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Hatsune miku - One-way Route

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Topic Starter
tutuhaha

HakuNoKaemi wrote:

in the folder are 2 .osb files... but you haven't SB, so delete this files and full submission ^^
said much times, it's not obligatory as 2 empty osb's are only a few bytes. only do while full submitting for other thing...
OMG I forget it.....
Wait for some time because my Internet is no good.......

done
wmfchris
[General]
-I downloaded ths map few seconds ago, but I still see two .osb files. Delete both of them (or at least one) and FULL SUBMIT.
[In fact, two .osb are unrankble even they are blank.]
-Refer to Rin's suggestions on tag and source?

[One-Way]
-delete duplicated timeline: 28103, 36417, 37069, 41635, 42124, 67722, 68212, 69516, 75548, 77016, 82560, 104733, 126581, 129192, 130331, 133429, 142070, 154958, 186259. why some many useless timeline xD
00:31:045 (3) - down 1 grid so that (1,2,3) forms a stright line?
00:35:611 (2,3,4) - remove whistle on (2,3), add whistle on beginning of (4)?
00:37:893 (6) - remove whistle?
00:53:871 (2) - snap this to x:100 to fit with (1)
00:59:741 (4,5,1) - confusing spacing
01:16:208 (2) - left 2 grids for consistant spacing
01:26:806 (1) - rotate a bit such that its orientation is perpendicular to (2,3,4,5,6)?
01:45:393 (6) - confusing spacing, try (256,32)
01:56:154 (2) - new combo here instead of (1) to fit the previous config
01:58:681 (5) - whistle finish at ending instead of beginning?
02:33:980 (5) - try this code
48,176,153980,2,0,B|48:96|128:96,1,95

Maybe there're too many whistles orz

[Route]
HP, OD+2~3, this is a hard so the current OD is too low.
01:08:545 (5) - try this code such that it ends y:224 which fits with its beginning
328,224,68545,2,0,B|296:184|256:240,2,70

not much problem here, but I certainly agree with NatsumeRin that the map is quite crowdy currently. You can try a larger spacing in a hard, applying smalelr circle or rising AR, etc., in your next map.

[Easy]
delete duplicated timeline: 33328, 65929
00:31:371 (s) - Not sure about this, but the spinner might be too short as in the easiest diff in the map, the next (1) is too close to the spinner perhaps
00:58:763 (1) - remove new combo since you didn't NC it in 0:41
KiriNoMorii
S t a r ~
Topic Starter
tutuhaha

KiriNoMorii wrote:

S t a r ~
:) thank~~~~~!
S o r d a
Sorry for late

[overall]:
  1. 00:01:372 ~ 00:11:806 The volume between here is small I guess
  2. BG 800x600 or 1024x728 change Please

[One-way]:
  1. HP+1
  2. 00:35:121 (5) - Delete note? sound good
  3. 01:14:904 - like this?
  4. 02:53:545 (1) - Soft Finish
  5. 02:56:154 (1) - ^
[Route]:
  1. 00:34:632 (5) - end finish
  2. 00:55:502 (6) - ^
[Easy]:
  1. 00:35:937 (3,4) - Spacing
  2. 00:58:763 (1,2) - ^
  3. 01:23:219 (3,4) - Spacing far
  4. 01:58:763 (1,2,3,4) - Why Next Spacing 1.0?
  5. 02:07:893 (2,3) - Spacing
  6. 02:15:067 (2,3) - ^
  7. 02:55:828 (3,1) - ^
  8. 03:00:719 (2,1) - ^ far
Fight~
p3n
[General]
BG is fine. Don't listen to them ;) (it is 4:3 and fits without black borders)

[Easy]
I suggest using 1,0x or 1,1x spacing here to avoid overlapping as this is more difficulty appropriate imo. You should disable grid-snapping when rearranging the notes (hold [Ctrl] to snap notes every 45° if needed).

Other than that pretty nice map.

