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IKU - Rimless ~Fuchinashi no Sekai~

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Mucha_old
starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Sekai
ok i'm done with my normal :3
inb4 my message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
=3=

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Sekai
ok fixed everything that was mass =3= you can see it now
inb4 i always have short messages = v=

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
I'm going to mix in some general stuff and errors, comment on the stuff you fix/don't fix, and ask if you don't understand something. If I'm online, you can PM me too for irc mod/clarifications. I'm thinking in 2-3 good general mods this will be an excellent map.

[general]
using symmetrical mapping looks a whole lot better. I'm not very good at this, but I like to throw in stuff every so often. Symmetrical sliders, however, to me make a big difference in how it looks. So if you could, read the symmetrical slider guide and make things like this look better. Don't forget you can use ctrl+shift+R to rotate sliders as well.

[hitsounds]
Unless you're confident about your hitsounds, I usually match hitsounds to what's in the song. There's a lot of cymbal crashes (finishes) in the song. If you want to copy the hitsounds I used: download AIBat and export the hitsounds (under file->Export hitsounds), then copy/paste the bookmarks into osu. Then just put in the hitsound wherever there's a bookmark and a note.

I highly recommend doing this for finishes, but it doesn't matter much for whistles/claps.

A lot of the things that I don't think fit are because they slide over/onto an important beat. You can read a little more here on why this is a bad thing.

[sekai]
00:24:470 (1,2,3) - these would look good if they were symmetrical
00:39:470 (1) - I think there should be a little more break in here, which is why I didn't even put a spinner over it in my diffs. You also only did this here, not later in the song.
01:20:030 - way too quiet.
01:36:155 (5) - doesn't fit
01:48:640 (1,1) - doesn't fit. Put one note on 01:48:620 -
01:51:245 (2) - doesn't fit. (slides over beat 1, which is the long white tick)
01:53:870 (5) - ^
02:00:245 (4) - ^
02:01:745 (5) - this is fine and fits the song.
02:06:620 (3) - shorten it 1/1
02:11:495 (8) - doesn't fit (slides over beat 1)
02:14:870 - I think you should but either a note or slider start here.
02:27:620 - too soft
02:33:245 (6) - doesn't fit, slides over beat 1
02:36:245 (2) - ^ but slides onto beat 1
02:37:745 (4) - ^
02:39:620 (4) - new combo
02:47:495 (4) - split into repeating slider and circle, put new combo on circle
02:56:178 (1,2) - as before
02:58:455 (4) - doesn't fit, slides over beat 1
03:04:830 (1,2,3) - slider ends messed up, and they are upbeat sliders. Make sure you put a circle/slider start at 03:05:205 on the downbeat
03:07:267 (5) - slider end messed up
03:08:205 (1) - move 1/2 earlier
03:09:330 (2) - doesn't fit, slides over beat 1
03:19:830 (1) - ^
03:22:455 (4) - ^
03:28:830 (1) - ^ split into circle, repeating slider
03:30:330 (2) - this is actually okay.
03:33:330 (3) - this one is fine too
03:35:205 - don't map anything past here unless it's one last spinner. I didn't do the right BPM and it slows down near the end, so it's almost impossible to map well.
Sekai
lol you can remove my diff if you dont like it o.o
and why my message to short lol o3o
Topic Starter
ziin
sigh.

I like 75% of the map and don't like 25% of the map. If you don't want to put in the work to make it good, then I can delete it.
Sekai
ok here :3
fixed everything =o=
lol why my message too short again

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
I'm done trying to get you to map this. You didn't do a lot, even though you said it was all fixed, and the stuff you "fixed" you just deleted.

I'll resubmit your diff if you show that you want to fix your difficulty, but I get the feeling you didn't really want to make this map in the first place.
wcx19911123
sorry for the huge delay
/me from my que

[General]
lead-in/tags in hard is different from other diffs
please use custom combo color
so many timing lines @_@

[Easy]
nothing wrong in this diff , but
this diff follow the vocal too much.. kinda hard too read for newbies , imo
this make the rhyme kinda strange , I don't like this
if you want a sample that to show what rhyme I like , please pm me
and the hitsounds is boring , use some volume-down normal-hitnormal is better imo

[Haku's Hard]
00:37:782 (3,4) - this slow down is too suddenly , don't do this , even some people can read it by sliderticks
00:38:907 - vol 0% is unrankble , make it 5%
00:52:849 (1,2,3,4,5) - if me , I'll do like this http://puu.sh/4SYA
00:55:662 (1,2,3,4,5) - uh.. this rhyme , not follow vocal or drums , sound odd here
01:07:755 - why vol 0% here , 70 is better imo
02:00:620 (1,2) - stack better plz
02:15:432 - why vol 0%
02:28:370 (2,3) - confusing spacing here
03:35:017 - vol..

[Insane]
this diff's spacing is very confusing
a good jump diff is not jump at where you like. it is jump with the song.
but this diff's rhyme is ok 0.0
00:51:905 (1,2,3,4,5,6,1) - clap here is kinda noisy
01:41:030 (1,2,3,4) - this , 1,2,3 is same spacing but 4 is not , this makes player click 4 ealier

I think this map need more work
anyway , good luck
HakuNoKaemi
00:37:782 (3,4) - this slow down is too suddenly , don't do this , even some people can read it by sliderticks strange thing about this, it is actually a part where the music gave an "aaaaaaaaaaaa" feeling the make the part absolutely slower. So, won't change nothing
00:38:907 - vol 0% is unrankble , make it 5%
00:52:849 (1,2,3,4,5) - if me , I'll do like this http://puu.sh/4SYA
00:55:662 (1,2,3,4,5) - uh.. this rhyme , not follow vocal or drums , sound odd here it's nothing like "odd" as it follow drum and pass by vocals and it is an similiar thing to the one you did in the 00:52:849 (1,2,3,4,5) -
01:07:755 - why vol 0% here , 70 is better imo 80%, (i deel there was a spinner there .... )
02:00:620 (1,2) - stack better plz
02:15:432 - why vol 0%
02:28:370 (2,3) - confusing spacing here
03:35:017 - vol..
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Behon
All difficulties:
- 02:54:995: Is there a point to the slower timing points here when you left the whole part empty? There IS a spinner on Hard, but it ends at the timing point where you go back to the normal BPM anyway, so it seems pointless.

Easy:
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard.
- Seems weird that there aren't any claps until 33 seconds in.

Haku's Hard:
- In desperate need of hitsounds besides just some finishes on spinners.
- 00:52:849 to 00:56:974 doesn't feel like it matches either the lyrics or the beat well.

Insane:
- Same problem with no claps at the start. Otherwise, pretty solid.
Topic Starter
ziin

wcx19911123 wrote:

[General]
please use custom combo color I am. It's in skin.ini.

[Easy]
this diff follow the vocal too much.. kinda hard too read for newbies , imo
this make the rhyme kinda strange , I don't like this
if you want a sample that to show what rhyme I like , please pm me I'm actually not following the lyrics much and just mapping to the beat and avoiding offbeat/upbeat stuff if I can. It makes perfect sense to me, and playing this even after a long time of not playing it I'm still happy with the result. I may ask for your rhythm example down the road if others feel the same
and the hitsounds is boring , use some volume-down normal-hitnormal is better imo I'll fiddle with it.

[Insane]
a good jump diff is not jump at where you like. it is jump with the song. Every jump I put in was where I would have put a jump in ddr. I'm not a fan of jumpstreams but rather putting in jumps whenever I feel like a jump is in the song, and almost always on a note with emphasis.
01:41:030 (1,2,3,4) - this , 1,2,3 is same spacing but 4 is not , this makes player click 4 ealier it doesn't make sense to hit the note on 01:41:592 in the music, and I'm presuming 00:33:470 (1,2,3,4) wasn't a problem for you or you would have pointed that one out instead. Also 02:48:620 (1,2,3,4).

I think this map need more work
anyway , good luck

Behonkiss wrote:

All difficulties:
- 02:54:995: Is there a point to the slower timing points here when you left the whole part empty? There IS a spinner on Hard, but it ends at the timing point where you go back to the normal BPM anyway, so it seems pointless. BPM slows down here, which is why I didn't map anything, but to keep the metronome correct on the song select screen and such I put them in. I also suspect this is why nobody ever mapped this song seriously.

Easy:
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard. Haku likes slow sliders. Also 1.0 at 160 BPM is nowhere near fast.
- Seems weird that there aren't any claps until 33 seconds in. I put claps in the buildup to kiai and at end of kiai. I might end up putting in some soft hitnormals instead of claps, but I don't really want to barcode either. I'll experiment.
No changes on either yet.

Also:
[Haku's Hard]
00:44:662 (4) - as correct as it may be to the lyrics, it sounds better to be on the 1/2 snap, not 1/6. This section is probably a little early too, I'm going to have to fiddle around with the the timing sections some.
loveFantasy
hi hi~

[General]
  1. inconsistent red line: 00:41:030(yours)/00:41:037(Haku), actually, there's a spinner from 39,001 to 41,040 at haku's diff which means the spinner end is also unsnapped, snap it to 41,030 if you fix the red line to that point
  2. haku's diff lack some tags, also you should credit him in tags
  3. i hope you lower the volume during 02:27~02:39 a bit
[Easy]
  1. 00:47:030 (3,1) - new combo on (3) instead of (1)?
  2. 00:54:342 (4,1) - even though there're bass...i don't like red tick claps, use whistle instead?
  3. 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) -
  4. 01:07:280 (1) - ..i don't know if ending a KIAI during a spinner is a good idea, and actually just do a slider from 01:07:280 to 01:08:030 fits more imo
  5. 02:05:870 (2) - remove clap at start
  6. 02:14:870 (1) - snap KIAI line to spinner end
  7. 03:34:830 (1) - ^
[Haku's Hard]
  1. there're some 1/4 triplets in your KIAI, i suggest seperate the spacing from 1/2 to 1/4 (for example 1.0x DS for all and 0.7x DS for 1/4 triplets), it looks crowded for me
  2. 02:01:557 (3) - use 1/2 repeat slider instead? feel lack a cymbal
  3. 02:14:870 (3) - unsnapped KIAI end
[Insane]
  1. the claps in KIAI feel weird..why don't clap throughout the KIAI?
  2. snap the KIAI line end as mentioned in [Easy]
  3. i have same issue to triplet layout as [Haku's Hard], how about stacking all your 1/4s?
  4. 02:03:995 (4,5,6,7) - i don't really think this kind of jump make sense, use other kind of jump?
  5. some places in the last KIAI feel "suddenly become so jumpy" to me..
  6. the last spinner has extra length compared to other diff, make it the same?
map is quite good, have a star
Topic Starter
ziin

loveFantasy wrote:

hi hi~

[General]
  1. inconsistent red line: 00:41:030(yours)/00:41:037(Haku), actually, there's a spinner from 39,001 to 41,040 at haku's diff which means the spinner end is also unsnapped, snap it to 41,030 if you fix the red line to that point
  2. haku's diff lack some tags, also you should credit him in tags I suppose I ought to fix this stuff, but I was waiting more on haku to finish hitsounds.
  3. i hope you lower the volume during 02:27~02:39 a bit Wasn't planning on it. Sounds like the dynamics are mf the whole way through to me.

[Easy]
  1. 00:47:030 (3,1) - new combo on (3) instead of (1)? why not
  2. 00:54:342 (4,1) - even though there're bass...i don't like red tick claps, use whistle instead? clap=snare. Might change to hitnormal
  3. 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) - I don't understand what's in 1/3, or how it's impressive.
  4. 01:07:280 (1) - ..i don't know if ending a KIAI during a spinner is a good idea, and actually just do a slider from 01:07:280 to 01:08:030 fits more imo I like spinners, and having the the stars disappear is what I want. Plus I'd rather end kiai on a downbeat.
  5. 02:05:870 (2) - remove clap at start
  6. 02:14:870 (1) - snap KIAI line to spinner end
  7. 03:34:830 (1) - ^
[Insane]
  1. the claps in KIAI feel weird..why don't clap throughout the KIAI? I'll consider it.
  2. snap the KIAI line end as mentioned in [Easy]
  3. i have same issue to triplet layout as [Haku's Hard], how about stacking all your 1/4s? Just a note: 1/4 is triples. 1/3 and 1/6 are triplets. Triplets usually come in groups of 4, triples come in groups of 3. And I essentially did stack some of them, just didn't let osu do the stacking for me (I really do hate how osu stacks). This isn't a streamy map so I don't think compressed streams are needed.
  4. 02:03:995 (4,5,6,7) - i don't really think this kind of jump make sense, use other kind of jump? then this kind of jump will never make sense
  5. some places in the last KIAI feel "suddenly become so jumpy" to me.. It's true I put extra jumps in last kiai. I'll make it more consistent
  6. the last spinner has extra length compared to other diff, make it the same? IKU holds it out twice as long
map is quite good, have a star
Going to tweak jumps in last kiai and new combo, maybe tomorrow. I'll kudos when I get everything fixed and submitted. Thanks for the look.
loveFantasy

ziin wrote:

[*] 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) - I don't understand what's in 1/3, or how it's impressive.
some instruments i cant named in English playing E-F-G-F-E-D-C from 01:03:530 to 01:05:030, it's impressive to me because there's no vocal here and that become the most obvious part of the song itself to me.
just explaining, keep it as it was if you don't like the idea~
Topic Starter
ziin
http://puu.sh/51hg - this is the rhythm of the strings there, and I didn't even notice it the first time. It's ambiguously snapped to the 1/6 the closer I listen to it.

