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Noriko Mitose - Duel Alternatives [CatchTheBeat]

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Total Posts
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Topic Starter
Benita
This beatmap was submitted using in-game submission on torsdag 22. mars 2018 at 19:56:54

Artist: Noriko Mitose
Title: Duel Alternatives
Source: ウルスラグナ〜征戦のデュエリスト〜
Tags: c89 electro.muster El Dorado Verethragna ~Seisen no Duelist~ visual novel taishi cosmic record electro muster sinker electro.sinker dnb drum and bass drumstep Benny BennyBananas
BPM: 175
Filesize: 11974kb
Play Time: 07:48
Difficulties Available:
  1. Verethragna (6,36 stars, 1788 notes)
Download: Noriko Mitose - Duel Alternatives
Information: Scores/Beatmap Listing
---------------
Noriko Mitose

Duel Alternatives


Ranked #05



● Verethragna by Me

♥ Nominated by Ascendance and ?
Sunkiss
[General]

- I'm guessing you're stilling coming up with a new diff name. pls.

- AR 9.3 plays a lot better imo

- You should just go ahead and map the rest of the ending imo.

- YIKES. Check your Aimod.

- I suggest you try finding one more break before the last Kiai.


[Alternative Bananas]
- 00:36:212 (1) try moving this to x448

- 00:45:812 (2) move this to x116

- 01:04:670 (5,6) wew, this is a little too far. Fix the spacing here.

- 03:08:270 (6,7) ^

- 03:09:727 (3) try moving this to x80

- 05:34:841 (1) x80

- 05:39:641 (2) try x365

- 05:41:012 (4) try x338

- 05:45:812 (1,2,1,2) The spacing is over done imo, bring the notes closer together.

- 00:24:727 (5) Move this note a little closer to note 6

- 05:13:927 (4,5,6) This stream is really far away from 05:13:412 (1,2,3) . I'm not really sure how to fix this since the next slider will be in the way for adjustment.

- I would put a little bit of space in between the notes like the two listed below..

- 06:17:355 (1)

- 06:20:098 (1)

- 06:53:012 - 06:54:212 I'm not sure about this hyperdash spam right here, I feel like it's a little too much, maybe the next modder can give their opinion on this.

- 05:14:441 (1) Not really sure why there's a random Kiai here lol



Sorry if this mod seemed short, I dont really know how to correct streams lol. Nice map though, gl.
Topic Starter
Benita

Blind Justice wrote:

[General]

- I'm guessing you're stilling coming up with a new diff name. pls. - Suggestions much appreciated

- AR 9.3 plays a lot better imo - I don't see the problem with 9.5 but I'll get more opinions about this I guess

- You should just go ahead and map the rest of the ending imo.- err the ending basically has the same sounds as the breaks so I don't think it fits ):

- YIKES. Check your Aimod. - lmao rip unsnapped notes

- I suggest you try finding one more break before the last Kiai. - err like where? I don't think a break fits anywhere ):


[Alternative Bananas]
- 00:36:212 (1) try moving this to x448 - Moved the slider end to increase the distance to the next note

- 00:45:812 (2) move this to x116 - Sure

- 01:04:670 (5,6) wew, this is a little too far. Fix the spacing here. - Tilted the slider inwards instead

- 03:08:270 (6,7) ^ - Tilted inwards instead

- 03:09:727 (3) try moving this to x80 - Makes a stop movement in the flow which I don't like

- 05:34:841 (1) x80 - I don't think the problem here is with this note in particular but the upcoming one, tilted this slider a bit inwards instead and moved the next note closer

- 05:39:641 (2) try x365 - Done

- 05:41:012 (4) try x338 - Done

- 05:45:812 (1,2,1,2) The spacing is over done imo, bring the notes closer together. - I don't really think so but decreased the distance either way

- 00:24:727 (5) Move this note a little closer to note 6 - Already fixed but yea, that jump was a bit long lol

- 05:13:927 (4,5,6) This stream is really far away from 05:13:412 (1,2,3) . I'm not really sure how to fix this since the next slider will be in the way for adjustment. - Nerfed the distances

- I would put a little bit of space in between the notes like the two listed below.. - Okay but not much ):

- 06:17:355 (1)

- 06:20:098 (1)

- 06:53:012 - 06:54:212 I'm not sure about this hyperdash spam right here, I feel like it's a little too much, maybe the next modder can give their opinion on this. - This isn't really hyperdash spam imo, it follows the music

- 05:14:441 (1) Not really sure why there's a random Kiai here lol - Cause I like it



Sorry if this mod seemed short, I dont really know how to correct streams lol. Nice map though, gl.
Thank you for your suggestions! (:
BoberOfDarkness
So I finally managed to end this at some point

  • Alternative Bennys Bananas
  1. 00:11:355 (1,2) - swap NC
  2. 00:13:927 (1,3) - ^
  3. 00:15:641 (3,4) - add NC
  4. 00:17:698 (1) - remove NC
  5. 00:18:384 (4) - add NC
  6. 00:19:755 (5) - add NC
  7. 00:19:755 (5) - add NC
  8. 00:21:127 (5) - add NC
  9. 00:22:498 (4,1) - swap NC
  10. 00:24:727 (5,6) - feels uncomfortable to play
  11. 00:25:241 (8,1) - swap NC
  12. 00:30:727 (3) - NC
  13. 00:32:784 (1) - unnececary NC
  14. 00:37:241 (4) - feels like it should be ended at 00:37:584 -
  15. 00:43:070 (4) - NC
  16. 00:46:670 (1,3) - swap NC
  17. 00:51:298 - you shouldn't ignore that beat, maybe try triplet instead?
  18. 00:52:670 (1) - ctrl + g flows a lot better
  19. 00:54:041 - same as before, you shouldn't ignore the 00:54:041 -
  20. 01:11:698 - add note here, and hyper dash to next one for nice kiai time start
  21. 01:11:870 (4) - NC
  22. 01:40:670 - same as before, I think the 01:40:670 - should't be ignored
  23. 02:22:841 (1,3) - swap NC
  24. 02:24:555 (3) - NC
  25. 02:25:583 (1,1) - delete NC and place NC at 02:25:927 (3) -
  26. 02:28:326 (1,2) - swap NC
  27. 02:29:869 (5) - I feel that slider is pretty under mapped - try something like https://osu.ppy.sh/ss/6776331 (timeline & placement)
  28. 02:36:555 (1) - ctrl + g, flows better
  29. 02:48:727 (4) - use more horizontal slider and put it around x:112 to trigger a hyper
  30. 02:49:927 (5,6,7,8) - flows a bit wierd cause after catching (5) you need to stop to catch rest of stream and then rush 02:50:270 (1) - try something like
  31. 02:50:099 (7) - x:288 02:50:184 (8) - x:232
  32. 02:53:698 (4) - a bit more movement would be nice, move it 2 grids left
  33. 02:56:355 (4) - note feels necesary here and 1/2 jump from (3) to (1) would be nicer here than 1/4 tbh.
  34. 03:00:470 (4) - same^
  35. 03:09:812 (3,4) - movement feels ankward a bit
  36. 03:53:355 - I would end break here it feels worth mapping but ¯\_(ツ)_/¯
  37. 04:10:327 (4,5,6) - ctrl + g to trigger hyper from (3) and keeping hyper (6-7)
  38. 04:12:384 (8,9,10) - maybe try something like that: 04:12:384 (8) - x:32 04:12:470 (9) - x:256 04:12:555 (10) - x:480 feels more interesting
  39. 04:14:955 - maybe use 1/8 slider here?
  40. 04:20:441 - again try 1/8 slider into hyper dash to (2)
  41. 04:17:870 (8,9,10) - and same suggestion as before
  42. 04:23:355 (8,9,10) - same ending as I pointed, it is way more interesting to play
  43. 04:28:842 (8,9,1) - I would remove hyperdash and instead of it place 04:28:842 (8) - x:424 04:28:927 (2) - x:312 04:29:012 (1) - x:208 feels like nice into to next part
  44. 04:29:270 (2) - spare into two cirles and place hyper beetween them and also place note here 04:29:784 -
I don't understand your placement of NC sometimes q.q

and still I would map that part 07:23:527 - but ¯\_(ツ)_/¯

will mod this again ;;

good luck with that
Topic Starter
Benita

BoberOfDarkness wrote:

So I finally managed to end this at some point

  • Alternative Bennys Bananas
  1. 00:11:355 (1,2) - swap NC
  2. 00:13:927 (1,3) - ^
  3. 00:15:641 (3,4) - add NC
  4. 00:17:698 (1) - remove NC
  5. 00:18:384 (4) - add NC
  6. 00:19:755 (5) - add NC
  7. 00:19:755 (5) - add NC
  8. 00:21:127 (5) - add NC
  9. 00:22:498 (4,1) - swap NC
  10. 00:24:727 (5,6) - feels uncomfortable to play
  11. 00:25:241 (8,1) - swap NC
  12. 00:30:727 (3) - NC
  13. 00:32:784 (1) - unnececary NC
  14. 00:37:241 (4) - feels like it should be ended at 00:37:584 - - Err no, there's no beat on white tick and the vocal ends on the red so that makes no sense to me
  15. 00:43:070 (4) - NC
  16. 00:46:670 (1,3) - swap NC
  17. 00:51:298 - you shouldn't ignore that beat, maybe try triplet instead? - Don't feel like that's neccesary when I'm following the vocals
  18. 00:52:670 (1) - ctrl + g flows a lot better
  19. 00:54:041 - same as before, you shouldn't ignore the 00:54:041 - - Same answer as before, I'm mapping vocals
  20. 01:11:698 - add note here, and hyper dash to next one for nice kiai time start
  21. 01:11:870 (4) - NC
  22. 01:40:670 - same as before, I think the 01:40:670 - should't be ignored - Well here there is only a very faint beat and I'm following the melody here
  23. 02:22:841 (1,3) - swap NC - err no, I see why you want NC on 3 but the new section starts 02:22:841 -
  24. 02:24:555 (3) - NC
  25. 02:25:583 (1,1) - delete NC and place NC at 02:25:927 (3) -
  26. 02:28:326 (1,2) - swap NC
  27. 02:29:869 (5) - I feel that slider is pretty under mapped - try something like https://osu.ppy.sh/ss/6776331 (timeline & placement) - I don't hear any beats for 1/4's here o.O ended the slider a bit earlier though to follow the music better
  28. 02:36:555 (1) - ctrl + g, flows better
  29. 02:48:727 (4) - use more horizontal slider and put it around x:112 to trigger a hyper - Ruins my pattern, the streams are following the vocals and it flows really good so won't change
  30. 02:49:927 (5,6,7,8) - flows a bit wierd cause after catching (5) you need to stop to catch rest of stream and then rush 02:50:270 (1) - try something like
  31. 02:50:099 (7) - x:288 02:50:184 (8) - x:232 - Fixed differently
  32. 02:53:698 (4) - a bit more movement would be nice, move it 2 grids left
  33. 02:56:355 (4) - note feels necesary here and 1/2 jump from (3) to (1) would be nicer here than 1/4 tbh. - I feel like it's better as a 1/4 jump for consistancy
  34. 03:00:470 (4) - same^
  35. 03:09:812 (3,4) - movement feels ankward a bit
  36. 03:53:355 - I would end break here it feels worth mapping but ¯\_(ツ)_/¯
  37. 04:10:327 (4,5,6) - ctrl + g to trigger hyper from (3) and keeping hyper (6-7) - No, they are all supposed to be tilted to the left... ):
  38. 04:12:384 (8,9,10) - maybe try something like that: 04:12:384 (8) - x:32 04:12:470 (9) - x:256 04:12:555 (10) - x:480 feels more interesting - I like what I have currently best :/
  39. 04:14:955 - maybe use 1/8 slider here?
  40. 04:20:441 - again try 1/8 slider into hyper dash to (2)
  41. 04:17:870 (8,9,10) - and same suggestion as before - Same answer as before
  42. 04:23:355 (8,9,10) - same ending as I pointed, it is way more interesting to play - Same answer as before
  43. 04:28:842 (8,9,1) - I would remove hyperdash and instead of it place 04:28:842 (8) - x:424 04:28:927 (2) - x:312 04:29:012 (1) - x:208 feels like nice into to next part - err I don't like it.. But I changed the upcoming section a bit so it's better either way
  44. 04:29:270 (2) - spare into two cirles and place hyper beetween them and also place note here 04:29:784 -
I don't understand your placement of NC sometimes q.q - I don't either lol ):

and still I would map that part 07:23:527 - but ¯\_(ツ)_/¯

will mod this again ;;

good luck with that
no reply = fix

thanks for modding! <3
Wehus
Log
02:43 Exothermia: 1:05 Hvorfor er disse anti?
02:43 Exothermia: 1:30 2-2 ene burde være plassert nærmere/annerledes fordi at for å treffe dem presist krever det single tapping slik det er i starten og slutten av Deconstruction Star. Mener at det ikke passer inn i det hele tatt. For å treffe dem ved å ikke bruke hyper krever det insane plassering og flaks slik det ser ut.
02:43 Exothermia: 02:46:155 (1,2,3,4) - passer fint med 02:46:497 (5,6,7,8) - men så kommer 02:46:841 (1,2) - og ødelegger flowen med problemet som jeg nevnte tidligere. Spacingen er for sær til at en ikke bør single tappe for å treffe.
02:43 Exothermia: Enten burde 03:23:870 (1) - være lik 03:24:384 (2) - eller 03:24:384 (2) - lik 03:23:870 (1). Ingen lyder som gir innblikk om at den ene burde være kortere enn den andre.
02:43 Benny-: oi
02:43 Exothermia: 4:12:384 (8,9,10) - 04:17:870 (8,9,10) - 04:23:355 (8,9,10) - Med tanke på hvordan mappet har vært inntil nå synes jeg det passer bedre at 04:17:870 (8,9) - osv går inn på 04:18:041 (10) - og ikke fra, hvis du skjønner hva jeg mener.
02:43 Exothermia: 05:13:241 (3) - siden det er så harde revers sliders på disse, hadde det vært fint hvis 05:02:955 (7,8) - noen av disse hadde vært revers også.
02:44 Benny-: hvorfor ikke poste det i en mod?
02:44 Benny-: på forum?
02:44 Exothermia: 01:05:184 (3,4) - *
02:44 Exothermia: fordi føler ikke at det er noe vits dersom det ikke blir noen form for forandring
02:45 Exothermia: poster bare chat log dersom det blir noe
02:45 Benny-: eh jo haha
02:45 Benny-: men poster du chatlog da
02:45 Benny-: første point mener du 01:05:355 (5,6,7,8,1,2,3,4,5,6,7,8) - ?
02:46 Exothermia: kun 01:05:184 (3,4) - gir ikke mening med hvordan resten er mappet
02:47 Benny-: Hva forslag til endring da?
02:47 Benny-: tilte dem mer mot neste pattern?
02:48 Benny-: Syns ikke det er noe galt med patternet så hvis du ikke har noe spesifik måte jeg kan endre det på så lar jeg det være ettersom jeg ikke ser noe galt med det xd
02:50 Exothermia: Ja, ta 3'rn litt mot venstre og 4 1 pixed til venstre for 3. Gir mer mening imo
02:50 Exothermia: Spilles bedre
02:50 Benny-: 01:30:041 (3,4) - har lik distanse som alle andre doubles gjennom mappet eks; 01:23:526 (1,2) - ?
02:52 Benny-: jeg syns det du foreslo ødela flowen enda mer XD
02:52 Benny-: men kan hende jeg misforstår
02:54 Exothermia: http://imgur.com/a/O5edn
02:55 Exothermia: Test hvordan det spilles
02:59 Benny-: okay gjort ish
03:00 Benny-: men er bare at jeg prøver å variere litt og har det patternet der ganske mange ganger gjennom mappet
03:00 Benny-: Vil ikke være alt for repetitive
03:02 Benny-: 02:46:841 (1,2) - endra på de så fiksa det og
03:04 Benny-: 03:23:870 (1,2) - er mappa slik for å "dempe" movement fordi det er veldig antiflowy men kan tilte de equally I guess
03:04 Benny-: 04:12:384 (8,9,10) - Skjønner ikke hva du mener her?
03:05 Benny-: 05:02:955 (7,8) - Er ikke strong beats på de, så gir ikke så mye menig å gjøre de noe vanskeligere når det er en "build-up" section til kiai'en
03:06 Exothermia: http://imgur.com/a/yz2D8
03:07 Benny-: err skjønner fortsatt ikke xD Det er jo sånn det ser ut
03:08 Exothermia: Er 2 bilder
03:08 Exothermia: øverste den du har nå
03:08 Benny-: ÅJA
03:08 Exothermia: den under er foreslått
03:08 Benny-: Vel, hvis du ser etter på hvordan jeg har mappet det så har jeg bevisst satt 04:05:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - mot venstre
03:09 Benny-: 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - inwards
03:09 Benny-: 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
03:09 Benny-: høyre
03:09 Exothermia: siden jeg synes det at hvis det går en retning, men knytter med det andre uten noen form for "binding" blir det rart. Der er det en form for "binding"
03:09 Exothermia: Jeg vet det
03:09 Benny-: 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - inwards
03:09 Exothermia: men fortsatt
03:10 Benny-: Jaa, jeg syns det passer jeg ):
03:11 Benny-: Noe mer?
03:11 Exothermia: Kommer bare med forslag :3 Var bare det at 04:25:927 (1) - for eksempel plukker opp hvor det forrige settet begynte med en curve som knyttet den med fortsettelsen
03:12 Exothermia: så å avlsutte med en "binding" var litt mer smooth tenkte jeg
03:12 Benny-: vurderer å fjerne den tbh
Topic Starter
Benita

