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Kumakuma - Hallucination [CatchTheBeat]

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wonjae
map
self-modding is great isnt it?

(i probably made more problems with the map but whatever lol )

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Version:Grapes' Rain
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Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

map
self-modding is great isnt it?

(i probably made more problems with the map but whatever lol )

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496,288,20476,2,0,L|384:288,1,80
144,288,20841,1,0,0:0:0:0:
416,288,21207,1,0,0:0:0:0:
112,240,21573,1,0,0:0:0:0:
432,240,21939,1,0,0:0:0:0:
176,256,22305,5,0,0:0:0:0:
416,320,22671,2,0,L|336:320,2,80
112,288,23402,2,0,L|192:288,1,80
464,224,23768,2,0,L|352:224,1,80
128,208,24134,1,0,0:0:0:0:
368,208,24500,1,0,0:0:0:0:
80,192,24866,2,0,P|96:144|256:64,1,240
464,64,25598,2,0,L|378:67,1,80
112,80,25963,1,0,0:0:0:0:
320,80,26329,1,0,0:0:0:0:
256,192,26695,5,0,0:0:0:0:
112,272,27061,2,0,L|224:272,1,80,8|0,0:0|0:0,0:0:0:0:
448,256,27427,1,0,0:0:0:0:
192,272,27793,1,0,0:0:0:0:
464,288,28159,2,0,L|384:288,1,80
112,272,28524,1,0,0:0:0:0:
368,176,28890,1,0,0:0:0:0:
112,176,29256,1,0,0:0:0:0:
384,176,29622,1,0,0:0:0:0:
48,224,29988,2,0,L|144:224,1,80
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
288,336,31085,5,0,0:0:0:0:
432,336,31451,2,0,L|384:256,1,80
112,208,31817,1,0,0:0:0:0:
384,208,32183,1,0,0:0:0:0:
48,336,32549,2,0,L|112:240,1,80
352,208,32915,1,0,0:0:0:0:
48,208,33280,1,0,0:0:0:0:
480,208,33646,2,0,P|416:128|192:128,1,320
352,160,34744,1,8,0:0:0:0:
160,160,35110,1,0,0:0:0:0:
446,171,35476,5,0,0:0:0:0:
193,195,35841,2,0,P|241:291|465:339,1,320,8|0,0:0|0:0,0:0:0:0:
143,352,36939,1,0,0:0:0:0:
416,352,37305,1,0,0:0:0:0:
272,352,37671,5,0,0:0:0:0:
118,352,38037,2,0,P|34:231|139:128,1,320
411,350,39134,2,0,P|495:230|389:126,1,320
128,192,40232,6,0,L|224:192,1,80,8|0,0:0|0:0,0:0:0:0:
480,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
48,192,41329,2,0,L|160:192,1,80,8|0,0:0|0:0,0:0:0:0:
384,192,41695,1,0,0:0:0:0:
160,192,42061,1,0,0:0:0:0:
32,208,42427,2,0,P|187:200|208:192,1,160,8|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
464,272,44622,2,0,L|384:272,2,80
192,144,45354,2,0,L|112:144,1,80
464,128,45719,1,0,0:0:0:0:
272,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|368:320,1,80
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|336:320,1,80
32,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
96,96,49012,6,0,L|176:96,1,80
448,224,49378,2,0,L|368:224,1,80
96,176,49744,2,0,P|144:256|240:256,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|176:320,1,80
432,256,51207,2,0,L|272:256,1,160
128,240,51756,1,0,0:0:0:0:
48,240,51939,2,0,L|144:240,1,80
384,240,52305,1,8,0:0:0:0:
144,128,52671,1,0,0:0:0:0:
400,128,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|144:240,1,80
384,240,53768,1,0,0:0:0:0:
464,192,54134,2,0,L|352:192,1,80
128,192,54500,1,8,0:0:0:0:
320,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|336:208,1,80
48,144,55598,2,0,L|208:144,1,160
304,208,56146,1,0,0:0:0:0:
448,288,56329,2,0,L|288:288,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|176:208,1,80
464,272,58159,2,0,L|368:272,1,80
112,224,58524,2,0,P|48:208|16:112,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
432,192,59622,6,0,L|320:192,1,80
48,224,59988,2,0,L|208:224,1,160
464,160,60719,2,0,L|384:160,1,80
128,288,61085,2,0,L|304:288,1,160,8|0,0:0|0:0,0:0:0:0:
80,240,61817,1,0,0:0:0:0:
432,224,62183,2,0,P|368:320|80:208,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,6,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,0,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
496,304,66024,5,0,0:0:0:0:
368,304,66207,1,0,0:0:0:0:
256,304,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
400,256,67122,1,0,0:0:0:0:
160,256,67305,2,0,L|272:256,1,80
336,320,67671,2,0,L|240:320,1,80
64,256,68037,1,0,0:0:0:0:
320,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,1,0,0:0:0:0:
80,192,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
152,208,71329,1,0,0:0:0:0:
368,240,71695,6,0,L|464:240,1,80
304,240,72061,1,0,0:0:0:0:
64,272,72244,2,0,L|144:272,1,80
448,288,72793,1,0,0:0:0:0:
368,240,72976,1,0,0:0:0:0:
80,320,73159,5,0,0:0:0:0:
128,272,73250,1,0,0:0:0:0:
176,224,73341,1,0,0:0:0:0:
128,176,73433,1,0,0:0:0:0:
80,128,73524,1,0,0:0:0:0:
128,96,73616,1,0,0:0:0:0:
432,208,73707,6,0,L|320:208,1,80
288,208,74073,1,0,0:0:0:0:
448,128,74256,1,0,0:0:0:0:
160,128,74622,1,0,0:0:0:0:
320,128,74988,1,0,0:0:0:0:
64,128,75354,1,0,0:0:0:0:
448,192,75537,1,0,0:0:0:0:
400,240,75719,6,0,L|288:240,1,80
16,256,76085,1,0,0:0:0:0:
112,320,76268,1,0,0:0:0:0:
240,320,76451,2,0,L|320:320,1,80
496,256,76817,2,0,L|400:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
128,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
464,304,82305,1,0,0:0:0:0:
176,224,82488,2,0,L|64:224,1,80
400,208,83037,5,0,0:0:0:0:
96,160,83402,2,0,L|208:160,1,80
448,160,83860,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
208,192,84409,5,0,0:0:0:0:
256,144,84500,1,0,0:0:0:0:
304,96,84591,1,0,0:0:0:0:
112,224,84683,5,0,0:0:0:0:
64,176,84774,1,0,0:0:0:0:
16,128,84866,2,0,L|176:128,1,160
448,160,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
448,304,86329,2,0,L|352:304,1,80
256,304,86695,1,0,0:0:0:0:
80,208,87061,6,0,L|192:208,1,80
336,224,87427,1,0,0:0:0:0:
48,208,87793,1,0,0:0:0:0:
368,208,88159,1,0,0:0:0:0:
80,160,88524,6,0,L|176:160,1,80
416,160,88890,1,8,0:0:0:0:
464,208,88982,1,0,0:0:0:0:
416,256,89073,1,0,0:0:0:0:
96,288,89256,2,0,L|208:288,1,80
448,224,89622,2,0,L|336:224,1,80,8|0,0:0|0:0,0:0:0:0:
80,224,89988,1,0,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Everytime this gets updated, I have to fix metadata everytime. so, if any metadata or inherited point changes are made on your side that are important, let me know because otherwise I'm just gonna copy paste the hit objects section

Also, SYAHME, I need that mod so I can bug other people for mods.

Edit: Grapes, you have long combos that make me wanna cry (over 10 objects) but I'm just gonna let modder wreck you on that.
SYAHME
I will mod tonight, please be patience because so many mappers request before you. I have to finish mod them first.
Topic Starter
DeletedUser_6709840

SYAHME wrote:

I will mod tonight, please be patience because so many mappers request before you. I have to finish mod them first.
Alright, I have been patient, wasn't expecting you to actually reply until mod was done. Don't ever feel rushed because I'm bantering. Sorry
SYAHME
M4M, from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 00:06:207 (1) - it will be good to make this a reverse slider to emphasize piano sound in the middle of this slider.
  2. 00:12:610 - maybe put a hitcircle here.
  3. 00:17:183 (2) - maybe make this a hitcircle only, 00:17:915 - put hitcircle here for beginning of new part.
  4. 00:34:744 (2) - maybe make this a hitcircle only, 00:35:476 - put hitcircle here for beginning of new part.
  5. 00:37:305 (2) - move to x:180.
  6. 00:45:354 - 00:45:719 - will be nice if you can split this slider into 2 hitcircles to emphasize the vocal 'ke' & 'ru'.
  7. 00:46:817 (3) - end the tail of slider 00:47:183 - here.
  8. 00:49:012 (1,2) - maybe you can make these curve or horizontal a little bit.
  9. 00:50:841 (1) - maybe you can end the slider tail until 00:51:024 - here, then put slider 00:51:207 - here until 00:51:573 - here.
  10. 00:51:573 (2) - break this reverse slider into slider by start 00:51:939 - here until 00:52:305 - here.
  11. 00:55:232 - 00:55:415 - put notes here.
  12. 00:57:793 (1,3) - move to x:296.
  13. 01:13:524 (4) - this anti-flow is kinda hard for new players, maybe change it to easier one.
  14. 01:16:999 - 01:17:914 - put notes here, 01:18:463 - remove this. 01:18:646 - put note here too.
  15. 01:19:195 (1) - reverse slider.
  16. 01:18:829 (2) - maybe move to x:200.
  17. 01:20:659 (1) - split this into hitcircle + slider, 01:20:658 - hitcircle & 01:20:841 - start slider here because of strong beat until 01:21:207 - here.
  18. 01:21:939 (3) - reverse slider.
  19. 01:24:865 - put note here.
  20. 01:25:049 (1) - maybe split this reverse slider into slider + slider.
  21. 01:25:963 (1) - reverse slider.
  22. 01:27:975 - put note here.
  23. 01:28:524 (1) - make this large reverse slider become small reverse slider at 01:28:524 - here, 01:28:707 - here & 01:28:890 - here.
  24. 01:29:255 - put hitcircle here.
  25. 01:29:439 (2,3,4,5) - these hitcircle doesn't suitable to emphasize the spam beat, pkease change into slider. Start slider 01:29:438 - here until 01:29:987 - here.
[Salad]
  1. 00:02:549 (4,1) - make this spacing consistence with previous notes because the beat is same and not that strong.
  2. 00:09:500 (4,5,6) - why this pattern is different than previous one, 00:08:402 (1,2,3) - here.
  3. 00:23:768 (4) - maybe make this slider head closer to previous note, 00:23:402 (3) - here.
  4. 00:25:963 (2) - no need to go that far.
  5. 00:26:695 (1,2) - reduce some distance.
  6. 00:29:988 (3,4,1) - far, maybe make the 00:31:085 (4) - hitcircle closer to 00:29:988 (3,1) - these notes.
  7. 00:50:110 (7) - no need to go that far.
  8. 00:56:695 (4,5) - reduce some distance.
  9. 01:01:817 (5,1) - ^.
  10. 01:23:037 (2,3) - this stack is not fun, please change.
[Platter]
  1. 00:06:024 (6,1) - why not make this pattern same as 00:07:854 (5,6) - this.
  2. 00:06:024 (6) - do you sure there's sound here, if you use 1/3 or 1/6 the sound is in different place.
  3. 00:07:854 (5) - ^.
  4. 00:09:134 (3) - why not lengthen the slider tail until 00:09:409 - here.
  5. 00:10:232 (5) - ^ 00:10:506 - here.
  6. 00:12:244 (4) - I can't hear sound here, 00:11:695 (3) - maybe lengthen the slider tail until 00:12:335 - here.
  7. 00:12:671 - 1/3 sound here.
  8. I will stop here, I can't tolerate with 1/4 beat snap divisor. The choice of beats/sounds/notes become messy, please reconsider.
[Grapes' Rain]
  1. Same as platter, remap using 1/3 or 1/6. Please reconsider.
Good luck on ranking this.
Topic Starter
DeletedUser_6709840

SYAHME wrote:

M4M, from my modding queue.
[General]
  1. 아주 NICE Since the full version it coming out soon, I'm probs gonna be in metadata hell again.
[Cup]
  1. 00:06:207 (1) - it will be good to make this a reverse slider to emphasize piano sound in the middle of this slider. Agreed, made it a bit vertical as well since the tone is lower here as well.
  2. 00:12:610 - maybe put a hitcircle here. Sure, I didn't hear anything there before.
  3. 00:17:183 (2) - maybe make this a hitcircle only, 00:17:915 - put hitcircle here for beginning of new part. Done
  4. 00:34:744 (2) - maybe make this a hitcircle only, 00:35:476 - put hitcircle here for beginning of new part. The held out tone is too prominent for me to ignore right now. So, no change.
  5. 00:37:305 (2) - move to x:180. Sure, I guess.
  6. 00:45:354 - 00:45:719 - will be nice if you can split this slider into 2 hitcircles to emphasize the vocal 'ke' & 'ru'. Good idea
  7. 00:46:817 (3) - end the tail of slider 00:47:183 - here.
  8. 00:49:012 (1,2) - maybe you can make these curve or horizontal a little bit. Tilted (2) for more emphasis, but (1) seems fine for now.
  9. 00:50:841 (1) - maybe you can end the slider tail until 00:51:024 - here, then put slider 00:51:207 - here until 00:51:573 - here. Did something similar
  10. 00:51:573 (2) - break this reverse slider into slider by start 00:51:939 - here until 00:52:305 - here. Did something different.
  11. 00:55:232 - 00:55:415 - put notes here. Sure
  12. 00:57:793 (1,3) - move to x:296. Done
  13. 01:13:524 (4) - this anti-flow is kinda hard for new players, maybe change it to easier one. Flipped (5) and (6) horizontally and repositioned them
  14. 01:16:999 - 01:17:914 - put notes here (Now, I have to fix combos, firetruck), 01:18:463 - remove this. (okay)/color] 01:18:646 - put note here too. Tried another think to fix density. But BNs probs gonna wreck me later for it.
  15. 01:19:195 (1) - reverse slider. Mapped notes instead because reverse slider will funk up flow/
  16. 01:18:829 (2) - maybe move to x:200. That will force a dash, so no.
  17. 01:20:659 (1) - split this into hitcircle + slider, 01:20:658 - hitcircle & 01:20:841 - start slider here because of strong beat until 01:21:207 - here. Sure
  18. 01:21:939 (3) - reverse slider. Sure
  19. 01:24:865 - put note here. Again, note density issue, so I'm putting my foot down for this one with a hard no.
  20. 01:25:049 (1) - maybe split this reverse slider into slider + slider. Sure
  21. 01:25:963 (1) - reverse slider. Did something different.
  22. 01:27:975 - put note here. Note density issue, so no.
  23. 01:28:524 (1) - make this large reverse slider become small reverse slider at 01:28:524 - here, 01:28:707 - here & 01:28:890 - here. probs did it
  24. 01:29:255 - put hitcircle here. Note density too high if I do. so no
  25. 01:29:439 (2,3,4,5) - these hitcircle doesn't suitable to emphasize the spam beat, pkease change into slider. Start slider 01:29:438 - here until 01:29:987 - here. I don;t really like that idea too well, but I'll keep it a stream of notes with better placement
[Salad]
  1. 00:02:549 (4,1) - make this spacing consistence with previous notes because the beat is same and not that strong. Sure
  2. 00:09:500 (4,5,6) - why this pattern is different than previous one, 00:08:402 (1,2,3) - here. I was drunk, fixed
  3. 00:23:768 (4) - maybe make this slider head closer to previous note, 00:23:402 (3) - here. Reduced
  4. 00:25:963 (2) - no need to go that far. it's 1.70x now
  5. 00:26:695 (1,2) - reduce some distance. 1.70x now
  6. 00:29:988 (3,4,1) - far, maybe make the 00:31:085 (4) - hitcircle closer to 00:29:988 (3,1) - these notes. reduced
  7. 00:50:110 (7) - no need to go that far. Reduced
  8. 00:56:695 (4,5) - reduce some distance. Reduced AND fixed an overlapping slider I missed.
  9. 01:01:817 (5,1) - ^. Reduced
  10. 01:23:037 (2,3) - this stack is not fun, please change. Hopefully it's better now.
[Platter]
  1. 00:06:024 (6,1) - why not make this pattern same as 00:07:854 (5,6) - this. Because (1) is heavier beat and the other pattern doesn't shift in tone at all. so no change.
  2. 00:06:024 (6) - do you sure there's sound here, if you use 1/3 or 1/6 the sound is in different place. Sounds fine to me
  3. 00:07:854 (5) - ^.
  4. 00:09:134 (3) - why not lengthen the slider tail until 00:09:409 - here. Made it a 1/3 dash
  5. 00:10:232 (5) - ^ 00:10:506 - here.
  6. 00:12:244 (4) - I can't hear sound here, 00:11:695 (3) - maybe lengthen the slider tail until 00:12:335 - here. There's a beat there
  7. 00:12:671 - 1/3 sound here. yeah
  8. I will stop here, I can't tolerate with 1/4 beat snap divisor. The choice of beats/sounds/notes become messy, please reconsider. I cannot hear the 1/3 patterns unless they're pointed out because I'm clinically beat deaf (makes mapping difficult too). I'm just as frustrated as you are with it now that not just you and exam, but also Mbomb have told me basically, "Yeah, change it, you dope". Unless all instances where it's appropriate are pointed out, I can't do much about it.
[Grapes' Rain]
  1. Same as platter, remap using 1/3 or 1/6. Please reconsider. I talked to him about, he'll get around to it
Good luck on ranking this. I'm thirstier than Ascendance for getting this ranked. Thanks.
Thanks for the mod, ready for next modder to wreck my map.
xi-False
M4M


I'm really bad when it comes to making or modding Easy Difficulties
so im not sure if I should mod the Cup or Salad.

Platter
-Is there a way to Emphasize this note 00:35:841 (1) - more?
perhaps you can move this 00:34:927 (2) - note to x:300 and then select this slider 00:35:293 (3) - Ctrl+H and move to x:400

-This jump 01:25:963 (4,5) - can use a Nerf?, I'm not sure if it's too hard for a platter
Moving this note 01:25:963 (4) - to x:428 should make it fine

-same with this 01:27:427 (6,7) - Nerf it?
and you can probably move this 01:27:610 (7) - to x:276
Grape's Rain
-This pattern 00:00:720 (1,2) - is the same as these two 00:02:915 (1,2) - 00:04:012 (1,2) -
But this doesnt have a hyper jump 00:00:720 (1,2) - i would recommend to keep them all the same either all hyper jumps or none hyper jumps
Me personally i would move this note 00:01:085 (2) - to x:96 and 00:01:451 (3) - to x:304


-I would also recommend to move this slider 00:14:988 (3) - to x:228
making it so you have to hold the dash button just as long as this jump 00:13:890 (1,2) - makes it feel better

-I believe for this section you are following the person singing 00:17:915 (1,2,3,4,5,6,7,8,9,10,11) -
if you are you should take off this note 00:21:939 (12) - and maybe you can make these two notes 00:21:573 (11,1) - into one slider

-Same with this section 00:22:305 (1,2,3,4,5,6,7,8,9) -
This note 00:26:329 (10) - doesn't follow the person singing but its up to you to decide if you want it there or not

- ^ 00:30:719 (12) - Delete it if you want, just a recommendation

-You could also add notes here 00:34:652 - 00:35:018 - 00:35:384 - make sure beat snap divisor is at 1/4
these extra notes can make for some fun hyper jumps

-you should move this note 01:10:598 (7) - to x:96

Good Luck Paranoid and Roseus! :)
Topic Starter
DeletedUser_6709840

xi-False wrote:

M4M


I'm really bad when it comes to making or modding Easy Difficulties
so im not sure if I should mod the Cup or Salad. Fair enough

Platter
-Is there a way to Emphasize this note 00:35:841 (1) - more? Not really, it's fine as is since it's a held out note
perhaps you can move this 00:34:927 (2) - note to x:300 and then select this slider 00:35:293 (3) - Ctrl+H and move to x:400 It's really awkward flow wise if I do that.


