of LR_Kick Low Strong Beat. Fix here http://puu.sh/t76Vo.wav
  5. Compressed LR3_FX LRGP for you (saves 200kb, great right?) http://puu.sh/t7738.wav
  6. More compressed files! LR3_GrowlBassDFM
  7. There's so many hitsounds and I'm hoping I haven't screwed up the naming in any of them like LR3_GrowlLRVD
  8. compression intensifies for LR3_GrowlMBVX
  9. LR3_GrowlMRFL might be the last one to compress?
  10. LR3_GrowlWSL, also got compressed, so maybe not.


[How does anyone shift through this nightmarish hell of sample names?]
Quick note and I'm sure you probably already know this, but just in case, know that you can view storyboarded samples by pressing tab while in the compose tab of the editor to get stuff like this



These are samples that will play even if the player fails to hit the note at the same place the sample is, and this gets disorienting for players who play with hitsounds cause idk, they just missed a note and stuff yet the sample plays. What's life?

00:28:320 - Why not just add a grace note here and put 0:28:320 LR_Clap hollow echo.wav@44% on the note instead of leaving it storyboarded in?

00:33:279 LR_Kick Beat 2.wav@100%
00:33:779 LR_Kick Beat 2.wav@100%
00:34:279 LR_Kick Beat 2.wav@100% - Bring all these samples from the storyboard and assign them to two notes by splitting their volume (so 50% on each note to get 100%) 00:33:279 (33279|1,33279|5,33779|5,33779|0,34279|1,34279|5) -

00:34:654 LR_Kick Beat 2.wav@100%
00:34:654 LR_Snare Hat 2.wav@50%
00:34:779 LR_Snare Hat 2.wav@75%
00:34:779 LR_Kick Beat 2.wav@100%
00:34:904 LR_Snare Hat 2.wav@100%
00:34:904 LR_Kick Beat 2.wav@100% - Apply all these hitsounds to 00:34:654 (34654|5,34654|6,34779|1,34779|2,34904|2,34904|1) - . No need to split sample volume since it's already that way in the storyboard.

00:50:654 - Could probably add a note here and move 0:50:654 LR3_AGG C6.wav@28% from the storyboard to a note.
00:53:945 - Similar to the above, in order to move 0:53:945 LR3_AGG F5.wav@45% to a note. Also, grace notes and poly rhythms are 10/10 so idk.

01:00:529 LR_Drum Barrel Finish.wav@22% - Move this from the storyboard onto 01:00:529 (60529|2) -

01:01:529 LR_Kick Drum Fast.wav@78%
01:01:529 LR_Drum Barrel Finish.wav@22%
01:01:779 LR_Clap hollow echo.wav@50%
01:01:779 LR_Snare Fast.wav@50% - 01:01:529 - 01:01:779 - Eh, dunno about playability, but if it's not too much trouble, it'd probably be best to add jumps at these places in order to put SBed samples onto an actual note.

01:09:529 - Add LR_Kick Drum Fast.wav@78% and LR_Drum Barrel Finish.wav@22% to the storyboard to be consistent with the above listed points.

01:15:029 - Pretty similar to what I've been mentioning earlier about adding notes and assigning the SBed sample to it.

02:00:029 (120029|5,120029|1) - If you removed the hitsounds from either of these LNs and just doubled the other's hitsounds, you could move one of the SBed samples onto a note.
02:03:529 (123529|0) - Similar to above, readd the same sample to this LN but at 75% volume and remove the SBed sample
02:39:279 (159279|5) - Readd the sample but at 36% and remove the SBed sample in the same place.
02:40:279 (160279|5,160279|2) - Combine HS volume and move one of the SBed samples onto whichever note is now lacking a hitsound
02:48:279 (168279|2,168279|4) - Combine HS volume and move SBed samples to a note
05:05:529 (305529|2,305529|4) - Combine HS vol and all that jazz
05:20:404 (320404|1,320404|0) - Combine and bring 5:20:404 LR_Clap kick.wav@41% onto a note.
05:21:404 (321404|3,321404|4) - Combine and assign 5:21:404 LR_Clap kick.wav@41% to a note.
05:22:404 (322404|3,322404|0) - Combine and add 5:22:404 LR_Clap kick.wav@41% to a note.

05:23:154 LR_Clap Kick Fast Low Beat.wav@41% - Remove this from the storyboard and just add it to 05:23:154 (323154|5) - 's volume.

