LastExceed wrote:
Grades in mania are based on acc because mania IS all about acc. And yes, adding combo to the score calculation is indeed a bad idea especially during tournaments where you only have 1 try. It's way too luck based.
I really understand the idea of rewarding consistency and i support it, but you simply can't do it map by map. It would only make pp farming frustrating like in standard...
IMO mania is about being good at mania, and being good at mania should be represented by score. (I mention below why pure acc isn't a good representation of performance.)
Thinking about tournaments specifically doesn't really make sense to me. Why would a measure of performance differ on the situation around the play? I, like any reasonable person, am against a scoring system like standard for mania, that gravely punishes players for 1 mess up. The ideal scoring system (other than the unreasonable idea I mentioned in my earlier post) is a system that rewards consistency, but less than accuracy.
I'm confused by what you mean of figuring out consistency map by map. Could you please clarify?
abraker wrote:
Cuber wrote:
Why are the grades even based on accuracy at all? If score is a measurement of performance in a map, obviously the grading should be based on that and that alone! All grades do in my mind anyways is provide goals that feel more real than reaching an arbitrary number. On this train of thought, PP should also be entirely based on song difficulty and score.
Make score = acc. Score is arbitrary anyway, so it can be anything. Since it can be anything, make it accuracy. Problem solved.
Pure accuracy is not a good scoring system, because it does not reward consistency, which is an important part of skill. For example, an otherwise SS play with 2 misses at the same time is more impressive than an otherwise SS play with 2 misses spread out in the map. Obviously, in this example, the difference isn't huge, but still,
score should represent performance on a map, and I stand with my position that pure accuracy is not the way to do this.
While writing this, I came up with a (probably stupid) idea. The reason I'm not a fan of using combo for consistency is because it is possible to mash through hard patterns and keep combo. Also, I don't think that 1 miss should affect score too much. I mentioned that I like the system of using bonus score. Why don't we make the worth of a note (at least in the consistency portion of score) equal (scaled appropiately obviously) to your current health? Obviously, changes to health would need to be done, to punish any judgement less than a 300. However, maybe with a bunch of tuning, this might work. I'm probably just an idiot tho lol