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IKU - Rimless ~Fuchinashi no Sekai~

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Topic Starter
ziin
This beatmap was submitted using in-game submission on Sunday, May 06, 2012 at 4:46:23 PM

Artist: IKU
Title: Rimless ~Fuchinashi no Sekai~
Source: Toaru Majutsu no Index
Tags: to aru majutsu no index rimless world raildex hakunokaemi lolcubes
BPM: 160
Filesize: 6718kb
Play Time: 03:34
Difficulties Available:
  1. Easy (2.18 stars, 201 notes)
  2. Haku's Hard (4.72 stars, 401 notes)
  3. Insane (4.88 stars, 443 notes)
  4. lolcubes' Normal (3.73 stars, 267 notes)
Download: IKU - Rimless ~Fuchinashi no Sekai~
Information: Scores/Beatmap Listing
---------------
Full version of Index ED 1, with a pretty scrolling storyboard and karaoke lyrics.
HakuNoKaemi
i am at 20% of the diff, will use this post to post the diff
lovhin456
Maybe you could find some pics here http://safebooru.org/index.php?page=pos ... ndex&pid=0 ?? (:
Sekai
hi can you wait im making normal now
;)
Topic Starter
ziin
I'm in no hurry. Once I get normal and hard, I'll finish up easy and fix most of insane. Still working on SB though.
Sekai
hmmm~ i make normal with only till here 1:07 min same as TV Size i hope you like it :)

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
It's fine, but you need to map the whole thing.
Topic Starter
ziin
bumpity bump I'm lazy
HakuNoKaemi
[SB]
03:47:580 - Start fading to black here and add some more images :3
[Easy]
need to be fixed!, recalculate slider lenght and fix spacing...

now that school and exams ended i'm soooooooo FAST!

if there is something wrong, i'll correct...
Ah, i should insert Hitsound, I'll insert them after searchin fo' some customs :3

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
normal's not even close to being done, I just submitted so I can work on it in 2 different places.

Unless you really really want custom hitsounds, I'd kind of like to keep this skinless and soundless. Soft hitsounds fit pretty well with this.
Zhanger_old
good map :D
star
SYSEN
ohh...
this lovely song

PS:this is just suggestion...feel free to use the image i suggest : )

my suggestion:
(this is a suggestion...although it looks like a mod.....)

00:52:842 starting a word "that gesture, that gaze" until 01:07:748
can you add this?
or this


03:31:445 starting a word "and walk forward"
can you add this? : )

00:35:112 or
02:48:620 starting a word "and if there's someone i want to protect" <--(i like the lyric use this image...but i don't recommend it (gore))
can you add this?

02:05:580
starting a word "my heart remembers" or just skip into " i won't run away" can you add this?
Topic Starter
ziin
Good choice on the images. I didn't use those images, rather went and made them myself, and added a new one.
biwako
nice map.
star :)
___________________________________________________
Mucha_old
starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Sekai
ok i'm done with my normal :3
inb4 my message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
=3=

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Sekai
ok fixed everything that was mass =3= you can see it now
inb4 i always have short messages = v=

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
I'm going to mix in some general stuff and errors, comment on the stuff you fix/don't fix, and ask if you don't understand something. If I'm online, you can PM me too for irc mod/clarifications. I'm thinking in 2-3 good general mods this will be an excellent map.

[general]
using symmetrical mapping looks a whole lot better. I'm not very good at this, but I like to throw in stuff every so often. Symmetrical sliders, however, to me make a big difference in how it looks. So if you could, read the symmetrical slider guide and make things like this look better. Don't forget you can use ctrl+shift+R to rotate sliders as well.

[hitsounds]
Unless you're confident about your hitsounds, I usually match hitsounds to what's in the song. There's a lot of cymbal crashes (finishes) in the song. If you want to copy the hitsounds I used: download AIBat and export the hitsounds (under file->Export hitsounds), then copy/paste the bookmarks into osu. Then just put in the hitsound wherever there's a bookmark and a note.

I highly recommend doing this for finishes, but it doesn't matter much for whistles/claps.

A lot of the things that I don't think fit are because they slide over/onto an important beat. You can read a little more here on why this is a bad thing.

[sekai]
00:24:470 (1,2,3) - these would look good if they were symmetrical
00:39:470 (1) - I think there should be a little more break in here, which is why I didn't even put a spinner over it in my diffs. You also only did this here, not later in the song.
01:20:030 - way too quiet.
01:36:155 (5) - doesn't fit
01:48:640 (1,1) - doesn't fit. Put one note on 01:48:620 -
01:51:245 (2) - doesn't fit. (slides over beat 1, which is the long white tick)
01:53:870 (5) - ^
02:00:245 (4) - ^
02:01:745 (5) - this is fine and fits the song.
02:06:620 (3) - shorten it 1/1
02:11:495 (8) - doesn't fit (slides over beat 1)
02:14:870 - I think you should but either a note or slider start here.
02:27:620 - too soft
02:33:245 (6) - doesn't fit, slides over beat 1
02:36:245 (2) - ^ but slides onto beat 1
02:37:745 (4) - ^
02:39:620 (4) - new combo
02:47:495 (4) - split into repeating slider and circle, put new combo on circle
02:56:178 (1,2) - as before
02:58:455 (4) - doesn't fit, slides over beat 1
03:04:830 (1,2,3) - slider ends messed up, and they are upbeat sliders. Make sure you put a circle/slider start at 03:05:205 on the downbeat
03:07:267 (5) - slider end messed up
03:08:205 (1) - move 1/2 earlier
03:09:330 (2) - doesn't fit, slides over beat 1
03:19:830 (1) - ^
03:22:455 (4) - ^
03:28:830 (1) - ^ split into circle, repeating slider
03:30:330 (2) - this is actually okay.
03:33:330 (3) - this one is fine too
03:35:205 - don't map anything past here unless it's one last spinner. I didn't do the right BPM and it slows down near the end, so it's almost impossible to map well.
Sekai
lol you can remove my diff if you dont like it o.o
and why my message to short lol o3o
Topic Starter
ziin
sigh.

I like 75% of the map and don't like 25% of the map. If you don't want to put in the work to make it good, then I can delete it.
Sekai
ok here :3
fixed everything =o=
lol why my message too short again

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
I'm done trying to get you to map this. You didn't do a lot, even though you said it was all fixed, and the stuff you "fixed" you just deleted.

