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IKU - Rimless ~Fuchinashi no Sekai~

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HakuNoKaemi
SPOILER
You don't know Jack... Frost, seriously. Actually *the voice is on a 1/6* *start singing*. and the percussion is actually more time after
Folowing the percussions or the voice would either make it feels strange for some motives.
i excuse for this, actually for the motives said i couldn't follow the suggestion. Plus the gag was actually recycled XD

00:18:464 (1) - add finish at the start of slider
00:33:464 (4) - ^

00:45:915 (7) - remove finish at the end of slider hearable finish
00:47:040 (1) - add finish at the start of slider
00:46:571 (9) - remove this circle you won't have problems taking it
00:52:290 (3) - add finish
00:54:165 (4) - ^ not give the correct feeling
00:56:040 (4) - add finish at the start of slider
00:59:040 (3) - add finish
01:02:040 (3) - add finish at the start of slider
01:07:946 (3) - remove this circle piano notes pitch crescendo
01:26:040 (1) - finish
01:41:040 (6) - ^
01:53:870 (7) - remove finish hearable finish
01:54:620 (1) - add finish at the start of slider
01:59:870 (6) - finish
02:03:620 (3) - add finish at the start of slider
02:09:620 (2) - ^

02:48:620 (1) - add finish at the start of slider
03:06:518 (4) - add finish at the end of slider not give the correct feeling
03:14:206 (1) - add finish at the start of slider
03:19:456 (7) - finish
03:21:143 (3) - add finish at the end of slider not give the correct feeling
03:23:206 (3) - add finish at the start of slider
03:29:206 (2) - finish not give the correct feeling
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Vergence

Harlo~
Easy
02:56:768 (2) - Too far for beginners to click :/ Move it nearer
The rest are fine~

lolcules' Normal
00:37:214 (1) - Add a clap here
00:38:714 (2) - ^

Haku's Hard
Add some clap where the drum is playing like:
00:25:214 (5) - Add clap
02:14:780 (3) - Remove new combo
02:28:932 (3) - Too near to (2)
03:25:467 (1) - Instead of putting this near (1) , why not put it in front of (2) ?

Insane
01:00:265 (3) - Move it further, seems too near
_________________________________________________
Good map, lack of sounds though
Topic Starter
ziin
fixed easy. I need to playtest these things after minor updates.

I'll give kudos after haku and lolcubes check.
lolcubes

DragonSparta wrote:

lolcules' Normal
00:37:214 (1) - Add a clap here Nah, this section isn't using claps at all, such sudden claps wouldn't sound good, whistles are enough.
00:38:714 (2) - ^
Thanks for checking it out though.
HakuNoKaemi

DragonSparta wrote:

Haku's Hard
Add some clap where the drum is playing like: I added it where Snare or Snap played
00:25:214 (5) - Add clap Finish-only fit better because: 1 - Clap will be covered by Finish, 2 - It add Taiko variety
02:14:780 (3) - Remove new combo I used that in other part
02:28:932 (3) - Too near to (2) well: 1 - Obviously Graphics motives, 2 - Antijump, 3 - Start And Stop like effect when playing
03:25:467 (1) - Instead of putting this near (1) , why not put it in front of (2) ? Blanket saying *you see me?*
Samah
[Easy]
Perfect.

[lolcubes' Normal]
Perfect.

[Haku's Hard]
02:28:370 (2,3) - Spacing.
03:24:706 (6,1) - This antijump plays strangely.

[Insane]
Normally I don't pick on hitsounds, but I thought some of the patterns drew too much attention to themselves. Hitsounds are done well when you don't notice them. :)
Up to you of course.
00:52:102 (2,3,4) - Maybe remove the claps from 2 and 3, and remove the finish from 4.
00:54:727 (1) - Remove this clap?
00:55:852 (1,2) - Remove claps?
00:56:415 (4) through 00:59:040 (6) - This hitsound pattern doesn't really match the music.
01:59:682 (4,5) - Remove claps?
02:03:432 (1,2) - ^
03:07:268 (6,7) - ^
03:07:831 (10) - Add clap.
03:19:268 (2,3) - Remove claps.
03:23:018 (1,2) - ^

I couldn't find anything else, sorry... orz

Why is this not ranked???
Topic Starter
ziin

Samah wrote:

[Insane]
Normally I don't pick on hitsounds, but I thought some of the patterns drew too much attention to themselves. Hitsounds are done well when you don't notice them. :)
Up to you of course.
00:52:102 (2,3,4) - Maybe remove the claps from 2 and 3, and remove the finish from 4.
00:54:727 (1) - Remove this clap?
00:55:852 (1,2) - Remove claps?
00:56:415 (4) through 00:59:040 (6) - This hitsound pattern doesn't really match the music.
01:59:682 (4,5) - Remove claps?
02:03:432 (1,2) - ^
03:07:268 (6,7) - ^
03:07:831 (10) - Add clap.
03:19:268 (2,3) - Remove claps.
03:23:018 (1,2) - ^
I put in all the claps/finishes based on the snare drum and or cymbals in the music. I went ahead and barcoded the map instead, maybe this will play better. I honestly don't think there's a difference.

Can I get opinions on which one sounds better?
p3n
[Easy]
There is one repeated part in each of the 3 KIAIs that feels strange. I wouldn't exactly call it "wrong timed" but after some testing I feel you should really do something here:

1st KIAI:
01:03:352 (1) - sounds off as it doesn't follow the focus (see next point); remove all repeats from (1) (add clap to start and end) and add a 2nd slider from 01:04:290 - 01:04:665 (add clap on starting point to make hitsounds consistent with following parts): http://puu.sh/5xdN Also add finish to the following circle (01:05:040 (3) - in screenshot)

2nd KIAI:
02:09:620 (3) - should end on 02:10:932 (next red tick) to match the focus of this combo (the white tick would actually map the upbeat but the focus of the combo seems to be the melody/vocals thus making it sound really misplaced) - add a clap to ending point of the slider
02:11:307 (1) - the ending of this slider should be on the following white tick @02:12:620 but that is impossible to do with the repeat. Best thing I could come up with is using a circle for the old starting point (+clap) @02:11:307 and a regular slider (clap on start; finish on end, start new combo here) from 02:11:870 - 02:12:620: http://puu.sh/5x2R This would be spot on for the given melody focus and makes for a very smooth transition back to the beat focus.

same part 3rd KIAI:
03:31:268 (4) - should end later on white tick (03:31:831), also add clap to the starting point to make it consistent with previous hitsounds

Easily (no pun intended) one of the best [easy]-maps I've ever played!


[lolcubes' Normal]
01:02:790 (3,4,5,6,1) - ok since lolcubes is using the exact same beatpattern I suggested using for [Easy] I guess it can't be that wrong :P

nothing wrong here uguu~


[Haku's Hard]
01:04:665 (X) - maybe add a note? ...feels weird to leave out this beat
02:28:932 (3) - ahhhhhhhhh y u no start slider on downbeat??? (start slider on big white tick @02:29:120) *running-in-circles-waving-arms*
02:28:370 (2) - ...and while you are at it just replace this circle (the one before the slider mentioned above...sorry for the random order) with a short 1x repeat slider to match the song: http://puu.sh/5xot
02:52:745 (6,7) - slider timing (and to some extent the starting point of the spinner) makes absolutely no sense to me (read: wrong timed). If you want to focus on the vocals here (good thing!) the two points to map are 02:53:120 and 02:53:870. Maybe try something like this: http://puu.sh/5xsC
(shorten and move spinner to 02:55:091 (keep ending as it was), use a circle where 02:52:745 (6) used to start and move the first slider (7 in picture) to 02:53:120, start the second slider (8 in picture) @02:53:870 and extend to 02:54:995) If you know what you are doing you can also use this code:
208,172,172745,1,0
208,172,172932,2,0,B|264:152|328:180|344:248|304:304,1,219.999993443489
297,321,173870,2,0,B|253:365|177:349|165:293,1,164.999995082617
256,192,175091,12,4,176206

Some cosmetic stuff could be done (small allignments of circles/sliders) but nothing gamebreaking - up to you to polish it until you are satisfied imo.