Exothermia wrote:

Log
02:43 Exothermia: 1:05 Hvorfor er disse anti?
02:43 Exothermia: 1:30 2-2 ene burde være plassert nærmere/annerledes fordi at for å treffe dem presist krever det single tapping slik det er i starten og slutten av Deconstruction Star. Mener at det ikke passer inn i det hele tatt. For å treffe dem ved å ikke bruke hyper krever det insane plassering og flaks slik det ser ut.
02:43 Exothermia: 02:46:155 (1,2,3,4) - passer fint med 02:46:497 (5,6,7,8) - men så kommer 02:46:841 (1,2) - og ødelegger flowen med problemet som jeg nevnte tidligere. Spacingen er for sær til at en ikke bør single tappe for å treffe.
02:43 Exothermia: Enten burde 03:23:870 (1) - være lik 03:24:384 (2) - eller 03:24:384 (2) - lik 03:23:870 (1). Ingen lyder som gir innblikk om at den ene burde være kortere enn den andre.
02:43 Benny-: oi
02:43 Exothermia: 4:12:384 (8,9,10) - 04:17:870 (8,9,10) - 04:23:355 (8,9,10) - Med tanke på hvordan mappet har vært inntil nå synes jeg det passer bedre at 04:17:870 (8,9) - osv går inn på 04:18:041 (10) - og ikke fra, hvis du skjønner hva jeg mener.
02:43 Exothermia: 05:13:241 (3) - siden det er så harde revers sliders på disse, hadde det vært fint hvis 05:02:955 (7,8) - noen av disse hadde vært revers også.
02:44 Benny-: hvorfor ikke poste det i en mod?
02:44 Benny-: på forum?
02:44 Exothermia: 01:05:184 (3,4) - *
02:44 Exothermia: fordi føler ikke at det er noe vits dersom det ikke blir noen form for forandring
02:45 Exothermia: poster bare chat log dersom det blir noe
02:45 Benny-: eh jo haha
02:45 Benny-: men poster du chatlog da
02:45 Benny-: første point mener du 01:05:355 (5,6,7,8,1,2,3,4,5,6,7,8) - ?
02:46 Exothermia: kun 01:05:184 (3,4) - gir ikke mening med hvordan resten er mappet
02:47 Benny-: Hva forslag til endring da?
02:47 Benny-: tilte dem mer mot neste pattern?
02:48 Benny-: Syns ikke det er noe galt med patternet så hvis du ikke har noe spesifik måte jeg kan endre det på så lar jeg det være ettersom jeg ikke ser noe galt med det xd
02:50 Exothermia: Ja, ta 3'rn litt mot venstre og 4 1 pixed til venstre for 3. Gir mer mening imo
02:50 Exothermia: Spilles bedre
02:50 Benny-: 01:30:041 (3,4) - har lik distanse som alle andre doubles gjennom mappet eks; 01:23:526 (1,2) - ?
02:52 Benny-: jeg syns det du foreslo ødela flowen enda mer XD
02:52 Benny-: men kan hende jeg misforstår
02:54 Exothermia: http://imgur.com/a/O5edn
02:55 Exothermia: Test hvordan det spilles
02:59 Benny-: okay gjort ish
03:00 Benny-: men er bare at jeg prøver å variere litt og har det patternet der ganske mange ganger gjennom mappet
03:00 Benny-: Vil ikke være alt for repetitive
03:02 Benny-: 02:46:841 (1,2) - endra på de så fiksa det og
03:04 Benny-: 03:23:870 (1,2) - er mappa slik for å "dempe" movement fordi det er veldig antiflowy men kan tilte de equally I guess
03:04 Benny-: 04:12:384 (8,9,10) - Skjønner ikke hva du mener her?
03:05 Benny-: 05:02:955 (7,8) - Er ikke strong beats på de, så gir ikke så mye menig å gjøre de noe vanskeligere når det er en "build-up" section til kiai'en
03:06 Exothermia: http://imgur.com/a/yz2D8
03:07 Benny-: err skjønner fortsatt ikke xD Det er jo sånn det ser ut
03:08 Exothermia: Er 2 bilder
03:08 Exothermia: øverste den du har nå
03:08 Benny-: ÅJA
03:08 Exothermia: den under er foreslått
03:08 Benny-: Vel, hvis du ser etter på hvordan jeg har mappet det så har jeg bevisst satt 04:05:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - mot venstre
03:09 Benny-: 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - inwards
03:09 Benny-: 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
03:09 Benny-: høyre
03:09 Exothermia: siden jeg synes det at hvis det går en retning, men knytter med det andre uten noen form for "binding" blir det rart. Der er det en form for "binding"
03:09 Exothermia: Jeg vet det
03:09 Benny-: 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - inwards
03:09 Exothermia: men fortsatt
03:10 Benny-: Jaa, jeg syns det passer jeg ):
03:11 Benny-: Noe mer?
03:11 Exothermia: Kommer bare med forslag :3 Var bare det at 04:25:927 (1) - for eksempel plukker opp hvor det forrige settet begynte med en curve som knyttet den med fortsettelsen
03:12 Exothermia: så å avlsutte med en "binding" var litt mer smooth tenkte jeg
03:12 Benny-: vurderer å fjerne den tbh
Thanks for your suggestions! Really appreciate it <3


Blind Justice wrote:

You should just go ahead and map the rest of the ending imo.

BoberOfDarkness wrote:

and still I would map that part 07:23:527 - but ¯\_(ツ)_/¯
I mapped the ending ok no more calling me lazy
Setomi
Requested mod! ♥


[Alternative Bananas]
Remove 00:09:727 (4) - & 00:12:470 (4) - since they're both on an empty sound and it's just the beginning of the song, no need for added rythm
00:10:155 (1,2,3,4,5,6,7) - These patterns doesn't really follow sound at all like having 00:10:670 (3,4) - with no movement, and having 00:11:012 (5,6,7) - mapped with the same distance even tho there are a lot of changes in sound
00:16:670 (6) - Have this vertical to replicate how you mapped similar sound; 00:15:298 (2)
00:19:670 (7) - remove
00:21:127 (1,2,3,4,5,6,1) - Really weird to play here, remap and try to focus on the heavy sounds

00:25:841 (3) - remove
00:25:927 (3) - Move to x:64

00:26:098 (5) - replace with a circle and move 00:26:270 (6,7,8,9,10) - slightly to the left to create HDash
00:28:841 (2) - Consider moving this more to the right (and changing following four circles appropriately) to create dash between slider end on (1) and circle (2)
00:34:670 (4,5) - Remove these two and create something more fitting to the music (use low movement). Could make 00:34:155 (3) - a reverse slider for example
00:40:241 (7) - remove
00:43:070 (1,2,3,4,5,1,2,3,4,5) - Consider making these patterns a bit more interesting, currently they're just back and forth
00:49:241 (1,2) - Create slightly more movement between these two
00:59:870 (2) - This would fit as anti-flow since it would fit in with the movement from 00:58:155 (1,2,3,4)
01:09:298 (3) - Either remove or place at x:416 ~
01:11:184 (1,2,3) - Feels strange having no real emphasize here since it's a build up for stream

I had a chat with benny regarding first kiai:
I personally think that having the timeline full with notes and barely any 'breaks' removes emphasize. The kiai is supposed to be 'kinda' focused on vocals and then I would suggest creating more 1/4 breaks creating emphasize for vocals.

Some pattering 'issues' (kiai):
01:13:584 (3,4,1,2,3,4) - These are just back and forths, consider changing up slightly here
01:14:955 (3,4) - Weird beat and vocal distance here: (3) is on a 'hard' sound and (4) is basically on a silent sound
01:20:784 (1,2) - (1) is on a 'hard' sound, considering adding more movement to this and having (2) follow
01:21:641 (2,3,4) - Move slighlty to the left to create walking distance to previous circle
01:26:955 (1,2,3) - This is a dragged out vocal but mapped as there was a lot going on, consider simplifying these
01:27:727 (1,2,3) - If you're focusing on vocals remove (1,3) or if you wanna focus on guitar sound in background add more movement

01:36:041 (4) - Since 01:35:184 (1,2,3) - had a lot of direction changes ctrl + g on 01:36:041 (4) - fits well to add more movement
01:39:641 (2,3) - Theses fits good being vertically mapped as a 'hold' pattern
01:41:184 (4) - Since these are one two 'heavy' beat sounds it would be nice to change direction here to emphasize that
01:43:412 (1) - ctrl + g move back to add more movement to a part where there's a lot of back and forths

Part from 02:22:841 to 02:26:955 has a weird timeline, this is a pretty calm part in general but the time line is complex with a lot of 1/4 circles:
02:23:097 (2) -, 02:23:698 (5) - slider end, 02:25:155 (4) -, 02:25:841 (7) -, 02:26:355 (3,5)
Creates the feeling of overmapped and/or not knowing what sounds you're actually playing. Consider simplifying

02:53:183 (3) - same as before or ctrl + g 02:53:183 (3,4) - (fix hitsounds) and change 02:53:526 (5,6,7) - to fit new pattern

Second Kiai pretty much the same as before, look into timeline and decide what sounds you actually want the player to be playing.

03:19:927 (4) - same as before
03:41:012 (1,2,3,4) - Maybe add something to slightly change movement, these four are just back and forth and/or following same direction

04:09:984 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - These annoys me a lot because sometime you make a jump and sometimes you don't
04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - ^

04:39:298 (1) - ctrl + g move back
04:44:784 (1) - ^
05:12:212 (3) - ^

I'm pretty satisfied with the third kiai's timeline and general pattering, the only 'issue' I find is that there's a lot of back and forths (left rights) and I think you should go over the third kiai and change up some movements so it doesn't feel repetetive.

05:53:698 (1,2) - If you wanna up the difficulty a bit I would recommend you ctrl + g these. I personally think it's a good addition
05:57:984 (4) - Make this a bit more interesting consider it's on two 'loud' sounds
06:04:327 (5) - ctrl + g move back

Final kiai is good in timeline since it's basically just 1/4 streams but again I think you should go over and add appropriate emphasize, for example:
06:45:469 (1,2) -
06:35:870 (1,2) -
06:37:241 (1,2) -
06:44:098 (1,2) -
06:45:469 (1,2) -
06:45:812 (3,4) -
06:48:212 (1,2) -

Why isn't part from 07:02:612 to 07:12:212 kiai? You had similar part in kiai before, think you should do the same here

07:08:099 (7) - anti flow for emphasize
07:15:641 (3,4,5,1,2,3,4,5) - Have some direction changes here (anti flow)
07:19:241 (2,3,4,5,6,1,2) - ^
07:27:984 (6) - ctrl + g move appropriatly
07:33:298 (2,3,4,5) - Add more movement considering sound and hitsounds
07:44:269 (2,3,4,5) - ^ and could be fun to have a bit more interesting final pattern

Change diff name since you're no long associated with bananas
Topic Starter
Benita

Setomi wrote:

Requested mod! ♥


[Alternative Bananas]
Remove 00:09:727 (4) - & 00:12:470 (4) - since they're both on an empty sound and it's just the beginning of the song, no need for added rythm - I'm following the melody so I feel having those unmapped is weird
00:10:155 (1,2,3,4,5,6,7) - These patterns doesn't really follow sound at all like having 00:10:670 (3,4) - with no movement, and having 00:11:012 (5,6,7) - mapped with the same distance even tho there are a lot of changes in sound - Well, I didn't map 00:08:441 (5,6,7,8,1) - with any movement and that's the same sound so I think it works as a "build-up" from no movement to some and eventually more dense and more dashes and hypers
00:16:670 (6) - Have this vertical to replicate how you mapped similar sound; 00:15:298 (2) - Changed it differently
00:19:670 (7) - remove - Made it consistent with the other similar sounds
00:21:127 (1,2,3,4,5,6,1) - Really weird to play here, remap and try to focus on the heavy sounds - I don't see how this is weird to play, the jumps are all placed on strong beats?

00:25:841 (3) - remove - Done
00:25:927 (3) - Move to x:64 - Changed this section a bit but kind of done ish

00:26:098 (5) - replace with a circle and move 00:26:270 (6,7,8,9,10) - slightly to the left to create HDash - I have a consistent triple pattern so it makes no sense to me to make it a single note
00:28:841 (2) - Consider moving this more to the right (and changing following four circles appropriately) to create dash between slider end on (1) and circle (2) - Uh, the vocals is on slider end so I don't see why there should be a dash between 1 and 2 as there is no strong beat on 2
00:34:670 (4,5) - Remove these two and create something more fitting to the music (use low movement). Could make 00:34:155 (3) - a reverse slider for example - Ok done
00:40:241 (7) - remove - Done, also removed some other notes
00:43:070 (1,2,3,4,5,1,2,3,4,5) - Consider making these patterns a bit more interesting, currently they're just back and forth - Remapped this section slightly
00:49:241 (1,2) - Create slightly more movement between these two - Done
00:59:870 (2) - This would fit as anti-flow since it would fit in with the movement from 00:58:155 (1,2,3,4) - Tried making it antiflowy
01:09:298 (3) - Either remove or place at x:416 ~ - Removed
01:11:184 (1,2,3) - Feels strange having no real emphasize here since it's a build up for stream - Put some hypers

I had a chat with benny regarding first kiai:
I personally think that having the timeline full with notes and barely any 'breaks' removes emphasize. The kiai is supposed to be 'kinda' focused on vocals and then I would suggest creating more 1/4 breaks creating emphasize for vocals. - I tried adding more breaks ):

Some pattering 'issues' (kiai):
01:13:584 (3,4,1,2,3,4) - These are just back and forths, consider changing up slightly here - I don't see the problem with having back n forths owo It fits the music
01:14:955 (3,4) - Weird beat and vocal distance here: (3) is on a 'hard' sound and (4) is basically on a silent sound - Changed this pattern a bit
01:20:784 (1,2) - (1) is on a 'hard' sound, considering adding more movement to this and having (2) follow - Added hyper
01:21:641 (2,3,4) - Move slighlty to the left to create walking distance to previous circle - err noo, it's a part of the kiai and it isn't even a hard dash
01:26:955 (1,2,3) - This is a dragged out vocal but mapped as there was a lot going on, consider simplifying these - Simplified this part
01:27:727 (1,2,3) - If you're focusing on vocals remove (1,3) or if you wanna focus on guitar sound in background add more movement - Tried fixing it

01:36:041 (4) - Since 01:35:184 (1,2,3) - had a lot of direction changes ctrl + g on 01:36:041 (4) - fits well to add more movement - Sure, done
01:39:641 (2,3) - Theses fits good being vertically mapped as a 'hold' pattern - Cool
01:41:184 (4) - Since these are one two 'heavy' beat sounds it would be nice to change direction here to emphasize that - Okay
01:43:412 (1) - ctrl + g move back to add more movement to a part where there's a lot of back and forths - Oki

Part from 02:22:841 to 02:26:955 has a weird timeline, this is a pretty calm part in general but the time line is complex with a lot of 1/4 circles:
02:23:097 (2) -, 02:23:698 (5) - slider end, 02:25:155 (4) -, 02:25:841 (7) -, 02:26:355 (3,5)
Creates the feeling of overmapped and/or not knowing what sounds you're actually playing. Consider simplifying - Made this part all 1/2's

02:53:183 (3) - same as before or ctrl + g 02:53:183 (3,4) - (fix hitsounds) and change 02:53:526 (5,6,7) - to fit new pattern - Deleted 3

Second Kiai pretty much the same as before, look into timeline and decide what sounds you actually want the player to be playing.