05:23:779 (323779|0,323779|2) - Combine the hitsound volumes together and move 5:23:779 LR_Clap Kick Fast Low Beat.wav@41% onto 05:23:779 (323779|1) - since they're the same sample.


Basically, if there's two samples of the same type on two different notes, you can just add their volumes together and apply it to one note only, which means you have another note that's unhitsounded, and from there you can move any storyboarded hitsounds onto said note. The opposite applies too, if you have unhitsounded notes, it's a good idea to assign as many SBed samples onto the notes. Anyways, some of the notes like 05:26:404 (326404|1) - had claps applied to them, but if I think the way it works is that if there's an imported sample already assigned to the note, the editor claps/whistles/finishes won't play. That's why I suggested you combine a lot of the samples onto one note in order to use SBed samples as little as possible.

I have no idea if what I wrote above makes sense cause im too lazy to proofread. Anyways, best of luck, and happy new years too!
posted

Protastic101 wrote:

I procrastinate so much that the map is already ready for rank and I'm here like, "have a hitsound check"

oops
[General]
  1. LR_Clap Kick Fast Low Beat is a pretty big file when it doesn't need to be. I've compressed it for you here http://puu.sh/t76y5.wav
  2. LR_Hit Snare Soft has some silence at the end of it, but it's pretty short and doesn't matter than much. Fix here though if there's a hitsound nazi out there somewhere http://puu.sh/t76Jm.wav
  3. LR_Kick Loud Bass Drop is unnecessarily large. Compressed http://puu.sh/t76Q4.wav
  4. Silence at the end of LR_Kick Low Strong Beat. Fix here http://puu.sh/t76Vo.wav
  5. Compressed LR3_FX LRGP for you (saves 200kb, great right?) http://puu.sh/t7738.wav
  6. More compressed files! LR3_GrowlBassDFM
  7. There's so many hitsounds and I'm hoping I haven't screwed up the naming in any of them like LR3_GrowlLRVD
  8. compression intensifies for LR3_GrowlMBVX
  9. LR3_GrowlMRFL might be the last one to compress?
  10. LR3_GrowlWSL, also got compressed, so maybe not.
    All fixed!


[How does anyone shift through this nightmarish hell of sample names?]
Quick note and I'm sure you probably already know this, but just in case, know that you can view storyboarded samples by pressing tab while in the compose tab of the editor to get stuff like this



These are samples that will play even if the player fails to hit the note at the same place the sample is, and this gets disorienting for players who play with hitsounds cause idk, they just missed a note and stuff yet the sample plays. What's life? Tbh the way I see it here is that a lot of those samples compliment the song in such a way that you won't notice the SB'ed samples, BUT you will clearly notice them when playing the map, which is a pretty neat thing.

00:28:320 - Why not just add a grace note here and put 0:28:320 LR_Clap hollow echo.wav@44% on the note instead of leaving it storyboarded in? There's no sound supporting that note, removed the SB hitsound tho

00:33:279 LR_Kick Beat 2.wav@100%
00:33:779 LR_Kick Beat 2.wav@100%
00:34:279 LR_Kick Beat 2.wav@100% - Bring all these samples from the storyboard and assign them to two notes by splitting their volume (so 50% on each note to get 100%) 00:33:279 (33279|1,33279|5,33779|5,33779|0,34279|1,34279|5) - I like the hitnormals here, so I just made one note sampled with 100% and second left as hitnormal, fits better for me

00:34:654 LR_Kick Beat 2.wav@100%
00:34:654 LR_Snare Hat 2.wav@50%
00:34:779 LR_Snare Hat 2.wav@75%
00:34:779 LR_Kick Beat 2.wav@100%
00:34:904 LR_Snare Hat 2.wav@100%
00:34:904 LR_Kick Beat 2.wav@100% - Apply all these hitsounds to 00:34:654 (34654|5,34654|6,34779|1,34779|2,34904|2,34904|1) - . No need to split sample volume since it's already that way in the storyboard. Done all

00:50:654 - Could probably add a note here and move 0:50:654 LR3_AGG C6.wav@28% from the storyboard to a note. Protip: you can just doubletap the note while holding LCtrl key to move the storyboarded note onto the playfield
00:53:945 - Similar to the above, in order to move 0:53:945 LR3_AGG F5.wav@45% to a note. Also, grace notes and poly rhythms are 10/10 so idk. This would be REALLY awkward to play so I just deleted those samples

