Noriko Mitose - Duel Alternatives [CatchTheBeat]

posted
Total Posts
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Topic Starter
Benita
This beatmap was submitted using in-game submission on torsdag 22. mars 2018 at 19:56:54

Artist: Noriko Mitose
Title: Duel Alternatives
Source: ウルスラグナ〜征戦のデュエリスト〜
Tags: c89 electro.muster El Dorado Verethragna ~Seisen no Duelist~ visual novel taishi cosmic record electro muster sinker electro.sinker dnb drum and bass drumstep Benny BennyBananas
BPM: 175
Filesize: 11974kb
Play Time: 07:48
Difficulties Available:
  1. Verethragna (6,36 stars, 1788 notes)


Download: Noriko Mitose - Duel Alternatives
Information: Scores/Beatmap Listing
---------------
heck
Blind Justice
[General]

- I'm guessing you're stilling coming up with a new diff name. pls.

- AR 9.3 plays a lot better imo

- You should just go ahead and map the rest of the ending imo.

- YIKES. Check your Aimod.

- I suggest you try finding one more break before the last Kiai.


[Alternative Bananas]
- 00:36:212 (1) try moving this to x448

- 00:45:812 (2) move this to x116

- 01:04:670 (5,6) wew, this is a little too far. Fix the spacing here.

- 03:08:270 (6,7) ^

- 03:09:727 (3) try moving this to x80

- 05:34:841 (1) x80

- 05:39:641 (2) try x365

- 05:41:012 (4) try x338

- 05:45:812 (1,2,1,2) The spacing is over done imo, bring the notes closer together.

- 00:24:727 (5) Move this note a little closer to note 6

- 05:13:927 (4,5,6) This stream is really far away from 05:13:412 (1,2,3) . I'm not really sure how to fix this since the next slider will be in the way for adjustment.

- I would put a little bit of space in between the notes like the two listed below..

- 06:17:355 (1)

- 06:20:098 (1)

- 06:53:012 - 06:54:212 I'm not sure about this hyperdash spam right here, I feel like it's a little too much, maybe the next modder can give their opinion on this.

- 05:14:441 (1) Not really sure why there's a random Kiai here lol



Sorry if this mod seemed short, I dont really know how to correct streams lol. Nice map though, gl.
Topic Starter
Benita

Blind Justice wrote:

[General]

- I'm guessing you're stilling coming up with a new diff name. pls. - Suggestions much appreciated

- AR 9.3 plays a lot better imo - I don't see the problem with 9.5 but I'll get more opinions about this I guess

- You should just go ahead and map the rest of the ending imo.- err the ending basically has the same sounds as the breaks so I don't think it fits ):

- YIKES. Check your Aimod. - lmao rip unsnapped notes

- I suggest you try finding one more break before the last Kiai. - err like where? I don't think a break fits anywhere ):


[Alternative Bananas]
- 00:36:212 (1) try moving this to x448 - Moved the slider end to increase the distance to the next note

- 00:45:812 (2) move this to x116 - Sure

- 01:04:670 (5,6) wew, this is a little too far. Fix the spacing here. - Tilted the slider inwards instead

- 03:08:270 (6,7) ^ - Tilted inwards instead

- 03:09:727 (3) try moving this to x80 - Makes a stop movement in the flow which I don't like

- 05:34:841 (1) x80 - I don't think the problem here is with this note in particular but the upcoming one, tilted this slider a bit inwards instead and moved the next note closer

- 05:39:641 (2) try x365 - Done

- 05:41:012 (4) try x338 - Done

- 05:45:812 (1,2,1,2) The spacing is over done imo, bring the notes closer together. - I don't really think so but decreased the distance either way

- 00:24:727 (5) Move this note a little closer to note 6 - Already fixed but yea, that jump was a bit long lol

- 05:13:927 (4,5,6) This stream is really far away from 05:13:412 (1,2,3) . I'm not really sure how to fix this since the next slider will be in the way for adjustment. - Nerfed the distances

- I would put a little bit of space in between the notes like the two listed below.. - Okay but not much ):

- 06:17:355 (1)

- 06:20:098 (1)

- 06:53:012 - 06:54:212 I'm not sure about this hyperdash spam right here, I feel like it's a little too much, maybe the next modder can give their opinion on this. - This isn't really hyperdash spam imo, it follows the music

- 05:14:441 (1) Not really sure why there's a random Kiai here lol - Cause I like it



Sorry if this mod seemed short, I dont really know how to correct streams lol. Nice map though, gl.
Thank you for your suggestions! (:
BoberOfDarkness
So I finally managed to end this at some point

  • Alternative Bennys Bananas
  1. 00:11:355 (1,2) - swap NC
  2. 00:13:927 (1,3) - ^
  3. 00:15:641 (3,4) - add NC
  4. 00:17:698 (1) - remove NC
  5. 00:18:384 (4) - add NC
  6. 00:19:755 (5) - add NC
  7. 00:19:755 (5) - add NC
  8. 00:21:127 (5) - add NC
  9. 00:22:498 (4,1) - swap NC
  10. 00:24:727 (5,6) - feels uncomfortable to play
  11. 00:25:241 (8,1) - swap NC
  12. 00:30:727 (3) - NC
  13. 00:32:784 (1) - unnececary NC
  14. 00:37:241 (4) - feels like it should be ended at 00:37:584 -
  15. 00:43:070 (4) - NC
  16. 00:46:670 (1,3) - swap NC
  17. 00:51:298 - you shouldn't ignore that beat, maybe try triplet instead?
  18. 00:52:670 (1) - ctrl + g flows a lot better
  19. 00:54:041 - same as before, you shouldn't ignore the 00:54:041 -
  20. 01:11:698 - add note here, and hyper dash to next one for nice kiai time start
  21. 01:11:870 (4) - NC
  22. 01:40:670 - same as before, I think the 01:40:670 - should't be ignored
  23. 02:22:841 (1,3) - swap NC
  24. 02:24:555 (3) - NC
  25. 02:25:583 (1,1) - delete NC and place NC at 02:25:927 (3) -
  26. 02:28:326 (1,2) - swap NC
  27. 02:29:869 (5) - I feel that slider is pretty under mapped - try something like https://osu.ppy.sh/ss/6776331 (timeline & placement)
  28. 02:36:555 (1) - ctrl + g, flows better
  29. 02:48:727 (4) - use more horizontal slider and put it around x:112 to trigger a hyper
  30. 02:49:927 (5,6,7,8) - flows a bit wierd cause after catching (5) you need to stop to catch rest of stream and then rush 02:50:270 (1) - try something like
  31. 02:50:099 (7) - x:288 02:50:184 (8) - x:232
  32. 02:53:698 (4) - a bit more movement would be nice, move it 2 grids left
  33. 02:56:355 (4) - note feels necesary here and 1/2 jump from (3) to (1) would be nicer here than 1/4 tbh.
  34. 03:00:470 (4) - same^
  35. 03:09:812 (3,4) - movement feels ankward a bit
  36. 03:53:355 - I would end break here it feels worth mapping but ¯\_(ツ)_/¯
  37. 04:10:327 (4,5,6) - ctrl + g to trigger hyper from (3) and keeping hyper (6-7)
  38. 04:12:384 (8,9,10) - maybe try something like that: 04:12:384 (8) - x:32 04:12:470 (9) - x:256 04:12:555 (10) - x:480 feels more interesting
  39. 04:14:955 - maybe use 1/8 slider here?
  40. 04:20:441 - again try 1/8 slider into hyper dash to (2)
  41. 04:17:870 (8,9,10) - and same suggestion as before
  42. 04:23:355 (8,9,10) - same ending as I pointed, it is way more interesting to play
  43. 04:28:842 (8,9,1) - I would remove hyperdash and instead of it place 04:28:842 (8) - x:424 04:28:927 (2) - x:312 04:29:012 (1) - x:208 feels like nice into to next part
  44. 04:29:270 (2) - spare into two cirles and place hyper beetween them and also place note here 04:29:784 -