03:19:927 (4) - same as before - done
03:41:012 (1,2,3,4) - Maybe add something to slightly change movement, these four are just back and forth and/or following same direction - Okay, done

04:09:984 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - These annoys me a lot because sometime you make a jump and sometimes you don't - I think the jumps are consistent?
04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - ^

04:39:298 (1) - ctrl + g move back
04:44:784 (1) - ^
05:12:212 (3) - ^ - All done

I'm pretty satisfied with the third kiai's timeline and general pattering, the only 'issue' I find is that there's a lot of back and forths (left rights) and I think you should go over the third kiai and change up some movements so it doesn't feel repetetive.

05:53:698 (1,2) - If you wanna up the difficulty a bit I would recommend you ctrl + g these. I personally think it's a good addition - done
05:57:984 (4) - Make this a bit more interesting consider it's on two 'loud' sounds - done
06:04:327 (5) - ctrl + g move back - done

Final kiai is good in timeline since it's basically just 1/4 streams but again I think you should go over and add appropriate emphasize, for example: - I don't understand what you mean here, I'm emphasizing the claps ?
06:45:469 (1,2) -
06:35:870 (1,2) -
06:37:241 (1,2) -
06:44:098 (1,2) -
06:45:469 (1,2) -
06:45:812 (3,4) -
06:48:212 (1,2) -

Why isn't part from 07:02:612 - to 07:12:212 - kiai? You had similar part in kiai before, think you should do the same here - Sure

07:08:099 (7) - anti flow for emphasize - ik what to do here
07:15:641 (3,4,5,1,2,3,4,5) - Have some direction changes here (anti flow) - Sure
07:19:241 (2,3,4,5,6,1,2) - ^ - Sure
07:27:984 (6) - ctrl + g move appropriatly - Sure
07:33:298 (2,3,4,5) - Add more movement considering sound and hitsounds - Sure
07:44:269 (2,3,4,5) - ^ and could be fun to have a bit more interesting final pattern - Sure

Change diff name since you're no long associated with bananas - >:(
♥ Thank you so much ♥
SYAHME
Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7
  2. 아주 NICE
[Verethragna]
Timeline
  1. 00:05:184 (2) - why not split this slider and map this beat 00:05:355 - here because I hear a sound.
  2. 00:05:698 (3) - same as above, 00:05:870 - here.
  3. 00:06:555 (5) - same as above, 00:06:727 - here.
  4. 00:07:412 (1) - why you end the sliderend here, I can't hear any sound. Please end the slider 00:07:584 - here.
  5. 00:07:927 (3) - same as above, end 00:08:098 - here, please.
  6. 00:08:527 (6,8) - remove these hitcircles as there are no sounds here.
  7. 00:09:298 (3) - same as mod number one, 00:09:470 - here.
  8. 00:09:727 (4) - remove this hitcircle.
  9. 00:10:412 (2) - remove this hitcircle.
  10. 00:11:012 (5) - make this a hitcircle, there's no sound 00:11:098 - here.
  11. 00:12:041 (3) - same as mod number one, 00:12:212 - here.
  12. 00:12:470 (4) - remove this hitcircle.
  13. 00:12:898 (1) - same as mod number one, 00:13:070 - here.
  14. 00:13:412 (3) - same as mod number one, 00:13:584 - here.
  15. 00:14:612 (3) - end the slider 00:14:784 - here as I can't hear any sound 00:14:870 - here.
  16. 00:23:098 (3) - remove this hitcircle.
  17. 00:26:355 (6,8) - remove these hitcircles as there are no sounds here.
[]
Continue:
  1. 00:33:470 (1) - you can split this slider like this: because of the vocal start 00:33:812 - here.
  2. 00:38:612 (4) - to me, it much better end the slider 00:38:784 - here because the vocal strongly stops here.
  3. 00:38:870 - if you took the suggestion above, you can put hitcircle here.
  4. 00:38:955 (1) - I can hear a beat inside this slider, 00:39:041 - here. Why not make this part same as next the part? like 00:39:641 (4,5,6) - this and 00:40:327 (1,2,3,4,5) - this.
  5. 00:45:984 (2) - end the slider here 00:46:412 - here because you can make the sliderend a hyperdash to the 00:46:498 - vocal here, you also hitsound 00:46:498 - this strong vocal with a finish.
  6. 00:49:327 - put note here?
  7. 00:55:927 (2,3,4) - why not make these hitcircle become reverse slider to cover the vocal, it is much better.
  8. 01:00:984 - this and 01:01:155 - I can't here strong streams sound, consider make a reverse slider start from 01:00:898 - here, 01:01:070 - here and 01:01:241 - here, to cover the vocal sound.
  9. 01:09:555 - I can hear beat here and 01:10:070 - here, it doesn't affect too much if you map that beat.
  10. I won't check timeline anymore because you do not follow much my suggestions. It is your right what to map and not, I don't want to bother you about the timeline anymore, just don't map obviously at the weakest beat that I can't clearly hear.
  11. I will focus more on the pattern, 7 minutes map make my insanity gone lol xp.
Pattern
  1. 00:10:670 (4,5) - do this need a hyperdash? no strong beat here.
  2. 00:11:012 (5,6,7) - this is hard to catch and adjust after a hyperdash, maybe you can make the pattern look like 00:08:441 (5,6,7,8,1) - this is safer to catch but you need to ctrl+h first.
  3. 00:11:527 (1,2) - this also doesn't seem it need to have a hyperdash despite there's no strong beat here.
  4. 00:11:698 (2,3) - same as above.
  5. 00:14:441 (2) - just want to make it center between previous and nest notes, move to x:200 is much better.
  6. 00:16:498 (5,6) - this hyperdash is too strong, it is hard to catch the sliderend 6 and the next notes, consider make 6 closer the right at x:424.
  7. 00:18:384 (1,2) - this is kinda hard to me like you have to dash then temporary stop + hyperdash to get the next notes, maybe you can make the pattern easier like 00:17:698 (1,2) - this.
  8. 00:20:441 (1,2) - this is still fine to me but maybe it kinda hard to catch the next notes because of strong hyperdash.
  9. 00:21:984 (5) - this is kinda confusing, make the reverse slider horizontal completely to add more movements.
  10. 00:22:327 (6,1) - same as above above.
  11. 00:24:127 (2,3) - this and 00:24:555 (4,5) - this hyperdash is too strong so it makes the catches of the next notes become hard. You need to catch the notes quickly, maybe consider change the pattern into an easier one.
  12. 00:25:584 (2,3) - no need to do a hyperdash here, move 00:25:927 (3) - to x:224 to make it center between previous and next notes.
  13. 00:26:612 (9) - why not make this spicier by moved to x:472.
[]
Continue:
  1. 00:33:127 (7) - make this left a little bit at x:448, to make sure that players can catch properly the next slider.
  2. 00:38:612 (4,1) - this is kinda hard edge dash, maybe you can make 4 become a hyperdash or make them closer a little bit.
  3. 00:44:784 (3) - you use 2.59x space here, why not make it same like 00:45:812 (1) - this, you use 2.38x space here.
  4. 00:46:670 (3) - same as above, try to use 2.38x space here.
  5. 01:03:812 (2,3,4,1,2,3,4) - this streams part is kinda hard with that pattern, consider change the pattern easier for moderate players like me.
  6. 01:13:584 (3,4,1,2) - this pattern is kinda hard to catch, at least you can make the 3,4 different or 1,2 different pattern.
  7. 01:17:698 (3,4,1,2) - same as above.
  8. 01:20:098 (1,2) - I think you don't need a hyperdash here, a hyper might suit here.
  9. 01:20:441 (2,3,1,2) - same as above above.
  10. 01:23:184 (2,3,4,5) - same as above.
  11. 01:25:927 (3,4,1,2,3,4) - this is really hard, I can't control this part.
  12. 02:55:755 - in the kiai part, I hope you can try testplay nd find some difficult part to play. Like I mention in the first kiai.
  13. 04:09:984 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - this pattern is kinda unexpected, maybe you can remove the stack and find suitable pattern?
  14. 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - yeah, this is kinda confusing either.
  15. 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - same as above.
  16. 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - same as above.
  17. 05:13:755 (3,4,5,6) - lel, my finger!!!
  18. 05:28:841 (5) - you can easily slip to the right and miss to catch the next notes.
  19. 05:53:698 (1,2) - please don't make a pattern like this, ctrl+g or change into a suitable and playable pattern.
  20. 06:31:070 - this kiai part until 06:55:755 - here, you can ask for testplayers to test for you. I play and some pattern might hard for me, I guess you must test for yourself then you know where is wrong or not. Sorry, I'm not yet an overdose mappers xp.
  21. 06:58:498 (4) - ctrl+h then move to x:360, more suitable.
  22. 06:59:870 (1,2,3) - move to x:296? and 07:00:727 (4) - move to x:176?
  23. That all from me, the pattern is kinda same so I don't need to go into details after the first kiai. I hope you can fix some pattern that I talk about, spacing is okay, hyperdash too, maybe at the slow part, there are 2 or 3 patterns that are confusing to me.
Good luck on ranking this.
Topic Starter
Benita
I guess I'll just apply your mod so far :3

SYAHME wrote:

Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7
  2. 아주 NICE
[Verethragna]
Timeline
  1. 00:05:184 (2) - why not split this slider and map this beat 00:05:355 - here because I hear a sound. - I'm following the guitar, making the whole map 1/2's is no fun... Wanna keep these 1/1 sliders ;_; but made slider tick rate 2 so it isn't completely ignored!
  2. 00:05:698 (3) - same as above, 00:05:870 - here.
  3. 00:06:555 (5) - same as above, 00:06:727 - here.
  4. 00:07:412 (1) - why you end the sliderend here, I can't hear any sound. Please end the slider 00:07:584 - here. - There is like a siren sound or whatever, I don't know how to describe it but it's pretty easy to hear... At least for me owo
  5. 00:07:927 (3) - same as above, end 00:08:098 - here, please. - ^
  6. 00:08:527 (6,8) - remove these hitcircles as there are no sounds here. - Again, the siren ish sound and guitar is building up here
  7. 00:09:298 (3) - same as mod number one, 00:09:470 - here.
  8. 00:09:727 (4) - remove this hitcircle. - Guitar here
  9. 00:10:412 (2) - remove this hitcircle. - Siren thingy
  10. 00:11:012 (5) - make this a hitcircle, there's no sound 00:11:098 - here. - Same as 00:08:527 (6,8) -
  11. 00:12:041 (3) - same as mod number one, 00:12:212 - here. - Guitar here
  12. 00:12:470 (4) - remove this hitcircle.
  13. 00:12:898 (1) - same as mod number one, 00:13:070 - here.
  14. 00:13:412 (3) - same as mod number one, 00:13:584 - here.
  15. 00:14:612 (3) - end the slider 00:14:784 - here as I can't hear any sound 00:14:870 - here. - This guitar sound is questionable but I think it works well as it is
  16. 00:23:098 (3) - remove this hitcircle. - okay
  17. 00:26:355 (6,8) - remove these hitcircles as there are no sounds here. - noo, there are sounds here xD
Pattern
  1. 00:10:670 (4,5) - do this need a hyperdash? no strong beat here. - Yeah, removed
  2. 00:11:012 (5,6,7) - this is hard to catch and adjust after a hyperdash, maybe you can make the pattern look like 00:08:441 (5,6,7,8,1) - this is more safe to catch but you need to ctrl+h first. - Kept the pattern but removed the hyperdash
  3. 00:11:527 (1,2) - this also doesn't seems it need to have a hyperdash despite there's no strong beat here. - Removed hyper
  4. 00:11:698 (2,3) - same as above. - Removed hyper
  5. 00:14:441 (2) - just want to make it center between previous and nest notes, move to x:200 is much better. - Dash here because of the guitar sound, no change
  6. 00:16:498 (5,6) - this hyperdash is too strong, it is hard to catch the sliderend 6 and the next notes, consider make 6 more closer the right at x:424. - I disagree, the jump is very short and the way the slider is curved makes it antiflowy which I personally like
  7. 00:18:384 (1,2) - this is kinda hard to me like you have to dash then temporary stop + hyperdash to get the next notes, maybe you can make the pattern more easier like 00:17:698 (1,2) - this. - Supposed to be like that, if I make the whole map back and forth doubles it's no fun ):
  8. 00:20:441 (1,2) - this is still fine to me but maybe it kinda hard to catch the next notes because of strong hyperdash. - nerfed distance a tiiiiny bit
  9. 00:21:984 (5) - this is kinda confused, make the reverse slider horizontal completely too add more movements. - mmmh making it fully horizontal makes it on x0 which I'm trying to avoid...
  10. 00:22:327 (6,1) - same as above above. - Sure
  11. 00:24:127 (2,3) - this and 00:24:555 (4,5) - this hyperdash is too strong so it make the catches of the next notes become hard. You need to catch the notes quickly, maybe consider change the pattern into easier one. - I like them as they are, they are emphasizing both the claps with a hyper and the finishers with a normal dash... I don't think they are hard at all though and there's nothing wrong with the pattern itself. Either way, reduced distance a tiiiiny bit, don't wanna make them too easy
  12. 00:25:584 (2,3) - no need to do a hyperdash here, move 00:25:927 (3) - to x:224 to make it center between previous and next notes. - why not a hdash here? I think it fits
  13. 00:26:612 (9) - why not make this more spicier by move to x:472. - sure
I will continue later, this is so hard to mod and too long.
When I built my timeline I got a lot of my ideas from the ranked standard map, so I really don't think there are any problems with the intro when looking at timeline :x Thanks for your suggestions though!
Divine Cake
Generelt: Føler at streamsa enten er veldig nær hverandre med liten spacing eller at det går ut i et bullet rain med 2 noter med H-dash på andre. Ville likt en mer glidene overgang i noen av streamsa.

