wow such fresh beatmap is
pixel clickerJmannorway wrote:
i really hope someone HR's this
this is ok with meYasaija 714 wrote:
From Queue
[General]
- Add tag bor B O R
- Why are you using soft Custom 1?
[bor's Insane]
- 00:38:251 (5) - Add NC
Weriko wrote:
here is weriboo with some bad mod kek
insane
00:12:122 (1,2,1,2) - i think this might be a bit confusing, specially because AR7. Maybe you can change it a bit?
ok no i dont like hard to read low ar maps >:C o k
AND EVERY SINGLE DIFF IS PERFECT!!!! WHY DO YOU ASK NOOBS TO MOD PISHI MEPS WHYYYY :c
since mod shitte take free star ty
Yasaija 714 wrote:
From Queue
[General]
- Add tag bor yes yes
- Why are you using soft Custom 1? must have set it before i added hitsounds lol
[Easy]
- 00:33:413 (3,4,5) - Easy ls Distance be within 1.2
- 00:38:251 (3,4) - ^ perfect distance snap isn't a requirement when spacing is still easy to interpret
- 00:44:300 - Let's delete unnecessary Inherited Points sur e
[Hard]
- 00:50:832 (1,2,3,4,1,2,3,4,5) - Why is the way sound is taken differently? vocals are on 1/1 for the first combo, then 1/2 for the second right
[bor's Insane]
- 00:38:251 (5) - Add NC a
[Insane]Good luck!
- 00:27:606 - ~00:27:606 - The arrangement is concentrated on the bottom of the screen but that's the point song got quieter so placements are compact
- 00:51:074 (2,3,4,5,6,7,8,1,2,3,4) - Same as Hrad
Joezapy wrote:
From that queue.
GENREAL;;
You can add 'presents WELCOME NEW GALAXY' to the tags since this shows up on the album called 'android52 presents WELCOME NEW GALAXY' ok
EASY
00:28:574 (2) - Maybe ctrl+h? Not a big fan of how it looks now I guess but there isn't really anything wrong w/ it i dont get what ctrlh does here
00:41:155 (1) - Blanket this better?? Looks off rn. tried
Hard
00:20:348 (2) - Since you're kinda mapping to the vocals through this part, why not make this a 1/3 slider? Since the vocals p clearly snap to the 1/3 here. would ratehr save the obscure rhythm for 00:20:832 (1) - so it standsout more
00:40:187 (4,5,6,7) - Maybe ctrl+g,h,j this so it looks like this because otherwise it may look like 5 is the next note if you aren't focusing.
insane
thanks guys!!
I'm in CS7 AR7 heaven
PolkaMocha wrote:
[General:][Easy:]
they're liek the same thing tho better to start clicking on the vocal thingy
- That's some controversial slider velocity you got going on there. B)
00:15:510 (2) - why not put a circle here, then a 1/1 slider on the next beat, and then delete the circle the new 1/1 slider would overlap? That way the downbeat remains clickable and you can still capture the vocals.
[list:1337]00:23:251 (2) - If you do that, don't change it here, because it works better here
00:50:832 (3,4) - I like circles here better. wanted to avoid using the same rhythm as first 2 measurs
01:15:993 - The song is like a minute and a half why on earth did you copy paste lmao u dont want to see the new insane then
[Normal:]01:20:832 (3) - Goes through hp bar. Not sure if you care or not but it kinda does take away from the quality of the map. lwoerd
- 01:00:510 (6) - This would do better as a half slider to capture that last drum and help build up to that burst in the music better. 1/2 slider doesnt show stopping int he song very well
01:04:380 (1,2,3) - Kinda shitty flow here. Maybe you could change the shape of (3) so it flows better with the direction (1) and (2) send you in? Perhaps more downward. not supposed to be super comfortable cuz the woh sound zz
[list:1337]01:07:284 (3) - ^ bop
01:15:993 - Srsly this copy pasta is bland as fuck no matter how much cheese you top it with[Hard:]01:07:284 (3) - Why not move this to the left a bit so (2) can flow into it better? same place as normal with bad flow tho
- 00:13:574 - Theres a lot of volume lines here that really aren't making an audible difference. Would be better without them imo but if they dont do anything why does it matter i dont getit
00:20:832 (3) - Is more readable for your target audience i dunno clicking on 1/3 ticks seems more confusing than clicking only white ticks
00:26:558 - You're skipping a lot of drums here which you mapped before. Not a very good idea in terms of consistency.consistency with what
00:38:251 (4,5,6) - Wanna scoot these down a bit? They're really uncomfy all the way up there. did
00:46:961 - These are two very different noises and I feel you couldve mapped them with different patterns. Starting here, I think it would sound nice to do 1/2 repeat sliders followed by a circle. visuals handle that with slidershapes already
[list:1337]00:54:703 (1) - ^
01:14:542 - Whatre these green lines up to01:20:832 (3,4) - No stack here? oops[Afteword:]
- 01:23:332 - ^
- Those circle curve sliders are kinda unattractive but I suppose it's all up to style.
