I have some ideas of how to improve the current scoreV2. Nearly nobody in the mania community likes the direction of this scoring system, and many good arguments have been made for why this scoring system and bad and why another scoring system would be better. However, especially now with the knowledge that osu!lazer will bring custom gamemodes, it makes sense for the osu!mania scoring system to employ a scoring system that fits into the pattern with the scoreV2 in other gamemodes. Those who want to play a gamemode with their favorite scoring system are welcome to.
That being said, here are some of my opinions on how to improve the current iteration of osu!mania scoreV2.
I hope that my suggestions are considered.
That being said, here are some of my opinions on how to improve the current iteration of osu!mania scoreV2.
Combo:
I don't quite understand why hit score is factored into this at all, isn't that the point of the accuracy portion of score? Also, there are the oddities of losing differents amounts of score for a non-perfect judgment, depending on what combo you had at the time. Only taking into account the combo, and not the hit score, would solve this problem.
I think it is too easy to spam through hard sections and hold combo. Making 50s (and maybe 100s) break combo would help. After all, combo is a number that tracks the number of notes that you haven't messed up on, and I would call getting a 50 a mess up.
Lastly, I think that as an anti-spam mechanic, hitting more keys than needed (not between notes, only for notes) should break combo.
I don't quite understand why hit score is factored into this at all, isn't that the point of the accuracy portion of score? Also, there are the oddities of losing differents amounts of score for a non-perfect judgment, depending on what combo you had at the time. Only taking into account the combo, and not the hit score, would solve this problem.
I think it is too easy to spam through hard sections and hold combo. Making 50s (and maybe 100s) break combo would help. After all, combo is a number that tracks the number of notes that you haven't messed up on, and I would call getting a 50 a mess up.
Lastly, I think that as an anti-spam mechanic, hitting more keys than needed (not between notes, only for notes) should break combo.
Misc:
I know this isn't super relevant here, but please make grades based off score, not accuracy. If score is how you assess the performance of a play, use that for the grade.
I know this isn't super relevant here, but please make grades based off score, not accuracy. If score is how you assess the performance of a play, use that for the grade.
I hope that my suggestions are considered.