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Noriko Mitose - Duel Alternatives [CatchTheBeat]

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Negri_sk
[Verethragna]
00:59:870 (2) - CTRL+G x80
01:00:384 (3) - x312
01:27:298 (2) - x48
01:27:470 (3) - CTRL+G
01:43:412 (1) - CTRL+G
01:43:070 (7) - x328
02:23:527 (3) - CTRL+G
02:23:527 (3) - x432
03:11:356 (3) - CTRL+G
03:11:356 (3) - x152
03:19:927 (1) - CTRL+G
03:23:870 (1) - CTRL+G
03:24:384 (2) - CTRL+G
03:24:898 (3) - x376
03:25:155 (4) - x408
03:41:355 (2) - CTRL+G
04:32:441 (3) - CTRL+G
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
Topic Starter
Benita

Negri_sk wrote:

[Verethragna]
00:59:870 (2) - CTRL+G x80 - notes shouldn't be placed on the very edge of the map + the beat is pretty strong so I'd rather wanna keep this
01:00:384 (3) - x312 - Moved the previous sliders instead
01:27:298 (2) - x48 - Don't wanna make the jump unnecessarily long
01:27:470 (3) - CTRL+G - This beat is also very strong so I feel like the music supports this antiflow
01:43:412 (1) - CTRL+G - ok can actually agree on this lul
01:43:070 (7) - x328 - Moved the next note instead
02:23:527 (3) - CTRL+G - This isn't even harsh or strong antiflow at all so I wanna keep this.
02:23:527 (3) - x432 - Fucks up my flawless spacings
03:11:356 (3) - CTRL+G - This beat is also very strong and the music supports the antiflow
03:11:356 (3) - x152 - literally makes no difference lmao
03:19:927 (1) - CTRL+G - Changed in another way
03:23:870 (1) - CTRL+G - nooo, because same reason as before
03:24:384 (2) - CTRL+G - sameeeeee
03:24:898 (3) - x376 - Makes the jump really long
03:25:155 (4) - x408 - wtf no, that totally ruins my pattern
03:41:355 (2) - CTRL+G - Moved it a tiny bit closer the previous note
04:32:441 (3) - CTRL+G - This is easy antiflow
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
I went through the rest of the ctrl+g stuffs but I don't feel like any of them improve my map.. :/ Why do you wanna remove all antiflow???? )))):

lmao can't update cause no supporter LUUL nvm updated <3
Vincs

I'm here to sign your map
Razor Sharp
from my queue: p/6028288

UNSNAPPED OBJECT GURL

e mang plass i kiais for d meste du ikke har mappa laser lyda (nevne nånn tå dæm). Anbefale dæ å map dæm pga at d føles rart utn dæm, å at d e kiais for d meste.

00:26:612 (9) - fløtt denj t x76 for å forbedre flow å slik at vi kan fang meir banana (spinnern starte på venstre sia)

01:05:355 (5,6,7,8) - prøv å bøy den her meir. Syns den e enkel å miss på md minjer du tap-movement den her. Prøv som 01:06:041 (5,6,7,8) - f.eks

01:35:184 (1,2,3) - føle at beatn e stærk nok t å ha hypers here. men opp t dæ

01:36:555 (1) - 01:47:527 (9) - sjønne egentli ikke koffer du har hyper på nånn tå notan her. D e for roli imo

02:46:069 (5,1) - øk distansen mellom dissa.

03:03:813 (3) - ha denna vertical? syns d passe ber

03:15:642 (1,4) - prøv å ha 4 notes, så hyper her. så tar du heller 2 notes å hyper på 03:17:013 (1,2) - istede?

03:19:070 (1,2,3) - hyper på dissa kansje?

03:25:927 (1) - redesign denna til å ha noen 1/2 movements i seg? syns d passe md wubsa

03:28:670 (1) - missa en major laser lyd på denna midt i slidern

03:29:012 (3) - gjør om t stream. du missa en major laser lyd

03:30:041 (1,3,6) - ^

03:39:984 (2) - jør denna til 1/4 kansje? er noen laser lyder her, og føler det bli feil å spæll den som en vanli slider

03:41:012 (1) - ^

04:15:298 (2,3,4) - ctrl+h og flytt den tebake hit. Likitj reverse movemente her fra 04:14:955 (1) - (gjør som 04:20:441 (1,2,3,4) - )

04:25:927 (1,2,3,4) - ^

06:39:298 (1,2,1,2) - syns d her va ganske rart å spæll btw. Hovedsakli pga tap motion her. va uventa å anbefales å ender d, sia du ikke har brukt nå sånt pattern generelt

06:45:470 (1,2,3,4) - ^

06:59:870 (1,2,3) - hypers?

ganske morro map. lykke til!
Topic Starter
Benita

Razor Sharp wrote:

from my queue: p/6028288

UNSNAPPED OBJECT GURL

e mang plass i kiais for d meste du ikke har mappa laser lyda (nevne nånn tå dæm). Anbefale dæ å map dæm pga at d føles rart utn dæm, å at d e kiais for d meste.

00:26:612 (9) - fløtt denj t x76 for å forbedre flow å slik at vi kan fang meir banana (spinnern starte på venstre sia) - flippa hele introen lul

01:05:355 (5,6,7,8) - prøv å bøy den her meir. Syns den e enkel å miss på md minjer du tap-movement den her. Prøv som 01:06:041 (5,6,7,8) - f.eks

01:35:184 (1,2,3) - føle at beatn e stærk nok t å ha hypers here. men opp t dæ

01:36:555 (1) - 01:47:527 (9) - sjønne egentli ikke koffer du har hyper på nånn tå notan her. D e for roli imo - er en struktur til dem så syns de passer

02:46:069 (5,1) - øk distansen mellom dissa.

03:03:813 (3) - ha denna vertical? syns d passe ber - uenig, liker hvordan horisontal bryter flyten

03:15:642 (1,4) - prøv å ha 4 notes, så hyper her. så tar du heller 2 notes å hyper på 03:17:013 (1,2) - istede?

03:19:070 (1,2,3) - hyper på dissa kansje?

03:25:927 (1) - redesign denna til å ha noen 1/2 movements i seg? syns d passe md wubsa

03:28:670 (1) - missa en major laser lyd på denna midt i slidern

03:29:012 (3) - gjør om t stream. du missa en major laser lyd

03:30:041 (1,3,6) - ^

03:39:984 (2) - jør denna til 1/4 kansje? er noen laser lyder her, og føler det bli feil å spæll den som en vanli slider

03:41:012 (1) - ^

04:15:298 (2,3,4) - ctrl+h og flytt den tebake hit. Likitj reverse movemente her fra 04:14:955 (1) - (gjør som 04:20:441 (1,2,3,4) - ) - liker det sånn som det er

04:25:927 (1,2,3,4) - ^

06:39:298 (1,2,1,2) - syns d her va ganske rart å spæll btw. Hovedsakli pga tap motion her. va uventa å anbefales å ender d, sia du ikke har brukt nå sånt pattern generelt

06:45:470 (1,2,3,4) - ^

06:59:870 (1,2,3) - hypers?

ganske morro map. lykke til!
rest fixed! mange takk!
Liyac
I feel really bad for putting this off for far too long, and I lost the draft that had my points months ago. Well, time to try again.

***Would push to finish the entire map but I've been getting problems with my laptop so I figured I should post what I have so far

[ㅤㅤㅤㅤ Verethragna]

First Impression wrote:

not exactly a first impression since I played it long ago, but playing it again, some kickslider usages are weird along with distancing, but other than that, the map really nice to play
  1. 00:09:727 (4,5,6) - the hyper from (4) to (5) indicates the catcher to dash left correct? but what I find weird about this pattern is the recovery transition to (6). the distancing feels short enough to normal walk to (6) but still feels relatively uncomfortable. bring 00:09:984 (6) - a bit closer to (5), somewhere around x244?
  2. 00:21:641 (4,5) - distancing is questionable here too. the transition from (4) to (5) can be normal walked but at the same time feels large enough to dash through. maybe make (5) a triple instead of a reverse? ex:
  3. 00:33:127 (7,8) - similar to the first point, I feel like reducing the distance between the note and the kickslider to be normalwalk would be better off as catchers are recovering from the dash to the right
  4. 00:48:555 (5) - I feel like (5) deserves a bit more emphasis for being a more distinct sound, maybe stack (5) to the sliderhead of 00:48:212 (3) ?
  5. 00:56:441 (3,1) - I don't understand why there's a dash for (1) at all since there's no distinct sound for the sliderhead of (1) whatsoever. you can rearrange the notes of (3) and (1) to be a 1/1 antiflow slider instead. something like this:
  6. 01:10:498 (8) - nc?
  7. 01:11:870 - when playing the first kiai a couple of times, it was rough with the kickslider usages. some were spread too far apart in which normal walking barely reaches some of the kicksliders (ex: 01:12:727 (2) - 01:18:041 (1) - 01:26:098 (4) - 01:29:184 (2) -). it could be executed to have these patterns dashed but I dont agree how the consistency and execution was used. looking into the editor more, there were inconsistencies with hdashes as some snares which have vocals were not made as hypers and some were (ex: 01:13:927 (1) - 01:15:298 (6) - 01:18:041 (1) - 01:26:270 (1) -) sure you can argue variety but its still confusing to play in most cases. ill try to point out a few other things I have noticed in the kiai these next few points but basically what I have said in this point are the main flaws in the first kiai.
  8. 01:12:898 (3) - I recommend tilting this slider a bit more horizantally, from where it stands, its pretty easy to miss the fruit-drop due to hdash
  9. 01:21:984 (5) - remove the whistle from the slidertail
  10. 01:25:584 (1,2,3,4,1,2) - supporting the point from earlier, this particular pattern feels weird to play due to objects being so cramped with sharp vocals in the background. a solution to this is to ctrl+g 01:26:270 (1,2,3,4) - as vocals are represented a bit more, might need to fix hitsounds when doing this though
  11. 01:39:641 (2,3) - maybe move this pattern a bit more to the left to give better indication to dash?
  12. 01:40:498 (1,2,3,4,1,2,3,4,5) - this is really cool :o
  13. 01:43:927 (2,3,4,5) - not particularly a fan of this pattern. in fact, I think this is the only antiflow pattern ive seen in this part of the song. catcher hits antiflow slider but the distance feels short enough to normalwalk the next two notes. might need to rearrange the notes a little to fix distancing
  14. 01:54:727 (4) - since this slider is representing a sharper vocal, to make it a bit more distinct from 01:48:898 (3) , I suggest rotating 01:54:727 (4) by 30˚ (selection centre)
  15. 02:24:726 (2,3,4) - space this out a bit more? the rest of the patterns surrounding these notes require tiny bits of dashing so I dont see why normalwalk is needed
  16. 02:40:326 (3,1) - similar to the point of 00:56:441 (3,1), theres no clear reasoning as to why theres a dash needed for the sliderhead. like before, you can add an antiflow to this pattern if you want to keep the hdashes
  17. 02:41:697 (3) - maybe move this note a bit more to the right? from where it stands, the distance between (3) and 02:42:040 (1) feels relatively short
  18. 02:47:526 (1,2,3,4) - idk how often if I should point out inconsistencies or not since this is a marathon, anyway, not sure why these sliders are not emphasizing the vocals as much like 01:03:641 (1,2,3,4)
  19. 02:55:754 - okay both the first and second kiai are pretty similar placement wise so ill just say keep consistency if needed and consider points from the first paragraph and reflect from there
  20. 03:23:697 (2) - ctrl+g the slider for more emphasis of the sharp notes?
  21. 03:28:754 (2,3,4) - move a bit more to the right for more comfortable flow? it could be argued that the distancing can represent the sharp vocals but its rather unexpected. plus 03:30:040 (1,2) - does not have sharp flow like 03:28:754 (2,3,4)
  22. 07:44:783 (5) - despite being the last note before the spinner, I dont think a hyper is needed as the sound isnt too sharp, maybe make this a dash like the previous four notes instead?
the map has this messey flow feel overall, but it is something different which I like. I liked the map the first time around but looking into it a bit more analytically, im appreciating it more. theres a few parts in the map I feel that could have been represented better but otherwise, its pretty nice to play. good luck ranking this! sorry again for delaying all this time til now :(
DeletedUser_6709840
M4M, but I can't find really much to comment on.

