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Nightwish - Songs Compilation

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Topic Starter
EncoreW
This beatmap was submitted using in-game submission on 2018年5月14日 at 11:54:53

Artist: Nightwish
Title: Songs Compilation
Tags: NW Tarja Turunen Anette Olzon Floor Jansen Marco Hietala Edema Ruh I Want My Tears Back Planet Hell Alpenglow Ever Dream Bye Bye Beautiful She Is My Sin Endless Forms Most Beautiful The Greatest Show On Earth Last Ride of the Day Imaginaerum Wishmaster Bestwishes Once Power Metal English Symphonic Rock tm1209 T-Mac Speechless 384059043 pw384
BPM: 137
Filesize: 22205kb
Play Time: 11:07
Difficulties Available:
  1. We Were Here (4.91 stars, 2263 notes)


Download: Nightwish - Songs Compilation
Information: Scores/Beatmap Listing
---------------
Finished
Genre: Rock, English
mapset by EncoreW
hitsound by pw384
sb by Fushimi Rio

#1 BPM=137 Floor Jansen - Edema Ruh
#2 BPM=140 Anette Olzon - I Want My Tears Back
#3 BPM=146 Tarja Turunen - Planet Hell
#4 BPM=148 Floor Jansen - Alpenglow
#5 BPM=148 Tarja Turunen - Ever Dream
#6 BPM=148 Anette Olzon - Bye Bye Beautiful
#7 BPM=153 Tarja Turunen - She Is My Sin
#8 BPM=154 Floor Jansen - The Greatest Show On Earth
#9 BPM=162 Anette Olzon - Last Ride of the Day

osu! needs more Nightwish
Topic Starter
EncoreW
1
pw384
2
liangv587
3
Fushimi Rio
4
z1085684963
5
Yusomi
hii~ your love for Nightwish is really cute

00:39:759 (1,2) - can maybe make these fit together better by doing something like

01:47:307 (1,2) - maybe move these closer since 1/4

01:49:879 (5,6,1,2) - 1/4 distance and 1/2 distance are too similar here i think? something like 02:04:022 (6,1,2) - would be better maybe


02:36:868 (1,2,3,4,5) - and 02:38:511 (1,2,3,4,5) - you could make it more similar spacing

03:57:647 (2) - maybe try something like this

04:07:782 (1) - this song is so nice, thank you for introducing me to it :)

05:01:889 (4,5) - this jump is maybe a little too big

06:24:216 (1,2,5) - might be better to move these to the right a little?

07:23:884 (1,1,1,1,1) - wow cute NW :)

07:37:802 (2,3,4,5,6,7,1) - you could make use of convert slider to stream here to make curve more perfect

07:55:838 (2,3,4) - and 07:56:230 (5,6,7) - might look better if they had same spacing

09:03:485 (2,3,4,5) - i think some more linear would be nice here like

this really deserves to be ranked, I'm sure you will have no troubles :)
Topic Starter
EncoreW

Yusomi wrote:

hii~ your love for Nightwish is really cute

00:39:759 (1,2) - can maybe make these fit together better by doing something like
because i think this pattern is nice so i don't deside to changed this but anyway thanks for this good idea https://puu.sh/zRk2y/204eb36a99.png

01:47:307 (1,2) - maybe move these closer since 1/4 the whole kiai is 2.4x at 1/4 so i think it's readable and playable in a 4.9* mapset

01:49:879 (5,6,1,2) - 1/4 distance and 1/2 distance are too similar here i think? something like 02:04:022 (6,1,2) - would be better maybe yes you are right so 1.6x become 1.8x and i think 1.7x is enough but 1.6x maybe is too close


02:36:868 (1,2,3,4,5) - and 02:38:511 (1,2,3,4,5) - you could make it more similar spacing hmm...tiny influence in my opinion

03:57:647 (2) - maybe try something like this
ok i will listen other's opinion, reserve this cool advise

04:07:782 (1) - this song is so nice, thank you for introducing me to it :)thx a lot lol

05:01:889 (4,5) - this jump is maybe a little too big ok 3.25x become 3.07x

06:24:216 (1,2,5) - might be better to move these to the right a little? i think 2.2x spacing in a 1/4 slider pattern is easy to click and this pattern is common

07:23:884 (1,1,1,1,1) - wow cute NW :)thx again :^)

