[General]BG is fine. Don't listen to them
(it is 4:3 and fits without black borders)
[Easy]I suggest using 1,0x or 1,1x spacing here to avoid overlapping as this is more difficulty appropriate imo. You should disable grid-snapping when rearranging the notes (hold [Ctrl] to snap notes every 45° if needed).
Other than that pretty nice map.
[Route]01:49:795 (X) - add stacked note here?
02:08:382 (X) - definetely add a note here ><
02:50:121 (4) - turn this into an "S" slider to better fit the guitar that is mapped here?
Nice "normal" map so far! The partly messy spacings and inconsistent gaps and overlaps between notes are not gamebreaking so you may leave it as is imo.
[One-way]Grid-snap messing with your map? Disabled distance-snapping? Something went wrong here in some parts...
00:06:100 (4,5) - messy spacing, at least keep it consistent inside patterns/hit-combos:
http://puu.sh/3ccY (no grid-snap, hold ctrl to place (3) directly above (2), place (4) with ctrl directly right of (3), place (5) with ctrl below (4), select (2,3,4,5) and rotate by ~25°, set distance spacing to 1,0 and place until prev/next are ~1,00x) or use:
187,199,5774,1,0
232,115,5937,1,0
315,159,6100,1,0
271,242,6263,1,0
00:08:708 (2,1) - spacing error (don't tell me this is an intended anti-jump cause this would be ridiculous)
00:09:198 (1,2,3,4,5,6,7,8) - That pattern looks and plays really weird. Maybe stick to more consistent angles between the pairs:
http://puu.sh/3cdv or use:
57,177,9198,5,0
84,86,9361,1,0
114,175,9524,1,0
97,81,9687,1,0
165,147,9850,1,0
104,73,10013,1,0
195,98,10176,1,0
105,65,10339,1,0
00:22:567 (2,3) - spacing
00:26:806 (1,2) - partly hidden behind slider, (2) is ok imo but (1) will get you in trouble
00:34:143 (1,2) - spacing error
00:35:285 (1,2) - this jump makes no sense to me, better keep it smooth here
00:36:426 (1,2) - spacing
00:38:219 (1,2,3) - maybe 1,0x was intended here?
00:39:035 (2,3) - ^
00:40:828 (6) - new combo to indicate jump?
00:42:785 (5,6,1) - turn this into 1 combo?
00:56:154 (1,2,3) - weird spacing, if you intend to do a jump here, at least keep the jump distance consistent
01:02:350 (4) - new combo?
01:05:448 (1,2,3,4,5,6) - looks messy, use this:
135,244,65448,5,0
49,150,65611,1,0
171,122,65774,1,0
64,219,65937,1,0
103,102,66100,1,0
187,192,66263,1,0
01:07:078 (3,4,5) - keep jump distances between these 3 notes consistent
01:07:730 (5,6) - maybe fix spacing here but it is still playable
01:16:698 (4) - maybe stack this
01:20:774 (5,6) - weird spacing, maybe curve this around the ending point instead of stacking the two endings
01:24:850 (1,2,3,4,1,2,3,4,1,2,3,4) - keep spacing for this notefollow pinpoint exact, especially for the (4,1) combo transitions
02:00:230 (4,5,6,7,8,9) - just use the same pattern as provided for 01:05:448 (1,2,3,4,5,6), just ctrl+h and rotate it to fit here
02:12:948 (5,6,7) - maybe fix spacing between the 3 sliders
02:14:089 (8,1,2) and 02:14:904 (3,4) - those jumps feel kinda fake
02:21:263 (7) - 1 grid left to make it symmetrical
02:21:589 (1,2,3,4,5,6,7) - move complete stack to 278/254 to avoid stacking bug and start this stream-stack exactly in the middle of (5,7,8)
02:24:524 (7,8,1) - keep jump distances consistent between the 3 objects
02:25:176 (2,3) - move (2) 4 grids left; Ctrl+R on (3)
02:27:132 (7,8) - this jump makes no sense...
02:27:132 (7,8,1,2,3,4) - ...turn this into one combo and do something like this:
http://puu.sh/3cg502:30:393 (2) - Ctrl+R this slider, move it to 152/143 and...
02:30:711 (3) - ...move this circle to 258/54 (I have no clue what's wrong with (4) but it seems this slider is unsnapped or from a different SV mapping)
02:31:861 (5) - wrong timed, move back to white tick to map the beat, fix spacing of (5,6) afterwards
02:33:328 (3) - Ctrl+R
02:34:958 (1,2,3,4,5,6,7,8) - again messy pattern, use something similar to 00:09:198 (1,2,3,4,5,6,7,8)
02:57:295 (5,6) - weird antijump
03:08:545 (10,11,12) - turn this into a new combo?
03:10:828 (2,3,4,1) - this pattern doesn't fit imo. Maybe try this: add 1x repeat to (2), delete (3,4) but make a new slider from ending point (3) and starting point (4):
http://osu.ppy.sh/ss/110319This map has some really interesting parts and I think it has some potential but the grid-snapped spacing- and pattern-mess really kills it atm.
The "hard" map sill needs a lot of work but I think you will work this out somehow. Overall very solid mapset. ~star well deserved.