[Route]

01:49:795 (X) - add stacked note here?
02:08:382 (X) - definetely add a note here ><
02:50:121 (4) - turn this into an "S" slider to better fit the guitar that is mapped here?

Nice "normal" map so far! The partly messy spacings and inconsistent gaps and overlaps between notes are not gamebreaking so you may leave it as is imo.

[One-way]
Grid-snap messing with your map? Disabled distance-snapping? Something went wrong here in some parts...
00:06:100 (4,5) - messy spacing, at least keep it consistent inside patterns/hit-combos: http://puu.sh/3ccY (no grid-snap, hold ctrl to place (3) directly above (2), place (4) with ctrl directly right of (3), place (5) with ctrl below (4), select (2,3,4,5) and rotate by ~25°, set distance spacing to 1,0 and place until prev/next are ~1,00x) or use:
187,199,5774,1,0
232,115,5937,1,0
315,159,6100,1,0
271,242,6263,1,0
00:08:708 (2,1) - spacing error (don't tell me this is an intended anti-jump cause this would be ridiculous)
00:09:198 (1,2,3,4,5,6,7,8) - That pattern looks and plays really weird. Maybe stick to more consistent angles between the pairs: http://puu.sh/3cdv or use:
57,177,9198,5,0
84,86,9361,1,0
114,175,9524,1,0
97,81,9687,1,0
165,147,9850,1,0
104,73,10013,1,0
195,98,10176,1,0
105,65,10339,1,0
00:22:567 (2,3) - spacing
00:26:806 (1,2) - partly hidden behind slider, (2) is ok imo but (1) will get you in trouble
00:34:143 (1,2) - spacing error
00:35:285 (1,2) - this jump makes no sense to me, better keep it smooth here
00:36:426 (1,2) - spacing
00:38:219 (1,2,3) - maybe 1,0x was intended here?
00:39:035 (2,3) - ^
00:40:828 (6) - new combo to indicate jump?
00:42:785 (5,6,1) - turn this into 1 combo?
00:56:154 (1,2,3) - weird spacing, if you intend to do a jump here, at least keep the jump distance consistent
01:02:350 (4) - new combo?
01:05:448 (1,2,3,4,5,6) - looks messy, use this:
135,244,65448,5,0
49,150,65611,1,0
171,122,65774,1,0
64,219,65937,1,0
103,102,66100,1,0
187,192,66263,1,0
01:07:078 (3,4,5) - keep jump distances between these 3 notes consistent
01:07:730 (5,6) - maybe fix spacing here but it is still playable
01:16:698 (4) - maybe stack this
01:20:774 (5,6) - weird spacing, maybe curve this around the ending point instead of stacking the two endings
01:24:850 (1,2,3,4,1,2,3,4,1,2,3,4) - keep spacing for this notefollow pinpoint exact, especially for the (4,1) combo transitions
02:00:230 (4,5,6,7,8,9) - just use the same pattern as provided for 01:05:448 (1,2,3,4,5,6), just ctrl+h and rotate it to fit here
02:12:948 (5,6,7) - maybe fix spacing between the 3 sliders
02:14:089 (8,1,2) and 02:14:904 (3,4) - those jumps feel kinda fake
02:21:263 (7) - 1 grid left to make it symmetrical
02:21:589 (1,2,3,4,5,6,7) - move complete stack to 278/254 to avoid stacking bug and start this stream-stack exactly in the middle of (5,7,8)
02:24:524 (7,8,1) - keep jump distances consistent between the 3 objects
02:25:176 (2,3) - move (2) 4 grids left; Ctrl+R on (3)
02:27:132 (7,8) - this jump makes no sense...
02:27:132 (7,8,1,2,3,4) - ...turn this into one combo and do something like this: http://puu.sh/3cg5
02:30:393 (2) - Ctrl+R this slider, move it to 152/143 and...
02:30:711 (3) - ...move this circle to 258/54 (I have no clue what's wrong with (4) but it seems this slider is unsnapped or from a different SV mapping)
02:31:861 (5) - wrong timed, move back to white tick to map the beat, fix spacing of (5,6) afterwards
02:33:328 (3) - Ctrl+R
02:34:958 (1,2,3,4,5,6,7,8) - again messy pattern, use something similar to 00:09:198 (1,2,3,4,5,6,7,8)
02:57:295 (5,6) - weird antijump
03:08:545 (10,11,12) - turn this into a new combo?
03:10:828 (2,3,4,1) - this pattern doesn't fit imo. Maybe try this: add 1x repeat to (2), delete (3,4) but make a new slider from ending point (3) and starting point (4): http://osu.ppy.sh/ss/110319

