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Kinomi Hijiri - Todoke Mono

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Topic Starter
Nymph
This beatmap was submitted using in-game submission on 2011年8月4日 星期四 at 12:07:08

Artist: Kinomi Hijiri
Title: Todoke Mono
Source: D.C.II ~Da Capo II~
Tags: Asakura Yume
BPM: 119.01
Filesize: 5682kb
Play Time: 04:35
Difficulties Available:
  1. Hard (4.36 stars, 453 notes)
  2. Normal (3.01 stars, 302 notes)
Download: Kinomi Hijiri - Todoke Mono
Information: Scores/Beatmap Listing
---------------
Nymph's 5th map~
Todoke Mono by Kinomi Hijiri from DC2~
Enjoy~
Asakura Yume~
windsguideme
;)
Selee
Timing:
BPM: 119.010
Offset: 2526

Star for DC ;)
Topic Starter
Nymph

Selee wrote:

Timing:
BPM: 119.010
Offset: 2526

Star for DC ;)
Thanks for timing help~
subarasikibuta
DCII~不过没想起来是哪首……
Topic Starter
Nymph

3kinnagi wrote:

DCII~不过没想起来是哪首……
..BAKA呢 这么好听的歌都不知道~
_Kiva
8-) nice work on 5th
好歌好歌~
Sekai
;)
AoiX
DC :)
Orgol
star~~~~
JoJo
★~o( ̄ε ̄o)
Topic Starter
Nymph
thanks for everyone's star~
Shirakawa Kotori
DC~DC~☆
hez
DC的啊 支持 :) 加油吧 lol
wcx19911123
IRC Modded
膜拜妮姆芙神帅B神触神mapper
Topic Starter
Nymph

wcx19911123 wrote:

IRC Modded
无视妮姆芙渣B渣包渣mapper
多谢王长喜神MAPPER指导 :|
ThePal
Hello there! :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

[Sakura]
I didn't find any flaws here, other then that a little makeup on the curves on sliders could help this map's scores when it gets ranked. :)

[Yume]
Lovely, This is nicely mapped. Same as with Sakura.
01:47:139 (4) This should be right above the one below.
03:37:045 (2) Same as with the one above, but you can move a little more to the left as well to make it look good with the slider above that way. :)
03:46:018 (3) Move one grid so it fits with 2.
03:49:649 (3,4)Flip horizontally while keeping the same position?
03:57:716 (3,4)^

Nice one. :) Star~
Topic Starter
Nymph

ThePal wrote:

Hello there! :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

[Sakura]
I didn't find any flaws here, other then that a little makeup on the curves on sliders could help this map's scores when it gets ranked. :) yeah I suck at making good looking sliders...I really should learn this a lot.And I am learning now~

[Yume]
Lovely, This is nicely mapped. Same as with Sakura.
01:47:139 (4) This should be right above the one below. didn't bother me but still fixed
03:37:045 (2) Same as with the one above, but you can move a little more to the left as well to make it look good with the slider above that way. :) don't bother much so just keep it for now
03:46:018 (3) Move one grid so it fits with 2. fixed~
03:49:649 (3,4)Flip horizontally while keeping the same position? yeah I think it's ok
03:57:716 (3,4)^^

Nice one. :) Star~
thanks~
Meiri
Good Mapping & Good Use Of HS, I Support This !
Topic Starter
Nymph

- Peaceful Melody - wrote:

Good Mapping & Good Use Of HS, I Support This !
Thanks man~ I really got encouraged~
narakucrimson
Ok here goes my mod~

[General]
  1. What's the reason for the difficulties names to be "Sakura" and "Yume"? I don't know, if they are just random I'd suggest you to use the normal difficulties names. But if there's a reason then I'm curious :3
  2. Ok I've been saying this in most of my mods lately. I highly recommend mapping with grid level 4. It helps a lot when making sliders, and you can position everything more accurately~
[Sakura]
  1. Uh... basically, everything is snapped correctly. But that makes it a little boring sometimes. I won't complain about this, though, because this is the easiest difficulty and it has to be somewhat noob-friendly. But keep in mind that not always has everything to be correctly snapped - as they say, sometimes rules are made to be broken :).
[Yume]
  1. 46:639 (1) - Consider moving this farther from (3), it might become a little confusing to use such a little DS here. For example, you could stack it over (4) and let the "whirl" como start where (4) currently is.
  2. 52:941 (8) - Ok it's not that I'm nazi but look: (8) is overlapped by (7), while (7) is not overlapped by (6). And they are at the same distance on the timeline. This wouldn't likely happen if you use grid level 4~
  3. Meh just watch the little overlaps, and consider using grid level 4.
The map is pretty basic, it's not really my style to be honest... But don't feel bad! You're still making a good effort, and slowly becoming better. Keep it up!