General

I think the purple combo color is a bit too dark. It would help to lighten it up a bit.

Specific

01:32:441 (1,2,3,4) – it would help if the distances here were more consistent so the players doesn't misjudge the tapdashing.
Topic Starter
Benita

Californian wrote:

I feel really bad for putting this off for far too long, and I lost the draft that had my points months ago. Well, time to try again.

***Would push to finish the entire map but I've been getting problems with my laptop so I figured I should post what I have so far

[ㅤㅤㅤㅤ Verethragna]

First Impression wrote:

not exactly a first impression since I played it long ago, but playing it again, some kickslider usages are weird along with distancing, but other than that, the map really nice to play
  1. 00:09:727 (4,5,6) - the hyper from (4) to (5) indicates the catcher to dash left correct? but what I find weird about this pattern is the recovery transition to (6). the distancing feels short enough to normal walk to (6) but still feels relatively uncomfortable. bring 00:09:984 (6) - a bit closer to (5), somewhere around x244? ok
  2. 00:21:641 (4,5) - distancing is questionable here too. the transition from (4) to (5) can be normal walked but at the same time feels large enough to dash through. maybe make (5) a triple instead of a reverse? ex: reworked the pattern a bit around this section, hope it feels bettern now
  3. 00:33:127 (7,8) - similar to the first point, I feel like reducing the distance between the note and the kickslider to be normalwalk would be better off as catchers are recovering from the dash to the right ok
  4. 00:48:555 (5) - I feel like (5) deserves a bit more emphasis for being a more distinct sound, maybe stack (5) to the sliderhead of 00:48:212 (3) ? ok
  5. 00:56:441 (3,1) - I don't understand why there's a dash for (1) at all since there's no distinct sound for the sliderhead of (1) whatsoever. you can rearrange the notes of (3) and (1) to be a 1/1 antiflow slider instead. something like this: also rearranged this part a bit, tryna focus more on the finishers rather than the claps
  6. 01:10:498 (8) - nc? i dont want nc here cause ruins the splash of fruits falling from the plate with the break to the next note, also it's 13 fruits which is acceptable
  7. 01:11:870 - when playing the first kiai a couple of times, it was rough with the kickslider usages. some were spread too far apart in which normal walking barely reaches some of the kicksliders (ex: 01:12:727 (2) - 01:18:041 (1) - 01:26:098 (4) - 01:29:184 (2) -). it could be executed to have these patterns dashed but I dont agree how the consistency and execution was used. looking into the editor more, there were inconsistencies with hdashes as some snares which have vocals were not made as hypers and some were (ex: 01:13:927 (1) - 01:15:298 (6) - 01:18:041 (1) - 01:26:270 (1) -) sure you can argue variety but its still confusing to play in most cases. ill try to point out a few other things I have noticed in the kiai these next few points but basically what I have said in this point are the main flaws in the first kiai. totally agree with you, this was my first real "stream" map so I didn't know how to make it flow very well, that's why the last kiai has a much better overall flow than the two first. Will try improve the quality of the entirety of the map cause it's quite old now and fix consistency spacing flow and shit like that
  8. 01:12:898 (3) - I recommend tilting this slider a bit more horizantally, from where it stands, its pretty easy to miss the fruit-drop due to hdash fixed with the above i guess
  9. 01:21:984 (5) - remove the whistle from the slidertail no i think it fits with the music
  10. 01:25:584 (1,2,3,4,1,2) - supporting the point from earlier, this particular pattern feels weird to play due to objects being so cramped with sharp vocals in the background. a solution to this is to ctrl+g 01:26:270 (1,2,3,4) - as vocals are represented a bit more, might need to fix hitsounds when doing this though yeah also fixed with the first point you had on kiai
  11. 01:39:641 (2,3) - maybe move this pattern a bit more to the left to give better indication to dash? fixed with remap
  12. 01:40:498 (1,2,3,4,1,2,3,4,5) - this is really cool :o too bad cause i remapped this section as well, music doesn't call for that much 1/4 imo so yeah
  13. 01:43:927 (2,3,4,5) - not particularly a fan of this pattern. in fact, I think this is the only antiflow pattern ive seen in this part of the song. catcher hits antiflow slider but the distance feels short enough to normalwalk the next two notes. might need to rearrange the notes a little to fix distancing also fixed with remap
  14. 01:54:727 (4) - since this slider is representing a sharper vocal, to make it a bit more distinct from 01:48:898 (3) , I suggest rotating 01:54:727 (4) by 30˚ (selection centre) ok
  15. 02:24:726 (2,3,4) - space this out a bit more? the rest of the patterns surrounding these notes require tiny bits of dashing so I dont see why normalwalk is needed rearranged
  16. 02:40:326 (3,1) - similar to the point of 00:56:441 (3,1), theres no clear reasoning as to why theres a dash needed for the sliderhead. like before, you can add an antiflow to this pattern if you want to keep the hdashes fixed
  17. 02:41:697 (3) - maybe move this note a bit more to the right? from where it stands, the distance between (3) and 02:42:040 (1) feels relatively short ok
  18. 02:47:526 (1,2,3,4) - idk how often if I should point out inconsistencies or not since this is a marathon, anyway, not sure why these sliders are not emphasizing the vocals as much like 01:03:641 (1,2,3,4)
  19. 02:55:754 - okay both the first and second kiai are pretty similar placement wise so ill just say keep consistency if needed and consider points from the first paragraph and reflect from there well i think here actually they are fine cause it fits the music and flows good compared to the previous kiai (and the upcoming one but im working onit)
  20. 03:23:697 (2) - ctrl+g the slider for more emphasis of the sharp notes? ok
  21. 03:28:754 (2,3,4) - move a bit more to the right for more comfortable flow? it could be argued that the distancing can represent the sharp vocals but its rather unexpected. plus 03:30:040 (1,2) - does not have sharp flow like 03:28:754 (2,3,4)
  22. 07:44:783 (5) - despite being the last note before the spinner, I dont think a hyper is needed as the sound isnt too sharp, maybe make this a dash like the previous four notes instead? ok
the map has this messey flow feel overall, but it is something different which I like. I liked the map the first time around but looking into it a bit more analytically, im appreciating it more. theres a few parts in the map I feel that could have been represented better but otherwise, its pretty nice to play. good luck ranking this! sorry again for delaying all this time til now :(

RoseusJaeger wrote:

M4M, but I can't find really much to comment on.

General

I think the purple combo color is a bit too dark. It would help to lighten it up a bit. that's not purple, that's blue. Made it a bit lighter anyway

Specific

01:32:441 (1,2,3,4) – it would help if the distances here were more consistent so the players doesn't misjudge the tapdashing. dont really feel like it's necessary cause it wasnt that big of a difference but did it anyways
will continue when im not lazy and it's not this late Thanks to both for modding!
Sorceress
M4M as we agreed! Haha just kidding got you!!!!1!11!1

Random mod for you as I try to get some regular modding activity going.