-This jump 01:25:963 (4,5) - can use a Nerf?, I'm not sure if it's too hard for a platter
Moving this note 01:25:963 (4) - to x:428 should make it fine I nerfed it a bit but in my own way

-same with this 01:27:427 (6,7) - Nerf it? Nerfed in my own way
and you can probably move this 01:27:610 (7) - to x:276
Grape's Rain
-This pattern 00:00:720 (1,2) - is the same as these two 00:02:915 (1,2) - 00:04:012 (1,2) -
But this doesnt have a hyper jump 00:00:720 (1,2) - i would recommend to keep them all the same either all hyper jumps or none hyper jumps
Me personally i would move this note 00:01:085 (2) - to x:96 and 00:01:451 (3) - to x:304


-I would also recommend to move this slider 00:14:988 (3) - to x:228
making it so you have to hold the dash button just as long as this jump 00:13:890 (1,2) - makes it feel better

-I believe for this section you are following the person singing 00:17:915 (1,2,3,4,5,6,7,8,9,10,11) -
if you are you should take off this note 00:21:939 (12) - and maybe you can make these two notes 00:21:573 (11,1) - into one slider

-Same with this section 00:22:305 (1,2,3,4,5,6,7,8,9) -
This note 00:26:329 (10) - doesn't follow the person singing but its up to you to decide if you want it there or not

- ^ 00:30:719 (12) - Delete it if you want, just a recommendation

-You could also add notes here 00:34:652 - 00:35:018 - 00:35:384 - make sure beat snap divisor is at 1/4
these extra notes can make for some fun hyper jumps

-you should move this note 01:10:598 (7) - to x:96

Good Luck Paranoid and Roseus! :)
Thank for the mod
wonjae

RoseusJaeger wrote:

xi-False wrote:

M4M


I'm really bad when it comes to making or modding Easy Difficulties
so im not sure if I should mod the Cup or Salad. Fair enough

Platter
-Is there a way to Emphasize this note 00:35:841 (1) - more? Not really, it's fine as is since it's a held out note
perhaps you can move this 00:34:927 (2) - note to x:300 and then select this slider 00:35:293 (3) - Ctrl+H and move to x:400 It's really awkward flow wise if I do that.

To be continued.

-This jump 01:25:963 (4,5) - can use a Nerf?, I'm not sure if it's too hard for a platter
Moving this note 01:25:963 (4) - to x:428 should make it fine

-same with this 01:27:427 (6,7) - Nerf it?
and you can probably move this 01:27:610 (7) - to x:276
Grape's Rain
-This pattern 00:00:720 (1,2) - is the same as these two 00:02:915 (1,2) - 00:04:012 (1,2) -
But this doesnt have a hyper jump 00:00:720 (1,2) - i would recommend to keep them all the same either all hyper jumps or none hyper jumps
Me personally i would move this note 00:01:085 (2) - to x:96 and 00:01:451 (3) - to x:304 ok


-I would also recommend to move this slider 00:14:988 (3) - to x:228
making it so you have to hold the dash button just as long as this jump 00:13:890 (1,2) - makes it feel better ok

-I believe for this section you are following the person singing 00:17:915 (1,2,3,4,5,6,7,8,9,10,11) -
if you are you should take off this note 00:21:939 (12) - theres a piano beat and maybe you can make these two notes 00:21:573 (11,1) - into one slider

-Same with this section 00:22:305 (1,2,3,4,5,6,7,8,9) -
This note 00:26:329 (10) -piano beat doesn't follow the person singing but its up to you to decide if you want it there or not

- ^ 00:30:719 (12) - Delete it if you want, just a recommendation piano beat

-You could also add notes here 00:34:652 - 00:35:018 - 00:35:384 - make sure beat snap divisor is at 1/4nah
these extra notes can make for some fun hyper jumps

-you should move this note 01:10:598 (7) - to x:96ok

Good Luck Paranoid and Roseus! :)
so i Might have messed with the 1/3 snap timing roeus and idk if its right. tell me or pm me if i missed anything

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Topic Starter
DeletedUser_6709840
Updated, thank you. Let's see if we can keep this train rolling.
Ascendance
yo grapes start putting a
wonjae

Ascendance wrote:

yo grapes start putting a

i fucking dont do this for 1 post and this happens FeelsBadMan
Topic Starter
DeletedUser_6709840
RIP Grapes' *casually waits for mods*
wonjae
3rd times editing this shit
osu file format v14

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Topic Starter
DeletedUser_6709840
Currently discussing issues with Grapes before I give reminders to those who said they'd mod.
Xinely
Roseus

General:
- begining until 00:08:037 - can add whistle for every stanza. the hitsound is </3
- cymbal sound like 00:46:817 - etc can add finish to emphasis more

Cup :
- according modding assitant, there are unsnapped
- 00:08:402 (1) - x:312. can use bigger spacing to emphasis the clap hitsound
- 00:11:695 (1) - x:208. ^ (but emphasis the stanza). also imo this slider is too hard for newbie due too curve for red node one (it needs fast response to catch all droplets)
- 00:14:988 (2) - inconsistency spacing.. the difference spacing is too real, it feels weird when play. especially the music has clap which considered as strong sound. i would say move to x:396 with nerf spacing after it for next objects
- 00:25:963 (2) - actually the natural flow to catch this is in x:168 rip lol
- 00:31:085 (2) - its weird after 00:31:451 - we dont need to move ryuuta due no movement.. try make consistent movement on your slider to make ryuuta moves slowly to catch all droplets ><
- 00:32:549 (4) - x:308.. consistent spacing ><
- 00:39:134 (2) - imo this slider is too hard for newbie due too curve on the red node
- 00:40:232 (1) - cymbal here. you can use bigger spacing for x:224
- 00:45:719 (3) - can use bigger spacing like x:120 to emphasis vocal
- 00:47:549 (4) - try keep consistency of spacing D: https://osu.ppy.sh/ss/5924766
- 00:49:744 (2) - much better with horizontal slider imo. to emphasis the vocal on 00:50:110 - with movement
- 00:52:305 (5,6,7,1,2) - why variation spacing with 1,2x and 0,8x here? D:
- 01:12:061 (4) - 2 circles with 1,2x spacing would be nice to emphasis double cymbal
- 01:12:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1) - awwww nooopeeeeeeeeeeee.. Cup should have much of 1/1.. less 1/2.. keep rhythm is easy to follow for fellow newbies
- 01:24:134 (1,2,3,4,1,2,7,8,1,2,3,4,5,6) - ^

Salad :
- 00:12:793 (1) - try x:88? you do too many movement to right.. that makes boring qwq
- 00:41:329 (2) - try something like https://osu.ppy.sh/ss/5924876, inconistency spacing between (2) and (3) is too far when music is something that sound similar
- 00:55:598 (2,3) - dunno why but that sound weird for me. i prefer to combine them as a slider so it follows vocal properly
- 01:04:378 (3) - cute slider art but 01:05:476 - is cymbal sound. skip it = ded for me </3
- 01:09:683 (4) - change to a circle for 01:09:865 - . there is nothing sound for 01:09:682 -
- 01:10:963 (4) - 1/1 slider. no important sound for red tick. if you can make it more simple. why not :C
- 01:13:890 - till end well i have to say you map rhythm like platter here. not salad.. should be more simple :C

Platter :
- 00:09:500 (4) - a dash would be nice here. x:284?
- 00:10:110 - a sound here. why not map it?
- 00:11:207 - 00:15:598 - ^
- 00:14:439 (4) - i think you better start the slider at 00:14:500 - instead due drum is stronger than guitar snare
- 00:31:451 (1) - i think you can drag red node to left a bit. the movement is a bit weird to me ><
- 00:34:622 - strong drum. dont skip it please
- 00:34:927 (2) - no sound at 1/6 instead on 00:34:988 - so better move the slider to that time
- 00:35:293 (3) - ayyy no 1/2.. the sound starts at 00:35:354 -
- well too many rhythm issues. you have to know if this song is mapped for 1/3 :C

For Rain 1/3 starts from 00:09:500 - so 00:09:500 - until 00:18:280 - should be mapped with 1/3 . also imo AR is too fast here due no complex rhythms. try 8,8 instead

hope this helped you ><
wonjae

Xinely wrote:

Roseus

General:
- begining until 00:08:037 - can add whistle for every stanza. the hitsound is </3
- cymbal sound like 00:46:817 - etc can add finish to emphasis more

Cup :
- according modding assitant, there are unsnapped
- 00:08:402 (1) - x:312. can use bigger spacing to emphasis the clap hitsound
- 00:11:695 (1) - x:208. ^ (but emphasis the stanza). also imo this slider is too hard for newbie due too curve for red node one (it needs fast response to catch all droplets)
- 00:14:988 (2) - inconsistency spacing.. the difference spacing is too real, it feels weird when play. especially the music has clap which considered as strong sound. i would say move to x:396 with nerf spacing after it for next objects
- 00:25:963 (2) - actually the natural flow to catch this is in x:168 rip lol
- 00:31:085 (2) - its weird after 00:31:451 - we dont need to move ryuuta due no movement.. try make consistent movement on your slider to make ryuuta moves slowly to catch all droplets ><
- 00:32:549 (4) - x:308.. consistent spacing ><
- 00:39:134 (2) - imo this slider is too hard for newbie due too curve on the red node
- 00:40:232 (1) - cymbal here. you can use bigger spacing for x:224
- 00:45:719 (3) - can use bigger spacing like x:120 to emphasis vocal
- 00:47:549 (4) - try keep consistency of spacing D: https://osu.ppy.sh/ss/5924766
- 00:49:744 (2) - much better with horizontal slider imo. to emphasis the vocal on 00:50:110 - with movement
- 00:52:305 (5,6,7,1,2) - why variation spacing with 1,2x and 0,8x here? D:
- 01:12:061 (4) - 2 circles with 1,2x spacing would be nice to emphasis double cymbal
- 01:12:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1) - awwww nooopeeeeeeeeeeee.. Cup should have much of 1/1.. less 1/2.. keep rhythm is easy to follow for fellow newbies
- 01:24:134 (1,2,3,4,1,2,7,8,1,2,3,4,5,6) - ^

Salad :
- 00:12:793 (1) - try x:88? you do too many movement to right.. that makes boring qwq
- 00:41:329 (2) - try something like https://osu.ppy.sh/ss/5924876, inconistency spacing between (2) and (3) is too far when music is something that sound similar
- 00:55:598 (2,3) - dunno why but that sound weird for me. i prefer to combine them as a slider so it follows vocal properly
- 01:04:378 (3) - cute slider art but 01:05:476 - is cymbal sound. skip it = ded for me </3
- 01:09:683 (4) - change to a circle for 01:09:865 - . there is nothing sound for 01:09:682 -
- 01:10:963 (4) - 1/1 slider. no important sound for red tick. if you can make it more simple. why not :C
- 01:13:890 - till end well i have to say you map rhythm like platter here. not salad.. should be more simple :C

Platter :
- 00:09:500 (4) - a dash would be nice here. x:284?
- 00:10:110 - a sound here. why not map it?
- 00:11:207 - 00:15:598 - ^
- 00:14:439 (4) - i think you better start the slider at 00:14:500 - instead due drum is stronger than guitar snare
- 00:31:451 (1) - i think you can drag red node to left a bit. the movement is a bit weird to me ><
- 00:34:622 - strong drum. dont skip it please
- 00:34:927 (2) - no sound at 1/6 instead on 00:34:988 - so better move the slider to that time
- 00:35:293 (3) - ayyy no 1/2.. the sound starts at 00:35:354 -
- well too many rhythm issues. you have to know if this song is mapped for 1/3 :C

For Rain 1/3 starts from 00:09:500 - so 00:09:500 - until 00:18:280 - should be mapped with 1/3 . also imo AR is too fast here due no complex rhythms. try 8,8 instead

fixed 1/3 timing issue, didnt change ar since i felt that it didnt match the spread and it feels wierd.
hope this helped you ><

map
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Topic Starter
DeletedUser_6709840

Xinely wrote:

Roseus

General:
- beginning until 00:08:037 - can add whistle for every stanza. the hitsound is </3 I'll try to find a good whistle hitsound out of the ones JBH gave me to look through. Also, i forgot what the hell a stanza is because I'm dumb. I know the hitnormal and clap are fine because I checked them personally to make sure they were rankable.
- cymbal sound like 00:46:817 - etc can add finish to emphasis more Let me find one first ;-;

Cup :
- according modding assitant, there are unsnapped I didn't find any that were unsnapped through AiMod
- 00:08:402 (1) - x:312. can use bigger spacing to emphasis the clap hitsound Moved to X=300 because 1.4x feels a bit much for me.
- 00:11:695 (1) - x:208. ^ (but emphasis the stanza). also imo this slider is too hard for newbie due too curve for red node one (it needs fast response to catch all droplets) I tilted the slider and moved as directed so it's not as harsh to newbies.
- 00:14:988 (2) - inconsistency spacing.. the difference spacing is too real, it feels weird when play. especially the music has clap which considered as strong sound. i would say move to x:396 with nerf spacing after it for next objects I moved the slider a it for better spacing.
- 00:25:963 (2) - actually the natural flow to catch this is in x:168 rip lol I dont like how it stacks, but done
- 00:31:085 (2) - its weird after 00:31:451 - we dont need to move ryuuta due no movement.. try make consistent movement on your slider to make ryuuta moves slowly to catch all droplets >< Had to remap to do so
- 00:32:549 (4) - x:308.. consistent spacing >< ^Had to remap
- 00:39:134 (2) - imo this slider is too hard for newbie due too curve on the red node Okay
- 00:40:232 (1) - cymbal here. you can use bigger spacing for x:224 remapped
- 00:45:719 (3) - can use bigger spacing like x:120 to emphasis vocal Moved to X=139 because otherwise it's overspaced.
- 00:47:549 (4) - try keep consistency of spacing D: https://osu.ppy.sh/ss/5924766 Straightened out slider
- 00:49:744 (2) - much better with horizontal slider imo. to emphasis the vocal on 00:50:110 - with movement
- 00:52:305 (5,6,7,1,2) - why variation spacing with 1,2x and 0,8x here? D: This is the match the rise in vocal, so no change
- 01:12:061 (4) - 2 circles with 1,2x spacing would be nice to emphasis double cymbal It's fine as is because sounds arent that strong
- 01:12:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1) - awwww nooopeeeeeeeeeeee.. Cup should have much of 1/1.. less 1/2.. keep rhythm is easy to follow for fellow newbies Tell that to past modders, made a could changes
- 01:24:134 (1,2,3,4,1,2,7,8,1,2,3,4,5,6) - ^ Same...

Salad :
- 00:12:793 (1) - try x:88? you do too many movement to right.. that makes boring qwq It's fine, it keeps with rhythm consistancy
- 00:41:329 (2) - try something like https://osu.ppy.sh/ss/5924876, inconistency spacing between (2) and (3) is too far when music is something that sound similar Did something similar
- 00:55:598 (2,3) - dunno why but that sound weird for me. i prefer to combine them as a slider so it follows vocal properly Changed a bit
- 01:04:378 (3) - cute slider art but 01:05:476 - is cymbal sound. skip it = ded for me </3 I shortened slider and added another slider.
- 01:09:683 (4) - change to a circle for 01:09:865 - . there is nothing sound for 01:09:682 - Sounds like there's a piano there
- 01:10:963 (4) - 1/1 slider. no important sound for red tick. if you can make it more simple. why not :C The sound is important because it's one of the more unique ones. There's no need to make it simpler when it's already simple enough.
- 01:13:890 - till end well i have to say you map rhythm like platter here. not salad.. should be more simple :C It's fine as is unless you get more specific because i don't know what you're referring to.

Platter :
- 00:09:500 (4) - a dash would be nice here. x:284? Absolutely not. 1/3 dashes as not allowed at this bpm. I would think a BN would know that :(
- 00:10:110 - a sound here. why not map it? There is not sound there, what?
- 00:11:207 - 00:15:598 - ^ ??? Um, no, there is not sound there. I'm confused.
- 00:14:439 (4) - i think you better start the slider at 00:14:500 - instead due drum is stronger than guitar snare Yeah
- 00:31:451 (1) - i think you can drag red node to left a bit. the movement is a bit weird to me >< okay
- 00:34:622 - strong drum. dont skip it please Did something similar, but caught beat
- 00:34:927 (2) - no sound at 1/6 instead on 00:34:988 - so better move the slider to that time Okay
- 00:35:293 (3) - ayyy no 1/2.. the sound starts at 00:35:354 - Okay
- well too many rhythm issues. you have to know if this song is mapped for 1/3 :C The problem is I'm beat deaf and physically cannot hear the beats. It's hard enough to map let alone get every single rhythm right because the song is gonna sound different to me every time I listen to it. So if it's not consistent, I'm sorry. Unless ALL instances are pointed out to me, it sounds like 1/2 and 1/4 to me.

For Rain 1/3 starts from 00:09:500 - so 00:09:500 - until 00:18:280 - should be mapped with 1/3 . also imo AR is too fast here due no complex rhythms. try 8,8 instead Talked with Grapes about it, we're getting a second opinion about the AR since I agree on the AR issue but he doesn't

hope this helped you >< Thank you, it was somewhat helpful
Thank you for mod. Grapes' diff was updated as well.

Still have 3 mods I'm waiting for but any mod at this time is helpful.
MickeyTran
Here's the NM that you requested


General

All good atm.

Cup
I'd make Cup a little easier tbh. Some distancing issues like:

01:01:451 (5,6,1) - This feels weird to play in my opinion. I would make 01:01:817 (6,1) - more distance and 01:01:451 (5,6) - shorter distance
01:12:793 (1,2,3) - I wouldn't really use 1/2 notes for this, but id rather delete 01:12:793 (1,3) - because it just doesn't fit with the song. Kind of overmapped for cup
01:17:183 (2) - Don't repeat the slider, and drag 01:17:914 (3) - to the red tick because i feel like the part can make more sense.

Important stuff:
01:19:194 (1,2,3,4,5,1) - I'm sorry but too many 1/2 notes tbh. Can you try remapping it in a different pattern because it doesn't make it a Cup difficulty if you spam too many 1/2 notes :c For example I would do this:


NC issues:
00:30:354 (1,2,3,4,5,6,7) - Too many combos, i'd consider NC on 00:31:817 (3) -
00:49:012 (1,2,3,4,5,6,7) - Wayyy too many combos. You should NC 00:50:841 (1) -
00:55:232 (3) - NC
01:08:037 (3) - NC
01:15:902 (1) - NC
01:20:841 (2) - NC
01:26:694 (4) - NC

Salad
Note: I think i'll fix NC issues for Salad for now.

00:48:646 (5) - NC
00:53:037 (1) - NC
00:57:793 (1) - NC

Platter
Too much left-right movement in the beginning of the song ;w;

Here's to show how much you use the zig zag or the left right movement pattern:
00:06:024 (6,1,2,3,4) -
00:10:598 (1,2,3) -
00:12:671 (6,7,1,2,3) -
00:14:500 (4,5,1,2,3) -
00:18:280 (1,2,3,4,5,1,2,3) - Honestly too much left right here

Ok ok I didn't want to put too much time stamp to frustrate or stress you a little. I know there are more patterns that look like this, but just a change in some patterns and the map will improve to make it more fun for other players. :)

I hope it's helpful! ><
Topic Starter
DeletedUser_6709840

MickeyTran wrote:

Here's the NM that you requested


General

All good atm. I'll be back in metadata hell soon enough when full version of song comes out,

Cup
I'd make Cup a little easier tbh. Some distancing issues like:

01:01:451 (5,6,1) - This feels weird to play in my opinion. I would make 01:01:817 (6,1) - more distance and 01:01:451 (5,6) - shorter distance Agreed, I hope the shifting around I did makes it play better.
01:12:793 (1,2,3) - I wouldn't really use 1/2 notes for this, but id rather delete 01:12:793 (1,3) - because it just doesn't fit with the song. Kind of overmapped for cup I made it a slider so it still catches the main beats
01:17:183 (2) - Don't repeat the slider, and drag 01:17:914 (3) - to the red tick because i feel like the part can make more sense. The repeat is tp follow the snare of the drums But I did move the note

Important stuff:
01:19:194 (1,2,3,4,5,1) - I'm sorry but too many 1/2 notes tbh. Can you try remapping it in a different pattern because it doesn't make it a Cup difficulty if you spam too many 1/2 notes :c For example I would do this:


I made one of the triplets a slider.

NC issues:
00:30:354 (1,2,3,4,5,6,7) - Too many combos, i'd consider NC on 00:31:817 (3) -
00:49:012 (1,2,3,4,5,6,7) - Wayyy too many combos. You should NC 00:50:841 (1) -
00:55:232 (3) - NC
01:08:037 (3) - NC
01:15:902 (1) - NC
01:20:841 (2) - NC
01:26:694 (4) - NC

Done

Salad
Note: I think i'll fix NC issues for Salad for now.

00:48:646 (5) - NC
00:53:037 (1) - NC
00:57:793 (1) - NC

All Done

Platter
Too much left-right movement in the beginning of the song ;w;

Here's to show how much you use the zig zag or the left right movement pattern:
00:06:024 (6,1,2,3,4) - This plays fine, but I did nerf the spacing slightly
00:10:598 (1,2,3) - The only argument I see for this is the flow from the previous slider would suck, but the pattern itself plays fine and gives the piano emphasis.
00:12:671 (6,7,1,2,3) - There's not much else I can do with this since it's consistent to the previous patterns and adds the needed emphasis to the piano
00:14:500 (4,5,1,2,3) - I did something
00:18:280 (1,2,3,4,5,1,2,3) - Honestly too much left right here Did some repositioning

Ok ok I didn't want to put too much time stamp to frustrate or stress you a little. I know there are more patterns that look like this, but just a change in some patterns and the map will improve to make it more fun for other players. :) An essay mod wont stress me any but thanks.