07:37:802 (2,3,4,5,6,7,1) - you could make use of convert slider to stream here to make curve more perfect 07:37:802 (2,3) - 07:37:998 (4,5,6,7,1) - is not the same instrument, so i changed a little this stream's shape but thank you for find this detail, 07:37:998 (4) - maybe i should nc here? :thinking:

07:55:838 (2,3,4) - and 07:56:230 (5,6,7) - might look better if they had same spacing i thnk increasing spacing can reflect this drum better sry

09:03:485 (2,3,4,5) - i think some more linear would be nice here like
fixed but i think i maybe need more advise to make this pattern more perfect

this really deserves to be ranked, I'm sure you will have no troubles :)

TY
Yugu

We Were Here


  1. 00:34:503 (1,2,1,2) - can consider to become gradually increase ds to show the music changes
  2. 01:27:593 (4,5,1) - maybe they are too far compared to the slider's ds before , and music didn t have big changes . nerf some ds ?
  3. 01:40:450 (1,2) - consider to adjust the 01:40:879 (2) - position ? although their ds still keeping 2.4x , but it looks not like 2.4x ds in vsual ds . player will not fully drag this slider to the slider end 01:40:450 (1) - . but same slider like 01:36:593 (5,1) - 01:33:593 (1,2) - , player must to fully drag the silder to the slider end .
  4. 03:49:539 (4,1) - 03:46:701 (1,2) - 1/4 ds same as 1/2 ds ? change it will be better imo
  5. 04:29:269 (4,5) - would like to make them symmetry ?
  6. 04:32:309 (2,2) - fix stack
  7. 05:33:109 (4,1) - have very strong sound but their ds smaller than 05:32:300 (4,1) - 's ds ? :? actually idk what reason you use for huge ds here . strong drum sound is start here 05:32:098 (3) - and the drum sound here even become weaker 05:32:502 (1) - . make ds more fit this part of music changes will be better
  8. 07:56:230 (5,6,7,8,9,10) - i think increase ds triple is not very big sense here , guitar sound is not very big changes so maybe increase ds is extra
  9. 11:06:459 (1,1,1,1,1) - used stack maybe a bit waste these strong sound . can make some special design to show them

nice map!
gl!
Topic Starter
EncoreW

Yugu wrote:

We Were Here


  1. 00:34:503 (1,2,1,2) - can consider to become gradually increase ds to show the music changes 滑条速度已经变快了,看看要不要把音量动一动
  2. 01:27:593 (4,5,1) - maybe they are too far compared to the slider's ds before , and music didn t have big changes . nerf some ds ? 2.85其实也还好,到时候看看其他人怎么看
  3. 01:40:450 (1,2) - consider to adjust the 01:40:879 (2) - position ? although their ds still keeping 2.4x , but it looks not like 2.4x ds in vsual ds . player will not fully drag this slider to the slider end 01:40:450 (1) - . but same slider like 01:36:593 (5,1) - 这样子的话这个nc全是遮挡不好读,想到更好的之后会改01:33:593 (1,2) - , player must to fully drag the silder to the slider end . 我觉得可能有点小看玩家了
  4. 03:49:539 (4,1) - 03:46:701 (1,2) - 1/4 ds same as 1/2 ds ? change it will be better imo 03:47:309 - 这地方的音效不太明显所以我放了一个间距比较小的跳,而且这两个地方时间点差的有点远应该不影响读图
  5. 04:29:269 (4,5) - would like to make them symmetry ?
  6. 04:32:309 (2,2) - fix stack
  7. 05:33:109 (4,1) - have very strong sound but their ds smaller than 05:32:300 (4,1) - 's ds ? :? actually idk what reason you use for huge ds here . strong drum sound is start here 05:32:098 (3) - and the drum sound here even become weaker 05:32:502 (1) - . make ds more fit this part of music changes will be better 这个地方我跟了吉他,因为我觉得吉他和鼓比起来更能戳G点所以吉他的9个圈加了点间距,相对的鼓的间距就小一点,因为我感觉这一小段鼓的作用就是显得吉他更燃一点,不过还是改了一点
  8. 07:56:230 (5,6,7,8,9,10) - i think increase ds triple is not very big sense here , guitar sound is not very big changes so maybe increase ds is extra 影响不大,不太打算改
  9. 11:06:459 (1,1,1,1,1) - used stack maybe a bit waste these strong sound . can make some special design to show them 不需要了,做个NW出来感觉挺不错的,之前的SIMS也做了这么一个,两个主唱听的最多的曲子,就当放一个情怀把