This map has some really interesting parts and I think it has some potential but the grid-snapped spacing- and pattern-mess really kills it atm.



The "hard" map sill needs a lot of work but I think you will work this out somehow. Overall very solid mapset. ~star well deserved.
Beren
:3
Lilac
I'm sad to say this. I like this Hatsune Miku song...

[General]
Use more hitsounds overall, just only using Finishes is a bit...terrible.

[Route]
You have some unsnapped objects. Check AIMod.
I dislike how this difficulty is created. Your spacing isn't consistent with the Slider Velocity. SV is too fast and your spacing is to close together. Also, the rules currently state that having a Easy, Hard, Insane spread is not allowed...but that's still under debate so I wouldn't stress about it THAT much yet.

[One-way]
Unsnapped notes.

However, it's nice. I like it.
Topic Starter
tutuhaha

Lilac wrote:

I'm sad to say this. I like this Hatsune Miku song...

[General]
Use more hitsounds overall, just only using Finishes is a bit...terrible.

[Route]
You have some unsnapped objects. Check AIMod.
I dislike how this difficulty is created. Your spacing isn't consistent with the Slider Velocity. SV is too fast and your spacing is to close together. Also, the rules currently state that having a Easy, Hard, Insane spread is not allowed...but that's still under debate so I wouldn't stress about it THAT much yet.

[One-way]
Unsnapped notes.

However, it's nice. I like it.
thank you so much! :)
Kanon
General
BG尺寸不对 我给你弄好了,换掉FULL SUBMIT就行 http://puu.sh/3jtd
Normal
为什么HISOUND切换成N以后只有几个FINISH。给人很偷懒的感觉,弄个自定义的CLAP也好。
为什么最后一段都没有NOTE了,还有绿线和KIAI,不用的话请删掉。
排列没什么问题
Route
这是HARD把? 是的话 AR 7 OD HP至少+1 用大圈不如小一号了 看起来自然点
00:10:665 (1,2) - 这里减速很奇怪。。要变速也应该加速吧?
00:11:806 (3) - new combo?
00:31:371 (1) - 这个转盘不符合歌曲,删了吧
00:54:524 (3,4) - 这里节奏不好
02:23:382 (4,5) - ^
02:27:458 (1,2,3,1) - ^
03:14:252 (3) - 结尾FINISH
这个DIFF问题挺多的 加油了.
HITSOUND最好重新弄一下。。不然换了N以后全靠歌自带HITSOUND太偷懒了。

One-way
00:11:480 (3,4) - new combo?
03:09:361 加个NOTE更舒服点
这个DIFF排列挺不错的

star~
另外建议你下次把图作到你认为比较完美了在找MAT ,这样一发给星,接着给泡的几率要大的多。毕竟MAT很忙,第一印象决定一切。
Topic Starter
tutuhaha

Kanon wrote:

General
BG尺寸不对 我给你弄好了,换掉FULL SUBMIT就行 http://puu.sh/3jtd
Normal
为什么HISOUND切换成N以后只有几个FINISH。给人很偷懒的感觉,弄个自定义的CLAP也好。
为什么最后一段都没有NOTE了,还有绿线和KIAI,不用的话请删掉。
排列没什么问题
Route
这是HARD把? 是的话 AR 7 OD HP至少+1 用大圈不如小一号了 看起来自然点
00:10:665 (1,2) - 这里减速很奇怪。。要变速也应该加速吧?
00:11:806 (3) - new combo?
00:31:371 (1) - 这个转盘不符合歌曲,删了吧
00:54:524 (3,4) - 这里节奏不好
02:23:382 (4,5) - ^
02:27:458 (1,2,3,1) - ^
03:14:252 (3) - 结尾FINISH
这个DIFF问题挺多的 加油了.
HITSOUND最好重新弄一下。。不然换了N以后全靠歌自带HITSOUND太偷懒了。