EDIT: while answering to your mods, would you mind using a different colour if you don't apply the suggestion? It's just that... So much pink ... x.x
Topic Starter
Nymph

narakucrimson wrote:

Ok here goes my mod~

[General]
  1. What's the reason for the difficulties names to be "Sakura" and "Yume"? I don't know, if they are just random I'd suggest you to use the normal difficulties names. But if there's a reason then I'm curious :3 yeah..there are reasons..and I don't like the name normal and hard..
  2. Ok I've been saying this in most of my mods lately. I highly recommend mapping with grid level 4. It helps a lot when making sliders, and you can position everything more accurately~
yeah~I will try

[Sakura]
  1. Uh... basically, everything is snapped correctly. But that makes it a little boring sometimes. I won't complain about this, though, because this is the easiest difficulty and it has to be somewhat noob-friendly. But keep in mind that not always has everything to be correctly snapped - as they say, sometimes rules are made to be broken :). ok~
[Yume]
  1. 46:639 (1) - Consider moving this farther from (3), it might become a little confusing to use such a little DS here. For example, you could stack it over (4) and let the "whirl" como start where (4) currently is. I don't feel like doing this. using half distance here didn't seem to be that confusing..If 3 is moving futher then the windmill will seem pretty ugly.so I'd rather keep this~
  2. 52:941 (8) - Ok it's not that I'm nazi but look: (8) is overlapped by (7), while (7) is not overlapped by (6). And they are at the same distance on the timeline. This wouldn't likely happen if you use grid level 4~ Oh...so left one gird.well..I am really gonna to use grid 4...Thanks!
  3. Meh just watch the little overlaps, and consider using grid level 4.
The map is pretty basic, it's not really my style to be honest... But don't feel bad! You're still making a good effort, and slowly becoming better. Keep it up! Thanks~I think this is my style and I won't feel bad about it~

EDIT: while answering to your mods, would you mind using a different colour if you don't apply the suggestion? It's just that... So much pink ... x.x
ahaha~ so I am using colour blue instead~ Thanks for your help~
banvi
[Sakura]
AR -1 & OD -1 for the eastest diff ?_?
00:48:908 (5) finish?
03:20:408 (4) nazi : move 2 grid up (grid lv4)

[Yume]
00:34:792 (4) hmm , make more symmentry?
00:48:908 (6) finish?
01:12:099 (3) remove finish at the beginning?
03:12:089 (1,2,3,4,5,6) hmm , I feel weird because of suddenly changing spacing between (4) and (5)...
03:47:633 (1,2,3,4) hmm , I want to see more variations. ...For example, try like this??
SPOILER
[attachment=0:222db]8afa7ef36932a677e3a24c8e53e795f6.png[/attachment:222db]
03:55:699 (1,2,3,4) ^
03:55:699~04:02:253 why not align the center?_?
04:14:101 (2,3) I think better unstack
04:34:267 (2,3) adjust spacing same as 04:33:259 (1,2)?

overall good map.
I like easy map~ <3
Topic Starter
Nymph

banvi wrote:

[Sakura]
AR -1 & OD -1 for the eastest diff ?_? don't want to, it is a normal diff 0 0
00:48:908 (5) finish? ok
03:20:408 (4) nazi : move 2 grid up (grid lv4) didn't seem necessary so keeping for now

[Yume]
00:34:792 (4) hmm , make more symmentry?no I kinda like it here
00:48:908 (6) finish? yeah ok
01:12:099 (3) remove finish at the beginning?no don't want to
03:12:089 (1,2,3,4,5,6) hmm , I feel weird because of suddenly changing spacing between (4) and (5)...I think it is ok
03:47:633 (1,2,3,4) hmm , I want to see more variations. ...For example, try like this??
SPOILER
[attachment=0:98def]8afa7ef36932a677e3a24c8e53e795f6.png[/attachment:98def]
03:55:699 (1,2,3,4) ^ seems good but really feel like changing
03:55:699~04:02:253 why not align the center?_?didn't get what you mean..
04:14:101 (2,3) I think better unstackok just move 2 out
04:34:267 (2,3) adjust spacing same as 04:33:259 (1,2)? fixed

overall good map.
I like easy map~ <3
thanks~
banvi
Sorry for my poor english & mistake...

