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xi - Halcyon (Long Ver.)

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fieryrage
Mod 4 MM
going to be honest i'm not gonna go easy on this map, just remember most of this is my personal opinion though

diff

od 9.3 for a 191 bpm song woah there sergeant calm down
ar 9.7 is also pretty high but i mean there's plenty ar 9.7+ 200 bpm songs so whateverg

ok, for starters: the timing is completely off
the beginning is NOT 191 bpm or 95.5, it's a variety of bpms
as a cross-reference, this map's timing should be very similar to your timing but it isn't
get someone to cross-check timing tbh, it's really off in a lot of places
with that said i'm gonna be skipping most of the beginning but once the timing is fixed i'll be more than happy to check it again

as a general rule of thumb for hitsounds:
to hitsound one portion of the slider you double-click the slider head or slider beginning until there's a red circle around the part of the slider you want to hitsound
that's usually where you want to place whistles or finishes or whatnot
you almost never want to make the entire slider a whistle/finish/clap because that gives a different sound than normal and leads to over-hitsounding as a result

  • i'll mention one thing about the beginning actually
    00:00:918 (1) - hitsounds from here to 00:21:493 (1) - are so LOUD WHY 100% ON THE QUIETEST PART OF THE SONg
    ok that's it

    01:09:051 (1,2,3,4,5,6,7) - pretty ugly curve, should be lighter considering the angle of 01:09:051 (1) - but it isn't
    01:09:679 (7) - downbeat starts here, not on the slider end of this, if you do get updated timing this'll be fixed almost guaranteed tho

    as a result of that downbeat issue i'm also not gonna go over nc issues since they start on the downbeat they really shouldn't start on lo

    01:13:605 (4,5,6) - spacing this out more compared to 01:12:662 (1,2,3) - makes no sense rhythmically
    01:15:489 (5,6,7) - ok what the hell is this people are going to think this is a triple since they literally just played a triple before this but it's not??? a small jump pattern here fits way more than a stack
    01:16:118 (8,9,1) - same
    01:16:903 (2) - awkward as hell flow from previous slider, and idk why there's a break in between the two sliders--there's pretty clearly a note on the red tick there
    01:17:531 (1,2) - stack shouldn't be here, this should be a jump since the intensity of the rhythm changes quite a bit (to be honest this goes for most of your stacks--if you're going to stack a note, it should be a fairly either a) calm portion of the song or b) a portion of the song where there's no real intensity change happening in the rhythm
    01:18:631 (6,7) - spacing inconsistency -- you go from 1/2 jumps at this spacing to immediately after that the same spacing for 1/1 what?
    01:21:458 (6,7,8) - these shouldn't be the same spacing for again, rhythm-related reasons
    01:23:186 (8,1) - in contrast this should be spaced out more considering it's the beginning of a nc and an intense note in the song
    01:23:814 (3) - slider ends on the intense note, please don't do this, go thru the map and fix instances of this, if need be you can pm me and i'll explain what i mean by that
    01:26:327 (7,9) - pretty ugly blanket
    01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4) - this entire stream has the spacing concept wrong, it should go from high spacing to low spacing not the opposite way
    01:32:453 (1,2) - slider should accommodate the follow point from previous circle but it doesn't
    01:36:379 (1,2,3,4,1,2,3,4,1,2,3,4) - rhythm is the exact same here but the spacing gradually increases? what?
    01:38:578 (7,8) - spacing of this is weird compared to other 1/4 stuff prior to this, why is this so close to the slider end?
    01:39:364 (5) - ok what just make this circles not a repeat slider
    01:41:406 (1,2,3,4,5,6) - jump pattern makes no sense here since the latter 3 notes land on some of the quietest parts of this section
    01:44:547 (1,2,3,4) - again spacing change on a stream where no rhythm changes, and this is actually incredibly drastic, 0.9x to 1.7x??
    01:45:175 (6,7) - missing triple
    01:50:516 (4,1) - literal momentum killer, this spacing is so small compared to what the player just came back from
    01:51:144 (3,4,5) - uh no please don't do the whistle hitsound on all of these it sounds like pretty bad
    01:52:086 (7,8,9,10,1) - this stream doesn't accommodate this slider in the slightest which also is pretty bad for playability
    01:57:348 (4,5) - same thing here
    02:09:992 (2,3,4,5,6,7,8,9,10,1,2,1,2,3) - this entire section's spacing is all over the place and this shouldn't even be spaced that much to begin with--make spacing consistent here for all notes and reduce it by a huge margin

    i mean 02:10:777 (7,8,9,10) - seriously what

    02:11:406 (1,2) - starting jumps on red ticks is awful considering the strong beats are almost always the white ticks (you'll know when they aren't)
    02:12:819 (6,7,8,9) - not a perfect square but i'm assuming that's because of the stack
    02:15:646 (1,2,3,4) - again, why is this so spaced out?
    02:18:474 (1,2,3,4) - like what?????
    02:19:730 (1,2,3,4) - like what????????????????????? (although this does deserve more spacing than the others, but the pattern itself is awkward as hell because it doesn't curve like 02:19:259 (6,7,8,1) - this does, it goes from curved to straight)
    02:20:830 (3) - the stream should've ended here, everything else after this is overmapping (you tend to do this on a lot of your streams, five-note ones in particular but it happens a lot more than just that)
    02:21:301 (5,1) - more spacing issues
    02:21:929 (1) - why nc this?
    02:22:872 (3) - missing one repeat or something??
    02:29:468 (1,2,3,4,1,2,3,4) - this isn't even the kiai or most intense part of the song and you're using 1.8x distance snap? what? reduce the ds here, there's no reason for it to be this high even if this is a relatively intense part of the song (also stream pattern is ugly but thats my opinion)
    02:30:097 (1) - this is a circle, not a slider
    02:31:039 (2) - but this SHOULD be a slider
    02:31:353 (3) - and this should be a kiai time
    02:34:181 (2,3,4,5) - again, sliders ending on strong beats--you should prioritize not doing this as it makes the song play and feel awkward, coming from a player perspective
    02:35:437 (1,2,3,4,5) - you shouldn't be using distance snap this frequently, this rhythm is a lot more intense than just the same spacing from note to note (this goes for basically all this section)
    02:45:175 (1,2) - please don't do this ever i can't emphasize that enough this is AWFUL for playability and basically everything, you should never be doing this sort of stuff for 1/2 notes
    02:46:589 (8,9) - awkward stack from a triple
    02:48:788 (8) - this slider should be mapped to more than just a slider
    03:01:825 (1,2,3,1,2,3,1,2,3,1,2,3) - the one time you could actually make a pretty good stream pattern is instead made triples that flow pretty badly since the spacing is all over the place, this honestly should just be a 1/4 stream with consistent spacing or jump streams
    03:04:338 (1,2,3,4,1,2,3,4,5,6) - seriously please don't space this out so much if you're trying to rank this map, this is stuff i'd see in a rabbit jumping style map
    03:12:191 (1,2,3,4) - spacing should be less than the previous stream but it continues growing (this goes for the entire stream, basically)
    03:13:448 (1) - more off-timed stuff so i'm skipping this section as well
    03:34:495 (1,2,3,4,5) - you should NOT be mapping 1/4 during this section ever, the background synth is more noticeable than these piano notes
    03:54:442 (1) - kiai starts on a red tick what????

    this entire kiai section should be mapped to the more noticeable instrument as well (in this case the synth in the background again, alongside the drums), the piano in the background should only be mapped if the synth or drums (or later in the kiai the 1/4 piano) are playing)

    04:03:709 (5,6,7) - absolutely ridiculous spacing of slider jumps that flow awkward due to the angle
    04:04:416 (2,3,4,5,6,7,8) - you went from 1.2x spacing to 1.7x spacing for something that shouldn't be nearly as intensified?
    04:10:071 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - no offense, but you'd honestly be better off remapping this entire section. this is basically the climax of basically every single point i've listed and it all combines into one giant moshpit of what-the-fuck-am-i-playing.

    let's see where do i begin
    04:10:149 (7) - this is where the piano very clearly ends but you map notes after it
    04:10:463 - this is where the piano begins again but you mapped the blue tick before it (????? what?)
    04:10:934 - this is most probably where your stream should start again instead of having a long repeat
    04:11:877 - basically the same thing, the slider here actually doesn't fit at all whatsoever
    04:12:741 (10) - more blue tick sliders that don't fit rhythm at all..

    as for spacing

    04:09:050 (1,2,3,4) - this alone is pushing it at 1.8x but you decided to make the entire last portion of the stream 2.0x which is uhh bad
    04:13:133 (1,2,3,4,1,2,3,4,1,2,3,4) - this stream is unplayable, the amount of angle changes is actually kind of ridiculous, it should be a fairly smooth looking stream for almost all the streams in the map but you change angles 04:13:369 (4,1) - here, 04:13:448 (1,2) - here, and 04:13:605 (3,4) - here which makes the entire stream play and look like complete ass (looks are more subjective but it does play pretty bad)
    04:13:997 (4,5) - slider should, again, accommodate the follow point

    ok that's all i can really say about that section

    04:17:688 - the kiai shouldn't end here?? it ends at 04:16:903 - even then, i think this part should be the beginning of a new kiai instead of just not putting one here since this is also a fairly intense portion of the song
    04:18:631 (5,6) - random spacing increase from previous jump
    04:21:144 (6,7) - why stack?
    04:21:458 (7,1) - you can map a hell of a lot more than just nothing, leaving it blank is basically a sin to the music
    04:24:442 (8,1,2,3,4,5) - overused finish hitsound, which honestly is pretty common throughout the map--finish hitsounds should usually only be used on downbeats, not every note in the map
    04:31:982 (3,1) - more undermapping
    04:33:081 (3,1) - ^
    04:36:379 (1,2,3,4) - 0.8x to 2.0x distance snap, please for the love of god NEVER make a distance snap changing stream change so drastically
    04:36:694 (1,2,3) - and then we're just gonna go back to very short spacing after that ok got it
    04:40:463 (6,7) - this should be a 1/8 slider pattern not two separate circles
    04:40:856 (1) - this starts on a 1/3 tick
    04:41:327 (2,3) - ^
    04:44:233 (6) - this is the most random kiai start point i've ever seen
    04:49:259 (3,4,5,6,7) - slider in the middle of the stream almost never works out well, and it doesn't here
    04:50:437 (2,3,4,5) - this shouldn't be 2.0x distance snap, please reduce it
    04:58:133 (1,2,3,4,5) - spaced stream that doesn't fit + blue tick slider issue again
    04:59:311 (1,2,3,4,5) - start of this stream would be better as a slider for the woosh in the background, but even then, this should be reducing spacing (again), not increasing it
    04:59:940 (1) - kiai time should end here (honestly it's probably better if the kiai was just throughout the entire last portion of the song instead of randomly ending and starting it)
jesus fuck i wasn't expecting this long of a mod

tl;dr blankets could use some work, timing is off, patterning is all over the place, rhythm is almost completely disregarded in terms of patterning which makes this really awkward to play
for your first for-rank map this isn't awful like i'm making it out to be sometimes, it's just...the rhythm inconsistencies really drag this map down (i.e. stacks where there should be no stacks, spacing issues), which makes for a lot of suggestions and a LOT of playability improvements as well
i honestly think this could get ranked if the issues are sorted out, though
Topic Starter
Gus
DUDE WHAT TRHIS MOD IS SO HUGE wHAT

fieryrage wrote:

Mod 4 MM
going to be honest i'm not gonna go easy on this map, just remember most of this is my personal opinion though

diff

od 9.3 for a 191 bpm song woah there sergeant calm down spaced streams, there for notelocking prevention
ar 9.7 is also pretty high but i mean there's plenty ar 9.7+ 200 bpm songs so whateverg ehhh, keepin this open for now

ok, for starters: the timing is completely off
the beginning is NOT 191 bpm or 95.5, it's a variety of bpms
as a cross-reference, this map's timing should be very similar to your timing but it isn't
get someone to cross-check timing tbh, it's really off in a lot of places
with that said i'm gonna be skipping most of the beginning but once the timing is fixed i'll be more than happy to check it again ok that maps timing makes me want to neck myself I cant take it from there LOL I've noticed a few timing issues in my beginning I'll fix the specific ones but overall it seems ok to me

as a general rule of thumb for hitsounds:
to hitsound one portion of the slider you double-click the slider head or slider beginning until there's a red circle around the part of the slider you want to hitsound
that's usually where you want to place whistles or finishes or whatnot
you almost never want to make the entire slider a whistle/finish/clap because that gives a different sound than normal and leads to over-hitsounding as a result TIL? lmao ok fixing hitsounds too

  • i'll mention one thing about the beginning actually
    00:00:918 (1) - hitsounds from here to 00:21:493 (1) - are so LOUD WHY 100% ON THE QUIETEST PART OF THE SONg uhhh... should've been 45% but ill make sure its reduced to 20% or so anyways
    ok that's it

    01:09:051 (1,2,3,4,5,6,7) - pretty ugly curve, should be lighter considering the angle of 01:09:051 (1) - but it isn'tehhh, to be honest I could probably fix this by just changing the angle of the sliders like I did throughout the map, I'll keep this open but for now it seems cool to me
    01:09:679 (7) - downbeat starts here, not on the slider end of this, if you do get updated timing this'll be fixed almost guaranteed tho updated the timing here and basically fixed my combo issue, NCs should be consistent and better now

    as a result of that downbeat issue i'm also not gonna go over nc issues since they start on the downbeat they really shouldn't start on lo thanks, I think I fixed them