00:10:155 (1,2,3,4,5,6,7) - Føler ikke at denne matcher sangen helt. foretrekker en sammenhengende stream
00:45:812 (1) - større mellomrom for å undertrykke tonen? 00:45:641 (5,1,2) - føles litt merkelig.
01:54:727 (4) - slideren går litt for sakte for meg. føler den kunne gjort seg bedre om man måtte flytte catheren litt begge veier. som 01:48:898 (3) -
03:20:441 (1,2,1,2) - større mellomrom mellom sliderene for å understreke sangen.
05:12:727 (4) - til 05:14:270 (6) - streamsa er litt for rette i vendignene for meg. Sangen er mye roligere og jeg føler en rundere stream ville passet bedre med tempoet på denne delen.
05:38:955 (1) - til 06:00:555 (3) - Relly liked this part :D. 05:53:012 (1,2,3,4,5,6) - fun pattern to play
06:30:384 (1) - streamen føles litt for lik ut til 06:42:041 (1) - øke spacing på andre stream kanskje?
Topic Starter
Benita

SYAHME wrote:

Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7 - idk I usually easily fail when shitmissing so I think it's nice with HP6
  2. 아주 NICE
[Verethragna]
Timeline
  1. 00:33:470 (1) - you can split this slider like this: because of the vocal start 00:33:812 - here. - Sure, fixed some stuff in this part too
  2. 00:38:612 (4) - to me, it much better end the slider 00:38:784 - here because the vocal strongly stops here. - hm okay
  3. 00:38:870 - if you took the suggestion above, you can put hitcircle here. - yep
  4. 00:38:955 (1) - I can hear a beat inside this slider, 00:39:041 - here. Why not make this part same as next the part? like 00:39:641 (4,5,6) - this and 00:40:327 (1,2,3,4,5) - this. - I honestly can't, the timeline is a bit different cause variations
  5. 00:45:984 (2) - end the slider here 00:46:412 - here because you can make the sliderend a hyperdash to the 00:46:498 - vocal here, you also hitsound 00:46:498 - this strong vocal with a finish. - Good point! Did the same with 00:44:955 (4) - to stay consistent
  6. 00:49:327 - put note here? - I don't hear any beat for it
  7. 00:55:927 (2,3,4) - why not make these hitcircle become reverse slider to cover the vocal, it is much better. - Remapped this part a bit
  8. 01:00:984 - this and 01:01:155 - I can't here strong streams sound, consider make a reverse slider start from 01:00:898 - here, 01:01:070 - here and 01:01:241 - here, to cover the vocal sound. - I just made a normal 1/2 slider to emphasize the claps better xd
  9. 01:09:555 - I can hear beat here and 01:10:070 - here, it doesn't affect too much if you map that beat. - This is like a build up to the kiai and I didn't map these sounds anywhere else so
  10. I won't check timeline anymore because you do not follow much my suggestions. It is your right what to map and not, I don't want to bother you about the timeline anymore, just don't map obviously at the weakest beat that I can't clearly hear. - I do follow your suggestions when I agree with you :*
  11. I will focus more on the pattern, 7 minutes map make my insanity gone lol xp.
Pattern
  1. 00:33:127 (7) - make this left a little bit at x:448, to make sure that players can catch properly the next slider. - Sure
  2. 00:38:612 (4,1) - this is kinda hard edge dash, maybe you can make 4 become a hyperdash or make them closer a little bit. - Was probably fixed when I went over the timeline part of your mod cause no edge dash here
  3. 00:44:784 (3) - you use 2.59x space here, why not make it same like 00:45:812 (1) - this, you use 2.38x space here. - ook was supposed to be equal
  4. 00:46:670 (3) - same as above, try to use 2.38x space here. - Done, also fixed spacings to the next note
  5. 01:03:812 (2,3,4,1,2,3,4) - this streams part is kinda hard with that pattern, consider change the pattern easier for moderate players like me. - I don't see the problem with a pattern being hard as long as it isn't too hard which this pattern isn't imo
  6. 01:13:584 (3,4,1,2) - this pattern is kinda hard to catch, at least you can make the 3,4 different or 1,2 different pattern. - Although I don't think it's hard I chose to make this a bit different
  7. 01:17:698 (3,4,1,2) - same as above. - ^same
  8. 01:20:098 (1,2) - I think you don't need a hyperdash here, a hyper might suit here. - Uh, a hyper does suit here imo
  9. 01:20:441 (2,3,1,2) - same as above above. - Pretty strong beat, will keep this
  10. 01:23:184 (2,3,4,5) - same as above. - ^same
  11. 01:25:927 (3,4,1,2,3,4) - this is really hard, I can't control this part. - Again, I don't see why this is a problem but I changed it a bit
  12. 02:55:755 - in the kiai part, I hope you can try testplay nd find some difficult part to play. Like I mention in the first kiai. - Tried to fix stuff up but really, I don't have any problems playing this so I don't see the problem with you thinking it's hard :/
  13. 04:09:984 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - this pattern is kinda unexpected, maybe you can remove the stack and find suitable pattern? - no. I love this pattern.
  14. 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - yeah, this is kinda confusing either. - I'm still in love with it
  15. 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - same as above. - nope
  16. 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - same as above. - I can't let it go sorry
  17. 05:13:755 (3,4,5,6) - lel, my finger!!! - :thinking:
  18. 05:28:841 (5) - you can easily slip to the right and miss to catch the next notes. - Tried to fix it
  19. 05:53:698 (1,2) - please don't make a pattern like this, ctrl+g or change into a suitable and playable pattern. - This is very much playable and very fun as well imo
  20. 06:31:070 - this kiai part until 06:55:755 - here, you can ask for testplayers to test for you. I play and some pattern might hard for me, I guess you must test for yourself then you know where is wrong or not. Sorry, I'm not yet an overdose mappers xp. - I rarely ever miss in this last kiai, it's in fact the easiest kiai imo but I guess I mapped it so it's easier for me than you xd
  21. 06:58:498 (4) - ctrl+h then move to x:360, more suitable. - done ish
  22. 06:59:870 (1,2,3) - move to x:296? and 07:00:727 (4) - move to x:176? - this distance is equal in all the other parts like this so why only mention this? I think it's fine
  23. That all from me, the pattern is kinda same so I don't need to go into details after the first kiai. I hope you can fix some pattern that I talk about, spacing is okay, hyperdash too, maybe at the slow part, there are 2 or 3 patterns that are confusing to me. - Thanks :3
Good luck on ranking this.

Divine Cake wrote:

Generelt: Føler at streamsa enten er veldig nær hverandre med liten spacing eller at det går ut i et bullet rain med 2 noter med H-dash på andre. Ville likt en mer glidene overgang i noen av streamsa. - Prøvde litt eksperimentell mapping her i håp om å bli bedre på å mappe streams haha... Forhåpentligvis fikser mods awk dashes osv xd

00:10:155 (1,2,3,4,5,6,7) - Føler ikke at denne matcher sangen helt. foretrekker en sammenhengende stream - Føler dette er det som passer best her for å ikke gjøre det kjedelig. Er gitarlyder på 00:10:498 (3) - og 00:10:670 (4) - så er ikke jumps der for null grunn og føler det passer sånn helt greit til sangen.
00:45:812 (1) - større mellomrom for å undertrykke tonen? 00:45:641 (5,1,2) - føles litt merkelig. - Å ha 1/4 og 1/2 hypers rett etter hverandre er veldig krevende til tider og har derfor valgt å ha så kort distanse som mulig for å ikke gjøre det unødvendig vanskelig men kan godt øke distansen littegranne
01:54:727 (4) - slideren går litt for sakte for meg. føler den kunne gjort seg bedre om man måtte flytte catheren litt begge veier. som 01:48:898 (3) - - Godt poeng :3 Done
03:20:441 (1,2,1,2) - større mellomrom mellom sliderene for å understreke sangen. - Hadde oprinnelig mer distanse mellom disse men mods nerfa det lol... Tror jeg spiller det safe for nå og se hva andre sier
05:12:727 (4) - til 05:14:270 (6) - streamsa er litt for rette i vendignene for meg. Sangen er mye roligere og jeg føler en rundere stream ville passet bedre med tempoet på denne delen. -Jeg ser hva du mener men syns dette er passende patterns. Nerfa slider velocity sånn at de ikke er like rette.
05:38:955 (1) - til 06:00:555 (3) - Relly liked this part :D. 05:53:012 (1,2,3,4,5,6) - fun pattern to play - Thanksies cake <3
06:30:384 (1) - streamen føles litt for lik ut til 06:42:041 (1) - øke spacing på andre stream kanskje? - Økte SV for å gjøre det mer intenst, dunno om det ble bedre tho xD
Thanks a lot to both for modding :3
Aceon
irc
15:01 DamnEasy: 00:44:784 (3) - is a too sudden jump, its uncomfortable and difficult to catch if you are unused to the AR
15:01 DamnEasy: 00:45:812 (1) - this one too but its expected so there might not be a need for a change
15:08 DamnEasy: 03:10:155 (1,2,3,4) - this is really difficult to read and i could not catch it once.
15:08 DamnEasy: ^ put more spacing between the slider pairs
15:09 DamnEasy: the rest was fine i'd say
16:59 Benny-: okay
16:59 Benny-: 00:44:784 (3,4,5) - nerfed this, but kept hypers, made distance the lowest distance possible with hyper
17:00 Benny-: 00:45:812 (1,2,3) - Same here
17:00 Benny-: 03:10:155 (1,2) - changed this to just a normal stream without jump
17:00 Benny-: 03:10:498 (3,4) - but kept this
Depths
good luck
CLSW
[Verethragna]
00:46:841 (4) - in my personal sight ctrl+g seems much better for its flow, try to consider it :)
00:58:155 (1,2,3,4) - flow suggestion. try with this one. 01:05:013 (1,2,3,4) - flow suggestion. how about this? 01:32:441 (1,2,3,4) - felt repetitive with the previous one, so i'd like to recommend to this circulation flow : 01:35:184 (1) - it's better to use right -> left instead of left -> right, try to consider the ideal shape.
03:31:412 (7,1) - need more distance to make players' ryuuta or yuzu happy.
06:12:898 (3,1) - are you sure with this stack? i guess you can try to make a small jump here, consider some more

:idea:
Topic Starter
Benita

Depths wrote:

good luck
thanks!


CLSW wrote:

[Verethragna]
00:46:841 (4) - in my personal sight ctrl+g seems much better for its flow, try to consider it :) - Yeah, it was originally like this
00:58:155 (1,2,3,4) - flow suggestion. try with this one. - Tried something very similar

01:05:013 (1,2,3,4) - flow suggestion. how about this? - Made it somewhat similar, also changed 01:02:098 (6,7,1,2,3,4) - to stay consistent xd
01:32:441 (1,2,3,4) - felt repetitive with the previous one, so i'd like to recommend to this circulation flow : - Nice! Still trying to get better with streams! ;;
01:35:184 (1) - it's better to use right -> left instead of left -> right, try to consider the ideal shape. - imo it's a nice pattern and I like this antiflow ):
03:31:412 (7,1) - need more distance to make players' ryuuta or yuzu happy. - Hopefully all ryuuta and yuzu are happy now
06:12:898 (3,1) - are you sure with this stack? i guess you can try to make a small jump here, consider some more - idk all other sliders in this section are like this but increased the distance a bit

:idea:
Thanks a lot, CLSW <3
Negri_sk
[Verethragna]
00:59:870 (2) - CTRL+G x80
01:00:384 (3) - x312
01:27:298 (2) - x48
01:27:470 (3) - CTRL+G
01:43:412 (1) - CTRL+G
01:43:070 (7) - x328
02:23:527 (3) - CTRL+G
02:23:527 (3) - x432
03:11:356 (3) - CTRL+G
03:11:356 (3) - x152
03:19:927 (1) - CTRL+G
03:23:870 (1) - CTRL+G
03:24:384 (2) - CTRL+G
03:24:898 (3) - x376
03:25:155 (4) - x408
03:41:355 (2) - CTRL+G
04:32:441 (3) - CTRL+G
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
Topic Starter
Benita

Negri_sk wrote:

[Verethragna]
00:59:870 (2) - CTRL+G x80 - notes shouldn't be placed on the very edge of the map + the beat is pretty strong so I'd rather wanna keep this
01:00:384 (3) - x312 - Moved the previous sliders instead
01:27:298 (2) - x48 - Don't wanna make the jump unnecessarily long
01:27:470 (3) - CTRL+G - This beat is also very strong so I feel like the music supports this antiflow
01:43:412 (1) - CTRL+G - ok can actually agree on this lul
01:43:070 (7) - x328 - Moved the next note instead
02:23:527 (3) - CTRL+G - This isn't even harsh or strong antiflow at all so I wanna keep this.
02:23:527 (3) - x432 - Fucks up my flawless spacings
03:11:356 (3) - CTRL+G - This beat is also very strong and the music supports the antiflow
03:11:356 (3) - x152 - literally makes no difference lmao
03:19:927 (1) - CTRL+G - Changed in another way
03:23:870 (1) - CTRL+G - nooo, because same reason as before
03:24:384 (2) - CTRL+G - sameeeeee
03:24:898 (3) - x376 - Makes the jump really long
03:25:155 (4) - x408 - wtf no, that totally ruins my pattern
03:41:355 (2) - CTRL+G - Moved it a tiny bit closer the previous note
04:32:441 (3) - CTRL+G - This is easy antiflow
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
I went through the rest of the ctrl+g stuffs but I don't feel like any of them improve my map.. :/ Why do you wanna remove all antiflow???? )))):

lmao can't update cause no supporter LUUL nvm updated <3
Vincs

I'm here to sign your map
Razor Sharp
from my queue: p/6028288

UNSNAPPED OBJECT GURL

e mang plass i kiais for d meste du ikke har mappa laser lyda (nevne nånn tå dæm). Anbefale dæ å map dæm pga at d føles rart utn dæm, å at d e kiais for d meste.

00:26:612 (9) - fløtt denj t x76 for å forbedre flow å slik at vi kan fang meir banana (spinnern starte på venstre sia)

01:05:355 (5,6,7,8) - prøv å bøy den her meir. Syns den e enkel å miss på md minjer du tap-movement den her. Prøv som 01:06:041 (5,6,7,8) - f.eks

01:35:184 (1,2,3) - føle at beatn e stærk nok t å ha hypers here. men opp t dæ

01:36:555 (1) - 01:47:527 (9) - sjønne egentli ikke koffer du har hyper på nånn tå notan her. D e for roli imo

02:46:069 (5,1) - øk distansen mellom dissa.

03:03:813 (3) - ha denna vertical? syns d passe ber

03:15:642 (1,4) - prøv å ha 4 notes, så hyper her. så tar du heller 2 notes å hyper på 03:17:013 (1,2) - istede?

03:19:070 (1,2,3) - hyper på dissa kansje?

03:25:927 (1) - redesign denna til å ha noen 1/2 movements i seg? syns d passe md wubsa

03:28:670 (1) - missa en major laser lyd på denna midt i slidern

03:29:012 (3) - gjør om t stream. du missa en major laser lyd

03:30:041 (1,3,6) - ^

03:39:984 (2) - jør denna til 1/4 kansje? er noen laser lyder her, og føler det bli feil å spæll den som en vanli slider

03:41:012 (1) - ^

04:15:298 (2,3,4) - ctrl+h og flytt den tebake hit. Likitj reverse movemente her fra 04:14:955 (1) - (gjør som 04:20:441 (1,2,3,4) - )

04:25:927 (1,2,3,4) - ^

06:39:298 (1,2,1,2) - syns d her va ganske rart å spæll btw. Hovedsakli pga tap motion her. va uventa å anbefales å ender d, sia du ikke har brukt nå sånt pattern generelt

06:45:470 (1,2,3,4) - ^

06:59:870 (1,2,3) - hypers?

ganske morro map. lykke til!
Topic Starter
Benita

Razor Sharp wrote:

from my queue: p/6028288

UNSNAPPED OBJECT GURL

e mang plass i kiais for d meste du ikke har mappa laser lyda (nevne nånn tå dæm). Anbefale dæ å map dæm pga at d føles rart utn dæm, å at d e kiais for d meste.