nice map!
gl!
TY
Sieg
hello there

We Were Here:
  1. 00:23:992 (1) - since you have progression style for this song, consider to start increasing ds from here on downbeats since this is where new drum stanza begins, from 2x to ~2.7x I think will be enough
  2. 00:25:744 (1) - ^ as being said, this will improve overall perception and will follow music intense increasing with chosen style better imo // 00:27:496 (1) and so on until 00:34:503 (1) - where you have SV speed up
  3. 00:37:569 (2,1) - this transfer to 00:38:007 (1) - according to the music should be stronger then 00:37:131 (1,2) consider to swap 00:38:007 (1) and maybe also 00:38:664 (2) - for keeping reasonable transfers
  4. 00:53:335 (4,1,2) - ^ this is kind of also but minor comparing to thing above because of overall phase, still consider to increase 00:53:335 (4,1) - ds here
  5. 01:20:093 (2,3) - could benefit from uneven spacing to stress strong lyrics 01:20:307 (3) - here, something like http://puu.sh/zSIGi/e92dbe88dc.jpg maybe
  6. 01:21:807 (2,3) - ^ same here
  7. 01:49:450 (2,3) - this is out of consistency for spacing nor correspond anything in the background music, consider to lower spacing here. Similar spot for the reference 02:03:165 (2) -
  8. 02:56:388 (9) - i don't see a reason to make this jump bigger then for example 02:53:306 (1,2,3,4) - this ones, there is nothing noticeable happens in the music here
  9. 03:55:417 (4) - aesthetics, seems like this one is a bit off from overall style and build up randomly (no changes in the music) consider to use something that correspond chosen style more
  10. 03:59:674 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this pattern be in opposite - expand to the climax of this part? with transfer to less intense on 04:03:526 (4,5,1,2,3,4) -
  11. 05:53:000 (4,1) - why you decided to use extended spacing for similar transfer on the start 05:49:757 (5,1) - and switch to the plain DS later, seems unreasonable to me, especially when you use extended for this 05:54:013 (2,3) - which is much weaker
  12. 05:56:243 (5,1) - ^ // 05:59:485 (6,1) -
  13. 06:05:973 (5,1) - compare with 06:05:365 (3,4,5) -
  14. overall i don't understand chosen structure for this song, it seems quite random in terms of spacing\contrast of what you trying to emphasize, tho rhytm and patterns is pmuch fine. Maybe i'll do another glance to this if you explain that because atm its hard to understand -> make proper suggestions for the map improving
  15. 07:41:135 (4,5,1) - why not to stress transfer to 07:41:527 (1) - more? it will correspond music better http://puu.sh/zSJBw/fcf0c28569.jpg and similar parts


gl
jimmy55555
02:40:566 (2) - 我覺得這應該再強調一下
04:18:728 (5) - https://osu.ppy.sh/ss/10593622
04:52:760 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - really misleading
04:52:760 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - misleading too
05:33:311 (1,2,1,2,1,2,1,2,1) - 我覺得這種jump不適合這裡的節奏
07:27:216 - 我覺得這裡有一個note比較好,原本的pattern太難判斷了
08:47:315 (1,2) - stacked will be better 或是08:47:315 (1) - 換成slider
10:53:126 (1,2,3,4) - 我覺得這個音沒有必要這麼強調
AIR
这BG,养太大的斑点狗
  1. 00:17:642 (2,3,4,5) - 我听着这段应该是跟voice的,试一试这样
  2. 01:05:160 (1,2,3,4,1) - 这可以摆个五边形
  3. 04:48:500 (3) - 延长1/4试一试
  4. 05:15:076 (5,6) - 换一下顺序
  5. 09:18:291 (4,1) - 换一下位置
  6. 09:39:242 (3,4,1,2,3) - 09:40:724 (3,4,1,2,3) - 这两组可以根据两边的节奏调整下ds