[
Verethragna
]
  1. 00:33:127 (7,8) - Antiflow here feels just a bit too harsh, try moving 00:33:298 (8) - to about x:108
  2. 01:07:412 (1,2) - I'd reccomend using some antiflow sliders or something similar to it for these two to contrast with 01:06:384 (1,2) - a bit more. Something like 02:40:326 (3) - would work well
  3. 01:33:470 (3,4) - This stream ends with some pretty strong sounds but they don't really stand out from the rest of the stream. Try Ctrl+G on 01:33:641 (4) - and moving it to about x:364 to give big pp. I think it gives a better emphasis to these sounds and is a fun way to end this stream
  4. 02:20:097 (1,2) - Current timelining feels quite sparse and leaves out a couple of vocals. I think for a better fit of following the vocals try 1/1 sliders at 02:20:097 - 02:20:611 - 02:21:126 - and 02:21:640 - I think dashes between them works rather well with most emphasis on 02:21:640 -
  5. 02:25:240 (3) - Not sure about ending this on the blue tick, I think it would be best ending on the red tick and having a dash to 02:25:583 (1) -
  6. 02:26:440 (4) - This note seems a bit ambiguous, it's walkable to and from it. Try moving to x:248 or so for a clear dash
  7. 02:43:926 (3) - I'd move this to about x:424 It's really quite shallow as it is now
  8. 02:49:240 (5,6,7,8) - I think a quick Ctrl+G on this makes for some good emphasis for the intensity here. Same for 02:49:583 (1,2,3,4) - and 02:49:926 (5,6,7,8) -
  9. 03:17:354 (3,4) - Same as mentioned earlier, Ctrl+G on 03:17:526 (4) - and move it to the left a bit
  10. 03:36:554 (5) - Hmm flow here just feels quite weird. I'd suggest making this horizontal like 03:36:211 (4) -
  11. 04:09:811 - Wow I really like this, though I think it would be even more awesome if you mapped the breaks with the same sort of patterning but dashless, I think it provides a better constrast than just a break.
  12. 04:29:526 (2) - Sounds like this should end on the white tick so I'd end it there and add a note on 04:29:783 - to replace the old slider tail.
  13. 04:29:869 (3,4) - These sounds are both deserving of a hyper. I'd move 04:29:869 (3) - to about x:124 and then recreate 04:30:040 (4) - as a nicely flowing slider starting at around x:360
  14. 04:38:269 (2) - 04:43:754 (3) - These sliders both end on pretty beefy downbeats, I'd suggest to end these sliders a bit earlier on the blue tick and slap a new hitcircle down in place of the old slider tail and making it a hyper
  15. 05:09:126 (2) - Feels like this should be a dash to me
  16. 05:38:269 (2) - I quite like how this plays with a quick Ctrl+G and then moving 05:38:611 (3) - to about x:448 I think it better represents the guitar sounds here
  17. 06:01:583 (5,6) - I feel the quick direction changes here take away from what's quite a calm part of the song, I'd reccomend getting rid of the one of the direction changes here
  18. 06:13:240 (1) - No movement to this feels really odd, especially when there is a hyper to 06:11:869 (1) - I think a hyper to this would be more fitting, same goes for 06:14:611 (1) - 06:17:354 (1) - 06:18:726 (1) - 06:20:097 (1) -
  19. 06:24:040 (1) - Think some sort of dash would be fitting here aswell with the instrumentals on top of this vocal
  20. 06:41:354 (4) - Move this to about x:44 to make it a bit less shallow
  21. 06:55:411 (3,4) - Similar story to some earlier points, these two are the same as 06:55:069 (1,2) - just a bit further to the right. I'd Ctrl+G 06:55:411 (3) - and move it to about x:144 and move 06:55:583 (4) - to about x:420 Basically using increased distance to emphasise these. You'll also want to tweak 06:55:754 (1) - so it flows smoothly in to it as it makes for some pretty harsh antiflow otherwise
  22. 07:11:354 (3) - Wuh woh! This is ending on a beefy downbeat. I'd end this earlier on the blue tick and slap in a 1/2 repeating slider at 07:12:211 (1) - and make a hyper to it.

Hope it helps, good luck with your map!
Topic Starter
Benita

Sorcerer wrote:

M4M as we agreed! Haha just kidding got you!!!!1!11!1 HAHA GOT ME LOL!!!!1!11!1

Random mod for you as I try to get some regular modding activity going.

[
Verethragna
]
  1. 00:33:127 (7,8) - Antiflow here feels just a bit too harsh, try moving 00:33:298 (8) - to about x:108
  2. 01:07:412 (1,2) - I'd reccomend using some antiflow sliders or something similar to it for these two to contrast with 01:06:384 (1,2) - a bit more. Something like 02:40:326 (3) - would work well
  3. 01:33:470 (3,4) - This stream ends with some pretty strong sounds but they don't really stand out from the rest of the stream. Try Ctrl+G on 01:33:641 (4) - and moving it to about x:364 to give big pp. I think it gives a better emphasis to these sounds and is a fun way to end this stream fixed differently
  4. 02:20:097 (1,2) - Current timelining feels quite sparse and leaves out a couple of vocals. I think for a better fit of following the vocals try 1/1 sliders at 02:20:097 - 02:20:611 - 02:21:126 - and 02:21:640 - I think dashes between them works rather well with most emphasis on 02:21:640 -
  5. 02:25:240 (3) - Not sure about ending this on the blue tick, I think it would be best ending on the red tick and having a dash to 02:25:583 (1) -
  6. 02:26:440 (4) - This note seems a bit ambiguous, it's walkable to and from it. Try moving to x:248 or so for a clear dash
  7. 02:43:926 (3) - I'd move this to about x:424 It's really quite shallow as it is now its curve not linear ):
  8. 02:49:240 (5,6,7,8) - I think a quick Ctrl+G on this makes for some good emphasis for the intensity here. Same for 02:49:583 (1,2,3,4) - and 02:49:926 (5,6,7,8) - i think current pattern fits better but also plays better
  9. 03:17:354 (3,4) - Same as mentioned earlier, Ctrl+G on 03:17:526 (4) - and move it to the left a bit also fixed differently
  10. 03:36:554 (5) - Hmm flow here just feels quite weird. I'd suggest making this horizontal like 03:36:211 (4) -
  11. 04:09:811 - Wow I really like this, though I think it would be even more awesome if you mapped the breaks with the same sort of patterning but dashless, I think it provides a better constrast than just a break. You seem to be the first to like this part! O: fixed the breaks but idk what i feel about it yet so let me sleep on it lul
  12. 04:29:526 (2) - Sounds like this should end on the white tick so I'd end it there and add a note on 04:29:783 - to replace the old slider tail. actually is a pretty noticable beat on blue tick
  13. 04:29:869 (3,4) - These sounds are both deserving of a hyper. I'd move 04:29:869 (3) - to about x:124 and then recreate 04:30:040 (4) - as a nicely flowing slider starting at around x:360
  14. 04:38:269 (2) - 04:43:754 (3) - These sliders both end on pretty beefy downbeats, I'd suggest to end these sliders a bit earlier on the blue tick and slap a new hitcircle down in place of the old slider tail and making it a hyper
  15. 05:09:126 (2) - Feels like this should be a dash to me
  16. 05:38:269 (2) - I quite like how this plays with a quick Ctrl+G and then moving 05:38:611 (3) - to about x:448 I think it better represents the guitar sounds here almost did this but not quite
  17. 06:01:583 (5,6) - I feel the quick direction changes here take away from what's quite a calm part of the song, I'd reccomend getting rid of the one of the direction changes here
  18. 06:13:240 (1) - No movement to this feels really odd, especially when there is a hyper to 06:11:869 (1) - I think a hyper to this would be more fitting, same goes for 06:14:611 (1) - 06:17:354 (1) - 06:18:726 (1) - 06:20:097 (1) -
  19. 06:24:040 (1) - Think some sort of dash would be fitting here aswell with the instrumentals on top of this vocal
  20. 06:41:354 (4) - Move this to about x:44 to make it a bit less shallow also meant to be curve
  21. 06:55:411 (3,4) - Similar story to some earlier points, these two are the same as 06:55:069 (1,2) - just a bit further to the right. I'd Ctrl+G 06:55:411 (3) - and move it to about x:144 and move 06:55:583 (4) - to about x:420 Basically using increased distance to emphasise these. You'll also want to tweak 06:55:754 (1) - so it flows smoothly in to it as it makes for some pretty harsh antiflow otherwise also same as before, fixed differently
  22. 07:11:354 (3) - Wuh woh! This is ending on a beefy downbeat. I'd end this earlier on the blue tick and slap in a 1/2 repeating slider at 07:12:211 (1) - and make a hyper to it.

Hope it helps, good luck with your map!
no reply means fixed, thanks a lot! :D
Ponchiwi
[ Verethragna]

  1. 01:37:241 (3) - Add hdash
  2. 01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. This picture shows my first and second sugeration
  3. You should add a hdash here 01:41:012 (3) - like this and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes
  4. 01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash
  5. 02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
    And you could do something like this 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu
  6. 02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns
  7. 04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section?
Nelly
Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. My play
  • Verethragna
  1. 00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G.
  2. 00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304
  3. 01:09:127 (3) - How about making a 1/2 slider like this and move it a bit, for example at x:224. For intensity it works really well.
  4. 01:23:698 (4) - A bit shorter I guess. x:216
  5. 01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264
  6. 02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. Personally, this should look okay for these ending streams.
  7. 03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art huehuexd
  8. 06:55:583 (4) - Ctrl+G to make this section harder.

That's all for me! Good luck!
Topic Starter
Benita

Ponchiwi wrote:

[ Verethragna]

  1. 01:37:241 (3) - Add hdash ok
  2. 01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. This picture shows my first and second sugeration have to disagree, pitch change is pretty noticeable here so i think its ok
  3. You should add a hdash here 01:41:012 (3) - like this and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes fixed kind of like that but also not
  4. 01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash hitsounds are hitsounds, I don't wanna justify a hyper with a finisher when there's no actual strong beat in the song
  5. 02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
    And you could do something like this 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu I get what you mean but I don't think those kinds of sliders fit here
  6. 02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns hahahaha LOL well idk I think the current fits as a build up and it follows the vocals nicely
  7. 04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section? good suggestion, applied

Nelly wrote:

Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. My play
  • Verethragna
  1. 00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G. kind of done but differently
  2. 00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304 also fixed differently
  3. 01:09:127 (3) - How about making a 1/2 slider like this and move it a bit, for example at x:224. For intensity it works really well. also fixed differently
  4. 01:23:698 (4) - A bit shorter I guess. x:216
  5. 01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264 x220 to be consistent with other 1/4 dashes
  6. 02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. Personally, this should look okay for these ending streams. following vocals and that pattern would destroy my intentions
  7. 03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art huehuexd thank you! The first one is a swan and the second is a like the sled Santa Claus sits in when delivering presents to the whole world!
  8. 06:55:583 (4) - Ctrl+G to make this section harder. harder? that makes it easier dude, i wanna keep this as it's a pattern i really love

That's all for me! Good luck!
Thanks both for the mod!

