Mod 4 MM
going to be honest i'm not gonna go easy on this map, just remember most of this is my personal opinion though
diff
od 9.3 for a 191 bpm song woah there sergeant calm down
ar 9.7 is also pretty high but i mean there's plenty ar 9.7+ 200 bpm songs so whateverg
ok, for starters: the timing is completely off
the beginning is NOT 191 bpm or 95.5, it's a variety of bpms
as a cross-reference, this map's timing should be very similar to your timing but it isn't
get someone to cross-check timing tbh, it's really off in a lot of places
with that said i'm gonna be skipping most of the beginning but once the timing is fixed i'll be more than happy to check it again
as a general rule of thumb for hitsounds:
to hitsound one portion of the slider you double-click the slider head or slider beginning until there's a red circle around the part of the slider you want to hitsound
that's usually where you want to place whistles or finishes or whatnot
you almost never want to make the entire slider a whistle/finish/clap because that gives a different sound than normal and leads to over-hitsounding as a result
tl;dr blankets could use some work, timing is off, patterning is all over the place, rhythm is almost completely disregarded in terms of patterning which makes this really awkward to play
for your first for-rank map this isn't awful like i'm making it out to be sometimes, it's just...the rhythm inconsistencies really drag this map down (i.e. stacks where there should be no stacks, spacing issues), which makes for a lot of suggestions and a LOT of playability improvements as well
i honestly think this could get ranked if the issues are sorted out, though
going to be honest i'm not gonna go easy on this map, just remember most of this is my personal opinion though
diff
od 9.3 for a 191 bpm song woah there sergeant calm down
ar 9.7 is also pretty high but i mean there's plenty ar 9.7+ 200 bpm songs so whateverg
ok, for starters: the timing is completely off
the beginning is NOT 191 bpm or 95.5, it's a variety of bpms
as a cross-reference, this map's timing should be very similar to your timing but it isn't
get someone to cross-check timing tbh, it's really off in a lot of places
with that said i'm gonna be skipping most of the beginning but once the timing is fixed i'll be more than happy to check it again
as a general rule of thumb for hitsounds:
to hitsound one portion of the slider you double-click the slider head or slider beginning until there's a red circle around the part of the slider you want to hitsound
that's usually where you want to place whistles or finishes or whatnot
you almost never want to make the entire slider a whistle/finish/clap because that gives a different sound than normal and leads to over-hitsounding as a result
- i'll mention one thing about the beginning actually
00:00:918 (1) - hitsounds from here to 00:21:493 (1) - are so LOUD WHY 100% ON THE QUIETEST PART OF THE SONg
ok that's it
01:09:051 (1,2,3,4,5,6,7) - pretty ugly curve, should be lighter considering the angle of 01:09:051 (1) - but it isn't
01:09:679 (7) - downbeat starts here, not on the slider end of this, if you do get updated timing this'll be fixed almost guaranteed tho
as a result of that downbeat issue i'm also not gonna go over nc issues since they start on the downbeat they really shouldn't start on lo
01:13:605 (4,5,6) - spacing this out more compared to 01:12:662 (1,2,3) - makes no sense rhythmically
01:15:489 (5,6,7) - ok what the hell is this people are going to think this is a triple since they literally just played a triple before this but it's not??? a small jump pattern here fits way more than a stack
01:16:118 (8,9,1) - same
01:16:903 (2) - awkward as hell flow from previous slider, and idk why there's a break in between the two sliders--there's pretty clearly a note on the red tick there
01:17:531 (1,2) - stack shouldn't be here, this should be a jump since the intensity of the rhythm changes quite a bit (to be honest this goes for most of your stacks--if you're going to stack a note, it should be a fairly either a) calm portion of the song or b) a portion of the song where there's no real intensity change happening in the rhythm
01:18:631 (6,7) - spacing inconsistency -- you go from 1/2 jumps at this spacing to immediately after that the same spacing for 1/1 what?