I don't understand your placement of NC sometimes q.q

and still I would map that part 07:23:527 - but ¯\_(ツ)_/¯

will mod this again ;;

good luck with that
Topic Starter
Benita

BoberOfDarkness wrote:

So I finally managed to end this at some point

  • Alternative Bennys Bananas
  1. 00:11:355 (1,2) - swap NC
  2. 00:13:927 (1,3) - ^
  3. 00:15:641 (3,4) - add NC
  4. 00:17:698 (1) - remove NC
  5. 00:18:384 (4) - add NC
  6. 00:19:755 (5) - add NC
  7. 00:19:755 (5) - add NC
  8. 00:21:127 (5) - add NC
  9. 00:22:498 (4,1) - swap NC
  10. 00:24:727 (5,6) - feels uncomfortable to play
  11. 00:25:241 (8,1) - swap NC
  12. 00:30:727 (3) - NC
  13. 00:32:784 (1) - unnececary NC
  14. 00:37:241 (4) - feels like it should be ended at 00:37:584 - - Err no, there's no beat on white tick and the vocal ends on the red so that makes no sense to me
  15. 00:43:070 (4) - NC
  16. 00:46:670 (1,3) - swap NC
  17. 00:51:298 - you shouldn't ignore that beat, maybe try triplet instead? - Don't feel like that's neccesary when I'm following the vocals
  18. 00:52:670 (1) - ctrl + g flows a lot better
  19. 00:54:041 - same as before, you shouldn't ignore the 00:54:041 - - Same answer as before, I'm mapping vocals
  20. 01:11:698 - add note here, and hyper dash to next one for nice kiai time start
  21. 01:11:870 (4) - NC
  22. 01:40:670 - same as before, I think the 01:40:670 - should't be ignored - Well here there is only a very faint beat and I'm following the melody here
  23. 02:22:841 (1,3) - swap NC - err no, I see why you want NC on 3 but the new section starts 02:22:841 -
  24. 02:24:555 (3) - NC
  25. 02:25:583 (1,1) - delete NC and place NC at 02:25:927 (3) -
  26. 02:28:326 (1,2) - swap NC
  27. 02:29:869 (5) - I feel that slider is pretty under mapped - try something like https://osu.ppy.sh/ss/6776331 (timeline & placement) - I don't hear any beats for 1/4's here o.O ended the slider a bit earlier though to follow the music better
  28. 02:36:555 (1) - ctrl + g, flows better
  29. 02:48:727 (4) - use more horizontal slider and put it around x:112 to trigger a hyper - Ruins my pattern, the streams are following the vocals and it flows really good so won't change
  30. 02:49:927 (5,6,7,8) - flows a bit wierd cause after catching (5) you need to stop to catch rest of stream and then rush 02:50:270 (1) - try something like
  31. 02:50:099 (7) - x:288 02:50:184 (8) - x:232 - Fixed differently
  32. 02:53:698 (4) - a bit more movement would be nice, move it 2 grids left
  33. 02:56:355 (4) - note feels necesary here and 1/2 jump from (3) to (1) would be nicer here than 1/4 tbh. - I feel like it's better as a 1/4 jump for consistancy
  34. 03:00:470 (4) - same^
  35. 03:09:812 (3,4) - movement feels ankward a bit
  36. 03:53:355 - I would end break here it feels worth mapping but ¯\_(ツ)_/¯
  37. 04:10:327 (4,5,6) - ctrl + g to trigger hyper from (3) and keeping hyper (6-7) - No, they are all supposed to be tilted to the left... ):
  38. 04:12:384 (8,9,10) - maybe try something like that: 04:12:384 (8) - x:32 04:12:470 (9) - x:256 04:12:555 (10) - x:480 feels more interesting - I like what I have currently best :/
  39. 04:14:955 - maybe use 1/8 slider here?
  40. 04:20:441 - again try 1/8 slider into hyper dash to (2)
  41. 04:17:870 (8,9,10) - and same suggestion as before - Same answer as before
  42. 04:23:355 (8,9,10) - same ending as I pointed, it is way more interesting to play - Same answer as before
  43. 04:28:842 (8,9,1) - I would remove hyperdash and instead of it place 04:28:842 (8) - x:424 04:28:927 (2) - x:312 04:29:012 (1) - x:208 feels like nice into to next part - err I don't like it.. But I changed the upcoming section a bit so it's better either way
  44. 04:29:270 (2) - spare into two cirles and place hyper beetween them and also place note here 04:29:784 -

I don't understand your placement of NC sometimes q.q - I don't either lol ):

and still I would map that part 07:23:527 - but ¯\_(ツ)_/¯

will mod this again ;;

good luck with that
no reply = fix

thanks for modding! <3
Wehus
02:43 Exothermia: 1:05 Hvorfor er disse anti?
02:43 Exothermia: 1:30 2-2 ene burde være plassert nærmere/annerledes fordi at for å treffe dem presist krever det single tapping slik det er i starten og slutten av Deconstruction Star. Mener at det ikke passer inn i det hele tatt. For å treffe dem ved å ikke bruke hyper krever det insane plassering og flaks slik det ser ut.
02:43 Exothermia: 02:46:155 (1,2,3,4) - passer fint med 02:46:497 (5,6,7,8) - men så kommer 02:46:841 (1,2) - og ødelegger flowen med problemet som jeg nevnte tidligere. Spacingen er for sær til at en ikke bør single tappe for å treffe.
02:43 Exothermia: Enten burde 03:23:870 (1) - være lik 03:24:384 (2) - eller 03:24:384 (2) - lik 03:23:870 (1). Ingen lyder som gir innblikk om at den ene burde være kortere enn den andre.
02:43 Benny-: oi
02:43 Exothermia: 4:12:384 (8,9,10) - 04:17:870 (8,9,10) - 04:23:355 (8,9,10) - Med tanke på hvordan mappet har vært inntil nå synes jeg det passer bedre at 04:17:870 (8,9) - osv går inn på 04:18:041 (10) - og ikke fra, hvis du skjønner hva jeg mener.
02:43 Exothermia: 05:13:241 (3) - siden det er så harde revers sliders på disse, hadde det vært fint hvis 05:02:955 (7,8) - noen av disse hadde vært revers også.
02:44 Benny-: hvorfor ikke poste det i en mod?
02:44 Benny-: på forum?
02:44 Exothermia: 01:05:184 (3,4) - *
02:44 Exothermia: fordi føler ikke at det er noe vits dersom det ikke blir noen form for forandring
02:45 Exothermia: poster bare chat log dersom det blir noe
02:45 Benny-: eh jo haha
02:45 Benny-: men poster du chatlog da
02:45 Benny-: første point mener du 01:05:355 (5,6,7,8,1,2,3,4,5,6,7,8) - ?
02:46 Exothermia: kun 01:05:184 (3,4) - gir ikke mening med hvordan resten er mappet
02:47 Benny-: Hva forslag til endring da?
02:47 Benny-: tilte dem mer mot neste pattern?
02:48 Benny-: Syns ikke det er noe galt med patternet så hvis du ikke har noe spesifik måte jeg kan endre det på så lar jeg det være ettersom jeg ikke ser noe galt med det xd
02:50 Exothermia: Ja, ta 3'rn litt mot venstre og 4 1 pixed til venstre for 3. Gir mer mening imo
02:50 Exothermia: Spilles bedre
02:50 Benny-: 01:30:041 (3,4) - har lik distanse som alle andre doubles gjennom mappet eks; 01:23:526 (1,2) - ?
02:52 Benny-: jeg syns det du foreslo ødela flowen enda mer XD
02:52 Benny-: men kan hende jeg misforstår
02:54 Exothermia: http://imgur.com/a/O5edn
02:55 Exothermia: Test hvordan det spilles
02:59 Benny-: okay gjort ish
03:00 Benny-: men er bare at jeg prøver å variere litt og har det patternet der ganske mange ganger gjennom mappet
03:00 Benny-: Vil ikke være alt for repetitive
03:02 Benny-: 02:46:841 (1,2) - endra på de så fiksa det og
03:04 Benny-: 03:23:870 (1,2) - er mappa slik for å "dempe" movement fordi det er veldig antiflowy men kan tilte de equally I guess
03:04 Benny-: 04:12:384 (8,9,10) - Skjønner ikke hva du mener her?
03:05 Benny-: 05:02:955 (7,8) - Er ikke strong beats på de, så gir ikke så mye menig å gjøre de noe vanskeligere når det er en "build-up" section til kiai'en
03:06 Exothermia: http://imgur.com/a/yz2D8
03:07 Benny-: err skjønner fortsatt ikke xD Det er jo sånn det ser ut
03:08 Exothermia: Er 2 bilder
03:08 Exothermia: øverste den du har nå
03:08 Benny-: ÅJA
03:08 Exothermia: den under er foreslått
03:08 Benny-: Vel, hvis du ser etter på hvordan jeg har mappet det så har jeg bevisst satt 04:05:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - mot venstre
03:09 Benny-: 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - inwards
03:09 Benny-: 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
03:09 Benny-: høyre
03:09 Exothermia: siden jeg synes det at hvis det går en retning, men knytter med det andre uten noen form for "binding" blir det rart. Der er det en form for "binding"
03:09 Exothermia: Jeg vet det
03:09 Benny-: 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - inwards
03:09 Exothermia: men fortsatt
03:10 Benny-: Jaa, jeg syns det passer jeg ):
03:11 Benny-: Noe mer?
03:11 Exothermia: Kommer bare med forslag :3 Var bare det at 04:25:927 (1) - for eksempel plukker opp hvor det forrige settet begynte med en curve som knyttet den med fortsettelsen
03:12 Exothermia: så å avlsutte med en "binding" var litt mer smooth tenkte jeg
03:12 Benny-: vurderer å fjerne den tbh
Topic Starter
Benita