I'll resubmit your diff if you show that you want to fix your difficulty, but I get the feeling you didn't really want to make this map in the first place.
wcx19911123
sorry for the huge delay
/me from my que

[General]
lead-in/tags in hard is different from other diffs
please use custom combo color
so many timing lines @_@

[Easy]
nothing wrong in this diff , but
this diff follow the vocal too much.. kinda hard too read for newbies , imo
this make the rhyme kinda strange , I don't like this
if you want a sample that to show what rhyme I like , please pm me
and the hitsounds is boring , use some volume-down normal-hitnormal is better imo

[Haku's Hard]
00:37:782 (3,4) - this slow down is too suddenly , don't do this , even some people can read it by sliderticks
00:38:907 - vol 0% is unrankble , make it 5%
00:52:849 (1,2,3,4,5) - if me , I'll do like this http://puu.sh/4SYA
00:55:662 (1,2,3,4,5) - uh.. this rhyme , not follow vocal or drums , sound odd here
01:07:755 - why vol 0% here , 70 is better imo
02:00:620 (1,2) - stack better plz
02:15:432 - why vol 0%
02:28:370 (2,3) - confusing spacing here
03:35:017 - vol..

[Insane]
this diff's spacing is very confusing
a good jump diff is not jump at where you like. it is jump with the song.
but this diff's rhyme is ok 0.0
00:51:905 (1,2,3,4,5,6,1) - clap here is kinda noisy
01:41:030 (1,2,3,4) - this , 1,2,3 is same spacing but 4 is not , this makes player click 4 ealier

I think this map need more work
anyway , good luck
HakuNoKaemi
00:37:782 (3,4) - this slow down is too suddenly , don't do this , even some people can read it by sliderticks strange thing about this, it is actually a part where the music gave an "aaaaaaaaaaaa" feeling the make the part absolutely slower. So, won't change nothing
00:38:907 - vol 0% is unrankble , make it 5%
00:52:849 (1,2,3,4,5) - if me , I'll do like this http://puu.sh/4SYA
00:55:662 (1,2,3,4,5) - uh.. this rhyme , not follow vocal or drums , sound odd here it's nothing like "odd" as it follow drum and pass by vocals and it is an similiar thing to the one you did in the 00:52:849 (1,2,3,4,5) -
01:07:755 - why vol 0% here , 70 is better imo 80%, (i deel there was a spinner there .... )
02:00:620 (1,2) - stack better plz
02:15:432 - why vol 0%
02:28:370 (2,3) - confusing spacing here
03:35:017 - vol..
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Behon
All difficulties:
- 02:54:995: Is there a point to the slower timing points here when you left the whole part empty? There IS a spinner on Hard, but it ends at the timing point where you go back to the normal BPM anyway, so it seems pointless.

Easy:
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard.
- Seems weird that there aren't any claps until 33 seconds in.

Haku's Hard:
- In desperate need of hitsounds besides just some finishes on spinners.
- 00:52:849 to 00:56:974 doesn't feel like it matches either the lyrics or the beat well.

Insane:
- Same problem with no claps at the start. Otherwise, pretty solid.
Topic Starter
ziin

wcx19911123 wrote:

[General]
please use custom combo color I am. It's in skin.ini.

[Easy]
this diff follow the vocal too much.. kinda hard too read for newbies , imo
this make the rhyme kinda strange , I don't like this
if you want a sample that to show what rhyme I like , please pm me I'm actually not following the lyrics much and just mapping to the beat and avoiding offbeat/upbeat stuff if I can. It makes perfect sense to me, and playing this even after a long time of not playing it I'm still happy with the result. I may ask for your rhythm example down the road if others feel the same
and the hitsounds is boring , use some volume-down normal-hitnormal is better imo I'll fiddle with it.

[Insane]
a good jump diff is not jump at where you like. it is jump with the song. Every jump I put in was where I would have put a jump in ddr. I'm not a fan of jumpstreams but rather putting in jumps whenever I feel like a jump is in the song, and almost always on a note with emphasis.
01:41:030 (1,2,3,4) - this , 1,2,3 is same spacing but 4 is not , this makes player click 4 ealier it doesn't make sense to hit the note on 01:41:592 in the music, and I'm presuming 00:33:470 (1,2,3,4) wasn't a problem for you or you would have pointed that one out instead. Also 02:48:620 (1,2,3,4).

I think this map need more work
anyway , good luck

Behonkiss wrote:

All difficulties:
- 02:54:995: Is there a point to the slower timing points here when you left the whole part empty? There IS a spinner on Hard, but it ends at the timing point where you go back to the normal BPM anyway, so it seems pointless. BPM slows down here, which is why I didn't map anything, but to keep the metronome correct on the song select screen and such I put them in. I also suspect this is why nobody ever mapped this song seriously.

Easy:
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard. Haku likes slow sliders. Also 1.0 at 160 BPM is nowhere near fast.
- Seems weird that there aren't any claps until 33 seconds in. I put claps in the buildup to kiai and at end of kiai. I might end up putting in some soft hitnormals instead of claps, but I don't really want to barcode either. I'll experiment.
No changes on either yet.

Also:
[Haku's Hard]
00:44:662 (4) - as correct as it may be to the lyrics, it sounds better to be on the 1/2 snap, not 1/6. This section is probably a little early too, I'm going to have to fiddle around with the the timing sections some.
loveFantasy
hi hi~

[General]
  1. inconsistent red line: 00:41:030(yours)/00:41:037(Haku), actually, there's a spinner from 39,001 to 41,040 at haku's diff which means the spinner end is also unsnapped, snap it to 41,030 if you fix the red line to that point
  2. haku's diff lack some tags, also you should credit him in tags
  3. i hope you lower the volume during 02:27~02:39 a bit
[Easy]
  1. 00:47:030 (3,1) - new combo on (3) instead of (1)?
  2. 00:54:342 (4,1) - even though there're bass...i don't like red tick claps, use whistle instead?
  3. 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) -
  4. 01:07:280 (1) - ..i don't know if ending a KIAI during a spinner is a good idea, and actually just do a slider from 01:07:280 to 01:08:030 fits more imo
  5. 02:05:870 (2) - remove clap at start
  6. 02:14:870 (1) - snap KIAI line to spinner end
  7. 03:34:830 (1) - ^
[Haku's Hard]
  1. there're some 1/4 triplets in your KIAI, i suggest seperate the spacing from 1/2 to 1/4 (for example 1.0x DS for all and 0.7x DS for 1/4 triplets), it looks crowded for me
  2. 02:01:557 (3) - use 1/2 repeat slider instead? feel lack a cymbal
  3. 02:14:870 (3) - unsnapped KIAI end
[Insane]
  1. the claps in KIAI feel weird..why don't clap throughout the KIAI?
  2. snap the KIAI line end as mentioned in [Easy]
  3. i have same issue to triplet layout as [Haku's Hard], how about stacking all your 1/4s?
  4. 02:03:995 (4,5,6,7) - i don't really think this kind of jump make sense, use other kind of jump?
  5. some places in the last KIAI feel "suddenly become so jumpy" to me..
  6. the last spinner has extra length compared to other diff, make it the same?
map is quite good, have a star
Topic Starter
ziin

