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posted
This beatmap was submitted using in-game submission on Friday, September 29, 2017 at 6:20:50 PM

Artist: android52
Title: super anime groove 3d world
Tags: _83 presents welcome new galaxy Recover Decoration リカバーデコレーション Kosaki Onodera Kana Hanazawa Nisekoi ニセコイ
BPM: 124
Filesize: 3302kb
Play Time: 01:23
Difficulties Available:
  1. bor's Insane (3.64 stars, 278 notes)
  2. Easy (1.53 stars, 78 notes)
  3. Hard (2.74 stars, 188 notes)
  4. Insane (4.23 stars, 278 notes)
  5. Normal (1.74 stars, 122 notes)


Download: android52 - super anime groove 3d world
Information: Scores/Beatmap Listing
---------------
https://baq5.bandcamp.com/track/super-a ... e-3d-world
posted
gud cs
posted
01:23:251 (1) - can u plz make a circle at the end of this reverse slider? sounds better imo
posted
hi im bor \o/
posted
surprise mod because i have 2 mod maps for february Lol.

widescreen support is on in everything but top diff fix ur shit

cs7
  • ar 6 so i can hrdt it and be #1 precision fuck osuskills
    also od 8 would probably be better for the triple stacks so people don't notelock tbh (or just slightly higher ar idk take ur pick)

    00:04:199 (1,1) - doin this at low ar is pretty stupid especially cuz its so close to each other, id say space it out more from the sliderhead but ur fucking gimmicks dont make sense worth shit to me so D
    00:13:574 (2) - this should prob have more repeats and be 1/12 or smth to fit with the 1/6 garbage
    00:21:558 (4,1) - pretty dramatic spacing change here compared to the rest of the song thus far, reduce this a bit maybe? idk caught me off guard playtesting it a bit and was hard to hit so
    00:41:155 (1,2) - i wouldn't stack cuz u do the same thing 00:42:606 (1,2) - here with different rhythm
    00:49:139 (2,3,4,5,6,7,8,9,10,11,12,1) - budget hollow wings
    00:58:574 (1,2) - stack follows different rhythm than 00:50:832 (1,2) - this one, i get the rhythm is different but with the ar so low i was expecting it to be 1/2 again
    01:14:542 (2) - 1/12 here too Lol (if not just make this 1/8 like the other ones tho)
    01:23:251 (1) - same as 00:13:574 (2) - for main slider, also i'd make this end on a circle instead of a slider repeat, lot more emphasis on it than the whatever the fuck piano


bor: 00:12:526 (1) - this rhythms pretty weird and is exasperated by low ar so id space 00:12:848 (1) - this out more from the sliderend
00:44:058 (2) - also would nc this and 01:00:510 (1,2) - pretty weird stack, i get the reasoning for it but the spacing from 01:00:026 (7,8,1) - makes it feel like its gonna be another jump if that makes literally any sense whatsoever, another fix would be stacking 7 and 8 but then u miss clap emphasis so idk

ok
posted

fieryrage wrote:

bor: 00:12:526 (1) - this rhythms pretty weird and is exasperated by low ar so id space 00:12:848 (1) - this out more from the sliderend I very much agree that this rhythm is weird, which is why I chose to stack the head of 00:12:848 (1) - under the tail of 00:12:526 (1) - . This on top of the NC on 00:12:848 (1) - allow the player to have a better time reading the approach circle so they can most accurately hit the clickable rhythm.

00:44:058 (2) - also would nc this as of now I will leave it as is, the intention behind this not being NC'd is because its part of the pickup to the kiai and i want to keep that very well known so the player is less likely to misread 00:44:784 (4) -

and 01:00:510 (1,2) - pretty weird stack, i get the reasoning for it but the spacing from 01:00:026 (7,8,1) - makes it feel like its gonna be another jump if that makes literally any sense whatsoever, another fix would be stacking 7 and 8 but then u miss clap emphasis so idk I'm not really sure what you mean when you say "makes it feel like its gonna be another jump." if you could be more specific that would help. but no change for now we pm'd and no change for now
Thanks for mod !
ALL NO CHANGE
posted
Easy.
00:16:477 (3,4,5,1,2) - I'm not really sure what made this a 5 consecutive circles. Since 00:14:058 (1) was mapped as a slider, mind making 00:17:929 also as a 1/1 slider? I think that way would form a better structure along a beginner friendly difficulty.
00:37:284 (1,2,3,4,5,6,7,8) - I'd like you to strongly reconsider about this mapping concept on this difficulty. This is 8 consecutive circles along a gradual spacing increase concept applied. While I believe players would be able to deal the spacing increase concept, the pressure of an 8 circle feels way too much to get considered as a beginner material for me.

Normal.
00:38:251 (3) - Check if the sliderend snaps at the appropriate spot.
00:40:186 (3) - Ai-mod says unsnap.
00:45:026 (1,2,3,4) - 00:46:961 (1,2,3,4) - Seeming from your easy and hard, I think the slider concept being curve -> linear order would assure more consistency for your mapset imo.

bor.
Why is "insane" in a lowercase? While it could fit the song's title, only this diff having such setting doesn't really feel consistent to happen.
01:11:074 - You can consider adding an object here since a beat exist in the song.