[Insane]
beautiful~




Really great mapset. Minor stuff I think should be fixed but still +1 +fav +gogetthisrankedffs!!!
Topic Starter
ziin

p3n wrote:

[Easy]
There is one repeated part in each of the 3 KIAIs that feels strange. I wouldn't exactly call it "wrong timed" but after some testing I feel you should really do something here:

I took a look at it, and I was originally ignoring the lyrics and following just the trumpets. However, I think I worked something out for all 3 sections. First one's not the same as others rhythm wise, but the rest are your and lolcubes'.

I didn't do the hitsounds though, since all my hitsounds are based on what's in the map (and there's no cymbal crash there, regardless of how anyone "feels" about it). The claps are a bit more ambiguous, and I'm leaning more towards removing them altogether and using barcodes.
Your mods always make me feel loved. Many thanks.
knjiga
Easy:
Maybe circle size -1. Makes it slightly easier which is good and makes more sense if you take lolcubes normal in consideration. Not critical really.

The only problem I had are some of the parts where notes/sliders have only 1/4 time between them. Why? Well, they don't appear often enough so they feel random, this makes them a bit too hard for an easy diff. Here is the list of the parts I believe should be changed, you can fix almost all of them but changing the length of the slider:
00:54:165 -
01:04:852 -
02:06:432 -
02:59:018 - You can remove (2) here, such stacks are more suited for a normal diff, but it is not critical.
03:24:706 -

lolcubes' normal:
Couldn't find anything wrong.

Haku's hard:
00:46:477 (8,9,10) - move these to the right so they follow the path as with previous ones. Or you can move the 4,5,6,7 pattern to the left with some rotating maybe.
00:52:196 - this triplet feels somewhat weird, maybe remove (2) to make it just normal 1/2s.

You may also wish to consider setting AR to 6. This will make HR really easy, but since DT is already easy enough it won't matter much for pure HR but, it will add a possibility of DT + HR + HD.

Insane:
Well, the one without claps (insane2) sounds better.

AR 7 is too low, is this intentional? If not, 8 fits and plays much better. This change is really important since there are some weird jumps and antijumps that become less weird with AR 8.

Assuming you change the ar to 8 I couldn't find anything else wrong.



Hope it helps, good luck.
HakuNoKaemi

Samah wrote:

[Haku's Hard]
02:28:370 (2,3) - Spacing. Following voice, should be easier to read
03:24:706 (6,1) - This antijump plays strangely. ^

p3n wrote:

[Haku's Hard]
01:04:665 (X) - maybe add a note? ...feels weird to leave out this beat It's actually 1/8 after that point
02:28:932 (3) - ahhhhhhhhh y u no start slider on downbeat??? (start slider on big white tick @02:29:120) *running-in-circles-waving-arms* Maybe *starting an hoOola* i'm following the bass ?
02:28:370 (2) - ...and while you are at it just replace this circle (the one before the slider mentioned above...sorry for the random order) with a short 1x repeat slider to match the song: http://puu.sh/5xot it match the song in the way it is now, if you listen ( that single hit match the piano )
02:52:745 (6,7) - slider timing (and to some extent the starting point of the spinner) makes absolutely no sense to me (read: wrong timed). If you want to focus on the vocals here (good thing!) the two points to map are 02:53:120 and 02:53:870. Maybe try something like this: http://puu.sh/5xsC
(shorten and move spinner to 02:55:091 (keep ending as it was), use a circle where 02:52:745 (6) used to start and move the first slider (7 in picture) to 02:53:120, start the second slider (8 in picture) @02:53:870 and extend to 02:54:995) If you know what you are doing you can also use this code:
208,172,172745,1,0
208,172,172932,2,0,B|264:152|328:180|344:248|304:304,1,219.999993443489
297,321,173870,2,0,B|253:365|177:349|165:293,1,164.999995082617
256,192,175091,12,4,176206

*facedesking* it do start at that point, the vocals. because I didn't want to map only-voice with a long slider ( because the voice here's is on a 1/6, that get things confusing in an Hard )


Some cosmetic stuff (nazi?) [/b]could be done (small allignments of circles/sliders) but nothing gamebreaking - up to you to polish it until you are satisfied imo.[/b] If those cosmetic stuff are nazi, then don't expect me to correct unsawable ( un-see-able) nazi

knjiga wrote:

Haku's hard:
00:46:477 (8,9,10) - move these to the right so they follow the path as with previous ones. Or you can move the 4,5,6,7 pattern to the left with some rotating maybe.
00:52:196 - this triplet feels somewhat weird, maybe remove (2) to make it just normal 1/2s. It's not, listen better

You may also wish to consider setting AR to 6. This will make HR really easy, but since DT is already easy enough it won't matter much for pure HR but, it will add a possibility of DT + HR + HD. but it will not help readability with my style of mapping that need 3+ ARs in Easies, 5+ in Normals, 7+ in Hards and 8+ in Insanes

ShadowLord wrote:

[Haku's Hard]

00:46:477 (8,9,10) - and 01:07:852 (2,3,4) - (and those similar to it in the diff) I had some trouble sight-reading this, even if its properly snapped. it plays a little weird, stacking them played a little nice IMO

00:48:915 (1,2,3,4) - this was nice to play and easy to sight read.

and that's pretty much it. Solid diff.

You're saying you have problem reading curved streams? it might be the skins, as I with my Raildex have no problems...
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Shadow
[Hitsounding]

I really enjoyed lolcubes hitsounds on his diff. I think easy/hard/insane should use the same volume levels atleast, since its a touch to hard. But this is nothing major.

[Easy]

SPOILER
Nice. It flows well.

For the most part

02:27:620 (1) - to 02:38:870 (9) - Broke that flow, and this is really hard to play as a beginner. I'll be honest, for me its really noticeable when you compare it with the rest of the beatmap in terms of neatness too. For a lack of a better work, this part looks sloppy.

Try the following suggestions.

02:27:620 (1) - Delete this, and make it a hitcircle + finish
02:28:932 (2) - Delete this too, then add a slider that starts on 02:27:807 (red tick) and ends on 02:28:932 (red tick) also add a whistle to the end of this slider (4th red tick)

Because of the softness of this part, you should lower the hitsounds a tad bit, around 45-55% sounded really nice for this part from 02:27:620 -> to 02:39:245. Or get a custom hitsound for the slider slide, since with this suggestion, it stands out.

Timeline for reference (and combo colors)



02:31:745 (3) - Whistle, if you followed the above selection.
02:35:120 (3,4) - Delete these

02:35:120 - Slider will start here and end on 02:36:245 (4) - also place a whistle on the end of the slider.

02:36:995 (x) - New hit-circle with a whistle
02:37:932 (3) - Add whistle

timeline for reference



Now, I can see what you wanted to do here, for an normal difficulty I wouldn't have said anything. but yes, I feel for an easy, its a little to hard to follow and play. SO these suggestions might not sound as good, but it will play a lot better since you don't break the flow completely.
But this is merely my opinion.

02:58:831 (1,2,3) - Its the only 3 note (if you count the slider in) stack you have in the whole diff and was totally unexpected since this is around the end of the difficulty and I already got used to the 2 stacks.. Deleting 2 will remedy this and it still sounds great and plays nice.
[lolcubes Normal]

02:52:932 (4) - remove whistle form the start of the slider. It sounds a lot better.

[Haku's Hard]

00:46:477 (8,9,10) - and 01:07:852 (2,3,4) - (and those similar to it in the diff) I had some trouble sight-reading this, even if its properly snapped. it plays a little weird, stacking them played a little nice IMO

00:48:915 (1,2,3,4) - this was nice to play and easy to sight read.

and that's pretty much it. Solid diff.

[Insane]

For insane, I preferred Insane2 hitsounding.

01:50:682 (2,1) - On both test plays, this part got me. This distance is really harsh to sight-read. first time I missed, second time I hit it 50. This is my only real complaint.

03:16:831 (1,2,3,4,5,6,7,8,9) - <3
Topic Starter
ziin

knjiga wrote:

Easy:
I'm of the opinion that nobody cares about AIBat difficulties or star rating, and took it to heart when making this, which is why there are 1/2 notes in the map. It's never more than 3, and easy players have 2 fingers they can use. If not, I could stream 80 BPM 4ths 8 years ago with one finger, before I even knew about rhythm games. Circle size can't be changed without messing up some of my patterns, so it would need a full remap with slider speed change too, which I don't want to do.

