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posted
This beatmap was submitted using in-game submission on Monday, March 19, 2018 at 12:55:52 PM

Artist: Veil of Maya
Title: Mikasa
Tags: matriarch progressive metal deathcore djent davided mikasaserket puxtu seni
BPM: 220
Filesize: 8942kb
Play Time: 02:00
Difficulties Available:
  1. Advanced (2.61 stars, 235 notes)
  2. DavidEd's Insane (4.93 stars, 496 notes)
  3. Expert (6.3 stars, 716 notes)
  4. Extra (5.44 stars, 586 notes)
  5. Insane (4.1 stars, 429 notes)
  6. Normal (1.67 stars, 156 notes)
  7. puxtu's HD - 4Key (3.39 stars, 1283 notes)
  8. puxtu's MX - 4Key (4.65 stars, 1655 notes)
  9. Seni's Hard (3.13 stars, 333 notes)
  10. Wretched (7.05 stars, 786 notes)


Download: Veil of Maya - Mikasa
Information: Scores/Beatmap Listing
---------------




Align the stones to form a message in the sand
posted
boop
posted
If you don't like it .... deny it (hope you do(also pm me about your opinion pls))



osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 93230
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1594,3230,16321,29412,42503,45776,60503,63775,73593,86684,93230,106321,119412,132503,143957,153775,157048,168093,170139
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.550001

[Metadata]
Title:Mikasa
TitleUnicode:Mikasa
Artist:Veil of Maya
ArtistUnicode:Veil of Maya
Creator:rybergy
Version:YuYo's Extra
Source:
Tags:matriarch progressive metal deathcore djent
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.3
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"435907.jpg",0,0
//Break Periods
2,144157,153221
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
776,272.727272727273,3,1,1,65,1,0
29412,-142.857142857143,4,1,1,75,0,1
42503,-100,4,1,1,65,0,0
45776,409.089979340956,4,1,1,55,1,0
60503,272.727272727273,3,1,1,65,1,0
93230,-142.857142857143,4,1,1,75,0,1
119412,-90.9090909090909,4,1,1,65,0,0
157048,-142.857142857143,4,1,1,75,0,1
183230,-100,4,1,1,65,0,0


[Colours]
Combo1 : 242,196,196
Combo2 : 174,174,174
Combo3 : 146,173,239
Combo4 : 181,119,98

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109,214,126230,1,0,0:0:0:0:
308,176,126366,2,0,P|356:214|363:268,1,82.5000025177003
376,330,126639,1,0,0:0:0:0:
229,170,126775,2,0,P|251:119|296:98,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
371,75,127048,1,0,0:0:0:0:
183,237,127184,2,0,P|152:196|151:144,1,82.5000025177003
162,67,127457,1,0,0:0:0:0:
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131,355,127866,1,0,0:0:0:0:
229,170,128003,2,0,P|295:169|330:197,1,82.5000025177003
388,226,128207,1,0,0:0:0:0:
388,226,128275,1,0,0:0:0:0:
388,226,128343,1,0,0:0:0:0:
388,226,128412,1,8,0:0:0:0:
322,93,128548,2,0,B|243:93|243:93|147:41,2,165.000005035401
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39,182,129503,1,0,0:0:0:0:
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420,216,129912,1,0,0:0:0:0:
229,245,130048,2,0,L|122:252,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
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430,296,130730,1,0,0:0:0:0:
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389,134,131753,1,0,0:0:0:0:
389,146,131821,1,0,0:0:0:0:
389,158,131889,1,0,0:0:0:0:
389,170,131957,1,0,0:0:0:0:
389,182,132025,1,0,0:0:0:0:
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286,123,132503,6,0,L|312:80,2,41.2500012588501
218,216,132775,1,0,0:0:0:0:
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207,138,133184,1,0,0:0:0:0:
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48,307,134821,5,0,0:0:0:0:
46,282,134889,1,0,0:0:0:0:
46,257,134957,1,0,0:0:0:0:
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186,205,136048,1,0,0:0:0:0:
252,48,136184,5,0,0:0:0:0:
252,48,136253,1,0,0:0:0:0:
252,48,136321,1,0,0:0:0:0:
272,227,136457,1,0,0:0:0:0:
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92,312,137684,1,0,0:0:0:0:
240,227,137821,5,0,0:0:0:0:
240,227,137889,1,0,0:0:0:0:
240,227,137957,1,0,0:0:0:0:
144,384,138093,1,0,0:0:0:0:
152,202,138230,6,0,B|153:143|234:102|298:148|298:148|350:187|421:145,1,288.750008811951
418,147,138775,1,0,0:0:0:0:
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457,106,138912,1,0,0:0:0:0:
465,78,138980,1,0,0:0:0:0:
469,49,139048,5,12,0:0:0:0:
408,306,139866,1,8,0:0:0:0:
307,182,140003,2,0,B|265:195|265:195|192:180,1,82.5000025177003
351,116,140275,2,0,B|377:145|377:145|387:188,1,82.5000025177003
408,306,140548,1,0,0:0:0:0:
271,109,140684,6,0,L|214:86,2,41.2500012588501
465,189,140957,1,0,0:0:0:0:
324,46,141093,2,0,L|312:-6,2,41.2500012588501
398,229,141366,1,0,0:0:0:0:
240,17,141503,5,0,0:0:0:0:
80,310,142321,1,8,0:0:0:0:
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49,235,143139,1,8,0:0:0:0:
193,98,143275,2,0,L|352:44,2,165.000005035401
26,160,143957,5,4,0:3:0:0:
202,182,153775,5,0,0:3:0:0:
138,128,153912,1,8,0:3:0:0:
76,73,154048,1,4,0:3:0:0:
233,19,154184,5,8,0:3:0:0:
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202,182,154457,1,4,0:3:0:0:
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155,44,154730,1,4,0:3:0:0:
233,19,154866,1,4,0:3:0:0:
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155,44,155139,1,4,0:3:0:0:
296,75,155275,1,0,0:3:0:0:
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233,19,155548,1,4,0:3:0:0:
286,156,155684,1,4,0:3:0:0:
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361,125,155957,1,4,0:3:0:0:
185,262,156093,1,4,0:3:0:0:
296,75,156230,6,8,B|405:61|405:61|461:83,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
471,162,156639,1,8,0:0:0:0:
443,239,156775,1,8,0:0:0:0:
374,285,156912,1,8,0:0:0:0:
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231,65,158275,1,0,0:0:0:0:
169,51,158412,1,0,0:0:0:0:
116,85,158548,1,0,0:0:0:0:
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436,129,161139,6,0,P|409:109|334:112,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
291,149,161548,1,0,0:0:0:0:
236,180,161684,1,0,0:0:0:0:
172,183,161821,1,0,0:0:0:0:
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260,197,163593,2,0,P|297:189|333:198,1,52.4999983978272
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137,244,164275,1,0,0:0:0:0:
89,202,164412,2,0,P|80:170|86:132,1,52.4999983978272,8|0,0:0|0:0,0:0:0:0:
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290,144,164957,2,0,L|354:174,1,52.4999983978272
258,46,165230,2,0,L|194:76,1,52.4999983978272
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384,188,166048,2,0,L|488:241,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
383,114,166457,5,0,0:0:0:0:
324,137,166593,1,0,0:0:0:0:
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354,320,167275,2,0,P|309:326|265:366,1,104.999996795654
233,310,167684,6,0,B|183:270|183:270|133:266,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
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212,169,168503,2,0,L|189:216,1,52.4999983978272
252,100,168775,2,0,P|285:137|284:197,1,104.999996795654
195,38,169184,1,0,0:0:0:0:
195,38,169321,2,0,B|256:20|256:20|317:44,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
152,112,169730,2,0,B|91:130|91:130|30:106,1,104.999996795654
286,190,170139,6,0,B|356:206|356:206|405:193,1,104.999996795654
377,100,170548,2,0,P|365:150|388:197,1,104.999996795654
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387,196,171366,1,0,0:0:0:0:
315,178,171503,1,0,0:0:0:0:
276,115,171639,1,0,0:0:0:0:
463,193,171775,6,0,P|452:239|395:271,1,104.999996795654
358,95,172184,2,0,L|389:203,1,104.999996795654
243,74,172593,2,0,L|283:124,1,52.4999983978272,8|0,0:0|0:0,0:0:0:0:
94,73,172866,2,0,L|192:136,1,104.999996795654
240,175,173275,1,0,0:0:0:0:
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335,180,173821,2,0,L|263:276,1,104.999996795654
310,106,174230,6,0,P|365:108|409:151,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
255,163,174639,1,0,0:0:0:0:
232,93,174775,1,0,0:0:0:0:
278,35,174912,1,0,0:0:0:0:
310,106,175048,6,0,P|331:144|320:206,1,104.999996795654
278,35,175457,2,0,P|325:30|376:67,1,104.999996795654
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220,149,177366,1,0,0:0:0:0:
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326,208,178866,2,0,P|324:181|331:156,1,52.4999983978272
304,88,179139,2,0,P|282:102|201:92,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
319,17,179548,2,0,L|378:114,1,104.999996795654
392,202,179957,6,0,P|366:157|373:106,1,104.999996795654
512,76,180366,2,0,P|485:120|438:140,1,104.999996795654
435,12,180775,6,0,L|436:70,1,52.4999983978272,8|0,0:0|0:0,0:0:0:0:
319,17,181048,2,0,L|369:45,1,52.4999983978272
243,114,181321,2,0,L|292:84,1,52.4999983978272
298,226,181593,2,0,L|297:167,1,52.4999983978272
419,239,181866,6,0,L|368:210,2,52.4999983978272
220,191,182275,1,0,0:0:0:0:
161,236,182412,2,0,P|142:293|170:351,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
149,158,182821,2,0,P|177:125|245:116,1,104.999996795654
87,208,183230,6,0,L|29:234,2,37.5
220,191,183503,1,0,0:0:0:0:
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161,236,183912,1,0,0:0:0:0:
137,30,184048,5,8,0:0:0:0:
156,48,184866,1,8,0:0:0:0:
187,62,185548,1,0,0:0:0:0:
187,62,185616,1,0,0:0:0:0:
187,62,185684,1,0,0:0:0:0:
61,217,185821,5,0,0:0:0:0:
300,314,186093,1,0,0:0:0:0:
110,70,186366,1,0,0:0:0:0:
posted
So this time I didn’t take 3 months to mod w

