forum

YELLING THREAD

posted
Total Posts
7,522
show more
LimeTwist
PEOPLE SHOULD JUST STOP COMPLAINING ABOUT THE NEW PP BALANCE UPDATE JUST BECAUSE THEY LOST RANKS. JUST GET GOOD.
Zelzatter Zero
EBLF STOP IMPERSONATING ME AAAAAAAAAAAAAA
Nuuskamuikkunen
YOU'VE STOLEN MY IDENTITY.
Zelzatter Zero
YOU ARE THE ONE WHO STOLE MY IDENTITY. GIVE IT BACK D:<<<<<
Nuuskamuikkunen
GIVE ME BACK MINE!
z0z

Zelzatter Zero wrote:

YOU ARE THE ONE WHO STOLE MY IDENTITY. GIVE IT BACK D:<<<<<

eblf2013 wrote:

GIVE ME BACK MINE!
HOW LONG ARE YOU GUYS GONNA FIGHT FOR?
HardcorePlayer
H IS THE BEST LETTER
CHANGE MY MIND
Nuuskamuikkunen

HardcorePlayer wrote:

H IS THE BEST LETTER
CHANGE MY MIND
I CAN'T CHANGE TRUTH.
HardcorePlayer
GOOD
Zelzatter Zero

z0z wrote:

Zelzatter Zero wrote:

YOU ARE THE ONE WHO STOLE MY IDENTITY. GIVE IT BACK D:<<<<<

eblf2013 wrote:

GIVE ME BACK MINE!
HOW LONG ARE YOU GUYS GONNA FIGHT FOR?
UNTIL EBLF CONFESS THE TRUTH
YyottaCat
THEY AREN'T GOING TO STOP ANYTIME SOON.
pentaqola
LETS GO! TIME FOR A DUEL
Cerno

Zelzatter Zero wrote:

z0z wrote:

Zelzatter Zero wrote:

YOU ARE THE ONE WHO STOLE MY IDENTITY. GIVE IT BACK D:<<<<<

eblf2013 wrote:

GIVE ME BACK MINE!
HOW LONG ARE YOU GUYS GONNA FIGHT FOR?
UNTIL EBLF CONFESS THE TRUTH
YOU TWO CHILL THE FUCK OUT OR IMMA HAVE TO SHOOT BOTH OF YALL

YyottaCat

Cerno wrote:

Zelzatter Zero wrote:

z0z wrote:

Zelzatter Zero wrote:

YOU ARE THE ONE WHO STOLE MY IDENTITY. GIVE IT BACK D:<<<<<

eblf2013 wrote:

GIVE ME BACK MINE!
HOW LONG ARE YOU GUYS GONNA FIGHT FOR?
UNTIL EBLF CONFESS THE TRUTH
YOU TWO CHILL THE FUCK OUT OR IMMA HAVE TO SHOOT BOTH OF YALL

GREAT IDEA MEOW! TIME TO UNLOCK MY VAULT OF NUKES AGAIN!
Phantonym
SO GUYS, I'VE BEEN LEARNING CPP LATELY
I DON'T UNDERSTAND THE CONCEPT OF POINTERS SOMEONE HELP ME AAAAAAAAAAAAAA
abraker
POINTERS ARE JUST MEMORY ADDRESSES

SAY YOU WANT TO POINT TO A MEMORY LOCATION:

VOID* PTR = 0XA800;

POINTS TO THE DATA LOCATED IN MEMORY ADDRESS 0XA800. YOU CAN ACCESS THAT DATA LIKE SO:

INT VALUE = (INT*) *PTR;

YOU EXTRACT VALUE FROM MEMORY ADDRESS BY DOING "*PTR". IT BEING TYPE *VOID MEANS THE DATA YOU EXTRACT FROM THAT MEMORY LOCATION IS A WILDCARD. YOU WILL NEED TO TELL THE TYPE OF THE DATA YOU ARE EXTRACTING. THIS IS WHERE THE (INT*) TYPECASTING COMES IN - YOU TELL IT YOU WANT TO EXTRACT AN INT FROM THAT MEMORY LOCATION. WELL THEN THE REST IS SIMPLE, THAT DATA GETS STORED IN THE "VALUE" VARIABLE.