One-way
00:11:480 (3,4) - new combo?
03:09:361 加个NOTE更舒服点
这个DIFF排列挺不错的

star~
另外建议你下次把图作到你认为比较完美了在找MAT ,这样一发给星,接着给泡的几率要大的多。毕竟MAT很忙,第一印象决定一切。
谢谢你简直太好人了T T
ax_pokl
好图,star了。
Sumisola
.
ax_pokl
好图,star了。
lucyfly
S TAR~
:)
eldnl
[General]

-Maybe you can use this pattern of claps for the kiai time.


-Disable letterbox during breaks?? Just a suggestion.

[Normal]

00:01:372 (1) Finish at the start?
00:22:241 (1) ^ Same
00:53:545 (x) Put the inherited point in the previous white tick.
01:06:589 (1) Finish.
01:14:415 (1) ^
01:48:328 (1) Finish at the end.
02:09:198 (1) Finish at the start
02:32:676 (1) Finish
03:01:371 (1) ^

[Route]

- Same pattern of finish mentioned in normal diff.
00:22:241 (x) move the inherited section.
00:43:111 (1) Remove new combo. Isn't necessary.
01:26:806 (3,1) I'm not really sure about this jump. Is confused and I can't feel a jump here. Please remove.
01:27:295 (1) Remove new combo.
01:37:893 (x) Move the inherited section.
01:46:698 (4) Add new combo and remove in the following slider.
02:17:024 (6,1) Spacing.
02:18:328 (4,1,2) ^
02:46:861 (5) bad slider, please fix it. Make more symmetrical.
03:01:371 (1~) Use the same soft finish pattern that the previous part.
03:14:415 (3) Finish at the end.

[One-way]

00:10:665 (1) Considering the previous spacing, this note is too close to the previous note. Select all the combo and use flip vertically and horizontally?
00:22:241 (x) Move the inherited section
00:43:111 (1) Remove new combo.
00:53:545 (x) Move the inherited section
01:05:448 (4,1) Spacing?
01:06:263 (6,7) Considering the previous spacing, these note are too close.
01:37:893 (x) move the inherited section
01:56:154 (1) Remove new combo
02:01:045 (6,7) Spacing.
03:01:371 (1~) Use the same soft finish pattern ~


Good job ~
lmq0324
yoooooooooooooooo :)
Mystica
Here comes mod.sorry for big delay

[Normal]
01:23:871 敢跟上面对齐么
OD-1 hpd对于最低难度还是有点高 最好-1


[Hard]
没什么大问题

[Insane]
我犯懒了真心不想看了

PS:真心volume太小了

附送上两个hitsound可以使用
如果你想快速rank就可以无视这个了 因为音效要重做 有需要帮助或者音效指导请in-game找我
wanshu
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO~
wanshu
ah~ah~ha~hahahahahhaaaaaaaa~aaaaaaa
Shohei Ohtani
Overall:
Make title to One-Way Route?
Source is "Yucha-P"
On the parts with normal hitsounds, probably put claps on 2 and 4? I know I sound like a broken record whenever I say this, but it goes with the music and makes it sexy >w<~.