whoa nice song

00:26:139 (1) - the red slider point is unrankable as it makes the slider go off grid. Must absolutely be fixed

00:35:139 (1) - move NC to 00:36:776 (1)

00:53:139 (5,1) - I don’t get why you didn’t start the sliders at downbeats, would make more sense rhythmically

00:58:457 - circle here ? feels empty + it builds up a bit so that would justify the increase in difficulty

01:00:503 (3) - NC

01:02:139 (4) - ^

01:07:048 - no. just no. this has to be clickable.

01:11:139 (1,1) - why NC ? There’s nothing changing in the song

01:15:230 (1) - should end at 01:16:048

01:18:503 (3,4,5) - consistency error here, this should have the same rhythmical pattern as 01:15:230 (1,2,3), although this is gonna fix itself by fixing 01:15:230 (1) ‘s end ( just put a slider from 01:16:866 to 01:17:684 (2) and you should be good with consistency ) and you probably gave up on consistency due to that, I prefer pointing out the mistake anyway. Remember than in song parts that are similar, if your rhythmical pattern isn’t consistent then you’re probably doing something wrong. Also NC on 01:20:139 (4)

01:25:048 (1) - move NC to 01:23:412 (6)

01:33:230 (1,1,1) - consistency error ; since it’s a chorus like 00:29:412 (1,2,3,1,2,3,1,2,3), you wanna have the same rhythmical patterns. Also remove NC on 01:35:684 (1,1)

01:40:593 (1,2,1,2) - same thing about consistency

01:47:957 (1) - move NC to 01:47:139 (3)

01:47:139 (3,1,2,3) - consistency ; here you want the same thing as 01:33:230 (1,1,1)

01:52:866 (3) - NC

01:54:503 (1) - move NC to 01:56:139 (2)

02:10:866 - this should be clickable

02:33:775 (1) - why randomly start here ? a good point to break pause would be 02:34:593

02:37:048 - So the problem of consistency for all those kiai is still here, the patterns should be the same as at the other kiai, not gonna mention it anymore but you should still take this in account

02:50:139 (3) - NC

02:59:957 (3) - ^

03:05:684 (3) - sound very weird, just end it on 03:06:503
OD 7 for a hard is a bit harsh imo, I’d say 6 or even something around 6.5 would be better

00:07:730 (5) - consistency error, you should keep the circle - slider pattern here since there’s no accentuation or anything that calls for a pattern change

00:14:276 (5,6,7) - same thing about consistency

02:10:457 (4) - consistency ; this should be a repeat like 02:07:184 (4)

02:19:866 (1) - move NC to 02:19:048 (4)

02:23:957 (3) - NC
00:06:912 (2) - consistency ; there wasn’t a repeat at 00:03:639 (2,3)

00:06:912 (2,3) - the way 00:06:912 (2) is positioned creates a weird back and forth flow ; rotate it to make it go towards the top and have a nice turnaround

00:07:730 (4) - unrankable since the slider point is off grid and so is the slider end. For better flow and fixing this I’d ctrl+h that

00:10:185 (2,4,5) - invert those patterns for consistency ; 00:10:185 (2) should be a circle then a slider while 00:11:003 (4,5) should be a repeat like in first part of the phrase

00:14:276 (4,5,6) - consistency, blah blah blah, you probably get it now

00:15:503 (3,4) - I think you can put streams at that difficulty. I’d say double 5 note stream with relatively low DS

00:19:594 (1,2,3,4) - dunno why you randomly go and follow the vocals here

00:26:548 (2) - consistency

00:30:366 (4,5) - sliders starting on red ticks usually end up being awkward and those ones aren’t exceptions

00:32:003 (4,5) - ^

00:35:139 (3,4) - streams here ( like 00:15:503 (3,4) )

00:38:821 (5) - why long slider ? be consistent

00:41:685 (3,4) - same remark about the streams as 00:15:503 (3,4)

00:42:503 (5) - NC

00:43:321 (1,2) - bruh

00:52:321 (1,2) - bruh :<

00:58:866 (9) - NC

01:01:321 (1,2) - bruh.

01:12:912 (3,4) - bruh ?

01:14:821 (2) - bruh !

01:20:139 (1,2,3,4,5,6) - consistency ; do like 01:16:866 (1,2,3,1,2,3,4,5)

01:31:593 (5) - NC

01:33:230 (1) - I’m not sure but I think the middle part is too off grid to be rankable

01:35:821 (4) - consistency zz

01:38:957 (3,4) - bruh,

01:40:730 (4,4) - consistency ; you didn’t have to go back to the rhythm you used in the hard diff

01:45:503 (3,4) - bruh ;

01:47:275 (4) - same thing about rhythm

01:52:048 (3,4) - bruh/

01:55:730 (4) - consistency ; just do big slider like you did at 00:38:821 (5)

02:11:684 (3,4) - bruh ^

For the end I’m not gonna point out mistakes that you also did in last kiai

02:55:048 (1,2,3,4) - I hear drums here so I feel like there should be something more than just 4 sliders

03:05:548 (1) - unrankable slider end

03:05:684 - this should be clickable. Also the fact that it isn’t leads to a weird rhythm with 03:05:821 (2,3) starting on red ticks
00:05:957 (3,1) - this flows very awkwardly, move 00:06:094 (1,2,3) upwards for better flow

00:38:821 (7) - clap on both slider start and end for consistency. Also probably change to 2 circles due to double clap

00:42:162 (8,9,10,11,12,13) - since you changed direction at 00:35:616 (8,9,10,11,12,1) you might wanna do that here too. Also NC on 00:42:502 (13)

00:49:662 (1) - slightly off grid

01:11:412 (1,1) - why NC ? You didn’t put NC at 01:04:593 (1,2,3,4,5,6)

01:11:684 (1,2,3,4) - consistency error ; the guitar is the same as 01:04:593 (1,2,3,4,5,6) but you did a stream instead of only kicks.

