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Kinomi Hijiri - Todoke Mono

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Total Posts
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Topic Starter
Nymph
This beatmap was submitted using in-game submission on 2011年8月4日 星期四 at 12:07:08

Artist: Kinomi Hijiri
Title: Todoke Mono
Source: D.C.II ~Da Capo II~
Tags: Asakura Yume
BPM: 119.01
Filesize: 5682kb
Play Time: 04:35
Difficulties Available:
  1. Hard (4.36 stars, 453 notes)
  2. Normal (3.01 stars, 302 notes)
Download: Kinomi Hijiri - Todoke Mono
Information: Scores/Beatmap Listing
---------------
Nymph's 5th map~
Todoke Mono by Kinomi Hijiri from DC2~
Enjoy~
Asakura Yume~
windsguideme
;)
Selee
Timing:
BPM: 119.010
Offset: 2526

Star for DC ;)
Topic Starter
Nymph

Selee wrote:

Timing:
BPM: 119.010
Offset: 2526

Star for DC ;)
Thanks for timing help~
subarasikibuta
DCII~不过没想起来是哪首……
Topic Starter
Nymph

3kinnagi wrote:

DCII~不过没想起来是哪首……
..BAKA呢 这么好听的歌都不知道~
_Kiva
8-) nice work on 5th
好歌好歌~
Suimya
;)
AoiX
DC :)
Orgol
star~~~~
JoJo
★~o( ̄ε ̄o)
Topic Starter
Nymph
thanks for everyone's star~
Shirakawa Kotori
DC~DC~☆
hez
DC的啊 支持 :) 加油吧 lol
wcx19911123
IRC Modded
膜拜妮姆芙神帅B神触神mapper
Topic Starter
Nymph

wcx19911123 wrote:

IRC Modded
无视妮姆芙渣B渣包渣mapper
多谢王长喜神MAPPER指导 :|
ThePal
Hello there! :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

[Sakura]
I didn't find any flaws here, other then that a little makeup on the curves on sliders could help this map's scores when it gets ranked. :)

[Yume]
Lovely, This is nicely mapped. Same as with Sakura.
01:47:139 (4) This should be right above the one below.
03:37:045 (2) Same as with the one above, but you can move a little more to the left as well to make it look good with the slider above that way. :)
03:46:018 (3) Move one grid so it fits with 2.
03:49:649 (3,4)Flip horizontally while keeping the same position?
03:57:716 (3,4)^

Nice one. :) Star~
Topic Starter
Nymph

ThePal wrote:

Hello there! :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

[Sakura]
I didn't find any flaws here, other then that a little makeup on the curves on sliders could help this map's scores when it gets ranked. :) yeah I suck at making good looking sliders...I really should learn this a lot.And I am learning now~

[Yume]
Lovely, This is nicely mapped. Same as with Sakura.
01:47:139 (4) This should be right above the one below. didn't bother me but still fixed
03:37:045 (2) Same as with the one above, but you can move a little more to the left as well to make it look good with the slider above that way. :) don't bother much so just keep it for now
03:46:018 (3) Move one grid so it fits with 2. fixed~
03:49:649 (3,4)Flip horizontally while keeping the same position? yeah I think it's ok
03:57:716 (3,4)^^

Nice one. :) Star~
thanks~
Meiri
Good Mapping & Good Use Of HS, I Support This !
Topic Starter
Nymph

- Peaceful Melody - wrote:

Good Mapping & Good Use Of HS, I Support This !
Thanks man~ I really got encouraged~
narakucrimson
Ok here goes my mod~

[General]
  1. What's the reason for the difficulties names to be "Sakura" and "Yume"? I don't know, if they are just random I'd suggest you to use the normal difficulties names. But if there's a reason then I'm curious :3
  2. Ok I've been saying this in most of my mods lately. I highly recommend mapping with grid level 4. It helps a lot when making sliders, and you can position everything more accurately~
[Sakura]
  1. Uh... basically, everything is snapped correctly. But that makes it a little boring sometimes. I won't complain about this, though, because this is the easiest difficulty and it has to be somewhat noob-friendly. But keep in mind that not always has everything to be correctly snapped - as they say, sometimes rules are made to be broken :).
[Yume]
  1. 46:639 (1) - Consider moving this farther from (3), it might become a little confusing to use such a little DS here. For example, you could stack it over (4) and let the "whirl" como start where (4) currently is.
  2. 52:941 (8) - Ok it's not that I'm nazi but look: (8) is overlapped by (7), while (7) is not overlapped by (6). And they are at the same distance on the timeline. This wouldn't likely happen if you use grid level 4~
  3. Meh just watch the little overlaps, and consider using grid level 4.
The map is pretty basic, it's not really my style to be honest... But don't feel bad! You're still making a good effort, and slowly becoming better. Keep it up!

