That looks pretty impressive, I'll have to read into it later though (currently at work).
As good as it might be, I do think you're wasting your time. Quoting from Smoogipoo's askfm:
So basically; calm down and suck up to scorevcombo
As good as it might be, I do think you're wasting your time. Quoting from Smoogipoo's askfm:
Answered ~4 months ago.Anonymous questioner wrote:
Will you keep trying with different versions of scorev2 for mania? The current iteration is more a compromise between what players want, and what the game developers think it should be, instead of what players really want with the score system.
http://ask.fm/smoogipooo/answers/138940251287smoogi~ wrote:
Yeah. I've just been busy the past week with exams and will continue to be busy in the coming week with the same...
But let me address something. Combo _will_ remain regardless of iteration. It is not going anywhere. So if "what players really want" is for scoring to be an accuracy-only model, forget it.
Likewise, if players want us to copy another game's scoring system, forget it. If players want us to make a massively complex scoring system that takes into account difficult in sections of the maps and/or requires careful analysis of the timing distributions of hits, forget it.
But why, why will combo remain? You HAVE to realize that ScoreV2 is going to be used for MWC, and there are other aspects to consider in such an environment to make gameplay more exciting and to really show off the best-of-the-best. I've explained this before on reddit/the forums.
The scoring system must be easily able to be changed/recomputed and must be easy to use for _all_ other modes with minimal to no modification. Yes, this is "what the developers want", because we want to be able to re-balance the meta easily in the future.
So basically; calm down and suck up to scorevcombo