loveFantasy wrote:

hi hi~

[General]
  1. inconsistent red line: 00:41:030(yours)/00:41:037(Haku), actually, there's a spinner from 39,001 to 41,040 at haku's diff which means the spinner end is also unsnapped, snap it to 41,030 if you fix the red line to that point
  2. haku's diff lack some tags, also you should credit him in tags I suppose I ought to fix this stuff, but I was waiting more on haku to finish hitsounds.
  3. i hope you lower the volume during 02:27~02:39 a bit Wasn't planning on it. Sounds like the dynamics are mf the whole way through to me.

[Easy]
  1. 00:47:030 (3,1) - new combo on (3) instead of (1)? why not
  2. 00:54:342 (4,1) - even though there're bass...i don't like red tick claps, use whistle instead? clap=snare. Might change to hitnormal
  3. 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) - I don't understand what's in 1/3, or how it's impressive.
  4. 01:07:280 (1) - ..i don't know if ending a KIAI during a spinner is a good idea, and actually just do a slider from 01:07:280 to 01:08:030 fits more imo I like spinners, and having the the stars disappear is what I want. Plus I'd rather end kiai on a downbeat.
  5. 02:05:870 (2) - remove clap at start
  6. 02:14:870 (1) - snap KIAI line to spinner end
  7. 03:34:830 (1) - ^
[Insane]
  1. the claps in KIAI feel weird..why don't clap throughout the KIAI? I'll consider it.
  2. snap the KIAI line end as mentioned in [Easy]
  3. i have same issue to triplet layout as [Haku's Hard], how about stacking all your 1/4s? Just a note: 1/4 is triples. 1/3 and 1/6 are triplets. Triplets usually come in groups of 4, triples come in groups of 3. And I essentially did stack some of them, just didn't let osu do the stacking for me (I really do hate how osu stacks). This isn't a streamy map so I don't think compressed streams are needed.
  4. 02:03:995 (4,5,6,7) - i don't really think this kind of jump make sense, use other kind of jump? then this kind of jump will never make sense
  5. some places in the last KIAI feel "suddenly become so jumpy" to me.. It's true I put extra jumps in last kiai. I'll make it more consistent
  6. the last spinner has extra length compared to other diff, make it the same? IKU holds it out twice as long
map is quite good, have a star
Going to tweak jumps in last kiai and new combo, maybe tomorrow. I'll kudos when I get everything fixed and submitted. Thanks for the look.
loveFantasy

ziin wrote:

[*] 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) - I don't understand what's in 1/3, or how it's impressive.
some instruments i cant named in English playing E-F-G-F-E-D-C from 01:03:530 to 01:05:030, it's impressive to me because there's no vocal here and that become the most obvious part of the song itself to me.
just explaining, keep it as it was if you don't like the idea~
Topic Starter
ziin
http://puu.sh/51hg - this is the rhythm of the strings there, and I didn't even notice it the first time. It's ambiguously snapped to the 1/6 the closer I listen to it.

To me the drums and the horns are the most obvious part. I'm impressed that you could hear it, but it's somehow too weird for me to map.
Kotone
General
Your mp3 is 320kbps.Here is a 192kbps mp3: http://puu.sh/57O1
Maybe need a Normal diff
Haku's Hard Tags: To Aru rimless world ,and tag him oh sorry I didn't see your post

Easy
I can't find anything wrong @_@ AR-1 maybe
Haku's Hard
lead-in : 0
Insane
01:41:780 (4) - new combo here?since there is a Jump of (1,2,3).It is confusing if you don't use new combo of (4)

I am lazy
nice.star
HakuNoKaemi
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard.
slow sliders just fit this song for me, it's not too fast paced...

[Haku's Hard]
00:44:662 (4) - as correct as it may be to the lyrics, it sounds better to be on the 1/2 snap, not 1/6. This section is probably a little early too, I'm going to have to fiddle around with the the timing sections some.
I was too choose if starting it to the red tick before or to the white after... started the white after so it actually starts on some sounds...

Haku's Hard:
- In desperate need of hitsounds besides just some finishes on spinners.
- 00:52:849 to 00:56:974 doesn't feel like it matches either the lyrics or the beat well.
?.?, it actually follow the lyrics plus the beat as well...


[Haku's Hard]
there're some 1/4 triplets in your KIAI, i suggest seperate the spacing from 1/2 to 1/4 (for example 1.0x DS for all and 0.7x DS for 1/4 triplets), it looks crowded for me You didn't actually get the quite feeling i wanted to give at the map. As you see i'm using many SVs try to follow the pace of the song
02:01:557 (3) - use 1/2 repeat slider instead? feel lack a cymbal no cymbal on the red line.. it's actually a bass drum and i didn't map so much on those
02:14:870 (3) - unsnapped KIAI end
i did found the snap of the kiai part and it fit, the snare of the Strophe part fits only a little, if i find someting better i'll change it...

Download: 25989 IKU - Rimless ~Fuchinashi no Sekai~.rar
Topic Starter
ziin
[haku's hard]
I'm fine with 4 unique slider speeds. They fit, and nobody cares.
00:54:905 (6) - I think that behonkiss was referring to this note

karenying wrote:

General
Your mp3 is 320kbps. it's not
Insane
01:41:780 (4) - new combo here?since there is a Jump of (1,2,3).It is confusing if you don't use new combo of (4) Or I could move it somewhere else, because nobody notices the other 2 times I did this. I fail to see how a new combo makes this easier.
Thanks for mod.
HakuNoKaemi
[haku's hard]
I'm fine with 4 unique slider speeds. They fit, and nobody cares.
00:54:905 (6) - I think that behonkiss was referring to this note
actually, a bass note end there and a piano note start .. so I do think it fit
( 00:54:905 (6,7,1) - these represents the piano notes )


100% hitsounds

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
I think it sounds better 1/2 later. Also you shouldn't map when a note ends with a circle. That's just silly. Use a spinner or slider if you're going to do that.