To me the drums and the horns are the most obvious part. I'm impressed that you could hear it, but it's somehow too weird for me to map.
Kotone
General
Your mp3 is 320kbps.Here is a 192kbps mp3: http://puu.sh/57O1
Maybe need a Normal diff
Haku's Hard Tags: To Aru rimless world ,and tag him oh sorry I didn't see your post

Easy
I can't find anything wrong @_@ AR-1 maybe
Haku's Hard
lead-in : 0
Insane
01:41:780 (4) - new combo here?since there is a Jump of (1,2,3).It is confusing if you don't use new combo of (4)

I am lazy
nice.star
HakuNoKaemi
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard.
slow sliders just fit this song for me, it's not too fast paced...

[Haku's Hard]
00:44:662 (4) - as correct as it may be to the lyrics, it sounds better to be on the 1/2 snap, not 1/6. This section is probably a little early too, I'm going to have to fiddle around with the the timing sections some.
I was too choose if starting it to the red tick before or to the white after... started the white after so it actually starts on some sounds...

Haku's Hard:
- In desperate need of hitsounds besides just some finishes on spinners.
- 00:52:849 to 00:56:974 doesn't feel like it matches either the lyrics or the beat well.
?.?, it actually follow the lyrics plus the beat as well...


[Haku's Hard]
there're some 1/4 triplets in your KIAI, i suggest seperate the spacing from 1/2 to 1/4 (for example 1.0x DS for all and 0.7x DS for 1/4 triplets), it looks crowded for me You didn't actually get the quite feeling i wanted to give at the map. As you see i'm using many SVs try to follow the pace of the song
02:01:557 (3) - use 1/2 repeat slider instead? feel lack a cymbal no cymbal on the red line.. it's actually a bass drum and i didn't map so much on those
02:14:870 (3) - unsnapped KIAI end
i did found the snap of the kiai part and it fit, the snare of the Strophe part fits only a little, if i find someting better i'll change it...

Download: 25989 IKU - Rimless ~Fuchinashi no Sekai~.rar
Topic Starter
ziin
[haku's hard]
I'm fine with 4 unique slider speeds. They fit, and nobody cares.
00:54:905 (6) - I think that behonkiss was referring to this note

karenying wrote:

General
Your mp3 is 320kbps. it's not
Insane
01:41:780 (4) - new combo here?since there is a Jump of (1,2,3).It is confusing if you don't use new combo of (4) Or I could move it somewhere else, because nobody notices the other 2 times I did this. I fail to see how a new combo makes this easier.
Thanks for mod.
HakuNoKaemi
[haku's hard]
I'm fine with 4 unique slider speeds. They fit, and nobody cares.
00:54:905 (6) - I think that behonkiss was referring to this note
actually, a bass note end there and a piano note start .. so I do think it fit
( 00:54:905 (6,7,1) - these represents the piano notes )


100% hitsounds

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
I think it sounds better 1/2 later. Also you shouldn't map when a note ends with a circle. That's just silly. Use a spinner or slider if you're going to do that.

[haku's hard]
02:28:932 (3) - did you mean to do this anti-jump?
Also I've noticed for a while but haven't bothered to fix the volume on your spinners during the ritardandos.
HakuNoKaemi
I think it sounds better 1/2 later. Also you shouldn't map when a note ends with a circle. That's just silly. Use a spinner or slider if you're going to do that.
Actually, i mentioned some piano notes too...

[haku's hard]
02:28:932 (3) - did you mean to do this anti-jump?
Also I've noticed for a while but haven't bothered to fix the volume on your spinners during the ritardandos.
Actually, that antijump got graphical and feelling reasons. Graphical are obvious, feeling means that (1) and (3) actually follow the same thing , but (3) seems more a start that a continue, so the different spacings tricks worked.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
spboxer3
good SB good map~~~

SPOILER
Your message is too short.Your message is too short.Your message is too short.
lolcubes
Hey there ziin!
Ok here we go. Green = suggestions and nazi, can discard.

[General]:
  1. I am usually against EHI mapsets but I guess this can pass, because insane is actually another hard, atleast it felt like that, if you look the other way on some jumps.
  2. Timings felt funky. I guess we fixed that lol. If I remember correctly, we agreed on all these except for the 2nd one I think, where mine was 2ms later than yours or something.
    SPOILER
    [TimingPoints]
    464,375,4,2,0,80,1,0
    38513,-100,4,2,0,5,0,0
    39826,384.615384615385,4,2,0,5,1,0
    40206,402.684563758389,4,2,0,80,1,0
    40606,428.571428571429,4,2,0,80,1,0
    41040,375,4,2,0,100,1,1
    67765,-100,4,2,0,5,0,1
    68040,-100,4,2,0,5,0,0
    69922,-100,4,2,0,80,0,0
    106109,-100,4,2,0,5,0,0
    107422,384.615384615385,4,2,0,5,1,0
    107826,402.684563758389,4,2,0,80,1,0
    108222,428.571428571429,4,2,0,80,1,0
    108620,375,4,2,0,100,1,1
    135411,-100,4,2,0,5,0,1
    135620,-100,4,2,0,5,0,0
    137474,-100,4,2,0,80,0,0
    173682,-100,4,2,0,5,0,0
    174995,384.615384615385,4,2,0,5,1,0
    175385,402.684563758389,4,2,0,80,1,0
    175785,428.571428571429,4,2,0,80,1,0
    176206,375,4,2,0,80,1,0
    188018,-150,4,2,0,100,0,1
    188581,-100,4,2,0,100,0,1
    215018,-100,4,2,0,5,0,1
    215206,-100,4,2,0,5,0,0
[Insane]:
  1. Didn't really feel like an insane, difficulty settings were spot on, but it played more like a hard (if you don't look at some of the spacings). Up to you if you rename or not, doesn't really matter anyway.
  2. 00:33:470 (1,2,3,4,5,6,7) - This pattern got me the first time. Only the first time though, but I still felt it was slightly awkward. What I suggest here is that you reduce the spacing of 1-2-3 a little (you could make circle 2 go down a little so they aren't lined up, this would give an illusion that they are closer than they actually are, and the note 4 could be moved slightly down as well, about 1.5-1.6x snap from note 3, would be enough imo). You should use a new combo on 5 though, simply because of different spacing and swapping to the 2nd singer (follows the music better). Something like this comes to mind.
  3. 00:36:657 (5) - I would prefer this note as a slider which would end at 00:37:220, because the voice stays and currently it feels a little empty. This is a suggestion only though, just make sure it's closer to the other pattern (or move the other pattern as it's only a few notes and then a spinner).
  4. 00:56:405 (4,5,6,7) - I think you should reduce this spacing a little. Wasn't exceptionally hard but it stands out compared to all other patterns, you have nice low spacing and then suddenly 2.75x jumps. Breaks the flow imo. (also, later on with a similar pattern, you had lower spacing as well)
  5. 01:07:842 - Map a triplet here? Since you started to follow the piano with this combo, and added in the voice, it would sound nice so it ends with the piano as well (while the spinner would still somehow follow the voice after them, and even the piano). Up to you though.
  6. 01:41:780 (4) - This could be hard to notice that this one is 1/1 apart from the others. The pattern is similar to the one at the start (33:470) and I don't have any good ideas how to fix this, other than break the pattern and the one after entirely. :/
  7. 01:42:155 (5) - New combo.
  8. 02:03:995 (4,5,6,7,8) - These felt bad. It looks nice, but plays terrible. It's kinda expected to have 6 and 7 that fast (considering the timeline I mean) but this 8 required to watch the approach circles carefully. Usually, for me, when I have to heavily rely on approach circles to play a map, I think it plays bad. Try something like this. In this picture, you see how the red combo got slightly relocated (a more outside curve) which made the orange combo start more to the top. Using 1.0x snap, I placed 4 and 5, and then using 1.8x snap I placed 6 and 7. Might not be the most beautiful solution, but this played much better to me. Also, the highlighted note is the circle 8 (which is placed really nicely before the circle 1 in the previous combo, if you care about editor prettiness), also using 1.8x snap and has 2.95x distance towards circle 9, which is acceptable if you look at the pattern at 00:56:405 (which also had ~3.0x spacing for notes in this position).
  9. 02:10:370 (2,3) - This spacing was readable but it felt kinda weird. Could think of something with the slider 3, blanketing it over the slider 2 instead of the note 4 (which almost touches the slider, nothing really bad about it though). Breaks your current pattern but looks less weird and I'm sure you can think of something good for the remaining notes.
  10. 02:15:432 - Same thing about a triplet to follow the melody, etc.
  11. 02:28:932 (2,3,4,5,6) - Inconsistent spacing in the combo. I see you tried to make a pattern, and that's perfectly fine, but you can have the constant spacing without making this look weird if you just move the slider 3 a bit further away from 2. Something like this maybe, or if you have something else in mind. The only thing I didn't like about this is the 2.0x spacing in this calm section, plays alright though, so nothing that bad.
  12. 02:32:495 (5) - Maybe make this slider like this? Looks and plays better to me, only a suggestion.
  13. 02:36:432 (8,9,1) - Would be better if you make this spacing a bit more consistent, could probably unstack 8 as well and use same spacing as 3,4,5,6 in the orange combo.
  14. 02:43:557 (5) - New combo here instead of 02:44:120 (1) ? New vocal line and fits with the spacing change.
  15. 02:48:620 (1,2,3,4,5,6,7) - Same as 00:33:470 pretty much (obviously doesn't have to be the same, just new combo on 5 and try to figure out some better spacing if you can).
  16. 02:52:557 (6) - New combo. Spacing change and would follow the new vocal line nicely and make it less confusing.
  17. 02:57:892 (5) - I would advise a new combo here as well, since you swapped from the voice to the melody (without it the combo looks slightly empty if you consider there are vocals at 02:58:830).
  18. 02:59:205 (1,2,3,4,5,6,7) - I think the spacing here is too high and too inconsistent. The spacing between 1 and 2 is more or less okay (but I would prefer that it's less, because of the note 3 which has pretty much the same spacing as those 2 sliders but it's not a 1/2, but a 1/1) , but the spacing between 03:00:892 (5,6) is just too much. Almost a 5.0x jump out of nowhere and after it a 0.63x antijump. I suggest you redo the whole pattern because polishing this one could lose the meaning you probably wanted to show us here.
  19. 03:23:204 (8) - New combo.
  20. 03:23:767 (9,10) - ctrl+r one of these, I'd go for 10. Makes some inconsistency in spacing but looks and plays better (imo).
  21. 03:26:767 (2,3) - Should probably reduce spacing to no more than 2.0, because you used it before like that (although I can understand that you want to make the last chorus more epic, but this spacing doesn't really make it epic, it's just annoying if you miss the note).
  22. 03:35:017 - Maybe map a triplet here? Just like the other suggestions. This one would fit even better because the spinner ends where piano plays again.
[Haku's Hard]:
  1. I understand that this is a guest diff, but I find little sense to have smaller circles here compared to the insane. The score isn't far off either, and in general the map felt too cramped, too low spacing. I guess increasing spacing would lead to a remap, so up to you, just my comments. I strongly suggest to increase the circle size though (and fix some stuff so it fits the new circle size). Also if possible, a score reduction would be great as well, feels lame to have 1m which jumps into 7.3m which goes into 8.4m. Bad spread.
  2. Spinners: They become loud during the spin, that is kinda awkward. If possible make it the same volume during the whole spin, or make it an incrementing volume.
  3. 00:18:470 (1) - This slider was really weird, considering there is nothing in the music where it repeats. Since you didn't make up your own rhythms anywhere else, you should just follow the music here. Something like this, atleast timeline-wise.
  4. 01:02:405 (4) - New combo. You are mapping the melody here completely, so it would fit.
  5. 01:45:530 (6) - I didn't like this slowdown at all because it doesn't fit. It would fit if you follow the voice precisely, but you didn't, which made it quite awkward.
  6. 02:52:557 (8,9) - I can't figure these out, they sound really bad to me. Breaks the flow completely since the slowed slider isn't following the voice explicitly. Also the double repeater didn't make much sense since where it ends the slow slider should start if you wanted to follow the voice. Since you already silenced the long slider, you can't really say it's following the percussion either. You should think of something else for these entirely, preferably something which follows the voice nicely.
  7. 03:35:017 (4) - I wonder why is there no new combo here (you used it at 01:07:842 (1)). You should either make it a new combo, or remove the new combo from 01:07:842 (1) (because at the end of 2nd kiai you can't place a new combo due to a slider end).
[Easy]:
  1. AR3(or 4, 3 felt good enough), OD2. Probably bigger circle size as well, but this could lead to a remap of certain parts. Or, to save time and effort, just rename it to normal. You could add additional notes throughout the map to make it slightly harder (but still relatively easy) though. If you decide to keep it as easy, just reduce ar by 1 or 2 and od by 1.
  2. -
Generally I didn't like the hard that much because of the constant 0.7~0.8x distance snap. It felt boring and cramped. Also I wouldn't agree with some notes, but they played fine and did follow the music so it was alright.
About the insane, well I think the jumps are too extreme. They aren't hard, but they aren't that fitting, especially those at the end (5.0x jump). I can understand that you want to bring out the intensity, but you just can't do that well for this type of a song.
Easy was really good actually, apart from difficulty settings which were more of a normal-like diff.

I'll see what I can do about a normal.

edit: added one thing about hard and timings.
Topic Starter
ziin
looooooongmod is loooooooooong

lolcubes wrote:

Hey there ziin!
Ok here we go. Green = suggestions and nazi, can discard. You call that green?

