DUDE WHAT TRHIS MOD IS SO HUGE wHAT
fieryrage wrote:
Mod 4 MM
going to be honest i'm not gonna go easy on this map, just remember most of this is my personal opinion though
diff
od 9.3 for a 191 bpm song woah there sergeant calm down spaced streams, there for notelocking prevention
ar 9.7 is also pretty high but i mean there's plenty ar 9.7+ 200 bpm songs so whateverg ehhh, keepin this open for now
ok, for starters: the timing is completely off
the beginning is NOT 191 bpm or 95.5, it's a variety of bpms
as a cross-reference, this map's timing should be very similar to your timing but it isn't
get someone to cross-check timing tbh, it's really off in a lot of places
with that said i'm gonna be skipping most of the beginning but once the timing is fixed i'll be more than happy to check it again ok that maps timing makes me want to neck myself I cant take it from there LOL I've noticed a few timing issues in my beginning I'll fix the specific ones but overall it seems ok to me
as a general rule of thumb for hitsounds:
to hitsound one portion of the slider you double-click the slider head or slider beginning until there's a red circle around the part of the slider you want to hitsound
that's usually where you want to place whistles or finishes or whatnot
you almost never want to make the entire slider a whistle/finish/clap because that gives a different sound than normal and leads to over-hitsounding as a result TIL? lmao ok fixing hitsounds toojesus fuck i wasn't expecting this long of a mod
- i'll mention one thing about the beginning actually
00:00:918 (1) - hitsounds from here to 00:21:493 (1) - are so LOUD WHY 100% ON THE QUIETEST PART OF THE SONg uhhh... should've been 45% but ill make sure its reduced to 20% or so anyways
ok that's it
01:09:051 (1,2,3,4,5,6,7) - pretty ugly curve, should be lighter considering the angle of 01:09:051 (1) - but it isn'tehhh, to be honest I could probably fix this by just changing the angle of the sliders like I did throughout the map, I'll keep this open but for now it seems cool to me
01:09:679 (7) - downbeat starts here, not on the slider end of this, if you do get updated timing this'll be fixed almost guaranteed tho updated the timing here and basically fixed my combo issue, NCs should be consistent and better now
as a result of that downbeat issue i'm also not gonna go over nc issues since they start on the downbeat they really shouldn't start on lo thanks, I think I fixed them
01:13:605 (4,5,6) - spacing this out more compared to 01:12:662 (1,2,3) - makes no sense rhythmically for interest and a lead-in to the notes afterwards
01:15:489 (5,6,7) - ok what the hell is this people are going to think this is a triple since they literally just played a triple before this but it's not??? a small jump pattern here fits way more than a stack going to dismiss this as part of the style xdxd but honestly any player playing this map should have the degree of readability necessary to differentiate here and changing it to anything but a stack would be hella inconsistent with the style
01:16:118 (8,9,1) - same same
01:16:903 (2) - awkward as hell flow from previous slider, and idk why there's a break in between the two sliders--there's pretty clearly a note on the red tick there fixed the red note missing, kept the fllow
01:17:531 (1,2) - stack shouldn't be here, this should be a jump since the intensity of the rhythm changes quite a bit (to be honest this goes for most of your stacks--if you're going to stack a note, it should be a fairly either a) calm portion of the song or b) a portion of the song where there's no real intensity change happening in the rhythm Yeah I understand this concept for the most part, but I can't think of a single jump that would work better there than a stack; it's the lead-in to the intense part and my entire map is like this, so changing that would make serious inconsistencies. I'm going to keep it for now
01:18:631 (6,7) - spacing inconsistency -- you go from 1/2 jumps at this spacing to immediately after that the same spacing for 1/1 what? plays fine, intentional
01:21:458 (6,7,8) - these shouldn't be the same spacing for again, rhythm-related reasons again part of the style
01:23:186 (8,1) - in contrast this should be spaced out more considering it's the beginning of a nc and an intense note in the song ^
01:23:814 (3) - slider ends on the intense note, please don't do this, go thru the map and fix instances of this, if need be you can pm me and i'll explain what i mean by that fixed this section entirely
01:26:327 (7,9) - pretty ugly blanket man im trying my best heretried to fix LOL
01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4) - this entire stream has the spacing concept wrong, it should go from high spacing to low spacing not the opposite way ok actually keep this open and go back to it if more people agree, I totally agree with you but to be honest it also works the way it is; ill get more opinions on this and go back after experimenting with decelerating streams and making them flowy
01:32:453 (1,2) - slider should accommodate the follow point from previous circle but it doesn't fixed I think
01:36:379 (1,2,3,4,1,2,3,4,1,2,3,4) - rhythm is the exact same here but the spacing gradually increases? what? map style + fun i tink its fine yo, there are streams in here I'll nerf bc they really contradict rhythm but this here doesn't contradict
01:38:578 (7,8) - spacing of this is weird compared to other 1/4 stuff prior to this, why is this so close to the slider end? its so close to the slider end for playability, it isn't a jump it's part of the rhythm, if it weren't a slider it'd be a stacked double, both would work but same concept
01:39:364 (5) - ok what just make this circles not a repeat slider fine either way, but will leave this open
01:41:406 (1,2,3,4,5,6) - jump pattern makes no sense here since the latter 3 notes land on some of the quietest parts of this section I think they fit fine here
01:44:547 (1,2,3,4) - again spacing change on a stream where no rhythm changes, and this is actually incredibly drastic, 0.9x to 1.7x?? yaaaaa sorry happens to the best of us, again this is the style and it fits fine and flows perfectly here
01:45:175 (6,7) - missing triple oh oops! thanks!