01:00:529 LR_Drum Barrel Finish.wav@22% - Move this from the storyboard onto 01:00:529 (60529|2) - Fixed

01:01:529 LR_Kick Drum Fast.wav@78%
01:01:529 LR_Drum Barrel Finish.wav@22%
01:01:779 LR_Clap hollow echo.wav@50%
01:01:779 LR_Snare Fast.wav@50% - 01:01:529 - 01:01:779 - Eh, dunno about playability, but if it's not too much trouble, it'd probably be best to add jumps at these places in order to put SBed samples onto an actual note. Deleted samples

01:09:529 - Add LR_Kick Drum Fast.wav@78% and LR_Drum Barrel Finish.wav@22% to the storyboard to be consistent with the above listed points.

01:15:029 - Pretty similar to what I've been mentioning earlier about adding notes and assigning the SBed sample to it. Again, removed both samples

02:00:029 (120029|5,120029|1) - If you removed the hitsounds from either of these LNs and just doubled the other's hitsounds, you could move one of the SBed samples onto a note.
02:03:529 (123529|0) - Similar to above, readd the same sample to this LN but at 75% volume and remove the SBed sample
02:39:279 (159279|5) - Readd the sample but at 36% and remove the SBed sample in the same place. 40%
02:40:279 (160279|5,160279|2) - Combine HS volume and move one of the SBed samples onto whichever note is now lacking a hitsound
02:48:279 (168279|2,168279|4) - Combine HS volume and move SBed samples to a note
05:05:529 (305529|2,305529|4) - Combine HS vol and all that jazz
05:20:404 (320404|1,320404|0) - Combine and bring 5:20:404 LR_Clap kick.wav@41% onto a note.
05:21:404 (321404|3,321404|4) - Combine and assign 5:21:404 LR_Clap kick.wav@41% to a note.
05:22:404 (322404|3,322404|0) - Combine and add 5:22:404 LR_Clap kick.wav@41% to a note. Fixed all above

05:23:154 LR_Clap Kick Fast Low Beat.wav@41% - Remove this from the storyboard and just add it to 05:23:154 (323154|5) - 's volume.Just deleted it, no need to make the clap louder

05:23:779 (323779|0,323779|2) - Combine the hitsound volumes together and move 5:23:779 LR_Clap Kick Fast Low Beat.wav@41% onto 05:23:779 (323779|1) - since they're the same sample. Deleted as well


Basically, if there's two samples of the same type on two different notes, you can just add their volumes together and apply it to one note only, which means you have another note that's unhitsounded, and from there you can move any storyboarded hitsounds onto said note. The opposite applies too, if you have unhitsounded notes, it's a good idea to assign as many SBed samples onto the notes. Anyways, some of the notes like 05:26:404 (326404|1) - had claps applied to them, but if I think the way it works is that if there's an imported sample already assigned to the note, the editor claps/whistles/finishes won't play. That's why I suggested you combine a lot of the samples onto one note in order to use SBed samples as little as possible.

I have no idea if what I wrote above makes sense cause im too lazy to proofread. Anyways, best of luck, and happy new years too!

Thanks a lot for the mod! Updated.
posted
Hahahahaha, the biggest lie ever




How to trigger Kami? "Where's the 4K at?"
[General]
  1. Btw, if you remove or add something, be sure to do whatever you need to do with the HS
  2. Feel like OD 9 is pushing it a bit too much. There's about 4 notes for every LN, which isn't too large a number, so maybe OD 8.7 or so is better?


[Mid summer stuff]
Ok, so to note, I modded without the hitsounds on, and when checking them, I realized some of my suggestions don't make sense cause of how the samples were placed. So yeah, rip.