I hope it's helpful! >< It was, thank you
Mod applied, ready for more
Xinnoh
First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) -
00:53:037 (4,2) - Could give them the same x coordinate.
01:21:938 (3,4) - Just curious as to why those are different angles

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in
00:16:817 (4) - Curious to why this one is further
00:46:451 (1) - Change beatsnap to 1/3, increase slider length 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick 00:55:232 (1) - ^^
00:59:622 (1) - ^
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place
00:13:159 (1) - Only double clap on the diff
00:39:134 (2) - Slider too long
00:57:793 (5,6,1) - Consider splitting into four sliders like so Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion.
00:26:695 (1) - Too close, or make spacing even
00:28:159 (1) - Double check hitsound pls
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason)
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1)
01:25:598 (1) - Bit too far after that hard part
wonjae

Sinnoh wrote:

First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) -
00:53:037 (4,2) - Could give them the same x coordinate.
01:21:938 (3,4) - Just curious as to why those are different angles

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in
00:16:817 (4) - Curious to why this one is further
00:46:451 (1) - Change beatsnap to 1/3, increase slider length 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick 00:55:232 (1) - ^^
00:59:622 (1) - ^
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place
00:13:159 (1) - Only double clap on the diff
00:39:134 (2) - Slider too long
00:57:793 (5,6,1) - Consider splitting into four sliders like so Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion. ok fine ill change.
00:26:695 (1) - Too close, or make spacing even k
00:28:159 (1) - Double check hitsound pls ask roseus for that one buddy
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason) done
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1) remapped
01:25:598 (1) - Bit too far after that hard part i rhink its fine imo.
map
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Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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304,208,56146,1,0,0:0:0:0:
448,288,56329,2,0,L|288:288,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
464,272,58159,2,0,L|336:272,1,106.666666666667
112,224,58524,2,0,P|48:208|16:112,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
432,192,59622,6,0,L|304:192,1,106.666666666667
48,224,59988,2,0,L|208:224,1,160
464,160,60719,2,0,L|352:160,1,106.666666666667
128,288,61085,2,0,L|304:288,1,160,8|0,0:0|0:0,0:0:0:0:
80,240,61817,1,0,0:0:0:0:
432,224,62183,2,0,P|368:320|80:208,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,6,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
464,304,66024,5,0,0:0:0:0:
336,304,66207,1,4,0:0:0:0:
208,304,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
400,256,67122,1,0,0:0:0:0:
160,256,67305,2,0,L|272:256,1,80
336,320,67671,2,0,L|240:320,1,80
64,256,68037,1,0,0:0:0:0:
320,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,1,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
152,208,71329,1,0,0:0:0:0:
368,240,71695,6,0,L|448:240,1,80
304,240,72061,1,0,0:0:0:0:
64,272,72244,2,0,L|160:272,1,80
448,288,72793,1,0,0:0:0:0:
368,240,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73251,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73434,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
432,208,73707,6,0,L|336:208,1,80
240,128,74073,1,0,0:0:0:0:
416,128,74256,1,0,0:0:0:0:
160,128,74622,1,0,0:0:0:0:
320,128,74988,1,0,0:0:0:0:
64,128,75354,1,0,0:0:0:0:
448,192,75537,1,0,0:0:0:0:
400,240,75719,6,0,L|288:240,1,80
64,256,76085,1,0,0:0:0:0:
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
432,304,82305,1,0,0:0:0:0:
144,224,82488,2,0,L|32:224,1,80
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83860,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
208,192,84409,5,0,0:0:0:0:
256,144,84500,1,0,0:0:0:0:
304,96,84591,1,0,0:0:0:0:
112,224,84683,5,0,0:0:0:0:
64,176,84774,1,0,0:0:0:0:
16,128,84866,2,0,L|128:128,1,80
304,112,85231,2,0,L|192:112,1,80
448,160,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
416,288,89256,2,0,L|304:288,1,80
64,224,89622,2,0,L|176:224,1,80,8|0,0:0|0:0,0:0:0:0:
432,224,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

Sinnoh wrote:

First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables Yeah, true
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer I'm trying to match the tone of the vocal and I dont know exactly what you're asking me to do here, but I did increase distance for a nicer flow.
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) - Wut.... what do you want me to do? *I think you got time stamps mixed up*
00:53:037 (4,2) - Could give them the same x coordinate. Sure
01:21:938 (3,4) - Just curious as to why those are different angles This is to give the sound on the second slider more emphasis, that's why I did so. I dont copy paste sliders, I map them all manually so that might have played a factor into it as well.

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in Sure
00:16:817 (4) - Curious to why this one is further The beat is increasing in tone, so i did so to match it.
00:46:451 (1) - Change beatsnap to 1/3, increase slider length I REALLY dont want to do that because it will mess up the dash I have there, but fine.... 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick Now i have to remap to make that work... firetruck00:55:232 (1) - ^^ Okay, i dont like it though.
00:59:622 (1) - ^ *makes changes but screams internally*
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^ okay
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place Deleted
00:13:159 (1) - Only double clap on the diff changed
00:39:134 (2) - Slider too long Shortened
00:57:793 (5,6,1) - Consider splitting into four sliders like so Following vocal and it would ruin my ability to do any h-dashes, so no Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion.
00:26:695 (1) - Too close, or make spacing even
00:28:159 (1) - Double check hitsound pls Firetruck, accidental click.
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason)
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1)
01:25:598 (1) - Bit too far after that hard part
Thanks for the mod, notify me when Platter mod is complete.

Keep the mod train, or BN check train, rolling
ZiRoX
[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case.
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed.
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer.
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) -
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - .
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead.
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream.
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis.
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely.
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more.
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail.
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object.
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right.
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better.
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1).
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit.
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit.
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit.
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) -
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit.
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object.
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit.
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky.
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this:
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 -
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them.
[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section:
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency.
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash.
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that.
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me.
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano.
[Grapes' Rain]
  1. 00:00:720 (1,2) - Do not overmap hyperdashes please, there's no sound at 00:00:902 - .
  2. 00:02:366 - There isn't a sound on this red tick, so why is there an hdash to this.
  3. 00:04:012 (1,2) - Same as the first thing mentioned.
  4. 00:13:890 (1,2,3) - It's really weird that (1,2) has a larger distance than (2,3) considering (3) is a downbeat where the violin and drums are stronger.
  5. 00:31:085 (1,2) - This distance is really inconsistent with your previous patterns. I'd Ctrl+H 00:31:451 (2,3) - and start rearranging what's next.
  6. 00:37:671 (1,2) - The downbeat at (2) is a strong vocal, it deserves more emphasis so I'd increase the distance.
  7. 00:44:256 (3,4,5,6,7) - The vocals are really strong here, and it also builds up to the Kiai, so I'd increase the distance between these objects.
  8. 00:53:402 (1,2,3,4) - Again, the vocals here are strong, so it's weird that 00:53:768 (2,3) - is so underemphasized by such a small distance. I think you can Ctrl+H 00:54:134 (3,4,5) - to fix this.
  9. 00:56:146 (3) - What is this snapped to? I hear something on the 1/3 tick at 00:56:207 - , not on its current position.
  10. 00:56:329 (4) - Having the downbeat at 00:56:695 - as a slidertail really underemphasizes that downbeat. I'd split both objects and add a dash/hdash between them to increase the emphasis.
  11. 00:58:524 (4) - ^Same for this.
  12. 01:01:085 (4,5) - Given the previous patterns, this direction change is really unexpected. Also, 01:02:183 (6,7) - is quite a short distance. I think you can Ctrl+H 01:01:817 (5,6) - .
  13. 01:04:012 (1) - A single object combo isn't needed.
  14. 01:05:841 (7,1,2,3,4) - The hdash to (1) is really random, and so is the increase in the distance between notes. If I had to put an hdash somewhere, it'd be on 01:05:293 (4,5) - , which you emphasized through a finish, so the distance to it is currently underwhelming.
  15. 01:06:573 (4,1) - (1) is a weak sound, so the hyperdash to it isn't really fitting. A more fitting hdash would be between 01:06:390 (3,4) -.
  16. 01:07:122 (2,3) - I don't understand why this has an hyperdash. It makes way more sense if you had an hyperdash between 01:07:671 (4,5) - instead.
  17. 01:11:695 (1,2,3) - Again, this is weird. You leave the downbeat underemphasized as a slidertail, and the hyperdash between those objects doesn't make sense. I'd use the following timeline and make an hyperdash between (2,3)
  18. 01:13:707 (1) - Again, the hyperdash is wrongly placed because you placed the rhythms wrongly. You should split the slider into two circles and the hyperdash should be between those 2 circles
  19. 01:13:707 (1,2,3,4,5) - You're mixing different instruments here, and it doesn't sound too good. I'd move 01:14:622 (4) - to 01:14:438 - in the timeline, and add another circle at 01:14:804 - to follow the bass more closely.
  20. 01:15:354 (6,7) - The hyperdash between these objects doesn't follow anything. I'd add a circle on 01:15:170 - and make an hyperdash between that new circle and 01:15:354 (6) - .
  21. 01:16:085 (2) - This note sounds out of place considering the rhythms you're mostly following, so I'd delete this circle.
  22. 01:22:305 (2,3) - The same thing as mentioned for 01:11:695 (1,2,3) - applies here
  23. 01:23:860 (3) - This sounds really off. I think it sounds better if you place it on 01:23:768 -
  24. 01:24:317 (3,1,2) - Again, hyperdash usage is weird here. The strongest sound is (2), so the hyperdash should be between 01:24:409 (1,2) - instead of 01:24:317 (3,1) - .
  25. 01:24:591 (3,1) - Same thing again, this hyperdash follows nothing. If any, there should be an hyperdash between 01:24:774 (2,3) - .
  26. 01:25:780 - 01:26:146 - I think you could add circles here to follow the bass sounds.
Good luck with the mapset!
wonjae
:)

ZiRoX wrote:

[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case.
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed.
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer.
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) -
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - .
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead.
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream.
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis.
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely.
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more.
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail.
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object.
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right.
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better.
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1).
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit.
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit.
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit.
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) -
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit.
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object.
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit.
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky.
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this:
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 -
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them.
[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section:
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency.
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash.
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that.
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me.
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano.
[Grapes' Rain]
  1. 00:00:720 (1,2) - Do not overmap hyperdashes please, there's no sound at 00:00:902 - . ok
  2. 00:02:366 - There isn't a sound on this red tick, so why is there an hdash to this. ok
  3. 00:04:012 (1,2) - Same as the first thing mentioned. ok
  4. 00:13:890 (1,2,3) - It's really weird that (1,2) has a larger distance than (2,3) considering (3) is a downbeat where the violin and drums are stronger. made slider 3 a hyper.
  5. 00:31:085 (1,2) - This distance is really inconsistent with your previous patterns. I'd Ctrl+H 00:31:451 (2,3) - and start rearranging what's next. done but nerfed slider distance.
  6. 00:37:671 (1,2) - The downbeat at (2) is a strong vocal, it deserves more emphasis so I'd increase the distance. remapped
  7. 00:44:256 (3,4,5,6,7) - The vocals are really strong here, and it also builds up to the Kiai, so I'd increase the distance between these objects. remapped
  8. 00:53:402 (1,2,3,4) - Again, the vocals here are strong, so it's weird that 00:53:768 (2,3) - is so underemphasized by such a small distance. I think you can Ctrl+H 00:54:134 (3,4,5) - to fix this. moved sliders around.
  9. 00:56:146 (3) - What is this snapped to? I hear something on the 1/3 tick at 00:56:207 - , not on its current position. whoops for got to snap that when i remapped to 1/3, thank you
  10. 00:56:329 (4) - Having the downbeat at 00:56:695 - as a slidertail really underemphasizes that downbeat. I'd split both objects and add a dash/hdash between them to increase the emphasis. idk so
  11. 00:58:524 (4) - ^Same for this. i dont get it
  12. 01:01:085 (4,5) - Given the previous patterns, this direction change is really unexpected. Also, 01:02:183 (6,7) - is quite a short distance. I think you can Ctrl+H 01:01:817 (5,6) - . fixed
  13. 01:04:012 (1) - A single object combo isn't needed. whoops idk where that came from
  14. 01:05:841 (7,1,2,3,4) - The hdash to (1) is really random, and so is the increase in the distance between notes. If I had to put an hdash somewhere, it'd be on 01:05:293 (4,5) - , which you emphasized through a finish, so the distance to it is currently underwhelming. remapped
  15. 01:06:573 (4,1) - (1) is a weak sound, so the hyperdash to it isn't really fitting. A more fitting hdash would be between 01:06:390 (3,4) -.added a hyper at 3,4 but i wanted to keep the one in the beginning for emphasis of leaving kiai
  16. 01:07:122 (2,3) - I don't understand why this has an hyperdash. It makes way more sense if you had an hyperdash between 01:07:671 (4,5) - instead. ok
  17. 01:11:695 (1,2,3) - Again, this is weird. You leave the downbeat underemphasized as a slidertail, and the hyperdash between those objects doesn't make sense. I'd use the following timeline and make an hyperdash between (2,3)
    ok
  18. 01:13:707 (1) - Again, the hyperdash is wrongly placed because you placed the rhythms wrongly. You should split the slider into two circles and the hyperdash should be between those 2 circles okk
  19. 01:13:707 (1,2,3,4,5) - You're mixing different instruments here, and it doesn't sound too good. I'd move 01:14:622 (4) - to 01:14:438 - in the timeline, and add another circle at 01:14:804 - to follow the bass more closely. ok
  20. 01:15:354 (6,7) - The hyperdash between these objects doesn't follow anything. I'd add a circle on 01:15:170 - and make an hyperdash between that new circle and 01:15:354 (6) - . i relly dont think thats nessesary
  21. 01:16:085 (2) - This note sounds out of place considering the rhythms you're mostly following, so I'd delete this circle. yea ur right
  22. 01:22:305 (2,3) - The same thing as mentioned for 01:11:695 (1,2,3) - applies here ok
  23. 01:23:860 (3) - This sounds really off. I think it sounds better if you place it on 01:23:768 - yea that was wrongly placed.
  24. 01:24:317 (3,1,2) - Again, hyperdash usage is weird here. The strongest sound is (2), so the hyperdash should be between 01:24:409 (1,2) - instead of 01:24:317 (3,1) - . idk i think i made it better
  25. 01:24:591 (3,1) - Same thing again, this hyperdash follows nothing. If any, there should be an hyperdash between 01:24:774 (2,3) - .yea ur right
  26. 01:25:780 - 01:26:146 - I think you could add circles here to follow the bass sounds. ok
Good luck with the mapset!
much thanks. <3



idk slightly better and underweighted rain
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Topic Starter
DeletedUser_6709840

ZiRoX wrote:

[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed. it's to follow the piano, so since its not necessary to remove, it stays.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does. Another modder told me to make it a reverse but fine, back to old design.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case. Done
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more. Sure, why not.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed. Done
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer. I was drunk, fixed
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) - Done
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit. I put an NC on 01:04:378 (1) instead. because I dont want to break flow.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - . Done, hopefully it plays okay as well.
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead. Done
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream. Done
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis. Alright
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely. Done, hopefully the pattern isnt suckish
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1 Done
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more. Done
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail. Done
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better. Fine, but I'm not too happy about it.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object. It wasnt supposed to be a plate-walk but reduced anyway
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right. Now I have border overlap that gives me cancer, but okay
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better. Done, moved to X=420
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1). Done
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit. Done
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit. Reduced
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit. Reduced
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash. Moved the slider closer.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch. I tried to do that.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) - Modder told me earlier to follow vocal, so it'll return to original.
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit. reduced slightly
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object. Alright
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit. I tried
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky. Fixed, I was drunk
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this: I tried to do that
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 - DOne, repositioned note
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them. Thats not very helpful to me because I cannot hear rhythm, to me it sounds and players perfectly fine and I dont know what you;re asking me to do other than remap. I wouldnt have mapped it this way if I heard anything different rhythmically I COULD map... until I get more detailed descriptions on what I should map to here, nothing gets changed

[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here. I reduced the distance on the first one because I dont know what else I should do to fix it.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section: Done
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency. Reduced, I dont like the slider idea
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it. As much as I'd love to make that change, there's no way i can do it without remapping the whole section so a 1/1 dash would fit. Unless you have suggestions to make this fit, I'm not changing anything.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash. I tried to do so for the better dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash. Okay, hopefully is plays right, feels weird to me
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis. No, vocal is too low in tone for emphasis. If anything I just REDUCED here because the jump was higher than i intended. That note also helps keep the consistency I have for that section.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that. Hopefully new pattern is better
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me. There is a soft stream there so it stays unless a better rhythmic suggestion is made. I dont hear anything else besides the stream. Added an NC to lessen the load of streams
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano. Let's see if the new pattern works better.
Good luck with the mapset! Thank you
Thank you very much for the mod, I fully applied now.

Let's keep this going.
MMBan
Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
wonjae
:P [quote="MMBan"]Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x

Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider. yea thats better.
01:02:183 - Make this slider catchable by hdash. i cant do that unless i make the fruit pass the border or move the slider. Both i dont want to do.



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Topic Starter
DeletedUser_6709840

MMBan wrote:

Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)Done
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 - This one is fine
00:26:695 - Put here New combo and remove at 00:27:061 - ^
00:50:841 - Put here New combo and remove at 00:51:207 - ^

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit Okay

Other
01:19:743 - New Combo ok
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256 done
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance Done
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
Thank you for mod
Tyrell
Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C
Topic Starter
DeletedUser_6709840

Tyrell wrote:

Hi. Hope this mod helps you. Dang, you speedy at getting to requests

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho. I meant for it to stack there but I worked it around so the stack is gone now.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing? Compromise of 1.36 so it feels walkable for me
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai. K, had to do some repositioning of patterns and the patterns after to fix
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine. As long as things are rankable and not too cancerous, it should be fine

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis. Damn, forgot to change from a previous mod.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine. Yeah, but as long as it plays fine it should be alright

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often Yeah, idk why what makes me map patterns like this when they're cancer
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis. Done, just had to think it over how to repattern
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter. What the hell was I even doing there
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) - I tried to make the streams a bit more curvy.

And I'll sit back and see what Grapes does

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C Thank you so much, any mod is helpful so far.
wonjae

Tyrell wrote:

Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C

idk anymore
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 163,70,255
Combo4 : 48,92,224

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Topic Starter
DeletedUser_6709840
Hi. Hope this mod helps you.