Exothermia wrote:

02:43 Exothermia: 1:05 Hvorfor er disse anti?
02:43 Exothermia: 1:30 2-2 ene burde være plassert nærmere/annerledes fordi at for å treffe dem presist krever det single tapping slik det er i starten og slutten av Deconstruction Star. Mener at det ikke passer inn i det hele tatt. For å treffe dem ved å ikke bruke hyper krever det insane plassering og flaks slik det ser ut.
02:43 Exothermia: 02:46:155 (1,2,3,4) - passer fint med 02:46:497 (5,6,7,8) - men så kommer 02:46:841 (1,2) - og ødelegger flowen med problemet som jeg nevnte tidligere. Spacingen er for sær til at en ikke bør single tappe for å treffe.
02:43 Exothermia: Enten burde 03:23:870 (1) - være lik 03:24:384 (2) - eller 03:24:384 (2) - lik 03:23:870 (1). Ingen lyder som gir innblikk om at den ene burde være kortere enn den andre.
02:43 Benny-: oi
02:43 Exothermia: 4:12:384 (8,9,10) - 04:17:870 (8,9,10) - 04:23:355 (8,9,10) - Med tanke på hvordan mappet har vært inntil nå synes jeg det passer bedre at 04:17:870 (8,9) - osv går inn på 04:18:041 (10) - og ikke fra, hvis du skjønner hva jeg mener.
02:43 Exothermia: 05:13:241 (3) - siden det er så harde revers sliders på disse, hadde det vært fint hvis 05:02:955 (7,8) - noen av disse hadde vært revers også.
02:44 Benny-: hvorfor ikke poste det i en mod?
02:44 Benny-: på forum?
02:44 Exothermia: 01:05:184 (3,4) - *
02:44 Exothermia: fordi føler ikke at det er noe vits dersom det ikke blir noen form for forandring
02:45 Exothermia: poster bare chat log dersom det blir noe
02:45 Benny-: eh jo haha
02:45 Benny-: men poster du chatlog da
02:45 Benny-: første point mener du 01:05:355 (5,6,7,8,1,2,3,4,5,6,7,8) - ?
02:46 Exothermia: kun 01:05:184 (3,4) - gir ikke mening med hvordan resten er mappet
02:47 Benny-: Hva forslag til endring da?
02:47 Benny-: tilte dem mer mot neste pattern?
02:48 Benny-: Syns ikke det er noe galt med patternet så hvis du ikke har noe spesifik måte jeg kan endre det på så lar jeg det være ettersom jeg ikke ser noe galt med det xd
02:50 Exothermia: Ja, ta 3'rn litt mot venstre og 4 1 pixed til venstre for 3. Gir mer mening imo
02:50 Exothermia: Spilles bedre
02:50 Benny-: 01:30:041 (3,4) - har lik distanse som alle andre doubles gjennom mappet eks; 01:23:526 (1,2) - ?
02:52 Benny-: jeg syns det du foreslo ødela flowen enda mer XD
02:52 Benny-: men kan hende jeg misforstår
02:54 Exothermia: http://imgur.com/a/O5edn
02:55 Exothermia: Test hvordan det spilles
02:59 Benny-: okay gjort ish
03:00 Benny-: men er bare at jeg prøver å variere litt og har det patternet der ganske mange ganger gjennom mappet
03:00 Benny-: Vil ikke være alt for repetitive
03:02 Benny-: 02:46:841 (1,2) - endra på de så fiksa det og
03:04 Benny-: 03:23:870 (1,2) - er mappa slik for å "dempe" movement fordi det er veldig antiflowy men kan tilte de equally I guess
03:04 Benny-: 04:12:384 (8,9,10) - Skjønner ikke hva du mener her?
03:05 Benny-: 05:02:955 (7,8) - Er ikke strong beats på de, så gir ikke så mye menig å gjøre de noe vanskeligere når det er en "build-up" section til kiai'en
03:06 Exothermia: http://imgur.com/a/yz2D8
03:07 Benny-: err skjønner fortsatt ikke xD Det er jo sånn det ser ut
03:08 Exothermia: Er 2 bilder
03:08 Exothermia: øverste den du har nå
03:08 Benny-: ÅJA
03:08 Exothermia: den under er foreslått
03:08 Benny-: Vel, hvis du ser etter på hvordan jeg har mappet det så har jeg bevisst satt 04:05:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - mot venstre
03:09 Benny-: 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - inwards
03:09 Benny-: 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
03:09 Benny-: høyre
03:09 Exothermia: siden jeg synes det at hvis det går en retning, men knytter med det andre uten noen form for "binding" blir det rart. Der er det en form for "binding"
03:09 Exothermia: Jeg vet det
03:09 Benny-: 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - inwards
03:09 Exothermia: men fortsatt
03:10 Benny-: Jaa, jeg syns det passer jeg ):
03:11 Benny-: Noe mer?
03:11 Exothermia: Kommer bare med forslag :3 Var bare det at 04:25:927 (1) - for eksempel plukker opp hvor det forrige settet begynte med en curve som knyttet den med fortsettelsen
03:12 Exothermia: så å avlsutte med en "binding" var litt mer smooth tenkte jeg
03:12 Benny-: vurderer å fjerne den tbh
Thanks for your suggestions! Really appreciate it <3


Blind Justice wrote:

You should just go ahead and map the rest of the ending imo.