00:05:029 (5029|1,5404|0) - I think it'd be cool to stack these notes in 2 since they're the same sound.
00:05:779 (5779|1,6029|2) - Similar to the above with this, and so on.
00:07:029 (7029|5,7029|1,7029|2,7029|0) - 00:09:029 (9029|2,9029|1,9029|0,9029|5) - 00:11:029 (11029|2,11029|1,11029|0,11029|4) - I'd consider reducing these to hands only since you started off the section at 00:05:029 (5029|5,5029|3,5029|1) - using a hand, and similarly ended it with the same number of notes at 00:13:029 (13029|0,13029|5,13029|1) -
00:12:529 (12529|0,12779|0) - I'd consider moving these to 2 for symmetry, and so the trill is a bit more equal on both hands
00:17:279 (17279|2,17279|0,17279|4,17404|6) - I would probably flip the chords here so that the single comes in on 00:17:279 - , and the hand at 00:17:404 - since that's where the kick is
00:19:404 - Similar to the above, I would add 2 more notes for the kick or whatever sound it is. Could make it 1 and 3 like 00:19:779 (19779|0,19779|2) -
00:32:029 (32029|5,32029|3,32029|1,32154|2,32154|4,32279|0,32279|6,32404|2,32404|4) - Tbh, I don't really hear any additional sounds here, only at 00:32:529 - is where I notice a quiet tapping sound in the background. Either way, I'd probably just make 00:32:029 (32029|1,32029|3,32029|5,32529|5,32529|3,32529|1) - jumps if you don't wanna make them singles. I'd probably just remove 00:32:029 (32029|3,32529|3) - to keep the spaced out chords you have here
00:35:029 - Aw, dunno why you don't map the moving strings part like at 00:35:279 - 00:35:654 - 00:36:529 - and etc. Actually, listening to it, the snaps are weird, nvm
01:01:654 (61654|4,61654|1,61654|0,61654|5) - I get what you're mapping here, but it feels weird to just ignore the clap at 01:01:779 - when you've mapped it previously in this section and put more emphasis on it than the other notes like at 00:56:779 (56779|3,56779|2,56779|4) - with the hands. Maybe try this instead? https://osu.ppy.sh/ss/7235490
01:03:154 (63154|3,63154|1,63154|2) - Feel like the sound here comes in stronger on the 1/8 after at 01:03:216 - , so I might consider moving it up there instead.
01:03:654 (63654|1,63654|0) - Might remove a note here since there's no other sound than what sounds kind of like an echo from the drum
01:03:904 (63904|1,63904|2) - ^
01:04:904 (64904|2,65029|1,65154|2) - Would be cool to make this symmetrical, like this https://osu.ppy.sh/ss/7235518
01:07:904 (67904|2,67904|1) - Similar to what I mentioned above, the main attack of the sound comes in on the 1/2 before, at 01:07:779 - instead, so I think it might make more sense to move this jump there.
01:09:779 - I recommend using a [147] triple here for the clap
01:20:129 - Is the SV here unsnapped? I'm unable to find a snapping that let's me land on it perfectly. I think it should be snapped at 01:20:154 -
01:20:229 - Similarly, this SV also confuzzles me since Idk the snap
01:20:329 - ^
01:51:029 (111029|6,111029|3,111029|0) - I think this is supposed to come in on 01:51:091 - instead? If so, I would recommend removing the note in 4 to avoid a 1/8 jack. Even tho it's 120bpm, I still think that would be too fast
02:17:529 (137529|0,137685|0,137841|0) - I'd try and make these 1/8 long instead of 3/16 for better playability as the current length makes the release and hit kind of hard to time.
02:45:654 - Why not add a jump here for the claps? Like this https://osu.ppy.sh/ss/7235755
02:48:779 (168779|0,168779|2,169029|0,169154|1) - Meh, I feel like hitting short notes on the outer columns of LNs is a pain just cause your other fingers are kind of dependent on the index finger for strength. Maybe switching it so the LN is in 1 would be better, like this? https://osu.ppy.sh/ss/7235788
03:27:279 - 03:27:779 - Might consider mapping the echoes here using short notes, so like the first note in 3, the second note in 5 would be cool imo
03:43:154 - 03:43:216 - I think it'd be nice to map the twang kind of sound here as a trill, kind of like this https://osu.ppy.sh/ss/7235857
03:59:529 - 03:59:591 - Feels a bit awkward to not have a note here, at least on the downbeat for that lute kind of instrument sound thingy tfw instrument names are harder than me trying to play any 7k map
04:20:279 (260279|4,260279|2,260779|4,260779|2,261279|2,261279|4,261779|2,261779|4) - Imo, these feel pretty weird since they're not really snapped to any particular sound in the music. I think a rhythm more like this would work https://osu.ppy.sh/ss/7235911
04:30:279 (270279|1,270279|5) - For these LNs, I think it'd be better to make them reverse shields with 04:30:404 (270404|0,270404|6) - since the sounds are similar pitched, like this https://osu.ppy.sh/ss/7235947
04:31:779 - Just my opinion, but for these few SVs here, I think using a quick 1/2 speed up like 1.1x speed would be better since it'd be representing the beep's glissando here. Anyways, that's what I think would represent the continuous sound better
05:08:029 (308029|2) - Might consider moving to 2 for hand balance I guess? Idk, this feels a little right hand heavy atm, to me at least.
05:35:654 (335654|4,335654|6,335654|5,335779|2,335779|0,335779|1,335904|6,335904|5,335904|4) - I think this current placement is a little confusing since 05:35:154 (335154|4,335154|6,335154|5,335216|1,335216|2,335216|0,335279|5,335279|6,335279|4,335404|2,335404|0,335404|1,335466|4,335466|5,335466|6,335529|0,335529|1,335529|2) - makes the player think that patterns like this will be 1/8, only to be surprised by 1/4 instead. I'd consider jacking them in [345] like this https://osu.ppy.sh/ss/7236014