[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.
It's not just the drums you're missing Grapes. Its that the piano and drums alternate in emphasis so it makes it hard to distinguish which to map unless is blatantly obvious. What really tilts me is the missed stream opportunities where Tyrell pointed out. It's not really drums there, but cymbal sounds that could be mapped.
wonjae
i changed like 2 notes in kiai
osu file format v14

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Creator:RoseusJaeger
Version:Grapes' Rain
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Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
144,352,37305,1,0,0:0:0:0:
432,352,37671,5,0,0:0:0:0:
144,352,38037,2,0,P|61:231|165:128,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
112,192,40232,6,0,L|224:192,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
464,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
464,192,41329,6,0,L|336:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
128,192,41695,1,0,0:0:0:0:
352,192,42061,1,0,0:0:0:0:
64,224,42427,2,0,P|219:216|240:208,1,160,4|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|384:320,1,106.666666666667
112,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|432:160,1,160
224,240,51939,2,0,L|118:240,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53128,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|160:144,1,240
464,192,56329,2,0,P|385:206|307:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
448,192,59622,6,0,L|320:192,1,106.666666666667
112,224,59988,2,0,P|48:192|144:192,1,240
320,160,60719,2,0,B|384:160|384:160|304:160,1,120
128,160,61085,2,0,B|48:160|48:160|160:160,1,160
384,192,61817,1,0,0:0:0:0:
128,192,62183,6,0,P|144:288|384:176,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
192,352,66207,1,4,0:0:0:0:
256,352,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
304,256,67305,2,0,L|192:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
352,256,68219,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
352,256,68585,1,0,0:0:0:0:
32,256,68768,6,0,L|128:144,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
144,208,71329,1,0,0:0:0:0:
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
32,176,72426,1,0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
448,240,73890,1,0,0:0:0:0:
368,240,74073,1,0,0:0:0:0:
288,240,74256,1,0,0:0:0:0:
368,240,74438,1,0,0:0:0:0:
176,240,74804,6,0,L|256:240,1,80
64,160,75353,6,0,L|160:160,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83768,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
144,176,84409,5,0,0:0:0:0:
96,128,84500,1,0,0:0:0:0:
144,96,84591,1,0,0:0:0:0:
368,224,84683,5,0,0:0:0:0:
416,192,84774,1,0,0:0:0:0:
208,192,84866,2,0,L|96:192,1,80
208,192,85231,2,0,L|320:192,1,80
416,192,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
432,192,87975,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
96,176,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80
128,256,89622,2,0,L|48:256,1,80,8|0,0:0|0:0,0:0:0:0:
432,240,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Updated, also waiting for Grapes' response on something I found while testplaying
Topic Starter
DeletedUser_6709840
Updated again now that unrankable issue was resolved.
SYAHME
#thisshouldberankedalready2k16
wonjae
You think so? Tbh i think i need more mods on my shitmap rain
Topic Starter
DeletedUser_6709840
Possibly soon, depends on the next upcoming mods that destroy this
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Topic Starter
DeletedUser_6709840

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly) Out of all of these, only the very last one was actually possible to make. Because everywhere else is a 1/1 rhythm and I do not have the space on the actual playfield to add in a hyper. To compensate for that, I made them into dashes to keep the emphasis that was needed. The last one was doable because of the 1/2 rhythm there but otherwise no change. sorry.
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know! RIP
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm Fixed, with slight remap so it will work
    🍎 00:42:427 (3) - i'd add nc for the new stanza Agreed
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above done
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4 Done
    🍎 01:15:354 (6) - ^ to add nc Done

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Thank you for the mod, I will apply hitsound changes to Rain once Grapes makes his changes
wonjae

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum Changed
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard) Remapped.
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers yea agreed. remapped.
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3) ok lets do this. didnt fix the 1st suggestion and the 4th one. Fixed the 2nd and 3rd one remapped the last ones.
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocaldone
    🍎 00:39:134 (3,1) - ^, and cymbal roseus?
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo remapped.
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear ok
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(? lol yea
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest) i actually really like this, and i thin ktis fine.
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well i can see what your playing but for some reason by brain is really reluctant on chaning this.
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 - made a hyper from (5) but i still kept some aspect form original pattern
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them i think i did it idk. redid sliders.
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes ok
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    [color=#400BF00]ok[/color]
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion made them tripplets.
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too) remapped :D

good luck! x3

thank you

another map with a hirgher sr
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80,192,26695,5,0,0:0:0:0:
383,192,27061,2,0,L|276:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
32,192,27427,1,0,0:0:0:0:
277,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|288:288,1,160
80,184,28890,2,0,L|240:184,1,160
352,224,29622,1,0,0:0:0:0:
69,224,29988,6,0,L|197:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
416,232,31085,5,0,0:0:0:0:
104,336,31451,2,8,L|168:240,1,106.666666666667
248,216,31817,1,8,0:0:0:0:
40,208,32183,1,0,0:0:0:0:
464,336,32549,6,0,L|384:208,1,106.666666666667
296,216,32915,1,0,0:0:0:0:
392,216,33280,1,0,0:0:0:0:
72,208,33646,2,0,P|136:128|376:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
216,352,37305,1,0,0:0:0:0:
488,352,37671,5,0,0:0:0:0:
56,352,38037,2,0,P|16:224|160:144,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
128,312,40232,6,0,B|48:232|48:232|40:136,1,160
344,184,40963,1,0,0:0:0:0:
128,312,41329,6,0,B|48:240|48:240|32:184,1,160
472,176,42061,1,0,0:0:0:0:
184,172,42427,2,0,B|189:176|248:184|344:184,1,160,4|0,0:0|0:0,0:0:0:0:
472,176,43159,1,0,0:0:0:0:
192,168,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
168,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
96,312,46817,2,0,P|56:272|176:264,1,266.666666666667
432,320,47549,1,0,0:0:0:0:
256,320,47915,2,0,P|179:303|160:224,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|368:168,1,266.666666666667
96,232,51939,2,0,L|202:232,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|168:152,1,266.666666666667
464,192,56329,2,0,P|385:206|307:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
64,192,59622,6,0,L|192:192,1,106.666666666667
400,224,59988,2,0,P|464:192|368:200,1,266.666666666667
160,208,60719,2,0,B|96:208|96:208|176:208,1,120
384,160,61085,2,0,B|464:160|464:160|352:160,1,160
248,176,61817,1,0,0:0:0:0:
125,198,62183,6,0,P|141:294|381:182,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
440,176,65476,5,4,0:0:0:0:
488,232,65659,1,0,0:0:0:0:
440,280,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
16,352,66207,1,4,0:0:0:0:
128,352,66390,1,2,0:0:0:0:
16,288,66573,1,2,0:0:0:0:
448,304,66939,5,2,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
280,256,67305,2,0,L|168:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
352,256,68219,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
352,256,68585,1,0,0:0:0:0:
32,256,68768,6,0,P|80:208|136:184,1,106.666666666667
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
376,208,70963,2,0,L|288:208,1,80
144,208,71329,2,0,L|240:208,1,80
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
40,160,72426,2,0,L|144:160,1,80
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80
448,240,75170,1,0,0:0:0:0:
64,240,75353,6,0,L|160:240,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|464:64,1,120
256,256,77914,2,0,P|216:224|200:152,1,120
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80
344,160,83768,2,0,L|256:160,1,80
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
96,184,84500,5,0,0:0:0:0:
48,144,84591,1,0,0:0:0:0:
72,88,84683,1,0,0:0:0:0:
128,64,84774,1,0,0:0:0:0:
368,80,84866,6,0,L|448:80,1,80
320,80,85231,2,0,L|240:80,1,80
400,192,85598,5,0,0:0:0:0:
328,192,85780,1,0,0:0:0:0:
120,176,85963,1,0,0:0:0:0:
192,176,86146,1,0,0:0:0:0:
432,304,86329,6,0,L|336:304,1,80
256,304,86694,2,0,L|176:304,1,80
352,304,87061,6,0,L|432:304,1,80
128,312,87426,2,0,L|48:312,1,80
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80
128,256,89622,2,0,L|48:256,1,80,8|0,0:0|0:0,0:0:0:0:
432,240,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Applied Grapes' changes
wonjae
subway, eat fresh
Topic Starter
DeletedUser_6709840
so much memeing on this thread
Realmaas
*timid hello*
I tried to mod the platter diff, if everything is bad, just tell me, because it's my very first mod you know ^^

[Platter]
  1. 00:26:604 - I think that add a note here can be cool for the rhythm, on my opinion.
  2. 00:40:232 - Try to space a very little bit much if possible.
  3. 00:44:165 - Same as before, a note can be cool here.
  4. 00:59:805 - Add an HDash here, it fits well.
Topic Starter
DeletedUser_6709840

Realmas wrote:

*timid hello*
I tried to mod the platter diff, if everything is bad, just tell me, because it's my very first mod you know ^^ Welcome new modder, it's appreciated

[Platter]
  1. 00:26:604 - I think that add a note here can be cool for the rhythm, on my opinion. I'm following the vocals in the beginning, so adding a note there would be inconsistant with what I have there, if I was following rhythm I woulf have added
  2. 00:40:232 - Try to space a very little bit much if possible. You mean add a dash? sure, why not.
  3. 00:44:165 - Same as before, a note can be cool here. Same as before, following vocal
  4. 00:59:805 - Add an HDash here, it fits well. Vocal isnt strong enough here to warrant an h-dash here, so I'll keep it as a dash for now
Thanks for the mod, I hope you keep modding!
JBHyperion
M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance?
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer)
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (:

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) -
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4)
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump
  9. 01:18:098 (6,1) - As above
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) -

Rain
  1. 00:02:549 (5,1) - This is quite harsh spacing considering the next movement is an antiflow one. Try reducing this a little
  2. 00:12:427 (1,2) - Avoid using such strong hypers so early on, in a calm part of the song. The player will struggle to adapt to the steep difficulty curve and you won't be able to emphasise stuff as well later on. Something like 3.6x is more fitting
  3. 00:13:524 (4,1) - Way too strong, you don't even have a clap here, just a low pitch string instrument sound. Please reduce this
  4. 00:16:451 (2,3,4) - These repeated 1/3 hyper patterns are really excessive for the music being mapped and present a spread issue from the Platter. I'd make small dashes to these instead of strong hypers, with the exception of maybe 00:17:183 (4) and similar sounds for the drum clap. You use this pattern a lot, so I'll leave it to you to find and fix the rest outside the kiai. Inside the kiai it's much more fitting as the player will have already become familiar with the 1/3 patterns, but outside it's a pain
  5. 00:42:061 (2) - Hyper to this makes no sense as it's a weak vocal sound with no instrument. Hypers to 00:43:524 (1,4) - would be much more fitting
  6. 01:01:085 (4,5,1) - Awkward flowstop, could be space more or maybe a direction change added to improve the flow here
  7. 01:04:012 (3,1) - Consider swapping the order of these to circle then slider, since the strong vocal hold starts on the downbeat, and you lose emphasis mapping it this way
  8. 01:27:426 (2,3,4,5,6,7,8) - Excessive hypers, present a huge difficulty spike and are unsupported by the music here. Reduce these please
Hope this helps, good luck guys! (:
wonjae
wew
wonjae

JBHyperion wrote:

M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance?
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer)
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (:

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) -
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4)
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump
  9. 01:18:098 (6,1) - As above
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) -

Rain
  1. 00:02:549 (5,1) - This is quite harsh spacing considering the next movement is an antiflow one. Try reducing this a little
  2. 00:12:427 (1,2) - Avoid using such strong hypers so early on, in a calm part of the song. The player will struggle to adapt to the steep difficulty curve and you won't be able to emphasise stuff as well later on. Something like 3.6x is more fitting
  3. 00:13:524 (4,1) - Way too strong, you don't even have a clap here, just a low pitch string instrument sound. Please reduce this
  4. 00:16:451 (2,3,4) - These repeated 1/3 hyper patterns are really excessive for the music being mapped and present a spread issue from the Platter. I'd make small dashes to these instead of strong hypers, with the exception of maybe 00:17:183 (4) and similar sounds for the drum clap. You use this pattern a lot, so I'll leave it to you to find and fix the rest outside the kiai. Inside the kiai it's much more fitting as the player will have already become familiar with the 1/3 patterns, but outside it's a pain
  5. 00:42:061 (2) - Hyper to this makes no sense as it's a weak vocal sound with no instrument. Hypers to 00:43:524 (1,4) - would be much more fitting
  6. 01:01:085 (4,5,1) - Awkward flowstop, could be space more or maybe a direction change added to improve the flow here
  7. 01:04:012 (3,1) - Consider swapping the order of these to circle then slider, since the strong vocal hold starts on the downbeat, and you lose emphasis mapping it this way
  8. 01:27:426 (2,3,4,5,6,7,8) - Excessive hypers, present a huge difficulty spike and are unsupported by the music here. Reduce these please
Hope this helps, good luck guys! (:
fixed all. thanks jbh

yay
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Topic Starter
DeletedUser_6709840

JBHyperion wrote:

M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance? We discussed this in Discord since you tried to fix video but failed. Also, video is used on the ranked set so it should be fine as it plays well.
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer) Good idea, added - In case this needs more tags, you can refer to here for more info https://vndb.org/v17018
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (: I'm terrible at combos but i'll try to fix. Please take note I can't hear rhythm so I'm guessing where they should go. Sorry ;-; as long as they dont go over combo limits they should be fine, right? I dont want to make the map worse because i dont understand.

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow Agreed
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this Done
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent Blame past modders, changed back.
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though Done as directed
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with Done
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here I feel like the pattern works here, but I made them a bit more vertical so it's not as taxing to the player since I agree that is a bit too sharp right now.
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place Made these more vertical, as i did before.
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice Did quite a bit of pattern flipping so it's less taxing

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) - it has cancerous border overlap now but done
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement I tried to fixed, might not work out so well.
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch Hopefully fixed.
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you I tried, probs failed to fix
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4) I tried, but I'm sh** at spacing in Salads.
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't I tried, lets see if it works
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259 Firetruck this salad, I tried to do it but hard to remap entire section
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump I tried
  9. 01:18:098 (6,1) - As above More trying ;-;
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily I think you mean left but ok.

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound I reduced the spacing but i cannot make a jump to the clap because it's 1/3 there and that would not be rankable, sorry.
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands reduced because holy hell
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room Okay, I'm going to be honest. I think that is a horrible idea. Adding a cross screen hyper into low sounding vocal makes no sense what so ever despite the hitsound there, thats why I made it a jump. and also interferes with the gradual build I have into the kiai. Unless you worded this wrong, I'm extremely confused why this would be suggested even after talking to several other BNs about the same spot. Also, since the BPM is lower, a 1/1 hyper doesnt not flow right to me here.
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds There's a hyper there and not the other places because the sounds for rhythm AND vocal are significantly strong than the vocals of the other sections. It was intentional
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper no, as I said before. Vocal is lower here and in not of the need for emphasis
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash I had to remap the entire section just to make a dash fit
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this Hopefully this works out with new pattern
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) - Not exactly an s - steam, but whatever

Hope this helps, good luck guys! (:
Thanks Hyperion, feel free to recheck because I feel like Salad got worse and the NCs confused me on how to fix because I don't understand what to do.
added grapes changes as well

Next step, try to get koli to recheck or see if I can poke mbomb, any mod is welcome.
Absolute Zero
[Cup]
00:17:183 (2,3,1) - The distance between (2,3) is not that much larger than (3,1) even though (2,3) is twice as large a distance on the timeline.
00:28:159 (2,3) - Why not follow 00:27:061 (1) 's pattern with the repeat 1/1 slider? It's the same musical material.
01:19:744 (2) - Consider making this a 1/1 slider instead that bends back. In the pattern before, you don't hit this note.
01:22:670 (4) - NC here, the combo gets a little long.

[Salad]
00:12:793 (1) - I would move this to x=460 and 00:13:159 (2) to x=272. This creates an accent on the new phrase, rather than making the middle of the phrase before equal distance to the new phrase.
00:39:134 (3,1) - Kind of deceptively not walkable. Increase the distance slightly here.
00:51:024 - I find it strange that this is the only place that you don't follow that 1/2 break in the melody (see 00:46:451 (1,2) - 00:55:232 (1,2) - 00:59:622 (1,2)) Move (2) to 00:51:024 and make it a slider that ends at 00:51:665.
00:56:329 (3,4) - Spacing here could be deceiving as it can require a dash, although it looks like a walk.
01:08:036 (1) - I would move this to something like x=100. This gives the player a cushion so they can keep moving left, and also promotes more interesting movement.
01:21:390 (2,3,4) - Move (3) to x=344, perhaps.
01:21:756 (4) - I know you're following the bass here, but I would like to hear it start on 01:21:938 instead and be a 3/4 repeat slider (a repeat on 01:22:213 and ending on 01:22:487. This follows the louder melody.
01:29:896 - Wouldn't you put a hitcircle here if you're going to hit 01:29:713 (5)? If you're going to do this suggestion, you might have to move 01:29:988 (7) to somewhere around x=172.

[Platter]
00:17:915 (6,1) - I would make this dash stronger to emphasize a new phrase.
00:26:695 (1,2) - I understand the need to make this a dash, but I don't think it justifies a 1/2 slider, only a 1/1 hitcircle.
01:21:938 (2,3,4,5) - This should follow the triplets in the melody--replace (3,4) with a hitcircle on 01:22:213.

[Grapes' Rain]
00:06:024 (2,3) - I don't see the point of this hyper--the only hyper near here that would make sense is at 00:05:110 (3), and even then, it's still a bit out-of-place.
00:34:744 (1,2) - These are strong drumbeats and it might be nice to have something like this instead:
00:23:768 (2,3) - This second hyper is really unnecessary. I would remove it and make (3) closer because of the random density.
00:32:915 (2) - Surprisingly low amount of movement? It's a 1/1 gap, so you should make the catcher feel more natural this way.
00:34:744 (1) - No need for NC here.
00:45:354 (1,2) - I would advise against this hyperdash because it kind of takes away from 00:46:451 (1,2). That's a buildup that should be more accented.
01:17:548 (3,4,5) - Why don't you hit 01:17:731 and 01:18:097 if you're following the drums here? It kinda feels forced.
01:20:841 (5) - I would say NC here if you're going to put a NC at 01:24:500 (1).
01:24:500 (1,2,3,4) - Honestly I feel like you should follow the melodic line more closely here. This would mean this becomes a 1/3 stream instead of a 1/4 stream.
01:29:622 (6,7) - All the instruments have some form of a 1/4 stream here. You could add a hyper from 01:29:896 to 01:29:988 (7) to make it sound more full.

cool map

Hope this mod helps!
Topic Starter
DeletedUser_6709840
I will respond when computer not dead.
Topic Starter
DeletedUser_6709840

Absolute Zero wrote:

[Cup]

00:17:183 (2,3,1) - The distance between (2,3) is not that much larger than (3,1) even though (2,3) is twice as large a distance on the timeline.... Your point? I don't understand what the issue is here, please explain a little better or give example
00:28:159 (2,3) - Why not follow 00:27:061 (1) 's pattern with the repeat 1/1 slider? It's the same musical material. Constant repetition is boring to the player, thats why i didn't do it.
01:19:744 (2) - Consider making this a 1/1 slider instead that bends back. In the pattern before, you don't hit this note. The sounds is stronger in this part of the time line, so i couldnt ignore it.
01:22:670 (4) - NC here, the combo gets a little long. Done

[Salad]
00:12:793 (1) - I would move this to x=460 and 00:13:159 (2) to x=272. This creates an accent on the new phrase, rather than making the middle of the phrase before equal distance to the new phrase. I did it, but I hate the large plate-walk now.
00:39:134 (3,1) - Kind of deceptively not walkable. Increase the distance slightly here. The third firetrucking time I'm increasing distance.
00:51:024 - I find it strange that this is the only place that you don't follow that 1/2 break in the melody (see 00:46:451 (1,2) - 00:55:232 (1,2) - 00:59:622 (1,2)) Move (2) to 00:51:024 and make it a slider that ends at 00:51:665. No, I did it because there isnt a sound there to map. The other spots had a clear sound to map so i mapped it.
00:56:329 (3,4) - Spacing here could be deceiving as it can require a dash, although it looks like a walk. Again, for the multiple time I'm increasing spacing again. Its like no one is gonna be satisfied until these are edge dashes.
01:08:036 (1) - I would move this to something like x=100. This gives the player a cushion so they can keep moving left, and also promotes more interesting movement. Okay
01:21:390 (2,3,4) - Move (3) to x=344, perhaps. Fine
01:21:756 (4) - I know you're following the bass here, but I would like to hear it start on 01:21:938 instead and be a 3/4 repeat slider (a repeat on 01:22:213 and ending on 01:22:487. This follows the louder melody. Not following bass here, following piano.
01:29:896 - Wouldn't you put a hitcircle here if you're going to hit 01:29:713 (5)? If you're going to do this suggestion, you might have to move 01:29:988 (7) to somewhere around x=172. I want the last beat to have emphasis, so no to the full stream here.

[Platter]
00:17:915 (6,1) - I would make this dash stronger to emphasize a new phrase. Slightly increased
00:26:695 (1,2) - I understand the need to make this a dash, but I don't think it justifies a 1/2 slider, only a 1/1 hitcircle. This is following to the end of vocal and without it there would be no h-dash for emphasis. There's physically no space for me to do 1/1 hypers either even if i wanted to do that route.
01:21:938 (2,3,4,5) - This should follow the triplets in the melody--replace (3,4) with a hitcircle on 01:22:213.Fine, sure


cool map Thanks fam

Hope this mod helps!
Thanks for mod
wonjae

Absolute Zero wrote:

[Grapes' Rain]
00:06:024 (2,3) - I don't see the point of this hyper--the only hyper near here that would make sense is at 00:05:110 (3), and even then, it's still a bit out-of-place. its there to emphasize the little piano thingy so i dont have a problem with it.
00:34:744 (1,2) - These are strong drumbeats and it might be nice to have something like this instead: cool idea. dont know how it would work out in the long run but ill try it.
00:23:768 (2,3) - This second hyper is really unnecessary. I would remove it and make (3) closer because of the random density. ok
00:32:915 (2) - Surprisingly low amount of movement? It's a 1/1 gap, so you should make the catcher feel more natural this way. added more movement
00:34:744 (1) - No need for NC here. i used a nc to seperate the parts with the clap and stuff.
00:45:354 (1,2) - I would advise against this hyperdash because it kind of takes away from 00:46:451 (1,2). That's a buildup that should be more accented. yea i can see what our talking about but that part sounds really powerful also. ill nerf hyper distamce.
01:17:548 (3,4,5) - Why don't you hit 01:17:731 and 01:18:097 if you're following the drums here? It kinda feels forced. im deaf thanks you lol
01:20:841 (5) - I would say NC here if you're going to put a NC at 01:24:500 (1). ehh its to seperate the streams.
01:24:500 (1,2,3,4) - Honestly I feel like you should follow the melodic line more closely here. This would mean this becomes a 1/3 stream instead of a 1/4 stream. i think it sounds better with 1/4 sorry
01:29:622 (6,7) - All the instruments have some form of a 1/4 stream here. You could add a hyper from 01:29:896 to 01:29:988 (7) to make it sound more full.
ok
cool map

Hope this mod helps!

wew
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
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Artist:Kumakuma
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Creator:RoseusJaeger
Version:Grapes' Rain
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Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love adelta ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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Video,0,"op.avi"
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Topic Starter
DeletedUser_6709840
All applied.