    01:13:605 (4,5,6) - spacing this out more compared to 01:12:662 (1,2,3) - makes no sense rhythmically for interest and a lead-in to the notes afterwards
    01:15:489 (5,6,7) - ok what the hell is this people are going to think this is a triple since they literally just played a triple before this but it's not??? a small jump pattern here fits way more than a stack going to dismiss this as part of the style xdxd but honestly any player playing this map should have the degree of readability necessary to differentiate here and changing it to anything but a stack would be hella inconsistent with the style
    01:16:118 (8,9,1) - same same
    01:16:903 (2) - awkward as hell flow from previous slider, and idk why there's a break in between the two sliders--there's pretty clearly a note on the red tick there fixed the red note missing, kept the fllow
    01:17:531 (1,2) - stack shouldn't be here, this should be a jump since the intensity of the rhythm changes quite a bit (to be honest this goes for most of your stacks--if you're going to stack a note, it should be a fairly either a) calm portion of the song or b) a portion of the song where there's no real intensity change happening in the rhythm Yeah I understand this concept for the most part, but I can't think of a single jump that would work better there than a stack; it's the lead-in to the intense part and my entire map is like this, so changing that would make serious inconsistencies. I'm going to keep it for now
    01:18:631 (6,7) - spacing inconsistency -- you go from 1/2 jumps at this spacing to immediately after that the same spacing for 1/1 what? plays fine, intentional
    01:21:458 (6,7,8) - these shouldn't be the same spacing for again, rhythm-related reasons again part of the style
    01:23:186 (8,1) - in contrast this should be spaced out more considering it's the beginning of a nc and an intense note in the song ^
    01:23:814 (3) - slider ends on the intense note, please don't do this, go thru the map and fix instances of this, if need be you can pm me and i'll explain what i mean by that fixed this section entirely
    01:26:327 (7,9) - pretty ugly blanket man im trying my best here :( tried to fix LOL
    01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4) - this entire stream has the spacing concept wrong, it should go from high spacing to low spacing not the opposite way ok actually keep this open and go back to it if more people agree, I totally agree with you but to be honest it also works the way it is; ill get more opinions on this and go back after experimenting with decelerating streams and making them flowy
    01:32:453 (1,2) - slider should accommodate the follow point from previous circle but it doesn't fixed I think
    01:36:379 (1,2,3,4,1,2,3,4,1,2,3,4) - rhythm is the exact same here but the spacing gradually increases? what? map style + fun i tink its fine yo, there are streams in here I'll nerf bc they really contradict rhythm but this here doesn't contradict
    01:38:578 (7,8) - spacing of this is weird compared to other 1/4 stuff prior to this, why is this so close to the slider end? its so close to the slider end for playability, it isn't a jump it's part of the rhythm, if it weren't a slider it'd be a stacked double, both would work but same concept
    01:39:364 (5) - ok what just make this circles not a repeat slider fine either way, but will leave this open
    01:41:406 (1,2,3,4,5,6) - jump pattern makes no sense here since the latter 3 notes land on some of the quietest parts of this section I think they fit fine here
    01:44:547 (1,2,3,4) - again spacing change on a stream where no rhythm changes, and this is actually incredibly drastic, 0.9x to 1.7x?? yaaaaa sorry happens to the best of us, again this is the style and it fits fine and flows perfectly here
    01:45:175 (6,7) - missing triple oh oops! thanks!
    01:50:516 (4,1) - literal momentum killer, this spacing is so small compared to what the player just came back from fixed by switch of #3 and #4, biiig jump now
    01:51:144 (3,4,5) - uh no please don't do the whistle hitsound on all of these it sounds like pretty bad i think i fixed this w my hitsounding revamp before I took structural mod section here, but ill double check this again and make sure it works
    01:52:086 (7,8,9,10,1) - this stream doesn't accommodate this slider in the slightest which also is pretty bad for playability ill pm you about this i think idk what you mean
    01:57:348 (4,5) - same thing here ^
    02:09:992 (2,3,4,5,6,7,8,9,10,1,2,1,2,3) - this entire section's spacing is all over the place and this shouldn't even be spaced that much to begin with--make spacing consistent here for all notes and reduce it by a huge margin I think its reasonable

    i mean 02:10:777 (7,8,9,10) - seriously what what

    02:11:406 (1,2) - starting jumps on red ticks is awful considering the strong beats are almost always the white ticks (you'll know when they aren't) think ill pm you about this, too, but the beats sound the same here imho
    02:12:819 (6,7,8,9) - not a perfect square but i'm assuming that's because of the stack yea thats why
    02:15:646 (1,2,3,4) - again, why is this so spaced out? intensity building
    02:18:474 (1,2,3,4) - like what?????
    02:19:730 (1,2,3,4) - like what????????????????????? (although this does deserve more spacing than the others, but the pattern itself is awkward as hell because it doesn't curve like 02:19:259 (6,7,8,1) - this does, it goes from curved to straight) no change here
    02:20:830 (3) - the stream should've ended here, everything else after this is overmapping (you tend to do this on a lot of your streams, five-note ones in particular but it happens a lot more than just that) yeh most of the streams are "overmapped" they could all be 0.1 distance or all 2x, I did them subjectively. as for it being five notes too long, it conttinues under a different rhythm and plays fine
    02:21:301 (5,1) - more spacing issues intentional :(
    02:21:929 (1) - why nc this? NCs should be fixed, didnt catch that, ty!!!
    02:22:872 (3) - missing one repeat or something?? ooo yes ty!!
    02:29:468 (1,2,3,4,1,2,3,4) - this isn't even the kiai or most intense part of the song and you're using 1.8x distance snap? what? reduce the ds here, there's no reason for it to be this high even if this is a relatively intense part of the song (also stream pattern is ugly but thats my opinion) fixed
    02:30:097 (1) - this is a circle, not a slider now it is ;)
    02:31:039 (2) - but this SHOULD be a slider disagree here as its the intro to new section
    02:31:353 (3) - and this should be a kiai time doing kiai revamp once I finish this mod it was on the list of things to do anyways
    02:34:181 (2,3,4,5) - again, sliders ending on strong beats--you should prioritize not doing this as it makes the song play and feel awkward, coming from a player perspective remapped entire section
    02:35:437 (1,2,3,4,5) - you shouldn't be using distance snap this frequently, this rhythm is a lot more intense than just the same spacing from note to note (this goes for basically all this section) ^
    02:45:175 (1,2) - please don't do this ever i can't emphasize that enough this is AWFUL for playability and basically everything, you should never be doing this sort of stuff for 1/2 notes I agree thanks for saying it so I had motivation to change it
    02:46:589 (8,9) - awkward stack from a triple intentionall
    02:48:788 (8) - this slider should be mapped to more than just a slider think it serves as a good transition
    03:01:825 (1,2,3,1,2,3,1,2,3,1,2,3) - the one time you could actually make a pretty good stream pattern is instead made triples that flow pretty badly since the spacing is all over the place, this honestly should just be a 1/4 stream with consistent spacing or jump streams ohh ok ill go back to this if I get complaints
    03:04:338 (1,2,3,4,1,2,3,4,5,6) - seriously please don't space this out so much if you're trying to rank this map, this is stuff i'd see in a rabbit jumping style map ouch ur just tearin me apart today
    03:12:191 (1,2,3,4) - spacing should be less than the previous stream but it continues growing (this goes for the entire stream, basically) explained earlier, may go back but as of rn can't make flowy enough decelerating streams
    03:13:448 (1) - more off-timed stuff so i'm skipping this section as well will try 2 revamp this too after mod
    03:34:495 (1,2,3,4,5) - you should NOT be mapping 1/4 during this section ever, the background synth is more noticeable than these piano notes need more opinions
    03:54:442 (1) - kiai starts on a red tick what???? kiai revamp incoming

    this entire kiai section should be mapped to the more noticeable instrument as well (in this case the synth in the background again, alongside the drums), the piano in the background should only be mapped if the synth or drums (or later in the kiai the 1/4 piano) are playing) kiai revamp incoming

    04:03:709 (5,6,7) - absolutely ridiculous spacing of slider jumps that flow awkward due to the angle plays fine to me
    04:04:416 (2,3,4,5,6,7,8) - you went from 1.2x spacing to 1.7x spacing for something that shouldn't be nearly as intensified? ...yes xd covered earlier
    04:10:071 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - no offense, but you'd honestly be better off remapping this entire section. this is basically the climax of basically every single point i've listed and it all combines into one giant moshpit of what-the-fuck-am-i-playing.ok open to changes here will get more opinions, the fact that most combos are 4 notes long here makes it more playable than you'd expect

    let's see where do i begin
    04:10:149 (7) - this is where the piano very clearly ends but you map notes after it
    04:10:463 - this is where the piano begins again but you mapped the blue tick before it (????? what?)
    04:10:934 - this is most probably where your stream should start again instead of having a long repeat
    04:11:877 - basically the same thing, the slider here actually doesn't fit at all whatsoever
    04:12:741 (10) - more blue tick sliders that don't fit rhythm at all..

    as for spacing

    04:09:050 (1,2,3,4) - this alone is pushing it at 1.8x but you decided to make the entire last portion of the stream 2.0x which is uhh bad
    04:13:133 (1,2,3,4,1,2,3,4,1,2,3,4) - this stream is unplayable, the amount of angle changes is actually kind of ridiculous, it should be a fairly smooth looking stream for almost all the streams in the map but you change angles 04:13:369 (4,1) - here, 04:13:448 (1,2) - here, and 04:13:605 (3,4) - here which makes the entire stream play and look like complete ass (looks are more subjective but it does play pretty bad)
    04:13:997 (4,5) - slider should, again, accommodate the follow point

    ok that's all i can really say about that section revamp after kiai and double check hitsound coming (probably)

    04:17:688 - the kiai shouldn't end here?? it ends at 04:16:903 - even then, i think this part should be the beginning of a new kiai instead of just not putting one here since this is also a fairly intense portion of the song kiai revamp soon tm
    04:18:631 (5,6) - random spacing increase from previous jump yes sireee, slow pattern
    04:21:144 (6,7) - why stack? fits fine
    04:21:458 (7,1) - you can map a hell of a lot more than just nothing, leaving it blank is basically a sin to the music
    04:24:442 (8,1,2,3,4,5) - overused finish hitsound, which honestly is pretty common throughout the map--finish hitsounds should usually only be used on downbeats, not every note in the map
    04:31:982 (3,1) - more undermapping
    04:33:081 (3,1) - ^ ok will look at this too for a revamp idk yet honestly im just trying to get through this right now LOL ill implementt these big revamp changes later tbh
    04:36:379 (1,2,3,4) - 0.8x to 2.0x distance snap, please for the love of god NEVER make a distance snap changing stream change so drastically unsure here, revamp likely coming too...
    04:36:694 (1,2,3) - and then we're just gonna go back to very short spacing after that ok got it
    04:40:463 (6,7) - this should be a 1/8 slider pattern not two separate circles its fine either way
    04:40:856 (1) - this starts on a 1/3 tick fixed tty
    04:41:327 (2,3) - ^
    04:44:233 (6) - this is the most random kiai start point i've ever seen kiai revamp hi
    04:49:259 (3,4,5,6,7) - slider in the middle of the stream almost never works out well, and it doesn't here maybe consider revamp here but for now looks fine to me
    04:50:437 (2,3,4,5) - this shouldn't be 2.0x distance snap, please reduce it plays fine, apex of stream section here
    04:58:133 (1,2,3,4,5) - spaced stream that doesn't fit + blue tick slider issue again fixed
    04:59:311 (1,2,3,4,5) - start of this stream would be better as a slider for the woosh in the background, but even then, this should be reducing spacing (again), not increasing it
    04:59:940 (1) - kiai time should end here (honestly it's probably better if the kiai was just throughout the entire last portion of the song instead of randomly ending and starting it)
jesus fuck i wasn't expecting this long of a mod

tl;dr blankets could use some work, timing is off, patterning is all over the place, rhythm is almost completely disregarded in terms of patterning which makes this really awkward to play
for your first for-rank map this isn't awful like i'm making it out to be sometimes, it's just...the rhythm inconsistencies really drag this map down (i.e. stacks where there should be no stacks, spacing issues), which makes for a lot of suggestions and a LOT of playability improvements as well
i honestly think this could get ranked if the issues are sorted out, though

thank you so much!! Honestly you didn't come off as a dick really, this mod srsly helps so tyvm big man

I'm going to be honest this mod is going to cause me to pretty much revamp my hitsounds, timing, and NCs. from a glance I'm not sure about the structure modding but I haven't even looked into that, time to find out lmao

may see a revamp of the last minute or so, kiai time too with next update holy shit

edit: fixed kiai and tried to revamp the part you said was bad without changing much, but I'm also open to changing it but this already has been a crazy amnt of modding for today
Foxy Grandpa
M4M

  • [General]
  1. Combo colors, those should be easy enough.
  2. Uncheck countdown
  • [Halcyon]
    Overall I'm just gonna say there's a lot of changes in spacing at very unexpected moments that for sure threw me off when i tried to play through it. My biggest recommendation is going back and evening out the spacing and when you do make streams more spaced mid stream, just make sure that the player knows it's coming instead of having it jump out at them. Also NCing could use work as well.
  1. 00:19:687 (2,3) - Move 3 out more so it's more visible to see that it's a repeat slider.
  2. 00:42:376 (1) - Idk, this just doesn't really fit the feel of the song with the sharp edges, try to go for something more.. Curvy i guess.
  3. 00:45:863 - to 00:56:543 - I couldn't really tell whether you were mapping the violin or the sorta, drum thing going on in the background. If you are mapping the background then extend 00:49:947 (2) - by one tic, sounds better.
  4. 01:02:198 (6,7) - You can NC these 2 circles to show the change in pitch,
  5. 01:03:455 (1,2,3) - I can't hear what this is supposed to be, correct me if i'm wrong about it tho.
  6. 01:16:118 (8,9,1) - NC on 8, change in pitch.
  7. 01:21:929 (1,2,3,4,5) - Shorten the spacing on the stream, there isn't any real change in pitch from the last stream
  8. 01:25:542 (4,5,6) - NC
  9. 01:49:259 (3,4,5,6,7,8,9,10) - Too big of a jump in spacing without warning.
  10. 01:53:657 (7) - NC
  11. 02:09:050 (2) - Snap this to like 1/12 or something higher, it doesn't sound accurate to the ringout, also NC
  12. 03:04:652 (1,2,3,4,5,6) - Spacing issues again.
Alright, i'm gonna stop there. There's still a lot you can improve upon, i would go back and just make sure the spacing is even and flows nice.

Good luck! :P
Topic Starter
Gus

FoxyGrandpa wrote:

M4M

  • [General]
  1. Combo colors, those should be easy enough. think I got em
  2. Uncheck countdown
oh, good call

  • [Halcyon]
    Overall I'm just gonna say there's a lot of changes in spacing at very unexpected moments that for sure threw me off when i tried to play through it. My biggest recommendation is going back and evening out the spacing and when you do make streams more spaced mid stream, just make sure that the player knows it's coming instead of having it jump out at them. Also NCing could use work as well.
  1. 00:19:687 (2,3) - Move 3 out more so it's more visible to see that it's a repeat slider. plenty readable
  2. 00:42:376 (1) - Idk, this just doesn't really fit the feel of the song with the sharp edges, try to go for something more.. Curvy i guess. done
  3. 00:45:863 - to 00:56:543 - I couldn't really tell whether you were mapping the violin or the sorta, drum thing going on in the background. If you are mapping the background then extend 00:49:947 (2) - by one tic, sounds better. bit of both, its a compromise hhere done
  4. 01:02:198 (6,7) - You can NC these 2 circles to show the change in pitch, think its clean as is
  5. 01:03:455 (1,2,3) - I can't hear what this is supposed to be, correct me if i'm wrong about it tho. part of the song hahah, it's there
  6. 01:16:118 (8,9,1) - NC on 8, change in pitch. fixed in previous mod I guess
  7. 01:21:929 (1,2,3,4,5) - Shorten the spacing on the stream, there isn't any real change in pitch from the last stream explained in last mod
  8. 01:25:542 (4,5,6) - NC fixed in last mod
  9. 01:49:259 (3,4,5,6,7,8,9,10) - Too big of a jump in spacing without warning. also talked about in last mod
  10. 01:53:657 (7) - NC prob fixed in lastt mod too tbh
  11. 02:09:050 (2) - Snap this to like 1/12 or something higher, it doesn't sound accurate to the ringout, also NC i think its accurate but will leave this open
  12. 03:04:652 (1,2,3,4,5,6) - Spacing issues again. last mod again
Alright, i'm gonna stop there. There's still a lot you can improve upon, i would go back and just make sure the spacing is even and flows nice.