祝早飞
Topic Starter
EncoreW

Sieg wrote:

hello there

We Were Here:
  1. 00:23:992 (1) - since you have progression style for this song, consider to start increasing ds from here on downbeats since this is where new drum stanza begins, from 2x to ~2.7x I think will be enough
  2. 00:25:744 (1) - ^ as being said, this will improve overall perception and will follow music intense increasing with chosen style better imo // 00:27:496 (1) and so on until 00:34:503 (1) - where you have SV speed up fixed
  3. 00:37:569 (2,1) - this transfer to 00:38:007 (1) - according to the music should be stronger then 00:37:131 (1,2) consider to swap 00:38:007 (1) and maybe also 00:38:664 (2) - for keeping reasonable transfers fixed
  4. 00:53:335 (4,1,2) - ^ this is kind of also but minor comparing to thing above because of overall phase, still consider to increase 00:53:335 (4,1) - ds here fixed but i think this ds is enough
  5. 01:20:093 (2,3) - could benefit from uneven spacing to stress strong lyrics 01:20:307 (3) - here, something like http://puu.sh/zSIGi/e92dbe88dc.jpg maybe
  6. 01:21:807 (2,3) - ^ same here i followed bass in these circles, the bass sounds no wave at 01:19:879 (1,2) - 01:21:593 (1,2) - so i think use the same spacing is nice and looks beautiful
  7. 01:49:450 (2,3) - this is out of consistency for spacing nor correspond anything in the background music, consider to lower spacing here. Similar spot for the reference 02:03:165 (2) - fixed, 2.6->2.4...i think i'm correct at first...
  8. 02:56:388 (9) - i don't see a reason to make this jump bigger then for example 02:53:306 (1,2,3,4) - this ones, there is nothing noticeable happens in the music here just a normal jump i think...it's common in a 4.9* mapset, and 02:53:306 (1,2) - is 3.15*1.2=3.78>02:56:388 (9) - 3.4*1.0=3.4 so it's not jump biggerlol
  9. 03:55:417 (4) - aesthetics, seems like this one is a bit off from overall style and build up randomly (no changes in the music) consider to use something that correspond chosen style more hmm... i think just appeared once is no influence in the whole mapset, if i get a nice advise i will fix this
  10. 03:59:674 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this pattern be in opposite - expand to the climax of this part? with transfer to less intense on 04:03:526 (4,5,1,2,3,4) - i followed drum in these square jumps, this part's drum 24 clap very strong, sounds excited, and it's a before chorus part, so i think use jump in this part is very siutable, and 04:03:728 (1,2,3,4) - drum 24 clap disappeared, only normal hit continued, and bass sounds lower and lower, so i decided 04:03:728 (1,2,3,4) - not use square jumps and ds is decreasing
  11. 05:53:000 (4,1) - why you decided to use extended spacing for similar transfer on the start 05:49:757 (5,1) - and switch to the plain DS later, seems unreasonable to me, especially when you use extended for this 05:54:013 (2,3) - which is much weaker
  12. 05:56:243 (5,1) - ^ // 05:59:485 (6,1) -
  13. 06:05:973 (5,1) - compare with 06:05:365 (3,4,5) - lol my bad, fixed
  14. overall i don't understand chosen structure for this song, it seems quite random in terms of spacing\contrast of what you trying to emphasize, tho rhytm and patterns is pmuch fine. Maybe i'll do another glance to this if you explain that because atm its hard to understand -> make proper suggestions for the map improving this song is spent me much time, from 2017.1 to 2017.11 because of graduating and finding job, so i think the reason is i forget many patterns when i did at first, i can't remember my 4 months ago thought lol
  15. 07:41:135 (4,5,1) - why not to stress transfer to 07:41:527 (1) - more? it will correspond music better http://puu.sh/zSJBw/fcf0c28569.jpg and similar parts fixed


gl
THX A LOT
Topic Starter
EncoreW

jimmy55555 wrote:

02:40:566 (2) - 我覺得這應該再強調一下 那么具体是什么方面应该强调一下呢
04:18:728 (5) - https://osu.ppy.sh/ss/10593622 很明显是2+2+1的鼓点,我感觉我这样子放应该没问题的
04:52:760 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - really misleading 不会啊,4.5*往上的图这种地方到处都是
04:52:760 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - misleading too 这不是和上一条是一个时间点的吗。。
05:33:311 (1,2,1,2,1,2,1,2,1) - 我覺得這種jump不適合這裡的節奏 这个地方到时候看看其他人怎么说
07:27:216 - 我覺得這裡有一個note比較好,原本的pattern太難判斷了 两个rank版本的 SIMS都是这么放两个的,应该不会有这种问题,到时候看看需不需要把这两个错开一点放
08:47:315 (1,2) - stacked will be better 或是08:47:315 (1) - 換成slider 08:47:509 - 这地方没有vocal 不是很好放slider啊,08:47:315 (1,2) - 这两个都是强点,中间没有vocal 只有一个能听到一点点声音的bass,感觉还是不放slider算了吧
10:53:126 (1,2,3,4) - 我覺得這個音沒有必要這麼強調 看看气他们怎么说,我这个地方跟的是bass, 感觉看上去和听上去应该不是太过分
TY
Topic Starter
EncoreW