Insane:
Well, the one without claps (insane2) sounds better. then it's off to redo easy's hitsounds

AR 7 is too low, is this intentional? If not, 8 fits and plays much better. This change is really important since there are some weird jumps and antijumps that become less weird with AR 8. AR7 is perfect for this map. If you demand higher AR, then support a feature request or use hard rock, which will push it up to 9.8, or double time which will push it up to AR 9.

ShadowLord wrote:

[Hitsounding]

I really enjoyed lolcubes hitsounds on his diff. I think easy/hard/insane should use the same volume levels atleast, since its a touch to hard. But this is nothing major. I'm using virtually the same volume? In any case, lower your osu volume and turn up your speakers if it's too loud. I don't really like it when the hitsounds blend in so well I can't tell what I'm hitting. May as well be muted.

[Easy]
02:27:620 - It plays fine for me. I likewise understand where you're coming from, but the longs sliders don't fit with the part I am mapping (which is obviously the bass guitar).

02:58:831 (1,2,3) - Its the only 3 note (if you count the slider in) stack you have in the whole diff and was totally unexpected since this is around the end of the difficulty and I already got used to the 2 stacks.. Deleting 2 will remedy this and it still sounds great and plays nice. I can do this one.

[Insane]

01:50:682 (2,1) - On both test plays, this part got me. This distance is really harsh to sight-read. first time I missed, second time I hit it 50. This is my only real complaint. Dunno what happened here, got rid of jump; it wasn't on the other two.
Rey Fullbuster
nice storyboard :D

_________________________
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OzzyOzrock
[Easy]
Great job. GREAT JOB.
Time to be a try-hard!

02:48:620 (1) - Rotate 25, CW, PC.
02:50:120 (1) - Rotate 50, CW, PC.

Or you could not and it would be better.
YOURCHOICEIAMJUSTSAYINGMAN.
[lolcubes' Normal]
01:37:290 (2) - Whoa there partner. Middle tick two lower. I didn't use caps.

Was that pointless? Of course
Does it make me a better person? Yes.

The way of the apple.
[Haku's Hard]
02:28:932 (3) - Very possible to mistake this for an earlier note.
SOLUTION: Rotate it nicely like this: http://osu.ppy.sh/ss/156507

Ha Ha. Is he now.
HOW ACCEPTABLE.
[Insane]
This is a good job ziin.

And I'm not talkin' professions.
I'm talkin' the real deal.

HOMEBOY.
lolcubes

OzzyOzrock wrote:

[lolcubes' Normal]
01:37:290 (2) - Whoa there partner. Middle tick two lower. I didn't use caps.

Was that pointless? Of course
Does it make me a better person? Yes.

The way of the apple.

Nah, that tick is placed like this on purpose, look at the pic. :p
Changing it would look far worse as the blanket would suck.
HakuNoKaemi

OzzyOzrock wrote:

[Haku's Hard]
02:28:932 (3) - Very possible to mistake this for an earlier note.
SOLUTION: Rotate it nicely like this: http://osu.ppy.sh/ss/156507

Ha Ha. Is he now.
HOW ACCEPTABLE.
.
Easier solution: NC'd it

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu

You were scary O.O
Topic Starter
ziin
fixed something or other.
al2e10
By wmf request:3

[Insane]
00:18:464 (1) - Remove new combo
01:26:040 (1) - ^ (Coz those are useless :3)
02:36:245 (7) - New combo
03:09:706 (1) - REmove new combo
03:08:018 (1) - This 0.75 is useless. You can remove it
03:15:706 (1) - REmove new combo

[Haku's Hard]
00:54:165 (4) - Can be finish
02:14:870 (1) - Remove new combo
03:21:143 (3-2nd) - Finish also
03:29:206 (2) - ^
03:34:456 (1) - Remove new combo

[All]
Nice at all
STAR
Topic Starter
ziin
thanks for mod.

New combos server 4 purposes:
1. Switch between TAG players
2. Grant extra HP
3. Denoting a new phrase/adding a decipherable pattern
4. Somehow letting people know that there is a jump (I don't really get this one, which is why it's last)

I used the first 3 mostly when deciding new combos in this map. Some of them are very short, others are much longer, but that's because I was emphasizing a new/different phrase. Plus, the HP drain is high, so more new combos makes it slightly easier if you make a mistake.

KingsAL2 wrote:

[Insane]
02:36:245 (7) - New combo Did this
03:08:018 (1) - This 0.75 is useless. You can remove it It's a 0.67x and it's the exact same size as a 1/1 slider but the duration of a 3/2 slider, since the chorus starts 1/2 early.
If haku changes something I'll give kudos.
HakuNoKaemi
[Haku's Hard]
00:54:165 (4) - Can be finish it's all =.=", it don't stay here
02:14:870 (1) - Remove new combo 01:07:290 (1,2,3,4) - ,plus As you surely seen, I did NC every word there
03:21:143 (3-2nd) - Finish also Say why? it's the 2nd nosense finish you suggest -.-"
03:29:206 (2) - ^ With this the 3rd
03:34:456 (1) - Remove new combo1:07:290 (1,2,3,4) - ,plus As you surely seen, I did NC every word there
4. Somehow letting people know that there is a jump (I don't really get this one, which is why it's last)
Well, NC on Jump is Hellish with Flashlight, and make it even less readable.
So i do think jump don't "need" NC on them to be readable, because of the followpoints that appear without NC and make it more readable
xsrsbsns
Some suggestions only:

[Easy]
this diff has higher AR and smaller circles than normal :V
01:44:040 (3) - add a finish to head
02:12:620 (1) - add a finish?
02:31:557 (2,3) - i wouldn't do that. 3 more circles ahead too.
02:51:620 (2) - add a finish
03:08:018 (1) - where does this slider end? i think 03:08:581 is a lot better

[Normal]
02:52:370 (x) - sounds better with an object here imo

[Hard]
00:47:040 (1) - add a finish to head
00:54:165 (4) - add a finish
01:54:620 (1) - add a finish to head
03:06:518 (4) - add a finish to end
03:21:143 (3) - ^
03:29:206 (2) - add a finish

[Insane]
00:21:651 (2) - not stacked correctly? or on purpose hmm
01:29:227 (2) - same as above
03:22:456 (1) - add new combo?

oh, after reading the above post, I found that I have a couple of same nonsense suggestions on Hard, please feel free to ignore any of them.
Nice storyboard too.
Topic Starter
ziin

xsrsbsns wrote:

Some suggestions only:

[Easy]
this diff has higher AR and smaller circles than normal :V Lowered AR to match, but I made the map on cs4, and spacing isn't right on cs3.
01:44:040 (3) - add a finish to head I swear I fixed this before
02:12:620 (1) - add a finish?
02:31:557 (2,3) - i wouldn't do that. 3 more circles ahead too. changed 3 to a slider, which actually fits better
02:51:620 (2) - add a finish
03:08:018 (1) - where does this slider end? i think 03:08:581 is a lot better 2 green timing sections :oops:
Also I snuck in some hitnormals and fixed some timing sections that I saw. I think I accidentally used an old version or uploaded the wrong one.

[Insane]
00:21:651 (2) - not stacked correctly? or on purpose hmm may as well fix them. This was sort of bugging me
01:29:227 (2) - same as above
03:22:456 (1) - add new combo?
Thanks.
HakuNoKaemi
[Hard]
00:47:040 (1) - add a finish to head
00:54:165 (4) - add a finish
01:54:620 (1) - add a finish to head
03:06:518 (4) - add a finish to end
03:21:143 (3) - ^
03:29:206 (2) - add a finish
Nothing modded. I'm following song especially for Claps and Finishes
cRyo[iceeicee]
well first of all, begining part ( until 00:23:339 )
u just put notes on vocal, i think its incorrect because u missing a lot of notes which can fit with music preety good http://puu.sh/7kdj
but maybe u did it on purpose.....
01:20:040 - same vocal part ><

[Insane]

SPOILER
00:37:167 - i think its better to move it to 00:36:464 and make it like this http://puu.sh/7k5d, or http://puu.sh/7k5n
00:53:040 - remove NC ( easier to read )
01:57:245 - remove NC or put it closer.
01:57:995 - NC
01:58:745 - NC
01:59:120 - remove NC ( put it on next note )
02:00:620 - remove NC
02:03:432 - remove NC
02:03:995 - NC
02:36:245 - NC
02:36:620 - remove NC
02:37:932 - NC
02:43:370 - NC
02:44:495 - NC