EDIT: while answering to your mods, would you mind using a different colour if you don't apply the suggestion? It's just that... So much pink ... x.x
Topic Starter
Nymph

narakucrimson wrote:

Ok here goes my mod~

[General]
  1. What's the reason for the difficulties names to be "Sakura" and "Yume"? I don't know, if they are just random I'd suggest you to use the normal difficulties names. But if there's a reason then I'm curious :3 yeah..there are reasons..and I don't like the name normal and hard..
  2. Ok I've been saying this in most of my mods lately. I highly recommend mapping with grid level 4. It helps a lot when making sliders, and you can position everything more accurately~
yeah~I will try

[Sakura]
  1. Uh... basically, everything is snapped correctly. But that makes it a little boring sometimes. I won't complain about this, though, because this is the easiest difficulty and it has to be somewhat noob-friendly. But keep in mind that not always has everything to be correctly snapped - as they say, sometimes rules are made to be broken :). ok~
[Yume]
  1. 46:639 (1) - Consider moving this farther from (3), it might become a little confusing to use such a little DS here. For example, you could stack it over (4) and let the "whirl" como start where (4) currently is. I don't feel like doing this. using half distance here didn't seem to be that confusing..If 3 is moving futher then the windmill will seem pretty ugly.so I'd rather keep this~
  2. 52:941 (8) - Ok it's not that I'm nazi but look: (8) is overlapped by (7), while (7) is not overlapped by (6). And they are at the same distance on the timeline. This wouldn't likely happen if you use grid level 4~ Oh...so left one gird.well..I am really gonna to use grid 4...Thanks!
  3. Meh just watch the little overlaps, and consider using grid level 4.
The map is pretty basic, it's not really my style to be honest... But don't feel bad! You're still making a good effort, and slowly becoming better. Keep it up! Thanks~I think this is my style and I won't feel bad about it~

EDIT: while answering to your mods, would you mind using a different colour if you don't apply the suggestion? It's just that... So much pink ... x.x
ahaha~ so I am using colour blue instead~ Thanks for your help~
banvi
[Sakura]
AR -1 & OD -1 for the eastest diff ?_?
00:48:908 (5) finish?
03:20:408 (4) nazi : move 2 grid up (grid lv4)

[Yume]
00:34:792 (4) hmm , make more symmentry?
00:48:908 (6) finish?
01:12:099 (3) remove finish at the beginning?
03:12:089 (1,2,3,4,5,6) hmm , I feel weird because of suddenly changing spacing between (4) and (5)...
03:47:633 (1,2,3,4) hmm , I want to see more variations. ...For example, try like this??
SPOILER
[attachment=0:222db]8afa7ef36932a677e3a24c8e53e795f6.png[/attachment:222db]
03:55:699 (1,2,3,4) ^
03:55:699~04:02:253 why not align the center?_?
04:14:101 (2,3) I think better unstack
04:34:267 (2,3) adjust spacing same as 04:33:259 (1,2)?

overall good map.
I like easy map~ <3
Topic Starter
Nymph

banvi wrote:

[Sakura]
AR -1 & OD -1 for the eastest diff ?_? don't want to, it is a normal diff 0 0
00:48:908 (5) finish? ok
03:20:408 (4) nazi : move 2 grid up (grid lv4) didn't seem necessary so keeping for now

[Yume]
00:34:792 (4) hmm , make more symmentry?no I kinda like it here
00:48:908 (6) finish? yeah ok
01:12:099 (3) remove finish at the beginning?no don't want to
03:12:089 (1,2,3,4,5,6) hmm , I feel weird because of suddenly changing spacing between (4) and (5)...I think it is ok
03:47:633 (1,2,3,4) hmm , I want to see more variations. ...For example, try like this??
SPOILER
[attachment=0:98def]8afa7ef36932a677e3a24c8e53e795f6.png[/attachment:98def]
03:55:699 (1,2,3,4) ^ seems good but really feel like changing
03:55:699~04:02:253 why not align the center?_?didn't get what you mean..
04:14:101 (2,3) I think better unstackok just move 2 out
04:34:267 (2,3) adjust spacing same as 04:33:259 (1,2)? fixed

overall good map.
I like easy map~ <3
thanks~
banvi
Sorry for my poor english & mistake...