Good luck! :P
tyvm for the good mod!
edit: for next modder: most of the kickslider sections are new, pay extra attn there?
Chalwa
Hello! M4M from #modreqs! (I suck in modding Extra diffs)

Heaven

  1. This timing is bad. I made my concept (I spend a hour on making this xD):
  2. You didn't use this hitsounds, remove this:
    SPOILER
    normal-hitfinish.wav
    normal-hitwhistle.wav
    soft-hitclap.wav
    soft-hitnormal16.wav
    soft-hitnormal17.wav
    soft-hitnormal27.wav
    soft-hitnormal28.wav
    soft-hitnormal38.wav
    soft-hitnormal40.wav
    soft-hitnormal5.wav
    soft-hitnormal50.wav
    soft-hitnormal51.wav
    soft-hitnormal6.wav
    soft-hitnormal61.wav
    soft-hitnormal62.wav
    soft-hitnormal72.wav
    soft-hitnormal74.wav
  3. 00:32:324 (1) - Remove first anchor point
  4. 00:37:664 (1,2) - Make it parallel
  5. 00:49:946 (2) - Make two sliders here. Double-repeat 1/2 slider is old and isn't look nice
  6. 01:03:454 (1) - Remove this circle, it's overmapped.
  7. 01:17:531 (6,7,8) - Make jumps here, cause this stack is very very very hard to read on fast map like this
  8. 01:26:327 (1,3) - Blanket improve
  9. 02:03:395 (4,3) - Stack it?
  10. 03:15:410 (4) - End it on downbeat
  11. 03:20:044 (1) - Make it symmetrical
  12. 04:25:541 (6,1) - Blanket improve
END!
I <3 xi and his songs.
GOOD LUCK!
Topic Starter
Gus

Chalwa wrote:

Hello! M4M from #modreqs! (I suck in modding Extra diffs)

Heaven

  • ill apply the timing when I get home tonight!
  1. This timing is bad. I made my concept (I spend a hour on making this xD):
  2. You didn't use this hitsounds, remove this: done in previous update
    SPOILER
    normal-hitfinish.wav
    normal-hitwhistle.wav
    soft-hitclap.wav
    soft-hitnormal16.wav
    soft-hitnormal17.wav
    soft-hitnormal27.wav
    soft-hitnormal28.wav
    soft-hitnormal38.wav
    soft-hitnormal40.wav
    soft-hitnormal5.wav
    soft-hitnormal50.wav
    soft-hitnormal51.wav
    soft-hitnormal6.wav
    soft-hitnormal61.wav
    soft-hitnormal62.wav
    soft-hitnormal72.wav
    soft-hitnormal74.wav
  3. 00:32:324 (1) - Remove first anchor point Wouldn't make the slider long enough
  4. 00:37:664 (1,2) - Make it parallel unsure what is meant here
  5. 00:49:946 (2) - Make two sliders here. Double-repeat 1/2 slider is old and isn't look nice done
  6. 01:03:454 (1) - Remove this circle, it's overmapped. I dont see how
  7. 01:17:531 (6,7,8) - Make jumps here, cause this stack is very very very hard to read on fast map like this readability counts xdxd
  8. 01:26:327 (1,3) - Blanket improve I think done?
  9. 02:03:395 (4,3) - Stack it? done
  10. 03:15:410 (4) - End it on downbeat fixed
  11. 03:20:044 (1) - Make it symmetrical nah i like the onion look here really brings me to tears
  12. 04:25:541 (6,1) - Blanket improve
not a blanket attempt in firstt place thooo
END!
I <3 xi and his songs.
GOOD LUCK!
timing changes and ill mod u back coming tonight or tmrw idk yet i need to see my free time

tysm!!

edit: timing revamp done i think, sounds better to me, I didn't entirely use ur timing Chalwa bc bruh 221bpm in the beginning what
1Computer
Heyo, here's M4M~

SPOILER
[Heaven]
  1. I'm guessing this is one of your first maps, and it isn't bad for a beginner map.
  2. 00:54:936 (1,2,3,4,5) - Since's it just the beginning, I think keeping things flowing nicely would be better. So, make this curve into the direction of the slider 00:55:564 (5) instead of having going in the opposite direction. https://a.pomf.cat/iktobd.png
  3. 00:59:648 (2) - Ctrl+G, it continues the counter-clockwise motion.
  4. 01:26:955 (3,4) - I don't like this placement, you can see how the direction from 3 to 4 is different from the direction 4's. It's kinda awkward. There's lots of examples of this in your map.
  5. 01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4,5) - This is kinda backwards. Listen to it, the intensity descends, not ascends.
  6. 01:36:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Stuff like this pretty overspaced. It's the exact same sound, why increase the spacing in anyway? This is the biggest problem with your map imo. It's like almost every single stream has this kind of overspacing. And it doesn't matter if testplays are fine, I can make something like seal.mp3 be filled with completely playable cross-screen jumps and spaced streams, but if it doesn't fit with the music, it doesn't work. Simple as that.
  7. 01:45:803 (5,1) - Spacing. it's way too small. You see how 01:45:175 (3,4,5) has some distance between them? You wanna do that for 01:45:803 (5,1) too, since the intensity is similar, and it's also 1/2. Lots of this kind of problem in your map.
  8. 02:02:452 - Not sure what you're following here, there's notes and rhythms you're missing out on.
  9. 02:12:505 (1,2) - Don't sacrifice spacing for a blanket (which is off by the way). If you're gonna do something like this, make sure you actually incorporate the blanket into the map instead of placing it wherever. This makes the spacing inconsistent and plain wrong with the music.
  10. 02:55:227 (1) - There's also things like this where the strong note is a sliderend. You want those to be clickable.
  11. Honest opinion: you're gonna need a lot more work on this. Sure, it's decent as an unranked map, but for rank? Probably never. There is very little thought put into your note placement from what I can see. The note placement is just everywhere, little structure and aesthetics. Timing is pretty off too (not as in offset or BPM, but as in where you put your notes on the timeline, and usage of circles/sliders). Spacing is extremely inconsistent and does not fit with the music. Like 04:08:342 and onwards, holy cow that is overspaced. Maybe it's fun to play, but that doesn't make it rankable.
Topic Starter
Gus
[quote="1Computer"]Heyo, here's M4M~

[Heaven]

[*]I'm guessing this is one of your first maps, and it isn't bad for a beginner map. thank v much!
[*]00:54:936 (1,2,3,4,5) - Since's it just the beginning, I think keeping things flowing nicely would be better. So, make this curve into the direction of the slider 00:55:564 (5) instead of having going in the opposite direction. https://a.pomf.cat/iktobd.png ok y not done
[*]00:59:648 (2) - Ctrl+G, it continues the counter-clockwise motion. here I like the way it changes motion
[*]01:26:955 (3,4) - I don't like this placement, you can see how the direction from 3 to 4 is different from the direction 4's. It's kinda awkward. There's lots of examples of this in your map. ....hwat
[*]01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4,5) - This is kinda backwards. Listen to it, the intensity descends, not ascends. yes I hear that.. thats y the NCs are every 4.. to denote that change in pitch
[*]01:36:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Stuff like this pretty overspaced. It's the exact same sound, why increase the spacing in anyway? This is the biggest problem with your map imo. It's like almost every single stream has this kind of overspacing. And it doesn't matter if testplays are fine, I can make something like seal.mp3 be filled with completely playable cross-screen jumps and spaced streams, but if it doesn't fit with the music, it doesn't work. Simple as that. my style, I think if itts but I see where ur coming from, I changed a few streams tho
[*]01:45:803 (5,1) - Spacing. it's way too small. You see how 01:45:175 (3,4,5) has some distance between them? You wanna do that for 01:45:803 (5,1) too, since the intensity is similar, and it's also 1/2. Lots of this kind of problem in your map. reasonable error yes ok ill c how I can remap this idk if I will
[*]02:02:452 - Not sure what you're following here, there's notes and rhythms you're missing out on. idk I can hear it
[*]02:12:505 (1,2) - Don't sacrifice spacing for a blanket (which is off by the way). If you're gonna do something like this, make sure you actually incorporate the blanket into the map instead of placing it wherever. This makes the spacing inconsistent and plain wrong with the music. actually this wasnt a blanket attempt it was the best way to structure that pattern so it would be the closest to a square as possible while keeping the stack.. but I should probably go back and blanket that TBH
[*]02:55:227 (1) - There's also things like this where the strong note is a sliderend. You want those to be clickable. ok fixed in this section oops
ill mod u back tomorrow fam ty for the tips, remapped something bc of ur advice @4mins
1Computer
Alright, I guess I sounded a bit rude or mean in that last post, so sorry about that.
Topic Starter
Gus

1Computer wrote:

Alright, I guess I sounded a bit rude or mean in that last post, so sorry about that.
no i totally replied rudely too; I edited it, thanks dude for the tips im not tryna start drama. ill hit u back tomorrow for the mod4mod
Akali
From queue.

General impression - map needs a lot of work still, don't see getting BNs attention in current state. It seems sort of fun to play but design is very lacking and there are a lot of rhythm and spacing/pressure issues (especially for a map of this difficulty). You can keep working on it, but I feel like your overall style/methods need more practice and experience, it's up to you but I would just try mapping more songs for a bit and come back to this later.

Metadata: Song comes from BMS, not sure if full version is assigned to Cytus or something but primary source will most likely be that. Not super important atm.

General reocurring issues:

Passive hitsounding ( p/3348552 this is worth a read) most of the time you want to hitsound only slider start not a slider end with strong and standing out sounds. Not sure if it's done on purpose or not, but there are instances of you using this bell thing on slider ends like 00:37:658 (1) - or 02:36:222 (1) - which on extra difficulties is on the "meh" side of things.

Somehow related to passive hitsounding - too many sliderends cover sounds that probably should be click on the map of such difficulty. Map is long so probably not gonna mention all of the cases of this, but remember that only the slider start is clickable by the player and you have to think if some sounds aren't too strong and important to be slider ends.

1/2 slider flow and spacing - the way slider work in osu! is VERY lenient, they don't have timing window like hit circles, they require less precise execution in general because of slider balls area being huge (aka slider leniency) + you click/tap less. That's why on extra difficulties you should compensate that fact by using slider patterns that have more of back and forth, rotating etc. flow and are more spaced in general, especially when song raises in intensity. For example
02:34:337 (3,4,5,6,7,8) - this is basically main theme of the song, it's bread and butter, yet the way you force player to play it is rather boring and dull, all they have to do is follow with the cursor around the playfield without any effort and tap sort of to the rhythm. Other thing is that this part could use more circles in general, but if you want to stick with sliders try to force player to jump around the playfield more. https://osu.ppy.sh/ss/5813313 pattern like this for example (just done better) are way more fitting for all instensive (sic!) purposes.

Kiai time - I think it should cover the main theme more, 02:20:359 (1) - not this section, but it's not really important and easily fixable

1/2 stacks - I think they don't fit a lot of times, you want these for repeating sounds rather than melodies with pitches changing.

Rhythm - way too much is skipped and simplified in my opinion, could easily make the map follow the song better without increasing overall difficulty. I will probably mention those.

Stream shapes - need to work on making nicer curves, mostly design issue but movement on those meh a lot of times as well. Try to use more slider-stream conversion for sets of 5-7 notes rather than whole long streams, copy paste + rotate them later, blanket streams around other objects, avoid enormous arcs like 02:20:673 (1,2,3,4,1,2,3,4) - . Also angle of 1/2 and 1/1 sliders directly after streams doesn't look very good, but it's just visuals (unless it ruins the flow somehow) http://puu.sh/qwqOx.jpg compared to http://puu.sh/qwqQc.jpg
.
General design - objects don't fit each other making one whole, this is a bit hard to explain but in general you want objects to have similar distances on the playfield between each other, blanket each other or overlap in regular fashion even if they aren't close together on the timeline. For example 01:22:243 (5,6,7,8,1) - https://osu.ppy.sh/ss/5813540 could be easily improved into something like https://osu.ppy.sh/ss/5813573 without much effort. It's rather important for the map reception, not necessa rily horrible everywhere but a lot of the map could be done better, I guess you should work on that not just here but improve your overall mapping style and techniques. Also not saying to blanket everything, just keep design in mind and try to make things consistent and neat. + if you use standard curved sliders try to copy paste them and rotate within the pattern, having differently curved sliders creates randomness and clumsy looks

Sorry if this is a bit chaotic, I suck at long paragraphs in English, remember you can ask me in game about the details or if something is unclear.

timestamps time

Piano intro: I feel like you should focus on high pitch notes to be slider starts and leave the low ones for the ends usually

00:47:711 (4,5) - should be to sliders into one note, repeat doesn't make much sense

00:48:653 (6) - should be mapped if you switch to a drumbeat

00:51:166 (5) - sliderend to weak, as mentioned

00:52:580 (3) - missing strings?

00:53:679 (3) - sliderend

00:57:763 (1) - ^ I hope you get the idea now

01:03:418 (1,2,3) - pretty sure this is mistimed

01:09:679 (1,2) - would be better co map as 1/2 slider - note -1/2 slider -1/2 slider. as mapped - they are too close anyway

01:11:719 (1) - should be a stream

01:12:662 (2,3,4,5,6,7) - not very fitting, map it similar to previous section to keep it consistent

01:15:489 (5,6,7,1,2,3) - unfitting stacks I talked about

01:19:730 (1,2) - like previously

01:21:615 (7,8,1,2,3,4,5) - stream was awkward direction after "jumps" and the way slider goes seems awkward and ugly

01:22:243 (5,6) - rhythm like suggested 01:09:679 (1,2) -

01:23:343 (1,2,3,4) - spacing way too small for this intensity

01:24:756 (1,2) - very empty could map something here

01:30:097 (3) - could use SV speed up and some different shape

01:37:008 (1,2,3,4) - rotate counter clockwise and reposition so it's smoother

01:38:578 (1,2) - slider vs circles issue again, try to see (or rather hear) why this doesn't really fit

01:39:364 (5) - random, map is hard overall no need for a hold slider here, just make a stream or more 1/4 sliders

01:44:547 (1,2,3,4) - too sharp, try a curve

01:45:175 (6,7) - missing important 1/4s

01:46:431 (1,2,3,4,1,2,3,4,1,2,3,4) - this one is made rather well

01:49:259 (3,4,5,6,7,8,9,10) - arcs in streams like this need more curve, also NC ds change on 01:49:573 (7) -

01:51:144 (1,2,3,4) - vs 02:01:196 (1,2,3,4) - kinda similar thing to map, but it's done in completelty different way, try to avoid that and use similar patterns for similar things in music, don't have to be exactly the same but avoid extremes like this

02:01:196 (1,2,3,4) - this is meh in general

02:16:589 (1,2,3) - some important 1/4s

02:20:044 (3,4) - stream should start here

02:20:359 (1,2,3,4,1,2,3,4,1,2,3,4) - way too spaced, song doesn't justify it here

02:21:615 (2,3,4,5,6,7,8) - awkward, super confined, 1/4slider jumps would fit better

02:24:442 (6) - 1/4s missing

03:01:825 (1,2,3) - 3 should be a 1/4 slider in these triples, or you could map this as a normal stream/jumpstream

03:04:338 (1,2,3,4,1,2,3,4,5) - should use same spacing, directions are super harsh too

03:05:123 (1,2) - 1/1 sliders are supeeer weak here

03:47:060 (2,3,4,5) - map strings in 1/3?

03:58:212 (8,9,1,2,3,4,5,6) - 1/4s

04:15:646 (1) - guitar-ish lick here, sounds to cool to skip

04:19:887 (2,3,4,5,6,1,1,2) - too empty

04:31:825 (1,2,3,1,2,3,1,2,3) - ^

I skipped a lot, took me long time anyway, but I hope you get general idea. I would suggest improving your style and overall mapping techniques doing other songs then coming back to this. Small chance of getting BN interest right now, just being honest here. Good luck!
Topic Starter
Gus
akali's fantastic mod

Akali wrote:

From queue.

General impression - map needs a lot of work still, don't see getting BNs attention in current state. It seems sort of fun to play but design is very lacking and there are a lot of rhythm and spacing/pressure issues (especially for a map of this difficulty). You can keep working on it, but I feel like your overall style/methods need more practice and experience, it's up to you but I would just try mapping more songs for a bit and come back to this later. Nah, just remapped the entire thing with my new knowledge. Should be a few iffy areas still but I think its bettter now, 100%

Metadata: Song comes from BMS, not sure if full version is assigned to Cytus or something but primary source will most likely be that. Not super important atm. fixed metadata + added tags

General reocurring issues:

Passive hitsounding ( p/3348552 this is worth a read) most of the time you want to hitsound only slider start not a slider end with strong and standing out sounds. Not sure if it's done on purpose or not, but there are instances of you using this bell thing on slider ends like 00:37:658 (1) - or 02:36:222 (1) - which on extra difficulties is on the "meh" side of things.