02:59:018 - fail jump, ecpesially on NC slider...... ( make it closer or start NC from this note http://puu.sh/7kog )
03:01:268 - to far for slow part, dont u think ....
03:06:893 - NC ?
03:12:893 - NC ?
03:17:581 NC i think, it will be easier to read hidden note 03:17:768
03:18:331 ^ same
03:24:143 - too far.....orz, mb like this http://puu.sh/7k3H ?
03:26:206 - remove NC (put it on next note)
03:29:581 - ^ same (its rly easier to read)
03:31:456 - remove NC

[Hard]

SPOILER
00:15:089 - NC >,< ?
00:16:214 - NC
00:19:589 - NC
00:24:839 - NC
00:29:714 - why is it NC lol >.< ? but yeah mb it looks more preety like this ^^
00:32:714 - remove NC ( put it on next note )
00:54:165 - i sugest u to use NC for hiden notes ( its easier to read them )
01:22:665 - NC
01:26:040 - remove NC ( put it on next note
01:34:665 - NC
01:35:977 - remove NC
01:36:915 - NC
02:00:245 - NC
02:03:245 - NC
02:07:182 - NC
02:11:682 - NC
02:12:995 - NC
02:58:831 - remove NC ( put it on next note )
03:11:018 - remove NC
03:11:581 - NC
03:17:206 - remove NC ><
03:17:581 - NC
03:22:831 - NC

[Normal]

SPOILER
00:41:790 - whistle
03:16:831 - NC ?
and soft hitclaps dont fit this song at all, i sugest you to remove them all ( or at least remove those claps which placed at the same note with wistle and finish sounds ( like this 01:53:870, 02:02:870) ( and reduce volume for each clap ) it sounds much better without claps.....

[Easy]

SPOILER
00:28:214 - note ( normal hitsound )
00:42:540 - whistle
00:44:415 - remove whistle
00:45:540 - whistle
00:47:040 - remove whistle
00:50:040 - whistle
00:51:540 - whistle
00:55:290 - note mb ?
00:55:852 - note mb ?
00:58:665 - note
01:05:040 - hmm, finish mb ?
01:20:040 - remove finish or whistle ( whistle is better for vocal i think )
01:32:040 - remove NC
01:48:620 - remove whistle
01:54:620 - remove whistle
02:12:620 - remove NC ( and finish mb )
02:13:745 - whistle
02:36:620 - remove NC
02:41:120 - whistle
02:42:245 - +note mb ?
02:42:620 - whistle ( and remove NC, put it on next note)
02:44:120 - whistle
02:47:120 - whistle
02:50:120 - whistle
02:51:620 - i think its better http://puu.sh/7kcv
HakuNoKaemi
Useless Combo mod
awww, you didn't get i did NC through lyrics start(precisely, phrase start) and if in some part it was different put, it was for graphical purposes
As the NC suggestion were completely useless for how I inserted the,. plus the"><" one, i give you this suggestion: Try to figure why i did it better in the next one (that's a suggestion for you :3).
however... i did see i didn't put an NC at 01:27:352 (1) -, 01:28:665 (1) -, 01:44:977 (1) - , 02:00:432 (1) -,02:52:557 (1) -, 03:17:018 (1) -

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
lolcubes

cRyo[iceeicee] wrote:

[Normal]

SPOILER
00:41:790 - whistle No thanks. The vocal is coming a red tick before and after this spot, the whistle was used to mainly bring out the voice at parts.
03:16:831 - NC ? No thanks. The combo is following the vocals here, which starts just after this spot.
and soft hitclaps dont fit this song at all, i sugest you to remove them all ( or at least remove those claps which placed at the same note with wistle and finish sounds ( like this 01:53:870, 02:02:870) ( and reduce volume for each clap ) it sounds much better without claps.....
No thanks, I used claps to give a more rhythmic feeling to the music and I find it quite relaxing. The clap itself is kinda dry, and that's probably why it's probably not the best thing ever, but this works imo, so I won't change it.
No changes, but thanks for the mod. :3
Topic Starter
ziin
Took a while to go through, but I didn't like any of the suggestions. When I made this map I didn't follow much of a pattern, or I switched to a pattern during certain sections, which is why the new combos are all over the place as well as the whistles. I explained earlier about the purpose of new combos. Personally they don't make maps easier to read at all, so I don't pay attention to them in that regard. It helps a lot in tag though. I may make a map in the future which puts all NC on jumps, but I like having dots to follow personally because they can tell you exactly how big a jump actually is based on how fast they spawn. No such luck when you're playing blind with new combos.

The jumps and the severity of the jumps were also on purpose. This isn't supposed to be a really easy map, and I wanted DT to be a challenge, but not impossible.

I think in the future, look for errors in maps, things that you know are unrankable, and things that you really don't like or caught you off guard. New combo mods, hitsound mods, and nazi mods aren't the way to go unless someone specifically asks for them. I'll stick you in my queue at the end, but if you want to get better at modding, start up your own queue and only accept people with few to no ranked maps, and low star priority. That will be the easiest way to get kudosu for you, and a good way to learn through teaching.
Agka
All suggestions. Mostly a bit of perfectionism, as it is very well done overall

[Easy]
Maybe the circle size is too small for an easy.
Two hitcircles in one spot is hard to understand for a novice. (based on my own experience)
it's quite rhythmically complex for a beginner as well.
Good structure, but it's a bit more of a Easy+ without getting into Normal territory

[lolcubes' Normal]
00:38:901 (1) - This spinner I'd feel it a bit better like a break; hard to decide
02:52:932 (4) - I know you can make this slider look better.
03:08:956 (2,3,4,5) - You might like making these following the vocals.

[Haku's Hard]
Small hitcircles. Annoying to me, a reason I skip maps, but it's mostly a personal issue to me.
Patterns in this one, while fine, are a bit too "square" so to speak, not as natural as the other difficulties. Mapping style, I guess.
A bit of overmapping, looks fine due to the song flow mostly
00:49:665 (5,1,2) - is a bit cramped
00:53:602 (3,4,5,6) - A bit confusing
02:52:745 (6,7) - Emphasis in vocals, follows drums.
02:59:581 (2,3,4,5,6,7,8) - A bit too simple of a pattern.
I didn't like this map for playing it myself. Tastes.
A few sections do not do justice to the Kiai.

[Insane]
00:56:790 (6) - This feels slightly unneccesary but I fear it'll break the pattern if you remove it. Hitsounds fix this.
00:58:102 (1,2,3,4,5,6) - A bit too much beat for this part. Hitsounds fix this.
01:59:495 (3) - Instead of returning to (2) you could make it flow up and as a circle.
02:56:768 (2,3,4) - These work, but they don't look pretty in my opinion, you can very likely enhance their positions. I compare to the following patterns such as 03:00:143 (3,4,5,6)

star on your way.
Topic Starter
ziin

Agkaemon wrote:

All suggestions. Mostly a bit of perfectionism, as it is very well done overall
[Insane]
00:56:790 (6) - This feels slightly unneccesary but I fear it'll break the pattern if you remove it. Hitsounds fix this.
00:58:102 (1,2,3,4,5,6) - A bit too much beat for this part. Hitsounds fix this.
so these aren't a problem because of the hitsounds? I'm following the bass here in any case.
01:59:495 (3) - Instead of returning to (2) you could make it flow up and as a circle. not sure what you mean here, so I'll just move 1
02:56:768 (2,3,4) - These work, but they don't look pretty in my opinion, you can very likely enhance their positions. I compare to the following patterns such as 03:00:143 (3,4,5,6)changed the order a bit to make mah star
done, thanks.
HakuNoKaemi

Agkaemon wrote:

All suggestions. Mostly a bit of perfectionism, as it is very well done overall

[Haku's Hard]
Small hitcircles. Annoying to me, a reason I skip maps, but it's mostly a personal issue to me.

Even more annoying, Normal circle are consindered xs.....xsmalll.
Those circle aren't small.

Patterns in this one, while fine, are a bit too "square" so to speak, not as natural as the other difficulties. Mapping style, I guess.
Maybe not, it's more circular than squary, why? just look the 75% of the map.