[haku's hard]
02:28:932 (3) - did you mean to do this anti-jump?
Also I've noticed for a while but haven't bothered to fix the volume on your spinners during the ritardandos.
HakuNoKaemi
I think it sounds better 1/2 later. Also you shouldn't map when a note ends with a circle. That's just silly. Use a spinner or slider if you're going to do that.
Actually, i mentioned some piano notes too...

[haku's hard]
02:28:932 (3) - did you mean to do this anti-jump?
Also I've noticed for a while but haven't bothered to fix the volume on your spinners during the ritardandos.
Actually, that antijump got graphical and feelling reasons. Graphical are obvious, feeling means that (1) and (3) actually follow the same thing , but (3) seems more a start that a continue, so the different spacings tricks worked.

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
spboxer3
good SB good map~~~

SPOILER
Your message is too short.Your message is too short.Your message is too short.
lolcubes
Hey there ziin!
Ok here we go. Green = suggestions and nazi, can discard.

[General]:
  1. I am usually against EHI mapsets but I guess this can pass, because insane is actually another hard, atleast it felt like that, if you look the other way on some jumps.
  2. Timings felt funky. I guess we fixed that lol. If I remember correctly, we agreed on all these except for the 2nd one I think, where mine was 2ms later than yours or something.
    SPOILER
    [TimingPoints]
    464,375,4,2,0,80,1,0
    38513,-100,4,2,0,5,0,0
    39826,384.615384615385,4,2,0,5,1,0
    40206,402.684563758389,4,2,0,80,1,0
    40606,428.571428571429,4,2,0,80,1,0
    41040,375,4,2,0,100,1,1
    67765,-100,4,2,0,5,0,1
    68040,-100,4,2,0,5,0,0
    69922,-100,4,2,0,80,0,0
    106109,-100,4,2,0,5,0,0
    107422,384.615384615385,4,2,0,5,1,0
    107826,402.684563758389,4,2,0,80,1,0
    108222,428.571428571429,4,2,0,80,1,0
    108620,375,4,2,0,100,1,1
    135411,-100,4,2,0,5,0,1
    135620,-100,4,2,0,5,0,0
    137474,-100,4,2,0,80,0,0
    173682,-100,4,2,0,5,0,0
    174995,384.615384615385,4,2,0,5,1,0
    175385,402.684563758389,4,2,0,80,1,0
    175785,428.571428571429,4,2,0,80,1,0
    176206,375,4,2,0,80,1,0
    188018,-150,4,2,0,100,0,1
    188581,-100,4,2,0,100,0,1
    215018,-100,4,2,0,5,0,1
    215206,-100,4,2,0,5,0,0
[Insane]:
  1. Didn't really feel like an insane, difficulty settings were spot on, but it played more like a hard (if you don't look at some of the spacings). Up to you if you rename or not, doesn't really matter anyway.
  2. 00:33:470 (1,2,3,4,5,6,7) - This pattern got me the first time. Only the first time though, but I still felt it was slightly awkward. What I suggest here is that you reduce the spacing of 1-2-3 a little (you could make circle 2 go down a little so they aren't lined up, this would give an illusion that they are closer than they actually are, and the note 4 could be moved slightly down as well, about 1.5-1.6x snap from note 3, would be enough imo). You should use a new combo on 5 though, simply because of different spacing and swapping to the 2nd singer (follows the music better). Something like this comes to mind.
  3. 00:36:657 (5) - I would prefer this note as a slider which would end at 00:37:220, because the voice stays and currently it feels a little empty. This is a suggestion only though, just make sure it's closer to the other pattern (or move the other pattern as it's only a few notes and then a spinner).
  4. 00:56:405 (4,5,6,7) - I think you should reduce this spacing a little. Wasn't exceptionally hard but it stands out compared to all other patterns, you have nice low spacing and then suddenly 2.75x jumps. Breaks the flow imo. (also, later on with a similar pattern, you had lower spacing as well)
  5. 01:07:842 - Map a triplet here? Since you started to follow the piano with this combo, and added in the voice, it would sound nice so it ends with the piano as well (while the spinner would still somehow follow the voice after them, and even the piano). Up to you though.
  6. 01:41:780 (4) - This could be hard to notice that this one is 1/1 apart from the others. The pattern is similar to the one at the start (33:470) and I don't have any good ideas how to fix this, other than break the pattern and the one after entirely. :/
  7. 01:42:155 (5) - New combo.
  8. 02:03:995 (4,5,6,7,8) - These felt bad. It looks nice, but plays terrible. It's kinda expected to have 6 and 7 that fast (considering the timeline I mean) but this 8 required to watch the approach circles carefully. Usually, for me, when I have to heavily rely on approach circles to play a map, I think it plays bad. Try something like this. In this picture, you see how the red combo got slightly relocated (a more outside curve) which made the orange combo start more to the top. Using 1.0x snap, I placed 4 and 5, and then using 1.8x snap I placed 6 and 7. Might not be the most beautiful solution, but this played much better to me. Also, the highlighted note is the circle 8 (which is placed really nicely before the circle 1 in the previous combo, if you care about editor prettiness), also using 1.8x snap and has 2.95x distance towards circle 9, which is acceptable if you look at the pattern at 00:56:405 (which also had ~3.0x spacing for notes in this position).
  9. 02:10:370 (2,3) - This spacing was readable but it felt kinda weird. Could think of something with the slider 3, blanketing it over the slider 2 instead of the note 4 (which almost touches the slider, nothing really bad about it though). Breaks your current pattern but looks less weird and I'm sure you can think of something good for the remaining notes.