Ready for next modder
BoberOfDarkness
So here we go

Salad
00:44:256 (1,2,3) - increase distance here FeelsTooEasyMan
00:50:841 (1,2,3) - same, its kiai time so you could use wider spacing
Platter
00:01:085 (2,3) - distance is a bit high, placing 00:01:085 (2) - at x:152 would help
00:17:915 (6,1) - hyper dash is nice way to introduce the start of vocals part here
00:24:500 (6,1) - try placing hyper dash here, vocals are pretty strong and 00:24:866 - is loud beat as well
00:34:988 (3,4) - you used some wierd snaps which doesnt follow music, change them to 1/4 sliders
00:37:671 (4,1) - the distance is too high for normal dash, move 00:37:671 (4) - more left (like x:368 or so)
00:48:646 (2,3) - feels like good spot for hyperdash, place (3) at x:32 (4) at x:256 and (5) at x:128
01:00:719 (4,1) - I think would be better if you could use 1,7x distance instead 1,8x
01:01:817 (2,3) - maybe try hyperdash here?
01:09:317 (4,1) - again nice spot for hyper dash, place (4) at x:304 and re:work the stream to something like this (1) at x:56 to trigger hyper. That would flow a lot better


@AZ you took everything I could mod! ;w;

Good luck
Topic Starter
DeletedUser_6709840

BoberOfDarkness wrote:

So here we go

Salad
00:44:256 (1,2,3) - increase distance here FeelsTooEasyMan Increased slightly
00:50:841 (1,2,3) - same, its kiai time so you could use wider spacing Sure


Platter
00:01:085 (2,3) - distance is a bit high, placing 00:01:085 (2) - at x:152 would help Done
00:17:915 (6,1) - hyper dash is nice way to introduce the start of vocals part here As I've said to modders before, there is physically not enough space on the play field for a 1/1 dash, so hard dash is as good as it's gonna get.
00:24:500 (6,1) - try placing hyper dash here, vocals are pretty strong and 00:24:866 - is loud beat as well It's 1/1, there's not room for me to do that. So no change.
00:34:988 (3,4) - you used some wierd snaps which doesnt follow music, change them to 1/4 sliders It's 1/3 in this section, so no change
00:37:671 (4,1) - the distance is too high for normal dash, move 00:37:671 (4) - more left (like x:368 or so) Done
00:48:646 (2,3) - feels like good spot for hyperdash, place (3) at x:32 (4) at x:256 and (5) at x:128 I was wondering how to make this section suck less, thank you.
01:00:719 (4,1) - I think would be better if you could use 1,7x distance instead 1,8x Sure
01:01:817 (2,3) - maybe try hyperdash here? 1/1 again, so no
01:09:317 (4,1) - again nice spot for hyper dash, place (4) at x:304 and re:work the stream to something like this (1) at x:56 to trigger hyper. That would flow a lot better Again with a 1/1, and a dash it fine here since the beat isnt even that strong with the piano.


@AZ you took everything I could mod! ;w;

Good luck
Thanks fam
wonjae
Mods PogChamp
wonjae
Yo you have adelta twice in the tags it looks like
Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

Yo you have adelta twice in the tags it looks like
I'm fixing it, chill
Topic Starter
DeletedUser_6709840
"Yo Roseus, why ain't this ranked yet?"

It sucks. It sucks a lot. So I remapped Cup and Salad. I also fixed slider velocity in Platter. Grapes is remapping his Rain as well.

Updated
wonjae
ok, looking back at my rain diff i think that the main meat is fine for now. the main problem i had with it was the beginning before kiai which from looking back at it feels disgusting overmapped. so heres the new diff roseus, the only things i changed in it was the beginning untill kiai


osu file format v14

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Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
Updated!

NOTICE TO PREVIOUS MODDERS

I would like for rechecks since I asked pretty much everyone I could already for mods but since I remapped it might mean some of your changes were irrelevant. Since Cup and Salad were remapped from scratch and Platter had slider velocity changed. Grapes remapped the beginning and and distances.

If you do a recheck, you can attach a link to a map you want modded and I'll mod it as incentive. Please and thank you for your time
BoberOfDarkness
Re:check

General

  1. I would lower AR by 0.2 on Cup Salad and Platter to keep 1 AR spread between each diff. Also Having AR6 on Cup and AR7 on Salad feels kinda fast here


Cup

  1. 00:43:524 (2,3) - I don't like the movement stop here, I would move (3) to the right side of 00:44:622 (1) - and change a shape a bit of slider. Flows much better for me. Try this.
  2. 01:14:255 (1,2,3,4) - I would made them sliders instead to follow the background sound better

    The Cup is totally fine I guess
Platter

  1. 00:09:500 (4) - I would place hyperdash here since it is new section of song. How it works for me: 00:09:500 (4) - x:48 and ctrl + g 00:10:232 (5) - and placing it on x:280. Flows nicely!
  2. 00:09:500 (4) -also feels like that note should
  3. 00:12:793 (6,1) - swap the NC, its works better at new stanza
  4. 00:14:500 (4) - unsnapped slider, or you follow some wierd sounds but even if you do you should use 1/12 cause 1/6 is not enough precise. Also placing slider there doesn't have much sense since slider tail have no sounds to follow in the song
  5. 00:22:305 (1) - the NC doesn't have much sense. Place it here instead 00:22:671 -
  6. 00:26:695 (1,2) - same, move NC to next note
  7. 00:34:988 (3,4) - unsnapped notes its simply 1/4 here
  8. 00:46:451 (1,3) - again move NC to the new stanza, there is start of vocals and kiai time generally it just have more sense to place it on (3)
  9. 00:50:110 (6,1) - I am not fun of having such a break here. Better place 2/1 slider.
  10. 00:59:622 (1,3) - same NC issue as before
  11. 01:09:499 - I would use that shaped 1/2 sliders instead - https://osu.ppy.sh/ss/6624047
  12. 01:10:415 (1,2,3) - unnecessary NC and I would curve that triplet a bit since it flows bad
  13. 01:17:549 (4,7) - placing on both NC would fit to your short combos you used in this map
Rain

  1. 00:01:817 (6,1,1,3) - inconsistency with NCing. Every note have similar sound and you put randomly on 2 in the middle. Making them all NC is fine I guess but for me its best to place the NC on 00:01:817 - and 00:04:012 - only
  2. 00:34:652 (1,2,3,4,1,2) - use 25% speed so you can hear that 00:35:475 (1,2) - should be 1/4 earlier also 00:35:018 (3,4) - direction change might be uncomfortable here
  3. 01:20:476 (1,2,3,4) - stream looks bad please you use something like https://osu.ppy.sh/ss/6624221
  4. 01:29:621 (6,7,8,9) - same with

    There is not reason to keep bookmarks here since they doesn't bring anything.
    Your object count is almost same as platter and you missed a lot of sounds you could map like 01:29:530 - or 01:10:231 -
    And I am not into your NC placement but it might be just be me.

Good luck!
wonjae

BoberOfDarkness wrote:

Rain

  1. 00:01:817 (6,1,1,3) - inconsistency with NCing. Every note have similar sound and you put randomly on 2 in the middle. Making them all NC is fine I guess but for me its best to place the NC on 00:01:817 - and 00:04:012 - only youre right, fixed
  2. 00:34:652 (1,2,3,4,1,2) - use 25% speed so you can hear that 00:35:475 (1,2) - should be 1/4 earlier also 00:35:018 (3,4) - direction change might be uncomfortable here fixed and nerfed
  3. 01:20:476 (1,2,3,4) - stream looks bad please you use something like https://osu.ppy.sh/ss/6624221
  4. 01:29:621 (6,7,8,9) - same with curved both

    There is not reason to keep bookmarks here since they doesn't bring anything.
    Your object count is almost same as platter and you missed a lot of sounds you could map like 01:29:530 - or 01:10:231 -
    And I am not into your NC placement but it might be just be me.
    i added a few more notes but to me, it dosent suit well with how i wanted the kiai to play out.

Good luck!
also roseus can you delete the bookmarks for me? i forgot to lol.

LOOK ITS AN UPDATE
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56,352,38037,2,0,P|16:224|160:144,1,320,0|0,0:0|0:0,0:0:0:0:
400,352,39134,2,0,P|484:232|378:128,1,320,0|0,0:0|0:0,0:0:0:0:
128,312,40232,6,0,B|48:232|48:232|40:136,1,160,8|0,0:0|0:0,0:0:0:0:
344,184,40963,1,0,0:0:0:0:
128,312,41329,6,0,B|48:240|48:240|32:184,1,160,4|0,0:0|0:0,0:0:0:0:
343,183,42061,1,0,0:0:0:0:
184,172,42427,2,0,B|189:176|248:184|344:184,1,160,0|0,0:0|0:0,0:0:0:0:
472,176,43159,1,0,0:0:0:0:
48,176,43524,5,0,0:0:0:0:
304,176,43890,1,0,0:0:0:0:
160,224,44256,1,0,0:0:0:0:
368,224,44622,2,0,L|208:224,1,160,0|0,0:0|0:0,0:0:0:0:
32,128,45354,6,0,L|138:128,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
376,120,45719,1,4,0:0:0:0:
138,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
96,312,46817,2,0,P|56:272|176:264,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
432,320,47549,1,0,0:0:0:0:
256,320,47915,2,0,P|179:303|160:224,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,4,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
480,144,49378,2,0,L|368:144,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
144,144,49744,2,0,P|69:121|35:51,1,160,4|12,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
416,272,51207,2,0,P|480:240|368:168,1,266.666666666667,0|0,0:0|0:0,0:0:0:0:
96,232,51939,2,0,L|202:232,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
336,240,52305,1,0,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
96,208,55598,2,0,P|48:176|168:152,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
463,192,56329,2,0,P|384:206|306:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
368,208,58159,2,0,B|432:208|432:208|352:208,1,120,8|0,0:0|0:0,0:0:0:0:
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,8,0:0:0:0:
64,192,59622,6,0,L|192:192,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
400,224,59988,2,0,P|464:192|368:200,1,266.666666666667,0|0,0:0|0:0,0:0:0:0:
160,208,60719,2,0,B|96:208|96:208|176:208,1,120,0|0,0:0|0:0,0:0:0:0:
384,160,61085,2,0,B|464:160|464:160|352:160,1,160,8|0,0:0|0:0,0:0:0:0:
128,176,61817,1,0,0:0:0:0:
387,198,62183,6,0,P|371:294|131:182,1,480,0|8,0:0|0:0,0:0:0:0:
304,200,63646,1,0,0:0:0:0:
16,208,64012,2,0,L|192:208,1,160,0|0,0:0|0:0,0:0:0:0:
320,16,64744,5,0,0:0:0:0:
384,64,64927,1,0,0:0:0:0:
448,112,65110,1,0,0:0:0:0:
384,160,65293,1,0,0:0:0:0:
72,176,65476,5,4,0:0:0:0:
24,232,65659,1,0,0:0:0:0:
72,280,65841,1,0,0:0:0:0:
384,352,66024,5,0,0:0:0:0:
496,352,66207,1,4,0:0:0:0:
384,352,66390,1,0,0:0:0:0:
496,288,66573,1,0,0:0:0:0:
64,304,66939,5,0,0:0:0:0:
128,256,67122,1,0,0:0:0:0:
232,256,67305,2,0,L|344:256,1,80,0|0,0:0|0:0,0:0:0:0:
480,256,67671,2,0,L|400:256,1,80,0|0,0:0|0:0,0:0:0:0:
64,256,68037,1,0,0:0:0:0:
160,256,68219,1,0,0:0:0:0:
272,256,68402,1,0,0:0:0:0:
160,256,68585,1,0,0:0:0:0:
480,256,68768,6,0,P|432:208|376:184,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
192,144,69134,2,0,L|112:144,1,80,0|4,0:0|0:0,0:0:0:0:
272,144,69500,1,4,0:0:0:0:
384,144,69865,1,0,0:0:0:0:
152,144,70049,1,0,0:0:0:0:
424,144,70415,5,0,0:0:0:0:
96,144,70598,1,0,0:0:0:0:
376,208,70963,2,0,L|288:208,1,80,0|0,0:0|0:0,0:0:0:0:
144,208,71329,2,0,L|240:208,1,80,0|0,0:0|0:0,0:0:0:0:
448,240,71695,6,0,L|368:240,1,80,0|0,0:0|0:0,0:0:0:0:
224,176,72060,2,0,L|304:176,1,80,0|0,0:0|0:0,0:0:0:0:
40,160,72426,2,0,L|144:160,1,80,0|0,0:0|0:0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,8,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80,0|0,0:0|0:0,0:0:0:0:
448,240,75170,1,0,0:0:0:0:
64,240,75353,6,0,L|160:240,1,80,0|0,0:0|0:0,0:0:0:0:
400,240,75719,2,0,L|288:240,1,80,0|0,0:0|0:0,0:0:0:0:
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80,0|0,0:0|0:0,0:0:0:0:
496,256,76817,6,0,L|384:256,1,80,0|0,0:0|0:0,0:0:0:0:
64,160,77183,2,0,L|144:160,1,80,8|8,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|456:104,1,80,8|8,0:0|0:0,0:0:0:0:
272,240,77914,2,0,P|232:208|248:184,1,80,8|8,0:0|0:0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80,0|0,0:0|0:0,0:0:0:0:
96,208,79744,1,0,0:0:0:0:
168,208,79926,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80,0|0,0:0|0:0,0:0:0:0:
336,256,80476,5,0,0:0:0:0:
392,272,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
400,176,80749,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80,0|0,0:0|0:0,0:0:0:0:
480,240,82304,2,0,L|384:240,1,80,0|0,0:0|0:0,0:0:0:0:
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80,0|0,0:0|0:0,0:0:0:0:
344,160,83768,2,0,L|256:160,1,80,0|0,0:0|0:0,0:0:0:0:
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
152,136,84499,5,0,0:0:0:0:
96,136,84591,1,0,0:0:0:0:
64,80,84682,1,0,0:0:0:0:
112,48,84774,1,0,0:0:0:0:
368,80,84866,6,0,L|448:80,1,80,0|0,0:0|0:0,0:0:0:0:
320,80,85231,2,0,L|240:80,1,80,0|0,0:0|0:0,0:0:0:0:
400,192,85598,5,0,0:0:0:0:
328,192,85780,1,0,0:0:0:0:
120,176,85963,1,0,0:0:0:0:
192,176,86146,1,0,0:0:0:0:
432,304,86329,6,0,L|336:304,1,80,0|0,0:0|0:0,0:0:0:0:
256,304,86694,2,0,L|176:304,1,80,0|0,0:0|0:0,0:0:0:0:
352,304,87061,6,0,L|432:304,1,80,0|0,0:0|0:0,0:0:0:0:
128,312,87426,2,0,L|48:312,1,80,0|0,0:0|0:0,0:0:0:0:
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80,0|0,0:0|0:0,0:0:0:0:
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|8,0:0|0:0,0:0:0:0:
184,160,89621,1,8,0:0:0:0:
120,160,89713,1,8,0:0:0:0:
104,160,89804,1,8,0:0:0:0:
152,160,89896,1,0,0:0:0:0:
432,280,89987,5,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

BoberOfDarkness wrote:

Re:check

General

  1. I would lower AR by 0.2 on Cup Salad and Platter to keep 1 AR spread between each diff. Also Having AR6 on Cup and AR7 on Salad feels kinda fast here


Cup

  1. 00:43:524 (2,3) - I don't like the movement stop here, I would move (3) to the right side of 00:44:622 (1) - and change a shape a bit of slider. Flows much better for me. Try this.
  2. 01:14:255 (1,2,3,4) - I would made them sliders instead to follow the background sound better

    The Cup is totally fine I guess
Platter

  1. 00:09:500 (4) - I would place hyperdash here since it is new section of song. How it works for me: 00:09:500 (4) - x:48 and ctrl + g 00:10:232 (5) - and placing it on x:280. Flows nicely!
  2. 00:09:500 (4) -also feels like that note should
  3. 00:12:793 (6,1) - swap the NC, its works better at new stanza
  4. 00:14:500 (4) - unsnapped slider, or you follow some wierd sounds but even if you do you should use 1/12 cause 1/6 is not enough precise. Also placing slider there doesn't have much sense since slider tail have no sounds to follow in the song
  5. 00:22:305 (1) - the NC doesn't have much sense. Place it here instead 00:22:671 -
  6. 00:26:695 (1,2) - same, move NC to next note
  7. 00:34:988 (3,4) - unsnapped notes its simply 1/4 here
  8. 00:46:451 (1,3) - again move NC to the new stanza, there is start of vocals and kiai time generally it just have more sense to place it on (3)
  9. 00:50:110 (6,1) - I am not fun of having such a break here. Better place 2/1 slider.
  10. 00:59:622 (1,3) - same NC issue as before
  11. 01:09:499 - I would use that shaped 1/2 sliders instead - https://osu.ppy.sh/ss/6624047
  12. 01:10:415 (1,2,3) - unnecessary NC and I would curve that triplet a bit since it flows bad
  13. 01:17:549 (4,7) - placing on both NC would fit to your short combos you used in this map
Rain

  1. 00:01:817 (6,1,1,3) - inconsistency with NCing. Every note have similar sound and you put randomly on 2 in the middle. Making them all NC is fine I guess but for me its best to place the NC on 00:01:817 - and 00:04:012 - only
  2. 00:34:652 (1,2,3,4,1,2) - use 25% speed so you can hear that 00:35:475 (1,2) - should be 1/4 earlier also 00:35:018 (3,4) - direction change might be uncomfortable here
  3. 01:20:476 (1,2,3,4) - stream looks bad please you use something like https://osu.ppy.sh/ss/6624221
  4. 01:29:621 (6,7,8,9) - same with

    There is not reason to keep bookmarks here since they doesn't bring anything.
    Your object count is almost same as platter and you missed a lot of sounds you could map like 01:29:530 - or 01:10:231 -
    And I am not into your NC placement but it might be just be me.

Good luck!
I accepted all in Cup and only 00:09:500 (4) in Platter. I dont agree with any of the NC suggestions and the AR change. Thanks for recheck
Ascendance
Merry christmas :^)
Downloading this map bluescreened my computer twice, third time's the charm

[
General
]

  1. Difficulty Spread : Looks good
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : lazy so ill just assume its okay
  6. Timeline Issues : Slight hyperdash issues in Rain as well as unsnapped notes in Platter
  7. Combo Colors : Good
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : Clear

[
Cup
]

General



  1. 00:07:671 (2) - not a fan of this triplet since its not as pronounced of a sound as 00:05:841 (2,3,4) - . I'd just make it a simple slider instead
  2. 00:17:183 (2) - maybe x:100 for a bit of extra distance on the strong sound?
  3. 00:27:061 (1) - x:340 for the same reason? the cymbal sound is kinda nice to have more distance to.
  4. 00:55:598 (1) - even though it might be kinda hard, i'd add a little bit of noticeable distance to this for emphasis
  5. 01:17:731 (3) - Tilt right instead? even though its only slight, the backwards facing slider can often confuse players into making a quick leftward motion.
  6. Pretty good, much better than when I last saw it!

[
Salad
]

General



  1. 00:08:037 (3,4) - I wouldn't make this a dash, rather just a higher walking distance. That way, you can create more emphasis on the dash to 00:09:134 (5,1) - rather than having them both dashes. If possible, don't move 5, but try doing something more like this
  2. 00:26:695 (3,1) - Dash here? Currently it's catchable by just walking. I think the dash was intended since it was a bit of a harsh walk, so increase the distance so it's not so conspicuous.
  3. 00:31:451 (1,2) - I don't think this place really needs a dash. There's no strong noise or significant vocal, but yeah. In fact, I'd move 00:32:549 (2,3) - to the left so that way 00:33:280 (3,1) - becomes a dash.
  4. 00:50:841 (1,2) - Probably not fit for a dash here either. It doesn't have the same drum hit or significant vocal, so maybe reduce it to just a walk?
  5. 00:59:622 (1,2) - Same goes for this one.
  6. 01:13:158 (3,4) - I would remove the dashes to and from this set here. The noises aren't really distinct, so it seems like the player is dashing for not that much.

[
Platter
]

General



  1. 00:04:012 (4) - Repeat slider instead? You're missing a pretty big note on 00:04:378 - and since its a higher difficulty I think it's okay to represent it now.
  2. 00:34:988 (3,4) - These should be snapped to 1/4, not to 1/3.
  3. 00:58:524 (2,3) - Hyperdash antiflow isn't allowed in platters :(
  4. Well done!