[General]:
  1. I am usually against EHI mapsets but I guess this can pass, because insane is actually another hard, atleast it felt like that, if you look the other way on some jumps.
  2. Timings felt funky.
[Insane]:
  1. Didn't really feel like an insane, difficulty settings were spot on, but it played more like a hard (if you don't look at some of the spacings). Up to you if you rename or not, doesn't really matter anyway. It's an easy insane
  2. 00:33:470 (1,2,3,4,5,6,7) - This pattern got me the first time. Only the first time though, but I still felt it was slightly awkward. What I suggest here is that you reduce the spacing of 1-2-3 a little (you could make circle 2 go down a little so they aren't lined up, this would give an illusion that they are closer than they actually are, and the note 4 could be moved slightly down as well, about 1.5-1.6x snap from note 3, would be enough imo). You should use a new combo on 5 though, simply because of different spacing and swapping to the 2nd singer (follows the music better). Something like this comes to mind. Did a variation, and I do like the new combo on the second part.
  3. 00:36:657 (5) - I would prefer this note as a slider which would end at 00:37:220, because the voice stays and currently it feels a little empty. This is a suggestion only though, just make sure it's closer to the other pattern (or move the other pattern as it's only a few notes and then a spinner). I mapped this 3 different ways, and I didn't like any of them, so I'll do it this way for all 3
  4. 00:56:405 (4,5,6,7) - I think you should reduce this spacing a little. Wasn't exceptionally hard but it stands out compared to all other patterns, you have nice low spacing and then suddenly 2.75x jumps. Breaks the flow imo. (also, later on with a similar pattern, you had lower spacing as well) Actually the one before this also had a 2.75 which I reduced to 2.3, so I'll do that here too.
  5. 01:07:842 - Map a triplet here? Since you started to follow the piano with this combo, and added in the voice, it would sound nice so it ends with the piano as well (while the spinner would still somehow follow the voice after them, and even the piano). Up to you though. nah
  6. 01:41:780 (4) - Call me a bad player if you wish, but I just couldn't notice this one is 1/1 apart from the others. The pattern is similar to the one at the start (33:470) and I don't have any good ideas how to fix this, other than break the pattern and the one after entirely. :/ Damn you siririu and making everyone used to your stupid jumpstreams. I'll make it like the other two.
  7. 01:42:155 (5) - New combo.
  8. 02:03:995 (4,5,6,7,8) - These felt bad. It looks nice, but plays terrible. It's kinda expected to have 6 and 7 that fast (considering the timeline I mean) but this 8 required to watch the approach circles carefully. Usually, for me, when I have to heavily rely on approach circles to play a map, I think it plays bad. Try something like this. In this picture, you see how the red combo got slightly relocated (a more outside curve) which made the orange combo start more to the top. Using 1.0x snap, I placed 4 and 5, and then using 1.8x snap I placed 6 and 7. Might not be the most beautiful solution, but this played much better to me. Also, the highlighted note is the circle 8 (which is placed really nicely before the circle 1 in the previous combo, if you care about editor prettiness), also using 1.8x snap and has 2.95x distance towards circle 9, which is acceptable if you look at the pattern at 00:56:405 (which also had ~3.0x spacing for notes in this position).You're right going from 3.0 to 1.0 doesn't work. Kept the accelerated jumps as is, made 8 2x and 9 3.36x. I want this to get progressively more difficult as the song goes on as the player gets used to it, which is why I included so many difficult jumps.
  9. 02:10:370 (2,3) - This spacing was readable but it felt kinda weird. Could think of something with the slider 3, blanketing it over the slider 2 instead of the note 4 (which almost touches the slider, nothing really bad about it though). Breaks your current pattern but looks less weird and I'm sure you can think of something good for the remaining notes. Or take off the repeat
  10. 02:15:432 - Same thing about a triplet to follow the melody, etc.
  11. 02:28:932 (2,3,4,5,6) - Inconsistent spacing in the combo. I see you tried to make a pattern, and that's perfectly fine, but you can have the constant spacing without making this look weird if you just move the slider 3 a bit further away from 2. Something like this maybe, or if you have something else in mind. The only thing I didn't like about this is the 2.0x spacing in this calm section, plays alright though, so nothing that bad. I hate how people think that calm=low spacing, or slow=simple. I mapped the jumps (or at least where I felt the jumps) in this particular section at 2.0x, and the anti-jumps were pretty much unavoidable. Did something.
  12. 02:32:495 (5) - Maybe make this slider like this? Looks and plays better to me, only a suggestion.
  13. 02:36:432 (8,9,1) - Would be better if you make this spacing a bit more consistent, could probably unstack 8 as well and use same spacing as 3,4,5,6 in the orange combo. nah
  14. 02:43:557 (5) - New combo here instead of 02:44:120 (1) ? New vocal line and fits with the spacing change. k
  15. 02:48:620 (1,2,3,4,5,6,7) - Same as 00:33:470 pretty much (obviously doesn't have to be the same, just new combo on 5 and try to figure out some better spacing if you can).
  16. 02:52:557 (6) - New combo. Spacing change and would follow the new vocal line nicely and make it less confusing.
  17. 02:57:892 (5) - I would advise a new combo here as well, since you swapped from the voice to the melody (without it the combo looks slightly empty if you consider there are vocals at 02:58:830).Everything is mapped to the bass, with the exception of the first note, which just leaves out the slur.
  18. 02:59:205 (1,2,3,4,5,6,7) - I think the spacing here is too high and too inconsistent. The spacing between 1 and 2 is more or less okay (but I would prefer that it's less, because of the note 3 which has pretty much the same spacing as those 2 sliders but it's not a 1/2, but a 1/1) , but the spacing between 03:00:892 (5,6) is just too much. Almost a 5.0x jump out of nowhere and after it a 0.63x antijump. I suggest you redo the whole pattern because polishing this one could lose the meaning you probably wanted to show us here. Anti-jump shouldn't have been in there, but I'm very happy with the way this section turned out
  19. 03:23:204 (8) - New combo.
  20. 03:23:767 (9,10) - ctrl+r one of these, I'd go for 10. Makes some inconsistency in spacing but looks and plays better (imo). I wanted a really big jump here, and wanted to make the player have to backtrack. Fie on those who disagree, it's still easier than border of death.
  21. 03:26:767 (2,3) - Should probably reduce spacing to no more than 2.0, because you used it before like that (although I can understand that you want to make the last chorus more epic, but this spacing doesn't really make it epic, it's just annoying if you miss the note). first time was 1.7x, second time was 4.0 (shortened to 3.0). If you made it this far without missing a note, you'll get this easy.
  22. 03:35:017 - Maybe map a triplet here? Just like the other suggestions. This one would fit even better because the spinner ends where piano plays again. didn't do these, because those are the pickups to the breaks/end of song, which I don't want to map.
[Easy]:
  1. AR3(or 4, 3 felt good enough), OD2. Probably bigger circle size as well, but this could lead to a remap of certain parts. Or, to save time and effort, just rename it to normal. You could add additional notes throughout the map to make it slightly harder (but still relatively easy) though. If you decide to keep it as easy, just reduce ar by 1 or 2 and od by 1. We'll see what happens.
Many thanks as always. I set out to make a jumpy map, so that's what I did. There may be eggpain in there, but I really do like the extreme jumps, and even if they aren't intuitive to other people, they are to me (otherwise I wouldn't have mapped them). When I made the map I actually didn't think to compare sections, and when I looked back, I had placed jumps all in the same parts. It's certainly not your normal osu map, because most of the jumps were where I would have put a jump in on stepmania.

I'll let Haku fix the timing on his diff so the numbers don't change, then I'll check it once he uploads it. These are my new red timing sections:
464,375,4,2,0,80,1,0
39839,384.615384615385,4,2,0,5,1,0
40223,400,4,2,0,5,1,0
40623,416.666666666667,4,2,0,5,1,0
41040,375,4,2,0,100,1,1
107415,384.615384615385,4,2,0,5,1,0
107799,400,4,2,0,5,1,0
108199,416.666666666667,4,2,0,5,1,0
108620,375,4,2,0,100,1,1
174995,384.615384615385,4,2,0,5,1,0
175379,400,4,2,0,5,1,0
175779,416.666666666667,4,2,0,5,1,0
176206,375,4,2,0,80,1,0
HakuNoKaemi

lolcubes wrote:

[Haku's Hard]:
  1. I understand that this is a guest diff, but I find little sense to have smaller circles here compared to the insane. The score isn't far off either, and in general the map felt too cramped, too low spacing. I guess increasing spacing would lead to a remap, so up to you, just my comments. I strongly suggest to increase the circle size though (and fix some stuff so it fits the new circle size). Also if possible, a score reduction would be great as well, feels lame to have 1m which jumps into 7.3m which goes into 8.4m. Bad spread.
    as now Insane is 8,6, my is 7,28 (just 7,3) so i do think it's not bad. as Going for too much higher score for an Insane in that song could mean 100% overmapping. Too i just think it would feel akward to play an Hard map that isn't that hard.... Plus, i use spacing and SV according to how I feel the map is and to the difficulty of the map. so a Slow map can actually benefit from a slow velocity.
    Too you should see the actual fact i spaced according to the part. a more fast paced part got a more larger spacing. Too i do hate just following others criteria, it WON'T even feel i mapped it. I too hate "the diff is boring because of low spacing" just try to know why I used that spacing first
  2. Spinners: They become loud during the spin, that is kinda awkward. If possible make it the same volume during the whole spin, or make it an incrementing volume.

    just copied ziin's timing point's... so i arleady did it :D
    Actually I didn't know spinnerspin volume could be lowered till some days ago
  3. 00:18:470 (1) - This slider was really weird, considering there is nothing in the music where it repeats. Since you didn't make up your own rhythms anywhere else, you should just follow the music here. Something like this, atleast timeline-wise.
    did some other thing?
  4. 01:02:405 (4) - New combo. You are mapping the melody here completely, so it would fit.
  5. 01:45:530 (6) - I didn't like this slowdown at all because it doesn't fit. It would fit if you follow the voice precisely, but you didn't, which made it quite awkward. Perfectly a reverse of what you say to some other parts. I followed Instruments with Voices too.
  6. 02:52:557 (8,9) - I can't figure these out, they sound really bad to me. Breaks the flow completely since the slowed slider isn't following the voice explicitly. Also the double repeater didn't make much sense since where it ends the slow slider should start if you wanted to follow the voice. Since you already silenced the long slider, you can't really say it's following the percussion either. You should think of something else for these entirely, preferably something which follows the voice nicely.
    You don't know Jack... Frost, seriously. Actually *the voice is on a 1/6* *start singing*. and the percussion is actually more time after
    Folowing the percussions or the voice would either make it feels strange for some motives.
  7. 03:35:017 (4) - I wonder why is there no new combo here (you used it at 01:07:842 (1)). You should either make it a new combo, or remove the new combo from 01:07:842 (1) (because at the end of 2nd kiai you can't place a new combo due to a slider end).

?.? Fixed in a completely different way
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
lolcubes
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [lolcubes' Normal].osu
Here we go, a normal diff appears!

It's slightly on the harder side because it's quite dynamic (3.63 stars), swapping instruments to keep it interesting but nothing too hard I guess. Closes the score gap a little as well (2.7m).
I like to use kiai on the final chorus usually, because I think that should be the most epic moment of the song, so I deleted the first two (they were giving a warning anyway lol).
Tell me if you find something odd and I'll change. And don't forget the tags hehe.

HakuNoKaemi wrote:

lolcubes wrote:

[Haku's Hard]:
  1. 02:52:557 (8,9) - I can't figure these out, they sound really bad to me. Breaks the flow completely since the slowed slider isn't following the voice explicitly. Also the double repeater didn't make much sense since where it ends the slow slider should start if you wanted to follow the voice. Since you already silenced the long slider, you can't really say it's following the percussion either. You should think of something else for these entirely, preferably something which follows the voice nicely.
    You don't know Jack... Frost, seriously. Actually *the voice is on a 1/6* *start singing*. and the percussion is actually more time after
    Folowing the percussions or the voice would either make it feels strange for some motives.
Was that really necessary? You know, modders spend time modding and giving advice, which you can decline if you wish, but being an ass about it, why? You didn't offend me though, but you might offend other people which would make you look bad you know.
AoiX
Request from my Queue~
Here is Aoi's Mod

キャ━━━━(゚∀゚)━━━━!!
[General]
`May be you should reduce the size of your SB image.the best size is 640x480

[Easy]
00:16:964 (2) - the third slider node 2 grid up
00:18:464 (1) - replace whistle by finish
00:28:589() - add a circle
00:30:464 (3) - remove finish
00:31:214 (1) - add finish at the start of slider
00:34:964 (3,2) - ^
00:41:040 (1) - first node is not on the grid
00:46:290 (2) - remove finish and add whistle
00:53:040 (3) - remove finish at the start of slider
01:26:040 (1) - add finish at the start of slider and move second slider node 2 grid right
01:36:540 (3) - finish
01:48:620 (1) - same question with 00:41:040 (1)
01:53:870 (3) - same with 00:46:290 (2)
02:44:120 (4) - add finish at the start of slider
02:56:206 (1,2) - these two slider is too close,and the reverse of (2) is blocked.make them loosely
03:00:518 (5) - second slider node 1 grid left

[Haku's Hard]
00:18:464 (1) - add finish at the start of slider
00:33:464 (4) - ^
00:45:915 (7) - remove finish at the end of slider
00:47:040 (1) - add finish at the start of slider
00:46:571 (9) - remove this circle
00:52:290 (3) - add finish
00:54:165 (4) - ^
00:56:040 (4) - add finish at the start of slider
00:59:040 (3) - add finish
01:02:040 (3) - add finish at the start of slider
01:07:946 (3) - remove this circle
01:26:040 (1) - finish
01:41:040 (6) - ^
01:53:870 (7) - remove finish
01:54:620 (1) - add finish at the start of slider
01:59:870 (6) - finish
02:03:620 (3) - add finish at the start of slider
02:09:620 (2) - ^
02:48:620 (1) - add finish at the start of slider
03:06:518 (4) - add finish at the end of slider
03:14:206 (1) - add finish at the start of slider
03:19:456 (7) - finish
03:21:143 (3) - add finish at the end of slider
03:23:206 (3) - add finish at the start of slider
03:29:206 (2) - finish

[Insane]
00:18:464 (1) - add finish at the start of slider
00:45:727 (5) - remove finish at the end of slider
01:26:040 (1) - add finish at the start of slider
01:53:307 (5) - remove finish at the end of slider
02:04:370 (6,7) - a unreasonable jump.may be can put as a square with (4,5)
03:02:206 (1) - finish
03:12:518 (1) - new combo
03:23:205 (1) - new combo

Overall,really excellent work~STAR[≧▽≦]
Topic Starter
ziin

xykbear wrote:

Request from my Queue~
Here is Aoi's Mod

キャ━━━━(゚∀゚)━━━━!!
[General]
`May be you should reduce the size of your SB image.the best size is 640x480 They are under the 800x600 limit, never scaled, and I use the full size when panning. It looks bad enough at 640x480, it would look even worse if I zoomed in. Also each background is maybe 100 kb, which is about the same as 2 bad pngs in a taiko/normal map.

