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YELLING THREAD

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Nuuskamuikkunen

YyottaCat wrote:

Cerno wrote:

Zelzatter Zero wrote:

z0z wrote:

Zelzatter Zero wrote:

YOU ARE THE ONE WHO STOLE MY IDENTITY. GIVE IT BACK D:<<<<<

eblf2013 wrote:

GIVE ME BACK MINE!
HOW LONG ARE YOU GUYS GONNA FIGHT FOR?
UNTIL EBLF CONFESS THE TRUTH
YOU TWO CHILL THE FUCK OUT OR IMMA HAVE TO SHOOT BOTH OF YALL

GREAT IDEA MEOW! TIME TO UNLOCK MY VAULT OF NUKES AGAIN!
DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
Corne2Plum3
MEOW
BluJellu
THE MITOCHONDRIA IS THE POWERHOUSE OF THE CELL
Phantonym

abraker wrote:

POINTERS ARE JUST MEMORY ADDRESSES

SAY YOU WANT TO POINT TO A MEMORY LOCATION:

VOID* PTR = 0XA800;

POINTS TO THE DATA LOCATED IN MEMORY ADDRESS 0XA800. YOU CAN ACCESS THAT DATA LIKE SO:

INT VALUE = (INT*) *PTR;

YOU EXTRACT VALUE FROM MEMORY ADDRESS BY DOING "*PTR". IT BEING TYPE *VOID MEANS THE DATA YOU EXTRACT FROM THAT MEMORY LOCATION IS A WILDCARD. YOU WILL NEED TO TELL THE TYPE OF THE DATA YOU ARE EXTRACTING. THIS IS WHERE THE (INT*) TYPECASTING COMES IN - YOU TELL IT YOU WANT TO EXTRACT AN INT FROM THAT MEMORY LOCATION. WELL THEN THE REST IS SIMPLE, THAT DATA GETS STORED IN THE "VALUE" VARIABLE.

OF COURSE IF YOU TRY TO RUN THAT CODE IT WILL CRASH BECAUSE WINDOWS OR WHATEVER OS YOU USE GETS REALLY MAD WHEN YOU TRY TO ACCESS MEMORY LOCATIONS IT DOESNT APPROVE YOU OF ACCESSING. THE MEMORY LOCATIONS IT DOES APPROVE OF YOU ACCESSING ARE THE ONES WHERE VARIABLES YOU DECLARE ARE STORED IN.

SO SAY YOU HAVE

INT VALUE = 2;

THEN YOU CAN GET THE MEMORY LOCATION WHERE THAT 2 IS STORED IN BY DOING

INT MEM = &VALUE;

"&VALUE" IS HOW YOU EXTRACT A MEMORY ADDRESS FROM A VALUE. NOTICE THE PATTERN? *X IS EXTRACTING VALUE FROM MEMORY ADDRESS, AND &X IS EXTRACTING MEMORY ADDRESS FROM VALUE. AND YES, DOING *&X IS BASICALLY LIKE DOING X + 2 - 2, IT CANCELS OUT.

KNOWING ALL THIS YOU CAN DO SOME PRETTY NEAT STUFF LIKE:

INT X = 5
INT* Y = &X

*Y = 7;

AND GUESS WHAT? X IS NOW 7! THAT'S BECAUSE WE MADE Y POINT TO THE MEMORY LOCATION WHERE X IS, AND THEN WE CHANGED THE VALUE OF THE DATA IN THAT MEMORY LOCATION TO A 7 THROUGH Y.

SO WHY USE POINTERS? BECAUSE WHEN YOU ASSIGN THINGS, YOU ARE COPYING DATA. IMAGINE PASSING IMAGE DATA TO A FUNCTION THAT IS SEVERAL MB IS SIZE. IT WILL LAG THE SHIT OUT OF YOUR COMPUTER BECAUSE YOU ARE GOING TO BE COPYING THAT DATA. INSTEAD, YOU PASS ITS MEMORY LOCATION AND ONLY END UP COPYING THE MEMORY LOCATION VALUE. THAT FUNCTION CAN THEN ACCESS BITS AND PIECES OF THAT IMAGE DATA USING THE MEMORY LOCATION IT IS STORED IN.
HOLY SHEET THANKS ABRAKER
Zelzatter Zero

eblf2013 wrote:

DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
GIMME BACK MINE GODAMMIT D:<
Nuuskamuikkunen

Zelzatter Zero wrote:

eblf2013 wrote:

DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
GIMME BACK MINE GODAMMIT D:<
NO, YOU.
Zelzatter Zero

eblf2013 wrote:

Zelzatter Zero wrote:

eblf2013 wrote:

DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
GIMME BACK MINE GODAMMIT D:<
NO, YOU.
NO YOU D:<
Lapizote

abraker wrote:

POINTERS ARE JUST MEMORY ADDRESSES

SAY YOU WANT TO POINT TO A MEMORY LOCATION:

VOID* PTR = 0XA800;

POINTS TO THE DATA LOCATED IN MEMORY ADDRESS 0XA800. YOU CAN ACCESS THAT DATA LIKE SO:

INT VALUE = (INT*) *PTR;

YOU EXTRACT VALUE FROM MEMORY ADDRESS BY DOING "*PTR". IT BEING TYPE *VOID MEANS THE DATA YOU EXTRACT FROM THAT MEMORY LOCATION IS A WILDCARD. YOU WILL NEED TO TELL THE TYPE OF THE DATA YOU ARE EXTRACTING. THIS IS WHERE THE (INT*) TYPECASTING COMES IN - YOU TELL IT YOU WANT TO EXTRACT AN INT FROM THAT MEMORY LOCATION. WELL THEN THE REST IS SIMPLE, THAT DATA GETS STORED IN THE "VALUE" VARIABLE.