01:05:412 (1,2,3,4,5,6,7) - same about consistency

01:16:184 - the fact that it’s not clickable while there’s a clear accentuation ( due to hitsounding ) makes playing that awkward

01:16:866 (1) - same

01:20:548 (3,4) - consistency error ; this should be like 01:17:275 (3)

01:25:184 (2) - that slider end’s definitely unrankable

01:31:593 (6) - NC

01:41:821 (1) - why random NC here ? remove

01:55:730 (7) - if you plan to put double clap here you might as well put 2 circles instead

01:58:593 (1,2,3,4) - y u no stream like 00:41:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) ? not having a break after it isn’t an excuse for inconsistency, especially when the easier pattern is later in the song

02:10:866 - should definitely be cickable

02:11:548 (1) - move NC to 02:11:684 (3)

02:36:230 (1,2) - cmon man, this section cries for jumps :<

02:46:457 (7) - same thing about the double clap here


Overall I feel that you have a a bit of trouble with consistency, remember that if 2 parts of a song are musically the same but patterns are different then you’re probably doing something wrong.

That’s all I have to say, also I’d like to see this ranked cause I like the song, good luck with that :3
posted

AyanokoRin wrote:

So this time I didn’t take 3 months to mod w

whoa nice song

OD 7 for a hard is a bit harsh imo, I’d say 6 or even something around 6.5 would be better 6.5 is good

00:07:730 (5) - consistency error, you should keep the circle - slider pattern here since there’s no accentuation or anything that calls for a pattern change Fixed

00:14:276 (5,6,7) - same thing about consistency Fixed

02:10:457 (4) - consistency ; this should be a repeat like 02:07:184 (4) Fixed

02:19:866 (1) - move NC to 02:19:048 (4) That would make inconsistent with the NCs before, however I added a NC at 02:20:684 (1) - to keep it consistent.

02:23:957 (3) - NC Yea
00:06:912 (2) - consistency ; there wasn’t a repeat at 00:03:639 (2,3) Reworked parts of this whole section for consistency

00:06:912 (2,3) - the way 00:06:912 (2) is positioned creates a weird back and forth flow ; rotate it to make it go towards the top and have a nice turnaround Already changed because of last comment

00:07:730 (4) - unrankable since the slider point is off grid and so is the slider end. For better flow and fixing this I’d ctrl+h that Not unrankable, as long as no objects go off of the screen, it is okay if they're off of the grid. However, I liked your comment about flow and ctrl-h'ed it

00:10:185 (2,4,5) - invert those patterns for consistency ; 00:10:185 (2) should be a circle then a slider while 00:11:003 (4,5) should be a repeat like in first part of the phrase Look above

00:14:276 (4,5,6) - consistency, blah blah blah, you probably get it now Here the drums play more on the snare than any other part, so I wanted to emphasize the snare hits with jumps

00:15:503 (3,4) - I think you can put streams at that difficulty. I’d say double 5 note stream with relatively low DS I think for a 4.2* insane at 220bpm, any streams/bursts longer than 3 notes is too much

00:19:594 (1,2,3,4) - dunno why you randomly go and follow the vocals here It's following the blast beats on the drums + the rhythm of the vocals, kill 2 birds with one stone

00:26:548 (2) - consistency yea yea yea yea yea yea yea yea yea yea

00:30:366 (4,5) - sliders starting on red ticks usually end up being awkward and those ones aren’t exceptions The clicking follows the guitar, map to the song not to your own rhythm

00:32:003 (4,5) - ^ ^

00:35:139 (3,4) - streams here ( like 00:15:503 (3,4) ) Above

00:38:821 (5) - why long slider ? be consistent Fixed in all choruses for consistency, any other chorus-related consistency problems will be fixed, so that's why I will not respond to them

00:41:685 (3,4) - same remark about the streams as 00:15:503 (3,4) Same response xddddddd

00:42:503 (5) - NC okie

00:43:321 (1,2) - bruh BRUH IM NOT adding IN those streamS

00:52:321 (1,2) - bruh :<

00:58:866 (9) - NC Yup

01:01:321 (1,2) - bruh.

01:12:912 (3,4) - bruh ?

01:14:821 (2) - bruh !

01:20:139 (1,2,3,4,5,6) - consistency ; do like 01:16:866 (1,2,3,1,2,3,4,5) Okie

01:31:593 (5) - NC ya

01:33:230 (1) - I’m not sure but I think the middle part is too off grid to be rankable Off the grid, but not off the map ( ͡° ͜ʖ ͡°)

01:35:821 (4) - consistency zz Above

01:38:957 (3,4) - bruh,

01:40:730 (4,4) - consistency ; you didn’t have to go back to the rhythm you used in the hard diff

01:45:503 (3,4) - bruh ;

01:47:275 (4) - same thing about rhythm

01:52:048 (3,4) - bruh/

01:55:730 (4) - consistency ; just do big slider like you did at 00:38:821 (5)

02:11:684 (3,4) - bruh ^

For the end I’m not gonna point out mistakes that you also did in last kiai

02:55:048 (1,2,3,4) - I hear drums here so I feel like there should be something more than just 4 sliders The drums switch from a 1/4 to a 1/3 rhythm, so following the drums would make this almost unreadable. I would follow the drums here for consistency, but for an insane I think it's better that I follow the vocals in such a rhythmically complex part

03:05:548 (1) - unrankable slider end Same thing as above

03:05:684 - this should be clickable. Also the fact that it isn’t leads to a weird rhythm with 03:05:821 (2,3) starting on red ticks Turned the slider into a 3 note burst
00:05:957 (3,1) - this flows very awkwardly, move 00:06:094 (1,2,3) upwards for better flow Ok

00:38:821 (7) - clap on both slider start and end for consistency. Also probably change to 2 circles due to double clap In every other section (except for 02:59:548 (7) - , the drums play two snare hits. In the first kiai and the very last kiai, they don't. I didn't map the claps beacuse there are no claps in the song.

00:42:162 (8,9,10,11,12,13) - since you changed direction at 00:35:616 (8,9,10,11,12,1) you might wanna do that here too. Also NC on 00:42:502 (13) Ok and ok

00:49:662 (1) - slightly off grid Not off screen

01:11:412 (1,1) - why NC ? You didn’t put NC at 01:04:593 (1,2,3,4,5,6) Removed NC

01:11:684 (1,2,3,4) - consistency error ; the guitar is the same as 01:04:593 (1,2,3,4,5,6) but you did a stream instead of only kicks. Fixed

01:05:412 (1,2,3,4,5,6,7) - same about consistency Guitars become louder here, wanted to map to the guitars.

01:16:184 - the fact that it’s not clickable while there’s a clear accentuation ( due to hitsounding ) makes playing that awkward I mapped to the guitars in this section since I think they are the main instrument, but throughout the entire song I hitsounded to the drums, and since the drums had a snare hit there, I put a clap there.

01:16:866 (1) - same same

01:20:548 (3,4) - consistency error ; this should be like 01:17:275 (3) Fixed

01:25:184 (2) - that slider end’s definitely unrankable That slider end's definitely not off screen xddd

01:31:593 (6) - NC okKKKKKKKKK

01:41:821 (1) - why random NC here ? remove whoops

01:55:730 (7) - if you plan to put double clap here you might as well put 2 circles instead I'll keep it consistent with the rest of the song, plus the two sliders follow the guitar sound

01:58:593 (1,2,3,4) - y u no stream like 00:41:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) ? not having a break after it isn’t an excuse for inconsistency, especially when the easier pattern is later in the songummmmmmm because there's no 1/4 sound in the song, the rhythm of the song will always take priority over consistency.

02:10:866 - should definitely be cickable I disagree, the slider leads into a slight rhythm change in the guitar in drums, allowing for the player to "reset" themselves. It's also not a very important sound on the downbeat, so I see no need to have it clickable

02:11:548 (1) - move NC to 02:11:684 (3) okAY

02:36:230 (1,2) - cmon man, this section cries for jumps :<Eh, there's only one instrument playing, and it's a fairly chilled out section.

02:46:457 (7) - same thing about the double clap here
same thing about the double clap here xdd

Overall I feel that you have a a bit of trouble with consistency, remember that if 2 parts of a song are musically the same but patterns are different then you’re probably doing something wrong.

That’s all I have to say, also I’d like to see this ranked cause I like the song, good luck with that :3
posted

AyanokoRin wrote:

So this time I didn’t take 3 months to mod w

whoa nice song

00:26:139 (1) - the red slider point is unrankable as it makes the slider go off grid. Must absolutely be fixed it doesn't go off the playing field.

00:35:139 (1) - move NC to 00:36:776 (1) fixed.

00:53:139 (5,1) - I don’t get why you didn’t start the sliders at downbeats, would make more sense rhythmically changed slightly

00:58:457 - circle here ? feels empty + it builds up a bit so that would justify the increase in difficulty fixed.