03:55:699~04:02:253
03:59:732 (1,2,3,4,5,6,7,8) move center?? This seems good for me... Of course , up to you.
SPOILER
[attachment=0:f63e8]35bd29e64ae7b0106877f947a4aa985e.png[/attachment:f63e8]

no kds
Topic Starter
Nymph

banvi wrote:

Sorry for my poor english & mistake...

03:55:699~04:02:253
03:59:732 (1,2,3,4,5,6,7,8) move center?? This seems good for me... Of course , up to you.
SPOILER
[attachment=0:5d418]35bd29e64ae7b0106877f947a4aa985e.png[/attachment:5d418]

no kds
thanks~I will fix~
- Rche -
先star.
[Yume]
沒事找事結果我就有點nazi了.

00:49:412 (1,2,3,4) - 老是覺得這種該對齊一點的說...
03:14:610 (2) - 上移1格
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - 又沒有對齊啦...
03:55:699 (1,3) - 這兩個沒有grid snap好

[Sakura]
Good.

no kds.
Topic Starter
Nymph

justnobody wrote:

先star.
[Yume]
沒事找事結果我就有點nazi了.

00:49:412 (1,2,3,4) - 老是覺得這種該對齊一點的說...
03:14:610 (2) - 上移1格
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - 又沒有對齊啦...
03:55:699 (1,3) - 這兩個沒有grid snap好

[Sakura]
Good.

no kds.
谢谢~我去对齐一下...
al2e10
[Yume]
01:12:099 (3) - Remove finish.
01:07:058 (X) - Put it in 01:06:932
01:20:166 (2,3) - Remove finish
02:44:613 (2) - Not a beautiflu slider.
02:43:856 (X) - Put the timing section in 02:43:730
02:56:460 (2) - Remove finish
02:56:965 (3,4) - ^
03:37:045 (2) - ^
03:47:633 (X) - I think it should be louder. Because it is unrankable for no sound in whole peride.
04:05:026 (2,3) - Remove wistle.

[All]
Please change all the timing section (Without kiai) in fornt of the timing section you set.
^^^It NEED^^^

Good luck STAR.
Thunderstorm
Greetings

ThunderMod go

Some suggestions

Offset = 2520 IMO, but i can't be 100% sure.

[Sakura]

01:47:139 (4) - 1 grid up, 1 grid right

[Yume]

Passed


Really good job, lovely song. *'ed
Topic Starter
Nymph

KingsAL2 wrote:

[Yume]
01:12:099 (3) - Remove finish.no
01:07:058 (X) - Put it in 01:06:932ok
01:20:166 (2,3) - Remove finishno
02:44:613 (2) - Not a beautiflu slider.ehh..
02:43:856 (X) - Put the timing section in 02:43:730ok
02:56:460 (2) - Remove finishno
02:56:965 (3,4) - ^ no
03:37:045 (2) - ^no
03:47:633 (X) - I think it should be louder. Because it is unrankable for no sound in whole peride.then 10 volumn louder
04:05:026 (2,3) - Remove wistle.no

[All]
Please change all the timing section (Without kiai) in fornt of the timing section you set.
^^^It NEED^^^ ok

Good luck STAR.
thx~
Topic Starter
Nymph

Thunderstorm wrote:

Greetings

ThunderMod go

Some suggestions

Offset = 2520 IMO, but i can't be 100% sure.I don't know.but not necessary to change, keeping for now

[Sakura]

01:47:139 (4) - 1 grid up, 1 grid right yeah

[Yume]

Passed


Really good job, lovely song. *'ed
thanks~
Debbiee
Really good.
But i think you should work harder on slider shapes :) Star.
Topic Starter
Nymph

Debbiee wrote:

Really good.
But i think you should work harder on slider shapes :) Star.

thanks~I suck at making sliders = = I will try to learn
MoodyRPG
[Sakura]

01:19:284 (1) - Add finish
01:24:199 (5,6) - Add whistle
01:35:795 (2,3,4) - ^
01:48:399 (6) - ^
03:13:098 (5,6) - ^
03:53:683 (4) - ^
03:54:187 (5) - Add finish
04:01:749 (4) - Add whistle
04:02:253 (5) - Add finish
04:20:655 (3,4) - Add whistle

[Yume]

Fine

Star~
Topic Starter
Nymph

MoodyRPG wrote:

[Sakura]