BoberOfDarkness wrote:

and still I would map that part 07:23:527 - but ¯\_(ツ)_/¯
I mapped the ending ok no more calling me lazy
Setomi
Requested mod! ♥


[Alternative Bananas]
Remove 00:09:727 (4) - & 00:12:470 (4) - since they're both on an empty sound and it's just the beginning of the song, no need for added rythm
00:10:155 (1,2,3,4,5,6,7) - These patterns doesn't really follow sound at all like having 00:10:670 (3,4) - with no movement, and having 00:11:012 (5,6,7) - mapped with the same distance even tho there are a lot of changes in sound
00:16:670 (6) - Have this vertical to replicate how you mapped similar sound; 00:15:298 (2)
00:19:670 (7) - remove
00:21:127 (1,2,3,4,5,6,1) - Really weird to play here, remap and try to focus on the heavy sounds

00:25:841 (3) - remove
00:25:927 (3) - Move to x:64

00:26:098 (5) - replace with a circle and move 00:26:270 (6,7,8,9,10) - slightly to the left to create HDash
00:28:841 (2) - Consider moving this more to the right (and changing following four circles appropriately) to create dash between slider end on (1) and circle (2)
00:34:670 (4,5) - Remove these two and create something more fitting to the music (use low movement). Could make 00:34:155 (3) - a reverse slider for example
00:40:241 (7) - remove
00:43:070 (1,2,3,4,5,1,2,3,4,5) - Consider making these patterns a bit more interesting, currently they're just back and forth
00:49:241 (1,2) - Create slightly more movement between these two
00:59:870 (2) - This would fit as anti-flow since it would fit in with the movement from 00:58:155 (1,2,3,4)
01:09:298 (3) - Either remove or place at x:416 ~
01:11:184 (1,2,3) - Feels strange having no real emphasize here since it's a build up for stream

I had a chat with benny regarding first kiai:
I personally think that having the timeline full with notes and barely any 'breaks' removes emphasize. The kiai is supposed to be 'kinda' focused on vocals and then I would suggest creating more 1/4 breaks creating emphasize for vocals.

Some pattering 'issues' (kiai):
01:13:584 (3,4,1,2,3,4) - These are just back and forths, consider changing up slightly here
01:14:955 (3,4) - Weird beat and vocal distance here: (3) is on a 'hard' sound and (4) is basically on a silent sound
01:20:784 (1,2) - (1) is on a 'hard' sound, considering adding more movement to this and having (2) follow
01:21:641 (2,3,4) - Move slighlty to the left to create walking distance to previous circle
01:26:955 (1,2,3) - This is a dragged out vocal but mapped as there was a lot going on, consider simplifying these
01:27:727 (1,2,3) - If you're focusing on vocals remove (1,3) or if you wanna focus on guitar sound in background add more movement

01:36:041 (4) - Since 01:35:184 (1,2,3) - had a lot of direction changes ctrl + g on 01:36:041 (4) - fits well to add more movement
01:39:641 (2,3) - Theses fits good being vertically mapped as a 'hold' pattern
01:41:184 (4) - Since these are one two 'heavy' beat sounds it would be nice to change direction here to emphasize that
01:43:412 (1) - ctrl + g move back to add more movement to a part where there's a lot of back and forths

Part from 02:22:841 to 02:26:955 has a weird timeline, this is a pretty calm part in general but the time line is complex with a lot of 1/4 circles:
02:23:097 (2) -, 02:23:698 (5) - slider end, 02:25:155 (4) -, 02:25:841 (7) -, 02:26:355 (3,5)
Creates the feeling of overmapped and/or not knowing what sounds you're actually playing. Consider simplifying

02:53:183 (3) - same as before or ctrl + g 02:53:183 (3,4) - (fix hitsounds) and change 02:53:526 (5,6,7) - to fit new pattern

Second Kiai pretty much the same as before, look into timeline and decide what sounds you actually want the player to be playing.

03:19:927 (4) - same as before
03:41:012 (1,2,3,4) - Maybe add something to slightly change movement, these four are just back and forth and/or following same direction

04:09:984 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - These annoys me a lot because sometime you make a jump and sometimes you don't
04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - ^

04:39:298 (1) - ctrl + g move back
04:44:784 (1) - ^
05:12:212 (3) - ^

I'm pretty satisfied with the third kiai's timeline and general pattering, the only 'issue' I find is that there's a lot of back and forths (left rights) and I think you should go over the third kiai and change up some movements so it doesn't feel repetetive.

05:53:698 (1,2) - If you wanna up the difficulty a bit I would recommend you ctrl + g these. I personally think it's a good addition
05:57:984 (4) - Make this a bit more interesting consider it's on two 'loud' sounds
06:04:327 (5) - ctrl + g move back

Final kiai is good in timeline since it's basically just 1/4 streams but again I think you should go over and add appropriate emphasize, for example:
06:45:469 (1,2) -
06:35:870 (1,2) -
06:37:241 (1,2) -
06:44:098 (1,2) -
06:45:469 (1,2) -
06:45:812 (3,4) -
06:48:212 (1,2) -

Why isn't part from 07:02:612 to 07:12:212 kiai? You had similar part in kiai before, think you should do the same here

07:08:099 (7) - anti flow for emphasize
07:15:641 (3,4,5,1,2,3,4,5) - Have some direction changes here (anti flow)
07:19:241 (2,3,4,5,6,1,2) - ^
07:27:984 (6) - ctrl + g move appropriatly
07:33:298 (2,3,4,5) - Add more movement considering sound and hitsounds
07:44:269 (2,3,4,5) - ^ and could be fun to have a bit more interesting final pattern

Change diff name since you're no long associated with bananas
Topic Starter
Benita

Setomi wrote:

Requested mod! ♥


[Alternative Bananas]
Remove 00:09:727 (4) - & 00:12:470 (4) - since they're both on an empty sound and it's just the beginning of the song, no need for added rythm - I'm following the melody so I feel having those unmapped is weird
00:10:155 (1,2,3,4,5,6,7) - These patterns doesn't really follow sound at all like having 00:10:670 (3,4) - with no movement, and having 00:11:012 (5,6,7) - mapped with the same distance even tho there are a lot of changes in sound - Well, I didn't map 00:08:441 (5,6,7,8,1) - with any movement and that's the same sound so I think it works as a "build-up" from no movement to some and eventually more dense and more dashes and hypers
00:16:670 (6) - Have this vertical to replicate how you mapped similar sound; 00:15:298 (2) - Changed it differently
00:19:670 (7) - remove - Made it consistent with the other similar sounds
00:21:127 (1,2,3,4,5,6,1) - Really weird to play here, remap and try to focus on the heavy sounds - I don't see how this is weird to play, the jumps are all placed on strong beats?