Easy:
01:47:024 (1) - Probably make the slider look more like THIS >w<~ http://osu.ppy.sh/ss/120088

I like this map. A lot. In fact, here's a kudosu star. Yay.
indyinyou
[Route]
00:11:154 : fin
01:14:904 : ^
01:15:556 : ^
02:06:589 : ^
02:09:198 : ^
02:09:687 : ^
02:10:339 : ^
02:32:676 : ^
03:01:371 : ^
03:01:861 : ^
03:02:513 : ^
03:02:839 : ^
03:03:980 : ^
03:09:198 : ^

they're just suggestions

star ~
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • If you want to, i can move the title to be displayed right when the first break appears. It fits really well: other maps do that in a nice way and yours would be one of those (i can add custom colours to the artist/title name as well) :P
    Generally, the mapset lacks hitsounds. This is really noticeable during the chorus: adding some Finishes and a pattern of claps or whistles would really spice up things and make the whole thing more enjoyable. Another section where whistles would go great is from 02:32:676 to 02:53:545. This will keep me from giving you a Star because I want you to put yourself into this matter (so please don't just add 2/1 claps everywhere ;__;): once you get a good job here I'll be glad to recheck and star.
- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Great, but since you're using custom difficulty names for the other two difficulties I'd use one here as well.
- Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Overall Difficulty +1? 4 Feels too low for a Hard map.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:958 (3) - i know you used a regular spacing here, but i find it really really easy to misread the delay for a 1/2 instead of a 1/1. I'd go for something like this:
    00:10:665 (1) - kinda the same thing, but less misreadable.I'd go for something more natural like this btw (just rotate the slider a bit):
    00:59:741 (4,5,6) - you can easily center these 3 beats better. 4 and 5 can be alligned with 00:59:089 (2,3) and 6 can be made more symmetrical to the centre of the playfield. This can be applied to some other sliders as well but yours is not a symmetrical map so it's not needed at all.
    02:28:926 (1) - same thing as 00:04:958 (3) ;__;
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    3 unsnapped notes (CTRL-Shift-A to check, Timing - Resnap All Notes to fix)
- One-way Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:47:676 (1,2,3,4,5,6,7,8) - this stream feels weird. I'd remove 6 and 8 but since it could only be my own impression it's up to you to decide.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:22:893 (3) - a bit weird. moving it one square up makes it better, anyway.
    01:06:426 (7,8,1) - move these 3 up a bit. This will "fix" the not-so-good antijump at 01:06:263 (6,7) and make the 01:06:589 (1,2) jump more readable.
    02:01:208 (7,8,1) - same as above, but move down :P
    03:03:654 (1) - you can remove the new combo here.
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    2 unsnapped notes
Good luck, and PM me back when you're done with everything.
Topic Starter
tutuhaha

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • If you want to, i can move the title to be displayed right when the first break appears. It fits really well: other maps do that in a nice way and yours would be one of those (i can add custom colours to the artist/title name as well) :P Please do that!Thank you!
    Generally, the mapset lacks hitsounds. This is really noticeable during the chorus: adding some Finishes and a pattern of claps or whistles would really spice up things and make the whole thing more enjoyable. Another section where whistles would go great is from 02:32:676 to 02:53:545. This will keep me from giving you a Star because I want you to put yourself into this matter (so please don't just add 2/1 claps everywhere ;__;): once you get a good job here I'll be glad to recheck and star.
- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Great, but since you're using custom difficulty names for the other two difficulties I'd use one here as well.
- Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Overall Difficulty +1? 4 Feels too low for a Hard map.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:958 (3) - i know you used a regular spacing here, but i find it really really easy to misread the delay for a 1/2 instead of a 1/1. I'd go for something like this:
    00:10:665 (1) - kinda the same thing, but less misreadable.I'd go for something more natural like this btw (just rotate the slider a bit):
    00:59:741 (4,5,6) - you can easily center these 3 beats better. 4 and 5 can be alligned with 00:59:089 (2,3) and 6 can be made more symmetrical to the centre of the playfield. This can be applied to some other sliders as well but yours is not a symmetrical map so it's not needed at all.
    02:28:926 (1) - same thing as 00:04:958 (3) ;__;
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    3 unsnapped notes (CTRL-Shift-A to check, Timing - Resnap All Notes to fix)
- One-way Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:47:676 (1,2,3,4,5,6,7,8) - this stream feels weird. I'd remove 6 and 8 but since it could only be my own impression it's up to you to decide.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:22:893 (3) - a bit weird. moving it one square up makes it better, anyway.
    01:06:426 (7,8,1) - move these 3 up a bit. This will "fix" the not-so-good antijump at 01:06:263 (6,7) and make the 01:06:589 (1,2) jump more readable.
    02:01:208 (7,8,1) - same as above, but move down :P
    03:03:654 (1) - you can remove the new combo here.
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    2 unsnapped notes
Good luck, and PM me back when you're done with everything.