OF COURSE IF YOU TRY TO RUN THAT CODE IT WILL CRASH BECAUSE WINDOWS OR WHATEVER OS YOU USE GETS REALLY MAD WHEN YOU TRY TO ACCESS MEMORY LOCATIONS IT DOESNT APPROVE YOU OF ACCESSING. THE MEMORY LOCATIONS IT DOES APPROVE OF YOU ACCESSING ARE THE ONES WHERE VARIABLES YOU DECLARE ARE STORED IN.

SO SAY YOU HAVE

INT VALUE = 2;

THEN YOU CAN GET THE MEMORY LOCATION WHERE THAT 2 IS STORED IN BY DOING

INT MEM = &VALUE;

"&VALUE" IS HOW YOU EXTRACT A MEMORY ADDRESS FROM A VALUE. NOTICE THE PATTERN? *X IS EXTRACTING VALUE FROM MEMORY ADDRESS, AND &X IS EXTRACTING MEMORY ADDRESS FROM VALUE. AND YES, DOING *&X IS BASICALLY LIKE DOING X + 2 - 2, IT CANCELS OUT.

KNOWING ALL THIS YOU CAN DO SOME PRETTY NEAT STUFF LIKE:

INT X = 5
INT* Y = &X

*Y = 7;

AND GUESS WHAT? X IS NOW 7! THAT'S BECAUSE WE MADE Y POINT TO THE MEMORY LOCATION WHERE X IS, AND THEN WE CHANGED THE VALUE OF THE DATA IN THAT MEMORY LOCATION TO A 7 THROUGH Y.

SO WHY USE POINTERS? BECAUSE WHEN YOU ASSIGN THINGS, YOU ARE COPYING DATA. IMAGINE PASSING IMAGE DATA TO A FUNCTION THAT IS SEVERAL MB IS SIZE. IT WILL LAG THE SHIT OUT OF YOUR COMPUTER BECAUSE YOU ARE GOING TO BE COPYING THAT DATA. INSTEAD, YOU PASS ITS MEMORY LOCATION AND ONLY END UP COPYING THE MEMORY LOCATION VALUE. THAT FUNCTION CAN THEN ACCESS BITS AND PIECES OF THAT IMAGE DATA USING THE MEMORY LOCATION IT IS STORED IN.
INTERESTING
Nuuskamuikkunen


I FOUND THIS AMONG MY OLD SCREENSHOTS.
YyottaCat
CAN YOU TWO JUST STOP?
ClevelandsMyBro

eblf2013 wrote:

AH

SO YOU ALSO USED TO INHERIT THE LEGENDARY?
Nuuskamuikkunen

ClevelandsMyBro wrote:

eblf2013 wrote:

AH

SO YOU ALSO USED TO INHERIT THE LEGENDARY?
SEEMS LIKE SO.
Zelzatter Zero

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
z0z

Zelzatter Zero wrote:

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
>:/
Nuuskamuikkunen

Zelzatter Zero wrote:

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
WE'LL KEEP UNTIL HE STOPS.
Zelzatter Zero

eblf2013 wrote:

Zelzatter Zero wrote:

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
WE'LL KEEP UNTIL HE STOPS.
NO, WHEN YOU STOP.
Corne2Plum3
pentaqola
THEY WILL NEVER STOP UNTIL THE FINALE
Nuuskamuikkunen

pentaqola wrote:

THEY WILL NEVER STOP UNTIL THE FINALE
YOU SAID IT.
Zelzatter Zero

pentaqola wrote:

THEY WILL NEVER STOP UNTIL THE FINALE
YOU SAID IT.
Nerdomancy
YOU KNOW WHEN YOU'RE PROGRAMMING AND YOU HAVE TO DEAL WITH THE DO-WE-COUNT-FROM-0-OR-1 BS MAN I HATE THIS SO MUCH I WISH NUMBERS WEREN'T SO STUPIFYINGLY INCONSISTENT
ninore
LET'S GOOOOOOO NEDD83 OFFICIALLY 5 DIGIT ERIRICHAMP

Nuuskamuikkunen

nedd83 wrote:

LET'S GOOOOOOO NEDD83 OFFICIALLY 5 DIGIT ERIRICHAMP

WOOOOOOOOOO.
YyottaCat
LET'S WAIT FOR ZEL TO SAY WOOOOOOOOOO.
Zelzatter Zero

nedd83 wrote:

LET'S GOOOOOOO NEDD83 OFFICIALLY 5 DIGIT ERIRICHAMP

WOOOOOOOOOO.
Lapizote
NICE.
Cerno
WTF AXL NAME CHANGE POGGER
YyottaCat

I'M A 5-DIGIT NOW TOO!

AXL WHY DID YOU CHANGE YOUR NAME THOUGH?
Corne2Plum3

Cerno wrote:

WTF AXL NAME CHANGE POGGER
Hydreigon

WHO'S STILL WATCHING MY PLAYS? IM ALREADY A DED PLAYER
Lapizote

YyottaCat wrote:

AXL WHY DID YOU CHANGE YOUR NAME THOUGH?
IM DITCHING MY OLD USERNAME IN ALL OF MY ACCOUNTS :D
Nuuskamuikkunen
HELLO LAPIZATE!
Winnyace
HELLO EBLF2013
Nuuskamuikkunen
YO WINNY.
pentaqola
HEY GUYS I HOPE YOU ALL HAVE A NICE DAY!

AAAAAAAAAAA
Lapizote
GREETINGS PENTAQOLA
Zelzatter Zero
YO WINNY.
Hydreigon
HI ZEL


OR EBLF
Nuuskamuikkunen
HI DUGTRIO VERSION OF DEINO.
z0z
HI EVERYONE
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