[
Grapes' Rain
]

General



  1. 00:09:500 (1,2) - Two things wrong here - First, the hyperdash isn't really to a strong note, so I'd remove it, and second, you have a really strong note (the note that should be hdashed to) on a sliderend. I'd rework this rhythm to more properly emphasize the music
  2. 01:06:390 (3,4) - Should be hyperdashed, since the strong note is on 4 :\
  3. Not bad, I'd mostly go through and fix some spots where the strong notes are on the sliderends (it happens more than once), and also some places like 00:19:012 (3,1) - where the vocals aren't really strong enough for hdashes. There's more of these so try to go through and fix em up.

After the rain improves at the two spots I mentioned, I think it'll be ready to be pushed forward. Good luck, and happy holidays!
Topic Starter
DeletedUser_6709840

Ascendance wrote:

Merry christmas :^)
Downloading this map bluescreened my computer twice, third time's the charm

[
General
]

  1. Difficulty Spread : Looks good
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : lazy so ill just assume its okay
  6. Timeline Issues : Slight hyperdash issues in Rain as well as unsnapped notes in Platter
  7. Combo Colors : Good
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : Clear

[
Cup
]

General



  1. 00:07:671 (2) - not a fan of this triplet since its not as pronounced of a sound as 00:05:841 (2,3,4) - . I'd just make it a simple slider instead I disagree, its the same sound so i wanna be consistent
  2. 00:17:183 (2) - maybe x:100 for a bit of extra distance on the strong sound? Moved 00:17:183 (2,3) - to X=120
  3. 00:27:061 (1) - x:340 for the same reason? the cymbal sound is kinda nice to have more distance to. Done
  4. 00:55:598 (1) - even though it might be kinda hard, i'd add a little bit of noticeable distance to this for emphasis i tried
  5. 01:17:731 (3) - Tilt right instead? even though its only slight, the backwards facing slider can often confuse players into making a quick leftward motion. Done
  6. Pretty good, much better than when I last saw it!

[
Salad
]

General



  1. 00:08:037 (3,4) - I wouldn't make this a dash, rather just a higher walking distance. That way, you can create more emphasis on the dash to 00:09:134 (5,1) - rather than having them both dashes. If possible, don't move 5, but try doing something more like this Done
  2. 00:26:695 (3,1) - Dash here? Currently it's catchable by just walking. I think the dash was intended since it was a bit of a harsh walk, so increase the distance so it's not so conspicuous. Increased
  3. 00:31:451 (1,2) - I don't think this place really needs a dash. There's no strong noise or significant vocal, but yeah. In fact, I'd move 00:32:549 (2,3) - to the left so that way 00:33:280 (3,1) - becomes a dash. Done
  4. 00:50:841 (1,2) - Probably not fit for a dash here either. It doesn't have the same drum hit or significant vocal, so maybe reduce it to just a walk? Done
  5. 00:59:622 (1,2) - Same goes for this one. Done
  6. 01:13:158 (3,4) - I would remove the dashes to and from this set here. The noises aren't really distinct, so it seems like the player is dashing for not that much. Done

[
Platter
]

General



  1. 00:04:012 (4) - Repeat slider instead? You're missing a pretty big note on 00:04:378 - and since its a higher difficulty I think it's okay to represent it now. ok
  2. 00:34:988 (3,4) - These should be snapped to 1/4, not to 1/3. fine, firetruck
  3. 00:58:524 (2,3) - Hyperdash antiflow isn't allowed in platters :( Firetruck me with a rusty spoon fixed
  4. Well done!

[
Grapes' Rain
]

General



  1. 00:09:500 (1,2) - Two things wrong here - First, the hyperdash isn't really to a strong note, so I'd remove it, and second, you have a really strong note (the note that should be hdashed to) on a sliderend. I'd rework this rhythm to more properly emphasize the music
  2. 01:06:390 (3,4) - Should be hyperdashed, since the strong note is on 4 :\
  3. Not bad, I'd mostly go through and fix some spots where the strong notes are on the sliderends (it happens more than once), and also some places like 00:19:012 (3,1) - where the vocals aren't really strong enough for hdashes. There's more of these so try to go through and fix em up.

After the rain improves at the two spots I mentioned, I think it'll be ready to be pushed forward. Good luck, and happy holidays!
Thanks fam

IF ONLY SOME BNs WOULD LOOK AT THIS. ;-;
wonjae
kek, will check tomarrow
wonjae
accepted all suggestions and changed some hypers to better match the vocals, thanks for the mod.

osu file format v14

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Creator:RoseusJaeger
Version:Grapes' Rain
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Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
Applied Grapes changes.

We're ready for BN checks
Absolute Zero
Merry
Christmas

[Cup]
00:17:183 (2,3) - I don't like the standstill here. It feels awkward to break the flow as well as not accenting the difference between the two notes. Move (3) to x=404. The time between the notes is easily long enough to reach the longer distance, but the movement back left is a good way to emphasize the new phrase.
00:25:963 (2,3) - Same thing as 00:17:183 (2,3).
00:50:841 (3) - Make this a 1/2 slider. Rhythmic consistency because the voice is repeating the same line (with different words, yes); it never hurts. It would be tilted like the other sliders with the same rhythm (00:46:451 (4) for example).
01:12:426 (1) - Perhaps you want to do something like the timeline below instead. This mimics 01:08:036 (2,3) and hits the strong beats with the start of the slider.


[Salad]
00:34:744 (2,3) - I feel like this dash is a little strong, even though it accents the change in the melody. Note that this is a dash after antiflow, so there may be some overshooting from the player.
00:37:671 (2,1,2,1,2) - This section is dense in dashes compared to even the kiai. I would lower the distance between 00:40:232 (1,2).
00:47:549 (3) - Make this a hitcircle which lands on 00:47:549. Right now, this slider doesn't exactly hit anything and breaks rhythmic consistency.
01:04:378 (1,2) - The dash here is a little unclear, as it looks walkable. Increase distancing by moving (2) to the left or (1) to the right.
01:21:938 (2,3,4) - This rhythmic pattern here is kind of strange because before you're mainly following the bass. The diagram below explains why:
Ticker is on 01:22:304

The red is the beats following the piano, while the blue is the beats following the bass. You mix them with each other, which causes the confusion. Note the two arrows pointing at the timeline ticks. These are where notes in the music also hit. I would either suggest shortening (2) to 01:22:213 (follow piano) or making (2) a repeat slider (follow bass and drums).

[Platter]
00:01:085 (2,3) - Unclear whether this is a dash or not. I would increase the distance very slightly.
00:14:500 (4) - Not exactly sure what this slider is following. What I would suggest is moving the slider to 00:14:622. This also requires decreasing the distance to (5) to remove the 1/3 hyper.
00:33:646 (1) - End (1) at 00:34:378 instead. This follows the music more closely.
01:12:244 (5,1) - Add a hyper here. This emphasizes the new phrase.
01:24:865 (1,2,3) - Would replace these with a 1/3 pattern, as indicated in the image below. This follows the music more effectively.

[Grapes' Rain]
00:10:232 (2,3) - Unnecessary hyper. The music doesn't suggest that you use one here, much less a screen hyper.
00:14:866 - If you're following the melody closely, why not add a hitcircle here?
00:17:915 (1,2) - Ehhh....disappointingly low movement here. Try to make this a hyper, at least.
00:25:598 (2,3) - Lower distancing slightly here due to the fact that vocals don't actually change that much, which doesn't justify a hyper.
00:31:451 (2,3) - Strange distancing for a 1/3 dash. Lower distance.
00:50:841 (1,2,3) - Do you really need two hypers here? I think the one from (1,2) is already enough.
01:15:353 (1) - Remove NC here.
01:24:866 (1,2) - Look at the comment on the platter and I would also change this pattern to 1/3. Note that you follow the piano at the beginning of the pattern but then switch to drums midway, which is a little jarring.
Better than I last saw it, but it could still use a little more polishing.


There :P
Topic Starter
DeletedUser_6709840

Absolute Zero wrote:

Merry
Christmas

[Cup]
00:17:183 (2,3) - I don't like the standstill here. It feels awkward to break the flow as well as not accenting the difference between the two notes. Move (3) to x=404. The time between the notes is easily long enough to reach the longer distance, but the movement back left is a good way to emphasize the new phrase. Do you realize this is a Cup? Putting (3) at 404 would be extremely difficult for a new player to catch without dashing and then makes (1) of the next pattern anti-flow. I don't map like other mappers and consider antiflow in a Cup rankable. The reason I have this pattern is because the vocal is not as pronounced as the sound at 00:18:280 and I wanted to emphasize that the music changes here.
00:25:963 (2,3) - Same thing as 00:17:183 (2,3). ^same reason
00:50:841 (3) - Make this a 1/2 slider. Rhythmic consistency because the voice is repeating the same line (with different words, yes); it never hurts. It would be tilted like the other sliders with the same rhythm (00:46:451 (4) for example). There is no vocal sound for this to be 1/2 so I'm staying as is. the "Ka" has a 1/1 pause so i mapped it only a note for a reason
01:12:426 (1) - Perhaps you want to do something like the timeline below instead. This mimics 01:08:036 (2,3) and hits the strong beats with the start of the slider. Fine


[Salad]
00:34:744 (2,3) - I feel like this dash is a little strong, even though it accents the change in the melody. Note that this is a dash after antiflow, so there may be some overshooting from the player. Hopefully its better now
00:37:671 (2,1,2,1,2) - This section is dense in dashes compared to even the kiai. I would lower the distance between 00:40:232 (1,2). done
00:47:549 (3) - Make this a hitcircle which lands on 00:47:549. Right now, this slider doesn't exactly hit anything and breaks rhythmic consistency. okay
01:04:378 (1,2) - The dash here is a little unclear, as it looks walkable. Increase distancing by moving (2) to the left or (1) to the right. ok
01:21:938 (2,3,4) - This rhythmic pattern here is kind of strange because before you're mainly following the bass. The diagram below explains why: .... I dont get it, seems fine to me. I dont hear what you're talking about (i'm beat deaf bruh)
Ticker is on 01:22:304

The red is the beats following the piano, while the blue is the beats following the bass. You mix them with each other, which causes the confusion. Note the two arrows pointing at the timeline ticks. These are where notes in the music also hit. I would either suggest shortening (2) to 01:22:213 (follow piano) or making (2) a repeat slider (follow bass and drums).

[Platter]
00:01:085 (2,3) - Unclear whether this is a dash or not. I would increase the distance very slightly. Done
00:14:500 (4) - Not exactly sure what this slider is following. What I would suggest is moving the slider to 00:14:622. This also requires decreasing the distance to (5) to remove the 1/3 hyper. resnapped
00:33:646 (1) - End (1) at 00:34:378 instead. This follows the music more closely. Fine, i cant tell the differenvce
01:12:244 (5,1) - Add a hyper here. This emphasizes the new phrase. i have no room on the playfield to do that
01:24:865 (1,2,3) - Would replace these with a 1/3 pattern, as indicated in the image below. This follows the music more effectively. I don;t hear it, so no

[Grapes' Rain]
00:10:232 (2,3) - Unnecessary hyper. The music doesn't suggest that you use one here, much less a screen hyper.
00:14:866 - If you're following the melody closely, why not add a hitcircle here?
00:17:915 (1,2) - Ehhh....disappointingly low movement here. Try to make this a hyper, at least.
00:25:598 (2,3) - Lower distancing slightly here due to the fact that vocals don't actually change that much, which doesn't justify a hyper.
00:31:451 (2,3) - Strange distancing for a 1/3 dash. Lower distance.
00:50:841 (1,2,3) - Do you really need two hypers here? I think the one from (1,2) is already enough.
01:15:353 (1) - Remove NC here.
01:24:866 (1,2) - Look at the comment on the platter and I would also change this pattern to 1/3. Note that you follow the piano at the beginning of the pattern but then switch to drums midway, which is a little jarring.
Better than I last saw it, but it could still use a little more polishing.


There :P
Thanks for mod
wonjae

Absolute Zero wrote:

Merry
Christmas



[Grapes' Rain]
00:10:232 (2,3) - Unnecessary hyper. The music doesn't suggest that you use one here, much less a screen hyper.
00:14:866 - If you're following the melody closely, why not add a hitcircle here?
00:17:915 (1,2) - Ehhh....disappointingly low movement here. Try to make this a hyper, at least.
00:25:598 (2,3) - Lower distancing slightly here due to the fact that vocals don't actually change that much, which doesn't justify a hyper.
00:31:451 (2,3) - Strange distancing for a 1/3 dash. Lower distance.
00:50:841 (1,2,3) - Do you really need two hypers here? I think the one from (1,2) is already enough. i like it like this imo
01:15:353 (1) - Remove NC here.
01:24:866 (1,2) - Look at the comment on the platter and I would also change this pattern to 1/3. Note that you follow the piano at the beginning of the pattern but then switch to drums midway, which is a little jarring.
Better than I last saw it, but it could still use a little more polishing.


There :P
fixed all but marked


reign
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Topic Starter
DeletedUser_6709840
Uploaded Grapes's Changes, ready for more mods
wonjae
slightly less crappy version i made bc why not
osu file format v14

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Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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384,176,72976,1,8,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80,0|0,0:0|0:0,0:0:0:0:
448,240,75170,1,0,0:0:0:0:
64,240,75353,2,0,L|160:240,1,80
400,240,75719,2,0,L|288:240,1,80,0|0,0:0|0:0,0:0:0:0:
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80,0|0,0:0|0:0,0:0:0:0:
496,256,76817,6,0,L|384:256,1,80,0|0,0:0|0:0,0:0:0:0:
64,160,77183,2,0,L|144:160,1,80,8|8,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|456:104,1,80,8|8,0:0|0:0,0:0:0:0:
272,240,77914,2,0,P|232:208|248:184,1,80,8|8,0:0|0:0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80,0|0,0:0|0:0,0:0:0:0:
96,208,79744,1,0,0:0:0:0:
168,208,79926,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80,0|0,0:0|0:0,0:0:0:0:
336,256,80476,5,0,0:0:0:0:
392,272,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
400,176,80749,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80,0|0,0:0|0:0,0:0:0:0:
480,240,82304,2,0,L|384:240,1,80,0|0,0:0|0:0,0:0:0:0:
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80,0|0,0:0|0:0,0:0:0:0:
344,160,83768,2,0,L|256:160,1,80,0|0,0:0|0:0,0:0:0:0:
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
152,136,84499,5,0,0:0:0:0:
96,136,84591,1,0,0:0:0:0:
64,80,84682,1,0,0:0:0:0:
112,48,84774,1,0,0:0:0:0:
368,80,84865,6,0,L|448:80,2,80
216,80,85414,6,0,L|296:80,2,80
64,80,85963,2,0,L|152:80,1,80
432,304,86329,6,0,L|336:304,1,80,0|0,0:0|0:0,0:0:0:0:
248,304,86694,2,0,L|328:304,1,80,0|0,0:0|0:0,0:0:0:0:
464,304,87061,6,0,L|384:304,1,80
128,312,87426,2,0,L|48:312,1,80,0|0,0:0|0:0,0:0:0:0:
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80,0|0,0:0|0:0,0:0:0:0:
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|8,0:0|0:0,0:0:0:0:
160,216,89621,1,8,0:0:0:0:
112,216,89713,1,8,0:0:0:0:
64,240,89804,1,8,0:0:0:0:
96,280,89896,1,0,0:0:0:0:
432,280,89987,5,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
updated again, ready for BNs and mods still
Sc4v4ng3r
This song's damn osu!catch-y lol holy shit bad puns kill me
Since I was lost in holiday mood and such I will do a short mod on the lower difficulties only instead. Kill me with my procrastination
[General]
  1. Are you sure you aren't going to use a cymbal hitsound? It's not the usual cymbal so the current hitfinish doesn't emphasize it too well. I found a similar cymbal hitsound here, but maybe you could find someone else for a better one.
  2. Might be safer to have a metadata source or something, it's always the case for visual novel OPs lol
  3. 01:06:573 - From this point onwards, the map feels somewhat lacking of hitsounds, when there is the hi-hat and the snares on the upbeats that could use some hitsound. In fact, right now you could use your hitfinish to emphasize on the hi-hat at least. I really can't find a suitable snare hitsound for this section of the song, so try to find and add a snare hitsound to emphasize on those. I strongly recommend you to do this as right now this section doesn't provide too much audio feedback for the player.
[Cup]
  1. 00:04:012 (4) - As the synth here is the same with 00:06:207 - and alike, I would increase the distance on this note a little bit more. ~1.2x will work.
  2. 00:09:500 (1) - There's a cymbal here, but the distance is lower than those other downbeats which didn't had cymbals at all. I suggest you to increase the distance, around 1.4x.
  3. 00:17:915 (3) - There's no 'splash' kind of sound on this note, so a clap doesn't really fit in here. Remove the clap.
  4. 00:28:159 (2) - Such a high distance for a downbeat? Previously you used a lower distance at 00:19:378 (3) - , so try to have their distance consistent.
  5. 00:35:841 (1) - Again, there's a cymbal which you should be emphasizing more strongly here. Increase the distance.
  6. 00:41:329 (2) - Not really getting why the distance here is almost the same as 00:40:232 (1) - , when the cymbal's sound is much more stronger here. I would at least have the distance here higher than the previous note.
  7. 00:42:427 (1) - Although this is a weaker cymbal, a distance around 1.2x would certainly emphasize the hi-hat(or cymbal) better.
  8. 00:56:695 (2) - On the previous chorus section this tick wasn't as strongly emphasized as this, when they don't differ in any way. Reduce the distance here.
  9. 01:02:183 (1) - You should add a clap on the tails to emphasize on the snare.
  10. 01:03:646 (2) - The rhythm's fine, however by leaving 01:04:012 - this tick with a slider tail can remove the potential emphasis that can be added to the vocals on that tick. And as your main focus of your rhythm is the vocals, separating this slider into 2 circles would feel a lot more better.
  11. 01:14:255 (1,2,3,4) - If you remove all hitsounds and listen to the instruments, you can hear that there are no special cymbals or snares on these notes. In fact, they are just like the others, so having both whistles and claps here is really overemphasizing the same instrument. As such, I would remove the hitsounds here, add the custom hitsounds I recommended above in the general section(once again, highly recommending you to do that), in the same way like you would on 01:12:426 (1,2,3) - . And also, the NC should be on 01:13:890 (3,1) - , because the instrument isn't skipping the downbeat intentionally according to the song.
  12. 01:18:280 (1) - You could definitely increase the distance here to emphasize on the cymbal.
  13. 01:20:658 (1,2) - (1)'s still part of the same measure as 01:19:743 (4,5) - , so having a NC there doesn't really make sense. The NC belongs with (2) instead.
[Salad]
  1. 00:12:793 (2) - This snare isn't a special snare by any means, so it doesn't really deserve the dash. Even if this isn't intended, it's still an intimidating distance for newbies, so I suggest you to reduce the distance.
  2. 00:14:988 (3) - Another intimidating distance, due to the 'flow stop' at (2) movement towards (3) can be somewhat more exaggerated. I suggest you to reduce down the distance here as well.
  3. 00:17:183 (2) - Although less severe, this is still visually intimidating just like the other 2. Reduce the distance again. Sure, the violin's pitch might suggest it, but if that's the case I would like this distance to be less ambiguous and intimidating, and instead a clear
  4. 00:22:671 (1) - Etc etc.. Personally I feel that these kinds of distances really makes the difficulty harder than it looks currently, because most of them will be intimidating or ambiguous for players just getting into salad. Try to find more of these distances(they are usually around 1.7x) and try to reduce them, if they don't contain any special instruments, because this can be an unfavourable difficulty spike from cup to salad.
  5. 00:26:695 (3) - I'm fine with stand still movements for cups, but for salad, try to offer some more movement for salad. Especially when platter's going to be more harder, preparing the player for that in the lower difficulty is recommended.
  6. 00:57:793 (1) - These finishes feel a little bit out of place because you didn't use them in the previous chorus, maybe remove them as they give improper emphasis?
  7. 01:06:573 - Ok from this point on the dashes goes way too overboard. There are dashes literally every measure, which counts up to 20(or more or less, its around this), which can be a drastic difficulty spike, even in this difficulty alone. You should really tone down the use of the dashes. Try to remove dashes which doesn't represent a certain strong instrument, that only is heard in downbeats. For example, you could try to follow the downbeat cymbals for dashes, so dashes like 01:12:426 (1) - this can remain, and dashes like 01:09:499 (1) - can be reduced down to normal movements. Yes, some of the dashes I counted are the intimidating distance I mentioned above, but even those can be perceived as dashes for lower level plays, and as such they should be avoided as well.
Good luck!
Topic Starter
DeletedUser_6709840
Will respond asap, but im lazy
Topic Starter
DeletedUser_6709840
This song's damn osu!catch-y lol holy shit bad puns kill me (Ayyyyy at least you like it, right?)
Since I was lost in holiday mood and such I will do a short mod on the lower difficulties only instead. Kill me with my procrastination