Nelly
@Benny-: Yes I do and what
Topic Starter
Benita
Normal people
[quote="Ponchiwi"][notice][[img]http://w.ppy.sh/e/ee/Expert-f.png[/img] [size=150][color=#8000FF][b] Verethragna[/b][/color][/size]]

[list]
[*]01:37:241 (3) - Add hdash
[*]01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. [url=https://puu.sh/xjCLT/13616ee1e5.jpg]This[/url] picture shows my first and second sugeration
[*]You should add a hdash here 01:41:012 (3) - [url=https://puu.sh/xjCXB/f858158ef7.jpg]like this[/url] and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes
[*]01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash
[*]02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
And you could do something like [url=https://puu.sh/xjC4B/ba402c09ea.png]this[/url] 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu
[*]02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns
[*]04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section?[/list][/notice][/quote]
Nelly
[quote="Nelly"]Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. [url=https://puu.sh/xlqKR/9d87676e06.jpg]My play[/url]
[notice][list][img]https://i.ppy.sh/852f485a9d84af70dd4c7bd62146852c49f99d0d/687474703a2f2f772e7070792e73682f652f65652f4578706572742d662e706e67[/img] [b]Verethragna[/b] [*]00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G. [*]00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304 [*]01:09:127 (3) - How about making a 1/2 slider like [url=https://puu.sh/xlqYr/cac72dcacc.jpg]this[/url] and move it a bit, for example at x:224. For intensity it works really well. [*]01:23:698 (4) - A bit shorter I guess. x:216 [*]01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264 [*]02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. [url=https://puu.sh/xlr9F/cc2051655d.jpg]Personally, this should look okay for these ending streams[/url]. [*]03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art [size=50][spoiler]huehuexd[/spoiler][/size] [*]06:55:583 (4) - Ctrl+G to make this section harder.[/list][/notice]

That's all for me! Good luck![/quote]

i hope you get im just messing with you for making it hard to see where to put my mod replies LOL
BoberOfDarkness
Rekt :D
Sanyi
From my modding queue

Info: My keyboard is kinda broken - playability issues I mention might be caused by my keyboard instead of the pattern (but it shouldn't be too bad - I got a 1387 combo in my 4th try).

Kudosu only when helpful!

Verethragna
  1. 00:35:870 (4,1) - is inconsistent with 00:30:555 (2,1) - . I would therefore remove the hyperdash.
  2. 01:47:355 (8,1) - I would add a soft hyperdash here - that would make it more consistent with the previous part and makes sense rhythm-wise imo.
  3. 02:38:097 (2) - Move this to something like x:68 - looks better and plays smoother.
  4. 03:28:154 (6,7,8,1,2,3,4) - This is vicious antiflow - I miss always 03:28:754 (2) - . To catch here everything you need to hyperjump pretty precisely to land at a position where you get 03:28:754 (2) - without moving or you need to move left after the hyperdash which leads easily to a miss of 03:28:840 (3,4) - . I would make this stream more linear to the right or atleast move 03:28:754 (2) - a bit more to the right so that it's not so easy to miss here.
  5. 04:42:040 (2) - Is it really necessary to put that one so far left? Sure the previous notes somehow lead to the left but that wasn't enough for me to realize that the next note would come at the very left - which caused me to miss the pattern afterwards (the two fullscreen hypers). I would put that a bit more right - something like x:64 would do (which would also lead to the fact that the two hypers have the same length). If you decide to that you should maybe put 04:41:354 (1) - a bit more to the right as well.
  6. 06:14:097 (2,3) - Is this hyperdash really necessary? I think a more spare usage of hypers in this calm is better. What did you even emphasize? The vocal?
  7. 06:22:840 (1,1) - I would add a hyper here instead since there is this sound starting from 06:23:954 - which climaxes into 06:24:040 (1) - .
Sorry that the mod is so short, i couldn't find more :cry:

Nice stream patterns, put this map on the nomination planner bro :)
Topic Starter
Benita

Sanyi wrote:

From my modding queue

Info: My keyboard is kinda broken - playability issues I mention might be caused by my keyboard instead of the pattern (but it shouldn't be too bad - I got a 1387 combo in my 4th try).

Kudosu only when helpful!

Verethragna
  1. 00:35:870 (4,1) - is inconsistent with 00:30:555 (2,1) - . I would therefore remove the hyperdash. or i can add another hyperdash >:)
  2. 01:47:355 (8,1) - I would add a soft hyperdash here - that would make it more consistent with the previous part and makes sense rhythm-wise imo. absolutely
  3. 02:38:097 (2) - Move this to something like x:68 - looks better and plays smoother. sure
  4. 03:28:154 (6,7,8,1,2,3,4) - This is vicious antiflow - I miss always 03:28:754 (2) - . To catch here everything you need to hyperjump pretty precisely to land at a position where you get 03:28:754 (2) - without moving or you need to move left after the hyperdash which leads easily to a miss of 03:28:840 (3,4) - . I would make this stream more linear to the right or atleast move 03:28:754 (2) - a bit more to the right so that it's not so easy to miss here. I personally really like this pattern cause it compliments the music really well. I also have no problems hitting them and it's not as harsh as you're making it seem
  5. 04:42:040 (2) - Is it really necessary to put that one so far left? Sure the previous notes somehow lead to the left but that wasn't enough for me to realize that the next note would come at the very left - which caused me to miss the pattern afterwards (the two fullscreen hypers). I would put that a bit more right - something like x:64 would do (which would also lead to the fact that the two hypers have the same length). If you decide to that you should maybe put 04:41:354 (1) - a bit more to the right as well. moved the whole pattern to the right to make the hypers equal!
  6. 06:14:097 (2,3) - Is this hyperdash really necessary? I think a more spare usage of hypers in this calm is better. What did you even emphasize? The vocal? pitch yea, think it's ok
  7. 06:22:840 (1,1) - I would add a hyper here instead since there is this sound starting from 06:23:954 - which climaxes into 06:24:040 (1) - . sure
Sorry that the mod is so short, i couldn't find more :cry:

Nice stream patterns, put this map on the nomination planner bro :)
Thanks! You're more helpful than you think you are :3
Hareimu
mod thing

[Verethragna]
  1. 01:15:298 (6) - You could move this slider to x:141 to emphasize noriko's voice's strength increase on this vocal line (also to differenciate it from the two previous 01:12:555 (1,2) - 01:13:927 (1,2) - patterns like these)
  2. 01:18:041 (1) - Moving this one to x:183 and then using ctrl+g can create a nice movement (might as well make 01:18:212 (2) - completely horizontal to make it flow better)
  3. 01:20:955 (2) - Making this one completely horizontal and moving it to x:317 and then 01:21:127 (3) - ctrl+g this one makes a nice left-left pattern that also correctly emphasizes the strength of noriko's voice.
  4. 01:26:270 (1) - Move to x:143? noriko's voice is highly-pitched here, so not emphasizing it with a hdash looks kinda weird to me. You could also ctrl+g it to create some variation on the movement.
  5. 01:46:841 (5,6,7,8) - Move this whole to x:259 to emphasize the snare sound at 01:46:841 (5) - with a hdash, since you've been doing so in patterns like 01:42:384 (2,3) - and 01:43:927 (3,4) - .
  6. 01:54:727 (1) - You could vary the shape of this slider so that it also goes to the left side of the screen momentarily and then return to the right side so that it doesn't cover the right side all the time, but this is optional.
  7. 02:49:926 (5,6,7,8) - These could also be two pairs of objects with hyperdashes in between, moving 02:50:097 (7,8) - to x:405 and then 02:50:183 (8) - to x:374.
  8. 02:58:497 (1,2,3,4,5) - You could add a hyperdash between 1 and 2 since there is a snare sound being played at 2, but if not, at least reduce the distance between them a bit, the dash is kinda hard (not to mention the antiflow the curve made by 2345 has). This can be easily fixed by tilting 02:58:497 (1) - a bit more vertically.
  9. 03:01:926 (1,2) - As before, you could add a hyperdash between these two to emphasize noriko's voice here. Moving 03:02:097 (2) - to x:245 and then ctrl+ging it does the trick and also plays really nicely.
  10. 03:04:840 (2) - ^, but moving it to x:87 this time. All these are optional if what you're intending to do is to use normal dashes between them.
  11. 03:10:326 (2) - ^, but to x:316 to emphasize the snare sound at 03:10:497 (3) - this time.
  12. 03:15:640 (1,2,3,4,1,2,3,4,1) - All these left-right jumps feel kinda boring IMO. Maybe progressively increasing distance between them (not 3,5x all the time, but 3,5x then 4x then 4,5x and so on) could work better.
  13. 03:20:440 (1,2,1,2,1) - Thought you'd use 1/8 curved streams for these or maybe 1/8 repeats, they'd fit better for the wubwub sounds. ESPECIALLY for 03:25:926 (1) - this slider, this could really work well if you ctrl+shift+f'd it into 1/8 streams.
  14. 04:35:869 (2,3) - ctrl+shift+s > 0,9x? right now the dashes are a bit too large and unexpected as such.
  15. 04:47:526 (4) - I'd just copypaste 04:46:840 (3) - for this slider myself, the shape of it looks really off and could use some more curving in.
  16. 05:08:440 (3,1,2,3,4) - These sliders feel a little bit boring and could use some variety even if the song is actually in a buildup. ctrl+ging any of the sliders could do the trick to break the left-right-left-right outward pointing sliders immersion it has currently.
  17. 05:17:011 (1) - PLEASE turn this slider into a 1/8 stream, it's just calling for it too goddamn much and it'd play beautifully as such ;w;
  18. 05:18:040 (3) - Move to x:278? Right now it feels like a strange stack of sorts.
  19. 05:20:783 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - reeeee everything is on the right side and the left side is almost empty, please spread some of the patterns to the left as well to compensate.
  20. 05:38:954 (1,2,1,2,1,2,3,1,2,3) - left... right... left... right... I think you could take 05:40:326 (1) - this slider for example, since the guitar pitch here is REALLY high and could use some differentiation from the previous sliders, and make it completely horizontal pointing to the left, and then ctrl+h 05:41:011 (2,1,2) - these three sliders to properly chain them back to the normal map without any major changes needed. All this makes the section a lot less repetitive and fun to play.
  21. 06:18:383 (3) - Make this slider completely horizontal to the right to trigger a hdash to the next slider. This is to keep consistency with the previous sections in which you did this, such as 06:14:269 (3,1) - and 06:15:811 (4,1) - .
  22. 06:20:097 (1) - ctrl+shift+r > turn by 40° and move to x:360 for the same reason as previous point.
  23. 06:37:411 (2) - Move to x:134?
  24. 07:27:983 (6,7) - Deep inside I feel this antiflow can be kinda unexpected for the map's ending. I'd rather do this with them, plays better IMO.