Somehow related to passive hitsounding - too many sliderends cover sounds that probably should be click on the map of such difficulty. Map is long so probably not gonna mention all of the cases of this, but remember that only the slider start is clickable by the player and you have to think if some sounds aren't too strong and important to be slider ends. Thanks, fixed both of these things!

1/2 slider flow and spacing - the way slider work in osu! is VERY lenient, they don't have timing window like hit circles, they require less precise execution in general because of slider balls area being huge (aka slider leniency) + you click/tap less. That's why on extra difficulties you should compensate that fact by using slider patterns that have more of back and forth, rotating etc. flow and are more spaced in general, especially when song raises in intensity. For example
02:34:337 (3,4,5,6,7,8) - this is basically main theme of the song, it's bread and butter, yet the way you force player to play it is rather boring and dull, all they have to do is follow with the cursor around the playfield without any effort and tap sort of to the rhythm. Other thing is that this part could use more circles in general, but if you want to stick with sliders try to force player to jump around the playfield more. https://osu.ppy.sh/ss/5813313 pattern like this for example (just done better) are way more fitting for all instensive (sic!) purposes. Okay, I tried to use sliders in a more punishing way, I think it worked

Kiai time - I think it should cover the main theme more, 02:20:359 (1) - not this section, but it's not really important and easily fixable okay tink I fixed

1/2 stacks - I think they don't fit a lot of times, you want these for repeating sounds rather than melodies with pitches changing. also fixed

Rhythm - way too much is skipped and simplified in my opinion, could easily make the map follow the song better without increasing overall difficulty. I will probably mention those. also fixed

Stream shapes - need to work on making nicer curves, mostly design issue but movement on those meh a lot of times as well. Try to use more slider-stream conversion for sets of 5-7 notes rather than whole long streams, copy paste + rotate them later, blanket streams around other objects, avoid enormous arcs like 02:20:673 (1,2,3,4,1,2,3,4) - . Also angle of 1/2 and 1/1 sliders directly after streams doesn't look very good, but it's just visuals (unless it ruins the flow somehow) http://puu.sh/qwqOx.jpg compared to http://puu.sh/qwqQc.jpg also fixed
.
General design - objects don't fit each other making one whole, this is a bit hard to explain but in general you want objects to have similar distances on the playfield between each other, blanket each other or overlap in regular fashion even if they aren't close together on the timeline. For example 01:22:243 (5,6,7,8,1) - https://osu.ppy.sh/ss/5813540 could be easily improved into something like https://osu.ppy.sh/ss/5813573 without much effort. It's rather important for the map reception, not necessa rily horrible everywhere but a lot of the map could be done better, I guess you should work on that not just here but improve your overall mapping style and techniques. Also not saying to blanket everything, just keep design in mind and try to make things consistent and neat. + if you use standard curved sliders try to copy paste them and rotate within the pattern, having differently curved sliders creates randomness and clumsy looks also fixed

Sorry if this is a bit chaotic, I suck at long paragraphs in English, remember you can ask me in game about the details or if something is unclear.

timestamps time

Piano intro: I feel like you should focus on high pitch notes to be slider starts and leave the low ones for the ends usually

00:47:711 (4,5) - should be to sliders into one note, repeat doesn't make much sense

00:48:653 (6) - should be mapped if you switch to a drumbeat

00:51:166 (5) - sliderend to weak, as mentioned

00:52:580 (3) - missing strings? applied all of the above

00:53:679 (3) - sliderend confused what is meant

00:57:763 (1) - ^ I hope you get the idea now Ohh, I see what you're saying. I fixed clickable sliderstarts throughout the map but I think it's tolerable in the very beginning just bc of how slow it is and how tthe melody works

01:03:418 (1,2,3) - pretty sure this is mistimed I hear it here

01:09:679 (1,2) - would be better co map as 1/2 slider - note -1/2 slider -1/2 slider. as mapped - they are too close anyway

01:11:719 (1) - should be a stream

01:12:662 (2,3,4,5,6,7) - not very fitting, map it similar to previous section to keep it consistent

01:15:489 (5,6,7,1,2,3) - unfitting stacks I talked about

01:19:730 (1,2) - like previously

01:21:615 (7,8,1,2,3,4,5) - stream was awkward direction after "jumps" and the way slider goes seems awkward and ugly

01:22:243 (5,6) - rhythm like suggested 01:09:679 (1,2) -

01:23:343 (1,2,3,4) - spacing way too small for this intensity

01:24:756 (1,2) - very empty could map something here pretty much fixed everything in this section with remap I think

01:30:097 (3) - could use SV speed up and some different shape applied!

01:37:008 (1,2,3,4) - rotate counter clockwise and reposition so it's smoother

01:38:578 (1,2) - slider vs circles issue again, try to see (or rather hear) why this doesn't really fit

01:39:364 (5) - random, map is hard overall no need for a hold slider here, just make a stream or more 1/4 sliders

01:44:547 (1,2,3,4) - too sharp, try a curve

01:45:175 (6,7) - missing important 1/4s

01:46:431 (1,2,3,4,1,2,3,4,1,2,3,4) - this one is made rather well

01:49:259 (3,4,5,6,7,8,9,10) - arcs in streams like this need more curve, also NC ds change on 01:49:573 (7) -

01:51:144 (1,2,3,4) - vs 02:01:196 (1,2,3,4) - kinda similar thing to map, but it's done in completelty different way, try to avoid that and use similar patterns for similar things in music, don't have to be exactly the same but avoid extremes like this

02:01:196 (1,2,3,4) - this is meh in general

02:16:589 (1,2,3) - some important 1/4s

02:20:044 (3,4) - stream should start here

02:20:359 (1,2,3,4,1,2,3,4,1,2,3,4) - way too spaced, song doesn't justify it here fixed

02:21:615 (2,3,4,5,6,7,8) - awkward, super confined, 1/4slider jumps would fit better ehh, changed it to a stream tbh

02:24:442 (6) - 1/4s missing

03:01:825 (1,2,3) - 3 should be a 1/4 slider in these triples, or you could map this as a normal stream/jumpstream

03:04:338 (1,2,3,4,1,2,3,4,5) - should use same spacing, directions are super harsh too

03:05:123 (1,2) - 1/1 sliders are supeeer weak here

03:47:060 (2,3,4,5) - map strings in 1/3? I think I found a better way to do it!

03:58:212 (8,9,1,2,3,4,5,6) - 1/4s

04:15:646 (1) - guitar-ish lick here, sounds to cool to skip fixed!

04:19:887 (2,3,4,5,6,1,1,2) - too empty

04:31:825 (1,2,3,1,2,3,1,2,3) - ^

I skipped a lot, took me long time anyway, but I hope you get general idea. I would suggest improving your style and overall mapping techniques doing other songs then coming back to this. Small chance of getting BN interest right now, just being honest here. Good luck!

okay Akali, I read everything you said, took it all in, fixed literally like everything you suggested and even more, lowkey remapped the entire thing.

Now I think it makes structural sense; before I was mapping for fun but now for structure, I want to rank this so structure is more important but I hope its still an enjoyable map!

Thanks so much for this incredible mod, I guess this was the mod that made me realize I gotta structure it well hahah..

Everything I didn't comment on was changed by the remap influenced by your general advice rather than specific mod
cheers
[ Scarlet Red ]
Hey dude, from my queue!
Not the best modder so please don't expect TOO much, but I'm just learning more and more about mapping as I mod so it helps me become a better mapper! :)

- 00:00:918 (1,2,3,4,5,6,7) - Instead of having that gap, why don't you make these all the same distance away but with a 1.0x DS. Like purl=http://prntscr.com/c52474]this[/url] (I could only get that much on one pic)
- 00:04:687 (4) - You could fix this stack a tad bit.
- 00:06:729 (2) - Could stack this, it would look better here.
- 00:17:746 (3,4) - Stack? All these stacks are optional, if you intended to map that way then leave them but I'll point them out!
- 00:25:702 (1,2,1) - Idea, what if you made all of these notes stack ontop of each other, but made the curve of the slider a bit lower so it wouldn't go so high. I think it'd be a nice idea. Shown here
- 00:56:035 (6,7,8,9) - I see what you tried to do but it looks a bit messy. Maybe just keeping it as a simple low arch would work.
- 01:39:206 (6) - NC here. I don't like double digits in combos xD
- 01:59:625 (1) - NC
- 01:56:798 (1) - NC 01:57:034 (4) - Remove Combo
- 02:08:421 (1) - NC 02:08:578 (3) - Remove Combo
- 02:18:787 (1,2) - The way the one stream transitions into the other looks really weird. I'd suggest doing some tidying up here...
- 02:42:505 (1) - Stack with (4) and beginning of (5)
- 03:48:945 (1) - NC

Couldn't really find too much wrong with your map. Just watch your combos and try to refrain from making them go into double digits, it doesn't really look too proper imo. (just my opinion of course)

Very hard map it seems xD. HIGH distance snaps in some streams they are pretty hard to tackle.

Good luck getting this ranked ^^. Only kudosu star if I helped at all.
Topic Starter
Gus

[ Scarlet Red ] wrote:

Hey dude, from my queue!
Not the best modder so please don't expect TOO much, but I'm just learning more and more about mapping as I mod so it helps me become a better mapper! :)

- 00:00:918 (1,2,3,4,5,6,7) - Instead of having that gap, why don't you make these all the same distance away but with a 1.0x DS. Like purl=http://prntscr.com/c52474]this[/url] (I could only get that much on one pic) good idea, but I did it this way to accentuate the sound! I think I like it how it is
- 00:04:687 (4) - You could fix this stack a tad bit. intentional xdxd
- 00:06:729 (2) - Could stack this, it would look better here. also intentional
- 00:17:746 (3,4) - Stack? All these stacks are optional, if you intended to map that way then leave them but I'll point them out! yes sirree, they're intentional!
- 00:25:702 (1,2,1) - Idea, what if you made all of these notes stack ontop of each other, but made the curve of the slider a bit lower so it wouldn't go so high. I think it'd be a nice idea. Shown here I think its a little bit confusing and unfitting for just a slow part like that
- 00:56:035 (6,7,8,9) - I see what you tried to do but it looks a bit messy. Maybe just keeping it as a simple low arch would work. itt looks way better like this than any low arch I tried previously so no change heh
- 01:39:206 (6) - NC here. I don't like double digits in combos xD I NC'd on the downbeat
- 01:59:625 (1) - NC
- 01:56:798 (1) - NC 01:57:034 (4) - Remove Combo
- 02:08:421 (1) - NC 02:08:578 (3) - Remove Combo NCs are there for emphasis and consistency, I can't just change them willy nilly but I agree sometimes >10 is ugly
- 02:18:787 (1,2) - The way the one stream transitions into the other looks really weird. I'd suggest doing some tidying up here...nope the transition works for consistency, note #2 in the stream is placed as if the curve were to keep going
- 02:42:505 (1) - Stack with (4) and beginning of (5) intentional
- 03:48:945 (1) - NC

Couldn't really find too much wrong with your map. Just watch your combos and try to refrain from making them go into double digits, it doesn't really look too proper imo. (just my opinion of course)

Very hard map it seems xD. HIGH distance snaps in some streams they are pretty hard to tackle.

Good luck getting this ranked ^^. Only kudosu star if I helped at all.
no changes im sorry haha most of this is intentional or changes would move the map backwards

new update fixed unsnapped kiai & unsnapped sliders that I didnt know of
Shira
m4m from my q
my map : https://osu.ppy.sh/s/479795
of course 6* maps which I cant mod at all :c
Heaven
~
00:01:389 (2,3,4,5,6) - tbh instead of the stream I would change this to kick sliders bc of all the timing changes
00:01:389 (2,1) - stack
00:09:085 (4) - ctrl+g + ctrl+j then move/rotate it how you want it?
00:13:024 (6) - curve downwards not up?
00:14:571 (2) - what is this mapped to? 1/12? : http://puu.sh/qA8ep/ac11a7d633.jpg
00:16:431 (1,2) - fix blanket and make similar by copy&paste -3-
00:17:746 (3,4) - tbh these stack look funny but if you want to keep them, your choice
00:25:702 (1,2) - you can separate these since double bpm
00:26:350 (1,2) - perfect chance for blanket in the slider D:
00:29:491 (1) - map this on 1/8 the repeat starts earlier than it should
00:29:491 (1,2) - another chance for blanket kek
00:32:318 (1,1) - ^
00:39:229 (2) - 1/1 slider repeat?
00:42:370 (1) - 1/8 starting 00:42:449 - ?
00:52:109 (3,1) - fix blanket
00:54:936 (1,2,3,4) - again confusing stream
01:03:810 (2,3) - these are also 1/8 I believe move them one tick to the right
01:04:412 (1) - spinner end 01:08:444 - ?
01:09:050 (2,3) - maybe misread as 1/2 not 1/4
01:11:091 (1,2) - blanket 1's sliderhead
01:14:232 (5,2) - at least stack the sliderends
01:15:175 (3,4,5) - ctrl+g
01:19:730 (1) - little to the right so it makes a circle
01:23:342 (7,2) - stack
01:25:856 (8,1) - stack 1 with 8's sliderend to make it easier to read?
01:26:170 (1,5) - better blanket
01:29:782 (8) - I think the curve can be more dramatic as the song goes on
01:57:740 (2,3) - blanket
02:08:421 (7,8,1) - i would either separate these or the 2 before it to make the triple easier to read
02:13:447 (9,1) - similar
02:31:353 (1,5) - pls fix
02:41:876 (3,4) - this is an awfully large jump imo just separate the note from the slider
02:56:327 (1) - upwards instead : https://osu.ppy.sh/ss/5838488
03:05:044 (6,1) - just overlap this slider with the stream? : https://osu.ppy.sh/ss/5838498
03:06:222 - note pls
03:06:222 - https://osu.ppy.sh/ss/5838507
03:15:385 (4,5) - if this was meant to be a stack pls fix
03:20:044 (1) - the end part could be improved so move the 2nd to last grey anchor a little lower
03:21:772 - another unignorable beat. you can make this slider repeat here
03:51:851 (8) - why not divide this into more kick sliders?
04:16:588 (9) - just make it into a circle instead of a long ass slider : https://osu.ppy.sh/ss/5838534
04:44:547 - clickable
i think a few streams can be improved (by a different modder bc noob player here) but good luck !
Topic Starter
Gus