00:49:665 (5,1,2) - is a bit cramped
(2) is stacked under (5), anyway, now the graphic should be corrected
00:53:602 (3,4,5,6) - A bit confusing
Why? can say it's confusing if you play it with hidden because of the stacks. Moreoverly, just no.
02:52:745 (6,7) - Emphasis in vocals, follows drums.
Just tried something different from the last one.
02:59:581 (2,3,4,5,6,7,8) - A bit too simple of a pattern.
It doesn't mean it's unusable
I didn't like this map for playing it myself. Tastes.
A few sections do not do justice to the Kiai.
That mod wasn't even a bit useful. Tastes.
Ah, at least try to say that peppy was dumb just adding more Circle Sizes, because i started thinking people hate Normal(5) and Small(6) Circle and just like Large(4) and XtraLarge(3), making the option to use different circle sizes unuseful.


Ah, anyway. There were some bad stacking i corrected

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
lolcubes

Agkaemon wrote:

[lolcubes' Normal]
00:38:901 (1) - This spinner I'd feel it a bit better like a break; hard to decide
02:52:932 (4) - I know you can make this slider look better.
03:08:956 (2,3,4,5) - You might like making these following the vocals.
Thanks for the suggestions but no change. I don't like that break because it feels kinda empty. The slider, well I really don't know how exactly can I make it look better than it already is (symmetric curve). I can't follow the vocals there because it would be too hard for a normal. :\

Sorry ziin, that it took me this long to check this out, I almost forgot about it heh.
HakuNoKaemi
Hp - 1

Losing with just about 86-88 % did mean that XD

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Kurai
Sorry for the delay ~

General :
  1. Tags :
    1. You have added "to aru" in the tags, however if someone search "to aru majutsu no index" in the game, he will not find your map. You shall add "majutsu no index" after "to aru" then :D (In all difficulties of course)
    2. Why "rimless" is in the tags, it's already in the title :/

Easy :
  1. Consider using Circle Size 3, Normal use CS3 and this diff CS4, It's kinda weird :/
  2. About the other map settings, they are the same as in Normal and they are kinda high for an Easy. I'm fine with AR4, but you should reduce the OD and the HPdrain.
  3. 00:28:214 - This spot needs a note because of the heavy note, besides you did it at 00:32:714 (2), so for consistency you have to something here.
  4. 00:54:352 (4) - This slider is very confusing (only 1/2 after the previous slider and it's kinda sudden here), there is no actual reason to do this. Consider only mapping this beat 00:54:727.
  5. 01:41:040 (3,1) - Intervert the new combo, (3) starts on a downbeat and it's where the vocals starts
Haku's Hard :
  1. I don't really like the circle size here, but it's your choice.
  2. 00:38:901 (5) - You have silenced this circle, which is unrankable (because it's too confusing, etc.). Besides, there is no actual reson to have a note here, maybe to follow the vocals however this note is unexpected here and I strongly recommand you to remove it.
  3. 00:45:821 (6) - I understand why you have added this circle here, but I don't really like this kind of patterns, besides the pattern is at the bottom of the screen which is kinda uncomforable to play :/
    I suggest you to remove this circle. It would be more playable and pleasant.
Insane :
  1. 02:56:206 to 03:05:206 - I'm ok with the previous jumps, but here the jumps are too big for a part which is slow !
  2. 03:08:018 (1) - In my opinion, 0.75x ~ 0.80x flows better.
  3. 03:16:831 (1,2,3,4,5,6,7,8,9) - his kind of patterns are really confusing when they are consecutive like this, when I testplayed it I was like "o.o where should I click now". consider rearranging this pattern or making it more readable please.
  4. 03:34:456 (7) - A new combo is missing here ~
Well, the map is not bad at all, even if I'm not a big fan of the jumps in Insane :3 Good job. (And the SB is pretty nice :33).
Topic Starter
ziin

KuraiPettan wrote:

General :
  1. Tags :
    1. You have added "to aru" in the tags, however if someone search "to aru majutsu no index" in the game, he will not find your map. You shall add "majutsu no index" after "to aru" then :D (In all difficulties of course)
    2. Why "rimless" is in the tags, it's already in the title :/
nobody's going to type out "to aru majutsu no index". I suppose it doesn't hurt to add it though. "rimless world" is the title of the song (fuchinashi is rimless or something like that, and sekai is world).


Easy :
  1. Consider using Circle Size 3, Normal use CS3 and this diff CS4, It's kinda weird :/
  2. About the other map settings, they are the same as in Normal and they are kinda high for an Easy. I'm fine with AR4, but you should reduce the OD and the HPdrain. I wanted to let easy mod not be so much of a joke.
  3. 00:28:214 - This spot needs a note because of the heavy note, besides you did it at 00:32:714 (2), so for consistency you have to something here. yep
  4. 00:54:352 (4) - This slider is very confusing (only 1/2 after the previous slider and it's kinda sudden here), there is no actual reason to do this. Consider only mapping this beat 00:54:727. changed to a slider
  5. 01:41:040 (3,1) - Intervert the new combo, (3) starts on a downbeat and it's where the vocals starts standardized the combos at that part. I had a stupid reason for doing it before.
also changed around some stacks.

Insane :
  1. 02:56:206 to 03:05:206 - I'm ok with the previous jumps, but here the jumps are too big for a part which is slow ! I exaggerated the jumps here because I really dislike when a "slow" part gets its spacing cut in half. This section is supposed to be intense. It's the transitional bridge into the last chorus and is supposed to be filled with emotion, and I tried to map that emotion with jumps. If you lessen the jumps it loses some of that feeling, and some of the difficulty. As far as I know, Border of Death is the only other map that does this, and while I didn't like the rhythms associated with it, I did like the feeling of the jumps there, which is what I'm trying to achieve here. I also don't think it's ridiculously hard, just something osu! is not used to. 4.0x may seem like a lot, but those are on sliders which don't break combo if you miss,
  2. 03:08:018 (1) - In my opinion, 0.75x ~ 0.80x flows better. It's so it's the same length as a 1/2 slider. Confusing maybe, but it's insane.
  3. 03:16:831 (1,2,3,4,5,6,7,8,9) - his kind of patterns are really confusing when they are consecutive like this, when I testplayed it I was like "o.o where should I click now". consider rearranging this pattern or making it more readable please. really? I thought this was pretty tame in comparison to the usual stack stack stack I see all the time. I'm going to leave it, because at least one person who modded it said they really liked it, and it is supposed to be insane (even though it's more of a hard+).
  4. 03:34:456 (7) - A new combo is missing here ~ It's the same as the previous sections
Fixed some things on easy, left insane alone. Thanks!

I'll fix haku's tags when he comments.
lolcubes
Feel free to make any changes you deem necessary to my diff btw.
Also good luck!
HakuNoKaemi

KuraiPettan wrote:


[b]Haku's Hard :

  1. I don't really like the circle size here, but it's your choice.
  2. 00:38:901 (5) - You have silenced this circle, which is unrankable (because it's too confusing, etc.). Besides, there is no actual reson to have a note here, maybe to follow the vocals however this note is unexpected here and I strongly recommand you to remove it.
    I'm actually following a mix of drums and vocal (this represent the hitsound I inserted, the snap), anyway the volume of al section before the spinner is 30% now)
  3. 00:45:821 (6) - I understand why you have added this circle here, but I don't really like this kind of patterns, besides the pattern is at the bottom of the screen which is kinda uncomforable to play :/
    I suggest you to remove this circle. It would be more playable and pleasant.
    Song-wise it is a 1/3 note, and making a slider end in 1/3 isn't a good idea, too just deleting it is even worser ( as the slider will and on nothing ) So the kinda used streamy note seemed the best idea, as the stream like this will follow the voice "trail", so, not deleting it
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
All done. Surprise surprise when I can't give kd.
GigaClon
from #modreqs,

Its too perfect, through some more spacing issues and some inappropriate hitsounds and hitobjects and you will be good to go.
silklash
~All suggestions~