00:25:841 (3) - remove - Done
00:25:927 (3) - Move to x:64 - Changed this section a bit but kind of done ish

00:26:098 (5) - replace with a circle and move 00:26:270 (6,7,8,9,10) - slightly to the left to create HDash - I have a consistent triple pattern so it makes no sense to me to make it a single note
00:28:841 (2) - Consider moving this more to the right (and changing following four circles appropriately) to create dash between slider end on (1) and circle (2) - Uh, the vocals is on slider end so I don't see why there should be a dash between 1 and 2 as there is no strong beat on 2
00:34:670 (4,5) - Remove these two and create something more fitting to the music (use low movement). Could make 00:34:155 (3) - a reverse slider for example - Ok done
00:40:241 (7) - remove - Done, also removed some other notes
00:43:070 (1,2,3,4,5,1,2,3,4,5) - Consider making these patterns a bit more interesting, currently they're just back and forth - Remapped this section slightly
00:49:241 (1,2) - Create slightly more movement between these two - Done
00:59:870 (2) - This would fit as anti-flow since it would fit in with the movement from 00:58:155 (1,2,3,4) - Tried making it antiflowy
01:09:298 (3) - Either remove or place at x:416 ~ - Removed
01:11:184 (1,2,3) - Feels strange having no real emphasize here since it's a build up for stream - Put some hypers

I had a chat with benny regarding first kiai:
I personally think that having the timeline full with notes and barely any 'breaks' removes emphasize. The kiai is supposed to be 'kinda' focused on vocals and then I would suggest creating more 1/4 breaks creating emphasize for vocals. - I tried adding more breaks ):

Some pattering 'issues' (kiai):
01:13:584 (3,4,1,2,3,4) - These are just back and forths, consider changing up slightly here - I don't see the problem with having back n forths owo It fits the music
01:14:955 (3,4) - Weird beat and vocal distance here: (3) is on a 'hard' sound and (4) is basically on a silent sound - Changed this pattern a bit
01:20:784 (1,2) - (1) is on a 'hard' sound, considering adding more movement to this and having (2) follow - Added hyper
01:21:641 (2,3,4) - Move slighlty to the left to create walking distance to previous circle - err noo, it's a part of the kiai and it isn't even a hard dash
01:26:955 (1,2,3) - This is a dragged out vocal but mapped as there was a lot going on, consider simplifying these - Simplified this part
01:27:727 (1,2,3) - If you're focusing on vocals remove (1,3) or if you wanna focus on guitar sound in background add more movement - Tried fixing it

01:36:041 (4) - Since 01:35:184 (1,2,3) - had a lot of direction changes ctrl + g on 01:36:041 (4) - fits well to add more movement - Sure, done
01:39:641 (2,3) - Theses fits good being vertically mapped as a 'hold' pattern - Cool
01:41:184 (4) - Since these are one two 'heavy' beat sounds it would be nice to change direction here to emphasize that - Okay
01:43:412 (1) - ctrl + g move back to add more movement to a part where there's a lot of back and forths - Oki

Part from 02:22:841 to 02:26:955 has a weird timeline, this is a pretty calm part in general but the time line is complex with a lot of 1/4 circles:
02:23:097 (2) -, 02:23:698 (5) - slider end, 02:25:155 (4) -, 02:25:841 (7) -, 02:26:355 (3,5)
Creates the feeling of overmapped and/or not knowing what sounds you're actually playing. Consider simplifying - Made this part all 1/2's

02:53:183 (3) - same as before or ctrl + g 02:53:183 (3,4) - (fix hitsounds) and change 02:53:526 (5,6,7) - to fit new pattern - Deleted 3

Second Kiai pretty much the same as before, look into timeline and decide what sounds you actually want the player to be playing.

03:19:927 (4) - same as before - done
03:41:012 (1,2,3,4) - Maybe add something to slightly change movement, these four are just back and forth and/or following same direction - Okay, done

04:09:984 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - These annoys me a lot because sometime you make a jump and sometimes you don't - I think the jumps are consistent?
04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^
04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - ^

04:39:298 (1) - ctrl + g move back
04:44:784 (1) - ^
05:12:212 (3) - ^ - All done

I'm pretty satisfied with the third kiai's timeline and general pattering, the only 'issue' I find is that there's a lot of back and forths (left rights) and I think you should go over the third kiai and change up some movements so it doesn't feel repetetive.

05:53:698 (1,2) - If you wanna up the difficulty a bit I would recommend you ctrl + g these. I personally think it's a good addition - done
05:57:984 (4) - Make this a bit more interesting consider it's on two 'loud' sounds - done
06:04:327 (5) - ctrl + g move back - done

Final kiai is good in timeline since it's basically just 1/4 streams but again I think you should go over and add appropriate emphasize, for example: - I don't understand what you mean here, I'm emphasizing the claps ?
06:45:469 (1,2) -
06:35:870 (1,2) -
06:37:241 (1,2) -
06:44:098 (1,2) -
06:45:469 (1,2) -
06:45:812 (3,4) -
06:48:212 (1,2) -

Why isn't part from 07:02:612 - to 07:12:212 - kiai? You had similar part in kiai before, think you should do the same here - Sure

07:08:099 (7) - anti flow for emphasize - ik what to do here
07:15:641 (3,4,5,1,2,3,4,5) - Have some direction changes here (anti flow) - Sure
07:19:241 (2,3,4,5,6,1,2) - ^ - Sure
07:27:984 (6) - ctrl + g move appropriatly - Sure
07:33:298 (2,3,4,5) - Add more movement considering sound and hitsounds - Sure
07:44:269 (2,3,4,5) - ^ and could be fun to have a bit more interesting final pattern - Sure

Change diff name since you're no long associated with bananas - >:(
♥ Thank you so much ♥
SYAHME
Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7
  2. 아주 NICE

[Verethragna]
Timeline
  1. 00:05:184 (2) - why not split this slider and map this beat 00:05:355 - here because I hear a sound.
  2. 00:05:698 (3) - same as above, 00:05:870 - here.
  3. 00:06:555 (5) - same as above, 00:06:727 - here.
  4. 00:07:412 (1) - why you end the sliderend here, I can't hear any sound. Please end the slider 00:07:584 - here.
  5. 00:07:927 (3) - same as above, end 00:08:098 - here, please.
  6. 00:08:527 (6,8) - remove these hitcircles as there are no sounds here.
  7. 00:09:298 (3) - same as mod number one, 00:09:470 - here.
  8. 00:09:727 (4) - remove this hitcircle.
  9. 00:10:412 (2) - remove this hitcircle.
  10. 00:11:012 (5) - make this a hitcircle, there's no sound 00:11:098 - here.
  11. 00:12:041 (3) - same as mod number one, 00:12:212 - here.
  12. 00:12:470 (4) - remove this hitcircle.
  13. 00:12:898 (1) - same as mod number one, 00:13:070 - here.
  14. 00:13:412 (3) - same as mod number one, 00:13:584 - here.
  15. 00:14:612 (3) - end the slider 00:14:784 - here as I can't hear any sound 00:14:870 - here.
  16. 00:23:098 (3) - remove this hitcircle.
  17. 00:26:355 (6,8) - remove these hitcircles as there are no sounds here.

[]
Continue:
  1. 00:33:470 (1) - you can split this slider like this: because of the vocal start 00:33:812 - here.
  2. 00:38:612 (4) - to me, it much better end the slider 00:38:784 - here because the vocal strongly stops here.
  3. 00:38:870 - if you took the suggestion above, you can put hitcircle here.
  4. 00:38:955 (1) - I can hear a beat inside this slider, 00:39:041 - here. Why not make this part same as next the part? like 00:39:641 (4,5,6) - this and 00:40:327 (1,2,3,4,5) - this.
  5. 00:45:984 (2) - end the slider here 00:46:412 - here because you can make the sliderend a hyperdash to the 00:46:498 - vocal here, you also hitsound 00:46:498 - this strong vocal with a finish.
  6. 00:49:327 - put note here?
  7. 00:55:927 (2,3,4) - why not make these hitcircle become reverse slider to cover the vocal, it is much better.
  8. 01:00:984 - this and 01:01:155 - I can't here strong streams sound, consider make a reverse slider start from 01:00:898 - here, 01:01:070 - here and 01:01:241 - here, to cover the vocal sound.
  9. 01:09:555 - I can hear beat here and 01:10:070 - here, it doesn't affect too much if you map that beat.
  10. I won't check timeline anymore because you do not follow much my suggestions. It is your right what to map and not, I don't want to bother you about the timeline anymore, just don't map obviously at the weakest beat that I can't clearly hear.
  11. I will focus more on the pattern, 7 minutes map make my insanity gone lol xp.