  10. 02:15:432 - Same thing about a triplet to follow the melody, etc.
  11. 02:28:932 (2,3,4,5,6) - Inconsistent spacing in the combo. I see you tried to make a pattern, and that's perfectly fine, but you can have the constant spacing without making this look weird if you just move the slider 3 a bit further away from 2. Something like this maybe, or if you have something else in mind. The only thing I didn't like about this is the 2.0x spacing in this calm section, plays alright though, so nothing that bad.
  12. 02:32:495 (5) - Maybe make this slider like this? Looks and plays better to me, only a suggestion.
  13. 02:36:432 (8,9,1) - Would be better if you make this spacing a bit more consistent, could probably unstack 8 as well and use same spacing as 3,4,5,6 in the orange combo.
  14. 02:43:557 (5) - New combo here instead of 02:44:120 (1) ? New vocal line and fits with the spacing change.
  15. 02:48:620 (1,2,3,4,5,6,7) - Same as 00:33:470 pretty much (obviously doesn't have to be the same, just new combo on 5 and try to figure out some better spacing if you can).
  16. 02:52:557 (6) - New combo. Spacing change and would follow the new vocal line nicely and make it less confusing.
  17. 02:57:892 (5) - I would advise a new combo here as well, since you swapped from the voice to the melody (without it the combo looks slightly empty if you consider there are vocals at 02:58:830).
  18. 02:59:205 (1,2,3,4,5,6,7) - I think the spacing here is too high and too inconsistent. The spacing between 1 and 2 is more or less okay (but I would prefer that it's less, because of the note 3 which has pretty much the same spacing as those 2 sliders but it's not a 1/2, but a 1/1) , but the spacing between 03:00:892 (5,6) is just too much. Almost a 5.0x jump out of nowhere and after it a 0.63x antijump. I suggest you redo the whole pattern because polishing this one could lose the meaning you probably wanted to show us here.
  19. 03:23:204 (8) - New combo.
  20. 03:23:767 (9,10) - ctrl+r one of these, I'd go for 10. Makes some inconsistency in spacing but looks and plays better (imo).
  21. 03:26:767 (2,3) - Should probably reduce spacing to no more than 2.0, because you used it before like that (although I can understand that you want to make the last chorus more epic, but this spacing doesn't really make it epic, it's just annoying if you miss the note).
  22. 03:35:017 - Maybe map a triplet here? Just like the other suggestions. This one would fit even better because the spinner ends where piano plays again.
[Haku's Hard]:
  1. I understand that this is a guest diff, but I find little sense to have smaller circles here compared to the insane. The score isn't far off either, and in general the map felt too cramped, too low spacing. I guess increasing spacing would lead to a remap, so up to you, just my comments. I strongly suggest to increase the circle size though (and fix some stuff so it fits the new circle size). Also if possible, a score reduction would be great as well, feels lame to have 1m which jumps into 7.3m which goes into 8.4m. Bad spread.
  2. Spinners: They become loud during the spin, that is kinda awkward. If possible make it the same volume during the whole spin, or make it an incrementing volume.
  3. 00:18:470 (1) - This slider was really weird, considering there is nothing in the music where it repeats. Since you didn't make up your own rhythms anywhere else, you should just follow the music here. Something like this, atleast timeline-wise.
  4. 01:02:405 (4) - New combo. You are mapping the melody here completely, so it would fit.
  5. 01:45:530 (6) - I didn't like this slowdown at all because it doesn't fit. It would fit if you follow the voice precisely, but you didn't, which made it quite awkward.
  6. 02:52:557 (8,9) - I can't figure these out, they sound really bad to me. Breaks the flow completely since the slowed slider isn't following the voice explicitly. Also the double repeater didn't make much sense since where it ends the slow slider should start if you wanted to follow the voice. Since you already silenced the long slider, you can't really say it's following the percussion either. You should think of something else for these entirely, preferably something which follows the voice nicely.
  7. 03:35:017 (4) - I wonder why is there no new combo here (you used it at 01:07:842 (1)). You should either make it a new combo, or remove the new combo from 01:07:842 (1) (because at the end of 2nd kiai you can't place a new combo due to a slider end).
[Easy]:
  1. AR3(or 4, 3 felt good enough), OD2. Probably bigger circle size as well, but this could lead to a remap of certain parts. Or, to save time and effort, just rename it to normal. You could add additional notes throughout the map to make it slightly harder (but still relatively easy) though. If you decide to keep it as easy, just reduce ar by 1 or 2 and od by 1.
  2. -
Generally I didn't like the hard that much because of the constant 0.7~0.8x distance snap. It felt boring and cramped. Also I wouldn't agree with some notes, but they played fine and did follow the music so it was alright.
About the insane, well I think the jumps are too extreme. They aren't hard, but they aren't that fitting, especially those at the end (5.0x jump). I can understand that you want to bring out the intensity, but you just can't do that well for this type of a song.
Easy was really good actually, apart from difficulty settings which were more of a normal-like diff.