OF COURSE IF YOU TRY TO RUN THAT CODE IT WILL CRASH BECAUSE WINDOWS OR WHATEVER OS YOU USE GETS REALLY MAD WHEN YOU TRY TO ACCESS MEMORY LOCATIONS IT DOESNT APPROVE YOU OF ACCESSING. THE MEMORY LOCATIONS IT DOES APPROVE OF YOU ACCESSING ARE THE ONES WHERE VARIABLES YOU DECLARE ARE STORED IN.

SO SAY YOU HAVE

INT VALUE = 2;

THEN YOU CAN GET THE MEMORY LOCATION WHERE THAT 2 IS STORED IN BY DOING

INT MEM = &VALUE;

"&VALUE" IS HOW YOU EXTRACT A MEMORY ADDRESS FROM A VALUE. NOTICE THE PATTERN? *X IS EXTRACTING VALUE FROM MEMORY ADDRESS, AND &X IS EXTRACTING MEMORY ADDRESS FROM VALUE. AND YES, DOING *&X IS BASICALLY LIKE DOING X + 2 - 2, IT CANCELS OUT.

KNOWING ALL THIS YOU CAN DO SOME PRETTY NEAT STUFF LIKE:

INT X = 5
INT* Y = &X

*Y = 7;

AND GUESS WHAT? X IS NOW 7! THAT'S BECAUSE WE MADE Y POINT TO THE MEMORY LOCATION WHERE X IS, AND THEN WE CHANGED THE VALUE OF THE DATA IN THAT MEMORY LOCATION TO A 7 THROUGH Y.

SO WHY USE POINTERS? BECAUSE WHEN YOU ASSIGN THINGS, YOU ARE COPYING DATA. IMAGINE PASSING IMAGE DATA TO A FUNCTION THAT IS SEVERAL MB IS SIZE. IT WILL LAG THE SHIT OUT OF YOUR COMPUTER BECAUSE YOU ARE GOING TO BE COPYING THAT DATA. INSTEAD, YOU PASS ITS MEMORY LOCATION AND ONLY END UP COPYING THE MEMORY LOCATION VALUE. THAT FUNCTION CAN THEN ACCESS BITS AND PIECES OF THAT IMAGE DATA USING THE MEMORY LOCATION IT IS STORED IN.
Nuuskamuikkunen

YyottaCat wrote:

Cerno wrote:

Zelzatter Zero wrote:

z0z wrote:

Zelzatter Zero wrote:

YOU ARE THE ONE WHO STOLE MY IDENTITY. GIVE IT BACK D:<<<<<

eblf2013 wrote:

GIVE ME BACK MINE!
HOW LONG ARE YOU GUYS GONNA FIGHT FOR?
UNTIL EBLF CONFESS THE TRUTH
YOU TWO CHILL THE FUCK OUT OR IMMA HAVE TO SHOOT BOTH OF YALL

GREAT IDEA MEOW! TIME TO UNLOCK MY VAULT OF NUKES AGAIN!
DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
Corne2Plum3
MEOW
BluJellu
THE MITOCHONDRIA IS THE POWERHOUSE OF THE CELL
Phantonym

abraker wrote:

POINTERS ARE JUST MEMORY ADDRESSES

SAY YOU WANT TO POINT TO A MEMORY LOCATION:

VOID* PTR = 0XA800;

POINTS TO THE DATA LOCATED IN MEMORY ADDRESS 0XA800. YOU CAN ACCESS THAT DATA LIKE SO:

INT VALUE = (INT*) *PTR;

YOU EXTRACT VALUE FROM MEMORY ADDRESS BY DOING "*PTR". IT BEING TYPE *VOID MEANS THE DATA YOU EXTRACT FROM THAT MEMORY LOCATION IS A WILDCARD. YOU WILL NEED TO TELL THE TYPE OF THE DATA YOU ARE EXTRACTING. THIS IS WHERE THE (INT*) TYPECASTING COMES IN - YOU TELL IT YOU WANT TO EXTRACT AN INT FROM THAT MEMORY LOCATION. WELL THEN THE REST IS SIMPLE, THAT DATA GETS STORED IN THE "VALUE" VARIABLE.

