IRC Modded
膜拜妮姆芙神帅B神触神mapper
膜拜妮姆芙神帅B神触神mapper
多谢王长喜神MAPPER指导wcx19911123 wrote:
IRC Modded
无视妮姆芙渣B渣包渣mapper
thanks~ThePal wrote:
Hello there!
Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.
[Sakura]
I didn't find any flaws here, other then that a little makeup on the curves on sliders could help this map's scores when it gets ranked. yeah I suck at making good looking sliders...I really should learn this a lot.And I am learning now~
[Yume]
Lovely, This is nicely mapped. Same as with Sakura.
01:47:139 (4) This should be right above the one below. didn't bother me but still fixed
03:37:045 (2) Same as with the one above, but you can move a little more to the left as well to make it look good with the slider above that way. don't bother much so just keep it for now
03:46:018 (3) Move one grid so it fits with 2. fixed~
03:49:649 (3,4)Flip horizontally while keeping the same position? yeah I think it's ok
03:57:716 (3,4)^^
Nice one. Star~
Thanks man~ I really got encouraged~- Peaceful Melody - wrote:
Good Mapping & Good Use Of HS, I Support This !
ahaha~ so I am using colour blue instead~ Thanks for your help~narakucrimson wrote:
Ok here goes my mod~
[General]yeah~I will try
- What's the reason for the difficulties names to be "Sakura" and "Yume"? I don't know, if they are just random I'd suggest you to use the normal difficulties names. But if there's a reason then I'm curious :3 yeah..there are reasons..and I don't like the name normal and hard..
- Ok I've been saying this in most of my mods lately. I highly recommend mapping with grid level 4. It helps a lot when making sliders, and you can position everything more accurately~
[Sakura][Yume]
- Uh... basically, everything is snapped correctly. But that makes it a little boring sometimes. I won't complain about this, though, because this is the easiest difficulty and it has to be somewhat noob-friendly. But keep in mind that not always has everything to be correctly snapped - as they say, sometimes rules are made to be broken . ok~
The map is pretty basic, it's not really my style to be honest... But don't feel bad! You're still making a good effort, and slowly becoming better. Keep it up! Thanks~I think this is my style and I won't feel bad about it~
- 46:639 (1) - Consider moving this farther from (3), it might become a little confusing to use such a little DS here. For example, you could stack it over (4) and let the "whirl" como start where (4) currently is. I don't feel like doing this. using half distance here didn't seem to be that confusing..If 3 is moving futher then the windmill will seem pretty ugly.so I'd rather keep this~
- 52:941 (8) - Ok it's not that I'm nazi but look: (8) is overlapped by (7), while (7) is not overlapped by (6). And they are at the same distance on the timeline. This wouldn't likely happen if you use grid level 4~ Oh...so left one gird.well..I am really gonna to use grid 4...Thanks!
- Meh just watch the little overlaps, and consider using grid level 4.
EDIT: while answering to your mods, would you mind using a different colour if you don't apply the suggestion? It's just that... So much pink ... x.x
thanks~banvi wrote:
[Sakura]
AR -1 & OD -1 for the eastest diff ?_? don't want to, it is a normal diff 0 0
00:48:908 (5) finish? ok
03:20:408 (4) nazi : move 2 grid up (grid lv4) didn't seem necessary so keeping for now
[Yume]
00:34:792 (4) hmm , make more symmentry?no I kinda like it here
00:48:908 (6) finish? yeah ok
01:12:099 (3) remove finish at the beginning?no don't want to
03:12:089 (1,2,3,4,5,6) hmm , I feel weird because of suddenly changing spacing between (4) and (5)...I think it is ok
03:47:633 (1,2,3,4) hmm , I want to see more variations. ...For example, try like this??SPOILER03:55:699 (1,2,3,4) ^ seems good but really feel like changing[attachment=0:98def]8afa7ef36932a677e3a24c8e53e795f6.png[/attachment:98def]
03:55:699~04:02:253 why not align the center?_?didn't get what you mean..
04:14:101 (2,3) I think better unstackok just move 2 out
04:34:267 (2,3) adjust spacing same as 04:33:259 (1,2)? fixed
overall good map.
I like easy map~ <3
谢谢~我去对齐一下...justnobody wrote:
先star.
[Yume]
沒事找事結果我就有點nazi了.
00:49:412 (1,2,3,4) - 老是覺得這種該對齊一點的說...
03:14:610 (2) - 上移1格
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - 又沒有對齊啦...