00:26:612 (9) - fløtt denj t x76 for å forbedre flow å slik at vi kan fang meir banana (spinnern starte på venstre sia) - flippa hele introen lul

01:05:355 (5,6,7,8) - prøv å bøy den her meir. Syns den e enkel å miss på md minjer du tap-movement den her. Prøv som 01:06:041 (5,6,7,8) - f.eks

01:35:184 (1,2,3) - føle at beatn e stærk nok t å ha hypers here. men opp t dæ

01:36:555 (1) - 01:47:527 (9) - sjønne egentli ikke koffer du har hyper på nånn tå notan her. D e for roli imo - er en struktur til dem så syns de passer

02:46:069 (5,1) - øk distansen mellom dissa.

03:03:813 (3) - ha denna vertical? syns d passe ber - uenig, liker hvordan horisontal bryter flyten

03:15:642 (1,4) - prøv å ha 4 notes, så hyper her. så tar du heller 2 notes å hyper på 03:17:013 (1,2) - istede?

03:19:070 (1,2,3) - hyper på dissa kansje?

03:25:927 (1) - redesign denna til å ha noen 1/2 movements i seg? syns d passe md wubsa

03:28:670 (1) - missa en major laser lyd på denna midt i slidern

03:29:012 (3) - gjør om t stream. du missa en major laser lyd

03:30:041 (1,3,6) - ^

03:39:984 (2) - jør denna til 1/4 kansje? er noen laser lyder her, og føler det bli feil å spæll den som en vanli slider

03:41:012 (1) - ^

04:15:298 (2,3,4) - ctrl+h og flytt den tebake hit. Likitj reverse movemente her fra 04:14:955 (1) - (gjør som 04:20:441 (1,2,3,4) - ) - liker det sånn som det er

04:25:927 (1,2,3,4) - ^

06:39:298 (1,2,1,2) - syns d her va ganske rart å spæll btw. Hovedsakli pga tap motion her. va uventa å anbefales å ender d, sia du ikke har brukt nå sånt pattern generelt

06:45:470 (1,2,3,4) - ^

06:59:870 (1,2,3) - hypers?

ganske morro map. lykke til!
rest fixed! mange takk!
Liyac
I feel really bad for putting this off for far too long, and I lost the draft that had my points months ago. Well, time to try again.

***Would push to finish the entire map but I've been getting problems with my laptop so I figured I should post what I have so far

[ㅤㅤㅤㅤ Verethragna]

First Impression wrote:

not exactly a first impression since I played it long ago, but playing it again, some kickslider usages are weird along with distancing, but other than that, the map really nice to play
  1. 00:09:727 (4,5,6) - the hyper from (4) to (5) indicates the catcher to dash left correct? but what I find weird about this pattern is the recovery transition to (6). the distancing feels short enough to normal walk to (6) but still feels relatively uncomfortable. bring 00:09:984 (6) - a bit closer to (5), somewhere around x244?
  2. 00:21:641 (4,5) - distancing is questionable here too. the transition from (4) to (5) can be normal walked but at the same time feels large enough to dash through. maybe make (5) a triple instead of a reverse? ex:
  3. 00:33:127 (7,8) - similar to the first point, I feel like reducing the distance between the note and the kickslider to be normalwalk would be better off as catchers are recovering from the dash to the right
  4. 00:48:555 (5) - I feel like (5) deserves a bit more emphasis for being a more distinct sound, maybe stack (5) to the sliderhead of 00:48:212 (3) ?
  5. 00:56:441 (3,1) - I don't understand why there's a dash for (1) at all since there's no distinct sound for the sliderhead of (1) whatsoever. you can rearrange the notes of (3) and (1) to be a 1/1 antiflow slider instead. something like this:
  6. 01:10:498 (8) - nc?
  7. 01:11:870 - when playing the first kiai a couple of times, it was rough with the kickslider usages. some were spread too far apart in which normal walking barely reaches some of the kicksliders (ex: 01:12:727 (2) - 01:18:041 (1) - 01:26:098 (4) - 01:29:184 (2) -). it could be executed to have these patterns dashed but I dont agree how the consistency and execution was used. looking into the editor more, there were inconsistencies with hdashes as some snares which have vocals were not made as hypers and some were (ex: 01:13:927 (1) - 01:15:298 (6) - 01:18:041 (1) - 01:26:270 (1) -) sure you can argue variety but its still confusing to play in most cases. ill try to point out a few other things I have noticed in the kiai these next few points but basically what I have said in this point are the main flaws in the first kiai.
  8. 01:12:898 (3) - I recommend tilting this slider a bit more horizantally, from where it stands, its pretty easy to miss the fruit-drop due to hdash
  9. 01:21:984 (5) - remove the whistle from the slidertail
  10. 01:25:584 (1,2,3,4,1,2) - supporting the point from earlier, this particular pattern feels weird to play due to objects being so cramped with sharp vocals in the background. a solution to this is to ctrl+g 01:26:270 (1,2,3,4) - as vocals are represented a bit more, might need to fix hitsounds when doing this though
  11. 01:39:641 (2,3) - maybe move this pattern a bit more to the left to give better indication to dash?
  12. 01:40:498 (1,2,3,4,1,2,3,4,5) - this is really cool :o
  13. 01:43:927 (2,3,4,5) - not particularly a fan of this pattern. in fact, I think this is the only antiflow pattern ive seen in this part of the song. catcher hits antiflow slider but the distance feels short enough to normalwalk the next two notes. might need to rearrange the notes a little to fix distancing
  14. 01:54:727 (4) - since this slider is representing a sharper vocal, to make it a bit more distinct from 01:48:898 (3) , I suggest rotating 01:54:727 (4) by 30˚ (selection centre)
  15. 02:24:726 (2,3,4) - space this out a bit more? the rest of the patterns surrounding these notes require tiny bits of dashing so I dont see why normalwalk is needed
  16. 02:40:326 (3,1) - similar to the point of 00:56:441 (3,1), theres no clear reasoning as to why theres a dash needed for the sliderhead. like before, you can add an antiflow to this pattern if you want to keep the hdashes
  17. 02:41:697 (3) - maybe move this note a bit more to the right? from where it stands, the distance between (3) and 02:42:040 (1) feels relatively short
  18. 02:47:526 (1,2,3,4) - idk how often if I should point out inconsistencies or not since this is a marathon, anyway, not sure why these sliders are not emphasizing the vocals as much like 01:03:641 (1,2,3,4)
  19. 02:55:754 - okay both the first and second kiai are pretty similar placement wise so ill just say keep consistency if needed and consider points from the first paragraph and reflect from there
  20. 03:23:697 (2) - ctrl+g the slider for more emphasis of the sharp notes?
  21. 03:28:754 (2,3,4) - move a bit more to the right for more comfortable flow? it could be argued that the distancing can represent the sharp vocals but its rather unexpected. plus 03:30:040 (1,2) - does not have sharp flow like 03:28:754 (2,3,4)
  22. 07:44:783 (5) - despite being the last note before the spinner, I dont think a hyper is needed as the sound isnt too sharp, maybe make this a dash like the previous four notes instead?
the map has this messey flow feel overall, but it is something different which I like. I liked the map the first time around but looking into it a bit more analytically, im appreciating it more. theres a few parts in the map I feel that could have been represented better but otherwise, its pretty nice to play. good luck ranking this! sorry again for delaying all this time til now :(
DeletedUser_6709840
M4M, but I can't find really much to comment on.

General

I think the purple combo color is a bit too dark. It would help to lighten it up a bit.

Specific

01:32:441 (1,2,3,4) – it would help if the distances here were more consistent so the players doesn't misjudge the tapdashing.
Topic Starter
Benita

Californian wrote:

I feel really bad for putting this off for far too long, and I lost the draft that had my points months ago. Well, time to try again.

***Would push to finish the entire map but I've been getting problems with my laptop so I figured I should post what I have so far

[ㅤㅤㅤㅤ Verethragna]

First Impression wrote:

not exactly a first impression since I played it long ago, but playing it again, some kickslider usages are weird along with distancing, but other than that, the map really nice to play
  1. 00:09:727 (4,5,6) - the hyper from (4) to (5) indicates the catcher to dash left correct? but what I find weird about this pattern is the recovery transition to (6). the distancing feels short enough to normal walk to (6) but still feels relatively uncomfortable. bring 00:09:984 (6) - a bit closer to (5), somewhere around x244? ok
  2. 00:21:641 (4,5) - distancing is questionable here too. the transition from (4) to (5) can be normal walked but at the same time feels large enough to dash through. maybe make (5) a triple instead of a reverse? ex: reworked the pattern a bit around this section, hope it feels bettern now
  3. 00:33:127 (7,8) - similar to the first point, I feel like reducing the distance between the note and the kickslider to be normalwalk would be better off as catchers are recovering from the dash to the right ok
  4. 00:48:555 (5) - I feel like (5) deserves a bit more emphasis for being a more distinct sound, maybe stack (5) to the sliderhead of 00:48:212 (3) ? ok
  5. 00:56:441 (3,1) - I don't understand why there's a dash for (1) at all since there's no distinct sound for the sliderhead of (1) whatsoever. you can rearrange the notes of (3) and (1) to be a 1/1 antiflow slider instead. something like this: also rearranged this part a bit, tryna focus more on the finishers rather than the claps
  6. 01:10:498 (8) - nc? i dont want nc here cause ruins the splash of fruits falling from the plate with the break to the next note, also it's 13 fruits which is acceptable
  7. 01:11:870 - when playing the first kiai a couple of times, it was rough with the kickslider usages. some were spread too far apart in which normal walking barely reaches some of the kicksliders (ex: 01:12:727 (2) - 01:18:041 (1) - 01:26:098 (4) - 01:29:184 (2) -). it could be executed to have these patterns dashed but I dont agree how the consistency and execution was used. looking into the editor more, there were inconsistencies with hdashes as some snares which have vocals were not made as hypers and some were (ex: 01:13:927 (1) - 01:15:298 (6) - 01:18:041 (1) - 01:26:270 (1) -) sure you can argue variety but its still confusing to play in most cases. ill try to point out a few other things I have noticed in the kiai these next few points but basically what I have said in this point are the main flaws in the first kiai. totally agree with you, this was my first real "stream" map so I didn't know how to make it flow very well, that's why the last kiai has a much better overall flow than the two first. Will try improve the quality of the entirety of the map cause it's quite old now and fix consistency spacing flow and shit like that
  8. 01:12:898 (3) - I recommend tilting this slider a bit more horizantally, from where it stands, its pretty easy to miss the fruit-drop due to hdash fixed with the above i guess
  9. 01:21:984 (5) - remove the whistle from the slidertail no i think it fits with the music
  10. 01:25:584 (1,2,3,4,1,2) - supporting the point from earlier, this particular pattern feels weird to play due to objects being so cramped with sharp vocals in the background. a solution to this is to ctrl+g 01:26:270 (1,2,3,4) - as vocals are represented a bit more, might need to fix hitsounds when doing this though yeah also fixed with the first point you had on kiai
  11. 01:39:641 (2,3) - maybe move this pattern a bit more to the left to give better indication to dash? fixed with remap
  12. 01:40:498 (1,2,3,4,1,2,3,4,5) - this is really cool :o too bad cause i remapped this section as well, music doesn't call for that much 1/4 imo so yeah
  13. 01:43:927 (2,3,4,5) - not particularly a fan of this pattern. in fact, I think this is the only antiflow pattern ive seen in this part of the song. catcher hits antiflow slider but the distance feels short enough to normalwalk the next two notes. might need to rearrange the notes a little to fix distancing also fixed with remap
  14. 01:54:727 (4) - since this slider is representing a sharper vocal, to make it a bit more distinct from 01:48:898 (3) , I suggest rotating 01:54:727 (4) by 30˚ (selection centre) ok
  15. 02:24:726 (2,3,4) - space this out a bit more? the rest of the patterns surrounding these notes require tiny bits of dashing so I dont see why normalwalk is needed rearranged
  16. 02:40:326 (3,1) - similar to the point of 00:56:441 (3,1), theres no clear reasoning as to why theres a dash needed for the sliderhead. like before, you can add an antiflow to this pattern if you want to keep the hdashes fixed
  17. 02:41:697 (3) - maybe move this note a bit more to the right? from where it stands, the distance between (3) and 02:42:040 (1) feels relatively short ok
  18. 02:47:526 (1,2,3,4) - idk how often if I should point out inconsistencies or not since this is a marathon, anyway, not sure why these sliders are not emphasizing the vocals as much like 01:03:641 (1,2,3,4)
  19. 02:55:754 - okay both the first and second kiai are pretty similar placement wise so ill just say keep consistency if needed and consider points from the first paragraph and reflect from there well i think here actually they are fine cause it fits the music and flows good compared to the previous kiai (and the upcoming one but im working onit)
  20. 03:23:697 (2) - ctrl+g the slider for more emphasis of the sharp notes? ok
  21. 03:28:754 (2,3,4) - move a bit more to the right for more comfortable flow? it could be argued that the distancing can represent the sharp vocals but its rather unexpected. plus 03:30:040 (1,2) - does not have sharp flow like 03:28:754 (2,3,4)
  22. 07:44:783 (5) - despite being the last note before the spinner, I dont think a hyper is needed as the sound isnt too sharp, maybe make this a dash like the previous four notes instead? ok
the map has this messey flow feel overall, but it is something different which I like. I liked the map the first time around but looking into it a bit more analytically, im appreciating it more. theres a few parts in the map I feel that could have been represented better but otherwise, its pretty nice to play. good luck ranking this! sorry again for delaying all this time til now :(

RoseusJaeger wrote:

M4M, but I can't find really much to comment on.

General

I think the purple combo color is a bit too dark. It would help to lighten it up a bit. that's not purple, that's blue. Made it a bit lighter anyway

Specific

01:32:441 (1,2,3,4) – it would help if the distances here were more consistent so the players doesn't misjudge the tapdashing. dont really feel like it's necessary cause it wasnt that big of a difference but did it anyways
will continue when im not lazy and it's not this late Thanks to both for modding!
Sorceress
M4M as we agreed! Haha just kidding got you!!!!1!11!1

Random mod for you as I try to get some regular modding activity going.

