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posted
This beatmap was submitted using in-game submission on Friday, March 9, 2018 at 6:22:39 PM

Artist: m-flo + daoko
Title: IRONY (el poco maro Remix)
Source: 鷹の爪GO 〜美しきエリエール消臭プラス〜
Tags: collab hathz dnb marathon Taka no Tsume GO Utsukushiki Elleair Shoushuu Plus Himitsukessha Eagle Talon 秘密結社
BPM: 176
Filesize: 16489kb
Play Time: 07:16
Difficulties Available:
  1. Endless (4.64 stars, 1393 notes)


Download: m-flo + daoko - IRONY (el poco maro Remix)
Information: Scores/Beatmap Listing
---------------

Collab with Hathz

Big thanks to:
Collab sections
00:00:000 - 01:05:454 | Hathz
01:05:454 - 01:49:090 | Kawa
01:49:090 - 02:32:727 | Hathz
02:32:727 - 02:43:636 | Kawa
02:43:636 - 02:54:545 | Hathz
02:54:545 - 03:05:454 | Kawa
03:05:454 - 03:16:363 | Hathz
03:27:272 - 04:00:000 | Kawa
04:00:000 - 04:21:818 | Hathz
04:21:818 - 04:32:727 | Kawa
04:32:727 - 04:43:636 | Hathz
04:43:636 - 04:54:545 | Kawa
04:54:545 - 05:05:454 | Hathz
05:15:681 - 05:49:090 | Kawa
05:49:090 - 06:10:909 | Hathz
06:10:909 - 06:21:818 | Kawa
06:21:818 - 06:32:727 | Hathz
06:32:727 - 06:54:545 | Kawa
06:54:545 - 07:16:363 | Hathz
posted
requested by kisses, short mod

00:04:090 (5) - I think the red tick should be mapped. maybe circle on 00:04:090 - on a 1/2 slider on the red tick

00:09:545 (4,5) - ^ for a similar reason to the above id ctrl+g the rhythm. makes the vocals clickable which I think is important here

and same for this area pretty much, at least until the beat kicks in

00:22:500 (3,4,1) - I think this pattern would be improved if you could move so that its halfway between 3 and 4.

00:28:977 (2,3,4,5,6,7) - eh not really a fan here, the music doesnt really seem like it would call for a bunch of circles in a row equally spaced like this. 00:29:659 (6) - could be a slider
00:36:477 (5) - ^ hm looking at it now it might be fine. up to you I suppose

00:42:272 (2) - NC?

these combos could be 1 measure long, they dont have to be 2

01:05:454 (1,2) - well this pattern would look much better and cleaner if it was blanketed. looks kinda sloppy atm applies to all of these

01:18:238 (5,6,7) - line these up properly. copy paste 5 and 6 and move that on top of 6 to get the placement for 7

01:37:414 - This drum is rather prominent so i prefer it to be mapped

01:38:778 - triplet? seems it would be more consistent

01:38:863 (3,1) - avoid coming this close to overlapping, some more distance between the objects would be nice

01:42:954 (5) - rotate twice and ctrl+G? better flow to 6 that way

01:48:750 (1) - this NC is not necessary

@Hathz your part here lacks 1/4 rhythms which kinda confuses me. it is a dnb song after all! sounds like these blue tick hihats 01:52:414 - sound good spots for triplets. things like that, you could spice up this section by using some more 1/4

02:38:181 (1,2) - this stack feels inconsistent to me, would rather it just be normal movement

02:48:494 (6,8) - are overmapped

02:57:613 (3,4,1) - this all feels really cramped to me

03:15:852 (2) - would prefer more spacing to this note, this pattern feels kinda awkward atm.

03:16:193 (4) - giving this a jump kinda dilutes the emphasis on 3 and 1 which are the stronger sounds

03:50:795 (2) - NC not needed, also the lyricist does some cool 1/3 vocals here you could map em out!

03:58:977 (2) - the one fourth gaps are not usually spaced like this, keep it consistent with the other ones in this area (by using low spacing)

A lot of the stuff that can be improved will be fixed over time through mods, like blankets and aesthetics. You guys did a good job overall in terms of rhythm (outside of a general lack of 1/4 like I mentioned). The storyboard is pretty cool.

Good luck~
posted

Hobbes2 wrote:

requested by kisses, short mod

these combos could be 1 measure long, they dont have to be 2

01:05:454 (1,2) - well this pattern would look much better and cleaner if it was blanketed. looks kinda sloppy atm applies to all of these
Fixed, maybe I changed the spacing a bit too much...