OF COURSE IF YOU TRY TO RUN THAT CODE IT WILL CRASH BECAUSE WINDOWS OR WHATEVER OS YOU USE GETS REALLY MAD WHEN YOU TRY TO ACCESS MEMORY LOCATIONS IT DOESNT APPROVE YOU OF ACCESSING. THE MEMORY LOCATIONS IT DOES APPROVE OF YOU ACCESSING ARE THE ONES WHERE VARIABLES YOU DECLARE ARE STORED IN.

SO SAY YOU HAVE

INT VALUE = 2;

THEN YOU CAN GET THE MEMORY LOCATION WHERE THAT 2 IS STORED IN BY DOING

INT MEM = &VALUE;

"&VALUE" IS HOW YOU EXTRACT A MEMORY ADDRESS FROM A VALUE. NOTICE THE PATTERN? *X IS EXTRACTING VALUE FROM MEMORY ADDRESS, AND &X IS EXTRACTING MEMORY ADDRESS FROM VALUE. AND YES, DOING *&X IS BASICALLY LIKE DOING X + 2 - 2, IT CANCELS OUT.

KNOWING ALL THIS YOU CAN DO SOME PRETTY NEAT STUFF LIKE:

INT X = 5
INT* Y = &X

*Y = 7;

AND GUESS WHAT? X IS NOW 7! THAT'S BECAUSE WE MADE Y POINT TO THE MEMORY LOCATION WHERE X IS, AND THEN WE CHANGED THE VALUE OF THE DATA IN THAT MEMORY LOCATION TO A 7 THROUGH Y.

SO WHY USE POINTERS? BECAUSE WHEN YOU ASSIGN THINGS, YOU ARE COPYING DATA. IMAGINE PASSING IMAGE DATA TO A FUNCTION THAT IS SEVERAL MB IS SIZE. IT WILL LAG THE SHIT OUT OF YOUR COMPUTER BECAUSE YOU ARE GOING TO BE COPYING THAT DATA. INSTEAD, YOU PASS ITS MEMORY LOCATION AND ONLY END UP COPYING THE MEMORY LOCATION VALUE. THAT FUNCTION CAN THEN ACCESS BITS AND PIECES OF THAT IMAGE DATA USING THE MEMORY LOCATION IT IS STORED IN.
HOLY SHEET THANKS ABRAKER
Zelzatter Zero

eblf2013 wrote:

DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
GIMME BACK MINE GODAMMIT D:<
Nuuskamuikkunen

Zelzatter Zero wrote:

eblf2013 wrote:

DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
GIMME BACK MINE GODAMMIT D:<
NO, YOU.
Zelzatter Zero

eblf2013 wrote:

Zelzatter Zero wrote:

eblf2013 wrote:

DON'T GET WHENEVER YOU BOTH WEREN'T CALLED.
GIMME BACK MINE GODAMMIT D:<
NO, YOU.
NO YOU D:<
Lapizote

abraker wrote:

POINTERS ARE JUST MEMORY ADDRESSES

SAY YOU WANT TO POINT TO A MEMORY LOCATION:

VOID* PTR = 0XA800;

POINTS TO THE DATA LOCATED IN MEMORY ADDRESS 0XA800. YOU CAN ACCESS THAT DATA LIKE SO:

INT VALUE = (INT*) *PTR;

YOU EXTRACT VALUE FROM MEMORY ADDRESS BY DOING "*PTR". IT BEING TYPE *VOID MEANS THE DATA YOU EXTRACT FROM THAT MEMORY LOCATION IS A WILDCARD. YOU WILL NEED TO TELL THE TYPE OF THE DATA YOU ARE EXTRACTING. THIS IS WHERE THE (INT*) TYPECASTING COMES IN - YOU TELL IT YOU WANT TO EXTRACT AN INT FROM THAT MEMORY LOCATION. WELL THEN THE REST IS SIMPLE, THAT DATA GETS STORED IN THE "VALUE" VARIABLE.

OF COURSE IF YOU TRY TO RUN THAT CODE IT WILL CRASH BECAUSE WINDOWS OR WHATEVER OS YOU USE GETS REALLY MAD WHEN YOU TRY TO ACCESS MEMORY LOCATIONS IT DOESNT APPROVE YOU OF ACCESSING. THE MEMORY LOCATIONS IT DOES APPROVE OF YOU ACCESSING ARE THE ONES WHERE VARIABLES YOU DECLARE ARE STORED IN.