I'll see what I can do about a normal.

edit: added one thing about hard and timings.
Topic Starter
ziin
looooooongmod is loooooooooong

lolcubes wrote:

Hey there ziin!
Ok here we go. Green = suggestions and nazi, can discard. You call that green?

[General]:
  1. I am usually against EHI mapsets but I guess this can pass, because insane is actually another hard, atleast it felt like that, if you look the other way on some jumps.
  2. Timings felt funky.
[Insane]:
  1. Didn't really feel like an insane, difficulty settings were spot on, but it played more like a hard (if you don't look at some of the spacings). Up to you if you rename or not, doesn't really matter anyway. It's an easy insane
  2. 00:33:470 (1,2,3,4,5,6,7) - This pattern got me the first time. Only the first time though, but I still felt it was slightly awkward. What I suggest here is that you reduce the spacing of 1-2-3 a little (you could make circle 2 go down a little so they aren't lined up, this would give an illusion that they are closer than they actually are, and the note 4 could be moved slightly down as well, about 1.5-1.6x snap from note 3, would be enough imo). You should use a new combo on 5 though, simply because of different spacing and swapping to the 2nd singer (follows the music better). Something like this comes to mind. Did a variation, and I do like the new combo on the second part.
  3. 00:36:657 (5) - I would prefer this note as a slider which would end at 00:37:220, because the voice stays and currently it feels a little empty. This is a suggestion only though, just make sure it's closer to the other pattern (or move the other pattern as it's only a few notes and then a spinner). I mapped this 3 different ways, and I didn't like any of them, so I'll do it this way for all 3
  4. 00:56:405 (4,5,6,7) - I think you should reduce this spacing a little. Wasn't exceptionally hard but it stands out compared to all other patterns, you have nice low spacing and then suddenly 2.75x jumps. Breaks the flow imo. (also, later on with a similar pattern, you had lower spacing as well) Actually the one before this also had a 2.75 which I reduced to 2.3, so I'll do that here too.
  5. 01:07:842 - Map a triplet here? Since you started to follow the piano with this combo, and added in the voice, it would sound nice so it ends with the piano as well (while the spinner would still somehow follow the voice after them, and even the piano). Up to you though. nah
  6. 01:41:780 (4) - Call me a bad player if you wish, but I just couldn't notice this one is 1/1 apart from the others. The pattern is similar to the one at the start (33:470) and I don't have any good ideas how to fix this, other than break the pattern and the one after entirely. :/ Damn you siririu and making everyone used to your stupid jumpstreams. I'll make it like the other two.
  7. 01:42:155 (5) - New combo.
  8. 02:03:995 (4,5,6,7,8) - These felt bad. It looks nice, but plays terrible. It's kinda expected to have 6 and 7 that fast (considering the timeline I mean) but this 8 required to watch the approach circles carefully. Usually, for me, when I have to heavily rely on approach circles to play a map, I think it plays bad. Try something like this. In this picture, you see how the red combo got slightly relocated (a more outside curve) which made the orange combo start more to the top. Using 1.0x snap, I placed 4 and 5, and then using 1.8x snap I placed 6 and 7. Might not be the most beautiful solution, but this played much better to me. Also, the highlighted note is the circle 8 (which is placed really nicely before the circle 1 in the previous combo, if you care about editor prettiness), also using 1.8x snap and has 2.95x distance towards circle 9, which is acceptable if you look at the pattern at 00:56:405 (which also had ~3.0x spacing for notes in this position).You're right going from 3.0 to 1.0 doesn't work. Kept the accelerated jumps as is, made 8 2x and 9 3.36x. I want this to get progressively more difficult as the song goes on as the player gets used to it, which is why I included so many difficult jumps.
  9. 02:10:370 (2,3) - This spacing was readable but it felt kinda weird. Could think of something with the slider 3, blanketing it over the slider 2 instead of the note 4 (which almost touches the slider, nothing really bad about it though). Breaks your current pattern but looks less weird and I'm sure you can think of something good for the remaining notes. Or take off the repeat
  10. 02:15:432 - Same thing about a triplet to follow the melody, etc.
  11. 02:28:932 (2,3,4,5,6) - Inconsistent spacing in the combo. I see you tried to make a pattern, and that's perfectly fine, but you can have the constant spacing without making this look weird if you just move the slider 3 a bit further away from 2. Something like this maybe, or if you have something else in mind. The only thing I didn't like about this is the 2.0x spacing in this calm section, plays alright though, so nothing that bad. I hate how people think that calm=low spacing, or slow=simple. I mapped the jumps (or at least where I felt the jumps) in this particular section at 2.0x, and the anti-jumps were pretty much unavoidable. Did something.
  12. 02:32:495 (5) - Maybe make this slider like this? Looks and plays better to me, only a suggestion.
  13. 02:36:432 (8,9,1) - Would be better if you make this spacing a bit more consistent, could probably unstack 8 as well and use same spacing as 3,4,5,6 in the orange combo. nah
  14. 02:43:557 (5) - New combo here instead of 02:44:120 (1) ? New vocal line and fits with the spacing change. k
  15. 02:48:620 (1,2,3,4,5,6,7) - Same as 00:33:470 pretty much (obviously doesn't have to be the same, just new combo on 5 and try to figure out some better spacing if you can).
  16. 02:52:557 (6) - New combo. Spacing change and would follow the new vocal line nicely and make it less confusing.
  17. 02:57:892 (5) - I would advise a new combo here as well, since you swapped from the voice to the melody (without it the combo looks slightly empty if you consider there are vocals at 02:58:830).Everything is mapped to the bass, with the exception of the first note, which just leaves out the slur.
  18. 02:59:205 (1,2,3,4,5,6,7) - I think the spacing here is too high and too inconsistent. The spacing between 1 and 2 is more or less okay (but I would prefer that it's less, because of the note 3 which has pretty much the same spacing as those 2 sliders but it's not a 1/2, but a 1/1) , but the spacing between 03:00:892 (5,6) is just too much. Almost a 5.0x jump out of nowhere and after it a 0.63x antijump. I suggest you redo the whole pattern because polishing this one could lose the meaning you probably wanted to show us here. Anti-jump shouldn't have been in there, but I'm very happy with the way this section turned out
  19. 03:23:204 (8) - New combo.
  20. 03:23:767 (9,10) - ctrl+r one of these, I'd go for 10. Makes some inconsistency in spacing but looks and plays better (imo). I wanted a really big jump here, and wanted to make the player have to backtrack. Fie on those who disagree, it's still easier than border of death.
  21. 03:26:767 (2,3) - Should probably reduce spacing to no more than 2.0, because you used it before like that (although I can understand that you want to make the last chorus more epic, but this spacing doesn't really make it epic, it's just annoying if you miss the note). first time was 1.7x, second time was 4.0 (shortened to 3.0). If you made it this far without missing a note, you'll get this easy.
  22. 03:35:017 - Maybe map a triplet here? Just like the other suggestions. This one would fit even better because the spinner ends where piano plays again. didn't do these, because those are the pickups to the breaks/end of song, which I don't want to map.
[Easy]:
  1. AR3(or 4, 3 felt good enough), OD2. Probably bigger circle size as well, but this could lead to a remap of certain parts. Or, to save time and effort, just rename it to normal. You could add additional notes throughout the map to make it slightly harder (but still relatively easy) though. If you decide to keep it as easy, just reduce ar by 1 or 2 and od by 1. We'll see what happens.
Many thanks as always. I set out to make a jumpy map, so that's what I did. There may be eggpain in there, but I really do like the extreme jumps, and even if they aren't intuitive to other people, they are to me (otherwise I wouldn't have mapped them). When I made the map I actually didn't think to compare sections, and when I looked back, I had placed jumps all in the same parts. It's certainly not your normal osu map, because most of the jumps were where I would have put a jump in on stepmania.