01:00:503 (3) - NC fixed.

01:02:139 (4) - ^ fixed.

01:07:048 - no. just no. this has to be clickable. fixed.

01:11:139 (1,1) - why NC ? There’s nothing changing in the song fixed.

01:15:230 (1) - should end at 01:16:048 i think it works well.

01:18:503 (3,4,5) - consistency error here, this should have the same rhythmical pattern as 01:15:230 (1,2,3), although this is gonna fix itself by fixing 01:15:230 (1) ‘s end ( just put a slider from 01:16:866 to 01:17:684 (2) and you should be good with consistency ) and you probably gave up on consistency due to that, I prefer pointing out the mistake anyway. Remember than in song parts that are similar, if your rhythmical pattern isn’t consistent then you’re probably doing something wrong. Also NC on 01:20:139 (4) fixed NC. there are multiple ways to map the same rhythm.

01:25:048 (1) - move NC to 01:23:412 (6) fixed.

01:33:230 (1,1,1) - consistency error ; since it’s a chorus like 00:29:412 (1,2,3,1,2,3,1,2,3), you wanna have the same rhythmical patterns. Also remove NC on 01:35:684 (1,1) fixed NC.

01:40:593 (1,2,1,2) - same thing about consistency

01:47:957 (1) - move NC to 01:47:139 (3) fixed.

01:47:139 (3,1,2,3) - consistency ; here you want the same thing as 01:33:230 (1,1,1)

01:52:866 (3) - NC fixed.

01:54:503 (1) - move NC to 01:56:139 (2) fixed.

02:10:866 - this should be clickable fixed.

02:33:775 (1) - why randomly start here ? a good point to break pause would be 02:34:593 the drums start there.

02:37:048 - So the problem of consistency for all those kiai is still here, the patterns should be the same as at the other kiai, not gonna mention it anymore but you should still take this in account

02:50:139 (3) - NC fixed.

02:59:957 (3) - ^ fixed.

03:05:684 (3) - sound very weird, just end it on 03:06:503 the song ends there.


Overall I feel that you have a a bit of trouble with consistency, remember that if 2 parts of a song are musically the same but patterns are different then you’re probably doing something wrong.

That’s all I have to say, also I’d like to see this ranked cause I like the song, good luck with that :3
posted
Nice work. It was so hard to find a mistakes in it for a noob like me lol

  1. 00:01:594 (1) - sliderticks on this sounds a little bit disharmonious (not rhythmically) with a drum roll. silence it?
  2. 00:09:776 (2) - could curve it up just for a bit. to make it look better together with 00:11:412 (3)
  3. 00:44:139 (2,3) - don't touch?
  4. 01:23:412 (6,1) - blanket. not sure, because it can ruin a good view of 01:25:048 (1,1)
  5. 02:55:048 (6) - i'd like to add one white dot before a red for the lesser angularity, and curve up the end of the slider
mostly about hitsounds

It is already so good :>
  1. i found few missed snare drums (hitclaps) 00:05:276 (2) - 00:07:730 (5) - for example. is it a rhytmic idea or you really missed some? yeah, i know that you literally can't add every snare drum because of sliders on it...
  2. 00:43:321 (1) - remove hitsounds on this, or add sounds on 00:43:594 (2,3) Generally speaking, the drum roll is 1/4, but you can use only 1/2 (probably better to remove)
  3. 01:02:548 (4,5) - sounds like a tom, not a snare
  4. 02:07:184 (4,1) - blanket, just a little bit
  5. 03:04:866 (1) - tbh i don't understand this shape :) it seems like from outer space, compared to the general map style.
  1. 00:03:230 (1,2) - blanket?
  2. 01:15:503 (2,3) - overlapping of sliderbody seems weird. would be better to place it on the left side of 3. this will also add a cool circular movement of a cursor :)
  3. 01:40:730 (4) - move it up for 01:40:730 (4,5) blanket
  4. 01:47:275 (4) - move it down ^
  5. 02:15:093 (2,3) - could be more spaced, like this 02:20:003 (2,3)
  6. 02:17:412 (1,2) - 02:20:684 (1,2) - ^ more spaced could be cool. or not?
  7. 02:44:003 (2) - make more curved end of the slider. just a little
  8. 02:41:957 (1,2) - 02:45:230 (1,2) - 02:53:412 (1,2) - 02:55:048 (1,2,3,4) - too close. just compare with first and second chorus: 00:34:321 (1,2) - 01:39:775 (1,2) - for example
  9. btw ^^^ sliders like this has inconsistent spacing throughout the all song
this is so hard for me, i don't think so i can mod it properly

Just a few notes...
  1. 00:22:184 (3,4,5) - looks not curved enough. you can just move 4 up a little bit
  2. 00:35:479 (6,7) - space between this looks weird. make more?
  3. 00:24:776 (2,3) - spacing on this seems like a 1/4 double... (for example 00:46:287 (3,4) - ) make it more like this 01:05:412 (1,2) - ? but okay, may be this is a trap for players :)
    ^it happens all the time
  4. 01:31:048 (2,3,4,5) - square?


m4m note: I tried to mod all your set, but you still need to mod only one (top) difficulty of my mapset.
Just because i think you're more experienced than me, and i can't find much mistakes in your map. Especially because it is already so good. In turn, my map is not that good.
posted

Dammond wrote:

mostly about hitsounds

It is already so good :>
  1. i found few missed snare drums (hitclaps) 00:05:276 (2) - 00:07:730 (5) - for example. is it a rhytmic idea or you really missed some? yeah, i know that you literally can't add every snare drum because of sliders on it... Whoops
  2. 00:43:321 (1) - remove hitsounds on this, or add sounds on 00:43:594 (2,3) Generally speaking, the drum roll is 1/4, but you can use only 1/2 (probably better to remove) Removed on the 1
  3. 01:02:548 (4,5) - sounds like a tom, not a snare Yep, and changed the snare hits after it too
  4. 02:07:184 (4,1) - blanket, just a little bit I probably wanted to, but I fixed now
  5. 03:04:866 (1) - tbh i don't understand this shape :) it seems like from outer space, compared to the general map style. Changed a little bit, shouldn't be as weird now
  1. 00:03:230 (1,2) - blanket? Ok
  2. 01:15:503 (2,3) - overlapping of sliderbody seems weird. would be better to place it on the left side of 3. this will also add a cool circular movement of a cursor :)I feel like it flows better the way it is now, I like it
  3. 01:40:730 (4) - move it up for 01:40:730 (4,5) blanket Ok
  4. 01:47:275 (4) - move it down ^ ^
  5. 02:15:093 (2,3) - could be more spaced, like this 02:20:003 (2,3) Spaced it while keeping the concept
  6. 02:17:412 (1,2) - 02:20:684 (1,2) - ^ more spaced could be cool. or not? Spaced the first, not the second
  7. 02:44:003 (2) - make more curved end of the slider. just a little Ok
  8. 02:41:957 (1,2) - 02:45:230 (1,2) - 02:53:412 (1,2) - 02:55:048 (1,2,3,4) - too close. just compare with first and second chorus: 00:34:321 (1,2) - 01:39:775 (1,2) - for example Spaced the first two, however 02:53:412 (1,2) - and 02:55:048 (1,2,3,4) - are in a quieter part of the song, so i spaced them less
  9. btw ^^^ sliders like this has inconsistent spacing throughout the all song whOOPS
this is so hard for me, i don't think so i can mod it properly

Just a few notes...
  1. 00:22:184 (3,4,5) - looks not curved enough. you can just move 4 up a little bit Changed it a little
  2. 00:35:479 (6,7) - space between this looks weird. make more? O diddly darn you're right
  3. 00:24:776 (2,3) - spacing on this seems like a 1/4 double... (for example 00:46:287 (3,4) - ) make it more like this 01:05:412 (1,2) - ? but okay, may be this is a trap for players :)I think it's fine, they're in different sections, and they both hold the same concept throughout their individual sections. It's a repeated pattern, so players should be able to recognize it.
    ^it happens all the time
  4. 01:31:048 (2,3,4,5) - square? I have thought about it, I guess I will :)



memes
posted
ok
hard was really the only thing i found problems with
why did you ask me to mod an unfinished set?
00:07:866 (6,3) - Stack 3's slider end on 6 for a e s t h e t i c
02:38:684 (1,4) - ugly overlap imo
02:40:730 (2,1) - ^
02:46:866 (1,2) -

looks better tbh
posted

FailureAtOsu wrote:

why did you ask me to mod an unfinished set?