03:55:699~04:02:253
03:59:732 (1,2,3,4,5,6,7,8) move center?? This seems good for me... Of course , up to you.
SPOILER
[attachment=0:f63e8]35bd29e64ae7b0106877f947a4aa985e.png[/attachment:f63e8]

no kds
Topic Starter
Nymph

banvi wrote:

Sorry for my poor english & mistake...

03:55:699~04:02:253
03:59:732 (1,2,3,4,5,6,7,8) move center?? This seems good for me... Of course , up to you.
SPOILER
[attachment=0:5d418]35bd29e64ae7b0106877f947a4aa985e.png[/attachment:5d418]

no kds
thanks~I will fix~
- Rche -
先star.
[Yume]
沒事找事結果我就有點nazi了.

00:49:412 (1,2,3,4) - 老是覺得這種該對齊一點的說...
03:14:610 (2) - 上移1格
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - 又沒有對齊啦...
03:55:699 (1,3) - 這兩個沒有grid snap好

[Sakura]
Good.

no kds.
Topic Starter
Nymph

justnobody wrote:

先star.
[Yume]
沒事找事結果我就有點nazi了.

00:49:412 (1,2,3,4) - 老是覺得這種該對齊一點的說...
03:14:610 (2) - 上移1格
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - 又沒有對齊啦...
03:55:699 (1,3) - 這兩個沒有grid snap好

[Sakura]
Good.

no kds.
谢谢~我去对齐一下...
al2e10
[Yume]
01:12:099 (3) - Remove finish.
01:07:058 (X) - Put it in 01:06:932
01:20:166 (2,3) - Remove finish
02:44:613 (2) - Not a beautiflu slider.
02:43:856 (X) - Put the timing section in 02:43:730
02:56:460 (2) - Remove finish
02:56:965 (3,4) - ^
03:37:045 (2) - ^
03:47:633 (X) - I think it should be louder. Because it is unrankable for no sound in whole peride.
04:05:026 (2,3) - Remove wistle.

[All]
Please change all the timing section (Without kiai) in fornt of the timing section you set.
^^^It NEED^^^

Good luck STAR.
Thunderstorm
Greetings

ThunderMod go

Some suggestions

Offset = 2520 IMO, but i can't be 100% sure.

[Sakura]

01:47:139 (4) - 1 grid up, 1 grid right

[Yume]

Passed


Really good job, lovely song. *'ed
Topic Starter
Nymph

KingsAL2 wrote:

[Yume]
01:12:099 (3) - Remove finish.no
01:07:058 (X) - Put it in 01:06:932ok
01:20:166 (2,3) - Remove finishno
02:44:613 (2) - Not a beautiflu slider.ehh..
02:43:856 (X) - Put the timing section in 02:43:730ok
02:56:460 (2) - Remove finishno
02:56:965 (3,4) - ^ no
03:37:045 (2) - ^no
03:47:633 (X) - I think it should be louder. Because it is unrankable for no sound in whole peride.then 10 volumn louder
04:05:026 (2,3) - Remove wistle.no

[All]
Please change all the timing section (Without kiai) in fornt of the timing section you set.
^^^It NEED^^^ ok

Good luck STAR.
thx~
Topic Starter
Nymph

Thunderstorm wrote:

Greetings

ThunderMod go

Some suggestions

Offset = 2520 IMO, but i can't be 100% sure.I don't know.but not necessary to change, keeping for now

[Sakura]

01:47:139 (4) - 1 grid up, 1 grid right yeah

[Yume]

Passed


Really good job, lovely song. *'ed
thanks~
Debbiee
Really good.
But i think you should work harder on slider shapes :) Star.
Topic Starter
Nymph

Debbiee wrote:

Really good.
But i think you should work harder on slider shapes :) Star.

thanks~I suck at making sliders = = I will try to learn
MoodyRPG
[Sakura]

01:19:284 (1) - Add finish
01:24:199 (5,6) - Add whistle
01:35:795 (2,3,4) - ^
01:48:399 (6) - ^
03:13:098 (5,6) - ^
03:53:683 (4) - ^
03:54:187 (5) - Add finish
04:01:749 (4) - Add whistle
04:02:253 (5) - Add finish
04:20:655 (3,4) - Add whistle