I'll let Haku fix the timing on his diff so the numbers don't change, then I'll check it once he uploads it. These are my new red timing sections:
464,375,4,2,0,80,1,0
39839,384.615384615385,4,2,0,5,1,0
40223,400,4,2,0,5,1,0
40623,416.666666666667,4,2,0,5,1,0
41040,375,4,2,0,100,1,1
107415,384.615384615385,4,2,0,5,1,0
107799,400,4,2,0,5,1,0
108199,416.666666666667,4,2,0,5,1,0
108620,375,4,2,0,100,1,1
174995,384.615384615385,4,2,0,5,1,0
175379,400,4,2,0,5,1,0
175779,416.666666666667,4,2,0,5,1,0
176206,375,4,2,0,80,1,0
HakuNoKaemi

lolcubes wrote:

[Haku's Hard]:
  1. I understand that this is a guest diff, but I find little sense to have smaller circles here compared to the insane. The score isn't far off either, and in general the map felt too cramped, too low spacing. I guess increasing spacing would lead to a remap, so up to you, just my comments. I strongly suggest to increase the circle size though (and fix some stuff so it fits the new circle size). Also if possible, a score reduction would be great as well, feels lame to have 1m which jumps into 7.3m which goes into 8.4m. Bad spread.
    as now Insane is 8,6, my is 7,28 (just 7,3) so i do think it's not bad. as Going for too much higher score for an Insane in that song could mean 100% overmapping. Too i just think it would feel akward to play an Hard map that isn't that hard.... Plus, i use spacing and SV according to how I feel the map is and to the difficulty of the map. so a Slow map can actually benefit from a slow velocity.
    Too you should see the actual fact i spaced according to the part. a more fast paced part got a more larger spacing. Too i do hate just following others criteria, it WON'T even feel i mapped it. I too hate "the diff is boring because of low spacing" just try to know why I used that spacing first
  2. Spinners: They become loud during the spin, that is kinda awkward. If possible make it the same volume during the whole spin, or make it an incrementing volume.

    just copied ziin's timing point's... so i arleady did it :D
    Actually I didn't know spinnerspin volume could be lowered till some days ago
  3. 00:18:470 (1) - This slider was really weird, considering there is nothing in the music where it repeats. Since you didn't make up your own rhythms anywhere else, you should just follow the music here. Something like this, atleast timeline-wise.
    did some other thing?
  4. 01:02:405 (4) - New combo. You are mapping the melody here completely, so it would fit.
  5. 01:45:530 (6) - I didn't like this slowdown at all because it doesn't fit. It would fit if you follow the voice precisely, but you didn't, which made it quite awkward. Perfectly a reverse of what you say to some other parts. I followed Instruments with Voices too.
  6. 02:52:557 (8,9) - I can't figure these out, they sound really bad to me. Breaks the flow completely since the slowed slider isn't following the voice explicitly. Also the double repeater didn't make much sense since where it ends the slow slider should start if you wanted to follow the voice. Since you already silenced the long slider, you can't really say it's following the percussion either. You should think of something else for these entirely, preferably something which follows the voice nicely.
    You don't know Jack... Frost, seriously. Actually *the voice is on a 1/6* *start singing*. and the percussion is actually more time after
    Folowing the percussions or the voice would either make it feels strange for some motives.
  7. 03:35:017 (4) - I wonder why is there no new combo here (you used it at 01:07:842 (1)). You should either make it a new combo, or remove the new combo from 01:07:842 (1) (because at the end of 2nd kiai you can't place a new combo due to a slider end).

?.? Fixed in a completely different way
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
lolcubes
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [lolcubes' Normal].osu
Here we go, a normal diff appears!

It's slightly on the harder side because it's quite dynamic (3.63 stars), swapping instruments to keep it interesting but nothing too hard I guess. Closes the score gap a little as well (2.7m).
I like to use kiai on the final chorus usually, because I think that should be the most epic moment of the song, so I deleted the first two (they were giving a warning anyway lol).
Tell me if you find something odd and I'll change. And don't forget the tags hehe.

HakuNoKaemi wrote:

lolcubes wrote:

[Haku's Hard]:
  1. 02:52:557 (8,9) - I can't figure these out, they sound really bad to me. Breaks the flow completely since the slowed slider isn't following the voice explicitly. Also the double repeater didn't make much sense since where it ends the slow slider should start if you wanted to follow the voice. Since you already silenced the long slider, you can't really say it's following the percussion either. You should think of something else for these entirely, preferably something which follows the voice nicely.
    You don't know Jack... Frost, seriously. Actually *the voice is on a 1/6* *start singing*. and the percussion is actually more time after
    Folowing the percussions or the voice would either make it feels strange for some motives.
Was that really necessary? You know, modders spend time modding and giving advice, which you can decline if you wish, but being an ass about it, why? You didn't offend me though, but you might offend other people which would make you look bad you know.
AoiX
Request from my Queue~
Here is Aoi's Mod

キャ━━━━(゚∀゚)━━━━!!
[General]
`May be you should reduce the size of your SB image.the best size is 640x480

[Easy]
00:16:964 (2) - the third slider node 2 grid up
00:18:464 (1) - replace whistle by finish
00:28:589() - add a circle
00:30:464 (3) - remove finish
00:31:214 (1) - add finish at the start of slider
00:34:964 (3,2) - ^
00:41:040 (1) - first node is not on the grid
00:46:290 (2) - remove finish and add whistle
00:53:040 (3) - remove finish at the start of slider
01:26:040 (1) - add finish at the start of slider and move second slider node 2 grid right
01:36:540 (3) - finish
01:48:620 (1) - same question with 00:41:040 (1)
01:53:870 (3) - same with 00:46:290 (2)
02:44:120 (4) - add finish at the start of slider
02:56:206 (1,2) - these two slider is too close,and the reverse of (2) is blocked.make them loosely
03:00:518 (5) - second slider node 1 grid left

[Haku's Hard]
00:18:464 (1) - add finish at the start of slider
00:33:464 (4) - ^
00:45:915 (7) - remove finish at the end of slider
00:47:040 (1) - add finish at the start of slider
00:46:571 (9) - remove this circle
00:52:290 (3) - add finish
00:54:165 (4) - ^
00:56:040 (4) - add finish at the start of slider
00:59:040 (3) - add finish
01:02:040 (3) - add finish at the start of slider
01:07:946 (3) - remove this circle
01:26:040 (1) - finish
01:41:040 (6) - ^
01:53:870 (7) - remove finish
01:54:620 (1) - add finish at the start of slider
01:59:870 (6) - finish
02:03:620 (3) - add finish at the start of slider
02:09:620 (2) - ^
02:48:620 (1) - add finish at the start of slider
03:06:518 (4) - add finish at the end of slider
03:14:206 (1) - add finish at the start of slider
03:19:456 (7) - finish
03:21:143 (3) - add finish at the end of slider
03:23:206 (3) - add finish at the start of slider
03:29:206 (2) - finish