SO SAY YOU HAVE

INT VALUE = 2;

THEN YOU CAN GET THE MEMORY LOCATION WHERE THAT 2 IS STORED IN BY DOING

INT MEM = &VALUE;

"&VALUE" IS HOW YOU EXTRACT A MEMORY ADDRESS FROM A VALUE. NOTICE THE PATTERN? *X IS EXTRACTING VALUE FROM MEMORY ADDRESS, AND &X IS EXTRACTING MEMORY ADDRESS FROM VALUE. AND YES, DOING *&X IS BASICALLY LIKE DOING X + 2 - 2, IT CANCELS OUT.

KNOWING ALL THIS YOU CAN DO SOME PRETTY NEAT STUFF LIKE:

INT X = 5
INT* Y = &X

*Y = 7;

AND GUESS WHAT? X IS NOW 7! THAT'S BECAUSE WE MADE Y POINT TO THE MEMORY LOCATION WHERE X IS, AND THEN WE CHANGED THE VALUE OF THE DATA IN THAT MEMORY LOCATION TO A 7 THROUGH Y.

SO WHY USE POINTERS? BECAUSE WHEN YOU ASSIGN THINGS, YOU ARE COPYING DATA. IMAGINE PASSING IMAGE DATA TO A FUNCTION THAT IS SEVERAL MB IS SIZE. IT WILL LAG THE SHIT OUT OF YOUR COMPUTER BECAUSE YOU ARE GOING TO BE COPYING THAT DATA. INSTEAD, YOU PASS ITS MEMORY LOCATION AND ONLY END UP COPYING THE MEMORY LOCATION VALUE. THAT FUNCTION CAN THEN ACCESS BITS AND PIECES OF THAT IMAGE DATA USING THE MEMORY LOCATION IT IS STORED IN.
INTERESTING
Nuuskamuikkunen


I FOUND THIS AMONG MY OLD SCREENSHOTS.
YyottaCat
CAN YOU TWO JUST STOP?
ClevelandsMyBro

eblf2013 wrote:

AH

SO YOU ALSO USED TO INHERIT THE LEGENDARY?
Nuuskamuikkunen

ClevelandsMyBro wrote:

eblf2013 wrote:

AH

SO YOU ALSO USED TO INHERIT THE LEGENDARY?
SEEMS LIKE SO.
Zelzatter Zero

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
z0z

Zelzatter Zero wrote:

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
>:/
Nuuskamuikkunen

Zelzatter Zero wrote:

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
WE'LL KEEP UNTIL HE STOPS.
Zelzatter Zero

eblf2013 wrote:

Zelzatter Zero wrote:

YyottaCat wrote:

CAN YOU TWO JUST STOP?
NO
WE'LL KEEP UNTIL HE STOPS.
NO, WHEN YOU STOP.
Corne2Plum3
pentaqola
THEY WILL NEVER STOP UNTIL THE FINALE
Nuuskamuikkunen

pentaqola wrote:

THEY WILL NEVER STOP UNTIL THE FINALE
YOU SAID IT.
Zelzatter Zero

pentaqola wrote:

THEY WILL NEVER STOP UNTIL THE FINALE
YOU SAID IT.
Nerdomancy
YOU KNOW WHEN YOU'RE PROGRAMMING AND YOU HAVE TO DEAL WITH THE DO-WE-COUNT-FROM-0-OR-1 BS MAN I HATE THIS SO MUCH I WISH NUMBERS WEREN'T SO STUPIFYINGLY INCONSISTENT
ninore
LET'S GOOOOOOO NEDD83 OFFICIALLY 5 DIGIT ERIRICHAMP

Nuuskamuikkunen

nedd83 wrote:

LET'S GOOOOOOO NEDD83 OFFICIALLY 5 DIGIT ERIRICHAMP

WOOOOOOOOOO.
YyottaCat
LET'S WAIT FOR ZEL TO SAY WOOOOOOOOOO.
show more
Please sign in to reply.

New reply