[Easy]
00:16:964 (2) - the third slider node 2 grid up sorta
00:18:464 (1) - replace whistle by finish
00:28:589() - add a circle
00:30:464 (3) - remove finish
00:31:214 (1) - add finish at the start of slider
00:34:964 (3,2) - ^ IDK how I missed (2). I'm only putting finishes where they match the music. I guess because I didn't put a note here on insane.
00:41:040 (1) - first node is not on the grid Don't know how that happened
00:46:290 (2) - remove finish and add whistle
00:53:040 (3) - remove finish at the start of slider
01:26:040 (1) - add finish at the start of slider and move second slider node 2 grid right moved 1
01:36:540 (3) - finish
01:48:620 (1) - same question with 00:41:040 (1)
01:53:870 (3) - same with 00:46:290 (2)
02:44:120 (4) - add finish at the start of slider
02:56:206 (1,2) - these two slider is too close,and the reverse of (2) is blocked.make them loosely spacing is right, I suppose they don't need to be doubly symmetrical.
03:00:518 (5) - second slider node 1 grid left k

[Insane]
00:18:464 (1) - add finish at the start of slider
00:45:727 (5) - remove finish at the end of slider
01:26:040 (1) - add finish at the start of slider
01:53:307 (5) - remove finish at the end of slider
02:04:370 (6,7) - a unreasonable jump.may be can put as a square with (4,5) I get it every time
03:02:206 (1) - finish
03:12:518 (1) - new combo same combo pattern as before
03:23:205 (1) - new combo something happened to my combos, thanks for pointing it out

Overall,really excellent work~STAR[≧▽≦]
thanks a bunch, very nice mod and let me catch a few things on my own too. Too bad you didn't mod lolcubes' :(
Pheon
Made a suggestion on lolcubes's diff through IRC, only checked his diff because I'm not really an osuist x\.

Awesome storyboard!
Topic Starter
ziin
Made executive decision to remove letterboxing, changed breaks back to default.

Sorry pheon, can't kd IRC mods if I don't have log.
HakuNoKaemi
SPOILER
You don't know Jack... Frost, seriously. Actually *the voice is on a 1/6* *start singing*. and the percussion is actually more time after
Folowing the percussions or the voice would either make it feels strange for some motives.
i excuse for this, actually for the motives said i couldn't follow the suggestion. Plus the gag was actually recycled XD

00:18:464 (1) - add finish at the start of slider
00:33:464 (4) - ^

00:45:915 (7) - remove finish at the end of slider hearable finish
00:47:040 (1) - add finish at the start of slider
00:46:571 (9) - remove this circle you won't have problems taking it
00:52:290 (3) - add finish
00:54:165 (4) - ^ not give the correct feeling
00:56:040 (4) - add finish at the start of slider
00:59:040 (3) - add finish
01:02:040 (3) - add finish at the start of slider
01:07:946 (3) - remove this circle piano notes pitch crescendo
01:26:040 (1) - finish
01:41:040 (6) - ^
01:53:870 (7) - remove finish hearable finish
01:54:620 (1) - add finish at the start of slider
01:59:870 (6) - finish
02:03:620 (3) - add finish at the start of slider
02:09:620 (2) - ^

02:48:620 (1) - add finish at the start of slider
03:06:518 (4) - add finish at the end of slider not give the correct feeling
03:14:206 (1) - add finish at the start of slider
03:19:456 (7) - finish
03:21:143 (3) - add finish at the end of slider not give the correct feeling
03:23:206 (3) - add finish at the start of slider
03:29:206 (2) - finish not give the correct feeling
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Vergence

Harlo~
Easy
02:56:768 (2) - Too far for beginners to click :/ Move it nearer
The rest are fine~

lolcules' Normal
00:37:214 (1) - Add a clap here
00:38:714 (2) - ^

Haku's Hard
Add some clap where the drum is playing like:
00:25:214 (5) - Add clap
02:14:780 (3) - Remove new combo
02:28:932 (3) - Too near to (2)
03:25:467 (1) - Instead of putting this near (1) , why not put it in front of (2) ?

Insane
01:00:265 (3) - Move it further, seems too near
_________________________________________________
Good map, lack of sounds though
Topic Starter
ziin
fixed easy. I need to playtest these things after minor updates.

I'll give kudos after haku and lolcubes check.
lolcubes

DragonSparta wrote:

lolcules' Normal
00:37:214 (1) - Add a clap here Nah, this section isn't using claps at all, such sudden claps wouldn't sound good, whistles are enough.
00:38:714 (2) - ^
Thanks for checking it out though.
HakuNoKaemi

DragonSparta wrote:

Haku's Hard
Add some clap where the drum is playing like: I added it where Snare or Snap played
00:25:214 (5) - Add clap Finish-only fit better because: 1 - Clap will be covered by Finish, 2 - It add Taiko variety
02:14:780 (3) - Remove new combo I used that in other part
02:28:932 (3) - Too near to (2) well: 1 - Obviously Graphics motives, 2 - Antijump, 3 - Start And Stop like effect when playing
03:25:467 (1) - Instead of putting this near (1) , why not put it in front of (2) ? Blanket saying *you see me?*
Samah
[Easy]
Perfect.

[lolcubes' Normal]
Perfect.

[Haku's Hard]
02:28:370 (2,3) - Spacing.
03:24:706 (6,1) - This antijump plays strangely.

[Insane]
Normally I don't pick on hitsounds, but I thought some of the patterns drew too much attention to themselves. Hitsounds are done well when you don't notice them. :)
Up to you of course.
00:52:102 (2,3,4) - Maybe remove the claps from 2 and 3, and remove the finish from 4.
00:54:727 (1) - Remove this clap?
00:55:852 (1,2) - Remove claps?
00:56:415 (4) through 00:59:040 (6) - This hitsound pattern doesn't really match the music.
01:59:682 (4,5) - Remove claps?
02:03:432 (1,2) - ^
03:07:268 (6,7) - ^
03:07:831 (10) - Add clap.
03:19:268 (2,3) - Remove claps.
03:23:018 (1,2) - ^

I couldn't find anything else, sorry... orz

Why is this not ranked???
Topic Starter
ziin

Samah wrote:

[Insane]
Normally I don't pick on hitsounds, but I thought some of the patterns drew too much attention to themselves. Hitsounds are done well when you don't notice them. :)
Up to you of course.
00:52:102 (2,3,4) - Maybe remove the claps from 2 and 3, and remove the finish from 4.
00:54:727 (1) - Remove this clap?
00:55:852 (1,2) - Remove claps?
00:56:415 (4) through 00:59:040 (6) - This hitsound pattern doesn't really match the music.
01:59:682 (4,5) - Remove claps?
02:03:432 (1,2) - ^
03:07:268 (6,7) - ^
03:07:831 (10) - Add clap.
03:19:268 (2,3) - Remove claps.
03:23:018 (1,2) - ^
I put in all the claps/finishes based on the snare drum and or cymbals in the music. I went ahead and barcoded the map instead, maybe this will play better. I honestly don't think there's a difference.

Can I get opinions on which one sounds better?
p3n
[Easy]
There is one repeated part in each of the 3 KIAIs that feels strange. I wouldn't exactly call it "wrong timed" but after some testing I feel you should really do something here:

1st KIAI:
01:03:352 (1) - sounds off as it doesn't follow the focus (see next point); remove all repeats from (1) (add clap to start and end) and add a 2nd slider from 01:04:290 - 01:04:665 (add clap on starting point to make hitsounds consistent with following parts): http://puu.sh/5xdN Also add finish to the following circle (01:05:040 (3) - in screenshot)

2nd KIAI:
02:09:620 (3) - should end on 02:10:932 (next red tick) to match the focus of this combo (the white tick would actually map the upbeat but the focus of the combo seems to be the melody/vocals thus making it sound really misplaced) - add a clap to ending point of the slider
02:11:307 (1) - the ending of this slider should be on the following white tick @02:12:620 but that is impossible to do with the repeat. Best thing I could come up with is using a circle for the old starting point (+clap) @02:11:307 and a regular slider (clap on start; finish on end, start new combo here) from 02:11:870 - 02:12:620: http://puu.sh/5x2R This would be spot on for the given melody focus and makes for a very smooth transition back to the beat focus.

same part 3rd KIAI:
03:31:268 (4) - should end later on white tick (03:31:831), also add clap to the starting point to make it consistent with previous hitsounds

Easily (no pun intended) one of the best [easy]-maps I've ever played!


[lolcubes' Normal]
01:02:790 (3,4,5,6,1) - ok since lolcubes is using the exact same beatpattern I suggested using for [Easy] I guess it can't be that wrong :P

nothing wrong here uguu~


[Haku's Hard]
01:04:665 (X) - maybe add a note? ...feels weird to leave out this beat
02:28:932 (3) - ahhhhhhhhh y u no start slider on downbeat??? (start slider on big white tick @02:29:120) *running-in-circles-waving-arms*
02:28:370 (2) - ...and while you are at it just replace this circle (the one before the slider mentioned above...sorry for the random order) with a short 1x repeat slider to match the song: http://puu.sh/5xot
02:52:745 (6,7) - slider timing (and to some extent the starting point of the spinner) makes absolutely no sense to me (read: wrong timed). If you want to focus on the vocals here (good thing!) the two points to map are 02:53:120 and 02:53:870. Maybe try something like this: http://puu.sh/5xsC
(shorten and move spinner to 02:55:091 (keep ending as it was), use a circle where 02:52:745 (6) used to start and move the first slider (7 in picture) to 02:53:120, start the second slider (8 in picture) @02:53:870 and extend to 02:54:995) If you know what you are doing you can also use this code:
208,172,172745,1,0
208,172,172932,2,0,B|264:152|328:180|344:248|304:304,1,219.999993443489
297,321,173870,2,0,B|253:365|177:349|165:293,1,164.999995082617
256,192,175091,12,4,176206

Some cosmetic stuff could be done (small allignments of circles/sliders) but nothing gamebreaking - up to you to polish it until you are satisfied imo.


[Insane]
beautiful~




Really great mapset. Minor stuff I think should be fixed but still +1 +fav +gogetthisrankedffs!!!
Topic Starter
ziin

p3n wrote:

[Easy]
There is one repeated part in each of the 3 KIAIs that feels strange. I wouldn't exactly call it "wrong timed" but after some testing I feel you should really do something here:

I took a look at it, and I was originally ignoring the lyrics and following just the trumpets. However, I think I worked something out for all 3 sections. First one's not the same as others rhythm wise, but the rest are your and lolcubes'.

I didn't do the hitsounds though, since all my hitsounds are based on what's in the map (and there's no cymbal crash there, regardless of how anyone "feels" about it). The claps are a bit more ambiguous, and I'm leaning more towards removing them altogether and using barcodes.
Your mods always make me feel loved. Many thanks.
knjiga
Easy:
Maybe circle size -1. Makes it slightly easier which is good and makes more sense if you take lolcubes normal in consideration. Not critical really.

The only problem I had are some of the parts where notes/sliders have only 1/4 time between them. Why? Well, they don't appear often enough so they feel random, this makes them a bit too hard for an easy diff. Here is the list of the parts I believe should be changed, you can fix almost all of them but changing the length of the slider:
00:54:165 -
01:04:852 -
02:06:432 -
02:59:018 - You can remove (2) here, such stacks are more suited for a normal diff, but it is not critical.
03:24:706 -

lolcubes' normal:
Couldn't find anything wrong.

Haku's hard:
00:46:477 (8,9,10) - move these to the right so they follow the path as with previous ones. Or you can move the 4,5,6,7 pattern to the left with some rotating maybe.
00:52:196 - this triplet feels somewhat weird, maybe remove (2) to make it just normal 1/2s.

You may also wish to consider setting AR to 6. This will make HR really easy, but since DT is already easy enough it won't matter much for pure HR but, it will add a possibility of DT + HR + HD.

Insane:
Well, the one without claps (insane2) sounds better.

AR 7 is too low, is this intentional? If not, 8 fits and plays much better. This change is really important since there are some weird jumps and antijumps that become less weird with AR 8.

Assuming you change the ar to 8 I couldn't find anything else wrong.