[
Verethragna
]
  1. 00:33:127 (7,8) - Antiflow here feels just a bit too harsh, try moving 00:33:298 (8) - to about x:108
  2. 01:07:412 (1,2) - I'd reccomend using some antiflow sliders or something similar to it for these two to contrast with 01:06:384 (1,2) - a bit more. Something like 02:40:326 (3) - would work well
  3. 01:33:470 (3,4) - This stream ends with some pretty strong sounds but they don't really stand out from the rest of the stream. Try Ctrl+G on 01:33:641 (4) - and moving it to about x:364 to give big pp. I think it gives a better emphasis to these sounds and is a fun way to end this stream
  4. 02:20:097 (1,2) - Current timelining feels quite sparse and leaves out a couple of vocals. I think for a better fit of following the vocals try 1/1 sliders at 02:20:097 - 02:20:611 - 02:21:126 - and 02:21:640 - I think dashes between them works rather well with most emphasis on 02:21:640 -
  5. 02:25:240 (3) - Not sure about ending this on the blue tick, I think it would be best ending on the red tick and having a dash to 02:25:583 (1) -
  6. 02:26:440 (4) - This note seems a bit ambiguous, it's walkable to and from it. Try moving to x:248 or so for a clear dash
  7. 02:43:926 (3) - I'd move this to about x:424 It's really quite shallow as it is now
  8. 02:49:240 (5,6,7,8) - I think a quick Ctrl+G on this makes for some good emphasis for the intensity here. Same for 02:49:583 (1,2,3,4) - and 02:49:926 (5,6,7,8) -
  9. 03:17:354 (3,4) - Same as mentioned earlier, Ctrl+G on 03:17:526 (4) - and move it to the left a bit
  10. 03:36:554 (5) - Hmm flow here just feels quite weird. I'd suggest making this horizontal like 03:36:211 (4) -
  11. 04:09:811 - Wow I really like this, though I think it would be even more awesome if you mapped the breaks with the same sort of patterning but dashless, I think it provides a better constrast than just a break.
  12. 04:29:526 (2) - Sounds like this should end on the white tick so I'd end it there and add a note on 04:29:783 - to replace the old slider tail.
  13. 04:29:869 (3,4) - These sounds are both deserving of a hyper. I'd move 04:29:869 (3) - to about x:124 and then recreate 04:30:040 (4) - as a nicely flowing slider starting at around x:360
  14. 04:38:269 (2) - 04:43:754 (3) - These sliders both end on pretty beefy downbeats, I'd suggest to end these sliders a bit earlier on the blue tick and slap a new hitcircle down in place of the old slider tail and making it a hyper
  15. 05:09:126 (2) - Feels like this should be a dash to me
  16. 05:38:269 (2) - I quite like how this plays with a quick Ctrl+G and then moving 05:38:611 (3) - to about x:448 I think it better represents the guitar sounds here
  17. 06:01:583 (5,6) - I feel the quick direction changes here take away from what's quite a calm part of the song, I'd reccomend getting rid of the one of the direction changes here
  18. 06:13:240 (1) - No movement to this feels really odd, especially when there is a hyper to 06:11:869 (1) - I think a hyper to this would be more fitting, same goes for 06:14:611 (1) - 06:17:354 (1) - 06:18:726 (1) - 06:20:097 (1) -
  19. 06:24:040 (1) - Think some sort of dash would be fitting here aswell with the instrumentals on top of this vocal
  20. 06:41:354 (4) - Move this to about x:44 to make it a bit less shallow
  21. 06:55:411 (3,4) - Similar story to some earlier points, these two are the same as 06:55:069 (1,2) - just a bit further to the right. I'd Ctrl+G 06:55:411 (3) - and move it to about x:144 and move 06:55:583 (4) - to about x:420 Basically using increased distance to emphasise these. You'll also want to tweak 06:55:754 (1) - so it flows smoothly in to it as it makes for some pretty harsh antiflow otherwise
  22. 07:11:354 (3) - Wuh woh! This is ending on a beefy downbeat. I'd end this earlier on the blue tick and slap in a 1/2 repeating slider at 07:12:211 (1) - and make a hyper to it.

Hope it helps, good luck with your map!
Topic Starter
Benita

Sorcerer wrote:

M4M as we agreed! Haha just kidding got you!!!!1!11!1 HAHA GOT ME LOL!!!!1!11!1

Random mod for you as I try to get some regular modding activity going.

[
Verethragna
]
  1. 00:33:127 (7,8) - Antiflow here feels just a bit too harsh, try moving 00:33:298 (8) - to about x:108
  2. 01:07:412 (1,2) - I'd reccomend using some antiflow sliders or something similar to it for these two to contrast with 01:06:384 (1,2) - a bit more. Something like 02:40:326 (3) - would work well
  3. 01:33:470 (3,4) - This stream ends with some pretty strong sounds but they don't really stand out from the rest of the stream. Try Ctrl+G on 01:33:641 (4) - and moving it to about x:364 to give big pp. I think it gives a better emphasis to these sounds and is a fun way to end this stream fixed differently
  4. 02:20:097 (1,2) - Current timelining feels quite sparse and leaves out a couple of vocals. I think for a better fit of following the vocals try 1/1 sliders at 02:20:097 - 02:20:611 - 02:21:126 - and 02:21:640 - I think dashes between them works rather well with most emphasis on 02:21:640 -
  5. 02:25:240 (3) - Not sure about ending this on the blue tick, I think it would be best ending on the red tick and having a dash to 02:25:583 (1) -
  6. 02:26:440 (4) - This note seems a bit ambiguous, it's walkable to and from it. Try moving to x:248 or so for a clear dash
  7. 02:43:926 (3) - I'd move this to about x:424 It's really quite shallow as it is now its curve not linear ):
  8. 02:49:240 (5,6,7,8) - I think a quick Ctrl+G on this makes for some good emphasis for the intensity here. Same for 02:49:583 (1,2,3,4) - and 02:49:926 (5,6,7,8) - i think current pattern fits better but also plays better
  9. 03:17:354 (3,4) - Same as mentioned earlier, Ctrl+G on 03:17:526 (4) - and move it to the left a bit also fixed differently
  10. 03:36:554 (5) - Hmm flow here just feels quite weird. I'd suggest making this horizontal like 03:36:211 (4) -
  11. 04:09:811 - Wow I really like this, though I think it would be even more awesome if you mapped the breaks with the same sort of patterning but dashless, I think it provides a better constrast than just a break. You seem to be the first to like this part! O: fixed the breaks but idk what i feel about it yet so let me sleep on it lul
  12. 04:29:526 (2) - Sounds like this should end on the white tick so I'd end it there and add a note on 04:29:783 - to replace the old slider tail. actually is a pretty noticable beat on blue tick
  13. 04:29:869 (3,4) - These sounds are both deserving of a hyper. I'd move 04:29:869 (3) - to about x:124 and then recreate 04:30:040 (4) - as a nicely flowing slider starting at around x:360
  14. 04:38:269 (2) - 04:43:754 (3) - These sliders both end on pretty beefy downbeats, I'd suggest to end these sliders a bit earlier on the blue tick and slap a new hitcircle down in place of the old slider tail and making it a hyper
  15. 05:09:126 (2) - Feels like this should be a dash to me
  16. 05:38:269 (2) - I quite like how this plays with a quick Ctrl+G and then moving 05:38:611 (3) - to about x:448 I think it better represents the guitar sounds here almost did this but not quite
  17. 06:01:583 (5,6) - I feel the quick direction changes here take away from what's quite a calm part of the song, I'd reccomend getting rid of the one of the direction changes here
  18. 06:13:240 (1) - No movement to this feels really odd, especially when there is a hyper to 06:11:869 (1) - I think a hyper to this would be more fitting, same goes for 06:14:611 (1) - 06:17:354 (1) - 06:18:726 (1) - 06:20:097 (1) -
  19. 06:24:040 (1) - Think some sort of dash would be fitting here aswell with the instrumentals on top of this vocal
  20. 06:41:354 (4) - Move this to about x:44 to make it a bit less shallow also meant to be curve
  21. 06:55:411 (3,4) - Similar story to some earlier points, these two are the same as 06:55:069 (1,2) - just a bit further to the right. I'd Ctrl+G 06:55:411 (3) - and move it to about x:144 and move 06:55:583 (4) - to about x:420 Basically using increased distance to emphasise these. You'll also want to tweak 06:55:754 (1) - so it flows smoothly in to it as it makes for some pretty harsh antiflow otherwise also same as before, fixed differently
  22. 07:11:354 (3) - Wuh woh! This is ending on a beefy downbeat. I'd end this earlier on the blue tick and slap in a 1/2 repeating slider at 07:12:211 (1) - and make a hyper to it.

Hope it helps, good luck with your map!
no reply means fixed, thanks a lot! :D
Ponchiwi
[ Verethragna]

  1. 01:37:241 (3) - Add hdash
  2. 01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. This picture shows my first and second sugeration
  3. You should add a hdash here 01:41:012 (3) - like this and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes
  4. 01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash
  5. 02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
    And you could do something like this 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu
  6. 02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns
  7. 04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section?
Nelly
Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. My play
  • Verethragna
  1. 00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G.
  2. 00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304
  3. 01:09:127 (3) - How about making a 1/2 slider like this and move it a bit, for example at x:224. For intensity it works really well.
  4. 01:23:698 (4) - A bit shorter I guess. x:216
  5. 01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264
  6. 02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. Personally, this should look okay for these ending streams.
  7. 03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art huehuexd
  8. 06:55:583 (4) - Ctrl+G to make this section harder.

That's all for me! Good luck!
Topic Starter
Benita

Ponchiwi wrote:

[ Verethragna]

  1. 01:37:241 (3) - Add hdash ok
  2. 01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. This picture shows my first and second sugeration have to disagree, pitch change is pretty noticeable here so i think its ok
  3. You should add a hdash here 01:41:012 (3) - like this and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes fixed kind of like that but also not
  4. 01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash hitsounds are hitsounds, I don't wanna justify a hyper with a finisher when there's no actual strong beat in the song
  5. 02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
    And you could do something like this 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu I get what you mean but I don't think those kinds of sliders fit here
  6. 02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns hahahaha LOL well idk I think the current fits as a build up and it follows the vocals nicely
  7. 04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section? good suggestion, applied

Nelly wrote:

Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. My play
  • Verethragna
  1. 00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G. kind of done but differently
  2. 00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304 also fixed differently
  3. 01:09:127 (3) - How about making a 1/2 slider like this and move it a bit, for example at x:224. For intensity it works really well. also fixed differently
  4. 01:23:698 (4) - A bit shorter I guess. x:216
  5. 01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264 x220 to be consistent with other 1/4 dashes
  6. 02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. Personally, this should look okay for these ending streams. following vocals and that pattern would destroy my intentions
  7. 03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art huehuexd thank you! The first one is a swan and the second is a like the sled Santa Claus sits in when delivering presents to the whole world!
  8. 06:55:583 (4) - Ctrl+G to make this section harder. harder? that makes it easier dude, i wanna keep this as it's a pattern i really love

That's all for me! Good luck!
Thanks both for the mod!

Nelly
@Benny-: Yes I do and what
Topic Starter
Benita
Normal people
[quote="Ponchiwi"][notice][[img]http://w.ppy.sh/e/ee/Expert-f.png[/img] [size=150][color=#8000FF][b] Verethragna[/b][/color][/size]]

[list]
[*]01:37:241 (3) - Add hdash
[*]01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. [url=https://puu.sh/xjCLT/13616ee1e5.jpg]This[/url] picture shows my first and second sugeration
[*]You should add a hdash here 01:41:012 (3) - [url=https://puu.sh/xjCXB/f858158ef7.jpg]like this[/url] and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes
[*]01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash
[*]02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
And you could do something like [url=https://puu.sh/xjC4B/ba402c09ea.png]this[/url] 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu
[*]02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns
[*]04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section?[/list][/notice][/quote]
Nelly
[quote="Nelly"]Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. [url=https://puu.sh/xlqKR/9d87676e06.jpg]My play[/url]
[notice][list][img]https://i.ppy.sh/852f485a9d84af70dd4c7bd62146852c49f99d0d/687474703a2f2f772e7070792e73682f652f65652f4578706572742d662e706e67[/img] [b]Verethragna[/b] [*]00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G. [*]00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304 [*]01:09:127 (3) - How about making a 1/2 slider like [url=https://puu.sh/xlqYr/cac72dcacc.jpg]this[/url] and move it a bit, for example at x:224. For intensity it works really well. [*]01:23:698 (4) - A bit shorter I guess. x:216 [*]01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264 [*]02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. [url=https://puu.sh/xlr9F/cc2051655d.jpg]Personally, this should look okay for these ending streams[/url]. [*]03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art [size=50][spoiler]huehuexd[/spoiler][/size] [*]06:55:583 (4) - Ctrl+G to make this section harder.[/list][/notice]

That's all for me! Good luck![/quote]

i hope you get im just messing with you for making it hard to see where to put my mod replies LOL
BoberOfDarkness
Rekt :D
Sanyi
From my modding queue

Info: My keyboard is kinda broken - playability issues I mention might be caused by my keyboard instead of the pattern (but it shouldn't be too bad - I got a 1387 combo in my 4th try).

Kudosu only when helpful!

Verethragna
  1. 00:35:870 (4,1) - is inconsistent with 00:30:555 (2,1) - . I would therefore remove the hyperdash.
  2. 01:47:355 (8,1) - I would add a soft hyperdash here - that would make it more consistent with the previous part and makes sense rhythm-wise imo.
  3. 02:38:097 (2) - Move this to something like x:68 - looks better and plays smoother.
  4. 03:28:154 (6,7,8,1,2,3,4) - This is vicious antiflow - I miss always 03:28:754 (2) - . To catch here everything you need to hyperjump pretty precisely to land at a position where you get 03:28:754 (2) - without moving or you need to move left after the hyperdash which leads easily to a miss of 03:28:840 (3,4) - . I would make this stream more linear to the right or atleast move 03:28:754 (2) - a bit more to the right so that it's not so easy to miss here.
  5. 04:42:040 (2) - Is it really necessary to put that one so far left? Sure the previous notes somehow lead to the left but that wasn't enough for me to realize that the next note would come at the very left - which caused me to miss the pattern afterwards (the two fullscreen hypers). I would put that a bit more right - something like x:64 would do (which would also lead to the fact that the two hypers have the same length). If you decide to that you should maybe put 04:41:354 (1) - a bit more to the right as well.
  6. 06:14:097 (2,3) - Is this hyperdash really necessary? I think a more spare usage of hypers in this calm is better. What did you even emphasize? The vocal?
  7. 06:22:840 (1,1) - I would add a hyper here instead since there is this sound starting from 06:23:954 - which climaxes into 06:24:040 (1) - .
Sorry that the mod is so short, i couldn't find more :cry:

Nice stream patterns, put this map on the nomination planner bro :)
Topic Starter
Benita

Sanyi wrote:

From my modding queue

Info: My keyboard is kinda broken - playability issues I mention might be caused by my keyboard instead of the pattern (but it shouldn't be too bad - I got a 1387 combo in my 4th try).

Kudosu only when helpful!