Rootin' for u bb
This may be obvious but if you've never heard the song before, and it's your first time playing a map, without thinking you look towards the approach circles and slider sizes for reading the rhythm. Majority of maps that are 4 stars use ar8 or above almost like an unwritten rule and so players are used to it, place them on a map they've never played before with that low of an AR and to add insult to injury, low CS, you can't be surprised why people find it hard to read hahapishifat wrote:
idk how ar makes standard rhythms hard to read so g
Natsu wrote:
bor
- 00:13:251 (1,2) - I don't understand your ncs, according to the music makes more sense to NC 2 instead of 1, just as pishifat did.
actually small cs facilitates the player to be more cautious when reading because they already have to be cautious when aiming. Objects being closer together aligns their approach circles more making it easier to read. Lower AR gives more time for players to adjust to rhythm changes etc. Also most of the weird rhythms are either represented with sliders or stacks in this making it even easier to read overall.Maxylan wrote:
This may be obvious but if you've never heard the song before, and it's your first time playing a map, without thinking you look towards the approach circles and slider sizes for reading the rhythm. Majority of maps that are 4 stars use ar8 or above almost like an unwritten rule and so players are used to it, place them on a map they've never played before with that low of an AR and to add insult to injury, low CS, you can't be surprised why people find it hard to read haha
Maxylan wrote:
[Insane]
00:31:719 (1,2,3,4,5,6) - This part is borderline unreadable, knowing you that's kind of the point but feels pretty, eh, to play not sure how it's different from anything else here:(
00:43:574 (2) - Do you really want to end this on a stronger sound than when you click it? Also, I feel like the song doesn't support this buzz-slider at all because it's just a held note, not a repeating one. there's a snare drum roll, so i'd consider that deserving of a buzz thingy. also 00:44:300 (1) - seems more important than tail of 2, so i'd rather make it stand out more by not clicking before it
For example how you did it here: 00:13:574 (1,1) - 01:14:542 (2) - it's much better.
00:16:961 (3,5,1) - Why is distance so drastically different amongst these three sounds when they all are essentially just as important to emphasize? lowered 5
00:50:832 (1,2,3,4,5,6,7,8) - Pretty inconsistent with 00:58:574 (1,2,3,4) - first one has kicks/snares and second doesnt, so tehy're using different rhythms
Natsu wrote:
Insanemoved 3 and 4 so things are more circular
- 00:43:574 (2) - add a NC, to keep 00:41:155 (1,1,1) - separated from it, also here 01:14:542 (2) - , just like u did with 01:23:251 (1) - did
- 00:45:026 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - oh this was really cool to play !!
- 00:50:832 (1,2,3,4,5,6,7,8) - vs 00:58:574 (1,2,3,4) - any special reason to have the rhythm being inconsistent? first one has kicks/snares and second doesnt, so tehy're using different rhythms
- 01:07:284 (1,2,3,4,5,1) - the cursor movement here was super awkward to play, really uncomfortable atleast for me
borNormal
- 00:13:251 (1,2) - I don't understand your ncs, according to the music makes more sense to NC 2 instead of 1, just as pishifat did.