Hope it helps, good luck.
HakuNoKaemi

Samah wrote:

[Haku's Hard]
02:28:370 (2,3) - Spacing. Following voice, should be easier to read
03:24:706 (6,1) - This antijump plays strangely. ^

p3n wrote:

[Haku's Hard]
01:04:665 (X) - maybe add a note? ...feels weird to leave out this beat It's actually 1/8 after that point
02:28:932 (3) - ahhhhhhhhh y u no start slider on downbeat??? (start slider on big white tick @02:29:120) *running-in-circles-waving-arms* Maybe *starting an hoOola* i'm following the bass ?
02:28:370 (2) - ...and while you are at it just replace this circle (the one before the slider mentioned above...sorry for the random order) with a short 1x repeat slider to match the song: http://puu.sh/5xot it match the song in the way it is now, if you listen ( that single hit match the piano )
02:52:745 (6,7) - slider timing (and to some extent the starting point of the spinner) makes absolutely no sense to me (read: wrong timed). If you want to focus on the vocals here (good thing!) the two points to map are 02:53:120 and 02:53:870. Maybe try something like this: http://puu.sh/5xsC
(shorten and move spinner to 02:55:091 (keep ending as it was), use a circle where 02:52:745 (6) used to start and move the first slider (7 in picture) to 02:53:120, start the second slider (8 in picture) @02:53:870 and extend to 02:54:995) If you know what you are doing you can also use this code:
208,172,172745,1,0
208,172,172932,2,0,B|264:152|328:180|344:248|304:304,1,219.999993443489
297,321,173870,2,0,B|253:365|177:349|165:293,1,164.999995082617
256,192,175091,12,4,176206

*facedesking* it do start at that point, the vocals. because I didn't want to map only-voice with a long slider ( because the voice here's is on a 1/6, that get things confusing in an Hard )


Some cosmetic stuff (nazi?) [/b]could be done (small allignments of circles/sliders) but nothing gamebreaking - up to you to polish it until you are satisfied imo.[/b] If those cosmetic stuff are nazi, then don't expect me to correct unsawable ( un-see-able) nazi

knjiga wrote:

Haku's hard:
00:46:477 (8,9,10) - move these to the right so they follow the path as with previous ones. Or you can move the 4,5,6,7 pattern to the left with some rotating maybe.
00:52:196 - this triplet feels somewhat weird, maybe remove (2) to make it just normal 1/2s. It's not, listen better

You may also wish to consider setting AR to 6. This will make HR really easy, but since DT is already easy enough it won't matter much for pure HR but, it will add a possibility of DT + HR + HD. but it will not help readability with my style of mapping that need 3+ ARs in Easies, 5+ in Normals, 7+ in Hards and 8+ in Insanes

ShadowLord wrote:

[Haku's Hard]

00:46:477 (8,9,10) - and 01:07:852 (2,3,4) - (and those similar to it in the diff) I had some trouble sight-reading this, even if its properly snapped. it plays a little weird, stacking them played a little nice IMO

00:48:915 (1,2,3,4) - this was nice to play and easy to sight read.

and that's pretty much it. Solid diff.

You're saying you have problem reading curved streams? it might be the skins, as I with my Raildex have no problems...
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Shadow
[Hitsounding]

I really enjoyed lolcubes hitsounds on his diff. I think easy/hard/insane should use the same volume levels atleast, since its a touch to hard. But this is nothing major.

[Easy]

SPOILER
Nice. It flows well.

For the most part

02:27:620 (1) - to 02:38:870 (9) - Broke that flow, and this is really hard to play as a beginner. I'll be honest, for me its really noticeable when you compare it with the rest of the beatmap in terms of neatness too. For a lack of a better work, this part looks sloppy.

Try the following suggestions.

02:27:620 (1) - Delete this, and make it a hitcircle + finish
02:28:932 (2) - Delete this too, then add a slider that starts on 02:27:807 (red tick) and ends on 02:28:932 (red tick) also add a whistle to the end of this slider (4th red tick)

Because of the softness of this part, you should lower the hitsounds a tad bit, around 45-55% sounded really nice for this part from 02:27:620 -> to 02:39:245. Or get a custom hitsound for the slider slide, since with this suggestion, it stands out.

Timeline for reference (and combo colors)



02:31:745 (3) - Whistle, if you followed the above selection.
02:35:120 (3,4) - Delete these

02:35:120 - Slider will start here and end on 02:36:245 (4) - also place a whistle on the end of the slider.

02:36:995 (x) - New hit-circle with a whistle
02:37:932 (3) - Add whistle

timeline for reference



Now, I can see what you wanted to do here, for an normal difficulty I wouldn't have said anything. but yes, I feel for an easy, its a little to hard to follow and play. SO these suggestions might not sound as good, but it will play a lot better since you don't break the flow completely.
But this is merely my opinion.

02:58:831 (1,2,3) - Its the only 3 note (if you count the slider in) stack you have in the whole diff and was totally unexpected since this is around the end of the difficulty and I already got used to the 2 stacks.. Deleting 2 will remedy this and it still sounds great and plays nice.
[lolcubes Normal]

02:52:932 (4) - remove whistle form the start of the slider. It sounds a lot better.

[Haku's Hard]

00:46:477 (8,9,10) - and 01:07:852 (2,3,4) - (and those similar to it in the diff) I had some trouble sight-reading this, even if its properly snapped. it plays a little weird, stacking them played a little nice IMO

00:48:915 (1,2,3,4) - this was nice to play and easy to sight read.

and that's pretty much it. Solid diff.

[Insane]

For insane, I preferred Insane2 hitsounding.

01:50:682 (2,1) - On both test plays, this part got me. This distance is really harsh to sight-read. first time I missed, second time I hit it 50. This is my only real complaint.

03:16:831 (1,2,3,4,5,6,7,8,9) - <3
Topic Starter
ziin

knjiga wrote:

Easy:
I'm of the opinion that nobody cares about AIBat difficulties or star rating, and took it to heart when making this, which is why there are 1/2 notes in the map. It's never more than 3, and easy players have 2 fingers they can use. If not, I could stream 80 BPM 4ths 8 years ago with one finger, before I even knew about rhythm games. Circle size can't be changed without messing up some of my patterns, so it would need a full remap with slider speed change too, which I don't want to do.

Insane:
Well, the one without claps (insane2) sounds better. then it's off to redo easy's hitsounds

AR 7 is too low, is this intentional? If not, 8 fits and plays much better. This change is really important since there are some weird jumps and antijumps that become less weird with AR 8. AR7 is perfect for this map. If you demand higher AR, then support a feature request or use hard rock, which will push it up to 9.8, or double time which will push it up to AR 9.

ShadowLord wrote:

[Hitsounding]

I really enjoyed lolcubes hitsounds on his diff. I think easy/hard/insane should use the same volume levels atleast, since its a touch to hard. But this is nothing major. I'm using virtually the same volume? In any case, lower your osu volume and turn up your speakers if it's too loud. I don't really like it when the hitsounds blend in so well I can't tell what I'm hitting. May as well be muted.

[Easy]
02:27:620 - It plays fine for me. I likewise understand where you're coming from, but the longs sliders don't fit with the part I am mapping (which is obviously the bass guitar).

02:58:831 (1,2,3) - Its the only 3 note (if you count the slider in) stack you have in the whole diff and was totally unexpected since this is around the end of the difficulty and I already got used to the 2 stacks.. Deleting 2 will remedy this and it still sounds great and plays nice. I can do this one.

[Insane]

01:50:682 (2,1) - On both test plays, this part got me. This distance is really harsh to sight-read. first time I missed, second time I hit it 50. This is my only real complaint. Dunno what happened here, got rid of jump; it wasn't on the other two.
Rey Fullbuster
nice storyboard :D

_________________________
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I have added cool emoticons to this message.
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OzzyOzrock
[Easy]
Great job. GREAT JOB.
Time to be a try-hard!

02:48:620 (1) - Rotate 25, CW, PC.
02:50:120 (1) - Rotate 50, CW, PC.

Or you could not and it would be better.
YOURCHOICEIAMJUSTSAYINGMAN.
[lolcubes' Normal]
01:37:290 (2) - Whoa there partner. Middle tick two lower. I didn't use caps.

Was that pointless? Of course
Does it make me a better person? Yes.

The way of the apple.
[Haku's Hard]
02:28:932 (3) - Very possible to mistake this for an earlier note.
SOLUTION: Rotate it nicely like this: http://osu.ppy.sh/ss/156507

Ha Ha. Is he now.
HOW ACCEPTABLE.
[Insane]
This is a good job ziin.

And I'm not talkin' professions.
I'm talkin' the real deal.

HOMEBOY.
lolcubes

OzzyOzrock wrote:

[lolcubes' Normal]
01:37:290 (2) - Whoa there partner. Middle tick two lower. I didn't use caps.

Was that pointless? Of course
Does it make me a better person? Yes.

The way of the apple.

Nah, that tick is placed like this on purpose, look at the pic. :p
Changing it would look far worse as the blanket would suck.
HakuNoKaemi

OzzyOzrock wrote:

[Haku's Hard]
02:28:932 (3) - Very possible to mistake this for an earlier note.
SOLUTION: Rotate it nicely like this: http://osu.ppy.sh/ss/156507

Ha Ha. Is he now.
HOW ACCEPTABLE.
.
Easier solution: NC'd it

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu

You were scary O.O
Topic Starter
ziin
fixed something or other.
al2e10
By wmf request:3

[Insane]
00:18:464 (1) - Remove new combo
01:26:040 (1) - ^ (Coz those are useless :3)
02:36:245 (7) - New combo
03:09:706 (1) - REmove new combo
03:08:018 (1) - This 0.75 is useless. You can remove it
03:15:706 (1) - REmove new combo

[Haku's Hard]
00:54:165 (4) - Can be finish
02:14:870 (1) - Remove new combo
03:21:143 (3-2nd) - Finish also
03:29:206 (2) - ^
03:34:456 (1) - Remove new combo

[All]
Nice at all
STAR
Topic Starter
ziin
thanks for mod.

New combos server 4 purposes:
1. Switch between TAG players
2. Grant extra HP
3. Denoting a new phrase/adding a decipherable pattern
4. Somehow letting people know that there is a jump (I don't really get this one, which is why it's last)

I used the first 3 mostly when deciding new combos in this map. Some of them are very short, others are much longer, but that's because I was emphasizing a new/different phrase. Plus, the HP drain is high, so more new combos makes it slightly easier if you make a mistake.

KingsAL2 wrote:

[Insane]
02:36:245 (7) - New combo Did this
03:08:018 (1) - This 0.75 is useless. You can remove it It's a 0.67x and it's the exact same size as a 1/1 slider but the duration of a 3/2 slider, since the chorus starts 1/2 early.
If haku changes something I'll give kudos.
HakuNoKaemi
[Haku's Hard]
00:54:165 (4) - Can be finish it's all =.=", it don't stay here
02:14:870 (1) - Remove new combo 01:07:290 (1,2,3,4) - ,plus As you surely seen, I did NC every word there
03:21:143 (3-2nd) - Finish also Say why? it's the 2nd nosense finish you suggest -.-"
03:29:206 (2) - ^ With this the 3rd
03:34:456 (1) - Remove new combo1:07:290 (1,2,3,4) - ,plus As you surely seen, I did NC every word there
4. Somehow letting people know that there is a jump (I don't really get this one, which is why it's last)
Well, NC on Jump is Hellish with Flashlight, and make it even less readable.
So i do think jump don't "need" NC on them to be readable, because of the followpoints that appear without NC and make it more readable
xsrsbsns
Some suggestions only:

[Easy]
this diff has higher AR and smaller circles than normal :V
01:44:040 (3) - add a finish to head
02:12:620 (1) - add a finish?
02:31:557 (2,3) - i wouldn't do that. 3 more circles ahead too.
02:51:620 (2) - add a finish
03:08:018 (1) - where does this slider end? i think 03:08:581 is a lot better

[Normal]
02:52:370 (x) - sounds better with an object here imo

[Hard]
00:47:040 (1) - add a finish to head
00:54:165 (4) - add a finish
01:54:620 (1) - add a finish to head
03:06:518 (4) - add a finish to end
03:21:143 (3) - ^
03:29:206 (2) - add a finish

[Insane]
00:21:651 (2) - not stacked correctly? or on purpose hmm
01:29:227 (2) - same as above
03:22:456 (1) - add new combo?

oh, after reading the above post, I found that I have a couple of same nonsense suggestions on Hard, please feel free to ignore any of them.
Nice storyboard too.
Topic Starter
ziin

xsrsbsns wrote:

Some suggestions only:

[Easy]
this diff has higher AR and smaller circles than normal :V Lowered AR to match, but I made the map on cs4, and spacing isn't right on cs3.
01:44:040 (3) - add a finish to head I swear I fixed this before
02:12:620 (1) - add a finish?
02:31:557 (2,3) - i wouldn't do that. 3 more circles ahead too. changed 3 to a slider, which actually fits better
02:51:620 (2) - add a finish
03:08:018 (1) - where does this slider end? i think 03:08:581 is a lot better 2 green timing sections :oops:
Also I snuck in some hitnormals and fixed some timing sections that I saw. I think I accidentally used an old version or uploaded the wrong one.