01:21:458 (6,7,8) - these shouldn't be the same spacing for again, rhythm-related reasons
01:23:186 (8,1) - in contrast this should be spaced out more considering it's the beginning of a nc and an intense note in the song
01:23:814 (3) - slider ends on the intense note, please don't do this, go thru the map and fix instances of this, if need be you can pm me and i'll explain what i mean by that
01:26:327 (7,9) - pretty ugly blanket
01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4) - this entire stream has the spacing concept wrong, it should go from high spacing to low spacing not the opposite way
01:32:453 (1,2) - slider should accommodate the follow point from previous circle but it doesn't
01:36:379 (1,2,3,4,1,2,3,4,1,2,3,4) - rhythm is the exact same here but the spacing gradually increases? what?
01:38:578 (7,8) - spacing of this is weird compared to other 1/4 stuff prior to this, why is this so close to the slider end?
01:39:364 (5) - ok what just make this circles not a repeat slider
01:41:406 (1,2,3,4,5,6) - jump pattern makes no sense here since the latter 3 notes land on some of the quietest parts of this section
01:44:547 (1,2,3,4) - again spacing change on a stream where no rhythm changes, and this is actually incredibly drastic, 0.9x to 1.7x??
01:45:175 (6,7) - missing triple
01:50:516 (4,1) - literal momentum killer, this spacing is so small compared to what the player just came back from
01:51:144 (3,4,5) - uh no please don't do the whistle hitsound on all of these it sounds like pretty bad
01:52:086 (7,8,9,10,1) - this stream doesn't accommodate this slider in the slightest which also is pretty bad for playability
01:57:348 (4,5) - same thing here
02:09:992 (2,3,4,5,6,7,8,9,10,1,2,1,2,3) - this entire section's spacing is all over the place and this shouldn't even be spaced that much to begin with--make spacing consistent here for all notes and reduce it by a huge margin
i mean 02:10:777 (7,8,9,10) - seriously what
02:11:406 (1,2) - starting jumps on red ticks is awful considering the strong beats are almost always the white ticks (you'll know when they aren't)
02:12:819 (6,7,8,9) - not a perfect square but i'm assuming that's because of the stack
02:15:646 (1,2,3,4) - again, why is this so spaced out?
02:18:474 (1,2,3,4) - like what?????
02:19:730 (1,2,3,4) - like what????????????????????? (although this does deserve more spacing than the others, but the pattern itself is awkward as hell because it doesn't curve like 02:19:259 (6,7,8,1) - this does, it goes from curved to straight)
02:20:830 (3) - the stream should've ended here, everything else after this is overmapping (you tend to do this on a lot of your streams, five-note ones in particular but it happens a lot more than just that)
02:21:301 (5,1) - more spacing issues
02:21:929 (1) - why nc this?
02:22:872 (3) - missing one repeat or something??
02:29:468 (1,2,3,4,1,2,3,4) - this isn't even the kiai or most intense part of the song and you're using 1.8x distance snap? what? reduce the ds here, there's no reason for it to be this high even if this is a relatively intense part of the song (also stream pattern is ugly but thats my opinion)
02:30:097 (1) - this is a circle, not a slider
02:31:039 (2) - but this SHOULD be a slider
02:31:353 (3) - and this should be a kiai time
02:34:181 (2,3,4,5) - again, sliders ending on strong beats--you should prioritize not doing this as it makes the song play and feel awkward, coming from a player perspective
02:35:437 (1,2,3,4,5) - you shouldn't be using distance snap this frequently, this rhythm is a lot more intense than just the same spacing from note to note (this goes for basically all this section)
02:45:175 (1,2) - please don't do this ever i can't emphasize that enough this is AWFUL for playability and basically everything, you should never be doing this sort of stuff for 1/2 notes
02:46:589 (8,9) - awkward stack from a triple
02:48:788 (8) - this slider should be mapped to more than just a slider
03:01:825 (1,2,3,1,2,3,1,2,3,1,2,3) - the one time you could actually make a pretty good stream pattern is instead made triples that flow pretty badly since the spacing is all over the place, this honestly should just be a 1/4 stream with consistent spacing or jump streams
03:04:338 (1,2,3,4,1,2,3,4,5,6) - seriously please don't space this out so much if you're trying to rank this map, this is stuff i'd see in a rabbit jumping style map
03:12:191 (1,2,3,4) - spacing should be less than the previous stream but it continues growing (this goes for the entire stream, basically)
03:13:448 (1) - more off-timed stuff so i'm skipping this section as well
03:34:495 (1,2,3,4,5) - you should NOT be mapping 1/4 during this section ever, the background synth is more noticeable than these piano notes
03:54:442 (1) - kiai starts on a red tick what????