Pattern
  1. 00:10:670 (4,5) - do this need a hyperdash? no strong beat here.
  2. 00:11:012 (5,6,7) - this is hard to catch and adjust after a hyperdash, maybe you can make the pattern look like 00:08:441 (5,6,7,8,1) - this is safer to catch but you need to ctrl+h first.
  3. 00:11:527 (1,2) - this also doesn't seem it need to have a hyperdash despite there's no strong beat here.
  4. 00:11:698 (2,3) - same as above.
  5. 00:14:441 (2) - just want to make it center between previous and nest notes, move to x:200 is much better.
  6. 00:16:498 (5,6) - this hyperdash is too strong, it is hard to catch the sliderend 6 and the next notes, consider make 6 closer the right at x:424.
  7. 00:18:384 (1,2) - this is kinda hard to me like you have to dash then temporary stop + hyperdash to get the next notes, maybe you can make the pattern easier like 00:17:698 (1,2) - this.
  8. 00:20:441 (1,2) - this is still fine to me but maybe it kinda hard to catch the next notes because of strong hyperdash.
  9. 00:21:984 (5) - this is kinda confusing, make the reverse slider horizontal completely to add more movements.
  10. 00:22:327 (6,1) - same as above above.
  11. 00:24:127 (2,3) - this and 00:24:555 (4,5) - this hyperdash is too strong so it makes the catches of the next notes become hard. You need to catch the notes quickly, maybe consider change the pattern into an easier one.
  12. 00:25:584 (2,3) - no need to do a hyperdash here, move 00:25:927 (3) - to x:224 to make it center between previous and next notes.
  13. 00:26:612 (9) - why not make this spicier by moved to x:472.

[]
Continue:
  1. 00:33:127 (7) - make this left a little bit at x:448, to make sure that players can catch properly the next slider.
  2. 00:38:612 (4,1) - this is kinda hard edge dash, maybe you can make 4 become a hyperdash or make them closer a little bit.
  3. 00:44:784 (3) - you use 2.59x space here, why not make it same like 00:45:812 (1) - this, you use 2.38x space here.
  4. 00:46:670 (3) - same as above, try to use 2.38x space here.
  5. 01:03:812 (2,3,4,1,2,3,4) - this streams part is kinda hard with that pattern, consider change the pattern easier for moderate players like me.
  6. 01:13:584 (3,4,1,2) - this pattern is kinda hard to catch, at least you can make the 3,4 different or 1,2 different pattern.
  7. 01:17:698 (3,4,1,2) - same as above.
  8. 01:20:098 (1,2) - I think you don't need a hyperdash here, a hyper might suit here.
  9. 01:20:441 (2,3,1,2) - same as above above.
  10. 01:23:184 (2,3,4,5) - same as above.
  11. 01:25:927 (3,4,1,2,3,4) - this is really hard, I can't control this part.
  12. 02:55:755 - in the kiai part, I hope you can try testplay nd find some difficult part to play. Like I mention in the first kiai.
  13. 04:09:984 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - this pattern is kinda unexpected, maybe you can remove the stack and find suitable pattern?
  14. 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - yeah, this is kinda confusing either.
  15. 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - same as above.
  16. 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - same as above.
  17. 05:13:755 (3,4,5,6) - lel, my finger!!!
  18. 05:28:841 (5) - you can easily slip to the right and miss to catch the next notes.
  19. 05:53:698 (1,2) - please don't make a pattern like this, ctrl+g or change into a suitable and playable pattern.
  20. 06:31:070 - this kiai part until 06:55:755 - here, you can ask for testplayers to test for you. I play and some pattern might hard for me, I guess you must test for yourself then you know where is wrong or not. Sorry, I'm not yet an overdose mappers xp.
  21. 06:58:498 (4) - ctrl+h then move to x:360, more suitable.
  22. 06:59:870 (1,2,3) - move to x:296? and 07:00:727 (4) - move to x:176?
  23. That all from me, the pattern is kinda same so I don't need to go into details after the first kiai. I hope you can fix some pattern that I talk about, spacing is okay, hyperdash too, maybe at the slow part, there are 2 or 3 patterns that are confusing to me.

Good luck on ranking this.
Topic Starter
Benita
I guess I'll just apply your mod so far :3

SYAHME wrote:

Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7
  2. 아주 NICE

[Verethragna]
Timeline
  1. 00:05:184 (2) - why not split this slider and map this beat 00:05:355 - here because I hear a sound. - I'm following the guitar, making the whole map 1/2's is no fun... Wanna keep these 1/1 sliders ;_; but made slider tick rate 2 so it isn't completely ignored!
  2. 00:05:698 (3) - same as above, 00:05:870 - here.
  3. 00:06:555 (5) - same as above, 00:06:727 - here.
  4. 00:07:412 (1) - why you end the sliderend here, I can't hear any sound. Please end the slider 00:07:584 - here. - There is like a siren sound or whatever, I don't know how to describe it but it's pretty easy to hear... At least for me owo
  5. 00:07:927 (3) - same as above, end 00:08:098 - here, please. - ^
  6. 00:08:527 (6,8) - remove these hitcircles as there are no sounds here. - Again, the siren ish sound and guitar is building up here
  7. 00:09:298 (3) - same as mod number one, 00:09:470 - here.
  8. 00:09:727 (4) - remove this hitcircle. - Guitar here
  9. 00:10:412 (2) - remove this hitcircle. - Siren thingy
  10. 00:11:012 (5) - make this a hitcircle, there's no sound 00:11:098 - here. - Same as 00:08:527 (6,8) -
  11. 00:12:041 (3) - same as mod number one, 00:12:212 - here. - Guitar here
  12. 00:12:470 (4) - remove this hitcircle.
  13. 00:12:898 (1) - same as mod number one, 00:13:070 - here.
  14. 00:13:412 (3) - same as mod number one, 00:13:584 - here.
  15. 00:14:612 (3) - end the slider 00:14:784 - here as I can't hear any sound 00:14:870 - here. - This guitar sound is questionable but I think it works well as it is
  16. 00:23:098 (3) - remove this hitcircle. - okay
  17. 00:26:355 (6,8) - remove these hitcircles as there are no sounds here. - noo, there are sounds here xD

Pattern
  1. 00:10:670 (4,5) - do this need a hyperdash? no strong beat here. - Yeah, removed
  2. 00:11:012 (5,6,7) - this is hard to catch and adjust after a hyperdash, maybe you can make the pattern look like 00:08:441 (5,6,7,8,1) - this is more safe to catch but you need to ctrl+h first. - Kept the pattern but removed the hyperdash
  3. 00:11:527 (1,2) - this also doesn't seems it need to have a hyperdash despite there's no strong beat here. - Removed hyper
  4. 00:11:698 (2,3) - same as above. - Removed hyper
  5. 00:14:441 (2) - just want to make it center between previous and nest notes, move to x:200 is much better. - Dash here because of the guitar sound, no change
  6. 00:16:498 (5,6) - this hyperdash is too strong, it is hard to catch the sliderend 6 and the next notes, consider make 6 more closer the right at x:424. - I disagree, the jump is very short and the way the slider is curved makes it antiflowy which I personally like
  7. 00:18:384 (1,2) - this is kinda hard to me like you have to dash then temporary stop + hyperdash to get the next notes, maybe you can make the pattern more easier like 00:17:698 (1,2) - this. - Supposed to be like that, if I make the whole map back and forth doubles it's no fun ):
  8. 00:20:441 (1,2) - this is still fine to me but maybe it kinda hard to catch the next notes because of strong hyperdash. - nerfed distance a tiiiiny bit
  9. 00:21:984 (5) - this is kinda confused, make the reverse slider horizontal completely too add more movements. - mmmh making it fully horizontal makes it on x0 which I'm trying to avoid...
  10. 00:22:327 (6,1) - same as above above. - Sure
  11. 00:24:127 (2,3) - this and 00:24:555 (4,5) - this hyperdash is too strong so it make the catches of the next notes become hard. You need to catch the notes quickly, maybe consider change the pattern into easier one. - I like them as they are, they are emphasizing both the claps with a hyper and the finishers with a normal dash... I don't think they are hard at all though and there's nothing wrong with the pattern itself. Either way, reduced distance a tiiiiny bit, don't wanna make them too easy
  12. 00:25:584 (2,3) - no need to do a hyperdash here, move 00:25:927 (3) - to x:224 to make it center between previous and next notes. - why not a hdash here? I think it fits
  13. 00:26:612 (9) - why not make this more spicier by move to x:472. - sure