[Insane]
00:21:651 (2) - not stacked correctly? or on purpose hmm may as well fix them. This was sort of bugging me
01:29:227 (2) - same as above
03:22:456 (1) - add new combo?
Thanks.
HakuNoKaemi
[Hard]
00:47:040 (1) - add a finish to head
00:54:165 (4) - add a finish
01:54:620 (1) - add a finish to head
03:06:518 (4) - add a finish to end
03:21:143 (3) - ^
03:29:206 (2) - add a finish
Nothing modded. I'm following song especially for Claps and Finishes
cRyo[iceeicee]
well first of all, begining part ( until 00:23:339 )
u just put notes on vocal, i think its incorrect because u missing a lot of notes which can fit with music preety good http://puu.sh/7kdj
but maybe u did it on purpose.....
01:20:040 - same vocal part ><

[Insane]

SPOILER
00:37:167 - i think its better to move it to 00:36:464 and make it like this http://puu.sh/7k5d, or http://puu.sh/7k5n
00:53:040 - remove NC ( easier to read )
01:57:245 - remove NC or put it closer.
01:57:995 - NC
01:58:745 - NC
01:59:120 - remove NC ( put it on next note )
02:00:620 - remove NC
02:03:432 - remove NC
02:03:995 - NC
02:36:245 - NC
02:36:620 - remove NC
02:37:932 - NC
02:43:370 - NC
02:44:495 - NC

02:59:018 - fail jump, ecpesially on NC slider...... ( make it closer or start NC from this note http://puu.sh/7kog )
03:01:268 - to far for slow part, dont u think ....
03:06:893 - NC ?
03:12:893 - NC ?
03:17:581 NC i think, it will be easier to read hidden note 03:17:768
03:18:331 ^ same
03:24:143 - too far.....orz, mb like this http://puu.sh/7k3H ?
03:26:206 - remove NC (put it on next note)
03:29:581 - ^ same (its rly easier to read)
03:31:456 - remove NC

[Hard]

SPOILER
00:15:089 - NC >,< ?
00:16:214 - NC
00:19:589 - NC
00:24:839 - NC
00:29:714 - why is it NC lol >.< ? but yeah mb it looks more preety like this ^^
00:32:714 - remove NC ( put it on next note )
00:54:165 - i sugest u to use NC for hiden notes ( its easier to read them )
01:22:665 - NC
01:26:040 - remove NC ( put it on next note
01:34:665 - NC
01:35:977 - remove NC
01:36:915 - NC
02:00:245 - NC
02:03:245 - NC
02:07:182 - NC
02:11:682 - NC
02:12:995 - NC
02:58:831 - remove NC ( put it on next note )
03:11:018 - remove NC
03:11:581 - NC
03:17:206 - remove NC ><
03:17:581 - NC
03:22:831 - NC

[Normal]

SPOILER
00:41:790 - whistle
03:16:831 - NC ?
and soft hitclaps dont fit this song at all, i sugest you to remove them all ( or at least remove those claps which placed at the same note with wistle and finish sounds ( like this 01:53:870, 02:02:870) ( and reduce volume for each clap ) it sounds much better without claps.....

[Easy]

SPOILER
00:28:214 - note ( normal hitsound )
00:42:540 - whistle
00:44:415 - remove whistle
00:45:540 - whistle
00:47:040 - remove whistle
00:50:040 - whistle
00:51:540 - whistle
00:55:290 - note mb ?
00:55:852 - note mb ?
00:58:665 - note
01:05:040 - hmm, finish mb ?
01:20:040 - remove finish or whistle ( whistle is better for vocal i think )
01:32:040 - remove NC
01:48:620 - remove whistle
01:54:620 - remove whistle
02:12:620 - remove NC ( and finish mb )
02:13:745 - whistle
02:36:620 - remove NC
02:41:120 - whistle
02:42:245 - +note mb ?
02:42:620 - whistle ( and remove NC, put it on next note)
02:44:120 - whistle
02:47:120 - whistle
02:50:120 - whistle
02:51:620 - i think its better http://puu.sh/7kcv
HakuNoKaemi
Useless Combo mod
awww, you didn't get i did NC through lyrics start(precisely, phrase start) and if in some part it was different put, it was for graphical purposes
As the NC suggestion were completely useless for how I inserted the,. plus the"><" one, i give you this suggestion: Try to figure why i did it better in the next one (that's a suggestion for you :3).
however... i did see i didn't put an NC at 01:27:352 (1) -, 01:28:665 (1) -, 01:44:977 (1) - , 02:00:432 (1) -,02:52:557 (1) -, 03:17:018 (1) -

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
lolcubes

cRyo[iceeicee] wrote:

[Normal]

SPOILER
00:41:790 - whistle No thanks. The vocal is coming a red tick before and after this spot, the whistle was used to mainly bring out the voice at parts.
03:16:831 - NC ? No thanks. The combo is following the vocals here, which starts just after this spot.
and soft hitclaps dont fit this song at all, i sugest you to remove them all ( or at least remove those claps which placed at the same note with wistle and finish sounds ( like this 01:53:870, 02:02:870) ( and reduce volume for each clap ) it sounds much better without claps.....
No thanks, I used claps to give a more rhythmic feeling to the music and I find it quite relaxing. The clap itself is kinda dry, and that's probably why it's probably not the best thing ever, but this works imo, so I won't change it.
No changes, but thanks for the mod. :3
Topic Starter
ziin
Took a while to go through, but I didn't like any of the suggestions. When I made this map I didn't follow much of a pattern, or I switched to a pattern during certain sections, which is why the new combos are all over the place as well as the whistles. I explained earlier about the purpose of new combos. Personally they don't make maps easier to read at all, so I don't pay attention to them in that regard. It helps a lot in tag though. I may make a map in the future which puts all NC on jumps, but I like having dots to follow personally because they can tell you exactly how big a jump actually is based on how fast they spawn. No such luck when you're playing blind with new combos.

The jumps and the severity of the jumps were also on purpose. This isn't supposed to be a really easy map, and I wanted DT to be a challenge, but not impossible.

I think in the future, look for errors in maps, things that you know are unrankable, and things that you really don't like or caught you off guard. New combo mods, hitsound mods, and nazi mods aren't the way to go unless someone specifically asks for them. I'll stick you in my queue at the end, but if you want to get better at modding, start up your own queue and only accept people with few to no ranked maps, and low star priority. That will be the easiest way to get kudosu for you, and a good way to learn through teaching.
Agka
All suggestions. Mostly a bit of perfectionism, as it is very well done overall

[Easy]
Maybe the circle size is too small for an easy.
Two hitcircles in one spot is hard to understand for a novice. (based on my own experience)
it's quite rhythmically complex for a beginner as well.
Good structure, but it's a bit more of a Easy+ without getting into Normal territory

[lolcubes' Normal]
00:38:901 (1) - This spinner I'd feel it a bit better like a break; hard to decide
02:52:932 (4) - I know you can make this slider look better.
03:08:956 (2,3,4,5) - You might like making these following the vocals.

[Haku's Hard]
Small hitcircles. Annoying to me, a reason I skip maps, but it's mostly a personal issue to me.
Patterns in this one, while fine, are a bit too "square" so to speak, not as natural as the other difficulties. Mapping style, I guess.
A bit of overmapping, looks fine due to the song flow mostly
00:49:665 (5,1,2) - is a bit cramped
00:53:602 (3,4,5,6) - A bit confusing
02:52:745 (6,7) - Emphasis in vocals, follows drums.
02:59:581 (2,3,4,5,6,7,8) - A bit too simple of a pattern.
I didn't like this map for playing it myself. Tastes.
A few sections do not do justice to the Kiai.

[Insane]
00:56:790 (6) - This feels slightly unneccesary but I fear it'll break the pattern if you remove it. Hitsounds fix this.
00:58:102 (1,2,3,4,5,6) - A bit too much beat for this part. Hitsounds fix this.
01:59:495 (3) - Instead of returning to (2) you could make it flow up and as a circle.
02:56:768 (2,3,4) - These work, but they don't look pretty in my opinion, you can very likely enhance their positions. I compare to the following patterns such as 03:00:143 (3,4,5,6)

star on your way.
Topic Starter
ziin

Agkaemon wrote:

All suggestions. Mostly a bit of perfectionism, as it is very well done overall
[Insane]
00:56:790 (6) - This feels slightly unneccesary but I fear it'll break the pattern if you remove it. Hitsounds fix this.
00:58:102 (1,2,3,4,5,6) - A bit too much beat for this part. Hitsounds fix this.
so these aren't a problem because of the hitsounds? I'm following the bass here in any case.
01:59:495 (3) - Instead of returning to (2) you could make it flow up and as a circle. not sure what you mean here, so I'll just move 1
02:56:768 (2,3,4) - These work, but they don't look pretty in my opinion, you can very likely enhance their positions. I compare to the following patterns such as 03:00:143 (3,4,5,6)changed the order a bit to make mah star
done, thanks.
HakuNoKaemi

Agkaemon wrote:

All suggestions. Mostly a bit of perfectionism, as it is very well done overall

[Haku's Hard]
Small hitcircles. Annoying to me, a reason I skip maps, but it's mostly a personal issue to me.

Even more annoying, Normal circle are consindered xs.....xsmalll.
Those circle aren't small.

Patterns in this one, while fine, are a bit too "square" so to speak, not as natural as the other difficulties. Mapping style, I guess.
Maybe not, it's more circular than squary, why? just look the 75% of the map.

00:49:665 (5,1,2) - is a bit cramped
(2) is stacked under (5), anyway, now the graphic should be corrected
00:53:602 (3,4,5,6) - A bit confusing
Why? can say it's confusing if you play it with hidden because of the stacks. Moreoverly, just no.
02:52:745 (6,7) - Emphasis in vocals, follows drums.
Just tried something different from the last one.
02:59:581 (2,3,4,5,6,7,8) - A bit too simple of a pattern.
It doesn't mean it's unusable
I didn't like this map for playing it myself. Tastes.
A few sections do not do justice to the Kiai.
That mod wasn't even a bit useful. Tastes.
Ah, at least try to say that peppy was dumb just adding more Circle Sizes, because i started thinking people hate Normal(5) and Small(6) Circle and just like Large(4) and XtraLarge(3), making the option to use different circle sizes unuseful.


Ah, anyway. There were some bad stacking i corrected

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
lolcubes

Agkaemon wrote:

[lolcubes' Normal]
00:38:901 (1) - This spinner I'd feel it a bit better like a break; hard to decide
02:52:932 (4) - I know you can make this slider look better.
03:08:956 (2,3,4,5) - You might like making these following the vocals.
Thanks for the suggestions but no change. I don't like that break because it feels kinda empty. The slider, well I really don't know how exactly can I make it look better than it already is (symmetric curve). I can't follow the vocals there because it would be too hard for a normal. :\

Sorry ziin, that it took me this long to check this out, I almost forgot about it heh.
HakuNoKaemi
Hp - 1

Losing with just about 86-88 % did mean that XD

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Kurai
Sorry for the delay ~

General :
  1. Tags :
    1. You have added "to aru" in the tags, however if someone search "to aru majutsu no index" in the game, he will not find your map. You shall add "majutsu no index" after "to aru" then :D (In all difficulties of course)
    2. Why "rimless" is in the tags, it's already in the title :/

Easy :
  1. Consider using Circle Size 3, Normal use CS3 and this diff CS4, It's kinda weird :/
  2. About the other map settings, they are the same as in Normal and they are kinda high for an Easy. I'm fine with AR4, but you should reduce the OD and the HPdrain.
  3. 00:28:214 - This spot needs a note because of the heavy note, besides you did it at 00:32:714 (2), so for consistency you have to something here.
  4. 00:54:352 (4) - This slider is very confusing (only 1/2 after the previous slider and it's kinda sudden here), there is no actual reason to do this. Consider only mapping this beat 00:54:727.
  5. 01:41:040 (3,1) - Intervert the new combo, (3) starts on a downbeat and it's where the vocals starts
Haku's Hard :
  1. I don't really like the circle size here, but it's your choice.
  2. 00:38:901 (5) - You have silenced this circle, which is unrankable (because it's too confusing, etc.). Besides, there is no actual reson to have a note here, maybe to follow the vocals however this note is unexpected here and I strongly recommand you to remove it.
  3. 00:45:821 (6) - I understand why you have added this circle here, but I don't really like this kind of patterns, besides the pattern is at the bottom of the screen which is kinda uncomforable to play :/
    I suggest you to remove this circle. It would be more playable and pleasant.
Insane :
  1. 02:56:206 to 03:05:206 - I'm ok with the previous jumps, but here the jumps are too big for a part which is slow !
  2. 03:08:018 (1) - In my opinion, 0.75x ~ 0.80x flows better.
  3. 03:16:831 (1,2,3,4,5,6,7,8,9) - his kind of patterns are really confusing when they are consecutive like this, when I testplayed it I was like "o.o where should I click now". consider rearranging this pattern or making it more readable please.
  4. 03:34:456 (7) - A new combo is missing here ~
Well, the map is not bad at all, even if I'm not a big fan of the jumps in Insane :3 Good job. (And the SB is pretty nice :33).
Topic Starter
ziin

KuraiPettan wrote:

General :
  1. Tags :
    1. You have added "to aru" in the tags, however if someone search "to aru majutsu no index" in the game, he will not find your map. You shall add "majutsu no index" after "to aru" then :D (In all difficulties of course)
    2. Why "rimless" is in the tags, it's already in the title :/
nobody's going to type out "to aru majutsu no index". I suppose it doesn't hurt to add it though. "rimless world" is the title of the song (fuchinashi is rimless or something like that, and sekai is world).


Easy :
  1. Consider using Circle Size 3, Normal use CS3 and this diff CS4, It's kinda weird :/
  2. About the other map settings, they are the same as in Normal and they are kinda high for an Easy. I'm fine with AR4, but you should reduce the OD and the HPdrain. I wanted to let easy mod not be so much of a joke.
  3. 00:28:214 - This spot needs a note because of the heavy note, besides you did it at 00:32:714 (2), so for consistency you have to something here. yep
  4. 00:54:352 (4) - This slider is very confusing (only 1/2 after the previous slider and it's kinda sudden here), there is no actual reason to do this. Consider only mapping this beat 00:54:727. changed to a slider
  5. 01:41:040 (3,1) - Intervert the new combo, (3) starts on a downbeat and it's where the vocals starts standardized the combos at that part. I had a stupid reason for doing it before.
also changed around some stacks.