01:18:238 (5,6,7) - line these up properly. copy paste 5 and 6 and move that on top of 6 to get the placement for 7
Done

01:37:414 - This drum is rather prominent so i prefer it to be mapped
Done

01:38:778 - triplet? seems it would be more consistent
Almost felt like I made too many triplets but this one still fits, done

01:38:863 (3,1) - avoid coming this close to overlapping, some more distance between the objects would be nice
Not sure why I used such low spacing there, fixed

01:42:954 (5) - rotate twice and ctrl+G? better flow to 6 that way
I don't think it makes much of a difference but I guess it looks better, done~

01:48:750 (1) - this NC is not necessary
That NC ninja'd its way in there, fixed

02:38:181 (1,2) - this stack feels inconsistent to me, would rather it just be normal movement
CTRL+G'd 2 & 3 until I come up with a better pattern

02:57:613 (3,4,1) - this all feels really cramped to me
Changed, should be better now

03:50:795 (2) - NC not needed, also the lyricist does some cool 1/3 vocals here you could map em out!
I messed around a bit with 1/3 rhythms but nothing seems to fit that well...

03:58:977 (2) - the one fourth gaps are not usually spaced like this, keep it consistent with the other ones in this area (by using low spacing)
Reduced spacing a bit

A lot of the stuff that can be improved will be fixed over time through mods, like blankets and aesthetics. You guys did a good job overall in terms of rhythm (outside of a general lack of 1/4 like I mentioned). The storyboard is pretty cool.

Good luck~


Thank you very much!
posted

Hobbes2 wrote:

requested by kisses, short mod

00:04:090 (5) - I think the red tick should be mapped. ok

00:09:545 (4,5) - ^ for a similar reason to the above id ctrl+g the rhythm. no, the slider would end up on a clap in the drum track

00:22:500 (3,4,1) - I think this pattern would be improved if you could move so that its halfway between 3 and 4. fair enough

00:28:977 (2,3,4,5,6,7) - eh not really a fan here, the music doesnt really seem like it would call for a bunch of circles in a row equally spaced like this. fair enough


00:42:272 (2) - NC? ok

@Hathz your part here lacks 1/4 rhythms which kinda confuses me. it is a dnb song after all! sounds like these blue tick hihats 01:52:414 - sound good spots for triplets. things like that, you could spice up this section by using some more 1/4 it's a calm song, i don't feel like it needs it.

02:48:494 (6,8) - are overmapped it's a dnb song

03:15:852 (2) - would prefer more spacing to this note, this pattern feels kinda awkward atm. fixed some stuff around there since there was an overlap as well

03:16:193 (4) - giving this a jump kinda dilutes the emphasis on 3 and 1 which are the stronger sounds ^


Thanks for your mod.
posted
hi, from #modreqs :)

[Endless]

Just a little idea. how about making all the sliders like this 00:02:386 (6) flow like this? http://osu.ppy.sh/ss/7149676 you do it here 00:05:113 (8) and here 00:13:295 (6) and looks pretty good imo. this of course until 00:21:818 (1)

00:38:693 (2,3,4) - don't make a straigh line here. do it like this or similar. 00:35:965 (2,3,4)
00:53:863 (1) - personally I would make stacked 3 singles here.
01:25:909 (1,2,3,4,1,2,3,4,1) - this might be a little nazi but rotate 10º this so it flows better with 01:25:738 (4)
01:59:829 (6) - move this down to avoid the overlap. it feels off because everything else isn't overlapped.
02:04:602 (3) - ^ same.

02:45:255 (2,3) - move this down as you do here 02:39:801 (2,3) its a nice notice that this is actually a collab ^^
02:47:301 (4,5) - ^ same.
02:48:238 (3,4,5,6,7,8,9) - this plays a little weird. maybe just crtl+H and rotate 90º.

03:40:568 (5,1) - blank these better with 03:40:056 (4)
04:11:250 (2,3) - blank this

06:37:159 (3,4,5,6,7) - space this so 6 is the one that is further from the others.

love the song and the SB.
keep up the good work ;)
posted

marth0 wrote:

hi, from #modreqs :)

[Endless]
01:25:909 (1,2,3,4,1,2,3,4,1) - this might be a little nazi but rotate 10º this so it flows better with 01:25:738 (4)
Done~

03:40:568 (5,1) - blank these better with 03:40:056 (4)
Fixed

06:37:159 (3,4,5,6,7) - space this so 6 is the one that is further from the others.
Increased the spacing between 5 & 6 a bit so it should be fine now

love the song and the SB.
keep up the good work ;)

Thanks for the mod!
posted

marth0 wrote:

hi, from #modreqs :)hi :)

[Endless]

Just a little idea. how about making all the sliders like this 00:02:386 (6) flow like this? http://osu.ppy.sh/ss/7149676 you do it here 00:05:113 (8) and here 00:13:295 (6) and looks pretty good imo. this of course until 00:21:818 (1) Yes, oops