I will continue later, this is so hard to mod and too long.
When I built my timeline I got a lot of my ideas from the ranked standard map, so I really don't think there are any problems with the intro when looking at timeline :x Thanks for your suggestions though!
Divine Cake
Generelt: Føler at streamsa enten er veldig nær hverandre med liten spacing eller at det går ut i et bullet rain med 2 noter med H-dash på andre. Ville likt en mer glidene overgang i noen av streamsa.
00:10:155 (1,2,3,4,5,6,7) - Føler ikke at denne matcher sangen helt. foretrekker en sammenhengende stream
00:45:812 (1) - større mellomrom for å undertrykke tonen? 00:45:641 (5,1,2) - føles litt merkelig.
01:54:727 (4) - slideren går litt for sakte for meg. føler den kunne gjort seg bedre om man måtte flytte catheren litt begge veier. som 01:48:898 (3) -
03:20:441 (1,2,1,2) - større mellomrom mellom sliderene for å understreke sangen.
05:12:727 (4) - til 05:14:270 (6) - streamsa er litt for rette i vendignene for meg. Sangen er mye roligere og jeg føler en rundere stream ville passet bedre med tempoet på denne delen.
05:38:955 (1) - til 06:00:555 (3) - Relly liked this part :D. 05:53:012 (1,2,3,4,5,6) - fun pattern to play
06:30:384 (1) - streamen føles litt for lik ut til 06:42:041 (1) - øke spacing på andre stream kanskje?
Topic Starter
Benita

SYAHME wrote:

Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7 - idk I usually easily fail when shitmissing so I think it's nice with HP6
  2. 아주 NICE

[Verethragna]
Timeline
  1. 00:33:470 (1) - you can split this slider like this: because of the vocal start 00:33:812 - here. - Sure, fixed some stuff in this part too
  2. 00:38:612 (4) - to me, it much better end the slider 00:38:784 - here because the vocal strongly stops here. - hm okay
  3. 00:38:870 - if you took the suggestion above, you can put hitcircle here. - yep
  4. 00:38:955 (1) - I can hear a beat inside this slider, 00:39:041 - here. Why not make this part same as next the part? like 00:39:641 (4,5,6) - this and 00:40:327 (1,2,3,4,5) - this. - I honestly can't, the timeline is a bit different cause variations
  5. 00:45:984 (2) - end the slider here 00:46:412 - here because you can make the sliderend a hyperdash to the 00:46:498 - vocal here, you also hitsound 00:46:498 - this strong vocal with a finish. - Good point! Did the same with 00:44:955 (4) - to stay consistent
  6. 00:49:327 - put note here? - I don't hear any beat for it
  7. 00:55:927 (2,3,4) - why not make these hitcircle become reverse slider to cover the vocal, it is much better. - Remapped this part a bit
  8. 01:00:984 - this and 01:01:155 - I can't here strong streams sound, consider make a reverse slider start from 01:00:898 - here, 01:01:070 - here and 01:01:241 - here, to cover the vocal sound. - I just made a normal 1/2 slider to emphasize the claps better xd
  9. 01:09:555 - I can hear beat here and 01:10:070 - here, it doesn't affect too much if you map that beat. - This is like a build up to the kiai and I didn't map these sounds anywhere else so
  10. I won't check timeline anymore because you do not follow much my suggestions. It is your right what to map and not, I don't want to bother you about the timeline anymore, just don't map obviously at the weakest beat that I can't clearly hear. - I do follow your suggestions when I agree with you :*
  11. I will focus more on the pattern, 7 minutes map make my insanity gone lol xp.

Pattern
  1. 00:33:127 (7) - make this left a little bit at x:448, to make sure that players can catch properly the next slider. - Sure
  2. 00:38:612 (4,1) - this is kinda hard edge dash, maybe you can make 4 become a hyperdash or make them closer a little bit. - Was probably fixed when I went over the timeline part of your mod cause no edge dash here
  3. 00:44:784 (3) - you use 2.59x space here, why not make it same like 00:45:812 (1) - this, you use 2.38x space here. - ook was supposed to be equal
  4. 00:46:670 (3) - same as above, try to use 2.38x space here. - Done, also fixed spacings to the next note
  5. 01:03:812 (2,3,4,1,2,3,4) - this streams part is kinda hard with that pattern, consider change the pattern easier for moderate players like me. - I don't see the problem with a pattern being hard as long as it isn't too hard which this pattern isn't imo
  6. 01:13:584 (3,4,1,2) - this pattern is kinda hard to catch, at least you can make the 3,4 different or 1,2 different pattern. - Although I don't think it's hard I chose to make this a bit different
  7. 01:17:698 (3,4,1,2) - same as above. - ^same
  8. 01:20:098 (1,2) - I think you don't need a hyperdash here, a hyper might suit here. - Uh, a hyper does suit here imo
  9. 01:20:441 (2,3,1,2) - same as above above. - Pretty strong beat, will keep this
  10. 01:23:184 (2,3,4,5) - same as above. - ^same
  11. 01:25:927 (3,4,1,2,3,4) - this is really hard, I can't control this part. - Again, I don't see why this is a problem but I changed it a bit
  12. 02:55:755 - in the kiai part, I hope you can try testplay nd find some difficult part to play. Like I mention in the first kiai. - Tried to fix stuff up but really, I don't have any problems playing this so I don't see the problem with you thinking it's hard :/
  13. 04:09:984 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - this pattern is kinda unexpected, maybe you can remove the stack and find suitable pattern? - no. I love this pattern.
  14. 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - yeah, this is kinda confusing either. - I'm still in love with it
  15. 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - same as above. - nope
  16. 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - same as above. - I can't let it go sorry
  17. 05:13:755 (3,4,5,6) - lel, my finger!!! - :thinking:
  18. 05:28:841 (5) - you can easily slip to the right and miss to catch the next notes. - Tried to fix it
  19. 05:53:698 (1,2) - please don't make a pattern like this, ctrl+g or change into a suitable and playable pattern. - This is very much playable and very fun as well imo
  20. 06:31:070 - this kiai part until 06:55:755 - here, you can ask for testplayers to test for you. I play and some pattern might hard for me, I guess you must test for yourself then you know where is wrong or not. Sorry, I'm not yet an overdose mappers xp. - I rarely ever miss in this last kiai, it's in fact the easiest kiai imo but I guess I mapped it so it's easier for me than you xd
  21. 06:58:498 (4) - ctrl+h then move to x:360, more suitable. - done ish
  22. 06:59:870 (1,2,3) - move to x:296? and 07:00:727 (4) - move to x:176? - this distance is equal in all the other parts like this so why only mention this? I think it's fine
  23. That all from me, the pattern is kinda same so I don't need to go into details after the first kiai. I hope you can fix some pattern that I talk about, spacing is okay, hyperdash too, maybe at the slow part, there are 2 or 3 patterns that are confusing to me. - Thanks :3

Good luck on ranking this.