General
Are you sure you aren't going to use a cymbal hitsound? It's not the usual cymbal so the current hitfinish doesn't emphasize it too well. I found a similar cymbal hitsound here, but maybe you could find someone else for a better one. (I don't see the need for this hitsound, it doesn't fit the song to me. See my comment for the next part)
Might be safer to have a metadata source or something, it's always the case for visual novel OPs lol (Just trust me, the source material's website is NSFW and I don't feel comfortable linking it here. The other set is beatmap was ranked this year -2016- so I trust it's metadata)
01:06:573- From this point onwards, the map feels somewhat lacking of hitsounds, when there is the hi-hat and the snares on the upbeats that could use some hitsound. In fact, right now you could use your hitfinish to emphasize on the hi-hat at least. I really can't find a suitable snare hitsound for this section of the song, so try to find and add a snare hitsound to emphasize on those. I strongly recommend you to do this as right now this section doesn't provide too much audio feedback for the player. (I'll try rising the volume of my current hitsounds but I don't feel there's any problems with the current hitsounding. I tend to be very minimalistic with hitsounding because I cannot hear the tones that would “need” hitsounding according to BNs. However, I am not applying this suggestion completely on the basis of I cannot hear the snares you're talking about. Volume raised)


Cup
00:04:012 (4)- As the synth here is the same with 00:06:207- and alike, I would increase the distance on this note a little bit more. ~1.2x will work. (I had to adjust entire patterns to do so but fine)
00:09:500 (1)- There's a cymbal here, but the distance is lower than those other downbeats which didn't had cymbals at all. I suggest you to increase the distance, around 1.4x. ( I'll compromise with 1.20x. 1.4 is almost a dash and intimidating to new players.)
00:17:915 (3)- There's no 'splash' kind of sound on this note, so a clap doesn't really fit in here. Remove the clap. (How the heck did that get added? Removed)
00:28:159 (2)- Such a high distance for a downbeat? Previously you used a lower distance at 00:19:378 (3)- , so try to have their distance consistent. (Let's see if thats better)
00:35:841 (1)- Again, there's a cymbal which you should be emphasizing more strongly here. Increase the distance. (Okay)
00:41:329 (2)- Not really getting why the distance here is almost the same as 00:40:232 (1)- , when the cymbal's sound is much more stronger here. I would at least have the distance here higher than the previous note. (Fam, I can't hear the difference but fine I'll raise it. I was trying to be consistent with distances)
00:42:427 (1)- Although this is a weaker cymbal, a distance around 1.2x would certainly emphasize the hi-hat(or cymbal) better. (This is anti-flow, I don't feel comfortable rising the distance and making it more difficult for a newer player to read. No change)
00:56:695 (2)- On the previous chorus section this tick wasn't as strongly emphasized as this, when they don't differ in any way. Reduce the distance here. (Fine)
01:02:183 (1)- You should add a clap on the tails to emphasize on the snare. (Fine)
01:03:646 (2)- The rhythm's fine, however by leaving 01:04:012- this tick with a slider tail can remove the potential emphasis that can be added to the vocals on that tick. And as your main focus of your rhythm is the vocals, separating this slider into 2 circles would feel a lot more better. ( I think it's fine as a slider )
01:14:255 (1,2,3,4)- If you remove all hitsounds and listen to the instruments, you can hear that there are no special cymbals or snares on these notes. In fact, they are just like the others, so having both whistles and claps here is really overemphasizing the same instrument. As such, I would remove the hitsounds here, add the custom hitsounds I recommended above in the general section(once again, highly recommending you to do that), in the same way like you would on 01:12:426 (1,2,3)- . And also, the NC should be on 01:13:890 (3,1)- , because the instrument isn't skipping the downbeat intentionally according to the song. (I can't tell the different but I lessoned the hitsounds so it's just whistles on the ends)
01:18:280 (1)- You could definitely increase the distance here to emphasize on the cymbal. (Done)
01:20:658 (1,2)- (1)'s still part of the same measure as 01:19:743 (4,5)- , so having a NC there doesn't really make sense. The NC belongs with (2) instead. (done)


Salad
00:12:793 (2)- This snare isn't a special snare by any means, so it doesn't really deserve the dash. Even if this isn't intended, it's still an intimidating distance for newbies, so I suggest you to reduce the distance. (Hopefully thats better)
00:14:988 (3)- Another intimidating distance, due to the 'flow stop' at (2) movement towards (3) can be somewhat more exaggerated. I suggest you to reduce down the distance here as well. (Reduced distance, hopefully thats better there)
00:17:183 (2)- Although less severe, this is still visually intimidating just like the other 2. Reduce the distance again. Sure, the violin's pitch might suggest it, but if that's the case I would like this distance to be less ambiguous and intimidating, and instead a clear (Lets see how this works, reduced)
00:22:671 (1)- Etc etc.. Personally I feel that these kinds of distances really makes the difficulty harder than it looks currently, because most of them will be intimidating or ambiguous for players just getting into salad. Try to find more of these distances(they are usually around 1.7x) and try to reduce them, if they don't contain any special instruments, because this can be an unfavourable difficulty spike from cup to salad. (I'm beat deaf, asking me to find these on my own is basically telling me “I can't help you anymore” from here on out. I know you probably didn't know I was beat deaf but if this problem is repeated anywhere else, it will be impossible for me to find them on the basis of “special instruments”. As far as I know, they all warrant a dash otherwise I would have not mapped a dash.)
00:26:695 (3)- I'm fine with stand still movements for cups, but for salad, try to offer some more movement for salad. Especially when platter's going to be more harder, preparing the player for that in the lower difficulty is recommended. ( I don't see any better way to map it than I have it now. The 'still movement' is meant to emphasize the vocal. If I change the pattern in Salad, then I have to change it in Cup to keep consistency and there is no good way to map the pause between the vocal other than to stack the notes until I get to Platter where I can use more complex patterns without breaking the RC. Also, wouldn't it make more sense to bridge ideas from Cup to Salad then to Platter than try to compare a higher diff to a lower one? )
00:57:793 (1)- These finishes feel a little bit out of place because you didn't use them in the previous chorus, maybe remove them as they give improper emphasis? (mis-clicking, fixed)
01:06:573- Ok from this point on the dashes goes way too overboard. There are dashes literally every measure, which counts up to 20(or more or less, its around this), which can be a drastic difficulty spike, even in this difficulty alone. You should really tone down the use of the dashes. Try to remove dashes which doesn't represent a certain strong instrument, that only is heard in downbeats. For example, you could try to follow the downbeat cymbals for dashes, so dashes like 01:12:426 (1)- this can remain, and dashes like 01:09:499 (1)- can be reduced down to normal movements. Yes, some of the dashes I counted are the intimidating distance I mentioned above, but even those can be perceived as dashes for lower level plays, and as such they should be avoided as well. (Um, again you're abandoning me to fix something I can't hear because of beat deafness. I don't understand what the problem is. Yes, there are a lot of dashes, but the diff has been building up in difficulty from the beginning so the player feels like it's gradually getting harder. If it's really bad, just make a list of the dashes timestamps that need fixed so I can judge them)

Good luck! (Thanks fam)
Mod applied, thank you
Sc4v4ng3r
And I look like some rude guy now lmao, sorry roseus ;-;
Let me list down those stuff that I felt lazy to do ahhh

[Salad]
  1. 00:30:354 (4) - Shouldn't be having a dash towards this note cause you didn't make one 00:21:573 (4) - so you should keep that consistency. Vocals between these 2 aren't too drastically different either.
  2. 00:31:451 (1) - And instead here, since you made a dash at 00:21:573 (4) - , to keep consistency you would want to add a dash here.
  3. 00:38:037 (1) - There isn't any special instrument here so a dash isn't really justified here. I would remove it.
    [*}00:44:622 (1) - I think here you could use a normal distance increment instead of going with a dash as there is no cymbals, but this is up to you I guess.
  4. 00:52:305 (3) - Not too sever but it can be somewhat intimidating to players at this level due to the distance it has - just reduce it slightly.
  5. 00:53:402 (1) - This feels quite severe though. The distance is really close to being a dash, yet this is still easily caught by walking, so it can be confusing for the players. Besides, 00:49:012 (2) - this didn't have a dash(they are on the similar synth), so this close-to-dash distance should be removed.
  6. 00:57:793 (1) - Vocals might be loud here, but I feel that the next dash which also has a snare on it(here 00:58:890 (3) - ) is much more fitting as technically the high vocal pitch and the snare adds up to a high strength. As Salad is only an introductory level for dashes I wouldn't really add so much dashes in such a short time.
  7. 01:04:378 (1) - Like above.
  8. 01:08:036 (1) - Quite an ambiguous distance both visually and when actually played. As the instruments doesn't really suggest the high distance here, I would reduce the distance to remove any ambiguity.
  9. 01:09:499 (1) - Again, as this is only an introductory level for dashes, I wouldn't have too much in a single salad difficulty. The dash does fit - however it doesn't have a strong instrument that is prominent enough to justify it, so I wouldn't recommend having it in here. Use a distance increment instead.
  10. 01:10:963 (1) - Here too, instead of using a dash, you will be better off with a distance increment instead. (Don't try to go above 1.3x for this as from there it gets somewhat ambiguous already) And also the clap at the head doesn't really fit tbh, there's no 'splash' sound so it feels out of place.
  11. 01:15:353 (1) - The same as above.
  12. 01:19:743 (1,2) - The same for both of these notes - chaining dashes like this could be somewhat tough as again, this is only an introduction to dashes.
  13. 01:21:207 (1) - Normally for consistency I would be leaving this with only distance increment as well, but due to the piano it's also fine to keep this as a dash. Your choice.
  14. 01:22:487 (3) - Does the clap really fit here? Can't really hear any splash sound again so it feels forced tbh
  15. 01:22:670 (1) - Yea like above, I would leave this with only distance increment as well.
  16. 01:25:597 (1) - If you decided to keep the dash at 01:21:207 (1) - you should here too, as the piano is somewhat similar, but if not you should remove it for consistency's sake.
  17. 01:27:060 (1) - Yep again, remove dash for distance increment.
  18. Most of these suggestion are trying to follow the cymbals as they are quite prominent when they are present, and it is less occasional enough to be used as a 'guideline' for dashes - so if I gone against this, maybe you could point it out xD
If you have anything to ask you could do it over at discord, to go over stuff that you still don't really get. I'm bad at explaining stuff soooo ;-;
Again, sorry if I sounded rude, I really didn't know ;-;
Topic Starter
DeletedUser_6709840
And I look like some rude guy now lmao, sorry roseus ;-; (It okay, I cant help my brain is messed up and cant hear music properly. I'm glad you took the time to at least come back and help me)
Let me list down those stuff that I felt lazy to do ahhh


Salad
00:30:354 (4)- Shouldn't be having a dash towards this note cause you didn't make one 00:21:573 (4)- so you should keep that consistency. Vocals between these 2 aren't too drastically different either. (Done)
00:31:451 (1)- And instead here, since you made a dash at 00:21:573 (4)- , to keep consistency you would want to add a dash here. (Sure, why not)
00:38:037 (1)- There isn't any special instrument here so a dash isn't really justified here. I would remove it. (I agree, I thought there was something there due to the change in vocal but you're probably right)
[*}00:44:622 (1)- I think here you could use a normal distance increment instead of going with a dash as there is no cymbals, but this is up to you I guess. (I think the vocal is actually dynamic enough here to warrant a dash)
00:52:305 (3)- Not too sever but it can be somewhat intimidating to players at this level due to the distance it has - just reduce it slightly. (Done, just me being drunk with distances since this was mapped before Ascendance taught me “use consistent distances, you cuck”)
00:53:402 (1)- This feels quite severe though. The distance is really close to being a dash, yet this is still easily caught by walking, so it can be confusing for the players. Besides, 00:49:012 (2)- this didn't have a dash(they are on the similar synth), so this close-to-dash distance should be removed. (Yeah, sure)
00:57:793 (1)- Vocals might be loud here, but I feel that the next dash which also has a snare on it(here 00:58:890 (3)- ) is much more fitting as technically the high vocal pitch and the snare adds up to a high strength. As Salad is only an introductory level for dashes I wouldn't really add so much dashes in such a short time. (I mapped to vocals originally because that's what I hear the most while mapping, so I think I'll just make the dashes a little cleaner but keep the pattern I have)
01:04:378 (1)- Like above. (I adjusted the spacing but still kept emphasis on the vocal. I noticed my spacing in the subsequent pattern looked like I was drunk mapping so I fixed that too)
01:08:036 (1)- Quite an ambiguous distance both visually and when actually played. As the instruments doesn't really suggest the high distance here, I would reduce the distance to remove any ambiguity. (I don't nessecarily agree but I'll make the change because it is questionable. I hear the tone rise there so I'll just make it a higher walk distance instead of dash)
01:09:499 (1)- Again, as this is only an introductory level for dashes, I wouldn't have too much in a single salad difficulty. The dash does fit - however it doesn't have a strong instrument that is prominent enough to justify it, so I wouldn't recommend having it in here. Use a distance increment instead. (ok)
01:10:963 (1)- Here too, instead of using a dash, you will be better off with a distance increment instead. (Don't try to go above 1.3x for this as from there it gets somewhat ambiguous already) And also the clap at the head doesn't really fit tbh, there's no 'splash' sound so it feels out of place. (Lets see if this is better.
01:15:353 (1)- The same as above. (Okay, repatterned a bit too)
01:19:743 (1,2)- The same for both of these notes - chaining dashes like this could be somewhat tough as again, this is only an introduction to dashes. (I'll see if that fixes it)
01:21:207 (1)- Normally for consistency I would be leaving this with only distance increment as well, but due to the piano it's also fine to keep this as a dash. Your choice. (Removed dash)
01:22:487 (3)- Does the clap really fit here? Can't really hear any splash sound again so it feels forced tbh (Hitsounding fudged up, fixed)
01:22:670 (1)- Yea like above, I would leave this with only distance increment as well. (Done)
01:25:597 (1)- If you decided to keep the dash at 01:21:207 (1)- you should here too, as the piano is somewhat similar, but if not you should remove it for consistency's sake. (Okay)
01:27:060 (1)- Yep again, remove dash for distance increment. (Done)
Most of these suggestion are trying to follow the cymbals as they are quite prominent when they are present, and it is less occasional enough to be used as a 'guideline' for dashes - so if I gone against this, maybe you could point it out xD (I can;t tell the difference 90% of the time and went with following vocal with mapping. That last part was a bitch for me to map solely because beat deafness makes it hard for me to hear drum and cymbal sounds. Thats why my maps have very minimal hitsounding as well because I simply don't hear where the hitsounds should go)

If you have anything to ask you could do it over at discord, to go over stuff that you still don't really get. I'm bad at explaining stuff soooo ;-; (The only thing I'm not sure about is hitsounding since my brain is stupid and I can't hear stuff. I highly suspect my hitsound copier fudged up and thats why the hitsounding got weird and I'll need help manually knowing where to put each hitsound. You don't have to help since you already have helped a lot already)
Again, sorry if I sounded rude, I really didn't know ;-; ( You're fine, fam. That's why I let you know in Discord I suck at mapping/am dumb, needed help)
Thanks so much fam.
Topic Starter
DeletedUser_6709840
tried to fix hitsounding, need mods on Salad, Platter and Rain mostly. I think Cup is as good as its gonna get
Daisycutter
Hi! M4M From your lazy queue!

Cup: Like you said, this is about as good as it's gonna get. Feels great to me, didn't notice anything that I thought needed to be changed.

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Salad: Overall, it just feels a bit too easy to me. There isn't enough emphasis on dashes, I feel. Many spaces can be passed without dash, and I'll point out the ones that I notice.

00:08:402 (4,5,1): This sequence can be done without dashing, while holding an SS. Put 5 at x=388, and the dash is emphasized a bit more without making it too close to the previous slider.

00:10:598 (2,3,1): From the end of slider 3 to the beginning of slider 1 is possible to no dash. Move them so 2 and the end of 3 are at ~x=344.

00:21:573 (4,1,2,3): Possible without dash. Moving circles 1 and 3 to x=60 will force a slight dash, but won't ruin the flow of the following pattern.

00:24:866 (1,2,3,1): Same problem again. Moving 2 and 3 to x=480 will increase the distance to force a dash between 1,2, but keep the distance of the 3,1 dash reasonable for this difficulty.

00:31:085 (5,1,2): Move 5 to around x=84, and 2 to x=104. Will force a couple dashes but not ruin flow.

Going on about that any more would just be redundant. You know what to look for, hopefully, and I'll leave the rest to your discretion. Good beginning/middle, it just feels a little bit too close together. Up until the Kiai point ends does it feel this way.

I really like how you did the parts after the Kiai section, however. Fits the music, is spaced well, and is fun to play. Good difficulty!

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Platter: Great difficulty. I think there are a few very mild spacing issues, but overall it's very fluid and fun to play.

00:05:110 (5,6,1,2): Circle 6 here feels like it's in a bit of a weird spot. Move it either slightly closer to the the end of slider 5 or slightly further away. Bringing it closer will make the dash from 6->1 more obvious (~x=232), while moving it further away will put 6 more in the middle of 5 and 1, making it look a bit neater (~x=176). Either would work. I'd do the latter, personally, but either way, keep 2 in the same spot as 6 to keep neatness.

00:14:530 (4,5): This slider is timed... strangely, to say the least. Just keep it as a simple 1/2 pattern starting at the beginning of the next bar, ending a half note before 5.

00:35:018 (3): Move this a little bit to the left. It feels a bit too close to the previous circle. ~x=200 feels better.

01:05:476 (1,2,3,4,5,6): The spacing between these is a bit inconsistent. Just make the distance between each more even, and it'll look and feel better.

Once again, great difficulty. Not much to say about it, I think it's nice. Like in the Salad, you made everything past the Kiai section very well.

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Grapes' Rain: I really don't have any complaints. Very well done Rain.

01:05:481 (1,2,3): I'd move the whole thing a bit closer to the middle and increase the distance between 2, and 1&3, so the difference is slightly less than the next three notes.

That's honestly it. I'm no professional, so maybe I'm missing something, but from my point of view it's looking good :D

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I sincerely apologize if you feel as though this wasn't of much use. I'm new to mapping and modding, so if I did anything wrong in terms of how I explained stuff or didn't provide enough information, feel free to ask for further clarification. If this ends up not being helpful, you don't need to give me kudos.

Great mapset, I hope to see it get ranked! :)
wonjae
applied the mod because it wasnt anything big

rain
osu file format v14

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112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80,0|0,0:0|0:0,0:0:0:0:
480,240,82304,2,0,L|384:240,1,80,0|0,0:0|0:0,0:0:0:0:
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80,0|0,0:0|0:0,0:0:0:0:
344,160,83768,2,0,L|256:160,1,80,0|0,0:0|0:0,0:0:0:0:
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
152,136,84499,5,0,0:0:0:0:
96,136,84591,1,0,0:0:0:0:
64,80,84682,1,0,0:0:0:0:
112,48,84774,1,0,0:0:0:0:
368,80,84865,6,0,L|448:80,2,80
216,80,85414,6,0,L|296:80,2,80
64,80,85963,2,0,L|152:80,1,80
432,304,86329,6,0,L|336:304,1,80,0|0,0:0|0:0,0:0:0:0:
248,304,86694,2,0,L|328:304,1,80,0|0,0:0|0:0,0:0:0:0:
464,304,87061,6,0,L|384:304,1,80
128,312,87426,2,0,L|48:312,1,80,0|0,0:0|0:0,0:0:0:0:
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80,0|0,0:0|0:0,0:0:0:0:
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|8,0:0|0:0,0:0:0:0:
160,216,89621,1,8,0:0:0:0:
112,216,89713,1,8,0:0:0:0:
64,240,89804,1,8,0:0:0:0:
96,288,89896,1,0,0:0:0:0:
432,280,89987,5,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Hi! M4M From your lazy queue!