01:19:284 (1) - Add finishok
01:24:199 (5,6) - Add whistlenot good
01:35:795 (2,3,4) - ^not good
01:48:399 (6) - ^not good
03:13:098 (5,6) - ^not good
03:53:683 (4) - ^not good
03:54:187 (5) - Add finishnot good
04:01:749 (4) - Add whistlenot good
04:02:253 (5) - Add finish not good
04:20:655 (3,4) - Add whistlenot good

[Yume]

Fine

Star~
thx~
swish
#modreqs

All Suggestion

SPOILER
[General]
  1. Title:Todokemono
  2. Artist:Kinomi Hijiri
  3. Tags:Asakura Yume add?
  4. delete .osb and fullsubmit

    [Sakura]
  5. 00:55:714 (5) - 1grid up
  6. 01:35:795 (2) - 3grid down,2grid right
  7. 01:36:299 (3) - 3grid down,2grid left
  8. 01:37:307 (1) - spacing
  9. 01:47:138 (4) - 1grid up
  10. 01:47:895 (5,6,1,2,3) - 2grid up
  11. 02:15:624 (4) - x:212 y:168
  12. 02:16:380 (5) - x:256 y:52
  13. 02:17:136 (6) - x:232 y:208
  14. 02:33:269 (6) - 2grid down
  15. 03:10:073 (4) - 1grid left
  16. 03:11:334 (2) - 1grid left
  17. 03:17:131 (6,7) - 1grid left
  18. 03:20:913 (5) - 1grid down
  19. 03:53:178 (3) - 1grid left
  20. 04:01:245 (3) - 1grid right
  21. 04:09:059 (7) - 1grid left
  22. 04:17:630 (1) - 1grid left
  23. 04:31:494 (4) - 1grid up

    [Yume]
  24. 01:41:341 (x) - add note?
  25. 02:48:898 (x) - ^
  26. 02:57:217 (x) - ^
  27. 02:57:721 (x) - ^
    (vocal heard here >.<)
  28. 03:18:139 (x) - add note?
  29. 03:28:223 (1,2,3,4,5) - change like this?



  30. 04:09:564 (x) - add note?

nice~ star~ >.<
Topic Starter
Nymph

swish wrote:

#modreqs

All Suggestion

SPOILER
[General]
  1. Title:Todoke Mono ? I don't really know...
  2. Artist:Kinomi Hijiri Ok you are from japan.I think you are right...I have not idea about this...thanks
  3. Tags:Asakura Yume add? added
  4. delete .osb and fullsubmit ok

    [Sakura]
  5. 00:55:714 (5) - 1grid up
  6. 01:35:795 (2) - 3grid down,2grid right
  7. 01:36:299 (3) - 3grid down,2grid left
  8. 01:37:307 (1) - spacing
  9. 01:47:138 (4) - 1grid up
  10. 01:47:895 (5,6,1,2,3) - 2grid up
  11. 02:15:624 (4) - x:212 y:168
  12. 02:16:380 (5) - x:256 y:52
  13. 02:17:136 (6) - x:232 y:208
  14. 02:33:269 (6) - 2grid down
  15. 03:10:073 (4) - 1grid left
  16. 03:11:334 (2) - 1grid left
  17. 03:17:131 (6,7) - 1grid left
  18. 03:20:913 (5) - 1grid down
  19. 03:53:178 (3) - 1grid left
  20. 04:01:245 (3) - 1grid right
  21. 04:09:059 (7) - 1grid left
  22. 04:17:630 (1) - 1grid left
  23. 04:31:494 (4) - 1grid up these all fixed

    [Yume]
  24. 01:41:341 (x) - add note? ok
  25. 02:48:898 (x) - ^ not a good idea
  26. 02:57:217 (x) - ^ not a good idea
  27. 02:57:721 (x) - ^not a good idea
    (vocal heard here >.<)
  28. 03:18:139 (x) - add note? ok
  29. 03:28:223 (1,2,3,4,5) - change like this? not a good idea



  30. 04:09:564 (x) - add note?
ok~


nice~ star~ >.<
thanks very much~
Leorda
NI HAO

General
* Perhaps, this timing? You should check this timing, sometimes not right -> BPM : 130.00 | Offset : 2.531
* Are you sure the title is "Todoke-butsu"? Because I can't find this song at Wikipedia

-------------------------------------------------------------------------

Sakura
01:06:050 (2) - Can you unstack from tail slider? I afraid that noobs are confusing for this, since this is stacked and snap in white tick
01:34:535 (6) - If you click 01:33:274 (4), this slider will overlapped by hitburst. So it's hidden
02:24:699 (3) - It's overlapped by hitburst from tail slider

-------------------------------------------------------------------------

Yume
01:39:576 (6,7) - Can you spread this stack? It's horrible to see stack if this overlapped by slider
02:36:546 (5) - Not stack perfectly with tail slider
03:13:098 (5) - Unnecessary jump?