00:38:693 (2,3,4) - don't make a straigh line here. do it like this or similar. 00:35:965 (2,3,4) sure why not
00:53:863 (1) - personally I would make stacked 3 singles here. I think it's fine this way
01:59:829 (6) - move this down to avoid the overlap. it feels off because everything else isn't overlapped. ok
02:04:602 (3) - ^ same. eh kinda hard to change cause of the pattern
02:45:255 (2,3) - move this down as you do here 02:39:801 (2,3) its a nice notice that this is actually a collab ^^ ^3^
02:47:301 (4,5) - ^ same. ^
02:48:238 (3,4,5,6,7,8,9) - this plays a little weird. maybe just crtl+H and rotate 90º. i think it's fine
04:11:250 (2,3) - blank this blank'd


swooosh thanks
posted
From #modreqs

  1. 00:04:772 - Missing a dominant note here, you can change it to reverse slider.
  2. 00:08:693 - Again here.
  3. 00:14:318 - ^^
  4. 00:19:602 (2,3,4) - 2 can be slider that ends on red tick, and i think you mapped vocals here and there's no beat on 4's beginning? Could put a circle on the end only.
  5. 00:21:818 (1,2) - Sliderend is more dominant than circle. Also missing beat on slider's red tick. This repeats for every same pattern.
  6. 00:22:500 (3) - Dominant beat on sliderend. Repeats for every same pattern.
  7. 00:25:823 (6) - No beat on instruments. Vocal is continuing from before.
  8. 00:31:278 (5) - No beat.
  9. 00:31:960 (4) - Missing beat on white tick, no beat on sliderend. You can change it like this
  10. 00:38:181 (1,2,3,4,5) - In this combo, 2 and 3 circles hit weak beats whereas 4th circle hits a strong beat. But the spacing is same with others. You could put emphasis on it by making it more spaced than others.
  11. 00:55:056 - 00:55:568 - I would map the beats here but sounds like this has a timing problem. Also I noticed there may be a timing problem here 00:42:272 (1,2,3,4,1) -. At the last note atleast.
  12. 01:00:000 -, 01:00:511 - , 01:01:022 - Also I would map here but just personal opinion i guess. Timing issue still persists. (Are you sure that map starts at 00:00:000 ?? I can't find timing really well, I hope someone else helps about this)
  13. 01:15:511 (3,4,5,6,7) - Overmap.
  14. 01:28:295 (5) - Can be emphasized. 01:36:306 (4) - 01:36:818 (1) -
  15. 01:29:829 - Need a beat here. 01:32:556 -
  16. 01:35:113 (7) - Slider can end on red tick. Even the piano (or some instrument idk), has a beat at that note. (Nothing continues so you don't need to combine sliders)


So, up until this point, I noticed most of these continued throughout the song. So i didn't want to repeat myself. I will point out other things.

  1. 03:15:000 (1) - About hitsounds, while this needs clap, 03:15:340 (1) - this doesn't.
  2. 03:16:363 (1) - Needs whistle.


The storyboard is really great though.
posted

heyronii wrote:

  1. 00:04:772 - Missing a dominant note here, you can change it to reverse slider. ok
  2. 00:08:693 - Again here. unlike the previous one this falls in nicely with the vocals
  3. 00:14:318 - ^^ ^^
  4. 00:19:602 (2,3,4) - 2 can be slider that ends on red tick, and i think you mapped vocals here and there's no beat on 4's beginning? Could put a circle on the end only. yes it's mapped to vocals
  5. 00:21:818 (1,2) - Sliderend is more dominant than circle. Also missing beat on slider's red tick. This repeats for every same pattern. mapping it to fall in line with the kicks makes some parts here play weird, while further ahead it is indeed mapped like this i prefer to have it follow vocals more
  6. 00:22:500 (3) - Dominant beat on sliderend. Repeats for every same pattern. ^
  7. 00:25:823 (6) - No beat on instruments. Vocal is continuing from before. the triple should take care of that fine, and it's just for extra difficulty
  8. 00:31:278 (5) - No beat. more extra difficulty, it's not hitsounded strongly anyway
  9. 00:31:960 (4) - Missing beat on white tick, no beat on sliderend. You can change it like this The kick is on the blue tick so I dont see an issue
  10. 00:38:181 (1,2,3,4,5) - In this combo, 2 and 3 circles hit weak beats whereas 4th circle hits a strong beat. But the spacing is same with others. You could put emphasis on it by making it more spaced than others. that would look odd in my opinion
  11. 00:55:056 - 00:55:568 - I would map the beats here but sounds like this has a timing problem. Also I noticed there may be a timing problem here 00:42:272 (1,2,3,4,1) -. At the last note atleast. seems to me like the vocals just slow down. changed the timing a bit around that part so it should be good now
  12. 01:00:000 -, 01:00:511 - , 01:01:022 - Also I would map here but just personal opinion i guess. Timing issue still persists. (Are you sure that map starts at 00:00:000 ?? I can't find timing really well, I hope someone else helps about this)
  1. 03:15:000 (1) - About hitsounds, while this needs clap, 03:15:340 (1) - this doesn't. fixed
  2. 03:16:363 (1) - Needs whistle. fixed