Verethragna
  1. 00:35:870 (4,1) - is inconsistent with 00:30:555 (2,1) - . I would therefore remove the hyperdash. or i can add another hyperdash >:)
  2. 01:47:355 (8,1) - I would add a soft hyperdash here - that would make it more consistent with the previous part and makes sense rhythm-wise imo. absolutely
  3. 02:38:097 (2) - Move this to something like x:68 - looks better and plays smoother. sure
  4. 03:28:154 (6,7,8,1,2,3,4) - This is vicious antiflow - I miss always 03:28:754 (2) - . To catch here everything you need to hyperjump pretty precisely to land at a position where you get 03:28:754 (2) - without moving or you need to move left after the hyperdash which leads easily to a miss of 03:28:840 (3,4) - . I would make this stream more linear to the right or atleast move 03:28:754 (2) - a bit more to the right so that it's not so easy to miss here. I personally really like this pattern cause it compliments the music really well. I also have no problems hitting them and it's not as harsh as you're making it seem
  5. 04:42:040 (2) - Is it really necessary to put that one so far left? Sure the previous notes somehow lead to the left but that wasn't enough for me to realize that the next note would come at the very left - which caused me to miss the pattern afterwards (the two fullscreen hypers). I would put that a bit more right - something like x:64 would do (which would also lead to the fact that the two hypers have the same length). If you decide to that you should maybe put 04:41:354 (1) - a bit more to the right as well. moved the whole pattern to the right to make the hypers equal!
  6. 06:14:097 (2,3) - Is this hyperdash really necessary? I think a more spare usage of hypers in this calm is better. What did you even emphasize? The vocal? pitch yea, think it's ok
  7. 06:22:840 (1,1) - I would add a hyper here instead since there is this sound starting from 06:23:954 - which climaxes into 06:24:040 (1) - . sure
Sorry that the mod is so short, i couldn't find more :cry:

Nice stream patterns, put this map on the nomination planner bro :)
Thanks! You're more helpful than you think you are :3
Hareimu
mod thing

[Verethragna]
  1. 01:15:298 (6) - You could move this slider to x:141 to emphasize noriko's voice's strength increase on this vocal line (also to differenciate it from the two previous 01:12:555 (1,2) - 01:13:927 (1,2) - patterns like these)
  2. 01:18:041 (1) - Moving this one to x:183 and then using ctrl+g can create a nice movement (might as well make 01:18:212 (2) - completely horizontal to make it flow better)
  3. 01:20:955 (2) - Making this one completely horizontal and moving it to x:317 and then 01:21:127 (3) - ctrl+g this one makes a nice left-left pattern that also correctly emphasizes the strength of noriko's voice.
  4. 01:26:270 (1) - Move to x:143? noriko's voice is highly-pitched here, so not emphasizing it with a hdash looks kinda weird to me. You could also ctrl+g it to create some variation on the movement.
  5. 01:46:841 (5,6,7,8) - Move this whole to x:259 to emphasize the snare sound at 01:46:841 (5) - with a hdash, since you've been doing so in patterns like 01:42:384 (2,3) - and 01:43:927 (3,4) - .
  6. 01:54:727 (1) - You could vary the shape of this slider so that it also goes to the left side of the screen momentarily and then return to the right side so that it doesn't cover the right side all the time, but this is optional.
  7. 02:49:926 (5,6,7,8) - These could also be two pairs of objects with hyperdashes in between, moving 02:50:097 (7,8) - to x:405 and then 02:50:183 (8) - to x:374.
  8. 02:58:497 (1,2,3,4,5) - You could add a hyperdash between 1 and 2 since there is a snare sound being played at 2, but if not, at least reduce the distance between them a bit, the dash is kinda hard (not to mention the antiflow the curve made by 2345 has). This can be easily fixed by tilting 02:58:497 (1) - a bit more vertically.
  9. 03:01:926 (1,2) - As before, you could add a hyperdash between these two to emphasize noriko's voice here. Moving 03:02:097 (2) - to x:245 and then ctrl+ging it does the trick and also plays really nicely.
  10. 03:04:840 (2) - ^, but moving it to x:87 this time. All these are optional if what you're intending to do is to use normal dashes between them.
  11. 03:10:326 (2) - ^, but to x:316 to emphasize the snare sound at 03:10:497 (3) - this time.
  12. 03:15:640 (1,2,3,4,1,2,3,4,1) - All these left-right jumps feel kinda boring IMO. Maybe progressively increasing distance between them (not 3,5x all the time, but 3,5x then 4x then 4,5x and so on) could work better.
  13. 03:20:440 (1,2,1,2,1) - Thought you'd use 1/8 curved streams for these or maybe 1/8 repeats, they'd fit better for the wubwub sounds. ESPECIALLY for 03:25:926 (1) - this slider, this could really work well if you ctrl+shift+f'd it into 1/8 streams.
  14. 04:35:869 (2,3) - ctrl+shift+s > 0,9x? right now the dashes are a bit too large and unexpected as such.
  15. 04:47:526 (4) - I'd just copypaste 04:46:840 (3) - for this slider myself, the shape of it looks really off and could use some more curving in.
  16. 05:08:440 (3,1,2,3,4) - These sliders feel a little bit boring and could use some variety even if the song is actually in a buildup. ctrl+ging any of the sliders could do the trick to break the left-right-left-right outward pointing sliders immersion it has currently.
  17. 05:17:011 (1) - PLEASE turn this slider into a 1/8 stream, it's just calling for it too goddamn much and it'd play beautifully as such ;w;
  18. 05:18:040 (3) - Move to x:278? Right now it feels like a strange stack of sorts.
  19. 05:20:783 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - reeeee everything is on the right side and the left side is almost empty, please spread some of the patterns to the left as well to compensate.
  20. 05:38:954 (1,2,1,2,1,2,3,1,2,3) - left... right... left... right... I think you could take 05:40:326 (1) - this slider for example, since the guitar pitch here is REALLY high and could use some differentiation from the previous sliders, and make it completely horizontal pointing to the left, and then ctrl+h 05:41:011 (2,1,2) - these three sliders to properly chain them back to the normal map without any major changes needed. All this makes the section a lot less repetitive and fun to play.
  21. 06:18:383 (3) - Make this slider completely horizontal to the right to trigger a hdash to the next slider. This is to keep consistency with the previous sections in which you did this, such as 06:14:269 (3,1) - and 06:15:811 (4,1) - .
  22. 06:20:097 (1) - ctrl+shift+r > turn by 40° and move to x:360 for the same reason as previous point.
  23. 06:37:411 (2) - Move to x:134?
  24. 07:27:983 (6,7) - Deep inside I feel this antiflow can be kinda unexpected for the map's ending. I'd rather do this with them, plays better IMO.

GORGEOUS song right here, and the map doesn't disappoint either, good job and good luck with pushing this for rank! <3
Topic Starter
Benita

Hareimu wrote:

mod thing

[Verethragna]
  1. 01:15:298 (6) - You could move this slider to x:141 to emphasize noriko's voice's strength increase on this vocal line (also to differenciate it from the two previous 01:12:555 (1,2) - 01:13:927 (1,2) - patterns like these) pp
  2. 01:18:041 (1) - Moving this one to x:183 and then using ctrl+g can create a nice movement (might as well make 01:18:212 (2) - completely horizontal to make it flow better) pp
  3. 01:20:955 (2) - Making this one completely horizontal and moving it to x:317 and then 01:21:127 (3) - ctrl+g this one makes a nice left-left pattern that also correctly emphasizes the strength of noriko's voice. pp
  4. 01:26:270 (1) - Move to x:143? noriko's voice is highly-pitched here, so not emphasizing it with a hdash looks kinda weird to me. You could also ctrl+g it to create some variation on the movement. pp
  5. 01:46:841 (5,6,7,8) - Move this whole to x:259 to emphasize the snare sound at 01:46:841 (5) - with a hdash, since you've been doing so in patterns like 01:42:384 (2,3) - and 01:43:927 (3,4) - . removed the clap cause there actually is no snare in the song
  6. 01:54:727 (1) - You could vary the shape of this slider so that it also goes to the left side of the screen momentarily and then return to the right side so that it doesn't cover the right side all the time, but this is optional. made it cool
  7. 02:49:926 (5,6,7,8) - These could also be two pairs of objects with hyperdashes in between, moving 02:50:097 (7,8) - to x:405 and then 02:50:183 (8) - to x:374. no i follow vocal
  8. 02:58:497 (1,2,3,4,5) - You could add a hyperdash between 1 and 2 since there is a snare sound being played at 2, but if not, at least reduce the distance between them a bit, the dash is kinda hard (not to mention the antiflow the curve made by 2345 has). This can be easily fixed by tilting 02:58:497 (1) - a bit more vertically. pp
  9. 03:01:926 (1,2) - As before, you could add a hyperdash between these two to emphasize noriko's voice here. Moving 03:02:097 (2) - to x:245 and then ctrl+ging it does the trick and also plays really nicely. pp
  10. 03:04:840 (2) - ^, but moving it to x:87 this time. All these are optional if what you're intending to do is to use normal dashes between them pp
  11. 03:10:326 (2) - ^, but to x:316 to emphasize the snare sound at 03:10:497 (3) - this time. pp
  12. 03:15:640 (1,2,3,4,1,2,3,4,1) - All these left-right jumps feel kinda boring IMO. Maybe progressively increasing distance between them (not 3,5x all the time, but 3,5x then 4x then 4,5x and so on) could work better. pp
  13. 03:20:440 (1,2,1,2,1) - Thought you'd use 1/8 curved streams for these or maybe 1/8 repeats, they'd fit better for the wubwub sounds. ESPECIALLY for 03:25:926 (1) - this slider, this could really work well if you ctrl+shift+f'd it into 1/8 streams. pp
  14. 04:35:869 (2,3) - ctrl+shift+s > 0,9x? right now the dashes are a bit too large and unexpected as such. fixed distance
  15. 04:47:526 (4) - I'd just copypaste 04:46:840 (3) - for this slider myself, the shape of it looks really off and could use some more curving in. that breaks the distance to the next note so no
  16. 05:08:440 (3,1,2,3,4) - These sliders feel a little bit boring and could use some variety even if the song is actually in a buildup. ctrl+ging any of the sliders could do the trick to break the left-right-left-right outward pointing sliders immersion it has currently. increased the spacing but won't change the pattern
  17. 05:17:011 (1) - PLEASE turn this slider into a 1/8 stream, it's just calling for it too goddamn much and it'd play beautifully as such ;w; pp
  18. 05:18:040 (3) - Move to x:278? Right now it feels like a strange stack of sorts. did ish
  19. 05:20:783 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - reeeee everything is on the right side and the left side is almost empty, please spread some of the patterns to the left as well to compensate. tried balancing it
  20. 05:38:954 (1,2,1,2,1,2,3,1,2,3) - left... right... left... right... I think you could take 05:40:326 (1) - this slider for example, since the guitar pitch here is REALLY high and could use some differentiation from the previous sliders, and make it completely horizontal pointing to the left, and then ctrl+h 05:41:011 (2,1,2) - these three sliders to properly chain them back to the normal map without any major changes needed. All this makes the section a lot less repetitive and fun to play.did something
  21. 06:18:383 (3) - Make this slider completely horizontal to the right to trigger a hdash to the next slider. This is to keep consistency with the previous sections in which you did this, such as 06:14:269 (3,1) - and 06:15:811 (4,1) - . pitch is lower here which is why no hdash
  22. 06:20:097 (1) - ctrl+shift+r > turn by 40° and move to x:360 for the same reason as previous point.
  23. 06:37:411 (2) - Move to x:134?
  24. 07:27:983 (6,7) - Deep inside I feel this antiflow can be kinda unexpected for the map's ending. I'd rather do this with them, plays better IMO.

GORGEOUS song right here, and the map doesn't disappoint either, good job and good luck with pushing this for rank! <3
thanks for more ppd :^)
Divine Cake
my 2nd attempt at modding this, atleast now i know some mapping rather than nothing.

00:05:184 (2) - maaaaaybe move to something like x:160. feels a bit overspaced too tho, just missing some spacing on 00:04:670 (1,2,3) -
00:18:384 (1,2) - don't like those straight sliders that much, id use something like this:
img
(may need remake 00:18:727 (3) - a bit for better flow)
00:47:184 (1,2,3,4,1,2,3,4,5) - rly like how this fits with the music. tho maybe tilt 00:47:527 (3) - a bit more to the right to make the transition towards the right side clearer. (also 00:47:870 (1,3) - to have a constant increase in rightward tilt).
01:00:898 (1) - shouldnt the stream start here?
01:20:098 (1) - ignoring the fact that the flow gets compleatly ruined (might be fixable), coulnt there be a repeat 1/4 slider till here 01:20:355 -? Because of the vibrato
01:34:498 - 01:35:184 - missing something here, but you cant just add a repeat on 01:33:812 (5) - maybe reduce slider by 1/4 and add another slider on the next white tick equaly long as the other.
02:45:983 (4,5,1,2,3,4) - another vibrato, another possibility for a repeat slider.
03:14:269 (1) - maybe just drop the repeat and increase length to a 1/2 beat slider.
03:25:926 (1) - feel a 1/8 stream fits better with the wub. in this one too 03:36:897 (1) -
03:31:069 (6) - shouldnt this slider end on the blue tick after? dont hear anything clear on 03:31:240 -
04:09:811 - 04:28:669 - feel all the tripples like this 04:09:811 (1,2,3) - have too little movement, id like some back and forth movement. something like 0.60x - 0.70x (or other patterns, just spacing is a bit to low between the beats).
05:23:869 (1) - id like a slow slider, something like 06:02:269 (1) - this note is stronger than 06:01:926 (6) - but they have the same spacing.
the next points are about the same spacing issue, feel like you should emphesise the vocal more. something like 2.50x - 2.60x
06:03:297 (6,1) -
06:06:040 (7,1) -
06:07:411 (6,1) -

its not much, but its what i found worth complaining about. GL on the map, cool song
Topic Starter
Benita

Divine Cake wrote:

my 2nd attempt at modding this, atleast now i know some mapping rather than nothing.

00:05:184 (2) - maaaaaybe move to something like x:160. feels a bit overspaced too tho, just missing some spacing on 00:04:670 (1,2,3) - no hypers here, introducing them here 00:07:412 - which is a pretty distinct beat
00:18:384 (1,2) - don't like those straight sliders that much, id use something like this: I don't like wiggles ):
img
(may need remake 00:18:727 (3) - a bit for better flow)
00:47:184 (1,2,3,4,1,2,3,4,5) - rly like how this fits with the music. tho maybe tilt 00:47:527 (3) - a bit more to the right to make the transition towards the right side clearer. (also 00:47:870 (1,3) - to have a constant increase in rightward tilt). fixed it a bit
01:00:898 (1) - shouldnt the stream start here? very true
01:20:098 (1) - ignoring the fact that the flow gets compleatly ruined (might be fixable), coulnt there be a repeat 1/4 slider till here 01:20:355 -? Because of the vibrato I don't quite like that, the current pattern is playing around with the vocals and mapping too much of the background noises will end up drowning the vocals
01:34:498 - 01:35:184 - missing something here, but you cant just add a repeat on 01:33:812 (5) - maybe reduce slider by 1/4 and add another slider on the next white tick equaly long as the other. I really really don't like how this turned out because I can't reduce the distance to the previous note and shit so might change it back to how it originally was cause that played a lot better......
02:45:983 (4,5,1,2,3,4) - another vibrato, another possibility for a repeat slider. what nothing changes here
03:14:269 (1) - maybe just drop the repeat and increase length to a 1/2 beat slider. true
03:25:926 (1) - feel a 1/8 stream fits better with the wub. in this one too 03:36:897 (1) -
03:31:069 (6) - shouldnt this slider end on the blue tick after? dont hear anything clear on 03:31:240 -
04:09:811 - 04:28:669 - feel all the tripples like this 04:09:811 (1,2,3) - have too little movement, id like some back and forth movement. something like 0.60x - 0.70x (or other patterns, just spacing is a bit to low between the beats).
05:23:869 (1) - id like a slow slider, something like 06:02:269 (1) - this note is stronger than 06:01:926 (6) - but they have the same spacing.
the next points are about the same spacing issue, feel like you should emphesise the vocal more. something like 2.50x - 2.60x
06:03:297 (6,1) -
06:06:040 (7,1) -
06:07:411 (6,1) -