Shiratoi wrote:

m4m from my q
my map : https://osu.ppy.sh/s/479795
of course 6* maps which I cant mod at all :c
Heaven
~
00:01:389 (2,3,4,5,6) - tbh instead of the stream I would change this to kick sliders bc of all the timing changes
00:01:389 (2,1) - stack nah on these two, the intro is half bpm & single notes work pretty fine
00:09:085 (4) - ctrl+g + ctrl+j then move/rotate it how you want it? fixd
00:13:024 (6) - curve downwards not up? fixd
00:14:571 (2) - what is this mapped to? 1/12? : http://puu.sh/qA8ep/ac11a7d633.jpg recommended xdxd
00:16:431 (1,2) - fix blanket and make similar by copy&paste -3- cant c/paste, they're not on the same rhythm, blanket not intended
00:17:746 (3,4) - tbh these stack look funny but if you want to keep them, your choice intended ye
00:25:702 (1,2) - you can separate these since double bpm but it looks cool how it is heh
00:26:350 (1,2) - perfect chance for blanket in the slider D: done
00:29:491 (1) - map this on 1/8 the repeat starts earlier than it should fixd
00:29:491 (1,2) - another chance for blanket kek
00:32:318 (1,1) - ^ no change hehre dont need to blanket everything tbh
00:39:229 (2) - 1/1 slider repeat? hwat that doesnt fit
00:42:370 (1) - 1/8 starting 00:42:449 - ? sounds way too late
00:52:109 (3,1) - fix blanket i tink fixd
00:54:936 (1,2,3,4) - again confusing stream no change rn but will keep this 1 open
01:03:810 (2,3) - these are also 1/8 I believe move them one tick to the right fixd
01:04:412 (1) - spinner end 01:08:444 - ? fixd
01:09:050 (2,3) - maybe misread as 1/2 not 1/4 its fine
01:11:091 (1,2) - blanket 1's sliderhead tis fine
01:14:232 (5,2) - at least stack the sliderends fixd
01:15:175 (3,4,5) - ctrl+g nahh
01:19:730 (1) - little to the right so it makes a circle would need to fix DS and the current snap plays rly well
01:23:342 (7,2) - stack fixd
01:25:856 (8,1) - stack 1 with 8's sliderend to make it easier to read? separation for emphasis
01:26:170 (1,5) - better blanket not blanket attempt th0
01:29:782 (8) - I think the curve can be more dramatic as the song goes on ???
01:57:740 (2,3) - blanket interrupts angle
02:08:421 (7,8,1) - i would either separate these or the 2 before it to make the triple easier to read i think its fine now
02:13:447 (9,1) - similar also tis fine tho
02:31:353 (1,5) - pls fix oop FIXD
02:41:876 (3,4) - this is an awfully large jump imo just separate the note from the slider fixd
02:56:327 (1) - upwards instead : https://osu.ppy.sh/ss/5838488 readjusting DS on a change like this would actually give me aids
03:05:044 (6,1) - just overlap this slider with the stream? : https://osu.ppy.sh/ss/5838498 that would actually kill readability I think hahah but I'd do it if not
03:06:222 - note pls fixd xdxd
03:06:222 - https://osu.ppy.sh/ss/5838507
03:15:385 (4,5) - if this was meant to be a stack pls fix meant to slightly overlap
03:20:044 (1) - the end part could be improved so move the 2nd to last grey anchor a little lower fixd
03:21:772 - another unignorable beat. you can make this slider repeat here i think i can ignore it lol
03:51:851 (8) - why not divide this into more kick sliders? Too complicated for the song I think
04:16:588 (9) - just make it into a circle instead of a long ass slider : https://osu.ppy.sh/ss/5838534 looks rly cool!! but plays like ass tbh hahah sorry
04:44:547 - clickable
i think a few streams can be improved (by a different modder bc noob player here) but good luck !

ok thanks!! ill mod u back in a bit <3
6th
Timing is off, isn't it ?
Topic Starter
Gus

6th wrote:

Timing is off, isn't it ?
@ what spots
Logic Agent


Hi, you're not from my queue but this graphic is cute and everyone needs to see it.

[General]
  1. nice bg, wonder where I've seen it before...
  2. you don't think that hp5 is a lil low for the map? Imo 6 is perfect
[Heaven]
  1. 00:00:918 (1) - ok honestly 15% hitsounds is fine but if you wanted to go even lower at some points you could... maybe like 00:04:687 (4) - 00:05:944 (6) - on notes like these bring it down even more. it'd be kinda cool imo but it's just a lil suggestion
  2. 00:36:402 (5) - slider art here could be better :P
  3. 00:40:014 (3,4,5) - these overmaps kinda hurt the sections softness.. i'd just change them to sliders or if you wanna be edgy into jumps
  4. 00:41:428 (7) - imo stacking here is a big underemphasis on the big chance in sound
  5. 01:03:339 (1,2,3) - these are wrong in relation to the song.. i dunno the exact fix
  6. 01:17:217 (6) - nc, and also the songs changing calls for a break in flow here, but the motion is still circular so i would change this bit and move stuff around
  7. 01:27:583 (2,3,4,5,6,7) - i'd space these out more
  8. 01:28:762 (4,8) - stack?
  9. 01:37:871 (4) - this kickslider ends on a big synth sound so i would change it into 2 circles or something and then make 01:38:107 (6) - a kickslider
  10. 01:40:934 (6,7,8,1,2,3,1,2,3) - how come all of these jumps are the same? the sound isn't necessarily repeating. what you could do though is have it return to a certain point every time there's a big piano noise (so at 01:40:934 (6) - 01:41:248 (8) - and 01:41:562 (2) - )
  11. 01:50:201 (2,3,4,1) - i don't think i understand why you have the spacing like this. imo the only big jump should be from the 4 to the 1 where the piano starts
  12. 03:25:437 (2,1) - blanket
  13. 03:27:819 (2,3) - don't really like these either
  14. 03:36:693 (1) - i'd get rid of the 10 from the stream and make the slider a 3/4 in its place
  15. 03:38:893 (4) - the sound that you're mapping to in the next section has a leadin starting here you are ignoring
  16. 03:39:207 (1,2,3,4) - i think these can each repeat one more time
  17. 03:40:463 (5) - there is a change in sound here that you are mapping with the same repeaters as before
  18. 03:54:285 (1) - honestly starting from here it sounds like you could make almost all of this streams if that's your kind of thing, but just a comment
  19. 04:40:882 (1) - 2 circles?
  20. 05:00:254 (1) - i'd remove this from the kiai
Not a bad map and some of the streams are very interesting and fun, good luck!
Topic Starter
Gus

Logic Agent wrote:



Hi, you're not from my queue but this graphic is cute and everyone needs to see it. i dig it dude

[General]
  1. nice bg, wonder where I've seen it before... brUUUUUUH
  2. you don't think that hp5 is a lil low for the map? Imo 6 is perfect
oh oops! I had it so low bc the map was previously spaced stream hhELL so ya fixed

[Heaven]
  1. 00:00:918 (1) - ok honestly 15% hitsounds is fine but if you wanted to go even lower at some points you could... maybe like 00:04:687 (4) - 00:05:944 (6) - on notes like these bring it down even more. it'd be kinda cool imo but it's just a lil suggestion ill screw around w this concept
  2. 00:36:402 (5) - slider art here could be better :P bruh Im in love with the sliders tthere
  3. 00:40:014 (3,4,5) - these overmaps kinda hurt the sections softness.. i'd just change them to sliders or if you wanna be edgy into jumps I see where you're comin from but I think it helps to vary and bring tension like "oh SHIT whens that fast part comin bruh"
  4. 00:41:428 (7) - imo stacking here is a big underemphasis on the big chance in sound ya but it helps bring it back into slowness after the repeat sliders
  5. 01:03:339 (1,2,3) - these are wrong in relation to the song.. i dunno the exact fix ok after a thrilling turn of events and many complaints I just changed em
  6. 01:17:217 (6) - nc, and also the songs changing calls for a break in flow here, but the motion is still circular so i would change this bit and move stuff around I think the extended slider is change enough to signify it, its the slowest part there
  7. 01:27:583 (2,3,4,5,6,7) - i'd space these out more i think the angle is already pretty challenging + spaced triples make me wanna kms and rnt rly fun unless theyre super jumpy
  8. 01:28:762 (4,8) - stack? eh y not
  9. 01:37:871 (4) - this kickslider ends on a big synth sound so i would change it into 2 circles or something and then make 01:38:107 (6) - a kickslider fixd but in a different way
  10. 01:40:934 (6,7,8,1,2,3,1,2,3) - how come all of these jumps are the same? the sound isn't necessarily repeating. what you could do though is have it return to a certain point every time there's a big piano noise (so at 01:40:934 (6) - 01:41:248 (8) - and 01:41:562 (2) - ) they're all the same to keep flow, you can see this also here: 02:54:756 (4,5,6,7,8), that being said if others think it needs to be changed ill keep it open
  11. 01:50:201 (2,3,4,1) - i don't think i understand why you have the spacing like this. imo the only big jump should be from the 4 to the 1 where the piano starts to keep momentum going from the most spaced stream in the map
  12. 03:25:437 (2,1) - blanket isnt it 1
  13. 03:27:819 (2,3) - don't really like these either they fit sO WELL THO
  14. 03:36:693 (1) - i'd get rid of the 10 from the stream and make the slider a 3/4 in its place oh fixed
  15. 03:38:893 (4) - the sound that you're mapping to in the next section has a leadin starting here you are ignoring didnt even hear! fixed
  16. 03:39:207 (1,2,3,4) - i think these can each repeat one more time sounds better at 25% but not necessarily at 100%
  17. 03:40:463 (5) - there is a change in sound here that you are mapping with the same repeaters as before changed it to 1/8th
  18. 03:54:285 (1) - honestly starting from here it sounds like you could make almost all of this streams if that's your kind of thing, but just a comment I don't hear it personally, I think what I have now better emphasizes it too
  19. 04:40:882 (1) - 2 circles? i like how it be rn for emphasis
  20. 05:00:254 (1) - i'd remove this from the kiai fixd
Not a bad map and some of the streams are very interesting and fun, good luck!
thank ya very much <3 gr8 mod!! nobody rly paid attention tto the 3min30s mark but now its lookin better ty ty
MrKosiej
Sup Gus
Mod from my queue :P

MOD
00:03:745 (1,2,5) - u could eliminate this overlapse. Possibly with stacking 00:03:745 (1) - with slider and moving 00:04:059 (2) - to the right or sth

00:56:350 (8) - mistake or is it on purpose?

01:30:096 (1) - move up so the end of the slider is perfectly on 01:29:468 (7)

01:26:327 (2,4) - make better blanket, also you could blanket these 01:26:327 (2,5) -

01:40:620 (4) - move right and up to be on the middle of the slider

01:49:259 (3,4,5,6,7,8,9,10) - it's a sharp stream, harsh. You could curve it more. It would play better and look better.

02:16:903 (3,5) - blanket

02:23:814 (3) - i feel like this note is not emphasized enough. I think it's a triple here, starting from 02:23:735

02:27:584 (1,2,3,4,1) - 02:28:526 (3,4,5,6) - 02:29:468 (3,4,5,6) - man, curve them or sth, make more fance. It just looks.. not good enough XD It could be better

02:38:892 - it's a strong tick, you shouldn't map a strong visible note with an end of a slider
I would suggest removing 02:38:578 (5) - this, moving 02:38:735 (6) - this back in time and making 02:39:050 (1) - this circle a start of this strong tick

02:59:783 (1,1) - ^ same problem, different sollution

04:01:824 (10) - Why, is, this, still a previous combo mate. You need to pay attention to those strong ticks right.

04:21:772 (10) - Why

04:30:097 (1,2) - blanket

[conclusion]

Listen to me ye. Your map is not bad. But it could be a lot better. Just, do what i'm saying.

* Pay attention to those strong ticks mate. Don't start a new combo out of an ass. It's not good for your map ye.
* Curve those streamz. Not all of them need curving, but it surely adds some sophisticatation. More curves, more noble streams :v
* Less overlapses :v I mean, it's not bad to have some overlapses here and there, but they need to be reasonable mate, reasonable. Don't just ignore previous circlez and sliders.
* More structuring and equal spacing sometimes. More interesting patterns.

Listen to my advices and your map will be great :D

Ok, so. That's my mod, i hope i helped. Good luck with the map :D
Topic Starter
Gus

MrKOSIEJ wrote:

Sup Gus
Mod from my queue :P

MOD
00:03:745 (1,2,5) - u could eliminate this overlapse. Possibly with stacking 00:03:745 (1) - with slider and moving 00:04:059 (2) - to the right or sth removed it, fixed any (well, most...) overlaps in this beginning

00:56:350 (8) - mistake or is it on purpose? purpose

01:30:096 (1) - move up so the end of the slider is perfectly on 01:29:468 (7) fixed

01:26:327 (2,4) - make better blanket, also you could blanket these 01:26:327 (2,5) - fixed blanket i tink

01:40:620 (4) - move right and up to be on the middle of the slider fixed in diff way

01:49:259 (3,4,5,6,7,8,9,10) - it's a sharp stream, harsh. You could curve it more. It would play better and look better. think this one plays well yo

02:16:903 (3,5) - blanket fixed overlaps but in diff way here

02:23:814 (3) - i feel like this note is not emphasized enough. I think it's a triple here, starting from 02:23:735 fixed in a diff way lol

02:27:584 (1,2,3,4,1) - 02:28:526 (3,4,5,6) - 02:29:468 (3,4,5,6) - man, curve them or sth, make more fance. It just looks.. not good enough XD It could be better fix i think

02:38:892 - it's a strong tick, you shouldn't map a strong visible note with an end of a slider
I would suggest removing 02:38:578 (5) - this, moving 02:38:735 (6) - this back in time and making 02:39:050 (1) - this circle a start of this strong tick fixed this section

02:59:783 (1,1) - ^ same problem, different sollution fixed I think

04:01:824 (10) - Why, is, this, still a previous combo mate. You need to pay attention to those strong ticks right. fixed

04:21:772 (10) - Why fixed

04:30:097 (1,2) - blanket where lol

[conclusion]

Listen to me ye. Your map is not bad. But it could be a lot better. Just, do what i'm saying.

* Pay attention to those strong ticks mate. Don't start a new combo out of an ass. It's not good for your map ye. thanks, I thought I fixed most of those but I went back and scouted a few more out
* Curve those streamz. Not all of them need curving, but it surely adds some sophisticatation. More curves, more noble streams :v checking for any more ugly streams RIGHT NOW boy
* Less overlapses :v I mean, it's not bad to have some overlapses here and there, but they need to be reasonable mate, reasonable. Don't just ignore previous circlez and sliders. looking for these rn
* More structuring and equal spacing sometimes. More interesting patterns. ok im going to go back and resnap a few things now I guess

Listen to my advices and your map will be great :D

Ok, so. That's my mod, i hope i helped. Good luck with the map :D
thanks so much! good mod lad I'll scout for these issues, I think I fixed a lot of them but I'll keep looking in the next few days as more mods come too, you're a real trooper fam
MrKosiej
04:30:097 (1,2) - blanket where lol
04:30:097 (1,1) - here
04:30:254 (2,3) - and here, but there's already a blanket, so just don't mess it up XD, you could correct it tho a bit

Edit:
I feel like you made your map a bit easier after my mod. Don't make it easier, you made some jumps looking like insane or hard, and it's extra diff right. Some of the streams are much nicer now, nicer to play aswell, not all of them tho. So quick guide on how to make your map better. Equal spacing doesnt equal easier jumps right. So make some nice patterns with some jumps worth extra diff. Still look for ways how to improve your streams and nevergiveup ye :D
Topic Starter
Gus

MrKOSIEJ wrote:

04:30:097 (1,2) - blanket where lol
04:30:097 (1,1) - here
04:30:254 (2,3) - and here, but there's already a blanket, so just don't mess it up XD, you could correct it tho a bit ohh, at these spots the slider shape isn't really accommodating for blankets, so I don't think I'll blanket any more here

Edit:
I feel like you made your map a bit easier after my mod. Don't make it easier, you made some jumps looking like insane or hard, and it's extra diff right. Some of the streams are much nicer now, nicer to play aswell, not all of them tho. So quick guide on how to make your map better. Equal spacing doesnt equal easier jumps right. So make some nice patterns with some jumps worth extra diff. Still look for ways how to improve your streams and nevergiveup ye :D haha to be honest I didn't really change many jumps! I just moved a few things around, there are very few jumps in the map in general but it's a stream map to be fair, if anything I think I made it a little harder afterwards lmao

thanks so much for the help dude <3 ill scout for ways to improve and I aint givin up on this map
Weriko
Oooookayyyyy.... i liked the map :p


The mod from my queue :p
00:40:014 (3,4,5) - i think this kinda destroys the calm you need in the beggining.. so i think 2 of them at 1/4 is better

00:49:910 (4,5,6,7,1,2,3,1,2,3,4,5,6) - i think you should keep the rhythm you were following here

00:56:507 (9) - maybe move this a bit down??