-------------------------------------------------------------------------

That's all I guess
YinXL
ding ni lai le
Topic Starter
Nymph

Leorda wrote:

NI HAO

General
* Perhaps, this timing? You should check this timing, sometimes not right -> BPM : 130.00 | Offset : 2.531 I think it is ok~I can got a SS well..I think 5 offset don't bother that much...
* Are you sure the title is "Todoke-butsu"? Because I can't find this song at Wikipedia I don't really know what name it is in English words...I just follow the last mod and change the name to Todoke Mono.

-------------------------------------------------------------------------

Sakura
01:06:050 (2) - Can you unstack from tail slider? I afraid that noobs are confusing for this, since this is stacked and snap in white tickOk I move it to the right side
01:34:535 (6) - If you click 01:33:274 (4), this slider will overlapped by hitburst. So it's hidden Ok I move this one to the left
02:24:699 (3) - It's overlapped by hitburst from tail slider all right then move it further left~

-------------------------------------------------------------------------

Yume
01:39:576 (6,7) - Can you spread this stack? It's horrible to see stack if this overlapped by slider then stack with the end of the slider
02:36:546 (5) - Not stack perfectly with tail slider fixed~
03:13:098 (5) - Unnecessary jump? I kinda like this~keeping

-------------------------------------------------------------------------

That's all I guess
thanks~
swish
title:"Todokemono" is better though it said with IRC... T.T

Edit: ok :D
Topic Starter
Nymph

swish wrote:

title:"Todokemono" is better though it said with IRC... T.T

I think Todoke Mono is more beautiful 0 0.....

Edit" ;)
S o r d a
thanks reqs~

[overall]:
  1. Delete osb
  2. 01:20:418 Preview point?

[Yume]:
  1. 00:34:288 (3) - 4grid right
  2. 00:38:825 (4) - beginning finish
  3. 00:42:858 (4) - ^
  4. 00:54:958 (4) - ^
  5. 00:58:991 (4) - ^
  6. 01:41:341 (10) - New combo
  7. 01:41:593 (1) - Remove New combo
  8. 02:11:590 (4) - beginning finish
  9. 02:15:624 (4) - ^
  10. 03:18:139 (10) - New combo
  11. 03:18:391 (1) - Remove New combo
[Sakura]:
  1. 00:40:337 (6) - Repeat 1time
  2. 00:56:471 (6) - ^
  3. 01:12:352 (5) - 1grid right
  4. 02:21:422 (1) - 3grid right
  5. 03:55:195 - ~04:02:253 - hitsound soft Whistle use? Suggestion~
really nice map
Fight>~<
star(ノ゚ω゚)ノ
Topic Starter
Nymph

S o r d a wrote:

thanks reqs~

[overall]:
  1. Delete osb yeah
  2. 01:20:418 Preview point? I think KIAI doesn't fit to be a Preview point, so no change~

[Yume]:
  1. 00:34:288 (3) - 4grid right ok
  2. 00:38:825 (4) - beginning finish
  3. 00:42:858 (4) - ^
  4. 00:54:958 (4) - ^
  5. 00:58:991 (4) - ^ ^don't feel like these finish
  6. 01:41:341 (10) - New comboforgot..
  7. 01:41:593 (1) - Remove New combo
  8. 02:11:590 (4) - beginning finish
  9. 02:15:624 (4) - ^don't feel like
  10. 03:18:139 (10) - New comboforgot too..
  11. 03:18:391 (1) - Remove New combo
[Sakura]:
  1. 00:40:337 (6) - Repeat 1time
  2. 00:56:471 (6) - ^ don't want to
  3. 01:12:352 (5) - 1grid right
  4. 02:21:422 (1) - 3grid right fixed
  5. 03:55:195 - ~04:02:253 - hitsound soft Whistle use? Suggestion~yeah but I just want here to be very silence~
really nice map
Fight>~<
star(ノ゚ω゚)ノ
thanks~~ ;)
Shino
*My mod is like a suggestion.
*When I say "Move the note", then I'm saying in Tiny grid.