Insane :
  1. 02:56:206 to 03:05:206 - I'm ok with the previous jumps, but here the jumps are too big for a part which is slow ! I exaggerated the jumps here because I really dislike when a "slow" part gets its spacing cut in half. This section is supposed to be intense. It's the transitional bridge into the last chorus and is supposed to be filled with emotion, and I tried to map that emotion with jumps. If you lessen the jumps it loses some of that feeling, and some of the difficulty. As far as I know, Border of Death is the only other map that does this, and while I didn't like the rhythms associated with it, I did like the feeling of the jumps there, which is what I'm trying to achieve here. I also don't think it's ridiculously hard, just something osu! is not used to. 4.0x may seem like a lot, but those are on sliders which don't break combo if you miss,
  2. 03:08:018 (1) - In my opinion, 0.75x ~ 0.80x flows better. It's so it's the same length as a 1/2 slider. Confusing maybe, but it's insane.
  3. 03:16:831 (1,2,3,4,5,6,7,8,9) - his kind of patterns are really confusing when they are consecutive like this, when I testplayed it I was like "o.o where should I click now". consider rearranging this pattern or making it more readable please. really? I thought this was pretty tame in comparison to the usual stack stack stack I see all the time. I'm going to leave it, because at least one person who modded it said they really liked it, and it is supposed to be insane (even though it's more of a hard+).
  4. 03:34:456 (7) - A new combo is missing here ~ It's the same as the previous sections
Fixed some things on easy, left insane alone. Thanks!

I'll fix haku's tags when he comments.
lolcubes
Feel free to make any changes you deem necessary to my diff btw.
Also good luck!
HakuNoKaemi

KuraiPettan wrote:


[b]Haku's Hard :

  1. I don't really like the circle size here, but it's your choice.
  2. 00:38:901 (5) - You have silenced this circle, which is unrankable (because it's too confusing, etc.). Besides, there is no actual reson to have a note here, maybe to follow the vocals however this note is unexpected here and I strongly recommand you to remove it.
    I'm actually following a mix of drums and vocal (this represent the hitsound I inserted, the snap), anyway the volume of al section before the spinner is 30% now)
  3. 00:45:821 (6) - I understand why you have added this circle here, but I don't really like this kind of patterns, besides the pattern is at the bottom of the screen which is kinda uncomforable to play :/
    I suggest you to remove this circle. It would be more playable and pleasant.
    Song-wise it is a 1/3 note, and making a slider end in 1/3 isn't a good idea, too just deleting it is even worser ( as the slider will and on nothing ) So the kinda used streamy note seemed the best idea, as the stream like this will follow the voice "trail", so, not deleting it
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
All done. Surprise surprise when I can't give kd.
GigaClon
from #modreqs,

Its too perfect, through some more spacing issues and some inappropriate hitsounds and hitobjects and you will be good to go.
silklash
~All suggestions~

Easy
  1. 01:04:290 (2,1) - not fan of note following slider so soon in easy.. maybe follow vocal instead? Edit: I meant to suggest combining both into one slider that follows vocal sorry~
  2. 01:37:290 (1) - NC? and remove NC on 01:38:040 (3)
  3. 02:05:870 (2,3) - same as above
  4. 02:28:932 - 02:38:870 - a bit tricky rhythm here
  5. 03:24:706 (2) - 1/2 later on timeline and respace
lolcubes' Normal
  • ok cool
Haku's Hard
  1. I'm not a fan of this circle size on hard.. it's smaller than insane too
  2. this difficulty feels really cramped, it's harder for less experienced players to see small differences in spacing in order to tell rhythm apart
  3. stacking the triplets or something would make them a lot easier to read
  4. 00:45:821 (6,7,8,9,10) - I failed here on first playthrough since the spacing looked so similar to previous part.. and rhythm doesn't make sense to me
  5. 02:44:870 (1,2,3) - stack?
Insane
  1. 00:53:415 (2,3 / 4,5) - this is stretching it a bit, reduce spacing? to 2.0 atleast
  2. 00:56:415 (4,5,6,7) - ^, this part is harder than the rest of your map aside from the end
  3. 02:00:245 (8,1,2,3,4) - ^
  4. 02:03:995 (4,5,6,7) - I just don't like how this plays
  5. 02:43:370 (4,1) - this jump didn't feel right to me
  6. 02:56:206 - 03:04:643 - spacing change here doesn't feel right on quiet section of song
some inconsistencies made it really hard for me to read first playthrough Edit: I didn't really mention the inconsistencies, those were just the parts that stood out for me when I did the 1st playthrough and just felt uncomfortable playing


cool map~
hope my mod helps~
Topic Starter
ziin

silklash wrote:

~All suggestions~

Easy
  1. 01:04:290 (2,1) - not fan of note following slider so soon in easy.. maybe follow vocal instead? why would the time matter?
  2. 01:37:290 (1) - NC? and remove NC on 01:38:040 (3)
  3. 02:05:870 (2,3) - same as above
  4. 02:28:932 - 02:38:870 - a bit tricky rhythm here remapped
  5. 03:24:706 (2) - 1/2 later on timeline and respace I wanted the finishes here
Insane
  1. 00:53:415 (2,3 / 4,5) - this is stretching it a bit, reduce spacing? to 2.0 atleast
  2. 00:56:415 (4,5,6,7) - ^, this part is harder than the rest of your map aside from the end
  3. 02:00:245 (8,1,2,3,4) - ^
  4. 02:03:995 (4,5,6,7) - I just don't like how this plays
  5. 02:43:370 (4,1) - this jump didn't feel right to me fixed
  6. 02:56:206 - 03:04:643 - spacing change here doesn't feel right on quiet section of song commented on this earlier
some inconsistencies made it really hard for me to read first playthrough
At least you consistently complained about the inconsistent jumps consistently placed in the chorus.
2 things changed.

1-2 of these minor inconsistencies that you mentioned would be nice. As far as I know every new combo was consistent with the previous part, or deliberate. All the hitsounds are perfect. All the jumps are deliberate and consistent, not quite all the same in severity, but still consistent. The spacing is 1.0 most of the time, except on a theme change. The music follows the emphasized notes in the lyrics, drums or bass line. The placement of notes is completely whimsical, though I try to make some semblance of a pattern. I just value everything else over the x and y configuration of the map.
Garven
'sup ziin

[General]
You may want to full submit. I didn't get the Normal on a fresh download.

[Storyboard]
Some of the images you chose to use vary so much stylistically that it's very jarring to see as they pass by. Mainly looking at d, q, and r. Some of the images look really aliased blown up to full screen too.

[Easy]
00:41:040 (1) - Eew, whistle on slider slide. There are others too. I just don't like them since whenever they try to actually accent something in the music, it just sounds like static instead.
00:42:540 (1) - This new combo really needed? (both these apply to copy/paste later on)
01:04:290 (2) - The transition from the soft slider slides to the normal slider slide here sounds kinda eh.
02:52:182 (2) - I know you can see the slider after the hit burst is gone, but it just kind of looks like tacky placement the way it is now.
03:08:018 (1) - Really nice effect here. Only thing that bugged me was the spacing from the 2 -> this. Felt a little too close.

[Normal]
Kind of the same thing going on with the soft and normal slider slides changing around. I don't know if it's intentional, but it sounds kind of weird to me. Same with a couple soft whistle slider slides, but yeah. biasbiasbias
02:52:557 (2) - Yeah, it's distance snapped, but it still feels a little close. Maybe scoot it out to about 1.2x?

[Hard]
Why is stack leniency so low? Stuff like 01:20:040 (1,2) - isn't stacking correctly.
Same commentary on soft whistle slider slides bluh
00:45:821 (6) - Is this rhythms really necessary?
02:01:557 (3) - This slider feels awkward in the overall feel of the rhythms you have set up here.
02:28:370 (2,1) - Spacing is a little dodgy here. There was something similar earlier in the map, but it didn't bug me as much as this one did. Eh.
02:52:745 (6,7) - I'm not really sure what you're trying to follow in the music here.
03:25:456 (1,2) - That's just cruel to place so far into a slow song like this.

[Insane]
Eh, I'd mostly be bitching about the sliderslide whistles. q:
Some of the spacing felt kinda wonky since the jumps didn't feel very natural to me. This usually occurred on the 1/2 rhythms such as 03:29:393 (5,1) - where there wasn't an easily evident reason behind it beyond just an instrument change or something, though 00:59:602 (1,2,3) - was a little tricky too. It ended up me watching the circles for the rhythms instead of kicking back and enjoying the music and map.
Topic Starter
ziin

Garven wrote:

'sup ziin

[General]
You may want to full submit. I didn't get the Normal on a fresh download. argh

[Storyboard]
Some of the images you chose to use vary so much stylistically that it's very jarring to see as they pass by. Mainly looking at d, q, and r. Some of the images look really aliased blown up to full screen too.
Map was made when 800x600 was max SB size. Technically it still is. surprising though to see that there's a lot of new stuff, so I'm going to be replacing the SB images in the near future.

[Easy]
00:41:040 (1) - Eew, whistle on slider slide. There are others too. I just don't like them since whenever they try to actually accent something in the music, it just sounds like static instead.
00:42:540 (1) - This new combo really needed? (both these apply to copy/paste later on) no, but is any new combo ever needed? 1st maps the first part, 2nd maps the echo by backup voices. I did this in insane, wanted to do something similar here.
01:04:290 (2) - The transition from the soft slider slides to the normal slider slide here sounds kinda eh.
02:52:182 (2) - I know you can see the slider after the hit burst is gone, but it just kind of looks like tacky placement the way it is now. I love easy fixes like this
03:08:018 (1) - Really nice effect here. Only thing that bugged me was the spacing from the 2 -> this. Felt a little too close. I swear this is an osu bug. It is too close.

sliders have never bothered me so I'm going to leave them.


[Insane]
Some of the spacing felt kinda wonky since the jumps didn't feel very natural to me. This usually occurred on the 1/2 rhythms such as 03:29:393 (5,1) - where there wasn't an easily evident reason behind it beyond just an instrument change or something, though 00:59:602 (1,2,3) - was a little tricky too. It ended up me watching the circles for the rhythms instead of kicking back and enjoying the music and map. It's not your normal jump map. I threw in jumps to accent notes, and you'll note there's very few jumpstreams like you'll find in a lot of siriru style maps (just one per kiai rather than every 4th measure). All the jumps are natural for me, mostly because my style is different and stepmania-based.
kd when I'm done with the SB.
Garven
I generally bitch about really short combos since it screws with the HP drain metric and over-simplifies passing a map. I'll wait for the changes, then.
Topic Starter
ziin
I've always hated how easy it is to fail in some maps.
HakuNoKaemi

silklash wrote:

~All suggestions~

Haku's Hard
  1. I'm not a fan of this circle size on hard.. it's smaller than insane too It's an hard, and won't change CS
  2. this difficulty feels really cramped, it's harder for less experienced players to see small differences in spacing in order to tell rhythm apart There is a contradiction, as Hard isn't meant to be played by players with no experience
  3. stacking the triplets or something would make them a lot easier to read while killing almost all the "walking" effect and the graphic i want to give? hell no.
  4. 00:45:821 (6,7,8,9,10) - I failed here on first playthrough since the spacing looked so similar to previous part.. and rhythm doesn't make sense to me Haku's rhythmn explanation funtime! : 00:45:821 (6) It's a VOICE note (Ta), 00:45:915 (7) Other than the "me" it fall a bass in the start and the faint cymbal at the end,00:46:477 (8,9,10) it follow the voice "trail", changed with a slider anyway
  5. 02:44:870 (1,2,3) - stack? Doesn't if follow the music better like this? Chi(1)-ga(2,3)
Why is stack leniency so low? Stuff like 01:20:040 (1,2) - isn't stacking correctly. Notes like this aren't meant to stack anyway, and even stacking won't help much (the fact the hitburst cover it it's default skin related moreover). I'll manually stack if it's unavoidable(say where)
Same commentary on soft whistle slider slides bluh It happen i can't hear them as the volume of hitsounds is lower than music and the is hearable only with high volume on hitsounds and lower song volume
00:45:821 (6) - Is this rhythms really necessary? hear it better, the "tame ni" start here, or better, start a bit before on 1/3
02:01:557 (3) - This slider feels awkward in the overall feel of the rhythms you have set up here. more because you can't hear 02:01:182 (2,3,4,5) rhythmn better and see how it's following the snaps
02:28:370 (2,1) - Spacing is a little dodgy here. There was something similar earlier in the map, but it didn't bug me as much as this one did. Eh. Early clicker or impatient player, in 02:27:620 (1,2,1) you couldn't see it was following the bass
02:52:745 (6,7) - I'm not really sure what you're trying to follow in the music here. the end of 6 have a snap, hear better
03:25:456 (1,2) - That's just cruel to place so far into a slow song like this. Sense-having antijump have sense, There is a false stop in the instrumental.
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
Alright I think we're all set. Make sure to redownload or SB will look terribad.
Garven
A couple comments for Haku since it might be a bit before I can do a recheck:

Move stacking to the default setting. If the notes are stacking, then they should be stacking. Those notes that I pointed out should have stacked normally, thus why I mentioned them. It didn't look like they were there for any sort of specific pattern (usually this is done for patterns that overlap - not just lone notes that are stacked) that these were tailored for, so yes, they do need to be stacked.