Divine Cake wrote:

Generelt: Føler at streamsa enten er veldig nær hverandre med liten spacing eller at det går ut i et bullet rain med 2 noter med H-dash på andre. Ville likt en mer glidene overgang i noen av streamsa. - Prøvde litt eksperimentell mapping her i håp om å bli bedre på å mappe streams haha... Forhåpentligvis fikser mods awk dashes osv xd
00:10:155 (1,2,3,4,5,6,7) - Føler ikke at denne matcher sangen helt. foretrekker en sammenhengende stream - Føler dette er det som passer best her for å ikke gjøre det kjedelig. Er gitarlyder på 00:10:498 (3) - og 00:10:670 (4) - så er ikke jumps der for null grunn og føler det passer sånn helt greit til sangen.
00:45:812 (1) - større mellomrom for å undertrykke tonen? 00:45:641 (5,1,2) - føles litt merkelig. - Å ha 1/4 og 1/2 hypers rett etter hverandre er veldig krevende til tider og har derfor valgt å ha så kort distanse som mulig for å ikke gjøre det unødvendig vanskelig men kan godt øke distansen littegranne
01:54:727 (4) - slideren går litt for sakte for meg. føler den kunne gjort seg bedre om man måtte flytte catheren litt begge veier. som 01:48:898 (3) - - Godt poeng :3 Done
03:20:441 (1,2,1,2) - større mellomrom mellom sliderene for å understreke sangen. - Hadde oprinnelig mer distanse mellom disse men mods nerfa det lol... Tror jeg spiller det safe for nå og se hva andre sier
05:12:727 (4) - til 05:14:270 (6) - streamsa er litt for rette i vendignene for meg. Sangen er mye roligere og jeg føler en rundere stream ville passet bedre med tempoet på denne delen. -Jeg ser hva du mener men syns dette er passende patterns. Nerfa slider velocity sånn at de ikke er like rette.
05:38:955 (1) - til 06:00:555 (3) - Relly liked this part :D. 05:53:012 (1,2,3,4,5,6) - fun pattern to play - Thanksies cake <3
06:30:384 (1) - streamen føles litt for lik ut til 06:42:041 (1) - øke spacing på andre stream kanskje? - Økte SV for å gjøre det mer intenst, dunno om det ble bedre tho xD
Thanks a lot to both for modding :3
Aceon
15:01 DamnEasy: 00:44:784 (3) - is a too sudden jump, its uncomfortable and difficult to catch if you are unused to the AR
15:01 DamnEasy: 00:45:812 (1) - this one too but its expected so there might not be a need for a change
15:08 DamnEasy: 03:10:155 (1,2,3,4) - this is really difficult to read and i could not catch it once.
15:08 DamnEasy: ^ put more spacing between the slider pairs
15:09 DamnEasy: the rest was fine i'd say
16:59 Benny-: okay
16:59 Benny-: 00:44:784 (3,4,5) - nerfed this, but kept hypers, made distance the lowest distance possible with hyper
17:00 Benny-: 00:45:812 (1,2,3) - Same here
17:00 Benny-: 03:10:155 (1,2) - changed this to just a normal stream without jump
17:00 Benny-: 03:10:498 (3,4) - but kept this
Depths
good luck
Minato Yukina
[Verethragna]
00:46:841 (4) - in my personal sight ctrl+g seems much better for its flow, try to consider it :)
00:58:155 (1,2,3,4) - flow suggestion. try with this one.
01:05:013 (1,2,3,4) - flow suggestion. how about this?
01:32:441 (1,2,3,4) - felt repetitive with the previous one, so i'd like to recommend to this circulation flow :
01:35:184 (1) - it's better to use right -> left instead of left -> right, try to consider the ideal shape.
03:31:412 (7,1) - need more distance to make players' ryuuta or yuzu happy.
06:12:898 (3,1) - are you sure with this stack? i guess you can try to make a small jump here, consider some more

:idea:
Topic Starter
Benita

Depths wrote:

good luck
thanks!


CLSW wrote:

[Verethragna]
00:46:841 (4) - in my personal sight ctrl+g seems much better for its flow, try to consider it :)- Yeah, it was originally like this
00:58:155 (1,2,3,4) - flow suggestion. try with this one. - Tried something very similar

01:05:013 (1,2,3,4) - flow suggestion. how about this? - Made it somewhat similar, also changed 01:02:098 (6,7,1,2,3,4) - to stay consistent xd
01:32:441 (1,2,3,4) - felt repetitive with the previous one, so i'd like to recommend to this circulation flow : - Nice! Still trying to get better with streams! ;;
01:35:184 (1) - it's better to use right -> left instead of left -> right, try to consider the ideal shape. - imo it's a nice pattern and I like this antiflow ):
03:31:412 (7,1) - need more distance to make players' ryuuta or yuzu happy. - Hopefully all ryuuta and yuzu are happy now
06:12:898 (3,1) - are you sure with this stack? i guess you can try to make a small jump here, consider some more - idk all other sliders in this section are like this but increased the distance a bit

:idea:
Thanks a lot, CLSW <3
Negri_sk
[Verethragna]
00:59:870 (2) - CTRL+G x80
01:00:384 (3) - x312
01:27:298 (2) - x48
01:27:470 (3) - CTRL+G
01:43:412 (1) - CTRL+G
01:43:070 (7) - x328
02:23:527 (3) - CTRL+G
02:23:527 (3) - x432
03:11:356 (3) - CTRL+G
03:11:356 (3) - x152
03:19:927 (1) - CTRL+G
03:23:870 (1) - CTRL+G
03:24:384 (2) - CTRL+G
03:24:898 (3) - x376
03:25:155 (4) - x408
03:41:355 (2) - CTRL+G
04:32:441 (3) - CTRL+G
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
Topic Starter
Benita

Negri_sk wrote:

[Verethragna]
00:59:870 (2) - CTRL+G x80 - notes shouldn't be placed on the very edge of the map + the beat is pretty strong so I'd rather wanna keep this
01:00:384 (3) - x312 - Moved the previous sliders instead
01:27:298 (2) - x48 - Don't wanna make the jump unnecessarily long
01:27:470 (3) - CTRL+G - This beat is also very strong so I feel like the music supports this antiflow
01:43:412 (1) - CTRL+G - ok can actually agree on this lul
01:43:070 (7) - x328 - Moved the next note instead
02:23:527 (3) - CTRL+G - This isn't even harsh or strong antiflow at all so I wanna keep this.
02:23:527 (3) - x432 - Fucks up my flawless spacings
03:11:356 (3) - CTRL+G - This beat is also very strong and the music supports the antiflow
03:11:356 (3) - x152 - literally makes no difference lmao
03:19:927 (1) - CTRL+G - Changed in another way
03:23:870 (1) - CTRL+G - nooo, because same reason as before
03:24:384 (2) - CTRL+G - sameeeeee
03:24:898 (3) - x376 - Makes the jump really long
03:25:155 (4) - x408 - wtf no, that totally ruins my pattern
03:41:355 (2) - CTRL+G - Moved it a tiny bit closer the previous note
04:32:441 (3) - CTRL+G - This is easy antiflow
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
I went through the rest of the ctrl+g stuffs but I don't feel like any of them improve my map.. :/ Why do you wanna remove all antiflow???? )))):

lmao can't update cause no supporter LUUL nvm updated <3
Vincs

I'm here to sign your map
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