FailureAtOsu wrote:

its a first-come first-serve kinda thing idc about the state the map is in

FailureAtOsu wrote:

idc about the state the map is in
ok

00:07:866 (6,3) - Stack 3's slider end on 6 for a e s t h e t i c
02:38:684 (1,4) - ugly overlap imo
02:40:730 (2,1) - ^
02:46:866 (1,2) -

looks better tbh


fixed all ezpz
posted
Hi friend, m4m stuff

[General]
  1. You're missing a normal diff friend
  2. Maybe decrease the OD of your Hard and Insane down by 1? The gradual increase would be better if you did that
  3. You have widescreen support enabled on every diff except Wretched, fix that


[Wretched]
  1. 00:01:594 (1,2,3,4,5,6,7) - change the rhythm here to this, reason being is because the repeater is on the kicks while the rest of the stream is on the snares.
  2. 00:20:685 (2,3,4,5,6,7,8,9) - maybe I'm missing something but I don't hear anything to justify such a drastic change in direction
  3. 00:21:980 (9,5) - switch nc's here?
  4. 01:01:321 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the stream direction should change 01:01:593 (5) here, as this is where it changes from kicks to snares... you can also nc that 5
  5. 01:05:412 (1,2) - better just make this a jump tbh
  6. 01:12:775 (1,2,3,4,5,6,1) - the sharp equdistant angles here don't play very well, I reccomend changing this sections jumps a bit
  7. 01:38:957 (1,2,3,4,5,6,7,8,9,10,11,12,1) - the stream direction should change at the 5 here as well, for the same reason as earlier
  8. 02:11:548 (8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - compared to how wild the streams were earlier in their direction change, this one is pretty vanilla imo
  9. 02:40:730 (2,1,2,3) - blanket
  10. 02:46:048 (5,7) - blanket
  11. 02:53:821 (3,1) - blanket


[Extra]
  1. Refer to the mods I posted for the Wretched diff for my input on the sliders and streams, as they apply here too.
  2. 00:11:003 (8,1) - fix overlap?
  3. 00:14:548 (5,2) - blanket
  4. 00:58:866 (5) - maybe bring the last gray anchor before the end of the slider up a bit more? Looks better imo
  5. 01:01:321 (1,2,3,4,5,6,7,8) - stream fix applies here (just a reminder, not gonna point out the rest)
  6. 01:05:548 (2,3) - blanket could be better
  7. 01:10:321 (1,2,3,4,5,6,1,2,3) - for some reason this doesn't sound right to me... not sure what it is. (also you can nc where i put the nc in the link)
  8. 01:24:912 (8,2) - blanket
  9. 01:28:048 (5,1) - blanket
  10. 01:35:821 (4,5) - blanket
  11. 02:01:866 (1) - nc?
  12. 02:08:412 (7) - ^
  13. 02:10:730 (1) - don't agree with this, you have a slider end on a kick and the start of a vocal, so I would change this
  14. 02:39:639 (4,5) - blanket
  15. 02:50:139 - idk how I feel about the section starting here, as it's still part of your kiai and yet you simplify the rhythm with a lot of 1/1 usage. I understand why you did it but I think that this is the grand finale of the song, so it should be the most difficult.
  16. 02:58:730 (2,4) - overlap
  17. 02:59:548 (5,1) - blanket


Great song! GL!
posted

Logic Agent wrote:

Hi friend, m4m stuff

[General]
  1. You're missing a normal diff friend mika where u at fam i need my gds
  2. Maybe decrease the OD of your Hard and Insane down by 1? The gradual increase would be better if you did that Insane 7.4, Hard 6.2
  3. You have widescreen support enabled on every diff except Wretched, fix that is that even unrankbale like theres not even a storyboard lmOA ok


[Wretched]
  1. 00:01:594 (1,2,3,4,5,6,7) - change the rhythm here to this, reason being is because the repeater is on the kicks while the rest of the stream is on the snares. Yea idk i always heard the first 6 as snares but i guess ur right
  2. 00:20:685 (2,3,4,5,6,7,8,9) - maybe I'm missing something but I don't hear anything to justify such a drastic change in direction Fixed
  3. 00:21:980 (9,5) - switch nc's here? Yea
  4. 01:01:321 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the stream direction should change 01:01:593 (5) here, as this is where it changes from kicks to snares... you can also nc that 5 Done and done
  5. 01:05:412 (1,2) - better just make this a jump tbh Ok
  6. 01:12:775 (1,2,3,4,5,6,1) - the sharp equdistant angles here don't play very well, I reccomend changing this sections jumps a bit Always thought about it but didnt really want to until someone said something tbh
  7. 01:38:957 (1,2,3,4,5,6,7,8,9,10,11,12,1) - the stream direction should change at the 5 here as well, for the same reason as earlier Ya
  8. 02:11:548 (8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - compared to how wild the streams were earlier in their direction change, this one is pretty vanilla imo ??
  9. 02:40:730 (2,1,2,3) - blanket Oops
  10. 02:46:048 (5,7) - blanket Ya
  11. 02:53:821 (3,1) - blanket Ok


[Extra]
  1. Refer to the mods I posted for the Wretched diff for my input on the sliders and streams, as they apply here too. ew kill me
  2. 00:11:003 (8,1) - fix overlap? Oops
  3. 00:14:548 (5,2) - blanket ya
  4. 00:58:866 (5) - maybe bring the last gray anchor before the end of the slider up a bit more? Looks better imo kinda changed but not quite like u did
  5. 01:01:321 (1,2,3,4,5,6,7,8) - stream fix applies here (just a reminder, not gonna point out the rest) ew kill me
  6. 01:05:548 (2,3) - blanket could be better fixed
  7. 01:10:321 (1,2,3,4,5,6,1,2,3) - for some reason this doesn't sound right to me... not sure what it is. (also you can nc where i put the nc in the link) idk either and ok
  8. 01:24:912 (8,2) - blanket ok
  9. 01:28:048 (5,1) - blanket of course buddy
  10. 01:35:821 (4,5) - blanket pls fix blanket thx 4 kd xdddD
  11. 02:01:866 (1) - nc? sure
  12. 02:08:412 (7) - ^ ^
  13. 02:10:730 (1) - don't agree with this, you have a slider end on a kick and the start of a vocal, so I would change this Don't really think the vocals are the main instrument in this part, trying to follow the guitar and drums, which change pattern very slightly in that period, so I use it as a transition so the next part isn't awkward to play.
  14. 02:39:639 (4,5) - blanket what was i thinking holy that blanket was so bad wtf can someone screenshot that so i can put it on my userpage omg gonna kms lmAO
  15. 02:50:139 - idk how I feel about the section starting here, as it's still part of your kiai and yet you simplify the rhythm with a lot of 1/1 usage. I understand why you did it but I think that this is the grand finale of the song, so it should be the most difficult. I don't agree, the drums change feel here so the map should change as well. I've also debated whether or not this part should even be Kiai because it's not as intense as the other parts
  16. 02:58:730 (2,4) - overlap fix
  17. 02:59:548 (5,1) - blanket ed


Great song! GL!
posted
I love this map and song :):):)
posted
From my queue
Never worked so hard modding a mapset in my life
This song is so good xd good luck! hope ranked some day
artist should be 'VEIL OF MAYA' not 'Veil of Maya' proof
background is not the recommended size of 1366x768 it's 1365 off by 1
delete soft-hitclap.wav . I did not see you use it once, and even if you did no1 would hear it because it's so quiet
A lot of distance snap issues with AIMod, please take a look, it's recommended that Easy difficulties strictly follow one ds, especially for a beginner difficulty.

