SB Modding:Tidy up the SB code by eliminating the long numbers ( S,0,10956,,0.8335999) to this ( S,0,10956,,0.8). This can be done by saving the map first in editor mode and save the SB code that was written in notepad after the edit mode have been closed.
Use 1/8 Beatsnap divisor for SBing.
There is 3 (1024X768) element in your SB which is not allowable. Only 1 (1024x768) element is allowed
Generally, Storyboard loading should be less than 5x
Try to use
Sprite library Foreground rather than using Background for SB purpose.
At 00:10:956, SB load = 5.87x, Not goodWhy?
Sprite,Background,Centre,"SB EXEbar.png",320,240
F,0,10956,11146,1,0
M,0,10956,12428,0,316,327,316
Sprite,Foreground,Centre,"SB EXEload overlay.png",320,240
F,0,10956,12428,1
Sprite,Foreground,Centre,"SB EXELSB.png",320,240
M,0,10956,,326,357
F,0,10956,12428,1
Sprite,Foreground,Centre,"X.png",320,240
M,0,10956,,319,195
S,0,10956,,0.8335999
F,0,10956,12475,1,0
(1) 4 pictures loaded at the same time points.
(2) Load Overlay.png is 1024X768. recommended size for Sb is 640x480.As in this case here. You should use only the withe bar for SB or reduce the size.At 00:12:475 SB Load = 9.02x, Very not goodWhy is it so?
Sprite,Foreground,Centre,"SB EXEwhite.png",320,240
F,0,12475,12855,1,0
Sprite,Background,Centre,"SB EXEblack.png",320,240
F,0,12475,12523,1,0
Sprite,Background,Centre,"SB EXEbar.png",320,240
F,0,12428,12475,1,0
Sprite,Foreground,Centre,"SB EXEload overlay.png",320,240
F,0,12428,12475,1,0
Sprite,Foreground,Centre,"SB EXEbmbs.png",320,240
F,0,12475,14754,0,1
Sprite,Foreground,Centre,"layer 1.png",320,240
F,0,12475,,1
(The fading code is not completed too.)Sprite,Foreground,Centre,"layer 1.png",320,240
M,0,12475,,320,240
S,0,12475,24627,5,1.0384
P,0,12475,24627,H
P,0,12475,24627,V
Sprite,Foreground,Centre,"X.png",320,240
F,0,10956,12475,1,0
(1) There was 3 (1024x768) Element was used in this time, "White.png","black.png","load overlay.png"
(2) "white.png", "black.png","bmbs.png","layer 1.png" load up at once at this point
(3) "bar.png","load overlay.png","X.png" ended at once at this point of timeAt 00:24:627 SB load = 7.93xSprite,Foreground,Centre,"SB EXEwhite.png",320,240
F,0,24580,24627,0.02105266,1
F,0,24627,25007,1,0
Sprite,Foreground,Centre,"layer 1.png",320,240
S,0,12475,24627,1,3.304
Sprite,Foreground,Centre,"layer 2.png",320,240
S,0,24627,36779,1,5
Sprite,Foreground,Centre,"layer 1.png",320,240
S,0,12475,24627,5,1.0384
P,0,12475,24627,H
P,0,12475,24627,V
(1) There is 1 (1024x768) Element used at this time, "white.png"
(2) Ending of "layer 1.png", "layer 2. png" and "white.png" at the same time pointAt 00:36:779 SB load = 5.87xSprite,Foreground,Centre,"SB EXEwhite.png",320,240
F,0,36779,37159,1,0
Sprite,Foreground,Centre,"layer 2.png",320,240
S,0,24627,36779,1,5
Sprite,Foreground,Centre,"nebula.png",320,240
M,0,36779,,320,240
S,0,36779,85387,0.1,5
P,0,36779,85387,H
(1) There is 1 (1024x768) and 1 (800x600) element used
(2) "layer 2.png" and "nebula.png" Start at the same points, while "white.png" end at this point too.
(3) At this point, 1024x768 can be ignored but the same starting and ending of SB making it >5 SB loadAt 00:46:558 SB load = 5.01xSprite,Foreground,Centre,"nebula.png",320,240
S,0,36779,85387,0.1,5
(1) "Nebula.png" Scaled too large, 5At 00:50:877 SB load 6.05xSprite,Foreground,Centre,"nebula.png",320,240
S,0,36779,85387,0.1,5
(1) "Nebula.png" Scaled too large, 5. Add up other elements, then it goes up too 6.05At 01:25:387 SB load = 10.31x, way too heavy loadSprite,Background,Centre,"Songs28372 MrT - EXEsun.png",320,240
M,0,85292,85387,212,195,454,294
Sprite,Background,Centre,"Songs28372 MrT - EXEearth.png",320,240
S,0,48931,85387,0.1,4.923981
Sprite,Foreground,Centre,"nebula.png",320,240
S,0,36779,85387,0.1,5
P,0,36779,85387,H
Sprite,Foreground,Centre,"nebula2.png",320,240
S,0,85387,109691,0.3408,1.416
R,0,85387,109691,0,2.5216
Sprite,Foreground,Centre,"layer 3.png",320,240
M,0,85387,,320,240
S,0,85387,112539,1,2.6768
P,0,85387,112539,H
P,0,85387,112539,V
(1) "Nebula2.png","earth.png" Scaling way too big, 5
(2) "Nebula2.png","layer 3.png" start at the same time.
(3) 1 (1024x768) element used during this time, "white.png"
(4) "sun.png", "earth.png", "nebula.png", End at this timeI just pinpoint the key that make the SB load more than 5. This key points should eliminate the SB loading issue.
I will recheck on your map later if I got the time and hoping that time no more SB issues. No Star for now till this fixed.
Q.Q My Osu! crashed trying to mod your SB
My first long mod for you Samah >.<
Lol, XepherX3 Ninjaed my modding ~.~ I discussed with him earlier in IRC though.
Edit: Sprite library there should be Foreground