01:19:259 (7,8,9,10,11,12) - i think you should start with less spacing... so the change is more noticeable :p

01:38:264 (7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - maybe a weird stream that covers all this space

01:40:463 (3,4,5,1,2,3,1,2,3,1,2,3) - i think this jumps dont fit at all with the song...

01:49:259 (3,4,5,6,7,8,9,10) - hmmm this one felt weird.... not sure why D: sorry

01:58:997 (2,3,4,5,6,7,8,9,10,11,12,13,1) - if you ctrl + j ... i think it paints piano better :p

02:12:662 () - is a circle missing here? because i kinda feel it in the beat

02:15:175 () - same as above

02:48:788 (1) - maybe make this slider more interesting?

03:33:552 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6) - is timing correct here? feels a bit weird

03:40:463 (5) - i think this is more like a 1/2 slider

03:40:817 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - you changed the rhythm you were following here.... not something really important tho

04:40:463 (6,7,1,2,3) - you can make something really interesting here.... like a 1/6 slider followed by some random 1/3 ... :p maybe?

And i think thats it for now :D!!!!



i tried to map this long time ago.... its very hard :p good work!


good luck!!!!!
Plaudible
NM from my queue~ ^_^

__________________


General


  • Boy I love this song, used to listen to it all the time :) Glad to see someone mapping it!

    I disagree with your preview point, and personally I feel like it doesn't reflect the song too well. Try 02:30:096, fits better imo :)
    By the way, did you intend to have hitsounds on your sliderbodies? Double click the body of the slider and remove them IMO, they don't add much at all especially in your intro.
    Also, check AIMod. ctrl+shift+a. Few snapping issues, and your file is over 10 MB.
Heaven


  • 00:09:085 (4) - You follow circular flow for a lot of this relaxing part, with justified changes at areas like 00:06:572 (1,2) I'd suggest keeping the similar flow for areas that don't need emphasis here.
    00:09:399 - there's a big emphasis here you're missing out on. I suggest this: http://puu.sh/qBMe9/b949e709fc.jpg and space 4 out reasonably. Putting it on the end of the slider only dampens it while it's the highest note in this intro.
    00:16:431 (1,2) - Why not just make these the same? Copy and paste 1 then rotate 180 degrees and place :) makes them look nicer, it's easy to see they're different as is
    00:26:350 (1) - The end curve in this slider... with the hard edge on the end of it it doesn't feel right. Feel free to take my suggestion: http://puu.sh/qBMr6/fc5113a29a.jpg but if you don't like it, at least smooth out the curve a bit and round it out a bit more.
    00:29:177 (2) - Curve this to blanket upcoming note? :)
    00:32:318 (1) - This slider needs work as well... adding more points could help to round out the shape better. Perhaps consider adding an anchor point at 00:33:889 where the bell rings to emphasize it.
    00:36:402 (5) - Example of a slider with hitsounds on its body, might want to remove..
    00:40:014 (3,4,5) - There's no 1/8 sounds here that I can hear. Map it like this: http://puu.sh/qBMEC/2da79a05ea.jpg it fits the violin melody better. What you have right now really clashes with it.
    00:52:109 (3,1) - This blanket needs work. Use the approach circle to make it perfect.
    01:03:418 (1,2,3) - ? These aren't placed right. Move them all over 1 red tick. Honestly, this rhythm is really weird, and just stacking circles may be confusing for players. A reverse slider could work, or maybe a slider and circle.
    01:08:736 (1) - This high SV doesn't feel like it should be here, my reasoning is because it's not the intense part of the melody yet, and it's a fairly silent noise. Making it a slow one would make more sense to me, IMO.
    01:09:050 (2) - NC this, you want to clearly indicate a slider velocity change so players can expect it.
    01:09:207 (3,4,5,6,7,8) - Neat trick I want to teach you. ctrl+shift+f changes a slider to a stream. Perhaps making one here could help improve the shape, if you feel necessary.
    01:09:050 (2,3,4,5,6,7) - Blanket
    01:10:698 (6,7) - Why the increase in spacing here? o-o
    01:19:102 (6) - NC maybe?
    01:20:044 (2,3) - Blanket
    Don't want to make this a blanket mod, so... I suggest you go with the approach circle while making them and look yours over. Make the blankets to the approach circle, it'll make them infinitely better.
    02:30:568 (3,4,5,6,7,8,9) - The song isn't nearly this intense here, I suggest toning the spacing down here by quite a bit. It'll match this quick mellow tone following the kiai's intensity ^_^
    02:31:824 (3,4,5,6,7) - For the first part of the kiai, with such difficult streams before, this feels really out of place. Spacing should be quite a lot larger to compliment how powerful the song is right now. The stream before would be like a 6 star SD, this is like a 3 star SD. You should definitely increase the difficulty here.
    03:24:128 (1) - Extend this further. Note doesn't end there.
    03:27:819 (2,3,4) - This'd be better just as 1/2 sliders again
    I'm not good with timing, but notes like 03:29:233 (6) definitely feel like they're not... right, like they come after the note plays. Have someone look into this. Wish I could help more here, sorry :(
    03:33:552 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - A lot of this is more difficult than your kiai, but the song here is a lot more chill :(
    04:15:960 (2,3,4,5,6,7,8) - Disagree with spacing here for previous reason.

    Generally that's all I really want to specifically point out, you generally have a good sense of rhythm and the streams generally followed the mood of the song. Few major underlying problems I saw in the map though:

    GENERAL:
    Aesthetics.
    A lot of the map doesn't look into the effect of where note placement is and how it affects other notes, and a lot of it feels randomly placed. For example, things like this at 01:40:934 (6,1,1,1) hurt your overall aesthetic quality of the map. 01:19:259 (7,3) is another example. The way these notes stack show a lack of structure. An easy way to fix this is to go through the map with AR 4 or 5. For comparison, also check any ranked maps, currently, monstrata's are a great example. In ar5, everything blends in well with each other - blankets, stacks, patterns, shapes. Obviously I'm not asking you to map at that high level, but starting to figure out your map's structure is key to making it successful and fun. Looking into how notes compliment each other and making it more visually appealing is a huge component. I suggest you look through this reddit post and develop your aesthetic mapping. :) https://www.reddit.com/r/osugame/commen ... tics_2015/

    Also, please use the slider to stream trick to remap some of your streams, some have awkward flow and the shape just doesn't work. For example, 01:44:232 (2,3,4,5,6,7,8,9) though I am incredibly fond of the stream you made at 01:56:170 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5).

    Lack of proper difficulty disparity.
    A lot of your map has streams - which represents the song well. However, when you have the not-stream stuff, it's very.... lackluster. None of it really shows 6 star for what it should be. I dropped all the streams in the map, and the star difficulty immediately drops all the way down to 5.3 stars. Jump patterns, increased jump sizes, etc. will benefit you and increase the difficulty to match your map. Even if it is a stream oriented map, your jumps have to at least correlate to the difficulty a little better than it currently does. An example is 02:48:788 (1). You can map to the bass in the back, things like that, but just making an arc slider is something you could find in 2 star songs. Of course, on simpler parts this can be justified, but during the kiai you shouldn't be doing this.

    Also, some streams don't necessarily follow the pace of the song too well, two I outlined were before the kiai's. The rest are decent, but you should really think about the intensity of the song at a given time and match the stream's difficulty and spacing to it.
Think that's all I have to say. Sorry if I sounded a bit aggressive in my mod, just know I didn't intend it that way :) I feel like this map has a lot of potential but you need to put more work into it to really flesh it out and make it fit the song, though you've made good headway into it. Good luck!
Topic Starter
Gus
SPOILER

Plaudible wrote:

NM from my queue~ ^_^

__________________


General


  • Boy I love this song, used to listen to it all the time :) Glad to see someone mapping it!

    I disagree with your preview point, and personally I feel like it doesn't reflect the song too well. Try 02:30:096, fits better imo :) ok I totally see where this is comin from my dude but holy heck the explosion after the guitar lick part sounds SO dope so its better to include like a second right before the explosion
    By the way, did you intend to have hitsounds on your sliderbodies? Double click the body of the slider and remove them IMO, they don't add much at all especially in your intro. theyre HELLA cool faam
    Also, check AIMod. ctrl+shift+a. Few snapping issues, and your file is over 10 MB. no snapping issues unless you mean if I check DS, but in that case it literally picks up any change in DS and im not trying to map with consistent DS for everything, there are lots of DS changes throughout the map
Heaven


  • 00:09:085 (4) - You follow circular flow for a lot of this relaxing part, with justified changes at areas like 00:06:572 (1,2) I'd suggest keeping the similar flow for areas that don't need emphasis here.
    00:09:399 - there's a big emphasis here you're missing out on. I suggest this: http://puu.sh/qBMe9/b949e709fc.jpg and space 4 out reasonably. Putting it on the end of the slider only dampens it while it's the highest note in this intro. good idea fixed
    00:16:431 (1,2) - Why not just make these the same? Copy and paste 1 then rotate 180 degrees and place :) makes them look nicer, it's easy to see they're different as is they're different in length, too, though, can't do that
    00:26:350 (1) - The end curve in this slider... with the hard edge on the end of it it doesn't feel right. Feel free to take my suggestion: http://puu.sh/qBMr6/fc5113a29a.jpg but if you don't like it, at least smooth out the curve a bit and round it out a bit more. fixed w ur suggestion ;)
    00:29:177 (2) - Curve this to blanket upcoming note? :) nay, tis fine
    00:32:318 (1) - This slider needs work as well... adding more points could help to round out the shape better. Perhaps consider adding an anchor point at 00:33:889 where the bell rings to emphasize it. that did just the trick!
    00:36:402 (5) - Example of a slider with hitsounds on its body, might want to remove.. intentional it sounds rly cool to me
    00:40:014 (3,4,5) - There's no 1/8 sounds here that I can hear. Map it like this: http://puu.sh/qBMEC/2da79a05ea.jpg it fits the violin melody better. What you have right now really clashes with it. that sounds horrible to me idk maybe im imagining a beat there but I hear 1/8
    00:52:109 (3,1) - This blanket needs work. Use the approach circle to make it perfect. i think fixed??? idk im garbage at blankets lmfao
    01:03:418 (1,2,3) - ? These aren't placed right. Move them all over 1 red tick. Honestly, this rhythm is really weird, and just stacking circles may be confusing for players. A reverse slider could work, or maybe a slider and circle. did u try updating it b4 modding LOL this has been patched for a couple of days now
    01:08:736 (1) - This high SV doesn't feel like it should be here, my reasoning is because it's not the intense part of the melody yet, and it's a fairly silent noise. Making it a slow one would make more sense to me, IMO. its the lead in and I have emphasized every similar sound with SV in the map
    01:09:050 (2) - NC this, you want to clearly indicate a slider velocity change so players can expect it. ok y nott
    01:09:207 (3,4,5,6,7,8) - Neat trick I want to teach you. ctrl+shift+f changes a slider to a stream. Perhaps making one here could help improve the shape, if you feel necessary. I'm aware of the trick, I freehanded all of the streams and I think the shape there looks rly cool! its intentional.
    01:09:050 (2,3,4,5,6,7) - Blanket lol wat
    01:10:698 (6,7) - Why the increase in spacing here? o-o FUCK I had a highlight issue meant to hit undo but it didnt register I gUESS? fixed that section up.
    01:19:102 (6) - NC maybe? fixd
    01:20:044 (2,3) - Blanket its good I changed the angle of the kickslider so it wont even appear to be like an intended blanket bc it wasnt
    Don't want to make this a blanket mod, so... I suggest you go with the approach circle while making them and look yours over. Make the blankets to the approach circle, it'll make them infinitely better.
    02:30:568 (3,4,5,6,7,8,9) - The song isn't nearly this intense here, I suggest toning the spacing down here by quite a bit. It'll match this quick mellow tone following the kiai's intensity ^_^ its emphasized at every point in the map its just a dope ass sound that is in 2 or 3 places cant remember, its emphasized bc its "uncommon" in the song like if you catch my drift homie
    02:31:824 (3,4,5,6,7) - For the first part of the kiai, with such difficult streams before, this feels really out of place. Spacing should be quite a lot larger to compliment how powerful the song is right now. The stream before would be like a 6 star SD, this is like a 3 star SD. You should definitely increase the difficulty here. its stream map, part right there hella fits imo
    03:24:128 (1) - Extend this further. Note doesn't end there. dun
    03:27:819 (2,3,4) - This'd be better just as 1/2 sliders again theyre sO COOL THO
    I'm not good with timing, but notes like 03:29:233 (6) definitely feel like they're not... right, like they come after the note plays. Have someone look into this. Wish I could help more here, sorry :( moved it up by 1/8th tick should sound better here
    03:33:552 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - A lot of this is more difficult than your kiai, but the song here is a lot more chill :( wat its not more difficult its consistent spacing
    04:15:960 (2,3,4,5,6,7,8) - Disagree with spacing here for previous reason. same

    Generally that's all I really want to specifically point out, you generally have a good sense of rhythm and the streams generally followed the mood of the song. Few major underlying problems I saw in the map though:

    GENERAL:
    Aesthetics.
    A lot of the map doesn't look into the effect of where note placement is and how it affects other notes, and a lot of it feels randomly placed. For example, things like this at 01:40:934 (6,1,1,1) hurt your overall aesthetic quality of the map. 01:19:259 (7,3) is another example. The way these notes stack show a lack of structure. An easy way to fix this is to go through the map with AR 4 or 5. For comparison, also check any ranked maps, currently, monstrata's are a great example. In ar5, everything blends in well with each other - blankets, stacks, patterns, shapes. Obviously I'm not asking you to map at that high level, but starting to figure out your map's structure is key to making it successful and fun. Looking into how notes compliment each other and making it more visually appealing is a huge component. I suggest you look through this reddit post and develop your aesthetic mapping. :) hNNNNNNNNNg but monstrata's maps r so linear and jumpy this is a stream map I aint tryna copy hhim however I went thru and removed even more overlaps should be slighhtly better nowhttps://www.reddit.com/r/osugame/comments/3sy60p/sings_guide_to_mapping_aesthetics_2015/

    Also, please use the slider to stream trick to remap some of your streams, some have awkward flow and the shape just doesn't work. For example, 01:44:232 (2,3,4,5,6,7,8,9) though I am incredibly fond of the stream you made at 01:56:170 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5).
    ok maybe its just me but I LOVE the stream @ 1:44 plus like I said earlier they're all freehand
    Lack of proper difficulty disparity.
    A lot of your map has streams - which represents the song well. However, when you have the not-stream stuff, it's very.... lackluster. None of it really shows 6 star for what it should be. I dropped all the streams in the map, and the star difficulty immediately drops all the way down to 5.3 stars. Jump patterns, increased jump sizes, etc. will benefit you and increase the difficulty to match your map. Even if it is a stream oriented map, your jumps have to at least correlate to the difficulty a little better than it currently does. An example is 02:48:788 (1). You can map to the bass in the back, things like that, but just making an arc slider is something you could find in 2 star songs. Of course, on simpler parts this can be justified, but during the kiai you shouldn't be doing this. take the jumps from no title its like a 0 star map lol though I guess u cant use other maps for justification like this, illl justify in my own words then: I envision this as a stream map: fun, streamy, not too aim intensive. I think what I have now fits the beats fine, I could over emphasize it with crazy DS jumps but that completely would ruin how I wanted to map this, so im going to not do that just for the sake of me still being able to love my map haha.. I'm 100% sure it can get ranked without crazy jumps.