Also, some people might argue that SV changes in easy diffs are bad and may confuse new players, but it played out ok for me so I won't be that guy

Some new combos in here look wrong like 00:08:957 (1) - I could tell that there is no change in guitar pitch, while this section 00:09:776 (2) - has a different guitar pitch than the previous one, meaning the NC should be on this slider instead. There are other ones, I'm not going to point out all of them, but you get the general idea

00:01:594 (1) - About sliders that go horizontal like this: rotate 5% or remake it into a more creative shape or something, so when people look at it, it doesn't look lazy some more to point out: 00:19:594 (1) - 00:21:230 (2) - 00:32:685 (3) -
00:11:412 (3) - Remake this slider with three points only. By doing this, your slider becomes a perfect arc shape, instead of looking either flat or pointy.
00:17:139 (3) - I see no reason for this slider to be this long, doesn't seem to match anything in the music, I'd rather see this instead to match the rest of this section
00:26:139 (1) - Remake this slider into a different shape please, this looks a bit boring and lazy, not to mention part of it goes offscreen played with HR
00:29:412 (1) - what's the point of extra turning points if you're gonna make this a straight slider -_- curve it or delete the extra turning points
00:35:139 (4) - Remake this slider please, with three points only.
00:46:594 (3,5) - make these two slider parallel for good symmetry
00:46:594 (3) - also since the bpm changes suddenly, it's best to use SV multiplier here to match the SV from before, so that new players don't miss.
01:12:775 (7) - fix blanket kudos pls
01:15:230 (1) - can this not overlap with previous slider, it doesn't look pretty, and you can blanket this slider with the previous sliderend
01:18:503 (3,1,2,1) - recommend changing these... symmetry mapping only works when you do it at the right time
01:38:139 (3) - breaks flow
01:59:412 (1,2,3) - no, no ,no... remake please, so it's a perfect arc, this looks really bad
02:11:684 (1) - ^
02:47:684 (2) - breaks flow
02:55:866 - unneeded timing point
Conclusion: Not much attention paid to aesthetics, and this is REALLY important to getting maps ranked. I saw many opportunities for blankets and/or sliderart. Flow is ok but a bit choppy. Not many problems rhythm-wise. Should stick with a good distance snap and avoid simplistic/lazy looking sliders. To me this map looked like it was mapped by a not very experienced mapper. My best advice is to take time and analyse other maps of the same difficulty and see what your map lacks compared to theirs.
00:35:139 (6) - change this slider to highlight the drum stream here, kinda like how you did it here 00:41:685 (6,7) -
00:46:594 (2) - fix blanket kudos pls
00:57:230 (5) - I'm against this, feel like new players might get confused on the back and forth a bit. I recommend changing to two sliders
01:07:048 (1) - fix blanket kudos pls
01:18:503 (4) - fix blanket kudos pls
01:20:139 (1) - random flow break ok
01:44:684 (4) - blanket with slider, not sliderend
03:04:866 - add a circle here and stack with 03:05:684 (2) ? idunno feels kinda void
not much else to say solid map
01:55:321 (3) - clap
02:13:321 (3) - o boi... I'm going to assume that you tried your best to make this look like a perfect circle, and not some oval >.> I'm going to try my best to explain this... Ask me in game if you're unclear. make a different slider with 3 points that looks like the circle that is going to be on your slider, then on the timeline, move it right next to your slider, and then stack your slider on top of it. Illustration see how i stacked your slider right on top of the circle slider? I can see that the slider changes directions at 02:14:139 - to emphasize the clap sound, you can make a slider that goes from 02:13:321 - to 02:14:139 - and stack your slider on top of it. OK that was a lot to explain, moving on
02:51:093 (4) - and 02:52:730 (4) - I'm not sure if this works... the missing clap sounds make it kinda weird to play, which makes these sliders seem out of place. May want to consider another pattern?

Gonna apply more of my personal opinion about flow and rhythm and stuff from here
00:09:366 (4,5,6,1,2,3,4,5) - seems to be missing hitsounds
00:17:412 (5) - drum sampleset, not sure if intentional, seemed out of place so i mentioned it
00:38:412 (3) - clap
00:45:980 (2,3) - make these 2 sliders symmetrical to match 00:45:980 (2,3) , for aesthetic purposes
00:46:594 (4) - stack with 00:45:776 (1) ?
00:46:594 (4,5,6,7,1) - this flow is kinda choppy, I suggest breaking the flow at the clap sound alltogether. move 5 to somewhere like x:56 y:272 and 7 to somewhere like x:64 y:152 to make it a star (don't actually use these coordinations if you do decide to make it a star, make a pentagon with compose polygons and stack your circles on it if you want to make a perfect star)
00:53:139 (1,2,3,4,1) - again flow kinda choppy :/
01:04:321 (3,4,5,6) - flow broken
01:05:412 (1) - perfect stack kudosu pls
01:07:866 (4,6) - switch 4 and 6 for non broken choppy flow
01:12:503 (1) - perfect stack kudosu pls
01:13:184 (4) - make this slider start at 01:13:321, and add a circle at 01:13:184 . This is to match the rhythm you have going at 01:12:775 (2,3) , delivers better gameplay, less confusion. also aesthetic purposes, looks neater and more well organized. I realize that the drum roll sounds consistant here, but you don't have to map every sound in the song for an insane.
01:15:503 (2,3) - just stack these normally or don't stack them pls, this looks really bad, and there isn't any special reason to do this.
01:17:139 (2) - same
01:20:821 (4,5,6,7,8,9) - missing hitsounds
01:23:412 (1) - awkwardly breaks flow, make the sliderend go downwards instead of up to fix this
01:27:912 (5) - move this down a little so it looks like it would fit into slider 4
01:48:775 (3) - clap
01:49:593 (1) - breaks flow
02:14:139 - map this please, a long slider or something, it's undermapped.
03:02:548 (4,5,6,7,1) - the flow here is like nonexistant please fix D:
03:04:866 - map this please, undermapped
Not gonna go into that much depth in this diff, most of the stuff from Insane applies here
seems abit overuse on those sliders with reverse arrows, try to use either kicksliders or a stream most of the time, you can express more freedom in creativity that way instead of having cursor stay on slider for the entire time, also makes modders or bns go "WOW!" instead of thinking you're too lazy to make kickslider patterns xd
01:05:821 (3) - move a bit away from what you're trying to blanket, feels cramped
01:34:184 (4,5) - stack sliderends
01:52:866 (1,2) - holy sht

I'll skip wretched because I tried to pass it like 10 times and couldn't O_O
however the flow seemed to me like it needed a bit of work, kept breaking off the momentum and stuff for no reason. It's ok to break off the flow if it fits with the music itself, not cuz you felt like it ._.
posted

Not Tomori wrote:

From my queue
Never worked so hard modding a mapset in my life
This song is so good xd good luck! hope ranked some day ok
artist should be 'VEIL OF MAYA' not 'Veil of Maya' proof HELP NEED BN IS WEIRD pREDICAMETN !!
background is not the recommended size of 1366x768 it's 1365 off by 1 TRIGGERED
delete soft-hitclap.wav . I did not see you use it once, and even if you did no1 would hear it because it's so quiet yea was gonna use it for blast beat snares but didnt feel like making it the right volume and then realized it would be awkward but jsut forgot to delete it i guess
00:35:139 (6) - change this slider to highlight the drum stream here, kinda like how you did it here 00:41:685 (6,7) - Yea fixed in every section
00:46:594 (2) - fix blanket kudos pls
00:57:230 (5) - I'm against this, feel like new players might get confused on the back and forth a bit. I recommend changing to two sliders It follows the loudest rhythm of the song, 2 sliders really wouldn't feel the same at all
01:07:048 (1) - fix blanket kudos pls
01:18:503 (4) - fix blanket kudos plsyea ok fixed all
01:20:139 (1) - random flow break ok yea ok
01:44:684 (4) - blanket with slider, not sliderend yea ok i was just lazy xdddddddddddd
03:04:866 - add a circle here and stack with 03:05:684 (2) ? idunno feels kinda void ok
not much else to say solid map
01:55:321 (3) - clap im happy and i know it
02:13:321 (3) - o boi... I'm going to assume that you tried your best to make this look like a perfect circle, and not some oval >.> I'm going to try my best to explain this... Ask me in game if you're unclear. make a different slider with 3 points that looks like the circle that is going to be on your slider, then on the timeline, move it right next to your slider, and then stack your slider on top of it. Illustration see how i stacked your slider right on top of the circle slider? I can see that the slider changes directions at 02:14:139 - to emphasize the clap sound, you can make a slider that goes from 02:13:321 - to 02:14:139 - and stack your slider on top of it. OK that was a lot to explain, moving on BOI yea i fixed just me being lazy again xdddd
02:51:093 (4) - and 02:52:730 (4) - I'm not sure if this works... the missing clap sounds make it kinda weird to play, which makes these sliders seem out of place. May want to consider another pattern? yea changed rhythm so u click on snare

Gonna apply more of my personal opinion about flow and rhythm and stuff from here