Insane.
01:03:897 (7,8) - 01:05:832 (5,6) - These were 2 1/6 objects that were the ones being spaced without an overlap. While the visual aspect support this placement nicely, since the song wasn't really much different and no other 1/6 spacing concept like this was spotted, do you mind changing these placement as an overlapped one?
posted
SPOILER

fieryrage wrote:

surprise mod because i have 2 mod maps for february Lol.

widescreen support is on in everything but top diff fix ur shit

cs7
  • ar 6 so i can hrdt it and be #1 precision fuck osuskills
    also od 8 would probably be better for the triple stacks so people don't notelock tbh (or just slightly higher ar idk take ur pick)

    00:04:199 (1,1) - doin this at low ar is pretty stupid especially cuz its so close to each other, id say space it out more from the sliderhead but ur fucking gimmicks dont make sense worth shit to me so D is this a gimmick lol
    idk how ar makes standard rhythms hard to read so g

    00:13:574 (2) - this should prob have more repeats and be 1/12 or smth to fit with the 1/6 garbage 1/12d
    00:21:558 (4,1) - pretty dramatic spacing change here compared to the rest of the song thus far, reduce this a bit maybe? idk caught me off guard playtesting it a bit and was hard to hit so thatsthepointtho new section in new quadrant
    00:41:155 (1,2) - i wouldn't stack cuz u do the same thing 00:42:606 (1,2) - here with different rhythm rhythms are so not dense tho how misread
    00:49:139 (2,3,4,5,6,7,8,9,10,11,12,1) - budget hollow wings
    00:58:574 (1,2) - stack follows different rhythm than 00:50:832 (1,2) - this one, i get the rhythm is different but with the ar so low i was expecting it to be 1/2 again
    01:14:542 (2) - 1/12 here too Lol (if not just make this 1/8 like the other ones tho)
    01:23:251 (1) - same as 00:13:574 (2) - for main slider, also i'd make this end on a circle instead of a slider repeat, lot more emphasis on it than the whatever the fuck piano release onto final strong sound is the new cool
    also 1/12'd all the things


bor: 00:12:526 (1) - this rhythms pretty weird and is exasperated by low ar so id space 00:12:848 (1) - this out more from the sliderend
00:44:058 (2) - also would nc this and 01:00:510 (1,2) - pretty weird stack, i get the reasoning for it but the spacing from 01:00:026 (7,8,1) - makes it feel like its gonna be another jump if that makes literally any sense whatsoever, another fix would be stacking 7 and 8 but then u miss clap emphasis so idk

ok

Sonnyc wrote:

Easy.
00:16:477 (3,4,5,1,2) - I'm not really sure what made this a 5 consecutive circles. Since 00:14:058 (1) was mapped as a slider, mind making 00:17:929 also as a 1/1 slider? I think that way would form a better structure along a beginner friendly difficulty.
00:37:284 (1,2,3,4,5,6,7,8) - I'd like you to strongly reconsider about this mapping concept on this difficulty. This is 8 consecutive circles along a gradual spacing increase concept applied. While I believe players would be able to deal the spacing increase concept, the pressure of an 8 circle feels way too much to get considered as a beginner material for me.

Normal.
00:38:251 (3) - Check if the sliderend snaps at the appropriate spot.
00:40:186 (3) - Ai-mod says unsnap.
00:45:026 (1,2,3,4) - 00:46:961 (1,2,3,4) - Seeming from your easy and hard, I think the slider concept being curve -> linear order would assure more consistency for your mapset imo.

bor.
Why is "insane" in a lowercase? While it could fit the song's title, only this diff having such setting doesn't really feel consistent to happen.
01:11:074 - You can consider adding an object here since a beat exist in the song.

Insane.
01:03:897 (7,8) - 01:05:832 (5,6) - These were 2 1/6 objects that were the ones being spaced without an overlap. While the visual aspect support this placement nicely, since the song wasn't really much different and no other 1/6 spacing concept like this was spotted, do you mind changing these placement as an overlapped one? did all

-Tatsuo wrote:

01:23:251 (1) - can u plz make a circle at the end of this reverse slider? sounds better imo
releasing key is a cool when there's no objects immediately afterwards :( like same idea as 01:14:542 (2) -
posted

Sonnyc wrote:

bor.
Why is "insane" in a lowercase? While it could fit the song's title, only this diff having such setting doesn't really feel consistent to happen. Bor
01:11:074 - You can consider adding an object here since a beat exist in the song. agre
agre

posted
i really hope someone HR's this
posted
"Recover Decoration (リカバーデコレーション)" by Kosaki Onodera (Kana Hanazawa)
thats the weeb song used for this xd tags pl s
posted
wow such fresh beatmap is
posted

Jmannorway wrote:

i really hope someone HR's this
pixel clicker
posted
added tags and hitsounds!!
posted
bor linked me here, did someone say hitsounds?
posted
Lol, I see you're going old-school with the gameplay design and the CS XD
posted
here is weriboo with some bad mod kek

insane

00:12:122 (1,2,1,2) - i think this might be a bit confusing, specially because AR7. Maybe you can change it a bit?

ok no i dont like hard to read low ar maps >:C




AND EVERY SINGLE DIFF IS PERFECT!!!! WHY DO YOU ASK NOOBS TO MOD PISHI MEPS WHYYYY :c

since mod shitte take free star ty
posted
From Queue


  • [General]
  1. Add tag bor
  2. Why are you using soft Custom 1?

  • [Easy]
  1. 00:33:413 (3,4,5) - Easy ls Distance be within 1.2
  2. 00:38:251 (3,4) - ^
  3. 00:44:300 - Let's delete unnecessary Inherited Points

  • [Hard]
  1. 00:50:832 (1,2,3,4,1,2,3,4,5) - Why is the way sound is taken differently?

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC

  • [Insane]
  1. 00:27:606 - ~00:27:606 - The arrangement is concentrated on the bottom of the screen
  2. 00:51:074 (2,3,4,5,6,7,8,1,2,3,4) - Same as Hrad


Good luck!
posted
I double commented.

It is a mistake. :o
posted

Yasaija 714 wrote:

From Queue

  • [General]
  1. Add tag bor B O R
  2. Why are you using soft Custom 1?

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC
this is ok with me
i don't need to send new thingy rite? XD
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