solid set, just call me back when bubbled
- 01:10:187 (3) - I feels that having this as circle kills the emphasis of 01:10:429 (4,5) - , there are other rhythm options that you can use imo changed
also made some other edits that bothered mepeaceGiant wrote:
bor
00:10:106 (9) - If i understand you concept correctly, this should be removed (refer to 00:06:235 - 00:08:171 -) where you didn't have a circle aaa
01:14:542 - This deserves a slider imo (01:23:251 (6) - maybe something like this? so the random slider has a cousin)naw the latter one has support from the instruments I was mapping so keeping this one unmapped is fitting cuz it doesn't have that support
peaceGiant wrote:
Some suggestions for the insane,
00:43:574 (1) - I find this intuitive to play, i would just consider lowering it to 40%, kinda too loud now
01:07:929 (3,4,5,1) - This movement is a bit straining, I don't think the song suggests for that kind of movement, and i think that is done for the sake of the pattern, Maybe something like this? placing 5 like that breaks the type of object placemnet im doing (selecting 01:00:993 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1) - should show what i mean)
00:50:832 (1,2,3,4,5,6,7,8) - ♥♥♥ love this
bor
00:10:106 (9) - If i understand you concept correctly, this should be removed (refer to 00:06:235 - 00:08:171 -) where you didn't have a circle
01:14:542 - This deserves a slider imo (01:23:251 (6) - maybe something like this? so the random slider has a cousin)
Other diffs are well made, Good luck with the mapset, really fun to play! you haev my stars
Plaudible wrote:
henlo i am here sorry for slow
degeneral
make diff name for borborygamos be _83's insane now, then put bor in tags meby? will see what name he prefers
would u consider adding a silenced sliderslide? the super swanky low part feels kinda weird having all the slide sounds on
01:00:026 - drum hitwhistle here would be cute, even if rhythm focuses on the drums more adding the hitsound would represent vocals nicely imo
01:08:251 - only top diff has a drum hitwhistle here, maybe delet on top diff. i also feel like the clap is a bit too strong here, kinda too loud for how quiet the song gets
copypasted endings smh reported
easy
01:00:026 (4,5) - slider here maybe? 01:00:510 (5) - is quite a lot weaker in terms of emphasis so i feel like putting it on a sliderend would make the melody/vocals reappearing in next kiai feel stronger
normal
00:33:413 (1) - the buildup in this section feels really weak as compared to how you developed this section in the easy/hard in terms of rhythm/spacing. i think you could do something nifty like that here too, even if it's something as simple as just adding a circle at 00:40:913
01:05:106 (2,2) - these feel like you could put them on 01:06:074 - and 01:08:010 - respectively, might be better for vocals. would have to add circles at 01:08:010 - and 01:04:139 - too tho
hard
00:05:832 (4,5) - feel like you could ctrl+g this rhythm tbh prefer to click on the melody things only
borborygamos underscore eighty-three
stack leniency 2?
cool diff, only mild complaint i have is that you dont do anything with spacing in these repetitions: 00:46:961 (1,2,3,4,5,6,7,8) - even though you do before, could be cool to do something like that here
01:01:397 (4,5) - , 01:08:171 (9,1) - , 01:11:074 (5,6,7) - spacing at these felt a bit uncomfortable, these felt a bit harder to interpret for rhythm based on spacing, would suggest nerfing a bit
insane
stack leniency 2? patternsbreakzzz
00:09:622 (6,7,8,1) - imo using a rhythm like 00:07:687 (6,7,8) - would be cuter, melody feels downplayed compared to other rhythms
cutest diff of 2017 for cutest song of 2017
im only bubbling this if u mutual me so i can brag that i have pishi hearted ok thx <3 call me back
Plaudible wrote:
degeneral
make diff name for borborygamos be _83's insane now, then put bor in tags meby? I made this as bor so should be bor imo
copypasted endings smh reported hahahaha
borborygamos underscore eighty-three
stack leniency 2? bor and _83 are different mappers don't ask me to explain this one XD
cool diff, only mild complaint i have is that you dont do anything with spacing in these repetitions: 00:46:961 (1,2,3,4,5,6,7,8) - even though you do before, could be cool to do something like that here I thought that a distinction between the sounds of 00:45:026 - and 00:46:961 - were best shown by this kind of difference, Also didn't want to take the spacing to be too high
01:01:397 (4,5) - , 01:08:171 (9,1) - , 01:11:074 (5,6,7) - spacing at these felt a bit uncomfortable, these felt a bit harder to interpret for rhythm based on spacing, would suggest nerfing a bit you need to explain this one more to me I don't know if I understand what you mean
pishifat wrote:
oh. changed it to https://baq5.bandcamp.com/track/super-a ... e-3d-world