Thank you
posted

heyronii wrote:

From #modreqs

  1. 01:00:000 -, 01:00:511 - , 01:01:022 - Also I would map here but just personal opinion i guess. Timing issue still persists. (Are you sure that map starts at 00:00:000 ?? I can't find timing really well, I hope someone else helps about this)
    I think those 3 notes are better left unmapped since they repeat over all break sections so mapping them once would feel inconsistent. Regarding the timing: Offset at 0 plays fine but I'll look for a timing check just in case.
  2. 01:15:511 (3,4,5,6,7) - Overmap.
    Changed.
  3. 01:28:295 (5) - Can be emphasized.
    Changed spacing between 3 & 4 a bit so it plays better.
  4. 01:36:306 (4) - 01:36:818 (1) -
    I think these two are fine. There's not much emphasis on those beats in the song itself and increasing the spacing would be a bit awkward unless I change the entire pattern.
  5. 01:29:829 - Need a beat here. 01:32:556 -
    Fixed all occurences.
  6. 01:35:113 (7) - Slider can end on red tick. Even the piano (or some instrument idk), has a beat at that note. (Nothing continues so you don't need to combine sliders)
    Same as above, fixed.


The storyboard is really great though.


Thanks for the mod~
posted
Hi, from my modding queue
General
  1. OD8.5 seems a bit too much for that star rating, I'd suggest OD8 at max
  2. Slider tick rate 2 is unnecessary imo, 1 is enough
  3. Try to keep your NCing consistent through the map: NC every big white tick unless there is a SV change
  4. About the storyboard: You could change the colour of the lyrics because right now they are too similar to the "circle" sprites things and it's kinda hard to read the lyrics sometimes (for example 02:55:482 ), also some lyrics are offscreen so try to recheck them in 800x600 resolution + letterboxing
Endless
  1. 01:28:636 (1,2) - For aesthetics purposes you could make the shapes consistent, same for 02:40:227 (5,6) - 04:01:363 (1,3,5) -
  2. 01:35:113 (7,1) - Why is the spacing so low suddenly?
  3. 01:39:545 (1,2,3) - The spacing between 01:39:715 (2,3) - should be bigger than the spacing between 01:39:545 (1,2) - because 01:39:886 (3) - has a stronger sound
  4. 01:47:727 (1) - You NCed but the combo colour is the same as the previous combo? wtf it's the first time that I see this haha did you edit something in the notepad? http://osu.ppy.sh/ss/7165956 (if you did edit something in the notepad you should be aware that it's unrankable)
  5. 02:00:000 (1) - The spacing should be bigger to emphasize that sound (you even put a finish) so maybe CTRL+G?
  6. 02:03:238 You should add a note here to fit the music better, it feels really empty and awkward without it
  7. 02:21:818 (1) - CTRL+G to emphasize better
  8. 02:30:852 (3) - Overmapped, there is no sound here in the music, same for 02:31:363 (1) - 02:48:494 (6,8) - 02:51:562 (4,6) - 02:53:437 (2) - 02:55:142 (3) - 02:57:528 (2) - 02:59:403 (5) - 03:10:482 (6) - 03:59:573 (6) - 04:05:028 (8) - 04:07:755 (6) - 04:15:937 (6) - (There are probably more but I'm too lazy to point them out)
  9. 02:32:215 (1) - You should put that note here 02:32:045 instead since the piano sound is way stronger than the vocals that are becoming more quiet
  10. 02:43:465 (6,1) - The flow is awkward to play here, try to rotate 02:43:636 (1) - by 15 degrees or something
  11. 02:56:420 (3,4) - Why not just stack them? It's kinda confusing to play /read right now
  12. 03:15:340 (1,1) - NCs are unnecessary here, same for 05:48:750 (1) - 05:52:500 (1) -
  13. 05:57:954 (1,1) - Remove NCs and put it here 05:58:636 (3) - instead
Good luck! ;) (awesome song btw)
posted

Shyotamaze wrote:

Hi, from my modding queue
General
  1. OD8.5 seems a bit too much for that star rating, I'd suggest OD8 at max
    I figured it shouldn't be a problem since the the rhythm and patterns are easy to follow but OD8.5 really is a tad too much for this difficulty, changed to OD7.5.
  2. Slider tick rate 2 is unnecessary imo, 1 is enough
    Having mixed feelings about this but I suppose slider ticks aren't that noticable, changed to 1 for now.
  3. Try to keep your NCing consistent through the map: NC every big white tick unless there is a SV change
  4. About the storyboard: You could change the colour of the lyrics because right now they are too similar to the "circle" sprites things and it's kinda hard to read the lyrics sometimes (for example 02:55:482 )
    I'll look into that, I've got several solutions in mind but I'm not exactly a fan of any
    also some lyrics are offscreen so try to recheck them in 800x600 resolution + letterboxing
    I never considered checking in 800x600, thanks for pointing that out! Will fix asap
Endless
  1. 01:28:636 (1,2) - For aesthetics purposes you could make the shapes consistent, same for 02:40:227 (5,6) -
    Done~
  2. 01:35:113 (7,1) - Why is the spacing so low suddenly?
    I was a bit hasty in one of my earlier fixes, done
  3. 01:39:545 (1,2,3) - The spacing between 01:39:715 (2,3) - should be bigger than the spacing between 01:39:545 (1,2) - because 01:39:886 (3) - has a stronger sound
    Makes sense, fixed
  4. 01:47:727 (1) - You NCed but the combo colour is the same as the previous combo? wtf it's the first time that I see this haha did you edit something in the notepad? http://osu.ppy.sh/ss/7165956 (if you did edit something in the notepad you should be aware that it's unrankable)
    I.... have no idea how that happened :o I didn't edit the .osu so this must be some evil woodoo magic. Fixed!
  5. Overmapped, there is no sound here in the music:
    02:55:142 (3) - I feel like I can hear a faint cymbal here, also would prefer to keep it for the sake of complexity, having just 1/2 beats in this section would feel plain.
    02:59:403 (5) - ^
    02:57:528 (2) - Fixed
    03:59:573 (6) - Fixed
  6. 02:56:420 (3,4) - Why not just stack them? It's kinda confusing to play /read right now
    Done~
  7. 05:48:750 (1) - NCs are unnecessary here
    NC terminated
Good luck! ;) (awesome song btw)


Thank you for your mod!
posted

Shyotamaze wrote:

Endless
  1. 01:28:636 (1,2) - For aesthetics purposes you could make the shapes consistent, same for 02:40:227 (5,6) - 04:01:363 (1,3,5) - sure
  2. 02:00:000 (1) - The spacing should be bigger to emphasize that sound (you even put a finish) so maybe CTRL+G? modified spacing a tiny bit
  3. 02:03:238 You should add a note here to fit the music better, it feels really empty and awkward without it ok
  4. 02:21:818 (1) - CTRL+G to emphasize better yeah why not
  5. 02:30:852 (3) - Overmapped, there is no sound here in the music, same for 02:31:363 (1) - 02:48:494 (6,8) - 02:51:562 (4,6) - 02:53:437 (2) - 02:55:142 fixed first pattern a bit, second one will stay (it's a dnb song)(3) - 02:57:528 (2) - 02:59:403 (5) - 03:10:482 (6) - 03:59:573 (6) - 04:05:028 (8) - 04:07:755 (6) - 04:15:937 (6) - (There are probably more but I'm too lazy to point them out) dnb mep :< also i like streams
  6. 02:32:215 (1) - You should put that note here 02:32:045 instead since the piano sound is way stronger than the vocals that are becoming more quiet answered above
  7. 03:15:340 (1,1) - NCs are unnecessary here, same for 05:48:750 (1) - 05:52:500 (1) - fixed soem NCs all over
  8. 05:57:954 (1,1) - Remove NCs and put it here 05:58:636 (3) - instead ^


Cheers
posted
Beast map!
posted
Hi, from #modreqs :)

[Endless]
  1. 01:06:818 (1,2,3,4) - In this section other patterns like 01:05:454 (1,2,3) - 01:08:181 (1,2,3,4,1) - establish a circular flow that frequently reverses. I advise you make 01:07:329 (2,3,4) follow 1's circular flow and make 4 curve into 5. example
  2. 01:12:272 (1,2,3,4,5) - ^ etc.
  3. 01:23:522 (2,3) - Again, an issue with cirular flow. 01:21:818 (1,2,3,4,1,2) - these all follow the same circular flow, but 01:23:863 (3) reverses it even though the song's intensity is still unoformly building up. I suggest you make 3 and 4 follow the rest of the section's circular flow
  4. 01:31:704 (3) - I suggest you flip this vertically to make the slider body reflect the general flow. To better lead the player into 4 I also suggest you tilt it slightly, like so
  5. 01:32:556 (7,1) - I suggest you bring 7 closer to 1 after Ctrl+Ging it. I felt the transition from the jump into the slider was unnecessarely awkward
  6. More in general, take the above as a guideline to revisit the flow taking more into account circular flow and when/where the song supports a reverse
  7. 02:48:238 (3,4,5,6,7,8,9) - This point in the kiai is not particularly intense compared to the rest of the section and the song itself does not support a stream like that so overmapping to emphasize is not viable here. I suggest you replace this with any combination of objects that follow the rhythm like the rest of the section.
  8. 02:51:477 (3,4,5,6,1) - 03:10:227 (3,4,5,6,7) - ^
  9. 02:59:147 (2,3,4,5,6) - This instead is a good example of how to incorporate a stream into the kiai, since there is clearly a base to support it in the song :D
  10. This section however is rather inconsistent in either mapping or ignoring the 5 note bursts that often occur in the song. Whether they were mapper or ignored seemed arbitrary to me, if however there is a concept behind it, please do explain
  11. 03:15:340 (1,2,1) - To ease readability, remove NCs from 1s and NC on 2, also to further emphasize the hitfinal
  12. The second section and kiai should be fixed according to the guidelines provided above (concerning flow and streams), as well as the last part