[Hitsounds]
01:0:529 LR_Drum Barrel Finish.wav@22% - Might just move this onto the playfield instead since none of the notes 01:00:529 (60529|6,60529|2,60529|4) - are hitsounded anyways.
posted

Protastic101 wrote:

Hahahahaha, the biggest lie ever


Hey, better late then never! w

How to trigger Prota? "Who needs hitsounds lol?"
[General]
  1. Btw, if you remove or add something, be sure to do whatever you need to do with the HS
  2. Feel like OD 9 is pushing it a bit too much. There's about 4 notes for every LN, which isn't too large a number, so maybe OD 8.7 or so is better? Disagreed, OD 9 is nicely challenging, making the map harder to score well at, which also increases replayability in a not-too-dickish of a way. And the diffrence between OD 9 and OD 8,7 is pretty small anyway.


[Mid summer stuff]
Ok, so to note, I modded without the hitsounds on, and when checking them, I realized some of my suggestions don't make sense cause of how the samples were placed. So yeah, rip.

00:05:029 (5029|1,5404|0) - I think it'd be cool to stack these notes in 2 since they're the same sound.
00:05:779 (5779|1,6029|2) - Similar to the above with this, and so on.
00:07:029 (7029|5,7029|1,7029|2,7029|0) - 00:09:029 (9029|2,9029|1,9029|0,9029|5) - 00:11:029 (11029|2,11029|1,11029|0,11029|4) - I'd consider reducing these to hands only since you started off the section at 00:05:029 (5029|5,5029|3,5029|1) - using a hand, and similarly ended it with the same number of notes at 00:13:029 (13029|0,13029|5,13029|1) - Reorganized the entire section a bit to make it more representative of what type of hits are there (you can notice that one column goes for one specific instrument there)
00:12:529 (12529|0,12779|0) - I'd consider moving these to 2 for symmetry, and so the trill is a bit more equal on both hands Nah, I like the idea of trills being not symmetrical, makes the pattern more interesting + left hand has the 3 note stair right before that so it would be more awkward to play
00:17:279 (17279|2,17279|0,17279|4,17404|6) - I would probably flip the chords here so that the single comes in on 00:17:279 - , and the hand at 00:17:404 - since that's where the kick is I moved 00:17:779 (17779|0) - up by 1/4 so that both notes are jumps because the earlier one does have that pong sound thingy coming in and the kick is not hard enough to make a triple imo
00:19:404 - Similar to the above, I would add 2 more notes for the kick or whatever sound it is. Could make it 1 and 3 like 00:19:779 (19779|0,19779|2) - Here I added two notes because it's more separated from other chords, added on 12 tho to make it more varied
00:32:029 (32029|5,32029|3,32029|1,32154|2,32154|4,32279|0,32279|6,32404|2,32404|4) - Tbh, I don't really hear any additional sounds here, only at 00:32:529 - is where I notice a quiet tapping sound in the background. Either way, I'd probably just make 00:32:029 (32029|1,32029|3,32029|5,32529|5,32529|3,32529|1) - jumps if you don't wanna make them singles. I'd probably just remove 00:32:029 (32029|3,32529|3) - to keep the spaced out chords you have here The sounds do get more intense here, building up to the next section, and the triples are triples because of the 1/1 beat that has harder chords just before, fine as it is imo
00:35:029 - Aw, dunno why you don't map the moving strings part like at 00:35:279 - 00:35:654 - 00:36:529 - and etc. Actually, listening to it, the snaps are weird, nvm That and also it's a good transition that relieves you from the tension of the buildup