03:55:699 (1,3) - 這兩個沒有grid snap好
[Sakura]
Good.
no kds.
thx~KingsAL2 wrote:
[Yume]
01:12:099 (3) - Remove finish.no
01:07:058 (X) - Put it in 01:06:932ok
01:20:166 (2,3) - Remove finishno
02:44:613 (2) - Not a beautiflu slider.ehh..
02:43:856 (X) - Put the timing section in 02:43:730ok
02:56:460 (2) - Remove finishno
02:56:965 (3,4) - ^ no
03:37:045 (2) - ^no
03:47:633 (X) - I think it should be louder. Because it is unrankable for no sound in whole peride.then 10 volumn louder
04:05:026 (2,3) - Remove wistle.no
[All]
Please change all the timing section (Without kiai) in fornt of the timing section you set.
^^^It NEED^^^ ok
Good luck STAR.
thanks~Thunderstorm wrote:
Greetings
ThunderMod go
Some suggestions
Offset = 2520 IMO, but i can't be 100% sure.I don't know.but not necessary to change, keeping for now
[Sakura]
01:47:139 (4) - 1 grid up, 1 grid right yeah
[Yume]
Passed
Really good job, lovely song. *'ed
Debbiee wrote:
Really good.
But i think you should work harder on slider shapes Star.
thx~MoodyRPG wrote:
[Sakura]
01:19:284 (1) - Add finishok
01:24:199 (5,6) - Add whistlenot good
01:35:795 (2,3,4) - ^not good
01:48:399 (6) - ^not good
03:13:098 (5,6) - ^not good
03:53:683 (4) - ^not good
03:54:187 (5) - Add finishnot good
04:01:749 (4) - Add whistlenot good
04:02:253 (5) - Add finish not good
04:20:655 (3,4) - Add whistlenot good
[Yume]
Fine
Star~
thanks very much~swish wrote:
#modreqs
All SuggestionSPOILER[General]ok~
- Title:Todoke Mono ? I don't really know...
- Artist:Kinomi Hijiri Ok you are from japan.I think you are right...I have not idea about this...thanks
- Tags:Asakura Yume add? added
- delete .osb and fullsubmit ok
[Sakura]- 00:55:714 (5) - 1grid up
- 01:35:795 (2) - 3grid down,2grid right
- 01:36:299 (3) - 3grid down,2grid left
- 01:37:307 (1) - spacing
- 01:47:138 (4) - 1grid up
- 01:47:895 (5,6,1,2,3) - 2grid up
- 02:15:624 (4) - x:212 y:168
- 02:16:380 (5) - x:256 y:52
- 02:17:136 (6) - x:232 y:208
- 02:33:269 (6) - 2grid down
- 03:10:073 (4) - 1grid left
- 03:11:334 (2) - 1grid left
- 03:17:131 (6,7) - 1grid left
- 03:20:913 (5) - 1grid down
- 03:53:178 (3) - 1grid left
- 04:01:245 (3) - 1grid right
- 04:09:059 (7) - 1grid left
- 04:17:630 (1) - 1grid left
- 04:31:494 (4) - 1grid up these all fixed
[Yume]- 01:41:341 (x) - add note? ok
- 02:48:898 (x) - ^ not a good idea
- 02:57:217 (x) - ^ not a good idea
- 02:57:721 (x) - ^not a good idea
(vocal heard here >.<)- 03:18:139 (x) - add note? ok
- 03:28:223 (1,2,3,4,5) - change like this? not a good idea
- 04:09:564 (x) - add note?
nice~ star~ >.<
thanks~Leorda wrote:
NI HAO
General
* Perhaps, this timing? You should check this timing, sometimes not right -> BPM : 130.00 | Offset : 2.531 I think it is ok~I can got a SS well..I think 5 offset don't bother that much...
* Are you sure the title is "Todoke-butsu"? Because I can't find this song at Wikipedia I don't really know what name it is in English words...I just follow the last mod and change the name to Todoke Mono.
-------------------------------------------------------------------------
Sakura
01:06:050 (2) - Can you unstack from tail slider? I afraid that noobs are confusing for this, since this is stacked and snap in white tickOk I move it to the right side
01:34:535 (6) - If you click 01:33:274 (4), this slider will overlapped by hitburst. So it's hidden Ok I move this one to the left
02:24:699 (3) - It's overlapped by hitburst from tail slider all right then move it further left~
-------------------------------------------------------------------------
Yume
01:39:576 (6,7) - Can you spread this stack? It's horrible to see stack if this overlapped by slider then stack with the end of the slider
02:36:546 (5) - Not stack perfectly with tail slider fixed~
03:13:098 (5) - Unnecessary jump? I kinda like this~keeping
-------------------------------------------------------------------------
That's all I guess
swish wrote:
title:"Todokemono" is better though it said with IRC... T.T
thanks~~S o r d a wrote:
thanks reqs~
[overall]:
- Delete osb yeah
- 01:20:418 Preview point? I think KIAI doesn't fit to be a Preview point, so no change~
[Yume]:[Sakura]:
- 00:34:288 (3) - 4grid right ok
- 00:38:825 (4) - beginning finish
- 00:42:858 (4) - ^
- 00:54:958 (4) - ^
- 00:58:991 (4) - ^ ^don't feel like these finish
- 01:41:341 (10) - New comboforgot..