GORGEOUS song right here, and the map doesn't disappoint either, good job and good luck with pushing this for rank! <3
Topic Starter
Benita

Hareimu wrote:

mod thing

[Verethragna]
  1. 01:15:298 (6) - You could move this slider to x:141 to emphasize noriko's voice's strength increase on this vocal line (also to differenciate it from the two previous 01:12:555 (1,2) - 01:13:927 (1,2) - patterns like these) pp
  2. 01:18:041 (1) - Moving this one to x:183 and then using ctrl+g can create a nice movement (might as well make 01:18:212 (2) - completely horizontal to make it flow better) pp
  3. 01:20:955 (2) - Making this one completely horizontal and moving it to x:317 and then 01:21:127 (3) - ctrl+g this one makes a nice left-left pattern that also correctly emphasizes the strength of noriko's voice. pp
  4. 01:26:270 (1) - Move to x:143? noriko's voice is highly-pitched here, so not emphasizing it with a hdash looks kinda weird to me. You could also ctrl+g it to create some variation on the movement. pp
  5. 01:46:841 (5,6,7,8) - Move this whole to x:259 to emphasize the snare sound at 01:46:841 (5) - with a hdash, since you've been doing so in patterns like 01:42:384 (2,3) - and 01:43:927 (3,4) - . removed the clap cause there actually is no snare in the song
  6. 01:54:727 (1) - You could vary the shape of this slider so that it also goes to the left side of the screen momentarily and then return to the right side so that it doesn't cover the right side all the time, but this is optional. made it cool
  7. 02:49:926 (5,6,7,8) - These could also be two pairs of objects with hyperdashes in between, moving 02:50:097 (7,8) - to x:405 and then 02:50:183 (8) - to x:374. no i follow vocal
  8. 02:58:497 (1,2,3,4,5) - You could add a hyperdash between 1 and 2 since there is a snare sound being played at 2, but if not, at least reduce the distance between them a bit, the dash is kinda hard (not to mention the antiflow the curve made by 2345 has). This can be easily fixed by tilting 02:58:497 (1) - a bit more vertically. pp
  9. 03:01:926 (1,2) - As before, you could add a hyperdash between these two to emphasize noriko's voice here. Moving 03:02:097 (2) - to x:245 and then ctrl+ging it does the trick and also plays really nicely. pp
  10. 03:04:840 (2) - ^, but moving it to x:87 this time. All these are optional if what you're intending to do is to use normal dashes between them pp
  11. 03:10:326 (2) - ^, but to x:316 to emphasize the snare sound at 03:10:497 (3) - this time. pp
  12. 03:15:640 (1,2,3,4,1,2,3,4,1) - All these left-right jumps feel kinda boring IMO. Maybe progressively increasing distance between them (not 3,5x all the time, but 3,5x then 4x then 4,5x and so on) could work better. pp
  13. 03:20:440 (1,2,1,2,1) - Thought you'd use 1/8 curved streams for these or maybe 1/8 repeats, they'd fit better for the wubwub sounds. ESPECIALLY for 03:25:926 (1) - this slider, this could really work well if you ctrl+shift+f'd it into 1/8 streams. pp
  14. 04:35:869 (2,3) - ctrl+shift+s > 0,9x? right now the dashes are a bit too large and unexpected as such. fixed distance
  15. 04:47:526 (4) - I'd just copypaste 04:46:840 (3) - for this slider myself, the shape of it looks really off and could use some more curving in. that breaks the distance to the next note so no
  16. 05:08:440 (3,1,2,3,4) - These sliders feel a little bit boring and could use some variety even if the song is actually in a buildup. ctrl+ging any of the sliders could do the trick to break the left-right-left-right outward pointing sliders immersion it has currently. increased the spacing but won't change the pattern
  17. 05:17:011 (1) - PLEASE turn this slider into a 1/8 stream, it's just calling for it too goddamn much and it'd play beautifully as such ;w; pp
  18. 05:18:040 (3) - Move to x:278? Right now it feels like a strange stack of sorts. did ish
  19. 05:20:783 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - reeeee everything is on the right side and the left side is almost empty, please spread some of the patterns to the left as well to compensate. tried balancing it
  20. 05:38:954 (1,2,1,2,1,2,3,1,2,3) - left... right... left... right... I think you could take 05:40:326 (1) - this slider for example, since the guitar pitch here is REALLY high and could use some differentiation from the previous sliders, and make it completely horizontal pointing to the left, and then ctrl+h 05:41:011 (2,1,2) - these three sliders to properly chain them back to the normal map without any major changes needed. All this makes the section a lot less repetitive and fun to play.did something
  21. 06:18:383 (3) - Make this slider completely horizontal to the right to trigger a hdash to the next slider. This is to keep consistency with the previous sections in which you did this, such as 06:14:269 (3,1) - and 06:15:811 (4,1) - . pitch is lower here which is why no hdash
  22. 06:20:097 (1) - ctrl+shift+r > turn by 40° and move to x:360 for the same reason as previous point.
  23. 06:37:411 (2) - Move to x:134?
  24. 07:27:983 (6,7) - Deep inside I feel this antiflow can be kinda unexpected for the map's ending. I'd rather do this with them, plays better IMO.

GORGEOUS song right here, and the map doesn't disappoint either, good job and good luck with pushing this for rank! <3
thanks for more ppd :^)
Divine Cake
my 2nd attempt at modding this, atleast now i know some mapping rather than nothing.

00:05:184 (2) - maaaaaybe move to something like x:160. feels a bit overspaced too tho, just missing some spacing on 00:04:670 (1,2,3) -
00:18:384 (1,2) - don't like those straight sliders that much, id use something like this:
img
(may need remake 00:18:727 (3) - a bit for better flow)
00:47:184 (1,2,3,4,1,2,3,4,5) - rly like how this fits with the music. tho maybe tilt 00:47:527 (3) - a bit more to the right to make the transition towards the right side clearer. (also 00:47:870 (1,3) - to have a constant increase in rightward tilt).
01:00:898 (1) - shouldnt the stream start here?
01:20:098 (1) - ignoring the fact that the flow gets compleatly ruined (might be fixable), coulnt there be a repeat 1/4 slider till here 01:20:355 -? Because of the vibrato
01:34:498 - 01:35:184 - missing something here, but you cant just add a repeat on 01:33:812 (5) - maybe reduce slider by 1/4 and add another slider on the next white tick equaly long as the other.
02:45:983 (4,5,1,2,3,4) - another vibrato, another possibility for a repeat slider.
03:14:269 (1) - maybe just drop the repeat and increase length to a 1/2 beat slider.
03:25:926 (1) - feel a 1/8 stream fits better with the wub. in this one too 03:36:897 (1) -
03:31:069 (6) - shouldnt this slider end on the blue tick after? dont hear anything clear on 03:31:240 -
04:09:811 - 04:28:669 - feel all the tripples like this 04:09:811 (1,2,3) - have too little movement, id like some back and forth movement. something like 0.60x - 0.70x (or other patterns, just spacing is a bit to low between the beats).
05:23:869 (1) - id like a slow slider, something like 06:02:269 (1) - this note is stronger than 06:01:926 (6) - but they have the same spacing.
the next points are about the same spacing issue, feel like you should emphesise the vocal more. something like 2.50x - 2.60x
06:03:297 (6,1) -
06:06:040 (7,1) -
06:07:411 (6,1) -

its not much, but its what i found worth complaining about. GL on the map, cool song
Topic Starter
Benita

Divine Cake wrote:

my 2nd attempt at modding this, atleast now i know some mapping rather than nothing.