its not much, but its what i found worth complaining about. GL on the map, cool song
posting to not lose progress brb thanks for mod
koliron
mod
2017-11-25 12:39 koliron: ACTION is editing [https://osu.ppy.sh/b/1128661 Noriko Mitose - Duel Alternatives [Verethragna]]
2017-11-25 12:39 koliron: comr
2017-11-25 12:39 Benny-: owo
2017-11-25 12:40 koliron: what do you think about an hyper here 00:16:670 (6,1) - ? i think it would work so nice with that sound!
2017-11-25 12:42 Benny-: done
2017-11-25 12:42 koliron: ok
2017-11-25 12:43 koliron: 00:20:441 (4,5,6) - since there's a 1/2 jump after 1/4 hyper, i think make 00:20:784 (6) - a little more curvy would be better played
2017-11-25 12:43 koliron: when i jump to that 6, its hard to stop the dash
2017-11-25 12:43 koliron: correctly*
2017-11-25 12:43 koliron: maybe its because im noob, test it just in case
2017-11-25 12:44 Benny-: i think its fine owo
2017-11-25 12:44 koliron: yeah maybe, i just woke up, nvm it lmao
2017-11-25 12:44 koliron: 00:29:698 (1,2,1) - i personally dont think that hyper deserves that much distance
2017-11-25 12:45 koliron: everything is calm around and this is an hyper from wall to wall :C
2017-11-25 12:45 koliron: you could move 1 to the right and 2 to the left and iit would still be hyper
2017-11-25 12:45 Benny-: decreased it
2017-11-25 12:46 Benny-: https://osu.ppy.sh/ss/9620790
2017-11-25 12:46 Benny-: is like this now
2017-11-25 12:46 koliron: looks better!
2017-11-25 12:48 koliron: 01:05:012 (1,2,3,4) - what about make this stream a little more horizontal? so it would still be hard but wont make the ryuuta stop there
2017-11-25 12:49 Benny-: noob :^)
2017-11-25 12:49 Benny-: kidding
2017-11-25 12:49 koliron: hahaha
2017-11-25 12:49 Benny-: what kind of horisontal are you thinking
2017-11-25 12:49 Benny-: like linear horisontal or just more distance between the notes
2017-11-25 12:50 koliron: https://osu.ppy.sh/ss/9620820
2017-11-25 12:50 koliron: like this
2017-11-25 12:52 Benny-: i cant tell if it plays better or not
2017-11-25 12:52 Benny-: i guess ill put it like that for a while and see what i think
2017-11-25 12:52 koliron: okii
2017-11-25 12:53 koliron: 01:36:041 (4,5,6) - i think you could change the distance 4,5 by a little, its like a dash but is not at the same time!
2017-11-25 12:53 koliron: i mean is not an "obvious" dash
2017-11-25 12:53 koliron: what baout put 4 where 6 is
2017-11-25 12:54 Benny-: ok
2017-11-25 12:54 Benny-: it was to give a bit leniency after the harsh jumps
2017-11-25 12:54 Benny-: but i mean it doesn't matter that much so i dont mind changing it
2017-11-25 12:54 koliron: o
2017-11-25 12:54 koliron: maybe
2017-11-25 12:55 koliron: 01:54:727 (1) - loved this slider
2017-11-25 12:55 Benny-: thanks
2017-11-25 12:55 Benny-: there will be better
2017-11-25 12:55 koliron: <3
2017-11-25 12:55 koliron: o why
2017-11-25 12:55 koliron: its good as how it is!
2017-11-25 12:55 koliron: fine*
2017-11-25 12:56 Benny-: no i mean
2017-11-25 12:56 Benny-: there are better ones later in the map
2017-11-25 12:56 koliron: aaah
2017-11-25 12:56 koliron: yeaaa
2017-11-25 12:57 koliron: 03:03:297 (1,2,3) - the vocal is getting stronger but the hypers are closer
2017-11-25 12:58 koliron: what about move 3 a little to the left?
2017-11-25 12:59 koliron: 03:28:669 (1,2,3,4) - dont let people make you change this!!!!!!
2017-11-25 12:59 Benny-: they already tried!! D:
2017-11-25 12:59 Benny-: done btw
2017-11-25 12:59 koliron: xD
2017-11-25 13:00 koliron: i love how everyone asks for hard maps and they are the first to criticize patterns like these :^)
2017-11-25 13:00 Benny-: no it's like
2017-11-25 13:00 Benny-: they want hard maps
2017-11-25 13:00 Benny-: but mods out everything hard in maps
2017-11-25 13:01 koliron: indeed
2017-11-25 13:01 koliron: 04:30:726 (5,6,1) -
2017-11-25 13:01 koliron: the jump from 6 to 1 feels a little weird isnt it?
2017-11-25 13:01 koliron: maybe because of the previous 1/4 hyper
2017-11-25 13:01 Benny-: its supposed to be hard
2017-11-25 13:01 Benny-: or
2017-11-25 13:02 Benny-: harsh
2017-11-25 13:02 Benny-: i guess
2017-11-25 13:02 koliron: oh then its fine
2017-11-25 13:02 Benny-: it's become a thing im doing recently
2017-11-25 13:02 Benny-: putting long dashes after harsh 1/4 hypers
2017-11-25 13:02 Benny-: LOL
2017-11-25 13:02 koliron: never said it was bad
2017-11-25 13:02 koliron: just asking
2017-11-25 13:02 koliron: :D
2017-11-25 13:03 Benny-: owo
2017-11-25 13:04 koliron: 04:54:726 (3,1,2) - noticed that this was the same as 04:57:469 (1,2,3) - , what about make these last ones like this? https://osu.ppy.sh/ss/9620909
2017-11-25 13:04 koliron: since its also repeated before
2017-11-25 13:04 koliron: let me find it
2017-11-25 13:04 koliron: 05:02:954 (7,1,2) -
2017-11-25 13:06 Benny-: changed it
2017-11-25 13:06 koliron: good!
2017-11-25 13:07 koliron: 05:14:097 (5,6,1) - mmmh i think you could add a dash or hyper to 1, its a normal movement and feels pretty weird imo
2017-11-25 13:09 koliron: 05:45:126 (2) - loved this one
2017-11-25 13:10 Benny-: owo
2017-11-25 13:10 Benny-: doesn't do that much but gives a little effect for the guitar
2017-11-25 13:10 Benny-: fixed the hyper though
2017-11-25 13:10 koliron: mmmh
2017-11-25 13:10 koliron: 06:40:669 (1,2) - and here? same reason
2017-11-25 13:11 koliron: idk if its because i just woke up or its actually weird
2017-11-25 13:11 koliron: test it
2017-11-25 13:11 Benny-: normal antiflow
2017-11-25 13:11 Benny-: not really hard owo
2017-11-25 13:12 koliron: |ok then
2017-11-25 13:12 Benny-: you can even hit it with standstill on the triplet
2017-11-25 13:13 koliron: 06:50:954 (1,2,3,4,1,2,3,4,1) - 06:53:011 (1,2,3,4,1,2,3,4,1,2,3) - its fine if you really like it, but personally i think you could make different mvements here
2017-11-25 13:13 koliron: i did it in augoeides and it was so much criticized
2017-11-25 13:13 koliron: im suggestion this more like the rest than for me
2017-11-25 13:13 koliron: for*
2017-11-25 13:14 koliron: they are so many left right in a row
2017-11-25 13:14 koliron: :S
2017-11-25 13:14 koliron: there* lol
2017-11-25 13:14 Benny-: no one has criticized it so far owo
2017-11-25 13:14 Benny-: only hareimu who made me make them more spaced lol
2017-11-25 13:15 koliron: and noone did it in the thread of augoeides, because the people who dont like that doesnt mod
2017-11-25 13:15 koliron: wait
2017-11-25 13:15 Benny-: that's too bad for them!!!!!!
2017-11-25 13:15 Benny-: they don't know shit about mapping
2017-11-25 13:15 Benny-: i can justify that with it's the gimmick of the map
2017-11-25 13:16 Benny-: it's used throughout and this is the finale
2017-11-25 13:16 koliron: 06:51:640 (1,2,3,4) - what about change this to something like https://osu.ppy.sh/ss/9621008 this
2017-11-25 13:16 koliron: well, they dont know about mapping
2017-11-25 13:16 koliron: but they are who plays it so, i think you should take in care their opinions as well
2017-11-25 13:16 Benny-: 01:32:270 (4,1,2,3,4) - same as here
2017-11-25 13:17 Benny-: i dont like it
2017-11-25 13:17 koliron: aaaa
2017-11-25 13:17 Benny-: i only did it in the first one so it gradually gets hard

Pretty clear map tbh
Hareimu
it has been too long since this post was made
Topic Starter
Benita
im stupid
F D Flourite
ur stupid x)

will mod later. now I'm tired

[Verethregna]
  1. 00:46:841 (4,1) - better be a HDash
  2. 00:11:270 - maybe do some movement on this sound?
  3. 00:37:241 (4) - turn into a 1/1 slider+circle for the vocal at 00:37:755 - ?
  4. 00:53:870 (1) - 1/2 reverse slider or something? even if you're following vocal, drum at 00:54:041 - can be taken care of at the same time
  5. 01:05:012 (1,2,3,4) - the 1.1x distance is for what? I only felt harsh to walk after the HDash, but no sounds there are really notable.
  6. 01:33:812 (5) - NC
Ascendance
FDF doesn’t seem like they’ll finish their mod so I’ll take over from here, placeholder
Topic Starter
Benita

F D Flourite wrote:

ur stupid x)

will mod later. now I'm tired

[Verethregna]
  1. 00:46:841 (4,1) - better be a HDash sure
  2. 00:11:270 - maybe do some movement on this sound? don't see the point, nothing distinct to emphasise here
  3. 00:37:241 (4) - turn into a 1/1 slider+circle for the vocal at 00:37:755 - ? ok
  4. 00:53:870 (1) - 1/2 reverse slider or something? even if you're following vocal, drum at 00:54:041 - can be taken care of at the same time ok
  5. 01:05:012 (1,2,3,4) - the 1.1x distance is for what? I only felt harsh to walk after the HDash, but no sounds there are really notable. reduced a tad
  6. 01:33:812 (5) - NC I've not nc'd any of the other patterns like this
applying what you got so far, if you still wanna mod it, just continue in a new post :3
Ascendance
bubbled!

irc
2018-03-15 15:31 Ascendance: u wanna voice or just do irc
2018-03-15 15:31 Benny-: whatever works
2018-03-15 15:32 Ascendance: i dont giv a fuk
2018-03-15 15:32 Ascendance: the map is pretty much fine
2018-03-15 15:32 Benny-: nice
2018-03-15 15:32 Ascendance: so here we go then
2018-03-15 15:32 Ascendance: small stuff
2018-03-15 15:32 Benny-: well i should probably apply what fdf has so far (?)
2018-03-15 15:32 Benny-: in her
2018-03-15 15:33 Benny-: placeholder mod
2018-03-15 15:33 Benny-: lol
2018-03-15 15:33 Ascendance: ya do that
2018-03-15 15:34 Ascendance: then poke
2018-03-15 15:34 Benny-: well
2018-03-15 15:34 Benny-: okay
2018-03-15 15:37 Ascendance: duel alternatives not even on the sheet
2018-03-15 15:48 Benny-: ok
2018-03-15 15:48 Benny-: https://osu.ppy.sh/forum/p/6539418
2018-03-15 15:49 Ascendance: ok ready
2018-03-15 15:49 Benny-: ready
2018-03-15 15:49 Ascendance: 00:21:298 (2,3,4) - can u make this fully horizontal
2018-03-15 15:49 Ascendance: it's pretty shallow so the catcher has to slow down a lot after a faster pace
2018-03-15 15:49 Benny-: wht sacomg os ficp
2018-03-15 15:49 Benny-: what spacing
2018-03-15 15:49 Benny-: is fully horisontal
2018-03-15 15:50 Ascendance: https://osu.ppy.sh/ss/10478601 with 1.06x between them
2018-03-15 15:51 Benny-: done
2018-03-15 15:52 Ascendance: mbomb 01:17:870 (3) - x:396 makes this less cramped here
2018-03-15 15:52 Benny-: sur
2018-03-15 15:52 Benny-: e
2018-03-15 15:52 Benny-: mbomb
2018-03-15 15:52 Ascendance: 01:20:612 (4,1) - should b an hdash
2018-03-15 15:54 Benny-: \doen
2018-03-15 15:54 Ascendance: 01:21:641 (2,3,4) - 1.06x
2018-03-15 15:54 Ascendance: 01:24:898 (5,6) - hdash
2018-03-15 15:54 Ascendance: well the hdash should actually be between 01:24:727 (4,5) -
2018-03-15 15:56 Benny-: ok all done
2018-03-15 15:56 Ascendance: 01:38:441 (3,4) - cross screen hyper in a calm section haha yes
2018-03-15 15:57 Benny-: oh
2018-03-15 15:58 Ascendance: oh.
2018-03-15 15:58 Benny-: well reduced i guess
2018-03-15 15:58 Ascendance: 02:27:640 (2) - x:214 feels really nice and not so cramped
2018-03-15 15:59 Benny-: ok
2018-03-15 15:59 Ascendance: mbomb 03:00:554 (1,2,3) - x:102
2018-03-15 15:59 Ascendance: distance is kinda far from previous object
2018-03-15 15:59 Benny-: ok done
2018-03-15 16:00 Ascendance: 03:02:869 (2) - x:212 yes
2018-03-15 16:00 Benny-: ok
2018-03-15 16:00 Ascendance: 03:04:497 (4,1) - copypaste sighted
2018-03-15 16:01 Benny-: ah yes
2018-03-15 16:01 Benny-: well
2018-03-15 16:01 Benny-: it is copy pasted
2018-03-15 16:01 Benny-: but i changed some stuff up
2018-03-15 16:01 Ascendance: dw lol
2018-03-15 16:01 Benny-: so it isn't that obvious
2018-03-15 16:01 Ascendance: just do the same fix
2018-03-15 16:01 Benny-: xd
2018-03-15 16:01 Ascendance: same with 03:05:526 (2,3,4) -
2018-03-15 16:02 Benny-: done
2018-03-15 16:02 Benny-: xd
2018-03-15 16:02 Ascendance: 03:28:497 (8,1,2,3,4) - this feels really poopy
2018-03-15 16:02 Ascendance: ctrl h 03:28:669 (1,2,3,4) - and move to x418 maybe
2018-03-15 16:02 Benny-: mbomb
2018-03-15 16:03 Ascendance: no mbomb therew
2018-03-15 16:03 Benny-: inspired by that one antiflow pattern in confliguration
2018-03-15 16:03 Benny-: no i mean
2018-03-15 16:03 Benny-: read above
2018-03-15 16:03 Benny-: LUL
2018-03-15 16:03 Ascendance: oh
2018-03-15 16:03 Ascendance: cancer
2018-03-15 16:03 Benny-: i don't mind changing it but
2018-03-15 16:03 Benny-: it's like
2018-03-15 16:03 Benny-: 03:28:754 (2) - siren sound thing is here
2018-03-15 16:04 Ascendance: it just kinda plays weird since it throws the catcher at a sharp angle left
2018-03-15 16:05 Ascendance: 04:30:726 (2,3) - x:153
2018-03-15 16:05 Ascendance: less squished
2018-03-15 16:05 Benny-: yeah
2018-03-15 16:06 Ascendance: 04:50:354 (2) - please move this to 1/2 lol
2018-03-15 16:06 Benny-: oops
2018-03-15 16:06 Benny-: lol
2018-03-15 16:06 Ascendance: and obviously move it away from the tail also
2018-03-15 16:07 Benny-: donee
2018-03-15 16:07 Benny-: lul
2018-03-15 16:08 Ascendance: first time you haven't emphasized this sound 05:37:240 -
2018-03-15 16:08 Ascendance: kinda bad to have it on a slidertail
2018-03-15 16:09 Ascendance: 05:56:097 (3,4,5) - anime
2018-03-15 16:12 Benny-: i reworked the patterns around 05:37:240 -
2018-03-15 16:12 Ascendance: owok
2018-03-15 16:13 Benny-: also anime fixwd
2018-03-15 16:13 Ascendance: 05:58:154 (1,1) - seems like sucha nice place 4 a stream
2018-03-15 16:15 Benny-: lol did i dc
2018-03-15 16:16 Ascendance: idk
2018-03-15 16:16 Ascendance: did u get my last point
2018-03-15 16:16 Benny-: yes
2018-03-15 16:16 Ascendance: did u fix it
2018-03-15 16:16 Benny-: 05:58:154 (1,1) - if this was ur last point
2018-03-15 16:16 Benny-: then yes
2018-03-15 16:17 Ascendance: the stream 1
2018-03-15 16:17 Benny-: yes
2018-03-15 16:17 Benny-: fixed it
2018-03-15 16:18 Ascendance: update
2018-03-15 16:18 Benny-: updatrd
Topic Starter
Benita
owob
BoberOfDarkness
UWU
_handholding
Ascendance
circlejerk....
show more
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