As for the slider whistles (and the slider track) thing, I could hear them while playing. That's why I point them out. People do play with headphones, and it's much easier to tell that they are there. It's not as important, but just saying "I can't hear them, it's fine" means that you didn't even intend to put those hitsounds there, thus making me think they are there more as a mistake rather than intentionally put there.
HakuNoKaemi
The thing i said was connected because i have university exams now and I can't obviously lose much time to search for almost invisible error, and probably because the headphones i had wheren't so good at that time (the headphone i had before did broke, so I had to go with some old one). Seeing if I can find them.

notes meant to stack are 1/2 and 1/4. There are pretty much MANY times that i see unwanted stacks in the map. So if Any 1/2 note isn't stacked, i'll stack it.

Manually Stacked:
00:57:352 (7,8) -
01:20:040 (1,2) -
02:07:370 (1,2) -
02:10:932 (4,5) -
03:04:268 (6,7) -

for soft whistle sliderslide i searched al lines like
448,108,167870,2,2,B|504:108,2,54.9999983608723,8|0|0
(like 5 or 6 lines found totally...)

It's easier to hear them if their used constantly especially in parts when the song is at low volume. They appeared to be inserted rarely, really, so I didn't notice them. The reason is pretty much this.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
By the way, I can hear them; they don't bother me. Perhaps the only unintended ones were the normal sliderslide in easy, but to fix that I have to either skin it or add a new timing section 7 ms after the previous one. And I don't particularly want to do that because I've already barcoded the map which I don't like doing, and it doesn't bother me.

When I made the map I also didn't want to use any skin or combo colors so that it would be completely customizable. So if you really hate the way the sliderslides/whistles sound, and there aren't any situations where you think it works, perhaps you should skin them to something you do like?

Finally for the stacking issue: usually I don't care, but the default stack limit is just enormous. I don't particularly think that 1/1 notes should be stacked either, however at this bpm, 0.5 stacks 1/1 notes but not 5/4 notes. 0.4 stacks 1/2 notes but not 1/1 notes.
Garven
So uh, redownloading provided me with only the Easy and Hard now. Two more uploads and you'll have no more maps left. :P

For the sound thing, I'd just rather make sure that the mappers know that they are there in case they actually -do- care about such things.

[Hard]
00:57:352 (7,8) - Mm, normally when you manually stack, you stack them down and to the right one grid 5. You can keep it the way it is now, but it looks kind of weird compared to the default game mechanics. The other ones looked okay though, I guess it was just this first one that looked awkward.


00:45:821 (6) - Is this rhythms really necessary? hear it better, the "tame ni" start here, or better, start a bit before on 1/3
Sure, it's in the song, but just think in the more contextual sense of this being a Hard difficulty. I think this was the only instance of having the 1/4 rhythms between sliders as opposed to using them to begin a new set of rhythms (or before a slider).

02:01:557 (3) - This slider feels awkward in the overall feel of the rhythms you have set up here. more because you can't hear 02:01:182 (2,3,4,5) rhythmn better and see how it's following the snaps
Try accenting rhythm changes with hit sounding instead of just saying "you're not listening hard enough" over and over again. You want these transitions to be able to be smooth without having to pay attention to every single instrument in the song, and I'm just pointing out spots where it was awkward.

02:52:745 (6,7) - I'm not really sure what you're trying to follow in the music here. the end of 6 have a snap, hear better
Hear better? Try comparing the rhythms that you used in the previous two instances that this occurred in the song. What you used prior worked fine - this one just felt awkward and I ended up watching for approach circles instead of playing a relaxing map.

03:25:456 (1,2) - That's just cruel to place so far into a slow song like this. Sense-having antijump have sense, There is a false stop in the instrumental.
Um, it's exactly the same as the previous two chorus'. I'm more pointing out a consistency thing here.

Anyway, Haku, don't worry about fixing quickly or anything. Concentrate on your studies. It's not like the map is going to disappear if you don't address mods immediately. ...though considering your activity level in the New Rules forum, it makes me wonder. :P

ziin: the SB update looks much nicer now - it's just that you're losing difficulties with each upload, haha.
HakuNoKaemi
for the manual stacks: The good thing of them is that you choose the direction and how to stack them ( if the one over or the one under ) and it's pretty much better on the graphic side as you do it to not screw up your constant naziing on map ( I usually nazi my map a real bit )

I used 1/6 for the 00:45:352 (5,6,7) part (i guess i'll have to repeat it 1 hundred times to other modder than :S)

I arleady had accented 02:01:182 (2,3,4,5) and... you have the snap hitsound right? ( didn't remember to add a snap at (3) end )

02:52:745 (6) hadn't a snap in the end too, gomen for that.

03:25:456 (1,2) rotated and mirrored now.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
okay haku, you're not on, so I'm going to put my foot down on a few things. If you really think they are better the old way we can always revert them.
these are 4 things I changed in your diff without your permission (you weren't on when I was making the changes).
00:45:352 (5) - made this snap to 1/2. The lyrics here are stupid, but this creates a very nice syncopated rhythm which I urge you to keep since you've had such problems with modders so far.
00:54:352 (5) - added clap to first part
01:01:290 (1) - nazi this to be straighter with (3)
01:50:682 (4) - ^
01:51:245 (1) - stacked it
HakuNoKaemi
I do think 00:45:352 (5) is better if following the voice... why? it feel strange ending on nowhere and before when it should end... and well "it's playable and won't feel strange" should be an actual decent reason...

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
I've already explained that this 1/6 is stupid, especially to map in osu. It sounds much better to me to be on the 1/2. Having a 1/6 looks like an error, sounds like an error, and doesn't make any sense to me, especially when "ta" is the beginning of a note, not the end of a note. Adding a 1/6 on it of course makes the tick go on the 1/2, so you're already including that small tick in there which makes it even feel more like an error. The slider tick is hidden as well, and the spacing looks like it's off if the player doesn't intuitively think the slider is 1/6. The 1/2 would be mapping the end of the bass note, which of course fits perfectly since slider ends have the unique ability to map something or map nothing at all considering the player never has to hit them. Finally the lyrics may be 1/6, but the strings are not, they are directly on the 1/2, the way the song was most likely written. I'm inclined to believe that IKU is singing these notes tenuto, which has a tendency to slow down, especially because the're one 1/2 notes.

"It's playable" should never be an excuse when trying to justify something. The "won't feel strange" is completely up to taste, and I guarantee you most people will think that the notes are supposed to be on the 1/2. They may notice it's early after playing it but not before.

whatever, you don't care what I think so it's updated.
HakuNoKaemi
Directly changed the pattern in another way that don't need 1/6 snap ( the 1/6 note were 6ms before.... and there really was a sound similiar to a bell there...)

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Garven
Alright, looks like everything is in order now. Here goes!
Sakura
[Insane]
00:41:040 (1) - Missing new combo.
01:48:620 (1) - Missing new combo.
03:16:831 (1,2,3,4,5,6,7,8,9) - I don't see any reason for the triplets to go back and forth? it's not like there's a bigger timing distance between 1,3 than 3,2 and so on, and don't seem to go with the music either.

[Haku's Hard]
02:52:745 (6) - Feels like it should start at: 02:52:995 instead.
02:53:495 (7) - Feels like it should start at: 02:53:870 instead.
02:54:338 (1) - Spinner can be removed if you fix the above, tho they need to be fixed as it follows the music better.

[Easy]
Feels a bit fast for a song that is pretty calm. Try a slower slider speed (probably around 0.7)
02:34:182 (2) - Too fast after the slider, and can't be seen clearly either, plus i never liked white > red (or viceversa) rythms for an easy as they are a bit complex for new players, should remove this note.
03:19:081 (3) - It could be problematic that the hitburst at this slider end isnt gone by the time the player has to hit the slider start, and easy shouldn't have any blind notes.
03:24:706 (2) - Another note too fast for an easy.
I dunno, the patterns look a bit too complex for an Easy map, but i'd be writing a wall of text if i were to point out each, so i'll mostly be happy if you avoid stacking double notes.
Topic Starter
ziin

Sakura Hana wrote:

[Insane]
00:41:040 (1) - Missing new combo.
01:48:620 (1) - Missing new combo. Argh spinners
03:16:831 (1,2,3,4,5,6,7,8,9) - I don't see any reason for the triplets to go back and forth? it's not like there's a bigger timing distance between 1,3 than 3,2 and so on, and don't seem to go with the music either.
I've had comments that it's awesome, and I've had comments that it doesn't make sense. To me it fits because of the pattern mostly, but also because it's jump jump normal x3. Where we feel jumps is not always the same from person to person either. I'm not a fan of jump combos personally. Also note I did a similar pattern in the beginning, where it was just slider stacked note x3. The 2nd time through I did the complete opposite. It's all to create some variety

[Easy]
Feels a bit fast for a song that is pretty calm. Try a slower slider speed (probably around 0.7) I hate slow easies. Easy typically has a low SV, big circles, and godawful overlaps. I feel I did a good job avoiding that. The only overlaps are the 1/2 after slider notes which are clear as day (since they overlap just a little bit). I'm also not convinced that newbies need to FC a map on their first try. The map's plenty easy to pass, which is the important thing.
03:19:081 (3) - It could be problematic that the hitburst at this slider end isnt gone by the time the player has to hit the slider start, and easy shouldn't have any blind notes. fixed
I dunno, the patterns look a bit too complex for an Easy map, but i'd be writing a wall of text if i were to point out each, so i'll mostly be happy if you avoid stacking double notes.
AIMod lists them all since it's technically "normal" difficulty for less than 200 ms objects, however I didn't stack any of these notes (on purpose). If I have to remove them, I'd rather up the difficulty and call it normal. Since that's obviously not a good idea, I wouldn't feel right without removing them all, which ruins 03:08:018 (1,2) - in my eyes.
I want to apply the fixes because I understand where you're coming from, but at the same time I really like how both difficulties turned out and don't really want to change that.
HakuNoKaemi

Sakura Hana wrote:

[Haku's Hard]
02:52:745 (6) - Feels like it should start at: 02:52:995 instead.
02:53:495 (7) - Feels like it should start at: 02:53:870 instead.
02:54:338 (1) - Spinner can be removed if you fix the above, tho they need to be fixed as it follows the music better.
Yay for more circles >.<, though the spinner stay good here anyway ._.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
New updates after my hiatus, on easy.
Removed a number of circles 1/2 after sliders. The slider on slider 1/2 notes are staying, I can't bring myself to get rid of them, and they fit the music perfectly. Also one finish is off by half a beat, but I need that finish there.
HakuNoKaemi
wait... Sakura didn't die, so she simply don't remember what she should do?
Topic Starter
ziin
I haven't been on much lately to get her attention.
HakuNoKaemi
Try to poke her more ._.

Waitwait for her recheck
those
From .:Let those mod those maps:.

[General]
Here, "nee" is a romanization of ねー, is that the as ねえ? Great storyboard by the way.
Consider adding custom colours.
Add "railgun" to tags?

[Easy]
00:52:290 (1) - RNC
00:53:040 (3) - NC

[lolcubes' Normal]
02:51:620 (1) - Seeing how this part is leading into the breakdown, consider extending this slider to 02:52:370? Conveniently, you can add a clap that you're missing on this beat :3

[Haku's Hard]
01:59:776 (5,6) - Seeing how you don't stack your triples, I don't think you should start now. Just use your 0.8x spacing that you've been using.
02:15:526 (2,3) - Apply to this as well.

[Insane]
-

Good luck :3
Topic Starter
ziin

those wrote:

From .:Let those mod those maps:.

[General]
Here, "nee" is a romanization of ねー, is that the as ねえ? Great storyboard by the way.

I don't write the lyrics. I just report them

Consider adding custom colours. This is a personal decision. I want the player to choose the best colors for them.
Add "railgun" to tags? This isn't railgun, it's raildex. It would be a lie to put in railgun.

[Easy]
00:52:290 (1) - RNC
00:53:040 (3) - NC
Either way I'm going to have a disproportionate number of beats per combo. In this song I mapped mostly to the lyrics and phrases, and I hope that it came out that way, even though this would normally be good advice

[lolcubes' Normal]
02:51:620 (1) - Seeing how this part is leading into the breakdown, consider extending this slider to 02:52:370? Conveniently, you can add a clap that you're missing on this beat :3
this makes a really long "stream" that I didn't like for normal.
Good luck :3
Thanks, even though I'm not going to use most of the mod, it was still helpful to me. Waiting for haku.
HakuNoKaemi
Oh, I unstacked those streams, those, thanks

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Garven
Eew forgot about all those whistles on sliderslides, haha.

ねえ and ねー are the same thing. The hyphen represents an elongation of the previous syllable and writing them either way is fine.

Anyway, apologies for taking so long.

[Easy]
02:05:870 (2) - The normal sliderslide kind of sticks out here. Maybe move the green line from 02:06:620 - to 02:05:916 -
02:11:307 (2) - Same thing here
03:23:768 (1,2) - Easily avoidable overlap

[Normal]
Has a lot of sliders switching between the normal and soft slider slide. Sounds bleh to me.

[Hard]
02:44:870 (1,2,3) - Such a strange decision to move into a stack like this - better to either stack it all or have non stacked.
Topic Starter
ziin

Garven wrote:

Eew forgot about all those whistles on sliderslides, haha. Sorry, I'm used to them now to the point that I like them (including the normal sliderslides on normal and easy). I suppose in an ideal situation I'd replace slidernormal with whatever, but I wanted this map to be completely customizable (though haku chose to break that :(). If it really does bother you on many different maps more than just mine, I would recommend replacing your default sliderslides.
[Easy]
03:23:768 (1,2) - Easily avoidable overlap done.
Give yourself kudos if you want it, but I have a feeling you'd deny it if I gave it to you. :P
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