00:05:184 (2) - maaaaaybe move to something like x:160. feels a bit overspaced too tho, just missing some spacing on 00:04:670 (1,2,3) - no hypers here, introducing them here 00:07:412 - which is a pretty distinct beat
00:18:384 (1,2) - don't like those straight sliders that much, id use something like this: I don't like wiggles ):
img
(may need remake 00:18:727 (3) - a bit for better flow)
00:47:184 (1,2,3,4,1,2,3,4,5) - rly like how this fits with the music. tho maybe tilt 00:47:527 (3) - a bit more to the right to make the transition towards the right side clearer. (also 00:47:870 (1,3) - to have a constant increase in rightward tilt). fixed it a bit
01:00:898 (1) - shouldnt the stream start here? very true
01:20:098 (1) - ignoring the fact that the flow gets compleatly ruined (might be fixable), coulnt there be a repeat 1/4 slider till here 01:20:355 -? Because of the vibrato I don't quite like that, the current pattern is playing around with the vocals and mapping too much of the background noises will end up drowning the vocals
01:34:498 - 01:35:184 - missing something here, but you cant just add a repeat on 01:33:812 (5) - maybe reduce slider by 1/4 and add another slider on the next white tick equaly long as the other. I really really don't like how this turned out because I can't reduce the distance to the previous note and shit so might change it back to how it originally was cause that played a lot better......
02:45:983 (4,5,1,2,3,4) - another vibrato, another possibility for a repeat slider. what nothing changes here
03:14:269 (1) - maybe just drop the repeat and increase length to a 1/2 beat slider. true
03:25:926 (1) - feel a 1/8 stream fits better with the wub. in this one too 03:36:897 (1) -
03:31:069 (6) - shouldnt this slider end on the blue tick after? dont hear anything clear on 03:31:240 -
04:09:811 - 04:28:669 - feel all the tripples like this 04:09:811 (1,2,3) - have too little movement, id like some back and forth movement. something like 0.60x - 0.70x (or other patterns, just spacing is a bit to low between the beats).
05:23:869 (1) - id like a slow slider, something like 06:02:269 (1) - this note is stronger than 06:01:926 (6) - but they have the same spacing.
the next points are about the same spacing issue, feel like you should emphesise the vocal more. something like 2.50x - 2.60x
06:03:297 (6,1) -
06:06:040 (7,1) -
06:07:411 (6,1) -

its not much, but its what i found worth complaining about. GL on the map, cool song
posting to not lose progress brb thanks for mod
koliron
mod
2017-11-25 12:39 koliron: ACTION is editing [https://osu.ppy.sh/b/1128661 Noriko Mitose - Duel Alternatives [Verethragna]]
2017-11-25 12:39 koliron: comr
2017-11-25 12:39 Benny-: owo
2017-11-25 12:40 koliron: what do you think about an hyper here 00:16:670 (6,1) - ? i think it would work so nice with that sound!
2017-11-25 12:42 Benny-: done
2017-11-25 12:42 koliron: ok
2017-11-25 12:43 koliron: 00:20:441 (4,5,6) - since there's a 1/2 jump after 1/4 hyper, i think make 00:20:784 (6) - a little more curvy would be better played
2017-11-25 12:43 koliron: when i jump to that 6, its hard to stop the dash
2017-11-25 12:43 koliron: correctly*
2017-11-25 12:43 koliron: maybe its because im noob, test it just in case
2017-11-25 12:44 Benny-: i think its fine owo
2017-11-25 12:44 koliron: yeah maybe, i just woke up, nvm it lmao
2017-11-25 12:44 koliron: 00:29:698 (1,2,1) - i personally dont think that hyper deserves that much distance
2017-11-25 12:45 koliron: everything is calm around and this is an hyper from wall to wall :C
2017-11-25 12:45 koliron: you could move 1 to the right and 2 to the left and iit would still be hyper
2017-11-25 12:45 Benny-: decreased it
2017-11-25 12:46 Benny-: https://osu.ppy.sh/ss/9620790
2017-11-25 12:46 Benny-: is like this now
2017-11-25 12:46 koliron: looks better!
2017-11-25 12:48 koliron: 01:05:012 (1,2,3,4) - what about make this stream a little more horizontal? so it would still be hard but wont make the ryuuta stop there
2017-11-25 12:49 Benny-: noob :^)
2017-11-25 12:49 Benny-: kidding
2017-11-25 12:49 koliron: hahaha
2017-11-25 12:49 Benny-: what kind of horisontal are you thinking
2017-11-25 12:49 Benny-: like linear horisontal or just more distance between the notes
2017-11-25 12:50 koliron: https://osu.ppy.sh/ss/9620820
2017-11-25 12:50 koliron: like this
2017-11-25 12:52 Benny-: i cant tell if it plays better or not
2017-11-25 12:52 Benny-: i guess ill put it like that for a while and see what i think
2017-11-25 12:52 koliron: okii
2017-11-25 12:53 koliron: 01:36:041 (4,5,6) - i think you could change the distance 4,5 by a little, its like a dash but is not at the same time!
2017-11-25 12:53 koliron: i mean is not an "obvious" dash
2017-11-25 12:53 koliron: what baout put 4 where 6 is
2017-11-25 12:54 Benny-: ok
2017-11-25 12:54 Benny-: it was to give a bit leniency after the harsh jumps
2017-11-25 12:54 Benny-: but i mean it doesn't matter that much so i dont mind changing it
2017-11-25 12:54 koliron: o
2017-11-25 12:54 koliron: maybe
2017-11-25 12:55 koliron: 01:54:727 (1) - loved this slider
2017-11-25 12:55 Benny-: thanks
2017-11-25 12:55 Benny-: there will be better
2017-11-25 12:55 koliron: <3
2017-11-25 12:55 koliron: o why
2017-11-25 12:55 koliron: its good as how it is!
2017-11-25 12:55 koliron: fine*
2017-11-25 12:56 Benny-: no i mean
2017-11-25 12:56 Benny-: there are better ones later in the map
2017-11-25 12:56 koliron: aaah
2017-11-25 12:56 koliron: yeaaa
2017-11-25 12:57 koliron: 03:03:297 (1,2,3) - the vocal is getting stronger but the hypers are closer
2017-11-25 12:58 koliron: what about move 3 a little to the left?
2017-11-25 12:59 koliron: 03:28:669 (1,2,3,4) - dont let people make you change this!!!!!!
2017-11-25 12:59 Benny-: they already tried!! D:
2017-11-25 12:59 Benny-: done btw
2017-11-25 12:59 koliron: xD
2017-11-25 13:00 koliron: i love how everyone asks for hard maps and they are the first to criticize patterns like these :^)
2017-11-25 13:00 Benny-: no it's like
2017-11-25 13:00 Benny-: they want hard maps
2017-11-25 13:00 Benny-: but mods out everything hard in maps
2017-11-25 13:01 koliron: indeed
2017-11-25 13:01 koliron: 04:30:726 (5,6,1) -
2017-11-25 13:01 koliron: the jump from 6 to 1 feels a little weird isnt it?
2017-11-25 13:01 koliron: maybe because of the previous 1/4 hyper
2017-11-25 13:01 Benny-: its supposed to be hard
2017-11-25 13:01 Benny-: or
2017-11-25 13:02 Benny-: harsh
2017-11-25 13:02 Benny-: i guess
2017-11-25 13:02 koliron: oh then its fine
2017-11-25 13:02 Benny-: it's become a thing im doing recently
2017-11-25 13:02 Benny-: putting long dashes after harsh 1/4 hypers
2017-11-25 13:02 Benny-: LOL
2017-11-25 13:02 koliron: never said it was bad
2017-11-25 13:02 koliron: just asking
2017-11-25 13:02 koliron: :D
2017-11-25 13:03 Benny-: owo
2017-11-25 13:04 koliron: 04:54:726 (3,1,2) - noticed that this was the same as 04:57:469 (1,2,3) - , what about make these last ones like this? https://osu.ppy.sh/ss/9620909
2017-11-25 13:04 koliron: since its also repeated before
2017-11-25 13:04 koliron: let me find it
2017-11-25 13:04 koliron: 05:02:954 (7,1,2) -
2017-11-25 13:06 Benny-: changed it
2017-11-25 13:06 koliron: good!
2017-11-25 13:07 koliron: 05:14:097 (5,6,1) - mmmh i think you could add a dash or hyper to 1, its a normal movement and feels pretty weird imo
2017-11-25 13:09 koliron: 05:45:126 (2) - loved this one
2017-11-25 13:10 Benny-: owo
2017-11-25 13:10 Benny-: doesn't do that much but gives a little effect for the guitar
2017-11-25 13:10 Benny-: fixed the hyper though
2017-11-25 13:10 koliron: mmmh
2017-11-25 13:10 koliron: 06:40:669 (1,2) - and here? same reason
2017-11-25 13:11 koliron: idk if its because i just woke up or its actually weird
2017-11-25 13:11 koliron: test it
2017-11-25 13:11 Benny-: normal antiflow
2017-11-25 13:11 Benny-: not really hard owo
2017-11-25 13:12 koliron: |ok then
2017-11-25 13:12 Benny-: you can even hit it with standstill on the triplet
2017-11-25 13:13 koliron: 06:50:954 (1,2,3,4,1,2,3,4,1) - 06:53:011 (1,2,3,4,1,2,3,4,1,2,3) - its fine if you really like it, but personally i think you could make different mvements here
2017-11-25 13:13 koliron: i did it in augoeides and it was so much criticized
2017-11-25 13:13 koliron: im suggestion this more like the rest than for me
2017-11-25 13:13 koliron: for*
2017-11-25 13:14 koliron: they are so many left right in a row
2017-11-25 13:14 koliron: :S
2017-11-25 13:14 koliron: there* lol
2017-11-25 13:14 Benny-: no one has criticized it so far owo
2017-11-25 13:14 Benny-: only hareimu who made me make them more spaced lol
2017-11-25 13:15 koliron: and noone did it in the thread of augoeides, because the people who dont like that doesnt mod
2017-11-25 13:15 koliron: wait
2017-11-25 13:15 Benny-: that's too bad for them!!!!!!
2017-11-25 13:15 Benny-: they don't know shit about mapping
2017-11-25 13:15 Benny-: i can justify that with it's the gimmick of the map
2017-11-25 13:16 Benny-: it's used throughout and this is the finale
2017-11-25 13:16 koliron: 06:51:640 (1,2,3,4) - what about change this to something like https://osu.ppy.sh/ss/9621008 this
2017-11-25 13:16 koliron: well, they dont know about mapping
2017-11-25 13:16 koliron: but they are who plays it so, i think you should take in care their opinions as well
2017-11-25 13:16 Benny-: 01:32:270 (4,1,2,3,4) - same as here
2017-11-25 13:17 Benny-: i dont like it
2017-11-25 13:17 koliron: aaaa
2017-11-25 13:17 Benny-: i only did it in the first one so it gradually gets hard

Pretty clear map tbh
Hareimu
it has been too long since this post was made
Topic Starter
Benita
im stupid
F D Flourite
ur stupid x)

will mod later. now I'm tired

[Verethregna]
  1. 00:46:841 (4,1) - better be a HDash
  2. 00:11:270 - maybe do some movement on this sound?
  3. 00:37:241 (4) - turn into a 1/1 slider+circle for the vocal at 00:37:755 - ?
  4. 00:53:870 (1) - 1/2 reverse slider or something? even if you're following vocal, drum at 00:54:041 - can be taken care of at the same time
  5. 01:05:012 (1,2,3,4) - the 1.1x distance is for what? I only felt harsh to walk after the HDash, but no sounds there are really notable.
  6. 01:33:812 (5) - NC
Ascendance
FDF doesn’t seem like they’ll finish their mod so I’ll take over from here, placeholder
Topic Starter
Benita

