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Hatsune miku - One-way Route

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Sumisola
.
ax_pokl
好图,star了。
lucyfly
S TAR~
:)
eldnl
[General]

-Maybe you can use this pattern of claps for the kiai time.


-Disable letterbox during breaks?? Just a suggestion.

[Normal]

00:01:372 (1) Finish at the start?
00:22:241 (1) ^ Same
00:53:545 (x) Put the inherited point in the previous white tick.
01:06:589 (1) Finish.
01:14:415 (1) ^
01:48:328 (1) Finish at the end.
02:09:198 (1) Finish at the start
02:32:676 (1) Finish
03:01:371 (1) ^

[Route]

- Same pattern of finish mentioned in normal diff.
00:22:241 (x) move the inherited section.
00:43:111 (1) Remove new combo. Isn't necessary.
01:26:806 (3,1) I'm not really sure about this jump. Is confused and I can't feel a jump here. Please remove.
01:27:295 (1) Remove new combo.
01:37:893 (x) Move the inherited section.
01:46:698 (4) Add new combo and remove in the following slider.
02:17:024 (6,1) Spacing.
02:18:328 (4,1,2) ^
02:46:861 (5) bad slider, please fix it. Make more symmetrical.
03:01:371 (1~) Use the same soft finish pattern that the previous part.
03:14:415 (3) Finish at the end.

[One-way]

00:10:665 (1) Considering the previous spacing, this note is too close to the previous note. Select all the combo and use flip vertically and horizontally?
00:22:241 (x) Move the inherited section
00:43:111 (1) Remove new combo.
00:53:545 (x) Move the inherited section
01:05:448 (4,1) Spacing?
01:06:263 (6,7) Considering the previous spacing, these note are too close.
01:37:893 (x) move the inherited section
01:56:154 (1) Remove new combo
02:01:045 (6,7) Spacing.
03:01:371 (1~) Use the same soft finish pattern ~


Good job ~
lmq0324
yoooooooooooooooo :)
Mystica
Here comes mod.sorry for big delay

[Normal]
01:23:871 敢跟上面对齐么
OD-1 hpd对于最低难度还是有点高 最好-1


[Hard]
没什么大问题

[Insane]
我犯懒了真心不想看了

PS:真心volume太小了

附送上两个hitsound可以使用
如果你想快速rank就可以无视这个了 因为音效要重做 有需要帮助或者音效指导请in-game找我
wanshu
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO~
wanshu
ah~ah~ha~hahahahahhaaaaaaaa~aaaaaaa
Shohei Ohtani
Overall:
Make title to One-Way Route?
Source is "Yucha-P"
On the parts with normal hitsounds, probably put claps on 2 and 4? I know I sound like a broken record whenever I say this, but it goes with the music and makes it sexy >w<~.

Easy:
01:47:024 (1) - Probably make the slider look more like THIS >w<~ http://osu.ppy.sh/ss/120088

I like this map. A lot. In fact, here's a kudosu star. Yay.
indyinyou
[Route]
00:11:154 : fin
01:14:904 : ^
01:15:556 : ^
02:06:589 : ^
02:09:198 : ^
02:09:687 : ^
02:10:339 : ^
02:32:676 : ^
03:01:371 : ^
03:01:861 : ^
03:02:513 : ^
03:02:839 : ^
03:03:980 : ^
03:09:198 : ^

they're just suggestions

star ~
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • If you want to, i can move the title to be displayed right when the first break appears. It fits really well: other maps do that in a nice way and yours would be one of those (i can add custom colours to the artist/title name as well) :P
    Generally, the mapset lacks hitsounds. This is really noticeable during the chorus: adding some Finishes and a pattern of claps or whistles would really spice up things and make the whole thing more enjoyable. Another section where whistles would go great is from 02:32:676 to 02:53:545. This will keep me from giving you a Star because I want you to put yourself into this matter (so please don't just add 2/1 claps everywhere ;__;): once you get a good job here I'll be glad to recheck and star.
- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Great, but since you're using custom difficulty names for the other two difficulties I'd use one here as well.
- Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Overall Difficulty +1? 4 Feels too low for a Hard map.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:958 (3) - i know you used a regular spacing here, but i find it really really easy to misread the delay for a 1/2 instead of a 1/1. I'd go for something like this:
    00:10:665 (1) - kinda the same thing, but less misreadable.I'd go for something more natural like this btw (just rotate the slider a bit):
    00:59:741 (4,5,6) - you can easily center these 3 beats better. 4 and 5 can be alligned with 00:59:089 (2,3) and 6 can be made more symmetrical to the centre of the playfield. This can be applied to some other sliders as well but yours is not a symmetrical map so it's not needed at all.
    02:28:926 (1) - same thing as 00:04:958 (3) ;__;
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    3 unsnapped notes (CTRL-Shift-A to check, Timing - Resnap All Notes to fix)
- One-way Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:47:676 (1,2,3,4,5,6,7,8) - this stream feels weird. I'd remove 6 and 8 but since it could only be my own impression it's up to you to decide.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:22:893 (3) - a bit weird. moving it one square up makes it better, anyway.
    01:06:426 (7,8,1) - move these 3 up a bit. This will "fix" the not-so-good antijump at 01:06:263 (6,7) and make the 01:06:589 (1,2) jump more readable.
    02:01:208 (7,8,1) - same as above, but move down :P
    03:03:654 (1) - you can remove the new combo here.
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    2 unsnapped notes
Good luck, and PM me back when you're done with everything.
Topic Starter
tutuhaha