[Sakura]
  • 01:35:795 (2,3) - Move right 1pt
    02:19:657 (4) - Move 4th point right 2pt
    02:28:480 (5) - Move 2nd point up 3pt / 3rd point up 1pt, right 1pt
    02:38:563 (2) - Use 02:37:554 (1) instead?
[Yume]
  • 02:59:485 (4,5,6,7,8,9) - Move down 2pt
    04:30:738 (3,4,5,6,7,8) - Move left 1pt, up 1pt
winber1
Yume

02:25:203 (6) - yea, i know you probably want this to end on the same spot as combo 5, but may you could change it a bit and end this slider at 02:25:581 (or you can add a note there) to follow the drums more.
03:45:364 (2,3,4) - make symmetrical about the y-axis?
03:49:649 (3,4) - place it lower than the previous two (the same for the next pattern as well)? that's just my preference tho
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - make it symmetrical about the y-axis? (you can always just move 03:54:187 (1,2,3,4,5) - a few grids to the right)

Sakura


--The slider tick rate is a little different. not sure if that is a problem or not. Anyways, I would rather it be the same.

01:01:764 (2) - *nazi* up 1 grid. it's annoying how it's not aligned with combo 1 >_>
01:19:284 (1) - add finish?
02:21:673 (1) - add whistle?
02:22:682 (2) - ^
04:35:780 (1) - add finish?

Well, i don't really have anything to say. slow maps usually don't exhibit many problems lol.
anyways, nice map!

star~
Topic Starter
Nymph

Shino wrote:

*My mod is like a suggestion.
*When I say "Move the note", then I'm saying in Tiny grid.

[Sakura]
  • 01:35:795 (2,3) - Move right 1ptyeah
    02:19:657 (4) - Move 4th point right 2pt
    02:28:480 (5) - Move 2nd point up 3pt / 3rd point up 1pt, right 1pt
    02:38:563 (2) - Use 02:37:554 (1) instead?
[Yume]
  • 02:59:485 (4,5,6,7,8,9) - Move down 2ptyeah
    04:30:738 (3,4,5,6,7,8) - Move left 1pt, up 1ptyeah
thanks~
Topic Starter
Nymph

winber1 wrote:

Yume

02:25:203 (6) - yea, i know you probably want this to end on the same spot as combo 5, but may you could change it a bit and end this slider at 02:25:581 (or you can add a note there) to follow the drums more.I don't think so. I don't think it is good to follow the drum here...just follow the pattern before is OK.
03:45:364 (2,3,4) - make symmetrical about the y-axis? yeah ok...2 modders said this..fixed.
03:49:649 (3,4) - place it lower than the previous two (the same for the next pattern as well)? that's just my preference tho not necessary I think.so keeping.
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - make it symmetrical about the y-axis? (you can always just move 03:54:187 (1,2,3,4,5) - a few grids to the right)ok fixed~

Sakura


--The slider tick rate is a little different. not sure if that is a problem or not. Anyways, I would rather it be the same.ok~

01:01:764 (2) - *nazi* up 1 grid. it's annoying how it's not aligned with combo 1 >_>already fixed
01:19:284 (1) - add finish?ok
02:21:673 (1) - add whistle?
02:22:682 (2) - ^ don't want whistles here
04:35:780 (1) - add finish?ok

Well, i don't really have anything to say. slow maps usually don't exhibit many problems lol.
anyways, nice map!

star~


thanks~
Kurowolfe
Hi there~
Really sorry for the late mod.. Got caught up in things.
Nway, here you go:

[Sakura]
1'00''756 - Maybe you should take the cue from the song and add a finish at the reverse?
1'27''476 - *nazi* Move one grip up and one grid right, level 4.
1'37''812 - The pattern at this part is somehow out-of-place. maybe try this one-->

Honestly speaking, I'd rather you use a pentagon shape instead, but then you'll need to rearrange all the notes after this...
2'31''757 - Add finishes at the beginning of [4] and [5].
2'34''277 - Same here.
2'37''554 - Add one at the reverse too.
3'19''904 - Add a finish here.
3'20''912 - ^
4'01''749 - I suggest that you arrange [4] and [5] the same way you did at 3'53''683.
4'11''328 - Add finishes at [3], [4] and [5].

Most of the finishes that I'd advised you to add are to follow the song's own cymbals.

[Yume]

2'17''640 - Maybe add a finish here, to show that part of the lyrics is done?
2'33''773 - Remove the whistle here.
2'48''898 - Add one her instead.

The maps are not bad, albeit sounding rather faint during kiai times, and the songs is quite nice as well, so a star for you~
All the best! :)
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