There's really no use in pointing out every single instance of flawed rhythm or circular flow, you seem like experienced enough mappers to fix the whole thing once you understand where the problem essentially is.

Really like the map overall, I hope it makes it to ranked :)

I hope I was of use. Good Luck!
posted

Mombei wrote:

Hi, from #modreqs :)

[Endless]
  1. 01:06:818 (1,2,3,4) - In this section other patterns like 01:05:454 (1,2,3) - 01:08:181 (1,2,3,4,1) - establish a circular flow that frequently reverses. I advise you make 01:07:329 (2,3,4) follow 1's circular flow and make 4 curve into 5. example
    Done, I figured the slider already flows fine into the following note but curving it out a bit doesn't hurt
  2. 01:12:272 (1,2,3,4,5) - ^ etc.
    ^
  3. 01:23:522 (2,3) - Again, an issue with cirular flow. 01:21:818 (1,2,3,4,1,2) - these all follow the same circular flow, but 01:23:863 (3) reverses it even though the song's intensity is still unoformly building up. I suggest you make 3 and 4 follow the rest of the section's circular flow
    Changed the slider position a bit, should be fine now
  4. 01:31:704 (3) - I suggest you flip this vertically to make the slider body reflect the general flow. To better lead the player into 4 I also suggest you tilt it slightly, like so
    Done
  5. 01:32:556 (7,1) - I suggest you bring 7 closer to 1 after Ctrl+Ging it. I felt the transition from the jump into the slider was unnecessarely awkward
    Changed the entire pattern to better transition into the slider while keeping the same rotation
  6. More in general, take the above as a guideline to revisit the flow taking more into account circular flow and when/where the song supports a reverse
    I'd prefer to avoid making too many circular flow movements throughout the entire map, since repetitive motion on such long maps can get slightly boring pretty fast. Granted, I fixed most occurrences of bad flow but but keeping some sections more "snappy" keeps it a bit more interesting I believe.
  7. 02:59:147 (2,3,4,5,6) - This instead is a good example of how to incorporate a stream into the kiai, since there is clearly a base to support it in the song :D
    Thanks :3
  8. This section however is rather inconsistent in either mapping or ignoring the 5 note bursts that often occur in the song. Whether they were mapper or ignored seemed arbitrary to me, if however there is a concept behind it, please do explain
    All sections were mapped by 2 different people with 2 different mapping styles and preferences so it's not unusual for the map to suddenly change on certain points.
  9. The second section and kiai should be fixed according to the guidelines provided above (concerning flow and streams), as well as the last part
    Fixed all sections with unintended changes in flow.


There's really no use in pointing out every single instance of flawed rhythm or circular flow, you seem like experienced enough mappers to fix the whole thing once you understand where the problem essentially is.

Really like the map overall, I hope it makes it to ranked :)

I hope I was of use. Good Luck!


Thanks for modding!
posted

Mombei wrote:


[Endless]
  1. 02:48:238 (3,4,5,6,7,8,9) - This point in the kiai is not particularly intense compared to the rest of the section and the song itself does not support a stream like that so overmapping to emphasize is not viable here. I suggest you replace this with any combination of objects that follow the rhythm like the rest of the section. modified slightly
  2. 02:51:477 (3,4,5,6,1) - 03:10:227 (3,4,5,6,7) - ^ these are only short streams and not as overpowering as the other one
  3. This section however is rather inconsistent in either mapping or ignoring the 5 note bursts that often occur in the song. Whether they were mapper or ignored seemed arbitrary to me, if however there is a concept behind it, please do explain not sure whose part you're referring to, but I answered the short streams above
  4. 03:15:340 (1,2,1) - To ease readability, remove NCs from 1s and NC on 2, also to further emphasize the hitfinal right
  5. The second section and kiai should be fixed according to the guidelines provided above (concerning flow and streams), as well as the last part ¯\_(ツ)_/¯


Thanks
posted
Really nice map~!
posted
-Mo-d Queue

General
- Your banner doesn't work with people who have osu!direct.
- 1920x1080 is the maximum dimensions allowed for SB sprites. flare.jpg is 2000x2000.
- Unused files:
sb\featherD.png
sb\lyrics\300c.png
sb\lyrics\300d.png

- 03:16:704 - 05:05:539 - 20 seconnds for a break is pretty long and are pretty boring in my opinion. You could map parts of it with slow sliders or spinners maybe.
- 00:00:000 - Make it so both your inherited and uninherited points are using the same sound samples so it doesn't break anything. Currently the red is using the default soft while the green is using the custom soft.