00:09:366 (4,5,6,1,2,3,4,5) - seems to be missing hitsounds 456 dont because there's no snare on them, but i fixed 12345
00:17:412 (5) - drum sampleset, not sure if intentional, seemed out of place so i mentioned it yea not intentional
00:38:412 (3) - clap ye
00:45:980 (2,3) - make these 2 sliders symmetrical to match 00:45:980 (2,3) , for aesthetic purposes ya
00:46:594 (4) - stack with 00:45:776 (1) ? ya
00:46:594 (4,5,6,7,1) - this flow is kinda choppy, I suggest breaking the flow at the clap sound alltogether. move 5 to somewhere like x:56 y:272 and 7 to somewhere like x:64 y:152 to make it a star (don't actually use these coordinations if you do decide to make it a star, make a pentagon with compose polygons and stack your circles on it if you want to make a perfect star) yea just made a star
00:53:139 (1,2,3,4,1) - again flow kinda choppy :/ moved to stack with the 2
01:04:321 (3,4,5,6) - flow broken ye
01:05:412 (1) - perfect stack kudosu pls dude thats so far away why even just go away smh tbh rofl
01:07:866 (4,6) - switch 4 and 6 for non broken choppy flow i dig it
01:12:503 (1) - perfect stack kudosu pls what am i even stacking
01:13:184 (4) - make this slider start at 01:13:321, and add a circle at 01:13:184 . This is to match the rhythm you have going at 01:12:775 (2,3) , delivers better gameplay, less confusion. also aesthetic purposes, looks neater and more well organized. I realize that the drum roll sounds consistant here, but you don't have to map every sound in the song for an insane. i just got rid of the 1/4 reverse sliders tbh cause they are pretty wack smh
01:15:503 (2,3) - just stack these normally or don't stack them pls, this looks really bad, and there isn't any special reason to do this. ok
01:17:139 (2) - same same
01:20:821 (4,5,6,7,8,9) - missing hitsounds oh no!
01:23:412 (1) - awkwardly breaks flow, make the sliderend go downwards instead of up to fix this k
01:27:912 (5) - move this down a little so it looks like it would fit into slider 4 kkk
01:48:775 (3) - clap xd
01:49:593 (1) - breaks flow kkkkkkk
02:14:139 - map this please, a long slider or something, it's undermapped. added circle
03:02:548 (4,5,6,7,1) - the flow here is like nonexistant please fix D:
03:04:866 - map this please, undermapped okk
Not gonna go into that much depth in this diff, most of the stuff from Insane applies here
seems abit overuse on those sliders with reverse arrows, try to use either kicksliders or a stream most of the time, you can express more freedom in creativity that way instead of having cursor stay on slider for the entire time, also makes modders or bns go "WOW!" instead of thinking you're too lazy to make kickslider patterns xd i hate kicksliders (both playing and mapping) but still added some because u have a point. i just feel taht kicksliders aren't even as good at representing 1/4 as just a reverse slider because it feels like you're just playing 1/2, but makes it feel awkward since it's 1/4.
01:05:821 (3) - move a bit away from what you're trying to blanket, feels cramped already changed this part because ^^^^^^^^^^^
01:34:184 (4,5) - stack sliderends whoops im almost 100% those were stacked at one point
01:52:866 (1,2) - holy sht yea boi u talkin shit about my sliders boi real men use red points to make wave sliders

I'll skip wretched because I tried to pass it like 10 times and couldn't O_O
however the flow seemed to me like it needed a bit of work, kept breaking off the momentum and stuff for no reason. It's ok to break off the flow if it fits with the music itself, not cuz you felt like it ._. rip
posted
[general]
  1. pls change the Beginner diff to Easy will ya? it's not even "that too easy" diff ya know


[wretched]
  1. i was expecting this diff will be sth crazy to play with jumps, but this isn't what i expected .-. with such an intense song, but i can't find anything that is too intense to play for some reason .-.
  2. 00:28:594 (1,2,3) - mute the tails to 5% volume + NC those sliders due to slider speed change
  3. 01:11:684 (5,2) - u know what to do. manual stack it, duhh
  4. 01:25:866 (1) - 256|192 to make it more symmetrical
  5. 01:44:139 (4,1) - well this is kinda weird to play by this small spacing gap .-.
  6. 01:57:775 (1,2) - are u sure about this blanket? xd
  7. 02:39:366 (4,6) - manual stack + 02:39:639 (6,1) - blanket
  8. 02:52:457 (4,1) - ya know, this... "stuff"
  9. 02:59:957 (1,2) - low spacing here doesn't make any sense for such an intensity part here. i'd suggest u to move this one more further
  10. 03:03:912 (2,1) - are u sure about this xd
  11. 03:05:821 (4,5,6) - rather than setting this one like the current one, try sth different like https://osu.ppy.sh/ss/6138242


[extra]
  1. 00:28:594 (1,2,3) - same reason from the highest diff
  2. 00:30:366 (4) - 310|175 would blend with 00:30:639 (5) - nicely (if it's not that blend enough, try to adjust it by urself xd)
  3. 01:21:775 (1,2,3) - i don't think this "almost even an overlap" will suit with such a spacing like this, unless u move it a bit further
  4. 03:04:048 (1,2) - r u sure about this blanket?
  5. 03:04:048 (1,3) - try to fix the blankets from above and stack them on (1)'s tail will eventually fixed them
  6. 03:05:821 (6,7,8) - same reason from above


GL!
posted

lit120 wrote:

[wretched]
  1. i was expecting this diff will be sth crazy to play with jumps, but this isn't what i expected .-. with such an intense song, but i can't find anything that is too intense to play for some reason .-. I think the feel of the song is much more stream-like than jump-like, so I wanted to make it more stream-heavy.
  2. 00:28:594 (1,2,3) - mute the tails to 5% volume + NC those sliders due to slider speed change ok
  3. 01:11:684 (5,2) - u know what to do. manual stack it, duhh no i don't know tbh, looks fine to me, just looks messy when you manual stack
  4. 01:25:866 (1) - 256|192 to make it more symmetrical yep
  5. 01:44:139 (4,1) - well this is kinda weird to play by this small spacing gap .-. fixed
  6. 01:57:775 (1,2) - are u sure about this blanket? xd fixed a bit
  7. 02:39:366 (4,6) - manual stack + 02:39:639 (6,1) - blanket ok
  8. 02:52:457 (4,1) - ya know, this... "stuff" yea ok
  9. 02:59:957 (1,2) - low spacing here doesn't make any sense for such an intensity part here. i'd suggest u to move this one more further changed sliders
  10. 03:03:912 (2,1) - are u sure about this xd could have sworn i changed
  11. 03:05:821 (4,5,6) - rather than setting this one like the current one, try sth different like https://osu.ppy.sh/ss/6138242 yea sure i kinda like that


[extra]
  1. 00:28:594 (1,2,3) - same reason from the highest diff
  2. 00:30:366 (4) - 310|175 would blend with 00:30:639 (5) - nicely (if it's not that blend enough, try to adjust it by urself xd) went with 311/174
  3. 01:21:775 (1,2,3) - i don't think this "almost even an overlap" will suit with such a spacing like this, unless u move it a bit further yea didn't mean for that overlap
  4. 03:04:048 (1,2) - r u sure about this blanket? lol nope
  5. 03:04:048 (1,3) - try to fix the blankets from above and stack them on (1)'s tail will eventually fixed them yea already did because of ^^^^^
  6. 03:05:821 (6,7,8) - same reason from above don't quite understand, looks fine


GL! aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
posted
Hi !, 🌀NM request
Actually, I should've rejected this request since you didn't type the keyword request at my queue xd but, let me give a try xd (you just lucky i feel for it me guess xd)

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
✨Insane diff's HP can go to 4,5 or to 5

💧Remove Widescreen Support at all diffs since you have no Storyboard

💥xt-'s Beginner check spacing issues at AIMod Distance Spacing (Ctrl+L.Shift+A)

Normal :
💥Some Irregular spacing problems at AIMod (Ctrl+L.Shift+A) :)

✨00:25:730 (6) - If I were you, I'd delete the last white dot because there's a beat here 00:25:866 - , and feels so important

✨00:52:321 (5) - NC to adapt with these drum hits

💧Right now, 00:57:230 (5) - more than 1 repeat for Easy and Normal diff is a weird thing. Maybe you'd consider change some pattern before so you can change the repeated slider to 3x1/4 slider like this is much more fitting the eyes of newbies