Cup: Like you said, this is about as good as it's gonna get. Feels great to me, didn't notice anything that I thought needed to be changed. ( Ayyy nice )

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Salad: Overall, it just feels a bit too easy to me. There isn't enough emphasis on dashes, I feel. Many spaces can be passed without dash, and I'll point out the ones that I notice. ( I always have difficulty finding the right dashing distance for Salads. Idk why Salads are so hard to map )

00:08:402 (4,5,1)This sequence can be done without dashing, while holding an SS. Put 5 at x=388, and the dash is emphasized a bit more without making it too close to the previous slider. ( I agree, I slanted (4) so it isn't as much of a choppy pause to catch (5) at the new spot )

00:10:598 (2,3,1)From the end of slider 3 to the beginning of slider 1 is possible to no dash. Move them so 2 and the end of 3 are at ~x=344. ( I increased the distance but not quite like where you said because I feel X=344 is a bit choppy on my end )

00:21:573 (4,1,2,3)Possible without dash. Moving circles 1 and 3 to x=60 will force a slight dash, but won't ruin the flow of the following pattern. ( Sure )

00:24:866 (1,2,3,1)Same problem again. Moving 2 and 3 to x=480 will increase the distance to force a dash between 1,2, but keep the distance of the 3,1 dash reasonable for this difficulty. ( Moved to X=460. X=480 feels almost like an edge dash to me when I play it)

00:31:085 (5,1,2)Move 5 to around x=84, and 2 to x=104. Will force a couple dashes but not ruin flow.  ( Moved (5) to X=88 and (2) to X=100 to maintain flow on my end )

Going on about that any more would just be redundant. You know what to look for, hopefully, and I'll leave the rest to your discretion. Good beginning/middle, it just feels a little bit too close together. Up until the Kiai point ends does it feel this way. ( Alright, Sc4 fixed the Kiai to the end for the most part because I didn't have to work with too many 1/1 rhythms from there. It seems you're asking me to up my dashing distance where I have 1/1 dashes and I agree since I'm bad at judging distances on my own. I think increasing to 1.8x or 1.9x is what I'm gonna do. Thank you )

I really like how you did the parts after the Kiai section, however. Fits the music, is spaced well, and is fun to play. Good difficulty! ( OwO thank you )

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Platter: Great difficulty. I think there are a few very mild spacing issues, but overall it's very fluid and fun to play. ( Thank you, the Platter is the diff I'm most proud of tbh. )

00:05:110 (5,6,1,2)Circle 6 here feels like it's in a bit of a weird spot. Move it either slightly closer to the the end of slider 5 or slightly further away. Bringing it closer will make the dash from 6->1 more obvious (~x=232), while moving it further away will put 6 more in the middle of 5 and 1, making it look a bit neater (~x=176). Either would work. I'd do the latter, personally, but either way, keep 2 in the same spot as 6 to keep neatness. ( Instead, I moved (1) more to the left so I could emphasis it more and make the dash cleaner than it was before. It should play cleaner now )

00:14:530 (4,5)This slider is timed... strangely, to say the least. Just keep it as a simple 1/2 pattern starting at the beginning of the next bar, ending a half note before 5. ( There's a 1 /3 rhythm here I'm trying to catch but it's not snapping properly. Resnapped but I'm keeping the 1 /3 rhythm that I couldn't map in Cup and Salad )

00:35:018 (3)Move this a little bit to the left. It feels a bit too close to the previous circle. ~x=200 feels better. ( I did X=208 )

01:05:476 (1,2,3,4,5,6)The spacing between these is a bit inconsistent. Just make the distance between each more even, and it'll look and feel better. ( Rearranged the pattern a bit so it plays nicer )

Once again, great difficulty. Not much to say about it, I think it's nice. Like in the Salad, you made everything past the Kiai section very well.  ( Thank you )

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Grapes' Rain: I really don't have any complaints. Very well done Rain.

01:05:481 (1,2,3)I'd move the whole thing a bit closer to the middle and increase the distance between 2, and 1&3, so the difference is slightly less than the next three notes. ( I'm answering this one for Grapes' since I did notice that the pattern is easier to catch after applying the change. Seems good and applied )

That's honestly it. I'm no professional, so maybe I'm missing something, but from my point of view it's looking good 

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I sincerely apologize if you feel as though this wasn't of much use. I'm new to mapping and modding, so if I did anything wrong in terms of how I explained stuff or didn't provide enough information, feel free to ask for further clarification. If this ends up not being helpful, you don't need to give me kudos. ( You did fine, you helped me polish the map a little better and I'm thankful for that. Since I'm a more experienced mapper, I have an idea what you're talking about when you say something is 'weird' for reasons X, Y and Z. My only advice for improving your modding if you're dealing with more detail oriented mappers is to be more specific why something is 'weird' because just saying something needs to be done without explaination doesn't help newer mappers and those who question every change wanted to be done to their map. That's the only other advice I have for you on improving your modding skills )
Purple = Commentary/memes

Green = Applied change

Blue = Applied change similar to what suggested

Thank you for the mod.
MBomb
Because for some reason no other BNs have appeared yet.

[Cup]

00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here.
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400.
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo.
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal.
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me.
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408.
01:12:426 (1) - More distancing for this for the strong sound, try x:424.
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.

Good cup, just a few minor distance increases for emphasis would be nice.

[Salad]

00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here.
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds.
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash.
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound.
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing.
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended.
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.

[Platter]

00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.

[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.
Topic Starter
DeletedUser_6709840

- Magic Bomb - wrote:

Because for some reason no other BNs have appeared yet. With enough screaming, the mapping gods have finally heard my prayers.

[Cup]

00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here. I'm gonna trust you guys, applied
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400. I did X=380 so i would feel comfortable as well with it
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo. Done
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal. Done
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me. Done
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408. alright
01:12:426 (1) - More distancing for this for the strong sound, try x:424. Sure
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.

Good cup, just a few minor distance increases for emphasis would be nice. Thank you for nothing major.

[Salad]

00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here. How the hell do I do 7/12????? What tick?????!!!!
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds. Done
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash. Alright
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it. I think it works either way, but ill make the change.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound. I think some of the values you're using are slightly off but i mimicked what you meant
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing. Okay, not the past mod makes sense
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended. sure (I'll respond more to this later)
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.

[Platter]

00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.

[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.
SYAHME
It's about time
Topic Starter
DeletedUser_6709840
PART 2 Reply from where i left off

00:45:719 (3)- Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly. ( I did it, the dash is intended )
00:46:817 (2)- Try x:172 to ensure the dash here to emphasise the start of the kiai. ( Done )
00:50:110 (3)- x:100 to make sure this is a dash. ( Done )
00:54:500 (3)- Dash to this would be nice for the strength of the vocal on it, try x:124. ( Done )
00:55:598 (2)- Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well. ( Done )
00:57:793 (1)- x:368 to ensure a dash. ( Done )
00:58:890 (3)- x:420, same as above. ( Done )
01:02:183 (1)- Same as above again, x:416. ( Done )
01:05:476 (1)- Also the same, x:56. ( Done )
01:06:573 (1,2,3)- Ensure the dash to 1 by moving this section to x:152. ( Done )
01:12:426 (1)- Get rid of the dash ambiguity by increasing it to x:200. ( Done )
01:17:365 (2,3,4,5,6)- x:132 to get rid of the dash ambiguity both to and from this pattern. ( Done )
01:24:133 (1,2,3)- Increase to x:132 as well to get rid of dash ambiguity to and from it. ( Done )
01:28:524 (1)- Again, x:256 to make sure this is a dash. ( Done )
01:29:987 (4)- x:364 to make sure it's a dash. ( Done )

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity. ( Thank you for fixing all the distances, I hated this Salad so much because I couldn't judge distance worth a damn. Also, thanks for the PP boost by about .3 points )


Platter

00:07:884 (5)- Same as salad. ( Same as Salad, halp me pls )
00:39:134 (2)- HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this. ( I don't really like this change because the horizontal slider feels really awkward to platewalk, it also makes it feel at the next dash that it should be a Hdash if I do that. However, I'll do it anyway because I don't care anymore. )
00:40:232 (1)- Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash. ( Similar to before, I had the previous pattern to avoid awkward dashes but okay )
00:48:646 (4)- Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368. ( Alright )
00:51:207 (2)- Vocal here is pretty strong too, a dash to it could work nicely, try x:320. ( Done )
00:53:402 (1,2)- 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240. ( Done )
00:59:988 (3)- x:272 please, this vocal is definitely strong enough to suit a dash. ( Done, and adjusted slider so it would flow nicer )
01:04:378 (1)- Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously). ( Good lord, I finally fixed that cancerous slider. )
01:06:024 (4,5,6)- Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult. ( Fixed )
01:16:817 (3)- Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense. ( Alright, done )

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back. ( Once Grapes' gets done with other mods he'll apply mod. Thank you for the help. )
wonjae

- Magic Bomb - wrote:

Because for some reason no other BNs have appeared yet.



[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end). 7/12 lul (fixed)
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable. k
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well. k
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32. changed le pattern
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash? mb u right
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360. ok
01:02:183 (1) - Make it harder to overdash by moving it to x:384. increased more
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part. lul misssnapped, made it 3/4
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184. x=176
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong. k
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.k
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end. made into two notes
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448. k
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408. k
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better. k
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling. k
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer. ^
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424. good point
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner. git gud (x=400)

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.ye i did dat, tell me it its better or not now
slightly less pp worthy and shitty rain then before
osu file format v14

[General]
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Countdown: 0
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Topic Starter
DeletedUser_6709840
applied, now waiting on further BN stuff
wonjae
Man this mapsets been through alot
Absolute Zero
Dropping a mod here boop

[Cup]
Nothing significant to comment on that would improve the quality of the map.

[Salad]
00:01:817 (2) - This is more preference but I feel like the catcher stays leading to the right consistently for the first 4 patterns. Why not flip this slider around the x-axis just for variety?
00:07:854 (2) - Gonna go with MB and JBH on this suggestion listening to it at 50% speed. 7/12 tick would be on 00:07:884 specifically (a gray 1/12 tick).
The red tick is where it was and the gray tick is where it should be. (It is moved to the suggested place).
00:08:067 (3) - I know this is really minor but I would move this to x=224 just to make the spacing more constant with what you wanted before.
00:29:988 (3,4) - move (4) to x=228. This is because the voice stays at a stagnant pitch compared to 00:29:622 (2,3), which falls in pitch. Additionally, 00:30:354 (4,5) stay the same pitch, and this emphasizes both of those.
00:58:524 (2) - I would just make this a hitcircle. It's unclear what the end of that slider is hitting and it's out of place. But, if you're going to keep it, slant it more to the right to avoid a strange 1/2 movement.

[Platter]
00:07:854 (2) - Same procedure as salad. Hope my explanation makes sense. If not--just poke me and i'll try to show what I mean.
00:51:207 (2) - Move to x=376 to create a hyper because the voice is a strong, prolonged note. You will have to slant the slider more, but that shouldn't be of too much consequence.
01:24:774 - Add a hitcircle here, perhaps? You would have to extend 01:24:591 (6,7) to prevent a hyper but it's nice to hit that last piano note as well.

[Grapes' Rain]
00:07:671 (1) - I think you misunderstood MB's comment about what other diffs have an issue with as well. I would just read the salad's comment and see if that makes sense.
00:09:012 - I would add a hitcircle here to follow the drumbeat more closely, as you did on 00:07:671 (1).
00:19:012 (3,1,2,3) - Personally, I find this pattern a strange departure from the full-screen movement you had before. You suddenly confine the catcher with more precise movements. While this is not necessarily bad, it's a little surprising that this is the only place that that kind of pattern appears (most patterns are screenwide).
00:23:768 (2) - Woah--where'd you pull out a 2/3 slider? The vocals are falling from 00:23:768 (2,3), not rising. Just make it a 1/1 slider.
00:23:402 (1,2,3) - If you choose to not apply the comment above, then this will be relevant (and vice versa).
Note that 00:23:402 (1,2) is not a hyper while 00:23:768 (2,3) is. I would expect it to be opposite as 00:23:402 (1,2) is a rising voice (increased tension) while 00:23:768 (2,3) is more of a stable resolution.
00:28:890 (2) - Please don't make a slider lead to a main beat. Make this a hitcircle and start a slider on 00:29:256. Alternatively, and more favorably, you would make this into a 2/3 slider and then a hitcircle on 00:29:256. What that does is keep more consistency with your 1/3 snapping already (you kind of stray from it).
00:35:476 (2) - I know this is a 1/1 but I was kind of expecting a larger distancing here. It's the intro to a new section, and it's nice to have a conclusive distancing.
00:44:866 - A beat you mask with a slider here. I would make this a 2/3 slider on 00:44:622 leading to a hitcircle on 00:44:988.
00:46:817 (2) - I would move the NC here instead.
01:28:890 (2,3) - Listen here at 50%--there's a huge pitch shift where the piano hits a really high D. Here, I would make a hyper but keep the spacing between 01:28:982 (3,4) uniform.

I would take another look at the Rain but at this point it's looking pretty fine to me.
Topic Starter
DeletedUser_6709840

Absolute Zero wrote:

Dropping a mod here boop

[Cup]
Nothing significant to comment on that would improve the quality of the map. Lit

[Salad]
00:01:817 (2) - This is more preference but I feel like the catcher stays leading to the right consistently for the first 4 patterns. Why not flip this slider around the x-axis just for variety? ok
00:07:854 (2) - Gonna go with MB and JBH on this suggestion listening to it at 50% speed. 7/12 tick would be on 00:07:884 specifically (a gray 1/12 tick).
The red tick is where it was and the gray tick is where it should be. (It is moved to the suggested place). I read the entire discourse in Discord so ok
00:08:067 (3) - I know this is really minor but I would move this to x=224 just to make the spacing more constant with what you wanted before. ok
00:29:988 (3,4) - move (4) to x=228. This is because the voice stays at a stagnant pitch compared to 00:29:622 (2,3), which falls in pitch. Additionally, 00:30:354 (4,5) stay the same pitch, and this emphasizes both of those. I dont see the difference but fine
00:58:524 (2) - I would just make this a hitcircle. It's unclear what the end of that slider is hitting and it's out of place. But, if you're going to keep it, slant it more to the right to avoid a strange 1/2 movement. I slanted because a single note would firetruck up my spacing

[Platter]
00:07:854 (2) - Same procedure as salad. Hope my explanation makes sense. If not--just poke me and i'll try to show what I mean. DOne
00:51:207 (2) - Move to x=376 to create a hyper because the voice is a strong, prolonged note. You will have to slant the slider more, but that shouldn't be of too much consequence. I tried, but it might be a little weird
01:24:774 - Add a hitcircle here, perhaps? You would have to extend 01:24:591 (6,7) to prevent a hyper but it's nice to hit that last piano note as well. No, it would play really gross if I did that. I don't wanna use 1/4th dashes because they're difficult to read in Platters.
Thanks fam
wonjae

Absolute Zero wrote:

Dropping a mod here boop



[Grapes' Rain]
00:07:671 (1) - I think you misunderstood MB's comment about what other diffs have an issue with as well. I would just read the salad's comment and see if that makes sense. uhh i think i did it now
00:09:012 - I would add a hitcircle here to follow the drumbeat more closely, as you did on 00:07:671 (1). i personally dont like putting a slider here
00:19:012 (3,1,2,3) - Personally, I find this pattern a strange departure from the full-screen movement you had before. You suddenly confine the catcher with more precise movements. While this is not necessarily bad, it's a little surprising that this is the only place that that kind of pattern appears (most patterns are screenwide). i changed the pattern a bit, is this better?
00:23:768 (2) - Woah--where'd you pull out a 2/3 slider? The vocals are falling from 00:23:768 (2,3), not rising. Just make it a 1/1 slider.
00:23:402 (1,2,3) - If you choose to not apply the comment above, then this will be relevant (and vice versa).
Note that 00:23:402 (1,2) is not a hyper while 00:23:768 (2,3) is. I would expect it to be opposite as 00:23:402 (1,2) is a rising voice (increased tension) while 00:23:768 (2,3) is more of a stable resolution.applyed the first thing
00:28:890 (2) - Please don't make a slider lead to a main beat. Make this a hitcircle and start a slider on 00:29:256. Alternatively, and more favorably, you would make this into a 2/3 slider and then a hitcircle on 00:29:256. What that does is keep more consistency with your 1/3 snapping already (you kind of stray from it). did the 2nd option
00:35:476 (2) - I know this is a 1/1 but I was kind of expecting a larger distancing here. It's the intro to a new section, and it's nice to have a conclusive distancing. buffed slightly
00:44:866 - A beat you mask with a slider here. I would make this a 2/3 slider on 00:44:622 leading to a hitcircle on 00:44:988. ok
00:46:817 (2) - I would move the NC here instead. ok
01:28:890 (2,3) - Listen here at 50%--there's a huge pitch shift where the piano hits a really high D. Here, I would make a hyper but keep the spacing between 01:28:982 (3,4) uniform. did i do it correctly?

I would take another look at the Rain but at this point it's looking pretty fine to me.
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16,208,64012,2,0,L|192:208,1,160,0|0,0:0|0:0,0:0:0:0:
360,64,64744,5,0,0:0:0:0:
448,64,64927,1,0,0:0:0:0:
480,64,65110,1,0,0:0:0:0:
400,64,65293,1,0,0:0:0:0:
136,176,65476,5,4,0:0:0:0:
40,176,65659,1,0,0:0:0:0:
136,176,65841,1,0,0:0:0:0:
384,352,66024,5,0,0:0:0:0:
496,352,66207,1,4,0:0:0:0:
384,352,66390,1,0,0:0:0:0:
72,296,66573,1,2,0:0:0:0:
208,304,66939,5,0,0:0:0:0:
112,256,67122,1,0,0:0:0:0:
232,256,67305,2,0,L|344:256,1,80
480,256,67671,2,0,L|400:256,1,80,0|0,0:0|0:0,0:0:0:0:
64,256,68037,1,0,0:0:0:0:
160,256,68219,1,0,0:0:0:0:
264,256,68402,1,0,0:0:0:0:
160,256,68585,1,0,0:0:0:0:
480,256,68768,6,0,P|432:208|376:192,1,120
192,144,69134,2,0,L|112:144,1,80,0|4,0:0|0:0,0:0:0:0:
272,144,69499,1,4,0:0:0:0:
384,144,69865,1,0,0:0:0:0:
176,144,70049,1,0,0:0:0:0:
424,144,70415,5,0,0:0:0:0:
96,144,70598,1,0,0:0:0:0:
336,144,70963,2,0,L|248:144,1,80
96,144,71329,2,0,L|192:144,1,80
448,168,71695,6,0,L|368:168,1,80
216,176,72060,2,0,L|296:176,1,80,0|0,0:0|0:0,0:0:0:0:
40,160,72426,2,0,L|144:160,1,80,4|0,0:0|0:0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,8,0:0:0:0:
224,176,73158,5,0,0:0:0:0:
168,176,73248,1,0,0:0:0:0:
120,176,73341,1,0,0:0:0:0:
168,176,73431,1,0,0:0:0:0:
216,176,73524,1,0,0:0:0:0:
168,176,73615,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
176,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80,0|0,0:0|0:0,0:0:0:0:
448,240,75170,1,0,0:0:0:0:
96,240,75353,2,0,L|184:240,1,80
320,240,75719,2,0,L|400:240,1,80
160,256,76268,1,0,0:0:0:0:
288,256,76451,2,0,L|368:256,1,80
112,256,76817,6,0,L|32:256,1,80
176,256,77182,1,0,0:0:0:0:
48,256,77365,1,0,0:0:0:0:
320,240,77548,2,0,P|352:208|344:176,1,80,8|8,0:0|0:0,0:0:0:0:
152,200,77914,2,0,P|112:168|128:144,1,80,8|8,0:0|0:0,0:0:0:0:
416,160,78280,1,0,0:0:0:0:
240,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
408,208,79378,2,0,L|312:208,1,80
80,200,79744,1,0,0:0:0:0:
224,208,79926,1,0,0:0:0:0:
80,200,80110,2,0,L|160:200,1,80,0|0,0:0|0:0,0:0:0:0:
336,256,80476,5,0,0:0:0:0:
392,272,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
400,176,80749,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
320,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|176:304,1,80,0|0,0:0|0:0,0:0:0:0:
480,240,82304,2,0,L|384:240,1,80,0|0,0:0|0:0,0:0:0:0:
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80,0|0,0:0|0:0,0:0:0:0:
344,160,83768,2,0,L|256:160,1,80,0|0,0:0|0:0,0:0:0:0:
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
216,136,84499,5,0,0:0:0:0:
160,136,84591,1,0,0:0:0:0:
128,80,84682,1,0,0:0:0:0:
176,48,84774,1,0,0:0:0:0:
368,80,84865,6,0,L|448:80,2,80
216,80,85414,6,0,L|296:80,2,80
64,80,85963,2,0,L|152:80,1,80
432,304,86329,6,0,L|336:304,1,80,0|0,0:0|0:0,0:0:0:0:
248,304,86694,2,0,L|328:304,1,80,0|0,0:0|0:0,0:0:0:0:
464,304,87061,6,0,L|384:304,1,80
128,312,87426,2,0,L|48:312,1,80,0|0,0:0|0:0,0:0:0:0:
368,192,87793,1,0,0:0:0:0:
416,144,87883,1,0,0:0:0:0:
384,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
424,160,88524,6,0,L|328:160,1,80
96,160,88890,1,8,0:0:0:0:
288,160,88982,1,0,0:0:0:0:
344,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|8,0:0|0:0,0:0:0:0:
160,216,89621,1,8,0:0:0:0:
112,216,89713,1,8,0:0:0:0:
64,240,89804,1,8,0:0:0:0:
96,288,89896,1,0,0:0:0:0:
400,288,89987,5,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Applied all mods.
Xinnoh
I was curious about the 7/12 commotion and took a look see.

The offset of 720 is early. Easiest to spot when slowed to 25% at 00:02:915 (1) -
Discussed a bit with AZ, the offset should be 726-730. This improves general synch with the song and removes the need to have the 7/12s

Doesn't make sense for a song produced in an editing studio to have random 7/12s, so I figured the likely cause was timing.
Topic Starter
DeletedUser_6709840
I'll apply tomorrow, todays my B day and im lazy
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