- 01:41:593 (1) - Remove New combo
- 02:11:590 (4) - beginning finish
- 02:15:624 (4) - ^don't feel like
- 03:18:139 (10) - New comboforgot too..
- 03:18:391 (1) - Remove New combo
really nice map
- 00:40:337 (6) - Repeat 1time
- 00:56:471 (6) - ^ don't want to
- 01:12:352 (5) - 1grid right
- 02:21:422 (1) - 3grid right fixed
- 03:55:195 - ~04:02:253 - hitsound soft Whistle use? Suggestion~yeah but I just want here to be very silence~
Fight>~<
star(ノ゚ω゚)ノ★
thanks~Shino wrote:
*My mod is like a suggestion.
*When I say "Move the note", then I'm saying in Tiny grid.
[Sakura][Yume]
- 01:35:795 (2,3) - Move right 1ptyeah
02:19:657 (4) - Move 4th point right 2pt
02:28:480 (5) - Move 2nd point up 3pt / 3rd point up 1pt, right 1pt
02:38:563 (2) - Use 02:37:554 (1) instead?
- 02:59:485 (4,5,6,7,8,9) - Move down 2ptyeah
04:30:738 (3,4,5,6,7,8) - Move left 1pt, up 1ptyeah
winber1 wrote:
Yume
02:25:203 (6) - yea, i know you probably want this to end on the same spot as combo 5, but may you could change it a bit and end this slider at 02:25:581 (or you can add a note there) to follow the drums more.I don't think so. I don't think it is good to follow the drum here...just follow the pattern before is OK.
03:45:364 (2,3,4) - make symmetrical about the y-axis? yeah ok...2 modders said this..fixed.
03:49:649 (3,4) - place it lower than the previous two (the same for the next pattern as well)? that's just my preference tho not necessary I think.so keeping.
03:55:699 (1,2,3,4,1,2,3,4,5,6,7,8) - make it symmetrical about the y-axis? (you can always just move 03:54:187 (1,2,3,4,5) - a few grids to the right)ok fixed~
Sakura
--The slider tick rate is a little different. not sure if that is a problem or not. Anyways, I would rather it be the same.ok~
01:01:764 (2) - *nazi* up 1 grid. it's annoying how it's not aligned with combo 1 >_>already fixed
01:19:284 (1) - add finish?ok
02:21:673 (1) - add whistle?
02:22:682 (2) - ^ don't want whistles here
04:35:780 (1) - add finish?ok
Well, i don't really have anything to say. slow maps usually don't exhibit many problems lol.
anyways, nice map!
star~
thanks~kurohacker wrote:
Hi there~
Really sorry for the late mod.. Got caught up in things.
Nway, here you go:
[Sakura]
1'00''756 - Maybe you should take the cue from the song and add a finish at the reverse?
1'27''476 - *nazi* Move one grip up and one grid right, level 4.
1'37''812 - The pattern at this part is somehow out-of-place. maybe try this one-->
[attachment=0:4217e]todoke 1.JPG[/attachment:4217e]
Honestly speaking, I'd rather you use a pentagon shape instead, but then you'll need to rearrange all the notes after this...
2'31''757 - Add finishes at the beginning of [4] and [5].
2'34''277 - Same here.
2'37''554 - Add one at the reverse too.
3'19''904 - Add a finish here.
3'20''912 - ^
4'01''749 - I suggest that you arrange [4] and [5] the same way you did at 3'53''683.
4'11''328 - Add finishes at [3], [4] and [5]. OK fixed some of these.I just don't don't think many finish fit a easy diff..maybe I am wrong.anyway fixed~
Most of the finishes that I'd advised you to add are to follow the song's own cymbals.
[Yume]
2'17''640 - Maybe add a finish here, to show that part of the lyrics is done?No I don't want end finish in part that isn't KIAI.
2'33''773 - Remove the whistle here.oops..this is a error..fixed
2'48''898 - Add one her instead.don't know what do you mean...
The maps are not bad, albeit sounding rather faint during kiai times, and the songs is quite nice as well, so a star for you~
All the best!