[Yume]

Fine

Star~
Topic Starter
Nymph

MoodyRPG wrote:

[Sakura]

01:19:284 (1) - Add finishok
01:24:199 (5,6) - Add whistlenot good
01:35:795 (2,3,4) - ^not good
01:48:399 (6) - ^not good
03:13:098 (5,6) - ^not good
03:53:683 (4) - ^not good
03:54:187 (5) - Add finishnot good
04:01:749 (4) - Add whistlenot good
04:02:253 (5) - Add finish not good
04:20:655 (3,4) - Add whistlenot good

[Yume]

Fine

Star~
thx~
swish
#modreqs

All Suggestion

SPOILER
[General]
  1. Title:Todokemono
  2. Artist:Kinomi Hijiri
  3. Tags:Asakura Yume add?
  4. delete .osb and fullsubmit

    [Sakura]
  5. 00:55:714 (5) - 1grid up
  6. 01:35:795 (2) - 3grid down,2grid right
  7. 01:36:299 (3) - 3grid down,2grid left
  8. 01:37:307 (1) - spacing
  9. 01:47:138 (4) - 1grid up
  10. 01:47:895 (5,6,1,2,3) - 2grid up
  11. 02:15:624 (4) - x:212 y:168
  12. 02:16:380 (5) - x:256 y:52
  13. 02:17:136 (6) - x:232 y:208
  14. 02:33:269 (6) - 2grid down
  15. 03:10:073 (4) - 1grid left
  16. 03:11:334 (2) - 1grid left
  17. 03:17:131 (6,7) - 1grid left
  18. 03:20:913 (5) - 1grid down
  19. 03:53:178 (3) - 1grid left
  20. 04:01:245 (3) - 1grid right
  21. 04:09:059 (7) - 1grid left
  22. 04:17:630 (1) - 1grid left
  23. 04:31:494 (4) - 1grid up

    [Yume]
  24. 01:41:341 (x) - add note?
  25. 02:48:898 (x) - ^
  26. 02:57:217 (x) - ^
  27. 02:57:721 (x) - ^
    (vocal heard here >.<)
  28. 03:18:139 (x) - add note?
  29. 03:28:223 (1,2,3,4,5) - change like this?



  30. 04:09:564 (x) - add note?

nice~ star~ >.<
Topic Starter
Nymph

swish wrote:

#modreqs

All Suggestion

SPOILER
[General]
  1. Title:Todoke Mono ? I don't really know...
  2. Artist:Kinomi Hijiri Ok you are from japan.I think you are right...I have not idea about this...thanks
  3. Tags:Asakura Yume add? added
  4. delete .osb and fullsubmit ok

    [Sakura]
  5. 00:55:714 (5) - 1grid up
  6. 01:35:795 (2) - 3grid down,2grid right
  7. 01:36:299 (3) - 3grid down,2grid left
  8. 01:37:307 (1) - spacing
  9. 01:47:138 (4) - 1grid up
  10. 01:47:895 (5,6,1,2,3) - 2grid up
  11. 02:15:624 (4) - x:212 y:168
  12. 02:16:380 (5) - x:256 y:52
  13. 02:17:136 (6) - x:232 y:208
  14. 02:33:269 (6) - 2grid down
  15. 03:10:073 (4) - 1grid left
  16. 03:11:334 (2) - 1grid left
  17. 03:17:131 (6,7) - 1grid left
  18. 03:20:913 (5) - 1grid down
  19. 03:53:178 (3) - 1grid left
  20. 04:01:245 (3) - 1grid right
  21. 04:09:059 (7) - 1grid left
  22. 04:17:630 (1) - 1grid left
  23. 04:31:494 (4) - 1grid up these all fixed

    [Yume]
  24. 01:41:341 (x) - add note? ok
  25. 02:48:898 (x) - ^ not a good idea
  26. 02:57:217 (x) - ^ not a good idea
  27. 02:57:721 (x) - ^not a good idea
    (vocal heard here >.<)
  28. 03:18:139 (x) - add note? ok
  29. 03:28:223 (1,2,3,4,5) - change like this? not a good idea



  30. 04:09:564 (x) - add note?
ok~


nice~ star~ >.<
thanks very much~
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