01:01:654 (61654|4,61654|1,61654|0,61654|5) - I get what you're mapping here, but it feels weird to just ignore the clap at 01:01:779 - when you've mapped it previously in this section and put more emphasis on it than the other notes like at 00:56:779 (56779|3,56779|2,56779|4) - with the hands. Maybe try this instead? https://osu.ppy.sh/ss/7235490 This whole section is structured to fit in with the vocals of the song and the pauses are consistent with them as well. I don't wanna break that trend (Evening's part still too)
01:03:154 (63154|3,63154|1,63154|2) - Feel like the sound here comes in stronger on the 1/8 after at 01:03:216 - , so I might consider moving it up there instead. I'm strongly debating about this one, here's why: 1) The vocal mapping again, even tho sounds are on 1/8 later (apart from the vocal) it has been mapped timing off vocals and more importantly 2) Changing two notes of that chord to be 1/8 up (because vocal stays on the 1/4) makes the pattern look pretty bad compared to the rest of it. I am concerned about it being pretty bad to play, so I'm going towards keeping it as 1/4 to simplify that, but I do recognize that later there are really wonky snaps anyway so idk. Pattern in question http://puu.sh/tPA5j/8afb070847.png Keeping it for now, but I wanna hear your follow-up to that
01:03:654 (63654|1,63654|0) - Might remove a note here since there's no other sound than what sounds kind of like an echo from the drum
01:03:904 (63904|1,63904|2) - ^ Sure
01:04:904 (64904|2,65029|1,65154|2) - Would be cool to make this symmetrical, like this https://osu.ppy.sh/ss/7235518 Leaving as it is, more interesting imo (yeah I know, some patterns are symmetrical, but it will be more interesting that way)
01:07:904 (67904|2,67904|1) - Similar to what I mentioned above, the main attack of the sound comes in on the 1/2 before, at 01:07:779 - instead, so I think it might make more sense to move this jump there.
01:09:779 - I recommend using a [147] triple here for the clap Vocal mapping theory mentioned earlier, really don't wanna break it
01:20:129 - Is the SV here unsnapped? I'm unable to find a snapping that let's me land on it perfectly. I think it should be snapped at 01:20:154 -
01:20:229 - Similarly, this SV also confuzzles me since Idk the snap
01:20:329 - ^ Fixed all
01:51:029 (111029|6,111029|3,111029|0) - I think this is supposed to come in on 01:51:091 - instead? If so, I would recommend removing the note in 4 to avoid a 1/8 jack. Even tho it's 120bpm, I still think that would be too fast Removed both notes from the spacebar because it was really awkward to play already and didn't really fit in. The other point accepted.
02:17:529 (137529|0,137685|0,137841|0) - I'd try and make these 1/8 long instead of 3/16 for better playability as the current length makes the release and hit kind of hard to time. Fair point, done
02:45:654 - Why not add a jump here for the claps? Like this https://osu.ppy.sh/ss/7235755 Right hand had an awkward shield so I did flip two notes there, but apart from that done
02:48:779 (168779|0,168779|2,169029|0,169154|1) - Meh, I feel like hitting short notes on the outer columns of LNs is a pain just cause your other fingers are kind of dependent on the index finger for strength. Maybe switching it so the LN is in 1 would be better, like this? https://osu.ppy.sh/ss/7235788 That actually makes the LN harder to transition into and out of because there is a 4 note 2121 trill with last 1 being the LN and then you have an outward stair that ends in a shield:

So for me it's easier this way.