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • If you want to, i can move the title to be displayed right when the first break appears. It fits really well: other maps do that in a nice way and yours would be one of those (i can add custom colours to the artist/title name as well) :P Please do that!Thank you!
    Generally, the mapset lacks hitsounds. This is really noticeable during the chorus: adding some Finishes and a pattern of claps or whistles would really spice up things and make the whole thing more enjoyable. Another section where whistles would go great is from 02:32:676 to 02:53:545. This will keep me from giving you a Star because I want you to put yourself into this matter (so please don't just add 2/1 claps everywhere ;__;): once you get a good job here I'll be glad to recheck and star.
- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Great, but since you're using custom difficulty names for the other two difficulties I'd use one here as well.
- Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Overall Difficulty +1? 4 Feels too low for a Hard map.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:958 (3) - i know you used a regular spacing here, but i find it really really easy to misread the delay for a 1/2 instead of a 1/1. I'd go for something like this:
    00:10:665 (1) - kinda the same thing, but less misreadable.I'd go for something more natural like this btw (just rotate the slider a bit):
    00:59:741 (4,5,6) - you can easily center these 3 beats better. 4 and 5 can be alligned with 00:59:089 (2,3) and 6 can be made more symmetrical to the centre of the playfield. This can be applied to some other sliders as well but yours is not a symmetrical map so it's not needed at all.
    02:28:926 (1) - same thing as 00:04:958 (3) ;__;
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    3 unsnapped notes (CTRL-Shift-A to check, Timing - Resnap All Notes to fix)
- One-way Route:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:47:676 (1,2,3,4,5,6,7,8) - this stream feels weird. I'd remove 6 and 8 but since it could only be my own impression it's up to you to decide.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:22:893 (3) - a bit weird. moving it one square up makes it better, anyway.
    01:06:426 (7,8,1) - move these 3 up a bit. This will "fix" the not-so-good antijump at 01:06:263 (6,7) and make the 01:06:589 (1,2) jump more readable.
    02:01:208 (7,8,1) - same as above, but move down :P
    03:03:654 (1) - you can remove the new combo here.
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    2 unsnapped notes
Good luck, and PM me back when you're done with everything.

Thank you! If I done I'll PM you!

DONE!
Raging Bull
Hi.

General:
Make video err 800x600 or 640x480?
I'm not entirely sure about the difficulty names. I don't know why street is easy, route is hard etc etc. I could try to think up some names but I can't >_> I have no idea.


Street:
00:37:241 (4,5,1) - Err I'm not sure about this stack. Other stacks have the 1/1 rhythm before the stack, but this doesn't so beginners would probably just spam click or go offbeat. (I know I did before :L)
02:09:198 (1) - Move 1 grid right and 1 grid up? Looks nicer.
02:41:806 (2) - 2 grid up 1 grid right.
02:41:806 (2,2) - If you follow what I said above, then make the slider nicer so it wraps around the beat better.
03:02:676 (2) - 2 grid up 1 grid right.
Pretty alright if you ask me.

Route:
01:53:545 (1,2) - 1 partially blocks the reverse arrow. Move 2 somewhere else?
seems okay.

One-way:
Maybe -1HP AR since difficulty settings seems like a big jump from route? Up to you.
00:02:024 (3,4) - I'm not entirely sure about these since it's rather blocked from previous slider. Maybe make them farther away since it's an insane?
00:04:632 (3,4) - ^
01:26:806 (4,5,6,7,8,9,10,11,12) - Space out stream? Make it start from that side and closer to middle just like sliders?
01:46:861 (1,2,3,4) - Hard to hear. Raise volume to 30%?

Nothing much to say. Nicely mapped.
Kotone
a~ha~☆ ;)
SPOILER
字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數
Card N'FoRcE
Ok, final things and this should be ready to go.

- General: (Considerations and things you need to check/fix for the whole map)
  • Raise every section volume by 10%, it's more balanced (yeah, it will take you a while but it's worth it). Then replace your custom clap with this one, it has a slightly higher volume: http://www.mediafire.com/?jd90bsn9rwdspqf
    Then, as Raging Bull pointed out, the video resolution is quite bad (i didn't notice before), so here's a 360p version with a really good quality: http://www.mediafire.com/?b12u1h47zjukiuh
    Remember to do a Full submission after replacing those files.
- Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:00:067 (6) - move one square to the left
- One-Way Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:06:426 (7,8,1) - you didn't move these up a bit. If you want to keep them that way at least tell me why D:
    02:01:208 (7,8,1) - ^ (same thing, but move down)
    03:13:763 (3,4,5,6,7,8,9,10,11) - you should consider making these a vertical stack:
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    02:34:469 (6) - misleading as hell. When following the pattern you made with 02:33:002 (2,3,4,5) the player is very likely to consider (6) as 1/2 after (5). Please move it.
Topic Starter
tutuhaha

Card N'FoRcE wrote:

Ok, final things and this should be ready to go.