01:50:516 (4,1) - literal momentum killer, this spacing is so small compared to what the player just came back from fixed by switch of #3 and #4, biiig jump now
01:51:144 (3,4,5) - uh no please don't do the whistle hitsound on all of these it sounds like pretty bad i think i fixed this w my hitsounding revamp before I took structural mod section here, but ill double check this again and make sure it works
01:52:086 (7,8,9,10,1) - this stream doesn't accommodate this slider in the slightest which also is pretty bad for playability ill pm you about this i think idk what you mean
01:57:348 (4,5) - same thing here ^
02:09:992 (2,3,4,5,6,7,8,9,10,1,2,1,2,3) - this entire section's spacing is all over the place and this shouldn't even be spaced that much to begin with--make spacing consistent here for all notes and reduce it by a huge margin I think its reasonable
i mean 02:10:777 (7,8,9,10) - seriously what what
02:11:406 (1,2) - starting jumps on red ticks is awful considering the strong beats are almost always the white ticks (you'll know when they aren't) think ill pm you about this, too, but the beats sound the same here imho
02:12:819 (6,7,8,9) - not a perfect square but i'm assuming that's because of the stack yea thats why
02:15:646 (1,2,3,4) - again, why is this so spaced out? intensity building
02:18:474 (1,2,3,4) - like what?????
02:19:730 (1,2,3,4) - like what????????????????????? (although this does deserve more spacing than the others, but the pattern itself is awkward as hell because it doesn't curve like 02:19:259 (6,7,8,1) - this does, it goes from curved to straight) no change here
02:20:830 (3) - the stream should've ended here, everything else after this is overmapping (you tend to do this on a lot of your streams, five-note ones in particular but it happens a lot more than just that) yeh most of the streams are "overmapped" they could all be 0.1 distance or all 2x, I did them subjectively. as for it being five notes too long, it conttinues under a different rhythm and plays fine
02:21:301 (5,1) - more spacing issues intentional
02:21:929 (1) - why nc this? NCs should be fixed, didnt catch that, ty!!!
02:22:872 (3) - missing one repeat or something?? ooo yes ty!!
02:29:468 (1,2,3,4,1,2,3,4) - this isn't even the kiai or most intense part of the song and you're using 1.8x distance snap? what? reduce the ds here, there's no reason for it to be this high even if this is a relatively intense part of the song (also stream pattern is ugly but thats my opinion) fixed
02:30:097 (1) - this is a circle, not a slider now it is
02:31:039 (2) - but this SHOULD be a slider disagree here as its the intro to new section
02:31:353 (3) - and this should be a kiai time doing kiai revamp once I finish this mod it was on the list of things to do anyways
02:34:181 (2,3,4,5) - again, sliders ending on strong beats--you should prioritize not doing this as it makes the song play and feel awkward, coming from a player perspective remapped entire section
02:35:437 (1,2,3,4,5) - you shouldn't be using distance snap this frequently, this rhythm is a lot more intense than just the same spacing from note to note (this goes for basically all this section) ^
02:45:175 (1,2) - please don't do this ever i can't emphasize that enough this is AWFUL for playability and basically everything, you should never be doing this sort of stuff for 1/2 notes I agree thanks for saying it so I had motivation to change it
02:46:589 (8,9) - awkward stack from a triple intentionall
02:48:788 (8) - this slider should be mapped to more than just a slider think it serves as a good transition
03:01:825 (1,2,3,1,2,3,1,2,3,1,2,3) - the one time you could actually make a pretty good stream pattern is instead made triples that flow pretty badly since the spacing is all over the place, this honestly should just be a 1/4 stream with consistent spacing or jump streams ohh ok ill go back to this if I get complaints
03:04:338 (1,2,3,4,1,2,3,4,5,6) - seriously please don't space this out so much if you're trying to rank this map, this is stuff i'd see in a rabbit jumping style map ouch ur just tearin me apart today
03:12:191 (1,2,3,4) - spacing should be less than the previous stream but it continues growing (this goes for the entire stream, basically) explained earlier, may go back but as of rn can't make flowy enough decelerating streams
03:13:448 (1) - more off-timed stuff so i'm skipping this section as well will try 2 revamp this too after mod
03:34:495 (1,2,3,4,5) - you should NOT be mapping 1/4 during this section ever, the background synth is more noticeable than these piano notes need more opinions
03:54:442 (1) - kiai starts on a red tick what???? kiai revamp incoming
this entire kiai section should be mapped to the more noticeable instrument as well (in this case the synth in the background again, alongside the drums), the piano in the background should only be mapped if the synth or drums (or later in the kiai the 1/4 piano) are playing) kiai revamp incoming
04:03:709 (5,6,7) - absolutely ridiculous spacing of slider jumps that flow awkward due to the angle plays fine to me
04:04:416 (2,3,4,5,6,7,8) - you went from 1.2x spacing to 1.7x spacing for something that shouldn't be nearly as intensified? ...yes xd covered earlier
04:10:071 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - no offense, but you'd honestly be better off remapping this entire section. this is basically the climax of basically every single point i've listed and it all combines into one giant moshpit of what-the-fuck-am-i-playing.ok open to changes here will get more opinions, the fact that most combos are 4 notes long here makes it more playable than you'd expect
let's see where do i begin
04:10:149 (7) - this is where the piano very clearly ends but you map notes after it
04:10:463 - this is where the piano begins again but you mapped the blue tick before it (????? what?)