F D Flourite wrote:

ur stupid x)

will mod later. now I'm tired

[Verethregna]
  1. 00:46:841 (4,1) - better be a HDash sure
  2. 00:11:270 - maybe do some movement on this sound? don't see the point, nothing distinct to emphasise here
  3. 00:37:241 (4) - turn into a 1/1 slider+circle for the vocal at 00:37:755 - ? ok
  4. 00:53:870 (1) - 1/2 reverse slider or something? even if you're following vocal, drum at 00:54:041 - can be taken care of at the same time ok
  5. 01:05:012 (1,2,3,4) - the 1.1x distance is for what? I only felt harsh to walk after the HDash, but no sounds there are really notable. reduced a tad
  6. 01:33:812 (5) - NC I've not nc'd any of the other patterns like this
applying what you got so far, if you still wanna mod it, just continue in a new post :3
Ascendance
bubbled!

irc
2018-03-15 15:31 Ascendance: u wanna voice or just do irc
2018-03-15 15:31 Benny-: whatever works
2018-03-15 15:32 Ascendance: i dont giv a fuk
2018-03-15 15:32 Ascendance: the map is pretty much fine
2018-03-15 15:32 Benny-: nice
2018-03-15 15:32 Ascendance: so here we go then
2018-03-15 15:32 Ascendance: small stuff
2018-03-15 15:32 Benny-: well i should probably apply what fdf has so far (?)
2018-03-15 15:32 Benny-: in her
2018-03-15 15:33 Benny-: placeholder mod
2018-03-15 15:33 Benny-: lol
2018-03-15 15:33 Ascendance: ya do that
2018-03-15 15:34 Ascendance: then poke
2018-03-15 15:34 Benny-: well
2018-03-15 15:34 Benny-: okay
2018-03-15 15:37 Ascendance: duel alternatives not even on the sheet
2018-03-15 15:48 Benny-: ok
2018-03-15 15:48 Benny-: https://osu.ppy.sh/forum/p/6539418
2018-03-15 15:49 Ascendance: ok ready
2018-03-15 15:49 Benny-: ready
2018-03-15 15:49 Ascendance: 00:21:298 (2,3,4) - can u make this fully horizontal
2018-03-15 15:49 Ascendance: it's pretty shallow so the catcher has to slow down a lot after a faster pace
2018-03-15 15:49 Benny-: wht sacomg os ficp
2018-03-15 15:49 Benny-: what spacing
2018-03-15 15:49 Benny-: is fully horisontal
2018-03-15 15:50 Ascendance: https://osu.ppy.sh/ss/10478601 with 1.06x between them
2018-03-15 15:51 Benny-: done
2018-03-15 15:52 Ascendance: mbomb 01:17:870 (3) - x:396 makes this less cramped here
2018-03-15 15:52 Benny-: sur
2018-03-15 15:52 Benny-: e
2018-03-15 15:52 Benny-: mbomb
2018-03-15 15:52 Ascendance: 01:20:612 (4,1) - should b an hdash
2018-03-15 15:54 Benny-: \doen
2018-03-15 15:54 Ascendance: 01:21:641 (2,3,4) - 1.06x
2018-03-15 15:54 Ascendance: 01:24:898 (5,6) - hdash
2018-03-15 15:54 Ascendance: well the hdash should actually be between 01:24:727 (4,5) -
2018-03-15 15:56 Benny-: ok all done
2018-03-15 15:56 Ascendance: 01:38:441 (3,4) - cross screen hyper in a calm section haha yes
2018-03-15 15:57 Benny-: oh
2018-03-15 15:58 Ascendance: oh.
2018-03-15 15:58 Benny-: well reduced i guess
2018-03-15 15:58 Ascendance: 02:27:640 (2) - x:214 feels really nice and not so cramped
2018-03-15 15:59 Benny-: ok
2018-03-15 15:59 Ascendance: mbomb 03:00:554 (1,2,3) - x:102
2018-03-15 15:59 Ascendance: distance is kinda far from previous object
2018-03-15 15:59 Benny-: ok done
2018-03-15 16:00 Ascendance: 03:02:869 (2) - x:212 yes
2018-03-15 16:00 Benny-: ok
2018-03-15 16:00 Ascendance: 03:04:497 (4,1) - copypaste sighted
2018-03-15 16:01 Benny-: ah yes
2018-03-15 16:01 Benny-: well
2018-03-15 16:01 Benny-: it is copy pasted
2018-03-15 16:01 Benny-: but i changed some stuff up
2018-03-15 16:01 Ascendance: dw lol
2018-03-15 16:01 Benny-: so it isn't that obvious
2018-03-15 16:01 Ascendance: just do the same fix
2018-03-15 16:01 Benny-: xd
2018-03-15 16:01 Ascendance: same with 03:05:526 (2,3,4) -
2018-03-15 16:02 Benny-: done
2018-03-15 16:02 Benny-: xd
2018-03-15 16:02 Ascendance: 03:28:497 (8,1,2,3,4) - this feels really poopy
2018-03-15 16:02 Ascendance: ctrl h 03:28:669 (1,2,3,4) - and move to x418 maybe
2018-03-15 16:02 Benny-: mbomb
2018-03-15 16:03 Ascendance: no mbomb therew
2018-03-15 16:03 Benny-: inspired by that one antiflow pattern in confliguration
2018-03-15 16:03 Benny-: no i mean
2018-03-15 16:03 Benny-: read above
2018-03-15 16:03 Benny-: LUL
2018-03-15 16:03 Ascendance: oh
2018-03-15 16:03 Ascendance: cancer
2018-03-15 16:03 Benny-: i don't mind changing it but
2018-03-15 16:03 Benny-: it's like
2018-03-15 16:03 Benny-: 03:28:754 (2) - siren sound thing is here
2018-03-15 16:04 Ascendance: it just kinda plays weird since it throws the catcher at a sharp angle left
2018-03-15 16:05 Ascendance: 04:30:726 (2,3) - x:153
2018-03-15 16:05 Ascendance: less squished
2018-03-15 16:05 Benny-: yeah
2018-03-15 16:06 Ascendance: 04:50:354 (2) - please move this to 1/2 lol
2018-03-15 16:06 Benny-: oops
2018-03-15 16:06 Benny-: lol
2018-03-15 16:06 Ascendance: and obviously move it away from the tail also
2018-03-15 16:07 Benny-: donee
2018-03-15 16:07 Benny-: lul
2018-03-15 16:08 Ascendance: first time you haven't emphasized this sound 05:37:240 -
2018-03-15 16:08 Ascendance: kinda bad to have it on a slidertail
2018-03-15 16:09 Ascendance: 05:56:097 (3,4,5) - anime
2018-03-15 16:12 Benny-: i reworked the patterns around 05:37:240 -
2018-03-15 16:12 Ascendance: owok
2018-03-15 16:13 Benny-: also anime fixwd
2018-03-15 16:13 Ascendance: 05:58:154 (1,1) - seems like sucha nice place 4 a stream
2018-03-15 16:15 Benny-: lol did i dc
2018-03-15 16:16 Ascendance: idk
2018-03-15 16:16 Ascendance: did u get my last point
2018-03-15 16:16 Benny-: yes
2018-03-15 16:16 Ascendance: did u fix it
2018-03-15 16:16 Benny-: 05:58:154 (1,1) - if this was ur last point
2018-03-15 16:16 Benny-: then yes
2018-03-15 16:17 Ascendance: the stream 1
2018-03-15 16:17 Benny-: yes
2018-03-15 16:17 Benny-: fixed it
2018-03-15 16:18 Ascendance: update
2018-03-15 16:18 Benny-: updatrd
Topic Starter
Benita
owob
BoberOfDarkness
UWU
_handholding
Ascendance
circlejerk....
salchow
Oh god
F D Flourite
[Continue]
  1. Offset +6ms for both red lines. Pop the bubble due to timing issue. Note that the following suggestions were made before timing change.
  2. I still think that AR9.5 is high for such a map. BPM is below 180, random 1/2 jumps and antiflows are everywhere, while 1/4 patterns are not complex. Most breaks by me are in 1/2 sections. AR9.3 would probably fit it better.
  3. 01:47:527 (1,2) - can be slightly shorter on its distance because of the flow
  4. 02:40:840 (4,5) - can be a HDash?
  5. 02:49:926 (5,6,7,8,1) - not sure if the flow is made intentional, but I'd prefer at least a bit of curve at 02:50:097 (7,8) -
  6. 02:59:526 (3,1) - this jump seems pretty unnatural and random...
  7. 05:02:440 (4,5,6) - you may use equal distance (by increasing 05:02:440 (4,5) - ) instead of curve to express the build-up from 05:01:926 (1) - to 05:03:469 (1) -
  8. 06:43:926 (6,1) - Hmm, flow can be better? Now they're pretty much overlapped, but music at 06:44:097 - is obviously starting a new section, as your NC indicates. Something that makes more difference would help.
My osu! collapsed...
Topic Starter
Benita

F D Flourite wrote:

[Continue]
  1. Offset +6ms for both red lines. Pop the bubble due to timing issue. Note that the following suggestions were made before timing change. oof, i increased it by 10.
  2. I still think that AR9.5 is high for such a map. BPM is below 180, random 1/2 jumps and antiflows are everywhere, while 1/4 patterns are not complex. Most breaks by me are in 1/2 sections. AR9.3 would probably fit it better. The song is quite streamy so I'd rather keep the ar, however, if other people think I should decrease it I don't mind.
  3. 01:47:527 (1,2) - can be slightly shorter on its distance because of the flo :x w its meant as a dash for the vocals actually, I'd rather keep it!
  4. 02:40:840 (4,5) - can be a HDash? would make it incosistent with other parts like 00:56:965 (2,3) - I wanna keep the hdashes at the finishers/vocals
  5. 02:49:926 (5,6,7,8,1) - not sure if the flow is made intentional, but I'd prefer at least a bit of curve at 02:50:097 (7,8) - fix, its no longer awkward to play
  6. 02:59:526 (3,1) - this jump seems pretty unnatural and random... no longer awks!
  7. 05:02:440 (4,5,6) - you may use equal distance (by increasing 05:02:440 (4,5) - ) instead of curve to express the build-up from 05:01:926 (1) - to 05:03:469 (1) - I'd rather increase the gradually increase of distance if that's ok ):
  8. 06:43:926 (6,1) - Hmm, flow can be better? Now they're pretty much overlapped, but music at 06:44:097 - is obviously starting a new section, as your NC indicates. Something that makes more difference would help. fixed up this part a bit!
My osu! collapsed...
Thanks!!!