AIR wrote:

这BG,养太大的斑点狗 bg随便找的,发现有牛逼点的就换
  1. 00:17:642 (2,3,4,5) - 我听着这段应该是跟voice的,试一试这样
    这地方我跟的好像是vocal 啊,00:18:298 - 这个点没跟大概是因为不是很想全都用圈塞满
  2. 01:05:160 (1,2,3,4,1) - 这可以摆个五边形 没地方了。。有地方肯定摆的,01:06:036 (1) - 而且我感觉这个finish用大一点的跳还挺好的
  3. 04:48:500 (3) - 延长1/4试一试 04:48:703 - 这地方有个鼓点啊我还是跟鼓点吧,3/4反而听着有点怪
  4. 05:15:076 (5,6) - 换一下顺序 这两个本来就放一起的啊。。
  5. 09:18:291 (4,1) - 换一下位置 光换位置感觉不太好,我把他摆的再开一点
  6. 09:39:242 (3,4,1,2,3) - 09:40:724 (3,4,1,2,3) - 这两组可以根据两边的节奏调整下ds 这两段应该是差不多的把

祝早飞
TY
Misure
sry for late

[We Were Here]
  1. 00:39:759 (1) - 调整一下间距然后ctrl+G?前面一组三个顺时针 这里三个可以逆时针
  2. 00:47:642 (1) - 这个NC感觉不是很有必要
  3. 01:29:736 (5) - 好像突然变得有点近了 叠在3的尾巴那里?
  4. 01:33:593 - 好像不需要finish 后面也是 感觉两组一个finish就ok
  5. 02:59:470 (8,9,1) - 这里等距离钝角flow感觉后面1号重音突出的不是很明显
  6. 06:11:446 (2) - 这里不该finish吧
  7. 07:23:492 - 不要这个NC感觉好点
  8. 07:38:391 (1,2) - 和前面差不多的感觉 交换NC舒服点 差不多就是06:19:351 - 那一部分NC分布的感觉 后面几个也是一样的建议
  9. break结束时间好像是刻意没有拉满 不过感觉其实也没啥必要呀..


nothing else to say, 稳定
Good luck :)
Topic Starter
EncoreW

Misure wrote:

sry for late

[We Were Here]
  1. 00:39:759 (1) - 调整一下间距然后ctrl+G?前面一组三个顺时针 这里三个可以逆时针 这样子应该没啥问题,虽然对自己一年半之前做的这部分的flow不是很满意但是应该够用了
  2. 00:47:642 (1) - 这个NC感觉不是很有必要 有道理
  3. 01:29:736 (5) - 好像突然变得有点近了 叠在3的尾巴那里? 01:30:165 (1,2,3,4) - 我用了和这个地方一样的间距,01:31:236 (3,4,5) - 为这个地方的跳做个铺垫,01:30:165 (1,2,3,4,1) - 这地方应该没什么必要用太大的间距
  4. 01:33:593 - 好像不需要finish 后面也是 感觉两组一个finish就ok 我也觉得好像没必要,回头问问看北大叫兽
  5. 02:59:470 (8,9,1) - 这里等距离钝角flow感觉后面1号重音突出的不是很明显 02:59:470 (8,9) - 主要是这地方感觉也不太好放跳,因为这地方的音不是很强,想了一下觉得叠起来或者钝角跳比较好一点,既然已经钝角跳了那就钝角吧,这地方的重音有02:59:881 (1,2,3,4) - 大间距突出了,感觉钝角跳不算一个好选择但是也说不上差
  6. 06:11:446 (2) - 这里不该finish吧 有道理 回头叫他再看看
  7. 07:23:492 - 不要这个NC感觉好点 那就先去掉 nc,不过我觉得这地方有个重音,放个nc其实也没什么
  8. 07:38:391 (1,2) - 和前面差不多的感觉 交换NC舒服点 差不多就是06:19:351 - 那一部分NC分布的感觉 后面几个也是一样的建议 07:38:391 - 这里肯定要 nc的因为是finish+kiai,07:37:606 (1) - 所以这个我也放了,一是和 07:38:391 (1) - 对应,二是怕这个nc太长,三是这个点的音效和之前的几个都不一样
  9. break结束时间好像是刻意没有拉满 不过感觉其实也没啥必要呀.. 感觉没什么差。。不过还是拉一下把


nothing else to say, 稳定
Good luck :)