Easy
  1. 01:04:290 (2,1) - not fan of note following slider so soon in easy.. maybe follow vocal instead? Edit: I meant to suggest combining both into one slider that follows vocal sorry~
  2. 01:37:290 (1) - NC? and remove NC on 01:38:040 (3)
  3. 02:05:870 (2,3) - same as above
  4. 02:28:932 - 02:38:870 - a bit tricky rhythm here
  5. 03:24:706 (2) - 1/2 later on timeline and respace
lolcubes' Normal
  • ok cool
Haku's Hard
  1. I'm not a fan of this circle size on hard.. it's smaller than insane too
  2. this difficulty feels really cramped, it's harder for less experienced players to see small differences in spacing in order to tell rhythm apart
  3. stacking the triplets or something would make them a lot easier to read
  4. 00:45:821 (6,7,8,9,10) - I failed here on first playthrough since the spacing looked so similar to previous part.. and rhythm doesn't make sense to me
  5. 02:44:870 (1,2,3) - stack?
Insane
  1. 00:53:415 (2,3 / 4,5) - this is stretching it a bit, reduce spacing? to 2.0 atleast
  2. 00:56:415 (4,5,6,7) - ^, this part is harder than the rest of your map aside from the end
  3. 02:00:245 (8,1,2,3,4) - ^
  4. 02:03:995 (4,5,6,7) - I just don't like how this plays
  5. 02:43:370 (4,1) - this jump didn't feel right to me
  6. 02:56:206 - 03:04:643 - spacing change here doesn't feel right on quiet section of song
some inconsistencies made it really hard for me to read first playthrough Edit: I didn't really mention the inconsistencies, those were just the parts that stood out for me when I did the 1st playthrough and just felt uncomfortable playing


cool map~
hope my mod helps~
Topic Starter
ziin

silklash wrote:

~All suggestions~

Easy
  1. 01:04:290 (2,1) - not fan of note following slider so soon in easy.. maybe follow vocal instead? why would the time matter?
  2. 01:37:290 (1) - NC? and remove NC on 01:38:040 (3)
  3. 02:05:870 (2,3) - same as above
  4. 02:28:932 - 02:38:870 - a bit tricky rhythm here remapped
  5. 03:24:706 (2) - 1/2 later on timeline and respace I wanted the finishes here
Insane
  1. 00:53:415 (2,3 / 4,5) - this is stretching it a bit, reduce spacing? to 2.0 atleast
  2. 00:56:415 (4,5,6,7) - ^, this part is harder than the rest of your map aside from the end
  3. 02:00:245 (8,1,2,3,4) - ^
  4. 02:03:995 (4,5,6,7) - I just don't like how this plays
  5. 02:43:370 (4,1) - this jump didn't feel right to me fixed
  6. 02:56:206 - 03:04:643 - spacing change here doesn't feel right on quiet section of song commented on this earlier
some inconsistencies made it really hard for me to read first playthrough
At least you consistently complained about the inconsistent jumps consistently placed in the chorus.
2 things changed.

1-2 of these minor inconsistencies that you mentioned would be nice. As far as I know every new combo was consistent with the previous part, or deliberate. All the hitsounds are perfect. All the jumps are deliberate and consistent, not quite all the same in severity, but still consistent. The spacing is 1.0 most of the time, except on a theme change. The music follows the emphasized notes in the lyrics, drums or bass line. The placement of notes is completely whimsical, though I try to make some semblance of a pattern. I just value everything else over the x and y configuration of the map.
Garven
'sup ziin

[General]
You may want to full submit. I didn't get the Normal on a fresh download.

[Storyboard]
Some of the images you chose to use vary so much stylistically that it's very jarring to see as they pass by. Mainly looking at d, q, and r. Some of the images look really aliased blown up to full screen too.

[Easy]
00:41:040 (1) - Eew, whistle on slider slide. There are others too. I just don't like them since whenever they try to actually accent something in the music, it just sounds like static instead.
00:42:540 (1) - This new combo really needed? (both these apply to copy/paste later on)
01:04:290 (2) - The transition from the soft slider slides to the normal slider slide here sounds kinda eh.
02:52:182 (2) - I know you can see the slider after the hit burst is gone, but it just kind of looks like tacky placement the way it is now.
03:08:018 (1) - Really nice effect here. Only thing that bugged me was the spacing from the 2 -> this. Felt a little too close.

[Normal]
Kind of the same thing going on with the soft and normal slider slides changing around. I don't know if it's intentional, but it sounds kind of weird to me. Same with a couple soft whistle slider slides, but yeah. biasbiasbias
02:52:557 (2) - Yeah, it's distance snapped, but it still feels a little close. Maybe scoot it out to about 1.2x?

[Hard]
Why is stack leniency so low? Stuff like 01:20:040 (1,2) - isn't stacking correctly.
Same commentary on soft whistle slider slides bluh
00:45:821 (6) - Is this rhythms really necessary?
02:01:557 (3) - This slider feels awkward in the overall feel of the rhythms you have set up here.
02:28:370 (2,1) - Spacing is a little dodgy here. There was something similar earlier in the map, but it didn't bug me as much as this one did. Eh.
02:52:745 (6,7) - I'm not really sure what you're trying to follow in the music here.
03:25:456 (1,2) - That's just cruel to place so far into a slow song like this.

[Insane]
Eh, I'd mostly be bitching about the sliderslide whistles. q:
Some of the spacing felt kinda wonky since the jumps didn't feel very natural to me. This usually occurred on the 1/2 rhythms such as 03:29:393 (5,1) - where there wasn't an easily evident reason behind it beyond just an instrument change or something, though 00:59:602 (1,2,3) - was a little tricky too. It ended up me watching the circles for the rhythms instead of kicking back and enjoying the music and map.
Topic Starter
ziin

Garven wrote:

'sup ziin

[General]
You may want to full submit. I didn't get the Normal on a fresh download. argh

[Storyboard]
Some of the images you chose to use vary so much stylistically that it's very jarring to see as they pass by. Mainly looking at d, q, and r. Some of the images look really aliased blown up to full screen too.
Map was made when 800x600 was max SB size. Technically it still is. surprising though to see that there's a lot of new stuff, so I'm going to be replacing the SB images in the near future.

[Easy]
00:41:040 (1) - Eew, whistle on slider slide. There are others too. I just don't like them since whenever they try to actually accent something in the music, it just sounds like static instead.
00:42:540 (1) - This new combo really needed? (both these apply to copy/paste later on) no, but is any new combo ever needed? 1st maps the first part, 2nd maps the echo by backup voices. I did this in insane, wanted to do something similar here.
01:04:290 (2) - The transition from the soft slider slides to the normal slider slide here sounds kinda eh.
02:52:182 (2) - I know you can see the slider after the hit burst is gone, but it just kind of looks like tacky placement the way it is now. I love easy fixes like this
03:08:018 (1) - Really nice effect here. Only thing that bugged me was the spacing from the 2 -> this. Felt a little too close. I swear this is an osu bug. It is too close.

sliders have never bothered me so I'm going to leave them.


[Insane]
Some of the spacing felt kinda wonky since the jumps didn't feel very natural to me. This usually occurred on the 1/2 rhythms such as 03:29:393 (5,1) - where there wasn't an easily evident reason behind it beyond just an instrument change or something, though 00:59:602 (1,2,3) - was a little tricky too. It ended up me watching the circles for the rhythms instead of kicking back and enjoying the music and map. It's not your normal jump map. I threw in jumps to accent notes, and you'll note there's very few jumpstreams like you'll find in a lot of siriru style maps (just one per kiai rather than every 4th measure). All the jumps are natural for me, mostly because my style is different and stepmania-based.
kd when I'm done with the SB.
Garven
I generally bitch about really short combos since it screws with the HP drain metric and over-simplifies passing a map. I'll wait for the changes, then.
Topic Starter
ziin
I've always hated how easy it is to fail in some maps.
HakuNoKaemi

silklash wrote:

~All suggestions~

Haku's Hard
  1. I'm not a fan of this circle size on hard.. it's smaller than insane too It's an hard, and won't change CS
  2. this difficulty feels really cramped, it's harder for less experienced players to see small differences in spacing in order to tell rhythm apart There is a contradiction, as Hard isn't meant to be played by players with no experience
  3. stacking the triplets or something would make them a lot easier to read while killing almost all the "walking" effect and the graphic i want to give? hell no.
  4. 00:45:821 (6,7,8,9,10) - I failed here on first playthrough since the spacing looked so similar to previous part.. and rhythm doesn't make sense to me Haku's rhythmn explanation funtime! : 00:45:821 (6) It's a VOICE note (Ta), 00:45:915 (7) Other than the "me" it fall a bass in the start and the faint cymbal at the end,00:46:477 (8,9,10) it follow the voice "trail", changed with a slider anyway
  5. 02:44:870 (1,2,3) - stack? Doesn't if follow the music better like this? Chi(1)-ga(2,3)
Why is stack leniency so low? Stuff like 01:20:040 (1,2) - isn't stacking correctly. Notes like this aren't meant to stack anyway, and even stacking won't help much (the fact the hitburst cover it it's default skin related moreover). I'll manually stack if it's unavoidable(say where)
Same commentary on soft whistle slider slides bluh It happen i can't hear them as the volume of hitsounds is lower than music and the is hearable only with high volume on hitsounds and lower song volume
00:45:821 (6) - Is this rhythms really necessary? hear it better, the "tame ni" start here, or better, start a bit before on 1/3
02:01:557 (3) - This slider feels awkward in the overall feel of the rhythms you have set up here. more because you can't hear 02:01:182 (2,3,4,5) rhythmn better and see how it's following the snaps
02:28:370 (2,1) - Spacing is a little dodgy here. There was something similar earlier in the map, but it didn't bug me as much as this one did. Eh. Early clicker or impatient player, in 02:27:620 (1,2,1) you couldn't see it was following the bass
02:52:745 (6,7) - I'm not really sure what you're trying to follow in the music here. the end of 6 have a snap, hear better
03:25:456 (1,2) - That's just cruel to place so far into a slow song like this. Sense-having antijump have sense, There is a false stop in the instrumental.
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
Alright I think we're all set. Make sure to redownload or SB will look terribad.
Garven
A couple comments for Haku since it might be a bit before I can do a recheck:

Move stacking to the default setting. If the notes are stacking, then they should be stacking. Those notes that I pointed out should have stacked normally, thus why I mentioned them. It didn't look like they were there for any sort of specific pattern (usually this is done for patterns that overlap - not just lone notes that are stacked) that these were tailored for, so yes, they do need to be stacked.

As for the slider whistles (and the slider track) thing, I could hear them while playing. That's why I point them out. People do play with headphones, and it's much easier to tell that they are there. It's not as important, but just saying "I can't hear them, it's fine" means that you didn't even intend to put those hitsounds there, thus making me think they are there more as a mistake rather than intentionally put there.
HakuNoKaemi
The thing i said was connected because i have university exams now and I can't obviously lose much time to search for almost invisible error, and probably because the headphones i had wheren't so good at that time (the headphone i had before did broke, so I had to go with some old one). Seeing if I can find them.

notes meant to stack are 1/2 and 1/4. There are pretty much MANY times that i see unwanted stacks in the map. So if Any 1/2 note isn't stacked, i'll stack it.

Manually Stacked:
00:57:352 (7,8) -
01:20:040 (1,2) -
02:07:370 (1,2) -
02:10:932 (4,5) -
03:04:268 (6,7) -

for soft whistle sliderslide i searched al lines like
448,108,167870,2,2,B|504:108,2,54.9999983608723,8|0|0
(like 5 or 6 lines found totally...)

It's easier to hear them if their used constantly especially in parts when the song is at low volume. They appeared to be inserted rarely, really, so I didn't notice them. The reason is pretty much this.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
By the way, I can hear them; they don't bother me. Perhaps the only unintended ones were the normal sliderslide in easy, but to fix that I have to either skin it or add a new timing section 7 ms after the previous one. And I don't particularly want to do that because I've already barcoded the map which I don't like doing, and it doesn't bother me.

When I made the map I also didn't want to use any skin or combo colors so that it would be completely customizable. So if you really hate the way the sliderslides/whistles sound, and there aren't any situations where you think it works, perhaps you should skin them to something you do like?

Finally for the stacking issue: usually I don't care, but the default stack limit is just enormous. I don't particularly think that 1/1 notes should be stacked either, however at this bpm, 0.5 stacks 1/1 notes but not 5/4 notes. 0.4 stacks 1/2 notes but not 1/1 notes.
Garven
So uh, redownloading provided me with only the Easy and Hard now. Two more uploads and you'll have no more maps left. :P

For the sound thing, I'd just rather make sure that the mappers know that they are there in case they actually -do- care about such things.

[Hard]
00:57:352 (7,8) - Mm, normally when you manually stack, you stack them down and to the right one grid 5. You can keep it the way it is now, but it looks kind of weird compared to the default game mechanics. The other ones looked okay though, I guess it was just this first one that looked awkward.


00:45:821 (6) - Is this rhythms really necessary? hear it better, the "tame ni" start here, or better, start a bit before on 1/3
Sure, it's in the song, but just think in the more contextual sense of this being a Hard difficulty. I think this was the only instance of having the 1/4 rhythms between sliders as opposed to using them to begin a new set of rhythms (or before a slider).

02:01:557 (3) - This slider feels awkward in the overall feel of the rhythms you have set up here. more because you can't hear 02:01:182 (2,3,4,5) rhythmn better and see how it's following the snaps
Try accenting rhythm changes with hit sounding instead of just saying "you're not listening hard enough" over and over again. You want these transitions to be able to be smooth without having to pay attention to every single instrument in the song, and I'm just pointing out spots where it was awkward.

02:52:745 (6,7) - I'm not really sure what you're trying to follow in the music here. the end of 6 have a snap, hear better
Hear better? Try comparing the rhythms that you used in the previous two instances that this occurred in the song. What you used prior worked fine - this one just felt awkward and I ended up watching for approach circles instead of playing a relaxing map.

03:25:456 (1,2) - That's just cruel to place so far into a slow song like this. Sense-having antijump have sense, There is a false stop in the instrumental.
Um, it's exactly the same as the previous two chorus'. I'm more pointing out a consistency thing here.

Anyway, Haku, don't worry about fixing quickly or anything. Concentrate on your studies. It's not like the map is going to disappear if you don't address mods immediately. ...though considering your activity level in the New Rules forum, it makes me wonder. :P

ziin: the SB update looks much nicer now - it's just that you're losing difficulties with each upload, haha.
HakuNoKaemi
for the manual stacks: The good thing of them is that you choose the direction and how to stack them ( if the one over or the one under ) and it's pretty much better on the graphic side as you do it to not screw up your constant naziing on map ( I usually nazi my map a real bit )

I used 1/6 for the 00:45:352 (5,6,7) part (i guess i'll have to repeat it 1 hundred times to other modder than :S)

I arleady had accented 02:01:182 (2,3,4,5) and... you have the snap hitsound right? ( didn't remember to add a snap at (3) end )

02:52:745 (6) hadn't a snap in the end too, gomen for that.

03:25:456 (1,2) rotated and mirrored now.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
okay haku, you're not on, so I'm going to put my foot down on a few things. If you really think they are better the old way we can always revert them.
these are 4 things I changed in your diff without your permission (you weren't on when I was making the changes).
00:45:352 (5) - made this snap to 1/2. The lyrics here are stupid, but this creates a very nice syncopated rhythm which I urge you to keep since you've had such problems with modders so far.
00:54:352 (5) - added clap to first part
01:01:290 (1) - nazi this to be straighter with (3)
01:50:682 (4) - ^
01:51:245 (1) - stacked it
HakuNoKaemi
I do think 00:45:352 (5) is better if following the voice... why? it feel strange ending on nowhere and before when it should end... and well "it's playable and won't feel strange" should be an actual decent reason...

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
I've already explained that this 1/6 is stupid, especially to map in osu. It sounds much better to me to be on the 1/2. Having a 1/6 looks like an error, sounds like an error, and doesn't make any sense to me, especially when "ta" is the beginning of a note, not the end of a note. Adding a 1/6 on it of course makes the tick go on the 1/2, so you're already including that small tick in there which makes it even feel more like an error. The slider tick is hidden as well, and the spacing looks like it's off if the player doesn't intuitively think the slider is 1/6. The 1/2 would be mapping the end of the bass note, which of course fits perfectly since slider ends have the unique ability to map something or map nothing at all considering the player never has to hit them. Finally the lyrics may be 1/6, but the strings are not, they are directly on the 1/2, the way the song was most likely written. I'm inclined to believe that IKU is singing these notes tenuto, which has a tendency to slow down, especially because the're one 1/2 notes.

"It's playable" should never be an excuse when trying to justify something. The "won't feel strange" is completely up to taste, and I guarantee you most people will think that the notes are supposed to be on the 1/2. They may notice it's early after playing it but not before.

whatever, you don't care what I think so it's updated.
HakuNoKaemi
Directly changed the pattern in another way that don't need 1/6 snap ( the 1/6 note were 6ms before.... and there really was a sound similiar to a bell there...)