Edit: I meant I increased the offset by 6 which was what FDF suggested
F D Flourite
I still prefer AR9.3 :(
_handholding

F D Flourite wrote:

I still prefer AR9.3 :(
Same
Ascendance
the map doesn't seem awful i guess, qualified

edit: switched to a heart cause i'm a bad nominator
Topic Starter
Benita

Ascendance wrote:

i'm a bad nominator
Haha he said it himself!

Jk, thanks both iconators!
Divine Cake
Sorry Benny but i do not feel this map is ready for rank just yet. I have some issues i would like to have addressed. Marking more important problems in red.

[Verethragna]
00:10:161 (1,2,3) - and 00:11:018 (5,6,7) - spacing between these vertical sliders are inadequate to emphasis the sound imo.

00:18:390 (1,2) - ^

00:19:076 (1,2) - this breaks quite a bit with the other 1/4 sliders in the section, the other 1/4 sliders are pretty comfortable to play with tap dashing while this one goes more towards holding dash. i would tilt sliders more up and increase spacing a bit.

01:00:904 (1) - not starting stream along with vocals like 02:44:789 - sounds extremely awkward. feels like you first start following vocals but just stop after one slider. Would either map it closer to vocal, so streams like 01:01:590 (1,2,3,4) - should be mapped with a 1/2 rhythm instead. Could also map like 02:44:789 -

01:48:904 (1) - increase sv too little movement to make any impact on direction changes. There seems to be no structure or sense in how this slider moves either, direction changes comes a bit after or before changes in pitch.

01:54:733 (1) - increase sv to make pattern more clear.

03:25:932 (1) - increase sv on this to make it more similar in play to your overdose on Luminates ninelie (timestamp in ninelie: 01:49:255 (1) - ). having this low-ish movement slider path is just too overemphasized.

03:36:903 (1) - same goes for this one. the flow just stops and we are treated to an awkward calm slider in a pretty intense part.


since my last four points have been about sliders let me add one more argument about sliders. 03:53:360 (1) - is completely fine, fits to the music, but because of all the slider patterns discussed before this one is almost as movement heavy, implying to me it should be on almost as strong a sound. Just some more justification to buff other sliders.

03:53:360 (1,1) - increase spacing. this low spacing overemphasizes the vocal starting on 2nd slider.

04:05:703 (1,1) - 14.5x is too strong here. keep it around 9x-10x

04:09:817 - repeating basically the same pattern 4 times (or 8 depending on how picky you are differentiating 04:09:817 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - from 04:12:560 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - since movement is almost the same). some horizontal movement could work perfectly fine here without making it overemphasized.

04:30:732 (2,3,1) - spacing should be nerfed between 3 and 1 imo. the section prior to this is pretty calm and isn't demanding fast recoveries from the player. if you're not paying attention you will fly to the left and miss 1, if you are following the tempo of the music you will not be ready to hit 1 because 2 sounds like the climax part leading to a calmer section, but with a surprise strong beat on 1.

06:00:903 - section too 06:11:875 - has too little spacing variation. since spacing between walks and dashes are so close, i randomly tap dash where i feel i need to instead of to any structure in the song itself. buff distance where you want your dashes (eg. 06:01:417 (4,5,6,1) - ) and also maybe nerf walk a bit so the diffrence is more clear and a clear emphasis is put on the right places.

Getting really close to ranking tho, hopefully the last time i mod this >.< Mostly very sold, fun to see your progression since you first started mapping this all those years ago, you knew nothing about mapping, i knew nothing about modding. Look where we are now, you getting your maps ranked, and i still don't know anything about modding.
Topic Starter
Benita
I’m currently not able to get out of bed but I’ll get to responding to this maybe tomorrow or Friday depending on how I feel
Topic Starter
Benita

Divine Cake wrote:

Sorry Benny but i do not feel this map is ready for rank just yet. I have some issues i would like to have addressed. Marking more important problems in red.

[Verethragna]
00:10:161 (1,2,3) - and 00:11:018 (5,6,7) - spacing between these vertical sliders are inadequate to emphasis the sound imo. There's vaguely any sound to emphasise

00:18:390 (1,2) - ^ ^

00:19:076 (1,2) - this breaks quite a bit with the other 1/4 sliders in the section, the other 1/4 sliders are pretty comfortable to play with tap dashing while this one goes more towards holding dash. i would tilt sliders more up and increase spacing a bit. Since when was variety a problem? o:

01:00:904 (1) - not starting stream along with vocals like 02:44:789 - sounds extremely awkward. feels like you first start following vocals but just stop after one slider. Would either map it closer to vocal, so streams like 01:01:590 (1,2,3,4) - should be mapped with a 1/2 rhythm instead. Could also map like 02:44:789 - Although I agree I should've started the steam earlier to be consistent with 02:44:789 - I don't think mapping this entire section as 1/2 is a good idea lol.

01:48:904 (1) - increase sv too little movement to make any impact on direction changes. There seems to be no structure or sense in how this slider moves either, direction changes comes a bit after or before changes in pitch. The vocals changes are really really vague,
nothing to emphasise and I don't want any harsh movements


01:54:733 (1) - increase sv to make pattern more clear. If I increase sv here, this will be a dash slider which doesn't fit at all imo

03:25:932 (1) - increase sv on this to make it more similar in play to your overdose on Luminates ninelie (timestamp in ninelie: 01:49:255 (1) - ). having this low-ish movement slider path is just too overemphasized. This isn't ninelie, that was a gimmick i went for that don't fit here at all. In ninelie there are distinct drums that the sliders follow but here there's just the wubs

03:36:903 (1) - same goes for this one. the flow just stops and we are treated to an awkward calm slider in a pretty intense part.
same here

since my last four points have been about sliders let me add one more argument about sliders. 03:53:360 (1) - is completely fine, fits to the music, but because of all the slider patterns discussed before this one is almost as movement heavy, implying to me it should be on almost as strong a sound. Just some more justification to buff other sliders. There's no dash pattern here either so I don't see your point tbh xD

03:53:360 (1,1) - increase spacing. this low spacing overemphasizes the vocal starting on 2nd slider. If you really think this is DQ worthy I'll consider adding abit distance here

04:05:703 (1,1) - 14.5x is too strong here. keep it around 9x-10x Sure, it could be a bit shorter, however I think it's a nice effect to the new section

04:09:817 - repeating basically the same pattern 4 times (or 8 depending on how picky you are differentiating 04:09:817 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - from 04:12:560 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - since movement is almost the same). some horizontal movement could work perfectly fine here without making it overemphasized. lol that was kind of the point

04:30:732 (2,3,1) - spacing should be nerfed between 3 and 1 imo. the section prior to this is pretty calm and isn't demanding fast recoveries from the player. if you're not paying attention you will fly to the left and miss 1, if you are following the tempo of the music you will not be ready to hit 1 because 2 sounds like the climax part leading to a calmer section, but with a surprise strong beat on 1. That was also kind of the point, the strong dash after the hdash brings more strength into 1 imo but if people think it should be changed..

06:00:903 - section too 06:11:875 - has too little spacing variation. since spacing between walks and dashes are so close, i randomly tap dash where i feel i need to instead of to any structure in the song itself. buff distance where you want your dashes (eg. 06:01:417 (4,5,6,1) - ) and also maybe nerf walk a bit so the diffrence is more clear and a clear emphasis is put on the right places. It's not that big of a deal imo, it's not that hard to tell the difference, at least I dash consistently on every vocal

Getting really close to ranking tho, hopefully the last time i mod this >.< Mostly very sold, fun to see your progression since you first started mapping this all those years ago, you knew nothing about mapping, i knew nothing about modding. Look where we are now, you getting your maps ranked, and i still don't know anything about modding.
I don't really think any of the things you pointed out are DQ worthy but if anyone else have anything to add, please say so ^^
celerih
Sorry but this map will need to be DQ'ed.

The lyrics Wagate ni in the preview point are cut off, starting on the ga instead of the Wa sounds. This is not present in the ranked STD ver, thus I ask for this to be disqualified due to major quality issues thank you very much
DeletedUser_9435346
Hi. This is a nice map, but I found a problem in tags.
"noveltaishi" is wrong, should space between novel and taishi like novel taishi.
Topic Starter
Benita
oopsie, I didn't touch the tags when i took them from the ranked standard map (except remove usernames) and seems that one was ranked with the same mistake...

I think I'll ask for a dq to fix the two points from cake's mod, the preview point and said tags
Deif
Now you can make some changes. Good luck!
Topic Starter
Benita
[Changes that were made]
  1. Fixed tags and the preview point
  2. 01:00:904 (1) - was made into two 1/4 sliders to stay consistent with 02:44:789 (1,2) -
  3. 03:53:360 (1,1) - added a tiny bit distance here
  4. 04:05:703 (1,1) - reduced a great deal since it was a super strong hdash
  5. 04:30:732 (2,3) - reduced distance between these two as well to put less pressure on the strong dash afterwards
Think it should be all good now (:
Ascendance
[Changes that were made]
  1. Benny lost 4 teeth
[Still no change]
  1. Paranoid Grapes = hard stuck no friends
wonjae
jokes on you i have a 50.01% winrate, therefore i am NOT hardstuck
F D Flourite
hmmm
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