Thank you! If I done I'll PM you!

DONE!
Raging Bull
Hi.

General:
Make video err 800x600 or 640x480?
I'm not entirely sure about the difficulty names. I don't know why street is easy, route is hard etc etc. I could try to think up some names but I can't >_> I have no idea.


Street:
00:37:241 (4,5,1) - Err I'm not sure about this stack. Other stacks have the 1/1 rhythm before the stack, but this doesn't so beginners would probably just spam click or go offbeat. (I know I did before :L)
02:09:198 (1) - Move 1 grid right and 1 grid up? Looks nicer.
02:41:806 (2) - 2 grid up 1 grid right.
02:41:806 (2,2) - If you follow what I said above, then make the slider nicer so it wraps around the beat better.
03:02:676 (2) - 2 grid up 1 grid right.
Pretty alright if you ask me.

Route:
01:53:545 (1,2) - 1 partially blocks the reverse arrow. Move 2 somewhere else?
seems okay.

One-way:
Maybe -1HP AR since difficulty settings seems like a big jump from route? Up to you.
00:02:024 (3,4) - I'm not entirely sure about these since it's rather blocked from previous slider. Maybe make them farther away since it's an insane?
00:04:632 (3,4) - ^
01:26:806 (4,5,6,7,8,9,10,11,12) - Space out stream? Make it start from that side and closer to middle just like sliders?
01:46:861 (1,2,3,4) - Hard to hear. Raise volume to 30%?

Nothing much to say. Nicely mapped.
Kotone
a~ha~☆ ;)
SPOILER
字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數
Card N'FoRcE
Ok, final things and this should be ready to go.

- General: (Considerations and things you need to check/fix for the whole map)
  • Raise every section volume by 10%, it's more balanced (yeah, it will take you a while but it's worth it). Then replace your custom clap with this one, it has a slightly higher volume: http://www.mediafire.com/?jd90bsn9rwdspqf
    Then, as Raging Bull pointed out, the video resolution is quite bad (i didn't notice before), so here's a 360p version with a really good quality: http://www.mediafire.com/?b12u1h47zjukiuh
    Remember to do a Full submission after replacing those files.
- Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:00:067 (6) - move one square to the left
- One-Way Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:06:426 (7,8,1) - you didn't move these up a bit. If you want to keep them that way at least tell me why D:
    02:01:208 (7,8,1) - ^ (same thing, but move down)
    03:13:763 (3,4,5,6,7,8,9,10,11) - you should consider making these a vertical stack:
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    02:34:469 (6) - misleading as hell. When following the pattern you made with 02:33:002 (2,3,4,5) the player is very likely to consider (6) as 1/2 after (5). Please move it.
Topic Starter
tutuhaha

Card N'FoRcE wrote:

Ok, final things and this should be ready to go.

- General: (Considerations and things you need to check/fix for the whole map)
  • Raise every section volume by 10%, it's more balanced (yeah, it will take you a while but it's worth it). Then replace your custom clap with this one, it has a slightly higher volume: http://www.mediafire.com/?jd90bsn9rwdspqf
    Then, as Raging Bull pointed out, the video resolution is quite bad (i didn't notice before), so here's a 360p version with a really good quality: http://www.mediafire.com/?b12u1h47zjukiuh
    Remember to do a Full submission after replacing those files.
- Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:00:067 (6) - move one square to the left
- One-Way Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:06:426 (7,8,1) - you didn't move these up a bit. If you want to keep them that way at least tell me why D:
    02:01:208 (7,8,1) - ^ (same thing, but move down)
    03:13:763 (3,4,5,6,7,8,9,10,11) - you should consider making these a vertical stack:
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    02:34:469 (6) - misleading as hell. When following the pattern you made with 02:33:002 (2,3,4,5) the player is very likely to consider (6) as 1/2 after (5). Please move it.