Storyboard
- 04:18:750 - The lyrics say "mou, もう" at this point so I would consider adjusting your lyrics as such.
- 04:36:818 - It's hard to see "Kimi wa, 君は" so high up in the screen there, so I guess move it? It looks like a mistake to me though.
- 05:05:795 - Any reason for not SBing the words "Tell me"?
- 06:03:579 - Maybe consider moving the "te, て" to this point since that's where that sound is.

Very nice SB though.

Endless
Hathz
- 00:20:454 (5,1,2) - This stacking looks kinda weird to me in my opinion. I'd try to fix this so that it stacks as normal.
- 01:54:204 (5) - Maybe Ctrl+G or rotate this around since this is a fairly different sound to 01:53:863 (4) so it's probably better if the flow is different too.
- 01:55:568 (5,2) - Minor off stack thing if you care about that.
- 02:12:784 (3,4,5) - Poor spacing emphasis in my opinion, the click sound is stronger than the others so I would expect 4-5 to have larger spacing.
- 02:18:409 (3,4) - I'm not sure if the music calls for continuing with increasing the spacing in my opinion.
- 02:54:034 (1) - I would space this further away to emphasise the kick sound personally.
- 03:15:170 (2,1) - Personally I would prefer these as circles to make triples, but its up to you.
- 04:10:568 (7,8,1) - 04:55:227 (3,4,5) - 05:01:875 (2,3,4,1) - 06:21:477 (5,1) - Spacing emphasis thing.
- 06:22:500 (4,5,6) - I don't think I like having such a linear flow for these beats, given that in most other places angles are used to emphasise these beats better.
- 07:04:431 (2,1) - This is poor polarity sine you would normally expect the timing to be a consistent 1/2 rhythm when you suddenly offset this. A potential fix could be making 07:04:431 (2) a slider?

Kawa
- 01:21:477 (4,5,1) - Seems kinda odd to have 4-5 be larger spacing than 5-1 if you listen to the emphasis of those beats.
- 01:28:977 (2) - Maybe consider a Ctrl+G so that the spacing 1-2 isn't so short and that it continues circular flow? I'd say smoother flow and larger spacing suits better.
- 01:29:488 (4,5,6) - Similar point to before, I feel having 4-5 be larger spacing compared to 5-6 would be better to emphasise the click.
- 01:30:511 (2) - Maybe stack this ontop of 01:31:022 (4) so that there's some better spacing emphasis through this combo?
- 01:35:113 (7) - Similar thing again. Fancy patterning, I'll give you that, but I would avoid making 6-7 have small spacing, especially after you emphasised 3 and 5.
- 01:36:818 (1) -
- 01:42:784 (3,4,5) - Minor thing, the stack looks like it messed up.
- 01:43:636 (1,2) - I'd probably increase the spacing of these to emphasise the (synth? piano?) sound.
- 01:45:000 (5) - NC here for consistency.
- 01:45:852 (10,11) - Stacking these seems to be inconsistent with how you mapped these sounds, and doesn't really emphasise the kick and click sounds right in my opinion.
- 02:40:227 (5,6) - Minor thing, you could pair these and make them the same shape so it looks neater.
- 02:58:125 - Instead of missing the kick sound with the 1/1 slider, you could make 02:57:954 (3) a reverse to map it instead.
- 02:59:659 - I don't think mapping the kick to a passive slider end is a good idea given that all other clicks have been on an active beat so far.
- 03:02:556 (6,1) - Spacing emphasis thing, maybe move this further apart.
- 03:39:034 (5,6) - As before, I would unstack these to emphasise the kick and click sounds better.
- 03:54:375 (6,1) - 04:32:386 (8,9,1) - 04:34:772 (5,6) - 05:32:215 (3,1) - 06:13:636 (1,2) - 06:18:409 (4,5,6) - 06:36:988 (2,3) - 06:45:000 (1,2,3) - Spacing emphasis thing.
- 04:45:000 (1) - I would adjust the curve of this so it's not so sharp so that it looks a little smoother.
- 06:44:318 (3,4) - I would probably pair these and make these the same shape too.

Good luck.
posted

Kroytz wrote:

Really nice map~!