- General: (Considerations and things you need to check/fix for the whole map)
  • Raise every section volume by 10%, it's more balanced (yeah, it will take you a while but it's worth it). Then replace your custom clap with this one, it has a slightly higher volume: http://www.mediafire.com/?jd90bsn9rwdspqf
    Then, as Raging Bull pointed out, the video resolution is quite bad (i didn't notice before), so here's a 360p version with a really good quality: http://www.mediafire.com/?b12u1h47zjukiuh
    Remember to do a Full submission after replacing those files.
- Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:00:067 (6) - move one square to the left
- One-Way Route:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:06:426 (7,8,1) - you didn't move these up a bit. If you want to keep them that way at least tell me why D:
    02:01:208 (7,8,1) - ^ (same thing, but move down)
    03:13:763 (3,4,5,6,7,8,9,10,11) - you should consider making these a vertical stack:
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    02:34:469 (6) - misleading as hell. When following the pattern you made with 02:33:002 (2,3,4,5) the player is very likely to consider (6) as 1/2 after (5). Please move it.


ALL DOWN So cool video I like it >V<
Card N'FoRcE
(ノ° - °)ノ 彡
Topic Starter
tutuhaha

Card N'FoRcE wrote:

(ノ° - °)ノ 彡
:) Thank !!!!!!>口<~!
EnakoRin
General

  • Artist: Miku Hatsune
One-way Route
SPOILER
  • 00:00:000 (0) - new combo
    00:00:123 (1) - new combo
    00:00:246 (2) - new combo
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Route
SPOILER
  • 00:15:498 (126) - new combo
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Street
SPOILER
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Nice Bubble!戳!
----------
EasyModder 1.3
Program By Weiren
Topic Starter
tutuhaha
戳你哦
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Card N'FoRcE
Oh, Miku is not capitalized D: (silly me for not noticing, sorry)

Please fix it and do a full resubmission (be careful and follow these steps: viewtopic.php?f=56&t=24443&start=0&#41;.

If you have troubles (like a making duplicate by mistake), feel free to ask me for help.

After you do this i'll rebubble.

EDIT: no wait what am i saying, it IS capitalized, only the thread title is not
/me double stupid.
Topic Starter
tutuhaha

Card N'FoRcE wrote:

Oh, Miku is not capitalized D: (silly me for not noticing, sorry)

Please fix it and do a full resubmission (be careful and follow these steps: viewtopic.php?f=56&t=24443&start=0&#41;.

If you have troubles (like a making duplicate by mistake), feel free to ask me for help.

After you do this i'll rebubble.

EDIT: no wait what am i saying, it IS capitalized, only the thread title is not
/me double stupid.
Subject is Hatsune miku - One-way Route but Artist: Hatsune Miku
Title: One-way Route
is no problem.....
Should I change the subject?
Aleks719
This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
YOU ARE WIZARD, STAR
Equivalent_old

Aleks719 wrote:

This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
YOU ARE WIZARD, STAR
Wow, map was submitted before Osu! even exist o.o
Topic Starter
tutuhaha
:) :) :) :) :) :)
Thank you for you praise and thank you for you STAR~~~~~~~~~~
SO SURPRISED~~ :D
.....and that time maybe is my stupid computer in trouble time :?
spboxer3
:D bubble~~~~~
字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數字數
Zerostarry
00:43:111 (1) - Remove the new combo, it is not musically correct

It's really all that bugs me, mapping wise
Kamure
ack.... Late mods...

You know, screw it... Good luck.

One quick look and it's good already.

And for some reason, just because it's bubbled or something else, I can't star it.

This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
WTF?
Topic Starter
tutuhaha

Zerostarry wrote:

00:43:111 (1) - Remove the new combo, it is not musically correct

It's really all that bugs me, mapping wise
.....Which diff?.....

chamelepeace710 wrote:

ack.... Late mods...

You know, screw it... Good luck.

One quick look and it's good already.

And for some reason, just because it's bubbled or something else, I can't star it.

This beatmap was submitted using in-game submission on 2006年1月18日 at 17:13:43
WTF?
Stupid computer :roll:
Ignore this Strange time :lol:
Zerostarry
Oh wow, I didn't realize i forgot the diff

It's [One-way Route] i'll rank as soon as it's fixed
Topic Starter
tutuhaha

Zerostarry wrote:

Oh wow, I didn't realize i forgot the diff

It's [One-way Route] i'll rank as soon as it's fixed
FIX ~\(≧▽≦)/~
Zerostarry
Rank
zsr123
Congratulations :)
Kotone
恭喜啊图图哈哈我愛你
mi sa
rank了真好 恭喜啦~
Topic Starter
tutuhaha
亚哈哈哈哈哈!
好开心!
SO happy~~~~~!
Thank for everybody~~~~~~~\(≧▽≦)/~
:) :) :) :) :) :) :) :)
spboxer3
恭喜了:D
fanzhen0019
0.0
Congratz!
wanshu
恭喜!
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