ALL DOWN So cool video I like it >V<
Card N'FoRcE
(ノ° - °)ノ 彡
Topic Starter
tutuhaha

Card N'FoRcE wrote:

(ノ° - °)ノ 彡
:) Thank !!!!!!>口<~!
EnakoRin
General

  • Artist: Miku Hatsune
One-way Route
SPOILER
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Route
SPOILER
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Street
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Nice Bubble!戳!
----------
EasyModder 1.3
Program By Weiren
Topic Starter
tutuhaha
戳你哦
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Card N'FoRcE
Oh, Miku is not capitalized D: (silly me for not noticing, sorry)

Please fix it and do a full resubmission (be careful and follow these steps: viewtopic.php?f=56&t=24443&start=0&#41;.

If you have troubles (like a making duplicate by mistake), feel free to ask me for help.

After you do this i'll rebubble.

EDIT: no wait what am i saying, it IS capitalized, only the thread title is not
/me double stupid.
Topic Starter
tutuhaha

Card N'FoRcE wrote:

Oh, Miku is not capitalized D: (silly me for not noticing, sorry)

Please fix it and do a full resubmission (be careful and follow these steps: viewtopic.php?f=56&t=24443&start=0&#41;.

If you have troubles (like a making duplicate by mistake), feel free to ask me for help.

After you do this i'll rebubble.

EDIT: no wait what am i saying, it IS capitalized, only the thread title is not
/me double stupid.
Subject is Hatsune miku - One-way Route but Artist: Hatsune Miku
Title: One-way Route
is no problem.....
Should I change the subject?
Aleks719
This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
YOU ARE WIZARD, STAR
Equivalent_old

Aleks719 wrote:

This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
YOU ARE WIZARD, STAR
Wow, map was submitted before Osu! even exist o.o
Topic Starter
tutuhaha
:) :) :) :) :) :)
Thank you for you praise and thank you for you STAR~~~~~~~~~~
SO SURPRISED~~ :D
.....and that time maybe is my stupid computer in trouble time :?
spboxer3
:D bubble~~~~~
字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數
Zerostarry
00:43:111 (1) - Remove the new combo, it is not musically correct

It's really all that bugs me, mapping wise
Kamure
ack.... Late mods...

You know, screw it... Good luck.

One quick look and it's good already.

And for some reason, just because it's bubbled or something else, I can't star it.

This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
WTF?
Topic Starter
tutuhaha

Zerostarry wrote:

00:43:111 (1) - Remove the new combo, it is not musically correct

It's really all that bugs me, mapping wise
.....Which diff?.....

chamelepeace710 wrote:

ack.... Late mods...

You know, screw it... Good luck.

One quick look and it's good already.

And for some reason, just because it's bubbled or something else, I can't star it.

This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
WTF?
Stupid computer :roll:
Ignore this Strange time :lol:
Zerostarry
Oh wow, I didn't realize i forgot the diff

It's [One-way Route] i'll rank as soon as it's fixed
Topic Starter
tutuhaha

Zerostarry wrote:

Oh wow, I didn't realize i forgot the diff

It's [One-way Route] i'll rank as soon as it's fixed
FIX ~\(≧▽≦)/~
Zerostarry
Rank
zsr123
Congratulations :)
Kotone
恭喜啊图图哈哈我愛你
mi sa
rank了真好 恭喜啦~
Topic Starter
tutuhaha
亚哈哈哈哈哈!
好开心!
SO happy~~~~~!
Thank for everybody~~~~~~~\(≧▽≦)/~
:) :) :) :) :) :) :) :)
spboxer3
恭喜了:D
fanzhen0019
0.0
Congratz!
wanshu
恭喜!
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