[Insane]
00:18:464 (1) - add finish at the start of slider
00:45:727 (5) - remove finish at the end of slider
01:26:040 (1) - add finish at the start of slider
01:53:307 (5) - remove finish at the end of slider
02:04:370 (6,7) - a unreasonable jump.may be can put as a square with (4,5)
03:02:206 (1) - finish
03:12:518 (1) - new combo
03:23:205 (1) - new combo

Overall,really excellent work~STAR[≧▽≦]
Topic Starter
ziin

xykbear wrote:

Request from my Queue~
Here is Aoi's Mod

キャ━━━━(゚∀゚)━━━━!!
[General]
`May be you should reduce the size of your SB image.the best size is 640x480 They are under the 800x600 limit, never scaled, and I use the full size when panning. It looks bad enough at 640x480, it would look even worse if I zoomed in. Also each background is maybe 100 kb, which is about the same as 2 bad pngs in a taiko/normal map.

[Easy]
00:16:964 (2) - the third slider node 2 grid up sorta
00:18:464 (1) - replace whistle by finish
00:28:589() - add a circle
00:30:464 (3) - remove finish
00:31:214 (1) - add finish at the start of slider
00:34:964 (3,2) - ^ IDK how I missed (2). I'm only putting finishes where they match the music. I guess because I didn't put a note here on insane.
00:41:040 (1) - first node is not on the grid Don't know how that happened
00:46:290 (2) - remove finish and add whistle
00:53:040 (3) - remove finish at the start of slider
01:26:040 (1) - add finish at the start of slider and move second slider node 2 grid right moved 1
01:36:540 (3) - finish
01:48:620 (1) - same question with 00:41:040 (1)
01:53:870 (3) - same with 00:46:290 (2)
02:44:120 (4) - add finish at the start of slider
02:56:206 (1,2) - these two slider is too close,and the reverse of (2) is blocked.make them loosely spacing is right, I suppose they don't need to be doubly symmetrical.
03:00:518 (5) - second slider node 1 grid left k

[Insane]
00:18:464 (1) - add finish at the start of slider
00:45:727 (5) - remove finish at the end of slider
01:26:040 (1) - add finish at the start of slider
01:53:307 (5) - remove finish at the end of slider
02:04:370 (6,7) - a unreasonable jump.may be can put as a square with (4,5) I get it every time
03:02:206 (1) - finish
03:12:518 (1) - new combo same combo pattern as before
03:23:205 (1) - new combo something happened to my combos, thanks for pointing it out

Overall,really excellent work~STAR[≧▽≦]
thanks a bunch, very nice mod and let me catch a few things on my own too. Too bad you didn't mod lolcubes' :(
Pheon
Made a suggestion on lolcubes's diff through IRC, only checked his diff because I'm not really an osuist x\.

Awesome storyboard!
Topic Starter
ziin
Made executive decision to remove letterboxing, changed breaks back to default.

Sorry pheon, can't kd IRC mods if I don't have log.
HakuNoKaemi
SPOILER
You don't know Jack... Frost, seriously. Actually *the voice is on a 1/6* *start singing*. and the percussion is actually more time after
Folowing the percussions or the voice would either make it feels strange for some motives.
i excuse for this, actually for the motives said i couldn't follow the suggestion. Plus the gag was actually recycled XD

00:18:464 (1) - add finish at the start of slider
00:33:464 (4) - ^

00:45:915 (7) - remove finish at the end of slider hearable finish
00:47:040 (1) - add finish at the start of slider
00:46:571 (9) - remove this circle you won't have problems taking it
00:52:290 (3) - add finish
00:54:165 (4) - ^ not give the correct feeling
00:56:040 (4) - add finish at the start of slider
00:59:040 (3) - add finish
01:02:040 (3) - add finish at the start of slider
01:07:946 (3) - remove this circle piano notes pitch crescendo
01:26:040 (1) - finish
01:41:040 (6) - ^
01:53:870 (7) - remove finish hearable finish
01:54:620 (1) - add finish at the start of slider
01:59:870 (6) - finish
02:03:620 (3) - add finish at the start of slider
02:09:620 (2) - ^

02:48:620 (1) - add finish at the start of slider
03:06:518 (4) - add finish at the end of slider not give the correct feeling
03:14:206 (1) - add finish at the start of slider
03:19:456 (7) - finish
03:21:143 (3) - add finish at the end of slider not give the correct feeling
03:23:206 (3) - add finish at the start of slider
03:29:206 (2) - finish not give the correct feeling
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Vergence

Harlo~
Easy
02:56:768 (2) - Too far for beginners to click :/ Move it nearer
The rest are fine~

lolcules' Normal
00:37:214 (1) - Add a clap here
00:38:714 (2) - ^

Haku's Hard
Add some clap where the drum is playing like:
00:25:214 (5) - Add clap
02:14:780 (3) - Remove new combo
02:28:932 (3) - Too near to (2)
03:25:467 (1) - Instead of putting this near (1) , why not put it in front of (2) ?

Insane
01:00:265 (3) - Move it further, seems too near
_________________________________________________
Good map, lack of sounds though
Topic Starter
ziin
fixed easy. I need to playtest these things after minor updates.

I'll give kudos after haku and lolcubes check.
lolcubes

DragonSparta wrote:

lolcules' Normal
00:37:214 (1) - Add a clap here Nah, this section isn't using claps at all, such sudden claps wouldn't sound good, whistles are enough.
00:38:714 (2) - ^
Thanks for checking it out though.
HakuNoKaemi

DragonSparta wrote:

Haku's Hard
Add some clap where the drum is playing like: I added it where Snare or Snap played
00:25:214 (5) - Add clap Finish-only fit better because: 1 - Clap will be covered by Finish, 2 - It add Taiko variety
02:14:780 (3) - Remove new combo I used that in other part
02:28:932 (3) - Too near to (2) well: 1 - Obviously Graphics motives, 2 - Antijump, 3 - Start And Stop like effect when playing
03:25:467 (1) - Instead of putting this near (1) , why not put it in front of (2) ? Blanket saying *you see me?*
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