    Also, some streams don't necessarily follow the pace of the song too well, two I outlined were before the kiai's. The rest are decent, but you should really think about the intensity of the song at a given time and match the stream's difficulty and spacing to it. the space @ 3:30 is consistent and mellow whereas streams in the rest have lots of angle changes, DS changes, etc.
Think that's all I have to say. Sorry if I sounded a bit aggressive in my mod, just know I didn't intend it that way :) I feel like this map has a lot of potential but you need to put more work into it to really flesh it out and make it fit the song, though you've made good headway into it. Good luck!

hey dude, thanks so much for this mod! very helpful <3

SPOILER

Weriko wrote:

Oooookayyyyy.... i liked the map :p


The mod from my queue :p
00:40:014 (3,4,5) - i think this kinda destroys the calm you need in the beggining.. so i think 2 of them at 1/4 is better thats totally the point tho! like hey "o shit when is this drop is it here???" and it just adds nice variety

00:49:910 (4,5,6,7,1,2,3,1,2,3,4,5,6) - i think you should keep the rhythm you were following here I think I'm justified in changing it

00:56:507 (9) - maybe move this a bit down?? its consistent with #7 in the same combo

01:19:259 (7,8,9,10,11,12) - i think you should start with less spacing... so the change is more noticeable :p ooo I see where ur at but that stream is kinda like a lead in plus if you listen the sound heightens in pitch each note, I think it rly fits

01:38:264 (7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - maybe a weird stream that covers all this space ehh nah

01:40:463 (3,4,5,1,2,3,1,2,3,1,2,3) - i think this jumps dont fit at all with the song... ok ill keep this one open bc everyone sees something else for jumps but I think they fit idk ill c what more peeps say here thanks <3

01:49:259 (3,4,5,6,7,8,9,10) - hmmm this one felt weird.... not sure why D: sorry its prob the most spaced in the map, thats why, but it flows well here

01:58:997 (2,3,4,5,6,7,8,9,10,11,12,13,1) - if you ctrl + j ... i think it paints piano better :p nawww its cool as is

02:12:662 () - is a circle missing here? because i kinda feel it in the beat fixed

02:15:175 () - same as above think pause is justified here

02:48:788 (1) - maybe make this slider more interesting? naww wouldnt fit

03:33:552 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6) - is timing correct here? feels a bit weird I think so

03:40:463 (5) - i think this is more like a 1/2 slider yes its 1/8 there

03:40:817 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - you changed the rhythm you were following here.... not something really important tho Sorry you highlighted a lot I cant exactly ttell but yes I changed rhythms a few times in thatt spot

04:40:463 (6,7,1,2,3) - you can make something really interesting here.... like a 1/6 slider followed by some random 1/3 ... :p maybe? i think the pause helps emphasize change so im finna keep as is

And i think thats it for now :D!!!!



i tried to map this long time ago.... its very hard it sure is HAHAH :p good work!


good luck!!!!!

thanks very much Weriko! didnt even notice the missing sound there




thank you both very much!!! drinks on me u guys
Izzywing
hey

00:00:918 (1,2,3,4,5,6,7) - Hm, considering move the spacing you have from 1 to 2 to the spacing you have from 6 to 7, because 7 is the really impactful sound so some emphasis there makes more sense than emphasizing 2 like you did
00:09:713 (5) - timing change, NC?
00:12:012 (3) - ^
00:17:101 (2) - The sound here is slightly before the slider, which leads me to believe this section doesn't have the correct BPM
00:35:459 (1) - blanket maybe?
00:36:402 (5) - what is going on at the end of this slider o_o, so many slider points
00:42:370 (1) - making this slider "bounce" with a bend / angle or something at 00:43:941 - would be cool and fit the song. Or, you could make it a reverse slider!
01:03:418 (4) - I dislike this big reduction in spacing, seems kinda pointless :v making these 4 notes have the same spacing works better imo
01:03:732 (5) - NC for emphasis / SV change
01:12:662 (4,1) - Unappealing overlap
01:17:217 (1,3) - Considering a blanket
01:25:856 (1,2) - I don't think this stack plays well / fits all that well.
01:26:327 (2,4) - bad blanket
01:28:605 (2,3,4,5,6,1,2,3,4,5,6) - I think mapping the stream in such a way that the NC / direction changes occur at 01:28:840 (5) - and 01:29:154 (3) - instead makes more sense
01:31:825 (3,4) - bad blanket
01:34:495 (1,2,3,4) - This needs work, make it more fluid? It's kind of jagged atm
01:36:065 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - This doesn't make any sense to me :v why did you NC / change directoin / spacing wher you did? it would make more sense at places like 01:36:379 (5), 01:36:693 (4), or 01:37:007 (3). You don't have to do it for all of these, but maybe even just two of them would fit (so each section of the stream lasts 8 circles), what you have now just makes no sense :v
01:38:264 (7,8,9,10,1,2,3,4,5) - could make a circle out of these :p
01:39:520 (10) - NC
01:41:091 (2) - NC should be here I think, unless your current NC is for readability
01:44:861 (1,3) - these slightly touch :v
01:46:746 (2) - NC / direction / spacing change should be here
01:49:573 (7) - NC, I think
01:50:359 (3,1) - blanket
01:56:170 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - Another stream I have a problem with, for very similar reasons as before.
01:59:311 (6) - NC
01:59:625 (10) - NC
02:11:249 (9) - I want to say the NC should be here :v
02:14:861 (3) - Turning 02:14:861 (3) - into a 1/2 slider and then having a long slider at 02:15:018 - would fit the song better imo
02:25:699 (5) - NC to distinguish from the stream
02:40:620 (2,2,3,4) - Maybe shaping this stream so this doesn't overlap would look nicer
02:50:201 (1,2,3,4) - Make this a curve instead? Currently this shape is not good
02:51:143 (5) - I definitely suggest NCing this
02:55:698 (7,8,1) - This overlap pattern doesn't work well imo
03:12:427 (4,5) - this blanket :V needs work
03:20:044 (1) - Man, remake this lol it looks kinda bad to me, the curves feel really lopsided and the start and end of the curve in particular look weird
03:25:437 (2,1) - blanket

Aye, I think I've done enough at this point :P I know I promised a full mod but a lot of the stuff I said for this 3/5 I've modded applies to the second half (the streams, blankets, etc)

There's a good guide on how to do blankets out there, right here! t/208596
Topic Starter
Gus
SPOILER

Hobbes2 wrote:

hey

00:00:918 (1,2,3,4,5,6,7) - Hm, considering move the spacing you have from 1 to 2 to the spacing you have from 6 to 7, because 7 is the really impactful sound so some emphasis there makes more sense than emphasizing 2 like you did naww the change from circle to slider here is emphasis enough imo
00:09:713 (5) - timing change, NC?
00:12:012 (3) - ^ done
00:17:101 (2) - The sound here is slightly before the slider, which leads me to believe this section doesn't have the correct BPM Incorrect offset on timing pt, but I fixd it I think, thanks so much
00:35:459 (1) - blanket maybe? ok
00:36:402 (5) - what is going on at the end of this slider o_o, so many slider points wat I dont see em
00:42:370 (1) - making this slider "bounce" with a bend / angle or something at 00:43:941 - would be cool and fit the song. Or, you could make it a reverse slider! redid the slider yolo
01:03:418 (4) - I dislike this big reduction in spacing, seems kinda pointless :v making these 4 notes have the same spacing works better imo but slow part right b4 speed up cliche so good
01:03:732 (5) - NC for emphasis / SV change y not
01:12:662 (4,1) - Unappealing overlap fixed
01:17:217 (1,3) - Considering a blanket consider it done
01:25:856 (1,2) - I don't think this stack plays well / fits all that well. i think it fits pretty well
01:26:327 (2,4) - bad blanket fixed
01:28:605 (2,3,4,5,6,1,2,3,4,5,6) - I think mapping the stream in such a way that the NC / direction changes occur at 01:28:840 (5) - and 01:29:154 (3) - instead makes more sense I see it, but I tried to change it here and increments of 4 of space change or direction change right b4 fast slider hurts, also tried to make it work as jumpstreams but honesty I think 6/6 is the best way to handle this sound
01:31:825 (3,4) - bad blanket fixd
01:34:495 (1,2,3,4) - This needs work, make it more fluid? It's kind of jagged atm I think its rly cool as is tbh
01:36:065 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - This doesn't make any sense to me :v why did you NC / change directoin / spacing wher you did? it would make more sense at places like 01:36:379 (5), 01:36:693 (4), or 01:37:007 (3). You don't have to do it for all of these, but maybe even just two of them would fit (so each section of the stream lasts 8 circles), what you have now just makes no sense :v ok also tried it here that also rly rly fucks ppl over (people = me) I'll however come back to this after I finish the mod and see if I can update it in a way that doesn't totally fuck up my vision for that stream

01:38:264 (7,8,9,10,1,2,3,4,5) - could make a circle out of these :p thats as close to a circle as it'll get otherwise the jump to the next stream will flow horribly
01:39:520 (10) - NC nc in increments of 4 on such small streams hurts readability
01:41:091 (2) - NC should be here I think, unless your current NC is for readability Its for readability
01:44:861 (1,3) - these slightly touch :v fixed
01:46:746 (2) - NC / direction / spacing change should be here it is there, but the NC didnt show it, NC was previously readability but ill change it to emphasis
01:49:573 (7) - NC, I think again confusion
01:50:359 (3,1) - blanket fixed
01:56:170 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - Another stream I have a problem with, for very similar reasons as before. clear pitch change where the spacing change is here
01:59:311 (6) - NC
01:59:625 (10) - NC again w the readability here
02:11:249 (9) - I want to say the NC should be here :v for readability y not
02:14:861 (3) - Turning 02:14:861 (3) - into a 1/2 slider and then having a long slider at 02:15:018 - would fit the song better imo fixddd
02:25:699 (5) - NC to distinguish from the stream dundundun
02:40:620 (2,2,3,4) - Maybe shaping this stream so this doesn't overlap would look nicer no bc it just doesnt rly fit w the music if I curve it upwards imo
02:50:201 (1,2,3,4) - Make this a curve instead? Currently this shape is not good changed
02:51:143 (5) - I definitely suggest NCing this done
02:55:698 (7,8,1) - This overlap pattern doesn't work well imo heck yes it does
03:12:427 (4,5) - this blanket :V needs work ok fixed
03:20:044 (1) - Man, remake this lol it looks kinda bad to me, the curves feel really lopsided and the start and end of the curve in particular look weird ye it kinda looks like an onion tbh ok tried to fix LOL
03:25:437 (2,1) - blanket fixed

Aye, I think I've done enough at this point :P I know I promised a full mod but a lot of the stuff I said for this 3/5 I've modded applies to the second half (the streams, blankets, etc)

There's a good guide on how to do blankets out there, right here! t/208596

OK ACTUALLY THANKS SO MUCH I NEVER KNEW HOW TO DO THEM AND THAT GUIDE FINALLY MADE IT CLICK LIKE THANK G0D
awesometonychen
Hello yes here is your mod

HEaVeN
01:03:418 (4) - thanks to the slowing of tempo, this note is off beat. You have to turn on 1/8 time and move it 1/8 of a beat to the right, although I would suggest removing it altogether
01:19:259 (2,3,4,5,6,7) - it looks lopsided to me, consider rounding it out
01:49:259 (3,4,5,6,7,8,9,10) ^^ unless you prefer it your way
02:10:306 (3) --> (334,352)
02:38:107 (3) --> (216,152)
02:42:505 (1) --> (416,56)
03:04:652 (1,2,3,4,5,6) - not sure if it was meant to be like that, but you can make this straighter
03:59:311 (7,8,9,10) - I think you should make a windmill
04:19:887 (2,3,4,5,6) - this star is a bit deformed
04:32:452 (2,3,4,5,6) - ^^^
04:42:584 (5,6) - blanket?

Sorry for small mod
Topic Starter
Gus

awesometonychen wrote:

Hello yes here is your mod

HEaVeN
01:03:418 (4) - thanks to the slowing of tempo, this note is off beat. You have to turn on 1/8 time and move it 1/8 of a beat to the right, although I would suggest removing it altogether It was previously to the right but that got complaints so, updated timing and moved it to an entirely different beat. I think this should satisfy ;)
01:19:259 (2,3,4,5,6,7) - it looks lopsided to me, consider rounding it out intended
01:49:259 (3,4,5,6,7,8,9,10) ^^ unless you prefer it your way ya it looks and plays pretty well this way imo
02:10:306 (3) --> (334,352) fixed the pattern in general it was kinda done wrong
02:38:107 (3) --> (216,152) fixed this part in diff way
02:42:505 (1) --> (416,56) tis good as is
03:04:652 (1,2,3,4,5,6) - not sure if it was meant to be like that, but you can make this straighter meant to have slight curve to help playability
03:59:311 (7,8,9,10) - I think you should make a windmill nah spacing works good here for buildup
04:19:887 (2,3,4,5,6) - this star is a bit deformed looks fine 2 me help
04:32:452 (2,3,4,5,6) - ^^^ still dont c it waht
04:42:584 (5,6) - blanket? nah not tryna blanket there

Sorry for small mod
thanks for the mod!!
EEEEEEEEEEEEEEE
Literally another pp map, wtf Gus?

It's ridiculous how mappers these days abuse 190bpm 20x Gus jumps and completely overmapped 1/32 snapped Gus streams just to inflate the difficulty so pro players will play your map on stream so you can be recognized as the next "Gus" mapper.

Wow, abso"Gus"lutely disgusting. I hope this never makes it past qualified, Gus.

Please reconsider your entire career as a Gus.
Topic Starter
Gus

MomoHD wrote:

Literally another pp map, wtf Gus?

It's ridiculous how mappers these days abuse 190bpm 20x Gus jumps and completely overmapped 1/32 snapped Gus streams just to inflate the difficulty so pro players will play your map on stream so you can be recognized as the next "Gus" mapper.

Wow, abso"Gus"lutely disgusting. I hope this never makes it past qualified, Gus.

Please reconsider your entire career as a Gus.
Thanks for your concerns. I'm Chris Hansen, why don't you have a seat over there?

Were you aware this map is 12 years old? I have your chat transcripts right here, I know you were planning on modding this map.

[8/20/16, 8:43:47 PM] Momo: god i wanna mod that map so hard when i get over there ;)
[8/20/16, 8:44:00 PM] Momo: have u ever been ranked? ;) ;)

What exactly were you trying to do to this young map? I mean, come on, this is disgusting.
EEEEEEEEEEEEEEE

Gus wrote:

MomoHD wrote:

Literally another pp map, wtf Gus?

It's ridiculous how mappers these days abuse 190bpm 20x Gus jumps and completely overmapped 1/32 snapped Gus streams just to inflate the difficulty so pro players will play your map on stream so you can be recognized as the next "Gus" mapper.

Wow, abso"Gus"lutely disgusting. I hope this never makes it past qualified, Gus.

Please reconsider your entire career as a Gus.
Thanks for your concerns. I'm Chris Hansen, why don't you have a seat over there?

Were you aware this map is 12 years old? I have your chat transcripts right here, I know you were planning on modding this map.

[8/20/16, 8:43:47 PM] Momo: god i wanna mod that map so hard when i get over there ;)
[8/20/16, 8:44:00 PM] Momo: have u ever been ranked? ;) ;)

What exactly were you trying to do to this young map? I mean, come on, this is disgusting.
Literally another accusation, wtf Gus?