TY
ACOMG
試打一次有點悶的感覺,往好的方向想就是很正經的一幅圖拉xd
我想為了讓玩家打的時侯更有feel,可以去更強調比較強的音,用flow/spacing之類的
像是

00:38:006 (1) - slider往上移,可以造成sharp angle有強調效果,另外我覺得綠線SV可以加至1.20x

很詳細的找錯處我不是很在行,聽到第四首歌好像都沒有什麼錯處,抱歉啦
p.s.我個人是覺得1:18:165至2:26:950這首(好像是第二首)做的最好
ArThasCD
from my queue ~


[我們曾在這]

01:06:036 (1) - 這顆挪到(320,304),然後感受下你的滑鼠/畫筆是不是比較順
01:22:022 (3) - 尾部的drum sample sound去掉,這個和你要跟的音不一樣
03:30:703 (7) - 這顆的距離太大造成你要強調的03:30:909 (1,2) - 失去應該要有的效果。是我的話會弄類似這樣 https://osu.ppy.sh/ss/10631934
04:43:022 - 這個部分的drum-hitnormal4作為基底音效很不合適,原因是像04:43:530 - 04:44:138 - 04:44:544 - 04:44:950 - 這種滑條尾部多餘的音就會被很清楚聽到,選擇這種基底音效也要想到滑條尾部音效的處理,如果真要繼續用那就是把多餘的音都靜音掉,不然真的很影響聽覺感受
04:43:023 (1,2,1,2,3) - 這些應該設為同一種顏色,因為它們在音樂中也是一起的,再說04:43:023 (1,2) - 這短NC被獨立除來變得突兀,但是這裡應該沒有需要強調的地方才對
04:50:529 (1) - 同上的NC remove
04:56:615 (3) - 這顆挪到(47,53)跟04:57:224 (5) - 尾部疊在一起,這種角度稍微放開的跳我覺得更舒適些
05:34:928 (1) - 這個做為最後的結束點,又是finish強音又是被NC單獨獨立出來,不是應該更加放開跳嗎 ? 我會擺在(160,112)上
06:55:027 (1) - 如果沒有要弄跳就不要NC,同間距還獨立出來看起來很突兀
08:10:345 (1) - 我覺得這個NC不需要,08:09:757 (1,2,3,1,2,3) - 是同一組的,而且08:09:757 (1,2,3) - 沒有要強調卻被分開來,看起來很怪
09:33:501 - 這個high part我想跟你說說我的感想,我覺得一直到09:38:686 - 都很棒,跳得很熱血很合曲,但是09:38:686 - 開始就把連打的間距整個縮起來了,音樂中傳達給你的真的是那麼柔弱的音符嗎? 我覺得很熱血啊,怎麼不放開移動呢 ? 到了09:44:612 (1,2,1,2) - 我覺得跳得很棒,配合人聲絕妙,但是後面越來越不對,09:47:575 - 這距離縮成這樣,我想說的是你偶爾縮一下沒問題,但是大段縮就好像音樂漸漸沒力了,這邊的音樂真的是這樣表現的嗎 ? Kiai part我覺得不用多說,處理的挺好~
10:06:089 (1) - 為什麼是疊起來呢 ? 你都是2顆1/2拍疊著的,而在這種非常適合大跳的地方疊起來,整個就是high不起來啊
11:06:459 (1,1,1,1,1) - 我知道這是個梗,不過你看遊玩的體驗上,明明這soft-finish這麼強,卻是以簡單的重疊作為結束,我感覺前面的熱血的感覺全部被收束到無了,是不是有更刺激更適合的排列設計能取代它呢 ? 我覺得這個節骨眼最好弄的精彩,讓人留下更深刻的印象


最後的感想,這張圖對我而言不無聊卻不出彩,原因是很多兩個的1/2拍的重疊circles浪費了蠻多可以做為移動設計的機會,我不反對1/2拍重疊這樣的梗,但是太多了自然就浪費而且膩了。不過總的來說還是值得一玩的譜,音效上有所用心而且歌曲比我想像中的好聽,flow也不錯 ~
star支持下 :)
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