04:10:934 - this is most probably where your stream should start again instead of having a long repeat
04:11:877 - basically the same thing, the slider here actually doesn't fit at all whatsoever
04:12:741 (10) - more blue tick sliders that don't fit rhythm at all..
as for spacing
04:09:050 (1,2,3,4) - this alone is pushing it at 1.8x but you decided to make the entire last portion of the stream 2.0x which is uhh bad
04:13:133 (1,2,3,4,1,2,3,4,1,2,3,4) - this stream is unplayable, the amount of angle changes is actually kind of ridiculous, it should be a fairly smooth looking stream for almost all the streams in the map but you change angles 04:13:369 (4,1) - here, 04:13:448 (1,2) - here, and 04:13:605 (3,4) - here which makes the entire stream play and look like complete ass (looks are more subjective but it does play pretty bad)
04:13:997 (4,5) - slider should, again, accommodate the follow point
ok that's all i can really say about that section revamp after kiai and double check hitsound coming (probably)
04:17:688 - the kiai shouldn't end here?? it ends at 04:16:903 - even then, i think this part should be the beginning of a new kiai instead of just not putting one here since this is also a fairly intense portion of the song kiai revamp soon tm
04:18:631 (5,6) - random spacing increase from previous jump yes sireee, slow pattern
04:21:144 (6,7) - why stack? fits fine
04:21:458 (7,1) - you can map a hell of a lot more than just nothing, leaving it blank is basically a sin to the music
04:24:442 (8,1,2,3,4,5) - overused finish hitsound, which honestly is pretty common throughout the map--finish hitsounds should usually only be used on downbeats, not every note in the map
04:31:982 (3,1) - more undermapping
04:33:081 (3,1) - ^ ok will look at this too for a revamp idk yet honestly im just trying to get through this right now LOL ill implementt these big revamp changes later tbh
04:36:379 (1,2,3,4) - 0.8x to 2.0x distance snap, please for the love of god NEVER make a distance snap changing stream change so drastically unsure here, revamp likely coming too...
04:36:694 (1,2,3) - and then we're just gonna go back to very short spacing after that ok got it
04:40:463 (6,7) - this should be a 1/8 slider pattern not two separate circles its fine either way
04:40:856 (1) - this starts on a 1/3 tick fixed tty
04:41:327 (2,3) - ^
04:44:233 (6) - this is the most random kiai start point i've ever seen kiai revamp hi
04:49:259 (3,4,5,6,7) - slider in the middle of the stream almost never works out well, and it doesn't here maybe consider revamp here but for now looks fine to me
04:50:437 (2,3,4,5) - this shouldn't be 2.0x distance snap, please reduce it plays fine, apex of stream section here
04:58:133 (1,2,3,4,5) - spaced stream that doesn't fit + blue tick slider issue again fixed
04:59:311 (1,2,3,4,5) - start of this stream would be better as a slider for the woosh in the background, but even then, this should be reducing spacing (again), not increasing it
04:59:940 (1) - kiai time should end here (honestly it's probably better if the kiai was just throughout the entire last portion of the song instead of randomly ending and starting it)
tl;dr blankets could use some work, timing is off, patterning is all over the place, rhythm is almost completely disregarded in terms of patterning which makes this really awkward to play
for your first for-rank map this isn't awful like i'm making it out to be sometimes, it's just...the rhythm inconsistencies really drag this map down (i.e. stacks where there should be no stacks, spacing issues), which makes for a lot of suggestions and a LOT of playability improvements as well
i honestly think this could get ranked if the issues are sorted out, though
thank you so much!! Honestly you didn't come off as a dick really, this mod srsly helps so tyvm big man
I'm going to be honest this mod is going to cause me to pretty much revamp my hitsounds, timing, and NCs. from a glance I'm not sure about the structure modding but I haven't even looked into that, time to find out lmao
may see a revamp of the last minute or so, kiai time too with next update holy shit
edit: fixed kiai and tried to revamp the part you said was bad without changing much, but I'm also open to changing it but this already has been a crazy amnt of modding for today