It's ridiculous how Gus these days abuse 190bpm Skype jumps and completely overmapped 1/32 snapped fake streams just to frame the MomoHD so pro players will buy into your lies on stream so you can be recognised as the next "Gus" skype log shower.

Wow, absolutely disgusting. I hope this never makes it past the feds, Gus.

Please reconsider your entire career as a Gus, Gus.
Topic Starter
Gus

MomoHD wrote:

Literally another accusation, wtf Gus?

It's ridiculous how Gus these days abuse 190bpm Skype jumps and completely overmapped 1/32 snapped fake streams just to frame the MomoHD so pro players will buy into your lies on stream so you can be recognised as the next "Gus" skype log shower.

Wow, absolutely disgusting. I hope this never makes it past the feds, Gus.

Please reconsider your entire career as a Gus, Gus.
hi every1 im new!!!!!!! holds up map my name is Gus but u can call me t3h MaPp3R oF d00m!!!!!!!! lol…as u can see im very random!!!! thats why i came here, 2 meet random ppl like me _… im 13 years old (im mature 4 my age tho!!) i like 2 map 1/32 overmapped sliders w my ds (im an overmapper if u dont like it deal w/it) its my favorite snap!!! bcuz its SOOOO random!!!! my notes r random 2 of course but i want 2 make more random maps =) like they say the more the merrier!!!! lol…neways i hope 2 make alot of freinds here so give me lots of commentses!!!!
UNSNAPPED RED TICKKSSSSSS!!!!!!!!!!!!!!!! <--- me bein random again _^ hehe…toodles!!!!!

love and 190bpm back and forth upside down 360 degree kickflip 1/32 snapped sliders xddxd,
t3h MaPp3R oF d00m!!!!!!!!!!
EEEEEEEEEEEEEEE

Gus wrote:

MomoHD wrote:

Literally another accusation, wtf Gus?

It's ridiculous how Gus these days abuse 190bpm Skype jumps and completely overmapped 1/32 snapped fake streams just to frame the MomoHD so pro players will buy into your lies on stream so you can be recognised as the next "Gus" skype log shower.

Wow, absolutely disgusting. I hope this never makes it past the feds, Gus.

Please reconsider your entire career as a Gus, Gus.
hi every1 im new!!!!!!! holds up map my name is Gus but u can call me t3h MaPp3R oF d00m!!!!!!!! lol…as u can see im very random!!!! thats why i came here, 2 meet random ppl like me _… im 13 years old (im mature 4 my age tho!!) i like 2 map 1/32 overmapped sliders w my ds (im an overmapper if u dont like it deal w/it) its my favorite snap!!! bcuz its SOOOO random!!!! my notes r random 2 of course but i want 2 make more random maps =) like they say the more the merrier!!!! lol…neways i hope 2 make alot of freinds here so give me lots of commentses!!!!
UNSNAPPED RED TICKKSSSSSS!!!!!!!!!!!!!!!! <--- me bein random again _^ hehe…toodles!!!!!

love and 190bpm back and forth upside down 360 degree kickflip 1/32 snapped sliders xddxd,
t3h MaPp3R oF d00m!!!!!!!!!!
What the heck did you just flipping say about me, you PP Mapper? I'll have you know I graduated top of my class in the High BPM Stream Mapping Program, and I've been involved in numerous secret mods on bad PP maps, and I have over 300 confirmed DQs. I am trained in Modding warfare and I have the most kudosu in the entire mapping community. You are nothing to me but just another Monstrata. I will beat you the heck up with my tablet pen the likes of which has never been seen before on this Earth, mark my dang words, PP Mapper scum. You think you can get away with saying that baloney to me on the osu forums? Think again, Taeyang. As we speak I am contacting my secret network of Stream Mappers across osu and your parents are being called to pick you up right now so you better prepare for the spanking, Bearizm. The spanking that wipes out the dumb little thing you call your PP Map. You're in big darn trouble, kid. I can be anywhere, anytime, and I can out map you in over seven hundred ways, and that's just with my membrane keyboard. Not only am I extensively trained in Modding warfare, but I have access to the entire arsenal of Mazzerin maps and I will use it to its full extent to wipe your dorky bottom off the face of the forums, you little PP mapper. If only you could have known what serious punishments your little "700PP DT PP" comment was about to bring down upon you, maybe you would have held your goshdarned tongue. But you couldn't, you didn't, and now you're paying the price, you silly PP mapper. I will spray boogers all over you and you will cry about it. You're frickin grounded, Gus.
Ashton

MomoHD wrote:

MomoHD wrote:

Literally another accusation, wtf Gus?

It's ridiculous how Gus these days abuse 190bpm Skype jumps and completely overmapped 1/32 snapped fake streams just to frame the MomoHD so pro players will buy into your lies on stream so you can be recognised as the next "Gus" skype log shower.

Wow, absolutely disgusting. I hope this never makes it past the feds, Gus.

Please reconsider your entire career as a Gus, Gus.
hi every1 im new!!!!!!! holds up map my name is Gus but u can call me t3h MaPp3R oF d00m!!!!!!!! lol…as u can see im very random!!!! thats why i came here, 2 meet random ppl like me _… im 13 years old (im mature 4 my age tho!!) i like 2 map 1/32 overmapped sliders w my ds (im an overmapper if u dont like it deal w/it) its my favorite snap!!! bcuz its SOOOO random!!!! my notes r random 2 of course but i want 2 make more random maps =) like they say the more the merrier!!!! lol…neways i hope 2 make alot of freinds here so give me lots of commentses!!!!
UNSNAPPED RED TICKKSSSSSS!!!!!!!!!!!!!!!! <--- me bein random again _^ hehe…toodles!!!!!

love and 190bpm back and forth upside down 360 degree kickflip 1/32 snapped sliders xddxd,
t3h MaPp3R oF d00m!!!!!!!!!!
What the heck did you just flipping say about me, you PP Mapper? I'll have you know I graduated top of my class in the High BPM Stream Mapping Program, and I've been involved in numerous secret mods on bad PP maps, and I have over 300 confirmed DQs. I am trained in Modding warfare and I have the most kudosu in the entire mapping community. You are nothing to me but just another Monstrata. I will beat you the heck up with my tablet pen the likes of which has never been seen before on this Earth, mark my dang words, PP Mapper scum. You think you can get away with saying that baloney to me on the osu forums? Think again, Taeyang. As we speak I am contacting my secret network of Stream Mappers across osu and your parents are being called to pick you up right now so you better prepare for the spanking, Bearizm. The spanking that wipes out the dumb little thing you call your PP Map. You're in big darn trouble, kid. I can be anywhere, anytime, and I can out map you in over seven hundred ways, and that's just with my membrane keyboard. Not only am I extensively trained in Modding warfare, but I have access to the entire arsenal of Mazzerin maps and I will use it to its full extent to wipe your dorky bottom off the face of the forums, you little PP mapper. If only you could have known what serious punishments your little "700PP DT PP" comment was about to bring down upon you, maybe you would have held your goshdarned tongue. But you couldn't, you didn't, and now you're paying the price, you silly PP mapper. I will spray boogers all over you and you will cry about it. You're frickin grounded, Gus.[/quote]



I hope this is a troll


momoHD has a point, the structure in this is absoloutely horrible xD
Topic Starter
Gus

Whirl wrote:

momoHD has a point, the structure in this is absoloutely horrible xD
BOIIII he was memeing but how can I maKE IT BETTER THEN
Ashton

Gus wrote:

Whirl wrote:

momoHD has a point, the structure in this is absoloutely horrible xD
BOIIII he was memeing but how can I maKE IT BETTER THEN

do you wanna eat my swedish meatballs?



No I was memeinng too, your map is decent
Topic Starter
Gus

Whirl wrote:

do you wanna eat my swedish meatballs?



No I was memeinng too, your map is decent

http://niceme.me
6th
http://puu.sh/qKF1U/0e33a1e9e8.txt

IRC mod : we fixed beginning's timing and did a quick mod.
Topic Starter
Gus

6th wrote:

http://puu.sh/qKF1U/0e33a1e9e8.txt

IRC mod : we fixed beginning's timing and did a quick mod.
thank you so much <3 timing should be better. more changes coming in the next few days because of 6th's mod (I didn't change much, only made notes bc I'm doing summer homework and being a dirty pp farmer rn)

he didnt include in the IRC his other suggested changes, which ill be applying in the next day or two

edit: should be 100% timed now!
AJT
Omfg Gus no, this HAS to be a joke. I cannot FUCKING believe this.. I REALLY hope this is you getting your osu account hacked. Like seriously. I also hope you don't have the same password for reddit and your osu account.

Just wanted to point out that, if this is indeed you, I'm not going to judge you as a person over this, I still think you're a pretty chill guy, but wow...I wouldn't think a SINGLE moment that you were making disgusting pp maps. But why though? Didn't you go at a LAN, proving you're a really good mapper? Why did you do this... This is obviously going to affect me (people are going to suspect me even more), but this is gonna hurt the community as a whole even more, everyone is going to be suspicious, trust issues will be building, etc..

I'm really sad this is happening to be honest. Your case shows you really CAN'T trust anybody, even good mappers who shows up at LAN (again, people are going to be even more suspicious even if you show that you're not one of these pp mappers but just so happen to be witchhunted and suspected by the community as I am).

I'm not even sure if admitting it was a good or a bad idea. Good because it shows your honesty and yet shows you're a good person afterall, but bad because it's the whole Monstrata/Taeyang case again. I'm disappointed to see you go.

Best of luck.

PS: If you could reassure me and everyone else and point out I'm NOT one of these 4 guys you're talking about, I would appreciate it.
Topic Starter
Gus

Nega wrote:

Omfg Gus no, this HAS to be a joke. I cannot FUCKING believe this.. I REALLY hope this is you getting your osu account hacked. Like seriously. I also hope you don't have the same password for reddit and your osu account.

Just wanted to point out that, if this is indeed you, I'm not going to judge you as a person over this, I still think you're a pretty chill guy, but wow...I wouldn't think a SINGLE moment that you were making disgusting pp maps. But why though? Didn't you go at a LAN, proving you're a really good mapper? Why did you do this... This is obviously going to affect me (people are going to suspect me even more), but this is gonna hurt the community as a whole even more, everyone is going to be suspicious, trust issues will be building, etc..

I'm really sad this is happening to be honest. Your case shows you really CAN'T trust anybody, even good mappers who shows up at LAN (again, people are going to be even more suspicious even if you show that you're not one of these pp mappers but just so happen to be witchhunted and suspected by the community as I am).

I'm not even sure if admitting it was a good or a bad idea. Good because it shows your honesty and yet shows you're a good person afterall, but bad because it's the whole Monstrata/Taeyang case again. I'm disappointed to see you go.

Best of luck.

PS: If you could reassure me and everyone else and point out I'm NOT one of these 4 guys you're talking about, I would appreciate it.
red means I accepted ur changes
black means i need more input
blue means I denied
brown means I want to die
Thanks for the mod!
AJT

Gus wrote:

Nega wrote:

Omfg Gus no, this HAS to be a joke. I cannot FUCKING believe this.. I REALLY hope this is you getting your osu account hacked. Like seriously. I also hope you don't have the same password for reddit and your osu account.

Just wanted to point out that, if this is indeed you, I'm not going to judge you as a person over this, I still think you're a pretty chill guy, but wow...I wouldn't think a SINGLE moment that you were making disgusting pp maps. But why though? Didn't you go at a LAN, proving you're a really good mapper? Why did you do this... This is obviously going to affect me (people are going to suspect me even more), but this is gonna hurt the community as a whole even more, everyone is going to be suspicious, trust issues will be building, etc..

I'm really sad this is happening to be honest. Your case shows you really CAN'T trust anybody, even good mappers who shows up at LAN (again, people are going to be even more suspicious even if you show that you're not one of these pp mappers but just so happen to be witchhunted and suspected by the community as I am).

I'm not even sure if admitting it was a good or a bad idea. Good because it shows your honesty and yet shows you're a good person afterall, but bad because it's the whole Monstrata/Taeyang case again. I'm disappointed to see you go.

Best of luck.

PS: If you could reassure me and everyone else and point out I'm NOT one of these 4 guys you're talking about, I would appreciate it.
red means I accepted ur changes
black means i need more input
blue means I denied
brown means I want to die
Thanks for the mod!

i'm frankly shocked that this mod has not received any kudosu. Who do you think you are?
Ashton
okay, lets STOP the conversation and fooling around HERE and focus on what matters most, the map itself


please get more mos


o/ good luck on rank
Topic Starter
Gus

Whirl wrote:

okay, lets STOP the conversation and fooling around HERE and focus on what matters most, the map itself


please get more mos


o/ good luck on rank
thanks dude im trying but its tough haha especially for 6* AND 5min+

but i'm not giving up on rankin this map we gon get it eventually
EEEEEEEEEEEEEEE
literally unplayable, kds pls
EEEEEEEEEEEEEEE
momo mod:

01:40:936 (1,2,3,1,2,3,1,2,3) - hey monstrata my dear boy, can you fucking make this into something more fun like back and forth jumps or can you at least make the triangles like closer together thanks

02:36:224 (1) - whats up guys straight slider mcgee here can you make this not straight thanks

02:51:145 (1) - this looks fugly having the slider going into the ghost of the stream plZ fix literallY UNPLAYABLE

03:05:125 (1) - hey this is actually horrible i know ur better than this

03:15:333 (4) - dude this is literally worse than fort's hitsounding can you please make this not straight thX

03:29:624 (1) - tbh u could remove this spinner and add a few more sliders or like 1 big slider didnt listen to the beat lol !!!

04:00:569 (1,2,3,4,5,6,7) - hey uh can you connect this or are u a fukin edge lord stream mapper like kryotz, no u arent so fukin fix it u dingo thX

04:19:888 (2,3,4,5) - hOLY fUK over spaced batman can you scale this down a big notch thanks i love minecraft's creator notch xDDD

04:34:024 (4,5,6,1) - hOLY fUK over spaced batman can you scale this down a big notch thanks i love minecraft's creator notch xDDD

04:58:684 (1) - move this note away from the slider it came after, move the rest of the stream with it so it still stays consistent

05:00:254 (1) - make this a long slider i fUKIN dare U
Topic Starter
Gus

MomoHD wrote:

momo mod:

01:40:936 (1,2,3,1,2,3,1,2,3) - hey monstrata my dear boy, can you fucking make this into something more fun like back and forth jumps or can you at least make the triangles like closer together thanks triangles r fun

02:36:224 (1) - whats up guys straight slider mcgee here can you make this not straight thanks

02:51:145 (1) - this looks fugly having the slider going into the ghost of the stream plZ fix literallY UNPLAYABLE

03:05:125 (1) - hey this is actually horrible i know ur better than this

03:15:333 (4) - dude this is literally worse than fort's hitsounding can you please make this not straight thX

03:29:624 (1) - tbh u could remove this spinner and add a few more sliders or like 1 big slider didnt listen to the beat lol !!!

04:00:569 (1,2,3,4,5,6,7) - hey uh can you connect this or are u a fukin edge lord stream mapper like kryotz, no u arent so fukin fix it u dingo thX

04:19:888 (2,3,4,5) - hOLY fUK over spaced batman can you scale this down a big notch thanks i love minecraft's creator notch xDDD what no its not compared to the streams lmfao

04:34:024 (4,5,6,1) - hOLY fUK over spaced batman can you scale this down a big notch thanks i love minecraft's creator notch xDDD OK LISTEN HERE NERD

04:58:684 (1) - move this note away from the slider it came after, move the rest of the stream with it so it still stays consistent

05:00:254 (1) - make this a long slider i fUKIN dare U
ok fixed others i tink

this needs heavy modding this song is so fucking hard
AJT
those triangles gave me ptsd
BanchoBot
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