03:27:279 - 03:27:779 - Might consider mapping the echoes here using short notes, so like the first note in 3, the second note in 5 would be cool imo I don't really like this idea tbh, there's just vocal echos mapped here for transitioning and it's enough imo
03:43:154 - 03:43:216 - I think it'd be nice to map the twang kind of sound here as a trill, kind of like this https://osu.ppy.sh/ss/7235857 Keeping current setup for simplicity's sake, random 1/8 LN trill on outer columns in a calm part is almost a guaranteed miss/break
03:59:529 - 03:59:591 - Feels a bit awkward to not have a note here, at least on the downbeat for that lute kind of instrument sound thingy tfw instrument names are harder than me trying to play any 7k map Done
04:20:279 (260279|4,260279|2,260779|4,260779|2,261279|2,261279|4,261779|2,261779|4) - Imo, these feel pretty weird since they're not really snapped to any particular sound in the music. I think a rhythm more like this would work https://osu.ppy.sh/ss/7235911 Again those are snapped to the pong instrument thingy in the background to keep it simple for the buildup, however last two were early by 1/8 so moved them up
04:30:279 (270279|1,270279|5) - For these LNs, I think it'd be better to make them reverse shields with 04:30:404 (270404|0,270404|6) - since the sounds are similar pitched, like this https://osu.ppy.sh/ss/7235947 Made them 1/8 LNs o wo
04:31:779 - Just my opinion, but for these few SVs here, I think using a quick 1/2 speed up like 1.1x speed would be better since it'd be representing the beep's glissando here. Anyways, that's what I think would represent the continuous sound better That's a valid alternative, but I think that the current SV putting more emphasis on the vigorous and quite sudden return of the chorus suits it more.
05:08:029 (308029|2) - Might consider moving to 2 for hand balance I guess? Idk, this feels a little right hand heavy atm, to me at least.Sure
05:35:654 (335654|4,335654|6,335654|5,335779|2,335779|0,335779|1,335904|6,335904|5,335904|4) - I think this current placement is a little confusing since 05:35:154 (335154|4,335154|6,335154|5,335216|1,335216|2,335216|0,335279|5,335279|6,335279|4,335404|2,335404|0,335404|1,335466|4,335466|5,335466|6,335529|0,335529|1,335529|2) - makes the player think that patterns like this will be 1/8, only to be surprised by 1/4 instead. I'd consider jacking them in [345] like this https://osu.ppy.sh/ss/7236014 The things you did not see in this suggestion are actually making this pattern horrible to play, I'll explain why:
1)This pattern has heavy SV stutters and the pattern you suggested has a 5 note ling 1/4 anchor on column 3 mixed in with the 1/8 trill

(captured the green lines intentionally)
2)The two handed jack right after two separate 1/8 handtrills, which play like jumptrills is really awkward to exectue on it's own
3)The pattern is already oriented in such a way that player will assume that it's a 1/4 handtrill all the way because of SVs and the 1/4 break between two 1/8 handtrills, so this will only make it weird to play. Handtrills nicely accent the ending imo


[Hitsounds]
01:0:529 LR_Drum Barrel Finish.wav@22% - Might just move this onto the playfield instead since none of the notes 01:00:529 (60529|6,60529|2,60529|4) - are hitsounded anyways. Fixed

Thanks a lot! Updated and ready for action!
posted
Ok, sorry about the delay, school is being more rip than usual for me lol

So regarding that 1/8 at 01:03:216 - that I mentioned, I like the pattern you have there. I was listening to the part a few times and you can easily hear that the clap comes in later than what the simple 1/4 chord stream suggests, but leaving the 3/8 space from 01:03:029 (63029|6,63029|5,63029|0) - would have made it awkward to play, so the pattern you suggested works well since it keeps the 1/4 base rhythm steady while also giving emphasis to the delayed clap on the 1/8.

00:47:404 - 00:47:529 - Similarly, there's a kick and snap here that you may consider adding notes for. You kind of did something close at 00:44:935 (44935|3,44997|4) - with the entrance of the clap since it was a little early in the music.

01:12:529 (72529|2) - I think you could end this at 01:12:654 - because the music pauses for 1/4 beat here, and having an LN go through that stillness feels unnatural imo. The vocal is also really short too which could be another reason?

00:59:904 (59904|2) - I might remove this note to be consistent with the previous vocal phrase since there was no note at the end of it at 00:57:904 - . Or, you could add a note there instead, but I like the 1/2 pause since it gives more emphasis to the vocals imo.

04:43:779 (283779|0,283841|2,283904|4,283966|2) - This is just my own opinion on comfort, but I think it'd be easier to hit without a single column gap between the notes. So basically, instead of going 1-3-5, it'd be more connected like 1-2-3, but as I said, that's just my own preference when playing. On top of that, most of the rolls like at 04:51:779 - 04:59:779 - or 04:35:779 - have been connected.


That should be the last of everything \o/
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