Thanks, I'm glad you like it~

-Mo- wrote:

-Mo-d Queue

General
- Your banner doesn't work with people who have osu!direct.
I shall bug our Banner Technician to fix it! o7
- 1920x1080 is the maximum dimensions allowed for SB sprites. flare.jpg is 2000x2000.
Not sure how I missed that. Downsized to 1000x1000 and doubled sprite scaling in the SB.
- Unused files:
sb\featherD.png Removed
sb\lyrics\300c.png Removed
sb\lyrics\300d.png Removed

- 03:16:704 - 05:05:539 - 20 seconnds for a break is pretty long and are pretty boring in my opinion. You could map parts of it with slow sliders or spinners maybe.
Will address this when I find a bit more time, placed 2 spinners for now but I'm not exactly a fan of those, especially in quiet sections of the song.
- 00:00:000 - Make it so both your inherited and uninherited points are using the same sound samples so it doesn't break anything. Currently the red is using the default soft while the green is using the custom soft.
Fixed

Storyboard
- 04:18:750 - The lyrics say "mou, もう" at this point so I would consider adjusting your lyrics as such.
Not sure how I missed that, fixed
- 04:36:818 - It's hard to see "Kimi wa, 君は" so high up in the screen there, so I guess move it? It looks like a mistake to me though.
Lyrics were positioned using a randomly generating coordinate algorithm so it appearing up there wasn't exactly intended. Shortened range to spawn closer to the screen center.
- 05:05:795 - Any reason for not SBing the words "Tell me"?
The male vocalist adds a lot of shorter lines throughout the song, most of which seemed a bit off so I wasn't sure how to deal with those. Added this and a couple "Yeah"s
- 06:03:579 - Maybe consider moving the "te, て" to this point since that's where that sound is.
My mistake again, fixed!

Very nice SB though. Thank you! I would also like to thank you for actually modding the SB too and pointing out inconsistencies/errors. A lot of people seem to skip that which leaves me wondering if I made any mistakes.




Endless
Kawa
- 01:21:477 (4,5,1) - Seems kinda odd to have 4-5 be larger spacing than 5-1 if you listen to the emphasis of those beats.
Fixed
- 01:28:977 (2) - Maybe consider a Ctrl+G so that the spacing 1-2 isn't so short and that it continues circular flow? I'd say smoother flow and larger spacing suits better.
Good idea! Changed. Also changed following pattern to flow better.
- 01:29:488 (4,5,6) - Similar point to before, I feel having 4-5 be larger spacing compared to 5-6 would be better to emphasise the click.
Fixed
- 01:30:511 (2) - Maybe stack this ontop of 01:31:022 (4) so that there's some better spacing emphasis through this combo?
Looks a bit weird but it's definitely better than before. Will use this unless I come up with something better
- 01:35:113 (7) - Similar thing again. Fancy patterning, I'll give you that, but I would avoid making 6-7 have small spacing, especially after you emphasised 3 and 5.
Fixed
- 01:36:818 (1) -
I swear these combo color ninjas keep sabotaging my map >:( . This has happened before out of nowhere.
- 01:42:784 (3,4,5) - Minor thing, the stack looks like it messed up.
You're correct, fixed
- 01:43:636 (1,2) - I'd probably increase the spacing of these to emphasise the (synth? piano?) sound.
Fixed
- 01:45:000 (5) - NC here for consistency.
Added
- 01:45:852 (10,11) - Stacking these seems to be inconsistent with how you mapped these sounds, and doesn't really emphasise the kick and click sounds right in my opinion.
Changed pattern a bit to deal with this and another emphasis error.
- 02:40:227 (5,6) - Minor thing, you could pair these and make them the same shape so it looks neater.
Sounds good, done
- 02:58:125 - Instead of missing the kick sound with the 1/1 slider, you could make 02:57:954 (3) a reverse to map it instead.
Changed pattern to play better, also changed slider into a return slider
- 02:59:659 - I don't think mapping the kick to a passive slider end is a good idea given that all other clicks have been on an active beat so far.
Fair point, replaced slider with 2 spaced notes
- 03:02:556 (6,1) - Spacing emphasis thing, maybe move this further apart.
Done
- 03:39:034 (5,6) - As before, I would unstack these to emphasise the kick and click sounds better.
Changed entire pattern to follow proper emphasis (I didn't like the previous one either way)
Spacing emphasis things:
03:54:375 (6,1) - Fixed
04:32:386 (8,9,1) - ^
04:34:772 (5,6) - Not my part, I have no power here :P
05:32:215 (3,1) - Moved 1 a bit further away but it feels weird now. Will probably change again later
06:13:636 (1,2) - Fixed, and stacked the following triplet to avoid awkward flow
06:18:409 (4,5,6) - Fixed
06:36:988 (2,3) - ^
06:45:000 (1,2,3) - ^
- 04:45:000 (1) - I would adjust the curve of this so it's not so sharp so that it looks a little smoother.
That looks better indeed, changed
- 06:44:318 (3,4) - I would probably pair these and make these the same shape too.
Changed

Good luck.


Thank you for this very comprehensive mod! Wish I could kudos you twice. I never paid much attention to proper emphasis so this really helped me see what I was neglecting before.
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