💧01:11:957 (4,5,6) - You can see a weird flow for newbies here. Try to make another nicer pattern :)

✨01:38:139 (1) - Remove NC
02:00:230 (1) - ^
03:01:593 (1) - ^
02:55:048 (1) - ^ for continuous combo


✨02:01:866 (3,4) - The weird sound here feels need to be mapped xd. the way you map this part like this 02:08:412 (5) - is much more fitting

💧03:04:048 - Don't ignore this :P

💧03:04:866 (2) - The stack with 03:05:684 (3) - slider tail ?. Feels weird ;w;

Oke, nice

Wretched :
✨00:11:276 (5,1,2,3,4,1) - Equalize NCing with 00:08:003 (5,1,1,2,1,2) -

✨00:53:344 (2,4) - Ctrl+G them is better imo :)

✨00:58:866 (5) - NC

✨02:11:548 (8,9) - Since they have a different rhythm, I think you can stack them with 02:11:684 (1) -

✨01:45:503 (3) - NC (Because you NCed these part 00:35:139 (1) - 00:41:685 (1) - )
01:52:048 (3) - ^

✨03:06:366 (6) - NC as a great SV changes

Oke, nice

That's all from me. All e best C:
posted

O-Moei wrote:

Hi !, 🌀NM request
Actually, I should've rejected this request since you didn't type the keyword request at my queue xd but, let me give a try xd (you just lucky i feel for it me guess xd) I was using my phone and the spoiler just looked like part of your signature lmAO, thanks anyways my dude (dudette? idk)

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
✨Insane diff's HP can go to 4,5 or to 5 5

💧Remove Widescreen Support at all diffs since you have no Storyboard Sure

💥xt-'s Beginner check spacing issues at AIMod Distance Spacing (Ctrl+L.Shift+A) Not my diff :)

Normal :
💥Some Irregular spacing problems at AIMod (Ctrl+L.Shift+A) Fixed most problems, but didn't fix the ones where the spacing difference is literally so infitesimally small that it isn't noticeable when you're playing, or even when you're editing.

✨00:25:730 (6) - If I were you, I'd delete the last white dot because there's a beat here 00:25:866 - , and feels so important Also a beat at 00:26:003 - so I just made a 1/2 repeat slider

✨00:52:321 (5) - NC to adapt with these drum hits Ok

💧Right now, 00:57:230 (5) - more than 1 repeat for Easy and Normal diff is a weird thing. Maybe you'd consider change some pattern before so you can change the repeated slider to 3x1/4 slider like this is much more fitting the eyes of newbies
It's such a hard rhythm to map on a lower diff, just changed it to 2 repeating 3/4 sliders, hopefully that's "readable" for newbies

💧01:11:957 (4,5,6) - You can see a weird flow for newbies here. Try to make another nicer pattern :)Ctrl+G'd the 6 and moved the 7

✨01:38:139 (1) - Remove NC
02:00:230 (1) - ^
03:01:593 (1) - ^
02:55:048 (1) - ^ for continuous combo Fixed all


✨02:01:866 (3,4) - The weird sound here feels need to be mapped xd. the way you map this part like this 02:08:412 (5) - is much more fitting Ok

💧03:04:048 - Don't ignore this :POk

💧03:04:866 (2) - The stack with 03:05:684 (3) - slider tail ?. Feels weird ;w; But muh AESTHETIC

Oke, nice

Wretched :
✨00:11:276 (5,1,2,3,4,1) - Equalize NCing with 00:08:003 (5,1,1,2,1,2) - No, they're different on both drums and guitars, and want to emphasize the change with NCs

✨00:53:344 (2,4) - Ctrl+G them is better imo :)No, I think it is fine

✨00:58:866 (5) - NC Ok

✨02:11:548 (8,9) - Since they have a different rhythm, I think you can stack them with 02:11:684 (1) - Yep, manually stacked

✨01:45:503 (3) - NC (Because you NCed these part 00:35:139 (1) - 00:41:685 (1) - )
01:52:048 (3) - ^ Yep and yep

✨03:06:366 (6) - NC as a great SV changes Ok

Oke, nice

That's all from me. All e best C: Thank you dawg
posted
hi there, from my queue. you were request #11 with a priority of 17, this is mod #5

i am way too slow to play this, good thing i'm here for a mod not a playtest

[general]
that timing thing at 00:45:776 - is a bit weird, i'd probably write it as dotted notes in 6/8 time signature (which the entire song should probably also be) but since osu doesn't understand 6/8 or properly understand any compound time signature for that matter this is probably a good solution

also thanks for using better samples than 80% of metal mappers

[wretched]
was gonna make a "es su casa joke" but i had an old version of the map lying around where you already did that
  1. 00:17:139 (1,2,1,2,1,2) - you combo the same pattern differently at 00:18:776 (1,2,3,1,2,3) - decide on one variant
  2. 00:20:412 (1,2,3,4,5,6,7,8,9) - pretty much the same pattern as 00:19:594 (1,2,3,4,5,6,7) - but you map it differently, especially the much lower spacing makes no sense
  3. 00:34:321 (1,2) - would probably look nicer if you used more similar shapes for these, and all similar patterns for that matter
  4. 00:36:776 (5,6) - not a big fan of this overlap, you don't use anything like that elsewhere in the map so it seems out of place
  5. 00:50:685 (1,2,3) - space these like 00:48:435 (1,2,3) - or distinguish them more
  6. 01:13:048 (3,4,5,6,7) - why not map the drum fill here, you map basically all others
  7. 01:18:503 (1,2,3) - looks visually inconsistent since 1 and 2 are really close together and everything else isn't
  8. 01:39:775 (1,2) - why is this a separate combo
  9. 01:51:230 (1) - looks random and pretty bad
  10. 02:01:865 (5) - add a kick slider for the little pinch harmonic? again at 02:08:411 (5) -
  11. 02:13:321 (1) - silence the sliders at the end, not in the middle, there's not really anything to map the decrease in sliderslide volume to
  12. 02:18:775 (2,3,4,5,6) - i think you forgot to pull your volume back up here
  13. 02:33:775 (1,2,3,1,2,3,1,2,3,1,2,3) - you could hitsound these with drum sampleset for toms
  14. 02:44:003 (3) - i think that's supposed to be longer
  15. 02:55:866 (1,2,3) - looks like these got resnapped to something wrong
  16. 03:04:048 (1) - i don't really see a reason for the squiggle in this slider
  17. 03:05:821 (4,5,6) - tone the sv increases down a bit or at least nc them for better readability. you don't really use stuff like this as a general theme and definitely not as extreme so it's a bit out of nowhere


[extra]
in general not too fond of the slider shapes in this diff, in particular stuff like 00:51:912 (7) - 01:49:593 (1,2) - 02:37:048 (1) - 02:40:321 (1,2) -

also a few things i mentioned in top diff apply here too but i'm too lazy to write them all down again
  1. 00:20:412 (1,2,3,4,5,6,7,8) - map this consistently to 00:19:594 (1,2,3,4,5,6,7) -
  2. 00:21:230 (1) - i'd use a repeating slider like 00:22:048 (1) - here both for consistency and since this seems a bit weak
  3. 00:35:412 (4,5,6,7,8,9,10,11) - not a big fan of straight into slightly curved, maybe curve the second half in the other direction and have a bit of a turn into it
  4. 01:05:821 (3) - do slider + circle instead here, this long slider doesn't match how you mapped the rest of the pattern
  5. 01:13:048 (6,7,8,9,1) - as in top diff, why not map the drumfill
  6. 02:12:503 (1,2,3,4) - could maybe make the visual distance between objects more consistent here


[insane]
  1. 00:17:685 (6) - this overlap is really inconsistent with the rest of the map, also looks like it was supposed to be a symmetrical pattern but 6 got moved so maybe try that
  2. 02:01:593 (3,4,5,6) - the fast triple seems a bit too much since there aren't any comparable patterns in the map so this showing up out of nowhere is kinda dickish
  3. 02:47:275 (2) - this slider seems unneccessarily fancy for not mapping to anything special
  4. 03:05:548 (1,2,3) - fast triple like the earlier point, either them more consistently or not at all


gonna stop here cause i'm to tired to find much more and i'm bad at modding lower diffs anyway

also there was an update while i was modding so some of the stuff might be outdated now, cba checking though

nice to see some more djenty stuff get mapped though, was feeling lonely
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