this entire kiai section should be mapped to the more noticeable instrument as well (in this case the synth in the background again, alongside the drums), the piano in the background should only be mapped if the synth or drums (or later in the kiai the 1/4 piano) are playing)
04:03:709 (5,6,7) - absolutely ridiculous spacing of slider jumps that flow awkward due to the angle
04:04:416 (2,3,4,5,6,7,8) - you went from 1.2x spacing to 1.7x spacing for something that shouldn't be nearly as intensified?
04:10:071 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - no offense, but you'd honestly be better off remapping this entire section. this is basically the climax of basically every single point i've listed and it all combines into one giant moshpit of what-the-fuck-am-i-playing.
let's see where do i begin
04:10:149 (7) - this is where the piano very clearly ends but you map notes after it
04:10:463 - this is where the piano begins again but you mapped the blue tick before it (????? what?)
04:10:934 - this is most probably where your stream should start again instead of having a long repeat
04:11:877 - basically the same thing, the slider here actually doesn't fit at all whatsoever
04:12:741 (10) - more blue tick sliders that don't fit rhythm at all..
as for spacing
04:09:050 (1,2,3,4) - this alone is pushing it at 1.8x but you decided to make the entire last portion of the stream 2.0x which is uhh bad
04:13:133 (1,2,3,4,1,2,3,4,1,2,3,4) - this stream is unplayable, the amount of angle changes is actually kind of ridiculous, it should be a fairly smooth looking stream for almost all the streams in the map but you change angles 04:13:369 (4,1) - here, 04:13:448 (1,2) - here, and 04:13:605 (3,4) - here which makes the entire stream play and look like complete ass (looks are more subjective but it does play pretty bad)
04:13:997 (4,5) - slider should, again, accommodate the follow point
ok that's all i can really say about that section
04:17:688 - the kiai shouldn't end here?? it ends at 04:16:903 - even then, i think this part should be the beginning of a new kiai instead of just not putting one here since this is also a fairly intense portion of the song
04:18:631 (5,6) - random spacing increase from previous jump
04:21:144 (6,7) - why stack?
04:21:458 (7,1) - you can map a hell of a lot more than just nothing, leaving it blank is basically a sin to the music
04:24:442 (8,1,2,3,4,5) - overused finish hitsound, which honestly is pretty common throughout the map--finish hitsounds should usually only be used on downbeats, not every note in the map
04:31:982 (3,1) - more undermapping
04:33:081 (3,1) - ^
04:36:379 (1,2,3,4) - 0.8x to 2.0x distance snap, please for the love of god NEVER make a distance snap changing stream change so drastically
04:36:694 (1,2,3) - and then we're just gonna go back to very short spacing after that ok got it
04:40:463 (6,7) - this should be a 1/8 slider pattern not two separate circles
04:40:856 (1) - this starts on a 1/3 tick
04:41:327 (2,3) - ^
04:44:233 (6) - this is the most random kiai start point i've ever seen
04:49:259 (3,4,5,6,7) - slider in the middle of the stream almost never works out well, and it doesn't here
04:50:437 (2,3,4,5) - this shouldn't be 2.0x distance snap, please reduce it
04:58:133 (1,2,3,4,5) - spaced stream that doesn't fit + blue tick slider issue again
04:59:311 (1,2,3,4,5) - start of this stream would be better as a slider for the woosh in the background, but even then, this should be reducing spacing (again), not increasing it
04:59:940 (1) - kiai time should end here (honestly it's probably better if the kiai was just throughout the entire last portion of the song instead of randomly ending and starting it)
tl;dr blankets could use some work, timing is off, patterning is all over the place, rhythm is almost completely disregarded in terms of patterning which makes this really awkward to play
for your first for-rank map this isn't awful like i'm making it out to be sometimes, it's just...the rhythm inconsistencies really drag this map down (i.e. stacks where there should be no stacks, spacing issues), which makes for a lot of suggestions and a LOT of playability improvements as well
i honestly think this could get ranked if the issues are sorted out, though