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Garven
Alright, looks like everything is in order now. Here goes!
Sakura
[Insane]
00:41:040 (1) - Missing new combo.
01:48:620 (1) - Missing new combo.
03:16:831 (1,2,3,4,5,6,7,8,9) - I don't see any reason for the triplets to go back and forth? it's not like there's a bigger timing distance between 1,3 than 3,2 and so on, and don't seem to go with the music either.

[Haku's Hard]
02:52:745 (6) - Feels like it should start at: 02:52:995 instead.
02:53:495 (7) - Feels like it should start at: 02:53:870 instead.
02:54:338 (1) - Spinner can be removed if you fix the above, tho they need to be fixed as it follows the music better.

[Easy]
Feels a bit fast for a song that is pretty calm. Try a slower slider speed (probably around 0.7)
02:34:182 (2) - Too fast after the slider, and can't be seen clearly either, plus i never liked white > red (or viceversa) rythms for an easy as they are a bit complex for new players, should remove this note.
03:19:081 (3) - It could be problematic that the hitburst at this slider end isnt gone by the time the player has to hit the slider start, and easy shouldn't have any blind notes.
03:24:706 (2) - Another note too fast for an easy.
I dunno, the patterns look a bit too complex for an Easy map, but i'd be writing a wall of text if i were to point out each, so i'll mostly be happy if you avoid stacking double notes.
Topic Starter
ziin

Sakura Hana wrote:

[Insane]
00:41:040 (1) - Missing new combo.
01:48:620 (1) - Missing new combo. Argh spinners
03:16:831 (1,2,3,4,5,6,7,8,9) - I don't see any reason for the triplets to go back and forth? it's not like there's a bigger timing distance between 1,3 than 3,2 and so on, and don't seem to go with the music either.
I've had comments that it's awesome, and I've had comments that it doesn't make sense. To me it fits because of the pattern mostly, but also because it's jump jump normal x3. Where we feel jumps is not always the same from person to person either. I'm not a fan of jump combos personally. Also note I did a similar pattern in the beginning, where it was just slider stacked note x3. The 2nd time through I did the complete opposite. It's all to create some variety

[Easy]
Feels a bit fast for a song that is pretty calm. Try a slower slider speed (probably around 0.7) I hate slow easies. Easy typically has a low SV, big circles, and godawful overlaps. I feel I did a good job avoiding that. The only overlaps are the 1/2 after slider notes which are clear as day (since they overlap just a little bit). I'm also not convinced that newbies need to FC a map on their first try. The map's plenty easy to pass, which is the important thing.
03:19:081 (3) - It could be problematic that the hitburst at this slider end isnt gone by the time the player has to hit the slider start, and easy shouldn't have any blind notes. fixed
I dunno, the patterns look a bit too complex for an Easy map, but i'd be writing a wall of text if i were to point out each, so i'll mostly be happy if you avoid stacking double notes.
AIMod lists them all since it's technically "normal" difficulty for less than 200 ms objects, however I didn't stack any of these notes (on purpose). If I have to remove them, I'd rather up the difficulty and call it normal. Since that's obviously not a good idea, I wouldn't feel right without removing them all, which ruins 03:08:018 (1,2) - in my eyes.
I want to apply the fixes because I understand where you're coming from, but at the same time I really like how both difficulties turned out and don't really want to change that.
HakuNoKaemi

Sakura Hana wrote:

[Haku's Hard]
02:52:745 (6) - Feels like it should start at: 02:52:995 instead.
02:53:495 (7) - Feels like it should start at: 02:53:870 instead.
02:54:338 (1) - Spinner can be removed if you fix the above, tho they need to be fixed as it follows the music better.
Yay for more circles >.<, though the spinner stay good here anyway ._.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
New updates after my hiatus, on easy.
Removed a number of circles 1/2 after sliders. The slider on slider 1/2 notes are staying, I can't bring myself to get rid of them, and they fit the music perfectly. Also one finish is off by half a beat, but I need that finish there.
HakuNoKaemi
wait... Sakura didn't die, so she simply don't remember what she should do?
Topic Starter
ziin
I haven't been on much lately to get her attention.
HakuNoKaemi
Try to poke her more ._.

Waitwait for her recheck
those
From .:Let those mod those maps:.

[General]
Here, "nee" is a romanization of ねー, is that the as ねえ? Great storyboard by the way.
Consider adding custom colours.
Add "railgun" to tags?

[Easy]
00:52:290 (1) - RNC
00:53:040 (3) - NC

[lolcubes' Normal]
02:51:620 (1) - Seeing how this part is leading into the breakdown, consider extending this slider to 02:52:370? Conveniently, you can add a clap that you're missing on this beat :3

[Haku's Hard]
01:59:776 (5,6) - Seeing how you don't stack your triples, I don't think you should start now. Just use your 0.8x spacing that you've been using.
02:15:526 (2,3) - Apply to this as well.

[Insane]
-

Good luck :3
Topic Starter
ziin

those wrote:

From .:Let those mod those maps:.

[General]
Here, "nee" is a romanization of ねー, is that the as ねえ? Great storyboard by the way.

I don't write the lyrics. I just report them

Consider adding custom colours. This is a personal decision. I want the player to choose the best colors for them.
Add "railgun" to tags? This isn't railgun, it's raildex. It would be a lie to put in railgun.

[Easy]
00:52:290 (1) - RNC
00:53:040 (3) - NC
Either way I'm going to have a disproportionate number of beats per combo. In this song I mapped mostly to the lyrics and phrases, and I hope that it came out that way, even though this would normally be good advice

[lolcubes' Normal]
02:51:620 (1) - Seeing how this part is leading into the breakdown, consider extending this slider to 02:52:370? Conveniently, you can add a clap that you're missing on this beat :3
this makes a really long "stream" that I didn't like for normal.
Good luck :3
Thanks, even though I'm not going to use most of the mod, it was still helpful to me. Waiting for haku.
HakuNoKaemi
Oh, I unstacked those streams, those, thanks

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Garven
Eew forgot about all those whistles on sliderslides, haha.

ねえ and ねー are the same thing. The hyphen represents an elongation of the previous syllable and writing them either way is fine.

Anyway, apologies for taking so long.

[Easy]
02:05:870 (2) - The normal sliderslide kind of sticks out here. Maybe move the green line from 02:06:620 - to 02:05:916 -
02:11:307 (2) - Same thing here
03:23:768 (1,2) - Easily avoidable overlap

[Normal]
Has a lot of sliders switching between the normal and soft slider slide. Sounds bleh to me.

[Hard]
02:44:870 (1,2,3) - Such a strange decision to move into a stack like this - better to either stack it all or have non stacked.
Topic Starter
ziin

Garven wrote:

Eew forgot about all those whistles on sliderslides, haha. Sorry, I'm used to them now to the point that I like them (including the normal sliderslides on normal and easy). I suppose in an ideal situation I'd replace slidernormal with whatever, but I wanted this map to be completely customizable (though haku chose to break that :(). If it really does bother you on many different maps more than just mine, I would recommend replacing your default sliderslides.
[Easy]
03:23:768 (1,2) - Easily avoidable overlap done.
Give yourself kudos if you want it, but I have a feeling you'd deny it if I gave it to you. :P
HakuNoKaemi
I changed it in a way I do like how it play u.u

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
HakuNoKaemi
Uhm, corrected spacings on streams with grid snaps disabled and trasformed 0.7x in 0.8x ( left a 0.7x section in the last breakdown )

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
I moved these two for you as well.
02:15:526 (2) -
03:23:112 (2) -

all done
Garven
I can't kudosu myself, though I don't mind denying them. It's much easier to know when a map is ready when I mass-mod and forget what I had done. q:

As for the sounds, I do try to mod with as much resembling default so I can see how it plays with, well, default settings. This includes said sounds. I don't like them, but some people do, so I just point it out in case they changed them on accident.

Anyway, here's that bubble thing back~
Shiirn
Downloading only gives the easy and normal

call me back
Shiirn
im an evil doubleposter

irc mod: nothing
Meowcenaries
Congrats on rank!
YTYuyu
OMG the full versions ranked :) . congratz on the rank ;)
Dino99
Gratz!!!!
AIR315
Congratz~
Kanari
Congratz~ ;D
Starry_old
Congratz!
spboxer3
finally. congratz^^
-kevincela-
Gz ziin :D

I really like the insane,really good job 8-)
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